#AGE was so much fun <3 I would like to get back to it someday but picking back up after so long is hard!
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sysig · 1 year ago
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Hm ok what's your favorite or a really cool worlbuilding thing you've done? For any fandom or original or even an unimplemented idea
Hmm well at least in the past decade, my big worldbuilding projects have mostly come down to three-ish stories: Other Side of the Gun, Adventures of Gæilo and Ethon, and Just Desserts
OSG was an Invader ZiM fancomic concept I started around 2013 to justify every single Irken headcanon I ever came up with lol - I never finished it, or even really started it, but I put a lot of time and energy into its roughs back in the day :)
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^A stick figure recap of Ch. 1, inspired by - what else - the Vargas stick figure recaps lol
One that you can see over here is all the work I did for my DnD campaign, AGE! (Though its sideblog hasn't been updated in a while haha - the AGE tag over here works just as well) I basically homebrewed a pantheon and had an absolute blast designing all the gods and their forms before they became gods and even things like architectural differences in their churches and the BBEG and his motivations and just ah <3 Such a fun project :D
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It also laid the groundwork for things like Pokemon Homestyle, specifically all my papercrafts! You can really see how I leveled up haha
And my latest has been Just Desserts! Even with less time under its belt, it's still pretty expansive, as evidenced by my icon and theme and the backlog lol, and it's the one I have the most AUs of! (Though OSG does come close actually haha) There are still some thorny details I'm trying to iron out, especially to do with the magic system, but all the characters and creatures and the fact that I made my own fighting minigame, ah, pleased! I've never been so happy with a sona before Charm! ♥ From the very beginning it's been so fun to work on and I still want to improve!
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#Long post#There have been others of course - things like BunBonBop and TMatM and quite a handful of original species lol#I was also involved in an IZRP that got very in depth which is where Bar comes from actually!#As well as my brief stint into being a TGWDLM askblog lol soz to everyone over there ouq#And little stories like Karera no Kotogara and Yanderapy but those mostly set in cartoon-reality y'know?#No magic or sci fi there haha#Man looking back through the OSG stuff kinda makes me wanna unstore Ch. 0 - I've grown a lot since then!#To the point where it almost doesn't feel ''mine'' anymore haha - it has been almost ten years! Maybe to celebrate its anniversary :)#Also yeah if you look hard enough I've been in love with and inspired by Vargas for as long as I've known about it haha#AGE was so much fun <3 I would like to get back to it someday but picking back up after so long is hard!#I still hold all of them fondly of course ♥ Mar especially since they were the tipping point for me loving spiders :D#It's hard to believe Just Desserts is already four years deep! It still feels so new to me haha#I know I big up Charm and her design a lot lol but for me it really is exactly what I want <3 It's my perfect :)#I still really want to get into 3D modeling to make her as I originally envisioned her!#If I had the funds I'd absolutely commission someone but tbh I don't know many names on that side of art haha#I've also heard about people who give advice/brainstorming sessions for magic systems and I've been intrigued ever since :0#I'd love to sit down with someone and hash out Exactly how their magic works! It feels like it just needs a few more pushes!#Then again that's what I said about the TVAU outfits too haha ♪ Maybe it would all fall into place!#To the base question tho: I never know how to qualify ''implemented'' - does just putting it out there as a concept count?#Writing a story? Making a comic? A series? Polished? Completed?? Where's the line haha#I'm always so full of ideas but focusing on anything long enough to make it ''pretty'' is so hard for me still#I just keep creating never stopping haha
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a-tiny-thing · 11 months ago
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break in pt.2 // m.l
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burglar!mark x rich!reader
pt.1, pt.2, pt.3, pt.4
he's never coming back...
you already told yourself that multiple times, but you were still standing on front of your dining room's window, looking around for any signs about mark's arrival.
"honey, what are you looking for?" your mom sweetly called out your name, making you halt your actions.
"oh, nothing, just nothing" you shook your head, but it's not convincing enough for your mom to believe you.
'clearly, there's something going on' your mom thought. but she just doesn't want to bother you more.
her and his husband's jewelries went missing a few nights ago, but it didn't bother them that much since those were actually old and boring to wear now.
they also planned on going on a trip to a another jewelry shop someday to buy more.
"well, just sit down for a while and eat 'cause dinner's ready"
you walked over to a chair with a slumped back, sat down with a defeated sigh, and ate.
he's never coming back...
he already got what he wanted...
you told yourself again, just to make you let go of him already.
meanwhile, mark is back on the streets.
stealing phones and wallets as usual, with his best buddy haechan.
"yo dude, you should get that guy" haechan held onto his left shoulder, came close to his ear and pointed at a middle-aged man in a luxurious white suit, busy typing on his phone as he stands in the middle of a sidewalk.
"why can't you?" mark looked at him and asked.
"'cause i'll be handling that poor old lady right there" haechan pointed at the lonely granny on the other side of the street, waiting for the green light turn into red so she could walk, using their walkers.
"and if i helped them cross the street, she would give me lots of money!" haechan smiled at the thought.
"and if she doesn't?"
"i'll steal their purse" haechan said, as mark shakes his head.
"whatever, i'm on that guy.." mark said before walking towards that middle-aged man.
he ignored haechan's "good luck" behind him as he thinks of a way to rob that guy without being caught.
mark then, stands too close to him, but seems to be unnoticed. he looks around the area, pretending to admire it to avoid suspicions from other bystanders.
his hands slowly reach up to the man's left pocket, the fat wallet with credit cards and cash are coming into his view.
holy shit...
mark cautiously dipped his hand into the man's pocket, his fingers finally coming in contact with the leather texture.
'i got it! i got i--' mark slowly lifts up the wallet until
"MARK!"
"huh?" he muttered as he turned his head around quickly to spot a familiar girl running up to him fastly.
"hey wait! no!" he said, but you already hugged him.
it was you.
---------------------------------------------------
you thought that maybe going around the city with your parents can take your mind off him.
and oh boy, it didn't.
you stilk think about the kiss with him, every now and then.
it's driving you insane.
"do you like to buy something, sweetie?" your mom asked, sat beside your father on the driver's seat, looking at you through the rear-view mirror inside the car as she applies her lipstick on.
"yeah i guess so, i'm planning to get new shoes, my classmates already saw my old ones multiple times" you told them, thinking about the time your other rich classmates made fun of you for wearing the same shoes in school thrice.
"okay! me and your father will just be hanging out at the jewelry shop right there" your mom said, pointing at a jewelry shop you didn't even bother to look at.
they dropped you off to the side, as the car you were just in drives away to another direction.
you strolled around the city, finding some nice shops to shop in, and thinking of mark as well...
hmm, i wonder what he's doing right now
you thought to yourself, until you spotted that oh so familiar black beanie.
you couldn't believe it!
"MARK!" you screamed before running up to him. the people passing by suddenly stopped to look at you until continuing to walk again.
the middle-aged man was nudged a little, so he decided to move away from what's happening.
mark frowned at him leaving, and then looked down at you, still hugging him.
"oh my god, i thought i'll never see you again" you said to him, basking in his warmth.
his hands mindlessly went to hold onto your waist and push you gently, hoping you'll get the signal from him to let you go.
"don't you know i've waited for you for so long to come back?!" you looked up at him with some cute puppy eyes. you hope.
"I..." mark clearly doesn't know what to say as he looked to the side and spotted haechan watching them, sporting a beige purse on his arm with a smirk on his face.
"help me" mark mouthed at haechan, but he just laughed at him.
mark looked down on you.
"uhh, okay, it's nice to see you again too, but i have to go" mark said to you, finally making you let go of him.
"huh? where are you going--" you asked as mark quickly leaves the area. you couldn't find him anymore.
he left you confused and dumbfounded.
AGAIN.
---------------------------------------------------
"so you're telling me, you kissed this girl so you won't get snitched out, and now she's in love with you and stalking you around the city?" haechan says to him, his ass sitting on the poor and abused sofa with his feet propped up against a wooden table as he pulls out the contents of the old lady's purse one-by-one.
they're currently at their secret hideout, haechan's basement.
"yeah, I clearly didn't know what to do next, it was so stupid of me. fuck!" mark says back, pacing back and forth on front of haechan, his hands on his hair.
"well, that's good because you will now be able to get closer to her and her family. they will let you in their mansion, and if you got in, you can steal everything you want and just leave immediately like you were never there" haechan reasons, suddenly pulling out an inhaler from the purse, then throwing it aside.
"what? no way, i would never do that!" mark replies to him, stopping to look at haechan's face in a disgusted way.
"geez, it's just an idea" haechan said, putting his hands up to tell mark to calm down and let it go.
"well, whatever, she's your problem anyway and not mine..." haechan chuckled as he pulled out a bundled cash from the purse counting it immediately, ignoring mark.
mark sighed and plopped down beside haechan, watching him count the money.
"yo, you have to give me a share of tha-" mark says as he feels up his now empty pocket.
wait, huh?
mark quickly checked his pockets to make sure he's not crazy, but he's really not and his wallet totally gone!
it only has $16 in it, plus his old school ID and his family picture that he cherishes.
where could he even dropped or misplaced that.
better yet, who even stole it?
"yo dude, did you take my wallet?" mark nudged haechan's shoulder to ask him.
"i would never steal your empty and ugly-ass looking wallet" haechan stated to him, still looking at the huge money he's holding in his hands, counting it over and over again.
"i'm serious dude!"
"i really didn't!"
if it's not haechan, then...
oh no.
---------------------------------------------------
after mark left you alone again in the city, you were not really disappointed with it.
you were on your bed, kicking your feet up in the air as you look at mark's old school ID and family photo.
oh he looks so damn cute.
you really didn't think mark wouldn't feel you taking his wallet while hugging him.
you laughed at the thought, guess he wasn't the only one with robber skills after all.
'i hope he tries to get his wallet back from me'
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heavyfreaked · 2 months ago
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My favorite video game of all time. I make sure to play it at some time every October, assuming I make it a full year before feeling compelled to play it again. I dunno what it is, no matter how many times I play it, I just never get tired of it. I consider it my age meter, the day it stops being fun is the day I'm officially old. The only negative I really have to say about it isn't even really its fault, and that's that my love of it often feels stifled by the fact that there's just so little of it. It's a short game, which is what makes it so replayable in the first place, but there's really only one of it. The official sequel isn't a bad game, but I wouldn't count it as a sequel. Yeah the story picks up where the last one left off, yeah it's got a 2 in the title, but it doesn't really expand on the previous game's mechanics, it swaps them all out with a whole new set of mechanics, making it more of a reimagining than a sequel. And 3 is even more not a bad game than 2 is, it's a downright fantastic game, but it only brings back and expands upon mechanics from 2, not 1, so it's a sequel to 2, which isn't really a sequel to 1, meaning to this day 1 still doesn't have what I'd consider a true sequel. And I don't feel like I'm asking for much here, I kinda just want the first game again with a new mansion, like it's not really a sequel I want as much as a DLC campaign.
Or at least that's what I thought I wanted until I had to consider that maybe what I really want is just to play it for the first time all over again, to feel again the very specific way it made me feel when I was a kid. And that's not very fair to hold it against the newer games that they didn't do that. How were they supposed to leave the same impression on me when I was no longer as impressionable? Though I also don't think that means nothing will ever make me feel that way again. For a while I thought it did, and I would just have to live with it, but I also thought the same about Kingdom Hearts until Persona 5 of all games pulled it off. I don't know how, because those two games have basically nothing in common, at no point when I was playing it did I think "this reminds me of Kingdom Hearts," until the credits started to roll, and although it didn't look or sound like Kingdom Hearts, it FELT like Kingdom Hearts. I'd love to play a game of "YouTube Reviewer:tm:" and explain scientifically with facts:tm: and logic:tm: why that would be, but I don't think it can be done. Video games are art, and contrary to what a lot of wannabe art critics believe, art is meant to be consumed with the heart, not the brain, not that the brain is unwelcome, but it needs a heart to chaperone it. So I like to be optimistic that someday that specific heartstring Luigi's Mansion tugged at over twenty years ago could get pulled again, if not by the inevitable Luigi's Mansion 4, then by something I wouldn't even expect to begin with
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dellalyra · 2 years ago
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Hey,i saw your reqs are open! So if i may, can i request for gojo with a fem s/o who i as strong as him but no one knows that since she hides that from EVERYONE. (Maybe she thinks shes alone with a curse and she is toying with a special grade curse and easily kills it, and gojo accidentally sees that and is like.... You're stronger than you let ppl know?)
Thats it and i hope u have a great day!!
Family Formation - Part Nine
Summary: Satoru discovers the extent of readers cursed technique.
CW: fluff, canon typical violence, mentions of mythology, fluff, fluff, teen satoru and reader (17/18), the elders (angry face)
A/N: this was SUCH A FUN REQUEST I love reading about powerful readers so this was a lot of fun to write, I wrote it this was bc I also felt I needed to explore their dynamic pre-relationship and also Y/N’s cursed technique before I get to other *ahemshibuyaahem* parts of the story. thank u all so much for all the love and support :) <3
Recommended Listening:
Brutal - Olivia Rodrigo (reader’s fight)
The Fruits - Paris Paloma (the explanation)
The Tradition - Halsey (the backstory)
Won’t Bite - Doja Cat (the ending)
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The sunlight reached its peak, reflecting off Satoru’s bright white hair. Geto was bored and taking a ‘rest’ day and Shoko… well, she threw a water bottle at home when he even approached her room. That left you, he needed someone to hang out with, something to do because all of this hanging around was going to drive him even nuts than he already was. He text Shoko, asking where you were since you two were joined at the hip usually and you weren’t answering your phone. She replied telling him you’d been sent on a mission alone that morning – some abandoned orphanage down by the Shinjuku district. The next line nearly made the man’s eyes pop out of his head – a semi-grade one? Alone? You were only in second grade and the same age as him. Only a 1st year. Sure, you could hold your own in a fight but – this seemed like a reckless match.
Pulling on his sneakers and bomber jacket (not wearing his uniform felt weird) he Googles Shinjuku Abandoned Orphanage and finds an article about one being shut down 3 years ago due to the children speaking of ‘witnessing paranormal activity’, it had been closed due to the terrible publicity surrounding it. He rang for a driver and pointed him in the right direction.
A 20-minute ride was filled with Satoru thinking about how he should have been sent on this mission – not you, he was the strongest sorcerer alive after all. He kept telling himself the gnawing feeling in his gut was excitement for a fight – not worry, he wasn’t worrying about you. No, not. Why would he?
He could hear Suguru’s voice in his head from their last mission together.
“Bro, you love her. Just accept it, my guy. It’s clear she’s into you too.”
The car pulls up and Satoru unfolds himself from the back seat and waves the driver off. The building in front of him is surrounded by barbed wire fences, it’s been vacant for a long time if the boarded-up windows set in the building’s imposing front are anything to go by. He could sense a strong cursed energy, definitely a semi-grade one – along with something else, something stronger. Something far more ancient and far more powerful. It was familiar but different.
He had to find you.
He pinpointed the location where both energies were – third story, east wing, 5 doors down the corridor. He raced his way down thinking about how he’d love to practice his techniques warping abilities so he could quit all this running around. Maybe someday in the future, he’ll be able to just *poof* into a room. He was surely gonna do that to annoy Shoko.
