#that might be an INSANE thing to say
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dollarstoreartsupplies · 6 months ago
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i know it was probably just beth slipping or whatever but trudy alpha saying her daughter's name was tiffany when we know it's tina has me now considering the idea of tucker regularly replacing not only his wife but also his daughter
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torchstelechos · 5 months ago
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I love that Isabeau is the one to bring up the "what do we do if you die" conversation cause its a very good insight to his character at the very start of the game. Isabeau is practical, smart, and loves everyone dearly and wants to know how to help them when shit goes sideways. He's the one to ask about Bonnie too, which is a delightful read on how he thinks because everyone else shuts that down instantly as a "That wont happen and cant happen" but we see later in the game it can happen which is such a startling thing for a game to do but justifies the foreshadowing of Bonnie can die what do we do if that happens? Isabeau, despite everything, is also the one who gets to the heart of the matter even if its not something must people are willing to talk about. All without it being part of his friendquest, thats just him naturally. Which! Says so much about him and how he is! His character when its not about his relationship with Siffrin is a very intriguing thing because it feels like a very classic hard intellectual stance that's been softened after many years of learning to better communicate healthily with others. A reflection, if you will, of Odile but in a very drastic direction. I find him fascinating and I also want to scoop his brains out and study them under a microscope to see all his little brain thoughts.
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loosethreadsofyoursoul · 7 months ago
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sometimes i start thinking five is the mentally stable sibling and then he goes and does something like have a coherent conversation with delores or commit a mass murder.
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szfiction · 11 months ago
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This parallel makes me insane actually (and there is something incredibly Lawlu about it to me)
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antigonesghosts · 4 months ago
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What I loved about Cinderella's Castle is it is so entirely about Ella. We know starkid can handle a show with tons and tons of characters but I found it quite refreshing for it to be so wholly her story? I think it was a lovely choice for this show and man Bryce did such a perfect job of it, she is truly such a star
#starkid#cinderella's castle spoilers#cinderella's castle#cc#cc spoilers#I think I want to rewatch it a couple of times to actually ascertain how I rank it with other starkid shows but. yeah what a great show#they used that money well too every aspect was STUNNING#and I could go on and on about the choreography maybe the best from any starkid show it looked so fucking good#anyway. justice for my girls Justine and Lucy I miss you#OH more things I loved! no romance! starkid write fantastic romances which I love dearly but again it was so nice#to just see Ella discover herself and her power. and yes I know her and Tadius are heavily implied but! I love that it was allowed to#just be the very beginnings of whatever they might become!!!#I will say that I predicted the Justine and Lucy thing which is heartbreaking I miss them#but anyway I loved it as a version of Cinderella and I loved it as a musical and MAN the music FUCKING SLAPPED#I made like 7 pages of notes because I regret that I don't remember my immediate reactions to bf and npmd#they are insane and most of them are just 'oh my god' and 'he's just a little boy' whenever crumb was on#ALSO WHO THR FUCK WAS THAT MASTER DWARF CAN WE GET MORE DETAILS ON THAT!!!!!!!!!!!!!!!!!!!! WHI IS HE AND HIS WOODBLOCK#OK ALSO ALSO oh my god there are too many thoughts in my brain. also. so it's basically confirmed they want to be Beauty and the beast and#snow white now right?#were there any other fairytale references?#ok fuck it finally last thing verrrry intrigued by how much the audience were clearly part of the story
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whoisspence · 8 months ago
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i-am-church-the-cat · 1 year ago
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My brain is like a scratched record, just repeating the interview thing where Alex said “I feel connected to [Logan]. Not in a romantic way, he just reminds me of myself.”
Like bro. Who was thinking romantic? I wasn’t but I am thinking about it NOW
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eyes-of-nine · 2 years ago
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truly what a guy
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raindropren · 1 month ago
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I do wonder if Scott knows that by trying to "not enable" pearl's "bad behavior" he is enabling actual bad behavior.
Saying that Pearl(and Impulse i think when he joins up with the group) should go try to make amends with Gem and Joel is like saying to the victim of a bully that they should just talk it out. A bully doesn't need a reason to hate a person, they just do it.
Gem doesn't have a reason to hate Pearl(and Impulse, but scott wasn't talking to him at the time). There might be some disagreement or misunderstanding, but it's not like Gem's just going "I don't like them" she's going "I want everyone to hate them, I want them dead, I want you! to be against them, Kill them, Hurt them" and I very much think Scott is doing the thing where you have Zero information but you like one of them more then the other so that one must be right!
Misinformation and not talking to eachother about important matters, whether relationship with other teams or murder related, will be the downfall of this team imo.
Pearl and Impulse haven't down "Nothing" but they sure haven't down "Something" and It seems like Cleo,,, understands that(from what I know,,, i am still only 4 minutes into the video....)
Gem and Joel want Scott's teammates dead, or more so, Gem, who seems to be the one doing most of the talking bad about the two. Instead of asking Pearl and Impulse What they did, He assumed that they had done something to warrant Gem's dislike already(,,,in,,, episode 2 at the earliest,,,) However, even with this assumption, Gem and Joel still hate His Teammates, and thus, should probably not be on Scott's nice list. The fact that they aren't, kinda says alot about his actual faith in the teammates he chose...
Also Gem is manipulating others to be against Pearl and Impulse at this point, right? I don't think it's entirely Scott's fault that he views the relationship between the three this way, Gem is making it that way. But at the same time, is it? He's not like Bdubs or Etho, who she just lied to and they believed without much word on their part. He's talking about Pearl and Impulses "Bad behavior" with her. He's contributing to Gem's hate.
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beaulesbian · 7 months ago
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ah yes, thank you One Piece-summary/flashbacks-corner for including this specific Marco scene, where Zoro once again has to remind everyone that he would always follow Luffy's orders. It's just a thing that naturally comes out of his mouth ever so often. Love to see it!
