#I would have lived a long life
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I feel like I would feel less dysphoric if women were better represented on screen
#Like I am a man but in most of my past lives I know I was a woman and I have trouble thinking about how I fit into the world#How I would have fit into the world as a schizo trans boy in the 19th century#Like I wouldn't have just died or been killed#I would have lived a long life#and I like to think I would have been happy
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Starscream got infected by a truth telling virus, and with that comes a rare opportunity for an interrogation
Some things come out that even Starscream didn’t know
#fellas is it gay to have your souls intertwined throughout every universe and each time you are together for millions of years?#idk if I lived for a million years and found someone who made me feel so strongly that keeps my long life interesting#I would never let them go even if I love or hate them#if the Decepticon philosophy is that they exist to fight then this is practically a marriage proposal#transformers#transformers fanart#transformers g1#megatron#megastar#starscream#megascream#cw sui mention#maccadams#I don’t know how lighting works
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Thinking about the fact that Mabel and Dipper didn't know they had two great uncles.
Yeah they are 12 and at 12 I had a shotty understanding of my family tree- But really? Nobody brought up their great uncle? Stanley? Especially since they'll be staying with his twin brother, Stanford?
Shermie never went to Stan's fake funeral, which to me means the twos relationship was strained on some level. If Shermie is older that means his view of Stan was poisoned in some way, that even as kids they weren't close. If the Shermie is younger then he never even got to meet Stan and all he knew about him was how he failed his family. Hell, people probably barely mentioned Stanley TO Shermie.
The fact that Stan had become a black stain upon the Pines family name makes me so vividly upset. Stanley faked his death and the family just- seemingly decided to strike him from the record. To pretend he didn't existed to spare themselves the sadness and shame.
Stanford and Shermie Pines. The only children worth mentioning of Filbrick and Caryn Pines.
It was never Stanford that was lost to the world. It was Stanley, ever since he had to leave New Jersy- it was always him that had to be struck from the record. Change his name, change his state, change his affiliations, destroy the remains of ghost that was Stanley Pines. Kill him so the family doesn't bring him up, doesn't ask questions, stops asking "Stanford" about his twin.
I just keep thinking about the fact that since the day he made one single mistake all the way up until Ford walks out of that machine- Stanley Pines was killed and did not exist. And Stan himself had no one to blame, he had to play the part in his own demise- He is the only one who ever knew Stanley was alive and has been for decades.
He lives in the multitudes of every personality he's ever taken, all in the hope that he himself can stop being Stanley Pines.
#gravity falls#grunkle stan#stanley pines#STANLEYYYYYY#STANLEY THEY COULD NEVER MAKE ME HATE YOU STANLEY!!!!!!!!!!!!!!#sharky rants#Just. Imagine the fucking shame you have to live with#the shame that you can never be yourself. That anything you were is unwanted and forgotten#The shame of just BEING- Of taking space of- of /breathing-/#Imagine the world; your friend; your family; your colleagues being so ashamed of having known you#that you feel more comfortable with a persona to present.#You feel more comfortable stealing the identity of someone you care for deeply if only to help#If only to feel capable for once. To feel like you belong- Like youre doing something good for once#Imagine the shame that brings you to be comfortable not being yourself for 40 years.#ALL CASE YOU BROKE ONE FUCKING PROJECT??????? COME ON#I mean- the deeprooted shame was started from earlier. He was 'the stupid twin“; 'the troublemaker”; “the cheat and thief”#This was a long time coming#But those werent MISTAKES- The one time he genuinely made a Mistake he lost everything#Like he really mattered so little to the people around him#and he cant really blame them.#My cousin is a genius. Hes smart and academically achieved since I was a baby.#The only thing I had that he didnt was my ability to draw. to be creative. The guy for the longest time had a better social life then me too#I used to get brought to tears seeing his accomplishments- seeing people praise him. The shame lived in me any time I had to see him#The shame that I was the black sheep of the family next to the golden standard for a son- for a student- for a friend.#when I was none of those things#And Im lucky he was my cousin- cause if he was my brother that would have haunted me EVERY DAY rather then once or twice a year#Im better with it now; Im more content with who I am- But trauma dump aside-#I very very very much understand Stans shame in being the stupid one. The unachieved one in a family full of achieved people#the shame thats angry at him for being better. at the family for treating him special. and most of all at yourself that you cant be better#its a visceral feeling that I sadly understand
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
#og post#wildlife#grian#impulse#impulsesv#skizz#skizzleman#imp & skizz#mc meta#wild life smp#wlsmp#life series#trafficblr#traffic smp#<- dunno which life series tags are most commonly used but i hope i got all the major ones#long post#“i should write down the behind the scenes!” i thought. “it'll be quick!” i thought :')#as someone who did had some critiques about the structure of the season#i found it really insightful to hear about the design decisions from a behind the scenes perspective#digging into why it was made the way it was and what exactly about it worked/didn't work honestly helps me to appreciate#it more for what it was!#and it helped to truly understand and appreciate all the work that went into it#i probably included more details than needed but i just thought they were all really fascinating#like trivia bot being designed to have the option to give lives in case the early sessions were too deadly!#i was also surprised that the snail merch wasn't planned ahead of time#and i also tried to keep all the credits grian listed bc i think it's important!#i would recommend watching the full podcast ep! i didn't include a lot of imp & skizz's commentary since i was focusing on the technical &#behind the scenes details but they had lots of great insight
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Soon after his escape, Edwin starts to learn about the things he’s missed.
