#with an immersion in creative writing
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helpimstuckposting · 8 months ago
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You ever read a line you wrote and you’re like fuck, did I do that? I said that? Damn okay, alright, maybe I’m pretty good at this
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ventsesh24 · 19 days ago
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ladycatashtrophe · 8 months ago
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I know many people need their silly little scenario time before bed to fall asleep at night, but I for one also require a decent amount of immersive-daydreaming-time immediately upon awakening to fortify my soul for the day and that's why I'm an English major.
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maggplays · 1 month ago
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Bio? Something like that.
How did I start modding? Literally no one has asked this, but here's my story, don't worry it's not long... I guess that depends on what your definition of “long” is, haha! Hang on, here we go.
On a random day in January, 2024, a few days before my birthday, I might add... I woke up to stars in my right eye. A few days later, I was told I had a very rare injury and it would never heal. Those are not words an artist/gamer wants to hear! Long story short, I am now legally blind in my right eye. If you think, oh that's not a huge deal, you can still see. Humor me, get a cheap pirate eyepatch, put that on, then pour yourself a cup of coffee. Not as easy as you thought, right? Depth perception. It’s a thing. Anyway, on with the story. Suffice it to say, I was depressed. Majorly. Then, through some random conversation somewhere, I found Stardew Valley.
Perfect! 2D animation, cute pixel art, story that's not sugar-coated anime, I love it! Got to year 3, TBH I've never played past year 3 because ADHD, and realized the dialogue was quite lacking. Then I discovered mods. What the-, it's a freakin' goldmine! Downloaded a lot of things, mostly dialogue, and tossed half of them. While playing through a Sebastian run, I saw it. Oh. My. God. It's a coding error glaring at me in my dialogue box. This is NOT acceptable. I tried to ignore it, but then it happened again. Okay, time for some investigation. I opened the folder and found... json files. Interesting, I wasn't entirely clueless since I do know HTML code from back when the internet was a baby, Facebook had no ads, and dinosaurs roamed the earth. Okay, okay, the internet was more like a spoiled toddler. Yes, I'm old. Shut up. But I digress. It didn't take long to discover the misplaced punctuation and go on my merry reality-avoiding way. Until I got bored again.
I looked for more Seb mods, but there were like seven. Three were yandere, not my jam, and only 2 were updated for 1.6 and were dialogue-only. Solution? Make my own mod for myself. I spent six weeks downloading mods, learning code, Googling to very little effect, writing dialogue, learning how to make an event, discovering I knew nothing, and on and on. The perfect distraction from the whole eye thing. I finished a decent draft, loaded it up, and praise Yoba, it worked! And on we play. At some point, I saw a comment complaining about the lack of Sebastian dialogue mods. Huh, yep, they're right. Too bad. Oh. Well, I guess I could load this thing I made, it's really just my own internal story monologue while playing the game, I'm NOT a writer, and most people probably won't get it. But I did spend a lot of time on this, and maybe someone out there will like it. Heck, no skin off my nose since it's free. So I took a deep breath, made peace with my inner demons, and threw it out into the void of Nexus, expecting it to be swallowed up and ignored. That... didn't happen.
In the first few hours, several people downloaded it. Huh, Nexus must have a decent search algorithm. That was literally all I thought about it. The next day, 300 downloads. And comments! Mostly positive with the exception of one wild demand I subsequently ignored. At one week, it had 3,000 unique downloads. I was floored, 3,000 weirdos downloaded my mod. Add to that, people seemed to actually like it! I've never gotten so much positive feedback for anything in my life. Seriously. Apparently, my oddball internal monologue, thanks ADHD, is quite entertaining. Heck, might as well make another one... and here we are. Yes, I've gotten negative comments and unreasonable demands, but I do my best to ignore them and practice staying positive. Trolls be damned! It's a lot harder to do that for yourself than for other people, turns out.
So, bottom line, found something interesting? Try it! Does it make you happy? Keep doing it! Even if it's only for yourself, do the thing and let it make you smile. Share it with the world if you're so inclined. Get out there and kick ass!!
