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#thoughts of me for reasons
stil-lindigo · 5 months
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lead balloon (the tumblr post that saved me)
if this comic resonated with you, it would mean the world to me if you donated to this palestinian family's escape fund.
--
no creative notes because this isn't that kind of comic.
I know I don’t owe any of you anything but I still felt compelled to write about my long term absence. And I feel far enough away from the dangerous spot I was in to be able to make this comic. I have a therapist now, and she agreed that making this could be a very cathartic gesture, and the start of properly leaving these thoughts behind me. I am still, at seemingly random times, blindsided by fleeting desires to kill myself. They’re always passing urges, but it’s disarming, and uncomfortable. I worry sometimes that my brain’s spent so long thinking only about suicide that it’s forgotten how to think about anything else. Like, now that I've opened that door for myself, I'll never be able to fully shut it again. But I’m trying my best to encourage my mind in other directions. We'll see how that goes.
I am still donating all proceeds from my store to Palestinian causes. So far, I've donated over $15K, not including donations coming from my own pocket or the fundraising streams which jointly raised around $10K. In the time since I made my initial post about where this money would be going, the focus has shifted from aid organisations to directly donating to escape funds.
If you'd like to do the same, you can look at Operation Olive Branch, which hosts hundreds of Palestinian escape funds or donate to Safebow, which has helped facilitate the safe crossing and securing of important medical procedures for over 150 at-risk palestinians since the beginning of the genocide.
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franeridart · 9 months
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I love dragon btw
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clownowo · 1 year
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been replaying the Portal series I think this is where its heading
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beif0ngs · 7 months
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alright look, i just wanna know who is the writer that came up with the dumbass idea of replacing the line “Ever since I lost my son, I think of you as my own” with “Lu Ten would have been proud to have you as his father” in this scene for the Netflix live action series???
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wtfforged · 4 months
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my campaign hiatus has gone on for too long so to cope ive combined my interests at their maximum potency and had some dnd-strawhats thoughts
thoughts in depth under read more... :)!
this is SO self indulgent. their designs literally did not change. but i am a firm believer that dnd doesnt have to be european high fantasy. and also one piece literally IS fantasy. no changes are necessary to fit into dnd. ive already imagined plenty of campaign/oneshot ideas inspired by one piece. so this was basically just an exercise of trying to replicate their canon abilities in dnd 5e as much as possible without totally homebrewing everything. well. aside from luffy. you just cant take away or change his stretching.
LUFFY: (human monk. drunken master subclass. outlander)
the only plain human of the crew to balance out with the fact that he still has rubber powers. obviously a monk. but drunken master subclass specifically because i think the flavor(not the fact that its about being a drunkard) and abilities both fit him really well. this line in the subclass' flavortext especially fits him: "A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening, masterful foe."
ZORO: (tiefling fighter. samurai subclass. bounty hunter)
a fighter with the samurai subclass is so very incredibly obvious... but i actually had a lot of fun geeking out while comparing the abilities to what he can do in canon; Fighting Spirit, Rapid Strike, and Strength Before Death especially! tiefling is also pretty on the nose for his demon pirate hunter shtick and asura form, but i thought he'd be really human-passing for a tiefling and theorized about his tail getting cut off at some point or another before joining the strawhats. initially wasnt gonna give him a feat, but i gave sanji a feat so i thought itd be unfair to not give him one as well, so sentinel fits the bill pretty well i think!
NAMI: (tabaxi rogue. arcane trickster subclass. criminal)
cat burglar -> full grown literal humanoid cat. this one is INCREDIBLY self indulgent... i love... cats... theres nothing deeper to this and no other reasoning. i took cat burglar and ran with it. can you tell that i love izutsumi dungeon meshi? rogue for the aforementioned burglar-ing as well, and the arcane trickster subclass for when she picks up climatact! the mage hand will be very useful for her pickpocketing. in the future as she levels up with timeskip, i can totally see her multiclassing into wizard as well! weather wizard!
