#wall saga
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scattered-under-moonlight · 12 days ago
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the-lazyyy-artist · 7 months ago
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The Underworld
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Monster
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fuckmeyer · 7 months ago
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the choice between Edward & Jacob is not a question of which relationship is healthier or which partner is best suitable for Bella. neither is correct. neither is best. neither produces a happy ending for Bella. at the end of the day this is still a vampire novel. any choice Bella could make would yield, at best, a bittersweet happily ever after.
if she chooses Edward, she gets the terrifying Breaking Dawn ending: a girl who rejected her call to grow up has hung her love & her eternity on an emotionally stunted partner who hates himself marginally less than he loves her. she's a teen mom with a kid she never wanted who perpetuates the generational trauma passed down from her parents. by keeping this child, the Cullens have set the stage for an uprising/cold war against the Volturi who are likely to take revenge in order to maintain power. Bella is living in a tenuous "dream come true" wrapped in a nightmare & doesn't realize it.
choosing Jacob is the true coming-of-age ending that rips the stitches out of a wound that never fully healed. even if we ignore the fact that she ends up with a man who sexually assaulted her (we must bear in mind Jacob's character is influenced by smeyer's racism, but it did happen), they can't have a secure romantic relationship. based on the high imprinting rate of the pack, Jacob will likely find his imprint in his lifetime & will lose himself to the imprintee. he will no longer be her Jacob. he will inevitably abandon her (whether he wants to or not), & she must reconcile with the reality that she will always be inadequate to Jacob's imprint. & say he never manages to escape the vampires? he will presumably not age for a long time, meaning the relationship Bella always feared with Edward (her being an old grandmother while he stays forever young) remains a possibility. this is the story of a girl who slaps a Band Aid on an open wound & calls herself healed while flinching every time she sees the shadow of the knife that cut her.
if she chooses neither (team therapy), her healing requires her to lose or be at least partially disconnected from everyone she cares about. Bella must spend the rest of her life shut out from one world while never fully existing in her human world ever again. she must always keep secrets. she can never go back home. even in the unlikely event that she manages to escape the Volturi, the threat of being hunted by vampires will never leave her. in addition, she must face her worst fears (aging, losing Edward) while always keeping in mind the immortal life that could have been hers, if only.
even the "healthiest" option produces scars that will never quite heal.
Twilight is a horror. Twilight is a vampire novel. Twilight is gothic. Twilight is fiction. neither Edward nor Jacob is a "bad" choice because neither will give Bella her happily ever after. the choice between Edward & Jacob is simply a matter of which horror story you prefer to read.
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ghostvibesonly · 9 months ago
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THERE ARE OTHER WAYS DID NOT GO WHERE I WAS EXPECTING IT TO OH MY GOD /POS
PENELOPE’S THEME AND INSTRUMENT?? ODYSSEUS BEING QUITE LITERALLY BACKED INTO A CORNER AND HAVING SEEMINGLY NO OTHER WAY TO SAVE HIS MEN BUT STILL NOT BEING ABLE TO BRING HIMSELF TO GO THROUGH WITH THE ACT (EVEN THO IT WOULDN’T BE A TRUE ACT OF BETRAYAL BECAUSE THERE’S NO ACTUAL CONSENT ON HIS SIDE AND IT WAS SOMETHING HE WAS ABOUT TO BE COERCED INTO)??? CIRCE BEING TAKEN ADVANTAGE OF BEFORE AND BELIEVING THAT “BECOMING THE PUPPETEER” IS THE ONLY WAY TO KEEP HERSELF AND HER NYMPHS SAFE SO SHE OFFERS THIS “ACT OF PASSION” TO STILL HAVE A FORM OF CONTROL, AND THEN SEEING ODYSSEUS IS NOT LIKE THOSE BEFORE BECAUSE HE’S SO IN LOVE WITH PENELOPE (WHO HE HASN’T SEEN IN 12 YEARS) THAT HE REFUSES HER OFFER AND PLEADS BECAUSE IT’S NOT WORTH IT EVEN THO THATS THE ONLY OPTION HE’S BEEN GIVEN??? HIM CALLING HIMSELF A PUPPET MAKING HER REALIZE THAT THIS CYCLE OF ABUSE AND CONTROL ISN’T WORTH IT ONLY TO COME TO A MUTUAL UNDERSTANDING BECAUSE SHE KNOWS WHAT IT’S LIKE TO BE TRULY IN LOVE AND TO BE HURT, SO SHE OFFERS HIM AN ACT OF KINDNESS INSTEAD???
