#I also post the video to a discord server
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treasurechestsubs · 23 hours ago
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Panguan Audio Drama S1 Ep 12 English Subbed
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Hello everyone~! ^v^
Panguan Audio Drama S1 Ep 12 is now available!
This episode can be accessed via our discord server. To request an invite to the server, please fill up this >> request form<<
Please note: In case you try to open above link or any links from us on your phone and get an error message, please just try opening the link in your phone’s internet browser, go to the address bar and remove the “href.li” part and proceed to open the link.
Please also note:When you put down your responses in the above-linked form, please just put down a link to your social media profile or mention something like abc (twitter). If you only write abc, it does not give us any information about which social media website you are referring to, and so, I won’t be able to process such requests. Also, if you just write some random answer (like OK) for this question, your request will definitely not be considered and no invite will be sent to you.
Many a times, it happens that our email to you having the invite link goes to your spam folder in your mailbox. So please do check once check there once and if you still haven’t received an invite, contact us on tumblr. Please note, due to my hectic workload, I might not be able to answer all questions regarding “when will I get an invite?” Since I manually check your responses to the form and send out the invites, it does take time as well.
Also, please do double-check the email address you put down because one reason for you not receiving any invite could also be that you put down a wrong email address and so the mail bounced back. If this has happened, simply reply to the email you had received in your spam. I’ll send out a new invite link.
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Our ongoing projects: >> Link <<
Our revamped Carrd: >> Link <<
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Notes:
1) Please use >> VLC Player << to play the file. It is available for a large range of operating systems as well as devices.
For advanced users, I’d recommend >> K-lite codec pack + MPC-HC player << Standard version or above. The player is included from the standard version onwards.
2) Please avoid sharing these files on YouTube and other video streaming platforms. If you wish to share our subbed files, please just reblog or link this tumblr post.
3) Copper Coins, Global Examination, Panguan, Qianqiu, Mou Mou, Mo Dao Zu Shi, Kaleidoscope of Death and Tian Ya Ke Audio Dramas are paid dramas. So please consider purchasing these audio drama if possible in order to support the original content creators. Links to the original CN audio only ADs have been linked in the >> projects << page for ease of navigation.
Happy watching~! :D
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maechery · 5 months ago
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vent a little????
Okay, so to put it simple. I'm working on a project, and I decided to do a little collab with a person. I then sent a video of the part that I'm working on.
Here's the thing...
THE VIDEO IS PITCH BLACK AND ONLY HAS THE AUDIO
and I had no idea. The person replied to me politely and didn't say anything. They probably doesn't know what I tried to do...
It took me hours to realize it, and then I fixed it somehow.
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pjberribear · 8 months ago
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Julie's re-redesign!
Here's the sketch to the old version to now.
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I had to redraw this lovely little lady because I didn't gave her enough stuff to work as a "design change" in the original. Since the update confirmed that her legs are actually the color of green and blue, I wanted to change it because I didn't do accuracy with PartyCoffin's characters correctly. Plus, her design by itself looks a bit boring so I add things into her hair. Of course, she likes decorating her hair a lot and I thought might as well try to redesign her hair too. I hope you like this small egg here, the sketch of Barnaby is almost done. Give me a few days or so to finish him.
Edit: Barnaby is sitting in my files, I can't get back to him cause of the other AU I'm creating.
Goodbye everyone and happy Easter! I didn't like this holiday long ago but now I have something to like about it.
Here's this thing coming back to haunt you!
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milkman-zahhak · 2 months ago
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I wanna share more erm.. belly stuff about my favorite characters and media on here but I'm already REALLY pushing it with this blog being named after e/q/u/i\u\s since I'm, like, one of maybe 5 of his total fans, and make it very obvious on all my main accounts.
If anyone finds the art or fics it's like. There's maybe a handful of people that even care about that character or fandom enough to make something for it and it doesn't take a lot of searching to see who they are and narrow it down lol.
I'll try to hint at what some of them are in the tags if anyone is curious, and wants to request anything with the characters from those medias so I have an excuse to post about em lol.
#I'm using my kink blog as an actual blog now huh. Oops#Lmao. anyways...#My biggest autistic interest is from 1967 and was even left out of a timeline in an official "history of S/tudio G/hibli” book-#-and most media about SG in general-#-despite it being literally the entire reason S/tudio G/hibli exists#Even the mfs who own the rights to it don't give enough of a fuck to even mention it anymore-#This anime also inspired countless other media to an insane degree like DM me if you're curious because I couldn't-#-possibly list everything. I'm talking entire TROPES. Iconic tropes and concepts in film as a whole.#ALSO: copyright issues with a spin off of this anime directly resulted in the creation of Inspector Gadget.#My other interest is a game made in 2003#^^it holds a Guinness World Record for “most critically-divisive video game”#Yet the fanbase is so empty that I have literally talked with the creators on discord.#Considering the record it holds that might be less surprising.. but still...#This next game is from 2007. Despite its source company using it to debut an entire public animation software-#-and animations made using said software ushered in an entire subgenre of entertainment on youtube in the early 2000s-#-the creators have been all but abandoned the game. Leaving only the most annoying tryhards or bots to reside within the modern servers..#^^it seems to be making a comeback though in terms of popularity because of this tho#so maybe I made it too obvious haha#self post
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nomairuins · 8 days ago
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i think itis funny in the past when i would list my interests as if i post abt them i donot post abt the shit im into rly Mainly bc im not rly Into Into anything anymore i occasionally watch or read or play something but i dont do fandom stuff rly much.... just sometimes i get brainworms