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Everyone Introduced in Dimension 20's Fantasy High: Junior Year episode 17
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Just realized for the first time how absolutely batshit insane I’m going to be acting while watching season 8 come September. I’ve completely convinced myself that Eddie will be coming out as gay and Buddie will be going canon this season, so every episode will be a test of my emotional stability. Seriously. I think every scene in Eddie’s kitchen is going to have me weeping on the floor because it could be The Scene. I really don’t know how I’m going to survive the season in tact…
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silentsockfeet · 1 month ago
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with the obvious addendum that act 3 isn’t out yet and we can’t form true opinions until the show’s officially done, i’m still really feeling like it could have maybe benefited from a third season. they’re hitting all the right plot points and those moments are full of really intense emotion, but everything in the middle feels so underwhelming in comparison and so much of it still feels rushed to me. idk
#arcane#arcane spoilers#i could kinda deal with it act 1 bc there was a lot to cover through the fallout after s1. but act 2 i'm reallyyyyyy feeling it#like dont get me wrong it's still so so so good#and i guess that's what makes it so much more frustrating#like you can see all the ways it can be just that littlest bit even better#but i guess if the biggest complaint viewers have about your show is that they want more then that already says a lot you know#anyway#it's the warwick / isha plot that bugs me specifically bc isha (love her to death) feels lowkey like a cop out#introduce a kid just to heavy push the 'cycle of violence' 'find your humanity again' character arcs only to kill her six episodes later#like EVERYONE was saying 'ive never seen a character so obviously created to die'#the subversive thing would be to have her live and show the cycle of violence is ending or something#but here's another broken kid killed by the system here's more proof that jinx is. well. a jinx.#idk idk idk#and warwick. i wanted so much MORE#heavily build up warwick all through act 1 just to have him die end of act 2#we barely got to see him at full power.#we barely got to see him with vi and jinx.#we barely got to see him reckon with the man he was and the monster he is now.#we got next to nothing before he's just dead. again#and again those scenes hit SO GODDAMN HARD. THEY ARE GOOD. but they couldve hit even harder if they just had more time to flesh it out !!!!#but again again no act 3 yet so who goddamn knows at this point#they aint dead til we see the bodies and even then they might not be dead bc thats just how arcane works#but fuck i just wish we sometimes had time to sit and FEEL things before the next new thing starts#ok im done rambling i just had to say something somehwere because its driving me insane#my posts
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descendant-of-truth · 27 days ago
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Okay I waited to get this out there because I didn't want to be a bummer the second it released, but. The story in Shadow Generations was... kind of nothing. Which sucks, because it had literally everything going for it.
Shadow gets plunged into a white space where people and places from different points in time are unceremoniously dropped in due to the power of the Time Eater, and that means Black Doom is here to try to manipulate Shadow again. Shadow starts developing alien mutations that mess with his sense of identity and only make Black Doom stronger, but he's determined to use them to take him out for good.
At the same time, Maria and Gerald Robotnik are here, and of course the first thought on Shadow's mind when he discovers them is how he can find a way to save them from their original fates. So he's got two goals: defeat Black Doom, and save his family.
This setup is really good. It's immediately engaging for all sorts of reasons, from the surface-level "whoa cool alien powers!!" to the heartbreaking implications of Shadow being forced to say goodbye to Maria and Gerald again. (Because naturally, we've seen where the games go from here and we know the timeline isn't changed that drastically.)
And it's clear to see that the people involved in working on this game were passionate about it, too. The animation and cinematography is quite good, and while I have my critiques (I still don't think the character models are that great), so much effort was put into making Shadow the coolest guy ever, and I think it paid off. He's both very cool and shows a wider range of emotions than we've seen from him in a while, which is always a plus for me.
I mean, goodness knows that Shadow needed his character to be revisited and given respect after, what, over ten years? The step up that this is can't be overstated.
And yet.
The story itself is so empty.
Let's go in order:
The game opens with a narrated recap of Shadow's basic history in order to catch people up. I can't say it doesn't technically serve its purpose, but given the fact that the premise of the game is exploring Shadow's past, it's a little weird to spell it out at the start like this. If you're a newcomer to the series and don't know much about Shadow, wouldn't it be cooler to find this stuff out by progressing in the game?
It also leaves out crucial details that, while they could arguably bloat the scene, provide a lot of relevant context that a first-time viewer isn't privy to.
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"At the last moment, Shadow remembered Maria's final wish... to protect her beloved planet and all who lived there."
The last moment of... what, exactly? What made him remember, what made him forget in the first place?
In order, these are the answers the scene doesn't give you:
The last moments before the ARK crashed into the Earth, which would've caused catastrophic damage.
Amy was the one who pleaded with Shadow to give everyone a chance, which echoed what Maria told him, triggering the full memory.
It's actually unclear if Shadow forgot what Maria said as a natural trauma response or because Gerald messed with his memories on purpose, but this would have been a great opportunity to clarify.
It also leaves out the fact that Shadow teamed up with Sonic to save the world after he tried to destroy it, so that's two connections with other characters he has that are completely left out in the recap. I know we're finally getting back to showcasing Rouge and Omega as his best friends, but he does hold respect for Sonic and Amy, too. Plus, his interactions with them in SA2 were so iconic, why leave them out?
Then again, I suppose Rouge and Omega aren't in this recap either... which is really weird, the more I think about it.
But even as it's describing the moment he chooses to be a hero, they don't show him in his super form alongside Sonic, he's just... what, on fire?? I don't know what that's supposed to be depicting, it just looks cool.
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"Shadow didn't understand why Black Doom expected him to be the vanguard for his invasion of Earth."
