#the gameplay is very solid
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playing signalis is like wooooah these robot girls are gay and many are stabbing me with knives ow ow ow
#signalis#basically this is what i was thinking when i started reading the like. notes on the replika behaviours#like wow there's a lot of yuri potential here#on a different note i'm enjoying the game just as like. a survival horror experience#the gameplay is very solid
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That one post about how Kaycee Inscryption would get along with Kel VotV has never left my mind and now that the 0.8 update is out, I could no longer resist drawing this dream team crossover. I imagine Dr. Kel would be a lot less lonely if he had an equally insane friend living in the base with him and helping him keep the local cockroach population down.
#inscryption#voices of the void#kaycee hobbes#dr kel#votv spoilers#votv#we love two girlies (gender neutral) with matching hairstyles#despite votv being an alien job simulator game#and inscryption being a meta card game#they have a surprising number of similarities#if you've never played votv i highly recommend either playing the free pre-alpha or watch a playthrough on youtube#if you've never played inscryption i recommend just playing it yourself#very solid gameplay#my art#alienscryption
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One of the reasons I think it's so important to foster intellectual curiosity and, ultimately, learning and a love for learning is how it subtly changes the very way you interact with and understand the world around you.
It's funny, because I spent time just to hunt and find a skull in Skyrim just so I could rotate it in my inventory and admire how detailed it was for five minutes, pleased about how I could point out and name individual bones (they even included the individual cranial sutures! Including my favourite suture (lambdoid suture)). I'm now trying to hunt for a skeleton so I can spend even more time admiring it. There's something funny and empowering about how the way I interact with things has changed with my learning.
If there is nothing else you do, learn. It doesn't matter what you learn, just seek out information. I know for some, a love of learning was almost punished in environments like school, so start out with things you are inspired by, things that deeply pique your interest. Learning isn't a punishment, it doesn't have to be scary. Whatever you want to learn about is worth the time and effort it takes to understand it.
#positivity#learning#they absolutely could have gotten away with not including many of the bones or sutures and it wouldn't impact gameplay but they DID#does it count as stufying if i name the bones as i see them while playing? i think it should#the lambdoid suture is the connective tissue which connects the posterior-most skull bone (occipital) to the parietal bones btw#so in essence it is that jagged portion of the skull that you see in the very back. that is what connects that back bone (occipital)...#...to the parietal bones which are anterior (or in front) of it#the skull bones are not a solid thing in that your skull is made of MANY different bones that are almost... welded together#each bone of the skull and each suture has their own name#but my favourite facial bone is the zygomatic bone (like what a sick-ass name)#iirc they even put in the mastoid process of the temporal bone#i talk about this a lot because: 1. it's important to me and 2. i learn again and again how much i love it and how important learning is
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Okay, I trust you as a source for all things Fire Emblem - can you please tell me if Fire Emblem Engage is worth getting? It's a lot of money, and I've seen a real mixed reception for it. I've read reviews that call it uninspired and shallow, storywise, and that some characters are difficult to enjoy. Is it actually worth it, or am I better off just replaying Fates? I am TORN over here.
SO! Good news in brief: if you liked Fates I'm fairly certain that you've got a good chance of liking Engage. I honestly see Engage as Fates 2 with a much better focus on what it wants to be and do! In fact if I HAD to pick a previous entry for fair comparison/vibe similarities, I'd pick Fates, maybe Sacred Stones (though I've yet to finish that one).
Engage is right now my favorite entry of the series.
MORE DETAILED ANSWER UNDER THE CUT (I have only played thru once on normal + casual as of writing)
I still maintain it's a good game and worth it, but you HAVE to be open-hearted about it. It's going to be silly. It's going to be hammy and subtle as a sledgehammer. It will even say the most cringe ass shit with it's whole heart. It's just about the farthest from 3H you can get on the fire emblem scale to the point you could have it sitting next to Kingdom Hearts and I, personally, love that for it, but feel like comparing it to 3H's darker tones is the thing most negative reviewers fall prey to.
Is it simple? Yeah. Absolutely. Terribly predictable, even. Is it heartfelt? YES! ABSOLUTELY! Engage has no time for "wow that was cheesy" because it LOVES cheese and it wants you to know that LOVE IS THE MOST POWERFUL THING EVER. It knows it's running a trite and cliched story and it doesn't care about that so much as trying to hit its notes with just the right vibe- and I argue it does a majority of the time, but can concede some things are rather silly. It's full steam ahead with the power of love and friendship and it does that with about as much reverence as a Sat. A.M. cartoon. A good Sat. A.M. cartoon that you're still thinking of years down the line that was a formative childhood joy.
And it's not about romantic love, actually! Hardly at all! There's a lot more focus on familial and platonic love than romance!! There are explicit "I love you"s regarding family bonds and multiple sibling relationships that make it clear they would do everything for their family. The only romantic aspect is whoever you choose to have Alear S-Rank (the game calls it a ring rank for Reasons but its essentially an S-Rank), and everyone else's supports end at A. Even then there's room in a fair number of Alear's S-Ranks to get interpreted as Really Good Friends, as the focus is not on "I Love You" but moreso the fact Alear and the blorbo in question have a deep, deep bond (though there are S-Ranks that are romantic-tinted and some who will explicitly say they love Alear, and regardless of gender picked! wow! diversity win!). If you were looking for pairing up your sexy chess pieces and getting paired endings, though, there'll be a bit left to be desired.
Again if you like Fates, or Kingdom Hearts, or stories that are cheesy, simple, cliched, but heartfelt, you're going to like this one. The cast is wonderful, and the story has some surprisingly good emotional beats. Oh, and also some of the FUNNIEST supports I have seen. Ever.
Alear in particular has become my favorite lord of the series, just barely scooting ahead of Corrin by virtue of having a more solid characterization and arc that Fates didn't quite let Corrin have. Which, yes, you can rename Alear and give them their own birthday, but there is NO question that Alear is their own character; hats off to Laura Stahl and Brandon McInnis for bringing stellar performances that are essential to the character. Frankly hats off in general to the voice cast as a whole they really bring a charm to the game that cannot be ignored.
