#that has to be a pretty difficult playthrough
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Daniil why would you say that???
Watching Pathologic (classic HD) while on break from suffering in Pathologic 2, and it really struck me how different the first meeting with the Bachelor was in each game.
Pathologic 1, well, only a screenshot can do it justice,
(Yes . . . far be it from me to call myself a person of mystical inclinations. However, when I look at you, I get the feeling that nature is playing jokes on us. It is as if both the left and right hand have clutched the head to realize for the first time they are two parts of a single whole.
>Why?
>I get that feeling too. Does that mean that we are alike?)
That's like the first thing he says to the Haruspex, and while yeah everybody in Pathologic talks like that to a degree, even in game, in character that's a wild thing for Dankovsky specifically to say.
We just spent an entire playthrough as this guy mocking and/or having breakdowns over the existence of the supernatural - especially precognition. And in strolls this 6'2 resting murder-face dude with half-a-medical degree, widely thought to be a serial killer (kinda true), and Dankovsky's like,
"BTW, my heart is telling me we're kinda two halves of the same whole.😊❤️"
Absolutely hilarious. Even funnier is that the Haruspex, grumpy at baseline and currently having the worst day of his life (so far), can agree with him. Great first impression all around!
Then over in Pathologic 2, the Bachelor is high-key fumbling, like fumbling so hard you can get an achievement for it.
Carpetbagger - Remind a colleague of the Hippocratic Oath -- and fail
Not to meme on the guy (who is of course, multi-faceted and at his core deeply altruistic even if he often seems to have trouble expressing that on an individual basis), but initial Pathologic 2 Bachelorencounter is Daniel at his most prickly prick.
He gets Artemy's name wrong (possibly on purpose and definitely twice),
condescendingly demands the Haruspex be his errand boy,
basically calls himself the smartest person in a room of 2,
and can accidentally imply that he left a couple of orphan children to die because he doesn't treat mutts (he actually refused to treat the orphans' dogs).
Yikes - no wonder Artmey spends the first couple of Days taking cheap shots at the guy.
I mean in both Haruspex routes eventually he ends up very friendly with the Bachelor, which makes senses on a thematic level given the some of the Haruspex's major themes/ideals are connection and community. You could say their first meeting was changed to be funnier ("Vorakh") or more in character for the expected tension between two people under a lot of stress who can both be difficult to get along with at baseline
However, what about if we look at it from a meta-narrative level?
While you can play Pathologic 1 as either the Bachelor or the Haruspex on your initial run, it's pretty common knowledge who you are supposed to play first.
"Daniil Danokovsky's Fun Steppe Vacation was just the tutorial for Artemy Burakh's Tormentous Nightmare" - HBomberguy in Pathologic is Genius and Here's Why
This means that the player in Pathologic 1 has already been introduced to Daniil - even if Artmey hasn't - and the game reflects that! You the player know the Bachelor, you've been him, and you probably got really attached after keeping him alive for 12 horrible, horrible days.
Even though you know he can be a bit sanctimonious and dismissive, the player knows he's rational and compassionate and thus already used the evidence at hand to figure out Artemy hasn't killed anybody!
Of course one of the first things you (the player) would want to do as the new protagonist is check on your former avatar, and the game rewards you for it! Talking with the Bachelor on Day 1 as Artemy can raise your reputation - which is super critical. It might be the increase that keeps you from getting hunted in the streets or starving as shops refuse to sell food. What a great first (Second?) impression!!
Daniil's unprompted "hey are we soulmates or is it just me?" line is funny, but meta-narratively it is also true. They are the player's first two avatars, taking turns being puppeted by the same you as protagonists through the same overall story to two opposing conclusions. They are (your) right and left hand. You've played Dankovsky, (you) know this and having previously been the protagonist this new Dankovsky seems to subliminally know this too.
Meanwhile over in Pathologic 2, the only route is the Haruspex - disregarding the Marble Nest (worst day of Dankovsky's life [so far, ad infintuum]) which has enough time fuckery going on that I shall disregard it for this analysis - you can only be Artemy Burakh.
Either under the assumption that the player of Pathologic 2 hasn't played Pathologic 1 or that they've played all of Pathologic 1 including Changeling' Route's extended murder hide and seek between Dankovsky and Burakh, We (the player and Artemy) don't know Daniil when we meet him in Pathologic 2 as anything but the broken man we saw in the depressing into.
Is he our friend this time? Is he our enemy? Whatever he is, he's certainly a sanctimonious prick.
(Today's tragedy won't be the last. I was blessed with a naturally high intelligence, and my observations indicate that a very deadly visitor has come to this god-forsaken town. That's all I can say for now.
>...I don't like you, Bachelor Whatever.)
In Pathologic 2, both the player and Artmey meet Daniil Dankovsky at at his worst, and slowly work-up from there because both of us are meeting, getting to know, and building a relationship with him for the first time.
This is actually parallel to how you first meet the Haruspex in Pathologic 1 as the Bachelor!
If you are playing in the intended order, both the player and Daniil don't know anything about Artmey besides the serial killer rumors, and likewise you meet him at his worst - (in prison and later he murders a young woman to get Daniil the infected heart he needs to try and develop a vaccine). Much like we see the worst of Daniil's classism, arrogance, and inability to connect beyond quid pro quo (hehe, latin) in our Patho2 intro; in Patho1 we initially only see Artemy's standoffishness, brutality, and stubbornness.
Interestingly, following Daniil's themes/ideals of transcendence and rationality we (the player and Daniil) don't actually end up connecting much with Artmey on the Bachelor's route. The player is influenced by the puppet, and why would Dr. Daniil Dankovsky - whose route is plagued by betrayal, manipulation, and the difficulty of connecting to even people who do selflessly care for him (like Eva) - make friends with a violent, possibly dangerous guy who practices a sort of medicine Dankovsky doesn't believe in?
(I couldn't find a good screenshot for this, but mentally insert a picture of Artemy doing a roadside dissection)
Basically if Daniil is the player's protagonist he won't reach out, because in-character why would he?
If Artemy is the player's protagonist, Daniil will try to be friends in Patho1 (because of the player's previous actions affecting both avatars) or in Patho2 Artmey will eventually connect with him because that's in-character for him.
Overall, I suppose this means that Danii's instant and uncharacteristic buddy-buddy attitude with Artemy on the Haruspex route Patho1 is completely justified from a meta-textually narrative, as is his horrific fumbling in Patho2.
And it is also very, very funny.
#Pathologic#Pathologic 2#daniil dankovsky#artemy burakh#TLDR: You (the player) are making your former favorite and current favorite doll bestest friends#No idea what any of this implies for the changeling's route#this isn't really a shipping post but u could take it that way#long post#pathologic spoilers
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Not being in a relationship with F in book 3 makes F insecure and bitter. It’s honestly very sad to see them be so ready and worshipping MC and you keep denying them which makes F doubt themself and they make snide comments if you get too flirty while rejecting them
!!! Oh, I don’t like that at all !!! Especially knowing what we know as players (not our MCs/detectives), that F has had past heartbreaks where they thought they were starting a relationship but the other person saw what they had as a fling
Is there an opportunity to discuss the relationship status? Or is this specifically if you don’t get into a relationship but continue the bold, flirty choices?
#oh no i don’t want that for f!#especially how they’re the only one of the four that is actually aware and open with their feelings#that has to be a pretty difficult playthrough#idk idk i can’t hurt f - although i did choose to save sanja and i am still dealing with my emotional fallout#thank you for the ask!#twc#f hauville
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Ask compilation: I'm Starting To Think That This Drow Guy Is Kind Of An Asshole Edition.
Probably a Ranger in the hunter subclass. I actually intended to multi-class him as fighter/ranger at some point and make that his official class, but I haven't had time/quite figured out the best build that would still suit him - Ranger makes a LOT of sense with his backstory, arguably more than fighter, but he's still supposed to be a magic-less brick-house with 19 strength who hasn't handled a bow and arrow in 10 years, so I'm not sure where that leaves us LOL
A lot of people have suggested that Berserk Barbarian would fit him well, but I think that implies a lot of other characteristics that do NOT suit him at all so 🤷
HE DIDN'T EVEN GO TO THE CRECHE, and honestly it made the game feel much more immersive to pick one path and stick to it like Halsin suggested, even if I did have to endure the shadow cursed lands without the shiny mace 😂
Probably for the best, it'd be a real shame if the story ended there just because he didn't like Vlaakith's attitude.
