#Old Dragon 2E
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LEGIÃO FURIOSA 7 - O BANQUETE SANGRENTO | Legião RPG - Old Dragon 2E | NITROSESSIONS 76
No 7º episódio da nossa nova campanha “LEGIÃO FURIOSA” (Legião: A Era da Desolação RPG – Old Dragon Segunda Edição), os Pescoços Duros, o nosso querido e sofrido destacamento da Legião Furiosa, enfrentarão seu mais difícil desafio. A guerreira kadeshiana Zahira (Luisa Waski), o gladiador coroniano Vulkan Prime (Tierry Waski), o misterioso assassino Vespa do Mar (Willla Costa) e o erudito…
#2d6World#Como Jogar RPG#como mestrar rpgs#Dica de RPG#dicas de mestre#Dicas de RPG#dicas para mestres de rpg#Dungeons and Dragons#Financiamento Coletivo#games#jogos#Legião A Era da Desolação#Legião Furiosa#Newton Nitro#NitroCast#Old Dragon#Old Dragon 2E#Old Dragon Segunda Edição#Podcast de RPG#roleplaying game#RPG#RPG ao Vivo#rpg brasil#rpg de mesa#RPG Online#Sessão de RPG#SteamRunnerz#tabletop games#Tio Nitro#vlog de rpg
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Glitchegumee Swamp is a good place to hide out, except for the bird-sized mosquitoes, and the hungry crocs, and the singing myconids that always scare away the fish. (Terry Dykstra cover art, Dungeon 41, May/June 1993, featuring the AD&D adventure "Old Man Katan and the Incredible, Edible, Dancing Mushroom Band" by Ted James Thomas Zuvich)
#D&D#Dungeons & Dragons#Terry Dykstra#AD&D#Dungeon magazine#myconid#campestris#campestri#crocodile#fishing#fantasy forest#swamp#dnd#AD&D 2e#D&D 2e#Ted James Thomas Zuvich#Old Man Katan and the Incredible Edible Dancing Mushroom Band#hermit#mushroom#mushrooms#Dungeons and Dragons#1990s#TSR#Old Man Katan#Old Man Katan and the Mushroom Band
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#dungeons and dragons polls#dungeons and dragons#old school d&d#d&d#dnd#ad&d 1e#dnd1e#ad&d 2e#dnd2e#d&d 3.5#dnd 3e#dnd 3.5#d&d 4e#dnd 4e#d&d 5th edition#d&d 5e#dnd5e#dnd 5th edition#osr#old school renaissance#ttrpg#ad&d#ttrpg community#d&d polls#dnd poll#ttrpg polls#fantasy rpg#rpg
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Forgotten Realms Campaign Setting Box Set - 1993
Whilst I toil away at mapmaking, I did reward myself with a bit of treasure! In my deep plunges into the interwebs, I did in fact stumble across a wonderful artifact indeed. (But do forgive me for the photo quality, I was too excited for touch-ups!)
From thirty years ago, the “New Edition” of the Forgotten Realms Campaign setting! What a find! Though the box itself has a few dings and dents (a sign of much love, I’m sure), the treasures inside this chest were in far better condition.
Near mint, if I do say so myself! We see here our good friend Elminster here in some of my favorite art of him, but a Drizzt Do’Urden can also be spotted on the Grand Tour of the Realms, among other familiar faces.
I have not yet read through all of these, but soon I will be able to dispense what knowledge I find!
In addition to these fine books, the set came with a number of loose papers and maps, of which I had never seen before in digital or physical form.
Four in total! Two of eastern Faerun, and two of western. Once I am able to do so safely, I will be creating high resolution scans of these maps to share on this very blog, so do keep your eyes out!
But even more ingenious, included in the box was not one, but two of these! The transparent overlay seen here is made to show scale, and to be moved across the maps. As they all are drawn to the same scale, the overlays can be used between any of them, and having two copies of the overlay means more than one can be placed at a time, or, in case one is lost, there is a backup. These will provide themselves invaluable in reconstructing maps of the realms.
It also makes me wonder why we do not see these more often in more modern reproductions of these maps. I have not seen such overlays in any other piece of media for the Realms or any other setting, but they seem so useful, as well as inexpensive to produce! Perhaps this can be traced to the phasing out of overhead projectors and other such common technology of the 80s and 90s that saw the use of transparencies such as these. Wet erase markers faded out of use, and purchasing transparency films has become more difficult over time. Still, I hope that tools such as this can make a return. If nothing else, it sure beats getting out strings to try to measure the distances!
Following the maps, we find these sheets of symbols. My first thought was, are these sticker sheets? But thankfully, no! No aged glues or sticky pages greeted me (for surely stickers would not age well over three decades). These are actually cards, meant to be cut out and referenced. I am infinitely grateful that the previous owners of this box did not do so, since being in one piece has kept these from being lost or damaged, in the way small pieces often are.