He slowed down, nearing the room as he heard a familiar laugh coming from the room.
He knew that laugh, it always made his heart skip a beat – but why were you laughing now?
You were meant to be in danger. Not that he was hoping to be your knight in shining armour so he could see that shiny look of adoration in your eyes – no, that’s ludicrous.
The door was hanging off its hinges and nothing could have prepared him for what he saw inside the room.
You.
Y/N.
But – different.
You stood, your stature still miniature in comparison to his lanky, boyish frame but you seemed so much larger now, your presence was pulsating through the room – overwhelming to anyone but him.
Your feet were bare on the concrete floor and you seemed to almost hop around your prey, your tiny little hands, nails usually painted a pretty pale green – we’re still pale green but not your nails, no – claws were protruding out of your dainty little hands. He could see from here they were as sharp as any cursed knife. Your hair, seemed longer and wait, were those… vines? Vines and leaves seemed to grow from your head as naturally as the hair itself, mingling with the pretty cascade of your hair down your spine. Your eyes he so often couldn’t take his own off were alight and you were talking, and when you opened those pretty lips that he flirted with you about how much he’d like to taste your lip gloss – leaving you to tell him to save his flirts for someone he was into (both of you were so oblivious to the obvious feelings that you held for each other that Shoko and Suguru might cry if it went on any longer), he saw two sharp as needle fangs, pearly white on your pillowy lips.
You were completely and utterly ethereal.
What shocked him – was the mess in the middle of the room. A grotesque mess of a curse – horrifyingly long, spindly limbs attached to a body that was just stretched mottled skin over bones – the whole body covered in beady eyes, almost insect-like. The creature had no discernible head, just those torturous limbs. He’d seen worse things before.
He had seen your techniques, you could do things like to make a wall of thorns to deflect curses - he’d seen you summon whips of vines to lash at and bind a curse, he’d even seen you seemingly have a chat with a ladybug one day. And of course, your marksmanship with your cursed longbow was unrivalled, sniping shots that seemed impossible. He knew you were a very capable sorcerer, the most intelligent he knew in the school (even beyond Nanami). Your love for books helped that too.
What shocked him was what you had done. It looked like the very earth was cooperating with your every whim, grasses and vines and tree branches had broken their way through the floor and were caging the fighting curses limbs as they grew weaker and weaker against your onslaught. There was a beam coming through the ceiling, moonlight? At 2 pm? It seemed to sear and burn the curse in licking flames as it shot down onto it before returning to the shape of a small, silvery orb and absorbing itself into your palm.
“You lay here, waiting each day for night to fall, didn’t you? To prey on these children, to torture their little minds with fears and terrors – to be the monster under their bed. The children who were already scarred and frightened – but you knew that, and you loved it, didn’t you? Oh, you loved the feeling of drinking up the screams of those innocent children – and do you know what that makes you? It makes you a monster. Funnily enough, my family were taught and raised for one destiny, but me especially, I was born with ancient rage, and I was born with the strength for one thing – to kill monsters, just like you.”
And with that, you notched an arrow into your bow and muttered something under your breath.
“You won’t harm anyone anymore. Sleep well.” And with a smile, the arrow tip glowed a soft gold and flew threw the air into the restricted body of the curse who was quickly engulfed in a golden light as it screamed and fell, returning to the ground as nothing but dust.
“Nurture the earth now, do some good for the world.” You whisper, low enough that Satoru could barely hear. How you still manage to keep your heart so soft will always amaze him.
Satoru’s phone dropped from his hand, and you spin, notching another arrow into your bow and aiming directly at his head.
You gasp when you realise who’s here.
“Gojo, what are you doing here? How long have you been there?” You ask, lowering your weapon.
“Y/N. What the fuck. YOU HAVE CLAWS.” His jaw was hanging open, hardly believable image of what he’d seen.
That ancient energy wasn’t another curse, you hadn’t been in danger – you had been the danger.
You sigh. Gojo would have found out sooner or later, guess it was sooner. A part of you was worried about what he’d seen, would he think it ugly? Would he think you cursed? This boy – you had accepted your feelings but even though you thought (idiot) he’d never love you back, you didn’t want him to think any less of you.
Well, no escaping this conversation now.
“Wanna grab boba? I’m done here so, we can grab some on the way back to school. I’m guessing you have some questions.”
Uncharacteristically quiet, he just nods.
You walk ahead, slinging your bow on your back and taking out your phone. He sees you dial Yaga’s number.
“Hey, yeah it’s all done. Just as we thought.” You say, and he hears the deep rumble of his sensei’s voice through the speaker.
“Yeah thing is, I’ve had an unexpected visitor. Seems someone thought I might not be able to do it alone so showed up at the end. Yeah, I have it handled. Yup, exactly who you think. Yaga! Stop! I’ll see you later.”
You hang up the phone, just as you reach your favourite boba shop.
“Drinks are on you, Satoru – you gatecrashed my mission.” You smirk.
“Hardly gatecrashed if I turned up and feared for the safety of my pretty face!” The shock had worn off now and he was just in awe and desperate to hear what the fuck he witnessed.
He ordered you both your usual orders and sat across from you at a secluded table outside. You notice the dewy drop of sugary tea on his lip, his skin glistening under the golden sun. God. How can someone be that beautiful, surely it’s illegal?
“So sugar - you’ve been hiding something from your dearest darling best friends, haven’t you?” He looks at you with eyebrows raised.
“Not my choice. It’s a complicated situation. Yaga thought it best to keep it under wraps until I’m 18.”
“I hear ya – but the question still stands: keep what under wraps? Here was me coming to my princess’s rescue,” your cheeks flushed at his (what you thought) casual flirting.
“It’s a long story – you sure you’ve got nothing better to be doing, Mr Honoured One, no ladies to dazzle with those pretty eyes of yours?” You laugh, slurping up a brown sugar Pearl.
“Oh I’ll always have enough time for you, sugar, plus – am I not dazzling a pretty girl now?” You both giggle it off, unaware that he’s being serious and that you were dazzled by him long before today.
There’s a beat of silence.
“My family’s inherited technique. The elders think it’s long extinct but I was born with it. Legend says my family is descended from dryads, forest spirits, you’ve known that nature is the root, no pun intended, of my technique since the start but – it goes a bit deeper. I’m listed as grade two, but only because the elders don’t know the truth. I’m meant to hide everything until I’m 18, so only 5 months left to go anyway. The elders will throw a bitch fit when they find out. Your ancestor La and mine worked together, and when I was born my mother and grandmother chose to keep the technique hidden until I was legally an adult and could make my own informed choices about whether or not I wanted to stay part of the jujutsu world. The elders… don’t take kindly to my family. We’re kind of considered outcasts, like the Inumaki clan.” You say, taking a breather to sip your drink.
“Why? Your mom is so nice” He adds in.
“Ah well, my family, we’re very much a matriarchal family. The women have typically done everything in their power to fight the elders on their idiocy. Given that they’re old, sexist men – this didn’t go down well. So we’ve typically been hounded by them. Then, I was born. Not only the heir to my clan but a woman which ancient cursed abilities. Our family has always scared them, but I’m their worst nightmare trifecta. I made a deal with my family, I’d keep it secret until I’m 18, then I’m free to do as I wish..” You added, smiling, because in truth – being the bane of the elders’ lives was a source of pride.
“So they hid it until you can make your own choices, and take the helm of the clan leader at 18?” He asks.
“Yeah, my mom just wants a quiet life. She’s travelling the world writing of jujutsu sorcery and my grandma is holding the fort. We’re not quite the Gojo’s, Zen’in’s or Kamo’s – but we’re a very old sorcery family, so we’ve influence enough.”
“Y/N. You know you’re not grade two, right?” He asks, dead serious.
“I know, Gojo. I’m special grade. Yaga is a friend of my uncle’s so he agreed to keep it all quiet.” You finish up your drink.
“Gojo – what I’ve told you, only Yaga knows. This stays between us, okay?” He nods and crosses his heart.
“And don’t worry, you’re still the strongest. I’m just good backup.” He giggle, swinging your bag over your shoulder and motioning for him to follow.
“You say that part of your technique is ancient? And thought extinct? Which part? Now you’ve told me I wanna see everything.”
You look back and forth between the streets, and you find an empty alley.
You stop.
He stops.
“Snow leopards are your favourite animal, right?” You ask and he wonders why his heart skips a beat at you remember such a silly detail.
He cocks an eyebrow and agrees.
“I’d tell you to close your eyes, but it won’t do much good.” And with that, a flash a golden light encompasses you and instead of the oh so pretty girl he loves seeing in front of him is a snowy white, fluffy, golden eyed leopard.
And in a flash, you’re back in front of him.
“I can’t do it for long. It’s still really taxing to do and zaps my cursed energy.” You say, gripping his elbow and making your way back to the main road.
“Y/N. I hope you know. That might have been the coolest thing ever. Oh! Can you do like a little mouse so I can just hide you and carry you around in my pocket all day and give you cheese and –” his enthusiasm is cut off by your loud laughter.
“Maybe when I’m stronger Satoru, then I’ll stay with you all the time and you won’t have to follow me to my missions when you’re bored.” You’d text the driver to pick you both up.
“Hey! I was worried! I didn’t know you were some freaky nature fairy when I left did I? !” He grins, and god he looks so handsome in the late afternoon light.
You swat his arm.
“You’re one to talk Mr. I have nearly the same number of eyes as a spider.” And with that he tosses your much smaller form over his shoulder.
“Hey – you might be cool but I’m still the strongest and right now, it’s time for me to demonstrate that.” You half heartedly thump at his back as you laugh at him to put you down.
The car pulls up, a curious gaze from the driver who is thoroughly confused by why you’re over Gojo’s shoulder.
He tosses you into the backseat of the car.
“That’s for keeping secrets from your bestest friends ever.” He flicks your forehead, buckling your belt.
You just roll your eyes.
The drive back home is filled with idle chatter, but Gojo can’t stop thinking about how goddamn fucking perfect you are. You’ve always been strong, kind, beautiful, sexy, funny but god the feral determination he saw in you today shook him to his very core. You say your goodbyes as you head to shower and sleep, but your phone buzzes that night – with a terribly photoshopped picture of your face on a mouse, captioned – ‘btw- ur technique, it’s really beautiful Y/N, I’m really hpy I saw you like that, and thx for telling me, u nd ur secret r safe w me ’. You can’t fight the smile on your face, a weight lifted off your shoulder now that the boy you love knows everything about you – well, except that one secret. The one that you’re hopelessly in love with him.
Maybe some day.
TAGLIST: @vesta-ro @lilithlunas @mialexandruh @sassy-cat-in-town @madam-ri @cjm-cookiethief
Requests open <3
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midorisudachi · 11 months ago
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“The Inquisitor And Her Commander”
As some of you may have noticed, I am a huge fan of the Dragon Age games, especially Dragon Age Inquisition. Last year, I had planned on drawing all the main [playable] characters up until Dragon Age Day (which took place on December 4th), but I just didn’t have time to draw more than three characters (the Inquisitor, Solas, & Varric…please check them out in my gallery) due to being busy with work and other things. I’ll eventually draw the other characters when I gather more motivation to do so.
For now, please enjoy this piece. I hope everybody likes this. I worked very hard on this artwork. It took longer than usual to create, due to all the small details, the poses, & the armour. (Armour is not easy to draw for me!) For those of you who are DAI fans, you may recognize the flowers: Crystal Grace on the bottom and Andraste’s Grace on the top. I know Andraste’s Grace is not in DAI, but I thought it would be pretty to add to the artwork (since it technically exists in the Thedas world).
 My OC Inquisitor is named Bryony Trevelyan. She is actually my 2nd Inquisitor character, the first one having been an elf (which I may draw someday). I had been playing DAI for the 3rd time, a few months ago, as a male character (since I wanted him to be in a romance with Dorian, so yes, my male Inquisitor is gay), but I stopped for a bit since I am playing Skyrim at the moment (with updates & mods). Anyway, back on the main subject: I drew Inquisitor Bryony Trevelyan in the Armor of the Dragon Hunter outfit (from the Jaws of Hakkon DLC), which I had altered the colours by tinting it with Veil Quartz. I based her crown from concept art for DAI. So much armour in the game! Which I love, especially since the DA games don’t give female characters the stereotypical skimpy outfits…I love that I get to make my female characters wear bad-ass armour.
Cullen Rutherford is such an adorable and slightly awkward character around my Inquisitor. I knew I had to romance him right away, because his looks are the type of man I am attracted to in real life. (I’m not going to lie…in the game, he’s hot for a video game character. Ha ha!) I’ve always enjoyed the flirting in the DA games when it comes to the relationships. The best scene was right before their first kiss, when Cullen got interrupted by a member of the Inquisition, and then got mad about it. Ha ha. I liked when my Inquisitor asked Cullen, “The day you kissed me on the battlements…how long had you wanted to do that?” And Cullen replied (with a laugh), “Longer that I should admit.” Awwwww.
I also liked the part in the Winter Palace, when all these people were flirting with Cullen, and one asked him, “Are you married, Commander?” And Cullen replied, “Not yet, but I am…already taken.” Double awwww, because a loyal man is so dreamy. :3 I actually had Bryony & Cullen get married in the last DLC. :3 They adopt a Mabari (dog), too!
I love DAI too much. :D It’s such a fun game with the most gorgeous graphics (especially on the Xbox Series X).
Drawn with Sakura Pigma Micron pens, then coloured in with a mixture of Copic Markers & Ohuhu Markers. I used Koi Watercolours for the background. White accents done with both a gel pen and white watercolour. Gold acrylic was used for the Inquisition Symbol & the lines, which the scanner absolutely murders...the gold is such a pretty, shimmery metallic in real life. The light green around my art was done in Photoshop Elements.
