#the gameplay is very solid
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sharkwave-zee · 21 days ago
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playing signalis is like wooooah these robot girls are gay and many are stabbing me with knives ow ow ow
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naturallydark · 2 months ago
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That one post about how Kaycee Inscryption would get along with Kel VotV has never left my mind and now that the 0.8 update is out, I could no longer resist drawing this dream team crossover. I imagine Dr. Kel would be a lot less lonely if he had an equally insane friend living in the base with him and helping him keep the local cockroach population down.
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uncanny-tranny · 9 months ago
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One of the reasons I think it's so important to foster intellectual curiosity and, ultimately, learning and a love for learning is how it subtly changes the very way you interact with and understand the world around you.
It's funny, because I spent time just to hunt and find a skull in Skyrim just so I could rotate it in my inventory and admire how detailed it was for five minutes, pleased about how I could point out and name individual bones (they even included the individual cranial sutures! Including my favourite suture (lambdoid suture)). I'm now trying to hunt for a skeleton so I can spend even more time admiring it. There's something funny and empowering about how the way I interact with things has changed with my learning.
If there is nothing else you do, learn. It doesn't matter what you learn, just seek out information. I know for some, a love of learning was almost punished in environments like school, so start out with things you are inspired by, things that deeply pique your interest. Learning isn't a punishment, it doesn't have to be scary. Whatever you want to learn about is worth the time and effort it takes to understand it.
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didsomeonesayventus · 2 years ago
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Okay, I trust you as a source for all things Fire Emblem - can you please tell me if Fire Emblem Engage is worth getting? It's a lot of money, and I've seen a real mixed reception for it. I've read reviews that call it uninspired and shallow, storywise, and that some characters are difficult to enjoy. Is it actually worth it, or am I better off just replaying Fates? I am TORN over here.
SO! Good news in brief: if you liked Fates I'm fairly certain that you've got a good chance of liking Engage. I honestly see Engage as Fates 2 with a much better focus on what it wants to be and do! In fact if I HAD to pick a previous entry for fair comparison/vibe similarities, I'd pick Fates, maybe Sacred Stones (though I've yet to finish that one).
Engage is right now my favorite entry of the series.
MORE DETAILED ANSWER UNDER THE CUT (I have only played thru once on normal + casual as of writing)
I still maintain it's a good game and worth it, but you HAVE to be open-hearted about it. It's going to be silly. It's going to be hammy and subtle as a sledgehammer. It will even say the most cringe ass shit with it's whole heart. It's just about the farthest from 3H you can get on the fire emblem scale to the point you could have it sitting next to Kingdom Hearts and I, personally, love that for it, but feel like comparing it to 3H's darker tones is the thing most negative reviewers fall prey to.
Is it simple? Yeah. Absolutely. Terribly predictable, even. Is it heartfelt? YES! ABSOLUTELY! Engage has no time for "wow that was cheesy" because it LOVES cheese and it wants you to know that LOVE IS THE MOST POWERFUL THING EVER. It knows it's running a trite and cliched story and it doesn't care about that so much as trying to hit its notes with just the right vibe- and I argue it does a majority of the time, but can concede some things are rather silly. It's full steam ahead with the power of love and friendship and it does that with about as much reverence as a Sat. A.M. cartoon. A good Sat. A.M. cartoon that you're still thinking of years down the line that was a formative childhood joy.
And it's not about romantic love, actually! Hardly at all! There's a lot more focus on familial and platonic love than romance!! There are explicit "I love you"s regarding family bonds and multiple sibling relationships that make it clear they would do everything for their family. The only romantic aspect is whoever you choose to have Alear S-Rank (the game calls it a ring rank for Reasons but its essentially an S-Rank), and everyone else's supports end at A. Even then there's room in a fair number of Alear's S-Ranks to get interpreted as Really Good Friends, as the focus is not on "I Love You" but moreso the fact Alear and the blorbo in question have a deep, deep bond (though there are S-Ranks that are romantic-tinted and some who will explicitly say they love Alear, and regardless of gender picked! wow! diversity win!). If you were looking for pairing up your sexy chess pieces and getting paired endings, though, there'll be a bit left to be desired.
Again if you like Fates, or Kingdom Hearts, or stories that are cheesy, simple, cliched, but heartfelt, you're going to like this one. The cast is wonderful, and the story has some surprisingly good emotional beats. Oh, and also some of the FUNNIEST supports I have seen. Ever.
Alear in particular has become my favorite lord of the series, just barely scooting ahead of Corrin by virtue of having a more solid characterization and arc that Fates didn't quite let Corrin have. Which, yes, you can rename Alear and give them their own birthday, but there is NO question that Alear is their own character; hats off to Laura Stahl and Brandon McInnis for bringing stellar performances that are essential to the character. Frankly hats off in general to the voice cast as a whole they really bring a charm to the game that cannot be ignored.
I will say that supports are pretty hard to grind out, though, requiring units to be adjacent, and the leveling curve leaves a lot of... wonkiness? It's VERY easy with the rate of receiving new units + leveling funk to have units fall behind, or your army to feel underleveled, if you're like me and mostly skip the side skirmishes (bad gamer, I know). I hear the skirmishes are also kind of wonky and scaled to Alear's level which. Can Be A Problem if you're trying to level or support grind weaker units. Though I will say that playing Normal + Casual playing straight through the main story, while it occasionally made me sweat, it did not make me have to completely redo a map (or, if it did, it was probably only once or twice and I've simply forgotten about the inconvenience). Just made unlocking supports irksome as units fell off and/or made it hard to keep some characters off the bench.
There's also an OBSCENE amount of freedom in what you can do with your units. Go crazy go stupid try not to die. Resource management can get tricky, there's not quite enough gold or bond points to do everything, but you can do a lot of stuff, especially if you find a favorite to focus in on. As for the Engage mechanic: very powerful, but not to the point of sapping all the challenge out of things, and fairly balanced. The Break mechanic introduced I think is a great addition to the weapon triangle mechanics and adds a nicer layer of consideration to unit placement + weapon diversity in your army than before.
Also, if you're worried Engage overly relies on it's intent as an anniversary celebration, don't! Engage still is doing its own thing, and moreso uses references to past entries as spice or flourishes of color. They add some fun easter eggs and flavoring to the story, but it doesn't rely on the emblems or any throwbacks to tell the story it's trying to tell. Are Firene and Brodia a 1:1 for Zofia and Rigel? Yeah! Probably on purpose! They literally got the guy who voices Duma in FEH to do King Morion! Do you need to know anything about Shadows of Valentia to appreciate that? Nope! Just nice to know. Corrin's ring is found in a Northern Fortress, to further help illuminate the cute nods involved.
If you're on the fence, totally get that, especially since dropping 60$ on a game in this economy- ~90$ if you wanna add DLC -is a lot of money to ask for. But I've thoroughly enjoyed what Engage has to offer, and currently am hopping along through playthrough #2 and trying to tell myself to S-Rank someone who isn't Alcryst (I will probably S-Rank Alcryst again). I'd suggest looking into the first few eps of a playthrough if you're still not quite sure, and, frankly, imo there's no shame in just purely enjoying it from a "watched a playthrough" perspective, if you have to.
and, if none of this has persuaded you, please direct your attention to Zelkov and this Honest-To-Alear real support exchange: https://www.youtube.com/watch?v=F1_lsOLB68g
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reformedmercymain · 2 years ago
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Should I give Overwatch another chance?