But yeah Lae'zel (who, for the record, I adore) never stood a chance in his playthrough. Sorry baby girl.
I'm either uninformed or we have different definitions of what constitutes a crush, but sure I'll play in this space LOL
He's both jealous but also kind of aloof when it comes to things like that. It's yet another symptom of his arrogance, where it seems unfathomable that anyone who has him would be genuinely tempted by someone else. He doesn't mind a normal amount of glance-stealing and flattery, even playful flirting to a degree, but if there's persistence or if his partner seems to seek another person out for things he thinks he should be providing, he feels threatened.
Also, he has a difficult time discerning that "deep emotional connection" does not equal "romantic interest". So, at least immediately after the events of the game, he's more likely to be made insecure by his partners forming deep bonds with others than any throwaway expression of physical desire or fleeting infatuation.
[MORE UNDER THE CUT]
Let me preface this with the (hopefully unnecessary) disclaimer that this murderous dark-elf's opinions are not my own, and that I very much purposefully made a bit of an asshole character because I find that entertaining.
And now that you're hopefully primed for what's coming - DU drow is pretty damn judgemental of people's looks save for the rare times when they give him a good impression right off the bat. He notes people's appearances and makes preemptive assumptions about them without even realizing it. He definitely does not equal beauty to value or prowess (in fact he will very much still mock of you if you seem too concerned with your appearance) but he does prescribe things based on looks.
I don't think he'd take issue with what you're describing, It sounds like a pretty average body, but he would assume that person is weaker and less fit to "keep up with him", basically. Which kind of diminishes interest.
As far as to what he finds immediately attractive, he definitely prefers people who seem physically fit (not more than himself though - gods forbid). But, the caveat to this whole tangent is that once you get past initial impressions, he could definitely come to be sexually attracted to pretty much any type of body attached to the person he's in love with.
Thank you! There was no main event, just the building up of resentment over time and the opportunity she saw opening up when the Chosen's plan came into motion. She definitely didn't always hate him though, they had a fairly close relationship until his obsessive behavior and arrogance became an issue.
Thank you!!!
They call him the/that drow, dark elf, or "big drow" if there's more than one present. In private they might facetiously call him Bhaalspawn if they get tired of referring to him by race.
I'll be honest, I forgot whether or not I found it in his playthrough LOL but if he did stumble across that would be VERY funny. He'd be like "look at these idiots and their fake murder god. What kind of dimwit would worship carnage as a religion. Hey Shadowheart get a load of this-"
HAPPY YOU ENJOY HIM! I think his unique situation overall with having been such a overwhelmingly horrid person and forgetting all about it is my favorite bit. That's kind of vague, I know, but I often think of dreams I've had where I committed a crime or did something horrible, and that immediate feeling of relief and disconnect that follows immediately after waking up. That's kind of what I imagine it's like for him - he knows of the things he did, but he doesn't really. In theory it's all true but that's a truth far too fantastical for anyone to conceptualize even if it's put right in front of your face.
That, tackling the guilt (or lack thereof) of something you genuinely don't feel like you've done and the intricacies of it, that's a fascinating state of mind to explore. I love how many directions you can take that.
For me, having a character who is not good, but is not necessarily pure unadulterated evil, makes for a lot of complex thought experiments and contradictory values. DU drow has a lot of those - things he believes and abides by absolutely except for this specific instance, being contradictory is a pillar of his character and it can be a little challenging to keep up with it - but I'd be lying if I said I don't deeply enjoy that aspect as well all the same.
THANK YOUUUU It took me so long to figure out how to draw Astarion in a way I liked, I'm so relieved that others enjoy it too 😂
Shockingly he did succeed it and was immediately put-off by it, lmao. They wouldn't really develop much of a relationship for a while after that, so at that point DU drow just figured he was trying to get something from him and wrote him off, much as he did with everyone else with the exception of Shadowheart.
He didn't meet her at the Tiefling grove! I didn't even know you could meet her before-hand for the longest time. But he did super, duper kill her at camp of course.
He managed to hide the body and everyone else was none the wiser, huge blood bhaal-sigil on the ground aside lmao. He was a little shocked but didn't feel all that bad about it, kind of resigning to that primal feeling of satisfaction at a job-well-done that overwhelmed him instead. He decided she was too weak to survive out there and he had just spared her the trouble.
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So I've been thinking a lot about the setting of Disco Elysium. Specifically it being set in late winter/early spring. It's not something I've really seen anyone else bring up.
I mean, the symbolism seems pretty obvious right? Spring is the time of new beginnings, winter is ending and we're entering a time of potential and rebirth. Definitely nothing new. But I think it goes beyond that.
I live in one of the coldest major cities in the world. Not *the* coldest, but you'll be hard-pressed to find a city with over 1,000,000 inhabitants that gets colder than it gets here. Winters are long and brutal and difficult, and when the soil itself is frozen and covered in a foot of packed snow it's really hard to believe that the world could look any other way.
And don't get me wrong, winter is beautiful. The world is quiet and picturesque. There's none of the usual dirt and debris in the streets because it's all buried under the snow. The way that fresh snow sparkles under street lights at night is one of the most breathtakingly gorgeous things I've ever seen.
It's early April right now, and the snow is melting. It's not all gone, but it's getting there. When the air starts to warm up there's this feeling of excitement and anticipation in the air. Spring is here, and any second now the world will be bursting with new life and beautiful greenery.
But it's not. Not yet.
For about a month and a half after the snow starts to melt, the world is grey. No glittering snow, no budding flowers, no swirling red leaves, just puddles of brown water and lawns of brown grass. It's like winter had ended, but the world has yet to realize that it's supposed to be spring. Until it remembers, we're all trapped in a world where there is no season at all.
Sometimes it snows, but the snow never sticks around. Sometimes it rains, but the rain never brings flowers in its wake.
That last month of winter, that first month of spring, whatever you want to call it, is my least favourite time of year. I heard it described once as "the long-preserved corpse of autumn, finally allowed to rot", and that phrase stuck with me. There are eight month old leaves on the ground, skeletal and bleached grey by a winter trapped under the ice. Without the snow to cover it, you can't ignore just how much we've let our city go to shit. The trees are bare and skeletal, and even the evergreens look washed out and grey when they're not contrasted against the snow. Most of the birds aren't back yet, so the only sound outside my window is the ever-present hum of traffic.
It's impossible to ignore the movement and the sounds of humanity, but at the same time the world has never felt so stagnant.
I think there are all sorts of comparisons you could draw here, some of which hold up better than others. The one that first comes to mind for me is sobriety- the line "Full recovery will take years, though. It’ll be depressing. And it’ll be boring. Don’t expect any further rewards or handclaps." from the "Waste Land Of Reality"o thought is one which really stuck with me on my first playthrough, and one which feels especially appropriate here. But that's just one angle.
How much of this was intentional? I don't know. Probably not most of it. Part of me just wanted to go on a little tangent about the seasonal purgatory I'm trapped in once again. But I genuinely don't think there could be a better time of year to set a game like Disco Elysium. That bleak dusty shoulder season, where all the ugliest and most honest parts of nature and civilization are on display. The time of year where I've gone through the ringer and come out the other side, but everything still looks and feels like shit. It's just a different kind of shit.
Spring isn't here. Not yet. And when it does come, it won't fix anything. There will still be garbage on the ground and pollution in the air, there will still be class inequality and senseless violence and I will still be mentally ill.
But still.
For the first time in months, I can feel the wind against my skin without it hurting.
Whatever that's worth.
#I don't know what this is you guys#don't take it too seriously#i just had a thought and then I had to get all 'ooOoh this is very profound' about it#disco elysium#de#harry du bois#hdb#disco elysium meta#1k
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Hey! I didn't have time before, so I've only now read the newest chapter, and damn... it was my first time meeting Umbra in the story (as I didn't take the path allowing that in the previous content), and I loved that scene so much! I never expected the "book reveal" at the end. It's interesting how despite me not realizing it before, Umbra seems to be the exact kind of character I usually like to romance in games. To be honest, if Taj wasn't so amazing, I could have been tempted to go for Umbra. Though to be fair, I love all the ROs (I'm a "one canon playthrough" player, so I normally don't go for more than one "route" in IF, hence me actually having to commit to a choice).
Also, Rain and S teasing Taj about their "crush" was so unexpected and funny to me.