#do i still list my interests somewhere i dont knowwww#i just stopped rly being into fandom a few years ago combination depression antipathy + bad experiences in fandom spaces#but idk. me listing my interests didnt rly accomplish anything for anyone bc it was just like anddd just so you know i was crazy abt this#video game for a rly long time it probably wont ever come up again but it might maybe one day. yk. ig its just sharing info Which is one#supposes the point of all of this but idk#its not that im cagey abt my interests except that one which i cant talk abt publically bc its a triple a game and im embarassed abt it. no#anything bad im just embarrassed . its not anything any of my oomfies have ever posted abt either so its just for me. and lamp . and when#the third game comes out i might post very very very vaguely abt it ......... possibly.#but ya its like. idk i think you guys have to find out abt my plague tale obsession on your own through lived experience. aka just me seein#like the word king and randomly collapsing to the floor and going KING HUGO 😭😭😭😭😭 oh god hugo guys oh god . please play plague tale#i wish i had finished that tw thing i started making but then i got too focused on the color palette and making it look nice and i stopped.#umm tw child death animal death The plague some gorey stuff theres some cult things in the second game ummm. yeah ..... its rly special to#me tho i love those games PLAY PLAGUE TALE!!! and if u need more indepth tws ill give them to you even if i have to replay both games to#refresh my memory... lamp wont play plaguetale with me (not their speed) so im all alone </3 but i miss it i might replay soon... i wish i#was in like discord servers so i could play it on call w ppl or something <- is in discord servers but is shy and Also i feel like playing#game on call is like a level like 2 friendship thing and i cant even do level 1 friendship things like i feel i need to at least be talking#regularly in a server b4 i like try to do Calls in the server esp for plague tale bc its like a 1p game so wed need a rapport to like have#shit to talk abt and etc ..... i could just infodump abt the game but again i feel doing that to like strangers/oomfies would b weird. ik i#come on here and talk abt whatever i want but its like you guys dont Have to read this and its not like a server where Yeah im not talking#to one person but im still like Oh well ive sent a message and its in the channel and everybody just has to look at it and whatever.#but on here i post i nobody cares and it just gets pushed down and its Fine bc its not like anybody has to feel obliged to respond#which is fine. you know.. i just hate being like a nuisance i hate . idk how to phrase. imposing myself on others ig.. which is dumb bc the#i turn around and whine abt how i have no friends and its like Maybe that is bc you donot talk to anyone bc yr scared they will be annoyed#with you and you dont leave the house and have no interests to bond with ppl and etc. but basically the difference is ive written all this#and you guys can just not read it or you can just read it and ignore it and its different. even tho i am like addressing you and i do have#like. weird parasocial thing with My followers or whatever where i talk directly to you YES YOU! reading this. IDKK im rambling so much i#dont know what im talking abt anymore. i proooooobably need to go to sleep im hungry tho but im not but i am. but i think my sleep is getti#off schedule again i had trouble sleeping yesterday too... ugh
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mayo-is-an-instrument · 5 months ago
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I made a boo oc!! I'll make more drawings to use them for when I start making "serious" YouTube videos :3
#mayodraws#dont really know what else to tag so#TIME FOR RAMBLING WOOHOO#im thinking of just getting rid of the name Mayo tbh#ive grown sick of it#honestly might just stick to my real name for everything atp#i use it for the entirety of discord now so 💀#i just feel like its not me if its not my actual name#its like its a separate identity of myself even if im the same person you know?#i like feeling that i am me even through a screen i am still me and not some offbrand representation of myself#so hey everyone my name is Hailey :3 feel free to call me that#soon enough ill change all my socials or the ones I actually use to be some form of 'Hailstorm' because it sounds cool imo#and its a nickname my sister gave me so it also means something special to me <3#should I have made a separate post for this? yes#is it too late? also yes#since im in a ramble session i may as well say more on my mind#im in a server for discord and i so badly have been trying to become friends with people there but holy shit even after like 2 months#i still cant gather courage to speak most of the time#hopefully ill open up more soon but man i need to just not be so shy 😭#are you having fun reading through the tags 💀💀#i would be surprised of anyone actually read all if them#if you did i hope you have a wonderful day 👍👍#also Merry Christmas!!!!!!!!!!!!!! its Christmas totally#back onto the youtuve thing most of my videos are just shit like “toad screaming” or editing zelda cutscenes but at some point i want to#make scripted videos for nintendo related stuff#i already finished a script for ttyd and i know its not the best script but for being my first its good enough and ill learn along the way#okay im done yapping Happy St Patrick's Day
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kissentz · 1 year ago
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wriothesley banner is such a fucking scam i can't... it was 60s PULL AND I SAW GOLD. you think it was wriothesley?
IT WAS QIQI. QIQI. QIQI!!!!!!!!!!
like, i have no problem with qiqi at all. BUT I WANTED FUCKING WRIOTHESLEY!!!!!!!!!!!!!
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ursamajori · 8 months ago
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i know tumblr’s alt text feature can be touchy sometimes, so here’s the id in plain text for anyone who needs it!
Image ID: A guide to writing alt text on images. At the top, it says "Writing Alt Text" in big white text. It then lists off five major steps to writing alt text. Identify who, expression, description, color, and interesting features. It then shows an image of a capybara, with a sample alt text that reads, "A capybara looking relaxed in a hot spa. Yellow yuzu fruits are floating in the water, and one is balanced on top of the capybara's head." with each block of text color-coordinated to show which of the five steps it corresponds to. At the bottom of the image is the word "Puzzle" stylized into a logo. End ID.
i’ve been writing image descriptions on tumblr for 5 years now, and this is one of the best guides i’ve seen to break down the process. some other tips are to specify when something is in caps lock. if you’re writing a description in the body of a post like i did above; don’t change the text color, use the default font, and don’t use italics, bolding, or underlining!
also, if someone adds an id to your non described post, please add it to the original post as alt text and/or in the caption—i know a lot of people don’t realize it’s most helpful from the original post itself
i hope people see this and start incorporating descriptions more, it’s so important to make this website accessible for everyone!
yknow i never noticed the sheer rareness of images having ids or alt text on this website until i started adding alt text to my art (and trying to remember to add it to any images i post in general, especially text screenshots) and that makes me kinda sad
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seven-thewanderer · 5 months ago
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oh ye here’s a cat fight
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idiot-swanwich · 6 months ago
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Why is it so hard to talk to people like your mutuals and shit ? Like I just wanna talk to one of my favorite people/my favorite mutual without dying from shame and thinking that I'm absolutely worthless and that they think I'm weird
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weirdmageddon · 9 months ago
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my friend came up with some jigsaw shit last night and im speechless
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alt text:
the smosh babies challenge
the challenge where you need to watch every episode of smosh babies within 24 hours
**you may**
- watch with friends who are also taking the smosh babies challenge. this may only be done over the phone or a voice call so you dont accidentally divert your attention from smosh babies during the challenge. while there is no limit on how many friends you can take the challenge with, managing your group and ensuring that nobody cheats makes the challenge significantly more difficult and is not recommended. the ideal group is 2-4 people
- take up to 3 breaks of any desired length
- eat while watching
-play with cards during breaks
- be creative during breaks (drawing, writing, singing, etc.)
**you may not**
- call anyone NOT doing the smosh babies challenge with you. the only voices you will hear during the challenge are the voices of those participating, and the voice cast of smosh babies. texting during breaks is still allowed.
