#what was probably bad rpg ideas's thing
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Putting a setting in my D&D campaign that's a city built into a cliffside and it's called Cavetown. I think I'm so funny
#also the bbeg (genderfluid) is hiding there so like bonus points#I love xem so much but xe did steal some important stuff so uhhhhh#more like a#what was probably bad rpg ideas's thing#small okay chaotic fella#yeah#socf
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The Gang React to You Falling Asleep on Them
Lucifer
*deep sigh that speaks volumes to how difficult it is for this man to get any sleep, and here you are, conked out on his shoulder...*
If you don't wake up within a few minutes, he'll have no choice but to move. He is not the sort to be so sentimental that he can't bear the thought of disturbing your precious sleeping face. Of course, he won't be an asshole about it; he'll be careful and try not to wake you up. He might even drape his jacket over you for your nap.
But only if he doesn't need it.
Mammon
"Hey, my arm's gettin' a little stiff, can I just-- ...ah."
Oh. Ah. Alright. Cool. This is happening. Hmm. Damn. Not super comfortable, and it's kinda inconvenient to be trapped here, but, pshh, what's he supposed to do, wake up a sleeping human? He's heard that can lead to...cardiac arrest, or something. He ain't gonna murder you just to move a little sooner.
You did not just start snuggling him in your sleep. Did Mammon score today or did he score today? Too bad his arm's starting to fall asleep, but, well, nothin' in life is free.
Leviathan
"What...? WHAAAAAAT?" (But only in his brain. He doesn't want to wake you up. Mammon says that can lead to cardiac arrest in humans.)
He's pretty sure he's the one who's going to keel over from heart problems at this rate. He hadn't even realized you were getting sleepy. Are you bored watching him tackle this single-player old school RPG? Did you hate it all this time and you never even mentioned it?! Why is your face so close?! Do you not have any idea the kind of mental torture you're putting him through right now?!
Deep breaths, Levi. Deep breaths. This happens in anime all the time. It's...usually a good thing! It means that the main character and their love interest are tripping all the right flags, and... and how long is this scene going to last? Those scenes almost always end with the two still on the couch, then they skip to the next day or something. How long is he going to have to just sit here... suffering...?
After about ten minutes, he's reached his limit and he gently shakes you awake. He is so embarrassed that he insists you go to bed now, and he will not take no for an answer. Good night. Goodbye. *door slams*
AAAAHHHHHHHHH.
Satan
"Hm? Have you been getting enough sleep...?"
Satan would be very pleased with the situation, though probably less intensely excited than Mammon. He'll make whatever small adjustment is necessary for his comfort, then settle in and read for as long as it takes you to wake up. He feels very warm and fuzzy. It's nice. Hopefully you do this more often. But he should really ask you about your sleep schedule. Levi must be forcing you to stay awake too often.
Asmodeus
"Aww, aren't you adorable?"
This is precious. He needs to document it. As soon as he realizes what's happening, he'll carefully pull out his D.D.D., making sure not to wake you up, and start snapping pics. A few of you, a few dozen selfies with you, a few with him pretending to be asleep too, and then a perfect shot of him kissing your forehead. Grammable as fuck.
Er... is that drool he can see in one of those photos? ...You're going to have to wake up. You can't just drool on his brand-name jacket.
Beelzebub
"Oh."
He's used to people falling asleep on him, so this doesn't really throw him for much of a loop. However, he's a bit more careful of waking you up. He knows that if he wakes Belphie, he'll just fall back asleep within a few seconds, but you're not quite so adaptable. So he'll do his best to stay quiet and not move much.
But no matter how hard he tries, he's never going to be able to turn off his stomach. You'll probably wake up with a start as his stomach roars at you about twenty inches from your face.
Belphegor
"...zzzz..."
Who are we kidding, we all know he was asleep first. Probably, he's the reason you fell asleep so easily. He's soft and warm, perfect for drifting off to dreamland...
Diavolo
"Very bold! You really are astonishingly brave."
It's not every day someone has the stones to fall asleep in his presence, let alone fall asleep and use him as some sort of glorified pillow. What a nice change of pace.
He'll continue doing whatever it is he was doing before, but he is a busy demon, running the Devildom and all. He'll slowly and carefully extricate himself when it's time to move, then have Barbatos bring you a blanket and prepare some tea for when you wake up.
Barbatos
"Humans are awfully needy creatures, aren't they."
He can't help but chuckle. You just pass out during the middle of the day? Then again, it's possible you're probably not entirely well. He'll have to disturb the young master to ask what sort of accommodations to make for you. Of course, he's sure Diavolo won't mind. But it's irresponsible to let yourself drift off like this in the castle of the king of the demons, isn't it? This isn't a resort.
Sleep well, human.
Solomon
"You're just looking cute on purpose now, aren't you?"
Oh well! Looks like he's stuck here for now. Too bad. He'll smile, put an arm around you, kick his feet up, and settle in for the long haul. Hopefully you're able to get a good, solid nap in.
Most likely, you both will. He'll pass out too within ten minutes, give or take.
Simeon
"Oh- shh. There, there."
Well, if you aren't adorable... You must be so tired. He's glad you feel so at ease with him that you let yourself fall asleep, and you certainly look cute, but he's also a little concerned that you're this tired. He'll patiently wait for you to wake up. Then he'll make you some tea and gently remind you to take better care of your health.
Luke
"Eh...?! Hey! ...WAKE UP!"
How tired are you?! You need to get better sleep! Sheesh, you need to be more careful too. You almost crushed him.
#obey me#obey me headcanons#obey me lucifer#obey me mammon#obey me mc#obey me ensemble#obey me leviathan#obey me levi#obey me satan#obey me asmo#obey me asmodeus#obey me beel#obey me beelzebub#obey me x reader#obey me belphegor#obey me belphie#obey me diavolo#obey me barbatos#obey me solomon#obey me simeon#obey me luke#text post#the om gang react#the gang react#gang react#tgr#dthc
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Disabilities and Monsters in Eureka: Investigative Urban Fantasy
Through a discussion with @vixensdungeon (great blog to follow for TTRPG stuff by the way) it came to our attention that some of our more jokey and memey posts and reblogs may have given some people a slightly skewed idea of what Eureka, and particularly the “urban fantasy” parts of Eureka are really about, and its tone. We like to joke around about it, and the “cute monster girl” angle really sells on tumblr.com, but actually playing these types of characters in Eureka is not exactly a power fantasy. They eat people, and often eat them alive. If you find that cute, funny, and/or sexy, well, Eureka is still probably just the game you’re looking for, but that isn’t the main thing. Eureka uses the fact that many of these characters necessarily subsist off the flesh and/or blood of other people as a loose metaphor for mental and physical disability.
Imagine you need something that everyone else has but you don’t. If you don’t have it regularly, you will literally start to waste away. The only way to obtain this thing is to take it from another human being, who also needs it, and others will deny that you need it, and abhor that you need it. It’s not uncommon for people, even “progressive” people, to say something along the lines of “they need to all be killed for the good of society,” even if they don’t realize that’s what they’re saying. You didn’t choose to be this way. This is the reality of monsters in Eureka, and many people in real life.
And then even when you have that thing you need, for now, there are many facets of society that you just can’t participate in because your condition makes them impossible for you, like if a vampire wanted to take a run on a sunny beach. Monsters in Eureka will be challenged by their supernatural weaknesses at every turn, while hiding their abhorrent needs from society and even the rest of the party, and asking why they have to be this way. Finding clever ways to get around and circumvent their weaknesses is a core part of the gameplay of monster PCs in Eureka. Imagine you and your friends want or need to go somewhere, but that somewhere is on the other side of a river. The river has a well maintained bridge. For everyone else but you, a vampire who can’t cross running water, getting across the river is the simplest task in the world, so much so that no one would even consider it a task, but for you, it’s a challenge, and for gameplay, it’s a puzzle.
It isn’t totally hopeless, as many of the jokes and fan comics show (those aren’t just memes, they’re only showing one side of the coin and not the other). Monsters who accept, or even embrace and celebrate their monsterhood, can and do exist canonically, alongside monsters who can’t bear to do what they do. In some cases, these may be the same monster on different days.
I’m going to conclude this post by posting two excerpts from the rules text itself.
Disabilities are Disabling
So why don’t disabilities grant any advantage? It isn’t too uncommon for RPGs to have some sort of “flaw” system, where during character creation you can give your character “flaws” or some kind of penalty, and usually get that balanced out by being able to add extra bonuses elsewhere. Sometimes, these “flaws” may take the form of disabilities.
One particular high-profile indie TTRPG takes this beyond just character creation, and makes it so that if a PC receives a “scar” in combat that reduces their physical stats, their mental stats automatically go up by an equivalent amount, and proudly imply that to make any mechanic which results in permanent consequences or makes disabilities disabling is ableist. We think you can probably tell what we think of that from this sentence alone, and we don’t need to elaborate too much.
We do think, in the abstract, “flaw” systems in character creation are not a bad idea. They allow for more varied options during character creation, while preserving game balance between the PCs.
But in real life, people aren’t balanced. The events that left me injured and disabled didn’t make me smarter or better in any way - if anything, they probably made me dumber, considering the severity of the concussion! Some things happened to me, and now I’m worse. There’s no upside, I just have to keep going, trying harder with a less efficient body, and relying more on others in situations where I am no longer capable of perfect self-sufficiency.
A disabled person is, by definition, less able to perform important daily tasks than the average person. To deny this is to deny that they need help, and to deny that they need help is to enable a refusal to help. This is the perspective from which Eureka’s Grievous Wounds mechanic was written.
When a character is reduced to 1 HP (which by design can result from a single hit from many weapons) they may become incapacitated or they may take a Grievous Wound, which is a permanent injury with no stat benefits. Grievous Wounds don’t have to result from combat, they can also be given to a character during character creation, but not as a trade-off for an extra bonus.
“But then doesn’t my character just have worse stats than the rest of the party?” Yes, haven’t you been reading this? There is no benefit, except for the opportunity to play a disabled character in an TTRPG. This character will probably have to be more reliant on the rest of the party to get by in various situations. Is that a bad thing?
Monsters Essay
All investigators in Eureka: Investigative Urban Fantasy are regular people. They can also be a monster, like a blood-sucking vampire or a broom-riding witch. Importantly, this works because despite their unique nature, monsters are still regular people. You can read more about this in Chapter 8, but the setting of Eureka does not have a conspiracy or “masquerade” hiding supernatural people from normal society. Though they are still largely unknown to modern science, they exist within normal society - and a lot of them eat people.
The default assumption in RPGs has been that monsters are just evil by nature, doing evil for evil’s sake. RPGs that seek to subvert this expectation often instead make monsters misunderstood and wrongfully persecuted, but harmless. Eureka takes a wholly different approach.
There are five playable types of monsters in the rulebook right now, and it’ll be seven if we hit all the stretch goals, but for simplicity’s sake this discussion of themes will just focus on the vampire. Despite them applying in different ways, the same overall themes apply to nearly every monster, so if you get the themes for the vampire, you’ll get the gist of what Eureka is doing with its playable monsters in general.
Mundane investigators have to keep themselves going by eating food and sleeping (see p.XX “Composure” for more information). Well, vampires can’t operate the same way. They don’t sleep, and normal food might be tasty for them as long as it isn’t too heavily seasoned, but it doesn’t do anything for them nutritionally. Their main way to keep themselves functioning is fresh living human blood, straight from the source. To do what mundane PCs do normally by just eating and sleeping, vampires have to take from another, whether either of them are happy with this arrangement or not. They do not, of course, literally have to, and a player is not forced to make their vampire PC drink blood, just like you reading this in real life don’t literally have to eat food. You do eat food if you want to live in any degree of comfort or happiness, and vampires do drink blood or they eventually become unable to effectively do anything.