#this is the cenotaph in London btw#also hc their clothes change with their mindset so the bow tie coming undone was on purpose not a consistency error teehee#this is in 1989 not long after they met#I’m having feelings about Edwin learning about historical events#this might be a bit oc for him to cry in front of Charles but I think the adjustment period after his escape must have been pretty rough#*ooc*#most people Edwin knew in life would have lived through ww2#I’m sure he feels conflicted about it#he went to hell but if he had lived his life would have been horrific aswell#my art#dead boy detectives#charles rowland#edwin payne#dead boy detective agency#dead boy detectives art#dead boy detectives fanart#dbda#dbda art#dbda fanart#dbda comic#renew dead boy detectives
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I think Binghe deserves to know about SQQ's past life as SY, not because I think he deserves to know why he got shoved into the abyss but because I think he deserve to know SQQ's fucking weird ass little mind. Wife plots and all. I think this would give Binghe some enrichment for his Shizun enclosure, cause nothing would make his little bingpup hamster wheel of a brain spin faster than realizing that SQQ is thinking about him 24/7 and is as obsessed with him as he is with SQQ
#svsss#luo binghe#shen yuan#shen qingqiu#look the identity reveal portion where he finds out that SQQ always loved and cared for him is secondary#I think he deserves to laugh at his husbands thoughts a little bit#he has had the worst fucking childhood and young adult life he can live I think he deserves to tease his husband a little bit as treat#also I think he needs to have a moment where he realizes his husband died a fucking ANOTHER TIME WITHOUT HIM KNOWING#like that would seal the deal he would never let SQQ leave his sights again as long as they live#sweet potato svsss
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Thinking about a bingqiu Dreamling AU where Shen Yuan and Shang Qinghua are both bored deities, just sort of taking a brief sojourn through the mortal world to shoot the shit and see some interesting monster or other that Shen Yuan has heard about, when they come across a tea house and decide to take a break and do some people-watching instead.
Shen Yuan is well into something of a shut-in phase, which Shang Qinghua doesn't like, mostly because when Shen Yuan is in those phases he doesn't do particularly well either. Shen Yuan's a social butterfly, for however little he cares to actually acknowledge it about himself, and his critique of Shang Qinghua's literary masterpieces gets so much harsher when he's not getting enough enrichment.
So when they overhear one of the kitchen boys solemnly insisting that he is going to do everything in his power to never die, and Shen Yuan laments that the boy would probably regret such a wish if it came true, Shang Qinghua decides to bestow a rare bit of godly power onto this mortal and grant his wish.
He doesn't make him a god, of course, that wouldn't even be in his ability. At least, not without using up more time and effort than he's prepared to expend on this one random kid. But immortality on its own is not that difficult. The boy will still finish growing up, and will still be able to be harmed, to know hunger and pain and illness. It just won't ever kill him.
Shen Yuan sighs that it's a cruel thing to do to a mortal, especially one with such low odds of ever cultivating other skills to mitigate the potential torment of it all. But Shang Qinghua just shrugs and they place bets, that this boy will ask for the immortality to be revoked in a hundred years, or two hundred, or so on, or else he won't. Shen Qingqiu approaches the kitchen boy and flusters and bewilders him by telling him to meet him back here again in a hundred years time.
A hundred years later, the tea house is larger. The boy has grown to be a striking young man, who looks at Shen Yuan with wariness and something else, something almost like awe, as he asks what manner of creature he's made this bargain with. Shen Yuan assures him that he has no nefarious intentions, and instead asks Luo Binghe how the past century of his life has gone.
Horribly, at least at first. Binghe's mother had already died by the time they met, but afterwards he managed to earn enough money to travel to a nearby sect. Working in the tea house's kitchen was just a minor stopover along the way. Shen Yuan was wrong, it seems, about his odds of becoming a cultivator -- Luo Binghe earned entry as a disciple.
Yet, he had no success. The master who took him on was unaccountably cruel and mercurial, and Luo Binghe's attempts to cultivate failed. Looking back he sees now that there were many times when he should have died but didn't, but when it was all happening he just thought himself lucky. At least until an enemy sect attacked a cultivation conference, and he suffered mortal wounds that absolutely should have killed him (or anyone) but still didn't die. (No demon race or abyss in this AU, but there are still demonic and fantastical creatures.)
His cruel master, upon witnessing this, accused him of heretical practices and tried to kill him as well by flinging him off the edge of a gorge. The fall was terrible. Binghe lay at the bottom in a horrifying state, injured beyond reason and yet, still, he didn't die. Eventually his body recovered enough for him to drag himself out, and once he did the only thing on his mind was getting revenge. For the next several decades he managed to ingratiate himself to all manner of potential allies, forging alliances, accumulating blackmail, and convincing people that he had to be some powerful cultivator through his supernatural resilience, lack of visible aging, and a lot of bluffing. He got revenge on his old teacher, drove his first sect into ruin, and rose to prominence as a feared and respected leader of the cultivation world.
Shen Yuan listens with clear interest, asking plenty of questions and seemingly quite taken up with the story. At the conclusion, Luo Binghe admits that his actual cultivation is still mostly a matter of smoke and mirrors, and wonders if -- now that the hundred years have passed -- Shen Yuan means to strip his immortality from him.
Shen Yuan asks if Luo Binghe wants that. When Luo Binghe says no, he accepts the answer, and tells him to meet him back here again in another hundred years. Luo Binghe calls after him, but before he can ask anything more, Shen Yuan has disappeared again.
