#C Interfaces
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disposal-blueeee · 10 months ago
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nny and edgar in the dance club be like
OKAY LOL this is SUPER DUMB but
it all started when @zarla-s sent this video to a gc i'm in saying " edgar goes with nny to the club to go dancing and he sees nny do this and just stands there paralyzed " " DANCE EDGAR nny shouts at him, edgar sways awkwardly back and forth " i was like haha that's so funny when i do have the time i'm gonna animate that i think guess what i did have the time . right now
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mizukagami-takamagahara · 3 months ago
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It's fun to see the things that changed over the course of BB's early development. Noel, along with several other characters (a surprising amount, really) were originally listed as having very different birthdays in official material.
It's strange- given her name, I would've expected that her birthday was always planned to be Christmas.
However this happened, I like to include stuff like this in my personal headcanons. In this case, I like to think of February 2nd as Saya's original birthday, since we never learn what it is.
Or maybe 2/2 could be the day that Noel was brought home to the Vermillion household. We know she was smelted and rescued on 12/25, but we have no idea how long it took from the day she was found until she was properly adopted.
IDK. Just a fun bit of early BB trivia!
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zoanzon · 9 months ago
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Perhaps controversial, but: why the hell do people wanna download fics as EPUBs? I'd vastly rather they be PDFs
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rosalie-starfall · 2 years ago
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Picard/Crusher
Star Trek: The Next Generation - Interface
Professionally professional people, being the most professional, making sure to keep that super professional distance apart... Obviously.
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passiveagreeable · 4 months ago
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The marvel of technology is that a large wall clock in my living room quits working, and I order a new movement for ten bucks, but when the quartz movement goes out in my watch, I’m quoted more than $200 to replace it when the watch wasn’t worth that to begin with.
When the backlight goes out on my laptop screen, I’m quoted anywhere from $300 to $700 to fix it (and highly discouraged to do so because despite working perfectly it’s almost ten years old), then told its a motherboard issue, thereby forcing me to buy a new laptop anyway for hundreds more. But a lightbulb in my room costs like three bucks to replace.
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unproduciblesmackdown · 6 days ago
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waugh jenashtep's "happy 15 years since the final dress (rehearsal) of bloodsong of love" posting....oh to be permanently bloodstained from front rows splatter in this show, or from front back row "brent stranathan being in the onstage band & pointing out his drum during bmc still with some bloodstains from jeremy morse who in turn blames the Blood Cannon but also jenashtep saying turkey leg had blood effects & i'm Dying to know how that goes down ha ha (standing in the front row titanicking into henchman steve's blood cannon spray. i'd also die for so many of these Scenes Seen including jeremy morse lo cocodrilo getting up to the kazoo entr'acte alone which then also goes right into lifechanging scenes with henchman steve like good lord is that stretch a wonder of our times)"
wait yeah & a pic that shows at least One treadmill in the stage, in the lower left Protrusion:
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wordacrosstime · 2 months ago
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Programming Embedded Systems (with C and GNU Development Tools)
[Programming Embedded Systems (with C and GNU Development Tools). By Michael Barr & Anthony J Massa. 2nd Edition, 1 October 2006. Publisher: O'Reilly Media. Paperback: 301 pages, Dimensions: ‎ 17.78 x 1.98 x 23.34 cm. ISBN: 978-0-596-00983-0]
In the past 15 months or so I elected to expand my personal and professional skill set to include working with small computing systems, sometimes referred to as microcontrollers.  These devices have become virtually omnipresent, in everything from automobiles and bar-code scanners to toasters and doorbells.  If you operate a late-model vehicle, for instance, you may have as many as 70 (!) of these devices in the car controlling everything from the fuel mixture to emissions to anti-lock brakes and collision avoidance sensing.
I was interested in moving into this arena as part of my career, as there were many openings for people with a strong understanding of the imperatives attendant on both the software and hardware of embedded systems.  I knew a bit about the electronics side of things and I have done software development of one sort or another most of my 40+ years as a professional, but this arena poses unique challenges and opportunities.  I knew I needed to do some specialized self-teaching, and this book seemed like a great place to start.
To start with, what exactly is an embedded system?
