#realistic worldbuilding
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another thing fantasy writers should keep track of is how much of their worldbuilding is aesthetic-based. it's not unlike the sci-fi hardness scale, which measures how closely a story holds to known, real principles of science. The Martian is extremely hard sci-fi, with nearly every detail being grounded in realistic fact as we know it; Star Trek is extremely soft sci-fi, with a vaguely plausible "space travel and no resource scarcity" premise used as a foundation for the wildest ideas the writers' room could come up with. and much as Star Trek fuckin rules, there's nothing wrong with aesthetic-based fantasy worldbuilding!
(sidenote we're not calling this 'soft fantasy' bc there's already a hard/soft divide in fantasy: hard magic follows consistent rules, like "earthbenders can always and only bend earth", and soft magic follows vague rules that often just ~feel right~, like the Force. this frankly kinda maps, but I'm not talking about just the magic, I'm talking about the worldbuilding as a whole.
actually for the purposes of this post we're calling it grounded vs airy fantasy, bc that's succinct and sounds cool.)
a great example of grounded fantasy is Dungeon Meshi: the dungeon ecosystem is meticulously thought out, the plot is driven by the very realistic need to eat well while adventuring, the story touches on both social and psychological effects of the whole 'no one dies forever down here' situation, the list goes on. the worldbuilding wants to be engaged with on a mechanical level and it rewards that engagement.
deliberately airy fantasy is less common, because in a funny way it's much harder to do. people tend to like explanations. it takes skill to pull off "the world is this way because I said so." Narnia manages: these kids fall into a magic world through the back of a wardrobe, befriend talking beavers who drink tea, get weapons from Santa Claus, dance with Bacchus and his maenads, and sail to the edge of the world, without ever breaking suspension of disbelief. it works because every new thing that happens fits the vibes. it's all just vibes! engaging with the worldbuilding on a mechanical level wouldn't just be futile, it'd be missing the point entirely.
the reason I started off calling this aesthetic-based is that an airy story will usually lean hard on an existing aesthetic, ideally one that's widely known by the target audience. Lewis was drawing on fables, fairy tales, myths, children's stories, and the vague idea of ~medieval europe~ that is to this day our most generic fantasy setting. when a prince falls in love with a fallen star, when there are giants who welcome lost children warmly and fatten them up for the feast, it all fits because these are things we'd expect to find in this story. none of this jars against what we've already seen.
and the point of it is to be wondrous and whimsical, to set the tone for the story Lewis wants to tell. and it does a great job! the airy worldbuilding serves the purposes of the story, and it's no less elegant than Ryōko Kui's elaborately grounded dungeon. neither kind of worldbuilding is better than the other.
however.
you do have to know which one you're doing.
the whole reason I'm writing this is that I saw yet another long, entertaining post dragging GRRM for absolute filth. asoiaf is a fun one because on some axes it's pretty grounded (political fuck-around-and-find-out, rumors spread farther than fact, fastest way to lose a war is to let your people starve, etc), but on others it's entirely airy (some people have magic Just Cause, the various peoples are each based on an aesthetic/stereotype/cliché with no real thought to how they influence each other as neighbors, the super-long seasons have no effect on ecology, etc).
and again! none of this is actually bad! (well ok some of those stereotypes are quite bigoted. but other than that this isn't bad.) there's nothing wrong with the season thing being there to highlight how the nobles are focused on short-sighted wars for power instead of storing up resources for the extremely dangerous and inevitable winter, that's a nice allegory, and the looming threat of many harsh years set the narrative tone. and you can always mix and match airy and grounded worldbuilding – everyone does it, frankly it's a necessity, because sooner or later the answer to every worldbuilding question is "because the author wanted it to be that way." the only completely grounded writing is nonfiction.
the problem is when you pretend that your entirely airy worldbuilding is actually super duper grounded. like, for instance, claiming that your vibes-based depiction of Medieval Europe (Gritty Edition) is completely historical, and then never even showing anyone spinning. or sniffing dismissively at Tolkien for not detailing Aragorn's tax policy, and then never addressing how a pre-industrial grain-based agricultural society is going years without harvesting any crops. (stored grain goes bad! you can't even mouse-proof your silos, how are you going to deal with mold?) and the list goes on.