A hundred years later, Binghe arrives back at the tea house with an entourage befitting of an emperor. The tea house has also expanded. Luo Binghe orders a lavish feast from them, which everyone hastens to provide. He's spent the past several decades consolidating his power, forging alliances with key political players via several marriages, producing heirs, and crushing his enemies. As he brags about the state of his massive harem to Shen Yuan, the deity's eyes begin to glaze over. He doesn't seem impressed. He also doesn't seem to care much for the food, and eventually his attention is stolen away by a conversation at another table. The diners are discussing the exploits of a promising new poet and novelist. Try as he might, Luo Binghe fails to regain Shen Yuan's attention before the evening is done. Shen Yuan doesn't think it's a big deal -- after all, if Binghe is still riding on top of the world, he's probably not going to want his immortality gift revoked just yet!
Another hundred years go by. The tea house has returned to a more modest situation, the next time Shen Yuan sets foot in it. He waits an unusually long while for his guest to arrive, and when he does, he's almost stopped at the door by the tea house's servers. It's only when Shen Yuan bids them let him through that Luo Binghe is able to come to the table, almost collapsing against it and desperately falling onto the arrangement of snacks with obvious hunger.
Shen Yuan wonders if this, now, will be when the boy (no longer a boy) asks for the immortality to be revoked. Surprisingly, he finds himself resistant to the idea, even though it's also clear that the game has run too long. Maybe hundred year check-ins were too short? He doesn't like the implications of what's gone on, even if he's not really surprised about it either.
Between desperate mouthfuls of food, Luo Binghe explains that without mastering inedia, going hungry but never dying is a deeply unpleasant experience. Shen Yuan orders more food. Once Binghe has finally eaten his fill, he begins, haltingly, to explain his situation. His clothes are ragged, he is painfully thin, and his gaze is haunted.
Apparently, several of his wives conspired to assassinate him, despite his reputation as unkillable. Realizing that most poisons and such didn't kill him, but that he could still be incapacitated, they hatched a scheme to dose his food with a powerful sleeping agent, and then walled him up in a famous ancestral tomb. They went to great length to ensure that it was impossible to escape from. It took Binghe decades to do it anyway, digging away at the floors, and when he got out he found that his power base had collapsed. In-fighting and the incursion of his enemies had led to the deaths of all of his children, and what wives had survived had either fled or remarried. Not that he particularly wanted them back at that point, since the ones actually most loyal to him had also been killed early on after his own "death". His face marked him, to the eyes of his enemy, as a surviving descendant of himself. He was hunted down, chased across the continent and back again, until he managed to fall into enough obscurity that his pursuers abandoned the chase. Except that he has nothing, and any time he tries to regain something, he runs the risk of being hounded again. Those who might see some potential in him still remember the collapse of his recent "dynasty" and slam doors in his face, or else try and turn him over to those now in power in pursuit of a reward. Those who don't know that much see only a dirty beggar, and usually run him off on that basis instead.
Shen Yuan, almost hesitant, asks if Luo Binghe would like to have his immortality revoked.
Luo Binghe declines. How will he be able to take revenge on those who wronged him if he is dead? He has a hit list a mile long by now.
Which is definitely not the most noble of reasons to persist, but Shen Yuan finds himself reluctant to ask twice. Instead he orders more food, and then even reserves one of the traveler's rooms above the tea house for several days. By then the sky is turning grey, and Luo Binghe is losing his apparent battle with exhaustion. Shen Yuan presses the key into his hand, thinking it's probably not enough, but there are limits to how much gods are supposed to interfere and Shang Qinghua already stretched them to the breaking point with this entire scenario.
He leaves, not seeing the hand that reaches after him just before he is out of the door and gone.
Another hundred years pass. This time, Shen Yuan arrives to find Luo Binghe already waiting for him. He isn't surprised to see that Binghe's situation has visibly improved -- maybe he was keeping closer tabs on him, just a little bit, for this past while. If only to be sure he wouldn't have to warn the tea house workers to expect an unorthodox visitor again! But no, Binghe has been doing well enough for himself. No more harems or thrones, though. He dresses more like a well-off merchant now, deliberately posing as his own mortal descendant rather than as a great immortal cultivator. The food at the table looks far more delicious than usual too (Binghe commandeered the tea house's kitchen himself this time). As they chat, Shen Yuan is regaled with the exploits of Luo Binghe's travels and adventures, how even though he initially set out to claim revenge on those who overthrew him, by the time he was in a position to actually do so they had already died of the usual causes (time, illness, their own schemes backfiring, etc). Subsequently, only their children and grandchildren were left with the scraps of power they had obtained, and when one of those children employed Luo Binghe as a bodyguard, his initial plan to assassinate them eventually fell by the wayside. After all, the wrongdoings weren't actually theirs. From that point, Binghe was able to restore himself to a more comfortable life, joining his new employer on their travels until he had set aside enough earnings to take his leave before his youthful good-looks earned him suspicion. He then began investing in travel and trade, specifically cargo ships, because never spending too long in the same place or around the same people helped disguise his immortality. He had found that, at least for now, this served him better than playing the part of a cultivator. It also gave him time to try and actually repair his ruined cultivation base somewhat, and fighting pirates proved very diverting.
Binghe is midway through recounting his adventures with a gigantic sea monster, while Shen Yuan hangs on every word, when they're interrupted by the arrival of a brash young mistress, clearly wealthy and trained in cultivation. The young lady declares that there is a rumor that a fallen god and a demon meet in this tea house once a century, that they wield strange powers, etc etc, and she intends to interrogate them both with the assistance of her hired muscle and her own spiritual weapon, and discover the truth of the matter. Then she whips out, well, a whip!