That aside, I have two pretty random questions. - First one is, how much would Alek approve of each of the ROs? Either his opinion on each or just a ranking, I'm fine with both. Assuming Alek is like a second father to the MC when it comes to their relationship, if it changes things. - Second is a bit longer… What do the ROs think of a very nice and sweet MC who is an ultimate people-pleaser (as per that one choice at the beginning, about a flaw the MC has)? Like for example, my MC was dead tired but still went to the diner just cause Rue asked. And then he agreed to the "date" with Hunter (what could go wrong?…) just because he clearly can't help himself from caving when someone asks him basically anything, even if he doesn't want to do it. Which is obviously bad when it reaches such levels.
Hi! I’m glad you enjoyed that scene with Umbra. I tried to make it a good scene regardless of whether it was the first time you met Umbra or the second. With my indecisive mind being the way it is, my mind will probably change about another ten times before the end, but I will just keep rolling with it, haha. If it’s any consolation, you could always buddy up with Umbra instead.
I had great fun writing the scene with the team from their POV. It makes me excited to get them all in one room and let chaos commence.
As for your questions… well…
To be honest, Alek isn’t going to approve of any of the ROs for a long time. Alek really wants MC to lead a normal, with a reasonable level of excitement, life. All of the ROs are dangerous and lead dangerous lives. Alek would much prefer they all kept their distance. However, when things start happening, and the danger levels rise, Alek’s opinion may shift. Some shift quicker than others.
Overall, Alek will probably approve of S the most. For obvious reasons. They are human, for a start. They are also smart, and they can rely on S to navigate any given situation, putting you in the most advantageous position.
Next would be Rain. On the surface level, they seem to be well put together, kind, generous… all good traits. Probably not as strong as Alek would like (Rain is somewhat deceptive in this way. They look and act weaker than they), but Alek feels they could trust Rain to protect you emotionally, at least.
Taj and Umbra are pretty close. Alek’s first impression of Taj was less than favourable, and that is a difficult image to wipe away. He also witnessed Taj’s harshness towards you in particular, so his hackles are well and truly up. Umbra’s is a little more personal, and I can’t really say more without spoilers, but obviously, both Alek and Umbra have been around since MC’s childhood, so that should provide some clue.
N is last, and this should come as a surprise to nobody, lol. N is going to have to grovel at Alek’s feet to ever get him to approve of the relationship.
As for the second question…
S: They think it’s a trait deserving of nurture. They want you to keep your kindness since it’s much more valuable than people give credit for, whilst also giving you permission to find your assertiveness. There are people who would take advantage of such a trait if exposed, and S has no qualms about backing you up when this happens. If you can’t stand up for yourself, they at least want you to trust them enough to do it for you.
Rain: You might find that you have more in common with Rain than you think. Rain has a hard time saying “no” to anything. Their fear of conflict in others leads them to go to extreme lengths to maintain the peace and keep people happy. Maybe together, you could agree to be the other one's advocate if you can’t find it in yourself to be your own.
Taj: At first, Taj doesn’t trust it. They have this image in their head of what humans should be like, what they are always like. S has already tested the bounds of their preconceptions, but since S is just one person, it was easy enough to rule them an outlier. Once Taj realises this is real and you have gained their trust, they become fiercely protective. They will still rib you repeatedly, coaxing you to stand up for yourself. But when push comes to shove, they will be the first to stand in front of you if someone goes too far.
N: N doesn’t understand it at first. They think it is a weakness to exploit. If you can’t say “no”, you certainly won’t say “no” to them. But later, when they see how it affects you, the strain it places on you, they feel something close to regret. Eventually, they come to the conclusion that, actually, you might just be the strongest person they have ever met.
Umbra: There isn’t a single version of MC Umbra doesn’t love (whether platonic or romantic). However, an MC who struggles to navigate their own agency will find Umbra hovering a little closer. Words are difficult, but they are pretty good at looking ominous or menacing when required.
#ask answer#taj#umbra knight#nazu raumon#naera raumon#rain#simon selby#simone selby#interactive fiction
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Okay finished the Haruspex route of Pathologic Classic! I need to play Clara's route to see the whole picture but I'm already fascinated by the differences between P1 and P2 in terms of characterization. I think I like Pathologic 2 even more now considering how they improved on Artemy's route, I am sorry to say I didn't like it at all in classic... This is all just my personal impression after first playthrough ofc. Ramblings about both Artemy and Daniil ↓ I think what bothered me about Haruspex was mostly just his attitude and his messiah plot. Once the first day is out of the way it's all smooth sailing for him, a bit too much so?? The only personal conflict he has is figuring out his father's exact wishes for him and choosing a sacrifice. Killing anyone is treated as fair or something that needed to happen and the Haruspex is always shrugging it off... And either option, Aglaya & the Town or Polyhedron... It just doesn't seem like he is that attached to either? So it doesn't feel like he is sacrificing much personally? Like sure he wants to save the Town because of his messianic qualities, but that's again more about fulfilling his 'role' rather than genuinely wanting to save lives, or at least it read that way to me. I'm sure it's meant to be both and P2 makes this far more apparent, but in P1 it elicited a rather squinty reaction from me. Plus well yeah, getting rid of Polyhedron is pretty much just ¯\_(ツ)_/¯, like yep he sure didn't care about that thing lmao so getting rid of it isn't such a difficult choice at all. The suggestion that the Polyhedron could be his Udurgh is kind of useless because the Town and Earth are far better candidates and fit with Kin beliefs better, which in this game Artemy pretty much doesn't doubt at all. Maybe this is why the Bachelor is so present in his route? Daniil did say he'd commit suicide if he lost, maybe we'd want to think twice about pushing him towards it... But again! Does it seem like this guy cares ahhh haha... The dialogue option that is actually engaging with what Daniil said is pretty much there to make it clear to the player what the Utopian ending is and what it would be like.
Ngl at first I thought he was meant to be the 'sacrifice' until they said it's a woman. Every time Artemy learned something about the Bachelor's motivations he'd write down in his diary like '...if it matters' since the player can always choose what ending to go with I guess. I also find it curious that he can say that they are friends but still always writing only 'the Bachelor' in his diaries while Daniil switched to 'Artemy' and 'Burakh' during the final stretch. The one-sided yaoi................ 🤔 At least Artemy doesn't get mad at him for ordering to set the mythic bull on fire, I guess their friendship did mean something to him after all at that point. Also when Capella tells him that he should ask the Bachelor for help with getting into the Polyhedron since the Bachelor 'fawns upon you a lot anyway' the Haruspex just goes 'oh yeah! ok' fjdghdjg... Now that I think about it I DID like the Haruspex route for what it did with the Bachelor hahah, his dialogues and letters are just so good sometimes. Like wow, I felt this.
Very cool, if i was Artemy I'd totally abandon my weird murderous calling for this. Tangentially related... P2 had one moment that I remember from my last replay when Rubin, if kept alive, falls into a deep deserved sleep in his home, and Artemy just starts emotionally monologuing at him.
Like, P1 Artemy would never, but also it goes to show that he's still very much a repressed man here too, buying into toxic masculinity ideals who can't just talk to his friends about his feelings directly... The same character, but more complex. I want to make it clear that I DO like him and his motivations in P2 actually, and his personal conflict being more about the future of the Kin makes that game much more powerful to me than what his classic route was. I heard that initially he was planned to be far more violent and dark, so maybe he could have been sort of a villain protagonist and this was changed later and this is why it feels a bit bland? Hmm... Idk this is fun to me because meanwhile the Bachelor didn't feel that different to me in both games lmao. A highly stressed educated guy who is just trying to prevent the spread of epidemic the 'right' way and then clinging to the only chance he has left to preserve both his ideals and his life. He is a bit less polite in P2 at first (while still very much helping by warding off Rubin) but then rather quickly becomes more cordial to Artemy and vice versa (and wow it sure is nice when Artemy can actually be polite and friendly..). And the moment when he explains some of his personal deal to Artemy feels rather similar in both iterations mood-wise.