Dragon Age Inquisition © Bioware & Electronic Arts
Fan artwork © Jacqueline E. McNeese
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tennessoui · 11 months ago
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hello miss kit! loving all your responses to the asks everyone got such interesting thoughts!! I know you love all your children equally but which gffa au do you love just a bit more than the others? (excluding counselling au lol)
what a hard ask oof
good thing i have a glass of wine and a lot of time on my hands! so i just rated all my fics set in the gffa
(i had a LOT of time on my hands)
a fish hook, an open eye: 7/10 - it's hardly set in the gffa at all tbh i love earnest evil puppy anakin & conniving obi-wan who gets more than he bargained for. needed more cody, tbh a more perfect union: 10/10 - i'm biased obviously cause i just finished this fic so it's fresh on my mind but it was so fun to write! i loved trying to balance the humor and the seriousness and the council scene (both of them!) was just so great amort & amor: 6/10 - i just think anakin would probably not be that cool about obi-wan getting another padawan lol but it's fluffy and cute and i'm glad i wrote it! bed warden, bed warmer: 8/10 - obi-wan would be the worst patient in the history of the world. he's such an asshole which i love writing but he's also so clearly very smitten with anakin. he's just going to be an asshole about it building a boat with no blueprints: 7/10 - i know yall dont know how it ends but i know how it ends ;) burn every bridge but please leave me a boat: 6/10 - my first attempt at reverse master&padawan au which is a dynamic i really love. i would rate this fic higher, but i wish i had started it in a different place and relied less on mental flashbacks but a number: 9/10 - happy almost one year to this fic! i had to get someone to cheer-read this fic for me because i was worried that i was being too hard on aging/obi-wan's body falling apart and anakin feeling old and tired at age 40 but then i saw a bunch of gifs of obi-wan jumping off stuff and i was like yeah his body probably does feel like it's falling apart foolproof, foolhardy: 10/10 - i literally have not has so much fun with a cliffhanger since i last updated time & tide. no notes, just stupid oblivious padawan obi-wan trying to seduce master skywalker into his bed, unaware that master skywalker would crawl over burning coals to kiss his hand. hand in unlovable hand: 6/10 - not my favorite adaptation from tumblr fic to ao3 fic - i used too much of the original ficlet and always feels clunky to me. i do like sith vader manipulating obi-wan into falling!! yes baby, you twist and ruin that jedi master and make him yours haunt me then: 8/10 - i love non-sequential storytelling and also padmé loving anakin so much that she sacrifices a child to bring him back only for him to come back solely to live and breathe for obi-wan hold me fast or kill me quick: 3/10 - would be a higher rating but this fic haunts me. i want to finish her someday and until i do i will not rest peacefully at night. get these stupid soulmates to communicate! i pray the same, but my gods have changed: 10/10 - i love writing this fic, i love watching the polls as you guys vote for what should happen next, i love catty sith obi-wan working to seduce senator skywalker because he's hot lol but it's the voting aspect that makes this fic a 10/10 for me if you love me, let it remain unnamed: 9/10 - it surprised me how much i loved writing set as an actual character. one day i want to explore the universe that set's in, where he meets his own kenobi and falls in love with him. i really liked the outsider perspective on how absolutely wild obi-wan and anakin are - especially since the main scenario is that they're having a threesome, and obi-wan and anakin have to?? share?? each other? with someone else? unlikely! let’s get your fingers tangled in my hair: 6/10 - i wrote this in a fever state; it was fun and i enjoy a king kenobi as much as the next gal! do i actually think anakin could last that long without talking? no not the way i usually write him lol like saints, like monsters: 8/10 - i love the way the chapters are set up, with them going back and forth between the actual plot and the worst parts and darkest moments of the recovery lost to a sea of troubles: 7/10 - it will never not be funny to me that this fic is in response to the prompt "knocking on the wrong door". it could have been anythinggg. it became this instead, featuring light stockholm syndrome and an obessive, evil obi-wan
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bcolfanfic · 8 months ago
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everytime i listen to picture me better by weyes blood i can't help but think of young vets buck and bucky. my heart hurt everytime i think of those boys. you've written them so perfectly. <3
what are some songs you associate with either of them?
heyy sorry it took me so long to get to this (and everything else in my box)- it’s finals szn at my law school and my brain is gonna be at like- total capacity till next thursday at 5pm central time. buttttt. i am big music as a story mood setter person so lotsss of thoughts. gonna focus on young vets au here, but i can make another similar post for show canon if ppl like this? im biggg into oldies music so that would actually be fun to me!
disclaimer: re: the young vets au the “veterans” part of the story takes place starting in august 2021 after the us pulled out of afghanistan. If you see a song and think “but wait that didn't come out until this year so they couldn't listen to that in 2022/2023” simply work with me here and don’t think that <3 LOL.
bucky
biggg zach bryan person and i think in general really likes that specific niche of “new age” country music. gets *irritated* by the hardcore conservative military country music lmfao, those vets that go hard in the sand for songs like courtesy of the red white and blue? not his people. that song gives him hives. also a big fleetwood mac guy, just scratches an itch on his brain. likes florence + the machine too.
east side of sorrow - zach bryan
i lost friends in the august heat / at night it was God I'd always meet / i said, "Lord, won't you bring me home? / i've got women in the west i wanna hold
oklahoma smokeshow - zach bryan
there's so much whiskey in his coke it'll make her nose bend / but she swears that his love is a damn God send / she's known God since she was a child
el dorado - zach bryan
you used to say you'd settle down / but that kind girl from school in town /she was gone before you got back home
to El Dorado, hell if I know if you're still alive /there's a note in the glovebox in your drive / El Dorado, hell if they know the difference in a hero / and a man i wish was still by my side
burn, burn, burn - zach bryan
i wanna be a child climbin' trees somewhere / breathin' in the fresh outside air / before I knew this life was unkind
you should probably leave - chris stapleton
sun on your skin, 6 am /and i been watchin' you sleep / and honey, i'm so afraid you're gonna wake up and say / that you should probably leave
me against the mountain - ian munsick
it’s me against the mountain / most days the mountain wins / but i’ll meet you tonight my love or i’ll meet my end / either way an angel’s waitin when i fought this fight
painkillers - rainbow kitten surprise
living just comes with a bit of heartache / heartache comes with a bit of young faith / faith stays young till your heart get broken / hope grows up to become someday / i never hurt no one and no one will ever hurt me / i believe i believe i believe i believe
motorcycle - colter wall
well, i figure i'll buy me a motorcycle / wrap her pretty little frame around a telephone pole / ride her off a mountain like old arlo
physco - jack kittel
don't hand me johnny's pup, mama / 'cause i might squeeze him too tight / i'm having crazy dreams again, mama
go your own way - fleetwood mac
if i could / baby, i’d give you my world / open up / everything's waiting for you
third eye - florence + the machine
i'm the same / i'm the same / i'm trying to change
astrovan - mt. joy
he said son you're famous in heaven / maybe you're famous in heaven / maybe there is no heaven / maybe we're all along together now / but i don't wanna see those tears again / you know Jesus drives an astrovan
gold dust woman - fleetwood mac
take your silver spoon, dig your grave / heartless challenge / pick your path and i'll pray
all these things that i’ve done - the killers
i got soul / but i'm not a solider
between me and you - brandon flowers
the first time that i saw your face / time stood still / i found my place / now i'm watching it tear out of my arm
gale
listens to zach bryan for bucky but his country music niche is more on the tyler childers side of things. likes older music too bc it’s what his mom would play around the house and he finds it comforting. i think he likes pop music more than bucky does lol, bucky ribs him a lil about some of it but he finds it endearing. the taste they share the most i think is the fleetwood mac and the killers/brandon flowers stuff.
follow you to virgie - tyler childers
back when all us boys were tryin' / to make sense of all these string / i can see her in the corner / singing along to all our crazy dreams
coal - tyler childers
so sometimes, i imagine that I'm getting pretty close to hell / and in my darkest hour, i cry out to the Lord / he says, "keep on a-mining, boy, 'cause that's why you were born
nose on the grindstone - tyler childers
well daddy, i've been tryin', i just can't catch a break / there's too much in this world that i can't seem to shake / but i remember your words, lord, they bring me the chills / keep your nose on the grindstone and out of the pills
folsom prison blues - johnny cash
i bet there's rich folks eatin' from a fancy dinning car /they're prob'ly drinkin' coffee and smoking big cigars / well i know i had it comin' i know i can't be free / but those people keep a movin' and that's what tortures me
old rugged cross - alan jackson (i’ve made a woowoo post about this before/bucky being gale’s cross to carry but. in my mind he listens to this on the drive home when bucky’s in the hospital. has to pull over to cry a lil. sweet boy.)
to the old rugged cross i will ever be true / it's shame and reproach gladly bear
where we’ll never grow old - johnny cash
when our work here is done / and our life's crown is won / and out troubles and trials are o'er / all our sorrows will end / and our voices will blend / with the loved ones who've gone on before
(sittin on’) the dock of the bay - otis redding
sittin' here resting my bones / and this loneliness won't leave me alone / it's two thousand miles i roamed / just to make this dock my home
wouldn’t it be nice - the beach boys
oh we could be married / and then we'd be happy / woudn't it be nice?
the chain - fleetwood mac
listen to the wind blow, down comes the night / running in the shadows / damn your love / damn your lies
romeo and juliet - the killers
i can't do the talk like the talk on the TV / and i can't do a love song like the way it's meant to be / i can't do everything but i'd do anything for you / i can't do anything except be in love with you
xo - beyonce
in the darkest night hour (in the darkest night hour) / i'll search through the crowd (i'll search through the crowd) / your face is all that i see / i'll give you everything
if i ain't got you - alicia keys
said nothing in this whole wide world don't mean a thing / if i ain't got you with me, baby
sweet escape - gwen stefani
come on let's bounce / counting on you to turn me around / instead of clowning around / let's look for some common ground
come on over baby - christina aguilera
now baby don't be shy / you better cross the line / i'm gonna love you right / all i want is you
the clock was tickin’ - brandon flowers
jackie flips the pages and she dreams little dreams / a cottage in the country built with real wood beams / there's a baby in the bedroom, he's starting to scream / she holds him though he probably won't remember it
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swiftsdelucaa · 2 years ago
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HEYYY i haven’t been here in ages!! but i’m back here at 1 am with headcanon requests and i cannot wait for them to be done (no pressure, ofc)!
how about fem!reader dating/being married to callie torres or jackson avery while also being a surgeon?
i think that would be great especially as you’ve already done two of my requests and they were amazing… i’m just addicted to your blog HAHA
have a great day <3
i’m also season 7 now and i remember when i was at the end of season 1/beginning of season 2 and first seeing your blog; time fliesss
❛ 𝑩𝒆𝒊𝒏𝒈 𝒎𝒂𝒓𝒓𝒊𝒆𝒅 𝒕𝒐 𝑪𝒂𝒍𝒍𝒊𝒆 𝑻𝒐𝒓𝒓𝒆𝒔 𝒉𝒆𝒂𝒅𝒄𝒂𝒏𝒐𝒏 ❜
𝙋𝙖𝙧𝙞𝙣𝙜: Callie Torres x f!reader ♡
𝘼/𝙣: Hi! I'm happy you're back ahah, yes time flies :) omg I'm glad to knowing that someone apprecciates me and my blog 😂💕😭 Sorry if it took a little long, I'm just busy with school and other things, but soon I'll post this one for Jackson too! Have a good time bestiee <333
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Your wedding will never be forgotten by anyone. It was an awesome ceremony, all the people you cared about the most were present and made that day even more special than it already was.
You loved Callie so much, you still didn't believe you were married to her, and she made you feel the same way. There have been ups and downs in your relationship, but what you felt for each other was so strong that you had gotten you all this far together, and would have you bonded for a long time to come.
Due to different specialties, you didn't see each other often at work, and waiting for the evening to come home was so frustrating every day! So you often took advantage of it during the breaks, even if you almost always didn't notice how much time was passing and ended up being late, consequently you missed some surgeries...
When you came back later she liked to surprise you in any possible way. She always managed to impress you, making you think every time "Wow, I can't believe this woman it's my wife", and they always ended the same way, with long nights of fun.
Not being great cooks, often when you can, you order take-away food, sit on the sofa and watch films and TV series, which you usually choose by making one evening each. But since you are exhausted after long shifts, you end up falling asleep in an embrace, feeling each other's presence and making you feel safe.
When one of you was sad or angry, you did everything to improve the other's mood. If one of you didn't feel well, it was even able to make the other feels almost broken, because happiness was one of those things you cared about the most, and that has always accompanied your relationship. In short, in times of need you were always available.
Kids? It's something you've talked about often. Becoming a mom was one of your greatest wishes, you even planned to get pregnant at the same moment!
One thing you didn't agree on was the type of vacation to plan. You were the type of beach and sea, you would have loved to spend time in places like Spain or Italy. While Callie was more of a tourist type who liked to visit new and interesting places, surely caused by her great curiosity. Yes, you had completely different ideas about this, but you promised to do both someday. It would have been an interesting experience, also a great way to understand each other's tastes.
"I love you" you repeat it to her often. You're sure she knows it, but you also know that she just need to hear it over and over again, and you always like to repeat it.
Of course, always reserving special moments for your anniversaries. Well, in addition to good sex that gets better on that day, you fill yourself with gifts, go out, have fun, even if the presence of the other is enough for you, and that's why you continue to remember that day with joy, that's all you do than to be thankful for what you have.
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ceramicwings · 6 months ago
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baby luffy hcs??? pretty pretty please?
Ouuuugh...... baby Luffy .... I think he's the kind of baby who cries at night mostly bc he's lonely. he just craves contact. dragon is up at night working on revolutionary stuff with Luffy slung to his chest bc he won't sleep otherwise. Luffy was born extremely small but has a huge appetite (for a baby of his size) and the nurses who monitor him after being born are always surprised by him like "holy shit he eats so much but he's like three and a half pounds" and he cries, his cry isnt very loud yet but dragon is always saying someday he'll have a very strong voice.
as a toddler Luffy is just as clingy but he's learning to talk and just always babbling about stuff. the revolutionary army adore him for the few years they have him. it's very indulgent of me to give them years with him lol. but i can't help it honestly. i just love him. iva loves letting Luffy play in their hair. sometimes inazuma will give Luffy fun little hairstyles, put in butterfly clips and little pigtails n shit.
idk if 7+ Luffy counts as "baby" but I think there's at least one occasion where shanks is visiting Makino's bar and telling Luffy stories and it's getting late but Luffy doesn't want to go to bed and keeps loudly waking back up when someone tries to move him, so he ends up falling asleep in the crook of shanks' arm, just feeling safe and warm with shanks' voice rumbling around him, shanks' heartbeat under his ear... im a huge sucker for dadshanks TwT
im also a huge sucker for big sis Makino who makes Luffy's clothes by modifying her own old clothes so Luffy wears a lot of little dresses and pinafores when he goes out to play <3 im hcing it's normal for kids of any gender to wear dresses when they're young, it's just easier to dress them that way lol. so luffy runs around in these cute outfits and makino is very pleased by the way it kind of makes him look more like her.
Ace and Sabo both are of the age to have grown out of wearing dresses (and Sabo being noble-born would have been raised wearing pants and shorts I think). When luffy turns seven is when he starts dressing like in canon (according to my whims lol) maybe his fashion sense is a little influenced by shanks and his crew. time for sandals and jorts, baby!
ASL time!!!!! Ace totally complains all the time about how much Luffy acts like a baby but mysteriously every night ends up with Luffy smushed between him and Sabo, even though he'd never do anything as soft as cuddling someone. Sabo isn't that much more inherently affectionate, he's not used to showing people love in any way aside from through obedience, but he's much quicker to take Luffy's hand so he doesn't fall behind when they're walking, and he's more often the one to carry Luffy if he gets tired or hurt. after Sabo's death and the bear attack, Ace tries a lot harder to be like caring and receptive of Luffy's feelings and needs, so he gives Luffy a lot more affection (and quietly relishes in how much it makes his heart sing to love someone, to be loved) when Luffy wakes up from nightmares Ace will hug him and hum little made up songs for him until Luffy's asleep again. when Ace has nightmares Luffy will hold his hand until he wakes up, bc he's a lighter sleeper than Ace and knows Ace doesn't react well to being woken up during them.
