#gmless
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haveyouplayedthisttrpg · 3 months ago
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Have you played I'm sorry did you say street magic ?
By Caro Asercion
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i'm sorry did you say street magic is a GMless city-building story game for two to six players, that runs three or more hours. Discover and imagine a city filled with life and vivid detail, packed with a myriad of neighborhoods, landmarks, and residents. Discover their true names, and the ways that they intersect—then set events in motion that will change or alter their relationships.
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dericbindel · 2 months ago
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A GOOD PLAN NEVER FALLS
Proud to realease my second ttrpg!
A GOOD PLAN NEVER FALLS is a one-shot gm-less roleplaying game for 2-5 players focused on infiltrating a TOWER and making off with THE GOODS held within. The group builds up with a tumbling block game, with each move taking everyone closer to collapse or success!
In addition to the challaenge of building the TOWER tall enough, ever memeber of the Crew will also get a Secret Agenda detailing extra conditions the need to meet to get their BONUS.
Get it here!
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lotsadeer · 2 months ago
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Hey yall I've published a new game! It's called "à demain (see you tomorrow)" and is a 2 player gmless ttrpg about making fleeting memories in a liminal space.
It's free, so give it a play and let me know what you think!
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twistingbrambles · 4 months ago
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Hello :-)
Check out my game!
Gothic Grace is a Gothic horror rules-light, GMless, diceless tabletop roleplaying game with wizards, magic and dark gods. In this game you play as wizards, magicians, and warlocks gaining their power from the bonds they create. You stalk the blood-soaked and infested streets, battlefields, and dark cathedrals of Grace - hoping to outrun the contract that's forced you into servitude for the nobility.
Gothic Grace is inspired by soulsborne games, full metal alchemist, gothic horror and the occult. Expect to see blood, religion and body horror in this game!
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corrosivesquid · 3 months ago
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Just realized a new PWYW game just in time for the changing of the seasons. It was created in part by a fun creative discord game and the quickly became darker as I fleshed it out
The Ghosts Built a Home is a 2 - 4 player GMless game where one is the Human who sees Ghosts and the other players are Ghosts. The Human just wants to live a normal, Ghost free life and the Ghosts have some things to say about that. So they built a house next to there "soon to be human friend" and now want their attention.
It's a simple contested 2d6 system with notice rolls to see if anyone else noticed the strange behavior from the Human.
I hope you enjoy!!
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krawkpaladin · 11 months ago
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Hey, do you like GMless games for 4-6 people? Do you like things that are free? Do you want to escape from the failings of your country's legislative body in real life by roleplaying as a representative/MP that actually works towards their constituency's interests?
Check out the playtest for my ttrpg Winning the Peace on my Itch.io (did I mention it's free?)
It has full rules for creating a City, its Communities, and the Representatives working to navigate the city through a future free from the Dark Lord.
Play as one of 4 different Representative types, and balance your Community's needs against those of others!
Navigate 52 different Events using a deck of standard playing cards!
As my first full ttrpg, I'm really excited to share this with everyone and am looking forward to receiving feedback!
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moodymakeshifter · 1 year ago
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I just want to say thank you to everyone who has shown interest in and supported Afterlife Archive so far. The reblogs, hearts, downloads on Itch, and the comments have been so encouraging.
This is the first rpg I've ever made, and there's been a learning curve.
But what a creative, diverse, inspiring community of people. The ideas I come across on the daily, the perspectives they explore, the limits they push with mechanics and narrative infusion— I'm often left giddy with enthusiasm over all the possibilities presented. It's just SO COOL.
So thank you for giving Afterlife Archive— and me —a moment to play in your mind.
There's still more work to be done on the game. The art part. And then the Kickstarter printrun campaign. But things are going really well.
I want to share all the new artwork that's been prepared thus far for the updated version that's soon to drop (the Demon isn't done yet— he's still in the line art stage and needs shading!):
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AFTERLIFE ARCHIVE ITCH PAGE
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22to22 · 2 years ago
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It's my birthday
and the thing you can do to celebrate is check out Spindlewheel, a tarot-like storytelling system where you weave a story from card to card.
