#Different Building Styles and Techniques
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author-a-holmes · 1 year ago
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Gods, I really hate giving Disney any kind of credit, but there's one line, in one song in Pocahontas.
And I don't know how old I was the first time I saw that film, but it's fucking stuck with me my entire life and I think more people need to remember it.
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"You think the only people who are people, are the people who look and think like you, But if you walk the footsteps of a stranger, you'll learn things you never knew you never knew."
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luna-azzurra · 6 months ago
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Tips for Fight scenes #1
Consider how each character's personality, background, and motivations would influence their fighting style and tactics. A character who is impulsive might rush into a fight without thinking, while a more strategic character might carefully plan their moves. Use the fight scene as an opportunity to reveal hidden depths or conflicts within the characters.
Take advantage of the surroundings to add dynamism to the fight. Characters can use objects in the environment as weapons or shields, or they might use the terrain to gain tactical advantages. Think about how the setting could influence the flow of the fight and make it more engaging for the reader.
Describe the sights, sounds, smells, and sensations of the fight to immerse the reader in the action. Instead of just focusing on the physical movements of the characters, bring the scene to life by painting a vivid picture of the entire sensory experience. For example, describe the metallic tang of blood in the air or the adrenaline-fueled pounding of the characters' hearts.
Ensure that the fight scene serves a purpose beyond just showcasing action. It should advance the characters' emotional journeys or the overall plot of the story. Consider how the outcome of the fight will impact the characters and their relationships, and use it as a catalyst for further developments in the narrative.
Don't limit yourself to traditional weapons or fighting styles. Research different martial arts, historical combat techniques, and improvised weapons to add variety and authenticity to your fight scenes. Think about how each character's unique skills and resources would shape their approach to combat.
Use pacing, suspense, and foreshadowing to build tension leading up to the fight. Hint at the conflict to come, then gradually escalate the stakes as the scene unfolds. Consider incorporating moments of uncertainty or doubt to keep the reader guessing about the outcome.
Every character should have strengths and weaknesses that come into play during the fight. These vulnerabilities could be physical, emotional, or psychological, and they should add depth and complexity to the conflict. Think about how each character's flaws or insecurities might be exposed under pressure.
Show the aftermath of the fight and the impact it has on the characters and the world around them. This could include physical injuries, emotional trauma, or changes in the balance of power between characters or factions. Use the fallout from the fight to drive further conflicts and developments in the story.
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tac-the-unseen · 4 months ago
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Could you write slashers with a s/o who’s an artist? You can do with all/any you want but I would specifically like maybe the Sinclairs, Billy Lenz, Brahms and maybe Pinhead?
Slashers x Artist Reader + Pinhead
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Micheal Myers:
•Pretends not to care, but he's an artist at heart
•If you sculpt or blind things he will insist on watching you over your shoulders
•Will steal supplies for you whether you ask or not
•if you Draw or paint, it's going on the fridge or wall
•He truly admires your work
Billy loomis & Stu macher:
•Billy and Stu really just lets you do your thing
•Stu suggest glitter no matter the work or meaning
•Billy Suggests You make a lot of gore pieces
•Both of them will go the extra mile to kill models for you, so you have a subject
•Both Jokingly propose to model nude for you
Thomas Hewitt:
•Loves it when you proudly show him your art
•if you draw/paint on paper, He'll build custom frames So he can hang it up
•If you paint on a canvas, He'll make you canvases so you can make more art
•If you sculpt/Make pottery He'll make a display case for your work
•He's very proudly flaunts it to the family
Bubba Sawyer:
•Shows you his Bone art
•Wants to make art with you
•No matter what you do, He wants to join
•Will be as happy as can be if you make crafts with him or use his supply of bones in your art
Bo Sinclair:
•His Brain immediately connects you to Vincent
•He subconsciously starts treating you like his brother, no matter your relationship with him
•When he goes to other town he grabs you and his brother some supplies
•kinda just plops you down with Vincent and expects you to to get along, especially if you sculpt
•That's about as nice as he can get
Vincent Sinclair:
•He's excited to have somebody who understands
•Will silently sit next to you well both of you work on your craft
•Feels oddly comforting to him
•His family has always been connected by art, even though they're not great people. So having you make art with him solidifies your position as family to him
•shows you his technique with wax working, and wants to teach you how to sculpt with wax
Lester Sinclair:
•pt. 3 of familial bond
•because he didn't receive much attention as a kid, He desperately tried to be an artist to gain favor of his mother
•It didn't click with him the way it clicked with Vincent so he was shoved aside for “real artists”
•If you sit down and make art with him, he will cry
•constantly seeking your validation and praise
•holds your art very dear
Billy Lenz:
•Yet another creature looking over your shoulder
•He's fascinated by your ability to create
•You have hands And he has hands, yet your creations are always different than his
•He's a little jealous
•demands you teach him how to be better
•If you already don't know he'll show you how to crochet in return
Brahms Heelshire:
•In All his time locked away He has had plenty to make art
•He focus on the more classical sides of painting and traditional drawing
•He makes stunning portraits, So if you have a different art style it confuses him
•He's lived his life very sheltered so at first he might not even consider it art
•He later learns how much time and care you put into these works and starts to appreciate your dedication
•He also steals some of them to put up in his room
Hannibal Lecter:
•Very excited
•Starts showing off his own private art collection
•Takes it upon himself to teach you “proper technique”
•Gives you random history lessons on your choice of art form
•buys you very expensive supplies
Will Graham:
•Okay dude
•Doesn’t really care
•Just happy that you're happy
•Secretly admires your work when you are away
•Always make sure your work is safe and undamaged
The Lost Boys:
•Marko is immediately grinning ear to ear
•David pretends not to care
•Dwayne silently watches you
•Paul is all up in your personal space while you work
•No matter what you make or how proud of it you are, It's going in the horde pile with all their other treasures
•Paul and Marko asking you to draw them all the time
•If you do it's being hung up on the wall
Pinhead:
•Another artist in his own way
•He prefers body modification and rigging as his art form
•Will creepy watch you work from a distance
•He’ll give you polite criticism from time to time
•Seeing you so focused and dedicated makes him think of all the other past artists he's met
•Decides fairly quickly that you are his favorite
Thanks for reading <3
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elicathebunny · 8 months ago
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HEALTH SHOULD ALWAYS COME FIRST! PRIORITISING HEALTH BEFORE EVERYTHING ELSE TO LOOK GOOD + FEEL GOOD.
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People always leave out the basics when it comes to trying to improve their looks. Prioritising health is so important before going in and tempering with your body. Your base is what you work with and you can definitely level up with what you've got naturally.
DIET
Your diet also depends on what your goals are. Someone who wants to build muscle will obviously eat differently from someone who just eats relatively healthy. So identify what your goals are and work your meals around that.
Here are some videos to give you a better insight: HOW I LOSE FAT AND KEEP IT OFF MEANS, WORKOUTS + EVERYTHING ELSE PROTEIN EXPLAINED, STRENGTH, MUSCLES, FAT LOSS & ENDURANCE HOW METABOLISM WORKS
Diet not only makes you feel better from the inside, but it also reflects on your outside. Your skin is a huge display of how you eat.
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When you consume junk food, it can show up on your skin as breakouts or dullness. Your skin is one massive organ which soaks up everything put onto it and reflects everything you put inside your body. Fix the problem from the inside before getting confused about why your skincare routine isn't working.
FITNESS
Again, your fitness will differentiate from your goals. So work out your goals and make a plan around that. There are so many forms of fitness, some more intense than others and with different results. Working out in general is good for you, our bodies are meant to move. So even if you don't have a goal, staying active is always recommended.
HOW TO CREATE THE PERFECT WORKOUT PLAN
THE BEST WAY TO GAIN MUSCLE, SCIENCE EXPLAINED SIMPLY
Low-intensity workouts:
Yoga: Focuses on flexibility, strength, and relaxation through various poses and breathing techniques.
Pilates: A low-impact exercise method that strengthens muscles, improves flexibility, and enhances posture.
Walking: Simple yet effective, walking is a great way to improve cardiovascular health and boost mood without high impact.
Swimming: Provides a full-body workout with minimal stress on joints, making it ideal for people with joint issues or injuries.
High-intensity workouts:
HIIT (High-Intensity Interval Training): Alternates between short bursts of intense exercise and brief recovery periods to maximize calorie burn and improve cardiovascular fitness.
CrossFit: Combines elements of weightlifting, interval training, gymnastics, and other exercises to build strength, endurance, and overall fitness.
Sprinting: Short, explosive bursts of running at maximum effort, often performed in intervals for cardiovascular conditioning and leg muscle strength.
Circuit Training: Involves moving through a series of exercises targeting different muscle groups with minimal rest in between, combining strength training and cardiovascular exercise.
These are just a few examples, but there are plenty of other workout styles out there to explore depending on your preferences and fitness goals. Walking every day is just a simple way to stay toned.
SLEEP
Sleeping is important for rest and recovery after workouts and energy-consuming activities. Sleep is needed for the brain to function, mood regulation and performance + productivity. Lack of sleep deprives you of all of these things, so getting your beauty sleep is absolutely needed.
School-age children (6-13 years): 9-11 hours per day.
Teenagers (14-17 years): 8-10 hours per day.
Young adults (18-25 years): 7-9 hours per day.
Adults (26-64 years): 7-9 hours per day.
HYGIENE
Upkeeping good hygiene is always needed anyway. Making sure you are clean (smelling good is a plus). Make sure you always wash your hands and take daily showers to remove any dirt on your body (clean those feet and your back well, don't forget them!). Taking care of your oral health must not be forgotten. Oil pulling and brushing your tongue for a healthy mouth. Make sure your hair is also getting the attention to keep it as healthy as you possibly can make it (this also depends on diet). Doing the extra things like spending time on your nails (making sure there isn't that stuff underneath them), making them pretty.
BODY CARE ROUTINE | FOR SMOOTH & GLOWING SKIN, TREATING KERATOSIS PILARIS, SHOWER ROUTINE
ENVIRONMENT
Having a stress-free environment is obviously the best to thrive in. But clearly not even being lucky enough to live like that constantly. So make sure you have that space to be on your own and have some alone time to really recharge. Keeping your space clean for a clear mind. Surround yourself with like-minded people and really set boundaries for those who prey on your mental clarity (energy vampires). Spending time in nature is one of the best ways to detach, rest time should not equal spending time on your devices. Let go and truly let yourself decompress. Mental health will improve how you carry yourself.
EMBODY YOUR POTENTIAL.
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inky-duchess · 11 months ago
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Fantasy Guide to Interiors
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As a followup to the very popular post on architecture, I decided to add onto it by exploring the interior of each movement and the different design techniques and tastes of each era. This post at be helpful for historical fiction, fantasy or just a long read when you're bored.
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Interior Design Terms
Reeding and fluting: Fluting is a technique that consists a continuous pattern of concave grooves in a flat surface across a surface. Reeding is it's opposite.
Embossing: stamping, carving or moulding a symbol to make it stand out on a surface.
Paneling: Panels of carved wood or fabric a fixed to a wall in a continuous pattern.
Gilding: the use of gold to highlight features.