As the name implies, it is a system - in this case a miniature computing device - that is a component of a larger framework.  This larger framework can take on myriad forms.  Some of the largest such frameworks are satellite networks.  The embedded system comprises hardware - a central processing unit, or CPU, along with some (minimal) on-board memory and one or more electrical interfaces (e.g. a USB or RJ45 jack) through which it can communicate with the outside world. 
Unlike the computers most of us are familiar with, such as Windows or MacOS-based laptops or Linux servers, these devices often do not have an operating system (WIndows, MacOS and Linux are all operating systems) that performs many of the low-level functions needed to keep the device running and useful. 
This keeps the device flexible in terms of how it can be used, but at the expense of more detailed and subtle development and maintenance requirements.  Thus, the "software" on an embedded system may be a very small bit of computer code that simply turns on the interfaces electrically and then waits for something to happen.
Programming software for these systems is intriguing but fraught with issues that an ordinary computer user never sees.
For example, given that the memory and interface resources on these devices tend to be rather modest, it's necessary for the programmer to take care of any bookkeeping that is necessary to keep the basic functions from colliding.  If one of the interfaces is used to provide a scanned barcode to a waiting receiver, it must pass that information through some on-board memory first.
The embedded software designer needs to be sure that this information can't be corrupted, or "clobbered", by a competing task that might be, for instance, putting the scanning laser into sleep mode to save power.  Moreover, there are cases where the same locations in memory need to be shared by tasks as a part of getting work done.
But what happens if one task is trying to write data to a specific memory location while another task is trying to read from it?  Is there always a specific order in which this happens?  What happens if either operation is incomplete for some reason?  Will the device recover and continue to operate, or will it lock up?  The aforementioned are but a tiny set of examples that the developer must bear in mind.
Messrs Barr and Massa have many decades of experience between the two of them in just these kinds of environments. I was delighted to see just how easy this book is to read and how thoroughly they cover all of the issues that accompany such a software development enterprise.  They are careful to create and explain examples that use commonly-available development kits (I use an STM32 ARM Cortex-M Development Board myself; there is a photo of one such system below) and free or nearly-free software tools to break down the barriers to entry in this field.
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This book is really as much about operating system design as it is about microcontroller software development; if one is interested in what nearly every operating system must do, this volume talks all about it. 
Above and beyond this, it is a wealth of anecdotes, sample code, and general wisdom that will really ease the novice into this exciting world of programming and small-device control.
I highly recommend it to anyone who wants to get down on the bare metal with computers.  It is necessary to be at least familiar with the C programming language (almost all of the examples are coded in C) and it would be very helpful to have worked with at least one Assembly language as well.  Beyond that, the only requirement for getting the most out of the book is a willingness to experiment and be delighted.
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Image Credits (from above down; with thanks to copyright owners): (1) STM32 ARM Cortex-M Development Board © Copyright Owner, date unknown (2) Book Cover © O'Reilly Media 11 October 2006 (3) Michael Barr © Barr Group 2012-2025. (Anthony J Massa, no photograph found)
Kevin Gillette
Words Across Time
4 February 2025
wordsacrosstime
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tofupixel · 10 months ago
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⭐ So you want to learn pixel art? ⭐
🔹 Part 1 of ??? - The Basics!
Edit: Now available in Google Doc format if you don't have a Tumblr account 🥰
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
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My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
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Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
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Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor. 
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
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Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
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Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
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For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
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Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗ << it's a link, click it!!
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
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I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
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This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
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zukurace · 6 months ago
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New ZukuRace Demo update is available on Steam.
Most of changes are related to car colorizing and UI color menu.
Feel free to test it!
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coedotcom · 7 months ago
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me: oh finally i got the drivers to work
TASCAM US-800: you want to route all your audio through me? all audio for me? 🥺
me: why can't i hear my youtube video
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shawnthebro · 8 months ago
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Navigating menus is very important. Let’s start consolidating navigation into one method!
youtube
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i found a video that explains C# interfaces in a way i was able to understand!
probably helps that it was explained using game dev examples
youtube
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bluemanedhawk · 1 year ago
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I recently found out how to really enable all warnings in GCC: this answer on StackOverflow gives the following command. It outputs a string that can be directly fed as command-line arguments to GCC, and it also reminds me of the title text of xkcd#1638.
gcc -Q --help=warning,C \| sed -e 's/^\s\*\(\-\S\*\)\s\*\[\w\*\]/\1 /gp;d' \| tr -d '\n'
(The “,C” in the text above is not in the original answer. It can be changed if you're not using C.)