The first three pages include runes and symbols. Some are for factions, such as the recognizable harp of the Harpers on the first page. Some are magical, namely the runes in green, and others are simply to convey a message.
The last two pages are the symbols of various gods and powers in the Realms, though some of the page is still dedicated to runes. Again, I will be creating scans, both front and back, to share.
And yes, the backs of all of them contain some information about the image on the front. I cannot wait to make copies so that I feel confident in cutting out and using the cards, while still keeping the originals in good condition.
The final portion of this treasure chest of information is a bestiary. The pages are unbound, but punched to fit into a ringed binder. I adore all the art. Like before, I will create scans, and perhaps write on more specific aspects of the creatures therein.
But before I go to work on my maps again, I grant you the most wonderful gift that this box has to offer:
Thank you all, and safe journeys, travelers~
#forgotten realms#faerun#forgotten realms campaign setting#dungeons and dragons#ad&d 2e#AD&D#forgotten realms atlas#treasure trove#tressym#books of the realms#dnd#d&d#product review#I think this counts as a review?#30 year old things can still be reviewed#even if they are a pain to buy#also I got this for $60!!!!#the find of a lifetime truly
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Splatbook 185 – Stoking The Forge, AKA The Rise of Chuck!
We’ve got the hammer and tongs ready for this episode! Join DMs Brian, Fulongamer and Glen as they explore the intricacies of the forge, and the rise of a new legend! After taking care of some emails, we put on the heavy apron and fire it up. First, they discuss the blacksmithing NWP and the differences between the Armorer and Weaponsmithing NWPs, then they continue their God Talk series by getting into the working of the Artificer, Gond. Then finally, they Brainstorm about a legendary blacksmith, and the myriad problems that he has.
Email from DM Derek – Using social media to enhance and move a campaign forward
Email from DM Chris – FR Dragons power upgrade, using anime as D&D sources, favorite supplement by TSR aside from the “obvious” ones, biggest “fun” mistake made as a DM
You can find us on Facebook (Thaco’s Hammer Podcast, 2e AD&D Podcast), Instagram (THACOs_Hammer), Tumblr, and Threads (@thacoshammer). We are now part of our own podcasting network, GamerNation Productions, and our episodes will be on Spotify under the name Thacos Hammer. We will be uploading our old episodes a little bit at a time, so please be patient. We have an RSS feed for the new location, and that address is: https://anchor.fm/s/f67dd77c/podcast/rss. We still have our old episodes on archive.org, and the address is: https://archive.org/details/episode_archive. It has been reorganized, so you can find episodes much easier now. If you are looking for our Actual Play (AP) podcasts, you can go to https://archive.org/details/HammersOfTheDuchySession0. You can also email the show at [email protected], and you can leave a voicemail for the show at 734-623-0832. Please indicate in the voicemail if you’re calling for Thaco’s Hammer, because the number is shared with another podcast.
It’s here! It’s live! Join our Discord server and interact with the staff as well as your fellow gamers!! https://discord.gg/nxj98Ms6
Also, we now have T-shirts thanks to Zazzle.com, and they are designed by DM Glen and DM Cory!! Get yours today! Here are the links:
Design by DM Glen: https://www.zazzle.com/thacos_hammer_t_shirt-235437242428047038
Design by DM Cory: https://www.zazzle.com/thacos_hammer_shirt_1-235721719516592459
It’s In The Book – Blacksmithing NWP
Rule Zero – God Talk: Gond
DM Brainstorm – The Blacksmith In Town AKA The Legend of Chuck
#podcast#spotify podcast#thacoshammer#advanced dungeons and dragons#2nd edition#ad&d 2e#2e#old school#Spotify
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I promised to make this post months ago and completely forgot about it until the last few days (a classic!), so here I am now. Making it. And with silly art included. Yay!
As many of you know, Mannimarco and Vanus Galerion in Elder Scrolls Online are portrayed as 2E contemporaries who mirror each other journeys to leaders, out of the Psijic Order and into their own groups. ESO makes it clear that they're meant to be similar in age as well, and it does so both by de-aging Mannimarco's model for the "Half-Forming Understandings" quest, and by making it say by Vanus himself in Artaeum Lost.
BUT! If you have played Morrowind or Oblivion, you might already be familiar with Where were you when the Dragon Broke?, an account of different people's experiences during the Middle Dawn, the 1E Dragon Break. And oh! Look who it is.
(notice also he says God, not King) The Middle Dawn happened between 1E 1200 and 1E 2208. Time fuckeries as much as you want, but nonetheless, 1E ends in 2920, and we know FOR SURE that Vanus was born the first years of 2E and that he joined the Psijics as a 11 yo. So, even if we took into consideration ONLY the latest period of the Middle Dawn, Mannimarco would have been a... 700+ years old novice when he met Vanus. Very funny to think about, but an old mer having an intellectual rivalry with a teenager doesn't really scream "brilliant" to me.