This is numerically, mechanically incentivized and not simply a rule that says something like “this character is a vampire and therefore they must drink blood once every session,” to demonstrate that the circumstances a person faces drive their behavior. In America, there is a tendency to think of criminality and harm done to others as resulting from intrinsic evil, but people do not just wake up one day and decide “I think I’ll go down the criminal life path.” Their circumstances have barred them from the opportunities that would have given them other options.
People need food; food costs money; money requires work; work requires getting hired; but getting hired requires a nearby job opening, an education, an impressive resume, nice clothes, charisma, consistent transportation, and so on. For people without other options, crime becomes the only method left to meet their basic needs. Would you rather take what you need from other people, or go without what you need? There are people who don’t have the luxury of a third option. Failure to meet the needs of even a small number of people in a society has high potential to harm the entire society, not just those individuals whose needs are unmet.
As their basic need for blood becomes more and more difficult to ignore, a vampire is going to encounter much the same dilemma. There is really no “legal” or “harmless” way for them to get their needs met, even if they do have resources. Society just isn’t set up for that. And no, your kink is not the solution to this, trying to suggest every vampire just find willing participants who are turned on by vampires or being bitten is suggesting sex work. It’s one step removed from telling a girl she should just get an OnlyFans the minute she turns 18, or that women should just marry a rich man and be a housewife that gets their needs taken care of in exchange for sex and housekeeping. Being forced into such a dynamic isn’t ethical or harmless for the vampire or for their “clients.”
“Oh well, then the vampire should just eat bad people!” You mean those same bad people we just described above? Who gets to decide which people are “bad people?” Who gets to decide that the punishment is assault or death?
Playable monsters in Eureka are dangerous, harmful people. They were set up to be.
Society not being set up in a way that allows monsters to make ethical choices brings us to the next theme: monstrousness as disability, and monsters as “takers.”
Vampires have to take from others a valuable resource that everyone needs to live, and the extraction of which is excruciatingly painful and debilitating. No one knows what happens to blood after a vampire drinks it, it’s just gone. Vampires are open wounds through which blood pours out of the universe.
This is a special need, something they have to take but cannot give back. Their special needs make them literally a drain on society and the people around them. In the modern world, there is a tendency to feel that people must justify their right to life, that they must pay for the privilege of existing in society. This leads people to consider “takers” (people who take much more than they give back, such as disabled people) as something that needs to be pruned away for the betterment of everyone else. Even many so-called “progressives,” while they claim not to agree with pruning “useless eaters,” still hold the unexamined belief that people must justify their existence. To reconcile these two incompatible ideas, they instead simply deny that disabled people take more resources than most people, and are capable of giving back less. This sentiment is perfectly illustrated by the aforementioned game’s insistence that disabilities are never a net reduction of a character’s stats.
Vampires and other playable monsters are inarguably “takers,” but in positioning them as protagonists right alongside mundane protagonists, Eureka puts you in their shoes, and forces you to acknowledge their inner lives and reckon with their circumstances. You have to acknowledge two things: first, that they are dangerous, that they are harmful, that they take more than they give - and second, that they are people. Because they are people, Eureka asserts that they have inherent value, a right to exist, and a right to do what they need to do to exist. (We also acknowledge that their potential victims have a right to do what they need to do to exist and defend themselves, but that is a separate discussion.)
One final point to touch on is mental illness. Mental illness is a disability, one pretty comparable to physical disability in a lot of ways, so all of the above points can apply to this metaphor as well, but there are a few unique comparisons to make here.
It’s not the most efficient, but there are a couple of loopholes deliberately left in the rules that allow vampires to sometimes sporadically restore Composure (and thus their ability to function) without drinking blood. Eureka! moments and Comfort checks from fellow investigators can restore Composure.
When writing the rules, we came to a dilemma where we weren’t sure if it was thematically appropriate for monsters to be able to regain Composure in these ways (since it could lessen their reliance on causing harm), but ultimately we decided that yes, they can.
People with mental illnesses may have the potential to be harmful and dangerous, but all the information we have access to has shown that mentally ill people with robust support structures and control over their own lives are much less likely to enact harm, whether through physical violence, relational violence, or violence against the self. This is why we kept that rule in for playable monsters. Being able to accomplish their goals, and having friends who are there for them, makes that person less likely to cause unnecessary harm.
Vampires are especially great for demonstrating this because they’re immortal and they always come back when “killed.” They can’t be exterminated, they aren’t going away, there will always be problem people in society, no matter how utopian or “progressive.” Vampires are a never-ending curse, who will always be a problem whether they like it or not. The question is how you will grapple with their inevitable presence in society and how you will treat them, not how you will get rid of them.
Eureka is as much a study of the characters themselves as it is the mystery being solved by the characters. It is a game about harsh realities, but it is ultimately compassionate. It argues through its own gameplay that yes, people do have circumstances which drive their behavior, people do have special needs that are beyond their ability to reciprocate, many of those people do cause harm or inconvenience to others, and all of them are still valuable.
Elegantly designed and thoroughly playtested, Eureka represents the culmination of three years of near-daily work from our team, as well as a lot of our own money. If you’re just now reading this and learning about Eureka for the first time, you missed the crowdfunding window unfortunately, but you can still check out the public beta on itch.io to learn more about what Eureka: Investigative Urban Fantasy actually is, as that is where we have all the fancy art assets, the animated trailer, links to video reviews by podcasts and youtubers, etc.!
You can also follow updates on our Kickstarter page where we post regular updates on the status of our progress finishing the game and getting it ready for final release.
Beta Copies through the Patreon
If you want more, you can download regularly updated playable beta versions of Eureka: Investigative Urban Fantasy earlier, plus extra content such as adventure modules by subscribing to our Patreon at the $5 tier or higher. Subscribing to our patreon also grants you access to our patreon discord server where you can talk to us directly and offer valuable feedback on our progress and projects.
The A.N.I.M. TTRPG Book Club
If you would like to meet the A.N.I.M. team and even have a chance to play Eureka with us, you can join the A.N.I.M. TTRPG Book Club discord server. It’s also just a great place to talk and discuss TTRPGs, so there is no schedule obligation, but the main purpose of it is to nominate, vote on, then read, discuss, and play different indie TTRPGs. We put playgroups together based on scheduling compatibility, so it’s all extremely flexible. This is a free discord server, separate from our patreon exclusive one. https://discord.gg/7jdP8FBPes
Other Stuff
We also have a ko-fi and merchandise if you just wanna give us more money for any reason.
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
#indie ttrpgs#ableism#indie ttrpg#disability#ttrpg tumblr#disabled#ttrpg#disability rights#rpg#disabilties#ttrpgs#disablity aid#tabletop#monster girls#monster girl#monster boy#monsters#indie game#indie games#rpgs#free rpg#eureka#eureka: investigative urban fantasy
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HEY! YOU THERE! WANT TO PLAY A TABLETOP ADVENTURE WITH A PROFESSIONAL STORYTELLER?
I'M MISTER TORGUE, AND THE NERD WHO HELPS ME LOG INTO THIS ACCOUNT ASKED ME TO DO AN AD FOR HIS SERVICES. I TOLD HIM I WOULD, BUT ONLY IF I GOT TO WRITE IT MYSELF. SO STRAP IN, DUMPSUCKS. IT'S PRODUCT PLACEMENT TIME:
--
DO YOU WANT TO PLAY DUNGEONS & DRAGONS BUT YOU CAN'T FIND SOMEONE TO RUN YOUR GAMES?
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DO YOU WANT WANT TO LEARN TABLETOP RPGS BUT EVERYONE WHO TRIES TO EXPLAIN IT USES THINGS LIKE MATH AND SPREADSHEETS AND YOU CAN'T STOP THEM BECAUSE FATAL SUPLEXES ARE ILLEGAL ON YOUR PLANET?
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THIS DEATH DADDY IS ABSOLUTELY ABOUT TO KILL ME AND I DON'T GIVEN EVEN A SINGLE F*CK.
NOT YOUR STYLE? NO PROBLEM, PLAYER, HE ALSO OFFERS TERRIFYING MURDER MOMMIES!
THIS WOMAN COULD DRINK MY BLOOD AND I WOULD SAY "THANK YOU"
OR MAYBE IT'S TIME TO EMBRACE EVERYONE'S TRUE SECRET DESIRE:
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BENCOMPETENCE'S GAMES ARE INCLUSIVE AF AND BEGINNER-FRIENDLY, BECAUSE GATEKEEPING IS FOR SH*THEELS AND TRASHGUZZLERS. WHETHER YOU'RE BRAND NEW OR HAVE PLAYED A QUILLION SESSIONS, YOU WILL BE RIGHT AT HOME. ALL THAT MATTERS IS THAT YOU GET IN THERE AND KICK THE NARRATIVE'S ASS RIGHT IN ITS D*CK.
HE EVEN HOSTS SEMINARS THAT TEACH YOU TO BE A BETTER ROLEPLAYER OR GAME MASTER!!
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WANT TO JOIN A TABLE? THEN LISTEN UP, F*CKTRUCKS, BECAUSE IT'S LIST TIME:
FIGHT OR MAYBE MAKE OUT WITH HOT EVIL VAMPIRES IN CURSE OF STRAHD (NOW AVAILABLE IN DEATH DADDY AND MURDER MOMMY)
I AM NOW STARING AT THE VAMPIRE AGAIN AND FORGOT THE NEXT BULLET POINT
JOIN THIRSTY SWORD LESBIANS AND BE AS BAD AT ROMANCE AS YOU ARE GOOD AT KICKING ASS
JUMP INTO THE BLUE BOX AND EXPLORE ALL OF TIME AND SPACE
SOMETHING ABOUT LEARNING HOW TO BE A BETTER ROLEPLAYER IN A PERSONALIZED LECTURE
THERE'S A LOT MORE TO SAY, BUT THE NERD WRITING THIS SCRIPT STARTED TALKING ABOUT CHARACTER SHEETS AND SOMETHING CALLED NARRATIVE AGENCY, SO I HAD TO BEAT HIM WITH A FOLDING CHAIR UNTIL HE STOPPED. YOU CAN HELP PAY FOR THE BODYCAST I PUT HIM IN BY SIGNING UP TODAY!
END OF ADVERTISEMENT.
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I am so ill over Mario and Peach
Continue reading to listen to me absolutely lose my mind over these goobers
Establishing character:
I just adore Mario and Peach so much. And before I get those funny people always like “oh Mario hates peach,” or “peach never “gives” Mario anything for saving her! He probably only does it to get something from her-“ Ima need yall to shut your trap ok 👹
First of all, Nintendo, especially with Mario characters, had no idea how to characterize their characters in the beginning. Peach changes in almost every single different medium. Take the old Nintendo power (I think) comic called the “super Mario adventures.” in which Peach is a lot more outgoing, strong, sassy, and a literal general.
Not saying this is a bad rendition of peach I actually like it! But I use it as an example of how these characters have changed over the years. And also, often times in games or stories like these where they focus more on the characters than gameplay, we see a more accurate and fleshed out character. Which is why in some other Mario games, characters often say things that might seem rude or out of character but is put there for comedy. (Nintendo obsession with making fun of Luigi in every rpg game is an example 💀). And the same goes for Mario, he’s changed a lot. But I feel in the current renditions of the characters, they have a much more stable idea of their character.
Also another cute picture from the comic-(sorry quality poopy I took it from mine)
This is peach dreaming about marrying Mario btw.
