#vault 19
Explore tagged Tumblr posts
numberonemoefan · 6 months ago
Text
in vault 19 and I swear to God if a guy says "we used to buy and sell guys like four eyes over there like property back in prison" I'm going to shoot everyone in that damn vault
35 notes · View notes
delafiseaseses · 7 months ago
Text
Created this Graph of Powder Gangers
Tumblr media
I shall also write what this says with some further elaboration under a 'Read More'.
We start at Cooke's Prison Break. At which point the Powder Gangers split into 3 factions: The NCRCF Powder Gang, The Bison Steve Escaped Convicts and The Vault 19 Powder Gang (originally simply 'Cooke's Faction' before reaching Vault 19).
We'll now go over all these factions, starting with the Bison Steve Escaped Convicts.
Leader: Escaped Convict Leader.
Several Unnamed Convicts (both called 'Escaped Convicts' and just 'Convicts')
This faction is unaffiliated with any other Powder Gang and does not have any implied affiliates who use Powder Gang Reputation.
Next we'll go over the Vault 19 Powder Gang
At Vault 19
Leader: Samuel Cooke
Opposition: Philip Lem
Several unnamed members labelled 'Escaped Convicts'
This group does not use Powder Ganger Reputation.
At Whittaker Farmstead
A few unnamed Powder Gangers who use Powder Ganger Reputation.
These gangers are explicitly linked to Samuel Cooke only in a cut note and by proximity to Vault 19.
Now we have the big one. The NCRCF Powder Gang. The main faction of Powder Gangers. All members use Powder Ganger Reputation.
At NCRCF
Leader: Eddie
Second in Command: Scrambler (could also be called 'Main Bodyguard' or maybe 'Enforcer')
"Doctor": Hannigan (6 months training as a medic)
Trader: Carter
Front Door Guard: Dawes
The NCRCF is also home to the unaffiliated non-member ex-inmate Meyers, at one point Meyers would've had his own small group of 'Deputies' if he was put in-charge of Primm (there is still some reference to them in dialogue).
Joe Cobb's Gang, which could also be called Joe Cobb's Crew.
Leader: Joe Cobb
5 other members
A raiding party of the NCRCF. They charge 'tolls' to travelers on I-15, some of Joe Cobb's gang (though Ringo says they attacked without warning).
Boxcars' Crew which could also be called 'The Nipton Crew'
Possible Leader: Boxcars
Other Members: Oliver Swanick, Legion Captives, Legion Crucified
The ill-fated Nipton party. Called 'my crew' by Boxcars. Use Powder Ganger Reputation.
Tricked into a deathtrap by the Legion and corrupt Nipton Mayor Joseph B. Steyn. Oliver runs into Radscorpions and if you save the Captives they run into Ghouls. So, its safe to say that this crew has been disbanded.
Other NCRCF Gangers
The unnamed Gangers found at Powder Ganger Camp North, East and West.
The Gangers around NCRCF (such as on I-15, I don't think the ones currently around the sacked caravan are Joe Cobb's Gang due to their lack of participation in the Goodsprings Raid).
The Primm Powder Ganger Ambushers.
Now for the Chavez Splinter Faction which could also be called 'Chavez' Crew' or the 'Camp North Splinter Faction'.
At Powder Ganger Camp North
Leader: Chavez
3 other members
Chavez refuses to respect Eddie's authority, so Eddie orders him dead. On the the matter of the other members of this splinter faction Eddie says "Chavez is the ringleader. Without him, his crew will fall apart, and I don't give a shit about those guys."
Now we go onto the Unknown Affiliation Powder Gangers who have no direct hints as to which faction they're a part of.
First we have Hawkins, named in-game simply as Powder Ganger he is found dead by Quarry Junction, implied to have killed a Deathclaw before he was killed by them. He was presumably killed a fair bit after the Gangers stormed and claimed Quarry Junctions Dynamite, which means he was either a loner, a member of the NCRCF Faction who went too far north or a member of Vault 19 who went back that direction.