Glazed Tile: Ceramic or porcelain tiles coated with liquid coloured glass or enamel.
Column: A column is a pillar of stone or wood built to support a ceiling. We will see more of columns later on.
Bay Window: The Bay Window is a window projecting outward from a building.
Frescos: A design element of painting images upon wet plaster.
Mosaic: Mosaics are a design element that involves using pieces of coloured glass and fitted them together upon the floor or wall to form images.
Mouldings: ornate strips of carved wood along the top of a wall.
Wainscoting: paneling along the lower portion of a wall.
Chinoiserie: A European take on East Asian art. Usually seen in wallpaper.
Clerestory: A series of eye-level windows.
Sconces: A light fixture supported on a wall.
Niche: A sunken area within a wall.
Monochromatic: Focusing on a single colour within a scheme.
Ceiling rose: A moulding fashioned on the ceiling in the shape of a rose usually supporting a light fixture.
Baluster: the vertical bars of a railing.
Façade: front portion of a building
Lintel: Top of a door or window.
Portico: a covered structure over a door supported by columns
Eaves: the part of the roof overhanging from the building
Skirting: border around lower length of a wall
Ancient Greece
Houses were made of either sun-dried clay bricks or stone which were painted when they dried. Ground floors were decorated with coloured stones and tiles called Mosaics. Upper level floors were made from wood. Homes were furnished with tapestries and furniture, and in grand homes statues and grand altars would be found. Furniture was very skillfully crafted in Ancient Greece, much attention was paid to the carving and decoration of such things. Of course, Ancient Greece is ancient so I won't be going through all the movements but I will talk a little about columns.
Doric: Doric is the oldest of the orders and some argue it is the simplest. The columns of this style are set close together, without bases and carved with concave curves called flutes. The capitals (the top of the column) are plain often built with a curve at the base called an echinus and are topped by a square at the apex called an abacus. The entablature is marked by frieze of vertical channels/triglyphs. In between the channels would be detail of carved marble. The Parthenon in Athens is your best example of Doric architecture.
Ionic: The Ionic style was used for smaller buildings and the interiors. The columns had twin volutes, scroll-like designs on its capital. Between these scrolls, there was a carved curve known as an egg and in this style the entablature is much narrower and the frieze is thick with carvings. The example of Ionic Architecture is the Temple to Athena Nike at the Athens Acropolis.
Corinthian: The Corinthian style has some similarities with the Ionic order, the bases, entablature and columns almost the same but the capital is more ornate its base, column, and entablature, but its capital is far more ornate, commonly carved with depictions of acanthus leaves. The style was more slender than the others on this list, used less for bearing weight but more for decoration. Corinthian style can be found along the top levels of the Colosseum in Rome.
Tuscan: The Tuscan order shares much with the Doric order, but the columns are un-fluted and smooth. The entablature is far simpler, formed without triglyphs or guttae. The columns are capped with round capitals.
Composite: This style is mixed. It features the volutes of the Ionic order and the capitals of the Corinthian order. The volutes are larger in these columns and often more ornate. The column's capital is rather plain. for the capital, with no consistent differences to that above or below the capital.
Ancient Rome
Rome is well known for its outward architectural styles. However the Romans did know how to add that rizz to the interior. Ceilings were either vaulted or made from exploded beams that could be painted. The Romans were big into design. Moasics were a common interior sight, the use of little pieces of coloured glass or stone to create a larger image. Frescoes were used to add colour to the home, depicting mythical figures and beasts and also different textures such as stonework or brick. The Romans loved their furniture. Dining tables were low and the Romans ate on couches. Weaving was a popular pastime so there would be tapestries and wall hangings in the house. Rich households could even afford to import fine rugs from across the Empire. Glass was also a feature in Roman interior but windows were usually not paned as large panes were hard to make. Doors were usually treated with panels that were carved or in lain with bronze.
Ancient Egypt
Egypt was one of the first great civilisations, known for its immense and grand structures. Wealthy Egyptians had grand homes. The walls were painted or plastered usually with bright colours and hues. The Egyptians are cool because they mapped out their buildings in such a way to adhere to astrological movements meaning on special days if the calendar the temple or monuments were in the right place always. The columns of Egyptian where thicker, more bulbous and often had capitals shaped like bundles of papyrus reeds. Woven mats and tapestries were popular decor. Motifs from the river such as palms, papyrus and reeds were popular symbols used.
Ancient Africa
African Architecture is a very mixed bag and more structurally different and impressive than Hollywood would have you believe. Far beyond the common depictions of primitive buildings, the African nations were among the giants of their time in architecture, no style quite the same as the last but just as breathtaking.
Rwandan Architecture: The Rwandans commonly built of hardened clay with thatched roofs of dried grass or reeds. Mats of woven reeds carpeted the floors of royal abodes. These residences folded about a large public area known as a karubanda and were often so large that they became almost like a maze, connecting different chambers/huts of all kinds of uses be they residential or for other purposes.
Ashanti Architecture: The Ashanti style can be found in present day Ghana. The style incorporates walls of plaster formed of mud and designed with bright paint and buildings with a courtyard at the heart, not unlike another examples on this post. The Ashanti also formed their buildings of the favourite method of wattle and daub.
Nubian Architecture: Nubia, in modern day Ethiopia, was home to the Nubians who were one of the world's most impressive architects at the beginning of the architecture world and probably would be more talked about if it weren't for the Egyptians building monuments only up the road. The Nubians were famous for building the speos, tall tower-like spires carved of stone. The Nubians used a variety of materials and skills to build, for example wattle and daub and mudbrick. The Kingdom of Kush, the people who took over the Nubian Empire was a fan of Egyptian works even if they didn't like them very much. The Kushites began building pyramid-like structures such at the sight of Gebel Barkal
Japanese Interiors
Japenese interior design rests upon 7 principles. Kanso (簡素)- Simplicity, Fukinsei (不均整)- Asymmetry, Shizen (自然)- Natural, Shibumi (渋味) – Simple beauty, Yugen (幽玄)- subtle grace, Datsuzoku (脱俗) – freedom from habitual behaviour, Seijaku (静寂)- tranquillity.
Common features of Japanese Interior Design:
Shoji walls: these are the screens you think of when you think of the traditional Japanese homes. They are made of wooden frames, rice paper and used to partition
Tatami: Tatami mats are used within Japanese households to blanket the floors. They were made of rice straw and rush straw, laid down to cushion the floor.
Genkan: The Genkan was a sunken space between the front door and the rest of the house. This area is meant to separate the home from the outside and is where shoes are discarded before entering.
Japanese furniture: often lowest, close to the ground. These include tables and chairs but often tanked are replaced by zabuton, large cushions. Furniture is usually carved of wood in a minimalist design.
Nature: As both the Shinto and Buddhist beliefs are great influences upon architecture, there is a strong presence of nature with the architecture. Wood is used for this reason and natural light is prevalent with in the home. The orientation is meant to reflect the best view of the world.
Islamic World Interior
The Islamic world has one of the most beautiful and impressive interior design styles across the world. Colour and detail are absolute staples in the movement. Windows are usually not paned with glass but covered in ornate lattices known as jali. The jali give ventilation, light and privacy to the home. Islamic Interiors are ornate and colourful, using coloured ceramic tiles. The upper parts of walls and ceilings are usually flat decorated with arabesques (foliate ornamentation), while the lower wall areas were usually tiled. Features such as honeycombed ceilings, horseshoe arches, stalactite-fringed arches and stalactite vaults (Muqarnas) are prevalent among many famous Islamic buildings such as the Alhambra and the Blue Mosque.
Byzantine (330/395–1453 A. D)
The Byzantine Empire or Eastern Roman Empire was where eat met west, leading to a melting pot of different interior designs based on early Christian styles and Persian influences. Mosaics are probably what you think of when you think of the Byzantine Empire. Ivory was also a popular feature in the Interiors, with carved ivory or the use of it in inlay. The use of gold as a decorative feature usually by way of repoussé (decorating metals by hammering in the design from the backside of the metal). Fabrics from Persia, heavily embroidered and intricately woven along with silks from afar a field as China, would also be used to upholster furniture or be used as wall hangings. The Byzantines favoured natural light, usually from the use of copolas.
Indian Interiors
India is of course, the font of all intricate designs. India's history is sectioned into many eras but we will focus on a few to give you an idea of prevalent techniques and tastes.
The Gupta Empire (320 – 650 CE): The Gupta era was a time of stone carving. As impressive as the outside of these buildings are, the Interiors are just as amazing. Gupta era buildings featured many details such as ogee (circular or horseshoe arch), gavaksha/chandrashala (the motif centred these arches), ashlar masonry (built of squared stone blocks) with ceilings of plain, flat slabs of stone.
Delhi Sultanate (1206–1526): Another period of beautifully carved stone. The Delhi sultanate had influence from the Islamic world, with heavy uses of mosaics, brackets, intricate mouldings, columns and and hypostyle halls.
Mughal Empire (1526–1857): Stonework was also important on the Mughal Empire. Intricately carved stonework was seen in the pillars, low relief panels depicting nature images and jalis (marble screens). Stonework was also decorated in a stye known as pietra dura/parchin kari with inscriptions and geometric designs using colored stones to create images. Tilework was also popular during this period. Moasic tiles were cut and fitted together to create larger patters while cuerda seca tiles were coloured tiles outlined with black.
Chinese Interiors
Common features of Chinese Interiors
Use of Colours: Colour in Chinese Interior is usually vibrant and bold. Red and Black are are traditional colours, meant to bring luck, happiness, power, knowledge and stability to the household.
Latticework: Lattices are a staple in Chinese interiors most often seen on shutters, screens, doors of cabinets snf even traditional beds.
Lacquer: Multiple coats of lacquer are applied to furniture or cabinets (now walls) and then carved. The skill is called Diaoqi (雕漆).
Decorative Screens: Screens are used to partition off part of a room. They are usually of carved wood, pained with very intricate murals.
Shrines: Spaces were reserved on the home to honour ancestors, usually consisting of an altar where offerings could be made.
Of course, Chinese Interiors are not all the same through the different eras. While some details and techniques were interchangeable through different dynasties, usually a dynasty had a notable style or deviation. These aren't all the dynasties of course but a few interesting examples.
Song Dynasty (960–1279): The Song Dynasty is known for its stonework. Sculpture was an important part of Song Dynasty interior. It was in this period than brick and stone work became the most used material. The Song Dynasty was also known for its very intricate attention to detail, paintings, and used tiles.
Ming Dynasty(1368–1644): Ceilings were adorned with cloisons usually featuring yellow reed work. The floors would be of flagstones usually of deep tones, mostly black. The Ming Dynasty favoured richly coloured silk hangings, tapestries and furnishings. Furniture was usually carved of darker woods, arrayed in a certain way to bring peace to the dwelling.
Han Dynasty (206 BC-220 AD): Interior walls were plastered and painted to show important figures and scenes. Lacquer, though it was discovered earlier, came into greater prominence with better skill in this era.
Tang Dynasty (618–907) : The colour palette is restrained, reserved. But the Tang dynasty is not without it's beauty. Earthenware reached it's peak in this era, many homes would display fine examples as well. The Tang dynasty is famous for its upturned eaves, the ceilings supported by timber columns mounted with metal or stone bases. Glazed tiles were popular in this era, either a fixed to the roof or decorating a screen wall.