I'd say the retconning of his age is also supported by Worm Saga, were he doesn't mention at all his period in the Maruhkati and makes it sound like he was either born or taken to Artaeum at a very young age.
Plus, both in Worm Saga and in the Vault's flashbacks and in every other source ever (WRITTEN FOR ESO. AHEM.) we see that his "discovery" of necromancy happened on Artaeum. Like, it's screamed into our ears a couple of times or more in the game itself.
The problem with all of this? The book that implies he lived through the Middle Dawn is still present in ESO.
Which is to me one little example of a bigger issue with ESO writers rewriting/retconning things without taking away/trying to somewhat link the original sources. But I digress, there are different ways to make this work but since some are too complicated to be discussed now, I'll just share with you what I usually go with;
Mannimarco is a great liar. Not only a liar, a politician. A sales man. A guru. He knows how to give himself prestige. What "Where were you when the dragon broke?" is to me is either fake accounts fabricated by the Cult themselves, or stolen accounts (probably from Artaeum's archives!) where his false experience was added and then sent around Tamriel.
If I had to make a TIMELINE for all the pieces cited, I would say the publication order would be "Where were you when the dragon broke" (used as propaganda by the Cult to make Mannimarco's figure important)-> "Artaeum Lost" (disproves what was fabricated about Mannimarco)-> "Worm Saga" (new attempt to give himself prestige with that "aldmer, scion of et'Ada").
#mannimarco#king of worms#god of worms#artaeum lost#where were you when the dragon broke#worm saga#eso#tes#im sweating#feel free to add stuff. There are other sources to cite but i think these are enough to make my point#tesblr#doodles#by the way fuck you Kirkbride this is your fault
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Batfam playing dnd cus why not
Tim, the dm because fuck Bruce being it: I swear to God Damian, for the fifth time, no you can not be a half Demon half Angle assassin that is 20th level, we are starting at level two and just pick from the common races!
Damian, crossing his arms: than I shall play a 'teefling' and I demand to the Rouge, Drake.
Tim: Well tough shit brat, Steph already chose that, be a paladin so Bruce can't take it.
Damian: Tt I shall kill brown and take my rightful class...but for now I shall play a paladin.
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Tim: Cass, honey, darling. Sweet summer child...what?
Cass, grinning ear to ear :roll to seduce dragon?
Tim:
Cass:
Tim:
Cass, playing a bard: ;3
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Dick: okay so I hope up on the table, over this guy and then try and hit the big bandit dude?
Tim, questioning God as why he was born: Dick. Your playing a Barbarian. You have a dex bonus of 2.
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Jason: Alphandrill the wise will draw her oaken wand, it was taken from the same tree her grand father planted many centuries ago that was stuck by lighting, wielding it with determination, she points it at the bandit leader and shoots out a blast of molten flames! They glimmer with a sparkle of electricity as it strikes out against him!
Jason: does a 12 hit?
Tim, so done with this: no
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Bruce: okay so I just roll right? With the...short sword?
Tim: ur actually Batman how is dnd stumping you.
Bruce: I played second edition growing up with Harvey and Ollie, I hardly ever got past the first fight
(Que Bruce having Vietnam flashbacks to his carefully crafted characters dying in the grind stone that was Dnd 2e)
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Tim: Thanks for joining Alfred, I know that you probably don't even know how to play but it's making Bruce really happy to have everyone together
Alfred, who was an actor for so many years: worry not master Tim, I think this old dog can show you pups a few tricks~
(Alfred pulls out a pre-made mini, it's made out of bat grade materials, he knows the rules front to back)
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Duke: this...is a lot? Tim I have Dm'ed a bit if you want me to...why are you looking at me like that.
Tim, frothing at the mouth: you...you wanna take over? Does this mean...I can play?
Duke, seriously reconditioning becoming apart of the wanye family: y-yes?
Forever Dm Tim: sweet baby Batman your going to get fucked Duke, but thank you so much for this...
#batfam#this is just for fun#silly batfam#they playing dnd#tim: god is dead and Damian killed him#Fluff#Cass is the true troublemaker#do not let her sweet charms fool you#she cheats at dice#she rolled 3 nat 20s in a row with two separate sets of dice#tim is so done
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Drow Lore 🕷️ General Body Type and Build
🕷️Drow vary in shape and features, but most of them are noticeably shorter than other elves. They also tend to be slight of build – some appear lean and muscular, while some others look more slender, sometimes even to the point of gauntness in case of some individuals.
🕷️Despite their smaller stature and slight body frame, dark elves rarely look frail, fragile or harmless. They are naturally dexterous and usually also adequately strong for their size, although just like other elves, they typically have lower constitution than the average human. They move silently and gracefully, and their sense of balance, reflexes and coordination are also exceptional.