Now we have the Hunter's Farm Powder Gangers
Located in proximity to Whittaker Farmstead and Vault 19, they nevertheless have no content cut or in-game that directly ties them to the Vault 19 Powder Gang and they use Powder Ganger Rep, meaning its possible they're a far-northern NCRCF Crew.
So, yeah, I think that's about everythin'. If I missed anythin' do tell me. I tried t' be very extensive.
26 notes · View notes
spooky-donut-ghost-house · 1 year ago
Text
Just realized that Samuel Cooke of the Vault 19 Powder Gangers is a reference to the singer Sam Cooke who has a song called Chain Gang
2 notes · View notes
bellonathedragonborn · 2 years ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Adrien in every Vault Suit they own.
(I’m still holding asks for my characters.)
6 notes · View notes
elven-butts · 11 months ago
Text
Tumblr media Tumblr media
currently regretting storing all the blorbo info in the brain y-y ✨ naive and scared nerdy little kitten ✨
104 notes · View notes
scopebite · 3 months ago
Text
Tumblr media
9 notes · View notes
wandercr · 5 months ago
Text
because sophia b.ush played a highschooler in her early 20s, sometimes i forget just how genuinely tiny eliana would be ... like, for reference, this is what soph looked like at 19/20 (left) compared to what she looked like at 23 (right).
Tumblr media Tumblr media
so even by the time it's 2281, and we hit new vegas timeline, she's only just beginning to look like the one tree h.ill icons i use.
tiny. baby.
3 notes · View notes
edge-oftheworld · 9 months ago
Text
does ashton not realise how much we would absolutely eat up an album with 40 tracks?
6 notes · View notes
nukacourier · 5 months ago
Text
I should draw james dressed as a cowboy he loves dressing up in silly outfits
3 notes · View notes
oneknightlight · 1 year ago
Text
Tumblr media Tumblr media
2023
Been doing this thing where I redraw a little TH inktober doodle I made when I was 12 every couple years or so and, uh wow.
Despite everything, it's still you.
7 notes · View notes
yantao-enthusiast · 9 months ago
Text
enough time has passed…. i think it was pretty fucking weird that everyone was so obsessed with how taylor wrote i can see you at 19. like. Yeah. she was 19. do you know how many people are horny at that age. do you know what puberty and hormones are. did you know taylor swift is a human being that has chemicals running through her veins and she expresses that in her writing. and she was 19
3 notes · View notes
truthdarespinbottles · 1 year ago
Text
10 notes · View notes
skaruresonic · 1 year ago
Note
Half Life if the G Man was smarter:
Hmmm...perhaps I shouldn't put the fate of this world and my clients' interests in the hands of a scientist armed with a crowbar...
*whips out cosmic phone
Hello miss Aran? I have a rather interesting job proposition for you...
how dare you, this is blatant Alyx erasure xP
3 notes · View notes
on-the-clear-blue · 3 months ago
Text
Original idea coming from @the-witchhunter and then added on to by many others.
Dead Man's Diner
---
Danny was tired okay? It may very well be his own damn fault but he can't keep waking up during daylight hours, while yes, he can fully be up and sitting at a desk, the likelihood of him waking up getting shouted at by his boss for sleeping on the job was astounding.
So at 19 years old, freshly jobless, Danny said Fuck it and moved away from Amity Park, Valarie was more than willing to handle the few ghosts that still came through the portal since he became the King.
You might be wondering, why isn't Danny filthy rich and rolling in it as the ghost king? Two words, the Observants.
Those flouting eye bastards had moved in and said that unless he was the king full time, he was unable to access the vaults of the Infinite Realms.
So once again, 19, freshly jobless and wanting to get out of Gotham? Danny was very lucky to have friends that love him far to much, Sam and Tucker both pitched in to move him out to where they had chosen to do collage.
*Gotham* oh Sam was in love with the place, the architecture, the people, (and maybe a certain green supervillian that was determined to make the city better) and Tucker was obsessing over being in the same city as Wayne Enterprises, trying his best to get into their internship program by his own merit rather than just hacking himself into it.
And Danny? He was loving it for a slightly different reason.
