#still have not played the game i just like that boss fight the designs are soooo
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loweffortopinions · 2 days ago
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Dragon Age: The Veilguard
Play Time: 70 hours and going because I like to hurt myself?
Platform: EA Pro Play 
Rating: 4/10
(Moved this Review from my other account because I can't mix art and text)
Environments 
I had a few oh, that’s pretty moments, but overall I found it hard to feel immersed. The cities are nice I guess and detailed, but they lack distinct, memorable qualities. 
A city like Minrathous has the potential to be an exciting showcase of magic woven into everyday life. Mages using spells to transport goods or to perform mundane tasks. I was also looking forward to see a clear divide between magic users and non-magic users, as previous games have implied that Minrathous is Ferelden in reverse. Instead, NPCs feel static, and there is nothing new or interesting done with the magic. For a place built up as legendary in previous games... Minrathous just doesn't deliver. Further, you only get to explore one district, so there is no contrast between richer and poorer areas. And Treviso? It's pretty... but I mostly remember pointy roofs and ziplines.
Character Design
Faces and hair are a big step up from previous games, and armors are varied and nice to look at. But it comes at the cost that it feels overdone, leaning into flashy, cartoony territory. I ran around in my starting armor for half the game because nothing really fit my character.
The companions suffer from this too to some extent. Darin’s open-chested armor seems impractical for a warrior, Neve, supposedly from Docktown, looks more like an aristocrat from Orlais than her background suggests. Bellara’s design is fine, but aside from her vallaslin, she doesn’t seem particularly Dalish. Emmerich and Harding look fine, especially in their camp outfits, which I prefer for most characters.
Combat and Gameplay 
I’ll be honest—I eventually turned the difficulty down to story mode just to get through the game. The combat didn’t do it for me: repetitive enemy hordes that seem randomly placed, limited abilities, and dodging and rolling mechanics that don’t feel very engaging.
Aside from a few setpieces and two boss fights, no encounter stood out. It’s not a particularly hard game, it just got tedious after a few hours.
Another complaint is that every class now feels overly magical. Since the lore around magic is such a key part of the series, this really rubbed me the wrong way. 
Story and World-Building 
Starting with the biggest issue: Veilguard’s main story is a weak.
In Inquisition, even if Corypheus wasn’t the most compelling villain, there was still a sense of growth as you built up your organization and connected with companions. In Veilguard, it feels like they stripped away what worked in previous games and just kept Corypheus. And the worst part? I miss Corypheus. At least he had a booming voice and some interesting lines. Veilguard has none of that.
The villains in this… honestly, where to start? Rather than feeling meaningful, they’re just names repeated so often it feels like the game worries I’ll forget them. Villains aside events unfold without much connection, leaving me questioning why things happen the way they do.
Why are we choosing these allies?
Why am I stuck doing busy work for them while the world is supposedly ending?
But who cares! It's not like your allies really matter. Rook is a one-man army after all. If we’d had them instead of the Hero of Ferelden, the Blight would’ve ended in Ostagar—and every named NPC would’ve survived, including whoever slay the Archdemon. 
Character and Companion Dynamics 
While presented as experts, they rarely get the chance to demonstrate their skills. Harding sometimes provides useful contacts, and Emmerich occasionally shows his abilities, but beyond that, companions often feel like tropes with minimal growth or depth.
For instance, one character is the “unwilling father,” but we never see him grapple with it genuinely—he just says it. Others are similarly shallow: the socially awkward “nerd,” the “noir detective” with a heavy burden, and the “tortured assassin” who doesn’t seem all that tortured. Insights rarely go deeper than quirks, like loving coffee or fish, which get mentioned repeatedly without further development. 
Previous games built strong, opinionated characters who added depth to the world, but here, companions are lacking. Banter is shallow, with little conflict or chemistry. I’ve never played a Dragon Age game where I wanted to skip side quests or companion quests, yet here, I actually did.
I honestly prefer Andromedas cast over this on. Never thought I'd say that but here we are.
Main Character and Roleplaying
Rook’s voice actor; I love em'... which only makes the limited dialogue options more frustrating. I tried to play Rook as a practical, no-nonsense character, but the writing kept steering me back to a softer, more agreeable tone.
If you’re aiming for a tougher or more forceful personality, you're out of luck. If you plan to play be prepared for Rook to come across as a diplomat. Further, you are forced to agree with everyone, and never get to question them or their motives.
So... maybe don't get this if you're into Baldurs Gate 3 and player agency?
Ending Words 
If you’re like me, and the highlights of previous games have been the banter, character depth, and exploring the world and lore, you’ll likely be disappointed. Honestly, I’d even recommend skipping it. Then again, I've seen people say the opposite. So what do I know?
No matter what you do, I’d suggest waiting for a sale. It’s not worth the full price. 
Extra shit
Combat and Gameplay 
There’s the matter of the quest marker, which gives you tunnel vision which distract you from the enviorments.
The loot feels out of place due to its flashy animation. I started skipping loot in certain areas because it felt inappropriate and slowed down the pacing.
You'll fast travel a lot. And I don't mean in a big open area. It's more of a design flaw: Fast Travel to the Lighthouse to talk to a companion. Fast travel to a location to start that companion's quest, walk to said spot to start the quest. Repeat 5 times.
Story and World-Building 
The ending to its credit, was nicely paced and visually strong. If the rest of the game had been more like that, it would’ve been a decent experience. 
