#there isn't much to their character aside from that
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arcane-ish · 2 days ago
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Silco & Ekko
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It just makes me so happy that they made the time to establish that Silco likes Ekko in the alt!universe.
I feel like even our Silco would in the end see Ekko as a good choice (and beyond the grave Silco would be happy if Ekko and Jinx travel the world together).
In the end Jinx chose a strappin, young revolutionary and community builder with a chip on his shoulder he isn't afraid to join the fight and get into people's faces (while also being genuinely kind). He's probably pretty much the perfect son in law as far as Silco is concerned aside from the fact that Silco likely would be suspicious of anybody in the beginning.
(I mean seriously, Ekko is like the only character in the undercity aside from Sevika who has an actual mind for politics)
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And when Ekko talked to Powder about negativity clouding his judgement/losing sights of the vision for Zaun, I felt that. It reminded me a lot of my "why after Act 1 is Silco seemingly just building up more and more power rather than doing direct action, like he wanted to do in Act 1". It seems like Ekko and Silco could have some really deep conversations after a drink to two, if they were honest with each other.
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And can we talk about how apparently Vander is trying to talk Ekko into taking over the bar? Presumably so he and Silco can just be happy gay pensioners and/or world travelers somewhere?
Or do you read this as a hint by the show that Ekko will or should lead Zaun?
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ratatattouille · 19 hours ago
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arcane season 2 was artistically beautiful and thematically cheap. every interesting and meaningful thing it did with its characters (even in season 2 act 2) was reduced to romanticized bullshit, utterly divorced from its season 1 roots. it's so bad it can be considered pro-status quo propaganda (and i do mean that). good ships aside (and i do mean the caitivi, jayvik, timebomb holy triad), this season squats and shits on every zaunite character in the show. not just their zaunite-ness, but how it literally shaped who they were as characters.
Let's start with Vi:
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-Vi and Vander: Vi's loyalty to The Lanes always went beyond Powder. Zaun was her father's, Vander's dream. Zaun was her friends (do you remember how protective she was of Ekko aside from her adopted brothers?) and her family. When she's giving Caitlyn a tour of The Lanes, we see how much she embodies and revels in Zaunite culture (esp in the food scene). She cared for Zaun like Vander taught her to. Her "protective" trait extended to ALL the vulnerable in The Lanes, because Vander taught her that. It wasn't EVER just Powder. Zaun is her HOME. As a child, she wanted to make a name for herself IN ZAUN "one day, this city's gonna respect us." You can make the excuse that Vander's death meant that side of her died, but it clearly didn't because of how she regarded it while showing Caitlyn around. "Family" to Vander, extended to the vulnerable of Zaun, which is how Vi and Powder came to be his "daughters" in the first place. Because Zaun was for THEM. Zaun WAS THEM. Vander and Silco "weren't allowed to fail" at Zaun (i.e. the two daughters). Additionally, Vi and Jinx were supposed to succeed where Vander and Silco hadn't: forgiving each other and uniting so they could realize their dream for a free Zaun. The whole reason Zaun struggles to be free is because of their own internal divisions (the different gangs fighting for scraps). But if they united, they would be able to liberate themselves from Piltover (who is still the enemy). The whole reason the others are prosperous in the alternate timeline Ekko and Hemmerdinger travel to is because Vander and Silco reconcile (not because Vi dies).
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-Vi and Caitlyn: Caitlyn was an interesting development for Vi, particularly because Caitlyn mirrored Vander's care for all people. Caitlyn was an enforcer that wanted to truly understand and help people. This challenged Vi's biases and also gave them a common goal. Caitlyn appealed to Vi because she gave Vi renewed hope for peace in The Lanes. That Zaun could be free through co-operation instead of violence. Her whole teaming up with Caitlyn, romance aside, was predicated on Vi brokering for peace between Zaun and Piltover. The first break-up between the two (Season 1's "Oil and Water") centred around Jinx, more or less. Vi believes Silco is a threat to peace between Piltover and Zaun (even though The Lanes aren't known as Zaun to her, I'm just using the names interchangeably). She believes Jinx is acting out due to Silco's influence, as well (and she isn't entirely wrong). Had Caitlyn not been injured on the bridge (and had Jinx not felt betrayed by Vi), Vi was going to leave her in pursuit of Jinx. Vi has never fit into Piltover (and that's also shown in Season 2 act 1-2).
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-Vi and Jinx: This show was ALWAYS about a tale of two sisters/cities (cue the record insert of their two faces at the beginning of every episode). When Vi becomes an enforcer, it isn't because she's switched loyalties. She wants peace for Zaun, she just wants to take Silco's (and her own) creation--Jinx--out of the equation so it can work. The only reason she agrees to Caitlyn's plan is because, again, their two goals align: get Jinx. The difference is Vi wants to kill Jinx to get Powder back, while Cait wants to kill Jinx to get her city (mother) back. The show in season 2 TOTALLY LOST THIS FOCUS. Vi's guilt at hunting down her own people with enforcers (and it's already insane that Vi would even agree lmao) is ignored a lot by fandom, especially bc her post-breakup scene where she goes full goth is framed as regret for letting Cait down (rather than the self-disgust she would feel for joining her oppressors). Vi played a part in creating Jinx. Every single step of the way. This is barely acknowledged, and every time it might be, it gets shoved aside for romance with Cait. Cait, who, literally became a dictator and weaponized the air ducts her mother had created to SAVE ZAUNITES. The whole thing is viewed as Vi betraying Cait instead of Vi betraying Jinx/Zaun/her family and Cait betraying Vi ("promise me you won't change") and her mother. Cait was the one who sought to help Zaun (like her mother) but betrayed who she was when she was willing to kill Isha, an innocent child. (ALSO IMPORTANT: Just to further prove my point on how integral the sister's love for each other was, every show started with a record playing. The cover of the disc was Vi and Jinx. They were always the center focus of the story. The song that the record played? Likely "Our Love" by Curtis Harding and Jazmine Sullivan which goes "Our love is a bubblin' fountain, our love, that flows into the sea, our love, deeper than the ocean, our love for eternity." This love deeper-than-the-ocean can apparently crumble in the face of a dictator girlfriend you've known for less than a year lmao).
Where the writers FUMBLE is:
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-Vi's and Jinx's relationship becomes secondary not just to the entire plot of the show but to Vi's arc. Zaun and Piltover's conflict was set up to be the epitome of the show, and the fact that it got shelved for a more *ahem* American industrial military complex epic battle between humans and robots is very telling about the writers and showrunners.
-Vi forgives Cait easily and prematurely, trashing Vi's true loyalties as established in earlier seasons/episodes
-Vi herself takes a back seat in most of season 2, and becomes a passive yes-man to Cait
-Vander's re-introduction is almost completely worthless to the plot and narrative (he comes back just to die), and he is used as a cheap way to re-unite the daughters in a way that has no significance to the themes (also, Silco as Jinx's father is completely ignored)
-Cait's deferral to fascism should have been permanent. Idc about the shippers at this point. Vi and Cait should have never come back from Cait shoving the back of her gun into Vi's injured side (let alone the gassing of the ducts). Vi would've never forgiven her, attraction or no. The fact that Cait could become a dictator after losing one parent is proof of their class divides (after all, Vi held onto hope despite losing all her parents to enforcers and Jinx was all she had left of her family). That should have cemented the death of that relationship (and it would have made for more compelling storytelling on class). The only reason it was kept was because it matters more to white Western audiences to have a Romeo x Juliet rendition that assuages their classist sensitivities. Cait becoming a fascist made sense and was true to her character and the world. Vi forgiving her (and then having sex with her in the prison she was thrown into as a child?) destroyed both her character and the narrative. And it's frankly made the ship that much more unpalatable. If Vi had to be destroyed as a character for the ship to work, then the ship wasn't all that good (even though it started off that way). It's honestly left such a bad taste in my mouth. What a fuck you to oppressed groups that whole subplot was. (And it's made worse by the fact that the creator thought that was somehow an empowering and liberating act for Vi, like fuck that).
Let's Talk About Victor:
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-Viktor and Heimmerdinger: This is one of the biggest fumbles, IMO. Heimmerdinger and Viktor were the most polar of opposites. Heimmerdinger was not only a privileged, ulta-wealthy Piltoverian, but he had a comparatively endless lifespan while Viktor's own human life-span was cut short due to being a Zaunite, born at the bottom of the barrel and raised on toxic fumes that led to his terminal illness. Viktor's desperation to unlock the Arcane was explicitly about him overcoming his circumstances, his illness, his premature death. It wasn't merely about his internalized ableism, but the unjust way in which he had to suffer. Heimmerdinger could afford patience because he had all the time and resources in the world, but Viktor didn't. Not merely because he was a mortal, but because he was a Zaunite.
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-Viktor and Singed: Viktor's arc with hextech is foreshadowed with his childhood interaction with Singed. I understand that in the games, Viktor is a villain-type character and his catchphrase or whatever is "Join the Glorious Evolution." While Viktor is horrified by Singed killing the creature that he eventually uses for shimmer, Viktor later says, "I understand," hinting that he saw the sacrifice (and death) necessary to "heal" the world of its ailments. Both Viktor and Singed grow up in The Lanes, and both have ailments they want to cure (for Viktor it is his lung cancer and for Singed its his daughter's dying). In season 2, Viktor tells Singed that while he understands what healing all those people could cost him, he will not sacrifice their humanity for Singed's cause. Then Jayce blasts him in the chest and that all goes out the window. All this despite Sky being there with him in the astro-nether. Now Viktor's idea of becoming a higher being is just getting rid of emotion (despite the fact that his character was one that was consistently willing to sacrifice himself and die in order to not harm others, and Sky's death only solidified that). Jayce killing him without explanation was all of a sudden all he needed to become a divine dictator, lmao. The same Viktor that looked terminal illness in the face and preferred to spare others instead of himself? The same Viktor who's immediate action after waking up with a new body was to go and use the arcane he wished had been destroyed to help others? Sure.