A fine start, but shouldn't we have gotten a passing mention of Shadow's amnesia somewhere in here? He spent two whole games trying to remember who he was, and Black Doom's whole tactic was to exploit his desire for answers. That's important characterization for both Shadow and Black Doom that we're missing out on, here.
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"Shadow the Hedgehog. The lone, dark warrior who judges the world by his own code."
This is maybe best addressed in a separate post, but. does anyone else find this description of Shadow kinda odd? "Lone warrior" I get, even with his friends he's not big on groups, but it's everything else.
Yeah, he judges the world by his own code, I guess, but his actions are all in service of following Maria's code. It's Sonic that lives solely by what he wants without much influence from others, not Shadow.
And what exactly makes Shadow a "dark" warrior? He's been explicitly characterized as someone who doesn't kill as recently as the prologue animation to this very game, where he goes out of his way to save a pilot when he doesn't need to. His entire life's purpose is protecting the world, and this doesn't involve killing or torturing people, so... what exactly is the dark part of his morality. Nothing about this recap has given me reason to believe he's anything but a heroic person with a traumatic past, and the subsequent game will only reinforce that.
I guess he did kill all the Black Arms, but that's not something the game ever treated as an immoral action. Shadow blows up Black Doom and the comet his people live on and all of our heroes cheer as he does it. It happens in the True Ending and everything, where Shadow's supposed to be proving himself as a hero for real, so that can't be the example of him being a Dark Warrior.
Is it because of how he treated Infinite, a character that this game doesn't acknowledge despite featuring a level from Forces? We'll never know. They just want you to accept the idea that he's Darker and Edgier than Sonic based on his surface-level demeanor alone, which... given that the objective of this game is to showcase Shadow's nuance, this is really out of place. Overall, not a great scene.
That said, the first real cutscene is pretty good, and it immediately showcases how unnecessary that recap was by showing how excited Maria was to meet Shadow for the first time. From that scene, we learn that Shadow was artificially made, that he's "the Ultimate Lifeform," that Maria was likely close to him, that this happened on some place called "the ARK" which is in space, etc. Why did we have a narrator tell us all of this a minute ago when we were just about to see it for ourselves?
I do have one nitpick, though - Shadow claims that he arrived at the ARK "an hour ago," and Rouge on the other end of the comm is already at Sonic's birthday party. Rouge only agreed to help Shadow get to the ARK if he would go to Sonic's birthday party afterwards, but how was Shadow supposed to have time to do anything up there if Sonic's party was that soon? I was under the impression from watching the prologue that Sonic's birthday was at least a week away, because how else would Rouge expect him to conduct a full investigation and potentially fight some huge battle before then?
Oh and the Time Eater shows up in two places at once (at Sonic's party and on the ARK), I feel like it would've made more sense to have it grab Shadow after it was done with everyone else. Now I'm gonna be forced to ask "why doesn't the Time Eater multiply" for the rest of the game. Whatever
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Moving on, our first real sign of things to come is the fact that Omega does not have a proper speaking role despite showing up in the first cutscene. He's right there, conveniently next to Shadow, but as soon as you think they're going to talk to each other... you're dropped into the hub world. Speaking to Omega results in text bubble dialogue, wherein Shadow is mysteriously hit with Silent Protagonist Disease and we don't get to hear anything he says. Effectively, Omega just. talks at Shadow three times, saying nothing of interest. and it's completely optional.
I repeat: all of the dialogue from one of Shadow's best friends is OPTIONAL, and Shadow himself says nothing to him. Yeah, we're off to a great start.
(Omega even says that he's going to assist Shadow, and I just. I have to laugh. I'm so sorry Omega but in terms of physical actions, you're genuinely going to do less here than in Forces)
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Shadow: "No. She's gone. I'm seeing things."
Pardon?? Seeing things??? I'm sorry but there is no way that Shadow can see and recognize Maria from that distance but not from ten feet away with her back turned. He's also never been implied to have super-vision, so the whole scene just doesn't make sense, and frankly adds nothing to the story.
Even if he doesn't mean literal sight, then 1) why did he phrase it like that, and 2) I kinda don't care. He doesn't need to be able to sense Maria's presence or whatever's going on here, because he's just as shocked when he actually sees Maria properly later. It builds suspense I suppose, but I feel like it would've been more impactful to discover that Maria was really here the same way Shadow does; in the cutscene where he saves her.
But before they can reunite, we've got the first proper cutscene with Black Doom:
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Black Doom: "You defeated us, but the Black Arms live on. And this temporal anomaly has accelerated my plans to revive my forces and consume the world."
I'm gonna be real with you guys. I have no idea what he's talking about here.
The game makes zero attempt to really explain how the Black Arms "live on" despite Shadow blowing up their entire comet along with Black Doom himself, and going into the game, I kinda thought it was just... time displacement. Maria and Gerald are brought in from a time they were alive, so I thought it would be the same with Black Doom, but no - he revived himself before the Time Eater even got involved.
Which I'd be willing to accept if they gave me an explanation for it, but they didn't, and the whole foundation of the plot suffers for it.
Plus, what the heck does he mean that the temporal anomaly has "accelerated his plans to revive his forces"?? The Time Eater's powers don't... accelerate anything. At all. They pluck things out of time and freeze them in a void. How does that help Black Doom's plans whatsoever?
If the idea is that he's going to pluck his own forces out of time and bring them back that way, why not just say that? Why are they withholding such basic information from us? It doesn't create intrigue, and the story doesn't even treat it like there's a gap in our knowledge to begin with. I think it's genuinely supposed to be the whole explanation, and that's a problem because it explains very little.
Then you've got the Black Moon, and this thing annoys me to no end because guess what?? Despite gradually opening more eyes and cracking open every time you complete a level, it's never once explained what it is or what it's for. All it does is turn the white void into a red void and open a portal to Even More Radical Highway. Maybe I'm forgetting something from an optional piece of dialogue, but that only creates a different problem, which is that you should never lock basic understanding of the story behind optional dialogue.