- go on post-based social media until every episode has been completed. no tumblr. no twitter. nothing like that. this extends to public discord servers too. the only use case for social media is instant messaging apps to text people directly and stay in contact with the person youre executing the challenge with. if someone sends you a video, youre not allowed to watch it. you also cannot conspire to get your social media fix by asking people to send you screenshots. being in cahoots and trying to outsmart the system is considered cheating.
- be "desynced" with your friend taking the challenge. you must both be watching the same episodes at the same time. preferably using a screen sharing system or watch together app
- consume any sort of media during breaks or during the 24 hours the challenge is in session
- have other tabs or music open. no texting friends while smosh babies is in progress. you are allowed to text people during breaks. the only exception to the music rule is that you are permitted to listen to music during a 1 of your 3 breaks. it is highly recommended that you use your music break when you go to sleep. if you need to leave to go to the store or do something during a break and music is playing, that is ok. however, you are not to have any influence or control over said music. no loopholes
- draw or entertain yourself otherwise while smosh babies is on in the background. **you must pay attention to each and every episode of smosh babies. do not look for any sort of loopholes**
- skip the credits. drawing during the credits IS allowed, but ONLY if youre drawing the smosh babies. they must recognizably be smosh babies. no complicated abstractions or jumps in artistic logic to avoid drawing smosh babies. once the credits are over, you must" stop drawing. i personally recommend you use this time to draw as fast as you possibly can
- watch the episodes out of order
- watch the episodes at a faster speed
every episode must be watched to completion within the 24 hour timeframe
the challenge is officially over once every episode has been watched. your reward is a sinking feeling
and if you cheated, i hope you feel genuinely awful. the smosh babies challenge is a commitment. if you could only win by cheating, i need you to know that it was all worth nothing. im disappointed in you
for the worthy few
get smosh babying
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felassan · 6 months ago
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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ts-witchy-archive · 1 year ago
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Low Energy Devotional Activities and Ways to Connect with the Gods
Let's be honest, religion and consistent practice can be HARD, especially when you're chronically ill, disabled, mentally ill or neurodivergent. This is a list of lower energy practices you can do to connect with your Gods when you're having a rough day.
Pray. You don't have to say the prayer. You don't have to do the full cleansing and offering. Just think about the prayer. It could be as simple as "'Deity Name', thank you. I'm thinking of you and appreciate you."
Dedicate any self care you do to the Gods. You've got to take meds? awesome. it's now a devotional activity.
If you can, light a tea light candle. You can think about who you're dedicating it to as you're lighting it.
Tell them about your day. Have a simple conversation with them (again, this can be in your head if needed).
Offer some water! Water is a great offering if you don’t have the energy to cook, collect or buy something.
Incense is also a great offering because you can light it then forget about it and your house won’t burn down (if you follow regular safety measures). 
Resting. Your deities want you to be okay. Dedicating your rest to your deities is especially great if you feel guilty for allowing yourself time to heal.
Turn on a video of someone reading mythos! 
Put on a deity playlist. There are plenty of pre-made ones on Spotify. 
Veil or bind your hair! Whenever I’m low energy I’ll throw my hair in a ponytail and bind it that way. It doesn’t have to be extravagant. 
Make a Pinterest board for them!
Post on a digital altar! There are plenty of discord servers that have digital altars and temples. You could also make a devotional Tumblr blog. 
Change your phone lock/home screen to something that reminds you of your Deity.
I hope this is helpful to anyone who needs it! Take care of yourself first and foremost. If you don't think you can manage something on this list then thats perfectly fine too! you're not a bad person for not being able to do something spiritual or religious. Ultimately, these things are not a necessity. Don't stress :)
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letteredlettered · 7 days ago
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feedback and fic in fandom (3 f's of our own)
This conversation about feedback on fic says everything I’ve been wanting to say better than I could say it. But I’ll go ahead and try anyway.
Over the last five years or so there have been some great discussions around the rise of commodification of fanworks and decline of fandom community. This commodification looks a bit like enshittification of the internet: a cool site exists; its popularity makes someone realize they can get money from it; it has more and more ads; the site adds features to drive engagement, including The Algorithm; the things that made the site cool start to fall away. The site exists now as a vehicle purely to get clicks, and the people on it are on it solely to get clicks—to make money, to be successful, for some kind of social cachet.
AO3 doesn’t have advertisements. It’s not making money. But what is happening to fandom is proof of concept that enshittification changes the way we as humans engage. A cool website in 2004 was often a community space where you could meet people, have conversations, find cool things, and make cool things. A cool website in 2024 is either a content farm that will continually feed you enough content to hold your attention, or a social media site where your participation will come with stats to show you whether you are holding the attention of others.
AO3 wasn’t built to be a community space. It doesn’t have great functions for meeting people and having conversations. The idea was that, because fandom community spaces already existed, AO3 would serve the part of that community where you can find the cool things and store the cool things you made. It was meant to be a library in a city, not the whole city itself.
But it was also never meant to be a website in 2024, a content farm constantly generating content solely for your clicks and eyeballs and ad revenue, or a social media site where the content creators themselves vie for your clicks and eyeballs.
The most common talking point when people discuss the enshittification of fandom is the folks out there who are treating AO3 as that first kind of enshittified website: the content farm. This discussion is about how people treat fanfic as a product for consumption.
The post that kicked off the discussion on @sitp-recs’s blog was about someone who wasn’t getting very many kudos or comments on their fic, and was feeling pretty demoralized about it, then joined a discord server and found an entire channel dedicated to people loving their fic. But those on that server had never come to share that love with the author, which the author found really discouraging.
There are more and more stories like this. Someone on tiktok pulls a quote from a fic on AO3 and makes a 10-second video with them staring at a wall, the quote pasted at the bottom, music playing over it. It has 100,000 hearts, and 100 comments with people gushing over the fic, which has 80 kudos on AO3. Overall, people notice more and more hits on their fics, but fewer and fewer comments or even kudos. Fewer and fewer people seem to feel the need to interact with the author, instead treating the fic like a product to be used and discarded—which the enshittified internet (a stunning feature of late-stage capitalism!) encourages. The fandom community is dying, these stories conclude.
I agree. 100%. Both of the stories above have happened to me—viral tiktoks about my fic, secret discord channels to follow and discuss my fic—and let me tell you, it fucking sucks.
But from these observations about fandom enshittification, the discussion continues in a very odd direction. The solution to the death of fandom community is our favorite enshittification buzzword: engagement. We should engage the authors. They’re producing these products for free. We consume them at no cost. We must demonstrate our gratitude by paying them back.