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-Viktor and Jayce: Now, I think Jayce's speech had some merit and could have been framed better with a little more time and thought. The philosophical idea of perfection or a perfect world (one which Piltoverians strive toward) being untenable, maybe even undesirable, is a fascinating concept worth exploring. BUT MAKING IT ABOUT SOME INTERNALIZED ABLEISM FROM VIKTOR IS FUCKING STUPID!!!! I'm sorry, but Piltover being the city of progress until it actually included becoming progressive with Zaun was absolutely one of the things Jayce and Viktor's sub-plot was trying to explore. Viktor WANTED TO LIVE. Viktor wanted his people to STOP SUFFERING. Viktor WAS RIGHT. He wasn't merely eliminating "imperfections" (and of FUCKING COURSE A PILTOVERIAN WOULD SEE IT THAT WAY), he was trying to cure sick and dying people who did nothing to deserve it. He was buying them time that people like Jayce and Heimmerdinger had in spades, but Viktor and Zaunites had stolen from them. Children dying of disease and violence in The Lanes was by Piltoverian design! It was not some predestined cosmic necessity. Viktor WAS RIGHT TO HATE HIS FUCKING TERMINAL ILLNESS ARE THESE GUYS INSANE??! Wtf kind of message is Viktor embracing it as part of himself sending to vulnerable, impoverished and ill people? Is that supposed to be some kind of fucking comfort? Fuck off right to hell! And don't even get me STARTED on Jayce's trip to other-world hell being some kind of "Jayce seeing the world through Viktor's eyes" bs. Yes, it was good that our idealistic Jayce got to see the dark side of the Arcane as Viktor showed Jayce the beauty of the dream he sought for all people, but whatever message on class struggle Jayce is said to have learned or paralleled in his alternate timeline clearly didn't sink into his head because he still gave that dumbass speech to Viktor. And I'm glad if it resonated with any disabled people, but Viktor's struggle with his body was a protest against Piltover, not himself, and I hate that the writers gutted that character development. Viktor's and Jayce's paths "diverged a long time ago" because Jayce had the luxury and time of pursuing his dream while Viktor didn't. Viktor, even up there as a scholar of Piltover, was still getting the Zaunite treatment. Jayce had the time to pursue a better world, while Viktor had to struggle for a little more time. When Viktor becomes part of the arcane, suddenly he has all the time in the world to realize HIS OWN DREAM. Why would wanting a better world for others have to result in "dreamless solitude"? Viktor becoming obsessed with fixing what ailed humanity was warranted, and his extremism was hinted to have been due in part to the effect the arcane had on him, but it still made the themes of arcane a joke. There was so much potential and the writers (and showrunners) just squandered it for some more romantic bullshit.
Where season 2 FUMBLED:
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-"Humanity, our very essence, is inescapable. Our emotions, rage, compassion, hate. Two sides of the same coin, intractably bound. That which inspires us to our greatest good is also the cause of our greatest evil.” That's a neat quote, but wars don't start simply due to emotions or whatever. This lacks class analysis, and it's annoying that the writers made this the whole theme of season 2 (and retroactively the show) in a story on class divides. Cait did not merely gas the Zaunites because of her mother, but because of her privileged upbringing that made it more acceptable to her to view Zaunites as animals (remember Ekko telling her "you guys hunt us down like animals"). Cait knew the humanity of Zaunites was real. She'd seen it. She just chose to ignore it because she could afford to. While it is interesting that Viktor would come to see being human as a flaw that destroys any hope of achieving peace (conflict theory would like a word with you), it ignored that fascism is not an inherently human trait and detracts from how or why it persists in the first place. It's almost the same as saying men/white people oppress women/poc because the latter were mean to them. It's victim-blaming (and false lmao). The British didn't colonize the Americans because the natives did anything to them. All prejudice is unjustified, that's what makes it prejudice. Again, Cait became a fascist when her mom died, but Vi still drew the line at killing children and even council members despite losing every single one of her family members to Piltover's violence against The Lanes.
-Jayce's speech would have been cute in another story, but it's downright insulting in Arcane's. Yes, yes, Jayce's words would have been the only ones to have broken the real Viktor out of Arcane Viktor's grasp by appealing to this deep childhood wound, but Viktor's desperation was not to belong (because his leg kept him from playing with other children) but TO LIVE (because he was dying of an illness). Jayce's speech isn't bad, just misplaced.
-Viktor did not have to become a fascist-aligned deity in his quest to heal people. It is a typical MCU thing to have a "villain" that's technically right and then destroy their entire character to make their (correct) philosophy untenable by making them do something extreme. Typical pro-status quo propaganda trope. Idc if it was so we could get some game version of him. Viktor was right in bringing progress and his discoveries to The Lanes instead of devoting his efforts to Piltover, the fake city of progress.
-While I am annoyed that the climax of the show hinged on Jayce and Viktor and hextech (a tool to explore the inequalities of Piltover and Zaun) instead of Jinx and Vi, I think it kinda makes sense. Hextech built what Piltover has now become. Jayce, Viktor and hextech kinda represent Piltover (what it could be) and Jinx and Vi represent The Lanes (and the Zaun it could be). Both would have been integral, but the story shouldn't have hinged on hextech, IMO. Hextech should have remained a tool to explore the politics of both cities, but instead it overshadowed everything, cheapening the story's themes, characters and world-building.
-Jayce calling the Zaunites to arms was downright absurd. But not as absurd as Zaunites volunteering.
And Then There's Jinx:
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-Jinx and Isha: Isha's only use, as far as I'm concerned, was to be a reconciling force between the sisters. When Cait was willing to shoot her to get to Jinx, that should have stopped Vi right there and brought her back to defending Jinx 100% idc. When Isha sacrificed her life to save Jinx, that should have been Jinx's wake-up call right there and helped her understand why Vi kept leaving her out of missions as a kid. But instead what do we get? Depressed, suicidal Jinx and an astoundingly even more resentful and indifferent Vi. Vi still refuses to acknowledge her own hand in creating Jinx in the first place. Jinx, who has always wanted to be useful to those she loves. Who pursued her own hextech inventions in order to give her siblings a fighting chance when facing down Silco. Who wants to give Zaun a fighting chance as Silco's daughter. To be useful to the goals and dreams of her family. Isha was the perfect opportunity to bring the sisters together, but no. Instead, the kid was some kind of foreshadowing to Jinx's own heroic self-sacrifice for her sister (a message that left both sister's arcs unfinished). Vi had to acknowledge how wrong she was for abandoning Jinx and Zaun (instead of taking responsibility as Vander had taught her). Jinx needed to accept herself and the love others showed toward her (Silco, Vander, Ekko and Vi). Jinx keeps blowing things up because she repeatedly rejects herself (both Powder and Jinx), ignoring the good she's done and tried to do. Isha was a call back to the good Jinx has done and can continue to do for Zaun and others.
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-Jinx and Ekko: Timebomb is the only ship that didn't ruin anyone's character, lmao. Because Ekko's and Jinx's relationship is precisely an exploration of how Piltover's violence against Zaun forced these children with entire futures ahead of them (they are both child prodigies) into endless war and hellish heroism. Ekko and Jinx are repeatedly shown to be hesitant and even unwilling to participate in violence against others, especially their own. Ekko does not hate Jinx, though he wants to, and Jinx does not like who she is when she's violent. She is trigger-happy because she already expects Vi and Ekko to want to kill her (projecting her self-loathing on them, but not entirely unreasonably). She doesn't have faith in their love or mercy because she doesn't see any part of herself as redeemable or loveable, which is why she consistently sabotages her life (but not without help from Vi and others). Ekko and Jinx are symbols of progress for Zaun AND Piltover (and Heimmerdinger saw that, especially when Ekko insisted he had to go back to his timeline, even if the one he had landed in was better). Heimmerdinger saw what they could have been in the alternate timeline, all the genius that was squandered in The Lanes. Jinx and Ekko are the ones most willing to put an end to violence and injustice because both of them are nostalgic for their families. Jinx just doesn't have the same faith in her ability to do so as Ekko does, but Ekko manages to convince her for a moment anyways. Ekko recognizes (like Silco, Viktor and Isha) how integral Jinx is to the creation of a new world. She injects colour and life and hope into Zaun and is the only one who can unite all warring factions in Zaun in the first place. Both her and Ekko are rebel leaders, but that is hardly used in Zaun's interests in the end. (ALSO THAT WHOLE CONVERSATION WITH VIKTOR AND JINX. This show would have won with a Viktor and Jinx team-up to unite Zaun--also in parallel to Jayce and Vi's team up. We could have had it all!)