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archiveofthelibrarian · 11 months ago
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Y’all ever daydream about a story too much that you feel like you have already written it? Like just now I was looking for the 5th chapter of a fic that I have only written the prologue of. Like, how is it even possible?
Side note: I was indeed very bummed out that the fic has not, in fact, written itself overnight.
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bookishdiplodocus · 9 months ago
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Skipping a song because my imaginary voyeur won't like it
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meadowsxdream · 4 months ago
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I’ve been creating stories for sims, stories that are more relatable through their complexity.
I’m really enjoying the process and experience with my first series, I wanted to start with simple create a sim makeover videos of my sims from 2020, the ones I made right before my computer screen went black, and a trusted friend who was meant to repair it never gave it back.
A month ago I was able to get myself a laptop, and my sim obsession is back in full swing. A love for a game that goes back 24 years, to the very beginning with sims 1.
My old sims were simple, ready to exist in other stories as fleeting encounters for legacies that were never their own.
But I’m bringing them back and rewriting their stories. 10 sims, 10 stories, a 10 episode series.
I am teaching myself how to record and upload content, already from my first video to my fourth I want to redo everything!
Instead I’m moving forward to the next, Cleo, who I’ll be sharing over the next few days!
I just wanted to share my channel here in case anyone from Simblr enjoys what I am doing and wants to help me get my videos out there to more simmers on YouTube!
I’m already dreaming up some let’s plays, a large project for my simself, showcasing favorite CC, mods, and other content from our incredibly creative community!
I often dream of doing things, and never follow through. With the sims, I’m able to express myself, and that’s something I will always be grateful for. I’ll be exploring a lot of different ways to bring sims 4 creations to life.
𝑴𝒆𝒂𝒅𝒐𝒘
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exhausted-archivist · 11 months ago
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In regards to my last reblog on the scale of Thedas, latitude and stuff. I’ve been thinking about how much thought I give all this. Especially because this topic is one I’ve been talking with a lot of people about lately. It crops up a lot with people who, like me enjoy natural world building or are fanfic writers. Or really anyone who sits down and reads the lore at length. More times then not the question of Thedas’s scale comes up.
So, I want to establish I am very well aware that I’m likely giving it more thought than the devs. I have that luxury as a fan and consumer of the series. It is extremely relevant for me because I like making maps for the series, plotting out travel paths, and scaling things for da ttrpg campaigns I write.
So because I think about it a lot, I notice all the many different scales of Thedas in terms of travel time. How the scale they gave the ttrpg doesn’t match up with any scale they established in the main games or books. I think if the devs sat down and thought about establishing a standard scale and also considering just basic stuff we also wouldn’t have the Deep Roads be 2-4 miles / 3.21-6.43 km below sea level and display a lack of geothermal qualities. I think they’d consider how they built a world with at least 9.1 million people and tons of mega fauna such as giants and dragons and 14’/4.26 m tall bears that hunt dragons, all squished into roughly 1/4 of Europe and how much that isn’t really sustainable. How there would be much more impact if nature encroachment in civilization and how common things like that would be in places. Which they do consider it to a degree, I’m not saying they don’t. But I think if they thought about it just to make the world something that holds up a little better to idle musings, it wouldn’t be a bad thing. That the world would feel more real and alive and also narratively give them more to work with.
The contradictions and lack of consideration for the natural world has always been one of my critiques of Dragon Age, among other things. The reason why that is, is mostly because of a noticeable trend the lack of natural world building in fantasy. It’s a topic that has been discussed elsewhere and at length by other people, but to summarize nature is slowly having less and less impact in fantasy even in an ambient quality. Obviously this isn’t a universal statement, nor a universally required thing for a story to explore and have. That there are things that do focus on and explore it, but speaking in general terms, it is a trend in the majority of media.
