#tabletop roleplaying game
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pythiart23 · 8 days ago
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"Let us raise our glasses... to your death."
May I present Strahd von Zarovich, the vampiric ruler of Barovia, a dark and hopeless demiplane.
We're nearing the end of our Curse of Strahd campaign - we've just entered his castle for presumably the last time, and the stakes are higher than ever, with all our beloved NPCs with us! We're so excited and terrified to reach the end of our journey, so I did this art piece in Strahd's (dis)honour!
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kalidels · 9 months ago
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hi everyone!!! my very first ttrpg is now live!
LADIES AND GENTLEMEN... THE BAND! 🎸🎶
a gm-less game for 2-6 players inspired by the beatles.
play out the story of a legendary band on the verge of a breakup; your beginnings, successes, struggles, and the family you’ve found within it.
it's up on my itchio, here, and will be available for free until march 31st! thank you so much for checking it out, and I hope you have as much fun playing it as I did making it!
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cassimothwin · 7 months ago
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Hellwhalers Tabletop RPG: Hunt a monstrous leviathan in Hell's ocean
Come all ye sinners... ⚓
During a recent Twitch stream, I had the divine pleasure of flipping through Hellwhalers, a tabletop RPG designed by Moss Powers and Thomas Vorderbruggen.
You can watch my flip through here! 👇
youtube
As damned souls brought to life through evocative yet simple playbooks, players follow their captain's orders, collect souls, and repent in hopes of finding their way to heaven. Only once enough souls are fed to the Hellwhale's heart can players attempt to fell the great beast and earn their path to redemption.
What I really love...
Gambling as procedural generation: Players can bet souls on a custom-designed sic bo board, and the GM (or captain) uses that to build out how the next day's challenges will come.
Character playbooks overflowing with flavor: Building a character is quick and doesn't require rolling any stats. The inventory selection for each playbook is precise, with any item offering a wealth of opportunities for backstory.
Clever use of custom and public domain art: The book's layout captures the essence of The Divine Comedy, passing on the gloomy and forbidding tone of its inspiration.
The strong writing: Distilled vignettes, hints of lore, glimpses of setting, whispered voices, and variety haunting epilogues make this game a pleasure to read. It's easy to see how the playbooks, setting, and captain rules can work together to create a focused and thematic game.
The text provides methods for creating a one-shot, few-shot (a few sessions), or full campaign!
The game also inspired this fantastic video essay!!
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lotsadeer · 2 months ago
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Hey yall I've published a new game! It's called "à demain (see you tomorrow)" and is a 2 player gmless ttrpg about making fleeting memories in a liminal space.
It's free, so give it a play and let me know what you think!
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hopeshearthpod · 3 months ago
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THE KICKSTARTER IS LIVE FOLKS!
Please support Gordie and his amazing team by backing this kickstarter for Apotheosis Second Edition!
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xtheredwitchx · 1 month ago
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✨Just Barovia Things✨
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damsels-n-dice · 5 months ago
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'til it kills us
Ever wanted to play a game where "remove Elon Musk's head from his body" is not only a possible quest but one you're encouraged to follow? You should try my new game, 'til it kills us, today!
Get together 3-5 of your closest, queerest and angriest friends, and play as young adults in an urban fantasy world where magic is powered by negative emotion. You can use your magic to fight homophobes, protect queer folk, and make the world a better place, but not without a cost... Using your magic too much pushes away your teammates and makes your pain grow stronger.
It's up to you to decide whether the power is worth the risk.
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the-princeps · 11 days ago
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Lancer review (kinda)
So most of you will have heard of lancer, it's a ttrpg made by Miguel Lopez and Tom Bloom. It's great, I adore it. Now Lancer is a combat-heavy (a grid is a necessity), primarily digital ttrpg, if that's not your jam, lancer won't be. Lancer has COMPCON, a site that helps with making characters, managing things, looking stuff up etc.
Visual design: So the visual design is stunning and has a strong identity. I don't have any images linked here but you should take a look at the images of the mechs, they are stunning and immediately show who they are, you can see that it's a fast combat mech, an odd pirate ttrpg or just a wall.
The illustrations are gorgeous and there's a lot of them.