I liked his route in P1 a lot, surprisingly so, and I now understand why so many people liked him before P2 came out and afterwards too... There's just something very real about how he is the intelligent Capital doctor but with an extraordinary dream to combat death itself, possibly given to him by the Powers That Be due to these children trying to cope with people dying around them. And instead of favoring him for it they hate him! They leave him with nothing but this final chance to fix things, even if that means destroying everything and rebuilding anew. Daniil's desperation feels very real and thus more compelling, plus like... I mean it's pretty much confirmed that it's not just the Polyhedron and that the soil itself is 'rotten' (literally in the meta real world and through blood beneath the earth in the Town itself) and the decease could return again, sooo his ending doesn't look that bad comparatively. I also appreciated how Maria (or uhh was it Nina talking through her here as well?) explained how their Utopia doesn't actually mean a 'perfect' place, more so just an impossible dream.
The Bachelor doesn't mind this at all, a detail I loved.
...Hmm that said maybe P1 makes it a little too easy for him to kinda ignore the Kin issue, he is only mad about their circumstances when it comes to Vlad choosing to doom thousands of the Kin workers inside the Termitary (which is just his doctor ethics). I mean it is realistic for him to ignore the implications of representing the imperialist side, he does mention his father was a military man too at some point I think... Still, he is very quick to accept the Kin's unique beliefs as something that has obvious merit, trusting the Haruspex with that side of things in both of their routes, and he doesn't make much of a distinction between them and regular Town people when it comes to patient treatment. If anything it's probably a sign of how the writers weren't thinking that hard about this worldbuilding aspect at the time... even if I appreciated them showing the downsides of the Kin's society, I think those were done better than in P2 purely because it was a bit more realistic (I am talking about sexism mostly, such as selling their own daughters and not respecting their autonomy, plus the mention of Kin politics and different ruling clans rather than the hive mind situation implied in P2). Like, it is more obvious in P1 that wholeheartedly embracing the Kin's return to tradition isn't such a good solution for them either, but one that will likely happen anyway with Artemy and Taya as their new leaders. And it could get trickier in Pathologic 3 I think, especially since most of us really appreciated the portrayal of colonization in P2 and would expect it getting addressed again in future games of other character routes, but we'll see I guess! Either way I look forward to that game a lot now.
#pathologic#patho1#daniil dankovsky#artemy burakh#the bachelor#the haruspex#RAMBLINGS again#long post#text
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People who use custom followers in Skyrim, how do you manage having 6 or 7 following you around? I'm trying it out because I want to do a 100% playthrough with everyone soon, and I feel like I'm an exhausted preschool teacher leading around a class on a really messed up field trip.
-I have to always keep an eye on Lucien because he doesn't have a summoning spell if I lose him.
-Khash is always a mile behind whenever I look back to check on everyone, so I have to wait for her to catch up.
-Caryalind is always trailing behind, though not as far behind as Khash. He's actually not too difficult to deal with.
-Gore is pretty easy to manage because he pops behind me all the time. But he has a habit of knocking into me and throwing off my bow aim. Sometimes he even pops in front of me and gets shot, making me reload because I can't take the guilt of shooting him.
-Indigo is a mixed bag. Sometimes he keeps close, but other times I'll hear Lucien call back to him and find him jogging in the distance with Khash. Sometimes he'll knock into me as he runs ahead of the whole group. He's like the kid who gets easily distracted and overly excited.
-Taliesin can sometimes get stuck across a river, but it's easy to keep his summoning spell equipped since it's a power, not a spell. I just feel really guilty when I use it since he made a point of how much it hurts. Sometimes I'll also realize he's been stuck sneaking for like 10 minutes after we've all gotten up. Luckily he's louder, so I always hear everything he says.
-And Nebarra is the really quiet, easy to manage kid who ends up getting ignored. I'll hear him whispering something and I have to keep running back so I can actually hear his dialogue. I feel bad about it because I was that kid.
I really wish there was a mod for one of those ropes with the plastic rainbow rings so everyone would hold on and not get lost. I would put Nebarra in front so I could actually hear him. I think Taliesin would enjoy being the person in back who loudly tattles whenever anyone lets go. But like not in a "Mx. DB, Gore let go" kind of way. More like in a smug, indirect way.
#“Going off on an adventure are we?”#“Are you SURE it's wise to be trailing off like that?”#I love all of my weird children#skyrim gore#skyrim nebarra#skyrim khash#caryalind thallery#lucien flavius#inigo the brave#skyrim taliesin#skyrim custom followers
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DAY 3: DANGANTOBER
Day 3: Favorite THH Character Makoto Naegi is a cutie patootie. End post.
No, but in all seriousness, I love Makoto. I know I spent the majority of last post ranting about how much I love Hajime, but that doesn't mean I love Makoto any less.
I'll be real, I love the THH cast, so it was very difficult to pick a favorite from that group. I was between Celestia, Junko, Byakuya, and Makoto, but Makoto's who I went with. Like with Hajime, I was worried that Makoto would just be an self-insert character, and in-game, he kind of is? But people also misremember him in game. People characterize him all the time as non-confrontational, and just a hopeful, positive person, but he's a lot more nuanced than that.
Let's not forget that Makoto tried to throw hands with Monokuma more than once, that's pretty confrontational to me. While he puts up a front of a positive, hopeful person, he also has his moments of being affected by everything that's happened to him. Seriously, replay the game, he's got a lot more bite to him.
He's the kind of person I'd want to be friends with, he's a very sweet person, who's not afraid to throw down for the people he cares about.
I also really like his sibling relationship with Komaru. If you skipped UDG, I don't blame you, but aside from the obviously weird things happening in that game, there's also a lot of world building and substance. Maybe watch a playthrough, cringe with whoever's playing it, and get that good lore.
You can see it in the anime too, he just lights up when he sees Komaru's transmission go through, because it's confirmation that he still has her around. Up until that point, he wasn't sure if his family was still around, and now he knows he still has his sister. It's very sweet, and the way he has so much faith in her, and knows she's capable to do whatever it is she needs to do.
But it's The End of Hope's Peak anime that really does it in for me, and cements him as one of my favorite characters. I get it, I'm basic. But one of the bigger points I see get brought up about Makoto, is that they don't really explore the trauma that would go along with being in a game like that. Which is false, but it's definitely something the game doesn't really focus on for the sake of plot.
But in the anime, you can really see how much that affects him. Makoto Naegi suffers from survivor's guilt, and it's so incredibly potent. That moment made me so sad, I had to close my computer and actually GO TO SLEEP? That can't be right. Granted, I watched that episode at like, 2AM, but rewatching it in the morning hit just as hard.
Like with Nagito, Bryce Papenbrook really gives his all for Makoto, including in the anime. You hear it all the time, whether he's just giving someone a pep talk, or reacting to the newest death in the game. He's smarter than people give him credit for, like in the fight with Munakata, he figures out his forbidden action and traps him in a situation where he needs to sit down and talk with him, all on his own. I'd say he's more emotionally intelligent, but he's definitely got brains in his little noggin.
Please, I want his Nendoroid so badly. I own a plushie of him in Future Arc, I bought it at a local fair, and he's my prized possession.
On the topic of emotional intelligence, he's very forgiving and compassionate too. One thing you should know about me, is that I love the SDR2 cast, including when they're the Remnants of Despair. They're cool, their designs are cool, and they're CRIMINALLY underused. Makoto is the one who was able to see past the people they had become, and see the hurt people underneath. Most of the world had written them off as despair-laden monsters, but Makoto actually went against the wants of the Future Foundation in order to rehabilitate them.
Even if it causes him issues, Makoto is very caring and will do what's right. His sense of morality is one that is evidently difficult to skew.
And finally, he's a cutie patootie. The rest of this post will be GIFs of him looking adorable.
Lord, let me pinch his cheeks.
-Mod Tsumugi
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i don't know if you said so on your recent Web of Shadows stream, but what are your thoughts on Insomniac's more casual style of web swinging vs. the more difficult, physics-based web swinging? I've been avoiding Spider-Man 2 footage, so I haven't seen any web swinging, but I'd love if they could incorporate some risk/reward aspect to make swinging more engaging.
i think there's been a big push from spider-man game fans to re-contextualize Insomniac's web swinging as underwhelming and too casual that's kinda unnecessary and does it a big disservice. THAT IS NOT TO SAY that there haven't always been people who don't prefer the very low skill floor and relatively low skill ceiling of those titles, and that's also not to say that it isn't a fair assessment when looking at swinging mechanics in a vacuum. something like Web of Shadows ABSOLUTELY has a lot more rewarding moments of web swinging because of its higher skill floor, and when you really get a feel for the mechanics you can pull off some crazy stuff that it feels like insomniac's take isn't even dreaming of.
