zukurace
Futuristic racing game
47 posts
Don't wanna be here? Send us removal request.
zukurace · 3 days ago
Text
ZukuRace multiplayer is available!
youtube
Hi, guys! ZukuRace multiplayer is now available on Steam. You are welcome to try and give a feedback 🕹️
0 notes
zukurace · 12 days ago
Text
youtube
January 25 gameplay Done: spectating bot racing, multiplayer telemetry broadcasting, color generator, some bot AI bugs.
0 notes
zukurace · 13 days ago
Text
900 commits.
Multiplayer almost finished.
0 notes
zukurace · 20 days ago
Text
You will be able to spectate bot's race.
1 note · View note
zukurace · 28 days ago
Text
Tumblr media
There have always been ghosts in the machine. Random segments of code, that have grouped together to form unexpected protocols. Unanticipated, these free radicals engender questions of free will, creativity, and even the nature of what we might call the soul. Why is it that when some robots are left in darkness, they will seek out the light? Why is it that when robots are stored in an empty space, they will group together, rather than stand alone? How do we explain this behavior? Random segments of code? Or is it something more? When does a perceptual schematic become consciousness? When does a difference engine become the search for truth? When does a personality simulation become the bitter mote... of a soul?
(Speech or Dr. Lanning in "I, Robot" movie)
0 notes
zukurace · 1 month ago
Text
Color map generator for bots.
2 notes · View notes
zukurace · 1 month ago
Text
youtube
ZukuRace has a deformable tire, BTW.
0 notes
zukurace · 2 months ago
Text
Tumblr media
Network replication is a whole new level of pain in ass.
I tried to paint the cars in the appropriate colors. The client should read the value of the player state during replication of the player state, send to server, server colorizes the cars, the apply color map function should be called on the server and all clients.
If a client has changed the coloring - it must notify the server, the server distributes change color event to every client. If you have changed a parameter like "smooth throttle" - you need to notify the server about throttle smoothness. To make client and server press the throttle in the same way. If it is not the same - the client starts drifting without tire spin or accelerates smoothly with a lot of smoke.
1 note · View note
zukurace · 2 months ago
Text
0 notes
zukurace · 2 months ago
Text
Multiplayer is difficult :(
0 notes
zukurace · 2 months ago
Text
One of my favorite games: Mirror's Edge.
And the most annoying training session, climbing a wall with 180 deg turn.
4 notes · View notes
zukurace · 3 months ago
Text
youtube
Multiplayer replication glitch.
0 notes
zukurace · 3 months ago
Text
Multiplayer in ZukuRace WIP
I love network replication.
2 notes · View notes
zukurace · 3 months ago
Text
New ZukuRace demo build is available!
Major things: - Racing ghost (last lap, best lap). - Auto reverse.
Minor things: - Correct speed in MPH (I created coefficients for KPH and MPH, next line I hardcoded: vel / 100 * 3.6f). - Tips in settings menu. Try it out on Steam.
Tumblr media
0 notes
zukurace · 3 months ago
Text
Guys, is car auto-reverse necessary?
1 note · View note
zukurace · 3 months ago
Text
youtube
SDF raymarched ghost chasing :)
1 note · View note
zukurace · 3 months ago
Text
youtube
Rendering ghost overlay with signed distance field (SDF).
0 notes