The Shadow Dragons, the Crows, the Wardens—all these factions make sense to be here but do nothing meaningful for the story or the worldbuilding.
Even dramatic scenes lack memorable moments. For example, there is a prison escape that's visually pretty but otherwise lacks substance. The person you rescue has supposedly been there a year, but nothing about their appearance or behavior reflects this. There’s no memorable dialogue, nothing deeper—it’s all surface-level.
I personally think Bioware are cowards for only letting you side with an anti-slave organisation. Come on: This isn't the Teviner you've built towards for 3 games! *shakes fist*
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asklawyer · 4 months ago
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Take it easy, take it easy / Close your frightened eyes and give your mind a chance to fly
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welcometoteyvat · 8 months ago
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the only thing i took away from hsr 2.1 is that march is gay
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phagodyke · 7 months ago
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I will say while I've loved most of elden ring I'm really glad I'm down to just 2 more main boss fights (malenia + maliketh) before I start the endgame boss fights... whew 😮‍💨
#really gorgeous world but frankly its unnecessarily long. theyre gonna kill me for saying that but its true..#some areas/bosses just become overly repetitive when the game is THAT massive like its unavoidable#they tried rly hard to distinguish every area + honestly its a great effort but it couldve been half the size and just as good#like i just did the elphael ulcerative tree spirit bc i wanted to finish millicents questline. and come on man we didnt need another one#the design is sick + loooove the animation. but its a bad fight not bc of the difficulty but bc its janky as hell#lock on doesnt work properly bc of its size and the way it moves. u cant see shit on ur screen fighting them melee its just hack n slash#and theyre always in the most dogshit arenas possible for them like spaces w no maneuverability. its just not fuuuun#especially after youve fought 5 or 6 already earlier on in the game..#and its cool to have variations like the scarlet rot ones but we already HAD one of those just before lake of rot!! the gimmicks worn off#i did everything except maliketh in farum azula today as well and again. it didnt need to be that long. killing beastmen gets boring#after like the first 20 combat is just mashing buttons.. even the platforming is getting dull bc ive done 120 hours of it now#and theres only so many combinations of ladders and hallways and so on that u can possibly cram in here..#i say all this with fondness like i truly do love it. but it couldve been a lot tighter! regardless ill still 100% complete it#and i get most ppl dont try to get every single armament and talisman etc so they probably dont waste time FULLY exploring like i am#ahhh. anyway ill probably do malenia and maliketh tmr bc im right outside both of their arenas. and then call it quits this weekend#ill get my first ending next weekend probably... and hopefully by june ill have 100% and then i can play something else 😭#ik the dlc comes out in june but ill probably take a month or two break before i get to that#it doesnt even neeeed a dlc.......its excessive as it is just make a new game by this point ahhhhh#anyway its like 1am i need to SLEEP. i said i would go out to watch for northern lights but its overcast and im tired and my roommate#didnt wanna come with.. so i was gonna go to bed early instead but i guess that didnt happen lol#gonna feel like shit tomorrow bc i have to be up early to take my meds and she'll wake me up anyway.. but cross that bridge#typing is getting difficult bc im so sleepy okay goodnight everyone#.diaries
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inbarfink · 1 year ago
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Any analysis of how Undertale deals with Pacifism and how it tries to guide the Player towards it has to take a deep look at Papyrus. Because Papyrus is the one character in the game who will never kill, the one actual ‘True Pacifist’ in the game’s main cast. 
I mean, the Player can be an even bigger Pacifist. Papyrus does still FIGHT, and the Player can get through an entire run without draining a single sliver of HP. But… they can also be the world’s biggest murderbastard and literally stab reality to death. 
Toriel would very much like to not kill, but she is also fully capable of doing so.
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Same with Asgore, but he has a lot more actual blood on his hands. Undyne and Mettaton are both fully 100% willing to kill to accomplish their goals. Sans is non-violent in most runs because he’s too lazy and depressed to do anything, and when he is motivated into actions - it is in the form of a FIGHT to the death. Alphys… the timeline is a bit fuzzy cause both she and Mettaton love lying so much, but it seems like she did sincerely add deadly weapons to Mettaton cause killing humans would make him more 'useful' and then had second thoughts once she developed a parasocial relationship with the Human Child and THEN she and Mettaton started hatching their little play-acting plan. I think??
With Papyrus there is NONE of this ambiguity, we know for sure - no matter what timeline or what may come - The Great Papyrus will always choose MERCY.
And the interesting thing about that is on a Meta-Sense, Papyrus is a very rare example of the game giving MERCY towards the Player. 
Because the game starts out being really obtuse with the Sparing mechanic and how it works. If you want to be a Pacifist in Undertale from the get-go, you’re gonna have to work for it. You're gonna have to figure it out on your own and commit to it and believe that it's possible. It's basically a test of your own belief in non-violence and your moral integrity. Then, the RUINS end with the Toriel boss battle - in a way, that’s probably the hardest Sparing puzzle in the whole game. And it’s very very easy to accidentally kill her. (I’d almost say that’s the intention of the battle, to try to goad the Player into Resetting so they can see how the game remembers across RESETs)
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And then we have Papyrus, and it’s not just that his ‘Sparing Puzzle’ is something as simple as outlasting him and letting him run out of dialogue - and it’s not just that he’s the only boss that will just give up and let you continue if you lose to him enough times. it’s also that, just as Papyrus is the only boss incapable of accidentally killing the Player - he’s also the only boss that the player is incapable of accidentally killing.
