#Behind the Series
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please, sir, i need 20 more hours of this 🤲🏻
#ewan mcgregor#hayden christensen#obi wan kenobi#anakin skywalker#behind the scenes#swedit#our gifs#kenobi series#revenge of the sith#attack of the clones#please do not repost#starwarsblr#userlumi#ewandaily#prequelsnet#thestarwarsdaily#swsource#dailyanakin#kenobisource
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This thing has been following me for while now whats it’s problem…
#life series#trafficblr#life smp#wild life smp#wildlifesmp#scott smajor#hes right behind me isnt he…#he gets closer everytime i turn around…#cant have (CLUCK) in the pale forest#ik its not really Pale garden trees but i had an artistic vision okay
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No capes/actors AU came to me via a dream and I have since been obsessing over it,,
I have so many ideas over it but my fav is currently that the Jasons are brothers because of the quick switch between seasons/robins and how they couldn’t use the same actor for older Jason so they just asked his older brother to be Red Hood Jason, Little Jason is way younger because they were trying to emphasize how small street kid Jason was
Part 1
#Behind the capes AU#dcu#batman#actors au#jason todd#bruce wayne#dc robin#red hood#there’s so many thoughts for this series#this one goes out for the Jason and Damian sibling truthers bc they’re bio siblings here#Big Jason was genuinely minding his business while his family acted only for the director to ambush him and ask if he’d like to act too#he thought maybe a small role but then boom baby Jason is dead#baby Jason loves his role in season 3 as a ghost/hallucination#big Jason is contemplating life until he gets to yell at his dad in front of cameras for fun#he loves it
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❝I love every story in your body.❞
FIRST KANAPHAN as KANT PATTANAWAT and KHAOTUNG THANAWAT as BISON episode 5 of THE HEART KILLERS
#the heart killers#the heart killers the series#first kanaphan#khaotung thanawat#firstkhao#firstkhaotung#kantbison#gmmtv series#gmmtv bl#thai bl#mlm#thkedit#th: the heart killers#bibi gifs#userrlana#tusermona#tuserhidden#tuserrowan#guilt might as well kill kant before bison has a chance to#but seriously this scene made me want to take out my heart and smash it myself#bc what bison says is so genuine#every tattoo he didn't catch a glimpse of before he asks kant about it#the back tattoo the tattoo behind the ear#this one now#and he adores it#he loves it#i wanna cry#also#kant is a fucking champ for not folding look at this man#he's ethereal
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“percy shouldn’t be driving he’s a child”
percy shouldn’t be driving he’s a NEW YORKER
#percy jackson#percy jackon and the olympians#percy series#annabeth chase#grover underwood#pjo series#i don’t care how old that boy is never put him behind a wheel#i wouldn’t even let current book canon percy drive
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whatever. go my wild life pearl
#namemc spoilers#seriously i need to know the context behind her new skin i'm gonna freak out#mcyt#pearlescentmoon#pearlescentmoon fanart#life series#wild life#wilf life smp#traffic smp#trafficblr#doodled fruit
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scar's first 3rd life death being the fault of grian and martyn goofing around
#i mean mostly grian bc the creeper but martyn kept making creeper noises prior#im jus thinking abt it from the watcher/listener pov. like yeah of course its you two at the scene of the crime !!!!#and the watchers' favourite !!!!!!#my art#sketching#cw blood#grian#inthelittlewood#trafficblr#3rd life#also life series realistic deaths for funsies. he exploded#see also: grian hides behind his shield when scar confronts him and martyn tries to apologize
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Tom Skerritt and Veronica Cartwright behind the scenes of Alien (1979) directed by Ridley Scott
#movies#film#horror#horror film#throwback#horror movies#70s horror#70s film#70s movies#alien#alien franchise#alien 1979#ridley scott#veronica cartwright#tom skerritt#horror fan#horror community#behind the scenes#bts#sci fi#sci fi and fantasy#scifi#sci fi horror#retro scifi#70s nostalgia#70s aesthetic#70s#alien series#alien movie#halloween
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The Heart Killers Trailer | Kantbison + UNHINGED
CURRENT CAUSE OF DEATH.
I'm sorry - they did not prepare us for this. BDSM??? A 500-Days-of-Summer DANCE NUMBER?! THESE TWO ARE GOING TO BE SO INSANELY DERANGED AND CHAOTIC, I LOVE THAT FOR THEM.