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-Jinx and Silco: This, is only second to Vi in the most FUMBLED things about Jinx. Silco was her guide once Vander died and Vi ran away. Silco not only took care of her, but gave her purpose and nurtured her talent (one that Vi and their brothers scorned). Silco accepted Jinx (he did not create her, Vi did) even though he weaponized her (which backfired for him). Silco, like Ekko, was the one who saved Jinx from death and offered Jinx a home. While everyone else patronized Jinx for her own childhood trauma, Silco was gentle, understanding and provided space for that, even when her psychosis killed him. He showed zero resentment toward her. But when Silco dies and Vander returns, Jinx just . . . oopsie, doopsie! Forgets about Silco until one final hallucination she has of him in the jail cell. The only one she has where he talks. And what does he say? She needs to break the cycle. How? Not by eliminating Piltover or gaining Zaun's independence like he'd talked about and dreamed about. Not by accepting herself as Jinx and Powder, the inventor, the fighter, daughter of both Silco and Vander, but by offing herself? Leaving her family to think she's dead? Embracing the lie that she really was the poison in their lives and the reason none of them could be happy? The reason they died? NICE! SWELL! WHAT A SATISFYING CONCLUSION! Even worse, they made her "death" staged. I'm sorry, but do we really believe that this same girl who killed herself multiple times in front of Ekko just 24 hours ago somehow found the will to live and escape into air ducts when she was falling with Vander? She decided to live right when she was about to die? And let's not forget that she was falling to the same song that was playing when she was trying to commit suicide. Why? And why would a heroic death (staged or not) be any form of character growth for Jinx in the first place? When her whole thing is distrusting the love offered to her? Or was she accepting herself by being the one to kill Vander because she knew Vi couldn't? Either way, it's cheap!
Fumbling points summarized:
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-Jinx not being radicalized by Isha's death and the sight of her sister hunting her down with enforcers.
-Vander's letter to Silco could have been why she hallucinated Silco talking to her about forgiveness, but breaking the cycle here is about forgiving (unapologetic) Piltoverians instead of herself, which needed to happen to complete her arc.
-Jinx being the reluctant Girl Saviour of Zaun after clinging onto her identity as a jinx so she didn't have to take responsibility for Silco's dream (and by extension death) should have been the point of the show, IMO. As far as Jinx's arc is concerned, she was meant to reject the identity of jinx that Vi gave her and embrace the identity of Jinx that Zaun (and Silco) gave her. Loveable and capable of doing the right thing and saving others. Using hex-tech, something Jayce and Piltover had levelled against her people, against them. And she does this to some extent, but we don't even get a hint as to why Ekko's speech worked (and how he got her to fight alongside him and the Firelights in the first place). We know she does so for Vi, but she so quickly gives up once she and her sister are back on the same team. She allies herself with her sister just to die and then fuck off to another land? BRUH! Like act 3 is SO FRUSTRATING!
-The commitment to saving Piltover instead of destroying it ruined so many arcs, most notoriously Vi's and Jinx's. This should have ended in a war between the two cities, not one where both fought against robo-people and Ambessa.
I could go into how the show fumbled Mel, Ekko, Sevika, Jayce and more, but I think they still fare better than the ones I've talked about here. Caitivi has now (narratively) become distasteful, jayvik a joke, and timebomb unnecessary misery porn with little to no reward for all their efforts.
TLDR: Bad message to send to oppressed people, mentally ill people, and people dying of terminal illnesses, lmao. The Zaunites ALL LOST with this one.
P.S.: It's okay if you think the show is good because it succeeds in many other things, I just think it drops the ball in the places I've mentioned. But if your main criticism of my criticisms is going to be defending your ships, please find another post. Oppression is a serious reality that deserves serious depiction and it's insulting to have such necessary political discussions devolve into dumbass ship wars.
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ddarker-dreams · 1 day ago
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lock's otome game recs
i received some asks indicating an interest in a compilation of my favorite otome games, so i decided to go for it!! i've played about fourteen otome games, but of those fourteen, only these six left a lasting impression on me. there are still some that i intend to check out, so the rankings may update in the future. i'll give a very general overview of each game and how i'd score the categories that i find the most important in an otome game — the heroine, story, art, enjoyability, along with the characters i liked the most.
number 6 - piofiore fated memories.
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heroine: 6/10 story: 6.5/10 characters: 7/10 art: 10/10 enjoyability: 8/10 favorite characters: dante (ishikawa kaito), nicola (kimura ryouhei) and yang (okamoto nobuhiko)
this game centers around the heroine, with the default name liliana adornato, who finds herself entangled in the politics of the region's three most prominent crime organizations. the game has an italian backdrop and iirc, takes place in the 1930s.
the overarching narrative, while it has its fair share of intrigue, isn't the game's strongest point. it's the interactions with the characters themselves that made the game feel worthwhile. each love interest has more to them than what meets the eye, so it's satisfying to watch the relationship between them and the heroine develop.
the heroine takes a passive role throughout much of the game, events sorta just happen to her. still, she has a kind disposition that makes her likable and doesn't make stupid decisions that has you wanting to fling your console across the room. her characterization changes slightly depending on the route. for instance, without getting into spoilers, she's more assertive throughout yang's route. the resulting dynamic made yang's route the most memorable, even if he's my third favorite character from the bunch.
what feels unique to this game is the effort put into the bad endings. in most visual novels, bad endings can feel like gimmicks. you make one or two wrong decisions and you're rewarded with a few paragraphs. the downward spiral of the characters in the bad endings are decently fleshed out and you can see how they arrived at this 'worst' version of themselves. they're suitably dark and it shouldn't come as a surprise that i enjoyed them because of that 😭
then there's the art. it's stunning, the details in each CG are mindboggling. the heroine gets to wear a variety of pretty outfits which is something i like to see. even in the story's weaker moments, a stunning CG would pop up that had me forgiving everything. i still glance through the gallery to this day.
number five - cupid parasite.
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heroine: 9.5/10 story: 7/10 characters: 7/10 art: 9/10 enjoyability: 9/10 favorite characters: ryuki keisaiin (junya enoki) & gill lovecraft (kimura ryouhei)
iconic. showstopping. a little bit camp.
cupid parasite stars one of my favorite heroines, lynette. she works as a bridal advisor whose ambition is to ensure everyone finds their soulmate. in actuality, she's the goddess cupid, who left her post in celestia to better understand humanity and create lasting pairs. she's a delight to play as.
this game's presentation and overall aesthetic is the most distinct from any otome game i've played. aside from the presentation, the story itself is unlike any of the others on this list. when it comes to romance, i typically prefer them to be dark and mature. this game opts for a more lighthearted approach. it vacillates between being a romcom and dipping into the absurdist genre. there were times i was literally left speechless (glances at gill's route)... but it makes for an entertaining experience. the game's plenty funny as well.
personally, i enjoyed the more grounded moments when the mythological elements remained in the background. because of this, the true ending doesn't do it for me as much as they do in other games. as with anything, this is a personal preference though. i liked all of the routes and found the game handles the development of each love interest well. we're introduced to these men at their most pathetic and get to help them become a little more well-adjusted. lowering the cringe meter, if you will. it makes their growth all the most satisfying as the narrative progresses.
number four - even if tempest.
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heroine: 9/10 story: 8.5/10 characters: 8/10 art: 6/10 enjoyability: 9/10 favorite characters: the heroine herself, tyril i lister (noriaki sugiyama), crius castlerock (makoto furukawa) and lucien neuschburn (kaito ishikawa)
right from the get-go, this game's premise had me hooked. it features the heroine, anastasia (<3!), who leads an incredibly tragic life. she's bestowed the ability to reverse time following each of her deaths and uses this to unravel a mess of mysteries the world's setting is tangled in.
this game is absolutely anastasia's story. without spoiling anything, i loved the approach they took with the time rewinding ability. how it's incorporated is unique to an otome game, which they take full advantage of to amplify the tragic romances. on that note, the romance itself occasionally takes a backseat to the narrative as a whole. personally, i didn't mind this in the moment, since i found the story so interesting. in retrospect, i do wish that we got more moments between the heroine and each love interest, especially in the true ending.
there are more gameplay elements here as well. you have to conduct investigations, gather evidence, and apply what you've learned during these trial segments. when i first read about this, i thought it'd be a gimmick, but i liked playing through them. it incentivizes you to pay extra close attention to the world.
while i liked the narrative as a whole, i do wish we got more worldbuilding. there are hints of political subterfuge and religious oligarchy that, while touched upon, could've been leaned into more to give the setting a distinct feeling.
number three - olympia soiree
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heroine: 8/10 story: 8/10 characters: 8/10 art: 10/10 enjoyability: 10/10 favorite characters: akaza (yoshitsugu matsuoka), himuka (shun horie), and yosuga (yuma uchida)
in olympia soirée, the eponymous heroine, olympia, lives in a society divided into castes based on colors. she is the last surviving member of a clan that can perform rituals to keep the sun aglow. this game is a lengthier title, i believe i clocked in around 25 ish hours (i don't use auto-play so that sheds some time). the story benefits from this, as olympia has rich worldbuilding and lore that's revealed throughout the route's progression.
we get to see the consequences of this caste system and olympia's growth as she becomes determined to realize a better future for the islands. this makes the heroine someone that you want to root for. personally, i'm a sucker for stories that center around a sheltered individual being forced to face the harsh realities of the world and maturing in their own way. this, paired with the struggles specific to this setting, make for a gripping backdrop for the character's routes. all the love interests have problems of their own that they need to address.
this is certainly a mature title, there's plenty of steamy scenes featuring gorgeous artwork. seriously... all the pretty CGs are absolute eye candy. i enjoyed the balance between the main narrative and the development of the romantic relationships, i don't remember ever feeling bored.