the man went up on national television and invited us to engage with his worldbuilding mechanically, and then if you actually do that, it shatters like spun sugar under the pressure. doesn't he realize that's not the part of the story that's load-bearing! he should've directed our focus to the political machinations and extensive trope deconstruction, not the handwavey bit.
point is, as a fantasy writer there will always be some amount of your worldbuilding that boils down to 'because I said so,' and there's nothing wrong with that. nor is there anything wrong with making that your whole thing – airy worldbuilding can be beautiful and inspiring. but you have to be aware of what you're doing, because if you ask your readers to engage with the worldbuilding in gritty mechanical detail, you had better have some actual mechanics to show them.
#finx rambles#worldbuilding#for writers#honestly I quite liked the asoiaf books I read#it's a well-constructed story! it's a well-constructed world too on its own merits#none of this stuff about grain and spinning is actually important to the story#the problem is that grrm himself seems to just. not realize this#and goes about blithely insisting he's created an extraordinarily realistic fantasy world where all the tax policies make sense#he has not!#he has invited people to tear his creation apart if they can and! it turns out! they absolutely can!#this shit's got no tensile strength! it's made of glue and popsicle sticks!#you're not supposed to put weight on it
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i wanted to design some potential symbols of the trawlermans faith
close ups n id below
#the silt verses#the silt verses fanart#i love coming up with wierd little symbols and worldbuildings for stuff#i have a couple more ill post at some point#tsv#art#realistically the parish is probably too small and fractured to have so many symbols but i like makin shit up#the hooked hands my favourite#my art#id in alt text#bleugh click for better quality
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What does the yotici life cycle look like now?
Fairly similar, here's a generalized idea
I Did kind of drop the sessile+asexual polyp mobile+sexual fish alternating generations because it doesn't Really change anything besides sounding vaguely interesting. Fish reproduction is wild enough as-is.
Their eggs are laid in a stringy mass that requires a root to the sea floor (coral, tough kelps, rocks, sticks, etc) and light currents to keep them oxygenated. These egg masses are strong and can bend and sway fairly significantly without coming apart, but will be broken by strong currents and require a sheltered environment to survive. This is the basis of a Garden, an engineered ecosystem designed to protect the eggs, provide substantial and consistent nourishment for the young and resting places and shelter for adults, and additionally function as cultural and social centers.
Larvae are tiny and born with a yolk sac attached to sustain them. They metamorphose into a 'predatory' phase in which they feed on zooplankton and organic debris. These phases are tiny and poor swimmers, wholly reliant on the sheltered environment of the garden for safety and consistent food sources. Those swept out have very little chance of longterm survival. The VAST majority of yotici that hatch at all die in their larval stages.
Most of their anatomy is fully developed as a 'yotling', in which they are much stronger swimmers, school together, and are primarily predatory. Yotlings feed on plankton and other small animals, but their most important food source is their own species' eggs. This is a natural behavior for yotici, and much of the function of the garden is to provide this dependable, clustered food source for their young. The survival benefits of most of their reproductive output being sacrificed to these viable young with a fairly strong chance of survival vastly outweigh the loss, given the vast majority of yotici larvae who hatch to begin with die without ever reaching this phase. Yotlings have much lower mortality rates than the larvae, but a majority will die to predation. They're also frequent bycatch in fisheries and are widely eaten by landdwelling peoples. During the yotling phase, they're about 4-8 inches long.
Their beak starts to develop in the juvenile stage, during which they are 'weaned' out of predatory behavior and start consuming algae and marine plants. They instinctively school around adult yotici and follow them to food sources, usually eating algae that grows around the tougher foods the adults can handle. This tends to be the point in which active parental protection begins, but few yotici cultures conceptualize these juveniles as full people or develop personalized bonds with them, as their mortality rate is still fairly high. During the juvenile phase, they're about 8-14 inches long.
