#App Development Process for Android and iOS
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luminoustec · 4 months ago
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appdevelopmentstech · 14 days ago
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ds4u · 3 months ago
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Choosing the right mobile app development company is crucial for turning your ideas into a successful app. You can make an informed decision by knowing what you need, reviewing past work, checking experience, assessing tech skills, reading reviews, understanding their process, and comparing costs wisely.
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flutteragency · 8 months ago
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jcmarchi · 10 months ago
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Amazon now offers a phone-based palm scanning service for sign-up purposes - Technology Org
New Post has been published on https://thedigitalinsider.com/amazon-now-offers-a-phone-based-palm-scanning-service-for-sign-up-purposes-technology-org/
Amazon now offers a phone-based palm scanning service for sign-up purposes - Technology Org
Amazon’s palm scanning service now offers the convenience of sign-up directly from your mobile device.
Palm features used in personal identification. Image credit: Amazon
Instead of requiring a visit to a physical location, users can now enroll in Amazon One by capturing images of their palm using the newly launched Amazon One app, available on both iOS and Android platforms. This streamlined process enables users to set up their accounts swiftly, facilitating the use of palm scanning for authentication purposes at supported locations.
Previously, Amazon One enrollment requited visiting designated physical sites, where users could link their palm print to their Amazon account for various purposes such as making purchases or age verification.
[embedded content]
Presently, this service is accessible at all Whole Foods stores across the US, select Panera Bread locations, and over 150 other venues, including stadiums, airports, fitness centers, and convenience stores.
Amazon One utilizes advanced generative AI technology to analyze the unique vein structure of the palm, generating a distinct numerical vector representation for identification during in-store palm scans. It’s noteworthy that Amazon does not utilize raw palm images for identification purposes.
On the mobile app, Amazon employs AI algorithms to compare the photo captured by the phone’s camera with the near-infrared imagery obtained from an Amazon One device. Users are required to integrate a payment method within the app and upload a photo of their identification for age verification purposes if desired. Additionally, the app allows for the linking of loyalty programs, season passes, and gym memberships.
While privacy concerns surrounding the technology persist, Amazon asserts that palm and vein images are promptly encrypted and transmitted to a highly secure section within the AWS Cloud, specifically designated for Amazon One. It is in this secure environment that Amazon creates the unique palm signature.
Furthermore, Amazon emphasizes that the new app incorporates additional layers of anti-spoofing measures, and it explicitly prohibits the saving or downloading of palm images to the user’s device. Nonetheless, some individuals may remain apprehensive about relinquishing their biometric data, considering the irreplaceable nature of palm prints compared to traditional passwords.
Written by Alius Noreika
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codehunger · 1 year ago
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Decoding App Development Costs in India: What to Expect
Embarking on the journey of app development is an exciting venture, but one that often comes with questions about costs. In India, where the tech industry is thriving, understanding how much an app developer charges is crucial for planning and budgeting. In this guide, we’ll delve into the factors influencing app development costs and provide insights into what you can expect when hiring an app…
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tech-ahead-corp · 2 years ago
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Mobile App Development Companies
Companies that specialize in providing mobile app development services. These companies have expertise in developing apps for different platforms and offer services such as app design, development, testing, and maintenance!
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carlyraejepsans · 2 years ago
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Setting up AO3 Enhancements on a mobile browser
Hey there! Do you:
read fic primarily on your phone?
feel tired of having to punch in a lot of filter tags every time you browse for fics?
have an android device?
then I might be able to help you make fandom a cozier place! (and hopefully nip future drama in the bud, lol)
With this post, I'm gonna guide you through the process of installing the AO3 Enhancements browser extension, normally only available on desktop, on your mobile device. It works a charm, and I've been using it for months, and it's made the Undertale tag navigable again despite my utter disinterest in AU content.
Here's an archived version of the full post in case my dumbass accidentally deletes it for some reason
Let's get started!
UPDATE: For IOS users! You can download the browser app "Orion" which allows firefox extensions! No need to do this procedure, just install it and download the extension as you normally would from Firefox Add-ons
1) Download Firefox Nightly.
For those who are hearing of it for the first time, Firefox Nightly is a separate Firefox browser made specifically for developers. The name itself is due to the fact that it's patched and updated on a daily (er, nightly) basis. This makes it more prone to crashing and issues than the standard Firefox app, but I've switched over to nightly as my main browser months ago now, and if I ever encounter a problem, I just... download the latest update and I'm good to go.
