I started to rizz up Hal and somehow it came to the topic of flirtlarping with Roxy, which gave some insight into her situation concerning the RPing she does with him.
Like, we know to a certain extent that she does semi-flirt with AR as a way to cope with her situation, however it may not be for the sole reason of compensating her unrequited crush on Dirk prior to the game. It isn't known how intense it is (by that I mean, if it becomes salacious or not, but I personally think not, or not too much, she has a tendency to hint at her important feelings in roundabout ways to not make a statement that big of a deal.) But then I think, Roxy really is RPing as a way to look forward to something other than her basic needs (eating, drinking, hygiene etc...) and may have had to have that kind of conversation with AR who tried to help her in his while manipulative, also with what was among his capacities. He must have noticed her addiction, and I like to imagine her subconsciously talking to AR's handle to avoid doing something she might regret later or just as part of her routine to give more meaning into her life. Even if it is, well, fake. It isn't shown when it really started, but it's possible that it began closely after he was created, when she was 13 years old when she figured out that AR could indeed speak indefinitely.
It really brings things up in perspective, as 4 kids stranded in the middle of nowhere of the post-apocalyptic Earth, even if it "might never go anywhere" she has to rely on what little fun she can get. Honestly I'm surprised the comic hasn't hinted anything with Jane too, since she doesn't seem to mind his presence. AR is shown to be comfortable with Roxy during a pesterlog (idk which one it is i'll link later maybe) when she sent the virus by accident and he explains how he feels his feelings as a machine and exposes Dirk's future confession to Jake once they all enter the game.
Also I like to think AR was lowkey sweet to her (but it's AR), while still being an aloof asshole about it, just like he did above (minus the overt flirting.) I always wondered how it all began honesty. It's a great character AI lol. It's kind of a mess but you get the idea.
TL;DR : AR and Roxy might have gone through a kinda sweet conversation when they decide the parameters of their roleplaying, exposing common Homestuck trauma and angst.
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The pop psychology idea of psychopaths and sociopaths persists for the same reason people buy into the idea of “narcissistic abuse”, and the same reason psychotic or plural killers are such a common trope. People who don’t fit into those groups find comfort in the idea that people only harm others because they’re mentally ill or neurodivergent, because it means that all they have to do is learn how to recognize those neurodivergences and they’ll be safe. If they can recognize a psychopath or psychotic person, they’ll never be murdered, if they can recognize a narcissist they’ll never be abused again. It’s an attempt to make a terrifying world feel safer
Which doesn’t make it okay to buy into or spread these ideas. Mentally ill people aren’t actually the reason the world is terrifying, and learning how to spot us isn’t going to keep you safe. If anything, it’s going to put us in danger because now everyone thinks that having low/no empathy or a personality disorder or psychosis or being plural makes you unsafe to be around. People are afraid of us, they think hurting us counts as self-defense. And I’m sorry, but your feelings of safety do not outweigh our actual safety
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AU Thursday: Valicer In The Dark -- Fun With Trauma
Hi all -- it's time to talk about my VITD trio again! Specifically, today we're discussing their Traumas! :D Now, "Trauma" in Blades In The Dark refers to a condition your scoundrel picks up when they max out their stress during the course of their adventure -- once they fill up all their stress boxes, they have some sort of mental break, can no longer participate in the rest of the current score, and develop a new specific personality quirk that will haunt them for the rest of the adventures. A character can develop four traumas before they have to be retired from life as a scoundrel (either literally retiring or being thrown into jail as a sacrifice to the Bluecoats). On the plus side, each new trauma is also a chance to earn extra XP -- if your character struggles with the side effects of a trauma during a score, you can mark a point or two of XP for it and level up your character a little bit faster. The book has eight potential traumas for scoundrels to pick up -- Cold, Haunted, Obsessed, Paranoid, Reckless, Soft, Unstable, and Vicious -- but as I've thought about my trio and where I want them to go (and what other systems in the book I'd like to use), I've come up with somewhat more bespoke traumas for them:
-->Alice: Our favorite Cutter actually starts with a trauma -- as I've mentioned before, I looked at the description for the Haunted trauma -- "You’re often lost in reverie, reliving past horrors, seeing things" (pg 14) -- and went "yeah, that pretty well covers her hallucinations of Wonderland." (It's the reason she also gets two starting abilities instead of just one -- trade-off!) As for her next potential trauma, I was initially considering Vicious -- "You seek out opportunities to hurt people, even for no good reason" -- but then decided that perhaps a slightly more logical one would be a tweaked form called Overprotective -- "You make sure everyone knows that what's yours is yours, to the point of violence." Alice is, of course, protective of Victor and Smiler even before she picks up this particular trauma, but afterward, she can get a little overenthusiastic about keeping danger away from them, simply because she doesn't want to lose the people she loves again. That house fire where her family died did a number on her head, after all! The pair probably have to rein her in sometimes to make sure she doesn't accidentally cause them more trouble trying to keep them safe. I don't have a specific scene in mind for what triggers it, but I know it would have to involve Victor and/or Smiler getting hurt and her just letting loose to protect them.