HOWEVER, i reiterate, this is all totally true and not exactly in Insomniac's in favor when examined in a vacuum, but in reality these mechanics DON'T exist in a vacuum. they're very important yes, they're how you're gonna spend a majority of your time in game yes, so it's important that they have a baseline level of fun and satisfying enough risk/reward to sustain an entire playthrough, or maybe even multiple. but Insomniac's swinging mechanics are in service of a game that not only does MORE with its open world than many others previously, but also does pretty much everything else a LOT better. Insomniac's take feels a lot more like it's in service of creating a much more approachable Spider-Man sim, where you don't have to necessarily "figure out" the swinging mechanics as much as you might in WoS or in SM2 (PS2) because there's a lot of content they want you to be spending more of your time on, and they need you to feel like you are playing an extremely capable and seasoned version of Peter.
playing through even just the opening of Web of Shadows on stream this week really drove home how much the world just feels so empty in comparison. the swinging was admittedly more fun at times!! but that kinda ended up being the saving grace of an experience that otherwise is feeling very bare-bones. and ultimately, as much as i PERSONALLY like mechanics with a bit more physicality, and i don't necessarily think that needs to be at odds with a larger amount of other content, i think my point is that i don't necessarily consider the swinging a FLAW of the Insomniac games, just a representation of the design philosophy of this take. and the design philosophy happens to be one i really appreciate. they want you in there DOING stuff, sure swinging around idly is fun and it's a great way to get you from point A to point B in a more exhilarating fashion than a lot of games even come close to, but these games have a much wider target audience and i don't know how much the average person cares more about the physicality of swinging as much as they care about it being an easy way for them to..... *sigh* feel like spider-man while traversing a larger set of activities.
THAT BEING SAID.... the improvements so far in Spider-Man 2 look SO SO SO GOOD and they will come MUCH appreciated. It looks so much faster. I straight up might turn on fall damage for my playthrough, which IS a new option they added. it's gonna rule.
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Perfect Love Review 💖
TL;DR: Yeah, Milo is toxic and all, but growing up is realizing that, maybe I'M the problem. Maturing is realizing that it's not even a damn maybe; we're deadass the problem this time.
Game Link: https://c4game.itch.io/perfectlove
Notable Features: Sadistic MC, Gender options, LI turned Yandere, (8) Endings Tracker, Self-Insert Spiciness: 0/5 -- As far as I know, there's no spicy scenes, but I was so shook after my first playthrough, I just ran to make a review. That said though, this game is by no means wholesome LI MC Red Flags: 7/5 -- Sadistic, vindictive, manipulative, drugged someone, accessory to crimes, conspiracy to crimes, gaslighter, blackmailed someone, emotionally/mentally abusive, just..a lot of shit (and you thought Castiel was toxic)
Wanna know more? Well, let's get into it!
Fair warning, there may be way more grammar errors than normal because when I tell you that I played the first ending and ran to make a review, I mean that quite literally. That being exposed, just bear with me because this had very little proof reading because I was way too excited to tell you all about this game (without spoiling too much, of course) lol
What's up! Welcome back to another review!
Two things to start this off:
1. I know I already posted another review today, but I couldn't not write a review about this game and tell as many people that would listen to play it as soon as they could! 2. No, my friends, that was not a typo. It's not the LI we need to be concerned about; it's the MC. Yes, we're the problem this time around, and holy shit, please allow me to tell you about it! Or at least some of it, because I don't want to spoil too much.
As angry as this game made me, and as open and as wide as my mouth was during pretty much the entirety of this game, this has been the best damn visual novel I have come across to date! Yes, you read that correctly, and I will double down on it without hesitation; this is the best visual novel that I have ran across! Bitch, I would've paid money for this visual novel it was so good, and y'all know that I'm a cheap bitch! This was a $12.00 game (no, I still ain't over that! lol)! I would've gladly dropped that amount of money on this!
And I really hope I'm not exaggerating or overhyping it either, because I don't know which visual novels you guys have or haven't played, so let me clarify: For me, this is 1000/10 the best visual novel that I have read up to date. The pacing, the art style, the story its damn self, the fact that we're the problem this time around! Like, ugh, I could go on and on and on and on and on some more about this masterpiece of a game. I'm dead serious. I really believe that I could do an improvised one hour powerpoint presentation with absolutely zero prep time on how much of a chokehold this game has me in and STILL need an extra 30 minutes to an hour to really get my damned point across. It is that real for me. It is that serious.
All right, all right, all right, I'm gonna stop myself here because if I keep gushing, the intro is going to get way too long. That being said, it is officially time for me to write the synopsis. More than ever, I really mean this when I say, I'm going to tell you as much as possible without spoiling the game itself, and gods damn it, is it going to be difficult because, holy shit, the stuff that goes down?! I really want to tell you about it but fuck, if I do, then you might not play it yourself, and I can tell you right now, you have got to play this for yourself, and I highly recommend this game! Y'all are seriously missing out if you don't!
Okay, okay, I'm shutting up, because the intro's for real, for real getting too long and really redundant. Like, we get it, you love the game, start summarizing the damn thing! No worries, I hear y'all, and that's exactly what I'm about to do. Just a heads up, you're gonna need to buckle up for this one. Like, no, deadass. Buckle the hell up. I don't know what the hell kind of ride I'm about to take you guys on, but it's a damned wild one.
All right. Enough intro, enough talking. Let's finally get into it.
So, boom, and gods damn it, I mean, BOOM.
The game starts off with a little introducty-duction about how fucked up we are as a person. I'm not kidding about that. Basically, you know how we play these "dark romance" visual novels because the idea of someone being so unhealthily obsessed with you to the point of literally driving them bat shit crazy is something that just excites us for whatever reason? Yeah, we're like that in this game, except, we're literally delusional. Not the "quirky", cringey "aha, I'm so crazy~!", not delulu, like full on, needs to be admitted into the psychiatric floor of the hospital, delusional.
Anyways, we aspire to experience and permanently have that specific type of psycho crazy love, and damn it, we're going to have it, even if we have to go past just manifesting it and instead creating it ourselves, and I mean that quite literally. Let me explain.
See, at this point, there have been many failed attempts at getting this form of toxic love that we're after. At first, (or at least it's implied that) we tried to find it naturally, but it wasn't working out because, quite simply, it was never enough. I mean, sure, they cared about us, and sure, they would fight for us. Hell, they would easily do things for us if we asked, but they would always fall short because they wouldn't be willing to do anything and everything for us, let alone without us just being straight up about it and asking them to do so, and that, my friends, did not and will not fly.
Because we were tired of the constant failures and the constant disappointment, we decided to get on our boss shit and solve our problem instead of complaining about it. How do we solve it? By simply creating the love that we're after, and the first -- and most critical -- part of creating that love, is to find the right type of person. Someone who was a loner and an outcast. Someone that people ignored without so much as a second glance. Someone who allowed people to walk all over them and treat them any kind of way because they had no sense of self-worth. Someone desperate for affection, touch-starved even. Someone like...that new kid who recently transferred.
Milo Change. The perfect sap.
So, for totally non-selfish reasons, we play hero, and we step in to save the day. The bully -- his name's Ryan, by the by -- pretty much hightails it out of there once we intervene, and we're left with our suitor, and a suitor he'd better damn be because we didn't save his ass for nothing.
Milo gets off the ground, and he stumbles into us because he had gotten beat down pretty bad. True to expected nature, he apologizes, and starts rambling on about his friends for a little. He basically explains that, even though he knows that the people that he hangs around are really shitty, being new and not being used to the area makes him anxious to the point where he prefers their company over having no one and being alone. How coincidentally in perfect character he is...this is the one. Time to turn on the rizz.
When he asked why we jumped to his defense, we hit him with the ultimate "I was worried about you". This man's heart immediately gets to fluttering, and he's just making this too easy. It gets to a point where we make this "arrangement", so to speak. In exchange for giving him pointers on how to start standing up for himself, he has to date us. Of course, he jumps on this offer, because aside from him being the very type of spineless dweeb guy we're looking for, we knew that he had a serious crush on us. We know this because we had noticed that in passing and in the classes that we had together that he was always sneaking glances at us, so why not exploit that shoot our shot?
