#Providence Zoning Code
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davidbrussat · 2 years ago
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Providence lost and regained
Rhode Island State Capitol (1901), designed by McKim, Mead & White. (Photo by author) Editor’s note: This is the first section of the epilogue of Lost Providence, entitled “Providence Lost, Providence Regained.” *** The purpose of the D-1 District is to encourage and direct development in the downtown to ensure that: new development is compatible with the existing historic building fabric and the…
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the-forest-library · 26 days ago
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Free & Discounted Election Day Rides 2024
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Election Day is nearly here, and if you haven’t already mailed in your ballot or gone in for early voting, you might need a ride come November 5.
Here’s a roundup of some of the freebies, discounts, and information on getting to the polls that organizations are offering.
Lyft
Lyft announced that riders can preload the code VOTE24 for a half-price discount of up to $10 on rideshare, bike-share, or scooter rides on or before Nov. 5. The code is only valid between 5 a.m. to 10 p.m. every time zone.
Uber
Uber also announced it will offer half-off rideshare costs of up to $10 on Election Day for users in most states.
Using a new "Go Vote" tile displayed on the app, users can book a ride to the nearest poll with the discount unless they are in California or Georgia. The offer works between 4 a.m. and 11:59 p.m. local time on Nov. 5. The company will also offer 25% off food orders up to $15 with a minimum order of $25.
Lime
Lime is offering free rides to and from your polling place to vote early or on Election Day. Riders can use the promo code VOTE2024 to get two free 30-minute rides in the U.S.
Bird & Spin
Bird and Spin are also offering two free rides as part of their Roll to the Polls initiative. Riders can use the code RockTheVote2024 in the app.
Rideshare2Vote
Rideshare2Vote helps voters in need of a ride get to their local polling facilities for free. Ridshare2Vote is available in seven swing states (Arizona, Georgia, Michigan, Nevada, North Carolina, Pennsylvania and Wisconsin), as well as Alabama, California, Colorado, Florida, Illinois, Kentucky, New Hampshire, New Mexico, Ohio, Tennessee, Texas and Virginia. If you live in one of these states and have a car, you can also volunteer to drive others to the polls. Go to Rideshare2Vote.com or call 888-977-2250 for more information.
Rides to the Polls (Georgia Only)
The New Georgia Project's Rides to the Polls program will give free rides to voting sites for Georgia residents on Nov. 5 from 7 a.m. to 7 p.m. Go to newgeorgiaproject.org/rides or call 800-874-1541 for more information.
Moovit
Moovit has integrated tens of thousands of polling locations from 130 counties across 11 states into its trip-planning app. The app also provides users with quick access to voter registration information and which transit agencies are offering free rides.
Transit Agencies / Public Transportation
There are countless transit agencies offering free rides on Election Day — everywhere from Detroit to Des Moines to Durham — so be sure to check with your local authority.
Please share any additional resources you’re aware of. Let’s make it easy for people to get to the polls!
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mistywaves98 · 5 months ago
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DILF SCARA! no bcs (middle-aged) Scara being our college prof 🤷🏻‍♀️. airhead y/n! wearing a slightly revealing top, being told to stay after class for a 'talk' but then Mr. Mouche ends up finger fucking y/n over his desk... OKAY IM SO DOWN BAD
This got me racking my brain. Also heads up, I zoned out a LOT while writing this so it might suck
✧・゚:* ->Dilf Teacher! Scaramouche x Fem! Reader
✧・゚:* ->¡Warnings!: NSFW, Age gap (Scara is late 20s - early 30s n Reader is early 20s), Fingering, One use of Petnames, teacher x student trope, not proofread!
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The confused look on your face when you entered Scaramouche's office after class was so adorable, he had to keep himself from pouncing on your right then and there. As you sat on the chair in front of his desk, it took all his willpower not to let his gaze drop to the delicious view of your cleavage sitting just below your collar bones. He was so focused he didn't realize that he hadn't even spoken yet, it was only your sweet voice that brought him out of his head,"Sir...? You called me in for a talk?"
The worry in your tone was evident. Did you do something wrong? Were your grades dropping?? Scaramouche cleared his throat as he clasped his hands together on top the surface of the table,"Ahem— Yes, miss [Name]. I did call you in for a light discussion about...upholding. I noticed that you're wearing...quite the revealing top today. In case you didn't realize, it violates the school's dress code. And thus, I'll have to punish you." Truly it was an exaggeration, the top wasn't really a violation at all. But how could he pass up the opportunity like this?
You were more puzzled than ever, glancing down at your clothes to see if they really did show off as much skin. When you looked back up to protest, you realized that Scaramouche was now standing behind you,"...What are you doing? Sir...?" He didn't answer as his hands suddenly grasped your waist, lifting you from the chair with ease. You squeaked in surprise as he pushed you onto the table, knees still supported by the chair and making your back arch slightly. This position gave him a clear view of your rapidly dampening panties under your skirt, the sight making him smirk as he clicks his tongue.
"Tsk tsk. Such a naughty girl, wearing such a short skirt. It's like you're asking to be slutted out. Look how wet you are already...I'll definitely have to punish you for this." Scaramouche tuts as he brings up a hand to press two fingers against the wetness, making you squirm as he shakes his head, long purple locks framing his face perfectly. Your face burns as you finally come to figure out exactly what kind of 'punishment' he was talking about.
His slender fingers continue to rub against your clothed slit, relishing the way your panties clung to your folds as they became soaked with your arousal. The friction provided by the movement of the fabric against your pussy making you mewl as your hands gripped the edge of his desk, your head craning back to try and look at him. When Scaramouche decides he's worked you up enough, he slides your panties down to settle above your knees, revealing your dripping pussy to him.
The obvious erection in his pants was tempting him to just stick his dick into you right then and there, but he wanted to tease you a bit, it was punishment after all. He moved his thumb to circle around your throbbing clit, causing you to inhale deeply as his other digits ghosted your entrance. It was frustrating, all this rubbing was making you needy, your pussy clenching around nothing. Scaramouche could see that and the image of your desperation was thrilling.
Slowly, he eased the tip of his ring and middle finger into your cunt, groaning softly at the already tight squeeze, "You're eager for this, aren't you?" Your whine told him all he needed to know, as he gave you another inch of his fingers. You tried to push back your hips to make his fingers go deeper, wiggling then slightly for friction. He quickly used his other hand to push your back onto the cold desk, holding you in place as he chided you about being impatient.
Suddenly, Scaramouche shoves the remaining length of his fingers into you, the squelch resonating throughout the room, eliciting a hiss from you. He finds a steady pace, eyes fixated on the way his fingers disappear into your slick heat with each thrust. You clamped a hand over your mouth, all too aware of the fact someone could be walking by. He knew this as well, but the risk of being walked in on was riling him up as he increased the speed of his digits.
Your essence dripped onto the seat of the chair, creating a dark spot that would have to be cleaned. But for now, Scaramouche's main concern was making you cum all over his fingers, right here in his office. The sounds of your muffled whimpers, combined with the feeling of your tight walls was making him breathless, hair sticking to his flushed face as his thumb got back to work on your swollen bundle of nerves.
The stimulation was making your head fuzzy, and it didn't help that whenever he curled his fingers you could feel the rough pads of their tips press right against the spot that made your legs feel like jelly. Your orgasm was pending, and you knew it wouldn't be long before were pushed over the edge. The slight change in the pitch of your moans was a testament to that. And Scaramouche noticed this too, "Hmm, what's this? You're gonna cum? Then cum for me, make a mess all over my fingers.."
No one needed to tell you twice. With a low cry, you came undone, back arching as your juices coated his digits. The sensation made him smile as he helped you ride out your high before slowly pulling them out to examine the way your juices shone in the dim light of his office. Now that he'd made you cum once, Scaramouche figured you'd be ready for the next step. He held you down as you tried to get up, making your glossy eyes look up at him in confusion,"Ah ah, where do you think you're going? We're not done just yet..."
With a quick shift in position— the chair pushed aside, leaving your trembling legs to support you —he now stood directly behind you. His pants were already unbuckled, it along with his boxers pulled down to reveal his cock aching for attention as pearly globs of precum dribbled from the tip,"I think we'll be here for a while, so brace yourself, princess..."
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esotericalchemist · 1 month ago
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𝐂𝐡𝐚𝐫𝐚𝐜𝐭𝐞𝐫 𝐙𝐨𝐧𝐞 - 𝐌𝐚𝐭𝐫𝐢𝐱 𝐨𝐟 𝐃𝐞𝐬𝐭𝐢𝐧𝐲 ☆
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The Character Zone in the Matrix of Destiny represents the core traits and behaviors that shape an individual’s personality. It reveals inherent strengths, weaknesses, and tendencies that influence how a person interacts with the world. Each energy in the Character Zone defines distinct qualities, such as courage, empathy, creativity, or spontaneity, providing insight into personal growth and life lessons. Understanding these energies helps one align with their true nature and navigate life more purposefully.
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Calculate your Matrix of Destiny here:
Matrix of Destiny calculator
( if that one does not work, use the following link: alternative calculator)
! --- LOOK AT THE NUMBER IN THE MIDDLE --!
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< image source: here! >
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3. The Empress
The Third Arcanum in the Character Zone represents the core energy of femininity, beauty, and nurturing. This energy shapes the individual’s personality by emphasizing a deep connection to the feminine qualities of care, sensitivity, and creation. People with this energy in their Character Zone are often strongly influenced by their relationship with their mother or the maternal figures in their family.
The Third Arcanum fosters a desire to nurture and protect, whether that means raising children, taking care of loved ones, or nurturing creative projects. For women, it highlights the importance of embracing their femininity and taking care of their appearance and overall well-being. For men, it may manifest as gentleness, flexibility, and a nurturing personality, often leading them to prioritize family and relationships.
This arcanum encourages an individual to find fulfillment in the act of caring and creating beauty in the world around them, with a strong emphasis on maternal energy and nurturing instincts. The Third Energy pushes them to live in harmony with their feminine side and to use it to foster relationships and personal growth.
4. The Emperor
The Fourth Arcanum in the Character Zone represents the core energy of leadership, strength, and responsibility. People with this energy embody traditional masculine qualities, including being protective, decisive, and strong-willed. Their sense of duty and the need to control their surroundings are central to their personality, driving them to take charge in life, family, and work.
These individuals often see themselves as leaders and heads of their household, naturally assuming responsibility for others. They are pragmatic, self-sufficient, and focused on achieving their goals. However, if this energy isn't harnessed positively, it can lead to issues such as over-aggression, an inability to accept help, or a tendency to dominate others in unhealthy ways.