ironically enough, i think this is the darkest game from the bunch listed here, surpassing the game with actual horror elements. there's a whole litany of trigger warnings to be mindful of when going through the game's bad ends. they are, as the term suggests, Bad. not light or humorous in the slightest. the poor heroine goes through it. please be mindful of these more touchy subjects.
number two - 9 r.i.p
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heroine: 8/10 story: 8/10 characters: 9/10 art: 10/10 enjoyability: 10/10 favorite characters: minami (nobuhiko okamoto), hibiki (shunichi toki), kureha (toshiki masuda), and koyo (ryota suzuki)
i was looking forward to the english localization of this game before it was even announced ... i'd been wanting an otome game with this vibe for ages. and it didn't disappoint! there are four different overarching story sections, with two characters each having their routes fall under them. this makes it difficult to give a summary since each route has a vastly different feel. some routes lean heavy into supernatural horror (such as hibiki and kureha), whereas others are just... supernatural (like with yukimaro and koharu).
the basic premise is that the main character, misa, is a high school girl burdened with her career survey. she's uncertain what she wants for the future and is being pressured by his mother to pursue a career in medicine. in one way or another, depending on the story section, she comes into contact with the afterlife and those who inhabit it.
i loved this game, i couldn't put it down. the routes that leaned heavy into horror were my favorites, which shouldn't be a surprise lol. i do feel some love interests were given preferential treatment of others, i wanted more from sena's storyline in particular, since he's voiced by one of my favorite VAs (tetsuya kakihara, the voice of scaramouche) 😭... apparently this game is receiving a fandisc, so hopefully they'll remedy that in the future.
minami stole the show for me. from what i've gauged online, he's a divisive character, you either find him grating or love him (like i do). i'm biased but i do think he has the most interesting and well-written story out of the love interests, i've played through it three times already. i just adored the dynamic between him and the heroine. he's petulant, selfish, and a bit immature, yet he goes to extremes for her as he realizes his unhinged feelings.
hibiki is a close second. the most yandere-coded of the bunch, he's soft-spoken and polite, but that exterior hides a creepy personality. like all of the characters in this game, there's a tragic element to him. i was worried about the role the heroine would play in helping him 'overcome' this, but i think they handled it well. it doesn't feel like the heroine's fixing him so much as she's helping him have a different perspective on certain events.
yeah i'm not normal about this game, i cannot recommend it enough. it would've taken the top slot if some of the routes were a bit more polished. i didn't care for yukimaro's at all, for example. routes like minami's, hibiki's, and koyo's more than make up for it though.
number one - collar x malice
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heroine: 10/10 story: 10/10 characters: 10/10 art: 10/10 enjoyability: 10/10 favorite characters: takeru sasazuka (daisuke namikawa), kei okazaki (yuki kaji), and aiji yanagi (masakazu morita)
the holy grail. the otome games that died for our sins. this isn't just a good otome game, it's an excellent story, with a very human cast, commentary on issues like the nature of crime, and you're left wanting to solve the various mysterious as much as the heroine does. speaking of the heroine, miss hoshino ichika is my all-time favorite heroine. she's clever, resolute, compassionate, and you can't help but fall in love with her a little yourself 😭😭
i'm not sure if this makes sense, but the world feels very... full? you get this sense that ichika exists outside just interacting with the love interests. she has her career, friends, and her younger brother that act as more than passing NPCs. the writers ensured all the characters with portraits are given some level of depth. i left caring about more characters than the heroine and love interests.
each route is dedicated to working through a certain case, which keeps the story intriguing as you progress. finally, all of the little hints that have been littered throughout coalesce into the 'true' route, where questions you've had since the first chapter are given satisfactory conclusions. at the same time, you're left wondering about a few things, such as the complete philosophy of the main antagonist.
ichika's relationship with each of the love interests develops alongside the case they're investigating, which almost always have connections or parallels to the LI's past. this helped ground them in reality and flesh them out into dynamic characters. you come to care deeply about them alongside ichika. the romance feels earned and doesn't come on too fast, which some otome games suffer from.
if you like otome games and haven't played collar x malice yet, i fully recommend it!!!!!!!! it's the strongest title from what i've played so far.
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dunmeshistash · 3 days ago
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Greetings, Mr. Meshi!
This is perhaps a bit of an unorthodox question, but one that has been bothering me for an unreasonable amount of time.
Now, here's the thing: I OBSESS over Marcille outliving everyone she holds dear. It's a theme very close to me, but even beyond that I just find it to be one of the most interesting elements of Dungeon Meshi's story for me personally. I've written an embarrassing amount of lengthy essays on it that will never see the light of day - that's how obsessed I am over this specific element of her character. But, there's something that bothers me...
A lot of poignant stories and artworks that tackle this topic get comments on 'em whenever Falin is the subject of aging, each one some variation of "Everything points to Falin having an extended lifespan after her revival!" which... Seems weird to me?
I don't know why this bothers me so much, but setting aside my personal annoyances, I don't remember anything pointing to this at all. At least, nothing concrete.
I don't know if this is a question you'd want to answer or not, but since your blog is a hub for all sorts of opinions and headcanons, I'd love to know where this line of thought could originate from.
I really wouldn't blame you if you didn't answer this question, though. Part of me feels I'm just asking this because I want to see if others share in my confusion or not.
Rrrregardless, though! Lemme take the opportunity to say that your blog is delighful. Love it! Also, that mushroom man with the funny face that sometimes responds to you with lengthy essays is also really cool. Everyone is cool. At least here on the northern hemisphere! It is smack dab in the middle of fall, after all! Coolness all around! Stay frosty! Or don't! Maybe warm up at a fireplace. I don't know!
Hi there! Thank you for the kind words, I love reading other's opinions on what I post so I also love the additions by the mushroom <3
It's quite hot over here in northeast Brazil, send some coolness my way please I'm dying.
Your question isn't strange at all! And I don't mind answering anything (unless it's rude or sounds like shipping war bait) so don't worry.
(Decided to put the rest under a readmore, TLDR: Kui said "maybe so, right?" about Falin having a longer lifespan but I have arguments why I don't think this actually confirms it. Anyway if you're someone who likes the headcanon you might want to skip this post)
To be honest those type of comments bother me too because I also LOVE Marcille's struggle with mortality and sometimes "Falin will live much longer!" feels undermining of the lesson she had to learn. I don't mind it in the headcanon sphere where everything is allowed and happy endings grow on trees but when it becomes intertwined with canon it starts to make me a little disappointed.
Just a reminder of the lesson she has to learn
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She has to come to terms with the cycle of life and death, that something she wants (everyone to live longer) shouldn't be forced upon others just because it causes her grief. So, to me at least, Falin being made into something that will end up outliving other tallmen would undermine the message? In a canon sense ofc, if you're writing a wish fulfillment story then her living longer would have a different meaning, I just wanna be clear I have nothing against it in that sense, it all depends on what story you're trying to tell.
Anyway, actually answering your question that idea comes from the fact she was fused to a Red Dragon, and the fact her body has been affected by it, her sight was fixed and she grows feathers for example, so people theorize maybe her lifespan has been affected too. But we don't really know how long dragon's live so it's hard to say how much it would have been affected if at all.
It also comes from this answer Kui gave in a QnA
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Q: Would Falin have an extended lifespan after the whole chimera thing? A: Maybe so, right?
To me this reads as the usual non-answers Kui gives, like, "I'll leave it up to your imagination" but for other people this read as a confirmation of the headcanon, in another questions she answers "I hope so" about Thistle leading a happy life after having his desires eaten and it's even debatable if Thistle survived at all so I don't think those comments indicate much of canon (I'm that way about most QnA answers tbh, unless it's something inconsequential like confirming Mithrun's Brother's name or stuff about very minor characters)
Another argument I have against her having a different lifespan is Izutsumi, Izu has been mixed with a monster but continues to age at the same rate a Tallmen would, even tho she also has different biology because of the Great Cat she's fused with (ears, reflexes, eyes etc etc) she is still a tallman
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Falin isn't really the same thing as Izutsumi tho, I understand, but it's the closest example we have, if we believe the AB descriptions and demi-humans are really mixes between humans and monsters that's also another argument about it not affecting lifespan, since all of them are short lived and have an average lifespan of 55.
All of this *can* be dissmissed tho, the other demi-humans and beastmen are all mixed with mammal monsters and nothing nearly as powerful as a Dragon, so there is arguments to be made that Falin is different and that she *might* have an extended lifespan, all I'm saying is that there's no solid confirmation of it, it's fine to believe it but going around "correcting" other people saying it's a fact wouldn't be right I don't think, especially if you're saying that in a conversation about Marcille journey of death acceptance.
Death is a touchy subject and everyone is at different stages of their own journeys with it so I really don't want to judge those who would rather have Falin or even Laios live longer. I'm not really sure how to talk about this in the proper way, but I hope I didn't make anyone upset!