Anyways, we flawlessly sink the shot, and we get our date established. When we meet up, we decide to go to the batting cages, but it throws Milo off because they aren't the kind of batting cages that he was thinking of. Actually, quite frankly, it isn't really a batting cage but instead this really creepy room that has bats and is filled with mannequins.
Naturally, Milo starts asking questions, because now he's pretty uncomfortable with this whole thing, and it only gets worse when he sees us haul off and take a pretty ruthless swing at one of the dummies with a bat. At this point, Milo is holding one of the bats in his hands, and he's like "Nah, nah, I'm not into violence. Like, this is wild", but we reassure him that this isn't so much a reflection of character but a perfectly healthy way to get his anger out. He's still a little hesitant so we start planting thoughts giving him things to consider, and we're just like:
"Dude, are you not angry about the way that your so called 'friends' treated you? Did you actually like that they would use and abuse you when all you did was try to be nice? You did nothing wrong, and yet, they found it amusing to see you in pain. Do you really think you deserved to be treated like that...?" In short, we're just like "Getting your ass beat for the sake of friendship? Couldn't be me".
Milo stops for a second and really considered our words. After he really thought about it, he realized that he was and still is pissed about everything, and he goes in.
Like, really goes in to the point that the bat shattered and his hands started bleeding.
This scares the crap out of him because he didn't realize how much anger he had been holding in, but we find his performance desirable, not to mention severely attractive. Insert the Kronk meme because, my bois, it's all coming together.
We see the potential in Milo, and we're more than happy to help him reach that potential that we know he's capable of achieving. That being said, while he's trying to process what's going on, we just reassured him that we weren't scared of him and that it probably felt really good to finally get all that anger out. The tragic part is that Milo innocently agreed that it did.
We smile about the fact that he unknowingly took the bait, and we keep reeling him in. We tell Milo that we're really happy that he was able to get that anger out, because we understood that the world could be and is super cruel. While we're on the topic of the world being a really messed up place, we just idly bring up the concern of something happening to us and whether Milo'd protect us or not. Milo is once again thrown off because, yeah, the world is cruel, but why would we even picture a scenario like that? So, we explain that it's not necessarily that we wanted to think about it, but that because there's so much violence going on in the world, it was natural to think about.
That being said, we double down and tell him that he may have to protect us one day and fight back. We already know how Milo feels about violence, so we tell him to think of it more as self-defense and not so much as an excuse to be violent towards others for the sake of being violent. It was protection, really, for both himself and the people that he loves and "Milo...you'll protect me...right?"
And, once again, very innocently, he promises us that he will.
With that declaration, he became stronger. He upgraded from mannequins to glasses, plates, and whatever else in ramshackled houses to cars in abandoned lots. He even did classes that taught him how to fight, whether for self-defense, to protect others, or to simply hurt someone. He had become a bit more brash, and the "friends" that he had before started to back off because he was so different, but that was okay; that was what was best for him, and even more importantly, that was what we wanted.
Milo clung onto us. He knew that he was the only one that we could trust because our sweet Milo deserved the world, but the world didn't deserve him. He knew this because we told him exactly that, and why would we ever lie to him? We wouldn't, and because of that, Milo believes that we're the only one that he can trust -- as it should be.
Milo was slowly, but surely, starting to learn, but despite this improvement and despite this change...
...It still wasn't enough. Just the same as before.
Nah, nah, nah, I'm not telling you anymore, because it was hard enough withholding some of the details here. Know this though: this isn't even the halfway point let alone the thick of it, and this is one route out of eight that I just described to you. Yes, it gets damned wild, way beyond this.
FRICKIN FINALLY. I was about to explode trying to get to this part!
Guys, if it was not obvious, you guys have got to play this game! Like, I usually be like "Oh, if you want, and you have the time and feel like it, play this game" but nah, nah, nah, nah, NAH. This is not optional. You will seriously be missing out if you do not play this visual novel. Now admittedly, I got pissed at the MC because, shit, like, there's an option for self-insert, but I was so far detached from this character because this bitch is -- and Markiplier said it best -- fucking psycho crazy bonkers! Like, I saw certain stuff coming, but it's like, when it happened, it would be 10x worse than I thought it'd be.
Like, you honestly have no idea. The lil' synopsis I gave you at the top isn't even really a synopsis; more accurately, it's a teaser, because what I told you didn't even scratch the surface of what is going on. Guys, gals, gays, theys, all of y'all...please...I beg...play this damn game. Like holy shit, I cannot push this game enough. Like, yeah, sure, just to provide criticism or whatever, certain things or scenes are worded really "Ooh, I'm edgy and fucked up", and (unless I just read it weird) I think there were a few coding errors for nicknames and some super minor grammar errors, but like honestly, it doesn't even matter. I honestly couldn't give a damn because shit, the game is damned good! Like, there honestly isn't anything significant to complain about or critique. The dev? C4Games? They are out here, and they are setting the bar damned high.
Like, oh my gods, the fucking concept had me tripping out! Like, the whole "sadistic MC" or "The MC is crazy, too" trope isn't unheard of but, as far as I know, the execution itself is original, and I'm super geeked about it! A sadistic and twisted MC who is literally corrupting and molding an innocent guy to be the yandere that she craves. Like...what the hell? Ahhh!! I love it! Like, I literally cannot hold in the amount of gushing that I'm doing, and you can tell when I'm gushing because every other sentence will be "like, like, and like, like, like, and oh my gods, holy shit, like, like, like". Like lmao, I am gushing. I am ruined.
At this point, I feel that no other game will top this game. If I was making a tier list of the visual novels I have been reviewing, this is by far, no debate, an S Tier, God Tier, "whatever your highest tier would be" game. This visual novel is good, and I cannot wait to play the other seven routes, and guess what? The best part of all of this is that it's released! This is the entire game, and you can bet your ass that I'm going to be playing every route MUTLIPLE times!
Okay, I feel like the review and this overall post is long enough, and I want to stop myself from rambling and gushing anymore than I already have. That being said, that is officially all from me, and everyone's homework-- actually, nah. Everyone's project -- and it's going to be worth 100% of your grade -- is to play this damned game. EXPIDITIOUSLY. This is a requirement. This is an order.
Side note, I'm back on my sims kick, and I'm half tempted to make a family of the Milos I unlock because apparently -- pay attention! This is about to be a "pro, not really pro, but super helpful" tip! -- Milo's appearance and personality changes based on how you choose to mold him. Interesting, right? So, considering that there's 8 endings, I'm thinking there's 8 Milos, so...that's a full household in the Sims. Lol I might do it. I think I am.
Lol all right, enough rambling, I'm outta here for realsies! I hope everyone enjoys whatever time zone they're in, and, in case it wasn't clear or you missed it, play this damned game!
Anywho! Huge reminder! Drink water, don’t be dumb, play this game, and hope to see you around~!
Perfect Love
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Happy Fanfic Writer Appreciation Day!
So back in May/June I finished my first playthrough of Persona 5 and fell HARD into the shuake/akeshu ship. This fic was one that I read and immediately messaged the author about doing for this event.
And it turned into probably my favorite book I've made yet. The one I am happiest with overall.
The series (both fics are in the book) is First Step. The main fic is "the first step to find your way is to mark where you have been" by @futuresoon
It's a fantastic post-Royal fic that explores the idea that Akechi's spirit is trapped in a Palace, and Akira has to work through the Palace of Akechi's trauma in order to save him.
Also thank you to @munidraws for letting me use their fanart for the fic.
Process details under here
The typesetting was designed based on both canon elements from the game and motifs from the fic. The fic is set mostly in a labyrinth of black stone walls, so I used that for the chapter openers. And the Chapter titles and text messages in the book use the actual fonts from the game (or ones recreated to be very close by fans).
Text messages are shown in very stylized black and white boxes in the game. I decided I couldn't recreate the shape of the boxes without both a lot of work and taking up a lot of page real estate. So I settled for plain black and white boxes. Shoutout to Manda and Des from Renegade for teaching me how to do these easily in Affinity.
The title page took me....more time than I'm willing to admit. Because of the labyrinth theme and long title I wanted a winding brick path for illustration but it proved really difficult to find anything like what I wanted. So I went through a lot of image manipulation to get something like what I wanted. (Shh, it's not a snake.)
I did my first solid painted edges, with a couple fails until I went and bought some black acrylic ink, which worked like a dream. The endpages are linen textured cardstock.