What's crucial about Nightly, however, is that it gives the user access to various additional features. One of them being desktop extensions on mobile, which is what we're here for.
Here's the Google Play link.
2) Make a Firefox Account
This will be necessary to install the extension later
Once you've done that, go to the Firefox add-ons website and log into your account in the upper right (where it says "Biscia" in the screenshot below). Click on "View My Collections"
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3) Making an add-on collection
Since browser extensions are technically blocked from being directly installed by the browser, Nightly offers a workaround.
Create a collection, and give it a name without spaces to avoid errors.
4) Adding the extension
Here is the link to ao3 enhancements (if it's not showing up, try reloading the page in desktop mode). Scroll down until you see the option "Add to a collection" and select the one you just created.
You can do it with any extension! Go nuts. There's lots of good stuff out there. Just remember that it's not guaranteed every one of them will work, since they aren't intended to be used on a mobile device.
5) Activating debug mode.
In your browser, tap the little sandwich menu in the bottom right, scroll down and click Settings. It should be under "Save to Collection".
Scroll down even more until you reach the "About" section, and click on "About Firefox Nightly"
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Click on the firefox logo 5 times, and it should be done.
6) Activating your add-ons
Go to "View my profile" as seen in the screenshot in step 2. At the end of the link, there should be a string of numbers. Copy it.
After this, go back to the browser settings again, scroll down until you reach the add ons section and click on "custom add on collection". Paste the numbers you copied from your profile where it says "User ID", and the name of your collection EXACTLY as it appears in the link, where it says "Collection name". Mind, it's case sensitive.
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Press okay, and it should kick you out of the app. Open it again and, going in add-ons then add-ons manager, you should be able to add your extension.
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ATTENTION!! If you get the error message "failed to query add-ons" you either inputted the wrong user id or the wrong collection name
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To avoid this type of issue, don't name your collection something that has spaces or punctuation in it, as it might mess with the link formatting.
7) Setting up your AO3 enhancements filters
If everything's worked out fine, you should be able to visit ao3 and see a new drop-down window.
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Click on it, click on option, and it should open up a new window with all the settings available! Tweak them to your heart's content. Though mind, the background tag wrangling done by the ao3 volunteers doesn't work with this extension, so the extension is going to hide only the works tagged EXACTLY what you filtered. Character for character. This makes things a bit tricky when people aren't consistent with their tagging, but if it proves to be enough of a problem, you can just filter out the author name in full and be done with it.
You can choose to hide the fic behind a "show" button, or make it not show up at all. If you choose the latter option, and you blocked a tag that has lots of fics, it might look like certain pages of searches are almost empty, since all the fics were hidden.
And that's it! I sincerely hope this helps people avoid their triggers and other topics that make them uncomfortable. No more excuses fellas. You find a tag you haven't filtered yet? You add it to the list and move on. Easy peasy.
Hope I haven't missed anything. Let me know if you need any help!
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ms-demeanor · 9 months ago
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got a question I was hoping you could answer!
why do all apps have to go through an app store? why doesn't anywhere have their app downloadable from the internet or something?
was wondering this because lots of issues with apps seem to stem from having to comply with app store guidelines and whatnot. So why not avoid that problem and make the app available off the appstore? And if part of it is because they're easier to find in the appstore, why not do both? why not also offer the download on a website or something?
there's gotta be some reason why there's afaik no one who offers a download for their app without the appstore right?
There are absolutely other ways to get apps, and the one that springs immediately to mind is the F-Droid App Repository.
Sideloading is the process of loading an app that doesn't come from your phone's OS-approved app store. It's really easy on Android (basically just a couple of clicks) but requires jailbreaking on an iphone.
The reason more USERS don't sideload apps is risk: app stores put apps through at least nominal security checks to ensure that they aren't hosting malware. If you get an app from the app store that is malware, you can report it and it will get taken down, but nobody is forcing some random developer who developed his own app to remove it from his site if it installs malware on your phone unless you get law enforcement involved.
The reason more developers don't go outside of the app store or don't WANT to go outside of the app store is money. The number of users who are going to sideload apps is *tiny* compared to the number of users who will go through the app store; that makes a HUGE difference in terms of income, so most developers try to keep it app-store friendly. Like, if tumblr were to say "fuck the app store" and just release their own app that you could download from the sidebar a few things would happen:
Downloads would drop to a fraction of their prior numbers instantly
iOS users would largely be locked out of using tumblr unless they fuck with their phones in a way that violates Apple's TOS and could get them booted out of their iOS ecosystem if they piss off the wrong people.
