#super paper mario pit of 100 trials
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SO, ive been playing a bit of TTYD, and ive come to learn something!
We got a second trans character!
#paper mario ttyd#ttyd#paper mario#bonetail#pit of 100 trials#paper mario the thousand year door#Paper mario#Super mario#gamecube#nintendo switch#pride month#trans pride#trans rights#Trans dragon
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Video Game Track Bracket Round 3
Ryoshima Coast from Ōkami
youtube
vs.
Pit of 100 Trials from Super Paper Mario
youtube
Propaganda under the cut. If you want your propaganda reblogged and added to future polls, please tag it as propaganda or otherwise indicate this!
Ryoshima Coast:
this fucking song. All the music in this game is incredible but this one is by far the best. The way the music just builds and builds I can feel those drums in my chest. Excellent song to blast at full volume while driving.
Pit of 100 Trials:
This song is just so fun imo, the instruments are very cool sounding and it really helps you get through the madness that is The Pit.
#tournament poll#g: ōkami#f: mario#g: super paper mario#ōkami#mario#okami#mario rpg#okami game#paper mario#super paper mario#round 3#t: ryoshima coast#t: pit of 100 trials
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Question Re: The Pure Hearts and Flipside/Flopside
So I've been trying for a while to create as accurate and comprehensive a timeline of the events of 1500 years before Super Paper Mario as possible, and I've run into a major snag. Was Flipside the site of the Pure Hearts' creation with Flopside made after that once problems arose? Or were the Pure Hearts created first and then Flipside and Flopside were simultaneously created together afterwards? We know those are the only two possible options, because the Pure Hearts are confirmed to have existed by the time Flopside did. Below is a list of all the sources of information I know of that we have on this subject, though there may be more: Garson's story about Flipside
Carson's story about Flipside
Nolrem welcoming the heroes to Flopside
Merlon/Nolrem (?) explaining the purpose of Flopside
Flipside Pit Mural 1
Based on all this, it can be definitively said that Flopside was created after the Pure Hearts were. This leaves two possible options.
One: Flipside was created first as a base of operations for the activities of the Sages related to the plan to oppose the Dark Prognosticus, among which was the creation of the Pure Hearts, and at some point the influence from other dimensions proved to make the town unstable, prompting them to create Flopside both to counterbalance that and to make sure only the heroes could reach the Pure Hearts.
Or Two: The Pure Hearts were created first, and Flipside and Flopside were constructed simultaneously afterward in order to ensure it would be stable.
Personally, for a number of reasons, I think the former is more likely, but I'm looking for as much evidence and as high a quality of arguments as I can get for either side of this. My personal argumentation for this is as follows:
. The Sages should only know that constructions in the interdimensional space Flipside resides in would be unstable if they had tried to do so before, and there is no particular hint of a failed experiment before Flipside, making it more likely that it became apparent *after* Flipside came about that instability would occur and that is why Flopside was made.
. Flopside had a specific purpose for its creation related to the ensuring the Pure Hearts and the Heart Pillars would only be reachable by the heroes in addition to its stabilization purpose. The same is not to my knowledge said of Flipside or to the town as a whole, which could imply Flopside was built under different circumstances and for a somewhat different purposes than Flipside, in turn suggesting a different time.
. It is said by the tower enthusiast in Flipside that the Flipside Tower had been there since the town's founding, but that statement is notably absent from his Flopside equivalent.
. The Flipside Pit depicts the Red Pure Heart with a background of Flipside and Flopside, which implies strongly that Flipside had already existed when the Hearts were scattered at the very least, and likely beforehand.
But, I'm open to having my mind changed on this. If there are any bits of evidence and info, questions, interpretations, or arguments people have, I would love to see them.
#super paper mario#mario lore#flipside#flopside#pure hearts#merlon#nolrem#garson#carson#pit of 100 trials
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Just finished the main story of Thousand Year Door and... god, do I love this game.
I come to this realization every time I finish it. It's almost a yearly ritual at this point. I should really know what to expect by this point.
But nope, every time I finish it, the ending blindsides me. It's just so good.