The Fourth Energy pushes individuals to be the anchor in their family or community, taking on the role of protector and provider. Success and self-actualization for them come from accepting responsibility, being independent, and using their strength wisely.
5. The Hierophant
The fifth arcanum represents the core traits of learning, teaching, and passing on wisdom. People with this energy at the heart of their Destiny Code are naturally inclined to seek out knowledge, traditions, and truths, and they often feel compelled to share what they learn with others. They may be seen as teachers or guides in their communities, embodying the role of those who preserve and pass on the wisdom of the past while creating new traditions.
This energy pushes them to continually grow in knowledge, ensuring that their learning is not just for themselves but also for the benefit of others. They are often driven by a need to make sense of the world, and this intellectual pursuit becomes a defining feature of their character. For those with Knowledge in their Character Zone, faith in something greater, whether it be in God, the universe, or simply in their purpose, is crucial to their personal growth and fulfillment.
6. The Lovers
The sixth arcanum in the Character Zone represents a core energy that revolves around love, communication, and making choices. People with this energy are driven by a deep desire to love and be loved, and this energy shapes their personality, making them charming, graceful, and often very attractive to others. They are naturally inclined towards socializing and forming connections, which they value highly in their lives.
One of the main lessons for individuals with this energy is to learn how to love themselves. The sixth arcanum requires them to focus on self-acceptance, as their ability to love others and attract love from others stems from their capacity to embrace their true selves. When this energy is well-balanced, it radiates beauty, emotional maturity, and honesty, allowing these individuals to build harmonious relationships with those around them.
In the Character Zone, this energy often presents challenges with decision-making, as people with this arcanum may struggle with choices in life, both big and small. However, once they learn to confidently make decisions and love themselves without constantly seeking validation from others, they unlock the full potential of this energy.
7. The Chariot
The seventh arcanum represents a driving force of action, speed, and achievement. People with this energy in their Destiny Code Matrix are natural achievers, constantly striving to move forward and hit their goals. They thrive on action and momentum, always feeling the need to progress, and can be frustrated by anything they perceive as slowing them down.
This energy provides immense stamina and drive, pushing them to act swiftly and decisively. However, Sevens must ensure they have clear goals, as aimlessness can lead to chaos and restlessness in their lives. When they have a target in mind, they excel at focusing all their energy toward reaching it.
In the Character Zone, this energy shapes a person who is always on the move, both mentally and physically, and motivates others around them to take action as well. Their strength lies in their ability to inspire movement and create momentum, but they must also learn to balance their speed with thoughtfulness, ensuring they don’t rush blindly without considering the consequences.
8. Justice
Arcanum 8, known as Justice, represents responsibility, law, and karma. Those with the energy of the Eighth Arcanum in the Character Zone are guided by a strong internal code of honor and an innate sense of fairness. They have a deep connection to karma, understanding that every action carries consequences, and they strive to act in alignment with the laws of both the physical and spiritual world.
People with this energy are often seen as reliable and responsible, setting high standards for themselves and those around them. Their sense of justice drives them to take responsibility seriously, whether in relationships, work, or personal matters. They thrive in situations where there is structure, law, and clarity, and they often pursue roles that require a strong ethical foundation, such as in legal or official capacities.
However, the energy of Justice can also become rigid if not balanced. These individuals may struggle with flexibility and may become overly principled or stubborn. Their focus on responsibility can lead them to overwork or become emotionally disconnected from others. It is important for them to find balance, allowing room for emotional expression and adaptability while maintaining their strong sense of justice and duty.
9. The Hermit
Arcanum 9, known as The Hermit, represents self-sufficiency, wisdom, and depth. Those with the energy of the Ninth Arcanum in the Character Zone are introspective and often prefer solitude. They are deep thinkers, constantly seeking knowledge and understanding of the world. Their inner world is rich, and they spend much of their time contemplating life's truths and complexities.
People with this energy are self-reliant and do not depend on others for validation or support. They value independence and may appear distant, but this is due to their focus on inner growth and wisdom. They are driven by a desire to uncover deeper meanings in life and often engage in intellectual or philosophical pursuits.
However, the energy of The Hermit can sometimes lead to isolation. These individuals may struggle to connect with others, believing that their depth of thought sets them apart. It is important for them to strike a balance between solitude and social interaction, allowing themselves to share their wisdom without becoming entirely withdrawn.
10. The Wheel of Fortune
Arcanum 10, known as The Wheel of Fortune, represents cycles, luck, and fate. Those with the energy of the Tenth Arcanum in the Character Zone are deeply connected to the flow of life and destiny. They are often seen as adaptable and open to change, understanding that life is full of ups and downs, and they are meant to ride these waves with ease.
People with this energy tend to go with the flow, trusting that life will take them where they need to be. They are often lucky and find themselves in favorable circumstances, seemingly by chance. However, they must learn to trust in this process and not resist the natural cycles of life. Their path is one of surrender to the greater forces at play, allowing fate to guide them.
At times, the energy of The Wheel of Destiny can lead to unpredictability. These individuals may struggle with control, wanting to direct their lives but needing to accept that much is beyond their influence. Finding peace in the uncertainty and embracing the cyclical nature of life is essential for their growth.
11. Strength
Arcanum 11, known as Strength, represents labor, energy, and effort. Those with the energy of the Eleventh Arcanum in the Character Zone are endowed with immense potential and power. They possess an extraordinary capacity for hard work and can achieve anything they set their mind to with dedication and effort. This strength is both their gift and their challenge, as it requires self-control and direction to prevent it from becoming overwhelming or destructive.
People with this energy are driven by a need to succeed through effort and hard work. They often face more demanding life tasks than others and are compelled to take on challenges that push them to their limits. Their strength manifests both physically and mentally, giving them the endurance to persist where others might give up. Elevens often thrive in roles that require leadership, responsibility, and the ability to motivate others.
However, the energy of Strength can become problematic if not channeled properly. When left unchecked, it can lead to aggression, domineering behavior, or even burnout. Elevens must learn to balance their energy by finding productive outlets for it, ensuring that their strength serves to uplift rather than oppress. This balance is crucial for their personal growth and fulfillment.
12. The Hanged Man
Arcanum 12 represents service, altruism, and creativity. Those with the energy of the Twelfth Arcanum in the Character Zone often find themselves drawn to helping others, sometimes at the expense of their own needs. They have a natural tendency toward self-sacrifice, often taking on the role of the giver or caretaker in relationships and life situations.
People with this energy feel a deep need to be of service, motivated by their strong sense of empathy and compassion. They may devote themselves to causes, volunteer work, or helping others in various ways. Their altruism is genuine, as they are often more focused on the well-being of others than their own personal gain.
However, the energy of Sacrifice can become complicated. In its negative expression, Twelves may adopt a "victim" mentality, feeling powerless or overly dependent on others. They might also become trapped in self-pity or martyrdom, struggling to balance their own needs with those of others. It is crucial for them to recognize their own worth and learn to say "no" when necessary, to avoid falling into patterns of self-neglect.
13. Death
Arcanum 13, known as Death, represents transformation, the end of the old, and the beginning of the new. Those with the energy of the Thirteenth Arcanum in the Character Zone are driven by constant change and the need to let go of the past to make way for new growth. They often experience several phases of transformation in their lives, embracing the idea of renewal and starting fresh.
People with this energy are natural transformers, capable of shedding their old ways, thoughts, and relationships to become something new. They thrive on change, and for them, it’s essential to release what no longer serves them to open up to new opportunities. This can make them appear mysterious and unique, as they are not afraid to embrace the unknown or move forward when others might hold back.
However, the energy of Death can also bring challenges. When out of balance, Thirteens may struggle with letting go, holding onto the past or clinging to material possessions and old memories. Their fear of change or attachment to the familiar can block their natural energy flow, leading to stagnation. Learning to accept endings as a necessary part of life and embracing the cycles of transformation is crucial for their growth.
14. Temperance
Arcanum 14 represents balance, harmony, and patience. Those with the energy of the Fourteenth Arcanum in the Character Zone are characterized by their calm demeanor, refined manners, and ability to find the middle ground in any situation. They are patient, tactful, and always strive for peace, preferring to take a measured approach to life.
People with this energy have an innate ability to stay grounded and avoid extremes. They value quality over quantity and prefer simplicity, whether in material possessions or relationships. Their life path often requires them to seek balance and compromise, patiently working through challenges rather than rushing or forcing solutions.
However, if out of balance, Fourteens may struggle with impatience, becoming argumentative or stubborn. They may lose their usual calm and find themselves overwhelmed by indecision or mood swings. To thrive, they must embrace their natural inclination toward harmony, learning to act with patience and moderation in all areas of life.
16. The Tower
Arcanum 16, known as The Tower, represents destruction, growth, and reconstruction. Those with the energy of the Sixteenth Arcanum in the Character Zone are destined for intense experiences, often facing abrupt changes or sudden upheavals. They live eventful lives, filled with challenges that force them to rebuild and adapt, whether in their careers, relationships, or personal endeavors.
People with this energy are natural builders and planners, always striving to create something substantial. However, they must also learn to accept that the structures they build, whether literal or metaphorical, may collapse unexpectedly. This constant need to rebuild teaches them resilience and the ability to grow from their trials. The Sixteenth Arcanum pushes individuals to embrace change, accept failure, and start anew with greater strength and insight.
However, if this energy is not balanced, Sixteens may struggle with fear of failure, avoid taking risks, or experience recurring losses. They might find themselves in a cycle of building only to see their efforts crumble. To thrive, they must embrace the process of growth, understanding that destruction is a necessary part of their path toward creating something stronger and more resilient.
18. The Moon
Arcanum 18, known as The Moon, represents genius, magic, and insanity. Those with the energy of the Eighteenth Arcanum in the Character Zone possess an extraordinary ability to manifest their thoughts into reality, for better or worse. This energy is deeply connected to mystery and illusion, as the Moon reveals hidden truths, unspoken fears, and subconscious desires.
People with this energy are often introverted and live in their own world of imagination and intuition. They are gifted with powerful creative and psychic abilities, but must be careful, as their fears and negative thoughts can also materialize. The key challenge for Eighteens is to gain mastery over their inner world and harness their magical abilities in a positive and constructive way.
If this energy is not controlled, it can lead to self-deception, illusions, or even destructive behavior. These individuals may struggle with mental instability or difficulty distinguishing between reality and their fears. However, when balanced, the energy of The Moon allows them to tap into profound wisdom, creativity, and spiritual insight, making them true visionaries in the world.