Mario’s character:
From what we see now, Mario is just an average blue collar man in his late twenty’s who is quite short and also plump. Despite this he is still THE most brave, athletic, talented, determined, occasionally hot headed, and an overall idol to the entire mushroom kingdom. He is often labeled as THE Mario. And people also express their surprised when they actually see what he looks like 💀. But the reason I bring this up is Mario is quite literally just some guy. He’s some guy who entered this foreign kingdom, heard there was a Princess in trouble, and as a New York Italien blue collar worker he could’ve easily just went on with his day or ignored these random peoples pleas, but instead, he immediately decides he will travel multiple worlds so he can save this princess and help the kingdom (also cause the game needed a incentive but still-). From the get go mario was ready to help people. He helps them not expecting anything in return, but because he has a good sense of Justice. There’s hundreds of side quests you can do with Mario, sometimes they’re ridiculous. But you know what? Mario will do it. Because he likes helping people. Because he’s a role model. And because he’s just a good guy.
Mario and Peach as a couple:
Most of the time, people who criticize or make fun of their relationship are often doing it as a joke which is fine, but this is for the people who genuinely think Peach is a jerk for not giving Mario “more” for what he does.
People often say “Mario has saved her so many times and all he gets is a kiss on the cheek!”
Now despite the fact Peach doesn’t owe Mario anything just because he saved her, I can see why people might be upset over this. However, like I said before, Mario does things not expecting rewards, but just because it’s the right thing to do and he has a duty.
People forget one dire things when it comes to love like this:
Love can be shown in many different ways
Peach kissing Mario in the cheek wasn’t proof that they were in love or together. I’d argue they weren’t really at all in the beginning. Except maybe a slight crush. A kiss on the cheek is often just a gesture of gratitude. Peach usually kissed anyone who saved her. It’s just her way of saying thank you.
What really shows that Mario and peach love one another is how they interact. The things they say and do. They don’t need to kiss to prove they’re in love, it’s simply implied with how they interact with one another. Whether it’s small gestures like holding one’s hand before a big game, or something such as trusting the other person to give you a boost so you can save your partners rabbid version of themselves from an evil space fish.
Or! It can be something more direct, like peach literally looking Mario in the eyes and saying this:
Or when she is scared but assured herself she will be ok as long as she has Mario!
It’s these little things that speak larger than words. Mario and peach simply have a relationship that is there but doesn’t need to be forced down your throats to convince you that they’re in love. They simply are. And their love is shown in many ways. Love comes in all shapes and sizes, and so does Mario and Peach!
Now have Mario dancing like a middle aged dad snapping his little fingers to make Peach laugh :)
#Mario#super mario#princess peach#Mario and peach#Mario and Princess peach#mareach#super Mario brothers#super Mario adventures#super Mario + rabbids#Mario rant#ramble#super mario rpg#Mario Party#mario kart#mario golf#princess toadstool
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Lady Tabletop's Primer for Getting into Tabletop Roleplaying Game Design Philosophy
Sam Dunnewold over at the Dice Exploder podcast has posed a fun question to his discord server: where would you tell people to start if they wanted to know more about TTRPGs and design?
First and foremost, I'd tell people to start with @jdragsky's article about Systems of Relation.
With the benefit of hindsight, I can now understand that the games we played on the playground were identical in nature to the tabletop RPGs I would grow up to play and help design.
Next, check out Thomas Manuel's analysis of the Axes of Game Design over on the Indie RPG Newsletter.
So the basic exercise is trying to figure out the standard axes or spectrums on which every game can fit. The idea is for these axes to be as descriptive and objective as possible.
Thirdly (and lastly for the purposes of this blog - it's entry-level, not comprehensive), check out this reddit thread about lonely fun.
The Lonely Fun is all of the stuff you do as a part of your hobby away from the table, in any way you might engage. For D&D 5e players, this is usually building complicated and elaborate characters on the page, pouring over the books for new races and subclasses, figuring out fun new combinations, and carefully crafting characters.
Read those? Now check out BALIKBAYAN: Returning Home by @temporalhiccup
Will we be able to outrun our Masters and those who hunt us down? Can we use our magic to bring about the rebirth of the city and all Elementals? ill this be our RECKONING or our HOMECOMING? That’s what we play to find out.
Why I make these particular recommendations below the cut.
All of these recommendations are hopefully all entry-level. I tried to stay away from any essays, blogs, or articles that reference game movements you may not have heard of or that require tons of reading before you can even read my recommendations. Some do have links to other stuff, and if you're enjoying the writing, definitely go down those rabbit holes! These are a tiny, tiny portion of my "TTRPG Homework" folder where I save essays, podcasts, etc that have helped me in my own game design journey. I'm always happy to share more, just ask!
The essay on Systems of Relation put into words something I had been thinking about the more I got into indie games/design: I've been playing my whole life, and ttrpgs are just another piece of that. I think it's crucial to break out of the framework of people trying to define play and games into neat little categories. Will I ever write a game as good as the ones I played in the backyard with my siblings? Probably not, but I'd like to find out.
Now that I've told you to stop trying to categorize games, we have an article about trying to categorize games. But I do like Thomas's assessment and examples of using game design axes. I think as designers it's important to figure out the things the game is trying to do and communicate, so that we can make sure it does those things well.
Lastly, I know 5e gets a bad rap (and it's gotten it from me, too!). But the concept of lonely fun has stuck in my craw since I first saw this thread. It's why some people prefer to GM (and therefore why GM-less games might not work for some people). Not all games are going to have lonely fun, but the ones that do are still going to appeal to people! This thread was key for me in terms of considering that no game is for everyone, and it shouldn't try to be, and also helped contextualize the enjoyment I get from the occasional high-prep game.
Balikbayan as a recommendation was a no-brainer for me. I'm not going to say it's the most elegant or tight of Rae's work, but it's the one with the most heart for me. The story this game wants you to tell is so clear, and as an introduction to "Belonging Outside Belonging" as a system/concept/design philosophy. This game really sings in its character concepts and emotional play.
If you've read this far, congratulations! I've been enjoying the DE podcast (even when I don't agree with some of the takes) and the discord has been a cool (if at times intimidating) place to hang out. I've had a hell of a game design journey this year and I'm so excited to keep learning, and to see what media other folks participating in this blog carnival recommend!
To sign off: my best advice to designers, especially those starting out can be boiled down to three things:
When in doubt, simplify or make it silly
The two cakes theory is your best friend - game design is not a competition
Not everything has to be finished. Not every part of the creative process is fun. Find the balance between these two truths (you're going to have to do that every day).
Best,
LT
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i know this has more than a year but i really can't find it in your blog, did you ever talk about the endings in your horror rpg maker hc au?
well i thought i did and then it turns out i didnt? and then it turns out neither me or @makowcy (co creator of all my aus ever) kept any text about it whatsoever because we discussed it all live durning the last days of school which was also a heatwave. and now we dont remember. so here is what we think we meant? at least things we managed to piece together on a 1.5 hour phone call. well have some never released mycelium RPG au art as well somewhere under the cut. first one made by aku. geniuely what made you remember that its been over a year now and there were only two loose idea posts about it. well do whatever you want with this
there were probably 5 endings, each corresponding to one of the characters (except for jimmy who dies early on and is a wake up call of sorts for grian)
pearl ending (bad ending) - pearl kills grian (player character) in the bossfight, wins and destroys the earth in her attempt to eradicate mycelium the martyn ending (neutral ending) - grian beats pearl (doesnt kill her) and becomes the personification of infection/mycelium (he is always the one to deal the final blow, as that is what ascends him to godhood. martyn knows this, hes using him as a sacrificial lamb); he becomes mother spore and gets backstabbed by martyn, who then kills him permamently using the special item we simply called "the weapon", which saves the earth from the mycelium apocalypse
big b ending (attainable through high relationship points with him) - martyn dies (somehow), grian doesnt become mother spore and instead gets mercy killed by him before the infection finishes him off. there is no pearl fight. he sets off to manually purify the earth as that is the power he has as what we called "pearls paladin" for simplicity
mother spore ending (attainable through high relationship points with martyn) - plays off normally, except martyn hesitates before killing grian (now mother spore), ending in his failure and death. mother spore is the last one left and infection thrives
scar ending (attainable through high relationship points with him): well this one is tricky as scar is a 4th wall breaking character. he knows whats going on at all times and that it is a game. to get it you need to get high relationship points with him, but also play the game at least once - otherwise things get awkward as he "doesnt really know you (grian and/or the player)". The choices required to gather the points go against every other character, and the correct answers to his dialogue options would be hidden in the game files somewhere; in general scar would have a "notebook" in the game files talking about different things. his relationship points dont reset with every savefile reset. once all requirements are met he can be invited into the party, but he declines and instead gives grian "the weapon", which he uses to permamently kill pearl, which also ends the world for everyone except grian and scar. i remember that scar considers it the good ending, because it takes a lot of preparation and therefore its an active choice grian/you make to make it happen, so its just... exactly what grian/you wanted
#not maintagging or anything i cant stand to look at this au anymore. but this would not let me rest
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Batboys x reader who is a game/singer streamer
So I'm assuming that s/o is a singer + game streamer from what I can see soooo yeah! I think I went to focus on the gamer part than singer though. Also I could only do this for Dick, Jason and Tim because 😭 sorry ;-;;;
TT o TT
Batboys with a game (mostly) + singer s/o
Dick Grayson
Don’t even get me started on how hype Dick’s gonna be. You game??? And stream?????? Epic-
Dick has played video games with Tim before it’s just that he sucks at playing the modern one sometimes-, so he probably wants to do co-ops with you and maybe join your streams and play with you.
He sucks ASS though in Among Us because he’s bad at lying when he’s imposter and too trusting when he’s just a crew mate. He’s so funny though when you record him while playing with you and your other streamer friends.
“Awww, look at me and s/o walking together and building snowmen! We are so—”
*Kills him* “…” “s/O WHY HAVE YOU FORSAKEN ME ARE YOU TRYING TO BREAK UP WITH MEEEEEEE????”*loud sobbing*
Obviously, no, it’s just what you had to do as an imposter and you have to apologise to your sulky boyfriend.
Fun fact: bought your two of those matching cat ears headphones and he’s so sappy, dear god- he loves those earphones.
Also your voice?? IT’S SO GOOD??? You made your own songs and that’s so cool!! No wonder your fanbase is so big, damn-
And he’s obviously your biggest fan! <
Jason Todd
He’s trying, he really is. Because the last thing he played before he died were Game Boys and then he awoken to Wii Games, Nintendo Switches and whatever the fuck those online games are.
Those sus game ads he clicked randomly made him question what happened when he was still dead-
Jason thinks it’s pretty cool you stream gaming content and all, although don’t ask him to play any RPG with you because he’ll rage quit. He will go insane.
Jason keeps insisting on wanting to join your streams in Among Us but like come on- WE ALL KNOW HE’S GONNA START RAGING MORE-
When he gets killed, he calls the imposter a “Joker” 💀 Sometimes you have to calm him down and tell him it’s their role as imposter to do this. Also, when he gets imposter, he’ll kill everyone except you. Like he’s your bodyguard or something and everyone’s out to get you. You don’t even need to be imposter. If you did kill him before, he’ll kill you back though-
He’s okay if you let him play Minecraft together though, he finds it peaceful (on creative mode).
Listens to your songs on repeat while he’s repairing vehicles or hear it live on your stream when he’s reading. Wholesome supportive boyfriend stuff. <3
Tim Drake
Immediately follows all forms of social media you have, and give subs to every time you go live and stream. No hesitation.
He thinks it’s cool you stream games and all, something he wished to do but just doesn’t have much time to do so, and that he has no idea how to start up a fanbase anyways so-
Tim would join your streams every once in a while to play with you and he doesn’t mind any sort of games, he’s pretty good with the controller… well, maybe RPG. Because if he’s doing a multiplayer game like with Genshin needing to join servers and all, most of the time, people wouldn’t listen to his plans and end up dying and then he goes berserk. Only you listen s/o… wHY?? WHY DOES NOBODY LISTEN TO HIS STRATS????