Honestly as much as I love the game I’d hold off on playing it until PvE comes out unless you have friends who are playing it with you. Ow2 reignited my actual love for the game (outside of how it scratched my competitive itch) so it *might* be worth a try even without friends if you loved “old overwatch” (like the “classic days” of 2016-2018?) and maybe lost interest around 2019 onwards. But for 99% of the players who left I’d advise you wait for what will hopefully be decent PvE
#I love the game so much and I’ve been playing with friends and LOVING it but I really feel like the best experience#would be casual play with friends#I’m sorry I don’t have a solid answer it really does come down to maybe just launching and playing for like… an hour of some qp? 1-2-2 is#fantastic and the best thing to happen to the game (sorry to the wonderful tank duos but this was necessary)#this is a total gamble I’m responding on mobile and it’s broken so it’s black text on a dark gray bg#c talks#but yeah. I’m having the most fun I’ve had since 2016/2017 as it is now#but it’s… something I worry people might try and dislike and then be unwilling to come give PvE a chance#we got a glimpse of some of the direction PvE gameplay will head with last halloweens gamemode and it was very promising#I just want people to not set themselves up for failure hence 1) try to play with friends and don’t be too serious & 2) if you’re not#in love with it as it is please keep an open mind for when PvE comes out#Lmk if you play and whether you like or dislike it because I’m always interested in returning players impressions#I’ve had a lot of people say they enjoyed it but I know a lot of that has to be influenced by people being more likely#to tell the overwatch player that they’re enjoying overwatch#but not even kidding if you dislike it dm me because I’d love to hear thoughts as to what may be disappointing#(even though I hope you like it if you give it a chance!)
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vivalasthedas · 1 year ago
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i am so curiious what the online component of gta6 will be like, cause rdo not having near the level of success, earning potential, and longevity, and lacking a lot of the well loved and wanted features of gta online, is kinda evidence they might not know How to capture that lightning in the bottle again.
Cause so many games have tried to get a bit of that success by apeing gta online, but failing to meet the basic criteria/missing what it was that made the game so dang successful, and instead starting out as an entirely online predatory nightmare live service.
#like gta online started as a fun online offshoot that had more than enough to do immediately on release#it had enough to PROVE that it was worth investing the time into#it was also - importantly - fucking FREE#it was a like relatively small additioinal aspect of a very solid single player game#that exploded because it just did so mmuch right#it still earns ludicrous amounts of money every year#but the ability to play only with friends - to not engage with other players you do'nt know - to have a bunch of premade mini game types#that functioned on top of the vast array of open world gameplay#off the bat it was a good option#and then bcause of its success they developed it mmore#from what i know/what i remember (so might well be wrong) they didn't plan to continue to develop content for it like they have#they didn't set out with a road map to making a game worth playing#in the hopes of stringing you along long enough for the sunk cost fallacy to kick in#even though it's not fun and not worth it#the game was immedately solid with its core gameplay#obviously they refined it#playing it on 360 when it was fresh out vs playing on pc a few years ago were definitely different quality experiences#but they were both a lot of fun#the game didn't set out with a decades long road map to the hover cars and tron bikes#it just made a solid game and then started thinkng 'what can we add to keep them interested?' afterwards#it didn't start out with the promise of being slowly finished over months and years all while costing you a contnuous amount of money#likke so mmany games trying to ape the success and vibe did#even RDO fucking sucks in comparison#maybe it improved#but the one time i itried it the forced multiplayer mission before going into the forced open access lobby - no private or friends only -#wound up with me getting called racial slurs over voice chat it turned on by default in game#and there just wasn't enough interesting gameplay like mini games and fun encounters#this is't inspired by anything im sure gta6 is coming and saw some speculation about it#imm not going to get it cause i don't care about them and unless the online is v good i wont bother#but im going to guess they'll fuck it up
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mailperson · 4 months ago
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Re prev post the most bizarre thing about DD2 is it ALMOST works. It's SOOOOO close to being a very fun rougelite! They just went a little too hard on the "Sometimes strong perks come with risks or drawbacks" and "Sometimes you'll be unlucky" aspects of the first game.
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cherrysnax · 1 year ago
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i don’t think I’ve gone outside in weeks.. but like. every day is an excessive heat warning or a bad air quality warning… what am I supposed to do 😭😭
#if it wasn’t for that one time it would’ve been months#im just rotting#this is what happens when ur only alive for other people btw#u lose any and all will to do anything but what u sneed to to keep u barely alive#. so I’m severely depressed but I don’t. feel sad#*sad#and I know that depression is more than sadness#but on like#a scale I feel pretty okay. lil a solid 4#im not upset abt anything rlly#I feel a lil frustrated by art but I see the improvement and I’m excited to do it#im very happy w cj and we r doing a fun sims gameplay rn#I don’t talk to my other friends enough but I genuinely just don’t have the attention span and we’ll#I have nothin to talk abt 😭#so what’s threee to be depressed abt. I just am#and there’s things I do to circumvent that but I can’t.#like because I’m depressed but also because I can’t go outside#its been excessive heat warnings for what seems like months now#rlly bad air quality telling sensitive groups to not go outside#im sensitive groups 😭 n now so is cj#I keep forgetting stuff and my vision is getting bad#n I need to go to the doctors like 5 months ago but I just#cant#im afraid that I’m losing me to the depression again#I haven’t seen my dad for real in a few weeks even tho he’s just downstairs#and i feel bad#but it’s so hard to leave my room… doesn’t help we have ac in here#but I need to live. I need to move and live and see the sun#I want to. but I can’t force myself to… not yet#also body imagine is THEE worst rn. 💪 I try not to be self hating on here so I don’t rlly have an outlet for those feelings is too negative
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riririnnnn · 7 months ago
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Random things in Blue Lock I find endearing:
-> Barou looking after Nagi
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This was cute, you know. I mean, Barou was the one who first scolded Nagi for swimming in that bathtub, but he is also the one taking care of him—you getting me? It's a small thing, I know, but it's really cute!
-> Rin accepting Hiori's help
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With the way Rin was shown till that point, I was actually scared for Hiori because I thought Rin was going to shook off Hiori by saying, "Fuck off!" Like, it just seems very plausible for his character, but then he surprised me!
Just look at him allowing Hiori to help him up by his arms! I understand that many will think that I've gone crazy, but this is one of those things where if you know, you know.
–> Barou throwing Nagi
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I snorted at this panel. Like, before this panel, we can see that Isagi literally has his hand around Barou's nape, but no, Barou has to throw Nagi only, it got to be Nagi—if that doesn't sum up their relation, I don't know what will.
–> IGA-DA-GOAT-GURI and Goatmaru
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When Isagi's name was suddenly called and he got startled which cracked them up. I just absolutely loved the above panel—so adorbs‼️
-> Sae being Sae
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I really haven't seen anyone talk about what he said above—even I seemed to have overlooked his words. It seems so bittersweet that when Sae gave validation to Isagi, he mentioned Rin too like, "He saw through your instincts too." Almost as if it were some kind of necessary requirement for someone to shine in his eyes.
Like, in simple words, "You looked through my little brother's instinct too? Now that's some good shit!"
It's kinda a subtle way of Sae giving Rin validation too like, "He is a solid player! How I know? Oh because he saw through your gameplay."
Sweet.
-> Ubers
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Lorenzo especially. Like, just look at him! I don't need to say anything more!
-> Silly Boy
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I wanna squeeze his face!!!! AAAAAA!!
And he is supposed to be the ace of the national team???? Like, look at that face, I will never be intimidated by such a cutie patootie. He deserves so many smooches!
-> Little Brother
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Aww. Just, awwwwwwww.
Head pats is my own love language too, so seeing this made me melt, and to be honest, Niko is Blue Lock's little brother! It just makes sense to think like that.
.
.
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Part: 2, 3, 4.
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momochanners · 5 months ago
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After a good night's sleep, I think I can better solidify my thoughts in regards to the Dragon Age trailer.
First, let's start with the positives:
- Companion diversity: This has always been part of the series' DNA that has been clearly depicted with every iteration, so those who cry foul over "Asian & Black elves", prosthethics, etc etc...I really don't get that, because values and sensibilities evolve over time. Even the series itself has course corrected when needed, eg. Player character creation influencing the family ethnicity of the Couslands in DA:O vs the Hawkes in DA2.
- Unlocked romances: Letting players choose whoever they want to romance regardless of their sexuality and race has always been a positive for me. Allowing everyone to enjoy the experience equally is great (and I'm sure the nuances of player race & gender will be addressed through dialogue and banter). Moreover, CRPGs are long and time-consuming, so to be locked out of character romances mid-way through is never going to be a good time (from personal experience and observing fandom in the past).