A yotici 'child' has all its base adult anatomy developed, including its tentacles, and looks like a miniature adult. They can eat tougher foods and join the adults in consuming seagrass. This is the point in which they are semi-equivalent to a human infant, rapidly learning and picking up on language and beginning to communicate. Fully active parental care and bonding will occur during this period (the Exact cultural marker of when this starts can vary) and they are conceptualized as people. Diminishingly few yotici actually survive to this phase, but those who do have a very good chance of lasting to adulthood. The child phase starts at about 1-2 ft in length.
At this point they grow steadily until sexual maturity, and will continue to grow (much, much more slowly) throughout the rest of their lives. Sexual maturity takes a VERY long time, usually about 20 years from hatching. An adult yotici generally ranges in size from 12-18 ft, with outstanding or very long lived individuals passing 25 (the World Record would be in the mid 30 ft range). A yotici who survives to reproductive adulthood has excellent chances at a long life, and yotici are by far the longest living sophonts. A lucky individual can crest 200 years.
#Should note that when I make changes for realism it's not because I think worldbuilding should be hyper realistic to be good but because#like. It's fun for me. I like having to think about these things and having to learn and problem solve to conform to Mostly hard#realism. I only drop things when they're not fun for me and/or I like another option better.#And I let a lot of other things be fully unrealistic with like. A little grounding when adjusting for realism would Not be fun for me#Like the three moons is not even slightly realistic (in that it has like no effects whatsoever on this world which is 99.999% earthlike)#but I like it and think it's fun to have the wrinkle of Three Moons and think about how that could affect cultural interpretations of the#moon so I keep it#etc#yotici
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Worldbuilding is crazy, like welp guess I'll write an entire wiki page on a rare disease I just made up
#writing#creative writing#fiction writing#worldbuilding#fiction#writeblr#writer problems#write#writer#realistic writing#plotting#story planning#writer's block#writer jokes#writer things#writers#writerscorner
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So annoying when people try to hold alternate-world fantasy to "historical accuracy" standards like. if I wanted historical accuracy I simply would have read/written historical fiction.
The only thing that should matter is if the alt world feels internally consistent/believable. Not "oh but back then" THERE IS NO BACK THEN. IT'S NOT REAL
and just because some aspects of the world (fashion, systems of government, levels of technology) feel consistent with a particular time period in our history doesn't mean that the author is obligated to stick to all other characteristics of that time period. The POINT of alt-world fantasy is to create a world in which the story they want to tell can work, and that's the metric I'm holding things to
#fantasy#high fantasy#worldbuilding#seriously sick of this#Obviously it's common and helpful to use historical research to enhance worldbuilding#but people aren't trying to write an exact representation of medieval europe except with dragons for example#don't you see how that's actually less ''realistic?''#the dragons would change things
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How Autistic are you?
I'm "Create a fictional nation with multiple languages, cultures, architecture, and companies" Autistic.
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In Cyberpunk RED there is an interesting setting bit about how supply chains have completely collapsed with the global crises and the collapse of the global internet (in Cyberpunk networks are local, the "Old Net" that we know today is no more and it's Haunted) where it says that you can find whole containers of smartphones and other consumer products stranded in ports, adrift ships, warehouses, etc. but the factories that produce them are long shut down.
The supply chain to build our current electronics and other such complex tools for cheap are so complex that this is distressingly possible. The world saw a spike of inflation because of supply issues during COVID but that would be nothing compared to a war in the Pacific, for example. If a couple semiconductor factories shut down, the entire supply chain that produces consumer electronics collapses. No more cheap disposable smartphones (which, in any case, are only possible through the explotation of the global south), but also, probably not any electronics at all for a couple decades.
just in case, try to take good care of your old laptop
#cosas mias#of course it isn't wholly realistic because in a world where the supply chains to build smartphones are no more#you also couldn't do technologically complex bionic implants#but it's good worldbuilding nevertheless#cyberpunk#cyberpunk red
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I don't go here and I realize I'm in the minority with this opinion, but it looks to me like GRRM is just trying to distract from the fact that he's never going to finish his f*cking story. I hardly think he's in any position to criticize someone who may have created a flawed product but at least GOT IT TO THE AUDIENCE. Also he's a misogynistic, entitled hack and I will die on that hill.
