Don't wanna be here? Send us removal request.
Text
One of my favorite games: Mirror's Edge.
And the most annoying training session, climbing a wall with 180 deg turn.
4 notes
·
View notes
Text
youtube
Multiplayer replication glitch.
0 notes
Text
Multiplayer in ZukuRace WIP
I love network replication.
2 notes
·
View notes
Text
New ZukuRace demo build is available!
Major things: - Racing ghost (last lap, best lap). - Auto reverse.
Minor things: - Correct speed in MPH (I created coefficients for KPH and MPH, next line I hardcoded: vel / 100 * 3.6f). - Tips in settings menu. Try it out on Steam.
0 notes
Text
youtube
SDF raymarched ghost chasing :)
1 note
·
View note
Text
youtube
Rendering ghost overlay with signed distance field (SDF).
#racing games#gamedev#steam#zukurace#futuristic#minimalism#sdf#signed distance field#Youtube#rendering
0 notes
Text
I need help with the game promotion.
Hi, guys. How to promote a game?
Where to share? What to share? Is it necessary to spend money for this? Who to pay, how much? Is it possible to get by without spending money set aside for game development?
On the other hand I can spend some money, but I don't know will it be helpful.
For a long time I thought "create a good game -> it will find the audience". Either the game is bad or this rule does not work.
What should I do? Can I gain the audience in few months?
0 notes
Text
ZukuRace skid marks colored with particle world space face orientation. Just for fun :)
2 notes
·
View notes
Text
(The most glitchy image I found)
We'll take part in Steam Next Fest. For now: - Crash after 30 s fixed. - Smooth keyboard input works. - Correct unbind already asigned keys on key asignment. - Axes adjustment with awesome self-written sliders. - Color map, paint individual car parts. - Minor SplitScreen refactorings.
1 note
·
View note
Text
I hardcoded Data Asset paths in C++, added static functions like
UFUNCTION(BlueprintCallable, BlueprintPure) static NeededAsset* Get_NeededAsset();
And faced a game crash after 30-40 seconds of gameplay.
There is important thing here. This ColorMapTable is not hold by any UPROPERTY(), so Unreal can destroy it when it wants.
So, it is necessary to AddToRoot() it. Description inside UE:
/** * Add an object to the root set. This prevents the object and all * its descendants from being deleted during garbage collection. */
It was really hard to find, during debugging I "fixed" a lot of useless functions.
2 notes
·
View notes
Text
Pew! News from ZukuRace!
Detailed input axes settings. And new awesome sliders!!
1 note
·
View note
Text
Keyboard driving seems to become easier (the game is gamepad-oriented anyway).
Steering assist settings have changed, trailbraking works.
But the car tends to oversteer when braking in sharp corners.
0 notes
Text
youtube
New bot! (will be uploaded within a couple of days)
0 notes