The new end credits sequence is also really cool. I really dig the movie theater aesthetic.
#i'll probably fight prince mush sometime next week#then maybe give the pit of 100 trials a go#after that who knows! i've been thinking about replaying paper mario 64 or super paper mario#we'll see what happens#paper mario#paper mario liveblog#missy is silly
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HOLY SHIT I FINALLY BEAT THE PIT OF 100 TRIALS IN PAPER MARIO TTYD!!!
I didn't beat you twenty years ago, but I managed to do it now!! 8DDD
#eel speak#video games#super mario#i'm *shaking* after that Floor 100 fight omg. if i died after all that work i'd have put the game down for a week!#i've beaten the pit of 100 trials in super paper mario but never ttyd. i think i totally gave up as a kid bc it was so long and frustrating#but now i'm old and i hyperfixated on this game for 6 hours and oh god all the status effects are hitting now that i Did The Thing
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01110010 01100101 01110000 01101111 01110011 01110100 01101001 01101110 01100111 00100000 01101001 01110100 00100000 01101000 01100101 01110010 01100101 00100000 01100110 01101111 01110010 00100000 01101101 01111001 00100000 01101111 01110111 01101110 00100000 01100010 01101100 01101111 01100111
#ask dimentio the jester#super paper mario dimentio#ask dimentio#digital arwork#digital fanart#digital art#paper mario dimentio#dimentio spm#super paper mario flipside pit of 100 trials#ag#ag piers#artists on tumblr#ag_piers#art#piers#digital aritst#mario#paper mario#paper mario fanart#super paper mario fanart#super paper mario fan art#duper paper mario dimentio fanart#super paper mario pit of 100 trials#spm fanart#spm pit of 100 trials#pit of 100 trials#flipside#flipside pit of 100 trials#paper mario 100 trials#dimentio flipside
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So, I was playing Super Paper Mario, and I Tattled the Dark Magiblots in the Flopside Pit of 100 Trials. As I was coming out of the Tattle state, one of their magic blots hit me and knocked me to 0 HP... and failed to kill me. I have no idea what caused this, and if anyone does know, could they please inform me?
Notes I made as I tried- perhaps way too hard- to maintain this state to my level up:
It persists to the next room just fine.
Cursya is capable of killing you, despite the fact I'm fairly sure Cursya statuses don't deal damage normally.
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This mural seen in the Flopside Pit of 100 Trials in Super Paper Mario presents a very interesting piece of lore continuity between two separate timelines in the game that is never explicitly stated. While the mural at first glance simply depicts King Croacus IV, the boss of Chapter 5, with his Pure Heart, it is apparent upon closer inspection that while he is red, the flower in the mural is black. This is because it actually King Croacus I, the predecessor of the boss fought in-game.
It is established in two separate places that: -The Ancients created the Pure Hearts 1,500 years prior to the events of the game. -The Floro Sapiens have their own calendar according to which the game takes place in the year 1626. King Croacus I ruled from Year 1 to Year 496.
Cross-referencing these two gives the result that 1,500 years before the game was the year 126, within the reign of King Croacus I, so he would have been the one in possession of the Pure Heart at the time assuming the murals were made at the point where the Pure Hearts were given out to their guardians.
All of this can only be gleaned by the players cross-referencing the dates on their own instead of ever being explained in-game.
Main Blog | Twitter | Patreon | Small Findings | Source
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I see you have fallen for my trap…
@scribeprotra
Genuinely though, I'm still at a somewhat loose framework.
The whole topic came about because one of the tracks in one of the newer Mario Kart games. (I think it was Dragon Driftway in Mario Kart 8?) I was trying to rationalize why a structure like this would exist, and settled on this thought.
It would make a lot of sense if Koopas worshipped dragons in this world, especially since we have seen them exist in at least two games. (First Paper Mario and Super Paper Mario) Plus, given that Bowser himself and the Koopalings have dragon-like traits, and that in our own history, we've regarded monarchs as divinely chosen or directly enacting a god's will on earth.