I will say that supports are pretty hard to grind out, though, requiring units to be adjacent, and the leveling curve leaves a lot of... wonkiness? It's VERY easy with the rate of receiving new units + leveling funk to have units fall behind, or your army to feel underleveled, if you're like me and mostly skip the side skirmishes (bad gamer, I know). I hear the skirmishes are also kind of wonky and scaled to Alear's level which. Can Be A Problem if you're trying to level or support grind weaker units. Though I will say that playing Normal + Casual playing straight through the main story, while it occasionally made me sweat, it did not make me have to completely redo a map (or, if it did, it was probably only once or twice and I've simply forgotten about the inconvenience). Just made unlocking supports irksome as units fell off and/or made it hard to keep some characters off the bench.
There's also an OBSCENE amount of freedom in what you can do with your units. Go crazy go stupid try not to die. Resource management can get tricky, there's not quite enough gold or bond points to do everything, but you can do a lot of stuff, especially if you find a favorite to focus in on. As for the Engage mechanic: very powerful, but not to the point of sapping all the challenge out of things, and fairly balanced. The Break mechanic introduced I think is a great addition to the weapon triangle mechanics and adds a nicer layer of consideration to unit placement + weapon diversity in your army than before.
Also, if you're worried Engage overly relies on it's intent as an anniversary celebration, don't! Engage still is doing its own thing, and moreso uses references to past entries as spice or flourishes of color. They add some fun easter eggs and flavoring to the story, but it doesn't rely on the emblems or any throwbacks to tell the story it's trying to tell. Are Firene and Brodia a 1:1 for Zofia and Rigel? Yeah! Probably on purpose! They literally got the guy who voices Duma in FEH to do King Morion! Do you need to know anything about Shadows of Valentia to appreciate that? Nope! Just nice to know. Corrin's ring is found in a Northern Fortress, to further help illuminate the cute nods involved.
If you're on the fence, totally get that, especially since dropping 60$ on a game in this economy- ~90$ if you wanna add DLC -is a lot of money to ask for. But I've thoroughly enjoyed what Engage has to offer, and currently am hopping along through playthrough #2 and trying to tell myself to S-Rank someone who isn't Alcryst (I will probably S-Rank Alcryst again). I'd suggest looking into the first few eps of a playthrough if you're still not quite sure, and, frankly, imo there's no shame in just purely enjoying it from a "watched a playthrough" perspective, if you have to.
and, if none of this has persuaded you, please direct your attention to Zelkov and this Honest-To-Alear real support exchange: https://www.youtube.com/watch?v=F1_lsOLB68g
#katie rambles#fe engage#fe17#in short: I like this game and I think if you liked fates you'll probably like it too!!!#I didn't get into spoilers because idk how spoiler free u wish to be#but there is a link to part of a support (missing context + no plot mentions)#but I think engage does a very good job of being what it is#a simple romp to go kill the problems dragon and collect the emblems and save the day#but with a lot of heart and solid gameplay as usual for a fired emblem#alear reminds me a lot of the way i've strived to write corrin#and i think the plot absolutely benefits from the focus of a single campaign that allows it to hit good vibes#does it cover everything in super detail? not entirely.#does it completely avoid being silly? NOPE#are there missed opportunities? sure always are#but this game has reignited a lot of my joy and interest and creative energy#and it's going on month 3 of loving this world and what it offers#no doubt to still last as I have a fic or two still in the works and the Fell Xenologue DLC has me like MASSIVE EYE EMOJIS#but i do totally get that 60$ USD for the base game is. a lot of money#I think its worth saving up for tho! and if it's hard I won't fault you for just checking out a playthrough#but I really. really like this entry and i think if you come in with an open heart you will too
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Should I give Overwatch another chance?
Honestly as much as I love the game I’d hold off on playing it until PvE comes out unless you have friends who are playing it with you. Ow2 reignited my actual love for the game (outside of how it scratched my competitive itch) so it *might* be worth a try even without friends if you loved “old overwatch” (like the “classic days” of 2016-2018?) and maybe lost interest around 2019 onwards. But for 99% of the players who left I’d advise you wait for what will hopefully be decent PvE
#I love the game so much and I’ve been playing with friends and LOVING it but I really feel like the best experience#would be casual play with friends#I’m sorry I don’t have a solid answer it really does come down to maybe just launching and playing for like… an hour of some qp? 1-2-2 is#fantastic and the best thing to happen to the game (sorry to the wonderful tank duos but this was necessary)#this is a total gamble I’m responding on mobile and it’s broken so it’s black text on a dark gray bg#c talks#but yeah. I’m having the most fun I’ve had since 2016/2017 as it is now#but it’s… something I worry people might try and dislike and then be unwilling to come give PvE a chance#we got a glimpse of some of the direction PvE gameplay will head with last halloweens gamemode and it was very promising#I just want people to not set themselves up for failure hence 1) try to play with friends and don’t be too serious & 2) if you’re not#in love with it as it is please keep an open mind for when PvE comes out#Lmk if you play and whether you like or dislike it because I’m always interested in returning players impressions#I’ve had a lot of people say they enjoyed it but I know a lot of that has to be influenced by people being more likely#to tell the overwatch player that they’re enjoying overwatch#but not even kidding if you dislike it dm me because I’d love to hear thoughts as to what may be disappointing#(even though I hope you like it if you give it a chance!)
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i am so curiious what the online component of gta6 will be like, cause rdo not having near the level of success, earning potential, and longevity, and lacking a lot of the well loved and wanted features of gta online, is kinda evidence they might not know How to capture that lightning in the bottle again.
Cause so many games have tried to get a bit of that success by apeing gta online, but failing to meet the basic criteria/missing what it was that made the game so dang successful, and instead starting out as an entirely online predatory nightmare live service.
