#talking about skyrim here
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nighteternal1052 · 4 months ago
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i think. this is a bit more than an interest
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falmerbrook · 8 months ago
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One of the most annoying things you see from tes fans is seeing each race as a unified collective in ways that the games don’t even do. They act like the ways some members of a race act in some places represents all of them everywhere. The biggest and most frustrating version of this is when talking about the way Dunmer are treated in Windhelm, people bring up the in-universe racism in Morrowind. Like, that doesn’t justify the way they're treated in Windhelm at all. You really think Ulfric is doing this for justice for the Khajiit and Argonians (who he won't let in the city)? Even if he was, do you think it's right to enact that "justice" on random refugees and their descendants? We’re talking about different groups of Dunmer. They aren’t a monolith. IN MORROWIND they aren’t a monolith. The head of the anti-slavery organization in Morrowind (the game) is a Dunmer. Every province and race had different cultures and subcultures with folks with different opinions that people like this like to ignore.
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These people act like it's clever to bring this up when in reality it reflects an even shallower interpretation of the worldbuilding imo.
(and that's not even touching on how comments like these reflect the language used in real life discussions of refugee asylum and immigration)
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merakiabyss · 16 days ago
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still probably my favorite moment in skyrim like YES WOLF BOY GET THEIR ASSES YOU COULD NEVER SCARE ME
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a-lonely-dunedain · 4 months ago
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every magic school has the Cringefail Newbie and the Self-Proclaimed Prodigy that adopted him <3
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so I finally managed a drawing of Elbryn I'm actually happy with! idk if I'll ever write a proper fic involving him but I do have many Thoughts™ about the lil guy so I'll just dump them here under the cut
so after his rather embarrassing magical mishap in Helgen (which he's pretty sure didn't summon the dragon? but he isn't ruling it out as a possibility) he basically swears off using spells entirely and opts for a war axe
somehow manages to not die despite his lack of skill, figures out he's the Dragonborn yadda-yadda, we've all played the quests.
actually counts the Seven-Thousand-Steps to High-Hrothgar like the nerd he is. It was significantly more than seven thousand and his legs hurt so badly.
after making it to High-Hrothgar the Greybeards basically told Elbryn that he would need to become stronger before he could battle dragons as equals and master his Thu'um. Unfortunately they didn't provide much guidance on exactly how he should go about that, only telling him "that path would be made clear" and leaving the rest up to him.
Decides to go back to Whiterun and join the Companions. He's very intimidated by them, but they're probably the best people he could hope to learn from if he wants to master his skills with a blade.
Notably he goes to great lengths to hide his status as the Dragonborn from basically everyone. He feels as though the people of Skyrim are disheartened enough with the return of the Dragons, and if they knew this "legendary dragon-slayer" was really just some scrawny Breton ex-mage it would only dishearten them further, so he feels like it's better to let everyone assume the Dragonborn is some strong and fearsome Nord warrior or something of that nature. At least until he feels as though he can live up to the title.
He also hides his past as a mage from them because he gets the sense that the Companions would like, instantly stop respecting him if they knew. He does feel very bad about keeping so many secrets from them though, seeing as they all talk a big game about how they "don't deal in secrets like thieves and mages do"
Anyway things with the Companions go surprisingly well! His fighting skills improve significantly and he actually starts to form an unlikely friendship with Farkas. a bit of an "opposites attract" type thing. Farkas sees that Elbryn has a lot of potential but lacks confidence, so he sorta decided to take him under his wing. (Vilkas is a bit less fond of Elbryn though. not that he really dislikes him or anything, but he catches on that he's hiding something and doesn't quite trust it)
anyway if you know how the Companions questline goes you know that they take you into the Underforge with the intention of turning you into a werewolf alarmingly fast. Elbryn was still willing to work with them upon learning they were werewolves, but becoming one himself? no no no no nope. He basically tells them "yeah uhh I'll need to think about it", goes to his room, packs his stuff and sneaks off that very same night without saying a word to anyone. In hindsight he feels bad about that. Kinda wishes he had left Farkas a note or something, but he was scared and in a hurry. Oh well, nothing to be done about it now...
now I know they weren't going to force him to become a werewolf or anything, but Elbryn didn't know that. I mean they said they weren't going to force him but they also said the Companions don't deal in secrets, yet here they are doing this under Kodlak's nose in the dead of night! he has no idea what to think or expect or who he could even talk to and these guys have teeth. so he just runs.
north specifically. Not for any particular reason, he just had to pick a direction and it happened to be north. Wanders around for a bit, unsure of were to go now that his only source of martial training fell through.