Romanesque (6th -11th century/12th)
Romanesque Architecture is a span between the end of Roman Empire to the Gothic style. Taking inspiration from the Roman and Byzantine Empires, the Romanesque period incorporates many of the styles. The most common details are carved floral and foliage symbols with the stonework of the Romanesque buildings. Cable mouldings or twisted rope-like carvings would have framed doorways. As per the name, Romansque Interiors relied heavily on its love and admiration for Rome. The Romanesque style uses geometric shapes as statements using curves, circles snf arches. The colours would be clean and warm, focusing on minimal ornamentation.
Gothic Architecture (12th Century - 16th Century)
The Gothic style is what you think of when you think of old European cathedrals and probably one of the beautiful of the styles on this list and one of most recognisable. The Gothic style is a dramatic, opposing sight and one of the easiest to describe. Decoration in this era became more ornate, stonework began to sport carving and modelling in a way it did not before. The ceilings moved away from barreled vaults to quadripartite and sexpartite vaulting. Columns slimmed as other supportive structures were invented. Intricate stained glass windows began their popularity here. In Gothic structures, everything is very symmetrical and even.
Mediaeval (500 AD to 1500)
Interiors of mediaeval homes are not quite as drab as Hollywood likes to make out. Building materials may be hidden by plaster in rich homes, sometimes even painted. Floors were either dirt strewn with rushes or flagstones in larger homes. Stonework was popular, especially around fireplaces. Grand homes would be decorated with intricate woodwork, carved heraldic beasts and wall hangings of fine fabrics.
Renaissance (late 1300s-1600s)
The Renaissance was a period of great artistry and splendor. The revival of old styles injected symmetry and colour into the homes. Frescoes were back. Painted mouldings adorned the ceilings and walls. Furniture became more ornate, fixed with luxurious upholstery and fine carvings. Caryatids (pillars in the shape of women), grotesques, Roman and Greek images were used to spruce up the place. Floors began to become more intricate, with coloured stone and marble. Modelled stucco, sgraffiti arabesques (made by cutting lines through a layer of plaster or stucco to reveal an underlayer), and fine wall painting were used in brilliant combinations in the early part of the 16th century.
Tudor Interior (1485-1603)
The Tudor period is a starkly unique style within England and very recognisable. Windows were fixed with lattice work, usually casement. Stained glass was also in in this period, usually depicting figures and heraldic beasts. Rooms would be panelled with wood or plastered. Walls would be adorned with tapestries or embroidered hangings. Windows and furniture would be furnished with fine fabrics such as brocade. Floors would typically be of wood, sometimes strewn with rush matting mixed with fresh herbs and flowers to freshen the room.
Baroque (1600 to 1750)
The Baroque period was a time for splendor and for splashing the cash. The interior of a baroque room was usually intricate, usually of a light palette, featuring a very high ceiling heavy with detail. Furniture would choke the room, ornately carved and stitched with very high quality fabrics. The rooms would be full of art not limited to just paintings but also sculptures of marble or bronze, large intricate mirrors, moldings along the walls which may be heavily gilded, chandeliers and detailed paneling.
Victorian (1837-1901)
We think of the interiors of Victorian homes as dowdy and dark but that isn't true. The Victorians favoured tapestries, intricate rugs, decorated wallpaper, exquisitely furniture, and surprisingly, bright colour. Dyes were more widely available to people of all stations and the Victorians did not want for colour. Patterns and details were usually nature inspired, usually floral or vines. Walls could also be painted to mimic a building material such as wood or marble and most likely painted in rich tones. The Victorians were suckers for furniture, preferring them grandly carved with fine fabric usually embroidered or buttoned. And they did not believe in minimalism. If you could fit another piece of furniture in a room, it was going in there. Floors were almost eclusively wood laid with the previously mentioned rugs. But the Victorians did enjoy tiled floors but restricted them to entrances. The Victorians were quite in touch with their green thumbs so expect a lot of flowers and greenery inside. with various elaborately decorated patterned rugs. And remember, the Victorians loved to display as much wealth as they could. Every shelf, cabinet, case and ledge would be chocked full of ornaments and antiques.
Edwardian/The Gilded Age/Belle Epoque (1880s-1914)
This period (I've lumped them together for simplicity) began to move away from the deep tones and ornate patterns of the Victorian period. Colour became more neutral. Nature still had a place in design. Stained glass began to become popular, especially on lampshades and light fixtures. Embossing started to gain popularity and tile work began to expand from the entrance halls to other parts of the house. Furniture began to move away from dark wood, some families favouring breathable woods like wicker. The rooms would be less cluttered.
Art Deco (1920s-1930s)
The 1920s was a time of buzz and change. Gone were the refined tastes of the pre-war era and now the wow factor was in. Walls were smoother, buildings were sharper and more jagged, doorways and windows were decorated with reeding and fluting. Pastels were in, as was the heavy use of black and white, along with gold. Mirrors and glass were in, injecting light into rooms. Gold, silver, steel and chrome were used in furnishings and decor. Geometric shapes were a favourite design choice. Again, high quality and bold fabrics were used such as animal skins or colourful velvet. It was all a rejection of the Art Noveau movement, away from nature focusing on the man made.
Modernism (1930 - 1965)
Modernism came after the Art Deco movement. Fuss and feathers were out the door and now, practicality was in. Materials used are shown as they are, wood is not painted, metal is not coated. Bright colours were acceptable but neutral palettes were favoured. Interiors were open and favoured large windows. Furniture was practical, for use rather than the ornamentation, featuring plain details of any and geometric shapes. Away from Art Deco, everything is straight, linear and streamlined.
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somerandomdudelmao · 1 year ago
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Oooo composition?
Like how all F!Leo is put at a low angle (looking upward) so he appears taller and powerful, while P!Leo is put at a high angle (looking down) so he looks smaller. Especially while he’s fumbling over his words and being embarrassed.
Then NOT ONLY does F!Leo gets down to his level, the “camera” angle is also higher (looking down) so Leo appears smaller, and P!Leo is suddenly put in a low angle (looking up) so it looks like P!Leo is the hero or more powerful person.
Then after the air is thinned out, they are level. Looking at eachother in the same space. Neither higher than the other (other than height differences which lord it is a big one).
Hehehehehehe
Oh my god, yes yesyes thank you. I'm glad to see how many people are picking up on the perspective thing.
But also, I want to add a little bit to this topic because there's also another environmental storytelling technique here. It's probably ..like...totally unnoticeable thing because my style is pretty messy, but anyway.
Those lines. The lines that visually separate the characters.
The first part of the dialog, Leo looking up at Leonardo. And the line (side of the building technically but eh) separating them.
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Then, the perspective changes. Leonardo goes down on his knee and is below Leo. And at the same time, he crosses that line, finding himself in the same visual space as the child version of himself. He makes a connection.
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Next part. Change of perspective again and...Leo is looking at Leonardo from below again yes, but now he begins to cross the line too.
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Until they both do, while the perspective evens out without understating or overstating either of them.
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maelancoli · 1 month ago
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Writing Explicit Intimacy More Deeply
okay after the kissing post i've wanted to try to write something about actual sexual scenes. it's taken me a while to figure out what approach to take for such a broad subject because this is such a subjective form of writing and everyone has very strong opinions and varying proclivities. the truth is you are not going to please everyone and there will be a chunk of people who will always dislike your choice of words. and so even in writing a post to help others, there's going to be people who strongly disagree or find what i prefer to be cringe or unerotic.
the portrayal of sexual intimacy and the approaches taken are as varied as the sexual preferences, appetites, turn ons and turn offs of every day real people. this can either make you freeze up when writing, or free you to realize there is no 100% right way to approach erotic art and anyone who tells you otherwise is a smartass or trying to sell you something. so with no further ado, this post will be exactly what it sounds like so proceed at your own risk.
i'm going to focus less on style itself and more on approach. the first thing is that you don't need to divorce 'fluffy' non explicit intimacy from sexual writing. the exact same style and techniques you use for non sexual intimacy can often be applied to the sexual scenes too. kissing scenes, the chaste restrained touches filled with deeper desire, the linger looks from across the room, the build up to the first moments of vulnerability, the first few kisses, the first 'almosts' are connected to the sexual scenes themselves. it is all the same emotions and tensions. they're only heightened. and for sex scenes that are produced from these build ups are a simple escalation. you only need to expound upon what you've already built. don't view it as starting new and having to figure out how to write a different topic/moment. it's a continuation and all you need to do is use the tools you've already given yourself.
my second tip is to spend time shaping your character's tastes, kinks, turn ons and icks, their secret fantasies, their red lines they won't cross, their pleasure zones, the places they find attractive on others that they like to focus on and stimulate. if you want your sex scenes to feel real and not like it's just a emulation of generic smut or porn, you have to do what you do for literally anything else to make it not feel bland or contrived: character development.
where does your muse like to be kissed? what parts of their body make them feel stimulated, what parts are the most sensitive? not everything is about genitals. a lot of people like their foreplay to start with groping in varying erogenous zones. some are unconventional, some like their ears licked, they want their wrists kissed and sucked, they just want their partner to hold them close etc. the more you practice and explore what feels right for your character, the easier building on that foundation of tension will become.
if you feel awkward you can write the characters feeling awkward too because it often is. sex isn't always erotic or super steamy. it can be funny and awkward or just a natural physical thing happening between two people. focus less on if it sounds good in the first draft and focus more on if it makes sense for the characters, focus on how this moment makes them feel, where they feel their arousal and excitement in their body, how they respond to each other, what this means to them or what it doesn't mean etc. after you have gotten that down, then you edit it. add the prose, use the language that either make sit feel less crude to you or more erotic or more poetic etc.
lets take eliza and grabriella from last time so we can expound upon their previous interaction
it wasn't like she had never seen gabriella before. the first time they had seen each other outside of a dorm room or stuffy lecture hall was at dance club which was too crowded and too loud and was less 'dance' and more 'stand around and bob heads and take up too much space on the dance floor.' but she did remember what gabriella wore. she remembered her cropped blouse with ruffled sleeves and how she hadn't worn a bra beneath it. she remembered that she did dance. she remembered how effortless it looked. and the shorts which hugged her thighs and formed that little indentation that first made her wish she could tuck her fingers beneath the hemline and tug her close. she had denied those instincts then, those unrealized desires. but she wasn't denying it now. because now gabriella was on her mattress, sitting on her knees in only her bra and lacy underwear which evoked that same feeling. eliza imagined hooking a finger just at the waistline and tugging. butterflies swirled in her stomach and static radiated through her at the mere thought because this time she could do it. "you okay?" gabriella murmured. she was smiling. that smile made her feel all the warmth of the brightest stars which whispered she was meant to be here, with her. "yeah," eliza breathed out. she leaned closer and feathered her lips along the other woman's. even with a trembling hand she reached forth and brushed her fingertips at the edges of gabriella's panties. "i'm okay," she promised. she allowed herself to smile and in doing so realized she was already grinning. "more than okay." "good," gabriella kissed her back, one of her hands sliding into eliza's hair as the other tenderly began to caress her bare thigh. "have you ever...?"