20. Judgement
Judgement symbolizes family, patriotism, and vocation. Those with the Energy of the Twentieth Arcanum in their Destiny Code Matrix are called to uphold honor, dignity, and family values. This energy is deeply connected to resolving ancestral karma, mending family ties, and restoring the bond between relatives. The ultimate goal for Twenties is to elevate their family line and fulfill a higher purpose tied to their lineage.
The Twentieth Arcanum is about purification and renewal, urging individuals to restore justice, preserve their homeland’s traditions, and remain devoted to their family and country. People with this energy must guard their family’s honor and never speak ill of their kin or homeland. Doing so weakens their energy, blocking their path in life and bringing harsh karmic trials.
Those with Judgement energy often find themselves as protectors and advocates for their family, standing firm in their principles. Their duty is to defend what is right, ensure justice is served, and bring unity to their family. They thrive when they devote themselves to a cause larger than themselves, making significant contributions to their family, community, or nation.
22. The Fool
The Fool represents freedom, spontaneity, and living in the present. People with this energy are often open-hearted, optimistic, and full of childlike wonder. They are unbound by societal expectations, living their lives in the "here and now" without overthinking consequences. Their approach to life is often light-hearted, and they tend to see the world through the lens of innocence and joy, preferring simplicity over complexity.
The Fool, however, can struggle with responsibility, making them vulnerable to being easily manipulated or caught in negative situations like addiction or recklessness. Their love for freedom and thrill can sometimes lead them astray, causing financial and personal instability. Despite these challenges, Fools can live incredibly fulfilling lives when they learn to balance their free spirit with some form of structure or grounding.
In relationships, they value independence and are often drawn to partners who allow them to roam freely without heavy obligations. They seek playful, light, and passionate relationships but can easily walk away if they feel restricted. Their karmic lesson is to learn to enjoy freedom without hurting others, remain grounded in reality while maintaining their joyful nature, and embrace responsibility when necessary.
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star-girl69 · 11 months ago
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clarisse is definitely i hate everyone but you trope SHES VERY “10 things i hate about you” PATRICK CODED
OMG I FORGOT ABOUT THIS TROPE. no bc it is SO clarisse it’s insane and i must elaborate
while she’s not necessarily a bully she’s just insecure and her first instinct is violence!
she is just kind of an asshole tho
she standoffish and her reputation at camp is not very positive!
people are just really shocked and all your siblings are SO concerned that she’s like going to punch you in the face or smth???? it’s really funny tbh
clarisse is just SO hard and tough and that’s just her persona and who she is
but you just bring out a side of her that no one else gets to see
well they get to see it from afar
you’ll be like standing next to her table at lunch trying to talk to her about something and she’s like
“hold on pretty girl hold that pretty thought can someone fucking move so she can sit down?? jesus christ.”
or sometimes she’ll just push one of her siblings food away and tell you to sit right on the table
mumbling “sorry sorry” to all of her siblings but they’re used to it
her love language is touch and acts of service so she’s always touching you, any part of your body, always kissing you, and it’s just so SHOCKING
like just pure whiplash she’ll call one of her friends a dumbass for tripping but if you were to trip over something she would catch you and be like “you gotta be more careful, dummy” and smile at you
one of her siblings would jokingly point out how unfair it was and she was just like deadpan
“yeah? she’s the most amazing woman at camp. what are you? you’re not beautiful like her. you’re not smart like her. you’re just….. you…. which is not a good thing”
she’s always just doing things for you
like if you ask her to grab something for you trust it’s getting grabbed
but also like ares kids notice EVERYTHING
you won’t even realize you’re cold or hungry or something and all of a sudden she’s placing a jacket over you or shoving food into your mouth
she loves to feed you but not in a weird way
she just likes to provide for you???? do i make sense???? she just wants you and everyone to see that she’s capable and strong and confident and she can take care of you AND herself
and you’re obviously always so nice to her
like borderline sitting in her lap, touching her muscles, talking about how pretty she is
everyone is like “have you met clarisse before??”
y’all know you on my arm by leith ross? she wants to buy you pretty little things and never ever lie to you
she just gets so BORED with everyone else
like she’s a little bit better to her siblings but still
they’ll be talking sometimes and she’s like oh my god shut up
then you come around and start rambling to her and she does get bored too she’s not perfect but she just zones out and listens to your voice
or sometimes if she’s really bored she kisses you so you’ll shut up
and it’s really weird bc like she’s kissing you and SHES KISSING YOU so you’re like omg and then she’s just mumbling “sorry sorry sorry” against your lips like bae what are you even talking about that???? that was before the kiss who cares
also she has to kiss you before EVERY capture the flag game before EVERY spar or match or else she’s convinced she’ll lose
after capture the flag games that she wins she’s like sitting somewhere recounting the events with her siblings with you in her lap
she’s just obsessed with you really
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respectthepetty · 12 days ago
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Your Sky is another university BL, which means I, once again, will be fighting my sworn enemy — school uniforms.
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But, luckily, I already know what I'm up against and spotted the colors from the trailers.
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Muenfah, aka Fah, is a Blue Boy.
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He and his friends have been incorrectly rumored to be mysterious and powerful Black Brooders by their peers.
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But he is just exhibiting the negative traits of his blue color by being distant and impersonal.
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So it's great that he ran into Teerak (or did Teerak run into him?) with his yellow cloth.
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Because Teerak is a cheerful and chatty Yellow Yal who will provide balance to Fah's default distant demeanor and yank him out of his comfort zone.
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Teerak comes from a colorful and happy family.
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But it seems like Fah comes from a family of cold and emotionally closed-off people since I think even his brother seems like a Blue Boy, or Pun might be an actual secretive Black Brooder.
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And normally I would rely on the phones being color-coded, but this show is giving me something different with color-coded iPads!
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Joy in her pink jacket with her pink iPad and pink accented phone is a Pink Person.
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And even though Type doesn't have a color-coded iPad, he does have green-colored headphones, so I think this forgetful and chill friend is a Green Guy.
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He also had green text on his shirt at the party while Teerak had red already blossoming from his chest after running into Fah, so I don't need phones or iPads to feel sure about these colors.
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And although we might not see sis again, she came, she served, and she was a Pink Person. Everyone pray we get to see her again.
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But this is all to emphasize that everything about Teerak's life is very colorful. He is the bright sun coming out to make a rainbow.
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Even Oh, being 🎶The Worst🎶, knows that Teerak is the yellow sun at the center of this universe since he got Teerak sunflowers.
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But Blue Boy Fah easily gave Teerak his heart without a second thought, much like he is about to give Teerak everything he wants without hesitation.
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It's like the red thread of destiny was always connecting these two color-coded boys who are about to be in love.
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But first they have to get past one small barrier between them.
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Which doesn't take long since, like I wrote, Teerak will force Fah to step out of his nice box of isolation without even trying.
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Because Yellow Yals are impatient and don't like to be kept waiting, so Fah will have to move quickly to keep up with Teerak in everyday life and in love.
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But, like I mentioned, fate seems to be saying their were destined.
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And gave Fah the pink equals love light.
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Which he knew exactly what to do with.
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So really, fate gave Fah a head start.
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And true to his Blue Boy-ness, he was smart enough to take it.
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Good for him since he is going to need all the help he can get to handle his Yellow Yal and his colorful crew.
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Where's his friends when he needs them?
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Probably making out with each other if fate is on my side.
85 notes · View notes
lynnerdo · 8 months ago
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* The heart is not meant to rule *
Feyd-Rautha Harkonnen x Atreides!Reader
Slow burn, knife kink, blood kink, strangers to lovers, softer!Feyd-Rautha, CONSENT, 18+, arranged marriage, assassination, poison, murder, etc
Chapter 1 - Introduction Chapter 2 - Beginnings are such delicate times Chapter 3 - Eclipse Chapter 4 - A Time of Quiet Between the Storms Chapter 5 - Harkonnen Arena Chapter 6 - Water of life
*****
After a few more, albeit boring, days on Giedi Prime the Baron agrees on allowing you and your family to return to Caladan. He also states that Feyd and a bunch of servants would shortly join you once you’re settled again. This was code for ‘make sure the castle is up to standard before I send Feyd over’. Your father obliged happily; he even cracked a smile at the Baron. Very unlike him but happy to return home, as were most of you.
As soon as you return home you are greeted by your loyal subjects and ushered into the bathing areas. There’s a lot of toxic grime to wash off you, Giedi Prime really wasn’t the best place to visit, let alone live. You sat in a hot bath of rose salts and contemplated Feyd’s arrival, the things necessary to make his stay more pleasant. You’re pretty sure that the standards of living were better on Caladan, so besides personal interests, there wasn’t much you could do.
In the next few days you discussed the guest rooms, seeing if everything would be fitting for the Na-Baron. You had to admit you were quite excited at the prospect of seeing Feyd again, experiencing him out of his comfort zone, on a planet that didn’t worship him. Like a fish out of the water, which Caladan had plenty of. You wonder if he ever even saw the oceans before, the green fields you had, the scent of a Caladian rose, the feeling of a fresh fish in your hands after having captured it… there was so much unspoken positive anxiety in your mind that it slowly dawned on you that you started to develop feelings in a certain way.
*
After about a week, the Harkonnen arrived. A huge, pitch-black ship landed on the green fields and your entire family stood outside to greet them upon arrival. As the ship door made a shushing sound whilst opening, your brother looked at you, a small smile on his lips. You mouthed ‘what’ at him, also smiling. He smiled a bit deeper and shook his head. “Nothing”, he said, whilst putting his hands up defensively. He was mocking you, he obviously read your body language these past days, and it was safe to say that you were looking forward to this moment a bit too much. You had been found talking to servants about the amenities you all needed to provide in extensive detail, you’ve never really cared that much about a guest before, but somehow now it involved your potential soon to be husband, and everything needed to be perfect.
Paul thought it was endearing, he would always be the protective older brother, yet seeing you genuinely interested in a formal setting like that also made him happy inside. He planned to have a talk with Feyd in the future before anything ever happened, to make sure you would be taken care of. And if not, there would be consequences. But for now, keeping the peace would be the simplest.