#like gta online started as a fun online offshoot that had more than enough to do immediately on release#it had enough to PROVE that it was worth investing the time into#it was also - importantly - fucking FREE#it was a like relatively small additioinal aspect of a very solid single player game#that exploded because it just did so mmuch right#it still earns ludicrous amounts of money every year#but the ability to play only with friends - to not engage with other players you do'nt know - to have a bunch of premade mini game types#that functioned on top of the vast array of open world gameplay#off the bat it was a good option#and then bcause of its success they developed it mmore#from what i know/what i remember (so might well be wrong) they didn't plan to continue to develop content for it like they have#they didn't set out with a road map to making a game worth playing#in the hopes of stringing you along long enough for the sunk cost fallacy to kick in#even though it's not fun and not worth it#the game was immedately solid with its core gameplay#obviously they refined it#playing it on 360 when it was fresh out vs playing on pc a few years ago were definitely different quality experiences#but they were both a lot of fun#the game didn't set out with a decades long road map to the hover cars and tron bikes#it just made a solid game and then started thinkng 'what can we add to keep them interested?' afterwards#it didn't start out with the promise of being slowly finished over months and years all while costing you a contnuous amount of money#likke so mmany games trying to ape the success and vibe did#even RDO fucking sucks in comparison#maybe it improved#but the one time i itried it the forced multiplayer mission before going into the forced open access lobby - no private or friends only -#wound up with me getting called racial slurs over voice chat it turned on by default in game#and there just wasn't enough interesting gameplay like mini games and fun encounters#this is't inspired by anything im sure gta6 is coming and saw some speculation about it#imm not going to get it cause i don't care about them and unless the online is v good i wont bother#but im going to guess they'll fuck it up
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i finished the veilguard and holy shit dragon age is only game that can make me sob for hours
#datv spoilers#veilguard spoilers#there are so many things i didn’t like#the writing is wildly inconsistent#it goes from heart wrenchingly good to absolutely fucking unbearable from quest to quest#but the main story is so solid#even if some supporting characters and factions are terribly undercooked#the gameplay was a lot of fun#it’s very much devil may play mass effect#which is not a bad thing and i hope they keep it for the next game#ALSO NO POST CREDITS SCENE???#i can’t believe dragon age has released me from their cliffhanger grasp#idk my thoughts are scrambled right now#i just wrote down everything that came to mind#i’ll be . thinking. and then i’ll be drawing i hope
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Re prev post the most bizarre thing about DD2 is it ALMOST works. It's SOOOOO close to being a very fun rougelite! They just went a little too hard on the "Sometimes strong perks come with risks or drawbacks" and "Sometimes you'll be unlucky" aspects of the first game.
#dont buy this game tho#I'm kinda at the point where my gameplay is almost studying it like a researcher but do not buy it unless it gets overhauled mechanically#loved the first one though! Very solid but simple turn based combat even if sometimes rng is unfair
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hey! if you've been following me for my game dev stuff here's an end-of-year summary
i would've liked to release a lot more things this year but between me moving and other life events i've been a little tight on focus and that's before accounting me being just very slow as a person!
nevertheless, here's what's been accomplished this year:
Cookie Clicker android update - this one was a LONG time coming and is the main reason i'm not writing this year off as unproductive. i've put a lot of care and time into it and i can say i'm proud of that release. some of it will help improve Cookie Clicker on web and Steam in future updates, ie. full offline idling and UI rework. a second, sizeable mobile update is planned at some point later to add sugar lumps, minigames etc
substantial headway on Cookie Clicker's dungeon minigame! it's been a lot of gameplay + layout tests, some resulting in design dead-ends ie. this whole "making the world map in Blender" notion i had. it's regardless seen the most progress it's had in a long time; i'm hoping next year will have me keeping my ambitions in check and keeping it simple enough for a proper beta release. sorry i couldn't make it happen this year again!…
various prototypes that started off as minor side-projects for a laugh or as code warmups but turned out oddly solid? i'd really like to keep pursuing some of these next year to the point where i can start showing off screens and playable alphas. said prototypes include an embeddable music composer/player, a painterly mini-photoshop and some kind of Pokemon-lite with level editor, all browser-based
a good amount of other behind-the-scenes Cookie Clicker-related stuff i'm hoping i get to disclose next year
2025 will see me starting fresh in a new town and hopefully with a steadier outlook on the way i get things done. i've started a good amount of new stuff this year that i'd like to finish in the next one. i'm writing this when i should be packing to visit my family for christmas i'll be right back
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i don’t think I’ve gone outside in weeks.. but like. every day is an excessive heat warning or a bad air quality warning… what am I supposed to do 😭😭
#if it wasn’t for that one time it would’ve been months#im just rotting#this is what happens when ur only alive for other people btw#u lose any and all will to do anything but what u sneed to to keep u barely alive#. so I’m severely depressed but I don’t. feel sad#*sad#and I know that depression is more than sadness#but on like#a scale I feel pretty okay. lil a solid 4#im not upset abt anything rlly#I feel a lil frustrated by art but I see the improvement and I’m excited to do it#im very happy w cj and we r doing a fun sims gameplay rn#I don’t talk to my other friends enough but I genuinely just don’t have the attention span and we’ll#I have nothin to talk abt 😭#so what’s threee to be depressed abt. I just am#and there’s things I do to circumvent that but I can’t.#like because I’m depressed but also because I can’t go outside#its been excessive heat warnings for what seems like months now#rlly bad air quality telling sensitive groups to not go outside#im sensitive groups 😭 n now so is cj#I keep forgetting stuff and my vision is getting bad#n I need to go to the doctors like 5 months ago but I just#cant#im afraid that I’m losing me to the depression again#I haven’t seen my dad for real in a few weeks even tho he’s just downstairs#and i feel bad#but it’s so hard to leave my room… doesn’t help we have ac in here#but I need to live. I need to move and live and see the sun#I want to. but I can’t force myself to… not yet#also body imagine is THEE worst rn. 💪 I try not to be self hating on here so I don’t rlly have an outlet for those feelings is too negative
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Random things in Blue Lock I find endearing:
-> Barou looking after Nagi
This was cute, you know. I mean, Barou was the one who first scolded Nagi for swimming in that bathtub, but he is also the one taking care of him—you getting me? It's a small thing, I know, but it's really cute!