Also, cat ears headphones?? He has one and he looks so cute in it and would ask if you want one too- he only wears those headphones in private though, or in front of you.
Anyways, Tim loves your singing too! Would listen it live or hear it on Spotify if it’s available. If you sing covers, it’s gonna ruin him. He can’t listen to the original track anymore because it’s just not the same-
Overall, gamer boyfriend you got here. <3
#dick grayson x reader#jason todd x reader#tim drake x reader#richard grayson x reader#batbros#batfam#batfam x reader#batbros x reader#dick grayson#jason todd#tim drake#richard grayson#dc#dc comics#dc comics x reader#nightwing x reader#nightwing#red hood#red hood x reader#red robin#red robin x reader#headcanon#fluff#crack#x reader#self insert
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Im a fan of Da since 2019, I've cherished all 3 games, my favorite one is DA2. I will not be persuaded by anyone that DA4 is a good DA game.
They have damned everything I loved about Dragon Age for... this???
This is no longer the dark fantasy I fell in love with; it's a game that feels more like a Disney movie, complete with writing intended for children. The way they treat YOU as a player suggests that you aren't capable of solving the easiest riddle in this world. The direction of the writing is baffling. The constant explanations for everything make my blood boil because I'm not a child, and I can think for myself. They claim this is an RPG, yet it lacks any meaningful RPG elements. You have no choice whatsoever; your character is scripted the way the developers wanted them to be. (By the way, I had no idea that no matter which option you choose, your character will always try to be funny in an unfunny way.)
As for the gameplay, I've never cared for the gameplay in any Dragon Age games, so I won’t dwell on it, but I’ll share my opinion nonetheless. I think it’s still an improvement from Inquisition, but that’s not hard to achieve. The game was designed to be played online, which is another insane thing to consider. Is a Dragon Age game supposed to be online??? It’s so ridiculous, and I have no idea how BioWare thought it would work when nobody showed any interest in the multiplayer mode in Inquisition.
The lack of choice and the absence of consequences for your actions are glaring issues. Not a single companion cares if you try to be "rude" to them because you simply can’t be. The fact that you cannot make any of your companions leave your party is ridiculous. You are forced to harden one of your companions (which happens in almost every title), and the only consequences of them being hardened are that they will refuse to heal you and their approval rating is slightly lowered. You can literally romance both of them as if nothing happened.
I'm tired of my companions constantly reminding me that they have issues and need to work through their trauma with my character. As someone who goes to therapy every week, I find this portrayal insulting and ridiculous. Therapy is neither fun nor pleasant. It isn’t something you resolve by completing two quests and reassuring a character that “it’s fine, we have each other, and I care about you; your feelings are valid.” It’s the most absurd echo chamber I’ve ever been in. The fact that none of my companions can stop making everything about themselves and get their shit together while a blight is swallowing the world is beyond me. Therapy takes months, even years, and it’s a deeply personal journey that friends cannot, and shouldn't, interfere with. The whole idea that my protagonist can choose what’s best for the companions is equally absurd. My companions should be making choices based on how I treated them throughout the game; it shouldn't be up to me to decide that. And the best part is that, in the end, it doesn't matter, because no choice in this game has any real weight. Honestly, it’s narcissistic of anyone to expect others to fix their mental health issues. This was a reality check for me when I was younger; it hurts, but it is what it is.
The writing of the characters is something I never thought possible, but here we are. Most characters are written as if they're afraid to offend anyone. My wise friend once said, "If you live your life trying to avoid offending everyone, you might as well not live at all," and that’s true. It’s probably another reason why I can’t take anything seriously in this game—because nothing is serious. Nobody talks like this ever. So much of this is self-indulgent writing, which is fine and valid if you do it for yourself, not for the masses who will play this game.
This is easily illustrated by the Commander of the Grey Wardens, who tries so hard to be the bad guy. He won’t listen to logic or reason; he’s just a children’s movie villain who is evil for the sake of being evil. Honestly, the dialogue speaks for itself.
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So recently I have been on a huge tabletop RPG kick so I thought it would be fun to talk about Class 1-A playing their own tabletop game, both the characters they'd play and how they'd be as players. For the sake of this, I will be writing in the context of Dungeons and Dragons 5th Edition since that's the system myself and others would be the most familiar with.
Rikido Sato: Half Orc Life Cleric Doesn't really get the game too much. Tends to forget the rules a lot and his own abilities. Just kind of picked a class at random. Is the king of bringing snacks and the like, all of which are homemade.
Mashirao Ojiro: Wood Elf Open Hand Monk Pretty average in all respects as a player. Not too remarkable in all respects. Doesn't realized how bad the monk is until they started playing, but is too attached to the character and their concept.
Koji Koda: Firbolg Shepard Druid Is only really here to hang out with his friends. Too shy to really do any roleplay with the rest of the gang, mostly doing small moments with his animals friends. Accidently made an overpowered build.
Minoru Mineta: Dhampir Phantom Rogue Knows the rules, but is a power gamer. Uses the game more as a power fantasy to look as cool as possible at all times, even if it is dumb, though will quickly panic if anything goes slightly wrong.
Hanta Sero: Gith Horizon Walker Ranger Really interested in all the lore and history of whatever the dungeon master came up with. The kind that dungeon masters either love or dread. Is the one constantly asking question and cracking the odd joke about it.
Toru Hagakure: Changeling Arcane Trickster Rogue Super big into the roleplay of it all and is always excited. Mostly took Changeling so she'd have the excess to play as many roles as possible. Probably makes little masks to remind people who she currently is.
Yuga Aoyama: Aasimar Glory Paladin Is insanely devoted to the role of the noble paladin, much to the detriment of everyone else. Likely says the line "But it's what my character would do more then any other player. Constantly hints at a backstory that nobody is biting on.
Mezo Shoji: Hobgoblin Gloomstalker Ranger Not the biggest into roleplay, does fairly well with the actual gameplay. Plays the typically reserved ranged. Tried to tie his and Koda's backstory together to try and take some of the stress off of him in terms of roleplaying.
Kyoka Jiro: Half Elf Whispers Bard Wasn't really sure about all of this before play and went with a bard because she liked the idea of playing music. It was a rocky start, but quickly got into it and started having fun. Will make custom songs and playlists for the party, as well ambient tracks and battle music.
Denki Kaminari: Air Genesi Storm Sorcerer Wanted to try it out because it was popular. Went with something he thought was cool and did not expect it to be so complicated. Needs to be constantly handed the book and remined of the rules in order to make sure he gets it. The amount of math hurts his head. Eijiro Kirishima: Goliath Giant Barbarian Like Denki, wanted to get into because it was popular. Bakugou helped a lot with building the character. Has a lot of fun smashing stuff. Plays his role pretty well, even if his character doesn't go beyond the nice brute whose name is very close to Kirishima's own.
Mina Ashido: Satyr Glamour Bard One of the students the most into the roleplaying. Is very light hearted and goofy about the whole thing. Can play a lot in bard stereotypes because she thinks it's funny. Another instigator, though mostly from her getting too into character at the worst of times. Fumikage Tokoyami: Tiefling Fiend Warlock Has been playing the game the longest and super familiar with all of it. Always makes characters he thinks are "cool", which means are super gothic and depress, both in class and in race. Does occasionally have Dark Shadow dress up and roleplay as his patron. Ochako Uraraka: Fairy Zealot Barbarian Ochako just wants to smash stuff. She has a lot of fun rolling dice and doing cool stuff with her friends, both good and bad. Likes playing the typically pixie before going nuts. Can be an instigator, but tends to backtrack when she realizes just how badly it goes wrong. Tsuyu Asui: Halfling Moon Druid Like Koda, is mostly here to have fun with friends. Often plays mediator both in and out of character. Does a good job with roleplaying thanks to how much she had to play pretend with her simplies. Always causes a riot whenever she becomes a dinosaur. Shoto Todoroki: Hill Dwarf Fighter Champion One of the worst players both in game and in roleplay. Played a character Izuku basically made for him. Is somehow still one of the best because he is constantly getting amazing rolls at the most critical moments, much to the frustration of Bakugou.
Katsuki Bakugo: Custom Lineage Chronurgy Wizard Powergamer, no question. He knows the rules back and forth to make the most broken build possible. Acts like D&D is a game you can win, even when it comes to roleplaying. Not a full on murder hobo, but by far the biggest instigator in the group.
Tenya Iida: Warforged Devotion Paladin Very much devoted to the rules, both in and out of the game. Gets confused when people say that he's doing a good job at playing a robot. Collects a lot of dice. One of the best Dungeon Masters of any of the students, though can be rather controlling at times. Momo Yaoyorozu: High Elf Forge Cleric A really good player with the rules though can be pretty awkward with the roleplay with how much she tries to get into it. One of the best DMs in the class. Makes custom miniatures for everyone in the party. Puts a lot of money to make the ultimate game room. Izuku Midoriya: Variant Human Bladesinging Wizard The perfect player. Knows the roles, but focuses more on making characters. Takes the most notes, pay attention, and makes sure everyone is having fun and feels included. Likely gets roped into the role of dungeon master more then anyone else because of these reasons.
#My Hero Academia#Not Quirks#Midoryia Izuku#Deku#Katsuki Bakugou#Shoto Todoroki#Ochako Uraraka#Uraravity#Tenya Iida#Momo Yaoyorozu#Fumikage Tokoyami#Tsuyu Asui#Eijiro Kirishima#Red Riot#Mina Ashido#Pinky#Denki Kaminari#Jiro Kyoka#Mezo Shoji#Sero Hanata#Koji Koda#Ojiro Mashirao#Hagakure Tooru#Aoyama Yuuga#Sato Rikido
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I just finished my first run of DA4 and let me say- I probably got my money's worth. If one wants to view the experience via a purely mercantile lens. I found many bits of cheese and touched the insides of many angry creatures. But if one wishes to frame the thing as Art- Hell, if one wants to solely discuss it as the Fourth in a series of lore-dense, narrative RPGs, then, Cousin, We've Got Problems. Three interconnected niggling ideas that kinda all lead to the conclusion- for me, at least- that modern design practices simply do not trust the player. News flash, right?
Anyways, I think I'm going to have some thoughts on this subject to avoid other thoughts, thank you.
Full-Throated Spoilers Beyond. And a lot of them. It's long.
Idea 1: DA2 is my favorite of the series. That's not the problem; it's the setup. I know what I'm about and it's interesting characters interacting over time. Flawed characters. Abrasive, opinionated, STUPID ASS ANDERS characters. The story was scaled well for a handful of total losers and it was political. The most humanly political of all the games, I think. That's a very low bar, particularly for AAA, but it felt better to stand in a street, to be personally effected by events, than to look at a literal map of icons and notes and distant decisions as in DA3. It's important, I think, for DA to be about Being, Getting Dirty. You aren't a king. You shouldn't be.
Side Note 1: DA2 is a fucking miracle. The old gag that FO New Vegas, blessed be, was made in 18 months is trotted out to display Can-Do Attitude and DEEPLY unethical labor practices. DA2 got less time, fewer reusable assets (due to a different art style), and had to rebuild most of the engine. A. Miracle.
DA4, on the other hand, has a series of supportive, well-adapted people who have all worked very hard on themselves in therapy and know all the fucking right words to say. They chat with one another with kindness and sober fondness. In the One Instance of interpersonal friction, it is resolved with grace and speed. I find this Horrid. They fucking forgot to give these people negative traits. It's likability slurry. They experience no hard growth, hold no horseshit ideas, suffer no lingering doubts. It's not only unnatural but it's lifeless. It becomes Written. I can see the fucking author waving at me. I've got a note from my run that reads 'Rook told the man who is forcibly living inside his head "Thank you sharing that" and I want to scream.'