Add in an idea that Koopas like Bowser and the Koopalings are nobles and royalty because they have closer proximity to dragons, which are their gods. Daimao Koopas are essentially regarded as demigods amongst the Darklands for this reason.
So at least ONE dragon would be regarded as a god or an extension of the divine, but it stands to reason the others, like Hooktail, Gloomtail, Bonetail, Fracktail, and Wracktail, are divine in their own right. Wracktail even calls themself a god when you encounter them in the Pit of 100 Trials in SPM.
But clearly dragons are not the only powerful entities, since we have the star spirits as well as the Fire God and Thunder God in Superstar Saga, as well as figures like Grambi and Jaydes from SPM.
So there would likely be a whole pantheon's worth of potential divinity that rule over the Mushroom World. Despite the easy choice, I hesitate to make Grambi and Jaydes rule over life and death respectively. Grambi doesn't rule over life. He merely guards the Overthere. Jaydes is not a goddess of death. She is the goddess of the dead, in much the same way that Hades from Greek Mythology rules over the domain of the underworld and the dead, but is not the actual god of death.
I'd sooner place them as representations that I'd want to extend to Mario and Luigi. Grambi represents the Day. Honor and courage, heroism, idealism, the spotlight of popularity and attention. The light of day and all that happens in it. The physical and tangible. Due to the role Mario plays, you could consider him as being the Star Child Grambi chose to represent his domain amongst the living, and Star Children can be the chosen ones of the stars.
Jaydes, on the other hand, would represent the Night. Secrecy and mystery, underhanded tactics. The shadow that the day and the sun has cast. The cover of darkness and all that can be hidden in it. The supernatural and the metaphysical. Luigi, especially in the way I characterize him, would be Jaydes' chosen Star Child.
Night and Day are established, but that still leaves life and death as foundational forces that do not have a representative. There may not be a true death god, but there would certainly be entities that serve the same purpose. Currently, I'm placing Bonechill as one of those potential entities. He represents the withering and decay, the cold and dark. If Life's gift is a heartbeat, then Death's gift is breath, because as soon as you have air in your lungs, it is something that can be taken from you. And if I recall, Bonechill has an icy breath weapon.
So Bonechill is probably not a true death god, but he represents the worst possible deaths and suffering, and is one of the closest things they'd get to Evil in their deities.
Which still leaves the question of what represents Life. If the Stars are the power of the universe, the cosmos, of reality itself in the way it can grant wishes, Grambi and Jaydes are Day and Night, and Bonechill is an Evil that probably became a euphemism for death and suffering, then what is left?
I think a significant source of religious conflict and debate would be what each group regards to be the source of life. For the Darklands, Life comes from the volcano, and they have their own myths about a dragon breathing life into one. Fire and warmth would be important to a reptile species. Volcanoes spew ash, which can make the lands around it very fertile for when they do have agriculture periods between eruptions. The Darkland time cycle probably even revolves around the volcano, much in the way Ancient Egypt revolved around the flooding of the Nile. The Volcanoes, which were said to be brought into being by dragons, are what Koopas would regard as the source of life.
Meanwhile, of course it makes sense that the Beanians would have gods that are physically shaped like the Sun and Moon. A plantbased species that may be capable of some extent of photosynthesis and relying on the sun and moon for growth and blooming makes sense. It would also make sense that the one shaped like a moon is the Thunder God. Sunshine and rain would be a very natural duality for a plant based species. You'd need both in order to grow and flourish.
So my current framework is basically that the Star Spirits we meet in Paper Mario 64 are the supreme beings, or at least very close to it, with a whole hierarchy of Star Spirits and Star Sprites that would probably function like an angelic or even the demonic hierarchy is Abrahamic religions, which would include Geno and Starlow, and then there would be other entities that either were Star Spirits that took on a new form, or something created by the stars.
I was toying with the idea of the Pure Heart and Chaos Heart being primordial entities that predated the stars and represented Creation and Entropy, but I'm not sure if I want to continue that train of thought or not.
I also think that where royal Koopas are essentially demigods from dragons, the Ancients may be demigods from the Stars, and it is why their magical abilities are so strong and why Pixls were something to be so concerned about.
