imo karlach’s soul coin usage seems like it should have been a little more significant than it was.
she only ever really stops to consider the magnitude of burning through a person’s soul for power during an origin playthrough—otherwise she rationalizes to the player that they’re doomed anyway, and if using them gives her an edge in combat, why not use them for good instead of leaving them to be used by evil? the dialogue with lann tarv in act 2, where he tells the story of each soul he's handing over to her, tries to humanize each soul coin, and still she doesn’t really budge and disapproves pretty heavily if she's told no in regards to using them.
it just seems like something that could have caused some kind of conflict between her and wyll, given he sold his soul to a devil in dire circumstances and takes issue with the player for sleeping with mizora, because she 1) is mizora, and 2) similarly expends tormented souls during her romance scene, even if for a different purpose. but it just... never really comes up?
i love karlach. but that seems like it should have gone Somewhere, from a writing standpoint? karlach values wyll as a person but is willing to use currency forged from souls like his for the sake of a temporary power up. she knows the soul is consumed when she uses them. that whole exchange with lann tarv is there to emphasize that every soul coin she destroys was a person once. but it all kind of loses narrative purpose if this combination of factors doesn't mean anything? karlach doesn't change at all in her willingness to use soul coins, no matter what the player says or how much she cares for wyll.
idk. missed opportunity that wyll doesn't have any dialogue about this, of all things.
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Zeus in "The horse and the Infant"
Odesseus:
Please don't make me do this
Dont make me do this...
Zeus:
The blood on your hands is something you won't loose
All you can do is choose
Zeus in Thunderbringer
Zeus:
You?
Or your crew?
Odesseus:
Please don't make me do this
Dont make me do this
The foreshadowing is legit insane wtf
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WORKSHOP WENT SO WELL!!!! the students got really into the activities and just did SUCH a good job in the debrief conversation at the end. one of the students also works for our office under my coworker's supervision (although i'd never met her before) and my coworker said the student messaged her after to rave about how fun the workshop was and how good the group discussions were. and at the end one of the professional staff who worked at the center just got up and spontaneously gave a little speech about how much undergrad research had meant to him and how much doing community-engaged work helped him untangle these complicated questions and feelings about his identity and his relationship to his community. it was just really nice!! good group, very good energy, and i think/hope they are going to want to invite us back to do more programming with their students this year. fingers crossed!!!
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It's like, not Not A Problem that they keep giving Zelda the role of Damsel In Distress but I think trying to single out Fujibayashi as a director as responsible for this is a bit... farcical considering the games he didn't direct... also do that, tracing back to the very first one.
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