(Okay, fine, to be pedantic, there’s also Asgore)
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I mean, the Player can certainly kill him if they want to - but draining Papyrus’s HP just makes him skip through his battle dialogue right to the end of it. It’s designed in such a way that, no matter what Route you're on and no matter what approach you take with Papyrus - you will always end up on this screen.
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Unlike basically any other Monster in this game, including the major boss battle just before him - you can’t kill Papyrus accidently. You can't kill him without also having Sparing him as an option. The game kinda treats killing Papyrus as one of the Worst Things You Can Do because killing Papyrus will always be a deliberate, considered action done to a person who will not kill you and who has stopped wanting to FIGHT and has extended a hand of Mercy. With the game clearly communicating what you need to do to Spare him at that moment.
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And that means that - even if you killed before, even if you don’t have the patience of a True Pacifist, even if you spent all this time in the game without even trying to engage with the Sparing mechanic… as long as you don’t want to be a Huge Rat Bastard, the game is basically gifting you with the very very easy option to not be. Being a Pacifist in Undertale is usually a challenge - a puzzle to be solved, a test to pass. But as long as you aren’t intentionally trying to be the Worst Person - the game is basically giving you Papyrus. 
If you accept his Mercy, you are accepting the game’s Mercy. That sort of benefit-of-the-doubt assumption that maybe all of the LOVE you might have accumulated so far was all due to honest mistakes or panic or an attempt in self-defense. That you still deserve this one chance to prove that you are not intentionally, maliciously cruel - or at least not like the Worst Person in the World. Even if you did kill before, you still deserve at least one friend.
And Sparing Papyrus leads you to his wonderful Hangout/Dating Sequence and to his Phone Calls and they all add so much wholesome charm to the Undertale experience and no matter what happens Papyrus will always think the best of the Player and he will always trust them and it also makes Sans also kinda your buddy by default. And more than just adding a little bit of wholesome charm into even the more LOVE-filled Playthroughs, I think this is meant to try and incentivize these players into trying out the Mercy mechanic a bit more.
Whatever it’s, like, for future playthroughs or Resetting the game right there to try a True Pacifist Run right there and then or just trying to be a little kinder for the rest of this current playthrough - especially since there’s an emphasis about the close friendship Papyrus has with the upcoming boss Undyne, and to a lesser extent with his idol and next-next boss battle Mettaton. It’s like “well, if you didn’t figure out how to spare before, this is how you do it? And isn’t it nice to have a friend? Isn’t it nice to not have to kill this lovable skeleton man? You should do this more often wink wink nudge nudge!”
And it’s like… all of Papyrus’ loved ones care about him so much but they also look down on his pacifism. They see his inability to kill and desire to make friends as simple naivete and that’s why all tend to hide the truth from him all the time. About what will happen to the Human he will capture, about what his new Human friend might’ve done, about the fact that they view him as so naïve. 
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They admire it on some level, that’s why they want to protect it, but they also see it as a weakness which is why they want to protect it by lying to him all the time. But, you know, Undyne says that if Papyrus goes into battle he’ll be ‘ripped into little smiling shreds’ and that is certainly what happens every time a Player chooses to refuse Papyrus’ Mercy and the game’s Mercy and press that FIGHT button…
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But have you thought about all the times that doesn’t happen? All the careless or violent players who were offered that skeletal hand of friendship, accepted it and then carried that offered kindness forward for the rest of the game? All the players motivated to do good for the sake of their buddy Papyrus? All the Murder Routes stopped because the player just didn’t have it in them to kill someone who believes in them so earnestly?
Like, no, it’s not a surefire thing - especially since Papyrus has so much less narrative power than the Actual Unkillable Time God that is the Player. But it happened, and it happened many many times to many players. Papyrus offered Mercy, the game offered Mercy. And much like Frisk’s Pacifism, it comes from a place of seeing the honest goodness in your ‘enemy’ and can inspire them to become a better person - this little sparkle of goodness being passed forwards. 
And I think that’s beautiful, even if it didn’t happen in every timeline. Any potential future where Papyrus’ kindness can have such an effect on the Player and thus the entire trajectory of the Underground validates his kindness and pacifism on some level - even if there are also always the potential worlds that it backfires completely. 
And there’s also one other way in which the Great Papyrus Proves Pacifism Pays. One that is a bit more practical, perhaps. And one that Papyrus himself is not even aware of. 
Papyrus’ boss battle can be a surprisingly challenging one specifically because he is the only one who doesn’t kill the Player.
Like there is a reason why Papyrus will just offer you to skip his Fight after you lose to him three times, because if he didn’t do that - there’s an honest risk that the Player can get stuck in a much stuckier way than anywhere else in the game. 
Because, like, for basically any other character in the game, being killed is the Worst Thing that could ever happen to them. For everyone except the actual Player Character because we are an Actual Unkillable Time God and dying is nothing more than a minor annoyance that sets you back to your last SAVE Point. So, leaving aside Papyrus’ admirably kind intentions - there is not much material difference from the Player’s perspective between getting Captured and getting a more traditional GAME OVER. Except…
Except getting Captured does not undo everything that happened in your inventory during the battle. In every other Undertale battle, if you use all of your items but still lose - the GAME OVER at least means you get your stuff back. But because Papyrus doesn’t kill you, any healing item you’ve used during the battle is still used. I have watched so many Undertale Let’s Players waste all of their valuable items on their first Papyrus battle and then have to face him again without them and thus do even worse in their second go… and then their third go... and thankfully then Papyrus offers them to skip the fight.