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arcane-strangeness · 2 days ago
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ok listen. the season finale wasn't terrible. i could have been better, but it could have also been a lot worse. but i think the thing i'm the most pissed about is my girl Isha
she isn't even MENTIONED in any episode after she dies aside from the flashback. no one comments on her. they made an EFFORT to show her to Vi and Caitlyn. and neither of them say or question a damn thing. she had no impact! i mean yes, obviously, jinx was impacted, but... if you hadn't watched the first two acts you'd have no idea WHY. all the character development she gave jinx just DISSAPEARED. you can't give us this adorable, likeable character with a fun dynamic, kill her off, and just forget about her! her sacrifice didn't even mean anything, because Vander didn't die! not until singed got to him, at least. either give her some damn relevance or remove her from the show entirely, what the hell is this??? was she really that much of a gimmick? was she only there for plot progression? even just, i don't know, Viktor indoctrinating her into the arcane with the rest of them could have been fun. assuming her body wasn't vaporized (but Vander's wasn't? so where the hell is hers?) that is. riot please get your shit together
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hyperions-light · 2 days ago
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okay everyone today let’s talk about profound, overwhelming emotion as a theme in Veilguard
Sounds fun right
Gonna do like a sort of deconstructed essay thing (or I WAS, but this is an actual essay. Sigh)
Thesis: DATV is exploring how its characters confront and process emotions and events so overwhelming that they could define the characters entire lives if ignored or pushed aside; the player is encouraged to provide the characters with the appropriate emotional tools to dismantle the seemingly impossible obstacles that stand in their way, in order to complete their character arcs and contribute to the resolution of the central conflict.
WOagh this got way long, like REALLY long, so I am cutting here. I hope you didn't think the Grey Warden essay was verbose, bc this is much longer! You've been warned lol
PART I: ISATUNOLL
I feel like we have to talk about Harding first bc what’s more overwhelming than having the entire history of your race shoved on you at once? (I've decided to relocate to the computer, so you know I'm taking this seriously) So Harding gets magic rock powers, and then you have that sort of lull in her story where she's just trying to feel them out, but you can already see the game setting up the dilemma, because she's constantly checking against Rook to see what they think about it. She doesn't know how to feel-- should she be worried, excited? You can encourage her down different paths, but whatever you choose, you're providing a way for her to conceptualize this thing that (as far as she knows) has never really happened to anyone else.
And then when you go to meet the Oracle, the game introduces the idea of this overwhelming rage, this intense frustration that IS hers, but also isn't. She (probably) doesn't know what happened to the Titans by that point (you can do Regrets of the Dread Wolf pretty early but idk if it's able to be finished at that point?) but I think the stone giant you fight there is her inborn anger resonating with the much larger, dormant anger of the Titans. And you see her deny her own anger and her own feelings generally (the coffee scene with Lucanis, while tonally lighthearted, is intended to set this up). Again, Rook can intervene, and this time you also see your companions providing their own advice (Lucanis and Taash both tell her not to hide her anger/try to make people happy and Davrin repeatedly urges her to stand and face 'whatever it is' directly). So both Rook and their friends are supplying tools to deal with this upcoming confrontation.
So, the culmination of the arc comes in Isana Negat, where Harding faces the physically manifested anger of the Titans in the form of herself. She says it is her anger, and it IS, she is angry and they are angry, together; Isatunoll-- I am, we are. She did not know what to do with it, and that is why it is here; the game is positing that avoiding confrontation and acceptance of one's feelings can lead to harm for oneself AND for others. It IS Harding that is attacking you, because it was her raising the enemies in the cavern. But, at the same time, Harding is here out of a desire to protect others, and she is compassionate to this manifestation; she apologizes for not knowing how to confront it and letting it run wild in this way.
Fortunately, by this point Rook and company have already provided her with the tools to be successful in this encounter. She does not turn away from her anger, she does not attempt to run or dissemble as she might have done before. By the time Rook reaches the platform she has already absorbed the being; she is just having a hard time fully accepting it. Rook and the other companion physically grab hold of her, as Rook directs her down the path of acceptance through compassion, or acceptance through embracing anger. It is important that neither choice offers a denial. Through the strength of the unity of the team, here represented by physical closeness, and because Harding herself has changed as a character, she is able to integrate the Titans' anger and affirm that she and the other dwarves will continue to persist in spite of what was done to them. DAI players may recognize this as a well-placed echo of the conversation thread between Solas and Varric about the man who persisted in spite of losing everything; Varric said then that the fact that the man lived, that he continued, was a triumph in itself. The dwarves triumph as a race here, by not allowing the horrific violation committed against the Titans destroy them, and so does Harding.
The final piece of Harding's journey is her meeting with Stalgard and his sister outside of Isana Negat, in front of the mountain that was/is a Titan. She returns to them the knowledge that was lost for centuries, and the anger that comes with it, but affirms that they cannot return to what was; this brings change, GOOD change, to the dwarven people and will redefine them. By successfully accepting this outsized emotional trauma, Harding has helped her people, and becomes a more effective member of her team. Catharsis, acceptance, and emotional growth make her stronger.
PART II: I AM NOT THIS
When Rook meets Lucanis, he has been kept in a prison for a year, being tortured and violated by the Venatori, who have been attempting to turn him into a demon. It hasn't worked correctly, because Lucanis and Spite have an accord. However, you first see him just kind of running around killing whoever he comes across; Rook provide direction and a specific target, a chance for freedom. It is significant here that the prison is underwater; Lucanis is, metaphorically, drowning. The prison is also referred to as the Ossuary, which is a place you store the bones of the dead; the outside world believed he was dead, and, metaphorically, he did die here. You kill his torturer, but it is not enough; the woman who kidnapped him and the orchestrator of his violation still lives.
Rook returns to Treviso where Lucanis finds out that he has truly lost almost everything. His grandmother, Caterina, appears to be dead, and his city, Treviso, is occupied by the Antaam. The only thing he has left is Illario, and he immediately grabs onto the idea that Zara, who he believes killed Caterina, is going to kill Illario, too. He panics in response, but he is trained as a Crow to shut down his emotion, and practiced at doing so from his year spent constantly disassociating in the Ossuary. He says he needs to work; Illario and Teia protest, but he insists. He is returning to the thing he knows how to do, grabbing for a sense of normalcy when everything else is lost and he believes the little he has left is in danger. He will destroy the threat and this will also conveniently allow him to put off his real emotional trauma from the prior year.
Every cutscene Rook has with Lucanis between his major plot events in this section involves him trying to contain and ignore Spite. He tries to constantly stay awake to ensure that the demon cannot take over, and he tries to befriend and placate his new associates by buying them stuff (a VERY rich person thing to do) and taking care of them. He is trying to convince himself and them that he is NOT dangerous; he is not a demon, not an abomination. But he is not confronting his fear, he is only putting it off; often, in conversation with others he will be flippant about Spite, or he will deflect their concern about it. He chooses his 'bedroom' in part because it can contain Spite, and because it is the farthest possible location from the Eluvian, where Spite keeps trying to go (I just noticed that! Very fun!). In the meantime, he is also ignoring the fact that Illario is being extremely suspicious, because he doesn't want to know that his brother is the one who hurt him. Lucanis is an astute person by nature, and could certainly have observed this, had he not been deliberately trying to obscure it from himself.
Davrin is a huge problem for him because he is the most direct person in Veilguard. He shows up and tells Lucanis that if Spite overtakes him, he will kill him. This touches on Lucanis' fear of his own lack of control and drives too directly at what he wants to ignore. They are immediately at odds, which is made worse by Lucanis' 'failure' at Weisshaupt, which causes him to lash out at Davrin. He believes that the fact that he was unable to kill Ghilan'nain is indicative of him losing his abilities as an assassin, which is one of the only familiar things that he has left. Fortunately, Rook and company are there to reassure him; the situation is helped by the presence of Taash, Emmrich and Neve, who are unafraid of Spite, and whom he can rely on to control the demon if he cannot. However, the problem remains that he refuses to seriously deal with Spite in any way. As the inextricable representation of Lucanis' trauma (it would LITERALLY kill him to remove it), ignoring him means Lucanis is unable come to terms with what has happened.
This comes to a head when Illario kills Zara, and Lucanis is unable to stop Spite from almost murdering his brother with his own body in response. This is the final, most devastating loss of control. He apologizes to Rook for the lapse, and tries to refocus on Illario, who he now has definitive proof betrayed him. He says he is going to take everything away from him, but truly this is just another distraction; revenge is not going to be enough because it will just mean that he has nothing on which to focus his and Spite's combined ire, and then he will still have a demon inside him and no accord. What saves him is Rook, and finding out that Caterina is still alive. This is fantastic news because it means he hasn't lost everything, but it also presents a dilemma; is it more important to attack Illario, to seek revenge, even if it endangers Caterina's life? Does he risk what he values most-- his family-- to pursue his vengeance?
I was going to write an entirely separate post on the mind prison, my favorite part of Lucanis' arc, so I'll (try) to be brief here. The metaphorical Ossuary is a prison of Lucanis' fear; those he is scared he will hurt, or who will see him for what he believes he is: a demon. In order to get him out of it, Rook needs to cooperate with Spite, and confront each fear individually, breaking down their flawed presuppositions about Lucanis which are trapping him there. It is also significant that Lucanis himself is unable to articulate that he is trapped, and is even unable to ask for help; it is Spite who invites Rook in and concretizes Lucanis' emotional state. He can't get out alone. When Rook reaches Lucanis he admits that he has been avoiding his emotions but that, "It's just... so much. I don't know where to begin."
What happened to Lucanis was life-alteringly traumatic. It is unsurprising that he does not have the tools to effectively confront it. However, Rook encourages him here to begin the process by creating an agreement with Spite in the short-term. Process your trauma by breaking it down and taking it one step at a time. After this section in the game, the player can hear Lucanis converse with his friends about trying to work with Spite; about how the spirit is learning to understand the physical world, and they are no longer fighting. Again, we see that ignoring his emotions was hurting both Lucanis himself and other people, and that by moving forward, no matter how slowly, he can regain control of his life and build a new one alongside Spite, accepting the new circumstance.
