#weapons of magic
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its-wabby-stuff · 6 months ago
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Lula Waterheart.
She’s got magical water hair! 😍
I designed my brothers book character from middle school lol. At my indiscretion, submit your cringy book characters- their personality and description and some of their backstory- and maybe I’ll draw up some sketches, like below vvv
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andreasignite · 4 months ago
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When Your Enemies Keeps Interrupting Your Normal Life?
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Sometimes You Just Have To Beat Them Up With A METAL BAT!!
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caterjunes · 6 days ago
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i was watching k-pop demon hunters and the SECOND i saw constellations on rumi's sword i was like. oh i know this one. from this specific post i reblogged one time three years ago
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love being able to trace artistic inspiration!
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hurtmyfavsthanks · 1 year ago
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We all know about magical fatigue as a whump trope for magical overuse. Now I raise you: Magical euphoria.
Magic that feels good to use. It leaves the user dizzy and lightheaded, a giddy energy rushing through their entire body. It's enough to leave the most stoic whumpee giggling madly, to make the most obedient soldier go rogue. It's a power that ultimately, inevitably, controls its user.
Mages aren’t trusted to act on their own. They can’t be, not when each spell costs them their sanity. Not when, in a daze of manic joy, they’re just as liable to destroy the enemy as their allies.
And so they need a handler.
Imagine Caretaker in this situation. Forced to watch Whumpee throw themselves into madness, to turn themselves into an unthinking weapon under the demand of some uncaring general. Having to put aside their affection for Whumpee as a person, and analyze them as a tool.
It’s Caretaker who decides when Whumpee is still fit for battle. It’s caretaker who has to look into their dazed and distant eyes, blood dripping into a too wide smile, and decide if Whumpee has anything else to give.
It’s Caretaker who decides when they’re too far gone, when Whumpee needs to stop. And if Whumpee can’t, it’s Caretaker’s job to make them stop. Even if that means using force, even if it means hurting them, because letting them run wild isn’t an option.
And when the battle’s over, when Whumpee is either led or dragged away to the medical wing, Caretaker’s the only one brave enough to tend to their injuries. They wrap bleeding, scorched fingers without a word, the only sound being Whumpee babbling, mad ramblings. Caretaker knows they won’t remember any of this. They still talk to Whumpee anyway, soft, comforting words they hope will bring Whumpee back faster.
And when whumpee’s eyes finally clear, when their body sags with exhaustion they’re just now able to feel, Caretaker feels nothing but grief, because it’ll start all over again tomorrow.
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lixenn · 2 months ago
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The more I think about it the more Anaxa's battle voice lines crack me up.
Imagine being faced with a guy serving absolute cunt, rocking an eyepatch proving that he's seen some shit™️, only for this dude to go: "I'm just a frail scholar" and then shoot you in the fucking face.
The audacity of this man.
I'd fucking sue.
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cutie-corns · 3 months ago
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what i use to fight darkness and evil (˵ •̀ ᴗ - ˵ ) ✧
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tritoch · 7 months ago
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the warrior of light as a game-breaking force of violence
there's a moment, relatively early in dawntrail, that establishes succinctly how out of place the warrior of light (as the savior of eorzea and main character of four successive final fantasy game plots) is in what is essentially the story of fresh new final fantasy protagonist wuk lamat. and it sets up quite nicely how the framework of fantasy video game conflict pulls the warrior of light forever towards violence as the expansion goes on.
spoilers through 7.0 follow
consider wuk lamat's kidnapping and rescue. bakool ja ja holds his blade to wuk lamat's throat, taunting you. his lackeys line up against your party in neat little ranks suspiciously reminiscent of a classic final fantasy encounter screen.
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and it simply does not matter to the warrior of light. you stride right through their combat setup because you are beyond that by now. the warrior of light has absolutely no respect for the "we are about to do ATB combat" lineup. the camera even jumps the line for you in one continuous rotating shot, crossing the axis of action as though to emphasize through the disruption of visual convention how far outside the game's boundaries you are.