(Also if someone has ideas about other potentially divine entities in the Mario World, please let me know. This is a potentially huge rabbithole of research)
#luigi#bowser#super mario bros#super mario#spm#super mario brothers#superstar saga#mario bros#it's not letting me tag you scribe :(#bowuigi#bowser x luigi#luigi x bowser#wicked game fic#wicked game
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King Croacus
Welll, the title is because in this part, we'll analize all the "Flora Kingdom royalty", or, all the kings with that name, let's begin!
Fun fact: In Italian, the kings' name is Re Cardo, re means King, Cardo is a given name and the Italian word for "thistle". Maybe a pun on the Italian name "Riccardo".
There are four known members of the Flora Kingdom's royal lineage, only one of which is alive at the time of the events of the game. All members have paintings in the palace of King Croacus IV, which come with biographical recounts of their rule. In addition to the four kings and queens which are seen in painting form, there is a mentioned prince from during King Croacus I's rule, though he goes unseen.
King Croacus I
Painting description: King Croacus the First (Reign: 1-496). The first king of the Flora Kingdom. Croacus I is known as the greatest of kings. He united the Floro Sapien under a single cause, creating the Flora Kingdom. He made a capital here and established a calendar, begun at the kingdom's birth. Heavily armored, he bore deadly thorns and came to be called the "Iron Rose". The kingdom's infrastructure and early roads were built by Croacus I's design. But when his successor, the prince, wilted unexpectedly, so did Croacus I's spirit. The Flora year 444 marked the start of his reign of fear, "The Darkening." Eventually Croacus I and his foul regime were overthrown in a sappy coup d'etat. The king was struck down, marking the official end of The Darkening. His wiltering words were said to be "The Iron Rose shan't wither!" But wither he did.
King Croacus I, also known as the Iron Rose, was the first king of the Floro Sapiens. The Floro Sapiens regard him as their greatest king, since he united them all into the Flora Kingdom. He created the Flora Calendar, and set the capital at the Floro Caverns. His nickname, the Iron Rose, comes from his heavy armor and deadly thorns. However, the wilting of his son in the Flora year 444 changed his mentality. He became corrupt, a period referred to as "The Darkening", at which point, his daughter staged a coup d'état and took over the Floro Sapiens. His dying words were stated to be "The Iron Rose shan't wither!" His nickname, Iron Rose, may be a reference to the Iron Lady title that is usually used to describe female heads of government. Despite this, King Croacus I is male.
Fun fact 2: He appears depicted in a mural in the Flopside Pit of 100 Trials, in rooms 26-50. Croacus I ruled from the Flora Calendar's year 1 to year 496; this alongside his depiction in the Flopside Pit of 100 Trials and the timeframe of King Croacus IV's recent actions in Flora years 1625-1626 imply he was the Floro Sapien king entrusted with the indigo Pure Heart by the Tribe of Ancients, 1,500 years prior to the events of Super Paper Mario. The Pure Heart would be guarded by the royal lineage even after his fall, eventually making it to Croacus IV.
Prince Croacus: He was Queen Croacus II's sibling, and was going to inherit the throne. However, he suddenly wilted in the year 444, leading to the mental decline, corruption, and eventual death of his father as well. Queen Croacus the Second eventually took the throne in his place after the fall of Croacus I. Prince Croacus dying in 444 is an example of a common Japanese (and Chinese) association of the number four with death, as the characters for "four" (四) and "death" (死) have similar readings (shi, in Japanese).
Fun fact 3: Every ruler of the Floro Sapiens, regardless of gender, is named "Croacus", which is based on the Crocus plant. This 👇
(A/N): Since there are no images, I decided to make my own design with the popular color of the original flower. Ya like it?
