#dnd2e
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#dungeons and dragons polls#dungeons and dragons#old school d&d#d&d#dnd#ad&d 1e#dnd1e#ad&d 2e#dnd2e#d&d 3.5#dnd 3e#dnd 3.5#d&d 4e#dnd 4e#d&d 5th edition#d&d 5e#dnd5e#dnd 5th edition#osr#old school renaissance#ttrpg#ad&d#ttrpg community#d&d polls#dnd poll#ttrpg polls#fantasy rpg#rpg
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Something I love so much about the wizard with gun memes is that it reminds me of playing very early D&D with my family.
When my sister wanted to play a wizard, my dad suggested that she take a proficiency with crossbows since you didn’t want to be useless in a fight after you got off your 2 spells a day which may not have even been combat spells. It was literally just this image completely seriously.
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I think about how 2nd edition had so many fun ravenloft and shadowfell additions.
The story of how there is a domain where Strahd had done a kingdom hearts and separated his humanity from his body and he finds out his humanity is a fully formed human man living a beautiful pastural life w/ a partner and little farm.
Where is this energy for 5e?
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Lord Soth Reviews: The Stone Prophet, Pt. Two
The spellcasting system in the game was surprisingly robust, with a large number of utility, defensive, and offensive spells for the priest and wizard classes. Available spells for both classes capped at 6th level, though by the end of the game you would almost certainly be at or near 20th level. The issue Strahd's Possession had with level-draining undead and the lack of any effective means of restoring lost levels was resolved by simply not including any level-draining monsters in the game. In addition, unlike Strahd's Possession and more in line with Menzoberranzan, there were no monster spawns in Stone Prophet. Instead, dungeons included a large number of traps and a greater number of roaming monsters. During dungeon instances, these roaming monsters would travel up and down the corridors and attack your party if they happened upon you. This, combined with the large number of floor plate traps had a humorous interaction where in many dungeons the roaming monsters would repeatedly set off traps that would then proceed to kill them. This meant that as you navigated these dungeons you would get messages about a monster being slain - and you would get the experience for killing that monster, since the game's engine gives you the XP when a monster dies whether they died thanks to you or at the hands of a dungeon hazard. I'm sure the playtesters who ran through the game once upon a time said "lol" at this phenomenon and left it in. Unlike in Strahd's Possession, a cleric's Turn Undead power now caused undead to flee from the party if it didn't destroy them outright, instead of making them spin in circles. Less funny, more correct.
The game's unique mechanic is a thirst meter; this meter is drained slowly as you travel (I believe the rate is dependent on a character's Constitution score) and replenished by consumption of water skins, or by use of the cleric spell "Create Water". This makes Thirst a largely ignorable mechanic if you have a Cleric in your party and something you need to seriously keep an eye on if you don't, because if your thirst meter runs out... you die pretty quick.
The character options in the game were a slightly simplified version of the Player's Handbook standard; Human, Dwarf, Elf, Halfling and Gnome, with character class choices of Fighter, Mage (Wizard), Cleric, and Thief. I believe Gnomes could be Illusionists, which in 2E were a wizard with more potent illusion spells and the ability to spot illusions (in this case, illusionary walls) - however they also had some restrictions, in this case being shut out from most of the game's damaging wizard spells. They were, in essence, a more challenging choice.
You also have the option of taking multi-class characters. For you young'ns, if not playing a human in AD&D 2E you had the option of playing a character that advanced in two or more classes at once, with the caveat that XP earned was split between your classes, so overall you advanced slower. But you could for instance play an Elf who was a Fighter/Mage or a Dwarf who was a Fighter/Cleric.
You can also import characters from Strahd's Possession, thus rewarding you for completing the first game in part or in full with more powerful characters with a significantly higher level, and many of their magic items retained (not all, but most).