Now the negatives:
- Maybe it's me being on the older side of the Bioware fandom (15 years in Dragon Age, 20 years if you count older games like KotOR and Jade Empire), but I cringed very hard watching the trailer. If you followed the development of this game in the past decade, the cancelled live service element that was to be DA4 in one of its iterations was so all over the way the companions were introduced that it brought out a visceral reaction in me. The tonal whiplash from how foreboding Dreadwolf was presented in the past to the patronising happy quippy MEET OUR LITTLE GUYS YOU'RE SURE TO LOVE also did not help as a first concrete look of what to expect after all this time (also poor anachronistic choice of soundtrack when you already have Trevor Morris' compositions right there). I was so dismayed when they went with a looter-shooter-esque lighthearted vibe when they could've leaned hard on the foreboding established mood and momentum they've already got going with Dreadwolf. 
- The branding switch this late in the game that comes with it, especially one as drastic as this will always come with questions and ambivalence. I feel that mitigating uncertainty from announced changes (party number, combat mechanics, setting and environment, etc) should've have been prioritised to reassure existing and lapsed fans before appealing to new ones in such a jarring way.
-  I'm simply baffled at the marketing suit who signed off on whatever this is to be their "best foot forward" at reintroducing the final form of this game? If only there were confident with the world they've already built instead of relying on trendy gimmicks, the amount of damage control I'm seeing prior to the gameplay reveal tonight was so avoidable. Controlling the narrative from the get go is so very important especially now as opinions can easily snowball overnight into behemoth-like proportions especially from bad faith actors. You would think that lessons were learned from DA:O's "THIS IS THE NEW SHIT" and DA2's "Press a button, something AWESOME happens" debacles.
(The thing is, despite it being my least favourite DA out of the three, imho Inquisition has the best marketing campaign in the franchise despite the developmental troubles going on in the background. So it has been pulled off successfully before!)
- I think the Bioware layoffs, especially the recent extensive gutting of senior staff in September 2023, significantly depleted my goodwill as a fan. To see Varric being paraded as a mascot in the trailer, game promotion and supplementary media while having his creator unceremoniously let go after years of building the franchise we love left me so very cold. And it's a me problem, but seeing many other fans barely acknowledging that save for few hollow words before getting back into the fun frustrated me so much. I get being excited to finally get something solid after years of false starts, but with what was lost along the way...I personally don't feel right to approach this installment without cynicism.
Idk, I'm just a bundle of conflicted feelings over this series I guess? When it's so good, it's really good and stays with you as memorable gaming experiences that stays with you for life, but when it stumbles and fumbles the bag...it hurts to see.
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felassan · 4 months ago
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Snippets. 🐺💜 DA:TV spoilers under cut.
When the Community Council played the game, in the working version they played, it sounds like when the 'no dying' mode was turned on, when the player's health gets low the screen turns red (but you don't then die, of course) [source]
Caitie of Ghildirthalen shared that everyone that she talked to from the Community Council really liked the gameplay. "They were all into it, none of us had any complaints about how they were doing the gameplay, we all thought it was solid" [source]
The Lighthouse isn't literally an actual lighthouse by the sea. It's in the Crossroads. It's "like a bubble in the Crossroads, kind of like what Morrigan brings you to" in DA:I. "It's its own little bubble, it's not actually the Crossroads, it's like its own little bubble of reality." "It's not really in the Fade, but it kinda is, but it's kinda not". "It's so cool, I loved it so much [...] it's very comfy". It used to belong to Solas and "as you walk around there, you will see, like, stuff, that kinda shows what Solas has been up to for the past couple years" [source]
"They say in the [Game Informer cover] article that [The Lighthouse] like looks gaudy, and stuff, and like it does, in like an ancient elven way, but it's not like going to grandma's house which has that 2005 Tuscan kitchen feel." It sounds like there are a lot of frescos made by Solas in there. "It's kind of like, sad, too, 'cause it's a little bit like, ancient elven bachelor pad that he's been too busy to really keep up with it". "I think it's the coolest hub [in a DA game] by far" [source]
After the gameplay reveal video, Solas essentially gets trapped in the new prison he was trying to build for Ghil and Elgar'nan. "I don't think they explain it well in the [GI cover] article what happens, like, lore-wise, like how this connection between Solas and Rook one, works, and then two, like, how it's done. [...] From that [Community Council participation and talking to devs], I have a better understanding of this link, and I do think the explanation given [in-game] is good, and is satisfying to me. They're just not explaining it well in the article, I do think they give a better reason in the game"[source]
Caitie shared that she doesn't know why marketing for the game keeps saying/trying to say that Rook isn't a Chosen One as a talking point. "Maybe [Rook] wasn't chosen, [they] just happened to be there, but now there is a connection there, like [they] can't just leave, [they] have that strange Solas connection that nobody else has". "In this game Rook was just at the wrong place at the wrong time, or right place right time, depending on how you look at it, and it could have been anyone in that scene, that's kind've what they're trying to say" [source]
Photomode is something the devs expressed to Community Council that they want to include in the game [source]
User: "many of us would love to see cosplay kits again of the new companions. Just thought to throw that out into the ether" Trick: "Agreed! Definitely bring that up to official BioWare accounts. I think it's a great idea." [source]
John: "at this point my brain is about 70% DATV and 30% everything else" [source]
User: "I keep looking at that horn [Taash's blue one], thinking: 1. What -is- it made of?" Karin Weekes-West: "If only we knew!" [source] User: "If this turns out to be some high-value gemstone or crafting mat, I can't promise I'll be able to suppress certain... larcenous urges." Karin: "How very Lords of Fortune of you! :D <3 It really is SO PRETTY, isn’t it? Our art team is so good. :)" [source]
User: "I need to know if Rook gets their own room CAN WE DECORATE" Carly: ":^)" [source]
User: "anyway they [Neve and Harding] are both in this concept art. next to each other even. this has to mean they are both alive after the prologue. right? right???" Carly: ":^)" [source]
Kala: "the overall UI is very nice" [source]
Kala: "I remember the sliders [in CC] having pretty good range tbh, so probably pretty tall and pretty short" [source]
Kala: "I can't wait to learn who the VAs for Rook are! I know one and I know people will be really excited for this person to join the Dragon Age family 🤫" [source]
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thydungeongal · 1 month ago
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So... is Call of Cuthulu even a good investigation game? It has no solid rules for investigating, except maybe the IDEA roll, and the IDEA roll is just a copout mechanism. It has nothing that facilitates how actual investigations work, realistically OR dramatically, and killing off a PC who Knows That One Critical Language seems like a giant problem for a game about informational continuity.
Meanwhile, I read snippits of Eureka's features and I get this feeling I'd get it. I can smell the Detective Game right around the corner, waiting to give me a stern talking to how I did it.
I'm legitimately asking. Our group spent half of last night's sessions arguing this and we don't know if we can go back.
Honestly, Call of Cthulhu isn't that great an investigative game. It doesn't actually have a lot of mechanics for supporting investigative gameplay, and even the Idea roll is sort of a patch on top of the game where it's basically saying "Okay so if the investigation stalls you can give the characters a random chance to think of something."
Meanwhile, while Eureka is still a very trad kind of RPG in terms of its structure just like Call of Cthulhu, it actually has mechanical support for investigative gameplay. Just the fact that it does away with binary success and failure means there's much less of a chance of an investigation failing to progress due to bad rolls, but the investigation point and Eureka mechanics basically ensure that investigations always have forward momentum.
Ultimately, Call of Cthulhu doing kind of a bad job at facilitating investigative gameplay is mostly down to the fact that it's basically just modern day RuneQuest with a Lovecraftian sanity mechanic on top of it, and RuneQuest was very much an early clearly-showing-its-wargame-roots type of fantasy RPG that was mostly opinionated about combat. Call of Cthulhu was still revolutionary for its time and it's still a pretty good Lovecraft protagonist simulator, but it's just not a very good investigative game.
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azen13 · 2 months ago
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I’ve never been to a Starlight Pawnshop before…just look at all this stuff. Too bad I can’t buy everything in this store.
Wait a minute, who left this Chess Piece out by itself? No matter, I’ll gladly take it, even if I’ve never played a single game before in my life!
A Losing Game
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Chess Pawn: A finely-carved chess pawn. If life is a chessboard, then so too are people pawns in other's games. Based on this pawn’s pristine condition, whoever controlled it loved it quite dearly.