-> Rin accepting Hiori's help
With the way Rin was shown till that point, I was actually scared for Hiori because I thought Rin was going to shook off Hiori by saying, "Fuck off!" Like, it just seems very plausible for his character, but then he surprised me!
Just look at him allowing Hiori to help him up by his arms! I understand that many will think that I've gone crazy, but this is one of those things where if you know, you know.
–> Barou throwing Nagi
I snorted at this panel. Like, before this panel, we can see that Isagi literally has his hand around Barou's nape, but no, Barou has to throw Nagi only, it got to be Nagi—if that doesn't sum up their relation, I don't know what will.
–> IGA-DA-GOAT-GURI and Goatmaru
When Isagi's name was suddenly called and he got startled which cracked them up. I just absolutely loved the above panel—so adorbs‼️
-> Sae being Sae
I really haven't seen anyone talk about what he said above—even I seemed to have overlooked his words. It seems so bittersweet that when Sae gave validation to Isagi, he mentioned Rin too like, "He saw through your instincts too." Almost as if it were some kind of necessary requirement for someone to shine in his eyes.
Like, in simple words, "You looked through my little brother's instinct too? Now that's some good shit!"
It's kinda a subtle way of Sae giving Rin validation too like, "He is a solid player! How I know? Oh because he saw through your gameplay."
Sweet.
-> Ubers
Lorenzo especially. Like, just look at him! I don't need to say anything more!
-> Silly Boy
I wanna squeeze his face!!!! AAAAAA!!
And he is supposed to be the ace of the national team???? Like, look at that face, I will never be intimidated by such a cutie patootie. He deserves so many smooches!
-> Little Brother
Aww. Just, awwwwwwww.
Head pats is my own love language too, so seeing this made me melt, and to be honest, Niko is Blue Lock's little brother! It just makes sense to think like that.
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Part: 2, 3, 4.
#blue lock#bllk#barou shouei#nagi seishiro#itoshi rin#hiori yo#igarashi gurimu#gagamaru gin#itoshi sae#don lorenzo#sendou shuto#mikage reo#niko ikki#雪 ranting
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Hello sweet toxic! May I pretty please have an age gap fic or drabble with game version of Jackson Joel ( my favorite long and grey haired man )!
Maybe something where in the beginning Joel comes off as shy and nervous and sweet but once he and reader get together he’s got the nastiest fucking mouth she’s ever heard once he’s confident that she likes him as a love interest
parts
JOEL x f!READER | 1.8k
He scanned you head to toe, then let out an alright fine sigh. "Tonight, ya can leave any time. Ya’ain’t mine yet, so ya don’t gotta do anything I say..."
NOTES: Hi sweet nonnie ❤️ I watched some tlou 2 gameplay for this, so I hope it helped. Joel is quiet, then dom / dirty
WARNINGS: 18+ Age gap (Joel 60s/reader 20s-40s), objectification of reader, slutty descriptions of men as usual. Joel calls her "honey" and one time, "little girl" (condescending). Beginnings of D/s dynamic, no arrangement, no consummation. Joel holds out, a little grumpy/mean. talk of being owned. degradation, praise, body/pussy inspection.
He stood like a man who no one could bother. Stone cold and solid, with a face that always meant business. His clothes were rugged and worn-in like a cowboy, and the obscenity of his tight jeans left nothing to the imagination, from the back or the front.
The first time you became aware of him, it was from behind, and you did a double take. He ran a hand down the back of his head, smoothing his shoulder-length mane with his other hands on his hip. He was talking to Tommy, and when you heard his voice, the twang put you at ease. He sounded like a nice guy, nicer than he looked.
Your first time at the mess hall, he was kind enough to show you around. You took that as a go-ahead to follow him around anywhere. You began to watch him around Jackson. Not exactly stalking him, but you didn't have anyone else to latch onto. You learned where he went, and you happened to go there too. You were full of questions about how things worked. He always took it seriously. He was a good teacher and didn’t seem interested in anything but helping you when you wanted help.
He taught you how to ride a horse—he must not have noticed you arrived on one. Your loins buzzed as he demonstrated how to sit. His big hands on the reins and the horn were enough to make you wet, but the bulge of his jeans and the way it shifted as he started off at a slow walk. “Now look close, okay? See how I hold it?” You were looking very close.
He taught you how to shoot. Stood behind you and you never felt more safe than holding a pistol with his arms around yours, his chest against your back.
“Attagirl,” he said when you shot the glass bottle target. “Look at that,” he marveled.
To be fair, you weren’t (just) trying to get him in bed. You had lost your traveling party and you joined another one but you felt like the odd one out. It never felt like you had someone to look out for you, specifically you. You hadn’t felt the affection or encouragement of a big, capable man in a long time.
Still, there was no denying you had a crush on him. It felt like a shock that he didn’t have women following him around in droves, until you got to know him and found out he was pretty shy. He didnt't seem to have much interest in anything but practicalities and survival. He was sweet, but never crossed a line.
Even when you started crossing some yourself. He took you on an errand one day, and he was buckling in your seatbelt, and you stopped is hand. You put his hand on your thigh, and watched his face. He kept the same, composed expression, but he couldn’t hide the blush that rose to his cheeks. He left his hand there on your thigh for a moment, then pulled away without acknowledging your move. The time it took him to move his hand made you think he liked it there. It was as though he didn’t want to take it the wrong way, wasn't sure your intentions. He cleared his throat, finished buckling you in, and ran his hand over his smooth, gray hair. It was always so well-kept. You had to wonder what it’d look like first thing in the morning,
One night, at the tipsy bison, you came in by yourself in a short dress. He looked you up and down and gave you a curious look, but didn’t acknowledge you. He was talking to Tommy. Tommy craned his neck to get a look, raised his eyebrows, and gave you a nod before grinning at his brother and resuming their conversation. Tommy was hot, too, but he was taken. Otherwise you’d love to see him in nothing but that ponytail. You sat at the other end of the bar and Joel tried not to look at you, but Tommy gave you a wink.