Quotes:
Description of Iljrene Ahbruyn: The temple’s battle-mistress was a tiny woman, slender as a wand, with narrow features and highly arched eyebrows. Her voice was high-pitched, almost squeaky – like a child’s. Her muscles, however, were whipcord strong, and her skill at arms was renowned. (…) With her elegant gowns and silvery ringlets, the delicate drow seemed the most unlikely of battlemasters. Yet with her first word she commanded the attention of every person in the room. (L. Smedman, Sacrifice of the Widow; E. Cunningham, Daughter of the Drow)
Description of Nimor Imphraezl, zekyl (half-shadow dragon drow): Nimor wore the shape of a slim, almost boyish dark elf, which was to say that he was short of stature and slender as a reed. The top of his head would barely reach the nose of a typical female, and any female with a little height to her would tower over him head and shoulders. Despite his graceful build, Nimor virtually radiated power. His small frame seemed to burst with a precise strength and lethal quickness far out of proportion to his body. (R. Baker, Condemnation)
Description of Matron Ghenni Tlabbar: Matron Ghenni is exceptionally tall for a drow. She is also extremely slender, and this has occasionally caused others to suspect that she is frail. In truth, her slender limbs are well-muscled. (E. Greenwood et al., Menzoberranzan, 2e AD&D)
🕷️Drow who have significantly more ample figures seem to be uncommon, and they are usually wealthy, powerful individuals who live a comfortable and relatively untroubled life.
Quotes:
Description of Matron Byrtyn Fey: Matron Byrtyn is an extremely attractive drow female with an unusually well-rounded figure. She wears garments that highlight her sensual appeal and favors robes and shawls of filmy gauze that do little to preserve her modesty. (…) Matron Byrtyn is famed throughout Menzoberranzan for her passionate affairs and ribald exploits. (…) This drow is motivated by hedonism as much as by the desire to better her family. (E. Greenwood et al., Menzoberranzan, 2e AD&D)
Description of Nauzhror Baenre: the door to the chapel creaked open, and a plump male dressed in elegant black robes entered. He resembled nothing so much as a housecat that had been fed too much, satisfied with his own superiority. (…) His familiar, a hairy spider as well fed as the wizard himself, perched on Nauzhror’s shoulder. He was accounted a Master of Sorcere, the only Baenre so recognized other than old Gromph himself, and was reputed to be an abjurer of some skill. (R. Baker, Condemnation)
Priestesses of House Srune'Lett: the priestesses of Srune'Lett tend to be short and stocky and they are often referred to as the „fat sisters” – though if the priestesses hear someone use the term, the phrase often becomes the last words of the incautious speaker. (E. Greenwood et al., Menzoberranzan, 2e AD&D)
For more of my drow lore ramblings, feel free to check my pinned post 🕷️
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My current list of Tabletop Roleplaying Games.
13th Age
1879
A Grim Hack
Aberrant
Absolute Power
Abyss
Accursed
After The War
Anima Beyond Fantasy
Animal Adventures: The Faraway Sea
Apocalypse World
Arkham Horror The Roleplaying Game Starter Set
Ars Magica 4th Edition
Arzium
Avatar Legends Starter Set
Babes in the Wood
Badger + Coyote and their Daring Adventures 2E
BattleTech: A Time of War
Beacon Tabletop RPG
Beam Saber
Blades in the Dark
Bulldogs
Bunkers & Badasses
Cairn
Call of Cthulhu
Candela Obscura
Cantrip
Cats of Cathulhu
Chaos 6010
Champions Now
Collateral Damage
Contagion 2e
Cortex Prime Game Handbook
Cosmic Patrol
Cowboy Bebop Roleplaying Game
Coyote and Crow
Cthulhu Awakens
Cthulhutech
Cypher System
Daisy Chainsaw
Deathmatch Island
Defiant Role Playing Game
Denial & Yearning
Dialect
Dinocar
Dinosaur Princesses
Discworld RPG
Dragon Age Roleplaying Game
Dragonbane
Dread
Dream Machines
Dresden Files Accelerated RPG
Dungeon Crawl Classics
Dungeons and Dragons 3.5
Dungeons and Dragons 5e
Durance
Dwelling
Epitaph
Epoch
Essence 20
Fabula Ultima
Fantasy Age
Fate Core System
Fever Nights Role-Playing Game
Flabbergasted
Fragged Empire
Fratboys Vs
Girl By Moonlight
Glitter Hearts
Goblin Quest
Goblin Slayer TRPG
Gods of Metal: Ragnarock
Hannukkah Goblins
Have Axe, Will Travel
Hellfrost
Here, There, Be Monsters!
Hero Kids Fantasy RPG
Heroes Against the Darkness
Hopes and Dreams
Hounds
I’m the Badguy?!?
