zukurace
Futuristic racing game
38 posts
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zukurace · 8 hours ago
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Multiplayer is difficult :(
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zukurace · 10 days ago
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One of my favorite games: Mirror's Edge.
And the most annoying training session, climbing a wall with 180 deg turn.
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zukurace · 15 days ago
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Multiplayer replication glitch.
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zukurace · 16 days ago
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Multiplayer in ZukuRace WIP
I love network replication.
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zukurace · 18 days ago
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New ZukuRace demo build is available!
Major things: - Racing ghost (last lap, best lap). - Auto reverse.
Minor things: - Correct speed in MPH (I created coefficients for KPH and MPH, next line I hardcoded: vel / 100 * 3.6f). - Tips in settings menu. Try it out on Steam.
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zukurace · 19 days ago
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Guys, is car auto-reverse necessary?
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zukurace · 22 days ago
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SDF raymarched ghost chasing :)
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zukurace · 23 days ago
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Rendering ghost overlay with signed distance field (SDF).
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zukurace · 26 days ago
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Ghost chase is coming soon!
B-)
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zukurace · 28 days ago
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I need help with the game promotion.
Hi, guys. How to promote a game?
Where to share? What to share? Is it necessary to spend money for this? Who to pay, how much? Is it possible to get by without spending money set aside for game development?
On the other hand I can spend some money, but I don't know will it be helpful.
For a long time I thought "create a good game -> it will find the audience". Either the game is bad or this rule does not work.
What should I do? Can I gain the audience in few months?
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zukurace · 28 days ago
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ZukuRace skid marks colored with particle world space face orientation. Just for fun :)
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zukurace · 30 days ago
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(The most glitchy image I found)
We'll take part in Steam Next Fest. For now: - Crash after 30 s fixed. - Smooth keyboard input works. - Correct unbind already asigned keys on key asignment. - Axes adjustment with awesome self-written sliders. - Color map, paint individual car parts. - Minor SplitScreen refactorings.
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zukurace · 30 days ago
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I hardcoded Data Asset paths in C++, added static functions like
UFUNCTION(BlueprintCallable, BlueprintPure) static NeededAsset* Get_NeededAsset();
And faced a game crash after 30-40 seconds of gameplay.
There is important thing here. This ColorMapTable is not hold by any UPROPERTY(), so Unreal can destroy it when it wants.
So, it is necessary to AddToRoot() it. Description inside UE:
/** * Add an object to the root set. This prevents the object and all * its descendants from being deleted during garbage collection. */
It was really hard to find, during debugging I "fixed" a lot of useless functions.
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zukurace · 1 month ago
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Pew! News from ZukuRace!
Detailed input axes settings. And new awesome sliders!!
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zukurace · 1 month ago
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Keyboard driving seems to become easier (the game is gamepad-oriented anyway).
Steering assist settings have changed, trailbraking works.
But the car tends to oversteer when braking in sharp corners.
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zukurace · 1 month ago
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New bot! (will be uploaded within a couple of days)
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zukurace · 1 month ago
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Your face when you adjusted car steering settings and every single bot smashes in a wall on every single turn.
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