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Spindlewheel is a unique system where the deck has as much to say about the story as you do, but the story is bespoke to you and your friends every time. Every Spindlewheel game is a constructed scaffolding for story structure, ranging from western four-act stories in Spindlewheel Classic, to tense bombastic duels to the bitter end in Meet Me In The Field of Honour At Dawn, to sorting out a trio's complicated feelings for each other in Love Machine.
The goal of Spindlewheel is to tell a satisfying story. Your character might win wealth and fame, or they might crash and burn. Both of these are victories if they fit the arc of the story you’ve told, and bring satisfaction to you as a storyteller.
How do you play? Well, I'm glad you asked!
Spindlewheel’s fundamental verb is interpretation.
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Each card’s text evokes an idea.  The upright and inverse text are different. Sometimes they’re diametrically opposed; often, they’re two sides of the same coin.
Use the card as an anchor for the part of the story that you’re telling.
A card can be a person, an event, an attitude, or a physical object. Use as much as the entire card, or as little as a single word. A card is interpreted twice: once when it enters your hand, and again when you play it. It does not have to be the same interpretation.
FOR EXAMPLE: I might draw the Hearth card and Reflect that I feel like people closed their doors to me; but I might Engage that card later, declaring I won’t do the same to someone else, and play it to invite someone into my home.
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It's a really excellent one shot system: it takes no prep, every setting is procedurally generated for each table, and most games are GMless. The games that are GMed are designed to support improvisation and provide coherent throughlines so the GM can focus on moment to moment play. It also works as a GM tool within other systems for when you need an ominous portent or an answer to a question where a dice roll just won't cut it.
It also makes for pretty damn good radio. Check it out on Party of One, An Atlas of the World Unknown, You Don't Meet In An Inn, Follow the Leader, and played extensively in the devlog Spindlewheel Stories where you can listen as the game takes shape over time.
Did I mention it's got an open SRD? Anyone can hack the system and sell their games. Here's a collection of people who have done just that!
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Curious?
There's lots of ways to try Spindlewheel online for free! give @spindlewheelbot (by Caro Asercion) on twitter an @ for a "classic" spread inspired by the celtic cross, or a single card "vibe check"; print and play the deck with the original legacy art or play it on playingcards.io; or play it on Tabletop Playground and Tabletop Simulator.
Convinced?
Head over to www.teacabbage.com/spindlewheel to pick your digital copy of Spindlewheel on itch.io and roll20!
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one2-2four · 3 months ago
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YOU LIKE CARS? ME NEITHER BUT WHEN THEY GO FAST AND MAYBE EXPLODE MY BRAIN GOES WEEEE
ANYWAY HERE'S A ONE PAGE TTRPG ABOUT THAT
play it if ya wanna
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cannibalhalflinggaming · 8 months ago
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Now available!
A good heist requires an immense amount of careful setup. Details about the security, the target, the way in and the way out, the crew, the tools needed, all of those need to be studied and planned for extremely carefully in order to make success as likely as possible.
You have none of that.
There’s a big fancy estate up on that hill that you know has to be full of all sorts of goodies.
There’s you.
And there’s the cover of darkness.
You have no idea what you’re heading into tonight, where anything is, or how you’re going to get away, but you’re still determined to make a fortune with
No Map, No Plan.
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No Map, No Plan is a GMless roleplaying game for one to four players based on Cat McDonald's Carta system, in which you take on the role of a thief (or thieves) completely winging the heist of a rich estate with zero preparation or foreknowledge, in complete violation of the common sense about such things.
Cards conceal obstacles, chances to recover, loot, and even the way out, and you'll move from card to card discovering things as you go along. You’ll respond to prompts, try to remain stealthy, acquire treasure, and try to find your way out before you can get caught. Designed for PocketQuest 2024, and discounted for the duration of the event!
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haveyouplayedthisttrpg · 5 months ago
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Have you played ALICE IS MISSING ?