And while that technically can be circumvented by just manually closing the game and opening it back again on their pre-battle SAVE Point, a lot of players are gonna reflexively Save over it if they pop over to the Shop or the Snowed Inn before their second attempt at the battle. If Papyrus didn’t offer that chance to skip his battle, it could’ve easily become a softlock situation for a huge chunk of players - because he doesn’t kill the Player.
Most of Undertale deals with the value of non-violence from a standpoint of morality and kindness and personal connections. Since most people do die when they get killed. But when dealing with an Unkillable Time God like the Player, Papyrus proves that not-killing might actually be the most practical solution.
Of course, it doesn’t seem like Papyrus is aware of any of this. From his perspective, he is just offering genuine mercy to a being just as ephemeral as he is. But it accidentally turned into one of the most effective methods of blocking the Player’s way… at least he didn’t offer us an opt out so soon after that. 
And it’s interesting when comparing him to how his brother Sans - one of the few people actually aware of the existence of SAVEs and RESETs - deals with the Player. Because the Sans boss battle at the end of the Murder Route is entirely based on the concept that death is nothing but an annoyance to the Player. Sans is less trying to kill the Player (the way Undyne the Undying did), he is simply trying to annoy the Player into a ragequit. But he is still killing the Player.
Now imagine a Sans battle where he has all of his usual annoying tricks, but also instead of killing you - he captures you just like his brother would’ve in a happier timeline. And while it’s not a fool-proof plan to stop the Player in their tracks - he could very easily stick them in that sort of softlock situation where they have to battle him again and again without any Healing Items. Forcing them to either abandon the game or RESET the whole world back the way it was - just like Sans wants them too. 
But instead, by killing the Player, he is just allowing that perfect second-third-fourth-fifth-sixth-try where they get all of their Stuff back. And he does actually knows that. And why doesn’t he do that? (Speaking here from an in-universe character study perspective. Obviously the Doylist answer is that the game doesn’t want to Softlock you even in the most deliberately-frustrating part of the game).
Maybe, even though he intellectually knows that killing the Player will be of no help - he still does it because he wants to. Because he just wants to get back at the evil murderous monster that took his brother from him and destroyed his entire world even if he knows it’s actually ineffective. And this thirst for bloodshed is, ironically, blinding him from a new exciting way to actually practically stop that murderous bastard who is themself motivated entirely by bloodshed. 
Maybe he just can’t do something like that. Reducing an enemy to exactly one HP and then stopping is not a feat anyone else in the game is capable of pulling off - even the ones who would obviously use such a thing (like Toriel or a Player with a Pacifist intentions). Maybe it’s something that requires a lot of hard practice and discipline and carefulness, that Sans never thought to put in because he didn’t see it as a useful skill the way Papyrus did. 
Maybe that wouldn’t have worked anyways. After all, and that’s something I kinda touched on in a previous Overly Long Rambly Hot Take - Sans’ War of Attrition against the Player is greatly helped by the fact he can’t remember every single previous try and so he can’t get exhausted the way the Player can get. Obviously, without a GAME OVER induced RESET that will not apply. Which is especially notable because… Sans’ laziness is literally what brings him down at the end of that Boss Battle. 
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So maybe, while Papyrus, as long as you decline his offer to skip the battle, is capable of offering just the same Battle as before over and over and over again.... It’s possible that Sans just won’t be able to pull off two or three or more battles of the same intensity and difficulty in a row without a RESET to undo his own exhaustion. 
But I think it’s at least worth considering the option, y’know? That after all this time of viewing Papyrus’ kindness as sweet-and-yet-kinda-foolish-naïveté - that exact viewpoint made Sans overlook the perfect solution to dealing with his little Murderous Time God problem. Cause he just never considered that while killing might be fully morally justifiable in this situation and very very satisfying, that does not necessarily mean it is actually the most practical solution. And that maybe, in a weirdly twisted way, Pacifism WAS the answer.  
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dr-spectre · 3 months ago
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So.... This game is 2 years old now huh?
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Honestly... I don't think i have a TON to say about this game. It's just a great ass fucking video game that has given me a lot of fun and great memories!
This game came out during my final year of school, which is kinda funny considering that Splatoon 3 acts like a "finale" to a trilogy. It's interesting how those kinds of things work out eh? Splatoon 2 came out at the start of my secondary education, and Splatoon 3 came out at the tail end of my final year.
I remember thinking before the game came out, "why do we need a Splatoon 3? This is pointless, it's just more Splatoon 2." And then my mind was quickly changed once i got to play the Splatfest test fire and the actual game itself.....
I completed ROTM in such a short amount of time and i documented my reactions to my friends. Although i was spoiled in that Deep Cut had boss fights and Mr. Grizz was the final boss, ROTM still gave me a giant smile to my face all the way through. It was so fun, so charming and just a really good single player experience.
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One of the things that i LOVE about Splatoon 3 is the vibe. I just love the location of Splatsville, i love the aesthetics, the lighting, the model improvements from Splatoon 2, the music, it's my favourite art style/aesthetic out of any of the Splatoon games by far. It just feels so polished, i don't know how to exactly describe it.
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Also the fact that this game won best multiplayer game of 2022 over CALL OF DUTY! OVERWATCH 2 AND MULTIVERSUS MAKES ME SO GIDDY AND HAPPY!
