#yr’s art
Explore tagged Tumblr posts
tobaitfishwith · 2 years ago
Text
Tumblr media
i know how u feel。
5K notes · View notes
sabertoothwalrus · 7 months ago
Text
Tumblr media
modern au laios
39K notes · View notes
brown-spider · 1 year ago
Text
Tumblr media
Hey remember how Noir is an anti-fascist from 1933
134K notes · View notes
joker-ace · 4 months ago
Text
Tumblr media Tumblr media
forgot to share my svsss doodles on here!! immediately just wanted to draw LBH first and foremost
7K notes · View notes
starrysharks · 4 months ago
Text
Tumblr media
happy birthday to SPLAT2N and especially to the awesome, cool, stunning, hiphop power couple and future final fest winners (haha jk unless) OFF THE FUCKING HOOK!!!
5K notes · View notes
8pxl · 9 months ago
Text
14 yrs ago i started playing magic the gathering as a kid, and i had the dream to do art for them
3 yrs ago i tweeted about those dreams:
Tumblr media
today i’ve released 11 official magic the gathering cards, and it’s honestly so surreal and insane to me! i did that!! i fulfilled a childhood dream, and i honestly couldn’t be more proud 🥹
8K notes · View notes
sotanghonn · 5 months ago
Text
Tumblr media
chili summer 🏖️
5K notes · View notes
xiewho · 7 months ago
Text
Tumblr media Tumblr media
its all love baby
6K notes · View notes
inkedberries · 1 year ago
Text
Tumblr media Tumblr media
i kinda imagine superman subconsciously floating when he sleeps somewhere he's most comfortable and feel safe in. and one of those places is a guest room in wayne manor lol
16K notes · View notes
chiuuee · 11 months ago
Text
Tumblr media
happy new year everyone!! <3
10K notes · View notes
stump-not-found · 1 month ago
Text
Tumblr media Tumblr media
mabel pines #1 hater
Tumblr media
2K notes · View notes
tobaitfishwith · 2 years ago
Text
Tumblr media
2K notes · View notes
socra-time · 20 days ago
Text
The Special Mission:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
2K notes · View notes
majunju · 12 days ago
Text
Tumblr media Tumblr media Tumblr media
[1/3] bite
1K notes · View notes
abnomi · 2 months ago
Text
been trying to get back into animation
Tumblr media
original gif below ^^ teehee!
Tumblr media
3K notes · View notes
fxrheisenn · 2 months ago
Text
Andrus Laansalu talked about making Disco Elysium at EKA (Estonian Academy of Arts)
Tumblr media
"Initially, the church wasn't a focal point. There were certain characters that needed to visit this location, and I asked, "Seriously, what do we have in our church?" The others replied, "Nothing at all. Our church is completely bare—just a wheel, really. It's quite basic."
That's when I decided to unleash my creativity in the design. For example, they chose to install a glass structure at the top of the church to create a reflective surface. It was like placing an optical clock up there. Therefore, one of the most crucial aspects of designing the church was ensuring the lighting was just right to create the desired atmosphere."
Tumblr media Tumblr media
"Let me show you an example of Baroque architecture, which is rich in detail. We're also designing the interior of the church based on large cathedrals. However, the foundation you use might not yield the expected results, because the church itself doesn't require such intricate details. Sometimes, it's about simplifying the design."
Tumblr media Tumblr media
"I used Articy for the initial scriptwriting of Disco Elysium. The image only represents a tiny fraction of the text and choice variables involved. This system was also the reason I eventually abandoned the project after a year of outlining the script and shifted my focus to becoming a sound designer. My mind struggled to keep up with the dynamic graphic rules, but fortunately, a more talented writer took over afterward."
Tumblr media
"In terms of sound design, it's essential to develop different layers to bring out the charm of the church as a cohesive space. Although this represents only a small portion of the overall design, each layer actually requires a significant amount of time to compose the whole....... Whenever there's a shift or a change due to the dialogue itself, you need to adjust the background sounds. Each time you modify the details in the dialogue, I have to refine the background audio, ensuring that these elements build upon each other like an intricate layer of work."
Tumblr media Tumblr media
"It's funny how many scenes involve characters getting smacked in the face. My job was to recreate those, so I locked myself in the bathroom with a recorder and hit my forehead until it turned red.
As a sound designer, I really dig those unsettling, drill-like sounds. So, I mixed in creepy lectures, metal scraping, moans, and cries of pain—because I just love that stuff! (laughs)
Players will be moving through all kinds of areas, so it's super important to make the sound transitions feel natural, trying to create a more immersive vibe in certain spaces.
With all the scenes featuring big cranes, you can hear them from far away, and I wanted to capture that eerie ringing in your ears. That's going to be a thing throughout most of the game. I've found ways to really mess with players while they're playing!"
Tumblr media Tumblr media
"I've come across a lot of old objects (like phones and radios) that I needed to perfectly replicate the sounds. I started to become a bit of a hoarder, buying up different models of old phones whenever I found one to add to my collection. The sound effects I can simulate from them are really impressive."
Tumblr media Tumblr media
"Some of the devices don't actually exist in real life—just a mix of architecture and tech. When I need to create sound effects, I first look for something similar that exists in our world, then I try to simulate what the sound and appearance of that thing might have been like a century ago.
Towards the end of the game, there's a character carrying a fuel canister. We needed the sound of the canister, so we dug one up from our garage—it had been sitting there since it was five! I realized this would make the sound perfect. So, it had been there for 50 years, and after 40 years, it finally found its purpose.
In some places, I needed unique sound waves, and recreating them was a real headache until one day I happened to walk by a swimming pool and stumbled upon an old wartime torpedo. You can rotate the torpedo's probe, and it slowly rises up, like a proud zombie head. The sounds it made were exactly what I needed!"
Tumblr media
🙋How did you manage to get funding?
"Well, since we're in Estonia, you just need to know a wealthy person. You don't need five people—just two who can network, hang out together, and convince them to keep investing! (laughs) Back then, we constantly ran out of money and would tell them, 'Oops, looks like we spent it all! Can you invest a bit more?' That's how we made it through!"
🙋How did you all come together to make the game?
"Luck. It usually doesn't happen this way, and that's the key difference. It has to be. If not, you couldn't create a game of this scale - well, I mean in terms of budget. But creatively, Estonia definitely has writers and artists who can pull it off. With such a small population, there are a lot of quirky folks who are good friends. We were really lucky, though - lots of fortunate circumstances came together. It brought the right people together, allowing those talented fools to collaborate with us. They had experience but hadn't tackled projects of this magnitude before. So yeah, luck is pretty important!"
Lecture experience shared by 白兔YIYANG SUN on 小红书, reposted & translated by me with her permission.
3K notes · View notes