-->Victor: My initial ideas for a trauma for our lovely Whisper were Paranoid -- "You imagine danger everywhere; you can’t trust others" -- as the result of a particularly dangerous score that spooked him badly, or Obsessed -- "You’re enthralled by one thing: an activity, a person, an ideology" -- as the result of him getting a little too much into studying the dangerous magic of Duskwall...but then, while researching the Ritual special ability to figure out how to create new rituals for Victor to use, I found the sample ritual "Portal to the Depths" -- which involves singing an ancient song to open a portal up into the Void Sea, swamping anyone unlucky enough to be in front of it with its dark water filled with mysterious starlight and dragging them into the cold depths. The thing is, whenever someone uses this ritual, along with taking six stress, they must also tick a progress clock called "Seduced By The Leviathan's Song."
Cue me coming up with a scene where Victor, having filled up that progress clock, is with Alice and Smiler at The Docks (yes, this the name of a neighborhood in the city; it is self-explanatory) -- and ends up getting mind-controlled by the song of a nearby Leviathan into nearly walking off one of said docks to either drown or get devoured. Fortunately, this is after the trio have started playing with hypnosis in their private lives, and Smiler and Alice are able to stop him in his tracks by invoking their control over his mind -- but the experience leaves Victor with the custom trauma Phobia -- "You are terrified of a particular person, thing, or place and refuse to be near it." As you might imagine, Victor's terror revolves around the ocean, and he refuses to be anywhere near it if he can -- no more scores involving The Docks for this trio!
-->Smiler: Deciding on any trauma conditions for our cheerful combination Leech/Slide was a bit tricky for me at first -- not only is Smiler a naturally-cheery person who takes a lot of things that would stress out others in stride (see them very casually talking to ghosts in "Start At The Beginning...Sort Of"), they also of course end up in possession of the ability Functioning Vice, which allows them to adjust how much stress they clear when indulging their Vice and makes emptying out that track between scores a lot easier. I really wasn't sure which of the ones on offer would actually fit them --
And then. While reading through the "Changing The Game" section of the book, I stumbled across the "Forgotten Gods" section in "Advanced Abilities and Permissions." Which details what happens when your character opens their mind to a forgotten god -- including access to the ability Glorious Visage, which allows the character to hit everyone in the vicinity with an image of the god's form, costing them three stress and causing everyone around them to at least flee in fear or be paralyzed with dread. The more traumatized the character, the more harm they can do, up to killing a specific person by shattering their mind. I was like "Oooooo, wow, creepy but neat" --
And then I was like "Smiler's already been touched by their god..."
Cue the creation of the custom trauma Vessel -- "Your body is capable of hosting the will of a forgotten god -- and they know it." The way I see this working for Smiler is, the first time they overmax their stress, their god Mar-Mal sees this, is like "!!! Let me help!" and straight-up possesses their body for the rest of the score. Fortunately they do leave once the danger is passed -- helped by Victor and Alice going "It would make us VERY HAPPY if you gave us Smiler back" -- and Smiler recovers from the experience, but the door has been opened in their head, and it's not being shut anytime soon. The trauma automatically gives them access to the customized special ability Joyous Visage -- where Smiler can use Mar-Mal's power to stun people with happiness (it works a bit like the "Hysteria" power in VTMB's version of the Dementation discipline, with people getting completely incapacitated by laughter) -- but every time Smiler uses that power, a die must be rolled. On a six, they use the power safely and only take two stress; on a five through two, they use the power but Mar-Mal takes an interest in the proceedings, forcing them to take three stress; and on a one, Mar-Mal is like "time to take over again!" and possesses their body for the rest of the score. On the plus side, Mar-Mal automatically succeeds at everything they do while in control of Smiler's body (they are a fucking god, after all); on the minus side, when they leave, Smiler has to deal with Level 2 "Post-Possession Exhaustion" harm (because hosting the power of a god is no joke). Smiler has mixed feelings about this whole situation -- on the one hand, they're super excited that they can host the will of their god and not die, but on the other...they are a little scared that maybe, one day, Mar-Mal won't give their body back...
And there we have it -- three lovely traumas for my characters to suffer with! I don't know yet when they'll come into play during all the various stories I have planned, but they are there when I need them! I'm sure the trio are thrilled. XD
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In reference to this post I made about a couple of weeks ago, I'd like to go further into depth of how Hikaru's Crux was studied. In this headcanon, please be mindful of the following content warnings: child abuse, torture in a medical setting, and the ethics surrounding human experimentation in the name of "science."
When Hikaru was born and her Crux was discovered, scientists were intrigued on how this particular human could have developed another organ in the womb when her own mother, Katsumi, didn't have one. During Katsumi's entire pregnancy, the additional organ was discovered during routine ultrasounds, but there were discussions into the ethics of testing on an unborn fetus that could lead to Katsumi possibly miscarrying. Not just that, but Tamotsu, Hikaru's father, objected to the point of practically almost getting arrested for threatening to hurt the scientists that wanted to experiment on his wife and unborn daughter.