It’s as though the capitalist consumption that the enshittified web encourages is so ingrained within us that we must think in terms of payment, in terms of exchange, transaction. Or as though, by forgoing payment, authors are some kind of martyrs defying capitalism, and the only way to honor their great sacrifice is comments and kudos.
Indeed, the discourse around this sometimes does veer away from capitalist rhetoric into something that smells almost religious in desperation. Authors are gods who bestow us mere mortals with the fruits of their labor benevolently, through love; the least we can do is worship them. Meanwhile the authors adopt the groveling sentiment of starving artists: I produce great art; I only humbly ask that you feed me in return.
These kinds of entreaties make my skin crawl for a number of reasons. I’m not a god. I’m not writing because I love you. I don’t expect your worship or even your praise.
I think the thing that disturbs me the most about it is that it suggests that authors (or, if the OP is feeling generous fan work creators) are the most important people in fandom. I’ve even seen posts stating that without creators, fandom wouldn’t exist—as though readers aren’t just as important. As though conversations where people discuss characterizations and plot points and randomly spin out interpretations and ideas and thoughts related to canon are meaningless. I’ve even seen people scramble to include folks having these discussions as “creators,” as though realizing that these people are necessary and integral to fandom communities but unable to drop the idea that the producers are the ones who are important. As though that person who just lurks can never count.
Is this what community is? When you join the queer community, are you expected to produce a product of your queerness? If not, must you actively participate and give back to the queer community in order to be considered a part of it? Or is it enough that you are queer, that you exist as a queer person and want to be around others who are queer, you want to be a part of something? What is community, anyway?
The problem with people raising the authors above everyone else in the community and demanding that tribute be paid is that they are decrying the “content farm” style of 2024 website out of one side of their mouth, but out of the other side are instead demanding that AO3 become a 2024-style social media website. Authors are influencers. “Engagement” and clicks are the things that really matter. They are in fact suggesting that the way to solve the commodification of fanfic is by “paying authors back” with stats.
Before anyone comes at me with the idea that comments aren’t just “stats,” I will clarify what I mean. There are literally hundreds of posts on tumblr alone claiming that any comment “helps” the author. Someone replies that they are shy to comment. Someone else replies that incoherent keyboard smashes, a single emoji, or the comment “kudos” are all that is required to satisfy the author, all that is required as tribute—all that is required as payment to keep this economy healthy.
I’m not condemning the comments that are keyboard smashes or emojis or a single kind word. I receive them. They make me happy. If anyone wants to leave such a comment on my fics, I’m really grateful for it. But this is not community-building. This is a transaction. In @yiiiiiiiikes25’s excellent response in the post linked at the beginning, they point out that “you have a cool hat” is something that is “perfectly nice” to hear from someone—and it is! We all want to be told we have a cool hat! But as they go on to say, what builds community is interactions that are deep and specific, interactions that are rich in quality, not in quantity. A kudos or a comment that says only ❤️are lovely things to receive, but they don’t build community.
My reaction, when I see people begging for kudos and comments as the only means by which to keep fandom community alive, is very close to @eleadore's. I want to say, “No. Readers do not need to comment or kudos. Believe not these hucksters who claim to know the appropriate method of fandom participation. Participate as you feel able, or not at all; nothing is required of you.”
I’ve been told before (several times) that I’m not qualified to participate in such discussions because I am an established author who has some fics with very high stats. It doesn’t matter that I have also been a new writer with almost no one reading my fics. It doesn’t matter that I still write in new fandoms where no one in that fandom knows me. It doesn’t matter that I, like any human being, still care about receiving recognition and attention and praise.
And maybe that’s correct. I personally don’t think that billionaires have a place in deciding the direction of the economy, and--if we're really going to consider fandom an economy--in fandom terms, if I’m not a billionaire, or even a millionaire, I’m definitely in the infamous “one percent.” So, just as no one wants to hear Elon Musk say “money isn’t everything,” maybe it’s not my place to say “kudos isn’t required, actually.”
That said, I’m not the only one who has a problem with the stats-based discourse around fandom community. However, the main counter-response to this discussion I see goes something like this: you shouldn’t be writing fic for validation. If you’re writing for attention, you’re doing it for the wrong reason. Authors should write fic because they love it without any expectation of return.
This is, in my opinion, missing the point of what is meant by fandom community.
I wrote fanfic before I knew that fanfic, as a concept, existed. I read books; I wanted them to be different; I wrote little stories for myself with new endings, with self-inserts, with cross-overs, with alternate universes. I did it for myself in the 90s. It never occurred to me that anyone else would do this, much less that people would share.
As @faiell points out—creating and sharing are two different things. I created fics for myself, but I decided to share them in the early 2000s because other people might like them, too. And of course, I wanted to hear whether other people liked them. How could I not? I might decorate my home just for me and not for anyone else’s preferences, but when people come over and say my house is nice, how can I not enjoy that? And if a lot of people think my house is nice, which encourages me to post pictures of it online, isn’t it understandable I might do so with the hope that more people will say my house is nice? And, honestly, if no one is appreciating my pictures, I probably won’t continue to go through the trouble of taking them and posting them. I’ll just enjoy my house that I decorated without sharing, the end.
When I found out there were whole fannish communities where people discussed canon and tossed ideas around about it, made theories and prompts and insights into the characters, fics they had written and recs for other fics and analyses of fics and art based on fics and fics based on art—I wanted to be a part of that, too. Now, sometimes, I write fic not out of an internal need to do so but out of a desire to participate in that community.
The idea that we write fic only for the love of it, then post it only because we possess it, is a process entirely centered on the self. It’s fandom in a vacuum. The idea that we share this thing, that we feel pleasure if someone likes it but feel nothing at all if no one says anything about it, that it’s completely okay to be ignored and unseen—that’s not what a community is either. That’s some weird sort of self-aggrandizement through self-effacement—because yes, there is often a weird kind of virtue-signaling in this kind of discourse.
I say this as someone who has virtue-signaled in that way: “some people write for stats, but I write for myself.” It’s bullshit. Sure, I write for myself, but why post it on the internet? Honestly, said virtue has a whiff of the capitalist machine, which would like you to produce for the sake of production, work for the sake of work. The noblest among us expect no recompense for that which they give!
The reason that I’m bringing this back around to capitalism is that capitalism actively works to dismantle community. The reason that folks are out here pleading for “engagement” in order to “pay back” authors for the products they give us “for free” is because people no longer even have the language to discuss how to participate in meaningful community. And frankly, how to build back fandom community, in the face of enshittification, is getting harder and harder to see.