Ad revenue would collapse because not a lot of advertisers want to work with companies that are app-store unfriendly
They'd be kicked off of the main app marketplaces
So most people who develop apps don't want to put the time and effort and money into developing an app that people might not pay for that then also can't carry ads.
Which leads into another issue: the kind of people who generally make and use sideloaded app aren't the kind of people who generally like profit-driven models. Indie apps are often slow to update and have minimal support because you're usually dealing with a tiny team of creators with a userbase of people who can almost certainly name ten flavors of Linux and are thus expected to troubleshoot and solve their own problems.
If this is the kind of thing you want to try, have at it. I'd recommend sticking to apps from the F-Droid Repository linked up above and being judicious about what you install. If you're using apple and would have to jailbreak your phone to get a non-approved app on it, I'd recommend switching to another type of phone.
(For the record, you also aren't limited to android or ios as the operating system of your phone; there are linux-based OSs out there and weird mutations of android and such - I am not really a phone person so I can't tell you much about them, but they are out there!)
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agapi-kalyptei · 7 months ago
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crowdstrike: hot take 1
It's too early in the news cycle to say anything truly smart, but to sum things up, what I know so far:
there was no "hack" or cyberattack or data breach*
a private IT security company called CrowdStrike released a faulty update which practically disabled all its desktop (?) Windows workstations (laptops too, but maybe not servers? not sure)
the cause has been found and a fix is on the way
as it stands now, the fix will have to be manually applied (in person) to each affected workstation (this could mean in practice maybe 5, maybe 30 minutes of work for each affected computer - the number is also unknown, but it very well could be tens (or hundreds) of thousands of computers across thousands of large, multinational enterprises.
(The fix can be applied manually if you have a-bit-more-than-basic knowledge of computers)
Things that are currently safe to assume:
this wasn't a fault of any single individual, but of a process (workflow on the side of CrowdStrike) that didn't detect the fault ahead of time
[most likely] it's not that someone was incompetent or stupid - but we don't have the root cause analysis available yet
deploying bugfixes on Fridays is a bad idea
*The obligatory warning part:
Just because this wasn't a cyberattack, doesn't mean there won't be related security breaches of all kinds in all industries. The chaos, panic, uncertainty, and very soon also exhaustion of people dealing with the fallout of the issue will create a perfect storm for actually malicious actors that will try to exploit any possible vulnerability in companies' vulnerable state.
The analysis / speculation part:
globalization bad lol
OK, more seriously: I have not even heard about CrowdStrike until today, and I'm not a security engineer. I'm a developer with mild to moderate (outsider) understanding of vulnerabilities.
OK some background / basics first
It's very common for companies of any size to have more to protect their digital assets than just an antivirus and a firewall. Large companies (Delta Airlines) can afford to pay other large companies to provide security solutions for them (CrowdStrike). These days, to avoid bad software of any kind - malware - you need a complex suite of software that protects you from all sides:
desktop/laptop: antivirus, firewall, secure DNS, avoiding insecure WiFi, browser exploits, system patches, email scanner, phishing on web, phishing via email, physical access, USB thumb drive, motherboard/BIOS/UEFI vulnerabilities or built-in exploits made by the manufacturers of the Chinese government,
person/phone: phishing via SMS, phishing via calls, iOS/Android OS vulnerabilities, mobile app vulnerabilities, mobile apps that masquerade as useful while harvesting your data, vulnerabilities in things like WhatsApp where a glitched JPG pictures sent to you can expose your data, ...
servers: mostly same as above except they servers have to often deal with millions of requests per day, most of them valid, and at least some of the servers need to be connected to the internet 24/7
CDN and cloud services: fundamentally, an average big company today relies on dozens or hundreds of other big internet companies (AWS / Azure / GCP / Apple / Google) which in turn rely on hundreds of other companies to outsource a lot of tasks (like harvesting your data and sending you marketing emails)
infrastructure - routers... modems... your Alexa is spying on you... i'm tired... etc.
Anyway if you drifted to sleep in the previous paragraph I don't blame you. I'm genuinely just scratching the surface. Cybersecurity is insanely important today, and it's insanely complex too.