There's prob more I'll think of later lol but this is what I got for now!!!! Hope you enjoy <3
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professorchaos · 6 months ago
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hey i haven't really interacted with anything sp-related or the show itself in a few years but i just wanted to say that you (and @/mystewion's) art was really meaningful to me back when i was super into it. i wanted to mention it now if i were to ever forget again so yes this is a bit overdue lol. i think your expansion & analysis of both butters and kenny as characters is amazing and i hold them close to my heart. they're very relatable if that makes any sense.. and being honest, they also helped me find comfort in some rougher times. anyways, that's all of what i really have to say. thank you for all of your contributions to the south park community <3
this made us both really smile hank you so much :) <3 you're so sweet for sending this!!! i miss those guys, truth be told... i don't know if i'll ever be back into south park in the same way again, but those characters have such a strong and meaningful place in my heart, even though and maybe especially because they ended up way more like ocs by the end. working on the comic and videos and stuff was so much fun, and the spirit of the community back in the heyday of like, instagram aus and such- to be honest really just pre-covid- is something i will always look back on very fondly, and something i feel is really missing from other fandoms which i have now branched out to. i met some really amazing people here and it's led to a lot of really crazy positives in my life which i could never have expected!
there's a lot of things i would definitely do and talk about way differently now, but i guess that comes of getting older. maybe the moral of the story is to never trust anyone between the ages of 19 and 24 (kidding, of course, but i do look back now and kinda cringe).
i once made a very silly promise to myself that i would never delete this blog, because the way people disappear in this fandom and always have over its long history was something i found frustrating and sad when i was active. i find myself sort of wavering on that now, but i'll try to stick to it and keep this blog around, just on the offchance that someone else misses some aspect of it five, ten years down the line.
thanks again for sending this in. it's really sweet and gave me a chance to ramble and reminisce a little. let's play again in some other corner of the internet someday! (please come get crazy about naruto with me @guruguruguruguru )
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systemrestart · 10 months ago
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Took me a while, but I've finally finished writing my thoughts on all 22 Touhou games I've played!!!
I tried to keep it brief but uhhhhhhh it ended up being insanely long anyways ;; Whoops. Maybe someday I'll be able to make full-on video reviews for each of them, there was a Lot I glazed over and a lot that's hard to describe without footage.
But regardless, here it is, my thoughts on Touhou 1-19, plus 9.5, 12.5, and 18.5! (Warning that this may be incomprehensible to a non-bullet hell player 😅)
[TOUHOU 1: HIGHLY RESPONSIVE TO PRAYERS]
The obvious black sheep of the family, HRtP isn't a bullet hell shooter, it's an arkanoid-style breakout game. But even so, I LOVE it. HRtP is very precious to me. It's definitely Hard, VERY hard, and the stage layouts can be a little unfair in places lol, but the controls are tight and responsive, and it's incredibly satisfying to improve.
Or even just to play purely for fun! For a decade, I honestly didn't expect to ever 1cc it, I just enjoyed playing casually, and HRtP is very friendly to that approach, with infinite continues, the ability to max out your starting lives, and a shorter time to complete than the other games. It's almost 30 years old now, but if you like breakout style games or old arcade, I still think it's worth a try! Maybe someone else out there will come to love it as much as I do
[TOUHOU 2: STORY OF EASTERN WONDERLAND]
Touhou's first proper shmup/bullet hell, and it is unquestionably the roughest in the series ;; That's not to say it's bad, just that it's aged a little poorly.
I try not to hold future QoL stuff against the older games, but man, not having a focus option, or health bars for the bosses, is Painful. This game also has some of the worst visibility issues in the series (like, bullets being the same color as the background, with no outline), and also an awful glitch that hurts gameplay (dying SHIFTS YOUR HITBOX. considering that knowing where your hitbox is is VITAL to survival……. yikes), so yeah, I understand why it's not fondly remembered.
But it has its charms!! There's the infamous (gay) conversation in Stage 2, this is the only game in which Genji (Reimu's pet turtle who helps her fly in the PC-98 games) speaks, I think the low cap on lives+easy score 1-ups is an interesting combo, AND this game introduced Marisa!!! Even if her design is very different now
I don't play this one much. If I were to rank all the games this one would probably be second lowest. But it's an okay time and you can still get some tense battles!!
[TOUHOU 3: PHANTASMAGORIA OF DIMENSIONAL DREAM]
The first VS shooter of the series!
Basically the idea is that you clear waves of enemies to both send bullets/attacks at your enemy, and charge your gauge to send even more powerful attacks, or even a boss. First to lose all their health loses the round.
The VS shooters are very chaotic, and the enemy AI can absolutely be unfair ;; But the high energy back-and-forth of a match is extremely thrilling!! I also really adore the final boss of this game, Yumemi Okazaki……. a human college professor from the real world, who came to Gensokyo to try and capture someone to prove magic is real to her school…… and she fights with, science? I find her super charming and fun, one of my favorite final boss characters
Now that I've played other VS shooters, including the game that apparently inspired this one, I can say that PoDD is very rudimentary. But sometimes you don't need a lot of fancy bells and whistles to have fun! Now if only it didn't require button mashing, I would play it more often……..
[TOUHOU 4: LOTUS LAND STORY]
LLS was my favorite Touhou game for a long, long, long time.
A big reason it was a favorite is because it's one of the most beginner friendly games by far. No cap on lives (plus 1-ups are granted by score, one of the easier systems), a free bomb after every stage, you can increase your starting lives significantly, there's a "slowmode" option to help you train, most of the patterns are either exploitable or designed around having no visible hitbox…… etc. It was first game I beat on Hard, way back when I was a teenager and could normally only play Easy mode. That's still a precious memory.
LLS also has one of the best overall soundtracks in the entire series. The fun, dream-like Lotus Love, into the tense and foreboding Sleeping Terror, into the calm anticipation of Dream Land, into an explosive heartpounding finale with Faint Dream ~ Inanimate Dream………. absolutely killer.
LLS has aged a little, it doesn't have much of the "flashy", colorful danmaku Touhou is known for. And despite being GENERALLY pretty easy there are a couple insanely difficult patterns that aren't balanced well. Aside from that, it's a little Too easy for me now (at least on Hard and below), but, I still play it regularly just for fun, and will always have a very special place in my heart for it.
(plus, side note, LLS was the introduction of the Stage 4 gimmick, where something is unique about the 4th Stage, boss, or both. I love Stage 4 gimmicks and miss them dearly in the newer games,,)
[TOUHOU 5: MYSTIC SQUARE]
God I love MS. I love MS so much. Probably my second favorite in the series at time of writing.
MS truly is the Greatest Hits of the PC-98 era. Mima and Yuuka come back as playable characters, the danmaku patterns are fun and unique (so much so that ZUN reused a few of them in future games!!!), it has most of the QoL features LLS had besides the free bombs, it introduced one of my favorite characters (Alice), and this is one of the few games where I actually find the faster characters easier/more fun to play as!! Both due to the bullet patterns themselves and because the 1-up system (point item collection) is especially suited for fast characters.
MS is much harder than LLS, but a lot easier than some of the later Touhou games, so it's a great middle ground in terms of difficulty. I only have 2 major critisicms; 1) while the 1-up system and patterns make fast characters more rewarding, there isn't good balance for the other options, so if you wanna play Yuuka you're kind of screwed. And 2) Stage 4. I actually love the Stage 4 gimmick (dual boss that's followed by a solo fight after you take one of them down), but Lord. Stage 4 has two awful glitches that can happen to you, and bullets that are the exact same color as the background. ZUN why
Besides that though, I think MS just naturally caters to my preferred playstyle (chaotically weaving and dancing through bullet spam), so it's a top tier entry for me :)
[TOUHOU 6: EMBODIMENT OF SCARLET DEVIL]
If MS isn't my 2nd favorite in the series, this one is.
I will say this. EoSD has Aged. Imo, it's aged more than MS has. Being ZUN's first Windows game it's a little rough around the edges; muddy graphics, rough soundfonts, heavier reliance on RNG and bullet spam over intricate patterns, and it's missing certain QoL features that it Feels like it should have (like, the PC-98 games were missing stuff, but those games felt like they were built around the limitations, EoSD has a lot of areas where it FEELS like it was designed with future QoL in mind, but it's just….. missing). It also sucks that EoSD is one of only 2 games that locks you out of the final stage if you play on Easy (LLS is the other one),,
But. EoSD is still beloved for a reason. One of the most solid soundtracks in the series, a fun Stage 4 gimmick (different spellcards for different shot types), score-based 1-up system, the introduction of the Point of Collection line, some Iconic boss battles, etc. AND, one of those weaknesses is actually kind of a Strength for me, because again, my preferred play style is well suited to bullet spam!! Stages 5 and 6 are SO fun for me, even though they're commonly cited as things people DISLIKE about EoSD.
EoSD is definitely unpolished, but it's still one of my top favorites, both for its general strengths and for how it caters well to me personally lol.
[TOUHOU 7: PERFECT CHERRY BLOSSOM]
PCB is my current favorite!!
Of all Touhou games, I feel PCB strikes a perfect balance between being accessible, but also still having challenges for those that want it. The patterns are really a step up from EoSD; with the introduction of a visible hitbox, ZUN could make them both more dense and more complex/unique, but they're designed to still be easily understandable. Other QoL features were added that also help a lot (like the enemy tracker, spellcard indicators on the healthbar, success/fail counters, you can save practice mode replays, etc). There's also good variety in the playable characters, each has their own advantages and disadvantages, and one of the best shot types in the entire series is here (SakuyaA lol).
I feel like just saying that doesn't express my love though, there's truly nothing like weaving through a dense maze of beautiful bullets, and PCB is one of THE best for that feeling. I also love this game's 'special feature'; the cherry borders. Not only are they fantastic for survival and training (the border acting as a shield allows you to try new things and take risks where you otherwise wouldn't/couldn't), you can also utilize them in various way; break them on purpose at optimal points to maximize score, keep them as long as possible to milk graze points, use them to clear difficult patterns and stage sections……. it's just a great system that adds depth without overwhelming the player!!
And of course, I must mention something unique to this game; the Phantasm stage! PCB is the only game that has this. It's basically just a 'hard mode' version of the Extra stage, but, the patterns are both exciting to face and gorgeous to look at, the boss herself is genuinely Iconic, and her theme may be even more so.
PCB is pretty much the full package, and is also my recommendation to new players starting out, 100%.
[TOUHOU 8: IMPERISHABLE NIGHT]
This is the last of Touhou's "holy trio", so to speak, alongside EoSD and PCB. There's not much I can point to that's "wrong" with it, or "worse" than the other two, but idk, I don't feel as positively towards IN. I do still really enjoy it though!
There's a lot of great things about IN; the introduction of Spell Practice, there's two different final stages/bosses, the really cool concept for the playable characters/shot-types (character fight in teams, and once you beat both Finals with all teams you can play as each character individually, for a total of 12(!!!) shot-types), the Stage 4 gimmick is a callback to LLS (you fight Reimu or Marisa depending on your character!!), and of course there's some great bullet patterns in there (Keine and Marisa are standouts to me).
There's a LOT of content, more than most Touhou games, which is great!! But there's definitely some aspects that don't feel well polished, which brings it down a bit. The 'special feature' of this game, the Youkai gauge, is not only insanely confusing and complicated, and it's also not fun OR worthwhile to engage with,,, Maybe if I was a hardcore scorer I'd find some value in it, but…… eh. At least it's not obtrusive or anything. Then there's the solo shot-types….. while it's cool they're there, I don't know if ZUN playtested the solo Humans ;; They are very clearly not designed with solo play in mind and if you like to clear ALL shot-types like I do, this can make it an arduous experience to get through all 12
I think it's mostly these things, plus me feeling kind of neutral on the soundtrack and cast, that make IN not stand out, despite all the content. Still a great game, I play it a lot, just not as often as some other entries.
[TOUHOU 9: PHANTASMAGORIA OF FLOWER VIEW]
The 2nd VS shooter in the series!
Mostly the same exciting, chaotic gameplay as the first one PoDD, though with a few key difference. You can now use Focus, which also ties into a new mechanic, the 'scope', which allows you to freeze falling spirits (helps with setting up combos and crowd control) when they touch it. And, using your spell/special attack gauge causes a 'wave' to ripple out and clear bullets around you. I think overall these are excellent addition and that add fun strategy to gameplay.
However, I'm not great at keeping track of combos or purposefully placing spirits during the constant barrage of bullets,,, And some of the character's scopes are……. not fun to utilize. There's also the same problem I had with PoDD, how rapidly pressing the shoot button hurts my hand over time, and while PoFV actually has an alternate control scheme, that alternative FORCES you into focus mode as you shoot. I want to be able to not think super hard about when and where I shoot, so I can focus on dodging, but this just makes the problem Worse because it hampers my movement ;;
I do like the bullet clearing wave though! Plus, this game introduced one of my favorite characters, Aya, AND brought back Yuuka from the PC-98 era!! It's not a bad game and I've had fun with it. I'm just not crazy about the Touhou VS shooters overall. If I wanna play a VS shooter I'd rather pick something like Twinkle Star Sprites.
[TOUHOU 9.5: SHOOT THE BULLET]
This is the first of the 'photo' games, and I have a soft spot for this one. It can be extremely rewarding to clear a difficult scene, and the whole photography thing is a SUPER interesting take on bullet hell. The one thing that sucks is that there's little incentive to go back to scenes once you've managed to clear them. But I guess that's not the point, it's to slowly conquer the challenges each level throws at you and clear as many as you can.
Very solid game, something you can chip away at over time, if you like bullet hell and like interesting challenges give it a try!!
[TOUHOU 10: MOUTAIN OF FAITH]
MoF is the start of a new era. It's pretty stripped back in terms of gameplay because ZUN wanted to focus on making a basic, polished shmup, and he certainly achieved that. The new engine feel smooth as butter, the graphics and sound are crisp, and the bullet patterns and stages are solid. Some of the core gameplay mechanics have been changed though, and it's a little mixed.
For instance, the bombs have been changed in 2 key ways; there are no longer unique bombs for each shot-type, and using a bomb costs you some of your Power instead of an item. Not having unique bombs takes away an element in picking your shot-type, but I don't mind the bomb itself since it's both effective and powerful. Losing Power can be frustrating, and you can end up in a horrible loop if you lose too much at once, but, MOST of the time I find MoF is very generous with Power, and that combined with not being restricted to bomb items can actually be a really sweet deal.
Most of the other changes are similarly mixed, but ultimately I think they work well together! There's only 1 thing I have major critism of, and that's the removal of practice and accessibility features. There's no more extra starting lives from here on out, which I understand, but it does make me sad, as extra lives allows new players to see more of the game (and allows old players to relax on just-for-fun runs). He also removed Spell Practice, which sucks :( But, by far the most egregious change, is that using a continue starts you over from the beginning of a stage….. and just seeing a stage is NOT enough to unlock it in Practice Mode. This is a HUGE hit to the game's accessibility for new or unskilled players, not even allowing them to practice the stage they're stuck on, or prepare for anything beyond it. If you die on a stage so much you have to continue, what the hell made ZUN think starting the whole stage over with almost no lives would help??