Another night, you showed up to the mess hall too late for dinner, and he was on his way out. He lived close enough and offered to make you something at his place, no problem.
When you came inside, you took off your boots, he took your coat, and when he finished hanging it up, he looked back to see you in a thin, low cut shirt and no bra. His mouth hung open and you gave him a flirtatious smile, as though to say, what?
“Ya’ain’t cold, are ya?” He asked with a pink hue creeping up his neck. He rubbed his beard.
“No, are you?” You asked.
“No,” he muttered, then composed himself and went to the kitchen alone.
When he came to serve dinner, your eyes were on his jeans. The heft of his manhood was always apparent, but there seemed to have been some growth in the time since you’d been at his house. You leaned over the table as you ate your meal, and he tried to keep his eyes off your chest. It was a small, round table, and there wasn’t much of anywhere else to look. He looked at his meal as he ate. You looked at his forearms.
After he finished eating, he dabbed each corner of his mouth with his napkin, folded it, dabbed his beard, and cleared his throat. Meanwhile, your foot nudged his ankle. His face darkened. Your foot moved up his pants, and reached the seat of his chair. He didn’t bat your foot away, but he didn’t look at you until your foot slid right up his thigh and gently nudged the hard bulge in his jeans.
His strong chest heaved, and he didn’t make a move, but his face was reddening as he cleaned his hands with the same napkin.
He looked up as he finished wiping his hands. “Think I’m your plaything, little girl?” He harshly smacked the cloth napkin down on the table, then his strong hand wrapped around your entire foot in his lap. His eyes darkened with a forward tilt of his head, and his voice took on an edge. “Or you tryin’ to be mine?”
You rubbed your lips together and looked at him fondly. He raised his eyebrow to prod for a response.
“Wanna be yours,” you answered matter-of-factly.
“You dunno what you want, girl.” He pushed your foot away, then adjusted himself.
When he stood up to take the dirty dishes, the silhouette in his jeans made you throb. He did the dishes, and when he was finished, he opened a beer.
He walked through the dining area on his way to the living room. “Still here,” he muttered, but didn’t stop to talk. He sat down on the sofa and turned on the radio, not inviting you to join him.
You joined him anyway.
You sat on the sofa, not too close, with your hands folded in your lap.
“You wanna know what it means to be mine?” Joel asked.
“Yes, please,” you answered.
“It means I own you,” he said.
“Okay,” you agreed. “I’m yours.”
He looked at you skeptically. "I’ain’t agreed to own ya yet,” he clarified. "Ain't just something ya do. Takes work from both'a us."
"of course," you acknowledged.
“Gotta know it’s somethin’ ya really want, and if it is, we’ll agree on some rules, safe words and shit.”
“Okay,” you agreed excitedly.
He scanned you head to toe, then let out an alright fine sigh. “Tonight, ya can leave any time. Ya’ain’t mine yet, so ya don’t gotta do anything I say, okay?”
You nodded.
“But later on if ya *are* mine, you do what I say, when I say it.”
He was so serious and official about this, it sounded like he was briefing his men for some kind of operation.
“Okay” you agreed.
"so what's it mean to be mine?" He asked.
you shrugged. "You do what you want with me."
He nodded hesitantly.
“It means I take care'a ya, protect ya, and I own your body. it ain’t yours anymore,” he looked you up and down. “It’s mine,” he stated emphatically. “*if* I decide I want it.”
“Why wouldn’t you?” You asked.
He blew out air through puffed cheeks as if there was a long list.
“Ain’t got patience for brats.”
”I can be good,” you promised.
”Ain’t got patience for tears either. Too distracting out here, still gotta focus on survivin'.'
You tried not to show your worry.
”Ain’t sure ya can handle it,” he admitted
"Ain’t lookin to break in some tight little pussy while she cries and bleeds, either.” he cocked an eyebrow at you, and grabbed the massive protrusion in his jeans. “This ain’t no joke, honey. I don’t wanna hurt ya.”
“I’m not a virgin,” you insisted.
“Yeah? Well ya better fit four fingers 'fore ya 'spect me to try it."
“And I promise I’ll do what you say.”
Joel sighed. “Alright, take your clothes off.." He held up his hands to acknowledge your freedom "OR leave, and we’ll forget this ever happened”
You obediently stripped.
He took sips of his beer as he watched your body emerge from your clothes. “Alright,” he nodded. “Good girl.”
Once you were bare naked, he instructed you to turn around. You did just as he asked.
“God damn,” he whispered. “Now, c’mere.”
With him manspreading on the sofa, he made you stand between his knees and bend over.
“Spread your pussy for me,” he demanded.
You hesitated.
“Don’t have to,” he reminded you.
You reached back and tried to do it with one hand, one finger on each side of the lips. “Like this?”
”Both hands, darlin’. “
You spread your pussy lips for him with both hands.
”Good girl,” he said. “Wide as ya can. Wanna see your parts if they’re gonna be mine.”
You pulled wider
He let out a low whistle. “Juicy little thing. Sure would like to use it...But I’m thinkin’ it might not fit, honey.”
“Why don’t you try it?” You asked.
You turned around and tried to straddle him. He visibly tensed. You reached for the bulge in his jeans.
He snatched your wrist to stop you. “You don’t get to touch me without askin’,” he admonished you. “Notice I didn’t touch you that whole time?”
Your face heated in shame, and his hand loosened. You got off of him.
“That’s enough for tonight,” he said. “I’ll think about it.”
“You’ll think about it? ‘
“I’ll think about it.”
Your eyes were tearing up.
“Ya did good, honey, it’s okay,” he promised. He picked up your clothes and helped dress you. “Just ain’t the kinda choice ya make on the fly. You gotta think about it too, okay?”
You finished getting dressed and nodded.
“I’ll think about it too,” you agreed.
“Good girl,” he answered, rose to his feet, and gave you a kiss on the forehead. Then he got your coat and opened the door. As you began to leave, he stopped you, “Hey,” he lowered his voice. “Ya got a beautiful body. Anyone’d be lucky to own it.”