The ship door had fully levelled, and people started to walk down and out of the ship. It was slightly clouded on Caladan, almost always, so everything was a bit dimmed and dulled out. Everyone was dressed in formal wear, your father had on his military jacket, so did your brother. Your mother was dressed in a light blue flowing dress with a hood, and you were wearing a green to white gradient flowing dress, a very different view than the clothing you wore on Giedi Prime. Feeling safe at home and free, the dress expressed the colours of your house and the way your planet looked for outsiders. If you had to say so yourself, you looked stunning. The wind softly making your dress sway and making the dress even more alluring.
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You spotted Feyd from the small crowd now in front of your family, also in formal attire. Harkonnens stood for strong and contrasting black and white colouring, so it was no surprise to see him in a full black outfit. A leather top with long sleeves, and a thick wide pant combined into a statuesque Na-Baron who had a very imposing and cold demeanour. When your eyes met however, he smiled at you, making your heart skip several beats. It still felt extremely strange to you that you were so affected by him, knowing the history and the place he came from. Seeing him murder prisoners, the fact that he attacked you on your first day, the speculation that he might’ve murdered his own mother… everything was a red flag, and yet you didn’t want to give up on him for some reason. Maybe this time seeing the best in people, or giving everyone an equal chance, would end up killing you. But it wouldn’t be like you to not at least try once.
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*
Feyd had been travelling for a few days prior to landing, being utterly bored in the ship. No one to train with, no one to pester. None of his family joined him, as he would be fine in the care of the Atreides, so all he had was a few servants to sit with. He all but locked himself in his quarters preparing for the arrival on Caladan. When they finally did, he jumped up, almost ecstatic about finally getting out of this ship. Or so he thought. He was looking forward to this meeting most of all, taking the days long trip happily a few times over to be able to see you again. He had been opposed to a forced marriage, but that didn’t stop him from thinking about you.
As he got dressed for these unnecessary formalities, he decided on an outfit that would strike fear, something that would set him apart from the people on Caladan. A servant knocked on the door to announce they would be landing soon. Feyd hurried to the door of the ship, walking with determination. As the door opened with a loud noise, he started to smell the scent of your planet. A petrichor reached his nose, fresh and earthy. A hint of salt, and a feeling of a dusting of rain on his face. He closed his eyes and took it all in, the air felt extremely clean here, it was like he had never experienced such an innocent feeling from nature. He chuckled to himself, weirdly enough this reminded him of you. How the both of you enveloped the feeling of your home planets so well.
The light that shone on your planet was soft, and the colours struck him. He wasn’t used to going off planet, and neither were his servants. This was all very new and overwhelming in a way. There were some servants who even exclaimed softly how beautiful this was, looking at the green grass like they had never seen anything like it before. They started to move out of the ship, and he saw you standing on a small platform with your family. You seemed to be in conversation with your brother, both smiling. Struck by your beauty and gentleness of your soft smile, his breath hitched in his throat, not being used to this feeling he started to wonder if the oxygen on this planet was trying to choke him. Realising he was not, he swallowed hard and started to move out of the ship after the servants.
As he started to approach your family, you turned towards him, and your eyes met. He kept your stare and started to feel his palms sweat. Being nervous was not an emotion Feyd often experienced, certainly not with women or people weaker than him. He smiled at you however, trying to calm himself down. When you smiled back, he felt his worries disappear. You had that effect on him, and like a drug he didn’t want to quit that feeling. He vowed to himself to make you smile more often.
*
After some long moments of formalities, you were all finally sat at the dining table, Feyd had been shown to his quarters earlier, and pretty much sent all the servants back home, save two. He had no interest in being babied, and wanted to experience Caladan like you would. If need be, he could always ask one of your ‘servants’ to do something for him. Little did he know that your family didn’t have the concept of servants, and instead the people helping and looking after your family were all here because of their own free will. People that would go through fire for their duke and his family. Feyd would soon come to understand all this, but for now, dinner was served.
The food on Caladan was vastly different, more fresh and more direct than the food they ate on Giedi Prime. There were huge plates of fish and wild animals, complimented by the freshest greens and fruit you had. The dining table was a lot smaller than Feyd was used to, and he was sat in front of you again, but able to reach you with his legs. You were aware of this however and decided to keep your legs tucked under your chair for now, not wanting to illicit a reaction that could be misinterpreted. Feyd seemed to enjoy the food however, you imagine he had been hungry since the food on a traveling ship is always a bit depressing. It’s more survival food than anything else. The conversation between your father and Feyd was pleasant so far. Leto thanking Feyd for taking the time to experience Caladan for the time being and asking him if he wanted to have training days with his best warriors. Feyd almost rolled his eyes at the idea that there would be anyone who would be able to beat him on this planet, but he reacted honourably instead.
It felt like he was going beyond to impress you, to be as respectable as you had wanted. You realised you might’ve been a bit too harsh on the Harkonnen and on Feyd. You relax in your chair a bit more at the revelation and allow yourself to drop your guarded expressions. Feyd notices the shift in your body language, like the predator he is, and makes eye contact with you. You give him a soft smile and his eyes soften a bit at your honesty. You let your legs stretch out a little bit and accidently brush Feyd’s foot. You don’t dare to look up however, knowing full well what his expression might be.
You clear your throat after a few more seconds and look up at Feyd in a slightly more guarded way. You excuse yourself and express gratitude towards Feyd and his servants for making the trip all the way to Caladan. Tomorrow would be the day that you show him the land, castle and people that make up your culture, your history, lineage, and all the sort that makes House Atreides what they are. You decide to retire early and make the most out of your sleeping schedule. Feyd stands up as you do and bows before you leave, expressing his interest and how he looks forward to tomorrow. It’s slightly off putting how he says it, but you decide not to let it get the better of you.
*
 You had much difficulty trying to get to sleep, tossing and turning often. You never really have dreams like your brother does, you sometimes see very faint visions but can almost never recall what it meant. Last night was exactly like that. You keep dreaming of the wet, damp grass under your hands, but none of it means anything. It just seems like 1% of the actual scene that’s being played in your subconscious. You wish you had more insight, but that would require more Bene Gesserit training, and you really did not want to do that. So, for now all you had was that moment in the grass.
 You get out of bed and go to the en suite bathroom, splash some water in your face and prepare for the day. Be it lack of sleep, or you not being on guard on your home planet, you decide to wear something more casual. You assume that formalities are now over, and Feyd would be a temporary guest instead of a representative of house Harkonnen. You hope he also drops the formalities, as this seems to make the tension appear higher than it should be. You have nothing to fear on Caladan, besides the need of wanting to stay. A problem for later honestly.
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As you leave to get some quick breakfast you notice a servant of Feyd near your bedroom door. You look at her and she looks down immediately, she seems innocent enough, but so did the servant that poisoned you. You’re cautious at this point, but walk up to her nonetheless. She notices you coming over and addresses you.
“Lady Atreides,” you notice as she speaks that this was the same servant girl that spoke to you about the history of the Harkonnen, who told you about Feyd’s childhood. “It’s nice seeing you again, uuh-“ you linger, not knowing her name. “What’s your name actually? Sorry, I never asked.”
You see her freak out a tad, her eyes wide, you definitely overstepped a boundary of some sort. She hesitates long enough for you to feel pity for her.
“… Tula, my lady.” You sigh happily, “tell me Tula, why are you here?”
She looks up at you and smiles softly, it’s almost strange to see a Harkonnen servant girl smile. You truly wonder if Feyd has ever hurt her, already feeling pissed off if he ever did.
“The na-Baron has asked me to give you this, as a token of his appreciation.”
She holds in her hand a blade, pitch black and engraved. It has a dark green shine on the hilt and a foreign looking shape to it. You feel like this is a kind of wealth your family is not used to, it feels expensive. It’s also incredibly sharp which makes it one of the deadliest items you’ve ever received. You realise that this type of gift coming from him means a lot. It feels like he’s showing you a part of his heart, like he’s being open with you about his intentions. Although it could also be a challenge.
“Tell me,” you say as you take the blade in one hand, “on Giedi Prime, is giving someone a blade a gift or a challenge, because I need to know if he is going to attack me later or not”.
Having heard about your first encounter, Tula chuckles, which makes you smile at her some more.
“No no, my Lady, this is quite certainly a gift, he made sure of that”, she points out a tiny red hawk in the engraved portion.
You look at it up close, it looked like extremely intricate work. You’re amazed he managed to get this made in less than a week. Tula sees you stare at the knife and decides to speak up.
“If the Lady has no more requests, I shall return to my quarters”, she speaks softly.
You look at her, deciding against conveying a message to Feyd via her.
“Maybe I should introduce you to our friends in the castle, I seriously doubt Feyd needs all your help right now. Just relax and take in Caladan while you’re here.”
She looked paler than usual, maybe you were testing her limits more than you should. It was important for you however that the servants also had a good stay. Since you had no intention of abusing your power anytime soon, the difference in an Atreides and a Harkonnen, so to speak. She went dead quiet as she ushered her to follow you as you introduced her to some of the castle staff. There weren’t too many people working there, but the few that did, were to be trusted.
As you left her in the capable hands of the people that practically raised you, you made your way to your quarters again. You put the gift, the blade, on your nightstand and admired it for a few more minutes. It was impressive that for someone so atrocious, brutal and primal, he had the instinct to do something that might be considered weak and nice. It was like he was pushing against the boundaries in which he was raised, trying to see what it would be like should he have chosen his own path.
Speculation, of course. For you couldn’t trust him for now. And he had no intention of marrying you, so you wondered what his plan was with you.
*
As you make your way towards Feyd’s quarters one of your staff members informs you he already left his bedroom earlier this morning. She mentions he said something about needing training and requested for a strong fighter to be his training partner. You already feel sorry for the person who got tasked with that.
You go down a flight of stairs and walk a tad faster as soon as you hear the grunts and breaths of two people fighting. You turn the corner and see Feyd wrestling with Duncan. You decide to lean against the wall and study them both. They looked like they had been at it for quite a while already, both too stubborn to give in or stop, or both equally intimidated and wanting to prove themselves. Their wrestling match ends up in Duncan being flung over Feyd’s back and pinned down with his long legs, his arm in a tough position, where it could be snapped within any second now.
You decide to break up the tension.
“I think we have a winner,” you shout.
Both men perk up at you, slightly shocked at hearing you. Feyd let’s go of Duncan’s arm and unwraps from his torso. They’re both sweating and Duncan’s hair is undone. He smiles warmly at you, and you go up towards them. He tackles you into a hug and picks you up, you exclaim from all the sweat you’re feeling. Feeling instantly dirty and a tad embarrassed that Feyd is watching you through all this, you tell him to put you down while laughing.