The reason why the incident blue-screened the machines is that to avoid malware, a lot of the anti-malware has to run in a more "privileged" mode, meaning they exist very close to the "heart" of Windows (or any other OS - the heart is called kernel). However, on this level, a bug can crash the system a lot more easily. And it did.
OK OK the actual hot lukewarm take finally
I didn't expect to get hit by y2k bug in the middle of 2024, but here we are.
As bad as it was, this only affected a small portion of all computers - in the ballpark of ~0.001% or even 0.0001% - but already caused disruptions to flights and hospitals in a big chunk of the world.
maybe-FAQ:
"Oh but this would be avoided if they weren't using the Crowdwhatever software" - true. However, this kind of mistake is not exclusive to them.
"Haha windows sucks, Linux 4eva" - I mean. Yeah? But no. Conceptually there is nothing that would prevent this from happening on Linux, if only there was anyone actually using it (on desktop).
"But really, Windows should have a better protection" - yes? no? This is a very difficult, technical question, because for kernel drivers the whole point is that 1. you trust them, and 2. they need the super-powerful-unrestrained access to work as intended, and 3. you _need_ them to be blazing fast, so babysitting them from the Windows perspective is counterproductive. It's a technical issue with no easy answers on this level.
"But there was some issue with Microsoft stuff too." - yes, but it's unknown if they are related, and at this point I have not seen any solid info about it.
The point is, in a deeply interconnected world, it's sort of a miracle that this isn't happening more often, and on a wider scale. Both bugfixes and new bugs are deployed every minute to some software somewhere in the world, because we're all in a rush to make money and pay rent and meet deadlines.
Increased monoculture in IT is bad for everyone. Whichever OS, whichever brand, whichever security solution provider - the more popular they are, the better visible their mistakes will be.
As much as it would be fun to make jokes like "CrowdStroke", I'm not even particularly mad at the company (at this point - that might change when I hear about their QA process). And no, I'm not even mad at Windows, as explained in the pseudo-FAQ.
The ultimate hot take? If at all possible, don't rely on anything related to computers. Technical problems are caused by technical solutions.
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acafe-official · 4 months ago
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A-Café (Update #25) - Community Discussion
Good morning everyone! I know it's been a while since I've posted, but I'm finally back with another community update. In the first part, I'll be giving a brief overview of where we're at in terms of project progress. Then, in the second half, we'll discuss a new development in app accessibility.
Without further ado, let's begin!
1) Where are we at in the project currently?
A similar question was asked in the A-Café discord recently, so I figured I'd include my response here as well:
Right now we’re reworking the design of A-Café, both visually and architecturally. The initial planning and design phase of the project wasn’t done very thoroughly due to my inexperience, so now that I’m jumping back into things I want to ensure we have a solid prototype for usability testing. For us that means we’ve recently done/are doing a few things:
analyzing results from the old 2022 user survey (done)
discussing new ideas for features A-Café users might want, based on the 2022 user survey
reevaluating old ideas from the previous app design
making a new mock-up for usability testing
Once the mock-up is finished, I plan on doing internal testing first before asking for volunteer testers publicly (the process for which will be detailed in an upcoming community update).
2) Will A-Café be available for iOS and Android devices?
Yes! In fact, the first downloadable version of A-Café may no longer be so device-specific.
What do I mean by that? Well, in the beginning, the plan for A-Café was to make two different versions of the same app (iOS and Android). I initially chose to do this because device-specific apps are made with that device's unique hardware/software in mind--thus, they have the potential to provide a fully optimized user experience.
However, I've since realized that focusing on device-specific development too soon may not be the right choice for our project.
Yes, top-notch app performance would be a big bonus. But by purely focusing on iOS and Android devices for the initial launch, we'd be limiting our audience testing to specific mobile-users only. Laptop and desktop users for example, would have to wait until a different version of the app was released (which is not ideal in terms of accessibility).
Therefore, I've recently decided to explore Progressive Web App development instead.
[What is a Progressive Web App?]
A Progressive Web App (or PWA) is "a type of web app that can operate both as a web page and mobile app on any device" (alokai.com)
Much like a regular mobile app, a PWA can be found through the internet and added to your phone's home screen as a clickable icon. They can also have the ability to work offline and use device-specific features such as push-notifications.
Additionally, due to being web-based applications, PWAs can be accessed by nearly any device with a web browser. That means regardless of whether you have an iOS or Android device, you'd be able to access the same app from the same codebase.