“Maybe showing one act of kindness leads to kinder souls down the road”
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meduseld · 6 months ago
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botanicallyinclinednerd · 4 months ago
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Eurylochus calling Odysseus "Ody" has actually done something to my brain chemistry, like oh my god
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dark-elf-writes · 2 months ago
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“Stay in my open arms”
“This life is amazing”
Jorge hey quick question what’s your P.O. Box I’m sending my fucking therapy bills
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loracarol · 12 days ago
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In The Iliad, Diomedes is able to fight & injure both Aphrodite and Ares with Athena's help/at Athena's command.
In Epic, Odysseus is only able to "defeat" one immortal, and that's Circe, and only with Hermes' explicit divine assistance.
Except... He did actually receive another godly order. Another god made a demand of him; Poseidon explicitly told him to become more Ruthless. You could argue it was a divine command, intentional or not.
...I joked about him being a paladin last night, but I do think there's power in stories when it comes to oaths, and what the gods tell you to do, tell you to be.
Odysseus followed through with Poseidon's demands, and he was rewarded for it, even if perhaps not the way Poseidon would have appreciated.
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jazzy-a · 10 days ago
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Ummm, so.
Because some sources say that Hermes brings good luck--- what if there's actual significance to him wishing Odysseus luck at the end of both "Wouldn't You Like" and "Dangerous" ?
Instead of Hermes teasing him or being playful, it's Hermes actually offering Odysseus a blessing of good fortune for those two battles.
And, in that case, it should also be noted that Odysseus WINS both fights.
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doctorsiren · 6 months ago
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xcchoco · 4 months ago
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CW // ACE ATTORNEY INVESTIGATIONS 2 SPOILERS
there's no crown for one
on the way down
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asp3nn · 29 days ago
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apollo god games design wahoo
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emmaswanned · 2 months ago
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easternmind · 1 year ago
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The weird and wonderful history of Kowloon as a digital interactive space - Part I
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The Kowloon Walled City was one of the most emblematic locations in Hong Kong due to its irregular, fast-paced and largely ungoverned growth within a minute parcel of land. During the occupation of Hong Kong Island by the British in the mid 18th century, the Qing authorities surrounded the area with walls, turning it into a strategic position from where to closely inspect the foreign nation's covert activities. Almost a century later, during World War II, the area was seized by the Japanese, who tore down the walls and repurposed the stone for the construction of a nearby airport.
After the war, China would eventually regain possession of the city, though the disinterest of local authorities in addressing its increasing social disturbances placed it in a downward path to a state of utter degradation. By the 1970s, Kowloon had become the epicentre of Hong Kong's criminal underworld, dominated by a handful of its most vicious Triads.
Towards the last years of its existence, the ancient settlement was as a precarious heap of concrete, sheltering nearly half a million people within less than seven acres of land. Cultural and political changes in China made it increasingly difficult for this urban anomaly to remain unaddressed. In the late 1980s, an action plan was put together aiming to relocate its inhabitants and reconvert the real estate into an inner-city park. Stories about residents refusing to leave their unsafe and unsanitary homes were featured prominently in newspapers, baffling readers all over the world. Once the single most densely populated area in the world, this enclave was an architectural aberration whose disconcerting aesthetic influenced numerous works of art in different fields of creation; including a small yet consequential number of video games that briefly reference or prominently feature this abominably transfixing space.
九龍島 (Kyu-Ryu-Tou) - Starcraft - 1986
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The year is 2025. An arms dealer escalates the tensions between East and West by developing a genetic weapon in a secret base at Kowloon Island. The United Nations react by sending in their best man, Jamie Starr. Unrelated to the Walled City itself, the first game to be located in the Kowloon peninsula - and indeed include the name as a part of its title - is this obscure turn-based RPG, Kyu-Ryu-Tou for the NEC PC88 and FM-77 machines. The game is a sequel to Shangai, released the year before, featuring the same protagonist. Starcraft would also go on to produce a third instalment in 1987 named TO.KY.O. Clearly there wasn't much regard here from the developers part for geographic accuracy, as Kowloon is depicted here as being an island. While Hong Kong's southern territory is composed of an actual island, all the different areas named Kowloon are located in the mainland.
