#technically? but important
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helielune · 2 years ago
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i looked at threads so you don't have to
the point of social media is to feel like you can connect with EVERYONE there, and in that sense, since Threads (by meta) is the only twitter competitor with a userbase pre-baked-in, i think they are by FAR the only actual threat to twitter in the near future
i love watching drama from the sidelines so i gathered some info about it, for all of us curious but cautious creatures:
toc: 1. features 2. acct deletion 3. home feed 4. privacy etc
1. threads is purposefully launching with MINIMUM POSSIBLE features. they are not shy about saying this. (wikipedia literally begins the history section of their Threads page by talking about twitter) they saw an opportunity to launch when and where it hurts and they TOOK it, instead of waiting to build an actually full service. and it's WORKING.
as of now, you can post/like/comment, repost, un/follow, mute and block things, and search (for accts). no dms, hashtags, web app, searching for posts, and your home feed IS your explore page (more on this later).
for more details here is a basic rundown of the app so far (nbc news), and here is a list of features they don't have yet (forbes)
2. they are 'looking into' a way to delete your threads account without deleting your entire instagram. (instagram ceo, via threads, and mentioned in other sources scattered around here)
from a slightly tech standpoint, threads is officially built as an offshoot of instagram. it literally calls itself an instagram app. when you sign up, you can only sign up via instagram. so depending on how they developed threads, it's likely that it was literally just easier to build a version of threads that is basically instagram with a hat, where removing the hat removes the body (??). if i give them some benefit of the doubt, maybe they just haven't figured out how deletion should work, since they seem to want every insta acct to have exactly one threads acct (so they'd need to plan ahead in case of returning signups and all). and since they wanted to get threads out as fast as possible, this is just what it came out as.
still, they don't seem to be promising much. imagine if they finish 'looking into' it and decide it isn't worth implementing. lol. also it was still definitely greedy of them to link those deletions together now so no one can leave when they realize there is no functionality yet! the same greedy that made them release this half-baked idea in the first place.
but, if you already made a threads, it is Possible that you will eventually be able to delete it without affecting insta.
3. from what i understand, getting used to threads is like training your fyp on tiktok. (i've also never had a tiktok lmao, but my friends do) it does not have a chronological timeline. it does not even have a Following timeline. you are served whatever the algorithm desires and you just have to deal with it, and you WILL be wading through default shit for a while (the verge but also Everyone is complaining about this lol)
they say that they are working on it too (instagram ceo again, via threads-- with much more conviction than they had for the deletion feature)
4. yes, it is asking for WAY TOO MUCH DATA ACCESS in the app store. meta does this with all of their apps (the general permissions list for threads on the app store is identical to fb's and insta's).
i've seen some people say that threads might not be actively using (or collecting??) every single category. notably, threads does not have ads yet, so a lot of visible surveillance things that fb is known for have not shown up.
this might be true Now (though it's an awfully generous opinion!), but they are At Least actively opening the doors to do so in the future. if you've already agreed to those permissions when downloading or logging into the app, you will NOT be notified if a new update suddenly starts siphoning all the data they ignored before. just so yall are aware.
this is likely not as big of a deal if you already have insta and/or fb downloaded, but it's always great to be informed :)
and yes, meta is withholding official launch in the entire EU, almost certainly because of their data privacy AND new anti-trust legislations. (some links may require subscriptions, but not all) there are other posts about this already though.
basically, threads is hardly even meant to be used at this point. it's almost completely unusable compared to other competing sites, which already existed. it's also run by a Notoriously Evil, massive company, with 114 Blazing Red Flags for personal security. (one for each type of data they ask for, plus 100 extra for saying "other data")
they are launching now to attract as large of a userbase as possible, and then just squatting on it as they figure out which functions to add and how to do that. from what i see, most people are joining for the same reason-- claim their username, and then squat on it as they wait for the app to be functional. no hate to them, because meta is nothing if not a master of marketing, and also there are a lot of legit reasons why you may want to claim your name, or make sure your following can stay with you, etc etc.
but what i'm going to be doing, and recommending to everyone else as well, is just grab a snack and watch this crazy competition from a Safe Distance as it goes down. i said that threads is probably the only twt competitor in the immediate future, because it's the only one with the pre-established market control to be one. but if we don't want to hand our entire society over to a soulless megacorp, we can play the long game. i mean, we're already Here, right? might as well just settle in for a long haul🍿
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catmask · 1 year ago
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does anyone have like an anti aesthetic. like something you look at and can recognize as a complete fashion/interior design/artistic movement and understand it but it makes you shudder seeing it. i am not talking like “its morally bad” “its poorly structured” like just sheerly devoid of joy for you actually invites a repulse response.