Eventually comes across Frostflow Lighthouse (REAL downer of a dungeon that one) Now the thing about Frostflow is that near the end you drop down a cliff, and the only way back out is through the final boss. the giant Chaurus Reaper. So he's cornered down there, alone, with a foe he is woefully unprepared to fight. (In game it kept two-shotting me lmao, but I decided to make a story thing out of it!)
So in desperation he decides to use his magic. Not a lot mind you, maybe just to heal himself or create a flash to stun it so he could get away, but whatever it was he intended to do with it hardly matters, because that's not what ended up happening.
See, as it turns out, when you're naturally gifted with high amounts of magic, trying to suppress it for long periods of time like what Elbryn did basically turns you into a magic bomb. So the moment he tried to tap into his magika reserves, it was like a dam burst open. Everything in the cavern was engulfed in a storm of pure untamed magical energy, swirling and burning and tearing until nothing was left of the Chaurus but some strips of charred flesh and chitin
Elbryn immediately passes out, wakes up an indeterminate amount of time later dazed and utterly horrified at the carnage he left behind. I mean sure, it worked out in his favor this time, he was surrounded by foes and going scorched earth was really the only option, but if someone else had been with him? if something like that were to happen when he was with a friend or trying to protect or rescue someone... He looks back at the charred bits of Chaurus strewn about.
yeah, just suppressing his magic ain't gonna cut it, he needs to learn how to control it or else. There's a college in Winterhold right? that's where he has to go then. So he sets out east over the ice fields and hopes he can make it there before getting hopelessly lost and dying.
(ok I had a lot more to say but this was getting LONG I'll have to make another post later lol. sorry, Elbryn decided he wanted to have a story so I guess there's a story now)
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potatoplace · 4 months ago
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"Who was the cameo in the last chapter"
IM GLAD I ASKED
Let me introduce you to the majestic and beautiful:
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M'AIQ
She is my child, my sweet sweet baby, my goofy little potato. The light of my life.
SO. Now you guys have her as your cat too in The Afterthought!
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foxgirltail · 1 year ago
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Much like the idea that fanfiction makes a piece of fiction good, the idea that modding makes a game good is just as flawed, because any given modding scene wouldn't be nearly as active if the game could stand on its own legs
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jag-rat · 2 years ago
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Okay hear me out. What if the Falmer were culturally far more similar to the modern day nords rather than the altmer or the ayleids?
Like if the Falmer's culture was a more intense version of what we see of the ancient nords in Skyrim. Because the nords kind of just integrated their own culture into the falmers. Maybe the Falmer were originally far more similar to the vikings and other ancient Scandinavian cultures rather than just being the altmer but pale.
Or maybe even towards the end of their reign they started to shift cultures to a more altmer influenced lifestyle and religion making Auri-el a more prominent God figure in their pantheon. Sort of similar to how Scandinavia got christianised.
It would explain why tensions between the Atmorans and the Falmer suddenly became so high when they were previously living peacefully together.
It would also be fascinating to consider the fact the nords could actually be descendants of both the atmorans and the Falmer. Sort of like the bretons. It's very difficult to completely wipe out an entire country worth of people. And not every Falmer wanted to go underground with most being opposed to the idea. So it would make more sense for those who didn't join the Dwemer for protection to be slowly "integrated" with the atmorans which would explain the entire disappearance of the rest of the Falmer. It also gives the modern day Nords a new context which I really like because its sort of poetic irony the nords themselves would be another small part of what was left of the ancient falmer.
Also there's no way a bunch of people living in freezing cold temperatures aren't going to have beards. Bethesda is lying to me.
Anyways it might not line up with canon but it's an interesting thought. Also brings some funny scenarios to mind.
For more details go here
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the-halfling-prince · 29 days ago
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"Pavlov's dog" this "Schrodinger's cat" that. okay when will we get Aberdeen's caribou? there's no theory to go with it I'm just being annoying.
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nerevar-quote-and-star · 1 year ago
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Nirya: Are you laughing at that video of the Archmage and Ancano fighting?
Enthir: No. I'm laughing at the comments.