And that would be bad enough except the ideas are there. You've got a reluctant father story. Someone trapped between two cultures. A older man, already terrified of aging, of death, taking a Much Younger lover. That's Fucking Meat. I can see the writers straining against something but what they deliver is still person-shaped missed opportunities that repeat, that repeat, that repeat. It's So Frustrating. There's flashes of Good Writing. Of good character beats. But Also- from my notes, a character had just held her brother as he died, inexplicably for a second time, and Rook gives her a little pep talk that ends with him asking "You good?"
And the fucking woman says "I'm good" in response. She seemed to mean it.
How does one- react to that as a viewer? I told a man who wanted to be a lich more than anything to Not and he was cool with it. He never brought up being a lich again. He wasn't even upset. I let a man's city die and he's like I Get It, Bro. No Harsh Vibes. It rings hollow.
Talking over Solas' memories, collectively pulling out the meaning behind them- that was some of the best characters-interacting writing in the whole thing. And it's HOURS into the game. A shame.
Side Note 2: A lot of a loved-one death as motivation in this old refrigerator. If you get a name and one line, Oh Boy Brother, you are prolly gonna die bad. Lazy.
If I'm going to talk about Emmrich, let's talk about his romance. I honestly thought it was bugged. I Am playing through another run as a comparative but Wow. Larian and BG3 absolutely reconfigured what's acceptable in these types of story beats. This particular romance felt regressive, in a sense. Like a last minute addition. The very definition of love coins. No charisma or honest affection between the characters. Nothing allowed to percolate (more on that in a second). Just- now you are ROMANCED. Which means on the Blue Moon instance he has anything to say regarding being in a relationship, the best you can get is a 'dearest' at the end of a sentence. I was Excited by the idea of Emmrich really struggling with a May/December situation but he Doesn't. He has a few lines implying that he Could but it leads nowhere.
And they fuck in a coffin (???) and it's not even hot (!!!). Unforgivable. Double Unforgivable. I heard there was spice in this game? This is baking soda.
Related, a few lines awkwardly dodged the question of Emmrich's previous relationships and I have an inkling, without experiencing the other romances, that this is the world's largest case of gun-shy after the backlash with DA3's non-playersexual romances. This man can not be confirmed to be Anything but Into Rook, whatever they might be. There was also a throwaway line with Taash how she prefers women and that's as much as I saw of explicit preferences. I don't envy anyone trying to address the rabidity of fandom but it feels like unnecessary acrobatics.
Side Oh No: It's so bad that I'm honestly thinking of doing a fixit fic regarding the romance/character writing. And God, I can't right now. I have to finish my other project first.
Idea 2: The pacing. That's what ruins so much. There was a scene of a gnarled, fucked-up gate, torn from its hinges. And my guy says "Something Big must have torn apart that gate" all ominous, building a sense of- Nope. The very big darkspawn is standing ten feet away on the other side. I hadn't even swung the camera around the hall to see it before my guy goes "That big darkspawn must have torn apart the gate!"
Yes, I know there's an issue in open world games these days wherein devs are allergic to a player's millisecond of not knowing where to go but this feels applicable across the whole game. A problem isn't allowed to fester. It is brought to attention and then swiftly dealt with. If there's a locked door, a difficult decision, a feeling beyond Protestant determination, it will be dealt with, Post Fucking Haste. It's like the game doesn't trust the player to hold tension.
This happens not just in barks or small set pieces. Whole arcs work this way. Like Harding's longterm personal quest. She gets a handful of lines about feeling vaguely angry or perhaps thinking she Should be More angry about Lore Dump Retcon and then at her culmination, she's fighting her own anger. A vicious, hot, searing thing- and it wasn't earned. At all. There was room to telegraph this theme, bury it in the dirt to let grow roots. They didn't. One Line was given about her people pleasing tendencies And she's not really shown to be people pleasing to her own detriment. This is Chekhov's Gun in running shoes. It doesn't work. It feels like it comes out of left field.
Hell, there was a mission that was like SURVIVE IF YOU CAN and it was like- literally a long hallway. The Pacing is all Off.
Idea 3: I don't like that I must do this but DA4 doesn't understand its own flavor. The One Thing you Cannot Do is have Minrathous, the city of slaves and blood mages, seem nice. Particularly in the poor parts of town. You Cannot have the Crows be a lovely dovey band of scamps. You Cannot have the Blight be reversible. You Cannot CANNOT say "elves have it pretty good" as my Elvish Rook said with his face flaps. No. NO. You Cannot side-step the politics of this setting. These are the bones on which these characters are hung. To lessen the world is to lessen, to decomplexify them.
You know what my elf didn't hear in the town that canonically trades in bodies that look his? Knife ear. Eh to fantasy slurs but my point is no one said a cross word to my guy. The Qunari living in the town that had been warring with the Qunari for Centuries seemed totes fine. There were no alienages. There were no proper templars- even from other regions. No Mage Circles. No mage issues at all. Hardly anything whatsoever regarding the Chantry or Andrastianism, even as the game takes place in the Super Anti-Pope town. I had a literal demon-possessed man in my party and the world did not react.
I had a friend describe this Thedas as feeling smoothed out and Yeah. It feels like all the nasty bumps have been deemed undesirable. I don't know what to make of it. Is this simply taking the world in a different direction? Is it a mandate to tone down the unpleasantness, for sales? A shift in design ethos? Is this a sign of a very troubled project as it was with Andromeda?
I don't know. Is this still a Dragon Age game without its politics? There's enough here for me to wonder if Bioware is even Bioware anymore. There's a TREMENDOUS amount of work, of skill in DA4. Just Absurd. The environments are thick, Thicc. But work alone is not a virtue. Have we ship of Theseus'd so far that the people- the real people, not the logos- who have interests aligned with what made DA1 special are no longer there? Something went wrong with this project, narratively. Something I don't know how to fix without addressing basement level assumptions I'm clearly not privy to. I hope they can.
Final Thoughts: Game development is a fucking hole into which one pours one's relationships, time, and health, physical, mental both. It gives satisfaction very rarely. They shipped. In that way, huge success. It's not even, fundamentally, a 'bad game'. But it is a victim of a modern philosophy of pre-chewed ideas and player distrust. VGs are ultimately a business and, in these last few years, there's been a unimaginable devastation to the workers in the industry- even as the money flows ever upward. The desire to sell well has morphed into a NEED to sell well, even among the 'kept' studios. Big studios, Grand Dame Studios sitting on top of past critical and financial successes, been killed by their overlords recently. No one is safe. It's suddenly quite dangerous for large studios to make anything remotely niche, remotely unclear and Bioware has both Andromeda And Anthem under its belt. They're probably feeling the pinch. They needed a hit and hits, these days, are increasingly smooth. And DA4 is very smooth.
That's just my feeling on the matter. I'll see what a second run yields.
Smaller thoughts:
I don't care about the combat but that was- odd. The illusion of depth with all the skill trees and types of damage and subsystems of attack- all boiling down to a one button push. It's odd. I played rogue on PC so perhaps it's different for other classes, on console. But I pressed the button at the man and when I got a halo, I pressed another button and then pressed the first button again. No matter where I was on the skill tree, it never changed, never felt different. I don't know. It felt. Odd?
There was a Honest To God "It's quiet- Too quiet" and it just Happened. I would have pulled out every one of my teeth to avoid that. I get the jokey-okey but fuck, man.
Where's the chest hair? WHERE? Body hair? ANYTHING? Davrin has plastic chest. It's freaky.
Gloom Howler Gloom Howler Gloom Howler. Frankly, that whole storyline had a large gulg of the farcical. I laughed my ass entirely off when, upon her defeat, the Gloom Howler said "I'm sorry" and took a nap so hard that the scene wiped to 'some time later'. That was insane editing. PACING. And- naming. Gloom Howler. Gloom. Howler.
Teeth. Dear God, the teeth.
The devs were in a real pickle here, no doubt. My great sympathies. There's an Overwhelming abundance of world states that DA3 could have left on the board and I understand the balancing act between acknowledging the events of older games and staying generic enough DA4 could apply to All of them. Is Cassandra the White Divine? Or is Leliana? It's a nightmare of choices. Any of the people that Could be Divine can not be mentioned without lore issues. Who's on the throne in Orlais? Ferelden? Where's beloved so-and-so? Dorian canonically did return to Minrathous so he can 'safely' appear in game- but he fucking can't talk about Iron Bull, who may or may not be alive. Isabela canonically goes back to piracy but she can't talk about events in Kirkwall because she may not have been there for them. Oof. That's not a lot you are Allowed to acknowledge. The Poor Bastards.
Watched a braid slip off a person's shoulder, organically, as they were talking. Started at the bottom and look where we're at, technologically. And speaking on the technical, a lot of textures didn't load right. For the entire game, my guy's left shoulder armour thing had a much lower rez texture than the rest. Three hard crashes, which isn't the worst. One Wonderful mission wherein Lucanis' hair and his knives were the only bits of him to render.
I'm not touching the non-binary storyline. It was clunky, for sure, but the greatest sin was using Our words. There is canonical words for NGC/NB people in fiction and to not use them shows a fundamental distrust towards the source material and the players both. It's the linguistic version of the quest marker or the barks telling you where to go.
I still don't know how I feel about the dead Varric twist. Feels goofball but he got to hang out in his little pajamas. I wish I was in little pajamas.
Solas was pretty fucking tight but I think a lot of that was due to his VA. Something about the voice direction, in general, felt- flat? But old Solas was doing it good.
Ending. God, I get it. People are tired and satisfying endings are hard. And DLC exists, more cynically. But Hells Bells, I'm getting to the point wherein even the slideshow is annoying. Give me a fucking Ending to the Choice Game. Don't you fucking 'Spider-Man Will Return' at me, you bastard. I'm a child of fucking god.
Yes, I got the secret ending. I know. That was Also bullshit.
I feel better getting that all out of my system. Thank you for sharing that.
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what if… dnd au but instead of them being heroes and adventures within the dnd universe, they are just a bunch of nerds playing tabletops rpgs together?
like, Tango is the dm who has spent forever crafting the perfect home brew campaign and is determined to make it the most amazing campaign any of them have ever been part of. He’s got the custom maps and characters figures and costumes and voices and one session he even brings in a fog machine for ambience. He’s like the perfect dm to a bunch of perfectly terrible players who will only encourage each others worst dnd habits.
Etho is the one whose been playing dnd since, like, edition 1, and who shows up to the first session of the campaign and starts describing his character and someone’s like “are you playing kakashi from naruto?” And Etho’s like “oh is that who this is? I just found it premade online and thought it sounded cool” and he’s got the emo backstory and looks real cool but is in reality not actually that good of a character and whoever made it horribly messed up the stat distribution but for some reason he always avoids death and it stuck with the underpowered not-kakashi for forever.
Joel is the murder hobo (it’s a dnd term guys trust) who tries to kill everything who also renames all his spells and weapons on dnd beyond to really silly things and then forgets what they were originally and needs someone to translate for him. He will always make sure things get out of hand, accidentally starting cults, making sure the party is always at least mildly morally gray, killing people left and right, aggressively shipping his character with other peoples jus because. He is the embodiment of chaotic neutral. (He says he is chaotic evil in the life series but I think he is more chaotic neutral because chaotic evil will cause chaos for the sake of evil and chaotic neutral will cause evil for the sake of chaos)
Bdubs is the one constantly trying to befriend everything, who also unnecessarily narrates everything he is doing (ex. “I Am RAISING my EYEBROWS at you!!!!”) and he has a million pets and always makes Tango explain what each one is doing at that moment every five seconds and is constantly yelling at Joel for killing everything while Joel is always yelling at him for befriending everything. He will argue that the dice are rigged if he rolls badly and 100% has one of those dice time out chairs and will be extremely superstitious about which dice he uses.