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CW: Yandere Themes, Non-Sexual Intimacy, Gaslighting
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Jing Yuan is an accomplished man. As the General of the Xianzhou Luofu, he has accumulated a list of titles and achievements that could fill a thousand archives: master of foresight; skilled with a glaive; voted “Most Attractive Bachelor” of the Xianzhou Luofu five years in a row. And, of course, his prowess at Starchess.
Yes, Jing Yuan is very, very good at Starchess. One of the best in the entirety of the Xianzhou Alliance, if not in the entire galaxy. While his knowledge of opening lines could be considered weak for his level of gameplay, after he gets settled, he excels at slowly cutting off his opponent’s options, until reaching the endgame. 
In Starchess, the endgame is extremely important. A poorly-played endgame can lead to a crushing defeat, while quick thinking and clever maneuvering of pieces can allow a pawn to be promoted to a queen, which can then help propel a player to victory.
While Jing Yuan is good at Starchess, he is almost undefeatable in the endgame.
Until today.
The ring was perfect and understated, a band of solid gold engraved with delicate patterns. He knew everything about you from years of dismantling every thread of your being apart, and knew you didn’t care for things that were too gaudy and outwardly luxurious. The night was perfectly planned: a picnic beneath the starlit sky, constellations framing your face like a crown. He had hidden the ring at the bottom of the basket, beneath a beautiful meal of the finest the Luofu had to offer. And you were going to be there, boundless in beauty and grace, sharp as a sword and sweet as sugar.
Tonight, though, Jing Yuan tastes the sea on his lips.
How long has it been since he has cried? Centuries, he thinks, standing in the foyer of his home, the front door slightly ajar. A biting wind snaps its jaws at Jing Yuan through the opening, but he cannot feel it. He can hardly feel anything. 
The numbness spreads from his heart outwards as he moves, first forwards to shut the door. A brief glance outside, and he can still imagine you standing there. In better circumstances, you and him would have gone to Fyxestroll Gardens, and enjoyed a quiet night. He would have proposed. You would have accepted. Everything would be right in the world. But when Jing Yuan opened the door, what greeted him was the greatest misfortune he had ever faced.
You stood outside, jagged shadows stretching like scars across your face, your posture guarded, your face unreadable. At first, Jing Yuan assumed you just had a terrible day, perhaps because of your job, perhaps because of something else. But then you began to speak, poison spilling from your lips, killing both you and him. He knows this is a grave mistake, but you have already drowned in these lies.
As you walk away from him, Jing Yuan makes a vow to himself: he will not let you leave. No, not like this.
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Without you by his side, safe and secure in his loving embrace, the General’s night is restless; as he tosses and turns, he replays the memories of hurt again and again in his mind, trying to wrap his head around your reasoning so he can dismantle it when he has you again. He may have unknowingly made a blunder, but he will still win this game, the most important game of his life.
Maybe a stop by the Alchemy Commission–your workplace–is necessary, no? Last time he heard, investigators are still clearing out spies from the Disciples of Sanctus Medicus hiding amongst its members. 
Jing Yuan takes a moment to check his schedule, a relaxed smile falling on his face. He still has several hours before his first meeting of the day. Enough time to bring you back home, where you belong. A brief flash of uncertainty courses through his body, like a chess player second-guessing their plan, before he steadies himself. This is for your benefit, he tells himself. With all the dangers on the Luofu, someone like you cannot simply remain unprotected. 
With a calm and patient gait, the General of the Luofu makes his way to the Alchemy Commission.
⋆⁺₊⋆ ☾⋆⁺₊⋆
He scrutinizes the cramped halls of the building you work in carefully, noting a pawn here, a bishop there. All people, yet all pieces in the game of love, and the inevitable, complete conquering of your heart. Perhaps they are playing their own games, but they do not matter. In this game, they are Jing Yuan’s pieces to move. Before today, they may have been your pieces. But while the game of life and the game of chess share many similarities, they are not one in the same. Life’s board flips and moves, expands and shrinks. Pieces change allegiances, or disappear and reappear entirely.
The board is not on your side today. You don’t even notice Jing Yuan watching you from the hall, preparing your doom. Within moments, he strides in the room, his lazy gait and relaxed expression taking control over the room and its occupants–including you–in mere seconds. Shocked faces spread like lightning, from healer to healer, before striking yours. You stand in complete terror, as Jing Yuan claims you with a simple glance, before speaking in an authoritative tone, booming like thunder.
“Mx. L/N, you are hereby arrested.” Eyes that once melted with fondness when simply seeing your face now bore into you with frigid disgust.
You can’t help but flinch from the words, mouth agape and mind blank. After a moment, you manage to collect yourself, disregarding the stares of those around you. “Excuse me? What for?” You demand. 
Jing Yuan tilts his head, looking down at you. “Sedition against the Xianzhou Luofu through serving the Plagues Author and the Disciples of Sanctus Medicus,” he cites, taking a stride forward, arms snapping to lock your limbs behind your back like shackles. “You will be taken to the Seat of Divine Foresight and given a proper sentencing for your crimes.”
Try as you may, your shouts and screams of vehement denial do you no good as Jing Yuan walks you out. Streets pass you by like snapshots of a past life. You can see the tea shop where you and Jing Yuan went on your first date. His favorite restaurant to order takeout from. The balcony overlooking the Ambrosial Arbor where he first kissed you. Thousands upon thousands of moves, each and every one thought out to perfection. Countless gambits taken, small victories celebrated, and little defeats mourned. You had nearly defeated him. Or so you thought.
Eventually, you make it to the Seat of Divine Foresight, Jing Yuan’s arms still vice like in their hold, yet not tight enough to hurt. You try to follow the turns the General takes–a right, a left, another left, up a flight of stairs, right again–but your focus wanes.
You are not guilty of any crime.
At least, so you think. Because you committed a grave offense: breaking the weak, feeble heart of your lover.
A lifelong sentence is only fair, no?
⋆⁺₊⋆ ☾⋆⁺₊⋆
“My dearest, why must you struggle?” Jing Yuan murmurs as he pulls you into a small room with only a table and two chairs. Pulling you away from the door, the General gently places you on the ground, and remains by the exit, cutting off any chance of escape you may have.
“Why must you falsely accuse me?” You retort, voice flickering with fire and burning bright, even amongst all the encroaching darkness.
Jing Yuan’s soft smile slowly dissipates into a frown, the shine in his eyes dimming away into nothingness. “Y/N, I have been nothing but patient with you. I have explained why I must protect you. You understood then. Why can’t you understand now?” Slowly, like he’s trying to comfort a skittish animal, Jing Yuan inches towards you, arms outstretched inviting you into his embrace. 
“Because you’re a psycho!” You hiss, stepping backwards. Despite your insult, the General does not anger. Instead, disappointment flashes across his face. He takes another step forward, effectively cornering you.
With a quiet, hushed tone that echoes in the room like a hollow breeze, Jing Yuan’s arms find their way around your torso, pulling you tightly against him. Regardless of how much you struggle, you cannot escape Jing Yuan. “You don’t think that, love. You’re afraid. That’s okay. That’s why I’m here. To care for you. To protect you. To love you. Don’t you want that?” He asks quietly, letting you wear yourself out until you melt in his hands like putty, exhausted in every sense. A few moments of utter silence pass, before he speaks up again. “Why don’t we go home now? I have a surprise waiting for you.”
⋆⁺₊⋆ ☾⋆⁺₊⋆
The moment you return home, Jing Yuan locks the door. To protect you from yourself, he says. Though that’s a condensed version of his actual words, which are far more persuasive, spinning you around in a whirlwind of logic and reasoning you can’t seem to keep up with.
Only a second later, the General is down on one knee, a ring in hand and a glint of fire in his eyes. For a moment, you think the look is a soft, gentle thing. But then you see it for what it is: a love so warped it cannot simply be called love anymore.
As much as you want to reject his proposal, to slap him across the face and attempt to spark another uprising against his smothering love, you know it would do you no good. He would only force the ring on your finger and crown you his spouse, whether you liked it or not.
Checkmate.