In Nomine
In the Ashes
Inevitable A Doomed Arthurian Western
Ink
Interns In The Dark
Into the Dungeon
Jiangshi: Blood in the Banquet Hall
Jordenheim
Katana-Ra
Kids on Bikes 2nd Edition
Killshot an Assassin’s Journal
Konosuba TRPG
Leverage The Quickstart Job
Lilliputian Adventure on the Open Seas
Little Fears Nightmare Edition
Lost Roads
Marvel Multiverse RPG
Mermaid Adventures
Micro rpg book
Modern Age
Monster of the Week
Moonlight On Roseville Beach
Mork Borg
Motel Spooky Nine
Musketeers vs. Cthulhu
Mutant Year Zero
My Mother’s Kitchen
Necrobiotic
Never Going Home
Night Shift: Veterans of the Supernatural Wars
Night Wolves
Numenera
Odyssey Black Tales
OneDice Pirates & Dragons
One More Quest
Ork! The RPG
Our Woodland Gods
Outcast Silver Raiders
Outgunned
Over the Edge
Overlight
Pasion De Las Pasiones
Pathfinder 1st Edition
Pathfinder 2nd Edition
Pathfinder Savage Worlds
Perils & Princesses
Pirate Borg
Power Rangers RPG
Prism
Psychic Trash Detectives
Punk’s Been Dead Since ‘79
Queerz!
Raccoon Sky Pirates
Raven
Rebels of the Outlaw Wastes
Reign
Rhapsody of Blood
Rivers of London
Ryuu Tama natural fantasy role play
Samurai Goths of the Apocalypse
Scum and Villainy
Shadowrun 5e
Shadows Of The Past
Shield Maidens
Shiver
Someone in this Tavern is a fucking mimic!
Spell The RPG
Squeeze
Star Trek Adventures Captain’s Log
Star Trek Adventures The Roleplaying Game
Star Trek Adventures Second Edition
Star Wars
Starfinder 1st Edition
Starfinder 2nd Edition
Stoneburner
Syma
Tangled
Temples and Tombs
The Bleackness
The Dark West
The Dread of Night
The Play’s the Thing
The Quiet Year
The Revenant Society
The Void
The Watch
Thirsty Sword Lesbians
This Discord has Ghosts in It
This house is Fucking Haunted
Thousand Year Old Vampire
Tomorrow City
Troika!
Unisystem
Urban Decay
Utopia
Vaesen
Vagabond
Valiant Universe
Variations On Your Body
Venture and Dungeon
Waffles For Esther
Wanderhome
Warcraft The Roleplaying Game
Werewolf the Apocalypse
What Lurks Above
What Lurks Beneath
What Lurks Beyond
World Ending Game
Yazeba’s Bed & Breakfast
Xianta Cyber Wuxia
Xoe Microplayer
Zweihander
I'll update this list as I get more. Feel free to send me ideas and also reblog this!
#ttrpg#tabletop#tabletop rpgs#ttrpg community#powered by the apocalypse#dming#roleplaying games#board games#game design#card games#gaming#dungeons and dragons#pathfinder#starfinder#call of cthulhu#My Games List
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with great excitement, i can finally present my most self indulgent endeavor ever:
IWTV CHARACTERS AS PATHFINDER 2E* CHARACTERS
(*dungeons and dragons' superior sister system)
DISCLAIMER: this is a fun silly activity and not a super serious character analysis or poignant deep dive. i have tried my best to grasp the essence of these characters through the art of ttrpg character sheets. if you have thoughts or feelings about my decisions please feel free to send me asks and discuss in the replies, i'd love to hear different opinions!
Lestat de Lioncourt Ancestry: Ancient Elf (Polymath Bard Dedication) Background: Musical Prodigy Class: Sorcerer (Diabolic)
i was struck with a horrifying and evil vision of the most manic pixie dream twink mary sue build and thought. oh my god. that's lestat. and that's how i got the idea to make this post. i picked sorcerer because there is no more "i have every powerful ancient vampires blood running through me" Specialest Girl In The World class than sorcerer. i tacked on diabolic as an homage to lestats constant struggle with his nature being that of the devil through the series. ancient elf was both because of his deep ties to the ancients but also because of the free dedication. that girl needed a bard feat !!! yes she's the chosen one and more special and beautiful than everyone else but she's also a Performer. i specifically choose polymath bard because lestat has never been able to stay fixated on a muse for more than 15 minuets. multi talented diva with attention deficit disorder ! musical prodigy also lends some trained skills for the bard part of the build and ties it all off with a nice bow.
Louis de Pointe du Lac Ancestry: Human (Aiuvarin) Background: Bookkeeper Class: Oracle (Ancestors)
louis was TOUGH. sadly pf2e has no options for irresistibly sexy gay entrepreneurs so i had to make some concessions. i was originally between animist and barbarian for louis but the farther i got into the build the more they both felt really reductive and like they didn't showcase ALL of who louis is. he's not a carnival medium or roid head, he's a regular guy haunted by the people he's loved dead and alive !!! so i decided that ancestors oracle played into both his Dreamstat tendencies and the significance that the expectations and memories of his family have for him. i really wanted to keep louis human because i felt like his humanity is sooo important to his character, but i added the Aiuvarin (elven) heritage as a nod to the influence that Lestats influence and his turning has had on his humanity. bookkeeper is as close as i could get to successful sexy gay businessman and i'm sticking by it. (fun cruel add on, i gave him the 1st level Ancestry Feat Forlorn. the griever with a masters degree in loss.)