But I do think that if we value fanfic and the fanfic community, it’s really, really not constructive to judge whether someone’s reasons for writing fanfic are valid. It’s also weird to me that it would be considered wrong that someone’s reason for sharing fanfic is because they would like to receive some recognition for it, when in fact that seems to be the most natural reason in the world for sharing something so private and vulnerable with the world.
Let’s go back to that idea of how hurtful it is to find out your fanfic is trending on tiktok without anyone from tiktok saying anything to you about your fic, or how it can be painful to find out there’s a secret discord channel dedicated to your fic. The people who respond to that with, “Ah, but you shouldn’t be writing to get attention!” are missing the point. The fic did get attention. It got lots. Attention obviously wasn't why the writer was writing--they were writing to participate, and they didn't get to. At all.
However, if your conclusion is that the author was upset because these particular stats were not accruing under this author’s profile, thereby preventing them from achieving the vaunted status of BNF and influencer—I don’t know, maybe you’re right. But I don’t think that’s why I, personally, have been hurt by these things, and I doubt it’s what hurt the people in these posts either. They’re hurt because they want to participate, and they have been systematically excluded by the very people they thought were part of the community they thought they could participate in.
Sure, if those folks from tiktok and the discord server all came and showered the author with kudos and comments that said “kudos,” the author might have felt satisfied enough with the quantity of this recognition that they would continue writing. But in the end, this still does nothing to address the problem of fandom community, in which the deep, meaningful recognition, interactions, and relationships in fandom are getting harder and harder to have and to build, as a result of how people now expect to engage in online spaces.
So, how to address the problem of fandom community? You probably read this long, long post hoping that I had an answer, and for that I must apologize. I don’t have solutions. My intent was to be descriptive, rather than prescriptive. I wished to outline the problems that I’m seeing in what was hopefully a slightly new or at least thought-provoking way, rather than offer solutions.
But, now that I’m talking about being prescriptive, maybe I can offer one suggestion, which is—maybe the solution to this isn’t about prescribing behavior. I do understand the irony in writing a prescription saying we shouldn’t prescribe people, but I’m going to write it anyway:
Maybe we shouldn’t be telling anyone the appropriate reasons for writing fanfic or for sharing it. Maybe we shouldn’t be telling readers they need to kudos or need to comment. If we’re going to go pointing fingers, we should be pointing at the institutions of capitalism that have made the internet what it is today—but I don’t think that’s going to solve the problem either.
But I do think that describing this problem, understanding what it actually is, not blaming readers for it and not blaming authors for it—I do think that helps. The discussion I linked at the beginning of this post is what I think of as the fandom I miss, the fandom that's now harder and harder to access, the fandom that is dying. That fandom was a social space where people had opinions and disagreed and went back and forth and gazed at their navels and then talked about Buffy the Vampire Slayer.
In the words of @yiiiiiiiikes25, it was a fuckin’ discussion about hats. And we’re hungry for it.
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spaghettioverdose · 7 months ago
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I've never really talked on here about how I figured out my gender, and since this whole egg discourse is going on, I feel like I should.
I'm not one of the trans women who figured out their genders at age 4 and became fully confident of it. Up until around 16 I didn't even begin to consider that I may not be a cis guy and it took me up until almost 19 to fully realise I was a trans woman. Before this, at 18, after feeling particularly shitty for weeks (from what I later learned was definitely dysphoria), I attempted suicide.
I only really started to understand myself once I started hanging out with other trans people on discord servers. My perception of transness was the more mainstream-accepted version (at that time) of "I always confidently knew I was a woman basically from birth and I exhibited x, y and z feminine behaviours at all times etc." which I didn't fit in with, so I always thought "well I can't be a trans woman because that's not me". Being around other trans people, and especially having other trans women point out behaviours I had, and tell me "that's also how I thought before I realised I was trans" helped me immensely.
I didn't get any of the rigid online definitions and examples, nor did I get the perfectly sanitised videos from the handful of trans people who made it on youtube. None of that felt like me at the time. I didn't have any point of reference. I only really understood myself once I related to someone who used to be in the same position. If some trans girl didn't call me an egg, I might still be a completely miserable "cis" guy to this day still, or even dead.
I understand that others have had worse experiences when it comes to this, but we must recognise that the problem in these situations is outing or harassment. The porblem is abuse, and as with all things interpersonal, you can always turn it into abuse. As with all things interpersonal, you have to have some amount of tact and caution.
I don't think we should harass anyone into getting their egg cracked (and this happens vastly less often than people here seem to think but it does happen), but also we shouldn't be constantly agnostic about if someone is trans or not, because in the end not everyone is capable of coming to that conclusion by themselves, and by the time you've "let them figure it out" they might've spent several more years being miserable and not knowing why or they might be dead.
It is also very important to point out that this discourse is only really happening because there is a particular bias against trans women. This isn't a discussion of how to approach the subject, or a handful of people talking about their experiences with it, it's a discourse where one side is trying to problematize another aspect of the transfem community. Notice that people are arguing this when it comes to transfems and not cis gay people or even transmascs. Notice that this website always cycles back to attacking some aspect of the transfem community every couple of weeks.
Do you really think these arguments are being made in good faith? Do you really think it's worth adding to the sea of transmisogyny that is this website and most of the world?
As always, this post is meant for people who are genuinely well-meaning. The dipshits who keep jumping on any excuse they can to harass trans women can go fuck themselves.
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likeumeanit9497 · 6 months ago
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the re-do, pt. 2 | m.s. |
matt sturniolo x fem!reader
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summary: one more time won't hurt anyone...right?
warnings: SMUT!!!; established friendship; unprotected p in v; fingering; dirty talk; choking; hair pulling; slapping; sneaking around; 18+
notes: here it isssss. in honour of almost hitting 1000 followers (WHAT?!?!?!), i wanted to release a part 2 to my most loved fic!! im currently posting this less than 24 hours before i leave for my trip to europe (yay!!), but unfortunately it'll be the last one i'll be posting for a while. saying that, i'll be back home august 1st and knowing me ill want to get right back into writing, so pls feel free to continue to drop requests over the next few weeks (as long as ur okay with waiting for a while!!!). thanks so much for all the love ya'll, ur the ones who make this whole thing so much fun!!
─ ⊹ ⊱ ☆ ⊰ ⊹ ─
Walking up to the triplets’ front door, I didn’t knock before turning the knob and entering the warm, familiar home. Nick, Matt, and Chris were finally home in Boston for a few weeks, and I was so excited to see them for the first time in months. They had just landed this afternoon, and although I told them I could give them some time to settle in, I couldn’t stop myself from driving over to theirs as soon as Nick sent me a photo of Trevor; proof that they were home and settled in enough.