Why does it have eyes? Is it a living creature or some weird bioweapon? It's oddly mechanical for a creation of the Black Arms; even their weaponry is organic, as this very game tells us through Omega, so what's its deal??
You'd think it would have something to do with time, considering the framing of this scene:
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Shadow says "perhaps I can change their fate" and then looks to the Black Moon as though it may hold some relevance to this new plot thread, but. nope. it just takes you back to Radical Highway.
And hey, look at that, I was so busy complaining about the moon that I seamlessly transitioned into one of my biggest issues with the game: Shadow says this. and never follows up on it. EVER.
I'm not kidding, there's literally NO point in the game where we're shown Shadow trying to do ANYTHING to change Maria and Gerald's fates. There's no scene where he attempts to understand the void better, he never investigates anything, he makes exactly zero attempts to accomplish one of his main goals. of BRINGING HIS FAMILY BACK TO LIFE.
What is the point of them being here, then.
No, I'm serious, literally why are they here if we don't get to see Shadow try to save them?? By the time the final cutscene rolls around, they start fading away back to their own time, and suddenly Shadow's like
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(WHY ARE YOU SURPRISED, YOU DID NOTHING TO PREVENT THIS OUTCOME)
But I'll talk more about Maria and Gerald later - for now, since we're on the topic of Shadow having odd reactions to things, how about those stages and bosses, huh?
Well guys, I'm pleased to announce that despite there being dialogue in some of the stages, absolutely none of it provides context to the locations Shadow visits or his thoughts on them! If you didn't play Heroes and have no idea that Bullet Station is where Shadow found a destroyed Shadow Android, kickstarting a new layer to his identity crisis, then congratulations, this choice of level will mean nothing to you.
And before anyone tries to be like "the Sonic Generations levels don't get commentary from Sonic on their significance to him, either," it's a problem there, too. But it's an even bigger problem here, because they went out of their way to choose levels that have real emotional significance to Shadow and then proceeded to do nothing with it.
Isn't this the game where we revisit Shadow's story up until this point? Would it have been so hard to drop a line of dialogue indicating that Shadow's not thrilled about returning to Bullet Station? Maybe add a brief cutscene where he finds the same broken android from before, and says something like "hmph, I can't believe I let that thing make me doubt myself for so long," thus demonstrating his growth?
Here's a fun fact: Shadow has zero cutscenes that happen inside of levels. This is something Sonic beats him at, by having one cutscene that takes place in a level (Chemical Plant). This should not have been a high bar to clear, but they fell short somehow, anyway.
(Space Colony ARK doesn't even use the Final Chase music. The Shadow game starts out with a song exclusive to Sonic rather than him. He actually has more ARK-related music than Sonic does and they still didn't use any of them. How did they mess that up)
This problem only gets worse when they start pulling in levels from Forces and Frontiers - games that this Shadow hasn't experienced yet and wasn't there for, respectively. Once again, on principle, this is a cool idea! Shadow getting a peek into what his and Sonic's futures have in store? The confusion over when these events take place, if they're even connected to him like the others have been? Great stuff
And hey, if he's going to Chaos Island, and we saw from the trailers that the volcano is exploding in Act 1, then maybe we could even see Super Sonic fighting Knight in the background in Act 2! The debris from their fight could even act as platforming challenges, can you imagine how cool that would be? What will Shadow think of the advanced tech on the island, or of seeing Sonic fight something so massive? Surely this is a great opportunity to elevate Frontiers even further--yeah of course they don't do that.
No Knight fight in the background, which is... fair enough, I guess, but then why bother with the volcano exploding? It only does that moments away from when Sonic is about to fight Knight. Yeah, it looks cool, but we didn't need it. The more egregious problem is still the fact that Shadow has no observable thoughts or opinions on being sent to unfamiliar terrain in the future, though.
The bosses all have dialogue, though, which is a step up on a technicality and little else. Most of the dialogue from Shadow is just him being a self-aggrandizing badass who doesn't see any of the bosses as threats - even Neo Metal Sonic, who he should really not be so confident in beating all by himself, considering that he. didn't do that before. It actually took eleven other people to defeat Neo Metal, including Super Sonic, but I guess he just doesn't care at this point.
If they wanted to, it would've been easy to make him overconfident on purpose due to his new Doom powers, make an arc out of it, but no. Shadow's just Like This now, apparently.
There's a similar power scaling issue in Sonic Generations too, where Sonic can somehow defeat Perfect Chaos without his super form, but the game had dropped location-specific cutscenes so long ago that it was hard to feel like it was even canon at a certain point. The game never cared about making sense or really being anything, but Shadow Generations doesn't get that excuse. The bosses having the most mid-gameplay dialogue tells us that they're Definitely Happening, and so I care more about them as a result.
Which takes us to the moment that I truly realized that this game had no interest in doing anything with its material: the Mephiles boss fight.
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Shadow: "What's this? A seal of some sort?"
Okay real quick before I get into my big issues with this fight: I know it's a magic glowing artifact, but what about it actually looks like a seal, specifically? Does Shadow just have a sense for this kind of thing? I don't recall him ever demonstrating that ability before.
I feel like this line is just here to clarify what it is for people who don't know, but since Shadow also doesn't know, it's just kind of weird. I'm not even sure why he's in the Scepter to begin with, considering that Shadow's sealing attempt in this room was a failure, but whatever.
Of the three bosses in Shadow Generations that precede the final boss, Mephiles is the only one that can both speak and had a relevant dynamic with Shadow that would be interesting to revisit. The Biolizard is cool but doesn't have a personality, and Neo Metal had no real opinion on Shadow. (In Rivals 2, Shadow and Metal Sonic have a developing friendship, but this has unfortunately never been brought up again. If they did so here, it would only have been on Shadow's end, since Metal hadn't gotten to that point yet.)