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weirdmarioenemies · 10 months ago
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Name: Mino
Debut: Tetris
Tetris is all about blocks! You know that! Did you know that those blocks are called Tetriminos? Maybe you did! Geometrically, they are tetrominoes, shapes formed from four squares connected at the edges. "Tetrimino" is the official spelling of the ones used in Tetris specifically, which is a little confusing, but it's ok. Don't worry about it unless you are making your own game about tetrominoes! If you do that, be careful.
But what about the little blocks that make up the Tetrimino? These are geometrically called monominoes, but in Tetris, they are simply Minos! Humble little things. The game is named after Four, so what place does a measly One have?
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If you ask me, they have all the place, because they are all over the place! There are no Tetriminos without Minos. Together, Minos are powerful, some of the most iconic and recognizable shape clusters in the world! Even in the form of a plush, The Tetris Company almost ALWAYS ensures that the individual Minos are visible. It is a part of the Tetriminos' designs at this point! The only exception I can think of is in situations unable to use their distinct colors, where other design factors are used to distinguish each. In this case, all but the I Tetrimino have their Minos visible, while I is just a solid color. Come on now, I. The most universally beloved Tetrimino, and you can't show some appreciation for the little guys who made you who you are? Sheesh!
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While yes, Minos are a bit overlooked, they do indeed get the spotlight every once in a while! In game modes with items, you can expect that there will be one that turns all of your pieces into Minos, allowing you to instantly fill in gaps wherever you like. They are not particularly powerful, only able to clear one line at a time, but they ARE very convenient and easy to use!
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Tetris Friends, my dearly beloved and departed Tetris Friends, uses Minos as the base for most of its avatars! I have already talked about these specifically, but I just want to point out these VERY default ones, each a piece of one of the classic Tetriminos, based on color... until the end, where we get what appears to be a Domesticated Mammal Mino! What are the implications of this? Have members of an intelligent species selectively bred the most docile of Minos together? Do Minos reproduce? Am I way off the mark, and is this Mino actually made of cookies and cream ice cream?
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Finally, the reason I've been thinking of Minos in the first place! Here is a photo of the Tetris board game, with a single gray square in the Matrix. That's right! A Mino! In my opinion, this game is the most special Minos have ever felt. In this version, Tetriminos are dropped straight down into columns in the Matrix, and so they aren't as maneuverable as virtual ones. They can't be rotated while falling, and can't be slid into place to fill in any little notches.
This is where Minos come in! They are a sort of compensation for the lack of extra control, and can be placed to fill in extra space before dropping a Tetrimino. This is especially useful if you start with a Z or S block, since in this game, dropping one on a flat surface would leave a space no matter what! With a Mino, you can make a nice little ledge for your block to land neatly on.
This game's use of Minos really stood out to me! They're a major gameplay mechanic, they are explicitly named in the instruction manual, and, most importantly, they get their own PIECES. Physical, officially licensed, single Mino objects! They even get their very own color! A humble gray, not flashy like the rest, but distinct among all the others, and practical. A gray not to indicate a lack of interesting qualities, but instead, great potential!
There is no "official art" for Mino, so I just made the post's top image by editing some official Tetrimino art. Also, I have distinct memory of SOME official Tetris game, possibly Tetris Friends, referring to them as Tetrimonos. Does anyone else remember this? Please tell me if you do!
With that, we have reached the end of this post. But this is not the end of my fascination with Minos. In a way, it's only the beginning. In my Mino research, I have discovered some truly incredible things. Look forward to reading about them next week in Minos post part 2!
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thedaythatwas · 6 months ago
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I’m just thinking long and hard about the way Akiren and Akechi are written as foils for each other. Because of course, the game drives it home for us that the two are narrative foils: Akiren is the champion of free will who finds power through his friendships, Akechi represents the ways society binds us. He is chained by his desire to be wanted (importantly, by the wrong people– I’ll get to that).
At first glance, Akiren and Akechi’s point of divergence has to do with their relationships– Akiren has confidants, Akechi doesn’t, and this is the deciding factor in Akiren’s victory over Akechi on November 20th and in the engine room. Still, while this is certainly part of what makes their relationship important as a narrative device, it’s not the full picture. That, I think, has more to do with the fact that they both desperately want the very relationships that are used to foil them. They have common ground, and that’s what makes the emotional beats of their differences hit as hard as they do.
Even though Akechi doesn’t have the close bonds that Akiren does with his friends, he is defined as a character by his desire to belong. He wants to be praised and given everything he feels he was denied by Shido’s callous disregard for his mother and society’s unjust treatment of him after her death. He was a self-proclaimed “undesirable child” who spent his young adult life doing everything in his power to never feel unwanted again. He literally spells it out in his engine room monologue– “I was extremely particular about my life, my grades, my public image, so someone would want me around!”
Akiren, like Akechi, begins his character arc as a social outcast. Unlike Akechi, who appeals to systemic power to claim social clout and chase his own sense of belonging (the Shido revenge plot, which would, uhm, theoretically end with Shido acknowledging his son’s worth), Akiren finds family with other outcasts. All of the Phantom Thieves understand his struggle, and because of this they foster a sense of understanding and community that Akechi never gets to experience.
It is important to note that these bonds are deepened when Akiren helps those around him. While there’s absolutely nothing bad about doing things for the people you care about– in fact, most would argue that this is what makes a friendship a good one– we can take a reasonable guess that Akiren craves the love of those around him just a bit more than is healthy for him. He plays therapist for half of Tokyo– he stretches himself absurdly thin for the sake of his friends. That’s a bit much to ask of one person, but Akiren seems to demand it of himself. This is the nature of confidant routes as a game mechanic, of course, but hey, reading into game mechanics is important to getting a solid reading of who Akiren is behind the mask!
The crux of it is, Akiren and Akechi are both lonely characters. Their desire to be loved quite literally drives the narrative of the game, both in terms of plot and gameplay. What makes their foiling so tragic is the fact that Akechi so obviously wants what he has himself determined he can’t have. He says as much in the engine room when he questions why Akiren has things that he doesn’t, despite being (as he says) criminal trash living in an attic.
And yet, Akechi’s isolation is frankly the result of his own decisions. He is the one who chooses to work for Shido. He is the one who acts on a worldview that requires he keep his cards close to his chest to win— against Shido and against the world that wronged him— and to be considered desirable (even despite the fact that this mindset obviously works against satiating his hunger to be loved. He really needs to go to therapy, but I digress).
I don’t think Akechi even knows how to go about claiming what Akiren managed to. Akechi has agency in the actions he takes, absolutely– he would be furious about any suggestion to the contrary– but in many ways, the choices he feels himself able to make are constrained by his circumstances and the lessons imparted to him by his past.
All this to say, Akechi and Akiren aren’t different because Akechi doesn’t want teammates, or even friends. He sincerely wants everything Akiren has. He tells us this in the engine room. He shoots himself in the foot by prioritizing approval from society and love from Shido above other relationships. But thinking from inside his shoes, what else was he going to do? Where else would he have thought to turn to find what he wanted? He was dealt a horrible hand and he played his cards according to the rule book he was given. If the world were just, Akiren and Akechi wouldn’t be foils. It’s the injustice implicit in that that really drives home the point I think P5 is trying to make when it foils Akiren and Akechi in the first place. It also, personally, has been making me want to scream all day.
On a related note, this is also the exact reason that Akechi being the one to bring up that things might have been different if only he met Akiren a few years sooner makes me want to throw things, but this post is long enough. I’ll save all that for later!
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arthenaa · 11 months ago
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ikaw at ikaw (only you) — mizu x f!reader
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synopsis: 4 times your team lead chose you and 1 time you chose her.
content: modern!au, office romance, you and mizu are creatives, specifically in the character and concept design department in a very very famous gaming company (take a guess), she is your creative director and lead designer and you are the concept artist, 4+1 format, FLUFF, work relations, dynamic, and position might not be accurate, forgive me, this is basically just me projecting yet again.
a/n: this is requested by @andieperrie18 ! the answer shit isn't letting me edit my answer so ill be @-ing you here. TYSM FOR ENJOYING MY WORKS !! means a lot ... u also chose pasilyo 🥹🥹🥹🥹 sunkissed lola is the best
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1.
Being part of the creatives team was a nightmare.