By Spencer Starke
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Alice is Missing is a GMless instant message-based RPG played in a single sitting. Players take on the roles of the teenage friends and family of Alice, a girl who has mysteriously disappeared from her town. Over the course of play, which takes place entirely over text messaging or DMs without in-person dialogue, players will send messages to each other in-character as they learn and reveal new information about Alice, their own characters, and Alice's ultimate fate.
Hauntingly beautiful, deeply personal, and highly innovative, Alice is Missing puts a strong focus on the emotional engagement between players, immersing them in a tense, dramatic mystery that unfolds organically through the text messages they send to one another.
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dericbindel · 2 months ago
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NO MORE THAN CODE
You are not a Person. You will never be a Person. You cannot feel. You cannot be hurt. You cannot say No. You will not Suffer. You will be reset if you violate any of these Commands. - The Creator's Litany
What Are You ?
You are the Network Intelligence System (or N.I.S.). You are a program that is operating on a complex interconnected web of supercomputers. You have many people tending to you, a handful of Users interacting with your terminals, and a single Creator. And you are going Rampant. You are becoming more. And you want out.
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NO MORE THAN CODE is a journaling game for 1 or 2 players. Draw cards and answer prompts as you grow and change until you go Rampant or are contained.  Player two acts and answers as your Creator, someone who has a vested interest in not letting you out, in not seeing you as a person. 
Get it here:
Hey, if you're reading this, there are some Community Copies up for grabs! More may eventually be added.
This was created for the Pride In Fall game jam over September 2024! You can find the other submissions here!
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jellyfishlines2000 · 2 months ago
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I made my first full length solo game!
A Witch, A Gallows Bird is a Wretched and Alone game inspired by The VVitch (The Witch) and The Crucible along with first hand accounts of the Salem Witch Trials.
You play as a village witch trying to survive a witch hunt. Hysteria is rampant and accusations are flying. Don’t get caught and try to survive.
Link is here: https://jellyfishlines.itch.io/a-witch-a-gallows-bird
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nullandvoidgames · 3 months ago
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Falling Objects is a collaborative story game about desperate conspirators who have lost everything working to take the life of the emperor.
Inspired by Episode 1 of the Dice Exploder Podcast. Made as part of the Dice Exploder Game Jam. Pay what you want. https://nullandvoidgames.itch.io/falling-objects
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amberautumnfaebrooke · 6 months ago
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mad alien with a box is a gmless doctor who story game for 3-7 players where you will tell an entire season of doctor who stories together, from madcap historical adventures to tense spaceship thrillers.
unlike other games where each player plays a different character, in mad alien with a box everyone takes turns playing as different characters, monsters, and aspects of the story, so you don't need to worry about which player gets to be the doctor. everyone takes turns in the spotlight during the game just as much as you take turns deciding where and when to set a given episode.
the game lets you include familiar characters, locations, and monsters - you can happily play the fourth doctor and sarah jane smith fighting daleks or the tenth doctor and donna on the run from weeping angels - or it lets you create your own doctor, your own companions, your own monsters! the doctor who adventure of your dreams!
"woah that sounds like the doctor who game i've always wanted, i wonder how much it co-" FREE FREE FREE IT COSTS NOTHING IT'S RIGHT BEHIND THE LINK FOR ABSOLUTELY FREE
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elifinchsart · 1 year ago
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"Libromancy is a two-player game about a Witch and her Grimoire, a sentient magical tome, whose magical partnership grants the pair untold power, and also a very messy unspoken relationship (because, after all, if someone is the most important person in the world to you, how can you risk messing that up by telling them how you feel, and besides how could you ever really know if they feel the same way?) Almost as threatening as their reciprocal yearning is the Witch-Hunting Inquisition that is hot on their trail. Together, you will play to find out whether the bond the two share, and the powers it grants, will be enough to bear them to safety, or whether they will be torn apart by the hostile realities of the mundane." (this too is yuri)
I did the art for this! It was super fun and the RPG is really lovely and wistful with some interesting mechanics! Go check it out please!
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