Claudia Ancestry: Dwarf (Aiuvarin) Background: Nomad Class: Rogue (Mastermind)
the sneaker !!! claudia was such a treat to build, i had such a clear picture for her. i chose dwarf because regardless of her size or perceived frailty, she's so incredibly strong. and stubbornly loyal to a fault! the Aiuvarin heritage is in the same vein as louis but with more lesdaughter implications. Mastermind Rogue was such a given, that girl is always 4 thousand steps ahead of everyone at any given moment. she doesn't need any fancy sneak attacks from the shadows or suprise attack brawls, shes just fuckin smart. she was eating up hundred year old vampires at 20 something like it was NOTHING. nomad was a coy nod to her run away escapades and her and madeleines plans to "wander".
Armand Ancestry: Elf (Nephilim) Background: Barrister Class: Bard (Maestro)
oooohhh my baby. this was such a challenge. i ummed and ahhed for ages but then i was shot in the chest with the sudden realization of; oh my god. theatre kid. bard. this guy was a director for over 200 years and has an actual passion for the stage and most other kinds of art OF COURSE he's a bard. maestro bard specifically because of his master complex and the weird perfectionism shame that that's caused. i chose nephilim elf mostly as a nod to armands specific type of beauty often being referred to as biblical or Botticellian but also because it gives the character "golden eyes." and i thought woah that's so armand. admittedly i struggled real bad with picking a background so i settled on Barrister as a little tongue in cheek joke about the orchestration of claudias trial, but i also tossed around Cultist and Artist. multitalented diva <3
Daniel Molloy Ancestry: Gutsy Halfling Background: Printer Class: Investigator (Interrogation)
this felt like a victory lap ngl. investigator, DUH. Interrogation because of the interviewing. of the vampire. i picked halfling because of their curious and inquisitive nature but also because they're notoriously lucky and i believe that pure luck is truly the only reason that daniel lived as long as he did. gutsy was both because he's mouthy and isn't afraid to bitch slap an undead gay serial killer but also because of his innate boner fear response. if that ain't gutsy idk what is !!! printer was a given for a Pulitzer prize winning published journalist.
#this was so fun oh pathfinder I LOVE YOU#iwtv#interview with the vampire#lestat de lioncourt#louis de pointe du lac#claudia iwtv#daniel molloy#armand iwtv#pathfinder#pathfinder 2e
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Dungeons & Dragons: Honor Among Thieves Easter Eggs (Part 2)
[[ Part 1 can be found by clicking this link.
Deep in the Crevices
You've really got to search for these:
Mordenkainen: Yes, him again! Those are the three circles of his two-bladed sword on the Mordenkainen's arcane seal on the Castle Never vault. What's more, those same three circles appear on the front of the helmet of disjunction—which casts Mordenkainen's disjunction.
The spear of Aoth Fezim: Who? The Thayan warmage involved in the War of the Zulkirs during Szass Tam's takeover of Thay in the The Haunted Lands and Brotherhood of the Griffon series of novels by Richard Lee Byers from 2007 to 2013.
Trip and Shuffle: Introduced in A Reader's Guide to R. A. Salvatore's the Legend of Drizzt, marked only on maps since then. Only named on the Monopoly board.
Driftwood Tavern: From Neverwinter Campaign Setting and Drizzly novels. Only named on the Monopoly board and cast list. I don't even recall this in the movie.
The Citadel: Too dark to be sure, but the tower in Thay may be Szass Tam's base of operations.
Holga's darksteel greataxe: Made from darksteel and functioning roughly as last detailed in Magic of Faerûn and Volo's Guide to All Things Magical. This was forged by Ghelryn Foehammer of Targos, who appeared in 2e and 5e.
Loudwater: The thieves robbed Jolym of Jolym's Barrels & Packing in Loudwater, which was only mentioned in Volo's Guide to the North, 1993.
Zulkir Dmitra Flass: a 1300s Red Wizard of Thay, a non-speaking role and named only in the cast list.
Din Caldwell, of the Caldwell family of Baldur's Gate, named only in the cast list.
Porb Piiradost, of the Piiradost family of Waterdeep (not seen since 2nd edition), named only in the cast list.
Lord Nasher Alagondar: That's his giant statue outside the Neverwinter arena.
Lord Halueth Never: So possibly that's his giant statue next to Nasher's
The Gray Hands, just mentioned in the Neverwinter arena.
A portrait of Volothamp Geddarm in instrument to the heist.
How in the Hells Did You Find This?
The most obscure, the deepest cuts:
Pendant of invisibility: Kira's magic item. Most likely a coincidence as it wasn't on the wiki before, but it matches perfectly with a magic item of the same name in the back of Dungeon #112 in 2004.