Feyd’s expression was hard to read at this point, he was glistening with sweat, the sun making him look paler than before. You look at him awkwardly, almost saying sorry for this entire display, but Duncan breaks the silence for you.
“I thought you were going to snap me in half, Harkonnen.”
He weirdly compliments Feyd’s fighting ability as he lets go of you. Feyd’s eyes still on you.
“I still might,” he says, as he turns his glance towards the older man. He takes it in for a few seconds, “I believe you might,” he turns to you “Is it true what they say about him, my Lady?”
You cock your head to the side and take a good look at Feyd’s expression. The last thing you want to do is offend your guest.
“That he’s a formidable fighter?” you reach out to your scar, and he watches your hand, his expression once more guarded, unreadable. You smile softly at him, trying to lighten the situation. “I’ve seen it first-hand, just be glad this isn’t a knife fight.”
Somehow that didn’t lighten the tension, as Duncan just realised what that scar meant. He frowns and looks over to Feyd.
“Did you do this?”, he said as he got in Feyd’s face.
You try to de-escalate the situation by trying to talk to Duncan, but the damage was done. Feyd Interrupted your start of a sentence and got closer to him.
“I caught her roaming the halls of our palace with her weapons in her hands, she looked like a foreign assassin to me. I only did what was natural.”
His tongue like a viper, enjoying this moment of peacocking in front of you. You honestly didn’t want this to turn south, as both men had a point, but they were overreacting right now.
You decide to step in between them, facing Duncan. A clear signal that as the Lady Atreides you had to defend your guest in this moment.
“You can’t let him do this to you,” Duncan says.
You look over your shoulder at Feyd, his eyes burning into yours, you trusted him to not do anything rash. You took a glimpse of his cheek, where the scar you left him was still a pink-ish tone, indicating that you cut deeper than he did. As you turned to the front again you noticed Feyd had gotten closer to you, standing firmly behind you.
“As you can see, I didn’t just let him.”, you hope this is enough for now to convince Duncan that you were fine, and that your first meeting was just, weird at best.
You had no idea what Feyd was doing at this point, but Duncan did. Feyd kept staring at you, it unsettled him. He feared for your life at this point, but knowing his position he also knew he had little to no say about these agreed upon formalities.
“If you ever need anything, you know where to find me.” He spoke to you. “As for you, if you ever hurt her, I will know where to find you.”
And with the end of that threat, he leaves. You keep your eyes on him as he leaves, sighing softly. It almost felt sad to you, he seemed hurt for some reason. You hope he comes around soon, since losing Duncan would be one of the worst things that could happen to you.
Feyd waits until you turn around, looking up at him. He was a looming presence, everywhere and always. You also just noticed that the clothes he wore were somewhat casual. A long sleeve black top with a harness on top of it, long sleek pants and tough boots. His top was sticking to his torso like it was hanging on for dear life. You couldn’t keep yourself from looking down a bit, mesmerised by his muscular but slim body, his soft white skin contrasting the harsh black colours. The sun probably didn’t help to cool him down either.
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You feel a bit more relaxed now that Duncan is gone, the awkward peacocking having stopped now. You look up at Feyd and your eyes soften.
“I’m quite impressed by your physical prowess, Feyd,” praising him like that would surely calm him down a bit but having worded it like that made him chuckle almost. Y
ou just realised the innuendo you spoke and turn a bit red in the face. He creeps closer, only a few inches from your face. He smells like dew on grass, having rolled around in it all this morning.
“What did my Lady think of her gift?” he looks down at you, his breathe hitting your face softly, taking you in for the first time today.
Noticing you were dressed more casual today, less uncomfortable. Formalities were also something that restricted Feyd, he understood having the need to feel at ease, in whatever skin you wanted to portray yourself that day. He appreciated the fact that you dropped formalities with him, making this transition to Caladan all the easier for him.
You start to walk, your arm making a sign for him to follow as you do. He joins you on your right side.
“It looks absolutely gorgeous Feyd. I’m extremely flattered at the craftsmanship that went into it, thank you.”
His hands are resting behind his back, so you can’t quite shake his hand. So instead you just smile up at him. He loves the way his name rolls off your tongue, how softly you say his name. No hate dripping off if it whatsoever. He was new to you, and you felt like someone who wouldn’t judge a person based on hear-say or looks.
“It was made by our finest craftsmen, the blade itself made from a meteorite that shared your birth year”.
What the hell.
“How-? How did you find a meteorite like that? On Giedi Prime?”
He actually chuckled; you still had a lot to learn about the Harkonnen. The amount of wealth they had was something you couldn’t fathom. An Atreides getting a meteorite stone would take weeks, months if it was a specific one, and it would also be an investment rather than a simple purchase. You weren’t poor, but Feyd’s richer than thou chuckle made you feel it.
“House Harkonnen could give you everything your heart desired. Anything.”
He looked at you intensely, meaning every word he just said. You’re a bit taken aback. Feyd keeps trying to woo you but has also expressed his need to stay a single man. He can’t have it both ways. You will not be someone’s concubine; your parents might love each other but they should have been married a long time ago. You will not share the same faith.
As you open your mouth to discuss such matters, Gurney Halleck walks just around the corner with a group of soldiers, all in military dress up. It has been weeks since you’ve seen him. He always gave you the feeling that he was this grumpy but attentive uncle you had, even though he wasn’t family. In your excitement you didn’t realise you had walked over to the group and hugged Gurney. He was all smiles and hugged you back, the men also greeting you. As you had some small talk, he brushed some hair out of your face and squeezed your arm as he said goodbye.
Feyd realised that the people of Caladan loved you, you were well respected as the Duke’s daughter but most of all, loved. Not feared like him. He realised you had enough prospects that could marry you if they were given the chance and opportunity. And it seemed you had a good relationship with all of them, not to say this made him jealous. The way you were engaging with them, touching them, and how they were touching you. It made him seethe with anger. You were supposed to be his, his betrothed. He felt possessive over you, protective but also controlling. He never really cared that much for anyone, or at least he thought that this was “caring”.
Gurney moved past you to go and shake Feyd’s hand, introducing himself as weapons master to house Atreides. The Harkonnen reluctant to shake his hand, making it awkward for everyone in the room.
“… Come on now son, I don’t have all day”, he spoke.
Feyd sees you staring at him and feels the need to at least show some niceties to your ‘servants’. He gives Gurney his hand and squeezes it strongly. The older man just laughs, and you softly sigh to yourself, apparently quite tense at the situation at hand. They break the handshake, but Feyd is giving him a death stare. It wasn’t uncommon for people your age to have dabbled in, let’s say, intimate intercourse with servants or staff members, certainly before getting sent off to get married for political reasons. The fact that you were unabashedly talking to all these men sent Feyd into a mental spiral. He started to assume things that weren’t there. Call it insecurity or possessiveness, both came from a lack of control in his life.
Gurney bids you both farewell and makes his way towards the barracks with his men. Feyd notices some of these men were eyeing you up, their pupils dilated or he noticed a difference in their breathing. As they moved past him, he shot his eyes back at you, but stayed quiet. You feel something shift uncomfortably in your stomach, had you offended him? Was this all too casual for him, having to meet people he would deem as lowly servants?
There was an awkward silence between you two, as you walked back to enter the castle. You decide to speak up, the tension killing you inside.
“My Lord Na-Baron, did I offend you in any way just now?” you choose your words carefully, not wanting to upset him any further.
You saw his jaw tightening as you spoke, something was definitely wrong.
“If my Lady wants to explain herself for her behaviour, I will gladly listen.”
He spat out, voice more gravely than what you were used to. You are taken aback and blink a few times as his words go through your mind. You stop dead in your tracks. He doesn’t notice until he’s a few steps ahead.
“My… behaviour?” you softly speak. “I don’t know if it’s normal for someone of your stature to be in close contact with your soldiers like that. On Giedi Prime you would be labelled… promiscuous.”
There was nothing funny about the way he said it, he was not smiling, yet you felt the need to huff a laugh at him. He had the balls to call you a slut in your own house. Your own planet. After seeing you be nothing more than friendly with people who have known you since childhood. The Harkonnen truly were a different species of human, their entire belief system was built on an insecurity and distrust of others. It was clear to you now, Feyd would never allow you to stay as free as you were now. He’d rather lock you up in a cage, like a bird, in his possession.
“It’s funny how you think I should not be allowed to sleep around if I wanted to, when you have your own set of concubines to choose from back at home.” You snap back at him, sounding more vicious than you planned to. Tit for that.
He looked anything but pleased at that. Remembering he had murdered his concubines for the sheer sake of their jealousy towards you, he now had nothing back home in that matter.
“You are promised to ME, and I will use everything in my power to keep it like that,” he says as he gets closer to you, “I will not let you forget it either,” he grabs a fistful of your hair in his hand and pushes you against the wall in the castle hall.
You grunt and your hands automatically go towards his strong arm. He’s looming over you at this point, you’re reacting to the pain on your head from his unnecessary violence. Tears start to form in your eyes, his grasp softening a little bit. Your breathing is heavy on his lips, he’s close, much too close.
“Let go of me,” you struggle to get the words out without sounding pathetic.
At this point a tear falls down your cheek, over your scar. He trails it with his eyes then looks back into yours.
“I will never share you with anyone, you’re much too pretty for that.”
He’s saying all these nice words, whilst pinning you against the wall. You’re about 3 seconds away from kicking him in his nether region but realise he still had a hand free, which would most likely result in you falling to the ground and hurting yourself, so you decide against it.
“What does it matter Feyd?” you manage to spit out at him.
He loves seeing the fire behind your eyes, your defiance, even if you’re put into a weaker position. He searches for someone who can hold his interest, who has the same intensity as he does.
Instead of answering he waits for you to elaborate, cocking his head to the side.
“You said you have no-no intention of marrying me, so why does it fucking matter to you?!” another tear drops from your eye, a real one this time.
Your insecurity shining through, your need to be worth it for someone, even if it was a psychotic Harkonnen. You stop trying to push him away, and let your hands go soft around his arm. You stare up at him with your teared up eyes, hoping he understood that you weren’t here to fight him.
He believes your honesty, he also realises you’re probably a virgin, since it’s truly uncommon that a woman your age would have done anything before marriage. It also doesn’t seem like House Atreides is built on the satisfaction of personal needs, but the needs of the many. He has no friendships on Giedi Prime, only servants. He loves seeing you all needy for him, but also realises he hurt you in the progress to get to hear those words from you. The last thing he wants is an unhealthy relationship between you both.