Before Shen Yuan can deal with the matter, Luo Binghe is already on his feet, disarming the goons and breaking a few arms in the process. Shen Yuan is so distracted that he almost misses the whip aimed right for him, but before Binghe can catch the barbed weapon with his bare hand (wtf, Binghe, no) Shen Yuan deflects it with a wave of his fan, and then efficiently knocks the troublesome young lady unconscious. The hired muscle flees, Shen Yuan arranges for their assailant to be placed in a room upstairs until she regains consciousness, and he and Binghe resume their meal and conversation in relative peace.
Even though it's clear that Luo Binghe has not yet reached the end of his tolerance for life, Shen Yuan nevertheless finds himself strangely reluctant to part ways at the end of the night. Still, he does, because that's what is expected of him, gently denying Luo Binghe's suggestions that they find some other establishment to continue their conversation at. He also has to investigate these "rumors" that the young lady mentioned. It's probably nothing (Shang Qinghua has a loose tongue when he's drunk, and a lot of imaginative storytellers have frequented this tea house over the years) but he doesn't like being caught unawares like that. Heavenly politics are... complicated, it's best not to court unwanted attention in any capacity.
Another hundred years go by. This time, when they meet at the tea house, Luo Binghe asks Shen Yuan why he keeps it up. Why did he pick Binghe? What is he really after? When Shen Yuan fails to give any kind of clear answer, Luo Binghe shoots his shot and makes a (very obvious) move on him.
Shen Yuan, flustered, gets up and flees. Ignoring Luo Binghe's calls after him. It just doesn't make any sense! Why would Binghe do that?! He's a man who once had a harem of wives in the triple digits! Clearly he's not gay, so what was that all about? Was he just messing with him?! How dare he! Etc, etc.
Another century passes. Luo Binghe waits at the tea house, which has fallen onto hard times again. With the construction of some new roadways, travelers no longer pass through as often. Binghe listens, worried, to the proprietor's laments that this old place will probably not be around in another hundred years. He listens because he has no one else to speak to, because Shen Yuan has not shown up. Not that morning, not during the day, not come evening, and not now that it is closing time. Binghe nevertheless charms and bribes the proprietor to let him stay even after the place has shuttered.
It seems damning, of course. He pressed too hard and now his mysterious benefactor wants nothing more to do with him. Except, no, he refuses to accept that. He's still immortal. And he has gleaned enough of Shen Yuan's character by now that he thinks that even if he was rejected, he would be let down more clearly and gently than this. The more he thinks about it, the less willing Luo Binghe is to believe that he has been deliberately stood up (also, since the tenor of his confession was different from Hob Gadling's, he never delivered an ultimatum about what it might imply when they met up again).
Over the centuries, Luo Binghe has built up a few contacts with similarly strange and supernatural stories. Cultivators, sure, but also others, fortune tellers and people of strange ancestry, questionable abilities, those who have interacted with powerful beings of mysterious provenance. He makes his way to a certain gambling den, frequented often by such people, and while he flashes around enough money to draw curiosity, he collects information. Shen Yuan wasn't the only person who started paying more attention to the kinds of rumors surrounding the two of them after their confrontation with the young cultivator a couple centuries ago. And in fact, Luo Binghe has been spending many, many years trying to find out more about his mystery man. Though, too many potential deities and immortals fit his description for him to have ever conclusively figured much out.
This is how Binghe gets wind of a rumor that an eccentric occultist has somehow captured a god in his basement...
#svsss#bingqiu#scum villain's self saving system#bingyuan#scum villain#long post#whoever the roderick burgess proxy is here he's got a big storm coming#going the classic dreamling fanfic route and having shen yuan get rescued instead of having to escape by himself#shang qinghua has definitely made other people immortal on various whims and impulses#he bestows his gift recklessly on a betrayed young prince at one point and the divine emperor is just like 'enough!'#'if you're doing to do this I'm going to make you babysit the results! you descend and work for that prince now!' so he's got his hands ful#dreamling might be the situation but shen yuan isn't much of a dream of the endless type#and luo binghe is nothing like hob gadling lol#'I want to live because I love life!' nope it's mostly about spite#the hardest part of this AU is imagining a universe where shen yuan would ignore luo binghe for long enough to let actual centuries pass
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Lan Wangji might be an unstoppable force, but Xie Lian has 800+ years of practice of being an immovable object.
(poll results here for context)
#poorly drawn mdzs#mdzs#wei wuxian#lan wangji#bonus comic#The most resounding conclusion the community came to agree on is thar Xie Lian is bad at cooking on purpose#and is stubborn to the point of refusing to let go of this feature (not a bug) of himself.#though if you practice being bad at something on purpose you do just…get bad.#Poor lan wangji probably had to watch him do horrendous food crimes in the kitchen.#crushing eggs in his fists and throwing it into the bowl or pan (shell and all).#Burning water. Throwing in ingredients based on the roll of a dice. Putting in leaves and cool rocks he found.#He is living his best life mind you. And I think as long as he is happy then let him make his potions.#This is *his* version of art therapy. It just shouldnt be fed to anyone.#lwj would probably try to make it more theraputic after realizing that the bad cooking skills were on purpose. But even then XL is a rock.#he will not do anything he does not want to. Including processing feelings.#Don't idealize that btw. You will do yourself no favours by ignoring hard emotions. Love and peace everypony; Its a hard world out there.#Hua Cheng and wwx hung out during all of this and have since become hunting buddies.#Sometimes its birds sometimes it's each other. For sport.
