#weird rpg
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helenarlett-rex · 4 months ago
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New Game (Gorge World)
Okay so this is going to be an ongoing post with multiple updates if things go well. If they don't... Uhh... I don't know, maybe I'll delete this or something... But anyways... I was browsing through DriveThruRPG tonight, or rather I was on the home page with the intention of browsing, when I spotted this game right there front and center on the Bestselling Titles list.
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I was kind of shocked to see something like this on the bestseller list to be honest. I didn't realize this was such a popular fetish... The fact that it exists, yes... I totally understand that and am not surprised by it at all... The fact that it's right up there with games like Cyberpunk Red, Kids on Bikes, Vampire The Masquerade, and Dragonbane in terms of sales... That I did not expect... And I mean, this game was literally second on the list. The only thing above it was a Cyberpunk Edgerunner Mission Kit. And my first thought was, Wow... How many of y'all out there are buying "A FatFur RPG"...?
Now don't get me wrong. I'm not kink shaming anyone if this is your thing. I'll admit it's not exactly my thing... I don't have a feeder fetish or a weight gain fetish or any of that... But if that is your thing, good for you. I'll respect that. I just wasn't expecting it to be a top selling TTRPG. I wasn't even sure how you would make a TTRPG out of this... And that's what got my curiosity going... It got so bad I couldn't ignore it anymore and I just had to see inside this book. So I ended up forking over the $15 for a PDF copy and started reading it.
And, well... It's actually a pretty solid rule set and well made game as far as I can tell... It even comes with three different campaign settings so you can play the game in whichever type of setting you like (fantasy, modern, or sci-fi). And the fact that I was able to understand the rules quickly and easily without having to re-read things multiple times is always a plus. But then I noticed as I was scrolling through it that the game had a section for optional rule sets. And in that section were rules for Vore...
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Now... I may not have a fetish for the other stuff, but if you know me, you know that vore is my thing... So now it had me interested... I've never seen a TTRPG with vore rules... And I thought, alright, screw it... I've already purchased the book. I may as well try playing it.
So I guess that's what I'm doing now. I'm doing a test play of Gorge World. And I guess as long as I'm doing that, I may as well document the experience. Which is why I said this will be a continuing post with updates. I'll post updates of how it is going and my thoughts on the matter as I play through a campaign of the game. I've already finished filling out my character sheet for a starting character.
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icyfiretraveler · 10 months ago
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TITLE: "Crystal Story Dawn of Dusk"
RELEASED: Jan 12, 2024
GENRE: Adventure, Turn/Action based rpg
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I liked the title, and the art & imagery was thin. The gameplay is okay, and the story is short and sweet! You could play thru most or all of this game in one session and as an undertale-like it's fun! I liked how the turn based boss battles draw a window with the typical action gameplay for dodging and charging moves. Apparently this is part of an upcoming series so its more of a taste of whats to come. If u like weird rpg's its a great one-shot.
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sparrowlucero · 4 months ago
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I love the licensed doctor who ttrpg where the author clearly has some sort of personal disdain towards non human or campy player characters but contractually can't exclude them (on account of it's doctor who) so instead opts to passive aggressively bully people out of playing aliens and having funny names
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prokopetz · 1 year ago
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I think where a lot of attempts to do "Dungeons & Dragons-style" settings in alternative milieux go wrong is that they're imitating the explicit trappings of standard D&D settings without putting a whole lot of thought into why those trappings are the way they are. Your standard D&D setting is essentially gonzo sword and sorcery fantasy, and there's a very particular internal logic to it which isn't necessarily going to be obvious examining it in isolation.
For example, one of the more common sword and sorcery fantasy tropes which strongly informs D&D-style settings is the convention that "monsters" are usually something protagonists can talk to (and have stupid arguments with), even – and often especially – when it would be incongruous for them to be so chatty in a more conventional fantasy setting. If you want to carry that over, it's not enough to go "well, D&D settings have chatty dragons, so my setting should have chatty dragons, too"; you need to think carefully about what things qualify as "monsters" in your setting, and what role they play in it.
Basically, what I mean to say is that if you're transposing D&D-style worldbuilding into a steampunk milieu, player characters should definitely be able to talk to the trains.