Which for me is a bummer as it is an aspect of writing and world building I enjoy. I really like themes of man vs nature and to have that you need to have a basic level of natural world building. Which BioWare doesn’t really explore in Dragon Age despite having elements of it - such as how regular raw lyrium is explosive, mages get sick around all lyrium unless it is diluted to a safe amount for mages, and raw lyrium straight up kills them if they’re in the same room.
So then you have questions of how do mages go/handle being underground with such a risk? Dwarves have stone sense but would mages be able to tell when they’re getting close to large lyrium deposits because they’re getting sick? Does this impact grey warden mages? Darkspawn mages?
Things that don’t get fully acknowledged or explored despite being mentioned casually in codices most people don’t read. And they don’t for a couple of reasons such as potential coding issues but also all the questions you’d have to ask:
How would you implement that as a mechanic? Would you lock mage players out of entire areas featuring raw lyrium? Would they take environmental damage if you wanted the players to explore it regardless? Would it be a mechanic only applied by in harder difficulty modes? Do you acknowledge it in banter but not in any other way? Create a way to explain why the pc mage and their mage companions aren’t dropping dead?
BioWare’s answer seems to seemingly just ignore it because it would make gameplay too challenging/punishing and likely might not be fun for a player to deal with. But they compromise by keeping the lore active in the canon through codices and low impact additions. Which is a completely okay solutions, not my preferred but I get why they do it.
When I approach this lore, I do so without expecting them to fully flesh out each nation or know which city has the most resources and the geologically rich lands in said country. Dragon Age, and BioWare in general, relies on semi-soft world building. The world was after all designed for a game. They only need to build out what they need and what hopefully won’t paint them into a corner with future installments.
Additionally, the writing style for Dragon Age doesn’t suit the hard world building that I prefer, I’m quite aware of that but also know that when it comes to talk about world building in any media, there is always the issue of people (like me) who world build for fun and consider all these small aspects but ultimately they aren’t always needed and necessary for the story a game like Dragon Age is telling.
Dragon Age is told with the intention of things being given from an unreliable narrator. Built on the concept of: there’s three sides to the truth, what x thinks happens, what y thinks happens, and then what actually happened. Which works and I love the premise.
That said, I think that it also impacts lore that shouldn’t be subjected to the unreliable narrator. Foundation or anchor lore points to be specific. Which, as we know, BioWare has always struggled with consistency in their lore, particularly with Dragon Age.
Distance is one of those foundational points that shouldn’t change, and it’s also one of those points that you don’t have to give exact travel times. You can leave it vague and stick to the official statements like the ones we have of Ferelden being the size of England (or Ireland depending on the source you use). If you’re going to be giving specifics, then I think being consistent with how long it travels to get to point a to b and not changing it multiple times in one game should be a basic expectation that is met.
Other ones the series has and is pretty consistent with is how we know Thedas has 24 hours a day, they have seasons like we expect, and are in the southern hemisphere.
Do they sometimes slip up because editing doesn’t catch they’ve made a reference that applies only to the northern hemisphere? Yeah, and that’s not bad. There are a lot of people working on the project and things slip through.
I know I have the luxury to think about Thedas in a capacity that allows for the hard world building that I like. I also know I focus on and enjoy aspects of lore that are not exactly popular for their main audience and are pretty niche.
I don’t expect BioWare to world build how I do because I’m not world building for a massive and varied audience. Not even when I do world building for my tabletop games, because I’m catering to a smaller and more specific audience.
Still I think it’s valid and worth pondering these little elements of the world building. For fun, appreciation, and to nurture one’s own creativity and understanding of media, the world, and what they think makes a believable world.
Devs might not have time to consider it but we sure do and that’s half the fun of enjoying media I think.
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ancientroyalblood · 1 year ago
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Writing Historical Fiction: Capturing the Past with Precision
Historical fiction, with its ability to transport readers to bygone eras, offers a captivating blend of storytelling and factual accuracy. As writers venture into recreating history, the challenge lies in capturing the essence of the past while weaving a compelling narrative. This guide aims to illuminate the intricate art of researching and crafting historically accurate fiction. Immersive…
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natasha-in-space · 4 months ago
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One of my favorite things ever is mocumentaries on video game events as if they were actual real life events. Hell yeah I will watch a 2 hour documentary on the fall of Raccoon City like it was a real tragedy that occurred and changed the world as we know it. What's that? A 30 minute video essay on the ruination of the USG Ishimura like it was a real ship that has been struck by a horrible disaster? Oh I will gobble that up!