While the death rate was unfortunately high in Gotham, that also meant that the amount of passive ectoplasim generated by the deaths was massive, it was almost as rich as back in Amity Park with the portal into the ghost zone!
(Oh and the many job opportunities but Danny was a little less worried about that.)
---
Letting out a sigh, Danny scrubbed at his eyes as he leaned back into his chair, another job he had to turn down due to it being shady as all get out.
4 hours and he was getting payed 200 bucks? Major criminal vibes from that...
Taking a moment to get himself balanced, Danny leaned back and looked to the clunky laptop that Tucker had given him, it was modified to hell and back, so it still ran quickly, but it sure as he'll wasn't pretty.
Clicking on yet another job listing, Danny paused as he felt a shiver run down his spine, and a blue mist pass through his lips, blinking, he twisted around to look at the spare room of Sam's apartment, Ghosts tend not to get close enough to him to trigger the ghost sense in Gotham...
Seeing nothing, Danny turned back to his laptop only to find a piece of paper stuck to the screen with tape, freezing at first, the dark haired man sighed deeply, peeling it off he held it close as he read it.
[Help wanted at Big C's Dinner! Looking for a night cook that knows their way around a kitchen!]
There was a few more lines that Danny's eyes skimmed over, picking up the location that it was at, it even had a decent pay, but he paid more attention to the scribbled on note at the bottom of it.
[Daniel, head to this place at 12 am tonight. While the Observants said that you may not touch a single coin in your vaults, they side nothing of your properties.]
---
So Danny knows how to handle himself, he has fought many, many people and still came out half alive, but even he felt a little on edge coming down to the railroad tracts in Gotham, because apparently that was were Big C's dinner was at...which he apparently owned? Clockwork works in mysterious ways that Danny was so done trying to figure out.
Stepping up to a bit of abandoned tract, he blinked a few times at the site of Big C's.
It was a decent sized Dinning Car, with a ramp that attached itself to a proper street, it had peeling green paint and dirty white accents with charming rusted steel connecting it to the tracts, the only thing new looking on it was a bit banner stretched across it, stating the name "BIG C'S ALL DAY EVERY DAY BREAKFAST CART! OPEN 24/7!"
The windows were close off by tinted yellow blinds, but he could still see light coming through them. Stepping up the ramp Danny felt the cart under him shudder and something inside of him fluttered, and by the time he was opening the door he could feel the reason why.
The very cart was *alive*, taking a quick breath, Danny could practically taste the energy from it, there was a buzzing undercurrent of excitement that rung through the whole cart.
A little unprepared for his, Danny just smiled warily, "Uhh, hey there? Anyone around?" In response to his words the cart shuddered, the blinds dancing up and down and he could hear the squeel of the wheels.
"O-okay then, um my name is Danny Fenton...Clockwork sent me?" There was another flapingnof the blinds, and the small wooden flap that let people into the back lifted up suddenly before clacking down loudly.
Taking a steadying breath, Danny slipped through the bar and into the back.
It was surprisingly clean and orderly, the stove and fryer looked over than his parents but well maintained, the flat top was perfectly scrubbed and was already heating up.
As Danny looked around, he felt a familiar shiver run down his spine, looking around once more, Danny fell into a fighting position as he spotted the figure of a familiar foe
"Lunch Lady? Aren't you a little far from home? What did your order of fist not come in?" The bright rings of light around Danny's waist swirled into life as he went into his ghost form.
He got a thrilling grin from the older apparition, but she only crossed her arms, "While we can tumble later little King, Lord Clockwork sent me personally, said you need a bit of help learning how to cook? And ain't nobody better slinging food than me, dead or alive!"
---
Down in the dripping depths of the cave system deep under Gotham, one Bruce Wayne, still in his Batsuit sat in front of the Bat Computer, eyes glaring at a map of Gotham.
He had been tracking a strange energy pattern that made its way through Gotham, he had first thought it was some sort of layline, but the more that he tracked it the more he realized it was closer to watching a person's walking patterns, sometimes following roads, and sometimes crisscrossing through streets and alleyways.