The case is bound in black bookcloth and marbled fabric made into bookcloth. I used purchased black bookcloth for the author copy and made my own paperless bookcloth with acrylic medium and paste from some thrifted fabric. You can tell the difference in person, but it's subtle. The marble is quilting fabric from Joann's which I also turned into paperless bookcloth and then folded and glued down as a strip.
The spine is titled with heat foil quill in red foil. It's not perfect, but came pretty close for using foil that is not fantastic in quality.
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English version DR:THH Gameplay Log #1
⚠️ Note that this Gameplay Log contains many spoilers, not only for THH but also for the entire Danganronpa franchise.
Finally, I started playing the English version of DR:THH, which I had been wanting to do for a long time!
I've only played the original (Japanese) version, and have never seen any playthroughs of the English version. So I am very excited to see how it is translated into English!
The iOS version can be played with English text and audio, so I'll be playing the English version on the iPad and the Japanese version on the Nintendo Switch at the same time. I've only played a little bit, but there are already so many things that interest me that it will probably take me quite a while to finish it. 😅 But anyway! I would like to keep a log of translations that I find interesting. So let's start with the prologue!:
It is interesting that the EN text says, "Which makes Hope's Peak a pretty fitting name", while the JA text says, "まさに、希望の学園と呼ぶに、ふさわしい". The literal translation would be "Academy of Hope", but the EN text focuses on the name "希望(Hope)ヶ('s)峰(Peak)学園(Academy)". In fact, the name "Hope's Peak Academy" is really a literal translation, and miraculously, it works without any special arrangement. XD
By the way, the name of a school like "⚪︎⚪︎ヶ峰 " is a common name and sounds quite natural as a school name. As is often the case in other countries, the names of Japanese schools are often based on place names, and words such as "峰(peak)," "丘(hill)," "北(north)" or "南(south)" are often added to the end of the name to describe the location of the school. So I didn't have such a strong impression of the word "峰(peak)" when I was playing the original version, but it is interesting to see how well it is used in the EN version. 😄
Incidentally, the use of the term "希望の学園" in the JA text has an important meaning: the subtitle of the original version of DR:THH is "希望の学園と絶望の高校生 (Academy of Hope and High School Student* of Despair)" *It is quite difficult to decide whether it should be translated as Student or Students! I chose the singular because I think it probably refers to Junko Enoshima. So this is also the text that explains what the part of the subtitle, Academy of Hope, is about.
I feel that this English translation is now a bit inconsistent with the reality of the academy. In the Japanese version, it says that "新入生の募集などは行なっておらず(the academy does not advertise for new students)", but the EN text says "No ordinary student could enroll here." The original version is also inconsistent, as the Reserve Course was probably not initially conceived, but I feel that the EN text is a bit more incongruous.
The translation "a hopelessly average" is nice. Sorry I forgot to take a screenshot of this part in the JA text, so I don't have an image for comparison, but the original text was "どうしようもなく普通". The original text does not have a meaning related to hope, but the EN text is related to hope.
The original text here is quite quirky, so the English translation has changed the wording quite a bit. I'm not sure if this translation is very nice because I'm not sure if this translation is very nice because I'm not sure about the nuances of "I can't even say I'm your "everyday hero" type". Well, it would have been a difficult sentence to translate. (I can't really go into it because it's so hard to explain!)
Hmmmm, honestly, I am not convinced by this translation. What Makoto said here is that the fact that he has the normal idea of starting by introducing himself is in itself proof that he is a very normal person, but the EN text seems to have a completely different meaning... Perhaps it was difficult to put it into a short sentence and had to be changed significantly.
I didn't know that "前向き" translated to "gung-ho"! Was this translated as gung-ho because of the whole Danganronpa image of a gun? 🤔
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The pronunciation (or rather the pitch) of the character's name also feels fresh in the English version! "Makoto" is pronounced almost the same as in Japanese, but "Naegi" is pronounced quite differently. I think other characters may have different pronunciations from the Japanese, so I will summarize the differences when I see the introductions of all the characters.
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#English version Danganronpa: Trigger Happy Havoc Gamplay Log#danganronpa#danganronpa trigger happy havoc#gameplay log
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I was going to write a pretty long post about Epic Mickey: Rebrushed and post it on my main blog, but I didn't think anyone would want to read that, and then it led into me just making this blog. Haha. So I guess if you're here, you do want to read my long rambly thoughts. Here is what I think of the game...
I feel like we're living in a time where creativity is kind of running thin. All we're getting from the industry (and by that I mean Disney because they have a chokehold on everything) is remakes, remasters. Retellings. It's gotten to a point where indie projects feel more creatively sound than projects worked on by huge companies that have ten times the staff. I'm not particularly huge on video game remakes... there's very few remakes I prefer over the originals, and a lot of the times it feels like remakes are just being created to capitalize on the nostalgia people have for it without really enhancing or trying to fix the flaws in the original game. COUGH POKEMON BD/SP COUGH
And in that regard. Epic Mickey (2010) is a very flawed game. It has a lot of objective problems with the platforming mechanics and visuals and such. Mickey is pretty difficult to control... the slow platforming combined with the awkward camera combined with the extremely dark hard-to-navigate visuals made certain parts of the game either very boring or very frustrating. I consider Epic Mickey to be a pretty great game that just suffers from inconsistent difficulty spikes and unclear objectives (which is almost exactly how I feel about Undertale, one of my favorite games ever! so don't take it personally Epic Mickey, heheh)...
Now that Rebrushed is out, I have to say... it turns Epic Mickey from a good but flawed game into a really really excellent game.
Mickey is so fun to control, I'm triple jumping and dashing everywhere and having a blast. I never realized how lackluster the motion controls of the original game were until I played Epic Mickey mapped to a conventional game controller!! He's got a sprint... a more efficient spin attack... a ground pound, a dash... Mickey just feels so much more mobile now, and I never thought such a small change could improve the game so much... the platforming is fun now!! And the visual overhaul really really helps with that, too. Some people were upset that the atmosphere is less dark, but I welcome it with open arms. Who knew that being able to see the the world and the things around you... would make the gameplay easier to understand? Gamechanger...
Besides the platforming overhaul, I really really like how they handled the quest system here. I'm gonna be honest, I rarely did the non-story important quests back in the original game because it was just so hard to keep up with-- and I don't even remember what the original organization system for the quests were. But now they're so incredibly easy to do!! The game lets you know exactly where you need to go to do the quest, what you need to do, and who you need to return to when it's finished. And I ended up doing just about every quest in the game!! Even the boring ones like painting in the plants in each hub world and fixing the Bog Easy bridges. I did end up missing a few quests... a couple of characters showed up as Lost Souls in the final level, which only makes me more determined to do all of the quests in my next Paint route playthrough. And that's crazy!! I hate side quests!!
I just really appreciate how hard the game works to make sure that you're not without an objective to reach or thing to do. The map shows you exactly where you need to head in each level, along with the updated quest journal, along WITH being able to talk to Gus in the overworld (which I'm sure was a thing in the original and I just don't remember it, he seems much easier to locate now..), in general it feels like the game is working with you to ensure that you don't get lost. Maybe it's just doing it to make the game easier on young kids, but is that so bad...?
Quality of life updates... being able to skip the projector stages is pretty convenient. Originally those stages didn't bother me as much as they did other people, but I will say that I did skip them just about every time, heheh. Along with the small changes made to particularly frustrating missions... I noticed a lot of the time-based mini objectives were either eased or removed completely. That's nice! And turned enemies converting other enemies with Paint, now, instead of thinning them out is very nice. Also... the hub worlds staying painted / thinned out!! It really makes the game feel like it's dynamically changing with your choices. I feel like I'm making a difference in this world when I walk into a completely painted Mean Street-- and on the opposite end, it's super eerie to enter a completely empty one on the Thinner route.
On that note... I see people complaining that the morality system of the game wasn't changed, and it makes me scratch my head a little bit. This is a problem people have with the original game-- that the differing routes of the game feel underbaked, and while I can understand that perspective I don't really agree with it.
Epic Mickey is a game that is meant to dynamically change with the choices you make. In that regard, you're not railroaded down any certain path. There is one singular main story, one main objective-- to get the rocket parts and go home-- and that doesn't change depending on what path you take. How you get there is what matters, and the world changes to reflect how you've affected it. The music changes, the townies carry themselves differently and have different dialogue, (the overworld now sticks to your modifications!!) your relationships with characters progress in different ways... and, in that sense, the Thinner Route is not meant to be a giant, bombastic smokeshow of violence and chaos... it's a subtle degradation of the world around you. It's something you're meant to FEEL, even if you can't see the effects immediately. It's a story about decay and neglect. Which is also what the Paint Route is about, but in a different way.