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PEOPLE GOT MAD ABOUT THIS AND THAT MAKES ME WANNA EVIL LAUGH! All of those fucking depressed and sad Call of Duty players who whine and complain about how "wahh modern gaming sucks!! There's no good games anymore wahhh!! It's all microtransactions wahhh!!" BITCH! SPLATOON 3 IS LITERALLY THE GAME YOU'VE BEEN ASKING FOR!! Yet you won't play it because it's on Nintendo huh? Yeah... You're a fucking PUSSY!! YOU'RE WEAK!! You're SCARED to be seen as less of a manly man!! You only wanna play games with oily dirty buff men.... Yet you call others who play games like Splatoon gay? Hmm..... Sounds like you're a wittle insecureeeeee!!!!
Have fun rotting in microtransaction hell you LOSERS!! GAHAHAHAHA!!!!!!!!!!!!!!
Anyways.... uh.... sorry....
I also fucking love Deep Cut too. I thought i wasn't gonna like these guys and i remember thinking when i first saw them "oh... okayyyy..."
But now? I love these bastards.
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I love their dynamic and how they are bandits but they actually wanna help the people back in Splatsville. That is such a cool and unique take to have for Idol characters. The Squid Sisters are very cutesy and so are Off the Hook, but Deep Cut aren't. They are loud, messy, chaotic, in your face, rude, etc. They are about contrast and the character designers did a phenomenal job at conveying that theme via their backgrounds and looks.
Another thing that i love about Splatoon 3 is that it also acts as a celebration of things that have come before, Inkopolis Plaza and Square return as hubs, old colour combos from previous games act as loading screens, most of the music returns in the jukebox, it rewards long time fans for sticking around and for a long running franchise IT'S SUPER IMPORTANT to have that stuff!!!
Seeing the improvements in the model quality from Splatoon 1 to 3 genuinely makes me kinda emotional, it shows how far we've come in just a little under 10 years...
It really homes in on the point that... These characters, have grown up with us.... The Squid Sisters are about to reach their mid 20s, Pearl is nearly 30 fucking years old!!!
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And the last thing i wanna bring up before i talk about the Grand Fest...
...Is Side Order.
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This fucking DLC... My god... Being able to experience it by myself and just enjoy the stuff i was seeing, being able to SCREAM AND CRY AS MUCH I WANT WAS SO IMPORTANT TO ME DUDE!
When i got to the 10th floor in the tutorial and i saw Marina Agitando staring me down.... I did the loudest gasp a human could possibly do and my jaw was hung to the floor for a solid MINUTE!
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Marina's first fucking dev diary made me cry and scream, THAT IS NOT A JOKE!!!! THESE CHARACTERS ARE THAT IMPORTANT TO ME!
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And the final boss.... Made me cry, it broke me down, i was singing along to Ebb and Flow as best as i could, it felt like i was brought back to 2018, being in my room, listening to that song on repeat... I feel like a kid again....
I love this song... i love it so much... Like it's not the most hype finale song ever, but, the emotion behind it, the build up from Splatoon 2... The power this song has in it's meaning... It's some good shit man...
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So yeah! I love Splatoon 3!!! It's my favourite game out of the series and anyone who is gonna jump into this game now is gonna have a LOT to chew on.
And... It's both sweet and sad that we're at the end. This is it... The moment we've been waiting for. The final Splatfest to end them all. The event 9 years in the making.
The Grand Festival...
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I am extremely excited and so FUCKING NERVOUS for this Splatfest!!!! I know i am going to cry and be so overwhelmed with joy. Seeing the Squid Sisters and Off the Hook perform their old songs again after all of these years is gonna make me sob so loudly it's not even funny.
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These characters genuinely mean the world to me and it's gonna be so fucking hard for me to watch their final major appearance and say goodbye. Cause after this, we don't know what's gonna happen. I know they will come back, they have to but... In what capacity? That's what I'm scared about...
So yeah, let's savior this moment when it eventually arrives, take all the time you need to be engulfed in the Grand Fest.
Thank you Splatoon 3, you have given me so much.... It's not time to say goodbye just yet but, i wanna watch you as you walk into the sunset with your head held high....
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liketheinferno2 · 6 months ago
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These aren't full ref sheets but I was trying to take some clear pictures of Hephaistos for later art reasons and then got side tracked doing all of the Pandaemonium bosses so here they are in order. Also for anyone following who doesn't play FFXIV and knows it as the catgirl game, enjoy this instead? VISUAL SPOILERS obviously.
Asphodelos
Warder of the Condemned: Erichthonios
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Mythic Creation: The Hippokampos
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Mythic Creation: The Phoinix
(+ familiars)
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Hemitheos: Hesperos
(+ sexy fanfic redesign by Nemjiji)
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To be brutally honest I never really liked either of these designs compared to every other Hemitheos we get, I think the really brutal black and red of the Phoinix is weakened by gold accents, but I still am always down for gay vampire surf rock. The Savage version kind of looks like Ultimalius as well if you've played XVI.
Abyssos
Mythic Creation: Proto-Carbuncle
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Hrgrhhgrhrgrh
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Hemitheos: Hegemone
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^ My favourite detail on this is you can see the parasite's outlines in her robes and in her legs, then right through the eye holes on the mask to wrap around the torso. I'm convinced this version of Hegemone is functionally an ant being piloted by a cordyceps infection.
