#old school renaissance
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3d34-2 · 6 months ago
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These are available in August!
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plethoraworldatlas · 9 months ago
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In reading Marcia's review of her experience with Shadowdark, I contemplated on how I run my own OSE games. This is also fresh on my mind because I am running Miranda Elkins' fantastic Nightwick. Its all about distilling things down to the interesting choice and eliminating the non-interesting one.
Basic Equipment: I am thinking about charging my players a flat rate for all basic dungeoneering equipment that is rolled into weekly expenses-- so 7sp a week for expenses plus ~3-5sp for pick of equipment
Not interesting:  Cost of equipment, especially down to coppers
Interesting: Scarcity (what if there is no 50' rope this week?) and how many slots PC dedicates to basic equipment
Light: Due to torch cost and number per slot, it is easy to carry a lot of torches.
Not interesting: Carrying enough light to last 12-24 turns- easily done
Interesting: When torches extinguish-- like in the middle of a fight or when the goblins you are negotiating with get mad; how many hands in the party are occupied by torches
This is why I prefer to use the overloaded encounter die to simulate inopportune moments when a torch is snuffed out- gust of wind, dripping slime, bucket of sand thrown by a sneaky goblin. And with regards to hands, holding a torch potentially lowers AC, removes a weapon, or makes spell casting delayed (need both hands). One saving grace: torches are an improvised weapon that do 1d4 dmg and are on fire.
Stuck Doors: I now commonly interpret the 2-in-6 chance as a basic surprise roll. If they players fail it, they make a loud noise and alert anything on the other side of the door, but open it next round.
Not interesting: Rolling a d6 over and over again to see if PCs finally break down a door
Interesting: Seeing if PC get surprise on whatever is on the otherside; if additional equipment is brought to deal with doors
I usually like the idea that a crowbar allows and additional 1d6 rolled per individual with one.
Rations: This is similar to the situation with light, its easy to carry enough food/water for 2-4 hours which is more likely the time frame of a dungeon delve-- not a camping trip.
Not interesting: Tracking both food and water separately for nominal circumstances
Interesting: How many PCs carry rations; will rations be used for other things (like distracting monsters) or saved to avoid fatigue
For me the nature of rations are both food and water abstracted. So if a player want to use food as a distraction, mark off 1 rations. If a player wants to douse a small fire, use 2 rations as you frantically empty out a water skin and try to put out the fire consuming the spell book.
Secret Doors & Traps:  Two dungeon features that are opposite sides of the same coin. Really I think Chris McDowall has written some of the best bits on this that boil down to "traps are puzzles" and not really "gotcha".
Not interesting: Situations where the PCs have to pick the exact right spot and roll a 1-2 in 6
Interesting: Adding in environmental clues or other sources of information that allows discovery by players investigating the fictional environment
Now, I will keep both rolls as a back-up for either PCs not having a good idea and/or a back-up for perhaps me being unable to convey the fictional environment properly in the moment.
Weapons: I've yet to find a really good way to do weapons simply outside of 1d6 damage for all types. I don't mind BX's variable weapon damage. And I do like some old rulesets sorta "first strike" if your weapon is larger than an opponents other wise smaller, lighter weapons strike first in subsequent arounds.
So here is what I have got so far: Using a weapon two-handed is a +1 to damage, using an off-hand weapon is +1 to-hit, and a shield is of course +1 AC. I do like that fighters with bows can shoot twice if they did not move and the "cleave" ability.
Not interesting: Weapon factors that are so extensive they require a separate rules discussion, trigger player obsession, and/or orient the whole of gameplay to combat
Interesting: What PCs chose to do with their hands: more armor, more weapons, or more light
So that is it for now, if you'd like to see more of my house rules here is my post on the Serpent Song Hymnal. I hope to have a sorta player version created sometime soon but I'm still trying to dial-in what my go-to "french vanilla" D&D is like.
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peregrine-coast · 1 year ago
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Milk Bar: sci-fi OSR roleplaying in post-Communist Poland
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Bełchatów exemplifies what the paypigs called Total Fucking Vertical Integration. They dug out coal from a hole in the ground 300m deep and 10km across, wheeled it 17km across a field, and burned it to produce 50TWh of energy a year. The city, this city, sprang up around it to keep those functions and those conveyor belts alive at any cost; total fucking vertical integration.