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Thank you for reading 🖤🖤
#joel miller smut#cw age gap#d/s dynamic#cw objectification#toxicanonymity ☠️#pixel joel#game joel x reader#joel miller x reader#tlou fanfiction
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After a good night's sleep, I think I can better solidify my thoughts in regards to the Dragon Age trailer.
First, let's start with the positives:
- Companion diversity: This has always been part of the series' DNA that has been clearly depicted with every iteration, so those who cry foul over "Asian & Black elves", prosthethics, etc etc...I really don't get that, because values and sensibilities evolve over time. Even the series itself has course corrected when needed, eg. Player character creation influencing the family ethnicity of the Couslands in DA:O vs the Hawkes in DA2.
- Unlocked romances: Letting players choose whoever they want to romance regardless of their sexuality and race has always been a positive for me. Allowing everyone to enjoy the experience equally is great (and I'm sure the nuances of player race & gender will be addressed through dialogue and banter). Moreover, CRPGs are long and time-consuming, so to be locked out of character romances mid-way through is never going to be a good time (from personal experience and observing fandom in the past).
Now the negatives:
- Maybe it's me being on the older side of the Bioware fandom (15 years in Dragon Age, 20 years if you count older games like KotOR and Jade Empire), but I cringed very hard watching the trailer. If you followed the development of this game in the past decade, the cancelled live service element that was to be DA4 in one of its iterations was so all over the way the companions were introduced that it brought out a visceral reaction in me. The tonal whiplash from how foreboding Dreadwolf was presented in the past to the patronising happy quippy MEET OUR LITTLE GUYS YOU'RE SURE TO LOVE also did not help as a first concrete look of what to expect after all this time (also poor anachronistic choice of soundtrack when you already have Trevor Morris' compositions right there). I was so dismayed when they went with a looter-shooter-esque lighthearted vibe when they could've leaned hard on the foreboding established mood and momentum they've already got going with Dreadwolf.
- The branding switch this late in the game that comes with it, especially one as drastic as this will always come with questions and ambivalence. I feel that mitigating uncertainty from announced changes (party number, combat mechanics, setting and environment, etc) should've have been prioritised to reassure existing and lapsed fans before appealing to new ones in such a jarring way.
- I'm simply baffled at the marketing suit who signed off on whatever this is to be their "best foot forward" at reintroducing the final form of this game? If only there were confident with the world they've already built instead of relying on trendy gimmicks, the amount of damage control I'm seeing prior to the gameplay reveal tonight was so avoidable. Controlling the narrative from the get go is so very important especially now as opinions can easily snowball overnight into behemoth-like proportions especially from bad faith actors. You would think that lessons were learned from DA:O's "THIS IS THE NEW SHIT" and DA2's "Press a button, something AWESOME happens" debacles.
(The thing is, despite it being my least favourite DA out of the three, imho Inquisition has the best marketing campaign in the franchise despite the developmental troubles going on in the background. So it has been pulled off successfully before!)
- I think the Bioware layoffs, especially the recent extensive gutting of senior staff in September 2023, significantly depleted my goodwill as a fan. To see Varric being paraded as a mascot in the trailer, game promotion and supplementary media while having his creator unceremoniously let go after years of building the franchise we love left me so very cold. And it's a me problem, but seeing many other fans barely acknowledging that save for few hollow words before getting back into the fun frustrated me so much. I get being excited to finally get something solid after years of false starts, but with what was lost along the way...I personally don't feel right to approach this installment without cynicism.
Idk, I'm just a bundle of conflicted feelings over this series I guess? When it's so good, it's really good and stays with you as memorable gaming experiences that stays with you for life, but when it stumbles and fumbles the bag...it hurts to see.
#dragon age#dragon age critical#I'm not good with words but I'll try to articulate my thoughts anyway#so i can process it out of my system
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Snippets. 🐺💜 DA:TV spoilers under cut.
When the Community Council played the game, in the working version they played, it sounds like when the 'no dying' mode was turned on, when the player's health gets low the screen turns red (but you don't then die, of course) [source]
Caitie of Ghildirthalen shared that everyone that she talked to from the Community Council really liked the gameplay. "They were all into it, none of us had any complaints about how they were doing the gameplay, we all thought it was solid" [source]
The Lighthouse isn't literally an actual lighthouse by the sea. It's in the Crossroads. It's "like a bubble in the Crossroads, kind of like what Morrigan brings you to" in DA:I. "It's its own little bubble, it's not actually the Crossroads, it's like its own little bubble of reality." "It's not really in the Fade, but it kinda is, but it's kinda not". "It's so cool, I loved it so much [...] it's very comfy". It used to belong to Solas and "as you walk around there, you will see, like, stuff, that kinda shows what Solas has been up to for the past couple years" [source]
"They say in the [Game Informer cover] article that [The Lighthouse] like looks gaudy, and stuff, and like it does, in like an ancient elven way, but it's not like going to grandma's house which has that 2005 Tuscan kitchen feel." It sounds like there are a lot of frescos made by Solas in there. "It's kind of like, sad, too, 'cause it's a little bit like, ancient elven bachelor pad that he's been too busy to really keep up with it". "I think it's the coolest hub [in a DA game] by far" [source]
After the gameplay reveal video, Solas essentially gets trapped in the new prison he was trying to build for Ghil and Elgar'nan. "I don't think they explain it well in the [GI cover] article what happens, like, lore-wise, like how this connection between Solas and Rook one, works, and then two, like, how it's done. [...] From that [Community Council participation and talking to devs], I have a better understanding of this link, and I do think the explanation given [in-game] is good, and is satisfying to me. They're just not explaining it well in the article, I do think they give a better reason in the game"[source]
Caitie shared that she doesn't know why marketing for the game keeps saying/trying to say that Rook isn't a Chosen One as a talking point. "Maybe [Rook] wasn't chosen, [they] just happened to be there, but now there is a connection there, like [they] can't just leave, [they] have that strange Solas connection that nobody else has". "In this game Rook was just at the wrong place at the wrong time, or right place right time, depending on how you look at it, and it could have been anyone in that scene, that's kind've what they're trying to say" [source]
Photomode is something the devs expressed to Community Council that they want to include in the game [source]
User: "many of us would love to see cosplay kits again of the new companions. Just thought to throw that out into the ether" Trick: "Agreed! Definitely bring that up to official BioWare accounts. I think it's a great idea." [source]
John: "at this point my brain is about 70% DATV and 30% everything else" [source]
User: "I keep looking at that horn [Taash's blue one], thinking: 1. What -is- it made of?" Karin Weekes-West: "If only we knew!" [source] User: "If this turns out to be some high-value gemstone or crafting mat, I can't promise I'll be able to suppress certain... larcenous urges." Karin: "How very Lords of Fortune of you! :D <3 It really is SO PRETTY, isn’t it? Our art team is so good. :)" [source]
User: "I need to know if Rook gets their own room CAN WE DECORATE" Carly: ":^)" [source]
User: "anyway they [Neve and Harding] are both in this concept art. next to each other even. this has to mean they are both alive after the prologue. right? right???" Carly: ":^)" [source]
Kala: "the overall UI is very nice" [source]
Kala: "I remember the sliders [in CC] having pretty good range tbh, so probably pretty tall and pretty short" [source]
Kala: "I can't wait to learn who the VAs for Rook are! I know one and I know people will be really excited for this person to join the Dragon Age family 🤫" [source]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#solas#morrigan#queen of my heart#long post#longpost
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So... is Call of Cuthulu even a good investigation game? It has no solid rules for investigating, except maybe the IDEA roll, and the IDEA roll is just a copout mechanism. It has nothing that facilitates how actual investigations work, realistically OR dramatically, and killing off a PC who Knows That One Critical Language seems like a giant problem for a game about informational continuity.