The flashback of Szass Tam's spell and takeover of Thay appears to be a quick fictionalized summation of the events of The Crimson Gold and Unclean as well as the next century of Thayan history and descent into a necromancer's realm. Presumably this is set circa 1375 before Szass's coup and the Thayan civil war in the latter book.
Szass Tam's beckoning death spell for creating mass numbers of undead follows exactly the supposedly false story of "the spell of Undeath" that the would-be Harper King Rundorl Moonsklan and duped ally of Szass Tam spread in the early 1200s DR, as detailed in The Code of the Harpers by Ed Greenwood in 1993.
Whether or not it can be seen in the final cut of the film, thanks to an old photo from the set of the Triboar playhouse, we know there are images depicting the three boars for which the town was named as well as a shirtless man we assume to be Gwaeron Windstrom (given that god's relevance to the town).
Scenes of Lord Halueth Never and the early history of Neverwinter appear on the walls of Forge's office.
Wild Realmslore Theorizing
Insert meme of madman in front of conspiracy board here.
In Thay, it's "the eve of the solstice" and a few people are carrying red-and-yellow sun symbols. Amaunator the sun god has the summer solstice as his holy day and a sun holy symbol, particularly this one. While newly revived in 1374 DR and his association with Thay is unknown, it is plausible.
Daurgothoth moved into Dolblunde in the Year of Beckoning Death, 1253 DR, which has the same name as the Szass Tam's spell. Daurgothoth, the Creeping Doom, a dracolich, is also conspicuously absent from Dolblunde, while that necromantic spell for creating undead pours forth from something that looks like it just might be part of a dragon's horn.
We don't know officially what type of undead to classify Dralas and the other victims of Tam's beckoning death, however we note that they seem like perhaps a cross between the living Thayan knights and the unliving dread warriors (a favorite and original creation of Tam's).
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Once again, credit for these finds goes to BadCatMan and the Forgotten Realms Wiki.
Once the movie hits streaming services, I’ll do an updated version of this post with movie screencaps to make it a more thorough visual guide. ]]
#Forgotten Realms#D&D#Dungeons & Dragons: Honor Among Thieves#DNDmovie#dnd movie#dnd hat#D&D HAT#dungeons & dragons#ooc
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ECOS DA FANTASIA (Livro-Jogo RPG) - Org. Athos Beuren (part. Newton Nitro entre outros ) - Financiamento Coletivo no Catarse até dia 16/10/24! PARTICIPE!
ECOS DA FANTASIA (Livro-Jogo RPG) – Org. Athos Beuren (part. Newton Nitro entre outros ) – Financiamento Coletivo no Catarse até dia 16/10/24! PARTICIPE! LINK: https://www.catarse.me/antologia_literaria_ecos_da_fantasia Você curte livro-jogo? Pois eu quero recomendar pra vocês o ECOS DA FANTASIA um projeto incrível do Athos Beuren, o mestre do livro-jogo brasileiro! E olha que doidimais, eu…
#2d6World#Como Jogar RPG#como mestrar rpgs#Dica de RPG#dicas de mestre#Dicas de RPG#dicas para mestres de rpg#Dungeons and Dragons#Financiamento Coletivo#games#jogos#Legião A Era da Desolação#Legião Furiosa#Newton Nitro#NitroCast#Old Dragon#Old Dragon 2E#Old Dragon Segunda Edição#Podcast de RPG#roleplaying game#RPG#RPG ao Vivo#rpg brasil#rpg de mesa#RPG Online#Sessão de RPG#SteamRunnerz#tabletop games#Tio Nitro#vlog de rpg
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Campestris are 2' tall relatives of myconids. The campestris of Glitchigumee Swamp love Old Man Katan and rely on him for their survival in ways he doesn't realize. He only knows the dang varmints keep him up all night with their infernal singing and occasionally steal his clothes. (Terry Dykstra, Dungeon 41, May/June 1993, from the AD&D adventure "Old Man Katan and the Incredible, Edible, Dancing Mushroom Band" by Ted James Thomas Zuvich)
#D&D#Dungeons & Dragons#Terry Dykstra#myconid#AD&D#Dungeon magazine#campestri#campestris#mushrooms#hermit#Old Man Katan and the Incredible Edible Dancing Mushroom Band#Ted James Thomas Zuvich#Old Man Katan and the Mushroom Band#dnd#bath#AD&D 2e#D&D 2e#Dungeons and Dragons#1990s#TSR
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#thac0#ad&d 2e#dungeons and dragons#d&d#advanced dungeons and dragons#ad&d 1e#d&d memes#ttrpg#ttrpg memes#old school renaissance#osr#ad&d#ttrpg community
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Today, from the margins of the adventure book in the AD&D 2e box set, Ruins of Zhentil Keep, page 47, I bring you, him.
That is all.