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Can't any more.
#gonna riot.........stop making kenzaki homeless 2034#i'm BEGGING#kamen rider blade#kenzaki kazuma#aikawa hajime#kamen rider#creeping in through the door: i'm BACK#this took so many drafts aldfkjalkwej i didnt know how to express myself here hah#its sometimes fun to mess around in vertical scroll for comics....... not my preferred format though i'm finding#kenzaki would immediately run as far as possible but.... man!!! was he just living his life? for once?#had it been long enough that peace and happiness had become as mundane as it should be for each one of us?#how long does it take you to afford yourself the luxury of not thinking about what you could lose?#did he and hajime have time to build a home and fill it with junk and form a routine together? did it just disappear? gaggghghhghghhghghg#put him back! put him back!#oh just put me outta my misery already my address is------(jk jk)#kamen rider blade spoilers#kinda?????
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KEANU REEVES as TED "THEODORE" LOGAN Bill & Ted's Excellent Adventure (1989)
#Keanu Reeves#keanureevesedit#dailyflicks#filmedit#*#bill and ted#bill and ted's excellent adventure#Ted Logan#me 5'4": i will pick him up#excuse me what breed of puppy is this#A PRECIOUS#FRECKLES#the amount of cute aggression that is currently consuming me is like a 45 on the richter scale#when you've lived in one corner of tumblr for so long you don't know how to tag things#this movie gifs super super well wow#can i have one of these for my pocket#it would make my life a lot better#THAT SMILE WOULD MAKE FLOWERS GROW IN THE MIDDLE OF THE SAHARA#his hair 😭😭😭
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bound to want (part two) /// part one rest of pages under READ MORE after ID
[ID: 23 page digital comic of Vashwood from Trigun Maximum. The comic is in a limited palette of a dark blue, light pink, white, black, and a light beige color for Vash's skin and a mid-brown color for Wolfwood's. This comic is the second part to "Bound to Want" and is spoiler-free. The first part is linked here.
It begins with a panel close up of Vash's expressions. The sky colored in dark blue can be seen behind him. He has a neutral expression, but he holds a slight frown and the reflection of his glasses covers one side of his eyes. Wolfwood says, "Hey. What's with the distance?" In the second panel, the shot widens to show both of them, a clear physical distance separating them with Wolfwood walking ahead and Vash trailing a little behind. Vash responds, "What? I'm just walking a bit slower today..." Wolfwood looks at him with a an irritated expression, clicking his tongue. Wolfwood says, "I was going to wait for you to start... But yer just running away away."
Vash is seen looking away, unable to hold eye contact with Wolfwood as he continues, "You've been avoiding me since that night. Did ya think I wouldn't notice? It's about that dream, right? Tell me about it already if you're going to be moping like this." Vash looks slightly downwards, his brows furrowing and he starts to walk ahead of Wolfwood without looking at him and responds stiffly, "I really don't want to talk about it..." Wolfwood looks at him with a surprised expression, but doesn't probe.
A panel close up to Wolfwood's eyes as he watches Vash go on ahead before he follows suite with an irritated sigh. The panels are overlapped by Wolfwood's hand holding the bottle of the Bride with motion lines, indicating a transition in time.
A wide shot of Vash and Wolfwood in a room now. Vash is seated, his back turned away from the viewer, while Wolfwood's body faces the viewer with his eyes looking towards Vash. He rests the bottle of the Bride on the table with a "clack" and his other hand holds two shotglasses. The background is coated in a light pink.
A panel shows a close up of Wolfwood's face, his eyes looking downwards to Vash as he says, "Let's drink." Next to this panel is Vash looking up at Wolfwood, his brows furrowed and a slight frown. The bottom half of the page is a wider shot with Vash's body turned away from the viewer as he says, "I'm not going to talk about it." Wolfwood responds, "You don't have to." as he sits down.
A wide panel of Wolfwood holding the shotglass, pouring in the drink as he continues, "I'll talk." The next panel is a profile view of Wolfwood, his eyes looking down at the now filled shotglass as he continues to say, "You're..."
"... upset with me." Vash can be seen next to this speech bubble with narrowed eyes, looking towards Wolfwood. The panels are all coated in with a dark blue background. Wolfwood continues, "I can't be certain why since yer not telling me a thing -- but it's probably... my bad." The panels show Wolfwood about to bring the shotglass to his mouth but he turns way as he continued to speak, his eyes not on Vash. The bottom page shows him looking away completely with a guilty expression as he says, "I'm sorry.
If you can ever tell me why, I can try and adjust to make it more bearable. But if you're just trying to get rid of me--" The panels follow Wolfwood's certain expression as he says this, "I don't intend to leave you. I can't... and I won't." A panel shows Vash's wide-eyed expression, surprised upon hearing this, and then his eyes soften as Wolfwood again concludes with, "I'm sorry."
Vash's inner thoughts begins, a boxed speech at the center of the page and panels of his eyes, his brows furrowing again and a resigned, but frustrated expression. His thoughts starts, "Stop. I shouldn't be happy hearing that. And why are you apologizing? I should be the one to..! I can't let anything like that happen to you. You deserve to live a long steady and peaceful life. I want to be optimistic. I want to protect you, but I might end up doing the opposite." The text surrounds Wolfwood from Vash's perspective, the other man drinking out of his shotglass, his eyes downcasted.