So, they held off until Hikaru was born so as to carry out their experiments when the Crux was fully developed.
This wasn't met without a great deal of resistance from not just Katsumi, but Hikaru's father, Tamotsu. The both of them vehemently argued to not test their daughter at all, thinking that she deserved so much more than being nothing more than something to gawk at because of being born with something else that no one else, at the time, possessed. For at least five years, Hikaru was able to grow up in a happy family until she was voluntarily given up to participate in the PIPE's training program in an attempt to turn the tides of war. They only gave her up on the promise that no experiments would be carried out on her because of her Crux.
The PIPE, desperate to continue living instead of losing the war against the Gnocem, promised they did. However, promises can be broken and it's one of the PIPE's horrible secrets that they've kept under lock and key this entire time.
See, after Hikaru had been given up by her parents, things were okay for a time. She was properly cared for, treated with respect, and told that things were going to be okay. That was, until, the same scientists who were intrigued when she was still in her mother's womb arrived and brokered a deal with the PIPE: they can test on her all they wanted if it'd produced the results they were looking for and that was to be humanity's weapon in the fight against the Gnocem. The deal was agreed upon and this is where things had taken a turn for the worst for Hikaru, who still was a child at this point.
At first, the experimentation wasn't that bad. Just a few shots and blood tests, really. But when that didn't reveal anything regarding the capabilities of Hikaru's Crux, they had to get "creative" with their testing and by being "creative", they resorted to procedures where sights like these [CW: needles in image] were unfortunately common practice with Hikaru strapped to a cold, metal surgical table and pleading for them to stop hurting her and that she was sorry for whatever she did to deserve this punishment.
Sadly, her pleas fell on deaf ears because it went so much further than just injecting her with multiple drugs. They wanted to see how she'd be able to heal and how much pain she could withstand. So, they went through with not just stabbing and lacerating her, but full on maiming by shooting her through her hands and feet. Again, her cries for mercy went ignored. However, these extreme methods of testing her endurance and pain tolerance finally paid off during her training regimen that she was still expected to go through. They ultimately made her stronger, and in their eyes fortunately able to withstand much more in terms of increased training.
Yet, no one thought about how she was still just a child. During these experiments and training, they slowly whittled away the bright and happy girl that started on this because she was promised that she was gonna be a hero and save the day! How could a child resist that? The PIPE and the scientists kept on saying that this was all in the name of making her a hero, like they promised she'd be.
Was being a hero worth all this pain and misery, though? That was one of Hikaru's many thoughts while she was in her room, quietly sobbing into her pillow at night until she finally was able to sleep, having passed out from the pain and discomfort she was in. Hikaru also learned that no matter how many times she cried or apologized, they'd still carry out the experiments on her, so eventually she'd just lie there and take it, trying to not make a single noise for fear that it'd only ramp up the experiments' intensity on her.
And the way that she was rewarded for this? They simply gave her treats, which were one of her only comforts. She couldn't contact her parents to tell them what was going on and the reports that they received told them that Hikaru was being well taken care of and was happy. Nothing was wrong in their eyes, even as they kept on forgetting the most important aspect of this whole matter: Hikaru was still a child. Yet, if it produced results such as giving them little victories here and there on the war, so be it — they would continue this extreme training regimen and keep on lying to her parents that she was being treated the way that they had promised. To this day, they still don't know what sort of hell their own daughter has been through and Hikaru doesn't want to upset them by telling them the truth, either, because of how these experiments gave them the stability that they have today.
As Hikaru grew up and became more powerful (along with being broken down and molded back into what the PIPE wanted of her), the experiments eventually ceased altogether, but this gave her a lasting fear of anything medical because of the hell she was put through. As previously mentioned, Hikaru is very critical of others tending to her injuries that she sustains in fights since she'd rather be the one to patch herself up because she doesn't trust anyone else to do it. Those in the medbay only admonish her for getting hurt for the umpteenth time and don't have any sympathy for her, no matter how grievous the injury really is. So, she'll often be by herself, dressing her own wounds while trying to stifle her sounds of discomfort however possible. This behavior of hers is still prevalent to this day because of how deep seated her own fear of anything medical is concerned — all because the PIPE saw her as nothing more than a weapon instead of a human being.
As far as anyone's concerned, the PIPE is heralded as this pillar of strength and hope, but no one publicly knows just what it took to get there. It's still classified information that only those who are higher up the food chain are privy to and have sworn to never reveal to the public the atrocities they committed to attain the semblance of peace that they have today. Anyone who tries to speak up about the human rights abuses they committed is silenced, never to be seen nor heard from again.
To Watanabe and others, the PIPE is nothing more than a shining beacon of peace and prosperity in the world and nothing shall ever taint that pristine image that they've cultivated for themselves all these years.
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