Queen Croacus II
Painting description: Queen Croacus the Second (Reign: 496-1298). Croacus II was the daughter of the great ruler, King Croacus I. Croacus II was imprisoned for being critical of the former king's policies, but...When he was overthrown by the people, Croacus II was freed and given the throne. Her efforts to reduce taxes and study diseases made Croacus II very popular...Eventually, her influence helped erase the scars The Darkening had left. She also compiled a Floro Sapien prehistory called "The Flictionarian." The book was to be her legacy, a historic mark of her benevolent influence. Croacus II feared the fight for the throne that might ensure if she bore many heirs. She had but one heir, late in her life. This earned her the name "The White Maiden."
Queen Croacus II, also known as The White Maiden, was the second ruler of the Floro Sapiens. She was imprisoned by her father for disagreeing with his views, but after his overthrow, was set free and became queen. She was very popular, because she reduced taxes and studied diseases. She also wrote The Flictionarian, a prehistory of the Flora Kingdom. She was worried that if she had many children, they would fight for the crown, so she only had one heir a year before she wilted. This having only one child to succeed her was what gave her the nickname "The White Maiden." She ruled from the Flora calendar's years 496 to 1298 (802 Flora years).
King Croacus III
Painting description: King Croacus the Third (Reign: 1298-1385). Croacus III was one when his mother wilted. He became the youngest king ever. The young king had a great predilection and talent for poetry and art...His talent was evidence in works like "Ice Rose", a book of poems from his 37th year. But he was also afflicted by a terrible disease from the time he was born...Without ever impacting the affairs of his kingdom, he wilted at age 88. The cause of his wiltering was never made public. Many suspected a conspiracy...This was never confirmed...
King Croacus III was the third ruler of the Floro Sapiens. At age 1, he became the youngest king in Flora history after his mother wilted. Due to his young age, a regent ruled in his place. He was afflicted with a disease at birth, which made him weak and sickly. He had a great talent for art and poetry, releasing a book of poems called Ice Rose, at age 37. He wilted at age 88 for unknown reasons, but some suspected a conspiracy. He ruled from the Flora Calendar's years 1298 to 1385, the shortest rule of any Floro Sapien king. Due to his early death, he left little impact on the Flora Kingdom. His regent succeeded him as the ruler of the Floro Sapiens, as King Croacus IV.
King Croacus IV
Painting description: King Croacus the Fourth (Reign: 1385-present). Formerly a regent for King Croacus III, he ruled in place of the frail child king. After Croacus III's wilting, his service was recognized, and he was made king. His stabilizing influence and politicial savvy made him popular and well-known. His recent achievements include: In Flora year 1625, he invented a method for mind-controlling Cragnons. In Flora year 1626, he spearheaded an initiative to enslave Cragnons en masse.
The flamboyant king of the Floro Sapiens, Croacus adores beauty and spends most of his time brainwashing Cragnons to rebuild his castle full of jewels. He is also the owner of the sixth Pure Heart. As told by the description under the painting in his palace, he was the regent for King Croacus III until he came of age. When the young ruler wilted, Croacus IV, popular due to his stabilizing influence, was appointed King. He does not care for fighting, but when Mario, Princess Peach, and Bowser enter his chambers, he decides to dispose of them. He resembles a giant flower and is named after the real life Crocus plant. His obsession with beauty may be a nod to another flower named Rosie, from the first Paper Mario.
After he is eventually defeated, it is revealed that the Cragnons were polluting the waters that the Floro Sapiens drank from, and that King Croacus was trying to save his people by mind-controlling the Cragnons with Floro Sprouts. Upon witnessing the scene, Flint Cragley declares that he will show his tape to the Cragnons, ending the war between the two races.
If we visit Croacus after Chapter 5 but before completing Chapter 7, he will still lie on the same spot on the floor, supposedly dead (or wilted, since he looks like a flower). The Floro Sapien who is watching over him says that he thinks that Croacus will revitalize, which he eventually does.
Following the defeat of the final boss, King Croacus can be found in healthy spirits once again; initially, he will claim his intentions are to wage war upon Mario and the Cragnons again. However, he quickly makes it clear that he is only joking and reverts to a more normal personality, saying that most of the polluted water was drained while he 'slept'. He then expresses his desire to begin a new era of peace between the Cragnons and Floro Sapiens.
Quotes:
"Ooooooo-weeee-ooooooo! Where, oh, where are my pretties?!"