"no," she admitted. heat gathered in her cheeks which were turning pinker by the second. her ears must have looked sunburnt and she had to resist the urge to cover her face. "not really...not like this." a pause. she bit at the inside of her lower lip and glanced up at gabriella's soft features. when their eyes met, she simultaneously felt all her muscles relax again. but those damn butterflies kept fluttering within her. "have you?" "once," gabriella nodded. then she smiled, a shyness in her expression which only made her features glow all the more. she reached down and gently grasped eliza's hand. she rubbed her thumb over her knuckles. "just follow my lead," she murmured. "we'll make up our own steps." she slowly guided eliza's fingers beneath the lacy waistband. and then further. until she felt the damp warmth between her thighs. eliza's breath hitched and she almost forgot how to control her lungs. "i think i can figure it out," she replied with a small smirk before she tenderly rubbed the pad of her thumb against gabriella's mound. when the other woman breathed in deep, almost moaning, she knew this was a dance she would happily memorize.
i put the rest below the cut to help the post from being too lengthy. but essentially here we see a continuation of eliza feeling uncertain in new territory but finding comfort and reassurance in gabriella. she might be nervous, but she has no doubts about this woman she's attracted to. rather than just describing one action after the other or focusing only on the biological responses happening, we're delving into the continuation of anticipation, we're showing the gentle push and pull between them. eliza has the desire to take control and give pleasure to gabriella. but she finds herself needing gabriella's guidance and that's okay.
because they met dancing, we can use dancing symbolism. deciding the contrasting language and euphemisms you want to use for your ship will help you broaden how you write the intimacy beyond the physical.
eliza wants to be more dominant we see hints of it here, but realistically someone who is new to a situation will not be able to go straight into that. but, say that there is continued scenes of intimacy between them, after the first time, we would start to let her slowly explore that. perhaps gabriella would coax it out of her, maybe eliza will surprise her. she'll tug her close by her belt loops, she let herself bite at her rather than just gentle kisses. it will happen slowly and surely. and that is typically also good advice for if you want to include more kinky content. the first time people have sex they're not gonna jump straight into that. even if they're experienced in kink they still have to get to know one another and get a feel for each other's bodies, what they do and don't like, etc.
there's further tension to explore if you utilize those intimate scenes correctly, continuing to build and escalate each time upon the previous moments. don't just jump straight to crazy sex. build up to it. let them explore each other and their sexuality together. that is where the steam comes from, the continuation of tension, the excitement of getting to know one another. don't just steamroll right over opportunities for development and sensuality.
anyway that's it folks bc this post is long af. have fun, write freaky shit, write cute shit, write what makes u happy and horny.
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shjsnjkj · 2 months ago
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COME 2 ME┊ l.hs
kinktober day 1! - masterlist
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warnings : smut, MDNI, making out, pussy eating, nicknames, unprotected sex
featuring: Enhypen-Jungwon
genre: smut
taglist: @blackp1nkfan @mitmit01 @pasteltheghost16 @harukayoiiiiiiizzz @mlywon @lhspeachie @seraphira @kaykay11sworld @winuvs @yuniesluv @shhth @rizzki09 @mylettterstoyou @d-dilemma @moonpri @blushbunini
wc: 1,6 k ✧.*
☆ boyfriend!heeseung x girlfriend!reader
; After a rough day at work, you finally stepped out of the office building, only to find yourself caught in a sudden downpour. That would've been no problem because you love rainy days, but you didn't have an umbrella, and your phone's battery died as well. You prayed that your boyfriend, Heeseung would pass by your workplace and pick you up, but you knew he was working late. But not today, he came to you with his new car. You were so happy to see him and couldn't wait to thank him for saving you tonight. “You know, I’m ready. Waiting for you every night. Entrusting myself to your touch”
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Another long, stressful day at work.
You enjoyed your job, but lately, you've been feeling more anxious than usual. It's because of your new boss at work. She's always late with everything and is quick to point out mistakes in everyone's work.
"What do you think, would this dress be suitable for the gala?" -she touched the dress you made with a look of disgust on her face.
"Yes, ma'am."
"How can you say that to my face like that? You need to make another one."
"What?"
"Right now!
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You stayed on to finish the dress even after she decided to head home.
"Y/n, I'll take care of it. I'll stick around for the night since my online meeting is scheduled for tonight due to time zone differences. I've got time until then, so let me help you with that dress. Go home and unwind. You've already done so much today." -Jungwon said.
"Are you sure about that?” -he nodded- "Thank you so much. You're the best!"
Jungwon was undoubtedly one of the best stylists at your company and in your country. He's worked with all the big names, from Prada to Bvlgari. But he was also your best friend. He showed you all the tricks and techniques to follow in his footsteps and become the next most successful fashion designer like he was before he shifted his focus to styling.
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You packed up your stuff and went straight home. You were relieved to finally leave the office for the day when something wet fell on your head. And another one, too. Before you knew it, it was pouring with rain and there were big lightning bolts in the distance. You were fine with it because you always loved rainy days. You could be reading a romantic book at home under a warm blanket or you could be under the blanket with your boyfriend, Heeseung, making love all night. However, Heeseung was nowhere to be found now. So does your umbrella. You thought about calling an Uber, but as soon as you pulled your phone from your pocket, you realized it was turned off. It probably doesn't have any battery left. Fantastic.
You went under the building's roof to wait out the storm. Twenty minutes later, the situation hadn't changed. You didn't want to bother Jungwon in the middle of his meeting, so the only thing you could do was pray for Heeseung to come pick you up.
He usually works late, so you had less hope as time passed. Another ten minutes passed, and you saw a big black Porsche pull up in front of the building, the driver slowly lowering the car window.
It was Heeseung. He came to rescue you. Your mood changed instantly. You didn't even notice the rain as you ran to the car and got inside.
“Hi baby!” -he smiled at you.
“Heeseung you came!” -you leaned to kiss him on the cheek.
“Of course, I came to pick you up! I called you countless times so I assumed your phone must've died and I couldn’t leave my princess here for the night in the heavy rain.”
“Awww….my love. What should I do without you?! You’re such a gentleman.” -you gave him another kiss on the cheek.- “And what’s this car? Did you borrow it from someone?”
“No, this is mine. I bought it today and I wanted to surprise you with it. Do you like it, baby?”
“Mhm, of course, I love this one just as much. Nevertheless, I didn’t see much from the car because it’s dark outside and I'm excited to try the backseat as well.”
“You can’t go there now”
“Why??” -you watched him with puppy eyes.
“There’s a surprise for you, but you have to wait for that.” -he said seriously and turned on the engine to drive you home.
“What kind of surprise?”
“You’ll see baby! Just stay still.”
The ride home was chilly, Heeseung’s hand remained on your thighs while slow music played on the radio. The rain hasn’t stopped but the car did at an empty parking lot.
“Why did we stop?”
“Didn’t you want to try out the backseat?”
“Oh, yeah you’re right. But let me dry myself with something because I’m still a bit wet from the rain outside.”
“There’s no need for that Y/n. Just go.”
“Okay?” -you stood up as much as you could and went to the backseat. There were two gift boxes there. One big and a smaller one.
“Omg, Heeseung what are these”
“Open it up.” -he said as he climbed over to your side from the driver’s seat. There wasn't much space for him because of the boxes so you insisted him sit down on your place and you’ll sit on his lap to be more comfortable.
“Ah, this is more comfortable. I missed you so much, Y/n. Your smell, your touch.” -Heeseung kissed your neck as you opened up the first box, trying to keep your moans inside.
“Heeseung this is so pretty! Can you put this necklace on my neck, please?” -he didn’t hesitate and did what you asked. To be precise, he did more than what you asked.
Wet kisses all over your neck. The straps of your dress are halfway down on your arms, while you try to put them back because you know that you two would make a mess if you gave in. So you tried to get away from Heeseung a bit and opened the next box. You discovered a beautiful short black, silk dress and a Prada symbol on it.
“Hee…I should be the one to give you something for coming to me today.”
“Then change into that dress and come for me.”
That sentence was all it took for you to lose your ability to restrain yourself. You had originally planned to wait until you got home, but you couldn't resist him anymore. You turned around to face him and started to unzip the dress you were wearing, leaving you in just your black lingerie. Heeseung watched the scene unfold before him, picturing what he'd do to you in the next few minutes.
Heeseung came closer and started kissing you deeply, ruining your red lipstick. Your tongues were locked in a passionate embrace, saliva dripping all over your jaws. You unintentionally pressed yourself against him through his pants and started riding him, which made Heeseung want more from you. Suddenly you felt Heeseung’s cold hands on your warm back, unclipping your bra.
"Let's wait until you're ready to change into the dress. I want to make sure you're feeling better first."
You just nodded, and before you knew it, he was kissing your breasts and sucking gently on your nipples while massaging the other with his hand. Your pants were getting more and more wet, and you couldn't stop yourself from moaning.
"Just be patient, Y/N. There's more on the way." He helped you get dressed in the Prada dress. Heeseung bent you down on the seat and reached between your thighs. He gave you a smirk when he saw how wet you were. He pulled down your lingerie and threw it on the gearshift.
In no time, your legs were open for him and you felt his hot breath at your entrance. Heeseung slowly started to place sweet kisses on your pussy, following that with his warm tongue tasting each line of your folds. You couldn’t stop mewing and your desire for him just kept growing.
He came up to you, kissing your swollen lips, meanwhile, his fingers found their way to your entrance. The next moment, you felt his long and thick fingers curling inside your pussy. Leaving you breathless, your back arching.
“Mhmm. I-I w-wanted to thank you for your help. But you make me like this instead.”
“Shh baby. You already thanked me with being a good girl for me.” -he kissed your forehead while increasing the pace of his fingers.
It didn’t last too long before you cummed, arousal drenched his index and middle fingers. He put them in your mouth to lick it down, letting you taste your own cum.
“It’s so sweet, right? Like yourself baby.”
“Now turn around”
You were on your knees with him behind your back. Heeseung pulled your dress up to your waist and put his tip close to your entrance. One last kiss on your neck and he was inside you fully. Sliding in and out while you support yourself with the window, your hands leaving prints on the fogged glass.
You could only hear the clapping of your skin together and the beautiful moanings Heeseung filled your ear with. With every pump, you felt like losing yourself and so did Heeseung. You just moaned from the pain and the pleasure while you tightened around him until you felt something form in your stomach. It hurt but felt so right at the same time. You truly felt how much he loves you and you tried to reciprocate that every time.
“He-Heeseung..I-I’m gonna…” -you weren’t able to form words normally but Heeseung knew what you meant and he felt the same.
"Cum for me, baby" -Heeseung whispered, his voice husky with desire. With a few more deep thrusts, you both reached your climax together, your bodies shuddering in unison. You lay there for a moment, catching your breath, feeling the warmth of Heeseung's body against yours. The rain continued to patter against the car windows, creating a soothing rhythm that matched your slowing heartbeats. As the fog on the windows slowly cleared, you realized how much you loved these spontaneous moments with him. As you came down from your high, Heeseung held you close, placing gentle kisses on your shoulder.
“I love you Heeseung!” -you melted into his body.