Thankfully, I don't need that accessibility much anymore, and there IS a fanmade practice patch out there. MoF is definitely among my top favorite games of the series, it's just a great basic shmup and great start to the new era. Also shoutout to my favorite final boss theme, Venerable Ancient Battlefield ~ Suwa Foughten Field. Loved it so much as a kid that I would mod it into other games LMAO
[TOUHOU 11: SUBTERRANEAN ANIMISM]
SA is considered the 2nd hardest game in the series, and there is good reason for that. Beyond the patterns and stages just generally being pretty difficult, the lives, bombs, and continues system are very punishing in this entry.
The continue system is exactly the same as MoF, which is to say, brutal and unforgiving. Bombs are also tied to power like in MoF, but unlike MoF, Power only goes up to 4.00 instead of 5.00 (with MarisaA as an exception) meaning less bombs overall and leading to the same issues there were in MoF. And, you don't earn full lives, you need 5 life pieces to gain a full extra life, and the one and ONLY way to earn life pieces? Is through clearing boss attacks without bombing or getting hit. There is not even a SINGLE free live in the entire game, you must earn every single one with flawless performance.
This leads to a scenrio where, high skilled players are rewarded with lives they don't need, and less experienced players are basically walled from even practicing. All this, combined with two other factors (some of the weirdest/most difficult to utilize shot-types in the series, and the fact that the actual bombs either suck ass or are also difficult to utilize well), makes SA one of the most "unfriendly" games in all of Touhou project. If not THE most unfriendly.
I have a lot of criticisms of this, and even now I can't say I feel "comfortable" playing through SA. But, (most of) the unique shot-types CAN be rewarding, once you learn how to wield them, and this game has some of the most exciting and challenging bosses. So many fun spellcards……… Satori and Okuu are standouts. Satori's gimmick is also really cool, where her spellcards change based off your shot-type, nearly all of them being alternate version of past spellcards in the series. And of course, this game's cast is absolutely iconic, pairing well with one of the best overall soundtracks in the entire series.
SA is one of those games where I have a lot of fun with it and think it's stellar in terms of music, cast, and bullet patterns, but certain systems and mechanics prevent me from recommending it whole-heartedly to others. There's just a lot of frustrations with it. But it's still fairly high up in my rankings, and there's some value to having a game focused on Skill and skill alone, rather than other gimmicks or resources management or whatnot.
[TOUHOU 12: UNDEFINED FANTASTIC OBJECT]
UFO was the first Touhou game I got to see the release for. It's one of my happiest memories, so my feelings towards UFO may be very biased. Just a warning lol
UFO's "gimmick", the UFOs, is how you engage with basically any other system in the game; you MUST engage with the UFOs if you're going for anything other than a NMNB clear. And ho boy is the UFO system contentious. Not without reason, either. Mid-Bosses and Bosses destroy summoned UFOs which is frustrating, it's super easy to make a mistake with gathering the small UFOs and ruin your combo, if there's small UFOs you don't want on screen they basically act as bouncing projectiles you need to dodge ON TOP of the actual bullets……. etc.
However, while I share a few of those frustrations (damn UFO destroying bosses…..), I find the UFO system to lead to a good combination of routing and room for improvisation. You can memorize when and where certain colored UFOs will drop and plan ahead for them, and if you miss what you need or make a mistake you can still think on the fly and re-route mid playthrough. It's also fun that you can specialize your routing and gameplay towards a specific goal, like stocking tons of bombs to skip difficult stage sections/spellcards, or optimzing for score, or stockpiling lives.
The overall difficulty of the stages and patterns is decently high in UFO (this game is often ranked 3rd hardest in the series), but it can be somewhat mitigated with good planning and resource management. And I personally find a lot of these stages and bosses a Blast to play! Helped again by, of course, having one of the best overall sountracks in the series…. imo at least. The UFO cast is also my personal favorite, AND they get some of ZUN's cutest sprites/artwork :)
The only other real criticism I have is that it shares it's Continue system with MoF and SA. Thank god this is the last game that forces you backwards for continuing ;;;;
While the UFO system has it's downsides, UFO is just a really fantastic entry into the series and a personal favorite of mine. We'll see how I feel once I start tackling the higher difficulties seriously though…… lol.
[TOUHOU 12.5: DOUBLE SPOILER]
Basically the sequel to Shoot the Bullet. There is very little difference, just a new set of characters and cards to face. I personally find this one a LOT harder than StB, and I don't enjoy it quite as much, but it's still a solid game I recommend it to anyone who enjoyed StB.
(EDIT TO ADD: Sometime after I wrote this part, I found an old blog entry from when I was 13, and apparently ZUN explicitly stated DS was meant to be much harder than StB. So, there ya go?)
[TOUHOU 13: TEN DESIRES]
The key phrase for this game overall, imo, is RESOURCE STRANGLEHOLD.
TD is far and beyond the most punishing game in the series, both in terms of resources and the Spirit Gauge/Trance mechanic. The requirement for the amount of pink spirits you need in order to earn an extra Life is brutal right from the start, at 8, and every time you earn a new life this requirement goes up. This doesn't reset when you die, or even when you CONTINUE. That would be brutal enough, but even with OPTIMAL PERFORMANCE, literally no mistakes and perfect utilization of Trance, you earn less lives in this game than in any other. Speaking of pulling of a perfect performance, good fucking luck, because the spirits you need to gather stay right where you killed the enemy, disappearing Quickly, so you have to either have your Trance meter full and ready, or you need to risk your precious few lives to dash up to the top of the screen, in the middle of an absolute clusterfuck of bullets, just for a FRACTION of an extra life.
And of course, there's the real kicker; getting hit causes your entire Trance meter to be used up, and it takes a quite a bit to refill it, especially because again, spirits Do Not Fall the way items do, you have to seriously risk your life for them.
Basically, TD is a very, VERY routing-heavy game, and if you make even ONE mistake it can cause your entire playthrough to unravel. It's super frustrating. There are only 2 saving graces here….. 1) you at least get to keep any extra bombs you had in stock after you die, and 2) TD has some of the easiest boss fights in Touhou. I actually find the spellcards super fun, so by sort of-kind of routing the stages and doing well against the bosses, I was able to find some joy in TD. But that is obviously in spite of the mechanics, not because of them ;;
I will say, though, that it's interesting to have a game designed to make you "boss graze", ie stay dangerously close to the boss and move around them to catch spirits. Interesting concept and it helps train you on a high-level skill.
TD was my least favorite Touhou game for a long, long time. I've softened on it a bit, fun bullet patterns are fun no matter what, but goddamn. This one's ROUGH. And sadly, the OST is pretty middling for me, though it DOES have a few standouts (Desire Drive, Youkai Shrine Back Road, Small Desire's Starry Night Sky)!!
[TOUHOU 14: DOUBLE DEALING CHARACTER]
Ah. DDC. My nemesis.
I actually don't mind this game's special mechanic; using the point of collection line to earn life and bomb pieces. I actually think it's fun and rewarding, though that could just be because I already go to the PoC line as much as possible anyways lol. No, my problem is not with the mechanic, or the life and bomb pieces. This game commits the most fatal of all sins in bullet hell; the bullet patterns are Not Fun.
So many of the patterns in the this game have 'gimmicky' movements, sometimes bordering on Random, and this is often used in combination with one of my greatest weaknesses, bullets coming at you from both above and below, at the same time. This makes them an absolute nightmare to read. There's also a ton of a bullets that are either oddly shaped with confusing hitboxes, or made huge which also makes their hitboxes confusing. And unfortunately, the stages and bosses that don't suffer from this generally have pretty bland forgettable patterns. I can't think of a single attack in DDC I would describe as "fun", and that's unheard of in the rest of the series.
Worse yet, the shot-types themselves……. half of them are 'gimmicky', kind of like SA shot-types were, but the SA shot-types had special extra mechanics that could be mastered and were rewarding to utilize, if uncomfortable to get used to. These shot-types are just plain Uncomfortable, or are underwhleming ;; MarisaB has a bomb that makes it possible to milk life and bomb pieces like crazy and basically cheese the whole game, but that's not fun either :( I wanna be able to PLAY the game and enjoy it…… but I can't.
And the final nail in the coffin…… DDC also happens to have my least favorite soundtrack and, imo, a very bland and unmemorable cast. I feel so sad saying that because I think there's some unique youkai here, but MOST OF their designs don't stick out/are pretty plain, and they feel very disconnected from Gensokyo at large. Maybe if I saw them in print materials I'd feel different, but as it stands…… :/
I want to say some nice things though, so here's what I've got. Wakasagihime has a great design (it's just…. y'know, she's a Stage 1 boss, so there's not much of her. Super sad considering I desperately wanted a mermaid Youkai). Raiko also has a cool design, AND she has the best theme in the game. Uhh…… the PoC line mechanic giving you an extra life piece instead of a bomb if you collect enough point items is a good feature that rewards smart planning and risk management. The Stage 2 boss has lasers you can avoid by staying completely still which is hilarious.
I…. think that's it. Let me say for the record, I'm open to changing my mind!! I softened on TD as I got better, found things I could enjoy in it despite my issues, so that could happen someday with DDC. It's just right now, nearly everything about DDC bounces me right off it, so it's the only Touhou I genuinely don't enjoy playing,, Hopefully someday that will change……
[TOUHOU 15: LEGACY OF LUNATIC KINGDOM]
LoLK is a bit of an odd ball, for sure. While you can play it like a regular Touhou game (using "Legacy" mode), the main mode of LoLK is "PointDevice", which plays very differently. It's focused on "perfection", and very precise movement and dodging, making you retry to same sections and attacks over and over again til you do them right.
You also earn Life pieces (Legacy) and Bomb pieces (PointDevice) via grazing, which requires you to risk your life getting super close to the bullets. All that, in combination with very dense and overwhleming bullet patterns, makes LoLK the hardest Touhou game by a long shot. Especially in Legacy mode, where you can't just retry over and over.
I honestly don't care for PointDevice much, especially because if there's a section/attack you CANNOT pass no matter how hard you try, and you've already used all your bombs, you're kind of fucked and Have to restart the entire thing ;; But, I still find Legacy mode fun, and as someone who loves to graze when I can, being rewarded for it feels good, AND allows for some really creative and interesting patterns/routing. On the higher difficulties, there's way more bullets to milk for graze, too. On one hand it's a little frustrating that it's HARDER to earn resources on Easy and Normal, but on the other hand you can argue that the extra resources help balance the insane pattern difficulty of Hard and Lunatic.
I'm not good enough to beat LoLK on Normal yet (it's the last one left for me), but I still think it's a pretty solid game overall, and I like to replay certain stages (2, 3, 5, and 6) on Easy just for fun.
[TOUHOU 16: HIDDEN STAR IN FOUR SEASONS]
Wasn't a huge fan of this one at first, but I've warmed up to it! Mostly
While this is not the first game with bullet erasers, it is the first to feature them so prominently, aside from maybe PoFV. It comes in the form of the Release system, which basically allows you to massively power down your shot type in exchange for clearing bullets (how much you power down and how many bullets are erased/for how long depends on your sub weapon choice). I think the way it can be utilized both for survival and for scoring is pretty cool. It can also be really broken if you know exactly where to use them, adding another element to routing and memorization. But it can also be handy during my casual play…… if you remember it exists. lol. I admit that I struggle to use any C key function properly ;; But that's a personal issue
The shot types are definitely interesting in this game. Instead of the standard fare, you pick a character (who always has the same shot) and then pick a "sub weapon" based on one of the other character's shots (or you can pick your own to make it stronger). This results in there being a whopping SIXTEEN COMBINATIONS, each with slightly varying properties. Lord. While I think I prefer having a smaller pool of unique and optimized shot types, this is a neat concept, if a bit overwhelming if you're like me and want to clear EVERY combination ;; But still, it allows you to sort of customize to what you're most comfortable with, or what will help you the most (for example, the Cirno/Summer sub weapon gives you short releases you can use repeatedly, but the weapon itself sucks ass as a tradeoff. So pairing it with a faster/more powerful character balances things a bit!), which is pretty cool.
My major complaints about this game are the 2 difficulty spikes; the Stage 5 bosses, and Okina's final spellcard(s). The Stage 5 bosses use the dreaded "random and erratic" bullet behaviour I hated so much in DDC, though thankfully only for SOME attacks. They're still a big spike compared to the rest of the game, even compared to Okina's fight……. until the end. Okina's final cards are super cool in concept, stripping you of your sub weapon and forcing you to just Dodge Or Die…….. but in practice it is PAINFUL, especially since it's the last obstacle before victory. She even has a bomb shield………. wtf. Brutal. All 4 variants are bad, but the Summer version is by far the worst, in my opinion one of the hardest final spellcards in the entire series.
There's also the extra stage, which is mostly spent dodging stuff coming from behind you (my nightmare), but that's more of a skill issue on my part ;; Overall, while the cast is very disconnected and don't leave a strong impression, the music is pretty damn good, the stages are fun, and the mechanics are interesting, even if they're a bit shakey and abusable. Not a top favorite but I like HSiFS :)
[TOUHOU 17: WILY BEAST AND WEAKEST CREATURE]
This game has a similar special mechanic to UFO, but I think it's a little better implemented here.
There are no "shot types" as it were; your choices are whether to power up your unfocused attacks, your focused attacks, or your bombs. This kinda makes it hard to have a preference, as each attack is better at different points in the game, so it's really up to you what's more important. I kind of like this, even though I still prefer variety, it means I can use other characters more freely.
I also like this version of the 'collect stuff on screen' mechanic, there's more leeway for mistakes (you can still activate "Roaring/Hyper" mode without having a perfect collection of matching spirits) AND the benefits are better (it protects you from hits while active, just like the cherry borders in PCB!! and you get either a massive boost to damage or a bullet eraser)! Like with UFO though, there is risk with chasing the Spirits all over the field, and it can lead to some frustrating deaths and distractions. But that's just part of what you have to manage, I think it's a fun system overall :)
What is Not Fun is an issue that actually started back in TD, but I haven't mentioned it yet, because WBaWC has it the Absolute Worst; VISIBILITY ISSUES. Your own shot, ESPECIALLY in Roaring/Hyper mode, can become so dense and flashy that it is near impossible to read the bullet patterns. Or see the bullets At All. Which is, yknow, a problem in a bullet hell game. On top of that, the whole game is tinted red, and full of red bullets, which is sick as hell on paper, but in practice makes a huge portion of the game become slurry to the eyes. And the Enemy tracker, which had its text removed back in TD, is more a problem in this game than in any other because the color of the tracker matches the color of the window border, so you may as well not even have it.
There's also a major problem in the Stage 5 boss (and in one final boss spellcard), with the stupid statues that are summoned……. I already don't like these kinds of "familiars", they''re always a pain no matter what, but WBaWC takes it to another level, as they soak up so much damage that very few of the shot types can kill them before you get body slammed or completely overwhelmed.
WBaWC is really fun and cool and has some great music and designs, but it feels…… almost like ZUN didn't fully playtest it before release. An issue that is going to persist into the final entries………. but it's still enjoyable overall, at least.
[TOUHOU 18: UNCONNECTED MARKETEERS]
I have a lot of fondness for it, but MAN is this game unbalanced lol
There's the obvious, which is the card system. I think the card system is a cool idea and can be fun to play around with, it's exciting when you get exactly the card you wanted, but there are certain cards/combinations that can kind of break the game, and it can be BRUTAL if you get nothing but trash cards on your run, and there are a Lot of 'trash cards'. And once you figure out your favorite card combo it's likely you'll never mess with anything else. Not strictly a bad thing, just a thing.