"Pretties... Beautiful things... Ooo-wee! Bring them to me... More! More! More!"
"So you must be the intruders I've heard SO much about... Well, I will NOT forgive the great trashening of my beautiful kingdom. NOO-WEE-OO! ...Thus you are warned!"
"Trash is garbage, no matter how you dress it. This world is made for BEAUUUUUTY!"
"Ooo? What is THIS hideous, clashing thing?"
"Ooooooo-weeee-ooooooo! I am back!"
Additional information:
Catch Card: 186
Location(s) (5-4)
Role Boss
Max HP 50
Attack 2
Defense 0
Score 5000, 50 (petals)
Card location(s) Card Shop; Map 37
Tattle: That's King Croacus. He leads the Floro Sapiens, and loves beautiful things... Max HP is 50. Attack is 2. He attacks with his head, like other Floro Sapiens... I don't think you can damage him when his face is closed off like that... Using Thoreau to grab stuff, then jumping into him works pretty well, though...
Card type: Uncommon
Card description: KingCroacus cares about making the world beautiful. Too bad drinking polluted water has made him insane.
The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Flora_Kingdom_royalty
(A/N): Mmmmm. Ok. I'll say the obvious, this is so SUSPICIOUS, don't ya think? First, Dimientio says that Croacus IV is a friend yours. Second, Croacus gives Dimentio Floro Sprouts for brain control. And Third: The disease of King Croacus III suspected a conspiracy and this was never confirmed.
Maybe we think that Dimentio helped Croacus IV to kill the former ruler and taked the throne, and for that, Croacus gives him the Floro Sprouts.
Just a contradiction... This happened centuries ago!! So, think what you want. I'm tired, I'm going to lie down a little...
#spm#super paper mario#fanart#my researches#my art#Super Paper Mario Investigations#MarioWiki#Boss#Chapter 5-4#King Croacus#Flora Kingdom Royalty#Paintings#Fun facts#Yehah...#I'm resting in this preciss moment#Dimentio#So suspicious..#Floro Sprouts
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Name: Hooligon (again) Debut: Super Paper Mario
That's right! After Mod Chikako and Mod F Boy gave their respective namesakes New Posts, it was only a matter of time that I'd give Hooligon the same treatment. It only took... over a year and a half! Yippee! Good things come to those who wait, and are made by those who procrastinate. Those are words of wisdom that will last you a lifetime!
As you can see in the image above, Hooligon is. Well. It just is! I can't tell you what this is supposed to be! This is easily one of the most abstract enemy designs in the entire Mario franchise, and I love it for precisely that reason. Even by the standards of Super Paper Mario, a game FULL of some of the series' strangest enemies, Hooligon is still weird! I don't know if I can confidently claim Hooligon as the Weirdest Mario Enemy, but I wouldn't be surprised if it's in the top 10.
I can tell you one thing that Hooligon is, and that's a rascal! I mean, the name should be the obvious sign -- Hooligon is a hooligan! Its catch card description states that it loves to wreak havoc in the depths of space, and that they blend into their habitat, waiting to attack... If you go to space, watch out! You might get Hooligon Jumpscared!
This is especially true if you end up in the Whoa Zone, which I assume is their natural habitat. They also appear on Planet Blobule, in Castle Bleck, and in the Flipside Pit of 100 Trials, but I figure the abstract enemy made of green squares is probably from the abstract place also made of green squares. If they're blending into their habitat, then this seems to be the habitat they'd be blending into!
In particular, there's just one room in the Whoa Zone full of Hooligons, with them covering every single surface. There's no escape! Not even in the third dimension, as Hooligons are one of the very few enemies in this game to be three-dimensional! If you're ever feeling down, remember: you have as many dimensions as a weird polygonal snake-type thing in Super Paper Mario (2007)! That always manages to cheer me up.
Hooligons are relatives of the red Eeligon, as an RPG like Super Paper Mario needs to give as many enemies color variations as possible to pad out its bestiary. I'm not complaining! It gives me more to talk about!