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hiddenbeks · 1 month ago
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just did season unending with heidrun. wish it was better written
#oc: heidrun#several months ago i watched 'a narrative critique of the elder scrolls v: skyrim' by duke of whales on yt#excellent points in that video. can't stop thinking abt it and how this game could have been so much better with its writing and themes lol#its especially funny if you haven't touched the civil war questline. which i haven't bc idgaf and heidrun has other things to worry about#so tullius and ulfric dont even know heidrun. at most they may have heard that this stranger stopped potema and the windhelm murderer#but other than that she is nobody to them. and one day she walks up to them in their palaces like hi im the dragonborn#and you need to come to a peace council to agree to a truce so we can stop alduin.#and they come to the council. and start arguing over which faction should have which area of the land#and then they ask heidrun hey what do you think what should the empire get in exchange for markarth. and shes like huh?????#leave my girl out of this why are you asking her... she's not a politician... she's just here for the dragons...#sth that duke talks abt in the video is that you can't really do shit in the council#for example you can't show or mention the dossier on ulfric you found at the thalmor embassy#to make both leaders see that the thalmor are benefiting from the war and want it to continue to weaken both sides#you cant really be neutral you have to favor one side whenever you're given the chance to talk#you just have to go along with their negotiations on the land grabs. you cant take charge in the conversation...#its just tullius and ulfric. and then instead of you it's esbern who has to speak up and tell them to cease the fighting (for now)#like this quest could have been the perfect place to Show what the greybeards so often talk about#that the way of the voice is not about combat... it's about wisdom... harmony...#give the dragonborn the opportunity to use their voice for peace. not just shouting their enemies to death!!!
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pulsarsatellite · 1 year ago
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"If I had the ability I would ragdoll you myself."
@justaduckarts to me.
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cynicallyscorned · 2 years ago
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hmmm satbk verses... honestly i'm not the most well versed in arthurian lore (i prefer general mideval fantasy or even high fantasy like the elder scrolls) but if i were to give him a verse in that type of setting.....hmm something something prince who maybe ran away from home / went missing something something tragic accident that involved his dad something something maybe repressed his memories because of the trauma something something rogue mercenary / thief for hire
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imsobadatnicknames2 · 9 months ago
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I mean yeah but that's kinda the exact point I was trying to make, innit. That even games with otherwise good writing end up having the nameless bandit problem without acknowledging the tension it creates with the rest of the narrative.
I do think it's pretty funny when games about killing people with magic and swords and stuff suddenly decide to have a quest where they try to make a Moral Choice™ about whether you choose to kill or spare some bad guy.
Like my dear friend... you completely destroyed the moral stakes of Choosing To Kill A Guy by featuring hundreds of hostile NPC encounters with no other meaningful way of overcoming them other than killing them. By the time the player gets to the Moral Choice about whether it is right to kill bad people they will inevitably already have killed a triple-digit number of people that probably haven't done anything anywhere as bad as this guy.
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getvalentined · 4 days ago
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Thinking a lot recently about the constant comparison of Oblivion to Skyrim, particularly claims that Oblivion is superior in every way strictly by virtue of quest length and the greater grandiosity of the organizations in Oblivion, and I think there's been a fundamental misunderstanding of what's actually going on with Tamriel during the time period of Skyrim. Even though it's like...one of the core concepts of the main storyline.
Putting most of this under a cut for length, but I just...I think people misunderstand what's going on here. This is not a "One Game Good Other Game Bad" post, it's an analysis of a major, key difference in story basis between the two that I think gets lost in the (frankly asinine) argument about which is superior.
See, everything in Skyrim sucks. Every organization you can align yourself with is falling apart. Literally every single one.
That's the point.
To summarize:
The Companions (equivalent to the Fighters' Guild) are about a dozen strong, literally cursed, and their most beloved leader gets murdered very early in the storyline.
The College of Winterhold (equivalent to the Mages' Guild, not to the Arcane University) has seemingly only been saved from collapsing into the sea because a master of Restoration fused himself with the structure itself when the Sea of Ghosts tried to tear it down a little under a century ago and his presence is constantly physically "healing" the foundation.
The Thieves' Guild has lost the favor of every possible patron deity, having been outright cursed by Nocturnal after one of her Nightingales murdered another and stole the gift she offers her champion, while the boon that the organization's founder claimed from her in ages past (the cowl) is missing.
The Dark Brotherhood has been all but completely dismantled, the Night Mother's tomb in Bravil having been raided and struggling to persist without a Listener for over a decade; the bodies of the Night Mother's children have been lost and she's essentially being smuggled from region to region in an attempt to find a safe place to continue operations.
The Empire itself has been kneecapped, forced into a traumatic treaty by a fascist regime determined to strike the beliefs and culture of anyone not Altmer off the face of the planet; the Thalmor have gone so far as to torture and radicalize the figurehead leader of the Nords in order to use their own nationalism and superiority against the Empire, sparking a civil war that will further weaken the Empire and allow the Aldmerri Dominion to destroy it wholecloth.
This extends out into the rest of the world, too! We have confirmed existence of Hist-deaf Argonians. The Dunmer are floundering to recover after the quadruple-whammy that is the fall of the Triumverate, the destruction of Vivec City when Baar Dau finally made impact, the Red Year, and the Argonian uprising. The Bosmer are literally endangered due to habitat loss following a super-isolationist cultural shift due to wars with the Khajiit and Altmer. The Void Nights were devastating to Khajiit culture and population in ways that have yet to be fully explained.