But Mephiles? So much of his character revolves around Shadow. It was Shadow who sealed him away originally, and it was Shadow's form that he took when he broke free. He's the main antagonist of Shadow's story in 06, and even though his primary goal is rejoining with Iblis, he takes a vested interest in trying to manipulate Shadow over to his side by showing him the worst of what humans will do to him - not unlike Black Doom, honestly, though he was focused on Shadow's past instead.
Plus, it's been so long! We thought we would never get to see Mephiles again! What have you got for us, game?
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Mephiles: "I will defeat you, then restore myself to the timeline." Shadow: "I don't know what you're talking about, but I will crush you all the same." Mephiles: "What? Did you forget about me AGAIN?"
*deep sigh*
Contradictory dialogue back-to-back. I see. Cool.
Mephiles should not be surprised that Shadow doesn't remember who he is, because he literally JUST SAID that his goal is to restore himself to the timeline. He KNOWS that he never existed, and therefore SHOULD KNOW that nobody he encounters will remember him. I'm convinced that he only reacted this way because the writers thought it would be funny, and that's it.
Even if it made sense, though, Mephiles isn't supposed to be funny. He's supposed to be ominous and threatening. For as much care that went into recreating this environment and his powers/body language from 06 (and I gotta say, this whole section looks extremely nice), none of that same care really seemed to go into his personality. He's just as drab as Neo Metal, occasionally repeating lines from 06 so that you know they played it and not much else.
The end of the fight features some absolutely unhinged dialogue from Shadow for no reason, though.
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Mephiles: "No... I want... to exist...! Shadow: "There is no future for you. Ever."
Look, I get it, they've done nothing but fight this whole time . But Shadow has no personal beef with this guy. Even if they're going with the idea that Shadow wouldn't care to learn what Mephiles is rambling on about (kind of boring, and why wouldn't he be curious about why someone like this has it out for him), there's no reason to go so far as to say he'll never have a future. Is this the "dark" part of that "dark warrior" thing they were talking about in the beginning?? Kind of a random place for it to jump out of him, if so.
The kind of intensity coming from Shadow here would be justified if he remembered who Mephiles was, but he doesn't. As it stands, it gives off the impression that he didn't actually process a single thing Mephiles said about wanting to exist and restore himself to the timeline, and just said the first cool, edgy retort that came to mind. Which makes the sentence both less cool and even more out of character.
After this boss finished playing out, all I could feel was disappointment and a creeping sense of emptiness. If this was how the game was handling Mephiles, of all characters, if this was the extent of what they were willing to do with an idea... the rest of the game suddenly seemed much less exciting. I got to this point, realized how comparatively little of the game was left, and thought oh no.
Now, uh... where was I in the story, again?
Oh right, Shadow was about to go save Maria. I actually have no notes on that scene, it's pretty good and I liked that Maria was immediately thrown off by his aggressive fighting style and whatnot. It implies a lot about what Shadow used to be like without really showing or telling us, and that's pretty neat.
The following cutscene where Gerald explains how Shadow's growing powers only make Black Doom stronger in the process is also fine, there's nothing super specific for me to gripe about it in isolation.
And this good streak it has going is immediately interrupted by the worst, most nonsensical scene in the entire game.
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Sonic: "I found you, Shadow!" Shadow: "The blue hedgehog... of all places..." Sonic: "You have something I need." Shadow: "You can wait until my business is finished." Sonic: "Yea sorry, but that Chaos Emerald and I have a date with a monster!" Shadow: "Well then, it'll be a date to die for."
This is. a really stilted conversation, no matter what way you look at it. On one hand, it's repurposed dialogue from two different scenes haphazardly mashed together, neither of which should represent their current dynamic anymore since they were both antagonistic at the time. And on the other, it just... completely lacks character from both of them. They're so unbelievably dry despite their attempts to sound quirky, it's actually impressive.
I have to ask - have the script writers not heard the incessant complaints from fans about there being too many references in modern Sonic dialogue?? Because this scene plays out like an actual parody of that trend, the kind I would expect to see on twitter or something. I initially saw the animation for this cutscene without audio due to leaks, and I thought it looked pretty cool because the animation was nicely done.
Boy, when I tell you I was stunned to discover that THIS was the actual, official dialogue. What happened here?? Why is this what Sonic cutscenes are turning into?? In a game that costs $50-$60??And people are saying it's the best Sonic game???
Somehow, the god-awful dialogue isn't even the only thing that's wrong with this scene, but I'll compile the rest in bullet points to speed it up a little.
Shadow suddenly shows up in Sonic's section of White Space, despite it not being visible from a distance and therefore giving no reason for Shadow to venture out that far
Sonic says he "found" Shadow as if he was looking for him, even though the only people Sonic has seen here other than his and Tails' past selves are people who were at his birthday party
Classic Sonic is neither seen nor mentioned despite the extremely fun potential of having him interact with Shadow
A purple portal conveniently shows up in front of Sonic and Shadow while they're talking for no reason
The boss fight with Sonic is just a cutscene (lame), and Shadow gets taken out completely by one solid bonk from Sonic (even lamer)
The fake Chaos Emerald switcheroo, while clever, is presented as if it was done deliberately when it was clearly a coincidence that it got knocked out of Shadow instead of the real one
(I guess this technically happens before the Mephiles fight so my faith in this game was already plummeting, but I was willing to tolerate this scene being bad because I could understand them not wanting to add too much to Sonic's side of things. They had completely free reign with Mephiles and still delivered nothing, which is why it really cemented itself in my head)
The one thing I really liked here was seeing Shadow almost use his Doom powers to defeat Sonic, deciding against it, and his hesitation being what lost him the match. Shadow refusing to fight Sonic on unequal terms is some really good characterization that I was happy to see.