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alphaketoglutaricacid · 6 months ago
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Shed your skin and come back to us
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asyayordanova · 2 months ago
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metamatronic · 8 months ago
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my take on adult!ib and mary post the “together forever” ending.
what if they came back to the gallery though. gallery adventures pt. 2. where they will certainly not meet anyone they’ve met before. and shenanigans certainly won’t ensue.
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probablybadrpgideas · 9 months ago
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Need to punch up the difficulty of a combat encounter? Just add 12 kobolds regardless of any other context!
Attacked by wolves? 12 kobolds show up and help the wolves! Exploring an ancient tomb that hasn't seen the light of day in 1000 years? Somehow, there's 12 kobolds at the end alongside the final boss.
The system doesn't even matter: offend the Prince of the city and he sends a batch of vampire thugs to make you not a problem? 12 kobolds!
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snickersnek · 2 months ago
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Looking at mech chassis, as you do. Amber Phantom at the time and I think to myself about mounting a Superheavy on it. Don't ask why, I'm allowed to make bad choices.
So I check the superheavy mounting core power to remind myself how it works, and quickly go "Oh right, you can't have three mounts already". But then it got me thinking about other chassis with three non-Heavy weapon mounts.
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The Tokugawa is another chassis that is forever barred from the glory of Superheavy Barrages. The Gorgon another.
But all of the Size 0.5 chassis? None of them are disqualified from using their few mounts as superheavy bracing. It's a terrible idea on most, but a legal modification to make.
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It's a rules-legal setup and reasonable balancing decision... but it's just so wrong that a Size 0.5 Dusk Wing can haul around and fly with a Leviathan Heavy Assault Cannon and my giant queen Size 2 Gorgon is far too frail to ever lift even a Heavy Machine Gun.
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gigizetz · 9 months ago
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Tiefling OC with modern clothing ✨️✨️
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capedoll · 1 year ago
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waiting for a download to finish? Draw stars
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also it's really funny to me that he can just. Make Teeth Happen
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helenarlett-rex · 4 months ago
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Gorge World: Part 5
This post is a continuation from Part 4.
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Okay so Helen is surrounded by security guards. We are going into combat. Unless ambushed, players always start first. But Helen was clearly ambushed here, so she will not be starting first this time. Starting with the Player, combatants will alternate between a player character and an enemy character until all combatants have had 1 full turn. There’s no defined order as long as it alternates and every character has had one turn before ending a round. So that means the turn order will be Guard, Helen, Guard, Guard.
Each character is allowed to do two actions per turn. Once they have done those two actions, an Activation Token is placed next to them in which they cant have another turn until the next round. The available actions are Attack, Move, Defend, Use Item, and Special Action.
We're going to need stats for these guys and fortunately "Security Guards" are already listed in the setting document.
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And looking at their stats vs Helen's, I'm starting to think 3 on 1 might be extremely tough for her first ever combat. Oh boy...
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The first guard will use his first action to move in and his second action to attack.
When attacking, roll damage against the enemy using the Trait the weapon calls for, don’t add any modifiers the weapon has, that only applies to damage.
His stats show that he rolls 1 die to attack and has a +2 to his damage modifier.
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He flubs.
I don't see anything in the combat rules specifically stating what happens in the event of a flub, so I'm just going to treat it the same as any other flub until such a time that I find a rule hidden in the book somewhere that states otherwise. In other words, he fails and something bad happens. I'll say as he goes to swing at her he trips and stumbles past her, leaving Helen with an opening to escape if she wants.
(Also noticing that these minis are arms with guns but the stat block says they are just armed with sticks. And while I didn't have 3 identical minis that fist that description anyways, I do have one. So I'm going to go ahead and replace one of these minis with the appropriate security guard.)
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The field now looks like this after that guard's flub, and it is now Helen's turn. She has an opportunity to make a run for it, but I think after being betrayed by March like she was, she'd like to have a word with him. So instead of running she's going to take advantage of the one guard's clumsiness by turning around and making an attack. She's not actually having to move anywhere on the board, so this will still only count at one action. Helen is armed with "The Hand", which is a weaponized version of one of those rubber, sticky hands you would get out of quarter machines when you were a kid.