When he confronts Illario for what he did and, incidentally, control over the Crows, he does not kill him. He never loses control and he and Spite work together to resist the blood magic that Illario attempts to use on them. Working through his problems with the support of his team allows Lucanis to preserve what he values-- his family, the Crows-- instead of pursuing an endless and ultimately pointless crusade of death in an attempt to avoid his problems. He makes the Crows stronger and heals himself through confronting and accepting his emotions.
PART III: I WILL GO AND SEEK ATONEMENT
Hey it's Solas! Remember how this game used to be called Dreadwolf? That was probably because he's the thematic anchor of the narrative. So, here we go. (This section is going to discuss the 'good ending' for Solas, because I don't think the others really feed into this theme much.)
Solas is the instigator of the conflict in Veilguard, and he may be an antagonistic force throughout the story, depending on how Rook chooses to deal with him. This game gives confirmation that Solas is a spirit, and so the generally established rules apply: he acts as you expect him to act, he is what you expect him to be, so the player is likely to have wildly variable experiences with him.
Throughout the game the player can encounter sections which depict his greatest regrets in his life so far; taking physical form, creating the weapon that severed the Titans' dreams, incidentally creating the Blight, accidentally sending Mythal to her death, and accidentally creating the Veil (dang, nothing goes right for this guy lol). This series of decisions led, in Solas' time, to monumental harm for countless people, and it is what has led him to his current course. He cannot stop because he is utterly trapped in his regret; these moments, though degraded, surrounded him within the Lighthouse while he planned for a decade. The Caretaker tells you that his regrets are so vicious that they are the teeth with which Elgar'nan and Ghilan'nain are tearing into the Crossroads. Solas is destroying something beautiful he helped build because he is unable to let go of the past.
Although you, dear reader, may have your own opinion of him, Solas is undeniably compassionate. In DAI, he will give you massive amounts of approval for simply helping out villagers and performing menial tasks that serve no greater purpose than to alleviate suffering. The amount of suffering he (mostly) unintentionally caused could do nothing but horrify and pain him. His regret is oceanic. If you decide to persuade him to your side at the end of the game, one of the reasons he cites for continuing down his destructive path is because it would dishonor those he has wronged if he were to abandon his work. He is sunk cost fallacy-ing himself into mass murder, basically.
Part of the reason that he is doing this is because, like with Lucanis' issues, the emotion, the weight of the repeated failure is almost too big to effectively reckon with. But Rook can help him do it. Throughout the game Solas watches through his avatar in the Lighthouse; he sees Rook build their team, sees them solve the problems of the people around them and find strength in unity, and so when they appear in Minrathous he does actually believe that they can solve the problem that he cannot. He is deceiving Rook when he gives them the dagger, true, but this is his most valuable asset in the fight; if he did not believe in their success, it would be extremely foolish to give it to them and to commit himself to the comparatively lesser evil of Lusacan. So, Rook has effectively proven the Power of Friendship, as it were, through their actions in Veilguard.
To achieve the 'good end' for Solas, you need to have finished Regrets of the Dreadwolf and successfully confronted the fragment of Mythal that lives in the Crossroads. She will be impressed by your work in proportion to the amount of things in the game you've finished, so you must have bonded with your companions and you must have freed the Crossroads from the ravages of Solas' regrets. He helped make the mess, but other people can help him fix it, which is essentially the point that Mythal makes to him at the end; that he's not literally solely responsible for actually every bad thing that's ever happened.
You also have to tell the Inquisitor to attempt to reach him, which will lead to them saying something about forgiving his past actions if he stops trying to destroy the Veil presently (I assume the dialogue is similar in the friendship route; I have a Solas-romancing Inquisitor and that's basically what she said. I felt that part was general enough it probably carried over). All of these people and various pieces of Solas' past and present are here to break down the gigantic wall of regret that's preventing him from doing the right thing in this moment. All of his arguments for why he must keep going are refuted by these people he cared for, and to whom his regrets are attached.
Through Rook's actions they have demonstrated their ability to solve seemingly overwhelming problems. You can help Harding tame the anger of the Titans, you can help Lucanis confront his trauma, and you can help Solas finally see past his regret and be the hero he has always wanted to be. This is obviously not the only route the player can take through the game, but if they do, they help create a narrative that repeatedly deals with deconstructing and resolving overwhelming emotion. (Dear readers, remind me to make a post about Bioware games and participatory storytelling.) The story examines how intense emotion, ignored or denied, hurts oneself and others, and presents several solutions which all begin with asking for help. There is strength in unity, in compassion and togetherness, and if you cannot see the way forward alone, you will find it with other people.
WhEw okay if you actually finished reading that give yourself a high five and take a lollipop from the basket on your way out the door
on any other platform I think I would have hit a word limit of some kind, so thanks tumblr
edits incoming? very tired rn. Think I had some other point to make about Solas that I forgot maybe. I also think I could've added some of the other companions to this (Taash and Bellara were top candidates) but imo these two are the strongest for this particular theme. And it was already so long lol
okay I sleep soon. you can lmk what you think if you want? don't be a dick tho, I hope that goes without saying lmao
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letters-to-rosie · 3 days ago
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okay time to collect some thoughts
spoilers for season 2
as soon as they said there were other regions going to be explored, I knew Noxus was going to be the big thing, and that the battle between the cities and the class conflict angles of the story were going to be set aside. if you know me, you know I would hate this, but because I anticipated it, it wasn't too bad. I had already killed the version of the show I wanted in my head and was ready to take things as they came. and it wasn't all bad. Ambessa makes for a great villain, and all the twists and turns with her and Mel were pretty enjoyable
that being said, the second season in general did away with most of the things I liked about the first: subtlety, nuance, environmental storytelling (and all that sweet sweet class conflict)---I mean the cities just faded into the background as we watched everything play out. even a lot of the great character work we got in the first season was just left as it was. most the characters didn't really get to move much from where they were in the first season. even the ones I enjoyed (like Ambessa) were essentially the same as they were before. there were a lot of things that were cool. a lot of things that were interesting. most of them don't work when put together
Jayce? liked him this season, actually. had fun when he was suffering lol and fighting Viktor. Jayce disappearing out of the blue when the basement of the hexgates wasn't set up at all? boooooo
Jinx? gets to realize she isn't just a jinx. gets to help people. is this realized in a satisfying way? nope. we get one scene of people touching her and then Isha dies and she's back where she was at the start of the season, almost. plus her relationship with Sevika just drops off, and I was having fun with that
Cait? love her evil era. I also like that the plot didn't let her entirely off the hook. love less how she engaged in fucking chemical warfare like what even and that was never addressed
Ekko? has my whole heart. did before, but whatever. saved everyone's asses by being the best boy. love how he's motivated by helping the people who need him. love MUCH less that we never get to see him doing that work. like what did he think of Jinx becoming inspiring to people? how would that combine with his experience in the alternate timeline?
I could go on. I might be better prepared to deal with this than some because I didn't think it would be good in the first place lol I had like no hope. it was such a grand show in the first place and they made it so much grander. there's a lot to like, but the first season REALLY carries it. it feels like two separate shows. I don't begrudge anyone really liking the second season, but I will maintain that the fanbase deserved (and still deserves) better
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obsidianary · 3 days ago
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Watching as everyone on socmed loses their mind over the monument leak .... guys, can we please be serious for a moment? Cap obviously isn't going to die. (Leaks mentioned below).
First off, we have no clue what the monument is for. At all. But based on the information on it, we know that it's dedicated to the fallen soldiers of both Natlan and clearly Khaenri'ah, given that it has the nation's symbol on it and the statement of "Children of Pride, sing your final song". Khaenri'ah was called the pride of humanity, and the second part is rather obvious. It depicts six Saurians, Capitano, and a soldier (who we can presume to be Gunthred, or just a general representation).
Either way, thinking realistically on lore history and motivation. Yes, the Captain is on this memorial. No, not because he will die, but because he was involved in the conflict and it was his platoon that passed away; He's the only one alive to remember them anymore. If it were dedicated to Capitano passing, I'd like to point out that it would make no sense to not include the Fatui soldiers that would pass along with him, nor the Traveler. I saw some people questioning why he's clearly dressed the same on the mural as his present in-game style, and I'd like to point out a few things: First off, he's clearly trying very hard to avoid being recognized. Second, the memorial is very basic in design and the only unique features on him are the gauntlet and helmet, both of which likely came from Khaenri'ah in the first place and are of Khaenri'an design (and I don't see how it wouldn't make sense that he kept a piece of his history this long, nevermind the fact that I doubt the Fatui would be able to replicate Khaenri'an military gear to begin with). As for motivation to put this up? Capitano stated pretty clearly that he loves Natlan and treasures it, for obvious reason, and we're all aware of how much he values honor and respect. Having the opportunity to put up a memorial for his fallen comrades isn't out of character.
Last chunk here, can we just think about his importance lore-wise? Being blunt here and glazing a little, probably, but this is the FIRST Harbringer. He's a Khaenri'an survivor, a gentleman, military figure, and on good terms with the traveler and an Archon. Let's be real for a moment. In the case they kill him off at any point in the story, it clearly won't be permanently; the scenario in that case would be a self sacrifice to pay a debt or save someone he cares for and either way it would result in him being revived. That's likely how we'll be getting a face reveal to begin with, they're obviously going to find a way to cleanse the rot away first (unfortunately). Character importance aside, and turning to leaks, he has a playable sword model. He has the square character icon and card, alongside the circular icon. There's character lines about him. There's empty spots in the Natlan lineup roster. For God's sake, he was in the Naltan trailer, and it's a fact that Hoyo puts playable characters in their trailers in every single nation.