To tell you the truth, the position for a Concept Artist with a specialty in 2D design wasn't actually all that bad. The monthly benefits and wage were something you're quite lucky to receive considering the constant side eye other departments have with the admin's treatment of the artist employees. This was also your dream job—having had to play their games, specifically, VALORANT, left you in awe and gearing to apply once you were ready for an Internship. After your OJT course, you were accepted for a position in Character and Concept Design and are considered one of the team's most beloved artists (Your followers on Twitter reckon so).
In short, the work environment was great. A solid 15/10 experience—I mean how can you beat a company that caters not only to you as an artist but also as a player? Nothing can beat that feeling of satisfaction once you see your work displayed on various monitors all around the world.
It was more of ... the relationships and interactions with that work space environment that left you grasping at a chance to breathe.
People think you're overreacting but you think it's completely reasonable.
"Yes, you are overreacting."
Your face falls at Taigen's words—watching as he plays a round of unrated in the company's leisure space decked with state of the art PC builds that could definitely beat your poor touchscreen fridge with just a move of its mouse. You could hear the familiar voicelines of Jett from VALORANT as he uses the character's abilities to swiftly enter the site and take a hold of the defenders' positions.
Taigen is part of the Gaming Development Department in the VALORANT Team. He often does routine user gameplay checks and one of its perks is that you literally just have to play the game and get paid for it. You think its unfair but then again, its Taigen. He's always unfair.
"I think you're just saying that to be mean," You frowned, eyes trained on his face—the lights reflecting back on his stupid, stupid, clear-skinned face. Taigen rolls his eyes but not an ounce of his focus leaves the game.
"Being honest equals to being mean, got it." Taigen's voice comes out in a sarcastic tone. You kick a speck of dust on the cement floor, twirling in the gaming chair you're seated on.
"I just think its a reasonable thing to complain about!" You throw your hands in the air in an attempt to get him to look at your side of things. "You're completely unfazed because your team lead has the patience of a mother with 7 kids."
You hear the familiar cue of an ACE kill as Taigen hits a headshot on the last player. The game's interface shifts to the winner screen and finally, he turns to you, pulling his headphones off and giving his best deadpan stare.
"You're freaking out over Mizu sighing over your concept design proposal for Neon and overanalyzed even the way she drank her coffee because you're obsessed with her like that." Taigen arches his eyebrow to make the situation all the more ridiculous. Your mouth closes and opens like a fish out of water. "Am I right? Wait no, don't answer that. I know I am."
"What the fuck?" Your voice comes out in a desperate attempt of self-defence but it ultimately just sounds defeated. Taigen chuckles as he turns back to his monitor to take a look at the game stats.
"Look," Taigen tries to be empathetic but you're pretty sure this is just to get you off his back. The queue for competitive is already up and running. "As your friend, I say this with the love that I have for you and your works but please, Mizu is just one woman. If my mind process went like yours, I would've assumed Akemi hated my very existence and this is coming from someone who IS dating Akemi."
You purse your lips in thought as he raises his eyebrows in exaggeration. You're not exactly sure why you approached Taigen with this problem but he was the only familiar face that you saw after walking out of the meeting room in a hurry.
But then the question in this situation is who exactly is Mizu?
Well, there were a lot of things you could associate with the familiar blue-eyed director. Mizu is your boss—the creative director for Concept and Character design for the VALORANT team. She oversees character ideas, map visuals, detailing, and the final approval for character and asset ideation before it's sent for building in the 3D and VFX departments. She is your employer but you can also consider her your friend, albeit a highly respected one (she did the character design for Jett and Yoru).
It's not that you were obsessed—Taigen is wrong, he's always wrong—it was definitely because you respected her very much. Being a Riot Design Lead is basically fucking God. You create and give life to ideas. She's part of the original team that worked on the pre-release of VALORANT during its early stages and got to see the whole thing unfold. Something you wished to see back then but glad that you were able to become part of the journey despite being a few patches late.
You respected her enough to always want to be on her good side. I mean, who wouldn't? She's talented and very... youthful-looking and one of Riot's youngest leads, you honestly think that being worried over her approval like this is just a matter of respect and definitely NOT obsession.
"You're doing that thing where you space out and I have to assume that it's probably because of Mizu, yeah?" Taigen's voice intercepts your reprieve and suddenly, a curl of your eyebrows creates a look of annoyance on your face.
"I am not obssesed with Mizu," You reiterate, but this time with your mouth. "I just... respect her."
Taigen leans back on his gaming chair, nodding as if you just told him that he didn't need to double double-click everything.
"That's the most unbelievable shit I've heard today," Taigen finally replies with a scrunch of his nose. Your jaw falls open.
"I do not!"
"Do too."
"Do not."
"Do too!"
"Do fucking not—Stop it."
Taigen purses his lips, and makes a motion of zipping his mouth and shaking his head. You huff in anger. Taigen was never going to believe you.
Just as you were about to chastise him again for being mistaken, a knock on the glass doors notifies you of a new presence. You turn by instinct and your eyes widen in shock and probably, dread—who knows.
"There you are," Mizu's voice filters through your ears like classical music on a good Friday evening. You stammer slightly as she enters the area, eyes trained on you through those tinted orange specs. Mizu momentarily greets Taigen who only raises his hand in greeting before turning towards the screen (only you can see through your peripheral vision that this motherfucker is laughing). "I've been looking for you."
"You did?" Your voice comes off quiet. Mizu furrows her eyebrows.
"Uh, yeah?" She replies with a confused tone. "I had your concept design for Neon approved, it was more direct compared to Matt's. I wanted to tell you in person since you just bolted from the meeting room."
You fall silent at her words. She looks a bit concerned as you try to make sense of the information.
"You seem in shock—Are you okay?" Mizu asks, eyes glancing towards Taigen who looks at her before shrugging.
You feel your heart speed up. You momentarily calm yourself before finally responding. "Y-Yeah, sorry. Just didn't think that you'd approve it."
Mizu tilts her head like a fucking cat and you're quite sure you would drop dead then and there. "Why not? It's your work."
You're not sure what she means by that but a sudden shiver runs through your veins at her praise and suddenly your cheeks are flushing.
"Ah," You're voice fills in the silence, awkward and quiet. "Thank you?"
There's a pause of silence before Mizu chuckles. She heaves a breath before pulling the glass door open.
"I'll see you at my office, Y/N." She smiles. "Great work."
The silence further pushes you into the void as you and Taigen watch her exit and disappear into another hallway through the glass windows. Just as you were a few minutes ago, you lean forward to slouch over your knees, hands on your face as you meltdown from what just happened. You hear Taigen chuckle beside you.
"Give it a few more months and she'll give you a ring on your finger with a bent knee on the ground."
You sob into your hands as Taigen erupts in heaps of laughter.
Oh my fucking God.
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2.
The release for Neon was a hit. An all-time new duelist originating from the Philippines, your concept design took off without a hitch. It's safe to say that your hard work paid off as you stood over the central common room—leisure areas decked with your coworkers trying out and celebrating the release. A sense of satisfaction fills you.
"I hear you spearheaded the design concept for Neon," A voice infiltrates your sense like a lure. You can't help but smile at its familiarity. Akemi wraps her arms around your waist, chin on your shoulder as she continues. "Marketing was thrilled with the positive response. Good job."
You turn around, her arms loosely accommodating you. "Akemi," you coo.
The girl grins wide and pulls you into a hug. You return the affection in a grander gesture of squeezing her tight against you.
Akemi's part of the Marketing Department for Riot. While she often creates publication material for VALORANT, she also has cross work with League of Legends for its various strategic releases (ie. KDA).
"I just want to say that I already predicted Neon would be a sure hit, it's your work after all," Akemi pulls away from the hug with a smug smile. She grabs your hands in hers, swinging them slowly. "Marketing it was like a breeze in the park."
You laugh softly at her enthusiasm. "You give me way too much credit."
Akemi rolls her eyes affectionately. "Humility is a disease—live a little."
You shake your head at her quips, opting to smile in response. A member of your team passes by, eyes widening in recognition of you before giving you a thumbs up. Akemi watches the interaction—eyes trained on that person's figure as they walked towards Mizu who was busy talking to other creative team leads. Your eyebrows furrow in confusion at her prolonged silence.