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Black Doom: "The promised time is nigh upon us, Shadow. Soon, you will be mine."
So did we ever learn what the "promised time" was, exactly? I've played every route of Shadow the Hedgehog (some more than once) and still can't remember. If he's referring to the time when Shadow awakens his full power then I guess it makes sense, but otherwise it's kind of an oxymoron considering that time doesn't exist in White Space.
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Gerald: "He has grown a new body, and used the nebulous nature of time in White Space to accelerate his plans for revenge."
Shadow, buddy, your animation is positively kickin' right now but Gerald, I'm gonna need you to do literally anything other than just repeat the same lackluster explanation we got earlier as if that's going to make it any less confusing. What ABOUT the nebulous nature of time? Is time not largely just frozen here?? We're somehow around 3/4s into this story and I still have NO idea how anything works
Maria calms Shadow down from his frankly justified anger by holding his hand and talking about how she doesn't want him to be driven by darkness. They find a way to throw in the fact that apparently Maria named him "Shadow" because the presence of a shadow can show you where to find the light, and it's... nice? Very wholesome, but it feels awkwardly placed and I'm not sure anyone was seriously asking why he was named that. Like, of all the questions to spend this game's limited screentime answering, "why is he named Shadow" was probably not at the top of most people's lists.
And before you have a chance to think about it, we're already at the endgame.
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Shadow: "I'm letting go of that destructive anger."
Wow, and in the very next scene after it was brought to your attention, too! You sure do grow fast, Shadow!
Okay, all jokes aside, there's not much I can say about the pacing in this game other than It's Rushed and Bad, but I think it's finally time to talk about Gerald and Maria.
Gerald first: He's mostly just here to give out exposition. His relationship with Shadow is much less focused on than Maria's, which I find to be really frustrating because I always had a lot of questions about how those two interacted. In SA2, we only know him as a grieving, hate-filled man who was heavily implied to have scientifically messed with Shadow's mind - not long after they had both just lost Maria - in order to make him inclined towards Gerald's revenge plan.
In Shadow's first game, we see a side to him from before then, when he really seemed to care for Shadow and we got some clarity on the purpose of the Eclipse Cannon and whatnot. But what were their average interactions like? Who was in charge of Shadow's training? If it was Gerald, did that ever create a sense of distance between them? Shadow never has warm, nostalgic flashbacks of him, so I assumed their relationship either wasn't as close or he has too many conflicting feelings now for those memories to be very comforting.
This game decides to lean into Gerald being a kind, supportive man, but regardless, Shadow's feelings should be a lot more complicated, no?
I'd imagine that, in a way, it's a relief to have this Gerald around again. It would make it easier to pretend that the man who used him in an attempt to destroy the world and go against everything Maria stood for was just... a fluke, or something.
But still, Shadow knows that he would do bad things to him if Maria died. It's already happened.
Dark Beginnings also suggested that either Shadow was there when he shot down by the firing squad (unlikely given the context), or he watched the recording that played at the end of SA2 enough to be able to see it in his dreams. Neither of those are good for his psyche, and would only add to the number of emotions he has to suppress whenever they interact. There is, of course, none of this nuance within the game itself, despite it being right there and ready to be worked with.
Then you've got Maria, and. hoo boy.
I take no real issue with any of Maria's traits that are on display. Her being a nice girl with boundless energy and goodwill does not make her boring, and I've always been fascinated by her character. So, I need you guys to understand that it's with a heavy heart that I must say that Maria is... barely a character in this game.
And like, she doesn't exactly have a history of being deep or complex. But we've also only ever seen her in Shadow's memories up until this point, and that means this game was a unique opportunity to flesh her out more.
When a character is as idealized by another as Maria is by Shadow, and we only see them through that lens, it's natural to assume that the depiction isn't completely accurate. I was never in doubt that Maria was kind and gentle, or that she was always there to help Shadow when she knew he was struggling, but I always wanted to know what she was like outside of that. What makes her angry? What was she like on a bad day, when she inevitably got frustrated at her lot in life? How did Shadow comfort her? What was her sense of humor like?
While we technically learn more things about Maria in this game, there's never a point where she acts differently from Shadow's vision of her. She's not really shown to have flaws, and she's only really there to be saved and offer emotional support. It's like... a textbook example of what you shouldn't be doing when writing a female character, having her be defined entirely by her relationship with the male lead and never speaking up or complaining about her own problems or feelings. They don't even make a point out of it, that Maria tempers herself to be "perfect" for other people or anything like that.
Why don't we get to see how she and Shadow would handle an argument or something like that? Especially this Shadow, who's all shaken up by everything? Wouldn't it be beneficial for both of their characters for Maria to be seen as herself, the way she was in life, rather than just the nicest moments she and Shadow had together?
I'm gonna make a comparison here that people aren't gonna like, but... I think Elise is honestly shown to be a more nuanced character than Maria is. And this is coming from someone who thinks that she was also mishandled in her game.
Similar to Maria, Elise is genuinely a deeply caring person, and lives mostly isolated with a condition of sorts that makes her life difficult. Her most important relationship is also with the male lead of her respective game, but she doesn't exist solely for his benefit. (Amusingly, Sonic actually seems to be there primarily to further her arc, so it's a bit of a role swap there.)
But we see more from Elise than just Being Nice all the time. We see her being resolute and bold in the face of danger, or disappointed when she has to go back to the castle. We watch her try her hardest not to cry and retain her strong, regal exterior when faced with overwhelming emotion.
We get to see her open up and laugh and become more confident, we watch as someone who's been forced to put her feelings aside for the convenience (and safety) of others her whole life finally break down and shout something selfish for once. And then we watch her ultimately choose to do the right thing, anyway. Her strength of character is shown to us by putting her in situations that challenge her, and the narrative never once shames her for being imperfect; it's actually encouraging her to be her real, flawed self.