But tonight that power signal tripled in size, off-putting energy that Bruce hadn't seen it done before, tapping the com on his ear, he spoke clearly "Nightwing, take Red Robin and investigate the coordinates I am sending the both of you, observe it, I just got a massive spike in an energy at that location."
There was silence for a moment before the com crackled and his sons responded "Got it B! Me and RR needed a little time together huh Babybird?"
There was a quiet hum from Tim, before the teen spoke "On route Batman, after this I am heading in, we have a meeting with a suspect in the morning B, Vlad Masters has been poking around Gotham."
1K notes · View notes
smallmediumproblems · 1 year ago
Text
Okay now I'm curious- I try to recommend fewer shows that I think are pretty well known these days, but I wonder if most of them are as well known as I think. Here's my list and my question, remember it's heard of not even necessarily listened to:
The Magnus Archives, The White Vault, Wooden Overcoats, The Bright Sessions, Welcome to Nightvale, The Black Tapes, Wolf 359, Video Palace, I Am In Eskew, Archive 81, Two Princes, Midnight Burger, Brimstone Valley Mall, Woe.Begone, Malevolent, Ars Paradoxica, Eos 10, King Falls AM, The Adventure Zone
3K notes · View notes
cowboybabeop · 8 months ago
Text
Vault-Tec Vaults; Game Origin & Location
Hi I'm going to back to my "Fallout Blog" roots. Here is a summary of all of the vaults and experiments (starting with a timeline) because I'm insane ^_^ I had to add a weird break bc I literally hit the tumblr character limit, but I used it to section off the major spoilers for the TV series :)
Timeline
The Great War: October 23rd, 2077
Fallout Bible: Compendium of added lore by the creators.
Fallout 76: 2102
Fallout 1: 2161 
Fallout Tactics: 2197
Fallout: Brotherhood of Steel: 2208
Fallout 2: 2241
Fallout 3: 2277
Fallout: New Vegas: 2281
Fallout 4: 2287
Fallout TV Series: 2296
Corporate Vault - Fallout: Brotherhood of Steel - Texas 
A control group vault meant for Vault-Tec employees to continue research, primarily on FEV (Forced Evolutionary Virus) during the war.
Vault 0 - Fallout Tactics - Colorado 
A control group vault with geniuses kept in cryogenic stasis, with their minds interlinked into an entity called The Calculator.
Vault 3 - Fallout: New Vegas - Nevada 
A control vault. Residents ended up opening the vault doors when the lower levels flooded. Eventually the vault was overrun by Fiends.
Vault 4 - Fallout TV series - California 
A test vault that was filled with residents prior to the bombs dropping. Experimentation on human subjects led to most of the original residents being killed in a revolt. In 2296 the vault is still thriving, while kidnapping surface survivors and continuing to experiment on them. The vault offered refuge for many inhabitants of Shady Sands.
Vault 8 (Vault City) - Fallout 2 - Nevada 
A control group vault that remained closed until 2241. Instead of receiving two G.E.C.K. (Garden of Eden Creation Kit) devices, Vault 8 received just one and a replacement water chip that was supposed to go to Vault 13.
Vault 11 - Fallout: New Vegas - Nevada 
Every year the residents were told to sacrifice a fellow resident, with the threat of everyone's death if they did not. In reality, the system would praise them for NOT sacrificing an individual and the vault door would be unlocked. This message finally played after only five residents remained.
Vault 12 - Fallout 1 - California 
A seemingly normal, safe vault with an ulterior motive to study the effects of radiation on the inhabitants. The door never fully sealed, and in 2083 the ghoul residents left to found Necropolis.
Vault 13 - Fallout 1 & Fallout 2- California 
Your home vault as the Vault Dweller. A rather normal vault, however due to a shipping mishap Vault 13 received an additional G.E.C.K. device (that was supposed to go to Vault 8) instead of a replacement water chip. Thus, leaving the Vault Dweller to leave the vault in search for a replacement when their only water chip breaks.
Vault 15 - Fallout 1 & Fallout 2 - California 
A vault that experimented with incredibly diverse ideologies and backgrounds. The vault became severely overpopulated in 2097 and the dwellers decided to open the door. Shady Sands was created using Vault 15's G.E.C.K. and the local raider gangs all have origins from this vault.