The world is falling apart. Everything is dying.
And then Alduin shows up.
We all kind of talk about Alduin carrying on as World-Eater through the course of the Skyrim storyline like it's him being a piece of shit, since he'd started it ages ago and was just displaced in time to land on the Last Dragonborn's head in the Fourth Era, but I don't think that's the case.
Based on the state of things, I think Alduin arrived right on time. I think it's the end of the world. The only reason he "should" be stopped is because the Last Dragonborn has the capacity to stop the world from ending in a more down-to-earth sense than just defeating Alduin: they can't save everyone, but they can "fix" every single organization that's holding "the world" together.
They can align with the Imperials and keep the civil war from further crippling them, keeping the Empire from being too weak to push back against the Aldmerri Dominion.
They can save the College of Winterhold, the only group in the right place at the right time to stop the Eye of Magnus from opening, and in doing so make sure that the Psijics are able to put it somewhere nobody else can find it.
They can lead the Companions, cure the curse for those members who don't want to run with Hircine after death, which bolsters their spirits enough to keep doing what they can even when everyone else is trying to kill each other. A single neutral martial force in the middle of a civil war.
They can regain Nocturnal's trust for the Thieves' Guild, restore the Nightingales, and in doing so they can return the luck that was stolen from them as punishment for Mercer Frey's transgression. They can even reclaim the Crown of Barenziah and award the guild with a paragon to increase their newly-regained luck.
They can hear the Night Mother, becoming Listener for the Dark Brotherhood to restore the balancing force of Sithis in the world, purify the most broken Sanctuary the Brotherhood has ever had, and finish a story set into motion way back in the Third Era—Emperor Titus Mede II is murdered under the order of a Motierre, a descendant of a mark the Brotherhood specifically kept from dying during the Oblivion Crisis.
The Last Dragonborn can't do anything outside Skyrim—there's nothing they can do for the Argonians or the Bosmer or the Khajiit, and they can only do very little for the Dunmer via work in Solstheim—but they can work with every single guild or guild-adjacent group, strengthening the Empire to stand against the biggest threat to Tamrielic culture since the First Era, and in doing so they can make it so the world isn't ready for Alduin to eat it.
The Hero of Kvatch exists when Tamriel, and presumably Nirn as a whole is in the prime of its life, that's what makes the Oblivion Crisis such a big deal. This is a world that isn't ready to give up, it still has the strength to fight, it just needs someone standing at the head to direct it. The Last Dragonborn comes into the story when everything is falling apart and nothing really feels worthwhile, when it's hard to see why the world is worth saving. They have the chance to prove that there's still some life left here, that the world isn't too far gone to save—Alduin arrived right on time, it's the Last Dragonborn's job to change that.
I can see how coming from Oblivion to Skyrim would feel disappointing and hollow, but I'm pretty sure that's literally the point of the story.
Oblivion tells you the world is worth saving because it's got so much left to live for, even with the odds stacked so high against it. Skyrim asks you whether a world that's dying is still a world worth saving, and it's up to you to prove that it is.
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wombatappreciator69 · 2 years ago
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List 5 things that make you happy, then put this in the askbox for the last 10 people who reblogged something from you. learn to know your mutuals and followers.(ू•‧̫•ू⑅)♡ (no pressure!!)
Frickin sweet, an ask
🐌 First is of course all my smelly friends, especially with the ever-growing pile of in-jokes and bizarre circumstances in which we find ourselves. Special mentions include me tormenting someone with videos of a monkey on a toilet and a server I help run which has an obsession with lizards (and all reptiles, but all are lizards to us)
🐌DVD collecting, movie watching, etc. I have a pretty sizable collection already but I plan on one day digitizing the whole thing. It's kinda skewed in favor of TV shows rather than movies lately, which is half the reason it's taking so long
🐌Animals. Cats are the actual, yknow, pet kind that comes to mind. Others include slugs (hence the bullet points), rats, sloths, pigs, and chickens
🐌 Lots of gaming-related stuff. I've still got my childhood PS2 kicking around, and I've digitized most of my library for it. Even dumped the BIOS of it myself. I emulate a lot but stick to stuff I actually own. I don't constrain myself to just one genre or anything but I was born and raised on FPSes and play a lot of strategy. If you ever want me to never shut the hell up, just ask me about Wolfenstein lmao
🐌Homesteading and everything associated. It's always fascinated me but I started getting big into it while I was stuck in a bit of a bad situation somewhat recently. I dream of one day having a big ol house in the middle of the Virginian wilderness with a couple cats, some pigs, chickens, and lots of plants, but it'll probably never come to be lol
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neverendingford · 2 years ago
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