"I shouldn't have you. And you won't leave." Behind these text is a panel of Wolfwood's eyes finally looking over to Vash. Vash's thoughts continues, "It's so unfair." When Wolfwood sees Vash, his eyes soften and he frowns. The last panel shows the lower half of Vash's face, but tears begins to flow down his cheek. Wolfwood's hand is already reaching to wipe at them as he starts to say, "You know..."
A wider shot of Vash and Wolfwood, Vash slightly leaning forward with his mouth tightly shut, and tears steadily continuing to flow out of his closed eyes. Wolfwood continues to wipe at them with his hand as he continues, "This isn't a dream anymore. I don't know what you saw for you to be this shaken up, but whatever happened, you'll overcome it, right? If not you, I'm here too. You'll be okay, Spikey. So..." Wolfwood's expression grows more tender, "Have a little faith in me... and come back already." The dark blue starts to fade.
The wide panel has the dark blue background faded and replaced is the light pink. It shows Vash in full up to his shoulders, his eyes are still tears littered, but there's light in them as he says, "Wolfwood..." making eye contact with the other. The next panel shows Wolfwood's tender expression, his eyes and brows fully soften and he has a small smile on his lips, finally seeing the other return a level of sincerity with him.
The next panel shows the bottom half of Wolfwood's face and his hand is offered towards Vash for a dance as he says, "C'mon. We don't have to talk, but this is okay, right?" The background is now white and a ribbon flowing across the page separates this panel from the next sequence. Vash's inner thoughts continus, "I've spent too long avoiding this. It's scary to want after I've taken so much from others." A sequence close up of their hands is shown, with Wolfwood's outstretched hand on the right and Vash's reaching hand on the left. Vash gently places his hand in Wolfwood and at the bottom, Wolfwood wraps his fingers across Vash's.
Throughout the page, a dark blue ribbon starts to flow around the both of them with confetti raining alongside the effect. Vash and Wolfwood are hand and hand, dancing together with Wolfwood as the lead. The viewer can see a peak of Vash's expression, full of fondness but also a hint of sorrow as he looks down at Wolfwood. His inner thoughts continue, "I don't deserve this. I don't deserve you. But why is that even though I have these burdens, I still want to love you. I still want you to be by my side."
With a close up of their mouths, Vash's thoughts continue, the text covering his mouth, "Wolfwood, I--" Wolfwood's speech bubble covers Vash's text as he completes his sentence, "want you." Vash's eyes widen for one panel and in the next, his eyes spark, a blush appearing on his cheek and the confetti flows and spark. Tears ease up on his eyes again.
"Want me too already, Spikey." Wolfwood has leaned in enough to rest his head against Vash, a hand of his on Vash's neck, holding his nape and another hand pressed gently against his back. A ribbon separates this panel from the next, a mix of confetti flows across the page, as Vash envelopes Wolfwood in a hug too, holding him and his hand gripping tightly onto his back.
This page is just the ribbon flowly throughout the page on the white background, one white ribbon and the other a dark blue. Near the bottom, the ribbon envelopes each other in a loop. A conversation of Vash and Wolfwood is held over these ribbons, Vash starting to say, "What if I hurt you? What if you..?" Wolfwood responds, "You? How could you hurt me?" Vash, "You know what I mean... You see it everyday..." Wolfwood responds, "If you think I'm going to kick the bucket so easily, I suggest you look at me more closely from now on, idiot. I'm not that easy to get rid of."
The next page has the ribbon criss cross over the top of the page. Vash and Wolfwood can be seen in their dancing position again, Wolfwood now resting a hand on Vash's shoulder, as Vash takes the lead. Vash continues, "Well, I know that... I tried." Wolfwood responds, "But you won't anymore... since you want me... around, yeah?" Wolfwood's head cocks to the side, smiling with assurance, cheeks flushed. Vash looks at him with a wide smile and fond, loving eyes. The confetti flows across the bottom of this page and as it eases into the next page, it starts to disappear.
Vash responds, ".. Yeah... I do..." as he pulls Wolfwood into a hug again. Wolfwood says, "Not going to run away anymore, are you?" Vash says, "No... I trust you." A panel shows Wolfwood's turning away slightly with a shy expression, muttering "Geez..."
In a more simplified style, Wolfwood is seen gripping Vash's cheeks now with his hand, "Though... You do remember you avoided me for two weeks straight, right? How are you going to make that up to me?" Wolfwood asks. Vash responds with eyes closed and a pucker of his lips. A vein of irritation appears on Wolfwood's face. Wolfwood starts to squeeze at Vash's cheek with both hands, shouting, "Now that you've recovered, you're trying to be funny, huh?!" Vash says through the squished cheeks, "I'm just happy..."
The next page opens with a closed up panel of Vash's widen eye as Wolfwood's hand moves from squishing his cheeks to gently holding them and Wolfwood leans in. The inner thoughts starts again, "There's a chance I'm not making the right choice... My dreams, my fears of losing you, it will never go away. But you said you won't let it happen... And I want to hang onto your words closely this time. After all, if it's anyone who can make me believe, it's you." The white ribbon from previous pages flows across the page and it visibly ends at the bottom of the page, enclosing the two of them as they share a gentle kiss with Vash holding Wolfwood's face, a tear in his eye.