So please, let's take a breath.
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pacificwaternymph · 3 days ago
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I. ADORED. S2 of Arcane.
Final thoughts on the season below the cut
Season two was incredibly emotionally fulfilling. The climax was amazing. I loved the constant butterfly effect throughout the entire show, starting with Jayce as a child in the snow and Vi and Powder pulling off a heist leading up to all of this. All of it felt like a natural progression, so many threads of fate being woven together into one.
But there is a part of me that almost wishes they hadn't raised the stakes quite so high.
I know it's literally the namesake of the show and therefore this was probably always the plan, but there's a part of me that wishes they had left the Arcane out of it and just focused on the class war that got kind of... brushed over in Act 2?
It feels like they had to brush aside the themes of classism and oppression for the sake of making room for this bigger climax. And I think a big part of the reason I feel like this is because season 1 chose to focus so much on that part rather than the Arcane plot. So maybe I would have felt this way no matter what they did. But in their defense, they didn't forget about it entirely.
The shot with Sevika joining the council and several councilors giving her disgusted or mistrustful looks is a wonderful way to show that while they may have temporarily joined forces to defeat a bigger threat, the tensions between Piltover and Zaun are not automatically resolved. And I do like how Sevika is still the only councilor from Zaun. Everyone else is still topside. It's a good way to show that while a little progress has been made, it's only the beginning, and Sevika will likely have to fight tooth and nail for any reform.
Jinx's death... well I suppose I should have seen it coming. It was a good conclusion to her arc. But I still wish it hadn't happened. I am of the personal opinion that it didn't need to happen, and now I'm just left wondering how the hell Warwick/Vander was still alive when every other construct or whatever the hell they were had already died.
Vi... my darling. Even at the very end, couldn't catch a break. She really did lose everything. I'm glad she has Cait. I'm glad we got the sesbian lex scene. I just wish she could have ended the show genuinely happy, after having suffered so much throughout her entire life. I know for Arcane it's kind of a long shot for anyone to end up truly happy, but... I still really wanted it for her.
And on a lighter note: just when I thought I couldn't be any more attracted to Mel, the character designers decided to take that as a personal challenge.
I LOVE that they gave Mel more attention this season. The whole witch plotline and Mel having magic came kind of totally out of left field, but I still really enjoyed it. It gave Mel an actual role in this season which was less focused on internal politics, which I am glad for. It meant that she wasn't pushed to the side when the final climax came up. And I liked how her being a black rose put her in direct opposition to Ambessa, as opposed to the subtlety both of them had been employing up until that point. I liked the juxtaposition between the two of them, and I liked how she became the leader of Noxus following everything. Returning home after a long exile.
The completion of Viktor and Jayce's arc together was so fulfilling. I wasn't even sad about their deaths, I was glad that they were together, and that they could finish what they started together, just as both of them had always wanted.
I know everyone ships them but honestly I don't. I don't think their bond needs to be romantic. It transcends the need for those kind of labels. What's important isn't the exact nature of the relationship, it's the depth of it. It's the fact that their destinies, their souls have always been and always will be intertwined. And honestly the fact that they weren't explicitly romantic is almost better to me, because it defies the idea that relationships that deep always have to be romantic.
Ekko, as always, was perfect. My only complaint about him at all this season is that we didn't get more of him. I so adore him, I loved his episode in arc 3, it felt so perfect for him. To see what could have been, having just briefly everything he could ever want, and then knowing he had to leave it behind in order to keep moving forward.
And gosh, what a way of tying his time travel abilities into the story. It does make me kind of question what was going on with his fight with Jinx in season 1, if it wasn't actually time travel, though? Maybe we were just seeing another timeline, and he wasn't? Idk.
I'm so glad that at the end of the day, it was him that managed to save everyone. It wasn't perfect. He didn't bring anyone back to life. He didn't reset any timelines (which I am immensely grateful for, I would not have wanted everything that happened to be erased, it would have been such lazy writing), but he turned back time just enough to let Jayce snap out of his trance and free Viktor from the emotionless shell he'd surrounded himself with. He gave them one last moment together. And that's all they needed.
I don't know how I'm ever going to be the same after this. I am so glad for Arcane's existence.
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pinkcowzz · 1 day ago
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ahhh so. warning. will be talking about arcane s2 spoilers below the cut. i have. so! many. thoughts.
i've seen a few takes that s2 felt very rushed to some people, and like. yeah? i can get that. but also. not really.
there was A Lot of ground to cover so it moved very quickly but the pacing actually made a lot of sense to me. i think that this show has never attempted to tell each characters story in the fullest. like, to me, that's what makes the world building so good. you are only witnessing part of the story. there is only so much of each character that we, the viewers are allowed to see.
yes there was a lot introduced in the final act, yes some of it made zero sense. but, to me at least, it makes it so much more realistic and immersive.
the final act is war time. shit happens fast. decisions are made and acted upon almost immediately. there isn't time to mourn and there isn't time to grieve. if you stop, you will die so you must keep marching forward.
we don't get to see what signed is up to, we don't get to understand the complexities between mel and her mother, we don't get time to break down how the arcane is changing we just have to know that something is happening and it will affect us so we must do something to react.
moving on, i really wanna talk about jayce and viktor first because. their final discussion, had me ill. i'm honestly really glad that they are never officially established in the show, because it makes their bond that much stronger to me.
the first season, we see how their studies connected them and propelled them forward. in jayces case, it pushes him into politics. in viktors, deeper into the arcane. they had to set everything else aside *cough cough their morals and personal relationships(sky & each other)* in order to achieve what they wanted to achieve.
in the second season, we see how that was their demise. for viktor, the creators did an amazing job showing us this with the scene between him and sky.
'i'll miss our talks'
'no you won't'
like holy shit? in those two lines, we see how viktor has fundamentally changed. his goals, his objectives, they got lost somewhere. in the first season, we do see how much viktor enjoys discussing his ideals and thoughts, its what drives him to go and find jayce in the first place.
and as for jayce, he's icarus. he flew too close to the sun and he, in a lot of ways, is the beginning of the end. while ekko and heimerdinger were building their way out of the alt time line, he was witnessing the destruction his invention brought about.
and don't even get me started on them calling each other their partner during their entire last talk. like wtf im ILL.
okay! onto jinx! (and isha and vi) i have. heard a lot of complaints about how one- her death was for shock value and two- that isha's death was glossed over and i whole-heartily disagree.
i think first off, jinx isn't dead. there a lot of people out there who can put the details together more precisely than i care to tbh, but my biggest reason is the airship we see at the end. these creators LOVE their foreshadowing and i mean LOVE (think viktor showing off the invention and shooting that gun to how that gun is later used). i think it's literally the first episode that powder says she wants to ride in one and ur telling me the last episode we get a shot of one flying away? yeah no. my girl is alive and breaking the cycle.
speaking of breaking the cycle, vi would never be able to move on with her life if jinx is still around. she would never be able to grow, to be willing to work on her relationship with cait, would never be able to escape the guilt, etc etc. that's like, a big point that i think a lot of people are missing.
for vi, jinx is everything. and she should be. she is the only family she has left. and had she not walked away from her, there is NO TELLING what would've happened to the two of them.
jinx's 'death' was for the both of them. they can move on now, they are free to allow the shit show that was their childhood be in the past. like hello?????? did y'all not listen to the conversation that she had with ekko in the alt time line? you need to let go of some things to be able to move onto the next and it sucks and it hurts and its shitty but the world will keep spinning.
and the only way that jinx was able to come to this conclusion is because she lost isha. had isha still been around, she would have had to stick around zaun and piltover. but also. i need y'all to realize that jinx is used to losing people, she is used to grief, it is a close friend to her.
and i think, thematically too, vi not moving to the other ledge is SO IMPORTANT. she CAN'T let vander go. that was her father, that man raised her, she couldn't let him go. are y'all connecting the dots? like! hello! do you see?
vi has never been one to let someone she loves go lightly. the entire first season she is grappling with this idea that her sister changed, that she moved on and allowed herself to let her past (kinda) go. it doesn't make sense to her. she allows caitlyn back so easily because it terrifies her to lose someone in her life.
that is who she is in her core.
and that is why jinx makes the decision for her. it's her way of saying, 'i see you, i understand you and i will make the hard call for you because i love you'
so yeah, like i said. a lot of thoughts. im so excited to see wtf is going on in noxus in the future show and am so intrigued by whatever the fuck is going on with mel.
also. maybe it's just me. but i love an open ending. i think being able to talk about the what if's and the maybe is so much fun. not everything has to be wrapped up with a bow on top. again, we, the viewers, only get a small insight into the world the characters live in. this show could go on for ages if we followed them all the way through their lives. this was never meant to be that type of show. go watch friends or smthn if you want a formulaic story that will clean every lose end up for you.
we follow these characters through a formative moment in their life, what happens next is up to them. (and psst. that's what fan fiction is for)
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chaifootsteps · 6 hours ago
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I know the trope topic is already gone but I wanted to get this out. The only worse trope anything can pull out, just behind of 'found family separates at the end'... is 'character X will either separate or totally aside their friends/family/found family just because they fell for someone''...and extra YUCK points if characters partner is an ass, or straight up hates characters friends/family. It is what made me NEVER watch HTTYD 3, for the very first time someone told me what it was going to be about I thought ''let me guess...new girl is going to take toothless away from his newfound family isn't she?''. So as childish as it is, I like to pretend that movie doesn't exist and that HTTYD ended up in the second movie. It was also the nail in the coffin for Helluva to me, I never once cared for the shipping, I just wanted wacky adventures of hell assasins, but the second it made of Blitz whole plotline that he was in a ''thing'' with this bore of an owl and how much it was going to be important in the future i just bailed. And sadly I was once again right. The exact trope of ''love takes over this character from everyone else'' happens once again. No Barbie in important flashbacks, Blitz going from ''I love my disfuctional found family even if I'm kinda creepy to my employes'' to ''yeah I don't want to f*ck or think of anyone who isn't this owl and will go lenghts for him'' to the point of obligating Loona, Blitz undeniable ONLY person he would (in character of course) burn the world for, to stay awake and attend his sulking while burning taxidermy owls because hes sad. Worst trope taken by the worst writters I guess.....