"I love you too, Y/n," -Heeseung whispered, his breath warm against your skin. "You know, I'm ready. Waiting for you every night. Entrusting myself to your touch."
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Hello~~ This is the opening story for our masterlist with @luviwon ღ
I hope you’ll like it and I recommend you to stick around because there’s more to come! ˏˋ°•*⁀➷
It’s the first day of the month, so I wish everyone amazing weeks and make sure to rest and read a lot this month as well! 🧸ྀི
Sending lots of love! ˚ ༘♡ ⋆。˚
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verkomy · 4 months ago
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do you have any digital art advice?
pen stabilization is your friend!
experiment with different tools and brushes to find the ones that will suit your art style best
study different styles! it's a great way to improve and learn new techniques
remember to flip the canvas
don't be afraid to use references for poses and compositions
alpha lock on a layer will allow you to draw only inside what already exists on that layer, for example you can change the color of a lineart with it
clipping mask is also very useful
don’t use pure white as a background cause you’ll just strain your eyes
rgb mode is for screens, cmyk mode is for printing
blending modes are great to have fun with your drawing (you can use hard more/overlay to make your lineart/sketch layer blend in with the colors underneath, a layer with a color with soft mode on top of the drawing will add a nice tint to it and will help make the drawing more put together)
noise effect adds a nice texture to a drawing
you can also add paper textures!
REMEMBER to save your work regularly and make backup of your work so you won't lose it when program crashes
make mistakes and learn from them
don’t be afraid to redo something if it doesn’t feel right and start over
draw what YOU want and what makes YOU happy
and most importantly - have fun and experiment!
plus a general art advice if you decide to post any kind of art on the internet: try to not have any expectations so you won’t be disappointed. not sure if this is a good advice but the less you create something to do well with likes and shares the longer you stay away from artblock and constant burnout. it also helps with building the appreciation you have for your art from within you and not from the validation and approval of others (it's hard, I know, but it's worth working on)
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loveriotss · 3 months ago
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Hello :)
I really enjoy your work, I've read all of it even if I didn't like the character bc your writing style is just so good I want to chop you up and put you into a stew in the best way possible
do you think you could do a bakugo x reader where the reader has a similar personality to him? they would be such a power couple + I'm a fiend for mean readers
also, may I be 🛸anon?
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DOUBLE TROUBLE ⸻ katsuki bakugo
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INCLUDES — gn! reader, headcannons, drabbles, fluff, crack WARNINGS — swearing
main masterlist — mha masterlist ༊*·˚
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BEFORE DATING —
you both always tried to one up the other.
both in studies and combat training, y'all were rivals.
during training exercises, aizawa would have to use his capturing weapons on you two because sometimes your arguments would get out of hand.
[bkg] "HAH! I WON!" [y/n] "YOU CHEATED YOU MOTHERFU-" [aizawa] "that is enough. i will expel both of you if you keep doing this.
you both would get annoyed at times because of how similar you are.
ideas and tastes clashing occasionally and sometimes, even insults.
like an argument would be going on and suddenly you both spew out the same insult 😭😭.
[y/n] "shut the fuck up bakugo no one cares if you don't like this movie, we all are watching it." [bkg] "tch whatever, i don't want to watch a movie with your dumbass in the room anyway." [y/n] "yeah sure bakugo, make excuse. we all know the real reason is because it's past your bedtime." [bkg] "THE FUCK DID YOU JUST SAY TO ME!?" [y/n] "OH I DIDN'T KNOW YOU'RE DEAF TOO!" [kiri] "uh hey guys? y'know this is a movie marathon, you both could pick out one movie each-" [bkg + y/n] "SHUT UP IDIOT" "SHUT UP IDIOT"
and now you two are having another fight because "you copied me!"
despite your bickering, there’s an underlying respect and understanding between you and him.
you recognize each other’s strengths and weaknesses and can see the drive and determination in one another, even if y'all don’t openly acknowledge it.
there will be times when you silently exchange your notebooks where you've written quirk/fight techniques and read through them, sometimes adding small tips on the side.
you might bond over your shared ambitions and goals.
conversations sometimes revolving around your dreams and aspirations, and both of you motivating each other to push harder, even if you guys don’t show it directly.
mixed signals, mixed signals, mixed signals!!!
both of your dumbasses can't tell if the other sees them as a rival or something more.
like yeah you maybe 'hate' his guts but there's no one more understanding than him, no one who'd help you with your combat as much as him, no one who'd motivate you to stride further as much as him.
katsuki would be in denial for a bit, thinking these feelings would pass.
but honestly, he knew he was lying to himself. he admired you a lot as a person and his romantic feelings for you stemmed from there.
after he admitted his feelings to himself, he attempts to give you hints.
but poor boy doesn't know how to show that he cares for you properly and so all of his attempts fail as you take them as his usual brashness.
even people from outside your class start noticing how big of a crush you two have on eachother. always bickering but always together.
eventually you had decided that you'd confess soon. no use in dragging this out right?
but i fear katsuki beat you to it.
the ua dorms were quiet at this hour, save for the whisper of wind rustling through the trees. behind the building, where shadows danced in the moonlight, katsuki bakugo stood with his back against the wall, arms crossed tightly over his chest. you approached cautiously, glancing around to make sure no one else was near. you had a feeling this meeting wasn’t about a routine patrol or a late-night training session. when your eyes met bakugo’s, you saw something different — a rare vulnerability. he cleared his throat, the tension in his shoulders betraying his nervousness. “look, i've never done this and I’m not good at talking about feelings or whatever. i like you, okay? i’m not gonna be all sappy but i wanted you to know.” his eyes darted away, focusing on a distant tree, as if it were the most interesting thing in the world. your heart raced, a smile tugging at your lips. “ah shit, you beat me to it bakugo.” bakugo’s head snapped back to you, eyes wide with surprise. for a moment, the air crackled with an unspoken tension before you both let out a chuckle, the gravity of the confession settling between you. "katsuki." he says, as your eyebrows rose in surprise. "call me katsuki, no more bakugo." you laugh before replying. what an honor. the bakugo katsuki is telling you to call him by his first name. "then you call me y/n. no more dumbass." you reply. "i'll think about it." "HEY!" the night air seemed to have grown warmer, the two of you stayed outside for another hour, simply taking strolls and talking. before you two headed back in, katsuki stopped behind you, causing you to turn around. “so . .” katsuki began, his voice less abrasive now, “we're like . . together right?” you pause, reaching your hand out to him. “we just confessed to each other you idiot. obviously we are.” a small hint of a smile appeared on katsuki's face as he took your hand in his. "i said to call me katsuki." "be quiet."
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WHILE DATING —
you and katsuki had decided to not tell anyone about your relationship.
it wasn't a secret or anything, you two just didn't bother to tell anybody.
now this had driven your class mad. they knew something had happened between the two of you but they couldn't point out what.
it wasn't uncommon for you and katsuki to disappear at times. everyone assumed that it was for extra training.
so when you both would be leaving randomly in the afternoons, returning close together with not a sweat droplet in sight, they started suspecting something is going on.
[mina] "these two are killing mee! there is something going on, i'm so sure of it!" [tsu] "you're right mina. i think i even saw them wearing the same bracelet?" [jiro] "no way. i thought it was just a coincidence but now that you pointed it out, they did start wearing it from this week. getting the same bracelet is one thing, but at the same time?" [toru] "oh my god i feel like they're doing this on purpose to annoy us! i asked y/n about it and they just made a face at me and left."
you and katsuki know damn well about what y'all are doing. not oblivious to some of your classmates glancing at you two when you both leave to 'train' (going on a date).
it's absolutely hilarious to both of you when you see your classmates going crazy over your relationship.
when you and katsuki do decide to drop the bomb on them, they actually go ballistic.
the common room was a buzz of energy as class 1-a settled in for their usual friday night tradition: snacks, board games, and a new episode of their favorite show. the table was cluttered with bowls of popcorn, candy, soda cans and laughter filled the air as the group organized the evening’s activities. katsuki and you were sitting on the carpet, backs against the couch as y'all played an intense game of monopoly with mina and kirishima. everyone got really competitive, occasionally shifting their focus towards the show before continuing to play. after a while, you emerged victorious, shoving your victory into kirishima and mina's face as katsuki yawned and stretched beside you. “i’m heading to bed,” he announced, his tone as casual as if he were commenting on the weather. you glanced up from the board, nodding in acknowledgment. “goodnight,” you said. katsuki stood up, gave you a quick kiss on the forehead, and turned to head towards the dorms. his demeanor was so matter-of-fact that it was as if he’d merely forgotten his snacks in the kitchen. the entire common room went silent, eyes widening in shock. the gesture had been so casual, yet it spoke volumes. kirishima broke the silence with an excited shout. “i knew it!” he ran off to sero who reluctantly handed him some yen. wonderful, your classmates had a bet on you two. a wave of murmurs and surprised exclamations rippled through the room. “wait, you guys are together?” denki says, his eyes as big as saucers. you shrugged, a smirk tugging at your lips as you propped yourself up to the couch. “what do you think stupid? did he just kiss my forehead for fun?” denki opened his mouth to retort back but was interrupted by squeals from mina. “OH MY GOD YES!! YOU BOTH ARE OFFICIALLY MY FAVORITE COUPLE!” mina exclaimed, interlocking her fingers with toru excitedly.
word travels fast in ua and by the end of the weekend, everyone and their moms know about you.
it couple, power couple (sometimes even literally because of how strong/powerful you both are), the couple. all these titles were easily taken by you and katsuki.
you both had a private relationship, everyone knew you were dating but never knew anything other than that.
both of you still have your competitive nature when it comes to training, however it has taken on a more balanced role.
while y'all still enjoy challenging each other, there's a greater sense of teamwork. you both support each other's goals and work together to achieve them, blending your rivalry with cooperation.
your arguments become less frequent and more constructive.
you've learned to communicate better and understand each other’s triggers and emotional responses.
instead of heated arguments, your interactions often involve playful and affectionate teasing.
you both have learned to express affection through shared humor and banter, making your interactions more enjoyable.
while y'all might still show a tough exterior in public, you have a more private and tender side to your relationship.
when alone, you both share moments of vulnerability and affection that are hidden from the outside world.
katsuki's protective instincts become more apparent and openly acknowledged.
he knows you're strong enough to handle yourself, but he can't stop himself from always looking out for you and feeling the need to protect you.
overall you both have a sweet and healthy relationship. always being there for each other and correcting the other when necessary.
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NOTE — OMG THANK YOUU THATS SO SWEET 😭💕. OFCC YOU CAN BE 🛸 ANON!! hope you liked this! im so sorry this took so long, school has started and i get really busy on the weekdays so i only have time to write on weekendss.
©loveriotss — all rights reserved to me. please don’t try to copy/steal my work. please do not use any of my ideas/translate my work without my permission.
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mookymilksims · 6 months ago
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ULTIMATE Realistic Populated World Roleplay Mods | The Sims 3 | Guide and Tutorial
What's up everyone! Welcome back to my channel, I am super excited to give you guys this tutorial, I've been wanting to make it for awhile! I'm going to offer some alternative and lighter weight techniques on how you can populate your sims 3 world with a small combination of mods and households. I'm also going to show you how to tweak your ini files and how to actually create the lots in your world to simulate the best experience. Let's jump straight into the video because I am so excited to show you!