The next pages starts with Wolfwood saying, "You cryin' again?" Vash responds, "I'm just grateful..." Wolfwood responds, "But you've always had me." Vash responds, "Being like this is different from staring at you from behind all the time though..." The two can be seen together again, Wolfwood pressing his elbows against the table with Vash leaning over him. Wolfwood is easing the tears out of Vash's eye again, just like earlier. A close panel of Vash's fond expression is seen as he says, "Thank you, Wolfwood." Wolfwood looks up at him with a small smile, gentle eyes. Confetti starts to flow lightly across the page as text starts to appear against the white background, "I'm the one who's grateful...
That you'd embrace someone like me, when I'm not fit to hold you in the first place... But I know better than to hesitate. The moment I acknowledged it, I knew I'd spend the rest of my life loving you. So, have as much of me as you want, Vash."
The final page shows the confetti gently falling down the page and at the bottom shows Vash and Wolfwood pressing their foreheads together, Wolfwood's hands cupping the side of Vash's face gently, and both of them smiling brightly with each other. ID END]
#vashwood#trigun#trigun maximum#vash the stampede#nicholas d wolfwood#its done.... after 2 months.... collapses on the ground#theres a lot of things i would prob change about this but. its so sappy that it makes me a little happy where it ended up#they deserve a little sap too!!! and in the end this is the closest they could get to a first confession#through want! want in each other's life and company since they both have this strained relationship with keeping people permanent in their#lives... and the people or things that are tied to them in the long term tend to be something that harms them.#and as the saying goes -- good things never last! and im sure they prob gave up trying to find a good thing for a long time#vash managed to be found after the moon accident and got his good thing for a bit but even he prob knew itd come to an end eventually#ironically it was wolfwood that ended it. but he really just planted smth new for vash... and now they have some security#or at least vash does. or at least just for this one moment#a moment of bliss and feeling like they are deserving of love is so Fluctuating for vashwood#and ultimately i think wolfwood could only push onwards to initiate because he sensed there was smth vash wanted. and its just#naturally in wolfwood to give to those that he love#but anyway anyway.... i like to think in a sweet universe -- they had the chance to confess like this and got a little bit of time to#enjoy and share their company in this manner. to be a little less restrained and love each other freely#ruporas art
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If you die,
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I die.
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But if I die,
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eat properly,
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get enough sleep.
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Meet new people.
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Live a happy life.
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And when you think of me occasionally,
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Remember that I will love you,
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for eternity.
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Via~ fluffy_floppy_friday (on Tiktok)
#jjk#gojo satoru#satosugu#geto suguru#jujutsu kaisen#sugusato#gego#this took me so long bc I was pasting the pic with tears in my eyes#MY ICLOUD#anyway yea I’ve just been feeling angsty about them#when am I not#I read this poem and I thought about how Suguru would have wanted satoru to live a happy life#but satoru denied it#the only person that could see him was dead#he really was satoru Gojo because he was the strongest when he died#he lowkey cursed him when he said that#anyway 😂😂😂😂😂😅😅😅😅🥹🥹🥹🥹😭😭😭😭😭😭😭😭#moving on
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I write fragile on a dozen boxes salvaged from recycling I forgot to take out before I knew I was moving and my hand shakes even more each time. The lines bleed off the box corners and into me. I'm fragile, you see.
#poem#poetry#spilled ink#spilled thoughts#long story short i have made choices in my life such that my only option when i hit this present juncture#was to move home and i am not handling the lack of choice well#in my first year living here especially i bought beautiful fragile things because i love beautiful fragile things and because i thought#i was on the path that my next move would be my last one. i was going to buy a home and that would be it and i'd only need to pack up#my whole life once more and so i could justify the vintage vases and such. but the past couple of years have been brutal on me#and i've made choices that i stand by and choices that i don't and now i'm moving home and it's less than ideal but i'll make it work#perhaps this is short story long#anyway. before i first moved in my roommate texted me from home depot because she and her boyfriend were at home depot#and i was at work at the time. and she wanted to know what color i wanted my room because they were gonna paint my room that day#and i didn't have time to make a decision and she's an artist with a great eye so i sent her my pinterest decor board and said maybe a gree#like this kind of green? and she got this gorgeous green reminiscent of a paris green that looks amazing with all my art on the walls#but i just had to take the art down. i'm in the middle of the task actually. and now it's just this big green expanse#and i'm not feeling so good about leaving this place#but the way i felt so safe and so loved when i got that text and when i got here and saw that the room was painted bc they wanted me to sta#the past few years have been not so good in a lot of ways like i said but this place was an island of peace for me when things were rough#anyway. fragile. thanks for listening
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"Deep inside, Wilson believes that if he cares enough, he'll never have to die."
What the fuck were the House writers on
#how am i supposed to live laugh love in these conditions#this quote is attempted murder#i cant live like this#This also puts the scene were Wilson tells House he wishes he was more of an asshole into perspective#“i wish i had been more a selfish jerk” “youd still have cancer” “atleast id feel like i deserved it”#because wilson spent his whole life helping people because some part of him genuinely believed that he would live a very long good life#as long as he was doing good and helping people#but in the end none of it mattered and in his mind he wasted his entire life being overly good when he couldve just lived how he wanted#because in the end it didnt make any difference#brb sobbing#thats why when people act like wilson is the devil for saying that to house i lose 5 years of my life#house md#house#greg house#james wilson#gregory house#hilson#hate crimes md#hatecrimes md#wilson#housemd
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i cannot ever get over gi-hun actually. the fact that he chooses to believe in the good of humanity even after witnessing what he has, and that he joins the games AGAIN with (mathematically) even LESS chances of survival JUST because he wants to save people, people who DON'T CARE, people who are SELFISH and who continuously betray and hurt him just fucking KILLS ME. a very big critique from many people (and i've noticed, especially men) about the second season and gi-hun's character is that he is stupid. they find him to be stupid that he has this weak spot for an uncaring crowd, that he comes back to the games to save people who wouldn't think of him twice, instead of going to his daughter. they think that him caring and despising a system this deeply is a sign of weakness and stupidity.