For instance, I think "Eeligon" is a funny name. Not as funny as Hooligon, but I appreciate that the localizers decided that this thing is an eel. I guess it's long, and it swims around in space, but that's about where the similarities end. Then again, if starfish and jellyfish can be fish, then sure, why can't Eeligon be an eel? I can't think of anything else it would be.
As discussed in the original post, unlike most color variations, Hooligon and Eeligon are differentiated by their behavior, rather than their health or strength. They have the exact same stats, but Eeligons are swimmers, while Hooligons are hoppers! That being said, for both of them, you need to aim for the head to deal any damage. If you hit their tails, you'll just remove one of their many square segments.
In their Catch Card description, Eeligons are described as having big egos. I don't have anything else to say on that point, I just figured you should know that.
Interestingly enough, despite the fact that Hooligon can be encountered first, appears more frequently, and has the better name, Hooligon is treated as an Eeligon variant, and not the other way around. Hooligon appears after Eeligon in the list of Catch Cards, the variant in the Flopside Pit of 100 Trials is named Dark Eeligon despite having Hooligon behavior, and in Japanese, Eeligon is Furēgon, while Hooligon is Furēgon Plus!
There's not much more to say about these guys. They only appeared in one game, and that's probably the only appearance they're ever gonna get. That being said, I appreciate them a lot. I mean, why wouldn't I? There's a reason I'm Mod Hooligon! Either way, I hope I was able to share some of that appreciation with you. :) Have a nice day
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Video Game Track Bracket Round 2
Pit of 100 Trials from Super Paper Mario
youtube
vs.
Just Like You from Chicory: A Colorful Tale
youtube
Propaganda under the cut. If you want your propaganda reblogged and added to future polls, please tag it as propaganda or otherwise indicate this!
Pit of 100 Trials:
This song is just so fun imo, the instruments are very cool sounding and it really helps you get through the madness that is The Pit.
Just Like You:
This probably isn't the most notable track in the world and absolutely will not be the only one I submit from this game but it's just such a nice track musically speaking. Especially how it's utilized in-game. Throughout the soundtrack, Chicory is associated with the clarinet and Pizza is associated with the recorder (both chosen to reflect the characters involved, since Chicory's instrument is one which demands a bit more experience than Pizza's while Pizza, the more inexperienced of the two, has an instrument which is a lot of peoples first instrument considering how many first music classes use it), and the two have their own special themes, and in this track, those themes and instruments are utilized really well through the sequence of these two painting each other, with Chicory's clarinet playing Pizza's theme and Pizza's recorder playing Chicory's before the two eventually come together into one melody as they share their art and get to bond with each other properly for one of the first times in the game. Even outside of the context of the game, it's just a nice, cozy and comforting track that comes together over the course of the song, and is something I happily put on in the background whenever I want something nice and calming.
#tournament poll#f: mario#g: super paper mario#g: chicory: a colorful tale#mario#chicory: a colorful tale#mario rpg#chicory a colorful tale#paper mario#super paper mario#round 2#t: pit of 100 trials#t: just like you
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Super Paper Mario Theory:
Theory: Grambi has not always been the ruler of the Overthere.
By: Drake Inferno and General Donitsky (Graphic by General Donitsky)
Argument 1: Though Nimbis are immortal, they do age, albeit slowly. Luvbi, despite having been born “soon” after Jaydes and Grambi met (and thus being around 1500 years old) is still considered to be a child, and some Nimbis are said to be “young” or “grown up”.
Argument 2: Jaydes and Grambi are said to have met through work shortly before having Luvbi. The magic that controls life and death is called "Jaydes Magic", implying she has ruled the Underwhere since the dawn of life. If so, it would seem strange for the two to have never met until 1500 years ago if Grambi had ruled the Overthere for eons prior.
Argument 3: Rebbi, Yebbi, and Blubi, powerful Nimbis in governmental roles within the Overthere, all look significantly younger than Whibbi and Grambi, implying that leadership roles are not always held by the same Nimbis forever.