“There she is!” Mary-Lou’s cheerful voice greeted me once I walked up the steps and into the kitchen. I didn’t have a chance to say hello before her arms were wrapped tightly around my frame; embracing me in a comforting hug. “How are you sweetheart?” She asked once she released me from her grip. I smiled. “I’m good! I’ve missed you all though.” I replied as she rubbed her hands up and down my arms affectionately. “I’ve missed you too! You hungry? I’m just finishing up some Shepard’s pie.” She walked back over to the oven, opening it slightly to check on its contents. “You know I could never turn down your Shepard’s pie.” I laughed.
“Where are the guys?” I asked, peering at the closed kitchen door. “Oh, they’re in the living room. I had to lock them out of here, they were driving me nuts!” She chuckled, pulling the casserole out of the oven. “You go ahead.” She urged, gesturing to the closed door. Sending her a warm smile, I opened the door and my eyes immediately fell on my three best friends sitting together on the couch in the living room.
“Y/n!” Shouted Nick, throwing his hands up in the air from his place on the couch. Matt and Chris both simultaneously peeled their eyes away from the screen and looked in my direction; their faces lighting up in smiles immediately before they all stood up to greet me. I hurried over to them and went in to hug Nick first, Chris next, then finally Matt.
I hadn’t seen Matt since the last time I visited them in Los Angeles, which also happened to be the time when him and I had fucked after filming their rated r Youtube video. Just like the time we had lost our virginities to each other, we hadn’t let the sex interfere with our friendship at all, and things hadn’t really changed in any way. Obviously, thanks to Matt’s failure at muting the Discord server, Chris and Nick were much too aware of exactly what had happened that night. But besides the painfully awkward morning after when I walked out of Matt’s room to find them eating breakfast — both avoiding eye contact with me entirely — things were fine with them as well. Once we spoke to Nick and Chris about it, we had convinced them both — as well as ourselves — that what had happened that night was simply a fleeting moment of nostalgia brought on by talking about our first time together.
But I would be lying if I said that as soon as I felt Matt’s hands on me I didn’t feel a shiver down my spine; or that when he whispered a breathy “I miss you” in my ear, I didn’t want to tear all of his clothes off right then and there. The sex we had that night, although spontaneous and probably wrong, was the best sex I had ever had. Once I left Los Angeles and made it back to Boston, I had fucked a handful of other guys — just trying to come even slightly close to feeling the way I had that night — only to be left feeling more and more disappointed. Matt and I knew each other far too well, and in some way it was like our bodies were tied to the other — first by losing our virginities to one another but then furthered by the crazy sex we had years later. I had accepted the fact that sex just wasn’t ever gonna be like that again, but now feeling him pressing against me, all of that acceptance just immediately vanished.
“How’s mom doing on dinner?” Chris asked, startling me out of my trance and walking in the direction of the kitchen door as I pulled away from Matt. “I think it’s almost done. But I was told you were banished from the kitchen, so stay away please.” I replied, walking over to him and tugging on his arm to draw him away from the door. Just then, the door opened and Mary-Lou appeared holding her own plate of food. “Please don’t destroy my kitchen.” Was all she said as she walked to the dining table with her plate, sighing as she did.
𓆩☆𓆪
After we all polished off the Shepard’s pie, we ended up on the couch watching a hockey game. I had curled up in a blanket between Matt to my right and Chris to my left, and was bathing in the contentment of just sitting with them in their family home, just like we did as kids. Even though I couldn’t give a shit less about whatever was happening on the screen, I couldn’t help but smile when one of them would scream, curse, or cheer as the game continued. As Chris was doing just that, I was pulled from my languid stupor by Matt tugging on the blanket that was wrapped around me; clearly wanting to share.
After spending some time with the guys, my filthy thoughts of Matt began to dissipate. After months of not seeing them, I had far too much time to stew over all of the flashbacks I got; causing me to create a certain image of him in my mind that had differed to the one I had of him before. But, after spending time with him in-person, I was reminded of the fact that he’s the same old Matt that I’ve known for years, and I was just too caught up in that one night.
Then, as if he was reading my mind, I felt fingertips gently graze my right thigh under the blanket. Immediately, my body began to react, and every place he touched felt like it was being set on fire. I gulped, and adjusted myself slightly before forcing my eyes to focus on the screen in front of me; deciding that ignoring these touches was the best thing that I could do. Still, he was relentless. His hand continued to travel all across my thigh, just a whisper of contact as if he knew it would drive me crazy. I shuddered, but played it off by pulling the blanket against me as if I was cold. Even though I knew he could tell that I was affected by his touch, I knew that my lack of acknowledgement was surely driving him crazy. My hunch was confirmed when he brushed his fingers lightly against my clothed heat; causing me to intake a sharp breath that I had to immediately hide with a cough.
This caught Chris’ attention, and he fixed his gaze on me. “You okay Y/n?” He asked, and I nodded frantically. “Mhmm. Just a cough.” My response was hitched as Matt’s fingers continued to tease me, and as soon as Chris fixed his gaze back on the tv, I grabbed his hand under the blanket and held it still; turning to give him a sharp glare. Once I turned to face him, I was met with a taunting smirk that caused something to stir inside of me. He then used his eyes to wordlessly gesture to the staircase; clearly proposing that we go upstairs.
I’m not sure how I gained the self control, but somehow I was able to shake my head sternly before drawing my attention once again back to the game. His hand stayed still, but it still rested on my thigh and I could feel myself vibrating under his touch. Then, he retracted his hand from the blanket and I had to stop myself from groaning from the loss of contact; knowing that I shouldn’t want to feel it again. From the corner of my eye, I saw him unlock his phone and felt myself relax slightly knowing that he had something to distract him.
Think again.
I felt my own phone vibrate in the pocket of my hoodie, and reaching under the blanket, I pulled it out to find a text from no other than Matt.
Matt: I need you
I had to fight to keep my jaw from dropping at his text, and I turned to face him but found him looking straight ahead at the game. Sighing, I decided to respond over text after turning my brightness all the way down to keep Chris from catching a glimpse.
Y/n: matt. we can’t.
I heard his phone vibrate beside me, and kept my gaze away from him as he picked it up. I only had to wait a few seconds for a response.
Matt: Yes we can
Matt: Please Y/n.