But then there's the real kicker…… Marisa. People are 100% right when they say this game is "anti-Marisa". I've tried not to mention the shot types I dislike (like most Youmu and Sakuyas), because that's a very personal/skill based issue, but here, the way this game is designed feels actively Hostile towards Marisa. It's hard to describe, but both bosses and stages are set up to have you fly all over the screen, or move off the sides a lot, and her range is EXTREMELY narrow………. AND both the shots and her bombs have been massively nerfed??? She's no longer the most powerful character, so there isn't even a trade off for picking the harder option. Seriously why the hell did ZUN nerf her AND make almost the entire game hostile to straight-forward shots?????
Well, whatever the reason, it makes her PAINFUL to play as. But, if you play as one of the fun shot types……. this game is pretty fun!! The first half a Little plain with it's boss patterns but the second half is a blast!!! If MAYBE a bit unfair (Megumu…….) ;; And the OST is fantastic all the way through. Plus, I just love the characters that were introduced, especially the 'masterminds', Megumu, Tsukasa, and Chimata. Very fun additions to the world of Gensokyo, I really hope we get to learn more about Megumu as the Crow Tengu chief.
If you're looking consistent play, look elsewhere, but for a fun time with light luck based elements this is a great game (if you don't play Marisa. Or Sakuya. lol)
[TOUHOU 18.5: 100TH BLACK MARKET]
Now this is an unique one! You go through stages that are split into semi-randomized sections, and along the way you gather money to buy cards. Bullet money buys cards during a run, and regular money lets you buy cards out of a shop so you can equip them from the start. So it's like….. a rouge-like shooter? Kinda?
I personally had fun with this. It's a little simple, and it can get repetitive, but it was nice because if I didn't have much time but wanted to mess around with bullet hell, I could boot this up and play a couple rounds to gather money for cards!!
Once you buy all the cards and earn all the achievements there's no reason to ever come back, which is sad, but idk, I had a good time milking bullets for money and slowly filling my collections. It shares some of the randomness issues with UM and is a little half-baked but I would still recommend giving it a shot, especially because it gives Marisa her time to shine after getting shafted in UM!
[TOUHOU 19: UNFINISHED DREAM OF ALL LIVING GHOSTS]
The final one so far!! I'll be honest, I've beaten it 21 times now I STILL don't understand how most of the mechanics work. Things just Happen and I either dodge or die. But what I can speak on is the downright bizarre balancing issues and the plethora of missing features.
The difficulty and balancing is wack. The vast majority of the characters feel underpowered already, and to top that off, only a small number of characters have bullet-clearing abilities, which is an absolutely MASSIVE advantage in this game, meaning that some characters are just objectively better than others. The story routes each character takes can also vary wildly in difficulty, making some paths a breeze and others nearly impossible even for the best players in the world.
But the most concerning thing for me is the missing features. No score? No "clear" achievement or signifier for different difficulty levels?? NO REPLAYS????? I can deal with the lack of score since I'm not a score player (yet), but having no indication or reward for 1ccing, and having no way to save or share your run without recording every single play session………. god. Idk, maybe it's silly, but that stuff is VERY important to me :( I'm still so sad about it, and it makes anything you achieve in the game feel….. hallow.
That being said, it's not all bad!! I love the new characters and their designs, there's some really interesting experimentation going on in the OST, I think the 'shield' mechanic adds a fun layer to gameplay (trying to make sure you're ready to restore the shield if it breaks while also trying to send over attacks and dodge)…… and I mean, dodging bullets is dodging bullets, so it's gonna be fun at least some of the time!!
Honestly, I just wish ZUN has balanced it more carefully, gave other characters more power or bullet-erasers, had more people play test it………. and of course, I wish it had replays and a way to track 1cc's :(((
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And that's it! If you read any of that, thank you, I know it was long ;;;;; But I had fun, I'm glad I got to talk a lot about my favorite game series :^)
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fangirlmedstudentblog · 1 year ago
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Top 10 Female Characters
Thanks for tagging @solana-ceae was free today for a bit so you caught me at a nice time and it's pretty interesting and also so painful to keep it to 10, because i have probably 10 for each type media i read or watch lol. These are in no particular order and might come back someday to elaborate on some of these choices
if anyone wants to do it consider yourseves tagged
1. Elizabeth Bennett from Pride and Prejudice by Jane Austen
Elizabeth Bennett, is a character so beloved to me, that even after almost a decade of having read the novel, P&P remains one of my most favourite novels of all time. It was my first romance novel ever and also was my introduction to the works of Jane Austen and romance novels in general. It's also the reason i have such a fondness for regency era romance novels. I love all of her iterations in the myriad of iterations of Pride and Prejudice adaptations we've seen over the years, though i will confess my favourites are the from book (ofc), the 1995 bbc mini series (the better adaptation of P&P novel), the 2005 movie and from the web series, the Lizzie Bennett diaries, a really beautiful awesome web series that is fully available on youtube and i think is a must watch for any fans of P&P.
Elizabeth is such a beautiful vivacious woman, who was courageous, fearless enough to not settle for anything but what she wanted, and a little prideful and she is a wonderful example of how one can be unfairly prejudiced against someone because of an erroneous first impression and also not someone behaving towards you like you expected. And i loved it as a kid, still do almost a decade later, but in a lot different way than i did as a kid.
2. Hermione Granger from the Harry Potter series
As much as jkr's comments and my growing age seeing the pitfalls of the harry potter series made me like the actual series a lot less, but Hermione Granger still reigns supreme as my favourite character from the series (followed by Draco Malfoy, Harry Potter and the book version of Ginny Weasley, yes the book version specifically).
Hermione Granger is and will remain one of my biggest inspirations in life. She was the first character i saw that was so like me when i read it as a kid, and she made me feel ok being one of the smart girls. She's smart as heck, empathetic to the plights of others, believes in justice even when she gets made fun of for it, and totally vicious when crossed. Like it wasn't really shown in the movies, but book Hermione was low key unhinged when she was crossed and i love that for her. She's not perfect, and i love that about her.
I really wish we had her perspective on the shenanigans of the series because it would be so fascinating honestly. And honestly if i had to criticize (one) thing about her was her decision to get together with Ron at the end. It was plain and boring and for those who like her with him great for you, i don't.
3. Arya Stark from Game of Thrones/A Song of Ice and Fire series
She's so persevering and so determined to attain her goals, i love that for her. She's gone through a lot in her tiny life, but she's never let it beat her down ever, she always stands back up and takes names.
I hated what they did to her character in the last 2 seasons of the show (actually i point blank absolutely detest the last season of Game of thrones period so yeah) but before that i loved what she was doing, and everything.
"What do you say to the god of death? Not Today"
100/10 line. Absolute banger. Very quotable. Very inspiring. Fight me if you think otherwise
4. Fa Mulan, Mulan disney movies
An absolute icon, childhood and adult inspiration to live as i want and to have the strength to do what's right and being yourself no matter what.
Also the 1998 movie has some of my favourite movie songs EVER.
Also Bisexual legend Shang ftw
5. Annalise and Erika, The Princess and the Pauper
Yes some of my favourite characters are from a barbie movie, what about it?
Love them both, 100/10 top barbie movie (along with The 12 Dancing princesses) both provided so many lessons to young me and even now are a source of comfort. Also The Princess and the Pauper has one of the best barbie movie songs, the best villian songs and i have each and every song from this movie memorised.
6. Geet from Jab We Met
She's such a comfort character now, and honestly it's hard for me to explain why i love geet so much in anything less than what is an essay lmao.
Jab We Met is honestly one of bollywood's best rom coms ever. Such a feel good story, a banger soundtrack album and the absolute sparkling chemistry between Shahid and Kareena.
She's such a bright, bubbly, vivacious character, full of life and enthusiasm you can help but be charmed by her and her iconic line "Main apni favourite hun (I am my own favourite)" is such a lovely self love line. Even when things in her life didn't work out the way she wanted it to, she soldiered on, and made the best of her situation. Her romance with aditya is so nice and so balanced man i absolutely love jab we met.
If you haven't watched Jab We Met, this is a sign that you should!! I THINK it's one of those movies even those who don't watch bollywood will enjoy.
7. Kaori Makimura from City Hunter manga and anime
She's also another comfort character whom i relate to and looking back, was also one of my first female crushes in any media lol.
She's so unapologetic to be herself, is sometimes insecure about stuff, some of which that i highly relate to, as a woman who was never into the overtly cutesy femme get up ever since i was a kid. She also grows so much as the series progresses and her partnership with Ryo is so complex and yet so simple at the same time. I love how she appreciates Ryo, the very flawed man he is, knowing he's deeply flawed but loving him anyways. And actually it's manga english translation took SO FUCKING LONG to finish istg it was a slow burn from hell. And even though the romance wasn't shown as much, the love and respect Ryo and Kaori had for each other is one of my favourite things in media.
8. Elle Woods from Legally Blonde
She's such a beautiful character who shows that it's fine to be your feminine self even if the environment around you doesn't like that. Legally Blonde is one of my comfort movies and Elle Woods is absolutely the major reason for it.
She's confident in herself and her feminity, a go getter, really intelligent and also still being kind and empathetic towards others. I really think if I'd seen this movie (and the show suits) when i was younger, there was a high chance i would've been a lawyer instead of a doctor that i am right now lmao. She's such an inspiration.
"What? like it's hard?" Absolutely banger line. This is poetic cinema at its peak.
9. Aria Roscente from The Villianess Turns the Hourglass
One of my favourites in the villianess isekai genre of manhwa. A trailblazer, an icon, an absolute legend and a trendsetter.
Aria is such a strong woman. She's also highly intelligent, but also willing to work hard for her goals. While the plot may seem contrived to give her all the things going right, she also never fails to take advantage of all the opportunities that she sees and i love her for it. (The actual villian in this manhwa is such an icon, many wish to be mielle, but you truly can't be mielle)
Aria is my favourite even if she also does a lot of gaslight, gatekeep, girlboss and she will do it in STYLE and pizazz.
10. Hashimoto from Kieta Hatsukoi
She's the best girl, and honestly she's one of the best parts of Kieta Hatsukoi . She so sweet and encouraging of aoki and she's so cute, absolutely love her.
Honorable mentions:
- Tara Elias/Yeonwoo from I'll Save this Damned Family (manhwa)
- Florentia Lombardi from I Shall Master this Family (manhwa)
- Ink from Bad Buddy (thai series)
- Kate Beckett from Castle (series)
- Fujisaki from Cherry Magic (manga and japanese Live action)
- Kim Yu-Na Semantic Error (more in the korean live action adaptation, but also in the manhwa)
- Miranda Priestly from The Devil Wears Prada (movie)
- Donna Sheridan from Mamma Mia 2008 (movie, acted by Meryl Streep)
- Cersei Lannister from Game of Thrones/A Song of Ice and Fire series
- Daenyrys Targaryen from Game of Thrones/A Song of Ice and Fire series
- Anne Elliot from Persuasion by Jane Austen
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skyborneveggie · 1 year ago
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20 Questions for Fic Writers
(I was not tagged, but I saw @rose-of-pollux post this form a few weeks ago & it looked fun)
How many works do you have on AO3?
I have 38 works under my username on ao3. I also have 17 anon-ed fics from a fandom I no longer wish to associate with, and a handful of fics on ff.net that I didn't like enough to transfer to ao3.
2. What’s your total AO3 word count? 29,645 words
3. What fandoms do you write for?
Right now only feeling inspired to write for The Man from UNCLE TV show. Though I did post a Good Omens fic this year, & I could probably persuade myself to write another oneshot or two for that.
4. What are your top 5 fics by kudos?
Idyllism (2016) [Rory & 11th Doctor; Gen but pairings if you like]
The Falliable Pillar (2016) [Onesided Kyouya Ootori/Tamaki Suoh]
1991 (2019) [Illya Kuryakin/Napoleon Solo]
Child's Play (2018) [FrostIron; unfinished & probably will remain so]
Me Paenitet (2011) [Onesided Draco Malfoy/Luna Lovegood, Onesided Astoria Greengras/Draco Malfoy]
5. Do you respond to comments? Why or why not?
I do always try to thank the person for reading. I usually only forget if it's a comment on a very old fic.
6. What’s the fic you wrote with the angstiest ending?
This is extremely hard for me to answer. Out of the 50+ fics I've written, probably only 5 of them are not angst. My Good Omens fic Aeternum has the most gutting descriptions, but I have always felt that the absolute sucker punch at the end of Provocation (X/1999) hurt the most to write, & to reread.
7. What’s the fic you wrote with the happiest ending?
Oh undoubtedly my MFU contemporary High School AU, The Puzzle.
8. Do you get hate on fics?
I have never gotten hate, but I have gotten backhanded compliments that I personally find hilarious. I made a post about it before here.
9. Do you write smut? If so, what kind?
I... have attempted to write smut, but I don't think I necessarily succeeded. I have written several sex scenes with undetailed descriptions, and the one time I did attempt to be explicit the comments and I both agree that it came out sounding rather clinical. So I dunno if either of those situations really count.
10. Do you write crossovers? What’s the craziest one you’ve written?
I have written several crossovers, but I wouldn't consider any of them crazy.
11. Have you ever had a fic stolen?
I don't think so, I don't think any of my fics have ever gotten popular enough for anyone to want to steal haha.
12. Have you ever had a fic translated?
I used to translate my own fics into Spanish wayyy back when I first started writing, but I haven't done that in ages.
13. Have you ever co-written a fic before?
No but it sounds like fun! Would love to give it a shot some day.
14. What’s your all-time favourite ship?
Napoleon Solo/Illya Kuryakin. I am like Smeagol; I'm "interested in roots and beginnings." And how much closer to the root of contemporary fandom can you get, than with these two silly beans?
15. What’s a WIP you want to finish, but doubt you ever will?
I would love to finish my 2019 Good Omens fic Temporalia because I think there are some good ideas & beautiful passages in there. The problem is that my interpretation of the characters has changed, & is no longer consistent with some of the details I wrote back then. I'd also like to complete my 2018 FrostIron fic someday, just for the sake of finishing it. It was entirely plotted when I quit on it, and I still have all my notes.
16. What are your writing strengths?
I think I am good at writing turmoil, inner confusion, and despair. I try to wring every ounce of angst out of descriptions, letting the character's distress color their perception of their environment, and I think I'm pretty decent at it. I also think I'm pretty good at expressing complex emotions without being too direct, though sometimes I worry that I'm too indirect & that I'll leave readers confused.
17. What are your writing weaknesses?
PLOT, I am extremely impatient when writing scenes where things actually happen. Also dialogue, I always feel that my dialogue either just does not sound realistic, or does not sound like the characters.
Another huge writing weakness is that I am incapable of writing anything longer than short story length, & have abandoned every attempt at a longfic after the 2nd chapter.