USOPP: (lightfoot halfling artificer. artillerist subclass. urchin)
I HAD SO MUCH FUN THINKING ABOUT HIS CHARACTER SHEET. halfling's Naturally Stealthy ability lets him hide behind his crewmates since theyre (almost) all bigger than him, so its perfect for hiding behind zoro or sanji all the time. Lucky is also perfect for him, and I think Brave fits pretty well too when he puts on the sogeking mask. artillerist artificer is also very fun! tinkering and making magic items for his crew, and i think Eldritch Canon or Arcane Firearm could both be easily reflavored as kabuto or any of his inventions. for emphasizing his sniper-ness, the spell sniper feat was also necessary. i think hes my favorite of all the concepts. big ears and long nose combo is so cute to me.
SANJI: (half-elf monk. drunken master subclass. guild artisan (cook!))
race was mostly based on vibes i wont lie. squints. and that vinsmoke balogna or whatever too ig. but mostly vibes. along with the idea that i think a dwarf zeff raising him would be really funny and cute. monk is also obvious, and same subclass as luffy for mostly the same reasons. though the flavor fits him much less, i think the abilities still fit him perfectly, and this blurb specifically; "Your martial arts technique mixes combat training with the precision of a dancer." i really wanted to give him a different subclass from luffy, but i dislike all the other monk subclasses a lot and i found none of them fit him as well anyways, so to try and give them SOME differences, i gave him the crusher feat.
CHOPPER: (awakened deer(shifter statblock) cleric. life subclass. hermit)
this ones definitely a mouthful im sorry. awakened deer for obvious reasons, but due to magic instead of devil fruit stuff. when i was struggling with his race, i looked a lot at shifter because of his forms, but it occurred to me that itd be super cool if he could shift between all of the different shifter options instead of being stuck with just one to replicate his rumble balls. something like heavy point/guard point=beasthide, horn point/arm point(?maybe?)=longtooth, walk point/jumping point=swiftstride, and brain point=wildhunt. hed definitely need some kind of nerf though to balance out that homebrew... and cleric for class. duh.
ROBIN: (high elf wizard. order of scribes subclass. criminal)
robin is definitely the one i struggled the most with just because of her class. elf came pretty easily- shes very elegant and i think shed look cute with super long ears- and i landed on high elf instead of wood elf for the int-based abilities. i was really on the fence between sorcerer and wizard for her because i knew shed be a full spellcaster, but i didnt feel that any of the subclasses really fit her. i ended up going with wizard for order of the scribes since it focuses on texts and knowing everything. but also because robin with a flying talking sentient book would be crazy cool. it could also be similar to how she spawns mouths and eyes places to talk to or watch people. my "fuck it, why not. this would be rad. its my house" mindset kicked in with her i will admit. also the One with the Word ability made me cackle out loud when i read it. thats the funniest ability ever. anyways, i cant really think of a way to replicate her powers, but maybe we could just reflavor a bunch of spells to be her limbs or clutch; hold person, maximillian's earthen grasp, or evard's black tentacles. thatd probably work okay, and theres a handful of spells to replicate her ability to spawn eyes or mouths. unrelated, but i imagine nico olvia to be a drow. why? her hair is white. i am a simple man!
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its-tortle · 7 months
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— taylor swift albums as months of the year —
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sandflakedraws · 11 days
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re : how each brother reacts learning that they can't go back
you'll have to pry the "all the Brozone Bros knew what happened at the tree" headcanon outta my cold, dead dead dead hands.
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felassan · 3 months
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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lazylittledragon · 15 days
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ok someone please correct me if i'm wrong but am i weird for thinking those 'audiobooks don't count as reading' posts are ableist as fuck????