Meanwhile, I read snippits of Eureka's features and I get this feeling I'd get it. I can smell the Detective Game right around the corner, waiting to give me a stern talking to how I did it.
I'm legitimately asking. Our group spent half of last night's sessions arguing this and we don't know if we can go back.
Honestly, Call of Cthulhu isn't that great an investigative game. It doesn't actually have a lot of mechanics for supporting investigative gameplay, and even the Idea roll is sort of a patch on top of the game where it's basically saying "Okay so if the investigation stalls you can give the characters a random chance to think of something."
Meanwhile, while Eureka is still a very trad kind of RPG in terms of its structure just like Call of Cthulhu, it actually has mechanical support for investigative gameplay. Just the fact that it does away with binary success and failure means there's much less of a chance of an investigation failing to progress due to bad rolls, but the investigation point and Eureka mechanics basically ensure that investigations always have forward momentum.
Ultimately, Call of Cthulhu doing kind of a bad job at facilitating investigative gameplay is mostly down to the fact that it's basically just modern day RuneQuest with a Lovecraftian sanity mechanic on top of it, and RuneQuest was very much an early clearly-showing-its-wargame-roots type of fantasy RPG that was mostly opinionated about combat. Call of Cthulhu was still revolutionary for its time and it's still a pretty good Lovecraft protagonist simulator, but it's just not a very good investigative game.
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I’ve never been to a Starlight Pawnshop before…just look at all this stuff. Too bad I can’t buy everything in this store.
Wait a minute, who left this Chess Piece out by itself? No matter, I’ll gladly take it, even if I’ve never played a single game before in my life!
A Losing Game
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Chess Pawn: A finely-carved chess pawn. If life is a chessboard, then so too are people pawns in other's games. Based on this pawn’s pristine condition, whoever controlled it loved it quite dearly.
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CW: Yandere Themes, Non-Sexual Intimacy, Gaslighting
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Jing Yuan is an accomplished man. As the General of the Xianzhou Luofu, he has accumulated a list of titles and achievements that could fill a thousand archives: master of foresight; skilled with a glaive; voted “Most Attractive Bachelor” of the Xianzhou Luofu five years in a row. And, of course, his prowess at Starchess.
Yes, Jing Yuan is very, very good at Starchess. One of the best in the entirety of the Xianzhou Alliance, if not in the entire galaxy. While his knowledge of opening lines could be considered weak for his level of gameplay, after he gets settled, he excels at slowly cutting off his opponent’s options, until reaching the endgame.
In Starchess, the endgame is extremely important. A poorly-played endgame can lead to a crushing defeat, while quick thinking and clever maneuvering of pieces can allow a pawn to be promoted to a queen, which can then help propel a player to victory.
While Jing Yuan is good at Starchess, he is almost undefeatable in the endgame.
Until today.
The ring was perfect and understated, a band of solid gold engraved with delicate patterns. He knew everything about you from years of dismantling every thread of your being apart, and knew you didn’t care for things that were too gaudy and outwardly luxurious. The night was perfectly planned: a picnic beneath the starlit sky, constellations framing your face like a crown. He had hidden the ring at the bottom of the basket, beneath a beautiful meal of the finest the Luofu had to offer. And you were going to be there, boundless in beauty and grace, sharp as a sword and sweet as sugar.
Tonight, though, Jing Yuan tastes the sea on his lips.
How long has it been since he has cried? Centuries, he thinks, standing in the foyer of his home, the front door slightly ajar. A biting wind snaps its jaws at Jing Yuan through the opening, but he cannot feel it. He can hardly feel anything.
The numbness spreads from his heart outwards as he moves, first forwards to shut the door. A brief glance outside, and he can still imagine you standing there. In better circumstances, you and him would have gone to Fyxestroll Gardens, and enjoyed a quiet night. He would have proposed. You would have accepted. Everything would be right in the world. But when Jing Yuan opened the door, what greeted him was the greatest misfortune he had ever faced.
You stood outside, jagged shadows stretching like scars across your face, your posture guarded, your face unreadable. At first, Jing Yuan assumed you just had a terrible day, perhaps because of your job, perhaps because of something else. But then you began to speak, poison spilling from your lips, killing both you and him. He knows this is a grave mistake, but you have already drowned in these lies.
As you walk away from him, Jing Yuan makes a vow to himself: he will not let you leave. No, not like this.