18. Thoughts on writing dialogue in another language for a fic?
I have done this in the past for characters who canonically do this. I know it is standard practice to italicize all foreign language words when writing, but I personally find this VERY jarring. I generally leave foreign dialogue unitalicized & formatted indistinguishably from the primary language dialogue. But I think I may be the only one with this pet peeve, because I have received a few complaints about my lack of italicization from readers.
I could go way more in depth as to why the italics on foreign words annoy me, but I don't think anyone would be interested in hearing that rant 😂
19. First fandom you wrote for?
The Suite Life of Zack and Cody. It was 2008. That fic has been scrubbed from the internet lol.
20. Favourite fic you’ve ever written?
Provocation (X/1999). It was the one and only time I'd ever written something and then thought "Ah. Yes. This is an absolutely perfect execution of my vision."
Tagging @theniftycat, @tenok, & @lunetta-suzie-jewel if you like, or anyone else who wants to do this. (@andorianimpostor I'm not sure if you write fic or not, but I thought I'd tag you in case you do)
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you-remind-me-of-the-babe · 2 years ago
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Top 10 vs. Personal Top 10
Thank you for the tags @captain-aralias, @facewithoutheart and @aroace-genderfluid-sheep! It is fun to read these!
Rules: list your top 10 most kudos’d fics on AO3, followed by your own personal top 10. Here we go!
AO3 Top 10:
1. Plus One [T, 9.8 K] co-written with @fatalfangirl
2. Shield Me [T, 21k]
3. Rose-Colored Glasses [T, 7k] Speckyfest collab with art by @mostlymaudlin
4. Archery 101 [M, 13k] co-written with @whatevertheweather
5. How to Avoid a Scandal [T, WIP, currently at 33k and 6/8 chapters] CORB collab with art by xivz
6. Truth (The Dare Remix) [T, 4.6k] a remix of Dare written by @mostlymaudlin
7. The Rule of Three (Doesn’t Apply to You) [T, 9k]
8. Depth of Reason [M, WIP, currently at 31k and 5/10 chapters] COBB collab with art by @toonysart
9. Birthday Man [E, 39k] co-written by several authors from the CO discord
10. You Are My Favorite Part [E, 9k] sequel to Rose Colored Glasses
My personal top 10:
1. Rose-Colored Glasses
2. The Rule of Three (Doesn’t Apply to You)
3. A Burning Hunger [E, 17k]
4. A Prickly Disposition [T, 1.8k]
5. Flowers, Cake and Filthy DMs [T, 1.8k]
6. Shield Me
7. Beastly [T, 49k]
8. Trapped [T, 11k] CORB collab with art by @takenabackbytuesdays
9. You Are My Favorite Part
10. Truth (The Dare Remix)
Interesting results! I didn’t include any collabs in my personal top 10, even though they are all great and I’d recommend them. I just feel weird about putting them up as my best work because other people contributed heavily to them! (Although, Plus One has one of my fave kissing scenes I ever wrote.) I also didn’t include my WIPs because…they aren’t done. I wouldn’t be surprised if either of them end up in my personal top 10 someday. Especially Depth of Reason which I love very much.
Anywho! The results! About half of my personal faves also happen to be in my AO3 top 10. I think I tend to questions myself and get validation/affirmation from comments/engagement so its not a surprise I agree with many of these. Some of my lesser kudos’d fics on my personal top 10 also have lovely engagement that validates me and probably contributes to my choices. 😂 But seriously, if I think about why I like these fics, all of my personal top 10 fics have interesting concepts or memorable scenes or lines that I like so I guess that affirms why I, personally, like them.
A Prickly Disposition and Flowers, Cake and Filthy DMs are short but complete AUs with a nice get together that I have returned to read again and again. I just used my new screen reader app to listen to them both this weekend. (Thanks Natural Ryan of Natural Reader.) These fics are both so cute.
A Burning Hunger is probably the best smutty fic I’ve ever written, but I am not at all surprised it isn’t widely read. If you’re interested in a Snowbaz/aged-up Humdrum threesome then you will love it! LOL.
My dear Trapped, my Shep/Penny canon-divergence get together fic. It is my least kudos’d fic. I like it a lot. It’s fun and creative. But, you know, no Snowbaz.
And Beastly, my very first fic. EVER. Snowbaz, Beauty and the Beast AU (but also very different than Beauty and the Beast). I’m sure my writing has improved loads since then. The beginning scene drags a bit. But again, I liked the concept and plot, and the way it turns lots of fairy tale themes on its head a la Carry On turning Chosen One tropes on their heads. Also, I usually have a hard time with titles but I still love this one. I like short titles but then sometimes I chose quite long ones. Idk.
Tagging anyone above who would like to play plus @artsyunderstudy @johnwgrey @aristocratic-otter @martsonmars and anyone else who sees this and wants to give it a go. Tag me back so I can read your analysis 💛
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thegeminisage · 11 months ago
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ok it's tng update time. im actually so behind idr when we watched what but the episodes were "the nth degree" "qpid" and "the drumhead."
the nth degree: holy shit this one sucked so bad. i hate barclay so much and it's a SUPER bad look to make him geordi's project specifically when geordi is equally as creepy in the fucking holodeck as this guy was
the only good part of this epiosde was when deanna was like, he made a pass at me. and riker looked at her SO fast and later he was like. deanna was it a successful pass. deanna. deanna please. and she just smirked at him. AND HE LOVED IT. he loved being toyed with. down to clown. that was so fun
my biggest gripe was that deanna turned him down THREE TIMES and then they eventually had the date anyway. disgusting. why do they hate her
i was gonna write a longer thing about how bad barclay's whole deal is but honestly it was ages ago, why relive it. it was bad is the point. shoulda shot him when they had the chance
qpid: i am SHOCKED to inform everyone that this episode finally brought me around to q. i didn't think it was possible because he was SO ANNOYING in every single other appearance but i think the guy playing him and patrick stewart have finally settled into a dynamic that works because it really worked for me. like suddenly it was funny instead of unfunny and embarrassing. like a switch flipped. i'm not sure what changed but it's great
the crucial element of this of course is that q wants picard to fuck him soooo bad and picard is Not gonna do it. picard Will Not fuck him. and the more picard is like i'm not gonna fuck you, you are a vile little man, the more q wants him. q is telling all his friends about him nonstop. q is drawing little hearts around his name in his diary. he is writing their names on the fog of the enterprise's windows and then sadly wiping them away. and all of this makes picard want to fuck him EVEN less which makes q want him EVEN more. it's a self-sustaining cycle and it's the funniest thing i've ever seen in my life. i don't understand people who write fanfic about them fucking. it would ruin every bit of the magic. i don't want them to fuck ever this is too perfect
sour notes: one racist worf joke. CAN WE PLEASE STOP.........we were doing so well otherwise
oh and the other sour note: ??? what is up with vash. like good for her that she will fuck q or anyone else she needs to if it gets her out of situations and even have fun doing it. but why is she like, picard how could you not tell your friends about me WHEN THEY WERE A FLING. they met on the fuck planet and they fucked and then they never expected to see each other again. why is it weird that he didn't tell everyone he fucked her? who does that? yeah thanks for asking coworker riker i went to the fuck planet and i fucked this lady named vash. let me give you the intimate details while we're on the bridge, our place of employment! ? NO
the drumhead: i think the mistake we made here was watching this one directly after ep5 of pjo. anything looks boring in comparison there you know......
i do like when picard gets good and fiery mad though. like righteously. as long as he actually does have a good reason to do this he does a GREAT job, it's some of his strongest acting. the first time i realized he actually could act was when he did this in the data courtroom episode and he does a good job in this courtroom episode i am just. tired of courtroom episodes. please. this and the holodeck. ENOUGH. i wish they had listened to gene roddenberry when he said courts don't exist in utopia
i liked worf in this episode even though they gave him the idiot ball. he's like, i would LOVE to be racist to this guy who is 1/4 romulan even though i didn't know that a second ago. wack. furthermore all he talked about was his honor in a way that reminded me of zuko. i hope he, like zuko, gets his honor back someday <3
anyway they were Saying Something in this episode about political witch hunts and you know what it reminded me of? that the cold war was Still Going when this episode aired. it was going when tos was airing and more than halfway through tng it is STILL GOING! wild.
TONIGHT: "half a life" and "the host" (i think i've heard of this one is it the gay one...nobody tell me)
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pahrak-the-sinnoh-slizer · 2 years ago
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Games in 2023: Mega Man Battle Network Legacy Collection (2/2)
I, uh, ended up with a lot to say, and rather than practice restraint and edit it down I decided to just split this in two.  The first part goes over collection features and the three games in Vol. 1.  This one covers the three games in Vol. 2 (and it’s still pretty long).
I’ll also repeat my spoiler-free tl;dr: While these games do show their age, the collection provides excellent ways to mitigate the negatives, plus there are two decades worth of in-depth guides across the internet to help you along.  What holds up is a bundle of very unique and fun mechanics set in a world overflowing with both charm and heart.  I absolutely recommend it.  The collection has two volumes (that line up exactly with a major pivot in the series)—if you only get Vol. 1, I would recommend starting with either BN2 or 3 (BN1 is largely foundational and understandably rough around the edges), and if you only get Vol. 2 I would recommend starting with BN6 (it’s remarkably well-refined and far less divisive than BN4 and 5).
Resuming execution…
So now we come to…BN4.  Right.  Well, first things first: as I’ve said previously, I find it really unfortunate that this game has the reputation that it does considering the vast quantity of work that must have gone into it.  BN4 takes the series in a completely new direction, with a completely overhauled art style, and…how many new systems?  Emotion Window/Full Synchro, Dark Chips/karma, Soul Unison, Operation Battle, Free Tournament, e-Reader functionality…plus they made an entirely new villain who wasn’t even being manipulated by Wily (but still tied back to him through being his son).  Not to mention that Red Sun and Blue Moon feel like equal counterparts, which is one advantage it has over BN3.  They put in WORK, and BN5, BN6, and all of SF exists because of all that work and experimentation.  I’d like to remember BN4 as an ambitious game.  However, that…proves difficult.  Let’s see, what’s a good positive starting point…how about the Emotion Window?  It’s a neat way to add a new layer to the combat, and provides a comeback mechanic as well as rewarding you for skillful play.  While I do miss easy BugFrag grinding, Full Synchro as a reward for countering provides an immediate in-battle reward, letting you push your advantage and inflict some huge damage.  If you do poorly, however, you gain access to Dark Chips, which…are a really interesting concept, if you ask me.  Unfortunately, I think they really erred on the side of caution with balancing them out, and the downsides just don’t seem worth it: get a major bug, lose access to Soul Unison, and PERMANENTLY lose HP??  No single fight justifies all that, let alone a single attack.  Still, I do want to try a Dark run someday just to get firsthand experience with the mechanic…though it’ll probably be in BN5.  Anyway, Soul Unison!  Or Double Soul.  Whichever.  Love it!  Short-lived but big impact transformations based on familiar Navis, really hearkens back to MegaMan’s “Now I’VE got your power!” roots in a unique way!  Where did it come from?  Who knows! (Nobody.  Nobody knows.) Yeah, much as I love Soul Unison, I wish there was some kind of attempt at explaining where it came from, especially for so radical a shift from Style Change, which was already fleshed out and well-liked.  They vary a bit, but some of them are really cool and fun to use, and six is a generous amount of forms to have easy access to…when you eventually get there.  But, uh…let’s see, I talked about Patch Cards earlier, I haven’t tried Operation Battle or Free Tournament…eh, alright.  Let’s really get into it.
Now I love tournaments.  The N1 Grand Prix was great!  But a game structured around 3 tournaments…is a bit much.  It can get very tiring, not helped by the fact that it feels weirdly difficult to get your hands on decent chips.  Maybe to encourage use of your Souls’ chip-charging abilities?  And it tends to feel very disconnected from the “overarching” plot where you fight ShadeMan twice and then have to stop a meteor.  Still, it’s not too big of a chore to fight your way to Duo (who looks WAY cooler than his Classic counterpart, don’t @ me).  But apparently I��m not the only one who really struggled with Duo.  Well, I rarely even made it past Dark Soul tbh.  The point is, things take a turn, you realize you only have half your Soul Unisons, and you see “Start game 2”, and BAM: mandatory new game+!  Where everything has more HP and you realize the tournaments are completely randomized.  Then you get the rug pulled out from under you again when you realize you have to do new game++ just to get that last damn Soul…I’m so glad I knew about this ahead of time.  There’s enough despair in remembering that there are separate achievements for getting all Souls in each version.  Like…why?  Why, when they were making the collection, did they decide this was the game they wanted to require you to play so much more of?  Meh, I shouldn’t complain so much, I already wanted to try out all the Souls, it’s just that feeling like I HAVE to do it kinda…oh, nevermind.  The real problem isn’t even that, it’s that so many of the random scenarios are samey and/or some variety of frustrating.  You have to run through ACDC Area and usually also Town Area for every scenario in the first tournament, and then you have to run through Park Area for every scenario in the second tournament.  There’s a bit more variety in the third since they open the world map, and I do like that they tried again to fill out the world, but there are high odds of the player being checked out by that point.  And the mini-games, my gosh, the mini-games…some aren’t so bad.  But a lot of them are.  Everyone has their own most hated tournament scenario (mine is KendoMan) and it’s in large part due to awful, awful minigames (stop eating mY INPUTS).  It just…the frustration compounds upon itself the more you play, and so very few of the stories you get feel at all worth it.  I don’t want to feel this way about BN4.  I’m honestly trying to be fair.  Everyone always just dunks on BN4 and the last thing I want is to be a part of that.  But it’s such a frustrating experience, man.  Somehow I just keep ending up venting.  Oi.
Ah, what else…Regal is kinda nothing in this game, but I like him in BN5 and having the new villain be Wily’s son is interesting.  Also I appreciate the effort to change up the names of the evil organizations: WWW is…whatever that is, Gospel is a NetMafia, and Nebula is the Dark Chip Syndicate.  That’s a neat little detail I like.  I’m also really into the concept of Dark Souls, I think doppelgangers are the shit, the Sonic OC comic I made in my teens had Dark Souls as a recurring plot device because I like it so much.  Uh, having a new method of traversal in the C-Slider is an interesting idea to try out, and it is kinda fun to ride.  I wouldn’t even mind the hunt to put it together if it didn’t reset every cycle.  Oh, and this is where the Boktai crossovers start!  My experience with Boktai is still virtually entirely second-hand through BN and SF, but I dunno, I’ve always really liked the crossovers, I just think it’s cool that they happened.  BN4 starts a bit light with just the Gun del Sol chips and Django and Otenko giving you a fetch quest that ultimately nets you the Nebula Code, plus the attraction in Castillo, but it’s still really cool.  And it leads to even cooler things later!  BN4 really is the BN1 of a new trilogy: it’s foundational, and rough around the edges, but there is still value in seeing it for yourself.  Just, y’know…settle in.  Pace yourself.  I’m gonna move on now.
