#hex map
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2minutetabletop · 9 months ago
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World Map Hex Tiles
Have you mapped your world yet? If not, these hex tiles are for you! Oh, and let us know what to add to Part 2. ;)
→ Download them here!
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oldschoolfrp · 6 months ago
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Within the Spinward Marches, the Sword Worlds subsector includes the worlds of Orcrist, Narsil, Anduril, Sting, and other reminders that canonically the galaxy was colonized by nerds (From Traveller Supplement 3: The Spinward Marches, GDW, 1979.) Previously
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trve-grimdark · 11 days ago
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A very general grid map of my Border Prince region. All randomly rolled up using Renegade Crowns from WHFRPG 2nd ed. Currently this region is, like most areas of the Border Princes, untamed and wild, while 4 petty rulers squabble over the areas.
The current "Princes" in this realm are: "Earl" Rufgar McCleod, an Ex-Mercenary Dwarf Emilio Rinaldo "The Boss", a former Tilean bandit "Prince" Guy Allard, a aging Bretonnian Knight "Gildemeister" Jaffar Wazak, a merchant prince of Araby
Along with plenty of Lairs and Ruins to be uncovered alongside the court and military intrigue between 4 bickering "rulers".
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another-rpg-sideblog · 2 months ago
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Here Be Cannibals: Mapping Generic OSR-Land
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labyrinthlurker · 5 months ago
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After some fine-tuning, I’ve finally landed on a color scheme for my Kaiju-themed game, #kaijuHexicutioner. While I have access to #HexKit and an array of tiles and tools, my iPad is my go-to these days, so installation is off the table. Instead, I embraced the budget-friendly route with my free Canva account. To piece it all together, the “Hex Kit Tile Snapping Template” from ATellingEllipsis on itch.io has been an absolute game-changer for laying down tiles in that perfect hex style.
I’ll probably keep all the art/layout/design in this scheme. What do you guys think?
Just to clarify, I’m currently working on two Kiaju related projects inspired by son, Monster Brains blog, Shojio Otomo, Lancer, Yokai Hunter, and a million other things.
1 - Kaiju Hexicutioner - for Roll Up Jam on itch.io. A simple flavor rich hex crawl with a bunch of dailed in d66 tables for worldbuilding
2. - Unnamed Kaiju and Yokai Game – This hybrid journaling and tactical combat game draws inspiration from the battle boards seen in RUNE and *Magnagothica: Maleghast.* It features a unique mechanic of yokai collecting through physical cards, where players can collect, kill, buy, sell, trade, or even set yokai free. With a nod to *Shin Megami Tensei*, player characters can also acquire yokai (and potentially Kami) powers.
The story follows a young boy or girl who forms an unexpected bond with a kaiju in a post-apocalyptic world inspired by medieval Japan. Set on a small island once decimated by ancient Kaiju wars, the landscape bears the scars of battles between colossal kaiju and mecha. Over time, the survivors rebuilt, forming small settlements and a single large city, each with its own unique culture, customs, and religion. After years of peace and restoration, the island’s fragile tranquility is shattered when a notorious and powerful kaiju reappears, laying waste to the capital city and plunging the island into collective mourning over the shared tragedy.
Embark on a journey across the land, where you'll explore diverse landscapes and capture monsters and yokai, with opportunities to harness their power for yourself. Salvage materials to craft and trade, and interact with various factions and influential figures, gaining insights into their communities. Most villages and settlements exude a peaceful, cozy atmosphere reminiscent of *Animal Crossing*, *Stardew Valley*, and *Zelda*. However, be prepared to encounter numerous evil, cursed, tainted, and haunted locations along the way.
I’ll probably tie them together with similar themes and design.
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nothingrpgzone · 1 year ago
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The Bay of Birini
I have recently started work on a bronze age lost world style setting called the Bay of Birini. It's a hex crawl over a 50 x 50 mile area. It uses a bunch of shit from other people because it's a home game thing so I am not gonna post the hexes because a chunk of them are written by other people. Instead here is the plain map and the hex fill procedures that used for the making of it!