#cue all of tumblr blocking me#seriously i rage-quit those books after AFFC and my only regret is not doing it sooner#what an unbelievable waste of my time#I'm kind of sort of interested in hotd but i think I'll just binge it when it's over#*edit#ACKSHUALLY I'm not done ranting about this#those books and show also had the worst influence on mainstream fantasy#like suddenly everything has to be REALISTIC and gritty and depressing#and editors let worldbuilder's disease run amok#like good lord dude you do not have to describe the materials and provenance of every item a riding party is carrying with them ffs#NO ONE CAAAAARRRES#also your sex scenes are shit#okay seriously done now
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one of my favorite little omegaverse things is the proliferation of scenting wrists which is not how human body smell works at all but is where we put perfume. it's so like. anatomy made up by people who have only ever read about having a human body. i also think this pheromones-as-perfume connection is borne out by the fact that everyone always describes characters in the omegaverse as having absurdly unlikely notes to their scents. like you just like perfume you're describing perfume there is no way he smells like cinnamon and chocolate lol
#trying to worldbuild in my omegaverse fic#and im like#ok well realistically thats face to crotch or face to armpit but maybe we can DIY some scent glands as a treat#neck feels like less of a stretch bc we do have a lot of like#hair smell and hail oil production#as a species#the wrist gland is just easiest like#position wise#to navigate#tknhgkjtlhtrhtrtrr
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I mean, I guess maybe it's a matter of different uses of the word, but the biggest reason I would not call Worm 'realistic' (there are others) is because when I call a work or aspects of a work 'realistic', I think of 'is the world at large or the characters therein reacting to the ongoing events of the story in a manner that real people or institutions might'.
Worm isn't doing that. Wildbow did engage with the fact that a lot of superhero comic tropes are pretty trite and overwrought and don't make a lot of sense and and whatnot. That they're not realistic.
But what Wildbow seems to have done is not 'how would a real world react to superheroes and their powers and supervillains, etc', but rather 'how do I make a world where all these conventional tropes of superhero fiction make sense as a thing that happens in the world' with a side dish of 'let's make it as depressing and cynical as possible' (because there are ways to have the same general shape the Wormverse has without it all being so goddamn bleak. The bleakness is part of the point for Worm, I appreciate that, and I'm not criticizing Wildbow for wanting to write a bleak work, that's a subjective taste thing, just... it is bleak)
Wildbow builds the logic of his superhero universe's powers and systems and structures to achieve the intended outcome, rather than taking a system, throwing it at a real/realistic/ish world and characters and seeing what happens.
Worm is just as constructed and unrealistic a world as superhero comics, in it's own way, but it does try to have the world make a degree of internal sense as constructed that superhero comic books don't tend to have because of (if nothing else) the chaotic publishing history and whatnot. But it's all built from the ground up to resemble, on the surface, that same endpoint, so it's not a realistic treatment.
For given values of the word, Worm has many realistic elements, and many of the characters do often feel incredibly, even intensely real, but as a total world and world, Worm is not 'realistic' as I would use the word.
#Musings#Worm#Wildbow#To be clear this isn't even a knock on Worm or Wildbow as worldbuilding being constructed to achieve a specific narrative end is perfectly#fine and good but it does mean that the world as a whole cannot be called realistic
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I wonder if Romeo and Delilah are personifications of something relating to the Backyard similarly to I-No. Or perhaps something new like an access point to the Backyard/someone tried putting/trapping information from the backyard into human form or whatever.
Delilah’s official profile describing that she doesn’t have access to her full power to keep her body anchored in reality/Bedman deleting his ID(?) and becoming a multidimensional being does sound like kind of a big deal!