And, even further in that regard, I don't think anything needed to be changed about it. There's no need to change the cutscenes; Oswald's going to give Mickey back his Heart no matter what he does, and I feel like that aspect of his character only enhances the Thinner Route and its consequences. Oswald may hate you if you're a Thinner crazed mouse that goes around destroying and neglecting everything... but he also loves you!! Because, at its core-- Epic Mickey is a story about love. Changing that for the purpose of making a more "satisfying" morality system just kind of goes against what the game is.
...I think that pretty much wraps up all of my important thoughts on the game. It's no doubt the definitive way to play it. Even if I advocate for the grimy, unpolished look of the original game... Epic Mickey: Rebrushed is a clear example of what a good remake IS. It was definitely a game that NEEDED to be remade.
And not just because I love it so much! But that may have influenced my thoughts, too, heheh.
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Can you tell me more about how you would make Gale worse? ❤️😌
Im assuming you mean like, how perhaps grittier sides of his character could have been expounded upon? Note that i havent had the full gale experience since i've never romanced him, but it would be pretty dope to explore more of his bitterness towards mystra and this kind of buried hunger for power that he clearly has, which i frankly believe is born from hurt as much as ambition. He seems to very quietly but sincerely want to get revenge from Mystra for - well, mostly good reasons, but i do believe that the heartbreak affected him the most. Like he perhaps had a wake up call at some point that he never had the upperhand in the relationship (cus i mean, she's a damn godess) and that's something he has difficulty coming to terms with.
It's overall pretty interesting to me how beyond a godess, the kind of resentment he harbors for her really seems at times to be as simple as the feelings you would have towards an ex. I think he struggles to realize just how over his head he was with that whole arrangement. It would be fun if, when allowing for his character to go unchecked, that really became a type of senseless hatred toward a woman he once loved that dictates everything he does. We see a little bit of that, but I wish we saw more.
In a lot of ways I see Gale as the polar opposite of Astarion. While Astarion will manipulate people into loving him to get what he wants, Gale will just allow himself to become head-over-heels over anyone that gives him as much of a crumb and expect the devotion to be equally intense. And simultaneously while Astarion (prior to gaining confidence in his autonomy) will abide by anyone's will as long as they are useful to him, Gale is very quick to perceive betrayal where perhaps there is none. These are defense mechanisms both characters developed to protect themselves after what they have been through, of course - neither is inherently more evil than the other.
Though, once again, I would argue that Gale is perhaps the playable character who holds the most fault for his own circunstances, and yet the one who has the hardest time ever taking responsibility for it. This, when paired with the fact that he is the most morally good character from first glance makes him very interesting to me, and i wish we got to see more of that resentful side of him that seems to have such a difficult time looking inward.
DISCLAIMER: a) Gale in my first ever playthrough had an accidentally "evil" character arc that obviously shaped my base impression of him a ton. and b) im a little drunk so hopefully this makes any sense LOL
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So just some things I am seeing in my inbox. I'm glad that everyone is enjoying it. I'm glad for that because I was worried. I'm still not satisfied with it so I will change some things for my peace and hopefully less stress and frustration when I try some new things with codes.
With that said, some answers from some questions/comments in my inbox:
Black Flag is not aro/ace friendly. You can try to play but it's very romance based so if you aren't into that, you might have a very short experience. I do offer friendship routes, but the story becomes very short without the romance. If you find it okay even without the romance, awesome! Just know what you're getting into.
Jacques/Phoenix/Riley I don't see this as a issue on the coding side but someone said they got Phoenix at the party even if they don't romance them. You can get Phoenix to come on the romance path only. You can invite them as a friend but they won't or shouldn't come. Is anyone else having an issue? Jacques should also not comment on you flirting with others if you don't flirt with anyone. I played a messy route and played a loyal route. Both end up fine and work as intended so I'm not sure, but if others are having an issue too maybe I can get a better idea of what's going on.
Ryder kiss is only available on the bold path . So if you got it once but not another time, that's why. Should you replay it for bold? I wouldn't since there'll be a kiss only meant for the shy route, too. Ryder as flirtatious as they are actually doesn't like making the move first, hence why they hold back on the shy path. F!Ryder is bolder and she would make the move first but only when certain conditions are met.
Riley has a small crush on MC and the only one, too, but I don't know if it's romantic as it is that they just think MC is just really cool and someone new on the team. If you don't romance them, they'll just be a good friend. If you do flirt, and you see them being more friendly, it's because of that. So if you see some things on one playthrough and not on another, that's why.
Someone mentioned having clues which paths are flirty/romantic. I think the choices are pretty straightforward but if it's something you'd like, I can implement icons next to the choices. Are you finding the choices difficult to distinguish?
No, you don't have to improve friendships with others or your team. Yes, it will have consequences, and a different ending/path. But negative relationship with the team will not stop you from having a happy ending. You'll just have a different ending. And no, I don't know how many endings there'll be yet. So far, I have three but that is bound to change and because I plan to take into account how MC actually does in the competition.
No, you don't have to know about racing. I did add vocab for those that might not be familiar. There will be choices when we get to the driving in Chapter 3 that will have an affect overall on MCs capabilities but I will also try to give those answers either a chapter before or earlier in the same chapter so you just need to pay attention.
I think that's all for now.
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I like how people are reacting to this post about Hbomb's Pathologic video both in the reblogs and in separate posts. The most common response is along the lines of 'yeah, I guess it's fine, but after actually playing the game I disagree with it a lot'. Same. I got the wrong impression about Daniil and about how difficult it would be. I probably have a dozen minor nitpicks here and there but they are just that, nitpicks. It's a good video.
What is notable to me about people's responses is that in criticizing the work for being inaccurate they tend to be inaccurate about said work. I suppose it's just easy to forget things. But like... You don't have to invent things that are wrong about the video. It kinda undermines your point.
Like, you don't have to kill Lika? Okay. Hbomb never said you have to. Weird that you got that impression. He literally just compares it to other video games where killing children is not even possible. Pathologic on the other hand provides you with incentive. Lika's got a shmowder on him. At this point you have no idea how many shmowders and panaceas you will have. You can always grind for them. It's not a huge loss. But it is an incentive. One of the strongest ones in the game. Not to mention the gun, that is nice to be able to sell on the first day.
Selling guns is also easy. When you get used to it. You can not appreciate how outside the box and uncomfortable that would be for a first time player who was not told all these hacks.
Speaking of. Hbomb oversells the difficulty, that's true. But also he told me how to play the game. How can I really say that it would be as easy if I had to figure everything out on my own? For example, in all the video I watched before playing there was no instructions on how to manage your infection level properly. I found myself almost dying from the plague (the blacking out effects the game has when you approach high levels of infection are pretty cool though, I'm glad I saw them) before I pieced together the perfect formula for infinite health.
And even then he literally acknowledges that the game is easy if you know what you are doing. He just marvels at the fact that it has this reputation. And I think it has it not because it's difficult but because it's tedious. Especially in the Clara's route where you have to just look for Albino without clues? Ugh. I like did it once and then I just looked up the map. And then it was easy. But I cheated though! If you've beaten p1 without using playthrough guides or advice even once and you still think it was a breeze then I bet you are in the minority.
Also ADHD? Makes it more difficult to concentrate maybe? Stop telling people that they suck at the game (that they've beaten btw) just because they found it challenging. It's mean and probably ableist.
Speaking of Clara. He does not underestimate her route. He said it was really satisfying. He's the only person I know to this day who got her ending. Which you can disagree with but he is allowed an opinion and he clearly thought about it. What else do you need?
He doesn't simplify the story. He says the game has a rich plot worthy of a novel with the equivalent amount of words to read. Other than that he just doesn't talk about it at all almost. Which is a shame. I also would have liked a story deep dive more. But also... Would I? It was so interesting to play pathologic even with all the spoilers because it is basically a book pretending to be a game. It is at least a thousand pages tome. I'm glad I experienced it for myself.
There are probably more takes out there but I think I made my point. Hbomb exaggerated a lot of things for comedic effect and it may be annoying. But you don't need to do the same? Or maybe you do? Well, then you can understand why he did what he did.
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