Vault 17 - Fallout: New Vegas - Mention Only 
Inhabitants were kidnapped and transformed into Super Mutants. Lily originates from this vault.
Vault 19 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UT 
Paranoia was induced by noises, lights, and segregation. The vault was divided into two sections, Red and Blue, with a separate overseer for each sector.
Vault 21 - Fallout: New Vegas - Nevada 
An almost normal vault, with the exception of a culture and society built around gambling. All major decisions were made through gambling, with the decision to open the doors and become part of New Vegas being "won" in a game of Blackjack.
Vault 22 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UT 
A vault dedicated to studying agriculture. A fungus designed to kill pests on plants became capable of infected human hosts. Vault 22 is curiously green on the outside by the time The Courier arrives at the location.
Vault 24 - Fallout: New Vegas - Mention Only 
Remnants of a Vault 24 jumpsuit are found in the FNV game files.
Vault 27 - Fallout Bible - Mention Only 
A vault designed to be deliberately overcrowded with not enough means to sustain the inhabitants.
Vault 29 - Fallout 76 - Mention Only 
Only children younger than 15 were allowed in this vault, with their parents being sent to other vaults. Harold is believed to originate from this vault.
//TV SHOW SPOILERS//
Vault 31 - Fallout TV Series - California 
Part of 3 interconnected vaults, serving as cryogenic home for the managers and higher ups of Vault-Tec.
Vault 32 - Fallout TV Series - California 
Part of 3 interconnected vaults, serving as a healthy breeding pool for Vault 31 and 33. Somewhere around 2294, Vault 32 failed and the residents resorted to murder, cannibalism, or suicide.
Vault 33 - Fallout TV Series - California 
Lucy MacLean's home vault. Part of 3 interconnected vaults, serving as a healthy breeding pool for Vault 31 and 32.
//END OF TV SHOW SPOILERS//
Vault 36 - Fallout Bible - Mention Only 
The only food in this vault consisted of thin, watery gruel.
Vault 34 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UT 
The vault was purposefully overstocked with guns with the overseer being able to give/deny access to residents. This inevitably led to it's downfall, and those who revolted and raided the armory relocated above as The Boomers in 2231.
Vault 42 - Fallout Bible - Mention Only 
No lightbulbs over 40W were provided.
Vault 43 - Fallout Bible - Mention Only 
A vault containing 20 men, 10 women, and one panther.
Vault 51 - Fallout 76 - West Virginia 
A vault with a supercomputer as the overseer. Interference from the computer led to most of the residents being murdered by other residents.
Vault 53 - Fallout Bible - Mention Only  
Most equipment was designed to break down every few months in order to stress out inhabitants.
Vault 55 - Fallout Bible - Mention Only 
No entertainment tapes were provided.
Vault 56 - Fallout Bible - Mention Only 
The only entertainment tapes provided were of one terrible comedian.
Vault 63 - Fallout 76 - West Virginia 
The inside of the vault remains sealed, with the outside door being all that is accessible to the player character. Other parts of the vault are revealed through cut content.
Vault 65 - Fallout 76 - Mention Only 
Remnants of the vault remain in Fallout 76 cut content.
Vault 68 - Fallout Bible - Mention Only 
The vault contained 999 men and 1 woman.
Vault 69 - Fallout Bible - Mention Only 
The vault contained 999 women and 1 man.
Vault 75 - Fallout 4 - Massachusetts 
A secret experimenting in refining human genetics through selective breeding, genetic modification, and hormonal treatments. The vault's concept was made by Stanislaus Braun.
Vault 76 - Fallout 76 - West Virginia 
The home vault of the player character in 76. It was a control vault, set to open after 25 years. This is when the player character leaves the vault.
Vault 77 - Fallout 3 - Mention Only 
Mentioned by slavers in Paradise Falls, this vault was rumored to only contain one man and a box of puppets.
Vault 79 - Fallout 76 - West Virginia 
A vault dedicated to hoarding the country's gold reserves.