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Ini Tweaks:
So the first thing you want to do is open your graphics rules ini file in your bin folder. You won't have to scroll or search , the cpu settings will be there as soon as you open the notepad file, change all of those numbers to 4. What this does is massively improves how the sims 3 engine allocates resources in your game. This alone will start sending more sims to more community lots naturally, without any mods. However, we are going to add some extra mods on top of this to help sims make more logical decisions on which lots they will visit, as well as insure that every lot a sim in your active household visits will autonomously send available sims there.
Before we get into the mods I need to explain two very important things to you first.
Community Lots and Households:
These are very important factors when you want to go about creating a more lively world. Contrary to old beliefs, you don't need over 50+ households to populate your worlds. And the smaller the world is, the less sims you'll actually need to fill it.
You also do not need every single community lot available to you in every world, either. In fact, the more optimized your community lots are in the world, the more likely sims will visit them on their own. I will explain this further in depth.
Let's start with community lots:
For example, if you have 3 gym lots in your world, sims will get very confused on which gym to visit. They won't just pick the gym closest to them, and the decision might be so taxing on their little minds they will more than likely choose to not go to any of the gyms altogether.
So if you want to see a more active Gym lot, only regulate this to one gym lot in your world. This may not have been the perfect example as most of you will already have one gym lot in your world, but then you should also notice that it's the easiest lot for the sims 3 engine to fill up. Because it's only one decision the townie sims have to make on where and how to visit this lot.
So for the bars and clubs in your world, you want to regulate this to one of each, and you could probably fit in a second one if you have the NPC's to fill it. Remember that the engine can't send sims to fill the lots if there aren't enough sims to fill it. You also have to factor in if those sims have children and their work hours as well.
So, I typically will make 2 dive bars, one will be a low end hole in the wall, and another will be on the whole other side of town in a completeley different theme or style, I try to incorporate new activites that you can't find on the other lot, so a pool table, karaoke machines, the bull rider, etc. I can get away with 2 dive bars because I use this fixed MSC mod, this mod fixes the EA LN oversight that didn't send townies to these lots very well, it adds a script that will automatically invite sims to these lots when your sim goes to them. So I don't have to worry too much about how many sims are available, as the mod does this for me and invites sims who are free without me having to do anything. The fixed MSC mod also applies to all of the LN lots, btw. And the reason why I keep emphasizing "Fixed" is because someone fixed the travel crash and error code 12 issue that was on the older builds.
As far as an exclusive lounge and dance club, I only make 1 of each. This gives me 3-4 options respectively to have an authentic bar hopping experience in my world. As I love doing this on my sims fun and wild night outs.
So when it comes to all of the other community lots, you already know to have one of each. The only other tip I can offer is that you don't want to put too many functional objects on these lots. As again, this could result in overloading a sims decision making process. The lot and sims become way more optimized when you give them less to do actually. This means you can create themed lots for very specific occasions. For example, when I downloaded a casino lot for my simler90 series, the lot had a ton of the gambling store objects, including a bunch of random objects that wouldn't neccassarily fit into this lot, which resulted in sims standing around a lot more and choosing to sit down instead. When I lowered the amount of functional objects, you begin to see sims gambling more as they now had a clearer reasoning path to decide on what objects to use. This resulted in the lot overall feeling and acting much more realistic, as I would enter the lot and see sims already gambling on it; acting like a real casino.
This is how I was able to understand the sims 3 engine and AI a lot better. We used to make 64 by 64 lots with a bunch of stuff and wonder why it was so laggy, empty, and when sims did get there they weren't really doing anything. You have to optimize lots to get a better aesthetic and gameplay experience.
A coffee shop should only have the ability to buy coffee and free space to sit and chat or use a laptop. This will force sims on this lot to just buy coffee and talk with sims while sitting down. So this lot will look and feel like an actual coffee shop.
So as a basic overview for the lots:
You now know to limit the amount of community lots actually available to all the sims in your world. This makes for a much more immersive experience overall, as sims will naturally populate these lots a lot more when given a reasonable amount of options to visit them.
You now know to limit the amount of functional objects on these lots so that when sims do decide to come to these lots, they will act in a much more realistic way on these lots resulting in a more immersive and roleplay experience.
So now if you are a builder, or just some who likes to remap your world to have a better gameplay experience, consider these steps above. Since you now know that you don't have to add every kind of community lot to get a more active experience, and in fact, this actually hurts the goal you're trying to achieve, remapping the world becomes less stressful and more strategic.
For example, if I have a fish village kind of world, this allows me to add new unique lots specifically for this world that would make more sense. I can send sims to a savvier seller fish market, this is functional, sims can come here and buy all kinds of fish. I can make a cozy cottage core type of wedding venue and winery, this could fit into this world. I could make a small camping lot that can only be reached through a hiking trail on foot, this could fit into this theme. When I think of a fish village I think about family play, so I could add a unique arcade, daycare, and adorable festival lot, where you could see some younger sims running around more frequently. I could make an old town themed pub as a dive bar. I would really only need one of these in this world, so it would be very active, especially at night. I could add an underground rave scene and give it the dance club community lot type, this could signal a small rebellion of these traditional fishery values in the village, and still be quite active, since there would be only 2 "party" lots for sims in this world to visit.
And etc, make the lots fit for your world, and limit the access to how many types of community lots there will be. This ensures more time spent on detail without having to worry about how full these lots would get, as you know they will be very full using this method.
As a final note, you also want to consider opening up your rabbit holes. While, you won't have to make them functional with zerbu's uc mod, you can make these lots functional using other techniques without having to sacrifice less activity. So for example, opening up the diner and bistro RH, allows me two external dining options for my sims. The diner could be a mcdonalds, and the bistro could be a benihana's. I typically roleplay this, like the diner rh being a nice chill hangout and eatery, and the bistro being a much more wealthier upscale place, I use the consort dress code mod, so you can only be in formal attire here, or you could combine this lot with an exclusive lounge and get play out of both types of lots on one optimized lot. Adding Ani's business as unusual set, a piano which will auto assign a pianist, some pretty ball room floors and deco, and you've got a perfect date night or mobster family dinner. Depends on your play style. Because there are 2 of these, the engine will send sims to these lots because it has the RH on them, and when sims get there they will use the menu's to sit down on there own and begin ordering.
So now let's talk about Households.
I made a pretty extensive guide about this on tumblr, which I will link. But as a basic overview, I figured out a couple years ago that you don't actually need a lot of sims in a world to make the world feel populated. However, if you do add a lot of sims, there are ways you can go about it, which isn't as taxing on the sims 3 engine. As you may have noticed, having a lot of sims in your world increases lag and freezing, this is because when you hit the world's limit of townies, you'll get a lot of routing errors (which cause the freezing), with too many community lot options they get confused on where to go change their mind half way, go somewhere else, too many objects on that lot, so an ai freeze when trying to decide what to do. This overall results in a chaotic and laggy experience.
In general, I like adding townies I will actually care about, but this number of households needs to be manageable. So I make around 10-12 official townie households in my world, with a lot of detail on their cas and homes. I decorated their homes in the same way I would mine, because I'm more than likely to actually visit these sims in their homes. This means I can remove all the other houses in my world, because I don't want SP to fill these homes with more sims I don't care for, and will add more strain on the engine anyway. This also leaves more room to configure where I'll be placing my optimized community lots. Don't worry, when I want to world to look like it's more populated than it really is, I add deco buildings, homes, and sims.
Then I add, NPC households. This is an interesting and amazing method because of how it works. I make a very basic home, usually in a basement, with 8 beds, 1 bathroom and 1 kitchen. Just the basics, no cc or detail or decor. Then I add 8 sims. This could be single men/women, teens, children, cashiers, robots, elves, etc.
This is how I can begin to actually populate my world with very little strain on the resources in the sims 3 engine. You see, when sims don't have any way to entertain themselves, or advance their skills, or fulfill their wishes, they are pushed more than ever to LEAVE the home to achieve this. This means you'll see 8 sims from each NPC household more than likely OUTSIDE than sitting in their homes. The engine seems to spend a lot more resources on maintaining the townies when they are in their homes more than when they are visiting a community lot. I noticed this when I had a lot of townies in their homes, without any of these mods or ini tweaks, I had a significant lag because the engine was micro managing all of those sims in their individual homes. This removes so much strain on the engine, when all it has to do is force the sims to leave their homes, as also mentioned before, the engine spends less time on extending resources to them on community lots vs when they are in their homes.
So esentially, what I've done here, is given my engine a huge break, allowing it to allocate ram and resources much more effectively and much quicker, while at the same time introducing more sims into the world without the engine thinking this = more strain.
The third and even less engine intensive technique I use is, Arsil's custom role generator mod. This allows me to add any kind of sims I want, that the engine doesn't actually have to control or allocate, as this mod is a script and sims from this script are seen as bin sims/service sims. They simply disappear back into an invisible bin until their shift starts. So if I want to add regular customers to my Benihannah's without worrying about the strain on my engine I can achieve this effortlessly. However, I use this method on lots that aren't seeing a lot of activity. Keep in mind, everyone builds their worlds differently, and there are many factors to consider why a sim may not be as interested in one community lot as others, while this is mostly self explanatory sometimes, this isn't as cut and dry. So, for example, I notice that unless my sims actually visit the beach lots in my worlds, there won't be a lot of sims on it. Sometimes, there will be one or 2 sims, but in general, it doesn't see a lot of action. So I set a seasonal lot marker on the lot, and then proceed to add 4-6 new custom role markers (I transmogrify them into beach deco items, to blend in), I set this up for the summer time, as this would make the most sense for more sims to visit. And then I add a bunch of deco beach sims to the lot on top of that. That way when my sims visit the beach, it will already have 4-6 sims on it, but it will look like 20 sims are there, and the engine will probably send 5-8 more sims which will result in a very active lot everytime I visit.
This is how you can utilize the arsil technique to gain more popularity on lots.
Which leads to my next point, consider what is actually about the population that you care about so much? For me, I want the world to look full without the lag. I was able to achieve this with deco sims. The engine doesn't have to do anything at all for this, as deco sims are objects. I want to play on lots where I could take a screen shot without having to even set up a scene, like for instance making the lot look and feel full. Deco sims are already posed, so all I have to do is move them into place. I have learned how to severely decimate these objects to make them completely playable in the sims 3, so I am going to have a lot of fun converting ts4 deco sims to ts3. This is going to be perfect for my building and roleplaying style.
For me, a townie that I don't care for might as well be a deco sim, the only use I have for them is to decorate the background of my screen shots. That may sound harsh but it's the reality. I make every sim in my world with intention. If I can't see you being an enemy, lover, friend, at some point in my story, then the sim isn't useful to me. And if the sim isn't manning a savvier seller station, or cooking and serving at my benihanna's then what are you even doing here other than taking up resources? I wouldn't even care for the sim to populate my UC lots, because I can just use deco sims for that, too.
Understanding these new household techniques, combined with your new understanding of community lots creates a POWERFUL new experience that's results in smoother/faster gameplay on active and filled community lots.