Otherwise, your characters begin around 5th level, give or take. Character generation in the Stone Prophet may be the most stylish of any D&D computer game ever - like Strahd's Posession, character gen takes the form of a Vistani seeress casting Tarokka cards, but is more atmospheric with the seeress making comments at the selection of each card. Menzoberranzan replaced this with Matron Malice getting a vision of her enemies from Lolth, but it was clumsy with a lot of primitive CGI, which Stone Prophet chose to use in a more sparing manner.
The game introduces you as Hellriders of Elturel (much as you were in the Stone Prophet). When the city is confronted with yet another weird reality flux, the city's lord sends you to investigate. Unfortunately you are once more caught and pulled into another realm; the sandy wastes of Har'Akir, as walls of searing heat well up, trapping you within the domain.
...Then you come face-to-face with the Vistani seeress who guided you through character generation lying in the sand, about to expire from a horrible plague. She directs you to the village of Muhar, before dying horribly. This is a very effective, very horrific way to start the game.
Since this is a review and not a walkthrough, I will wrap up this portion of things by summing up thus - the character generation? Stylish and fun. The beginning of the game, atmospheric and horrifying.
What you'll quickly realize? While you're pointed in a specific direction, you can wander off in whatever direction you want. Stone Prophet is a proto open-world game, less linear and more open than Elder Scrolls: Arena, which came out a year before it. Daggerfall would come out the same year as stone Prophet, in 1995.
Next time: Sand, sand, SAAAAAND! *musical flourish*
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I've done it, salamander zuko. I think being an angry fire kin fits him, antlers so he can butt heads with every single authority figure in his life, a serpentine body to somehow slide out of every near death situation with minimal damage and spikes so he can physically isolate himself from everyone he cares about and suffer alone in silence because he's incapable of asking for help as it would wound his pride 😊
#atla#zuko#atla zuko#art#fanart#atla fanart#atla dnd#dnd2e#dnd#dnd art#salamander#fire kin#fire kin zuko#salamander zuko#atla dnd crossover#kind of obsessed with this concept ngl#weve all heard of dragon zuko#but consider#half snake deer zuko
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Dragonfinds got some new books today for DND adventures. I got both copies of The Isle of Dread, Legions of Hell, Tales of the Outer Planes, Lankhmar City of Adventure & Thieves of Lankhmar.
#DND#TSR#minatures#dragonfinds#dungeonsanddragons#dungeons and dragons#rpg#ttrpg#dnd1e#dnd2e#odnd#adnd#lankhmar#planescape
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Dungeons And Dragons The Complete Wizard's Handbook 2115 TSR RPG #adnd #dnd #dnd2e #wizard #handbook #ebay #ebayseller #sale #vintage #tsr #rules https://www.instagram.com/p/CmtxiW0uqhR/?igshid=NGJjMDIxMWI=
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You’re welcome
“Anyone struck by the claws of the kender vampire feels far more than the pain of a physical wound. Their attacks reach beyond the mortal body of their victim and strike directly into his spirit. The shock and pain caused by this attack is great, requiring the victim to make a saving throw vs. paralysis or be unable to act on the next combat round. Whether or not they make their saving throw, they suffer a loss of 1 point each from their Intelligence and Wisdom scores. Those kender who die from the spirit-rending attack of the kender vampire are in no danger of becoming vampires themselves, however, for these foul creatures are the product of dark sciences and magical experimentation that can only be duplicated with the direct intervention of Lord Soth of Sithicus.”