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this is how far you are above the problems of dawntrail's first half. you cannot even be bound by the normal rules of cinematography and video game combat. everyone else here lined up for a good old-fashioned scrap and the warrior of light said haha nope actually. i'm going to stroll through here like a god of war astride this tiny battlefield. your henchmen cannot even raise a hand to me. i don't even have to engage in violence directly anymore. my mere presence is enough.
in fact, not only can bakool ja ja's henchmen not raise a hand to you, he's not even worthy of your direct intervention. he kidnaps wuk lamat and steals her keystones and frees valigarmanda and kidnaps hunmu rruk and none of it warrants the warrior of light so much as raising a finger. he's wuk lamat's recurring villain, that's not your problem. you're just here to take in the scenery.
zoraal ja spends his whole life aspiring to be thought of as his father's equal and a worthy successor to the dawnservant as the "resilient son." all it takes for gulool ja ja to acknowledge you as a warrior on his level is like a five minute sparring match. the acknowledgement from gulool ja ja that zoraal ja hungered for his whole life and would eventually go full cyborg supervillain to get via regicide is something the warrior of light receives casually in a throwaway line after their level 93 solo duty on the way to more important plot conversations.
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it really seems for a second, in the first half of dawntrail, like you are strong enough and the problems simple enough for this to be a clean and easy adventure. bakool ja ja? power of friendship'd. mamook? successfully reintegrated, no worries about the crimes against humanity. rite of succession? handily won. nothing can stop you. even duty finder queue times have been conquered: you can do all your duties with trusts now.
all of which only makes it better when the second half has sphene ask you and wuk lamat directly: could your strength have been enough to save alexandria? could you have found a different way?
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i know some people get very annoyed we don't intervene in the gulool ja ja fight. now personally i think if you see arthur and mordred squaring up it's rude to intervene, but beyond that, it simply wouldn't have mattered. by the time zoraal ja's forces arrived in tuliyollal, alexandria and tural were already on a collision course and doomed to conflict. your hands alone could never have averted this conflict. sphene was always bound to do what she did—and certainly a gulool ja ja without his reason would not be any more inclined to peace than wuk lamat and koana were.
there's a great little moment just before living memory where estinien, champion at reading the room, is like "okay so if thancred and i stay here that frees up you up, aibou, to do what you do best and save the world and have epic fights. woo!!!" and immediately afterwards you basically have to apologize to alisaie because part of the sort of unspoken premise of this whole trip in the first place was that you were, finally, not going to plunge into mortal peril to save the world. you were finally going to take it easy. you were finally done with that. and she has to sort of ruefully be like nah it's fine bro. i was trying to get you to take it easy and not do insane risky world-saving violence. but y'know these things (interdimensional invasions) happen.
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by the time you reach the very last trial, all pretense that the warrior of light could have ever been beyond these problems has vanished. you were, very emphatically, not strong enough to hold onto all that was dear without sacrifice. gulool ja ja and otis and cahciua died. yyasulani was irreversibly changed, physically colonized and culturally decimated by another dimension. you systematically shut down each part of living memory, and all its friendly, charming, loving ghosts, with your own hands. with your own clicks.
not even the vaunted strength of the warrior of light is enough to overcome sphene's inexorable logic of conflict. and so, in the end, she plucks you out of the crowd and says, explicitly for reasons of your strength, that you are going to have to do a boss fight now. you are going to have to kill her and you are going to have to do it in a proper 8-on-1 trial, and she forces you to affirmatively state that you understand you're going to kill her.
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did you think you were above it all? did you think you could get away from here with your weapon undrawn, with your hands clean? that for you and you alone the logic of conflict comes undone? wrong. wrong. wrong.
your strength cannot redeem you, says sphene. your friends cannot make these sacrifices for you. if you would play the hero then you must play the hero. no half-measures.
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back to the duty finder with ye.
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time-woods · 2 years ago
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part 2 to the Chasing Stars au !
guess the name is quite literal rn
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benevolenterrancy · 9 days ago
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Cumplane magical girl transformation, complete with tutus and tiaras
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SQH wishes he got to be a magical girl, he's relegated to hard-working and under-appreciated magical animal companion
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ssilverswanss · 2 months ago
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one day jaybin will be free of being the angry robin. for now i want all of dc dead for this
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mintflavouredwhump · 10 months ago
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A whumpee that everyone tries to possess or control the second they realise what Whumpee is capable of
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kivaember · 2 months ago
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i like the flavour text in temple's gun bc it comes across as like "flare was so hilariously bad at reloading their own gun that albrecht went out of his way to design a gun that magically reloads itself for them"
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ratwithhands · 5 months ago
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We got Volo!! I've been thinking about Mahoumas again now that my school workload is lighter, so I finally got to draft Volo's champion design. Worst to ever do it, can't wait to draw him fighting our main duo.