Argument 4: Hagnes tells the story of how she tried to gain Grambi's affection in her youth, and how ultimately Grambi fell in love with Jaydes instead. Her phrasing, emphasis of her own youth, and use of "fellow" appears to imply that he was not vastly older than her.
Argument 5: The mural of Grambi and Jaydes in the Flopside Pit of 100 Trials shows Grambi with a more brightly colored beard and eyebrows. Though this is a stylized depiction, other murals (like those of Croacus I or Merlee’s ancestor) account for the passage of time since their creation. Thus, the blue tint of Grambi’s hair in the mural could be meant to depict his appearance before it turned white.
#super paper mario#mario lore#grambi#jaydes#luvbi#underwhere#overthere#hagnes#mario#rebbi#blubi#yebbi#whibbi#Thurbi I guess#theory
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Does Paper Mario: The Thousand-Year Door live up to the hype?
As one of the biggest Origami King fans, I was extremely excited to finally experience this game for the first time with this remake. After seeing constant hype surrounding the game for years, I was hopeful that I would love it. Did I love The Thousand-Year Door Remake? Yes, definitely. I put pretty much 60 hours into it by the time I uploaded this review. Now, before I start shilling the game, I would like to express that i do not think it is perfect. I have three minor issues with the game, all of which are only really issues when it comes to 100%ing the game. Spoilers of course.
First off, the EXP system makes going for Level 99 extremely tedious. This isn't an issue if you're just progressing the main story and not bothering with going for Level 99 since grinding isn't required at all. As you level up, enemies start giving less and less EXP, which you know, whatever. HOWEVER, when you get to around level 30 or so, your only real strong EXP source is Amazee Dayzees. Even these start to fall off as you level up, not to mention the fact that they only have ~10% chance of appearing in battles. Also you need to kill them in one turn, otherwise they'll just run away and you'll get 0 EXP from it. Now, for my second issue, the backtracking. This does kind of affect the story pacing a bit, though I heard it was fixed for some parts of the game. My big issue with this is that you constantly need to go back and forth to Rogueport for Trouble Center quests and for cooking Recipes. The very miniscule inventory space (even with the Pit of 100 Trials upgrade) makes backtracking constantly a necessity for Recipes. But, like I said, this barely affects the main story outside of Chapter 7.
Onto the positives... the story is really good. Each Chapter has their own unique thing going on and it ends up with Mario getting the Crystal Stars to open the Thousand-Year Door. After the end of the Chapter, you then play as Peach and have interesting interactions with the computer of the X-Naut Fortress, TEC. Once you're done with Peach, you play as Bowser in a 2D Mario-style platformer. Each Chapter felt extremely satisfying to complete, except for Chapter 4 where your partners become dumb for plot convenience. The characters are all EXTREMELY charming and help make it easier to get invested into the world and stories. The partners are all incredibly written (Vivian is trans by the way), though I will say, I wish they interacted with each other more. The side characters contribute a lot to the story too, Jolene and Pennington especially stand out for me. The music in the remake is absolutely stellar. Massive upgrades for some songs like Super Luigi. The new tracks also add a lot to the scenes for the partners. The combat in this game is extremely satisfying, but also extremely RNG dependent. Goombella is extremely busted though since she can give Mario an extra turn. The boss fights are great as well and filled with charming dialogue.
Now, did Paper Mario: The Thousand-Year Door live up to all the hype I've been seeing surrounding it all these years? Yes. It isn't a perfect game, but no game is and that's okay. I will forever be a fan of this game AND Origami King. Thanks for reading.
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In the two Pits of 100 Trials in Super Paper Mario, it is normally required to defeat the enemy that holds the key to the next floor in order for that key to actually drop. However, there is an exception.
Floor 51 of the Flopside Pit of 100 Trials contains a single Dark Muth enemy. Normally, it is required to defeat it as it holds the key. By luring it to the position shown in the screenshot, however, and attacking it with Bowser’s fire breath once, a glitch will result in the key spawning in front on the locked door (directly to the left of Mario) despite the Dark Muth still being alive. As such, this is the only floor of any of the pits that can be completed in a “pacifist” manner, without killing any enemies.
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