Mechanical design:
Lancer has a robust design, for example: The hp-esque's, there's heat, structure and hp, heat is a intuitive risk vs reward system that let's you push beyond your limits, it's lovely but not particularly eventful. The hp and structure interaction however is fascinating, you see whenever your mech reaches 0hp you don't die, instead you lose 1 structure, when at 0 structure you die, whenever the structure is damaged you gain some detriments. This design allows both the GM and player to easily gain an overview how damaged characters are by how much structure they have.
Then there are the mounts, mounts are where the mech equips it's weapons, kinda like battletech (though only in that way). This limitation on the weapons you are carrying overcomes the option bloat that appears in the higher levels of many ttrpgs, without removing meaningful choice in both character creation and combat, I would almost go as far as to say it adds more meaningful choice, because it allows the creators to push the amount of stuff you can have, without bloating the options (in a fight) too much.
My mechanical gripes are small, but are there primarily it's stuns and scanning. I'll start with stuns, it's the same problem as always, stunning takes you out of the game, stunning a boss is annoying for the GM and is annoying and stunning a player means they'll be playing checkers in the background for the rest of the battle (or maybe just 1 or 2 rounds, which is more likely).
Lore design:
The lore is great, but it is necessary for the game. It is near enough impossible to play in any pre-existing setting with lancer, because you can't really port NHP's, Horus or so many other things into another setting as is and if you don't port them as is then things will be weird.
The lore in the book is also presented somewhat oddly, it gives you an overviews of the whole organisation, rather than the info the GM actually needs about the setting, but it's a small gripe.
Post Scriptum: Lancer's player rules are also just straight up free to look at on compcon, all of them. It's great, go read it, right now. Do it, right now.
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one-page RPG idea: two-player game where one is trying to burn down the Gävle Goat and the other is the exhausted local government trying to stop them
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gammaknights · 4 months ago
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Are you into Gamma World and post-apocalyptic fantasy? Join our Tumblr Community!
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hey does anyone have any tips for dnd (or any ttrpg really) campaigns that don't have an economy/currency?
I'm trying to run a Mario themed one but can't use coins or anything similar for........reasons
let's just say. I 100% cannot have any form of currency in this campaign for reasons that I won't spoil bc my players are on tumblr
but like..there's no videos about that ever. so uh
help?
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drakoniques · 1 year ago
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Grab some potatoes and molasses! 🍂🐸🍬
BEYOND THE BROOK, an Over the Garden Wall inspired actual play series, is coming soon to Kickstarter.
Sponsored by Die Hard Dice!
Check it out here: https://www.kickstarter.com/projects/drakoniques/beyond-the-brook-over-the-garden-wall-inspired-actual-play
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pumaloafing · 3 months ago
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Playing Changeling: The Dreaming and we were tasked with rescuing a gorgon. Two of us got turned to stone before we could properly negotiate with her.
The problem was the two people who were turned to stone were the best talkers (both with stats and the most eloquent player of our group).
We very nearly got smashed due to almost botched negotiations.
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cassimothwin · 9 months ago
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Twisted Endings is out now!
This Tangled Blessings expansion adds 16 new, unique, and tragic outcomes for your student character mages at Brackroot Academy.
The endings support both solo and 2-player games! As always, no GM required.
Here's where you can find it on itch!
And here's where you can find it on DriveThruRPG!
What is Tangled Blessings???
Tangled Blessings is a solo journaling or 2-player RPG inspired by dark academia media, ghost stories, and graduate school.
Featuring a wizarding college, wandering specters, assigned houses, curses, devils’ bargains and more supernatural flavor, Tangled Blessings blends horror and the fantastical to help players craft a story that spans their time at the academy — culminating in one final showdown against their academic Rival.
Your Rival can be your best friend, a family member, a stranger, an enemy, a romantic interest or a combination of relations, and they're present in most of your memories at the academy.
How your relationship evolves with your Rival is up to you, but at the end of four years, you’ll still stand against each other in one final test of academic and magical mastery.
The game only requires a deck of tarot cards and a way to record the story.
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peppermint-moss · 9 months ago
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Proper ref sheet for Candle Light! specifically her goin into our new U.N.I.T.S. University arc C: (I also got the itchin to draw a bunch of objects n it was soo fun)
commission info || ko-fi (tip jar)
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