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Roll 1d24 1-2    Obvious Feature 3        Hidden Feature 4        Obvious and Hidden Feature 1d4
Settlement
Monster Lair
Weird
Dungeon
Settlement Roll 2d6 and multiply the results 
1    Hermit
2    Thorp
3    Village
4    Village
5    Fort
6    Fort
8    Town
9     Bandit Holding
10    Town
12    Town
15    New Imperial Outpost
16    Religious Commune
18    City
20    Collapsed Imperial Remnants
24    Wizard
25    Dragon
30    Theocracy
36    Kingdom
Weird
Animal Behavior
Magical Feature
Treasure
Resource
Historical Location
Hint to nearby Hex
Combine 2
Monster Spark Tables
Monster Themes
Hidden danger
Predation
Mimicry
Mutation
Religion
Curses
Stalking
Ancient
Rumors surround it
Venom
Storms
Hunger
Monster Type
Chimeric creature
Large animal
Dinosaur
Undead
Chimeric Types
Two animals
Human and modern animal
Human and prehistoric animal
Existing mythological creature but with prehistoric parts (e.g. minotaur but triceptops instead of bull, )
Plant and animal
Undead Types
Ghost with mission
Mindless body
Avoider of death
Formless phenomenon
Special Thank you to Luke Gearing and Mark Conway
Recommended modules
Fire Pearls of Aya Gahn
The Ruinous Palace of the Metegorgos
Bronzelands (unpublished as of yet)
Seas of Sands (unpublished as of yet)
Into the Wyrd and Wild
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misscaptainbear · 1 year ago
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Testing out some cronchy pre-rendered sprites and a tileset for a potential upcoming Lancer campaign! Getting the tiles to work with a hex map was kind tricky, but I managed to do it with 6 different tiles for cliff sides.
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mortphilippa · 2 years ago
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I didn't think I enjoyed Hexmaps and Hexcrawls, and then I made one for my Mausritter game. Turns out I just needed the right setting and then I was all in!
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pyrot3ch-nick · 6 months ago
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Wake up babe new Azgaar Fantasy Map design just dropped
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this is the most beautiful captcha ive ever seen i want to go to captcha world
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rollinkunz · 2 years ago
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Centuries of attempts at sustainable farming have resulted in the OVERGROWTH, a mid-city bioengineered forest that contains a full selection of mutated flora and fauna.
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franciscolemos · 6 months ago
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Some OSR style hexes I made just for fun.
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narrat3333d · 4 months ago
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trying my hand at editing stuff because i got bored 💔 also i did NOT know what to colour it so it looks shitty 🤑
erm anyways gang glass Joe ver of my tumblr banner I think..yeah
oh yeah if anyone wants to use it or sum you can demon emoji...no credits needed heart
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hungryclone · 2 years ago
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Oooh it looks so good : )
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Working on a hex map based off of a hornets nest some ravens ate and dropped on my back porch.
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lochnkey · 3 months ago
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Sorry we're late this week
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Ibushi got lost looking for his Queen again
but anyway, here's the latest installment of my weekly(ish) Monster Hunter Drawing Challenge with @artgoes-here
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master-of-47-dudes · 9 months ago
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Lancer Battlemap post #1, I'll post these guys weekly since I can't share EVERYTHING at once to keep a few secrets from players. On the plus side? You'll get to see my map-making improve with each map lol. Here we have a map for a Holdout sitrep; the players need to defend the tank in the center from oncoming enemies who want to steal it from them. A nice intro to a western themed Lancer campaign, and you can make a bunch of railroading jokes as it literally starts on a train.
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eliasdrid · 1 month ago
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coping with being pissed at my professor by destroying things in warframe - healing, inspiring even
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