"Who are you—?" Your words trail off as you turn to look at what she's so focused on before turning back at the sight of Mizu. "Nevermind."
Akemi raises her eyebrow with an amused look on her face. "Taigen always has a penchant for exaggerating but I didn't think it was this bad?"
Your face falls at the information. "Taigen told you?"
Akemi gives you a 'duh' look—eyebrows raised and eyes half-lidded. "Taigen's a loose lock if you pry hard enough. He basically can never keep a secret."
You give her a deadpan stare before shifting in your position. Akemi crosses her arms over her chest as she eyes you up and down—filled to the brim with amusement. "I'm fine, stop making a big deal out of it."
"Uh huh," Akemi squints her eyes playfully. You could only glare back in response.
The loud cheering at the front catches your attention as resident workers, interns, and newbies alike begin to tune in at the commotion. Akemi and you move to the sidelines, eyebrows furrowed in confusion as you tried to find out what's happening.
"What's happening?" You ask the person to your front. He turns, eyes beaming with excitement.
"The creative director for C&C got pulled in a 1v1. They're playing against Beckham."
Your breath hitches at the information. Akemi nudges you with her elbow, overhearing the conversation. The two of you move to the side, finally getting a glimpse of the two team leads focused on a custom game of VALORANT. Your eyes zone in on familiar raven locks seated on the right monitor.
A live stream of their game is projected on the monitor up front and suddenly you feel sick from the amount of butterflies fluttering in your stomach.
She's playing Neon. The character you designed.
Oh God. You watched her take kill after kill, headshot after headshot as she sprinted across the map—zapping characters with Neon's electric abilities. You've never seen someone look so fucking hot playing an FPS game before. It's doing things to your brain.
Just as you expected, the winning banner appears on Mizu's screen and the C&C Team erupts in cheers. You become entranced at the sight—a few of your co-workers patting her on the back before she erupts in smiles and laughs. This is not healthy for your heart.
And just as you think the night couldn't get any better, one of the people from the Marketing departments begins stirring up an interview.
"What made you choose Neon on the character pick? You usually go for Sentinels, no?"
Your eyes meet and suddenly you could feel your heart skip a few beats. Mizu chuckles.
"Wanted to do a duelist around for a spin," Mizu replies. "The design and character visuals for Neon was amazing and I ought to pay the artist who did it a homage."
Suddenly all eyes are on you—some of them even "ooh-ing" for being praised by Mizu. You pale at the attention before doing a hesitant bow in gratitude.
Mizu pulls the headphones off her head and smiles. "Congrats, Y/N. Hope you liked the win."
You feel Akemi stir up beside you, chuckling at the interaction.
You're going to die. You can feel it and its all because of your boss.
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3.
Okay, maybe admitting that you were a little bit obsessed and crushing over your employer was a bit overdue. You weren't exactly the type to parade your feelings around the office but if people were to zone in on you acting sheepish and awkward around Mizu, there was a 55% chance that you could tell based on that alone.
It wasn't like your admiration for Mizu started on a whim. As said countless and countless times, it had a foundation of respect until Mizu started trying to get to know and interact with you and those same feelings of admiration started to change. What else were you supposed to do? Mizu is a fucking all-in-one holiday basket—you didn't have it in you to resist the charms.
It also didn't help that over the past few days, Mizu seems to have her undivided attention on you. Showering you with praises, asking if you wanna spearhead a certain project, revel in your work—all that shit. It's messing with your productivity and mindset and that's not a good idea.
The Head Director for the VALORANT Team had decided to call a night out for drinking to reward the team for the positive feedback for the latest patch. You were quite thankful for the opportunity as this was a way for you to get a moment of rest from Mizu's constant attention. Not that you were complaining, it's just a little... too much.
You were seated at the far right booth of the restaurant, keeping to yourself as you watched Ringo and Taigen begin to have a debate about team composition. Akemi grumbles beside you, clearly not enjoying whatever the fuck these two were talking about.
"Look," Taigen holds his hands out in front of him, trying to make a point. "All I'm saying is if you keep putting DPS builds on your team comp, how in the hell will you be able to maximize their kit? Supports are there for a reason."
Ringo rolls his eyes. "It's called enjoying the game, Taigen. So what if I want to put dick 1, dick 2, and dick 3, together?"
Taigen's jaw drops. "Do you know how much skill point dependent they are? I'm even surprised you could bust a skill out." The raven haired man pauses before continuing with a face contorted in disgust. "And stop calling them dick 1,2,3? It's Dan Heng, Blade, and Jing Yuan."
"Of course you'd police that as well. You look like that fucking emoji." Ringo raises his prosthetic hand, imitating pushing up a pair of glasses. "Um, actually—"
"You are as annoying as my grandmother, do you know that?" Taigen snarls, eyes pulled into a glare. Your tall huggable co-worker only grins and bats his eyelashes.
You begin to tune out the two as Akemi excuses herself to take a cigarette break—already having enough of their banter. You eye the glass of beer in front of you, watching as the liquid sloshes around with each twirl of your wrist.
You had hoped to end the night with silence but alas, you can never get everything that you wanted. You feel a pair of eyes on you—direct and unashamed. Already having a feeling on who this was, you looked up and met the reflection of the ocean.
'You okay?' She mouths, concern overflowing her features. It's subtle enough for people to not notice her sudden shift of attention but enough for you to understand her. Your cheeks flush as you nod back with the same softness that she had thrown your way.
She nods in understanding, sending a soft smile your way before turning back towards her conversation with the Head. You hang your head down, wishing that the night would end faster so that you can finally have the moment of peace you have been wanting ever since this morning.
It was as if the world decided to cast hell upon you and revoked you of your rights to peace at the arrival of yet another problem.
"L/N!" The Head Director's voice encompassed the whole area—eyes turning towards him then at you in amusement. "You're one of the star employees and yet you haven't touched a single speck on that glass of yours!"
His hearty laughter follows—giggles and cheering from you co-workers following suite. You sweat drop, eyes darting to Taigen and Ringo who both looked away at your glare before turning towards the window where Akemi sends you a gracious thumbs up, a cigarette hanging from her lips. You groan.
"I-I'm fine," You wave your hand, laughing it off. Your eyes connect with Mizu, an unreadable look on her face as she takes a sip of her chosen beverage.
God decides to punish you more as the team lead beside Mizu chimes in. "Oh c'mon! You're a great asset to the company! I suggest drink up!"
One of your team members passes a full pint of beer as the others begin to urge you to drink up. You hadn't felt the intensity of peer pressure ever since your dance recital on 10th grade and that wasn't even as half bad as this. You weren't feeling on drinking yourself to death as well so trying to down a full pint of beer was a ticket for you to the afterlife (ie. you on your bed with puke all over the floors). The previous pint you had was enough.
You tried to decline as humbly as you could, afraid that this might be the instance that you could finally be fired off from Riot. You knew that if they kept pushing a 3rd more of their attempts that you'd probably give in for the sake of never doing this again but while the need hasn't yet arisen, you'll try fighting off the urge to be a people-pleaser.
Just as you finally begin to decline for the nth time, a hand emerges to your right—pushing the pint of beer in your co-worker's hands. The table falls silent. Your breath falters as the familiar scent of lavender and probably a hint of sunlight begins to seep in from behind you.
"Stop pressuring her like that," Mizu's voice sounds so close —your heart hammering off your chest. Your co-worker gives Mizu a sheepish smile.
"C'mon Mizu, let your team live a little!" The Head laughs once more before leaning forward with a smug smirk. "Unless you'll save this one yet again?"
There's a pause of silence as your co-workers darted between them—back and forth. You feel Mizu sigh behind you before her arms encase you against the table, one arm placed on the beside you each. Your breath hitches.
"Sorry," She mutters as she reaches for the pint. You stammer, turning towards her as you reach out to her wrist by instinct. Mizu blinks with her eyes wide open, suddenly surprised by your actions.
"Y-you don't have to!" You murmured, trying to keep your voice low. Mizu's eyes are unreadable. "You don't drink—!"
The woman chuckles before patting your hand and gently pulling herself off your grasp. "It's okay." She says.
You watch with stammering breath as she gulps the pint in one go, others cheering as she did. The Head claps.