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puppyeared · 2 months
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horrible truth bomb dropped on my head 20 min ago
#I DIDNT KNOW I DIDNT KNOWWWWW#when i say damn thats crazy its bc i DO think its crazy i think a lot of things are crazy. like how birds have cloacas#or the way ppl draw a five pointed star in different ways and everyone assumes their way of doing it is how everyone does it#my brother is not letting me live this down btw he literally shouted at me like HOW DID YOU LIVE THIS LONG AND NOT PICK UP ON THAT#IDK!!! IDK I THOUGHT SOMETIMES IT COULD BE USED TO EXPRESS GENUINE SHOCK??????#he says its my delivery that makes it sound insincere bc i say it in a monotonous voice which when i think abt it YEAH....#THAT DOES MAKE IT LOOK KINDA BAD IN HINDSIGHT.....#and then i told him i keep a list of phrases that tickle my brain so i can remember to use them in conversation and apparently#most ppl dont do that bc he was like ???? stop doing that??? just let the conversation flow naturally it sounds fake>????#idk man i feel like if i did that and blurted out 'i forgot people find stuff like underwear arousing for some reason' instead of#smth like 'i wonder what kind of ppl find this kind of stuff the bees knees' like i normally do. it would. not go so well.#ALSO THE FLOW CHARTS ARENT NORMAL? i make flow charts before i call the bank or smth so i know what to say#its not just to blend in its also so i dont waste ppls time going uhhhhh as i think of how i put smth into words#its called stalling for time and i dont care if i have to say smth like thats just how the cookie crumbles if it gives me#5 more seconds to process whatever the fuck someone said without letting them think im not paying attention#doodles#diary#sona#puppysona#comics
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technically-human · 20 days
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Hey, don't cry. Ghost yuri, okay?
(Now that you know the girls, they need to meet the boys!)
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biomechabird · 8 months
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Despite everything, it's still you.
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kittykalliarts · 10 months
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For decades, the blank vision that Iudex Neuvillette wears near his heart has been subject to much discussion in Fontaine. Nobody remembers who it had once belonged to or why the ancient dragon protected it so jealously. It is said that if the Chief Justice would to stare at it for a long while, it would be sure to rain right after. Oh, how beloved that person must've been.
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aliosne · 5 months
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Saw a post about working class butches in physical labour jobs and wanted to make my own, so: I love you butches who do childcare or early education. I love you butch nurses. I love you butch house cleaners and janitorial staff. I love you service industry butches. I love you butches who do sex work. I love you working class butches who do “feminine” jobs you are cool as hell
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iheartbookbran · 4 months
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My favorite part about the Debling plot was Penelope and Cressida doing the most over there top cat-fighting in order to win him over, not because they genuinely liked the guy, but because they wanted to escape their families and also lowkey just hate each other.
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ducktracy · 2 months
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there are a lot of evil people in the world and a lot of darkness in the world and so it’s very important for me to stress that now more than ever is the time to spread kindness and compassion. combat the evil by not only not partaking in it, but actively refuting it. destroy the notion that being compassionate or generous or kind to someone is uncool or embarrassing or even scary. be the change you want to see. start a chain reaction. positivity only breeds more positivity. do an act of kindness for someone so that that person who is too afraid to do it themselves can see you, realize that they’re not alone, and perhaps sheepishly follow your example. and then the next person who is too afraid but sees that person can do the same. when bad news comes out about bad people or horrible atrocities in the world it’s such an easy impulse to despair, and obviously it’s important to feel what you need to feel. grieve. be angry. be sorrowful. be empathetic. but dust off your pants and get up and be a part of a chain reaction that, no matter how small the scale, and spread compassion and love and care. all the reasons why you might not—“it’s hard! it’s scary! people will make fun of me! it’s useless because there’s too much evil!” are all grade A arguments as to why you should. you have no idea how many people you could inspire to do the same. even if it doesn’t get you anyway far, you can at least say you have the nobility of trying. please choose love and please choose life. you are worth loving and you are worth inspiring others to love
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