Since I've had time to think about it, I've also done some more refining on where the magic comes from. Essentially in this AU, legendaries are such powerful divinities that just being in a place will cause immense damage to the nearby environment and creatures as a result of the energy they let off. In ancient times they would "resolve" conflicts by whaling on each other, which would obliterate any nearby settlements and mess up the ecosystem. Arceus then decided that the best way to protect all his children would just be to simply stop them from doing that by only allowing proxies to fight.
The basic idea is that a legendary has a divine champion (diplomatic assistant) that meets with the champions of others in order to discuss and settle issues. This ensures no region ending damage and also makes sure that decisions aren't rash, spur of the moment actions. The champions are protected under the rules too; once in contract to a legendary, they aren't to be attacked or harmed by other champions unless they've already been cleared and confirmed for trial by combat. There's some other specifics too but in essence they're basically just there to keep the peace and represent their divinity.
What makes Volo different (and such a pain to deal with) is that he's Giratina's first champion, so he got a lot more benefits that champions generally shouldn't have. Giratina had never had to set up a champion before, plus was excited to have one after eons, so Volo was lavishly spoiled. Since Giratina doesn't talk to other legendaries, he was also pretty much unchecked and just doing whatever he wanted without any regulation. This is a problem in general but it is especially troublesome when another champion (cough, Ingo) tries to revert the "corrections" he's making.
Anyways bonus doodle: since he was the first, Giratina wanted a little whimsy for him.
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Let me know if you guys want to see more of this bastard, I'm off to take a nap
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allykatsart · 3 months ago
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Weapons of Equestria!
History repeats itself as a band of 6 must rise up against a mystery foe! They must face the trials of each weapon, prove themselves and master each before it's too late! (And maybe find friends along the way)
But the elements awakening slowly starts to rouse another power, older villains trapped in long forgotten blades. Ones that had been forgotten or lost to time. Will the ponies only repeat history? Or find a different path this time...
You know how artists sometimes draw sets of swords/armor/weapons inspired by characters in a show? That but also give it lore and we end up here! I figured I would share it so others could also play around with the idea too!
More info about the world...
The Repetition of History
✦ The Sun and Moon
Friends, Foes, and Others
✦ Flurry Heart
✦ Starlight Glimmer
✦ Discord
✦ The Pie Family
✦ The Apple Family
✦ Spike
Asked Questions
✦ What Happened to Cadence?
✦ Does every Weapon have a Guardian?
✦ The trial of Laughter
✦ Do the Spirits Communicate? / Who's the protagonist?
✦ Who might the villains be?
✦ Mane 6 Spirit forms / What happened to the school?
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hurtwithallthecomfort · 7 months ago
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Ok but consider. Living weapon whumpee, but instead of a soldier they’re a healer.
A whumpee who was born with immense healing powers, and now every dangerous threat in the world wants them, because if they can’t get hurt, they’re invincible.
Maybe that makes it hard to trust anyone. Whose to say that Caretaker won’t just use them to heal up their wounds like a tool.
Or, do they meet Whumper first. Whumper, who uses them to torture other whumpees, having them healed so they can withstand much more torture from Whumper. Perhaps they’re under threat, or perhaps they’ve lost control of their own body.
The healing process probably hurts the other Whumpees. Having their bones moved around and their cuts closed at a fast rate might not feel so good. Or, it could take ages, and be agonisingly slow. That’s always an option.
Such a strong power surely takes it out of Whumpee too. Do they feel the pain of the person they’re healing? Does it exhaust them to the brink of death? A lot of possibilities there.
Maybe Whumper decides to bring them along on missions. Whumpee is subject to all the horrors of the battlefield, untrained for this and Whumper knows it. But they have to keep it together, or else Whumper will have to stop their tool from malfunctioning, since it’s far too expensive to just replace.
Also consider: Whumpee can only be in one place at a time. That’s not convenient. An easy fix though, if Whumper can just find out what gives Whumpee their powers, soon they can have more and more healing tools in no time. A shame that the experiments will sting just a smidgeon.
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maguskaito · 1 month ago
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we're becoming tgc champions with this one
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the original... but real ones know it's not edited (this was born after oomf enlightened be abt the akam version, so i thought aint NO way nobody's did it for kaishin yet)
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