Jimmy is the one who keeps having really great ideas but really terrible luck with the dice rolls, and always manages to stumble into traps. He’s also the only one trying to actually follow the rules and remain completely in character, like everyone’s like “oh it’s probably over here!” And Jimmy’d be like “yeah WE know that but guys our characters wouldn’t!!!!!!!!” And he’s like the perfect player in terms of how nice and easy he makes it for Tango to dm but is terrible at the actual gameplay. He will loudly boast to the enemy that they are about to “get WRECKED, FOOLS!” And pulls out a spell that should kill them instantly if he rolls anything but a nat 1, and guess what he rolls lol.
Scar is the one whose character dies first session and he just picks up a pen, writes “jr” next to the character name, and shouts “I’ve come to avenge my father!” he’d also name his character something like “Hotstuff McSexyman” (if Joel doesn’t take that name first) but actually be surprisingly wholesome and moral, if kinda bad at combat. Extremely oblivious as a player, Tango has to spell out the answer for each puzzle and he will kill an ally genuinely thinking that it’s an enemy.
Grian is the one playing a firmly non-human character who has just the most normal guy core backstory, like “yeah I’m Clarence, I’m 45 with a wife and kids and I’m going on this adventure to celebrate my retirement.” But he’s like a lizard guy or something
Gem is the one who makes a really nice and sweet and normal dnd character and then combat starts and she takes out a magical great sword powerful enough to one shot the BBEG (it stands for big bad evil guy and it’s real dnd term. Gotta love nerd culture) and rolls a nat 20. She is also the only reliably sane one here (Grian goes about managing his sanity like he does shifts at the permit office, and Etho is sane but his character turns out actually to be pretty ineffective at, like, everything so there’s not much he can do except have the privilege of being driven insane rather than already being so. Everyone else is a maniac, some just their characters but not in real life, some are just as crazy “irl” [as in within the au] as their characters)
there is a lot more that could be done with this and a bunch of other people to include these are just the initial thoughts I had.
#joel smallishbeans#smallishbeans#joel beans#ethoslab#grian#grian mc#etho slab#geminitay#gemini tay#tango tek#tangotek#dungeon master tango#bdouble0#bdubs#gtwscar#gtws#goodtimeswithscar#jimmy solidarity#solidaritygaming#solidarity gaming
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Along with what he recently said on Game Mess Mornings, Jeff Grubb and a co-host/guest also commented on the recent BioWare news on Game Mess Decides, in an episode called "BioWare Troubles". Here is a transcript of relevant quotes:
Grubb: "I saw this story first from Dean on GamesBeat, then I looked into it a little bit more. Let's start from the top. 50 people of the 250 people that work at BioWare are no longer there. These are not necessarily just low-level people, whatever that might mean, it's people who've been there a long time. It seems like a lot of people who might be pretty high in the chain and maybe have pretty high salaries. This feels like an aggressive cost-cutting measure for a studio that is being asked to cut costs for the first time in quite some time, but they haven't put out a game in a while. And EA is getting pretty strict about this sort of thing, and it's hitting BioWare, pretty much on the cusp of them releasing Dragon Age: Dreadwolf, a game that is now expected internally to come out next year [2024]. The summer of next year [2024] at the earliest is what I'm hearing."
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Grubb: "It's rough. I talked about this a lot on Game Mess Mornings, so if you want the detailed reporting, feel free to listen to that. Just to summarize, kind've, what's happening here: EA is changing. Apex Legends is on the decline, I can confirm that. They said, publically they said they were too aggressive and too optimistic with their expectations for that game last quarter. That's what they told investors. [...] In my opinion, taking risks on things people really want, and having the best studio do the thing they're best at is the right answer, I think in EA's mind that would be like, good money after bad, is how I think they would view that. The other factor here is that EA has had this corporate restructuring, it's no longer EA where everything's 'EA'. It is [now] EA Entertainment and EA Sports. EA Sports used to cover everything, where it's like, hey, that money from FIFA Ultimate Team is paying for BioWare to BioWare, they can keep being BioWare. And now those are two separate buckets of money. And Andrew Wilson, when they announced this split, the words he used were like 'financial accountability for our leaders'. Like, the writing was on the wall for this. BioWare doesn't look sustainable, probably, to EA, when they are no longer looking at that Ultimate Money as like 'oh, this pays the bills, we're fine'. So EA made this choice, BioWare made the tough cuts and now they have to go put out Dragon Age: Dreadwolf, a game that was supposed to come out this year - that's what they were aiming, they were aiming to put it out next month actually [September 2023. episode was recorded in August], was internally, was the first original goal. I know, it's impossible to imagine that now. But now they're thinking next summer [2024] at the earliest. It was actually, for a little bit there, gonna be March 2024 at the earliest, that's not happening anymore, no way. So Summer [2024] at the earliest. And they're taking people off of [the next] Mass Effect to work on Dragon Age: Dreadwolf, so that means also [the next] Mass Effect is gonna be even further down the line. So, um, yeah, y'know... games are bigger than ever, they take more time than ever, and so the idea that, okay well, you're taking more time, but you're also gonna have fewer people working on these things, that doesn't feel like the right solution here. Baldur's Gate 3 shows that RPGs can be if not the biggest, among the biggest games in the world, how do you not lean into that, how do you not see that and lean into it? But I mean obviously these layoffs were in motion before they ever saw what Baldur's Gate 3 was doing."
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Co-Host/Guest: "There are people who just, love Mass Effect and Dragon Age." Grubb: "Yes, LOVE - IT." Co-Host/Guest: "They still carry giant torches for those franchises. How do you mess that up? Cause they still care so much about those, right? Man, people still freak out about N7 Day and stuff like that. It seems like they should've just been able to make those games, like take breaks here and there maybe, but now, I just wonder, like what happens if Dragon Age: Dreadwolf comes out and it doesn't work quite well?" Grubb: "Now, I don't want people to take away from this that that's what we're saying, that's that's what's gonna happen. That is a concern, and we're talking about that hypothetical. Still, what I've heard about Dragon Age: Dreadwolf is that they are pretty happy with where that game is at, internally. Now, it's taking longer, it's taking more time, it keeps getting pushed back, but that's every game, that's pretty much every game these days, goes through those growing pains. So that's not, some, you know, alarm bell ringing, or anything like that, but, y'know, internally being happy with the game and it being able to live up to, live in a world where all of these other massive games are coming out. Y'know, not just Baldur's Gate 3, Starfield's gonna be coming, Tears of the Kingdom happened, it's like, yeah, if Dragon Age: Dreadwolf comes out and it's just another Dragon Age, and it feels kinda like it hasn't grown much, you know like, if it's as good as Dragon Age: Inquisition, I don't know if that plays as well. But, internally, they're pretty happy with it. So, I mean, take that for whatever it means to anybody, for fans, I don't want people to be like, oh let's go light torches and freak out about this because the game's gonna be terrible now, that's not what I'm hearing." Co-Host/Guest: "That is kinda like my concern though, is that an 'Dragon Age: Inquisition 2' would not be good enough anymore, I don't know." Grubb: "Yes, I mean, that's my feeling, but I don't know. Again, we've noticed this, a lot of fans, maybe they would be happy with that. You know, I think as long as they get the characters that they really love, for the most part, many of those fans actually will be happy, but, we'll see."
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Co-Host/Guest: "Apex Legends, that's like a whole other side of this story. There's been some intense stagnation in the shooter market." Grubb: "By the numbers, the shooter genre is probably the biggest one, like the biggest genre of video game in terms of dollars and people who play, it's probably the shooter genre. There's probably an argument to be made for some others, but it's very very big. And that meant, you know, at certain times throughout our history of shooters, we would have 20 to 25 different shooters releasing over the course of a couple of years. All these other tertiary shooters. [...] [but] It does seem like these days that money is all sort've coalescing in Fortnight, and then a few other things hovering around Fortnight. [...] I mean, I'm hesitant to go be like, well, and this is the problem with live service games. Because obviously live service games have made a lot of money for the shooter genre. And Apex Legends did pay a lot of the bills for a lot of these other games at EA, and enabled a lot of things, and it was a massive hit. So it's like, it did work for many years, and that's okay, right, like you made a product, you put it out there, it succeeded and made all this money for several years, and now it's not doing that anymore, and you gotta make something new. That's just the way it used to work, just on a shorter timeline. So it's like, oh, they expanded that timeline, that's nothing but a good thing. It's just like, okay well, how do you make something to replace Apex Legends. Cause back in the day it would've been like, make a sequel, the old one goes away, here's the new one. And now there's no like, obvious pathway towards making Apex Legends 2. [...] Internally, Apex Legends, on the decline, they're not expecting it to be the big thing for them going forward. Maybe they're able to bring it back, it's not gonna like, go away over night, it'll keep making money for them, but it's not going to be the The Answer to their problems. They will be looking for the next thing."
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A question from chat asked "'BioWare Magic' - still there?" Co-Host/Guest: "You know, I see a lot of people say this, people say it about Blizzard all the time. I get what they mean, and I get that they don't really mean magic, but y'know. Magic's not real. There's only hard work, good management, and other factors like that, and good people. But it's also, there's a part of me gets tired where I'm like, oh, those people aren't there anymore. Well yeah, a company like BioWare, whose first prime was in like 1997, of course, right. But, you know, a lot of people making Zelda today aren't the people who were making it in the past. And that series is still able to manage well, so. It's not necessarily about magic. I know what you mean by magic, but I don't really think it's about that. I think it's just about management and a lot of these other factors. Culture. Culture's the important thing. You kinda have to keep a culture consistent throughout. You can't be swayed by trends like 'let's make everything online multiplayer, let's have fifteen zillion microtransactions, we think RPGs aren't cool anymore'. That's the kinda stuff you gotta work against." Grubb: "Yeah, Walt Disney's been dead for a long time and Disney still has some appeal, and it's like, well how does that work? I mean it works in that the people that get good in a certain discipline wanna go work at these studios, and so it's up to the people running those studios to make sure that they're attracting that kinda people. I think there's a lot of people working at BioWare who came there because they deeply care about BioWare and their games, and their fans, and I think a lot of those people were previously working on Star Wars: The Old Republic and kinda getting that game back into shape. A lot of those people are in charge of BioWare, and I think that's mostly a good thing. I would still expect good things from BioWare. Great things might be difficult, but I think the studio has the possibility to still put out games that really please fans, so. And I think the Mass Effect Legendary Edition, that sorta love letter, kinda proved that to a certain extent. Now let's just see if they can do that with a new game."
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A question from chat asked "Why don't they remaster Dragon Age: Origins?" Co-Host/Guest: "I think I understand why they don't necessarily wanna do a trilogy remaster like they did with Mass Effect, but why not just do Dragon Age: Origins at least? Are they worried that people will bristle because expectations are for a whole trilogy now?" Grubb: "I think the sort've, it makes more sense as a trilogy, if they could do it as a trilogy, cause then you could put it out as this big $60, $70 thing, right. If you're just remastering Dragon Age: Origins, you gotta do a lot of extra work, you basically have to do a remake to get it to a $60, $70 thing, and then the expectation is, well then they'll do Dragon Age II and Dragon Age: Inquisition, and it's like, well they're not, they're not gonna do that." Co-Host/Guest: "I know at least, Dragon Age: Origins looked uglier than Mass Effect 1, but I remember despite coming out after Mass Effect 1, Dragon Age: Origins may have been older tech, or at least was like definitely, was like noticeably an uglier game." Grubb: "It wasn't Unreal Engine." Co-Host/Guest: "And it was in development longer even than Mass Effect. So yeah, it would be harder to probably remaster than any of those Mass Effect games were, even the first one." Grubb: "And the Mass Effect games were one continuous story with the same character, and it was all in the Unreal Engine, so it was just all kinda lined up easy to do a remaster trilogy of that. Dragon Age doesn't really have that going for it. Obviously a lot of crossover characters, a lot of characters from one game to the other, but not in the same way as Mass Effect."