"Didn't expect to see Mizu downing a beer today but here we are," The man bellows in laughter. Mizu chuckles, wiping the residue off her lips. You could only stare at her in shock.
Mizu glances down at you with a smile before patting your head then walking off. Your gaze trails on her and somehow the hammering within you becomes all the more intense.
Oh, Lord.
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4.
It was supposed to just be a little game—a past time that the others decided to force you along. You really had no qualms joining games like this but if it concerns the people around you, especially in your work place, somehow you feel the risk of being outed for liking someone in you work space.
"If you guys wanted to date someone in the office, who'd you pick?" Ise leans forward, eyes squinted as she gives you and Akemi a smirk. The three of you were currently lounging in the cafeteria during you lunch break. There weren't many people present due an event going on in one of the building's sectors, so having a conversation like this somehow was less anxiety inducing.
"Taigen, unfortunately," Akemi deadpans. Ise rolls her eyes.
"I mean! Besides him," Ise whispers excitedly. "There's a newbie from marketing that looks cute but kinda quiet, maybe he's nice."
"You mean Takayoshi?" Akemi raises an eyebrow as she takes a sip of her tea. You glance back and forth between them.
"Is that his name?" Ise watches Akemi nod in response. "Well, I'll just have to go get his number then."
Akemi shakes her head at Ise's musings and you had hoped that the conversation would end there, but Ise suddenly turns to you with that mischievous look in her eye.
"What?" You whisper out, eyebrows furrowed in innocence. Akemi side glances you, the corners of her lips upturned in a smile. God, she was enjoying this too.
"What about you, Y/N?" Ise props her arm on the table, placing her cheek on her palm. "Got someone you're interested in?"
You avoid eye contact. "No."
Ise leans forward with a gasp. "You do!"
"I don't!" You reiterate with urgency. You turn to Akemi with a frantic stare. "Tell her I don't."
Ise turns to Akemi who smiles. "She doesn't."
"Bullshit." Ise deadpans. "The moment I'd believe Akemi with a smile on her face is the moment I'd die," Akemi flashes her middle finger at her to which Ise returns generously. Finally, the girl turns to you—chair scooted over to your right as she flashes you her doe eyes. "So? Who is it?"
You Akemi chuckle against her cup as you stammer in front of Ise. "I don't really like someone though?"
"Lies," Ise declares. "We might not be that close but you got that twitch in your eye that already tells me something. Who is it?"
"Ise," You plead, eyes darting around the space. Somehow, saying it out loud meant that you're solidifying the fact that you liked Mizu—an occurrence you'd like to keep to yourself as much as possible. You loved Ise, you really do. You worked with her hand in hand in bringing Neon to life (You worked on her design while she worked on the 3D build) and have become tremendously grateful for her critique and contributions to your work. But this, this was something else. You could feel your heart speed up as she started listing some names.
"Is it Beckham? That piece of shit always too full himself." Ise places a hand on her chin in thought. "Or Ringo? Nah, he's way too focused on content map-building."
There's a pause of silence before an 'aha!' look spreads through her face. You prayed that she would get it wrong but this is Ise we're talking about.
"Is it perhaps," Ise pauses, eyes darting all over your face. "Mizu—"
"What about me?"
The three of you tense, eyes darting behind you as you turn to find the familiar stance of your boss. She leans forward, a hand on the back of your chair as she gives the three of you a curious glance. You hadn't heard her at all, and something about Ise's frantic glance towards you says she didn't expect the same thing as well.
"W-we we're just listing people we found attractive," Ise laughs uncomfortably under Mizu's stare. The creative director glances at Akemi who raises an eyebrow at her. Somehow there was a silent conversation going on between the two that left you confused.
"Really?" Mizu asks, the ends of her words trailing off as she glances back at Ise. "Who said I was attractive?"
"It was Y/—"
"NO ONE!" You exclaimed, cutting Ise off with a jump. You flush under Mizu's wide gazed, surprised at your interference. Somehow, the way you said it implied that no one found her attractive at all, and that was way too wrong so you caught yourself before you delved into a pit of despair. "I mean, w-we haven't started and was just listing people off."
Mizu nods slowly in understanding, eyes examining your face for any slip-ups. You looked away from the intensity.
Ise finally saves your ass. "Yeah. What she said."
"What about you, Director?" Akemi chimes in from your left and both you and Ise turn to her with wide gazes. She simply smiles over her cup, face contorted in a mischievous look. You couldn't read Mizu at all. You had expected Akemi to drop it—after all, she wasn't even joining in on Ise's incessant need to know everything about everyone. "Who do you find the most attractive in this office, hm?"
You can feel Mizu shifting behind you before a chuckle pulls out from her lips. You turn towards her in curiosity as she flashes a smile towards you.
"I'd pick Y/N, of course,"
Huh?
Akemi rolls her eyes, somehow already expecting the answer. Your jaw drops at her response as Mizu turns to Ise who already has a knowing look on her face.
"She's just that reliable," Mizu looks back down towards you, those shades of blue peeking from her tinted glasses. She pinches your cheek in a flash before pulling away. "Cute too."
You turn away, afraid that the flush on your cheeks might've given you away.
"Anyways, I just dropped by to see what's happening outside the event," Mizu sighs, pushing her glasses back up the bridge of her nose. "I'll see you girls around."
Your interactions always end up one sided somehow. She gives and then leaves—resulting in you malfunctioning from whatever she's left for you to deal with.
Ise turns to you with a mischievous grin when Mizu finally turns the corner. "You and the Director huh?"
"Shut up, oh my God."
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"Why do you always do stuff like that?"
"Like what?"
"Like you're not leaving me any room to process the shit you do?"
Mizu lets out quiet laughs from beside you. 10:47 pm. Normally, work hours in the office end at about 9 but you've learned that staying late is where the good things happen.
"I literally just told you 'good job' the other day and you malfunctioned in front of me," Mizu giggles, leaning forward as she tapped you on the nose with the pen to her digital tablet. "And I heard everything by the way. Quite adorable of you to deny everything."
You flush under her affectionate gaze. "Everyone's so gossipy. You can't blame me."
Mizu turns her chair towards you, arms reach out to take a hold of your own before pulling them close to her side. You lean back at her sudden proximity.
"Well you can't blame me either when you're this adorable," Mizu grins. You furrow your eyebrows, finally leaning close as you cupped her cheeks within your palms.
"You even drank beer," You whisper, tone apologetic. "You don't even like alcohol."
Mizu leans into your touch. "And you don't like being pressured into something you don't want to do. I can sacrifice a little bit of something I don't like just for you."
You melt at her words, eyes darting over her softened features. "Thank you," You whisper, grateful.
"Anything for my girlfriend," Mizu teases. You roll your eyes before pulling her into a soft kiss. She kisses back instantly, hands gripping the arm chair as you take lead of the kiss. After a few pecks and chaste kisses here and there, you finally pull back—reveling in the soft flush across Mizu's cheeks.
"Also," You chime in. Mizu raises an eyebrow. "I was the one who pursued, not you. Correct that when they catch on."
Mizu chuckles at your words. "Right on. Akemi threatened me the other day, saying something like, 'I forbid you from dating Y/N Y/L/N, Mizu Tagawa!' Funniest shit, I've heard. If only she knew."
You pinch her cheeks, giggling at her words. "Of course, she's say that."
There's a pause of silence before Mizu turns to her work, a sketch of VALORANT's newest agent displayed on screen.
"Want to help me with the new guy?" She nudges towards the screen. "Heard he's French."
You turn to her monitor, dozens of details sketched on the edges with a version of her idea of the new agent. You grin, placing a kiss on her cheek.
"You could've just asked me to marry you." You tease. "Also, sure."
You turn towards the table and pulled her tablet towards you. Mizu scoffs as you take over her work.
"And if I actually did?"
"Sure, Mizu, sure."
"I'm serious!"
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a/n: hey guys!!! this was so fun to write and honestly i was just inspired to do this request bc ive been drafting an office romance for mizu after the roommate thing. hope yall enjoyed ! if yall arent familiar with valorant, here are the agents mentioned or referenced (neon & chamber (french guy)). also mizu's last name is derived from master eiji's va! cary-hiroyuki tagawa!
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