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And because she is equipped with a Fanny Pack, she can draw it without it costing her an action. So her first action will be making an attack against the guard. And according to The Hand's stats, she rolls Beauty to make this attack.
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Nice! That's one success. That's 1 + The Hand's damage modifier of x2, (I assume that's x2 my Beauty score, which would be 2) so that attack will cause 3 damage.
Helen still has a second action she can take, and I realize now that The Hand is a medium range weapon, so I don't know why I'm using it on a target in melee range when I've got a melee attack that I actually roll better dice on... So for Helen's second action she'll make a second attack against the same guard, this time using her teeth. That's a force roll so I get 2 dice. Only 1 success in that roll. Her bite attack has a +1 modifier, so that's 2 more damage. And now it's the next guard's turn.
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Her first action is to move into range, and her second action will be to attack. She rolls a success... BUT! According to the rules, player characters can make a roll to tank or dodge attacks made against them. Helen's a big, strong T-Rex. She's going to use force to try to tank the hit.
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Helen got 1 success vs the enemy's 1 success, so she takes 0 damage. Hitting a T-Rex with a stick is apparently not very effective...
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It's the final guard's turn. He uses his first action to move into range and his second to attack. He also flubs. Now because I haven't done it yet, instead of having something bad happen to him, I'm going to use the other flub option of activating his Flaw. And looking at his stat block, I'm noticing that his Flaw is "Low Pay." So I'm thinking that seeing how things have gone so far, this guard decides that he doesn't get paid enough for this shit and retreats from combat.
It becomes the first guard's turn again. He's down to only 1 HP and, if anyone should be running away it's him, but I can't activate his flaw unless he flubs so let's roll another attack and see what happens.
And he DOES flub! This guy's going to get the hell out of there as well. That makes it Helen's turn again with only one guard left. She's already in melee range so she's just going to turn around and use her first action to take a bite. And I rolled 1 failure and 1 flub. But I've still got a second action so I'll roll once more and... 1 success. So that's 2 damage on that guard.
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It becomes the guard's turn and... she flubs... Now is she going to run as well? Her backup took off and left her, but it's not very interesting if I just make her do the same thing. And I'm thinking this woman is basically the head of security (just because she's a different mini from the others) so I think there is a chance she might not back down as easily. I'm going to roll on the GM Emulator to find out what she does. I'm calling it Unlikely that she'll back down as easily as the others and... a 49 is... oh, it's a yes. Yes she will back down. But it's not an exceptional yes.
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So the guard turns and runs, leaving Helen behind, but as she's running away, I'm thinking she grabs her radio and puts out an alert for all units about an extremely dangerous T-Rex in a gray sweater causing trouble in the parking garage. That mean's Helen isn't going to have time to go back and have that "word" she wanted to have with March. She's got to get out of there right away or she's going to be swarmed by security.
So I think, yeah... Helen's going to make the call to get out of there. And that means we are going to need to make a few updates to our adventure sheet. We're going to add two more characters to our NPC list. The chicken mall worker, and the head of security who I am going to call, Jessie Burns. We're also going to add 2 new threads. Escape the Megaplex, and Revenge on March. And while things weren't going great in that scene, I will say that Helen finally stepped up and took control of the situation. So our Chaos Factor will drop back down to 6.
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And that is where I'm going to end it for this post.
To Be Continued
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Now that I have had a chance to run combat I will say that I like how it works. It's quick and simple but still has plenty of options. I mean, I only did about a quarter of the things that you can do in combat that go around... But yeah, I like it. The worst part of TTRPGs for me is when you get into combat and it's overly complicated and takes an hour or more just to get through a single fight. I've played some games where the entire 3 to 4 hour session was taken up by a single combat. And if you're playing a war game, that's fine. But when you are playing an RPG that really shouldn't ever be the case. So this was pretty refreshing.
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onebizarrekai · 6 months ago
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I played corpse party on my 3ds this week. yandere ayumi is canon. to me
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espeonseal · 2 months ago
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weird obscure PSX/Old PC games with cult followings
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some more rpg horror guys since you've all been so kind
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edelgarfield · 6 months ago
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apparently dating liam's character on critical role means being cursed to turn into a fish so dorian better watch out
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acquired-stardust · 30 days ago
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.flow PC 2009
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