Why does Maria not get this same treatment? Why don't we get cutscenes of her being excited about the new environment she's in, or frustrated that her symptoms are making it difficult to do anything here? When does she get to be selfish? Why can't she get upset at people treating her like she's frail, even if it technically "makes sense" for them to do so?
We're told, in Gerald's journal, that some of the people aboard the ARK doubted that Maria was really sick due to her symptoms not being clearly visible. Because it's his journal, we only get to hear his feelings on the matter, but in the full game, we never once get to know how it makes Maria feel, the person this is all about to begin with. They absolutely could have incorporated this into a cutscene somewhere, but they didn't.
Once again, I have to ask: what is the point of Maria and Gerald being in this game if this was how they were going to be written? Not only does Shadow fail to even attempt to save their lives, he doesn't even walk away from the experience with renewed understanding of who they were as people.
So what even happens in this story, then?? Every single aspect of it is dragged down constantly by the game's refusal to do anything with what it has:
Shadow revisits places from his past, but has nothing to say about them
Shadow visits places from the future, but has nothing to say about them
He has nothing relevant or interesting to say about any of the bosses
Mephiles trying to restore himself to the timeline is a plot point that exists solely within his boss fight and nowhere else
He doesn't struggle with any of the bosses, emotionally or physically, turning them into a boring power trip
He barely struggles with his Doom powers, the things that are supposed to be giving him an identity crisis
Sonic is not a playable boss fight and he also says nothing relevant or interesting
Classic Sonic doesn't even get a passing mention
The Team Dark friendship is supposed to be a highlight but Shadow never speaks to Omega, who also never shows up in cutscenes, and Rouge is just kinda there
Maria and Gerald never meet Rouge and Omega, or anybody else on-screen, despite it being extremely easy for them to run into each other
Shadow's relationships with Maria and Gerald are barely explored past their surface
Most importantly, Shadow is never shown making any sort of effort to save Maria and Gerald from their fates, despite it being one of his primary goals
...Oh yeah, I forgot to complain about how Shadow barely struggles with his Doom powers. I was gonna go on a whole spiel about how it would've been super easy to make into an arc and how it was wildly underutilized despite being a major selling point of the game, and the only real consistent conflict whenever Black Doom isn't on screen.
Well. Anyway. Once the White Space becomes Red Space (something that once again makes me question how far away Sonic's area is, to not be able to see this happening), Shadow magically gets over his "destructive anger" and goes to Radical Highway one last time for the epic final boss.
And it certainly is epic, I can't deny that. A massive technical improvement over the first fight against Devil Doom, and I'm not about to sit here and act like the wings aren't cool. But I can't say it feels very rewarding, since I never really understood what was going on and Shadow didn't really struggle that much to get to this point. Not to mention, he's still acting all high and mighty during boss fights, which makes it feel stale really quickly. Black Doom isn't really that interesting by himself, so Shadow kinda needed to carry that fight, but no, it's just more of the same.
One last point before I wrap this up:
Where was Emerl???
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Correct me if I'm wrong, but a promo animation for a game should, in theory, provide you some idea as to what kind of things to expect in the game itself. While a lot of them take their share of creative liberties, I don't think they're in the habit of putting spotlight on entire characters who never appear in the game at all.
This is THE GAME where we bring back the people from Shadow's past that he's lost, and Emerl most certainly qualifies. He's from the more recent past, yes, but Shadow still cared about him and absolutely would have been affected by his death. There's no way that, had he been in the story, Shadow wouldn't have been determined to save him as well. But no, he's just there to be a cool lore detail in Gerald's journal.
Which means this is yet another depiction of Emerl where we refuse to acknowledge his personality. Do they seriously think Emerl is more interesting as an emotionless killing machine that Gerald researched in his spare time? Where's the fun-loving kid who mimicked everyone around him, splicing things he heard them say together to communicate and creating funny tonal whiplash? Where's the robot with the soul that Gerald gave him, that was nurtured by Sonic and his friends?
Not in this game, apparently! They went out of their way to canonize Battle and still managed to treat it with zero respect. Kind of impressive, really, and just another footnote in the trend of this game not actually caring to do anything with Shadow's past.
There are definitely moments in this game that I like, but that's kind of all they are: moments. The game's total cutscene runtime is around 30 minutes, and that means there's not enough time in any of them to get anything done. A scene that's good in isolation is tainted by the fact that it's all there is.
And it's just... so baffling to me. There are so, so many points in this game where you could have fit additional cutscenes in. We could have had one after each act, or at least after each level. Give us more cutscenes after activating things in the hub world or something. I mean, a game that claims to be this story-driven doesn't usually need an excuse to throw cutscenes at you, and they certainly didn't need to force each scene to be so unbelievably short.
If they really needed to downsize on cutscene length for some reason, then maybe they should have just made a less ambitious story. The game wants to do so many things at once, but it doesn't have the time to do any of those things justice. We could have gotten a short, sweet, well-done little story, but instead we get a story that easily needed at least two hours to tell crunched into a measly 30 minutes.
I mean, Dark Beginnings in its entirety is half the length of the full game. Think about that for a second.
This game's story was supposed to be something, man. It's getting so much praise for what feels to me like the bare bones structure of a story, and it's frustrating because I know this series can do better. The writer of this game can do better, and I know that because I've read his other Sonic material and it feels much more complete than this does.
I was genuinely looking forward to this game, is the thing. I really didn't think it would be this lackluster, because like I said at the beginning of this post, it had everything in the world going for it. But no matter how nice it feels to have a Shadow who isn't wildly out of character for once, that alone can't carry an entire story.
Shadow Generations is a mess of good ideas executed in the least interesting, most nothing way possible. Its only real saving grace is its animation, and the fact that Shadow generally feels like himself.