He lets go of your head, putting his hand on the wall behind you. You’re still stuck between the wall and his tall figure, holding his arm for the little stability you get from it. He looks down at you, eyes filled with lust and his remaining anger. You're staring at each other and you feel your heart pound in your chest...
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whencyclopedia · 6 months ago
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D-Day was 80 years ago today!
D-Day was the first day of Operation Overlord, the Allied attack on German-occupied Western Europe, which began on the beaches of Normandy, France, on 6 June 1944. Primarily US, British, and Canadian troops, with naval and air support, attacked five beaches, landing some 135,000 men in a day widely considered to have changed history.
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Where to Attack?
Operation Overlord, which sought to attack occupied Europe starting with an amphibious landing in northwest France, Belgium, or the Netherlands, had been in the planning since January 1943 when Allied leaders agreed to the build-up of British and US troops in Britain. The Allies were unsure where exactly to land, but the requirements were simple: as short a sea crossing as possible and within range of Allied fighter cover. A third requirement was to have a major port nearby, which could be captured and used to land further troops and equipment. The best fit seemed to be Normandy with its flat beaches and port of Cherbourg.
The Atlantic Wall
The leader of Nazi Germany, Adolf Hitler (1889-1945), called his western line of defences the Atlantic Wall. It had gaps but presented an impressive string of fortifications along the coast from Spain to the Netherlands. Construction of gun batteries, bunker networks, and observation posts began as early as 1942.
Many of the German divisions were not crack troops but inexperienced soldiers, who were spending more time building defences than in vital military training. There was a woeful lack of materials for Hitler's dream of the Atlantic Wall, really something of a Swiss cheese, with some strong areas, but many holes. The German army was not provided with sufficient mines, explosives, concrete, or labourers to better protect the coastline. At least one-third of gun positions still had no casement protection. Many installations were not bomb-proof. Another serious weakness was naval and air support. The navy had a mere 4 destroyers available and 39 E-boats while the Luftwaffe's (German Air Force's) contribution was equally paltry with only 319 planes operating in the skies when the invasion took place (rising to 1,000) in the second week.
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Neptune to Normandy
Preparation for Overlord occurred right through April and May of 1940 when the Royal Air Force (RAF) and United States Air Force (USAAF) relentlessly bombed communications and transportation systems in France as well as coastal defences, airfields, industrial targets, and military installations. In total, over 200,000 missions were conducted to weaken as much as possible the Nazi defences ready for the infantry troops about to be involved in the largest troop movement in history. The French Resistance also played their part in preparing the way by blowing up train lines and communication systems that would ensure the defenders could not effectively respond to the invasion.
The Allied fleet of 7,000 vessels of all kinds departed from English south-coast ports such as Falmouth, Plymouth, Poole, Portsmouth, Newhaven, and Harwich. In an operation code-named Neptune, the ships gathered off Portsmouth in a zone called 'Piccadilly Circus' after the busy London road junction, and then made their way to Normandy and the assault areas. At the same time, gliders and planes flew to the Cherbourg peninsula in the west and Ouistreham on the eastern edge of the planned landing. Paratroopers of the 82nd and 101st US Airborne Division attacked in the west to try and cut off Cherbourg. At the eastern extremity of the operation, paratroopers of the 6th British Airborne Division aimed to secure Pegasus Bridge over the Caen Canal. Other tasks of the paratrooper and glider units were to destroy bridges to impede the enemy, hold others necessary for the invasion to progress, destroy gun emplacements, secure the beach exits, and protect the invasion's flanks.
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The Beaches
The amphibious attack was set for dawn on 5 June, daylight being a requirement for the necessary air and naval support. Bad weather led to a postponement of 24 hours. Shortly after midnight, the first waves of 23,000 British and American paratroopers landed in France. US paratroopers who dropped near Ste-Mère-Église ensured this was the first French town to be liberated. From 3.00 a.m., air and naval bombardment of the Normandy coast began, letting up just 15 minutes before the first infantry troops landed on the beaches at 6.30 a.m.
The beaches selected for the landings were divided into zones, each given a code name. US troops attacked two, the British army another two, and the Canadian force the fifth. These beaches and the troops assigned to them were (west to east):
Utah Beach - 4th US Infantry Division, 7th US Corps (1st US Army commanded by Lieutenant General Omar N. Bradley)
Omaha Beach - 1st US Infantry Division, 5th US Corps (1st US Army)
Gold Beach - 50th British Infantry Division, 30th British Corps (2nd British Army commanded by Lieutenant-General Miles C. Dempsey)
Juno Beach - 3rd Canadian Infantry Division (2nd British Army)
Sword Beach - 3rd British Infantry Division, 1st British Corps (2nd British Army)
In addition, the 2nd US Rangers were to attack the well-defended Pointe du Hoc between Utah and Omaha (although it turned out the guns had never been installed there), while Royal Marine Commando units attacked targets on Gold, Juno, and Sword.
The RAF and USAAF continued to protect the invasion fleet and ensure any enemy ground-based counterattack faced air attack. As the Allies could put in the air 12,000 aircraft at this stage, the Luftwaffe's aerial fightback was pitifully inadequate. On D-Day alone, the Allied air forces flew 15,000 sorties compared to the Luftwaffe's 100. Not one single Allied aircraft was lost to enemy fire on D-Day.
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Packing Normandy
By the end of D-Day, 135,000 men had been landed and relatively few casualties were sustained – some 5,000 men. There were some serious cock-ups, notably the hopeless dispersal of the paratroopers (only 4% of the US 101st Air Division were dropped at the intended target zone), but, if anything, this caused even more confusion amongst the German commanders on the ground as it seemed the Allies were attacking everywhere. The defenders, overcoming the initial handicap that many area commanders were at a strategy conference in Rennes, did eventually organise themselves into a counterattack, deploying their reserves and pulling in troops from other parts of France. This is when French resistance and aerial bombing became crucial, seriously hampering the German army's effort to reinforce the coastal areas of Normandy. The German field commanders wanted to withdraw, regroup and attack in force, but, on 11 June, Hitler ordered there be no retreat.
All of the original invasion beaches were linked as the Allies pushed inland. To aid thousands more troops following up the initial attack, two artificial floating harbours were built. Code-named Mulberries, these were located off Omaha and Gold beaches and were built from 200 prefabricated units. A storm hit on 20 June, destroying the Mulberry Harbour off Omaha, but the one at Gold was still serviceable, allowing some 11,000 tons of material to be landed every 24 hours. The other problem for the Allies was how to supply thousands of vehicles with the fuel they needed. The short-term solution, code-named Tombola, was to have tanker ships pump fuel to storage tanks on shore, using buoyed pipelines. The longer-term solution was code-named Pluto (Pipeline Under the Ocean), a pipeline under the Channel to Cherbourg through which fuel could be pumped. Cherbourg was taken on 27 June and was used to ship in more troops and supplies, although the defenders had sunk ships to block the harbour and these took some six weeks to fully clear.
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Operation Neptune officially ended on 30 June. Around 850,000 men, 148,800 vehicles, and 570,000 tons of stores and equipment had been landed since D-Day. The next phase of Overlord was to push the occupiers out of Normandy. The defenders were not only having logistical problems but also command issues as Hitler replaced Rundstedt with Field Marshal Günther von Kluge (1882-1944) and formally warned Rommel not to be defeatist.
Aftermath: The Normandy Campaign
By early July, the Allies, having not got further south than around 20 miles (32 km) from the coast, were behind schedule. Poor weather was limiting the role of aircraft in the advance. The German forces were using the countryside well to slow the Allied advance – countless small fields enclosed with trees and hedgerows which limited visibility and made tanks vulnerable to ambush. Caen was staunchly defended and required Allied bombers to obliterate the city on 7 July. The German troops withdrew but still held one-half of the city. The Allies lost around 500 tanks trying to take Caen, vital to any push further south. The advance to Avranches was equally tortuous, and 40,000 men were lost in two weeks of heavy fighting. By the end of July, the Allies had taken Caen, Avranches, and the vital bridge at Pontaubault. From 1 August, Patton and the US Third Army were punching south at the western side of the offensive, and the Brittany ports of St. Malo, Brest, and Lorient were taken.
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German forces counterattacked to try and retake Avranches, but Allied air power was decisive. Through August 1940, the Allies swept southwards to the Loire River from St. Nazaire to Orléans. On 15 August, a major landing took place on the southwest coast of France (French Riviera landings) and Marseille was captured on 28 August. In northern France, the Allies captured enough territory, ports, and airfields for a massive increase in material support. On 25 August, Paris was liberated. By mid-September, the Allied troops in the north and south of France had linked up and the campaign front expanded eastwards pushing on to the borders of Germany. There would be setbacks like Operation Market Garden of September and a brief fightback at the Battle of the Bulge in December 1944, but the direction of the war and ultimate Allied victory was now a question of not if but when.
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love-and-deepspace-wiki · 2 months ago
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Miscellaneous Characters: Bounty Targets
Ages: Unknown
Details:
In the Hunt Day scene at the Nest, the protaganist stops to look at a series of displays showing wanted figures and their associated bounties. Though they don't show all of them in one shot, we six on the left side as she approaches and then briefly see two more on the right side when she stumbles.
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Though a lot of the information was illegible, a few of them were clear enough to make out. I'll write out the following detaild for each that I could suss out:
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Message Beside Panel 1:
Reward info is released irregularly. If there is a repeat reward info, the one with the higher price shall prevail.
Please note. Both parties who offered the reward and took the Bounty shall never disclose names to each other.
Panel 1
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Provider: ?
Target: ?
Duration: ? Days Left
Releasing Code: ASP-OM-00-084
Target Details: ?
Mission Level: (four blue triangles)
Bounty: 20,000,000
Serial No.: ?
Panel 2
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Provider: Mission Details
Target: ?
Duration: ?
Releasing Code: BPO-OM-??-2179
Target Details: ?
Mission Level: (three yellow triangles)
Bounty: 100,000
Serial No.: USS1-D40-L76CX8
Panel 3
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Provider: Mission Details
Target: ?
Releasing Code: ?
Target Info: ?
Duration: ?
Mission Level: (four red triangles)
Bounty: 20,000
Serial No.: ?
Panel 4
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Provider: Mission Details
Target: Lumiere
Duration: Longterm
Releasing Code: SGP-HP-00-0021
Target Details: He/she ended the targeted Wanderer attacks on earth in 2034. As a key figure in that incident, his/her identity remains a mystery.