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Without you by his side, safe and secure in his loving embrace, the General’s night is restless; as he tosses and turns, he replays the memories of hurt again and again in his mind, trying to wrap his head around your reasoning so he can dismantle it when he has you again. He may have unknowingly made a blunder, but he will still win this game, the most important game of his life.
Maybe a stop by the Alchemy Commission–your workplace–is necessary, no? Last time he heard, investigators are still clearing out spies from the Disciples of Sanctus Medicus hiding amongst its members.
Jing Yuan takes a moment to check his schedule, a relaxed smile falling on his face. He still has several hours before his first meeting of the day. Enough time to bring you back home, where you belong. A brief flash of uncertainty courses through his body, like a chess player second-guessing their plan, before he steadies himself. This is for your benefit, he tells himself. With all the dangers on the Luofu, someone like you cannot simply remain unprotected.
With a calm and patient gait, the General of the Luofu makes his way to the Alchemy Commission.
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He scrutinizes the cramped halls of the building you work in carefully, noting a pawn here, a bishop there. All people, yet all pieces in the game of love, and the inevitable, complete conquering of your heart. Perhaps they are playing their own games, but they do not matter. In this game, they are Jing Yuan’s pieces to move. Before today, they may have been your pieces. But while the game of life and the game of chess share many similarities, they are not one in the same. Life’s board flips and moves, expands and shrinks. Pieces change allegiances, or disappear and reappear entirely.
The board is not on your side today. You don’t even notice Jing Yuan watching you from the hall, preparing your doom. Within moments, he strides in the room, his lazy gait and relaxed expression taking control over the room and its occupants–including you–in mere seconds. Shocked faces spread like lightning, from healer to healer, before striking yours. You stand in complete terror, as Jing Yuan claims you with a simple glance, before speaking in an authoritative tone, booming like thunder.
“Mx. L/N, you are hereby arrested.” Eyes that once melted with fondness when simply seeing your face now bore into you with frigid disgust.
You can’t help but flinch from the words, mouth agape and mind blank. After a moment, you manage to collect yourself, disregarding the stares of those around you. “Excuse me? What for?” You demand.
Jing Yuan tilts his head, looking down at you. “Sedition against the Xianzhou Luofu through serving the Plagues Author and the Disciples of Sanctus Medicus,” he cites, taking a stride forward, arms snapping to lock your limbs behind your back like shackles. “You will be taken to the Seat of Divine Foresight and given a proper sentencing for your crimes.”
Try as you may, your shouts and screams of vehement denial do you no good as Jing Yuan walks you out. Streets pass you by like snapshots of a past life. You can see the tea shop where you and Jing Yuan went on your first date. His favorite restaurant to order takeout from. The balcony overlooking the Ambrosial Arbor where he first kissed you. Thousands upon thousands of moves, each and every one thought out to perfection. Countless gambits taken, small victories celebrated, and little defeats mourned. You had nearly defeated him. Or so you thought.
Eventually, you make it to the Seat of Divine Foresight, Jing Yuan’s arms still vice like in their hold, yet not tight enough to hurt. You try to follow the turns the General takes–a right, a left, another left, up a flight of stairs, right again–but your focus wanes.
You are not guilty of any crime.
At least, so you think. Because you committed a grave offense: breaking the weak, feeble heart of your lover.
A lifelong sentence is only fair, no?
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“My dearest, why must you struggle?” Jing Yuan murmurs as he pulls you into a small room with only a table and two chairs. Pulling you away from the door, the General gently places you on the ground, and remains by the exit, cutting off any chance of escape you may have.
“Why must you falsely accuse me?” You retort, voice flickering with fire and burning bright, even amongst all the encroaching darkness.
Jing Yuan’s soft smile slowly dissipates into a frown, the shine in his eyes dimming away into nothingness. “Y/N, I have been nothing but patient with you. I have explained why I must protect you. You understood then. Why can’t you understand now?” Slowly, like he’s trying to comfort a skittish animal, Jing Yuan inches towards you, arms outstretched inviting you into his embrace.
“Because you’re a psycho!” You hiss, stepping backwards. Despite your insult, the General does not anger. Instead, disappointment flashes across his face. He takes another step forward, effectively cornering you.
With a quiet, hushed tone that echoes in the room like a hollow breeze, Jing Yuan’s arms find their way around your torso, pulling you tightly against him. Regardless of how much you struggle, you cannot escape Jing Yuan. “You don’t think that, love. You’re afraid. That’s okay. That’s why I’m here. To care for you. To protect you. To love you. Don’t you want that?” He asks quietly, letting you wear yourself out until you melt in his hands like putty, exhausted in every sense. A few moments of utter silence pass, before he speaks up again. “Why don’t we go home now? I have a surprise waiting for you.”
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The moment you return home, Jing Yuan locks the door. To protect you from yourself, he says. Though that’s a condensed version of his actual words, which are far more persuasive, spinning you around in a whirlwind of logic and reasoning you can’t seem to keep up with.
Only a second later, the General is down on one knee, a ring in hand and a glint of fire in his eyes. For a moment, you think the look is a soft, gentle thing. But then you see it for what it is: a love so warped it cannot simply be called love anymore.
As much as you want to reject his proposal, to slap him across the face and attempt to spark another uprising against his smothering love, you know it would do you no good. He would only force the ring on your finger and crown you his spouse, whether you liked it or not.
Checkmate.
#so so SO sorry this took so long#i've been moving back in to college and struggling w personal issues...but i promise i am here to stay!#yandere#yandere x reader#yandere x you#yandere drabble#yandere imagine#yandere hsr#yandere hsr x reader#yandere honkai star rail#yandere hsr x you#yandere honkai star rail x you#yandere honkai star rail x reader#yandere oneshot#hsr#honkai star rail#hsr x y/n#hsr x you#hsr x male reader#hsr x reader#hsr x gender neutral reader#honkai star rail x gender neutral reader#honkai star rail x reader#honkai star rail x you#yandere jing yuan#yandere jing yuan x reader#jing yuan#hsr jing yuan#jing yuan x reader#jing yuan x you
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