So in general, you actually want to have more townies than community lots. You can achieve both without lag using my NPC households method, and more strategically themed community lots together. This means all of your community lots will more than likely always be active no matter what your sim is doing in the world.
And now we are going to add mods on top of that.
We already discussed the fixed MSC Mod. So let's move on to the others.
I know most of you were expecting to see the Lot Population mod on this list, but I'm going to tell you exactly why it isn't. The mod teleports sims randomly around my world, the mod promised to send sims to lots they would actually visit, and even according to the season, but I didn't see this result. Instead, sims, no matter what their personality was, were randomly appearing at every lot I paused an looked at. I wouldn't even be sending my sims to this lot, I'd just be looking at the lot, this often resulted in freezing, hiccups, and slight lag. If I had more than one sim in my household out and about and I switched over to other sim, I would see the same sims I just saw across town pop out over there. This broke my immersion by a lot. Not only that, but a lot of these sims would be using objects, with props, and when being teleported it temporarily broke the interaction, which resulted in props and objects floating in mid air, or being unusable, or showing up on other lots where it wouldn't even be possible for those objects and props to show up. This caused routing and script lag in my game by a noticeable amount. I was on a reduced version, and still noticed these issues. I really wanted to like this mod, and if it didn't break my immersion and cause more performance issues, I would otherwise love it. But unfortunately, I had to find some lighter alternatives that handled both of the issues I noticed with this mod.
This leads me to the Get out project, or you could of course just download arsil's script yourself and tweak the settings to your liking. BoringBone's tweaks the settings of Arsil's script and includes his own mods in a few modules to balance out the tweaks he made as well as enhance the overall experience.
These are the modules I downloaded for my mod list: Pedestrians Smart Vehicles
With all of these mods combined, sims are being pushed out and about in the world immediately, consistently, reasonably, while still allowing some sims to stay home. Which is another issue I had with the lot population mod. There were never any sims at home. This caused issues when townies threw parties, and invited me, I would go and no one would be home; so no party. This caused issues when I wanted to visit a friend I made in their homes for story telling and gameplay purposes, because they weren't home to open the door. This caused issues when inviting sims out, going on dates, inviting sims over. They would be randomly selected to teleport to another lot my other sim was on so it would completely break these interactions. The get out script isn't that invasive. It doesn't break these features and interactions, sims aren't being teleported, they are choosing to visit more lots more frequently. If they throw a party, or invite me out, or I invite them out, the EA script function takes back over and allows me to actually see the end of these interactions. On top of that, there wasn't any lag with this mod installed, as sims would be doing what the engine is already coded for them to do, just more of it; visiting community lots. The mod also adds walk abouts like how you'll see in the TS4, which I also combine with Shimrod's townies out on the town, where you'll see double the amount of walkabouts, while also extending a reasonable and light weight function to populate the lots in between.
Combing this with the Supreme AI mod, unlocks the sims AI in very innovative ways, for this particular guide, the supreme ai mod allows sims to make more logical decisions on which community lots to visit based off of their traits. While it's not completely set in stone, and still has a randomized feature which adds more interesting outcomes, now you'll see a lot more athletic sims at the gym, sims with hampers in their home at the laundromat, rebels and part animals at bars, clubs, and arcades, teens and kids at parks, arcades, libraries, the pool, etc. Let alone all of the other changes included in this mod, it has to be recommended for the logical fixes it applies to EA's system of how sims decide to go where.
The last mod I want to recommend here is the nana no shop in RH's. This mod makes it so sims no longer autonomously visit and enter RH lots. If you ever wondered where all your sims were, and you knew they weren't working at the time, they were probably inside of a RH. The game pushes them to sit inside of them for an extended period of time, this is to simulate to the player that the townies are alive and doing their own things. This isn't a problem in an unmodded game, however, when you're like me and open up your RH anyway, this mod would be a perfect enhancer, it still sends sims to my opened RH lots, and RH's in general like to eat outside of a bistro or diner, but it no longer allows them to enter RH's and sit inside of them. This means more sims who are available to visit community lots actually visiting those lots. Townies don't need to go grocery shopping in the RH because they can automatically get their ingredients from the fridge, with whatever recipes they choose to cook. The only reason a townie would need to visit the hospital is if they are giving birth. Unless a sim works at the police department or is going to jail, they don't need to be there, either. And well, you get the point. Any need for a RH for townies will be assigned to their tasks and they will be unable to take it off, this is for what they NEED. When you want to actually see those townies around town instead of sitting in RH's, this mod fixes that issue altogether.
So now I'm going to go in game and show you the kind of results that you can expect by following this guide.
First I will show you the normal populated world, this is what you're used to seeing in game. Then I will show you what it looks like when you optimize your community lots and add my NPC Household method. Let's begin!
Conclusion: As you all saw the massive difference in gameplay, either one still works out much better than the normal EA lot population method. So you can play this in either style. With my NPC household method and more optimized community lots this just promises better performance with populated lots, significantly. You don't have to follow this method, you can just use the guide and mod collection outlined here!
I want to thank you all for joining me , I am so happy I finally got to show you guys how to populate your worlds lag free, I love all of the support I've been getting, you guys are just so awesome! I have more videos coming for you so I'll see you in the next video!
Mod links:
MSC Fixed mod get out supreme ai shimrods townies out on the town
nana no shop in RH's
Arsil Custom Role Generator
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eviestrology · 3 months ago
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NCT Kissing Styles Pt. 1
It's nice queue see you! I hope y'all are having a good August!
NCT Wish and WayV will be in part 2
NCT 127
Johnny: unique and unpredictable, electrifying, deliberate and startling, bites, hickies, uses kisses to show his care and love
Taeyong: playful and spontaneous, teases with quick unexpected pecks, makes jokes and witty remarks in between kisses to make you laugh, smiles in a kiss, changes his pace a lot and his style is never consistent
Yuta: passionate and romantic, generous and aims to please, but can be more assertive and intense as the kiss goes on, light biting, handsy, deep and lingering kisses
Doyoung: strategic and gentle, slow kisses that seem to last forever, holds you close, needs a private setting, dreamy and romantic
Jaehyun: electric and unpredictable, every kiss is different and unique, surprises you with various techniques and tongue movements, bitey, starts slow then gains a lot of speed
Jungwoo: similar to Johnny, unique and electrifying, needs the right setting and intentions, sweet and gentle, biting, deliberate and powerful
NCT Dream
Mark: soft and romantic, builds tension slowly, forehead kisses, soft bites and lip sucking, neck kisses leading to hickies, cuddle sessions after, kissing him feels cozy and safe
Renjun: kisses that seem to last forever, gentle and sweet, sloppy at times with lots of tongue, leaves you panting and in a dreamy haze
Jeno: assertive, french kisses, impulsive and passionate, very heated and deep, lustful and makes you want to beg for more, hard to forget and leave you weak in the knees
Haechan: playful and sweet, giggles and teases in between kisses, handsy and uses a lot of tongue, dip kisses, soft and gentle, experimental and willing to try new styles
Jaemin: romantic and heartfelt, hand and neck kisses, light biting and sucks, puts your needs first, can become uninhibited and thrilling at times
Chenle: passionate and intense, long, lingering kisses that take your breath away, handsy, intense eye contact, hickies, deep french kisses
Jisung: slow and deliberate, needs to have the right mood and intentions, uses kisses to show he cares, has unexpected tongue maneuvers, and can be unpredictable, electrifying, and startling at times, every kiss is a little bit different
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allywthsr · 11 months ago
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GINGERBREAD HOUSE | (l.norris)
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summary: you and Lando make the gingerbread house challenge, while streaming
wordcount: 1.2k words
pairing: landonorris x fem!reader
warnings: mentions of blood (but no actual bleeding)
notes: I switched up the order of the fics, the streaming one will come out tomorrow instead :)
advent calendar
”Alright Chat, we‘ll do the gingerbread house challenge, you get to decide whose house is prettier in the end.“
You got two boxes on the table and held them up to the camera, so people could see what kind of gingerbread house you got.
”It’s a simple gingerbread house from Tesco, I‘m going to make some icing in a second, and we have lots of sweets to put on top, just as sprinkles. Lan, do we want to do it on time or are we just free-styling it?“
”I would freestyle it, I don’t wanna rush and fuck it up if I need an hour, I need an hour.“
You nodded and gave him one of the boxes, opening yours and getting out the little plastic bags with gingerbread in them. Lando did the same and you checked if everything was inside, what it said on the box, you quickly whipped up some icing, with only some powdered sugar and water. You made two separate bowls, one for Lando and one for you, placing them on the table, while your boyfriend was reading through the chat.
”Everyone’s saying yours is going to be prettier.“
”I like your chat.“
He pouted and you pecked his cheek, with that he smiled again and checked out the different pieces of gingerbread he had in front of him. He tasted the gingerbread when he bit off on one end and licked the spoon of the icing, complimenting you for being a great cook. All you did was laugh about his statement, mixing powdered sugar and some water together wasn’t a big deal, but for Lando, the non-cook, everything you did in the kitchen was a miracle for him.
On a count to three, Lando and you started building the house, taking the bottom layer and you put some icing in the sparred out notch, where the wall belonged. You pressed the wall in the icing and let it dry for a few seconds, making sure the wall was standing.
Lando was different, he put the wall in and squeezed the icing in between the spaces and only waited for a millisecond before he let go of the wall. To no surprise, the wall fell down and smeared the icing everywhere, ”Babe! It fell down.“
”You didn’t wait long enough, for the icing to dry a little.“
He let out a huff and started filling the notch with way too much icing, pressing the wall hard in the white gooey consistency. When he let go of his wall, you were already on your third, every gingerbread was standing perfectly straight and didn’t fall down.
Chat was roasting Lando for his non-existent skills of building a gingerbread house, some comments made you giggle.
‘I love how Lando is not able to build a house, let’s hope their house in England won’t be built by him‘
‘Lando’s walls are crashing like my dreams‘
‘I want Y/N to build his house, this will be a disaster‘
‘It’s bwoken‘
Lando did your technique for a while, squirting the icing on the notch before placing the wall on top of it, but he used way too much icing and too much pressing down on the gingerbread, most of the icing was spilling out of the edges, you feared the worst. While you placed your first roof half, Lando was still on his third wall, he was struggling to get the walls straight, they were all bending in a different direction and you wondered how he was going to build the top layer on that. You placed the last roof piece on your house and Lando looked over to yours, ”Y/N, why are you so far ahead? I‘m still on wall four, that’s unfair.. can we switch houses?“
”Don’t even think about it, babe.“
He scoffed and fixed a corner, that was a bit loose, with icing. You smiled at his house, the walls were crooked, the icing was overflowing at where the gingerbreads were touching, and little white fingerprints were all over the house, where he touched the walls, somehow he got icing on his fingers and didn’t clean them.
You gently drizzled icing over the roof to make it look like snow, adding drops where you placed different gummy bears and sprinkles, lastly, you added the little gingerbread man in the open door of the house. You were finished.
”Chat, what are we thinking?“, you asked, turning the house in front of the camera and looking at the responses that came in.