Duration: long-term
Mission level: (five red triangles)
Bounty: 100,000,000
Serial No.: USS1-D4U-L76CX8
Panel 5
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Provider: Mission Details
Target: ?
Releasing Code: ASM-TM-01-1563
Target Info: ? Is suspected to be the advanced species of ? ? that is always witnessed around the World ?. The species aggregates quickly after knocked down.
Duration: 75 days left
Mission Level: (four blue triangles)
Bounty: 20,000,000
Serial No.: ?
Panel 6
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Provider: ?
Target: ?
Duration: Closed
Releasing Code: BBP-0W-00-4193
Target Info: Protocore dealer in his 40-50s. 68 inches in height. He has a scar on his left ear. The little finger of his left hand is missing.
Duration: Closed
Mission Level: (three red triangles)
Bounty: 100,000
Serial No.: USS1-D40-L76CX8
Panel 7
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Provider: ?
Target: ?
Releasing Code: ASM-TM-01-1563
Target Info: ? Is suspected to be the advanced species of ? ? that is always witnessed around the World ?. The species aggregates quickly after knocked down.
Duration: 75 days left
Mission Level: (four blue triangles)
Bounty: 20,000,000
Serial No.: ?
Panel 8
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Provider: Mission Details
Target: ?
Releasing Code: BBP-TW-00-3962
Target Info: Head of the Information Dept. of Leslie Company. She ran away after stealing the company's confidential data and was suspected to hide in Zone N109.
Duration: 3 Days Left
Mission Level: (three red triangles)
Bounty: 100,000
Serial No.: USS1-D40-L76CX8
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wumblr · 5 months ago
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The number of commercial-scale Bitcoin mining operations in the U.S. has increased sharply over the last few years; there are now at least 137. Similar medical complaints have been registered near facilities in Arkansas and North Dakota. And the Bitcoin mining industry is urgently trying to push bills through state legislatures, including in Indiana and Missouri, which would exempt Bitcoin mines from local zoning or noise ordinances. In May, Oklahoma governor Kevin Stitt signed a “Bitcoin Rights” bill to protect miners and prevent any future attempts to ban the industry. Much of the American Bitcoin mining industry can now be found in Texas, home to giant power plants, lax regulation, and crypto-friendly politicians. In October 2021, Governor Greg Abbott hosted the lobbying group Texas Blockchain Council at the governor’s mansion. The group insisted that their industry would help the state’s overtaxed energy grid; that during energy crises, miners would be one of the few energy customers able to shut off upon request, provided that they were paid in exchange. After meeting with the lobbyists, Abbott tweeted that Texas would soon be the “#1 [state] for blockchain & cryptocurrency.” Technically there is federal mandate to regulate noise, which stems from the 1972 Noise Control Act—but it was essentially de-funded during the Reagan administration. This leaves noise regulation up to states, cities, and counties. New York City, for instance, has a noise code which officially caps restaurant music and air conditioning at 42 decibels (as measured within a nearby residence). Texas’s 85 decibels, in contrast, is by far the loudest state limit in the nation, says Les Blomberg, the executive director of the nonprofit Noise Pollution Clearinghouse. “It is a level that protects noise polluters, not the noise polluted,” he says. The residents of Granbury feel they’ve been lied to. In 2023, the site’s previous operators, US Bitcoin Corp, constructed a wall around the mine almost 2,000 feet long and claimed that they had “solved the concern.” But Shirley says that the complaints from the community about the sound actually increased when the wall was nearing completion last fall. Since Marathon bought the facility outright in December, its hash rate, or computational power expended, has doubled. Any statewide legislation is sure to hit significant headwinds, because the very idea of regulation runs contrary to many Texans’ political beliefs. “As constitutional conservatives, they have taken our core values and used that against us,” says Demetra Conrad, a city council member in the nearby town of Glen Rose. In the week before this article’s publication, two more Granbury residents suffered from acute health crises. The first was Tom Weeks. “This whole thing is an eye opener for me into profit over people,” Weeks says in a phone call from the ICU. The second person affected was the five-year-old Indigo Rosenkranz. Her mother, Sarah, was terrified and now feels she has no choice but to get a second mortgage to move away from the mine. “A second one would really be a lot,” she says. “God will provide, though. He always sees us through.”
shocking! texans suffer from deregulation and ineffective walls
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writingquestionsanswered · 2 years ago
Note
do u have any sort of website that can tell me jobs in a small town? trying to write a story set in a small town but i cant come up with any ideas for jobs apart from the essential ones like police or hospital
Jobs in a Small Town
Government: mayor, city manager, city council member, city attorney, city clerk, code enforcement officer, customer service representative, finance director, fire chief/firefighter, paramedic, human resources manager, information technology department, librarian, municipal court clerk/administrator/judicial specialist/court security officer, parks and recreation director, planning and zoning director, police chief/officer or sheriff/deputy, public works director, utilities clerk, wastewater plant operator
Business: business owner/operator or employee (such as a clerk, receptionist, manager, or administrator) at a shop, restaurant, cafe, gas station, mechanic, tow truck, locksmith, landscaper/lawn care, handyman, florist, funeral home, pool cleaner, daycare center, grocery store, feed and pet store, car dealership, clothing boutique, ice cream parlor, liquor store, bar, nightclub, community theater, "big box store" (like Walmart), warehouse store (like Costco), movie theater, mini-golf course
Medical Services: hospital (administration, doctor, surgeon, nurse practitioner, nurse, nurse's aide, respiratory therapist, anesthesiologist, orderly, receptionist, lab worker, security, etc.) Doctor's office or urgent care (administration, doctor, nurse, nurse practitioner, receptionist, etc.) Dentist or orthodontist (administration, dentist/orthodontist, dental assistant, orthodontic assistant, receptionist, etc.) Nursing home/assisted living facility (administration, doctor, nurse, orderly, etc.)
Random: country club employee, dog walker, babysitter/nanny, home nurse, museum director/curator/specialist/employee, town archaeologist (if area is rich in history), industrial jobs (mining, factories/manufacturing, farming/crop production, fishing/fisheries), wedding coordinator, convention center director, attorney, judge, taxi driver, utility repair technician, railway worker, bus driver, school jobs (principal, teacher, teacher's aide, librarian, cafeteria worker, counselor, security officer, custodian), airport jobs (administrative, security, service provider/employee, airline worker, pilot, flight attendant, plane mechanic)
That's all I've got at the moment, but keep an eye on the comments in case others come up with ideas! :)
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seismologically-silly · 4 months ago
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Puzzlemaster Week 1 Recap
we've got lore
Last week started with @puzz1e-master sending a very cryptic message to @potato-lord-but-not. As a result, I, @cr0w-z, @ichorandseafoam, @pandaragons, @willwoodwithadditionalgrapejuice, @get-your-fuckin-star-bitch, and @fruit-c4ke were dubbed "The Involvements" by Puzzlemaster as we became the most involved in helping Potato Lord solve the puzzles. Obviously we are not the only ones, but we are by far the most annoying about it (i say "annoying" affectionately. who knows what Puzzlemaster thinks of us).
The first message was fairly easy, spelling out YOU ARE CLOSE in letters capitalized in the first message. The second riddle took us much longer-- we had to figure out what different colored words meant in a question. The question is still unanswered, but all the colors were accounted for: green = involvements, yellow = Potato Lord, pink = nothing important, black = mystery, red = Puzzlemaster, and purple = power. The question asked was, "The Watchers only Watch, why do the Victims have to Speak?" Helping us solve the colors, Puzzlemaster sent a few of us asks with clues spelling THE ROYALS HAVE ALL THE POWER.
As we were solving the colors, Potato Lord got a new ask, with text originally in Morse code in uppercase:
Aaaaannddddd…go! ALRIGHT, SO I WAS THINKING, Mhm? THE PUZZLEMASTER, WHAT DO ...... YOU THINK HIS DEAL? I'm not sure really. Maybe he just likes doing this? Messing about? I mean… THINK HE IS WEB? Could be. Not really sure though. A little early to speculate really. IS ONLY THE BEGINNING? Seems so. I mean, it's always a larger picture than we think- Oh. You're almost past the halfway. LIKE CAUGHT IN WEB ...... SO SMALL, COMPARING BIG Suppose so. Yeah. What does it make us? WE LIKE TO WONDER What do you think it means? To be a victim? GIVEN SPECIAL LITTLE THING Such as? A VOICE Oh yeah, you must envy tha- Oh. Times up. They can't hear you now. I know, I know. We'll just have to wait until it rewinds.
No idea who sent this. The colors cycle evenly through the lines, except "he" is red and "victim" is orange referring to what we took a week to decode them being. it is the first thing we've seen bolded, and we haven't seen pronouns italicized before. I'll come back to the struck out "They" in a few paragraphs. That's also so far the only thing struck out.
After the colors were decoded, Potato Lord was sent a new puzzle that decoded to YOU'RE PART OF. A few of the Involvements got sent asks as well, with messages so far decoded to YOU THINK TO STOP THEIR PLAN? SOMETHING BIGGER THAN [YOU] WILL STOP THE END THEY CRAVE. Possibly. We're still likely missing some pieces. And it's been confirmed there are two messages to put together. Again, what's with the They?
A few other players have joined the board that aren't the Puzzlemaster, Potato Lord, or the Involvements. One is @the-1t, but they've been quiet for a few days, so I'm not sure how big a player they are. There's @the-r4t-man, who has been teaching Puzzlemaster how to be human by giving them rats and flirting. And there's also been the They, who do not seem to like Puzzlemaster becoming human (again?), and apparently hold power over the Puzzlemaster.
Also, something is happening on 5 August at 12:16 PM. Not sure what time zone.
The whole story so far is spread out over about a half dozen blogs and mainly in replies, so I hope this provides a good first week recap of the main bits. If anyone thinks I've missed something important, add it for the archive!
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creative-anchorage · 1 year ago
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If you were to imagine the first car-free neighborhood built from scratch in the modern US, it would be difficult to conceive such a thing sprouting from the environs of Phoenix, Arizona. [...] But it is here that such a neighborhood, called Culdesac, [...] an unusual experiment has emerged that invites Americans to live in a way that is rare outside of fleeting experiences of college, Disneyland or trips to Europe: a walkable, human-scale community devoid of cars.