The clear desperation in his texts went straight to my core, and I felt myself on the verge of dissolving into a puddle right then and there. To make things even worse, Matt snaked his hands back under the blanket, grabbing my own and drawing it towards the crotch of his jeans. There, his cock was already rock hard, and I really had to keep myself from straddling him right there. I turned to my left to get a quick glance at Nick and Chris beside me. Nick was curled onto the couch, seemingly sound asleep, and Chris was fully entranced by the hockey game. Just then, a commercial break came on, and I turned to face Matt and gave him a soft nod. Immediately, a sinister smile crossed his face before he put his phone away and cleared his throat.
“Oh my god Y/n I forgot to show you the clothes I bought before I left LA. Remember you texted me earlier today telling me you wanted to see?” His lie fell from his mouth effortlessly, and if I didn’t know that he had ulterior motives I would never come even close to feeling suspicious. Without missing a beat, I followed along in his little lie. “Oh yeah! Where are they?” I responded, doing everything I could to keep my tone as nonchalant as his. “Up in my room, I haven’t unpacked yet. Wanna go see them now?” I bit my lip to keep myself from smiling. “Sure.” Was all I was able to say in response before hurriedly standing up from the couch. Matt shifted slightly under the blanket for a moment, obviously tucking his boner into the waistband of his pants so that it wouldn’t be noticeable, before following me towards the stairs. “Don’t be long!” Shouted Chris from behind us, “Ya’ll are gonna miss a good ass game.”
Quickly, the two of us climbed the stairs, doing our best to keep our composure until we were behind closed doors. We rushed into Matt’s bedroom, him entering before me, and I turned to quickly shut the door. Before I could even face his room, Matt pinned me to the door and his lips were on mine. A groan immediately fell from his lips as I opened my mouth to grant his tongue access; losing all sense of control as his hands roamed every inch of my body. My own hands flew to his hair, holding his face against mine as the kiss deepened even more. Our tongues swirled around each other, our mutual hunger for one another taking an almost literal form.
One of Matt’s hands travelled up my chest, tearing my hoodie up over my head in the process, before attaching to my throat. I gasped at the pressure, feeling my panties flood with arousal, and he tugged at my bottom lip with his teeth as he pulled away from the kiss; gazing down harshly at me. “How many guys have you fucked since I saw you last.” His voice was gravelly with lust, and his tone was so ominous that if I hadn’t known Matt for as long as I had, I would be afraid. Suddenly, I felt a sharp pain in my cheek as he slapped it. “Answer me, Y/n. How many?” I couldn’t keep the small smile from travelling to my lips from how turned on he was making me, but finally I was able to get myself to respond. “A few.” His pupils dilated.
“Oh yeah? How were they?” He was smirking, and I was thrown off by his words. Again, in my silence he slapped my cheek. At that, I couldn’t keep the lustful squeal from falling from my lips. “T-they were okay.” I lied, feeling myself tremble against the doorframe. At that, his thumb that had been soothing my sore cheek traveled to my mouth, pressing down on my lips and encouraging me to open up. I obliged, letting his thumb rest on my tongue before slowly wrapping my lips around it and sucking lightly. Matt’s eyes were glued to my mouth, but he continued speaking. “Just okay, huh?” He knew what he was doing, and I did as well, but in the state I was in I had lost all impulse control; so I fell for his trap.
“None were as good as you, Matty.”
I batted my eyelashes as I spoke, and immediately his lips were back on mine. Our mouths moved in sync as his tongue dominated mine, and I relished in the familiar taste of him. His burning desire for me fuelled my own, and as I continued to kiss him I felt myself growing more and more needy. As I released a frustrated groan into his mouth, I felt his hand travel to the waistband of my jeans where he hurriedly worked at the button and zipper. As soon as he peeled the rough material down my legs, his hand went to my heat; causing me to release a sharp breath.
“Mmm. So wet, just like last time.” He purred, dragging his mouth away from mine and down my neck; dropping wet kisses in its path. I was shaking from his touch, and subconsciously I widened my legs to give him better access to my aching core. Noticing this, he released a husky chuckle before slowly rubbing two fingers along my folds. “You missed this, didn’t you?” I immediately nodded my head as I nibbled at my bottom lip, needing him to touch me more. “I knew it.” His fingers slowly began circling my clit then, drawing satisfied moans from my mouth. “Yeah. I bet you touch yourself thinking of that night in LA,” His mouth was nibbling at my neck just below my ear, and the heat from his breath caused goosebumps to raise on my skin and my nipples to harden. “And I bet you pretend that your fingers are mine.”
Just as the words left his lips, he plunged two fingers up into me, causing me to gasp in pleasurable shock. Immediately, his fingers went to work curling up to my spongey g-spot and forcing my knees to buckle. Desperate for more contact, I wrapped a leg around his waist so that his fingers could reach even deeper into me. Hushed moans fell thoughtlessly from my mouth, and I prayed that no one in the house could hear them. I gripped helplessly onto the back of Matt’s neck as he rested his forehead against my collar bone, putting all of his effort into his plunging fingers.
“You feel good sweetheart?” He asked, his words coming out in short bursts as he continued his movements. “S-so g-good.” I replied carelessly, arching my back off of the door as I felt tension like a stretched rubber band grow in my stomach. Aching from the pressure, I reached in between my legs and began frantically rubbing my clit; desperately chasing my high. After just a brief moment, Matt looked down between my legs and, upon realizing what I was doing, slapped my hand out of the way and replaced it with his own. His fingers worked on my clit and my core simultaneously, and I lost all control over the erotic noises that poured out of my mouth.
“Shh.” Matt demanded, placing his own mouth on mine in a motionless kiss to stifle my moans. The stimulation was almost too much to handle, and I felt myself teetering on the edge of an overwhelmingly strong orgasm. “G-gonna cum.” I managed to spew out against Matt’s open mouth, and he hummed in response; keeping his pace on my heat steady. “Look at me while you cum, Y/n.” Matt’s voice was commanding, and without thinking twice I opened my pinched eyes and was met with his focused yet aroused gaze just before being overtaken by an earth-shattering orgasm.
As pleasure rippled through my body, my blurry vision never veered from his face as his fingers fucked me through my high. I bit my lip so hard that I left indents to suffocate my stream of moans before they could leave my lips. I felt myself squirt, the pressure that had built up inside of me immediately being relieved, and as I did he removed his one hand from my core and used his other to continue rubbing my clit so that the fluid sprayed all over the front of him and down my legs.
As I was still trembling through my high, I watched as Matt used his free hand to yank his jeans and boxers down his legs before plunging his hard cock into me. “Fuck.” We both gasped in unison as he sunk every inch through my walls, shuddering from the immediate pleasure that we both felt. Matt stayed still for a moment, clearly collecting himself, before pounding into me strenuously. Grasping onto his shoulders in order to stay grounded, I muttered nonsense as his cock slammed into my g-spot relentlessly.