Hemitheos: Agdistis
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She's very big
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Perfect Imperfection: Hephaistos
I'm probably biased by Abyssos being the first raid I was there for day of release but these really are all fantastic. It's also when the story abandons all pretense of not being (at least partly) about family abuse and is loudly using the body horror and shackle motifs to talk about that. It's great. Hephaistos specifically is constantly bulging and twisting in and out of different forms like a highly unstable chimera and the more I look at these the more I notice parts that just should not be there. He's giving everything.
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As for the Savage design It's a hard thing to rate as such but my favourite part is the veins that grow down from the eyeholes in his mask like bloody tears.
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Thanks Abyssos I love you
Anabaseios
Mythic Creation: Kokytos
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Dæmoniac Dungeon: Pandæmonium
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It's really hard to communicate how huge this nasty tumor crab I zoomed out as far as physically possible in the game engine and subsequently ended up at a goofy angle staring up his nose.
Ephemeral Justice: Themis
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Best boy. The double ended lance and second pair of arms are fantastic for this character.
Theos: Athena
In.. almost every final fantasy adventure you're fighting the real villain not at the very end but a little beforehand, the big iconic end boss is often more a metaphorical figure representing everything wrong with that first person's ideals. Athena cut out the middle man and became her own JENOVA.
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I do like the moth angel, especially the hollow body full of dubious orbs, but with her eyes closed all the time it gives off the impression of this not even being the true body but some kind of anglerfish lure in the shape of a fairy... which might be true because this exists:
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I really really love her twitchy anemone feelers and how the moth body ends up grafted to the rest of it waist down.
Anyway there's the gang I did not specifically intend for this to be design reviews I just wanted to have clear photos because when you actually see them in game there's other things to focus on. In hindsight I can appreciate more the theming of each tier and then the series as a whole, but my only (extremely obvious) observation for now is that every character Athena had a personal hold over is decorated in chains somehow and so I should have seen the Hegemone thing coming lmao. Heph and Aggy are still my favourites I don't think that's changing any time soon. I'm also noticing that Anabaseios is now just old enough for random DF parties to fuck up severely and I find that fun so I'm going to go fight the crab mansion now.
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donelywell · 1 year ago
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October 5 2023
I changed things up because it's got Frontiers Final Horizons Spoilers. I know the updates been out for like 2 months now but I'm being really cautious.
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Super Sonic was really fun to play in the base game, having the auto combo thing on and just seeing so much bombastic energy and over the top moves being thrown at giant titans was so much fun.
I did however, not read the instructions where they tell you to hold the parry, I thought it was a perfect timing thing like a normal parry. So fighting Giganto and Wyvern for the first time was a nightmare for me until I actually read the instructions. =v='
For the design, I didn't change much, Super Sonic is really cool. I basically just changed the green parts of his shoes to red to reflect his new eye color.
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Super Sonic² was so cool! The casual backhand slap, the sass, the move where he basically does the idw move, the finger point when he gets back in the game!
The only issue I had is that I didn't understand at all how to fight the final boss. I didn't 100% complete the map so I didn't get the hints. (I am still stuck on the stupid ball hoop map puzzle thing, I swear there is no way to do it) So unfortunately, I had to look up a guide. That kinda dampened the experience, but there was no way I was fighting Supreme over again, getting to the same glitch because I killed him too fast, and then fail the final boss fight again because I didn't know I was supposed to press r2.
I made his quills seem like they are turning into flames at the tips, I made his torso kinda have a sun symbol on it, I made his secondary fur white and his base fur/ quills bright yellow to kinda give it more sun imagery. His arm patterns are a little more detailed, his gloves have kinda formed into the body, making the cuffs look like they're on fire too. His socks turned into bandages and blue rings floating on him with the soles of his shoes kinda smoking on the back. It was a lot of fun interpreting this design differently, giving it a more ancient vibe with a modern twist. The original design is still really cool too!
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Cyber Super Sonic... one of the coolest forms in my opinion and yet we see him for less than a minute in only a cutscene. I'm not complaining, the cutscene was so cool! Me and my sibling were star struck when we saw it!
I love the Fleetway elements! The sharp teeth, the crazy eyes, the chaotic behavior that almost made it seem like if Cyber Super Sonic wasn't being literally shot out to his enemy, he'd not be able to tell between friend or foe! God, it was so cool!! Even if it was just limited to a cutscene where you can barely see the entire design in a single image!
I did actually have a static version of this image too, but I'm not including it because it gave me eye strain, and I don't want to hurt you.
For the form I actually decreased the amount of polygons on Sonic. If you look, he's more angular & simplistic and his legs and arms are rectangles! I thought it'd help give him more of a Cyber Computer vibe. I used the blue static and made it kinda an accent color so you can see where things are. I don't really know why, but I also made some parts of him detached? The inside parts have the white spirals that Cyber Super Sonic's eyes were.
The update was a lot of fun to play when it came out, even if it was EXTREMELY challenging for a casual player like myself. Almost made me quit a few times and a couple guides were begrudgingly looked up. Playing as Tails and Amy were definitely the highlights of the update for me though. I hope it was as much fun for you as it was for me. :)
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ponett · 11 months ago
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Bobby's 2023 Media Wrap-Up
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So! Like I said before, this past year I kept a running list of everything I watched, every game I finished, every new album I listened to, etc., and wrote one-paragraph blurbs with my thoughts on every single one. Please enjoy this journey through everything I liked, or didn't like, in 2023, with my favorites of the year listed at the bottom.
(Yes! This is long!!)
Some notes:
I mainly only included things I finished. Exceptions are marked with an asterisk.
I included some YouTube stuff as "TV shows" - mostly particularly long, high effort video essays and documentaries.