[source]
#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#mass effect#next mass effect#I'm about a week late posting this up sry :') been lost in the sauce of BG3#long post#longpost#sw:tor
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First of all, I love your blog so much, on god. I never fail to read every single one of your posts. You're a blessing to the COD simps community. Secondly, I'd like to request a female reader this time. Usually, I ask for GN, so that everyone can feel included. Please, TF 141, Konig (and Vaqueros too if it's ok) with a gf / wife who is a pro gamer. Like she can play any video game at the highest difficulty with ease, solo dungeons and even the occasional raid in MMOs and just destroys everyone in every fight. She even has a Twitch and YouTube account and she's one of the most popular streamers out there. She prefers FPS (but RPGs too) because she genuinely likes them, but also as a way to pay tribute to her military man. Women have an unfair reputation of being bad gamers and I hate it because it's completely false. My roommate is a beast of a gamer. Thank you so much and sorry for the long ass ask.
𝐑𝐨𝐥𝐞 𝐦𝐨𝐝𝐞𝐥
Task Force 141 (+König & Los Vaqueros) + fem! Reader
NORA, HAVE I TOLD YOU THAT I LOVE YOU? You got no idea how much this made me smile and blush. I totally look like an idiot right now. THIS IS SO CUTE😖😖😖
I‘m a gamer too and let’s say… we only get hate. ESPECIALLY ON COD. Last night I had my voice chat on for the first time and oh boy… the things I heard…
"go back to the kitchen"
"What hacks do you use"
"No way a female is good at this game"
blablabla. I was like 😃 damn sensitive asf boys.
THANK YOU SO MUCH FOR THE ASK AND I HOPE YOU LIKE IT💘💘💘
✥﹤┈┈┈┈┈┈┈┈﹥✥
König
In the world of all the professional gamers all time, your name was always mentioned. Thousands of videos exist about you and your skills. Streamers were honored if they got to 1 vs 1 you, because that would mean that they get to flex by saying they were able to play with you. Even through they’d loose. Your name was known worldwide and so many people were looking up to you.
König admired you. He had always admired your talents and watched your streams with a mixture of awe and pride in the living room while you were live in your gaming room.
One day, your chat buzzed with excitement and cheers. You wondered why they were freaking out because you were having a chat with your fans. The chat was completely going crazy as they all asked the same thing:
Y/N got a boyfriend?
Please tell me it’s just her brother😔
IS THAT A MAN? IN HER HOUSE?
As you turn around you can see König in the corner of your room. He probably forgot you were still streaming and he looks as confused as you do. "Hey love" you finally said, causing the chat to literally explode. König comes a little closer and kisses your forehead. "Just wanted to ask if you wanna eat something" König says and tries to hide himself as good as he can. His heart definitely started beating faster than a few moments before. "hmmm… yes!" you reply and take a look at the chatscreen and see the the people waiting for you to confirm.
"Yes, he's my man" you said, your voice tinged with affection and pride, sharing your secret with your viewers.
König, caught off guard but unable to hide his emotions, blushed slightly, his heart swelling with love and admiration for you. He stepped back into view, leaning in to give you a gentle kiss on the cheek, which you welcomed with a radiant smile.
The chat erupted into a frenzy of supportive messages as your viewers reveled in the heartwarming moment.
Simon Riley
It was a usual day and you were 40 minutes into your stream but you noticed that the chat was talking about someone behind you. Curiosity piqued, you glanced over your shoulder and couldn't suppress a grin as you saw Simon, standing there and watching you from afar. He probably doesn’t know that they can all see him, not his face though.
You turned around and gave him one of your sweet smiles which he returned. "You know that they can see you right?" you tell him and by his facial expression you can see that he didn’t know it.
Without missing a beat, you turned to the camera and addressed your chat with a smile, "Well everyone" you said "meet my man!"
The chat erupted with excitement and hearts, and you could almost feel the virtual cheers cheering through the screen. There were a lot of comments about you two now. There were also comments about his frame and by reading those, you could feel your cheeks heating up.
John MacTavish
Today you streamed on Twitch and planned on playing destiny 2. You planned on playing it again since it made so much fun last time.
However, like always John wanted to stay hidden from the camera but still wanted to watch you play while reading some reaction from the chat. Your viewers never knew about him. I mean, how could they when he tried to hide as best as he can.
But fate had different plans that day. His arms occurred with your camera, revealing the glimpse of a man sitting next to you. The chat erupted with curiosity and in that moment, you knew you wouldn’t be able to hide it anymore. John read the comments too and waved at the camera but still not showing himself fully. You let out a small laugh and hugged his arm slightly. "That’s my boyfriend" you clarified and the chat was exploding with excitement.
John Price
One day, as your Twitch chat buzzed with excitement, a curious viewer noticed a familiar figure standing behind you in the frame. "Hey, who's that?" the chat exploded and you knew you wouldn’t be able to hide it anymore since John was able to do anything but stay quiet while you’re streaming.
A smile graced your lips, knowing it was time to introduce the world to the man who held your heart. "Oh, that's my man" you said nonchalantly, knowing the chat would go wild.
In an instant, John's face took a red shade and you could feel his heart melt. He thought that you might be embarrassed to show him but clearly you’re not. He came a little closer to you and the chat got a little clearer view of him and everyone was complimenting him.
With a smile, John leaned in, planting a tender kiss on your cheek. The chat erupted with cheers and hearts, seeing their favorite streamer be so in love was making them happy.
"you guys are so cute together!" was what almost everyone was typing into the chat and you couldn’t help but feel so happy right now.
Kyle Garrick
As one of the most popular streamers on Twitch, you had an enormous following of fans who eagerly tuned in to witness your gaming skills. The thrill of conquering challenging dungeons, soloing difficult quests, and leading epic raids in MMOs kept your viewers on the edge of their seats.
Your love for gaming ran deep, not just for the joy it brought you but because it somehow reminded you of your boyfriend. Kyle was always supporting you and he loved you in your darkest times. He was your motivation to keep going even when you didn’t want to sometimes.
As you streamed while playing Until dawn and the chat was exploding with excitement as someone noticed a figure moving behind your camera setup and mentioned it, which caused the others to see the man behind you too. You stopped the game and looked behind you. It was Kyle standing there with a plate of food and an iced coffee in his hands. You couldn’t help but melt on spot at the sight of him.
"So everyone !" you said, your voice filled with affection. "Looks like my special someone decided to make a cameo appearance. Say hello to man!"
In that moment, the chat exploded with greetings and cheers, expressing their love and support for the unexpected guest. Meanwhile, Kyle's cheeks flushed with a hint of shyness, never quite used to being in the spotlight.
"Uh, hey there, everyone," he stammered placing the plate on your desk along with your drink and a smile playing on his lips. "These are for you, love. Thought you might get hungry after a while."
As the chat continued to shower both of you with love, you couldn't help but steal a glance at Kyle. His presence, even virtually, filled you with warmth and reassurance. Without hesitation, he leaned in, placing a tender kiss on your cheek.
The chat exploded with even more excitement as they witnessed the affectionate gesture.
Alejandro
Among your many followers on Twitch and YouTube, there was one person who held a special place in your heart - Alejandro. Your boyfriend who supports you and who was always by your side when you needed him.
You were streaming your latest gameplay, the chat was buzzing with excitement and admiration for your skills. But a man behind the camera caught everyones attention. The chat was now questioning who it is and needed clarification.
A playful grin spread across your face as you glanced over at Alejandro, who had come to support you during your stream.
With a touch of mischief in your voice, you replied, "Oh, that handsome man? He's my soon to be husband."
A faint blush spread across his cheeks, but he leaned in and gave you a gentle kiss on the cheek, right in front of the camera. The chat went wild with excitement, and you couldn't help but laugh at the adorable reaction.
"See, I told you," you teased playfully. "They love you almost as much as I do."
Rudy
As a popular Twitch and YouTube streamer, your skill and charisma drew in countless fans and followers. The chat would explode with excitement whenever you embarked on a new gaming adventure. It was during one of these electrifying streams that fate intervened.
The chat was lively as always, filled with adoring fans and cheering supporters. You were in the zone, showcasing your skills in a competitive FPS match. Little did you know, a surprise was in store for you. Unbeknownst to you, Rudy had entered the room and was watching you from behind the camera.
One of your fans in the chat noticed him, a smile stretching across their face as they typed, "Hey, who's that handsome guy behind the camera?"
You chuckled, casually replying, "Oh, that's my man Rudy."
The chat erupted with excitement, filled with a chorus of "Awws" and many many compliments. Rudy, initially a little taken aback, couldn't help but blush at the overwhelming show of support and affection for both of you.
#call of duty#fanfic#call of duty modern warfare#call of duty modern warfare 2#simon ghost riley#call of duty fanfic#cod#simon riley#kyle gaz garrick#los vaqueros#task force 141#cod x reader#alejandro x reader#könig cod#cod mw gaz#john price#captain john price#john soap mctavish x reader#john soap mactavish#john mactavish#kyle garrick#rudy call of duty#alejandro cod#alejandro mw2#rudy cod#rudy mw2#simon ghost riley x reader#simon riley x reader#gamer#call of duty könig
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Lily Orchard and Imoen: Is the Mod Popular?
So unfortunately, Lily Orchard talks about the Imoen Romance mod in her 'Addressing Allegations' video (starting at 39:31, ending at 41:13) in regards to Courtney, whose made allegations against Lily you can hear for yourself here. Please heed the trigger warnings in both videos, though I won't be going in-depth here.
In this video, Lily describes that Gorion's Ward and Imoen are "the best of friends whose closeness borders on romantic at times...", (40:13) who discover being siblings in BGII. That isn't true but whatever, I'm not here to talk about the game itself. After going through her other sister OCs, she ends by going, "[I] talked about one of the most infamous and positively received mods for one of the most popular RPGs ever made," (41:05) end quote, so clearly this doesn't have anything to do with the real life allegations.
Two issues: One is that this is a deflection that does not address Courtney's allegations at all, or why she would find the fascination with those characters suspect. But the second is that this idea that the mod is popular and well-loved is just not true, and I'm going to spend time arguing against. If anything, how decidedly unpopular it is says that Lily is the one actively seeking out this content.
So why didn't Lily show proof about the mod's popularity in her debunking video? Maybe include a positive review? Well...
There was once a forum dedicated to the mod, populated only by people who'd want to play this kind of thing. So, if Lily is remembering this forum, that information is going to be skewed one way with any negative reviews chased out. It's long gone now, so I can't pull numbers. Instead, I'll be using general forum spaces that are probably the most popular with general BG fans, Beamdog and Reddit.
On the official EE mod release thread on the Beamdog forum... the total combination of posts from the author/coder and players only total 30 pages, with posts as recent as this month. 25 posts a page equals 750 posts altogether from across 10 years, though the most recent page is just 1 post, so 726. If we're SUPER charitable and say that's about 700 people playing and posting there throughout 10 years, not including mod authors, that's a minuscule audience. Especially when the original BGII game sold about 2 million copies, as well as Steam estimated selling about a million copies of the Steam release of the Enhanced Edition. Let's say the old deleted forum had about 1 thousand, maybe 2 thousand members, let's say there may be 10,000 downloads of the mod--that's still such a small percentage as to not matter. Definitely not enough to call it popular in the community.
Googling for lists of the best mods for BGII will bring up mods for the UI, general tweaks, difficulty, visuals, and portraits/voices. Especially portraits, people really like portrait mods. Sometimes the BG1 NPC Project is mentioned (which has it's own controversies, it's just probably the most talked about of any of these), but all of these will come long before a mention of NPC mods. So, NPC mods, especially romantic ones, are a niche of a niche.