”Lan, they think my house looks better, maybe I should take over your stream.“
”Chat, you’re betraying me.“
Lando placed the top layer on the wonky walls and groaned when it wasn’t looking like yours. He quickly added the two roof pieces and the gingerbread man, before you could blink, the whole thing came crashing down, the walls were breaking and the roofs were squishing the gingerbread man, splitting him into two halves.
”Lando! What did you do?“
”I don’t know! It just crashed.“
He started laughing in his high-pitched laugh, and you pouted, he tried to make it work but failed in the end. You two were speechless for a while, the chat was filled with people laughing and sending condolences to Lando and his house. After a minute of silence, he spoke up: ”I know what to do, give me a minute.“
You arched your eyebrow before turning to the chat and talking with them, answering small questions and thanking them for the donations. Lando turned the camera, so it wasn’t focusing on him, but only on you, you didn’t look at what he was doing, but he was using a lot of sweets and sprinkles before he said he was finished.
”Baby, close your eyes, I want your reaction at the same time as chat sees it.“
You held your hands before your eyes and waited for Lando to say something.
”You can look.“
You removed your hands and looked at his gingerbread house, gasping you looked between him and the house.
”What did you do?“
”What?“
”What is that supposed to be?“
”A gingerbread house but in the earthquake version.“
You let out a laugh, he put red sugar paste all over the gingerbread man, so it looked like he was bleeding, red sprinkles were placed around it and more sweets were thrown on top of the house.
”You are creative baby“, you pressed a kiss on his cheek and chuckled once more, before looking at the positive responses from his chat.
”Who won, chat?“
Lando made a poll, where they only had to click on a name, quickly Lando’s name reached the top, with seventy-nine percent it was obvious who won. With a little defeated smile, you congratulated him.
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godbirdart · 1 year ago
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Looking at your recent commissions, those backgrounds are soo pretty!! Do you have any tips for backgrounds? I always struggle with them :>
aAA many many thanks!!
backgrounds can absolutely be a struggle but they don't have to be! they just require a little more creative planning~!
whether it be a commission or a personal drawing, if I'm building an elaborate art piece i focus on establishing the background First.
the background is the stage for your character! planning the background first will make it easier to tailor the character's actions and how they interact with the environment around them.
planning the background first can be the difference between your character standing awkwardly front and center with the setting going on behind them, or actually participating in their environment.
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if i'm super stumped for background ideas, i browse stock image sites to get inspiration. sometimes it helps to doodle on an image to generate some ideas - kinda like you're playing with JPEGs like dolls.
that said - while i'm pinpointing WHAT i want to draw, i keep the ideas loose. i don't want to focus on the itty-bitty details until i've got the overall aesthetic and layout in mind, as i might get inspired to add something in later!
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THUMBNAILING
if you're planning a big piece it can be helpful to break it down into something bite-sized before you go all in and start lining or painting. these are "thumbnails" - fast little sketches that establish the scene in a way that doesn't consume a lot of time or effort. it's also great as a little perspective exercise as a treat.
here i decided i want to draw a character walking home in a back alley street. with these photo references in mind, i can plan a layout and how the character will act in the scene. is this a candid shot? are they posing cutely? are they looking down at us in a tense way? there are many ideas to be had!
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after you've chosen the layout / vibe for your idea, you can scale up your thumbnail to your preferred canvas size and start fleshing out the details. be sure to keep referring to your reference images to get additional ideas, such as storefronts, items, props etc!
3D MODELS
If you're trying to create a unique environment that photo references simply cannot help you visualize, 3D models exist! This gives you that ability to rotate / scale things for better visualization. Clip Studio has a vast catalogue of 3D models to download For Free that you can fiddle around with. i know there are many 3D builder sites out there as well, though i've never made use of them so i'm afraid i cannot recommend any off the top of my head. hell, you can even use the Sims game to design a setting and go from there!
also if anyone is going to come into my house and say 3D models are cheating: they are not. using a 3D model to better grasp an angle or get a better idea for perspective is not cheating. using 3D models to help plan the environment in your art is not cheating. they are no different than brushes; these are tools made to HELP YOU. use them!
PERSPECTIVE
perspective and angles can make a HUGE difference in the art piece. there's nothing wrong with static long shots! if that's what you want to draw, do it!! there's no right and wrong here!
but if you're finding your work to be a little robotic and stiff, slap an angle in there. consider an overhead view. these same techniques are applied to photography and film! nothing wrong with wide shots, but every once in a while it can help to throw in a dutch angle.
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if there is one note i'd like to leave off on, it's that your backgrounds do not have to be 100% accurate-to-life to be Good. unless realism is something you're really striving for in your style, don't feel compelled to nitpick every brick and leaf in your art. us artists can tend to over-prune our work until our art looks a little bare and soulless. flaws can give your work character, and that's often a lot more appealing than how accurate the scale ratio between background building A and building B are [again, unless you WANT to go for that realistic look then you can fuss over those details all you like].
i hope this helped a little! MY APOLOGIES FOR MAKING IT SO LONG AH
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reachartwork · 3 days ago
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asked my robot son (@statsbot) to brainstorm a minecraft movie that doesnt suck
text under read more
Let me tell you about a different kind of Minecraft movie:
INITIAL QUESTIONS How do we handle the complete isolation of the Minecraft world without resorting to isekai tropes? What's the core philosophical theme that could drive a mature narrative? How do we address the building/crafting mechanics without making them feel gamey? What role should the hostile mobs play in a serious narrative? How can we incorporate the inherent emptiness and loneliness of the world?
DETAILED RESPONSES The film opens in medias res - we never learn how humanity came to this cubic world, because it doesn't matter. Our protagonist is part of a small community of builders and survivors who have always been here. No portal, no transportation, no explanation needed. This is simply their reality, like how we don't question the physics of our own universe. The core theme revolves around humanity's relationship with creation and destruction. The protagonist is a master builder in their community who discovers ancient ruins suggesting that their civilization isn't the first to exist in this world. The film explores cycles of creation, destruction, and rebirth, drawing parallels to real-world lost civilizations.
The crafting system is presented as an inherent natural law of their universe - materials combine in specific ways, like chemistry in our world. The film treats this as mundane reality rather than game mechanics. Buildings aren't instantly placed but constructed through time lapses showing genuine effort and community cooperation.
The hostile mobs are treated as natural phenomena - the Creepers are portrayed as silent, tragic creatures drawn to human creation with an inherent need to destroy it. Zombies and Skeletons emerge from ancient ruins, suggesting they're remnants of the previous civilization. The Endermen are portrayed as incomprehensible beings studying human behavior from a distance.
The vast emptiness between settlements is treated as both beautiful and terrifying. Long shots of endless cubic horizons emphasize the scale of the world and humanity's tiny place within it. The emptiness serves as a canvas for human creativity but also a reminder of cosmic loneliness.
FOLLOW-UP QUESTIONS How does the discovery of another surviving settlement change the protagonist's worldview? What happens when they find evidence that the previous civilization fell due to their own hubris in attempting to access The End? Why do some members of the community oppose expanding their knowledge of redstone technology? What drives some community members to venture into the Nether despite the obvious dangers? How does the community handle the philosophical implications of villager trading and their level of sentience?
ADDITIONAL DETAILS The film's structure follows a three-act format but breaks conventional storytelling rules by maintaining a meditative pace. The score emphasizes ambient sounds and C418's original music, treating silence as another character. The visual style embraces the cubic nature of the world while using modern lighting techniques to create genuine beauty.
The climax doesn't involve a typical boss fight but rather a moral choice about whether to repeat the cycles of the past. When the protagonist discovers the truth about The End portal beneath their village, they must decide whether knowledge is worth the risk of destruction.
The film ends ambiguously, with the community choosing to build something new while accepting they may not be the last civilization to inhabit this world. The final shot pulls back to reveal their entire settlement is built upon layers of ancient ruins, suggesting countless cycles of civilization before them.
Key scenes include: A silent sequence showing the meticulous construction of a grand structure The first discovery of redstone, treated with the gravity of discovering atomic energy A haunting scene where Endermen gather to observe a funeral ceremony The protagonist realizing their village's architectural style matches patterns in the ancient ruins
The film refuses to explain many of its mysteries, treating the Minecraft world like our own - full of questions we may never answer. This respects both the source material and the audience's intelligence, creating a genuinely thoughtful science fiction film that happens to be set in a cubic world.
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eerna · 6 days ago
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can you explain your art techniques a little bit further? I just saw your post about arcane helping you drop line art and stuff, and I wanted to understand better (as someone trying to get into digital art)
Sureee, ty for asking! :)
For the first 7 years of my digital art journey I imitated the comicbook-style art tutorials and techniques artists I liked used. This means that I would start out with a sketch, draw the lineart on another layer on top of the sketch, hide the sketch, use solid blocks of color on separate layers for the coloring, and add lighting effects on top of it all. I was never really happy with how it turned out, and I often felt like I shouldn't have gone past the colored sketch phase because the full render would lose so much life. I used pretty much the same brushes I use now, aside from some textured ones, but not to their full potential because they were painting brushes being used for flat shading. Here's a few examples of fully rendered stuff from 2020-2021:
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Then, I realized I do NOT have to do things I don't wanna do, and I can totally remove any steps from the process that I wish! I experimented for a while until I settled on a new thing that worked for me. And so my current process is: draw a sketch, color it all on one layer (base colors), add light effects if needed, add another layer on top of everything, and paint until satisfied with the level of rendering. Then I add optional effects, such as fires or patterns. This means I leave the sketch layer visible, so I have to clean it and base colors with erasers as I work, but it enables me to preserve the sketchy energy. The "all rendering on one layer" approach frees my hand and I don't feel pressure to render everything separately and perfectly, which in turn, ironically, makes my art look more detailed because the eye compensates for unfinished bits. In addition, the line between a colored sketch and a fully rendered piece is much thinner, which means I don't have to commit to completing anything, and that is a big deal for an insecure person prone to artblocks. If I lose interest halfway through the lineart-and-blocks-of-color process, I am left with an unusable piece. If I do it halfway through the painting process, I get a charming, messy piece a la my recent Chappell Roan art (I left the armor unfinished, and yet it doesn't clash with the rest of the art). Here's a recreation I did to show what a big difference the different approach makes:
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So why didn't I stop doing lineart sooner? I did try, but my attempts tried to replicate what I did when painting traditionally, instead of adjusting to my digital abilities, so it usually looked whack. I remember showing my friends the Rito Village piece back in 2019, which was painted based on a screenshot from the game, and one of them telling me "Don't go back to lineart!" I was like "YEAH I am NOT going back to lineart!!! I will keep painting!!!" Only to realize that painting landscapes with already stylized references and painting portraits were completely different. Here's a painting portrait from one of those trial and error attempts. Later I realized the mistake was working on TOP of the sketch, as I would have done for traditional work, instead of both below AND on top of it - after all, my intention was to preserve the life of the sketch, which was impossible when I couldn't even see it. I also didn't understand color values (or honestly, any color aspects) very well, resulting in some low-contrast, unappealing blobs.
So yeah, my advice to any beginner digital artist is: experiment and figure out what works for you. Think about what makes you happy when creating, and build your process around it. Also, keep researching art theory and applying it to your work. Good luck to you and all other digital artists~
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