I was a bit less adventurous than I'd like to have been this year. Part of this was just that I felt like I was constantly playing catch-up with Big Releases I felt obligated to check out, and part of this was just executive dysfunction from burnout. Wait until you see how long it took me to beat Mario Wonder lmao
Yes, I need to read more books. I don't read a lot of books these days. I need to get back to Discworld.
COLOR KEY
Video Games • TV / Web Video  •  Movies  •  Comics  •  Music
January
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1/15: Final Fantasy XIV: A Realm Reborn (MSQ) - Very slow at times, the Primal shit is generally extremely lame to me outside of the boss fights themselves, but god if the quality of life improvements over WoW, the JRPG energy, and the fact that it Actually Has A Story carry it pretty hard.
1/18: Sonic the Hedgehog: Scrapnik Island miniseries - One of the most creative and compelling uses of the Sonic IP… ever? Fantastic little self-contained arc about the struggles of Eggman’s abandoned creations that gracefully weaves between heartfelt optimism and moody horror with some of the best art ever seen in a Sonic comic.
1/18: Mega Man X4 - Glad I finally actually beat this after never even beating any of the Mavericks as a kid! I can see why it’s a lot of peoples’ favorites. The gameplay has very little of that X series bloat and is just fun, especially after getting X’s armor upgrades. (But the story really is a long series of missed opportunities.)
February
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2/2: Donks - Felix Colgrave continues to be an exceptional artist. The sound design on this is fantastic and really sells this short as something unique. Had to go back and watch his older stuff again after this.
2/4: Final Fantasy XIV: Heavensward (3.0 - 3.3 MSQ) - I get it now. I get why people say this is just a proper mainline Final Fantasy game built into the framework of an MMO. That shit ruled. Not even walking back the drama in Ul’Dah from the end of ARR can sour me on it because the main storyline was so strong.
2/8: Disneyland's Forgotten Sci-Fi Rock Band - Live From the Space Stage - A nice and honest tribute to a group of artists who could have easily been forgotten. In hindsight this feels like a precursor to Kevin’s Disney Channel jingle video, a tribute to the unsung artists pouring their hearts into “lesser” art for a megacorporation, art that was designed to be transient but sticks with people nonetheless.
2/9: Metroid Prime Remastered* - Not gonna finish because I just played through the Wii version in 2021, but still. Very, very pretty remaster.
2/16: Theatrhythm Final Bar Line - It’s more Theatrhythm. What more could I want
2/17: JoJo’s Bizarre Adventure: Stone Ocean (anime) - Probably the best part of the anime so far (assuming they continue on to SBR). A near perfect mix of the more structured plot of part 5 with the goofiness of parts 3 and 4 that crescendos into a fantastic, bombastic, emotional, bittersweet ending. The use of footage from the original opening and the new ending set to Roundabout in the finale were perfect, and made me intensely nostalgic for the early days of my JoJo fandom between seasons 1 and 2 of the anime.
2/22: Aggretsuko Season 5 - I don’t really know what to make of this one. Once you get past the agonizing initial arc all about Haida where Retsuko has to be his overbearing mommy GF who flips out and starts spying on him when she’s left on read and chides him when he misbehaves, it feels like an improvement over the previous seasons. But I don’t know how much of that is due to the extremely low bar set by season 4. And then the ending is extremely rushed and anticlimactic. They got legally married and the only acknowledgement was a shot of them signing the paperwork in a montage partway through the final episode?????????
2/24: Double Fine PsychOdyssey - God, what a journey the making of this game was. I already loved 2 Player’s past efforts at documenting Double Fine’s process, but this takes it to a whole new level. This feels culturally significant. The depth and honesty with which they depict not just the nitty gritty of making a game, but also the inherent struggles of working on a collaborative creative work for years at a time, is astounding. Not to mention that they were there to capture the shift from office life to remote work as COVID hit. So much of this would have been nightmarishly stressful to watch if I didn’t already know how successful the game was, but that’s just because they really didn’t sugarcoat it. And yet even after all that, it leaves me feeling optimistic about video games as an art form in a way that the constant headlines about cynical live service games don’t. There are still people out there pouring their hearts into making real art, and this is their story. Everyone who plays video games should watch this.
2/25: Cracker Island (Gorillaz) - New Gorillaz albums feel like less of an event these days, but after Humanz it feels like they’re just more chill with the project and their ambitions with it. Every couple years we get some more laid back jams from Damon along with some fun new collabs. Hard to complain. Favorite track: New Gold
2/25: Pool Kids (Pool Kids) - I discovered this band because Derek knows them and was excited when they got a song added to Fortnite through the Bandcamp collab. Always down to find more cool indie rock bands I can vibe with. The mix of dreamy vocals and energetic riffs on some of the tracks here almost fill the Crying-shaped hole in my heart. Almost… Favorite track: Conscious Uncoupling
2/25: Insane in the Rain (insaneintherainmusic) - I thought it was really funny timing when Carlos announced that his first original project would be a jazz fusion album inspired by acts like T-Square and Casiopea right as I was getting into those two specific bands. The final product does not disappoint. Favorite track: Insane in the Rain
2/26: Get Up Sequences Part Two (The Go! Team) - I’ve never been one to believe that a band’s sound has to remain exactly the same forever, but it really does hit you hard that the first two tracks here sound like classic The Go! Team. Their more recent cleaner sound is still here too, though, for a nice mix of old and new. Favorite track: Divebomb
2/28: Mobile Suit Gundam: The Witch From Mercury (Season 1) - Oh my god. Oh my god. I got distracted around the time I was finishing SLARPG, but finally catching up now, wow. My assumption that the seemingly lighter tone of the series compared to the prologue was there to lull us into a false sense of security before twisting the knife when war finally breaks out was spot on. This is peak Gundam.