but if anything, i find it admirable. maybe i can't bring myself to hate him because i think i'd do the same thing. i watch him on-screen and think, "yeah, i would do that too", every single mistake, every single thing, i get him. and he may look stupid to some but i think if anything, he's just too caught up in an ideal world in which people care, but i find it admirable that this is his personality even after witnessing the previous games. he still has hope, they haven't wiped it away from him. comparing him to in-ho is like night and day, because in-ho was broken by the games and came back to perpetuate that same hurtful system, while gi-hun was broken by the games and came back to break the people that created the system, and the system itself.
he speaks to me, as an individual who clings to hope until his very last breath, who can never seem to learn from his mistakes because he is so stubborn, he wants to prove that humanity could, and should, have hope and that it's worth to fight for it, not to just leave for a different continent and forget about it. that's what draws me to him, this endless fight in him, i can't find him stupid because he's so desperate to change things. and he never gives up even after his friends die before him.
idk i just am really unwell about gi-hun. i think people treat him too harshly. i'm unsure how well this is worded, but what i really want to say is that i don't think he should be perfect and immediately learn from every single mistake he has ever made. the fact that he is this broken given his past, even before the games he's set up as this really caring and traumatized individual, and that they double down on his same characteristics that make him so incredibly real... he's just really special to me. i really admire the way he is written and i think he's a really good representation of people who fight for a change even when it all seems lost. he's just that kind of guy that doesn't, couldn't, will never give up. and i really love that.
#he's so fucking stubborn and i get why people see him as an idiot; because they're people that think things don't change#that people will always stay the same and life will never get any better; people who don't have fight in them; people without hope#but that's exactly why i like gi-hun; he's the opposite of them; he wants to change things and for things to change even if it kills him#and to his last fucking breath he will want things to change; to his last breath he will rebel against the system#maybe he shouldn't have come back to the games; maybe he should've gone to america to live a life of comfort; maybe he should have stopped#fighting a long time ago#but he didn't. because he's not that type of person. he's the type of person that keeps fucking fighting. until his very last breath.#i think he's a really beautiful character. that's the only way i can describe him atp: beautiful. he's got a kind soul. he has hope.#i understand why some people don't like him or disagree with his morals; i really do. i do sometimes think there's no hope and that the -#system and that people will never change. but there need to be people like gi-hun for things to change.#you can't just forget about the games and go to america to live a life of comfort; ignoring the fact that things are bad for fake comfort.#sometimes you have to take matters into your own hands and go out and rejoin those damn games. even if it kills you.#there needs to be people like gi-hun in this world. there just needs to be.#we would never get anywhere without people like gi-hun.#seong gi hun#gi hun#player 456#squid game#character analysis#my rambles
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Maybe it's a 'study finds water is wet' type of thought, but
considering it's an action movie whose overall plot is "immortal warriors Fuck Shit Up™️", I think it's significant that in The Old Guard the thing that makes Copley pull red strings through his Murder Conspiracy Board and say "[Merrick] doesn't care what [Andy]'s done with [her immortality]" is the people they save, not the ones they kill
Most of the Conspiracy Board is him circling random newspaper headlines and faces on old photographs to (more or less realistically) follow the immortals' treck through the world and big historical events. Which is, in-canon, not much different than putting portraits from different centuries next to a picture of Keanu Reeves and saying "they look the same, clearly Reeves is an immortal!"
But then there are the connections. A little girl holding Joe's hand in WW1 becoming the youngest (and first) woman to be awarded a Nobel Prize for Medicine (suck it, Kozak). Or the grandchild of a family that Andy saved from [something] helping people escape from the Khmer Rouge genocide in Cambodia.
They are warriors. They have fought and been in the midst of countless wars, major or minor, throughout history. They must have killed as many people as they saved... and yet.
It's not them taking out a random warlord or dictator or rabidly hateful politician that has tangible repercussions in history. It's the children and families they get out of war zones, save from accidents, protect from natural disasters. People to whom they give a second chance at life, and grow to change the world (or even just their own world), like a mysterious stranger once changed theirs just by holding out a hand or patching a wound.
I don't know I just think it's particularly neat
#my ponderings#the old guard#I know we all love to play the 'if you could go back in time and kill One Person who would it be' game#but I think a movie that makes it EXTREMELY SATISFYING to see the Bad Guys die -#- having 'actually the best and greatest changes happen when people help each other' as its underlying message...#it means something#I also think it connects to Andy feeling like nothing she does changes anything at the start of the movie#for 80% of her life you could Solve A Problem by Taking Out The Guy Causing The Problem#especially in battle! you kill the general and you win. if you win the Problem Is Solved#but then everything becomes More Complex. the Problems™️ are globalized and/or systemic.#and Winning a Battle means just killing people. it doesn't Stop The Problem (nor really end a war)#so it feels useless#and even when they save people... they can’t stay in people's lives for long because immortality#which means they can never know what happens to the people they save#they don't (and can't) have the full picture
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