Who needs found family or community or a story about a band of people from the very bottom rung of society showing the rich assholes what they can do when we can just make the rich, rapist asshole the series protagonist instead?
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showsandstuff · 2 days ago
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Am I the only one who is disappointed with Caitvi in season two? When I watched the first season I had the biggest caitvi brain rot because they actually gave me SUCH a fun dynamic with them. Buddy cop Caitvi was hilarious, I loved that so so much!
And season 2 started of strong imo but then it rushed through everything. I loved the scene in the cell, obviously, but it was misplaced. Your sister is about to kill herself girl what are you doing this is not the time!! And other than romantic and sexual tension there wasn't all that much left of their previous dynamic aside from the brief scene in episode six...
Idk, I think I'm just annoyed. Usually when I see a non canon gay ship get more traction than the Canon lesbian couple, I just assume it's misogyny or lesbophobia, and move on with my life. But I can't even do that here because Caitvi was WAY more popular in season 1 (as they should).
Jayvik isn't getting somewhat more popular in season 2 because people don't like lesbians, but because their arcs are connected so strongly to each other. (Also I'm not saying that Jayvik is now more popular than Caitvi, but it's like a graph where the super high stocks caitvi are still even while Jayvik is skyrocketing rn)
Wanna know why Jayvik wasn't all that popular in season 1? Because (after act 1) their arcs were mostly separate, safe for a couple of moments. Viktor worked on his body and Jayce was doing politics.
Caitlyn and Vis arcs intertwined more, they actually did shit together and it was beautiful, funny, romantic, EVERYTHING!
Also a fun opposites attract buddy cop dynamic is also just more fun than men who do science together (in my personal opinion)
Now let's look at Caitlyn and Vis relationship in season two.
It starts of strong. I momentarily thought that Caitlyn was uncharacteristically mean to Vi when she refused to become an enforcer, but she apologized for it later and I recognized the fact that Caitlyn was grieving. Then once we get to episode two and three I could already feel their relationship being a bit more odd. The kiss (though I cheered) didn't feel right. I felt like something was missing, and that was their chemistry from season one. Also I feel like we glossed over too many decisions that Caitlyn made, and I think Vi should've put a stop to it sooner. But overall I was okay with them in act 1.
Then we had a timeskip and the two were fully separated. Act 2 literally started with Caitlyn in bed with another woman, like we can see they're not together anymore. Caitlyn has obviously changed, there is not much of the sweet cupcake left that we had come to love in season 1, and Vi is boxing and getting drunk.
Then they meet and like... Vi calls Cait cupcake, and Cait switches sides IMMEDIATELY? GIRL WTF?!
I get that Caitlyn wasn't entirely on Ambessas side the entire time, but I had hoped for more drama first. So you're telling me the very next interaction the two have after their heart wrenching falling out is them making up again? Come on.
Then we had act 3 and overall it was better I think but the timing of their hot scene in the cell was just odd, like what about your sister about to kill herself? I was very happy and hyped in the moment but then I realized how rushed this was. Why? Why make em fuck right here? And in the final act, the two weren't together because again, their arcs were not as connected. And that's actually pretty cool to have a couple who do their own things! But it doesn't help their relationship when they, in turn, aren't given enough time to develop as a pair!
I feel like season 1 did this incredible job of setting these characters up, showing us why they work so well together and why they would fall for one another. And season 2 gave us pay off for it but with very little set up, which was needed because of how Cait changed throughout the season. I don't mention Vi here because she did not change. She had her drunk boxing phase, which we got nothing but a montage off, but everything else is basically season 1 Vi aside from very few things here and there. Like her becoming an enforcer wasn't a character change for Vi, her finally letting go of powder and calling her sister Jinx, wasn't a big character moment for Vi, they were pay off for a set up we didn't get enough of.
SO TO GET TO MY POINT:
S2 was rushed. We should've AT LEAST gotten 3 seasons, like minimum, because there was a whole lot of plot and very little moments in between for characterization. Especially for Caitlyn and Vi and their relationship to each other.
I still generally prefer Caitvi to Jayvik, but only because of season 1. Season 2 gave me the two things I wanted most (a sexy scene and a kiss) but forgot to give me the things that made me fall in love with this ship in the first place.
Which was the hilarious buddy cop dynamic of rich girl cop Cait, and broke butch prisoner Vi.
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bigassmoth · 2 days ago
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Tokyo Debunker x Reader: Food Delivery Headcanons
2nd person, sfw, various characters make sure reader is fed after learning about their less than stellar eating habits (this is written from the perspective of someone who forgets to eat so it will be biased towards that interpretation)
Haru: You are now one of the critters under his care- he would prefer to personally make sure you are fed but will also send Ren or Towa to deliver your meals when he is too busy. He especially enjoys having you over for meals at the Jabberwock dorm because you can (help him babysit--) get some animal therapy while you eat. The stuff he brings you is basic but homemade and good on the go- sandwiches, onigiri, waffles. If he finds out you missed a meal he scolds you for not paying attention to your health and does a lot of ranting about how important it is to eat so you have the energy to go about your day. He always has snacks on him so if you are in the middle of the day and feel yourself suddenly becoming lethargic, he is a good person to bump into. Has mixed up your people food with animal food before-- oopsie daisy. "Dont'cha worry! I have them all labeled now, see?", the kind of guy to have no sense of 'indirect kiss' and will fully share food, utensils, and straws with you. Kaito lets out an ungodly shriek the first time he sees Haru pass you his water bottle and you take a drink without blinking.
Yuri: In disbelief at first, "What? You just, don't eat?" he can't judge seeing as he also skips meals/eats poorly but that's different! He is too busy with his research to spend time with something as trivial as food. But you are one of his patients and he isn't going to allow his patient to decline over something so trivial. Floods your phone with texts three times a day reminding you to eat and refusing to let up until you confirm that you have/are eating. If you lie to him about it and he finds out, he will start demanding pictures. Ironically this means his own eating habits also improve because reminding YOU reminds him (or rather, he complains about it to Jiro who goes "oh yeah" and reheats him some pasta or something). Yuri is now fully incentivized to give you surprise checkups whenever he sees you, pulling you aside in the hallway to bark out questions "Are you tired? How much water have you had today? You are down 200 calories from where you SHOULD be at 1pm."
Sho and Hyde: These two are a pair because Sho only learns about your habits from Hyde, who is half-concerned and half "lol the honor student is eating soup for the 6th day in a row". After hearing this, Sho can't look at you without feeling the compulsion to fill you up like he's a grandma who survived a famine by eating leather shoes. You can't just eat soup- your diet won't be balanced. You need more meat on your bones, you need more protein to grow and retain muscle. You aren't processing your vitamins you need more fat in your diet. It annoys him more than Leo. When Hyde decides to bother his sweet baby brother, Sho puts him to work delivering food to you. "I bet that idiot hasn't even had lunch yet. Why don't you try being a respectable teacher for once and do something?". Bonus points, because of your habits Hyde takes to 'rewarding' students in class for answering questions by throwing packets of food at them (think granola bars, fruit gummies, etc).
Rui: At first he thought it would be romantic. Coming to your side with food, your surprise and gratitude at how considerate he is. He quickly stopped being sappy and started being concerned. "I know a good place for a romantic meal! Unless you have somewhere else you want to go?<3 huh? you already ate? It's 7am when could you have eate- what the fuck are you doing up at 4am!?" Ed is not helpful. "Oh do humans need to eat everyday? Ah...such a delicate species you a-COUGHCOUGHCOU--". But by fussing over you he realizes how bad he is at taking care of himself- sure a ghoul is more durable than a human and can go a while without feeling the effects of hunger but that doesn't mean he should neglect his health. He has taken to making little bentos at his bar for himself and you- using lots of flower and heart shaped cutters. The meals are small and modest but it gives the perfect energy boost you need to get through evening missions.
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franeridan · 5 months ago
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i just realised but i really like the way hoyo goes about writing geniuses, there's so much variety in the way they're handled that the fact that they're geniuses isn't even that relevant to their overall character and mostly just informs their abilities and interests, it's fun
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rottmnt-residuum · 1 year ago
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promised raph angst. so much under the surface
this takes place right before leo and mikey get back from checking hidden city entrances
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videoviolence · 2 months ago
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MEET DAD & DOG!
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