Vault 81 - Fallout 4 - Massachusetts 
Designed to develop a cure for every possible sickness or ailment. Residents were unknowingly sprayed with diseases by nozzles hidden in their rooms. The first vault overseer had thought this to be cruel, cut off the scientists from the rest of the vault and cut the nozzles from spraying residents before the experiments could begin.
Vault 87 - Fallout 3 - Somewhere in VA/PA/MD 
The original vault experiment for 87 was scrapped, and it became a research center for FEV, leaving the vault wildly radioactive and inhabited only by super mutants by the time you access it as the Lone Wanderer.
Vault 88 - Fallout 4 - Massachusetts 
An unfinished vault inhabited by ghouls.
Vault 92 - Fallout 3 - Somewhere in VA/PA/MD 
The best musicians were sent to this vault to "preserve musical talent", but truthfully residents were subjected to subliminal messages mixed into white noise. Eventually some of the musicians went into random, murderous, psychotic rages that led to the end of the experiment.
 Vault 94 - Fallout 76 - West Virginia 
A vault with non-violent faith-centric inhabitants. The vault opened one year later to search for survivors. The vault became overrun by wastelanders and raiders that destroyed their G.E.C.K. and their nuclear reactor. The vault was swarmed with radiation and is now overrun by mirelurks.
Vault 95 - Fallout 4 - Massachusetts 
A vault designed to get people clean and sober. After a successful 5 years, a Vault-Tec agent brought out a hidden stash of drugs for other residents to find.
Vault 96 - Fallout 76 - West Virginia 
A vault with a focus on agriculture, animals, genetics, and mutations. The original residents were killed in a failed escape attempt, and the vault was then used by West-Tek scientist Edgar Blackburn to continue research on FEV.
Vault 100 - Fallout 3 - Mention Only 
Remnants of Vault 100 can be found in game files and cut content.
Vault 101 - Fallout 3 - Somewhere in VA/PA/MD 
The home vault for the Lone Wanderer. This vault was meant to never open and Vault 101 did not receive a G.E.C.K. However, the overseer of the vault pretty quickly broke this rule and occasional survey teams were sent to the surface. Several residents of Megaton are the result of these survey teams. Daddy James found the vault after the birth of the Lone Wanderer and negotiated his doctoral services in exchange for shelter.
Vault 106 - Fallout 3 - Somewhere in VA/PA/MD 
Psychoactive drugs slowly released into the air of Vault 106, causing the vault to be filled with psychotic survivors by the time the Lone Wanderer visits.
Vault 108 - Fallout 3 - Somewhere in VA/PA/MD 
A slew of experiments occurred in this vault. The elected overseer was dying of cancer, the primary power supply of the vault was scheduled to fail after 20 years, the backup power supply would not be enough to power ALL of the vault, the vault was given three times the normal amount of weapons, and the vault was not given entertainment. With a majority of scientists, one of the inner experiments involved repeatedly cloning the same man... Gary.
Vault 111 - Fallout 4 - Massachusetts 
Your home vault as the Sole Survivor. All residents were meant to unknowingly stay in cryostasis, with scientists overlooking them. However, conflicts arose among those unfrozen, leading to the vault door eventually being opened.
Vault 112 - Fallout 3 - Somewhere in VA/PA/MD 
Residents lived in a virtual reality simulation to create their "perfect life" with their overseer, Stanislaus Braun, a scientist who proceeded to use the residents as playthings. Braun continuously murdered residents, then wiped their memories and reset the simulation.
Vault 114 - Fallout 4 - Massachusetts
 An unfinished vault meant for only the wealthy. Vault-Tec exaggerated the luxury of the vault, gave residents very small rooms, communal bathing and dining areas, and a homeless drug-addicted overseer named Soup Can Harry.
Vault 118 - Fallout 4 - Maine 
An Unfinished Vault meant to house both a handful of ultra-rich and hundreds of working class individuals to observe how they would interact within the same space.
Vault 120 - Fallout 4 & Fallout 76 - Mention Only 
The vault itself was meant to mimic the underwater atmosphere of Bioshock. The game was cut from Fallout 4, but remnants can be found in Fallout 76 game files.
936 notes · View notes