[...] The apartments are also mixed in with amenities, such as a grocery store, restaurant, yoga studio and bicycle shop, that are usually separated from housing by strict city zoning laws. ... “It’s positively European, somewhere between Mykonos and Ibiza,” said Jeff Speck, a city planner and urban designer who took a tour of Culdesac earlier this year. “It is amazing how much the urbanism improves, both in terms of experience and efficiency, when you don’t need to store automobiles.” ... [C]ar dependence has been reinforced by zoning laws that not only separate residential from commercial developments, but require copious parking spots added for every new construction. “The result is a nation in which we are all ruthlessly separated from most of our daily needs and also from each other,” Speck said.
Culdesac can be seen, then, as not only a model for more climate-friendly housing – transportation is the US’s largest source of planet-heating emissions and, studies have shown, suburban sprawl fuels more of the pollution causing the climate crisis – but as a way of somehow stitching back together communities that have become physically, socially and politically riven, lacking a “third place” to congregate other than dislocated homes and workplaces. ... Vanessa Fox, a 32-year-old who moved into Culdesac with her husky dog in May, had always wanted to live in a walkable place only to find such options unaffordable. For her, Culdesac provided a sense of community without having to rely on a car every time she left her apartment. “For some, cars equal freedom, but for me, it’s a restriction,” she said. “Freedom is being able to just simply walk out and access places.” ... Driving to places is so established as a basic norm that deviation from it can seem not only strange, as evidenced by a lack of pedestrian infrastructure that has contributed to a surge in people dying from being hit by cars in recent years, but even somewhat sinister. People walking late at night, particularly if they are Black, are regularly accosted by police – in June, the city of Kaplan, Louisiana, even introduced a curfew for people walking or riding bikes, but not for car drivers.
If neighborhoods like Culdesac are to become more commonplace, then, cities will not only have to alter their planning codes, but there will also have to be a cultural switch from the ideal of a large suburban home with an enormous car in the driveway. [...]
Johnson, who said he is planning to bring the Culdesac concept to other cities, is upbeat about this. “This is something that the majority of the US wants, so they can work all over the country,” he said. “We have heard from cities and residents all over the country that they want more of this, and this is something that we want to build more.”
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pannaginip · 1 month ago
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AlterMidya on Twitter @altermidya:
Sa lawak ng pinsala ng matinding pagbaha sa mayorya ng probinsya sa Bicol, nangangalap na ng tulong at suporta ang lokal na pamahalaan at iba pang mga organisasyon.
Maaaring magpaabot ng #ReliefPH para sa naapektuhan ng bagyong #KristinePH sa mga sumusunod👇🏽
2024 Oct. 23
[Where you can donate to disaster relief operations for Typhoon Kristine]
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CALL FOR DONATIONS for peasant communities affected by Tropical Storm Kristine
Tropical Storm Kristine has devastated Albay, Sorsogon, Catanduanes, and Camarines Sur. In partnership with Sagip Kanayunan, Amihan National Federation of Peasant Women, Amihan Bikol, and Rural Women Advocates urgently call for your support to help farmers and fisherfolk of these areas rebuild and recover.
You may send your monetary donations through the Gcash QR Code
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EMERGENCY APPEAL
To provide relief and assist evacuations through Tulong Kabataan - Bicol. Your support is vital to reach more communities and sustain these efforts.
UNIONBANK:
Earl Benz Molina 007120297055
GCASH:
Anna Kristina M. 0921-889-1348
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While we do our best to provide immediate rescue and relief, we know that rehabilitation after the severe flooding in Bicol brought by TS Kristine will require significant resources. To those who have expressed willingness to help, please use the bank accounts below.
BPI NAGA CACERES BRANCH:
Account Name: Ateneo de Naga University, Inc.
Peso Savings: 8863-0478-04
USD Savings: 8864-0093-02
Swift Code: BOPIPHMM BDO
BDO ELIAS ANGELES BRANCH:
Account Name: Ateneo de Naga University, Inc.
Peso Savings: 00-5970-002535
USD Savings: 00-5970-110745
Swift Code: BNORPHMM
For acknowledgment, please email a copy of the transaction slip to Elmer Sto Domingo Jr ([email protected]) or the AdNU President's Office ([email protected]).
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Tropical Storm Kristine has ravaged the entire Bicol Region: heavy rains and flooding in Albay, Catanduanes, Camarines Norte, Camarines Sur, Sorsogon and Masbate.
Donate here
BPI:
000853-0845-49
FARMERS ASSISTANCE FOR RESOURCE MANAGEMENT, EDUCATION, AND REHABILITATION
In-Kind Donations:
Sitio Bololo, Brgy. Zone 5, Libon, Albay
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shiyorin · 8 months ago
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I'm just wondering how the High Lords of Terra will react to the Inquisitor's report on Yandere Astartes
Sure it won't end well but they know what to do.
+++ HIGHEST SEAL - HIGH LORDS OF TERRA
+++ SUBJECT: RE - INVESTIGATION INTO SUSPECTED ADEPTUS ASTARTES GENEFLAW
FROM THE THRONES OF THE HIGH LORDS OF TERRA:
Let the record reflect that Inquisitor [REDACTED]'s findings have been received and carefully analyzed by this most esteemed conclave. We commend your diligence in identifying this supposed "Geneflaw" affecting our vaunted transhuman warriors.
However, we must respectfully disagree with the Inquisitor's dire assessments and recommendations. To advocate the systematic extermination of countless Astartes Chapters, and thus weaken our Imperium at so tenuous a juncture, would be unforgivably shortsighted.
Instead, we propose an alternative stratagem to weaponize and harness these new "urges" infecting the Adeptus Astartes.
Based on the documented cases, it is now clear these divergent behaviors all stem from overpowering obsessions and perverse fixations towards certain unaugmented humans. Whether driven by abhorrent lust, deranged infatuation or utter self-destructive piety, the underlying essence seems a primal, animalistic drive to "possess" these individuals.
We must accept this metamorphosis as an opportunity, not a flaw. Just imagine the vast strategic potential of such unwavering, all-consuming devotion!
If provided "regulated doses" of these subjects, we could conceivably drive entire companies of Astartes into suicidal frenzies of zeal and ferocious protectiveness. Their battle-disciplines would be reinforced through the biological imperative to defend their "Obsessions" from harm.
A theoretical approach is outlined below:
1) Identify and indoctrinate vast stocks of psycho-bombinally suitable mortal humans to serve as "Fixation Targets"
2) Embed these "Fixation Units" within key Astartes deployments as "Distress Bait"
3) When Astartes succumb to these new gene-coded hungers, allow "bonding" under highly regulated circumstances
4) Closely monitor Astartes unit efficiency and combat fervency, providing "Fixation Targets" on a reward-basis
5) Deploy newly dedicated hunter-killer Astartes squads to priority war zones reinforce as needed with replenished "Fixation Units"
Properly implemented, this "Obsession Doctrine" would transform our Astartes into perfect weapon of fanatical, borderline psychotic intensity.
Casualties from "casualties of passion" would be relatively minor compared to the renewed slaughter they could inflict upon our foes. Even if entire Astartes assets are spent in the process, their sacrifices would be accepted as the highest honors.
This is the price of victory. The tormented spirits of these unaugmented mortals are a small cost to bear for the future dominance of Holy Imperium.
[ATTACHED: Proposal for funding "Fixation Unit" indoctrination camps on feral, non-compliant worlds. Methods for triggering and reinforcing selected psychosis strains…]
Let the Imperium's enemies fear the consequences of our newly unfettered wrath.
For the Emperor, no sacrifice is too unthinkable.
The High Lords of Terra shall catalogue your counsel under the highest seal.
Thought for the Day: "The path of virtue is narrow and sown with graven thorns. It is our eternal struggle to walk its bloody miles."
-High Lord of Terra
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wondwaeland · 2 months ago
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The Purge AU (official title TBD)
WARNING: due to the original Purge franchise being rated R (films) and TV-MA (tv), this AU will contain violence, mentions of t°rture, SA, murd°r, and gore. This AU is rated for MATURE AUDIENCES. Please continue at your own discretion.
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Character Profiles under cut
The Circus - a Purge group that functions as more psychopathic vigilantes, targeting false companies, hate groups, and other NFFA groups
Aren't government officials off limits?
It's the purge where nothing is legally binding for a twelve hour period, that rule does not make sense. In my au, the government should be fair game.
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Caine Eden
Age: 35; Son of a NFFA politician, participates to a send a message to the NFFA and other government officials that they aren't safe; leads a crew dubbed "The Circus" under the name "The Ringleader;" he targets corrupt power in the government and everyday corporations || "Bubble" - Caine's fly on the wall program installed in every NFFA software that makes him one step ahead.
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Rebecca-Agatha "Ragatha" Hansen
Age: 30; Code Name: "The Ragdoll," Agatha started participating due to bottled up tension and anger, she joined the Circus after her old team "The Dollhouse" was disbanded two years into the Purge era; she mainly goes after convicted sex offenders; during the normal day, she's nurse in a senior living home
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Jackson "Jax" O'Hara
Age: 22; Code Name: "The Rabbit," Jax was one of the first to join the Circus having worked for the NFFA alongside Caine; he joined in order to cause chaos and destruction with no ramifications, if people benefit from his kills...bonus; he currently works in IT for the NFFA
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Gina "Gangle" Engleman
Age: 26; Code Name: "Ribbons," Gina was roped into The Circus by accident, Jax commandeered her backseat and told her to drive as his getaway car soon after the sirens rang, Caine provided her refuge for the night; she doesn't participate every year, but she when she does its towards a specific group of people, more often than not she drives the mobile base to pick up stragglers and bring them to a safe zone; she normally works as a kids' theater director and daycare attendant
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Zayne "Zooble" Tetsuo
Age: 22; Code Name: "The Amalgamation," Zayne is The Circus' tech expert and makes all the fun weaponry for each person's task for the Purge, they joined The Circus after Gina enlisted them for their string of hits and stayed ever since; they rarely take to the field, but will hop on the mobile base to pick up stragglers and bring them to a safe zone with Gina; they normally work in IT at a hole-in-the-wall tech repair shop; no one truly knows how they got their Purge name
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Reginald "Reggie" Henry
Age: 48; Code Name: "The King," he was once part of a duo with a close friend but after she was downed, he joined The Circus after Caine invited him, hearing that he Purged for charity - targeting false charities; he is a retired veteran and works part time at the youth center; he is currently retired from Purge activities but acts as an advisor to the rest of The Circus
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"Pomni"
Age:25; known as "The Jester," she is feared in the streets due to her kill count and no clear loyalty to the NFFA's agenda or to the Circus, she currently works in tandem with the Circus but shows no permanent ties just yet ; during normal hours, she works as a teller for one of the most targeted banks of the night
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