In the end, a PWA version of A-Café should look and act similarly to an iOS/Android app, while also being accessible to various devices. And, due to having only one codebase, development of PWAs tends to be faster and be more cost-effective than making different versions of the same app.
To be clear, I haven't abandoned the idea of device-specific development entirely. We could launch iOS/Android versions of A-Café in the future if demand or revenue end up being high enough. But as of right now, I don't believe doing so is wise.
[What Does this Mean for me as a User?]
In terms of app installation and user experience, not much should hopefully change. I'd like to have A-Café available on both the Apple App Store and Google Play Store.
There will also be the option of searching for A-Café via your device's web browser, and then installing it on your home screen (iOS devices can only do so using Safari). We will likely rely on this method until we can comfortably ensure user access to A-Café on the Apple App Store and Google Play Store.
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And that's it for now! Thank you for reading this latest community update. For more insight into the development process, consider joining the A-Café discord. If you have any questions or concerns regarding this post, we would love to hear your input in the comments below. See you later!
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appdevelopmentstech · 5 months ago
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backtoeltingville · 7 days ago
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Hello!! Sorry for bothering you, I've been wanting to ask about the development of your game for a long time :"D
Will this game be available in a mobile version? (Because unfortunately I don't have anything with me except my phone, but I would like to try it in the future. I like your work process and I look forward to your result! 😭💕)
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YOU'RE NOT BOTHERING ME OMG😭💔💔💔, yes I can do a phone version ! ! ! Making the game into other platforms is one of the main ideas so anyone in the fandom can play it
I also got another question like that from:
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There's some options from the renpy app itself in the laptop that I can do to change the platform that the game could be playable before making it a game itself
Basic menu of renpy
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Build distributions (no idea of this yet)
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And YESSS the Android option is there to make it into a playable game in the phone but I heard is more of a wonky process since it needs to get all the buttons re-do + the screen touch can be wonky sometimes (that's what I heard😭😭😭) and there's also IOS idk
I don't wanna touch it yet so I'm mostly guiding myself with tutorials in any case, most of my learning in renpy comes from my IT tech classes and tutorials
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octocon · 2 months ago
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Important updates!
Hi, everyone! It's time for a quick update on the status of the Octocon project.
Business filings
We're currently in the legal process of filing for an LLC in the Commonwealth of Massachusetts. It's expected that we'll be approved sometime in the next few weeks, at which point we'll be able to switch ownership of the app over on Google Play and file for an App Store account. Once this is all set, I'll follow up with our business name and address for transparency.
iOS development is on schedule!
I'll be getting a Mac to start development on the iOS app within a week or two! I expect to have a working prototype in closed testing by early January.
Because the demand for iOS testing is so high, I can't guarantee that everyone who signs up for the testing program will get access. I believe we can only accept a few dozen more people beyond our current testing base, so if you'd like to be part of the program, please sign up as soon as possible on our Discord server!
v1.2.1 release
Version 1.2.1 of the app is expected to be released for Android sometime this weekend. This release will include a plethora of features, including:
Expanding the "Show alter IDs" setting to fully hide IDs in the app when disabled
Marking alters as untracked (won't show up in your alter count)
New dyslexic font (Lexie Readable)
Deleting accounts and wiping alters from within the app
Option to hide alters from the root screen if they're in a tag
Project statistics
On another note, Octocon's growth the past few months has been absolutely incredible. Here are some of our current statistics:
517,505 tracked alters
8,434 Discord servers using the bot
7,998 registered Octocon accounts
2,950 Android app installations
2,035 members in this Discord server
438 members in the Octocommune
Thank you all so much for your continued support of the project! <3
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Hi there! I'm a twine game developer and I noticed you'd converted your games to be used on Steam and the Google Play store. I'd love to ask a few questions about this, if that's okay? 1. What tools/methods did you use to convert your Twine game to APK? Did you come across any limits with file sizes and game dependencies? e.g. Images pushing you over the 100mb limit? 2. As above, but what tools/methods did you use to get Twine into an executable for Steam? Were there any hiccups here? 3. If you had to make a text-based game with gamified elements and graphics (and you wanted it on Steam/Android, and to retain screen reader capabilities) would you do it in Twine again, or would you use another engine or solution such as Ren'py, Godot, Unreal, etc? Thank you so much for your time!