Eventually, the coal ran out. The Soviets found a more lucrative source of energy in the south and they would wheel it back here to justify keeping hundreds of thousands of people in the middle of nowhere. An explosion at the plant sent them reeling, leaving only you—the Communards—to pick up the pieces. 
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🧑‍🔬sci-fi OSR roleplaying in the vein of Cairn and Mothership 🇵🇱 set in an alternate timeline, post-Soviet Communist Poland 🏠 unique progression system tied to basebuilding 🥟 pierogi
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Coming soon! Follow the project on Kickstarter to get updates 👀
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commander-ben · 2 years ago
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So for the last year or so i have been working on a OSR style TTRPG called Black Powder based on the Mörk Borg system.
Its a fast paced, explosive game filled with witch hunters, wars of religion, demons and witchcraft.
if you want to stay up to date on the project and its production you can follow my substack for free!
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kaybeangel · 3 months ago
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It's me. I am grognard GM.
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willknightauthor · 5 months ago
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I had an epiphany while watching Matt Colville talk about D&D 5e vs. other RPGs and classic D&D. Dungeon Meshi isn't just inspired by D&D, it's specifically older editions of D&D.
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It's very heavy on exploration, problem-solving, and survival-horror, and very light on the magic powers and superhuman warriors. The entire story revolves around a bunch of very weak and mortal people crawling one absolutely massive dungeon full of things that will kill them (even though they're all very experienced). That's why they care so much about dungeon ecology: it allows them to solve otherwise invincible monsters and survive low supplies, just like in an OSR game.
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It's basically a cute anime version of Shadowdark. I don't know why it took so long for that to click.
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thelastkaj · 5 months ago
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austinramsaygames · 6 hours ago
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At 11 I was introduced to D&D (and TTRPGs) through a March Break camp. I wanted to play more but didn't know where to get the books or have the money for it, so I wrote my own version of D&D based on my memory of play. I wish I still had the rules so that I could publish them as an OSR game.
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sam-seer · 1 year ago
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Hey, you! Here are 12 old school dungeon ideas inspired by In Search of the Unknown, a classic D&D adventure.
🐉 For more ideas, check out the full article →
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scribblingsorsomething · 1 year ago
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An homage to a Clive Caldwell illustration from The Dramune Run, an adventure for the Star Frontiers rpg. This depicts the Malthar, a dralasite kingpin of crime.
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feuer-in-soho · 11 months ago
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something I threw together today
you can get it here
and here
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Thank you for your attention :)
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3d34-2 · 1 month ago
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Rescued from Bluesky. @prokopetz
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lil-tachyon · 2 years ago
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Riding the endless tide...
Cover art for Tide World of Mani, a new Mothership RPG setting by Joel Hines! Funding on kickstarter now!
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another-rpg-sideblog · 2 months ago
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Here Be Cannibals: Mapping Generic OSR-Land
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detyan · 11 months ago
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52 Magic Items For Troika (Or Other OSR Games!)
-Share the dried cysts of a saint! -Pass cerumenal superfluity aurally! -Receive an insectoid enema! -Use a fleshmagnet to tear holes into people! -Unleash psionic Oedipus complexes!
Designed after an old Victorian adverts catalogue, with a distinct weird-fantasy flair.
It was great fun to work on these and I think they'll be a blast at your table. FREE while community copies last!
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sorcerous-of-quare-craic · 5 months ago
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I've made a new Sword and Sorcery game
Because I can't stop making micro RPGs, I've decided to make another. Ages Undreamed Of is a Sword and Sorcery style rules light game where the only three stats are "Barbarian" "Civilized" and "Eldritch". So, basically Conan, The Gray Mouser, and Elric for any S&S fans. Progression in this game is rolling d20s equal to your treasure hall on a random chart and picking one you like, spending all the loot in the act. This is meant to replicate the every partying and every poor nature of the Pulp Fantasy Hero. Conan did not have a strong stock portfolio famously. It also has a free form magic system which lets sufficiently eldritch characters cast what ever spells they like, at a price. I hope you enjoy the game!
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