#forgotten realms#art#dnd 2e art#AD&D#creature#eyes#old dnd art#relics of the realms#dungeons and dragons#ttrpg
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Alehouse drakes are small dragons, roughly the size of a large housecat, and are among the more friendly and genial of the drakes. Intelligent and lazy, they much prefer finding a comfortable bar, trading house, or coaching inn, and living in the rafters or cellar, justifying their presence by killing pests and throwing a fit if evicted. While not the most lethal of creatures, their small teeth and claws painful but hard pressed to kill quickly, they have enough magic and abilities that can make dealing with one a huge pain that few proprietors are willing to put up with the effort. Letting the drake have access to some of the ale and pull occasional pranks on customers is preferable to a truly furious drake unleashing all its fury on the building.
Despite their small size, alehouse drakes can live for an incredibly long time, often outlasting the owners of the tavern where they've established themselves. The oldest on record lived over 400 years, and younger ones in 200's are reasonably common. Given their generally laid back nature and affection for alcohol, these drakes can be incredible sources of information and gossip. A few drinks and you can hear about all the patrons in the bar for the past several decades, any private discussions the drake overheard, and the details of the secret tunnels in the basement leading to the old smuggler den.
Given its general features, this drake isn't meant to be the central star of a serious battle. Rather, they're a more comedic and social encounter based creature, or a twist to put on another fight going on. Any fight that takes place in a bar can feature an alehouse drake jumping in for one side or the other, or even just sowing chaos on both sides, depending on what seems more fun. More serious fights will likely drive the drake to side with whoever will preserve its home, but regular bar fights are spiced up by some sudden faux-drunk additions.
Inspired by the Tome of Beasts 1. This post came out a week ago on my Patreon. If you want to get access to all my monster conversions early, as well as access to my premade adventures and other material I’m working on, consider backing me there!
Pathfinder 2e
Alehouse Drake Creature 0 Tiny, Dragon Perception +5; darkvision Languages Common, Draconic Skills Acrobatics +5, Deception +5, Diplomacy +5, Alcohol Lore +4 Str -2, Dex +3, Con +4, Int +0, Wis +1, Cha +3 AC 15; Fort +8, Ref +5, Will +5; +2 status to all saves vs. poison HP 18; Immunities paralyzed, sleep Speed 40 feet, fly 80 feet Melee jaw +5 (finesse), Damage 1d6 piercing Melee claw +5 (agile, finesse), Damage 1d4 slashing Innate Occult Spells DC 13 ; 2nd calm, invisibility (×3), laughing fit; 1st charm, command, enfeeble; Discombobulating Touch [1 action] (attack, emotion, mental); Frequency 1/turn; Effect The alehouse drake makes a claw Strike. On a hit, it deals no damage and the target must attempt a DC 15 Will save. Critical Success The target gains a +2 status bonus to Dexterity based skill checks and attack rolls for 3 rounds. Success The target is unaffected Failure The target gains a +2 status bonus to Dexterity based skill checks and attack rolls and is confused for 1d4 rounds. Critical Failure The target gains a +2 status bonus to Dexterity based skill checks and attack rolls and is confused for 4 rounds. Intoxicating Breath [2 actions] (occult) The alehouse drake burps a cloud of alcohol vapors in a 15-foot cone. Each creature in that area must attempt a DC 16 Fortitude saving throw. If it fails, it is clumsy 1 and stupified 1 for 1 minute (also stunned 2 on a critical failure). The drake can't use Intoxicating Breath again for 1d4 rounds.
13th Age
Alehouse Drake Weakling 1st level spoiler [small dragon] Initiative: +6 Discombobulating Bite +5 vs. AC – 2 damage Natural 16+: The target gains a +2 bonus to attack and damage, and is also confused (easy save ends, 6+). While confused in this way, there’s a 50% chance each round that the enemy targets its enemies instead of its allies with the random attacks. C: Intoxicating Breath +5 vs. PD (1d3 nearby enemies in a group) – The target is dazed (save ends). Limited Use: 2/battle, never two turns in a row. The drake can regain one use of this attack by spending its action drinking an alcoholic beverage. R: Drunken Suggestion +5 vs. MD (one nearby enemy) – Effect dependent on the attack result. Natural 1-5: The target gains a +2 bonus to attack and damage until the end of its next turn. Natural 5-11 hit: The target loses its next move action. Natural 12-15 hit: The target is dazed until the end of its next turn. Natural 16-19 hit: The target is weakened until the end of its next turn. Natural 20: The target is stunned until the end of its next turn. Flight. Invisible Escape: The first time in a battle the alehouse drake is reduced to 0 hp, the drake turns itself invisible and flees the battle. If somehow prevented (truesight and intercepting it for example), it regains all its hp and fights to the death. AC 15 PD 16 MD 13 HP 18
#pathfinder 2e#13th age#homebrew#my homebrew#monster#dragon#tome of beasts#pathfinder level 0#13th age level 1#long post
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