On a few forums where I do see someone recommend the Imoen Romance as a "required mod"... most of the time they get a negative response.
(Source)
(Source)
Just straight Googling Imoen Romance mod or mod reviews will bring up forums with pages in the single digits, with general discussion devoted to "Is this incest?" questions. It's impossible to go onto any forum post about the romance without at least one person weirded out by it's existence. So, there's at least a variety of opinions on the mod, it's not overwhelmingly positive.
But fine, that's general forums. What about BG mod reviewers? ONCE AGAIN, never ever reach out to these people.
Lily uses the Smoldering Mod Bar's review of Saerilith Romance to condemn that specific mod for its bad writing and taboo themes. It sure would be something if the mod reviewer also had a negative view on Imoen Romance...Oh wait:
(Source)
Okay, well, let's look at positive reviews instead. Lily has also quoted a Beamdog forum review to defend her views on the mod:
(Source)
Why didn't Lily link to the review in question? It would prove to everyone people love her favorite mod just as much as she does, right? Well, I can link it below:
(Source; scored on a 5/5 scale)
Oh, that's not quite as positive as she'd have you believe. Still liked it, but not quite to the level Lily does.
Here's another Beamdog mod reviewer making similar negative points, despite overall loving the mod:
(Source) Even reviewers who champion the mod as great can point out "Wow, this talks about incest quite a lot in a way it didn't even have to." And about it's other flaws too, things Lily never does.
I'm not saying NO ONE thinks the mod is good or that no one has ever mentioned it. I included positive reviews for a reason.
The issue is lying about how popular and well-liked the mod is in order to paint her sister as a crazy obsessed stalker whose just overreading into things. Especially saying this in a video about those allegations, and especially after saying the Gorion's Ward and Imoen are "romantic at times" all in the same breath. Putting ANY lie in this specific video is a serious stain on the credibility of Lily, thus it's important to call it out.
#it's out of my jurisdiction to make a comment on anything else. but putting weird imoen shit in the allegation video is not what i expected.#lily orchard#incest tw#sorry this one is super long to prove two points. it's hard to prove something like this#evidence
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Replies
A lot of replies! A bunch about a Florid Prison Warden AU comic from yesterday, a couple about other fandoms, one about antis, a bunch of shippy stuff (Falena/Leona, Lilia/Silver), some spicy stuff etc.
Anonymous asked:
Prison Warden au is back!
Yes!! After almost a year... I am amazed that so many people remember this AU. Thank you...
Anonymous asked:
How long can Floyd possibly hide Riddle in his cell? Also, how did he knock him out to begin with?
Riddle is currently far away from the prison, he was knocked out pretty much for the entirety of Floyd’s escape and has no idea where he is. He is technically in a cell right now... but in a different kind of cell.
Knocking him out wasn’t that difficult, Floyd just went ahead and squeezed him very tightly~ Until Goldfishie fell asleep...
Anonymous asked:
So what will they do to Riddle now?
Anonymous asked:
So Riddle got kidnapped after Floyd escape? Now I wonder what happened.
Well, for now Riddle will stay at an undisclosed location in the middle of nowhere in some dark room, and Floyd will have to take care of him. How the turns have tabled, eh? Now Goldfishie is the one being locked up <3 These two will have a lot of fun during Riddle’s stay! And Riddle is going to end up being traumatised for sure...
But they probably won’t be able to keep him there forever, so who knows what will happen next?
Anonymous asked:
You have made Sukufushi art before??? Omg why was I not aware of this
Hehe yes!! It was ages ago, but I used to draw these two a lot. We didn’t post the majority of my jjk sketches though because we didn’t really post very often back then + didn’t think anyone really wanted to see them, which was kind of true lol
Anonymous asked:
I'm the one who asked about Bobobo. It's a very silly, nonsensical, random show. An evil empire is trying to make everyone bald and a man fights them with his armpit and nose hair. There's also a guy who fights with farts. It's been awhile since I watched it but I think there were a few serious, dark moments, though most of it's a lead up to a joke. I wondered if you and Katsu would like it cause the reason I watched Gintama was cause it reminded me of it and iirc you've Gintama
Oh god, so it’s this kind of show (in a good way)!
Dark and heavy moments that are a lead up to a joke is honestly one of my favourite ways to treat comedy+drama, this is why we love Gintama so much (and also Osomatsu-san and also South Park lol). Bobobo really does sound like it has this same vibe.
I don’t know if we’ll watch it anytime soon, but I’ll definitely keep it in mind. Thank you, Anon!
Anonymous asked:
Regarding the sneezing HCs, do you think Malleus will spit fire and roast everything in front of him when he sneezes? Bro has pretty bad control over his magic after all LMAO
YES. THIS IS SUCH A GOOD POINT AND I DIDN’T EVEN THINK ABOUT IT.
Hoo boy, just imagine Malleus feeling like he is about to sneeze and Lilia running from the other side of the dorm to grab his nose because he knows it never ends well.
Anonymous asked:
About the response talking about antis, yeah it's hard for me to look for fics and fanart because I'll often run into antis...
I feel like part of it might be that they don't look at who a game is for or what genre it is apart from RPG/visual novel/ect, I don't think they know what joseimuke is (and I'm a still lil confused on the target audience of those as well, but I think it's mainly women with a disposable income?) and they think the target audience's age = casts' age, so since the cast is teens, then it's for teens by their logic...even though shows like South Park exist and I ain't showing that to a young kid.
I'd like to give them the benefit of the doubt that they genuinely think they're helping people/doing good things/ect since a lot of them aren't adults, but I can't. I just can't get that impression from them at all. The "nicest" I can be towards them is that they're young and dumb and will hopefully grow out of it or they need therapy but can't get it for some reason and this a kind of cry for help
Let’s be honest: if they weren’t dicks about it, no one would even care. We all understand that people don’t like some things, and all of us don’t like certain categories of people in our own fandoms, this is just a human experience. Minding your own business is what matters, and this is what they can’t do.
The majority of them are young and dumb, and a lot of them will grow out of it (or switch their aggression elsewhere because they’ll lost interest in fandom stuff) though. Some won’t, but there always are immature people that are much older... this is where they’re coming from lol
Maybe some of them really do believe that they’re doing the right thing and genuinely don’t know better, but I think for a lot of them finding a convincing enough reason to shit on others is the entire point of fandom experience. So even knowing what joseimuke is won’t stop them, only them losing interest and moving away from these spaces will.
All we can do is shrug and wait... and block people left and right lol
Anonymous asked:
What kind of hentais does Idia read or know of? Does he play eroges? If so what kind?
I think Idia knows every single hentai there is, even if he hadn’t read/watched/played all of them. Alright, maybe not every single one, but quite a lot lol But at the same time, he strikes me as someone who would be into it art-wise and would legit watch porn for the plot. So his favourite eroges are the ones with engaging stories and good character writing... I guess asking for that from a hentai game is a tall order, but Idia would argue and rant about some of his favourite titles if he was told “it’s just porn”. It’s not just porn, it’s an entire experience, the buildup that makes the porn good!
I know a part of me wants to say that he would play “oniichan” kinds of games, but I think he would ironically stay away from those... it feels weird to him somehow... too embarrassing.
He also doesn’t mind really fucked up tropes and scenarios. He could look at a tentacle hypnosis scene or a scene where someone is pushing out an alien egg and say “heh classic”. Truly, the greatest enjoyer of art.
Anonymous asked:
Hello! So I’ve been wondering of all the TWST tops, who’s winning the girth-and-length off?
Personally it could go either for Jack, Rook or Sebek. the Octatrio kind of cheats tho? their merform could pull these off easily.
anyway very curious to hear your thoughts!
Anon, this is such a good answer and I agree with you, even though I did write a post about peen sizes at some point, and I had a bit of a different top3 lol
To us, the winner is Lilia both because we are very committed to this joke + apparently for bats dick-to-body proportions are insane, so I guess there is some meat (heh) to this joke after all.
The second one was Floyd, and I still think the Tweels are one of the hugest, but... Jack and Sebek are absolutely up there, and I think they’ll grow bigger and girthier. They’ll become the biggest ones in a year or two.
I agree that Rook is big, but I think Trey is longer than Rook while still being quite girthy.
I am also 100% sure Yana has a list for this that we will never see...
Anonymous asked:
Firstly, I’m new to your blog and I LOVE YOUR ART AND HCS SO MUCH! They’re beautiful and amazing and it’s incredible seeing a blog being so unabashedly problematic with no shame!
That aside, I’m not sure if you ever talked about him before, but what do you think about Falena. Specifically for Falena/Leona?
I’ve seen some works (all super incredible, of course) of Faleleo stuff in Leona’s perspective, so I was wondering how do you think Falena would be like in the situation he’s loving his little brother a bit too much? We all know Leona’s gonna be a tsun about it but what about niisan?
Anon! First of all, welcome and I hope you enjoy your stay. Second of all, thank you so much for appreciating our stuff and being supportive of our self-indulgent selves! lol
We love Falena/Leona in theory; we haven’t dived into them because we haven’t seen much of Falena + don’t care much for Leona. Still, we are 100% supportive of this ship! Every time we rewatch The Lion King, I get more and more into Mufasa/Scar...
Regarding your question, it’s interesting because I think the default really is to think that it’s Leona who is obsessive over Falena, and Falena might not even have a clue about it (or have a clue but still choose to be a proper future king instead of fooling around with Leona). But it’s entirely possible for him to also be very into Leona, it could even be more fun this way.
I feel like Falena has always been an adoring brother and Leona greatly underestimates just how much Falena loves him. Not only he worries about his future and cares about him (that’s a given), he also is genuinely impressed by his wit and intelligence; I wouldn’t be surprised if Falena talks about Leona all the time lol Maybe he gets as excited as Cheka sometimes, which is endearing at first, but then feels like Falena is um... a bit too much into him...
Falena also feels like someone who would rationalise his feeling by thinking that him being a king and having a wife and a son is one thing, but being with Leona is another thing, their private special thing that could actually still improve things for the entire Kingdom: if Leona is by his side and works together with him, they will be unstoppable. This is something that Falena wants the most... even if it’s just a way to justify his desire to have access to Leona (and his body) all the time. He needs to give Leona some attention, right? He wasn’t able to do it lately, right? This has to change.
I also wouldn’t be surprised if they had a bunch of “iffy” moments when they were younger. A sudden closeness during sparring, a hug that lasted longer than anticipated, a bite that was meant to be playfully teasing but ended up being too sensual and dominating. That tension existed for a very long time, and it only gets stronger with time.
Anonymous asked:
God... I am enraptured by Them. Completely obsessed with those first days Lilia started playing with Silver. You think he went slow with touches and inappropriate kisses, or just one day told him they're doing something new and put his whole dick inside him at once??? Silver couldn't have gotten so good at handling anything without trial and error... Have there been times Lilia overestimated him and left him overwhelmed and SOBBING sobbing, like he had to stop immediately or his kid wouldn't be the same person again kind of overwhelmed. Ughhhh I'm obsessed with them and their awful history
Anon, I am so happy you like these two this much. I feel like this awful history is such an obvious but tasty and amazingly working trope for them, it just works.
I guess it’s fair to say that Lilia went slow with his inappropriate behaviour, I honestly think that Silver didn’t even notice the switch, as if it was never there. He’s always been his father’s cute boy. Of course it’s just the way he remembers things... But he does remember the first time he had Lilia’s whole dick inside him!
But also yes, of course there had been a bunch of times when Lilia got too excited and overdid it with Silver. Even though Lilia did try to pace himself, I think he completely broke Silver all over like 10 times; and sometimes he is amazed that he turned out okay with what he went through. But he got better very fast! A miracle of true love <3
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