#guilty gear#bedman#guilty gear delilah#delilah guilty gear#realistically i think theyre either really just supposed to be humans who randomly were born with mysterious powers#and theyre never gonna elaborate#but i am so curious#seen a headcanon that happy chaos is their father which i dont think is true but entertaining si ill add that to a list of AUs lol#i also hope they dont just get rid of delilah’s powers bc suddenly everything is ok bc shes awake#please i love her i need more cool weird psychic kid action from her. she could be so powerful#if theyre ever going to elaborate i doubt its anything you could even predict based on the worldbuilding#so these suggestions are very broad and vague
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Lineup of all of the characters that appear long enough to need a visual representation of them in the game lol
#I added a few people that you can randomly run into around town (like at the inn or in the forest or etc) and have very short conversations#with just to kind of flesh out the world a little more in a more natural-ish seeming way. Like nobody in the main cast would really#have much reason to talk about the actual city you're in or anything. Since most of them havent lived there that long anyway.#But if there's a ''city inspector'' that you can run into whilst he's writing up notes examining the local inn. then maybe there could be a#few dialogue options with him where you can ask about things like that. since he would know more about the area as an offical Government#Worker or etc. Optional of course. since I have to be so wary of my natural inclination to lore dump lol and am trying extra hard to make i#all stuff thats easily avoided/skipped. But for the people like ME who deliberately choose to exhaust every possible optional dialogue#option and explore every single inch of the world and try to collect as much information as possible - then there are a few extra places to#do that. Though obviously not all of them just give exposition for like 15 paragraphs blandly. Some you don't really learn anything from#and it's kind of just.. random flavor to make the non-shop map locations more ''lived in'' feeling. Like the random#little girl you can talk to in the park doesn't bizarrely start reading out the wikipedia description of some War that happened 10 years ag#or whatever. she's just complains about school a little and asks if you've tried the nearby ice cream cart treats and etc lol#ANYWAY..#some of the art is so so evil but I'm not going to spend 800 years trying to clean it up and update it. whatever the hell mess I sketched#out in 2018 or whatever is just what I'm keeping lol... it is what it is#One of the many trials of the whole 'briefly work a few months on something and then abandon it almost entirely only to pick up work#on it literally like 4 - 5 yrs later and now you must contend with trying to decipher whatever weird shit you did years ago' experience lol#Also given the population breakdowns of the world in general I think there's an unrealistic amount of jhevona in this lineup since#they're a much rarer species to just see out and about anywhere but.. it IS a global trading center type area. and the game#takes place in the north (the country of Asen. near the coast. for the maybe 2 or less people who actually keep up with my worldbuilding#enough to know where that is lol (the same continent as Navyete (where the avirre'thel live)) and there's a decent concentration#of nothern jhevona only a short ways away so... tee hee..I shall pretend it makes sense and not merely me just wanting#to represent more of that species because I think their lore is interesting lol#I MEAN also realistically there would NOT be a human here because humans are extremely isolated species that don't even know the rest#of the world exists really and human territories are extremely protected from the outside world but... of course it's like.. well we need#at least One of them to be there for the Optional Lore. Same with the Ythrili. But at least those are like.. PLAUSIBLE.. not nonsensically#outlandish. If I had a Verrucalt or something in there THEN that would be truly lore-breaking almost lol#ANYWAY.. rambling that only means anything to me because nobody else knows what I'm even referencing but hbjh#also I think my character designs are so funny in the sense that I really do just love to do the same thing over and over again ghbjh#wow... random asymmetry and belts and arm straps and high collars where the neck is completely covered?? you dont say..how novel
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2024 reads / storygraph
Moonstorm
YA space opera
a young girl who was taken by the empire after her people’s moon was destroyed is given the chance to become a mech pilot after an attack on their boarding school leaves their class stranded on an imperial space fleet
while it’s been her dream to become a pilot, the training is not what she expected, and there is more to the lancer mechs than the general public knows
when her past catches up with her, she starts to be confronted with where her loyalties lie
queer & nonbinary characters, no romance
#moonstorm#yoon ha lee#aroaessidhe 2024 reads#Hmm this was kinda interesting but a bit generic (YA I guess) plot-wise and also….#not sure how I feel about the direction it goes in (though I feel like that might change with sequels)#The gravity thing was interesting (and felt like a YA version of the worldbuilding stuff from Hexarchate#- maybe even loosely set in the same world?) but tbh I wanted a bit more of that.#I could’ve used more of her mental connection and relationship to her mech#especially since that’s so significant in why she makes the decisions she does#It did kinda just feel like she’s taken from her colonised people to join the empire and is happy about it because Ooh Shiny Mech#like I do understand how that’s probably realistic especially for someone so young; but it didn't feel like it interrogated it much?#I do think that it’s intentionally having the reader understand that she’s in the wrong before she realises she is#and that it’ll be explored more as the series goes on; but I’m not sure if I was convinced on her motivations enough.#like she sure spends a lot of time happily killing her old people.#(I’m pretty sure this will be a series but not 100%)
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Here’s a thought: I should talk about my world, my ocs, my passion.