Thanks @lordsothofsithicus 😒
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𝕭𝖑𝖔𝖔𝖉 𝕱𝖔𝖗 𝕻𝖔𝖜𝖊𝖗, 𝕭𝖑𝖔𝖔𝖉 𝕱𝖔𝖗 𝕱𝖗𝖊𝖊𝖉𝖔𝖒 - DnD piece
#dnd#dnd oc#put my whole artussy into this one#i am so normal about these two#this campaign has me in a chokehold#my ocs#my art#illustration#btw the sword up there is stormbringer from dnd2e
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A Scorned Dwarf of Taladas, who live in the ring mountains that surround the lake of fire at the centre of that continent
Commissions £35+postage
#dragonlance #krynn #dragonlancesaga #taladas #timeofthedragon #dwarf #dwarven #dwarfs #dwarves #dnddwarf #dnddwarves #adnd #advanceddungeonsanddragons #dungeonsanddragons #dungeonsanddragonsart #dungeonsanddragonsmemes #dungeonsanddragonscharacter #dungeonsanddragonsminiatures #dungeonsanddragonsminis #dnd #dndart #dndcharacter #dndmemes #dndminiatures #dndmeme #dndcharacterart #dnd2e #ttrpg #tabletopgame #tabletoproleplaying
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in preparations to bg3, i've started bg1 some weeks ago and y'all.. dnd2e was /wild/ :"D
NO CANTRIPS!!!!
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Dungeons & Dragons: Call Backs to Iconic Art PART 2
In 1989 the 2nd Edition of Advanced Dungeons & Dragons was released. Later in 1995, to mark TSR’s 20th anniversary, the 2nd edition was re-released with further rules modifications and addons. More notably to me, this set of books – The Players Handbook, The Dungeons Masters Guide, and the Monster Manual - were given the full colour treatment in art and layout.
However, aside from the new look, there were several art pieces that had the special distinction of being “call backs” to iconic 1st edition images. In some cases, these illustrations either further extrapolated the inferred narrative of the original 1st edition image, or were simply a “retelling” of the image itself. Although some are more successful than others, it was a pretty cool attempt at pulling from that past while still keeping things fresh and new.
This is Part 2 of 3. The original illustration is presented first (a B&W illustration, with the exception of the first illustration below, the cover to the 1st edition Player's Handbook) with the 2nd edition re-release following it.
#dungeons and dragons#dnd#dnd5e#tabletop gaming#rpg#gaming#platinumdragonproductions#tabletopgames#fierydragonproductions#platinumdragon#fierydragon#dungeons and dungeons#dnd stuff#dnd1edition#dnd1stedition#dnd1e#dnd2ndedition#dnd2e#d&d#d&d 5e#d&d art#fantasyillustration#davidtrampier#david sutherland#fantasy art#fantasy illustration
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People seem to like seeing this chart from the old 2e Planescape book, so I figured I'd share it with you. - Planeswalkers hdbk pg81 Tiefling tables
I think I saw this one ages ago, and it's a really cool source of inspiration for more atypical tieflings! It may be of use to some followers here, so go give it a good look, it's got some really cool concepts
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Moonstone’s Mother! Mother Ruby! Formerly Sardior, the 2e Ruby Dragon god (look he’s old, needs a fresh mom coat of paint)
#dnd#dnd2e#dnd diety#dnd god#dnd goddess#goddess#halo#dragon#dragon woman#dragongirl#red#pink#ruby#ruby dragon#Character Design#design#deity#dnd patron#gemstone dragon#dnd conversion#sorta
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Ok, hear me out but... I've been skimming the dnd 2e monster manual and I'd love to see the fire nation characters drawn like the fire kin. The one drawn I here already has a goatee like Ozai, and the mutton chops of Zhao.
And Katara would look so cute as a water kin
I will not stop talking about the dnd elemental avatar au until it catches on. I will persevere well into my old age before I let this up.
[Art is from the 2nd edition monster manual of dungeons and dragons.]
#atla#art#fire nation#fire kin#dnd#adnd#dnd2e#water kin#water tribe#Zuko#atla zhao#atla zuko#atla ozai#zhaos majestic sideburns#ozai's yankable goatee#atla katara#dnd crossover#atla dnd#atla elemental au#please validate me
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DragonFinds I got a real DND treasure today. I found the original Council of Wyrms DND2e boxset today. this complete box is one I have fond memories of though we had the book instead.
#DragonFinds#dnd#dnd art#dungeons and dragons#rpg#tsr#ttrpg#forgotten realms#dnd 2e#D&D 2e#Council of Warms
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