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thefanficwriterscraft · 1 year ago
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Our Second Transcript is here!
I know, not only did I (@pebblysand) edit a whole episode yesterday, but I'm also posting a transcript after a five-month hiatus (lol), I can hardly believe it myself!
Released eighteen months ago, this episode is, interestingly, our most listened episode ever! In it, we talk about how we get ideas for fics, and introduce concepts that have since become key features of the podcast, like Lani's love of settings, and my aphantasia. If you're feeling like a trip down memory lane, feel free to check out that link!
I do hope to be able to get some more transcripts out semi-regularly. They do take a lot of time to produce and it's kind of sadly dropped to the bottom of my priority list, right now, but it is there, I promise! I know this really helps with accessibility ❤️.
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boundinparchment · 5 months ago
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I have critical thoughts that clearly remind me I am Fandom Old™️ and I cannot put them here. I’ll have to eat them and pretend eating glass tastes good.
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ladycatashtrophe · 3 months ago
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Ordered Anastasia (1997) on VHS from eBay for like $4 and it got here earlier today so I watched it and now I'm feeling
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tomwambsmilk · 2 years ago
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I am now realizing I don't think I've ever really explained my Succession-Inferno analogy but it is something near and dear to my heart so. Buckle up I guess!
The whole thing is premised on the idea that Logan holds a lot of characteristics traditionally ascribed to the devil in literature. He's an excellent liar (far better than anyone else on the show), he goes out of his way to destroy relationships between other people because he can't stand it when people love others more than they love him, he presents himself as "uncle fun" to outsiders, he actively revels in sowing discord and conflict and betrayal whereas everyone else merely tolerates it. At the same time everyone around him treats him like a god. He deserves all their love, he is The Father who has created all they see, reality is manifested by his will and is simply whatever he wants it to be, he is all-knowing and all-powerful. But because their god is actually. you know. evil. the fruit of his continued power (and their continued worship of him) is nothing but misery and lies.
In Dante's Inferno, Dante goes on a journey through Hell, guided by Virgil. Virgil represents two things: the knowledge of morality necessary to understand what's happening in Hell and avoid being taken in by it, and the moral support and courage necessary to complete the journey. Dante journeys through nine circles that are meant to represent sins of increasing moral degradation. The first is limbo, who's actually just people who weren't bad at all but were never baptized and so can't go to heaven. That's where the pagan moral philosophers - including Virgil - are. After that, it's Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, and finally, Treachery. The order is very intentional, and rooted the belief that the early sins (sins of the flesh) are the easiest ones to fall into and ultimately are not as serious as the others - but, they also serve as gateways to the more serious sins. Each circle has sinners being punished in ways that are metaphors for the impacts of their sins. The devil sits in the ninth circle of hell, Treachery, where everyone (including the devil himself) is frozen in ice. The devil has Brutus, Judas, and Cassius in his mouth, and he chews on them for all eternity. Everyone around him betrayed someone they had an obligation to; the worse the betrayal, the closer to the devil they are frozen. The furthest away are those who betrayed their families (Cain); then those who betrayed their countries (Antenor); those who betrayed their guests and those who sheltered in their homes (Ptolemy); and finally, those who betrayed their masters, lords, and benefactors, which includes the three in Satan's mouth.