nuhuh
#I need to talk about it but I need to actually focus on LORE#and STORY#but my silly characters#it’s so difficult I have so much I have to BUILD STILL#despite having so much done I realistically have very little to work with#very sad#everyone should get into worldbuilding#so they can suffer with me
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Pokemon request: Well you know how I feel about the Don, but I've asked for that before so... Zoroark? Either regular or Hisuian.
One of the handful of pokémon species that are fully sapient. For the most part, zoroark colonies isolate themselves from humans. Certain individuals may choose to live among humans, partner with a human, or become a trainer themselves, though this is rare.
Contrary to popular belief, they are not mute, but their mouths simply cannot form human words. Under the guise of magical illusion the species is known for, however, they can be capable speakers.
[send me a pokémon and i'll draw it semi-realistically and add my headcanons]
#realistic pokemon#zoroark#pokemon#pokemon bw#pokemon bw2#speculative biology plus weird magic stuff plus worldbuilding is honestly why i love pokemon so much#like. this is the kind of world where sometimes your neighbor is just a magic fox casting an illusion#wild#anyway i'd have to dig into hisuian zoroark lore more before i made one for them#but unovan zoroark is one of those mons i have lots of thoughts about#autumn.art#autumn.fandom
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going back to these tags. this shit literally haunts me like i haven't touched bnha since watching the first season when it came out YEARS ago but i still lay awake in bed some nights grieving the loss of This story. i was watching it with my high school ex and i started complaining when all might told deku he'd give him one-for-all and my ex was like "but it'd be so boring if deku didn't get powers. the story wouldn't mean anything." and i was so in shock that i kind of wanted to kill him because WOW . we are not on the same creative wavelength AT ALL are we . like you're telling me you saw alllllllllll that build-up with deku being bullied for not having a quirk and everyone mocking his dreams of going to UA and becoming a pro hero - the build-up that culminates in the scene where he rushes headfirst into danger in a desperate attempt to save someone's life when all the so-called "heroes" with their "superpowers" stood around doing jack shit and you... still wanted him to magically get a quirk via the powers of Lazy Plot Convenience ?!??! you didn't start expecting a story about defying a world that hates you and wants you to fail... ?!?! that's boring to you? nothing about that resonates with you? at all¿!?
#AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA#another thing he said was 'it wouldn't be realistic' ?!?!??!?????IT'S A FANTASY WORLD?#one of the characters has an entire bird head that canonically has nothing to do with his quirk and you care about realism now?!?!#speaking of that: part of bnha's worldbuilding irt the quirks is that after they appear for the first time#they're incorporated into the 'normal' gene pool.#like once upon a time someone in fumikage's family was born with a bird head and that was their whole entire quirk. that was it.#now the bird head thing is just in his blood and had he not been born with the shadow manipulation thing he'd be considered quirkless#so like. it's not out of the question for deku to have one or two 'superhuman' traits that no one gives a fuck about because they're so#commonplace in this world.#like wasn't deku's father's quirk supposedly the ability to breathe fire. or something#maybe deku could have some fire resistance. that's something that would have to be in your dna to develop the ability to breathe fire#and again this just isn't considered a quirk anymore because compared to like bakugo a little extra resistance to fire is nothing#even though in Our world that'd be insane#BUT ALSO WHO !!!!!!CARES
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