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bixels · 1 year ago
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As they say in the industry, you either know fashion or you don't. And Miss Rarity certainly knows it!
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headcanonsandmore · 5 months ago
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Sauron: Aha, who is now in possession of the One Ring? A common soldier? Perfect; they will be tempted by dreams of conquest, wealth and power! But... wait, what is happening? Why is the tempation not affecting them? What sort of lowly human could possibly resist my power?
Sam Vimes, chucking the One Ring into the fires of Mount Doom before striding off to get home before 6pm: Bloody stupid piece of jewelery-
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artemx746 · 1 year ago
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can people start obsessing over queerplatontic ships the same way they obsess over romantic ships
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voskhodart · 10 days ago
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Putting this in my wallet like it’s a photo of my wife.
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starflungwaddledee · 10 months ago
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happy birthday. you are so, so loved
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quicksilversnails · 23 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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alienssstufff · 9 months ago
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I love the way you draw Etho he's so squishy
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thank you! Whwh honestly I don’t think I ever have or could draw him threatening I never saw him that way
Even in the Apocalypse au he isn’t
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fridgrave2-0 · 4 months ago
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hehe ghost-turbo haunting felix au
turbo is connected to the last piece of his code in the whole arcade - a trophy he gifted to felix in mid 80s as a symbol of him genuinely caring about their relationships on par with being the best racer. felix also gave him one of his medals and both kept their gifts next to other rewards, but when roadblasters and turbotime were unplugged, the medal was gone with everything else
now, after burning in cola-lava turbo is basically dead, but scraps of his code still were intertwined with the trophy (after all, it was his first winner's cup, but felix never knew about it), giving turbo an opportunity to exist as a shadow incapable of interacting with anything and anyone besides felix, who kept the trophy even after the roadblasters incident
also I went crazy in tags, feel free to check them out
#turbo#turbotastic#fix it felix jr#80s boyfriends#hammertastic#headcanon about them exchanging their trophies isn't mine but i loved it A LOT#and “darling” is turbo making fun of how felix was calling him in 80s#this hc about “doll” and “darling” pet names also is not mine but i adore it#turbo here is a complete freak who just stays around felix most of the time even when felix has moments with calhoun#and felix is an ass who keeps secrets from everyone bc he doesn't want his dirt to come out#he's ashamed of his previous relationship with turbo and doesn't want anyone to know any details#and calhoun to just know about it#this just gets worse and worse#they also didn't actually break up and were still technically dating when turbo went gamejumping#and he's mad af at felix because he's the reason ppl in the acrade made a boogeyman out of turbo and he couldn't come back#like imagine your bf says to you what you are better than others think of you#and then behind your (presumably dead) back tells everyone that you're just an egocentric maniac#i believe turbo has other reasons why he gamejumped (besides jealousy which took place but wasn't the most important reason)#and felix is an unreliable narrator#so yeah turbo HATES his ass#(but still would-) no im not making it suggestive#anyway i hc that turbo had put A LOT of emotions in this relationship even tho he's bad at this#he tried his best with felix but they were just making each other worse#and turbo while feeling betrayed never really moved on (yes even after 25 years he's PATHETIC)#and felix is just full of regret about everything but he won't admit his mistakes in his relationship with turbo#bc “well he turned out to be a bad person so that automatically makes me in the right about everything”#but felix had made a lot of bad decisions while dating turbo and was just classically ignorant about a ton of things#sorry about this random ass essay in tags i'm done for now#wreck it ralph#wir
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poorly-drawn-mdzs · 6 months ago
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The Quest Continues...
(part 1- part 2)
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kozukihiyori · 6 months ago
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One Piece Ladies with the Highest Bounties 💰
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nonbinary-vents · 5 months ago
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This has been an absolutely horrible couple weeks for the Jewish and Israeli community, so I want to throw in at least a tiny bit of hope in here. Amina Hassouna, the Bedouin girl who was severely hurt in Iran’s missile attacks, has been recovering well and seems to be in good condition! She is described as being ‘fully conscious’ and ‘communicating and smiling’. Two bomb shelters have been placed in Al-Fura, the town that she and her family are from, as well.
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veatomis · 13 days ago
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The seventh talon, Andarateia Cantori
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amphibianaday · 2 months ago
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day 1821 - half a decade!
redraw of day 1, 364, and 1000, but with a twist - now it's also my frogsona :D
for now i'll be taking a (maybe permanent) break for at least the rest of the year! see you in 2025!
previous versions for comparison below!
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wtfforged · 4 months ago
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reattempt at some kind of sona/oc thing
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