Riot City - Westone - 1991
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One of the most shameless specimens among a relatively long list of Final Fight clones, Riot City contains subtle references to Kowloon, though never referring to it by name. Two narcotics detectives are assigned with the mission of dismantling a cartel running a crime-ridden located in fictional Riot Island. This recurring yet geographically nonsensical notion of Kowloon as an island comes up here, yet again. The final moment of the introduction sequence for this minor Sega arcade success shows both protagonists approaching a tight cluster of buildings whose source inspiration is quite unmistakable. Because Westone maintained ownership of most of this production's intellectual property, a later port to the PC Engine entitled Riot Zone was made possible with the help of Hudson soft. Kowloon's Gate - Zeque - 1997
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Reviving the Walled City through the lens of cybermystic surrealism, Kowloon's Gate is a dense, daunting adventure masterfully capturing the slum's dark and narrow recesses. This 1997 Japanese Playstation exclusive spans across four discs of unparalleled full motion 3D CGI spectacle, alternating with real-time 3D dungeons brimming with outlandish characters and concepts deeply inspired by Chinese history, geography and cultural traditions.
Ironically, Zeque managed to embed the theme of Feng-Shui, the ancient geomantic art seeking harmony between the individual and their surrounding space, into a story set in the world's most historically untidy district.
SaGa Frontier - Square - 1997
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SaGa Frontier takes place in a solar system named The Regions, composed of multiple inhabited worlds for the player to explore, each with its different degree of civilizational development and culture. One of these planets goes by the suggestive name Kūron. Its pervasive neon light signs, food stalls, makeshift cabins and rooftop scaffolding instantly evoke the memory of China’s so-called city of darkness.
Shadow Hearts - Sacnoth - 2001
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Shortly after the release of Koudelka, Sacnoth's initiated the development of Shadow Hearts, the first episode from a cult RPG trilogy exclusively designed for the Playstation 2. In good Japanese fashion, the game proposes an anachronistic yet visually suggestive depiction of Kowloon, portraying its architectural style and degree of decay as it existed in the late twentieth century, despite the fact that the game's events take place during the nineteen twenties.
Just as noteworthy is the almost complete absence of any inhabitants, which inadvertently make this portrayal of the quarter eerily reminiscent of the state in which it was found circa 1993 or 1994, as local authorities brought the long, arduous eviction project to a close.
Shenmue II - SEGA AM2 - 2001
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Shenmue II exhibits the most complete and period-accurate video game representation of Kowloon to date. While more recent games featuring this area may represent a number of its aspects with the aid of improved visual fidelity, none features it with such depth as this masterpiece of masterpieces. More than mere background decoration, Kowloon exists in the Shenmue series as a crucial, climacteric element of its modern epic narrative.
It is a well known fact that Yu Suzuki and his team conducted extensive research of the region so as to achieve a result that impresses even to this day. It must be noted, however, that they have similarly taken a fair share of creative liberty when converting the area to best align with the themes they wished to explore. Further reading is required for a more complete context in this regard, namely how this area ties with an early Dreamcast tech demo design which fans lovingly named Tower of Babel. Ostensively, technical limitations did curtail the degree of precision in which the surrounding area could be replicated. The aerial view from the cutscene in which Ryo Hazuki arrives on location places Kowloon at an imaginary degree of elevation over surrounding vegetation. In the year of 1987, during which the game is set, the actual enclave stood perfectly levelled with a myriad of other modern buildings, undoubtedly more than could be reproduced under the circumstances. These trifling considerations aside, Shenmue II entirely succeeds in capturing the vibrant life and mesmerizing beauty of the destitute and decayed urban agglomeration, in a way that it was deemed entirely impossible at the time of its release.
For reasons entirely related to per post content limitations imposed by Tumblr, this article will be continued in PART II.
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ghostvibesonly · 4 months ago
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the double meaning in thunder bringer where zeus uses the analogy of pride being a “damsel in distress” that he “corners and undresses” being applied to not only how he can make the most powerful men fear him, destroying their pride and thus revealing the true nature of their priorities/ethics by simply “applying the pressure” but also being used in the more literal sense that he is known to trap and assault women with the exact same tactics oh my god i am eating this writing
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anotherbummer · 2 months ago
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i am so mf normal about the “little wolf” song from wisdom saga like no one could be MORE normal than ME
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