However, it's explicitly noted that this can make it impossible to do anything because some of the options are contradictory and most of them are things that are not worth caring about ever, meaning that chances are you're going to need to append some -Wno-s to the output or sprinkle your code with #pragma GCC diagnostic.
Findings so far include the following:
Append -Wno-system-headers or else the output will be flooded with problems you can't solve or even control.
You need to prepend -Wformat because of certain options that are contingent upon it, but are output before it because the options are outputted in alphabetical order.
Unless you're targeting extremely old compilers, you can append -Wno-traditional and -Wno-traditional-conversion.
Unless you're targeting C++ as well as C, you can append -Wno-c++-compat.
If you use any extensions at all, you should append -Wno-pedantic.
Twice i've used pragmas to disable -Wsuggest-attribute=format because it suggested using gnu_printf instead of printf as the third argument. I didn't turn this off at the command line because, though once is happenstance and twice is coïncidence, it is only coincidence, not thrice's enemy action or quadrice's GNOME Project official policy.
The -Wabi warning requires an argument; either respecify it and give it one or use -Wno-abi.
There's a warning called -Wunsuffixed-float-constants that warns about floating constants that don't have a suffix. This warns about all decimal double constants. There is no elegant way to suppress this because this warning is intended for codebases that use the _Decimal_X_ types.
Signal handlers can be static. It's something i'd never thought about, but makes sense now that i do.
There's a warning called -Walloca that warns on any usage of alloca, even with the appropriate header file. I tried searching DuckDuckGo for why this is and it got philosophical.
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vanguarddeveloper · 1 year ago
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Elevating Web Experiences: Advanced Techniques for Combining React with C#
In the ever-evolving landscape of web development, the combination of React and C# emerges as a powerful duo, offering a comprehensive solution for building high-performance and scalable web applications. React, renowned for its efficiency in building dynamic user interfaces, pairs seamlessly with the robust backend capabilities of C#. This synergy unlocks new potentials in web development,…
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charseraph · 2 months ago
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C&A is a neobotanics and nooscionics lab. In other words, they grow and train sophont AIs, “seedlets,” and design software and hardware to interface organic minds with digital systems.
It’s a small enough company to draw little suspicion, but credible enough to be contracted by big name operations (mainly military).
They accidentally trapped a person in a noospace, the “noosciocircus,” with Caine, a seedlet grown and owned by C&A. He’s a well meaning seedlet, tasked to keep the trapped person sane as C&A keeps their body alive as long as possible.
In an effort to recover the person from the inside, they sent in another only to trap them as well. Their cumulating mistake becomes harder to pull the plug on as it would kill both the trapped and Caine, an expensive investment who just also happens to be relaying immensely valuable nootic data from his ongoing simulation.
C&A continues to send agents to assist the trapped from within, each with relevant skills. They’re getting a bit desperate, since the pool of candidates is limited to those who work with C&A and would not draw too much attention if gone missing.
So, the noosciocircus becomes testing ground for lesser semiohazards.
Semiohazards are stimuli that trigger a destructive response in the minds of perceivers. Semiohazards can be encoded into any medium, but are generally easiest to encode into sights and air pressure sequences. The effect, “a mulekick,” can range in severity from temporarily disabled breathing, to seizure, to brain death.
Extreme amputations (“truncations”) occur when a trapped agent ingests a semiohazard that shuts off the brain’s recognition of some body part as its own. Sieving is a last resort to permanently mechanically support the life of the trapped. Thanks to modern advancements, this is cheap and sustainable. Those overexposed to the hazards become the abstracted and are considered lost. Their bodies are kept alive for archival.
Semiohazards being a current hotspot of discovery and design means C&A is sending in semiotic specialists alongside programmers. Ragatha was sent in to provide the trapped with nootic endurance training, but she underestimated the condition of the trapped. Gangle, too, was sent to help the trapped navigate their new nootic state, but her own dealt avatar clotheslined her progress. She wasn’t too stable entering to begin with, but C&A’s options are limited.
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