Except for when he's talking to Sonic. What the heck happened when he was talking to Sonic
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protectorcraft · 16 days ago
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okay isat/twewy crossover thoughts:
siffrin-
entry fee: ????
latent ability: Orbit (timeloop powers babyyyy!!) (basically a beefed up, less predictable replay)
mirabelle-
entry fee: her faith
latent ability: Reflect (allows user to imitate a skill of their choice from the recipient, to variable effect. includes actual physical skills as well as psyches. )
isabeau-
entry fee: his identity (shiki but to The Left in a transgender way)
latent ability: Plunge (similar to Dive, allows user to enter a person’s mindscape)
odile-
entry fee: her memories (surprise!!!)
latent ability: Anamnesis (reveals after images of an individual’s previous actions, even up to several hours back. can be used on other players, reapers, angels and regular townsfolk alike)
bonnie-
entry fee: their voice
latent ability: Uproar (stirs up emotions, causing a ruckus.)
nille (dacelo cantus)-
entry fee: her memories of bonnie
latent ability: Whirlpool (traps individual in a mental spiral, dragging reluctant memories to the surface in the process)
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imperiuswrecked · 5 months ago
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Here lies Namor. Invader. Avenger. International Terrorist. - Namor (2024) #1
I am Namor. The Terrorist Propaganda says I have issues. Don't trust the Terrorist Propaganda. - Bucky Barnes: Winter Solider (2014) #1
You know what annoys me about Aaron's writing, where is Defender? Namor is part of and actually is the instigator in creating Marvel's The Defenders, the first trio called Titians Three consisted of him recruiting Hulk & Silver Surfer to aid him in stopping humans from hurting the Natural World in The Sub-Mariner (1968) #34. This would later spin out into Doctor Strange recruiting Namor, Silver Surfer, Hulk, and later joining them Valkyrie for the main and first wave of The Defenders. A team made up of outsiders who defended the world from supernatural threats. Namor is literally a founding member of (in my very strong opinion) the best modern team he's ever been on.
Yes, he's Namor the Avenging Son, but he was only ever called Terrorist by his enemies. Namor wouldn't think of himself in that way, he'd call himself a Defender, a Protector of his people, of the seas, his home. If Aaron means Invader as in he was part of the Invaders team then that also is a defense because he and the Invaders were fighting in WWll.
Namor knows the humans see him as a threat and for the most part he doesn't care if they label him as a monster because he's always had this strong belief of defending his home and people, he worked past his hatred of humans to help them all the way back in the golden age, but time and time again the humans do something that he has to respond to.
If you ask me for 2 panels to understand Namor in a nutshell then it would have to be;
The Defenders (1972) #53
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Sub-Mariner (2007) #4
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He's actually so easy to understand if people actually took the time to read his freaking comics. He's complex yeah, but that's what makes him so interesting as the first comic Anti-Hero!
Aaron focusing on Namor's outsider status isn't something new, it's been explored in his comics a lot of times. What really frustrated me was back in Avengers (2018) #9 Aaron had the chance to set up Namor to combat Captain America in terms of ideology of what is right and wrong, how is the defense of his homeland wrong? how is resistance against oil drillers, and poachers, and corporate greed, and polluters, and giant space robots falling and crushing his city and people wrong???
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Human Laws have always been in favor of Humans, not the Atlanteans, not the Sea. Instead of exploring the concept of Namor being a Defender of his home and his people, Aaron constantly labels Namor a Terrorist. The he makes Namor want to atone for the wrongs he's done (never specifying exactly which ones, just a general "crimes against surface humanity") while never addressing or exploring the wrongs done to him by the humans/surface world!
Even now Aaron sets up Namor for conflict under the sea, and states it's for the best interest of the human world that their shipping lines and cruises be uninterrupted by the "shrieking blue skinned warriors who've invaded their coasts". Basically it's "We humans don't care if the Atlanteans are suffering so long as they suffer in silence and don't bother us or disrupt our money & lives".
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Aaron writes in Avengers that Captain America offered aid to help the Atlanteans, but it's Namor who's rejected it, why would he accept help from the people who constantly hurt his people? Why would Namor ever trust them when they've broken his trust so many times in the past? Humans make promises and then break them all the time. Why should Namor ever accept the crumbs they deign to give him in return for obedience and silence so the humans can keep doing whatever they think is right? Why is the Surface World more moral and more right than the Undersea World? It's Namor's land, it's his home, they broke his laws, they broke his home, his people, his seas.
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I've always said the biggest obstacle and mistake writers often encounter when writing Namor is they come at him from a very surface world mindset, where the humans are right and Namor isn't. Namor was never meant to be a champion of humans, but of the Atlanteans, the Seas, and all it's creatures.
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I could not care less that you are breaking the Laws of Man. What you do here violates the Law of Namor. And thus you shall now endure Namor's Justice. - Defenders (2012) #1
Namor being seen as a Invader/Terrorist began back with his first fight against The Human Torch in Marvel Mystery Comics (1939) #8, Jim was championed as the Hero of Humanity, while Namor was labeled as Public Enemy No. 1. and even now 85+ years later Namor faces persecution for doing what he was raised to do all his life, be a king, be a protector of his people, take justice and vengeance for the wrongs done against his home and people.
Aaron wants to focus on Namor's outsider status of being born half human/half atlantean. He's already shown Namor being bullied and nearly killed as a child for being born different by his people, but that isn't anything new, that's been canon that Namor is an outsider among humans and atlanteans, it's canon that the Atlanteans are just as racist as the humans, but often they're framed as worse than the humans.
One comic reviewer questioned if Aaron is making statements about the current political climate but honestly anyone who reads Namor comics can see these themes, the tensions among atlanteans and humans, have always been there. What remains to be seen is if Aaron can actually deliver on some good writing.
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