Okay, BN5!  This is another one I have a lot of nostalgia for, I should probably clarify that right up front.  It’s a divisive game, and I understand why, and I would NOT recommend this as someone’s first Battle Network.  But no matter what, it’s special to me.  Not to say I don’t think it has genuine merit, of course.  Let’s just start with the elephant in the room: Liberation Missions.  Boy can they be tough.  Making an alternate game mode required to progress is always going to rub players the wrong way, I get it.  But it’s kinda difficult to actually outright lose one, really.  Also I like being able to control so many different Navis, and having the structure of recruit, liberate, repeat allows for version exclusive content to be front and center without compromising the entire game’s structure (like BN4’s tournaments do).  It’s a very unique way to try something new with the battle system, and honestly, I think in part it seeks the same thing BN3’s Time Trials did. (I didn’t talk about them before because I still haven’t done them shut up) Battle Network has always considered quick and efficient deletion a key component of mastery—that’s why how long a battle takes is such a big part of your busting level.  Time Trials dial that up a bit with further restrictions: a (soft) time limit and a pre-constructed folder.  Similarly, Liberation Missions encourage quick and efficient deletions with a (hard) time limit, clearing multiple panels if you can win in a single turn, and requiring you to be familiar with several Navis in combat as well as keeping them all well-positioned on the overworld.  Considering this is the fifth game in the series, it makes sense to aim more for experienced players who know their way around a NetBattle and are looking for fresh challenges.  It’s for this same reason I don’t recommend it for newcomers, and for this same reason that kids playing this game would find Liberation Missions particularly vexing.  Of course, in the Legacy Collection, Buster MAX does work with every Navi you control…
Well anyway.  BN5 builds upon BN4’s foundation much the same way BN2 builds upon BN1’s.  Dr. Regal and Nebula are brought back, now as a far more present and serious threat that actually manages to occupy the entire internet within the first hour of gameplay.  Dark Chips are overhauled, now collectible as any other chip and needing to be deliberately put in your folder.  Soul Unison undergoes some minor tweaks, the most significant being that their charge shots now scale with MegaMan’s attack level.  Chaos Unison is also introduced, a way to both get one more turn of access to a Soul’s abilities AND use Dark Chips with relative safety!  While you are still locked into first-tier viruses and chips throughout the main game, you don’t feel nearly as underpowered as in BN4, and higher tiers are unlocked during the post-game (and can be toggled!) rather than needing to replay the whole game.  Even Patch Cards are overhauled.  The Boktai crossover is also expanded, introducing the Otenko chip and giving Django a full series of Navi Chips, as well as introducing Crossover Battle…though, that’s not in the Legacy Collection, unfortunately.  You do get Crossover Points from ranked battles, though, so you can still use the Boktai Trader.  Also…well, first of all.  BN5 actually has another secret transformation system…Cross MegaMan!  Not to be confused with the Cross System from BN6. (You will confuse them.  It is confusing.) There’s a Patch Card that you can use to overwrite MegaMan’s standard form, not unlike Style Change…except this one imbues him with the power of another Navi we know far too well.  That’s right…Bass Cross MegaMan!!  There are actually two slightly different versions of Bass Cross depending on which version of BN5 you’re playing, but they’re both exceptionally powerful and permanent unless you deliberately turn them off. (You can still use Soul Unison, though.) Of course, Patch Cards didn’t make it overseas, so this legendary form was Japan-exclusive…at first.  But that changed when BN5 got an enhanced port on the DS!  If, while playing BN5DS, you had in the DS’s GBA slot a copy of BN5 in which you had earned the Bass icon on the title screen, you unlocked the ability to play as Bass Cross MegaMan!  But the DS version didn’t stop there…it added one more Cross MegaMan form.  A form unlocked by inserting a Boktai game into the GBA slot…a form imbued with the power of the sun!  Sol Cross MegaMan!!  Yes, it was truly an astounding form…but it’s not in the Legacy Collection.  So.  That sucks. (On a related note BN5 also featured a crossover with Duel Masters in the form of a Giga Chip featuring a monster from that series.  Y’know, for completion’s sake.)
It really is too bad that the features from BN5DS didn’t make it into the collection, though I can understand the desire to preserve the original experience of the GBA games.  Come to think of it, the collection also doesn’t include the various things related to the Battle Chip Gates released alongside the second trilogy…that might be more difficult, though Star Force DX found a way to incorporate the Wave Scanner functionality…eh, not a big deal.  Point is, the GBA games are still plenty complete. (Though this is the only entry to not include Mr. Match, and that is unforgivable.) BN5 stands out as a very unique entry in the series, and I hope to see opinions on it improve over time.  Just, be sure to get some experience with one or two other games in the series before giving this one a try.
Finally, we have Battle Network 6.  As BN4 was foundational like BN1, and as BN5 built upward like BN2, BN6 is the culmination of all the work that came before just like BN3.  Even before the collection came around, there was already a dedicated community of players who found a way to battle online using this game, because the BN formula is so well-refined in this entry that they refused to give it up.  Chip restrictions are reworked to a more case-by-case basis, facilitating the demotion of all non-Navi Mega Chips to Standard class—Megas are exclusively summons, and this persists all the way through Star Force.  The game has two separate but compatible transformation systems: Beast Out and the Cross System (not to be confused with Cross MegaMan).  Crosses are the evolution of Souls, giving MegaMan access to another Navi’s powers, but are far more accessible this time around.  Souls required the sacrifice of a compatible chip and lasted only 3 turns, but Crosses can be activated at any time from the Custom Screen, and last indefinitely unless you pick another or are hit by your elemental weakness and knocked out of the form.  These are kinda busted!  I love them!  Beast Out, meanwhile, lets MegaMan control the tremendous power of the Cybeasts the game’s plot centers around, powering him up quite a bit but only lasting 3 turns.  After the form expires, you can try to activate it again if you really want to, but doing so will trigger Beast Over, rendering MegaMan invincible but sending him out of control until the custom gauge fills and the form fades away; if your enemy survived, MegaMan is left crippled, leaving you in an even worse situation than where you began.  The Beast Outs are a lot of fun to use, though the way they move to auto-aim chip attacks can at times put them right in the line of fire.  Personally I’m a huge fan of Beast Over, too, though it’s quite rare I find myself in conditions where it seems worth the risks.  But I have used it, unlike Dark Chips (which are no longer a thing), so I’m inclined to say it’s better balanced.  There’s also one more variation: Beast Cross, performed by either being in Beast Out and activating a Cross, or being in a Cross and Beasting Out.  Each Beast Cross mixes the Cross’s aesthetics with those of your version’s Cybeast, resulting in a variety of really cool designs, and you have access to the abilities of both forms plus a unique attack that replaces Beast Out’s chip-charge claw slash.  If you’re hit by the Cross’s weakness, you revert to normal Beast Out, and if Beast Out’s turn limit runs out, you lose both forms, so you need to be careful not to use up all your options too quickly.  Being able to combine forms like this is really cool, and only serves to deepen this game’s already robust form system; I’m fairly confident in saying that I like it even more than Double Soul, though it’s difficult to compare to Style Change so I can’t yet name an overall favorite.
Something interesting about Crosses is that, after you get your first Cross and the associated tutorial, the other four are completely optional.  In BN6, you gain access to version-exclusive content as you progress through the plot, but that content is entirely removed from the plot (save which Cybeast MegaMan obtains, but that’s a minor enough change that the cutscenes always play out the same).  This gives the plot room to breathe, and allows for the version-exclusive Navis to each have their own unique scenarios tailored to their own theming as opposed to sharing “one-size fits all” scenarios in BN5.  After doing these scenarios, you not only get a new Cross, but you gain that Navi as a Link Navi, meaning you can operate them while exploring the net any time you want!  Having the world open up to your other playable Navis is very freeing, and you’re encouraged to use them through various overworld obstacles that can be cleared with certain Navis’ abilities, though you’re only required to use them during a few parts in the plot where Lan temporarily loses MegaMan.  This is all described as a function of BN6’s new PET model, and I appreciate that there’s something to go off of instead of leaving us scratching our heads like Soul Unison did.  I really appreciate the benefits of this approach, though there is a part of me that wants to give BN5 credit for incorporating version-exclusive Navis into the plot more.
There’s a handful of other mechanical changes.  Side-quests from BN2 and 3 were brought back, though I find their implementation here to be a notable step back (the short version is that Request Points are superfluously restrictive).  The Navi Customizer here is another contender for its best iteration, now giving you a little extra space off the visible grid to better cram more programs into it.  Doing so does cause bugs, but BugStop is very easy to get if you know how, rendering it a moot point and letting focus be on the enhanced freedom of customization.  I also think it’s neat how the internet is designed so that you can access (nearly) every region of it from Central Area 3.  It’s easy to overlook given that Lan can just go to different towns and jack-in from there, but this makes getting around with Link Navis far easier.  Combined with the unlockable links on Lan’s homepage all leading to different regions, the net has never been easier to navigate.  The Boktai crossover is also back, now adding a series of Navi Chips for the Count of Groundsoaking Blood—obtained through a boss battle with the guy!  Of course, the original English release of BN6 cut virtually all of this, even the post-game area and sidequest, which always stung.  Many have said this was due to Boktai’s poor sales overseas, though more recently the developers have laid the blame on limited cartridge space; I do believe the devs, but it also makes sense that when choosing what content to cut during localization, the Boktai content was first in line.  Thankfully, the Legacy Collection is based on the Japanese builds of the games, so all Boktai content is retained and officially translated into English for the first time! (Except for Crossover Battle, of course…also there’s a weird bug regarding Django3, check some guides if you want to complete your Mega Chip library.) I suppose this would also be the time to talk about the successor to the Virus Breeder, the Virus Battler.  After buying a certain item, “rare” variants of viruses will begin to appear, and after defeating them, their data is stored for use in Virus Battles.  Virus Battles are a gauntlet of fights where you select and place the viruses you’ve gathered onto a battlefield in place of MegaMan, and then let them fight the enemy viruses to see who comes out on top.  Again, the inspiration from the Virus Breeder is clear, but the execution is very distinct.  It’s certainly a novel concept, but when I tried to complete them, that novelty quickly wore thin.  You don’t actually control the viruses, they operate on the same AI they use as enemies, which involves a degree of randomness.  What’s worse, these battles are timed.  I found these incredibly frustrating, and for a good while they were the only thing keeping me from finishing the post-game.  At this point the only thing I still like about the Virus Battler is that the final one ends with a fight against BlastMan, proving that he’s so weak that even generic viruses can kick his ass.  I like that.
From what I’ve seen, BN6’s story isn’t regarded quite as highly as BN3’s, but is still generally well-liked.  I enjoy it a good deal, but I think the fact that the whole second trilogy is so cut off from the first unfairly handicaps it.  BN6 is very self-contained, which on the positive side means that you can readily recommend this as someone’s starting point despite it being the final game in the series.  Unfortunately this has a negative impact on its ability to function as a finale, though I will say it does a surprisingly good job of that regardless.  The game starts with Lan and his family leaving ACDC Town, which they’ve lived in since the very beginning, and moving to Central Town in Cyber City.  As a direct result, there are virtually 0 returning characters on-screen for 90% of the game, which is a hard pill to swallow and puts a lot of extra pressure on the new characters and locations.  And it’s not all bad: I really like the way Cyber City and its various towns are structured, each focusing on a different aspect of “next-gen net society” to create a varied yet cohesive whole.  I also appreciate that the villainous operators, annoying as they may be, interact with each other FAR more than in any previous game, having their own group dynamic which actually informs some plot developments later on.  However, the main sticking point for most people comes in the new friend group that forms around Lan at his new school.  The game itself on more than one occasion refers to Mick as the new Dex, and while I can somewhat see the influence, the comparison does feel a bit forced.  Mick certainly has some potential as a character and has a couple of really good moments, but he has to shoulder an unfair amount of emotional weight due to the reduced cast and I just don’t find him up to the task.  Hell, they never even gave his Navi a name.  I’ve never seen a “major character” with bigger NPC vibes.  There’s also Tab, who runs this game’s chip shop.  I literally cannot think of another thing to say about him, because he gets so little focus.  I guess Iris counts, but she only interacts with anyone other than Lan right near the end of the game, and is tied into the game’s plot in a way that sets her apart.  In any event, I like Iris well enough.  She’s sufficiently mysterious to hold the player’s attention, and she gets a bit of character development before the game’s over.  She certainly feels more important than her X series counterpart!  Dex, Maylu, and Yai do all make a return at the end of the game, and that is nice, but man, the entire second trilogy spends so much time putting these characters off-screen or just acting like they don’t exist.  At least BN4 gave battles and Souls to two of their three Navis!  This may be the biggest contributor to making the two trilogies feel disconnected, and it’s a real bummer.
There are some connections, though, and some very interesting ones.  Probably the oddest-looking choice is that the Cybeasts are multibug organisms just like Gospel from BN2—it’s not a problem by any means, it’s just surprising to see the concept suddenly come back, especially since bugs were more or less supplanted by Dark Power during the Nebula duology.  It is kind of nice, though, and others have pointed out that it helps explain why SciLab had some knowledge of multibug organisms in BN2.  One connection I really like is how BN6 ties back into MegaMan’s origin, with the program that allowed Hub’s DNA to be encoded being not only part of why Dr. Hikari was tapped to help out in Central Town, but also the reason MegaMan is able to contain the Cybeast.  And of course, Baryl and Colonel’s involvement is a major plot point, as is the return of Dr. Wily.  Surprisingly, all three of them are fleshed out rather well!  Like I said with Iris, this Colonel is far more interesting than the one in X, and even with BN5 setting up for it I was shocked to see what they were able to do with Wily.  The decision to give him a redemption of some kind is…something to think about, for sure.  But again, the way he’s presented specifically in this game really lends itself to that.  At first glance it can seem like Lan is stupid to offer Wily a chance to reform, but when I got to it in this playthrough, it struck me that Lan was not at all eager in making this offer.  I don’t have the script in front of me right now, but I remember him sounding a bit hesitant, like he was forcing himself to do it out of a sense of principle and not just shrugging off everything the mad doctor’s done over the past six games.  Maybe I’m reading something that isn’t there, I don’t know.  But if it is there, then honestly, it’s enough for me to get behind this development.  I’ve said this before, but one of BN’s most recurring controversial writing choices being how easily some villains are forgiven is almost certainly a facet of the series’ theme of connecting with other people; even if it is a flaw, I think it’s a necessary one.  Morality and redemption are complicated topics, ones I’m not even entirely sure about myself.  If nothing else, these games commit to their stance.
BN3 is peak Battle Network, but so is BN6—for different reasons.  Even with so much working against it, the game still provides a satisfying end to the series, especially with that epilogue.  It’s nice to have a Mega Man series that ends on an ending rather than a cliffhanger!  I’ve always been against the idea of a Battle Network 7, but y’know…after reconnecting with the series like this, after seeing how well the collection is doing and how much passion went into it, after hearing someone propose the next game being more of a spin-off starring Patch…I’ve changed my mind.  I do think the Patch spin-off would be the best way to approach it (and I really, really hope they rename MegaMan Jr, I don’t know what it is but I hate that), but even if we do get a BN7 that adds a new chapter to Lan and MegaMan’s story, I’ll be super-excited about it.  BN7 or not, though, I’m glad we got this series and this collection.  It doesn’t matter if I never try the online features, or if Battle Network remains a closed book, because I got to experience it, and this new outpouring of love for it proves that it’s an experience so many others have shared.  What happens or doesn’t happen next can’t change any of that.  No matter what…we’re always connected.
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