“Fuck. Missed this pussy so fucking much.” Matt groaned in my ear, causing me to cry out as he drove his cock harder and harder into me; so hard that my head began smacking against the door frame. Suddenly, Matt’s hands snaked down to my ass, cupping it in his grasp and lifting me up. Still inside of me, he began walking me towards his bed on the far side of the room, where he placed me on the end of the bed and spun me around. I lay there like a rag doll as I let him reposition me into doggy, before I felt him slide his dick back through my opening.
“Jesus Christ.” I moaned, the new position deeper than the last as I felt every inch of him stretch out my walls and reach even further into me. Matt grabbed a fistful of my hair and I cried out as he used his grip to pull my head up off of the bead. With my back pressed against him, he covered my mouth with his hand as he peppered my sensitive neck with wet kisses. “You love my cock, don’t you baby?” He asked in a rough voice against my ear, and I nodded. Suddenly, his hand made contact with my throat and he tightened his fingers around it again. “Words, Y/n.” He said tauntingly, and I whined. “Y-yes. I love it Matt.” I managed to reply before he loosened his grip on both my throat and my hair, allowing my body to fall back onto the bed.
His hands found my hips, and he held them tightly as he continued thrusting into me. His pace was growing slightly choppier, and I smiled to myself maniacally, knowing that he was feeling good. As his rhythm slowed, I began moving my own hips up and down to meet his length. Noticing what I was doing, Matt stopped his own movements and allowed me to fuck myself on his cock. I heard his heavy breathing behind me as I continued to throw myself down on it, picking up the pace with each pump.
His hands gripped my hips tighter before he spoke. “Mmmm, slow down honey, gonna cum soon if you keep doing that.” I smiled to myself once again, and even let out a small chuckle as I continued at the same quick pace; wanting to make him feel good. The sound of wet skin slapping skin filled the space between us as I worked his cock up and down my walls, and I felt another orgasm approaching down my spine. “Matty, gonna cum again.” I whined as the build up became un-ignorable. “Me too. Turn around. Wanna see that pretty face while you take it.” His words went straight to my core, and I struggled to find the strength to do exactly what he said.
With his help, I flipped around so that I was now on my back looking right up at his naked frame. He gazed down at me with eyes so dark and filled with lust that I almost gasped from the stark difference from the Matt that I typically saw. Leaning over me, he drove his length into me again, grabbing onto my tits as he did; making me see stars. Matt grabbed onto my legs and bent them at the knees before pressing them down and allowing his cock so much access to the deepest part of my core that I almost cried in addictive pain. “You want me to cum in you baby?” He asked, his voice a whole octave lower than usual due to his aroused state. I nodded, before remembering to use my words. “P-please cum in me.” I added, feeling my own orgasm causing my walls to already begin to convulse slightly. Holding onto my knees tightly, Matt’s jaw went slack before he released a guttural moan, enough to push me over the edge for the second time tonight.
With his cock pulsing inside of me, I shook uncontrollably as my second orgasm tore through me without mercy. I clung onto anything that I could as I fought the urge to scream profanities out at the top of my lungs as my walls milked his shaft dry. Matt continued to thrust into me slowly, pushing all of his cum deep inside as he helped me come down from my high. Once my moans halted, he planted a soft kiss to my hand resting on his chest before slowly pulling his cock out of me; watching the mix of his and my cum drip from my opening.
Walking over to his closet for what I assumed was a towel, he chuckled. Still catching my breath and recovering from my tornado of an orgasm, I struggled to lift myself off of the bed. “What’s so funny?” I asked as I watched him walk over with a towel just as I suspected. Still smiling, he shook his head as he began cleaning me up. “Nothing. It’s just that shit is way too good.” I laughed myself at his words, because I unfortunately agreed. “It probably wasn’t the best idea.” I began as I stood on shaky legs to retrieve my lost articles of clothing. “The first time was purely practical. The second could be called an accident. But a third time? There’s no explaining that away.” I said as I dressed myself.
“What?” He started, walking over to where I was standing to retrieve his own pants. “You’re the one that said that good friendships include fucking each other every once in a while.” I rolled my eyes. I had said that in Los Angeles, but had meant it as a joke at the time. “I don’t know if fucking every time we’ve seen each other constitutes as ‘once in a while’.” I replied, running my hands through my messy hair in an attempt to remedy my fucked out appearance. With a sheepish smirk on his face, he shrugged. “I don’t know, I think it’s working out fine, don’t you?” I couldn’t contain my smile at this, giving away that I agreed. “And besides, no one has to know about this time. No brothers barging in, no Discord servers being left on. No one knows so there’s no need for an explanation this time.” He pulled me to his chest and hugged me for a moment, and I instantly felt more reassured.
“Ready to go? I’d be lying if I said I didn’t want to see the score.” I laughed before pulling away from the hug and heading to his bedroom door. We walked down the stairs in a single file, and walked back into the living room with the intention of looking as inconspicuous as possible. Nick was still sound asleep, but Chris was wide awake, still staring at the tv. He was suspiciously quiet, but I allowed myself to believe that it was just because he was locked into the game, so I nonchalantly sat down on the couch beside him. Just as Matt settled onto the couch to my right, Chris cleared his throat before speaking. “So, Y/n. What was your favourite piece?” I turned to face him in confusion, and mentally scrambled to try to figure out what the fuck he was talking about. “The fuck?” I asked just as Matt pinched my thigh gently under the blanket.
As I realized that he was talking about the excuse that Matt and I had made to go upstairs, I watched as Chris’ eyes shot open and he pointed a finger between me and Matt. “I fuckin’ knew it!” I tried to speak, but I was completely incapable of forming a coherent sentence; let alone a believable lie. I heard Matt groan to my right. “You two fucked again didn’t you!” Still, silence.
Our lack of retaliation was enough to give Chris the answer he needed, and he rolled his eyes. “Jesus Christ, you guys are a couple of dogs.” He turned back to face the screen, but not before dramatically scooting a few centimetres away from me on the couch. I slowly turned my head to face Matt, and found him closing his eyes and biting his lip to stifle a laugh. At this, I had to cover my mouth to to the same, and I prayed that Chris couldn’t see my shoulders shaking as I laughed silently. My silent laugh seemed to be contagious, because I watched as Matt’s body began to tremble in laughter as his hand went back to casually resting on my thigh under the blanket.
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