#the heart killers#the heart killers the series#THK#kantbison#firstkhao#first kanaphan#khaotung thanawat#so kinky#so frisky#such an insanely spicy combination of all things good#FK really said 'ohh you ain't seen NOTHING yet'#HO it up kings!#pretty sure i took the roof off with my garbled shrieking/squawking#me: b****slapped by a trailer#khao's sex face and noises 😳#sweet + fluffy when outdoors#steamy + wild behind closed doors#in the famous words of khao: SECURITY!#jojo knows what's UP#OKAY BUT IMAGINE THE FK GOOSEBUMPS THEY HAD#there better be extensive BTS of these two giggling and gooping#they really are gonna be half naked A LOT hey?#NO complaints#remember how shy they were during the eclipse and NOW LOOK#jojo be like: what haven't we seen FK do yet? oh i know!
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abandon your sunflowers for moonlight, They're molding you into something different. #WeeklyHermittober Week 0 - Moonlight [x]
#BOOM subverts your Scar expectations!!!! he's moonlight now. no more sun. live in shadow#(just for a little while. as a treat.)#hermittober#goodtimeswithscar#gtwscar#goodtimeswithscar fanart#gtwscar fanart#secret life smp#secret life fanart#gtws#gtws fanart#life series#traffic smp#trafficblr#also if im posting this a day behind um ignore that <3#im getting married in 4 days i've had stuff to do /lh#artists on tumblr#gal art
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Ewan McGregor behind the scenes of 'Obi-Wan Kenobi' 🫶
#ewan mcgregor#obi wan kenobi#behind the scenes#swedit#our gifs#kenobi series#please do not repost#starwarsblr#userlumi#ewandaily#prequelsnet#thestarwarsdaily#swsource#kenobisource#o'shea jackson jr#deborah chow#hayden christensen
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Did I get the Obi-Wan Kenobi Blu-Ray solely for Hayden lightsaber training crumbs? Maaaaybe.
#hopefully this will pop up in HD soon#until then enjoy this terrible iPad recording 😆#hayden christensen#him ❤️#need disney Lucasfilms to stop being cowards and release all hayden/ewan sparing footage#I would watch 4 hours of it for real#anakin skywalker#obi wan kenobi#Kenobi series#behind the scenes#video#Kenobi bts#Kenobi blu ray
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
#og post#wildlife#grian#impulse#impulsesv#skizz#skizzleman#imp & skizz#mc meta#wild life smp#wlsmp#life series#trafficblr#traffic smp#<- dunno which life series tags are most commonly used but i hope i got all the major ones#long post#“i should write down the behind the scenes!” i thought. “it'll be quick!” i thought :')#as someone who did had some critiques about the structure of the season#i found it really insightful to hear about the design decisions from a behind the scenes perspective#digging into why it was made the way it was and what exactly about it worked/didn't work honestly helps me to appreciate#it more for what it was!#and it helped to truly understand and appreciate all the work that went into it#i probably included more details than needed but i just thought they were all really fascinating#like trivia bot being designed to have the option to give lives in case the early sessions were too deadly!#i was also surprised that the snail merch wasn't planned ahead of time#and i also tried to keep all the credits grian listed bc i think it's important!#i would recommend watching the full podcast ep! i didn't include a lot of imp & skizz's commentary since i was focusing on the technical &#behind the scenes details but they had lots of great insight
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painting test with a limited color palette
here's the moon equivalent!
#my art#daycare attendant#dca fandom#hm... no character tags. guess!#really put off posting this since i had no clue what to write for the image id... but it turned out to be fairly easy. sorry if its bad tho#i've been having a falling out with this series recently#its hard for me to like it these days. like theres still a lingering bit of affection for it#but i cant help but wonder if its time to move on from it. hm#i know im probably talking about it in a weird way but... its always been mentally distressing to leave my interests behind!!#sigh.. i know this blog is fairly ''big'' but idk if i'd be missing out on much by leaving. considering how isolated i am from the communit#and also how much i tend to dislike the majority of the community too. hm#eh who knows... we'll see
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I would like to say congratulations to cross xtale for coming out as trans.
#cross#cross xtale#xtale cross#xtale#underverse#underverse cross#cross underverse#trans#trans cross#undertale#fanart#underverse fanart#digital art#my art#digital drawing#kinda cool that Jackei endorses him being trans coded#love that for him#I can���t say I picked up on it#though I am behind in the series still#from what I’ve seen though#it does totally make sense#might use this in the background when I start writing him though#I also MOSTLY used the trans flag to paint this#cause it’s a very pretty colour palette#but I borrowed a dark blue from the bi flag#cause I needed a dark colour#and he’s canonically bi I’m pretty sure#also love that for him#this is also rougher than usual#cause I painted this rather than doing actual lineart
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