Hi.
Under the cut, you'll find a list of videos and links that helped me put the game on Steam and Android.
Feel free to ask any questions as you go through the process—some steps aren't detailed here, as a few things currently escape my memory.
To be able to publish your game on Steam, Google Play, or Apple store, you need to create an account.
Follow the steps on this video to create an account on Steam:
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Or this one:
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This is the Steam work page to start:
Follow this step for google Play
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Twine game needs to be repacked as app before you can publish them.
To repack your Twine games, use these steps:
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For Google, you'll need an Android repacker. You can use this one below: (This site is not free)
Here is how to use it (Skip to 3:01 minutes)
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For point #1, I had no issues with size or image limit. Steam does give you different ways to upload depending on the size of your game.
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For point #2, there will be hiccups and errors when you try to complete this checklist on Steam, but again, watch the videos and send some questions my way, I'll help as much as I can.
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For point #3, I have no idea about the Screen Reader part. I know Twine is good for it, but personally, I don't plan on using Twine any longer, I'm moving to Renpy because it's are easier for me as of now.
Side note: Be sure to watch even more videos than those listed and don't hesitate to do additional research on Google whenever you feel stuck. Most questions and answers are already out there, so a quick search can often point you in the right direction.
If you still need help, feel free to send your questions my way!
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mariacallous · 4 months ago
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Tim Sweeney, the CEO of Epic Games, had always worried that his company’s victory last year in a multimillion-dollar legal battle against Google’s app store monopoly wouldn’t be enough to open up competition. Even if Google could no longer keep alternative marketplaces out of Android, phone manufacturers could make them harder to access. In a US lawsuit filed in San Francisco today, that’s exactly what Epic alleges Google has conspired with Samsung to do.
Some newer Samsung phones have required settings changes to install apps from the web such as Epic’s app marketplace, according to Epic, which also develops Fortnite and Rocket Racing. The requirement became effective by default in July, and Epic launched its app store in August. Samsung claims the feature it calls Auto Blocker protects against “applications from unauthorized sources” and “malicious activity.” But it extends the installation process from 15 steps to 21, Epic alleges. The company says that it has found in the past that the greater the number of hurdles, the fewer people complete the process.
“It is not about reasonable measures to protect users against malware,” Sweeney told reporters in a briefing ahead of the lawsuit filing. “It's about obstruction of competition.”
“Contrary to Epic Game's assertions, Samsung actively fosters market competition, enhances consumer choice, and conducts its operations fairly,” said a Samsung spokesperson in a statement. “The features integrated into our devices are designed in accordance with Samsung’s core principles of security, privacy, and user control, and we remain fully committed to safeguarding users' personal data. Users have the choice to disable Auto Blocker at any time. We plan to vigorously contest Epic Game's baseless claims.”
Google didn’t immediately respond to a request for comment on the lawsuit.
The litigation builds on an effort Epic launched in 2020 to deliver more choice to mobile users and boost its own bottom line. While downloading apps any which way from just about any source is generally easy on desktops and laptops, Apple and Google have used warnings and varying policy and technical curbs to keep users downloading from the iOS App Store and Google Play, which deliver enormous profits to the tech giants by virtue of sales commissions they collect.
Epic, through a lawsuit, won a minor concession from Apple that is still being fought over; penalties against Google are expected from a judge soon.
In the press conference, Sweeney acknowledged that Epic doesn’t have clear evidence that Google and Samsung collaborated to roll out Auto Blocker. But emails and notes presented by Epic during its jury trial against Google last year showed how the search company regularly engaged in discussions with Samsung aimed at limiting competition. Google denied those accusations.
Early this month, Sweeney reached out to two senior Samsung executives to ask them to rethink the approach with Auto Blocker and allow for a smoother process to download legitimate software. Sweeney said a resolution couldn’t be reached that benefitted all developers, prompting the lawsuit. “We are going to continue to fight until there is a level playing field,” he says. He added that it “sucks” to sue Samsung, which has promoted Epic’s offerings in the past.
Epic has notched over 10 million installations of its mobile app store, short of a goal to reach 100 million by the end of the year, Sweeney says. He believes Auto Blocker and other new impediments, as he views them, have hurt Epic’s ability to gain traction. And his focus on fighting Apple and Google is costing Epic significant sums, with no end in sight to the litigation. “The benefits only come in the future, when the obstructions have truly been eliminated,” he says.
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