If Logan is Succession's Satan, then two things follow. First, Waystar becomes a metaphorical Inferno, where climbing the ranks to get closer to Logan requires climbing through the circles of hell and participating in greater and greater moral degradation. I think the character this most applies to, because we actually get to see his corruption arc over the course of the show, is Tom. And his arc, I think, arguably fits with that journey into hell. Season 1 gives us Gluttony and Greed, especially in 1.06 when he takes Greg to the restaurant and gives his spiel about how great it is to be rich. We also get his general obsession with nice things and with stuff, something which the Roys don't have, and something that seems to fade in Tom as his arc progresses. Season two gives us Wrath and Violence (Safe Room etc.), and Fraud (the cruise line scandal coming out). And then finally, at the end of season 3, we get Treachery. And I find it very very interesting that immediately before committing the act of Treachery, Tom asks Greg if he wants to make a deal with devil - something which turns out to mean both a deal with Logan, but also the act of betraying Shiv. Up until this point, you could argue that Greg had been riding along on Tom's coattails on this journey-through-hell - but the line "What am I going to do with a soul anyways?" means that, for the first time, he's actively consenting to what's happening. Sure, he doesn't know what's going on - but the line itself implies that it simply does not matter to him.
The second thing that follows, though, is that while Tom and Greg and the old guard have journeyed down to where Logan is, his children have been there all along. They grew up in a world characterized by Treachery, Fraud, Violence, Wrath, Greed, and Lust. Their arcs aren't about them becoming corrupted; their arcs are about whether they can escape the corruption they've always lived in. Everyone is frozen in that same ice together, but the ways they got here were very different.
Finally, the Virgil character is very important, because he doesn't have a corollary in the Succession half of this analogy, and that highlights what none of these characters have. None of them have a strong moral compass, and even if they did, none of them have the kind of support and moral courage to resist the allure of temptation. This is far more devastating for the Roy kids, though, because they've never had the opportunity to encounter a Virgil, whereas everyone else had to pass through Limbo - where Virgil is - before they could start going through hell. Or, in other words, with Tom et al. at some point there was an active choice to reject the moral compass and reject the moral support, which the Roy kids never had. But once you reject your moral compass it's hard to get it back again, hence why the further you get from Limbo the harder it is to find your way back.
#succession#didnt include this in the main post bc I didnt want it to be too long BUT#I also think there's an interesting tomshiv angle here#where. if shiv has been immersed in this world of corruption and moral degradation her whole life (ie frozen in that ninth circle)#is there really a world where they can be together and tom doesn't end up in that same corruption?#shiv isnt the one who corrupted him. not at all. but her whole world is corrupt and so entering into it is the only way to get close to her#its not her fault he entered into it in the first place bc he clearly did before he met her#but once he marries her he ends up even more committed and its even harder to get out#I also think there's an interesting angle re: dante journeying through hell to get to beatrice#who represents true pure selfless love#BUT he can make it through hell bc he has Virgil. so he DOESNT get sucked into the corruption and he DOESNT get stuck in the ninth circle#and HE gets to pass through the other side of hell and head towards heaven#I have a creative writing piece I started forever ago where tom has to take a dante class in college and over the course of the show begins#rationalizing his choices as part of a journey through hell where on the other side is beatrice ie: love#bc he's so invested in being in this world and his marriage is part of the world#and then finally realizing oh fuck actually im in the ninth circle and there is no beatrice on the other side#there is no redeeming quality here and I dont think my marriage can be saved#and that leads into to the choice to betray shiv#because you're already in the devil's domain and you have no virgil to help you out. what else can you do#not that the situation justifies his actions. but it creates the moral apathy required to go through with it#bc genuinely I do not think he would have betrayed shiv like that in season 1 or season 2#so the question is what about him changed#and I think the progression of his corruption arc is a big part of the answer to that question#not the whole answer but it is important#maybe I'll finish it one of these days lmao
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archiveofthelibrarian · 11 months ago
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Y’all ever daydream about a story too much that you feel like you have already written it? Like just now I was looking for the 5th chapter of a fic that I have only written the prologue of. Like, how is it even possible?
Side note: I was indeed very bummed out that the fic has not, in fact, written itself overnight.
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the-hedgerow-house · 8 months ago
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Snippet of a newspaper found in an archive room in Wyoming, circa 2001. The date of the paper itself is unknown.
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