March
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3/4: Pizza Tower - One of the best platformers I’ve played in a long time. It transcends its blatant Wario Land inspirations with the sheer speed at which Peppino can move and the way things like the level design, his wall running, and even the hidden ability to do a second lap around the level reward getting into a flow state where you’re just constantly moving. This is the type of game that wants to turn you into a speedrunner. My only real complaint is a few iffy enemy designs that I wish would get patched.
3/6: Bloons TD 6 * - I bought this before bed one night on a nostalgic whim and then the next morning woke up and saw the Steam receipt email on my phone in one of the most “what did I do last night” moments of my life. I like when the monkeys pop the balloons.
3/7: The Book of Boba Fett - I put off finishing this show for a very long time but finally caved upon the release of The Mandalorian season 3. This show spends four episodes failing to make me give a shit about Boba Fett trying to be “the daimyo” and drive the drug trade off of Tatooine, then just gives up and becomes season 2.5 of Mando, which in turn feels like it undercuts the main series. It fails as both its own story and as a spinoff. I know that finishing this after Andor did it no favors, but WHOOF.
3/12: Obi-Wan Kenobi - Some interesting ideas in the first half hinting at a more introspective show, but it’s mostly swept aside in the back half so it can become a generic Star Wars adventure remixing things from A New Hope and Rebels (and apparently Jedi: Fallen Order). Action scenes have zero stakes because you know nothing can happen to any of the returning characters and none of the new ones are particularly interesting. Why there’s a second climax hinging on a Luke Skywalker death fakeout eludes me. Obi-Wan throwing the rocks at Vader is one of the funniest things in Star Wars history. But it was still better than Book of Boba Fett, I guess.
3/19: The King of Braves GaoGaiGar - Wow, cool robot indeed… GaoGaiGar isn’t going to blow anyone away with its writing, but sometimes you just need a really fun monster of the week mecha show with great action and lovably goofy characters. This is a show where like 20% of every episode consists of recycled transformation, combination, and signature attack sequences and I ate it up every time because they look fucking cool as hell. I don’t care. I’d watch Final Fusion another 49 times.
3/21: The Last of Us (HBO) * - Watched the first two episodes out of curiosity, but I’m not sure if I’ll continue because I don’t give a shit about The Last of Us. It’s definitely a well done adaptation, though, even if I know it’s inevitably going to devolve into miserable torture porn with questionable politics if they adapt Part II faithfully. The ending of episode 2 also lines up perfectly with where I stopped in the game in 2013 lmao
3/27: The Future is a Dead Mall - Decentraland and the Metaverse (Folding Ideas) - Another banger from Dan Olson. This time the premise inherently gives him more time to just show off a bunch of stupid ugly bullshit made by crypto guys, which is fun. My main complaint was that I wished he would’ve brought up Second Life more as a point of comparison (a thing I basically always want out of discussion of “the metaverse”), but he at least did touch on it in the last section.
3/31: The Murder of Sonic the Hedgehog - I can’t believe after years of begging for the supporting cast to get more and better material in a Sonic game I got my wish in the form of a freeware murder mystery VN released for April Fools. This kicked ass.
April
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4/7: Berserk - Completed Miura’s run and caught up on the chapters that have been released posthumously. It’s hard to say anything that hasn’t been said about Berserk, universally agreed upon as one of the greats of manga and fantasy fiction as a whole. What begins in its first few volumes as a nihilistic and edgy action comic built to facilitate as much sex and gore as possible quickly evolves into something deeply human and vulnerable and beautiful, both figuratively and in terms of its lavish art. The world sucks and is immeasurably cruel, and you will see that cruelty illustrated in graphic, sickening detail repeatedly throughout the series. (Perhaps a little too often throughout the Golden Age, where it feels like Miura never misses an opportunity to threaten Casca with sexual assault mid-battle.) But the point isn’t to wallow in that misery. It’s the story of a victim of horrific abuse learning to slowly open up to others, having those people he cares about torn away from him in the worst night of his life, hardening himself into a cold killing machine, and then slowly learning to open back up again, even if it means leaving himself vulnerable to more hurt. Anyone who says that the series peaked with the eclipse and went downhill in the “Guts’ JRPG Party” era is missing the point. Guts needed to find new people in his life to care about, to begin to find happiness again. Because no matter what unspeakable things Guts has gone through, it’s still possible for him to heal and to be loved. It takes time, but eventually you stop and realize that life has moved on.
4/8: Dedede’s Drum Dash Deluxe - Skipped it upon release because I didn’t particularly care for the minigame in Triple Deluxe, and I didn’t miss much. It’s fine as a little distraction, but not as a standalone rhythm game with only seven songs. If you don’t bother with the hard modes or chase after high scores this game is 15 minutes long. Oh how I yearn for Kirby to get the Theatrhythm treatment.
4/10: The King of Braves: GaoGaiGar FINAL - Eh… It was okay. Lots of cool robot fights, but said fights are stitched together with a mediocre plot that tries too hard to be more “mature” than its unabashedly schlocky kids’ show predecessor. Not crazy about the ending, either, which tries to be a bittersweet farewell closing off the series once and for all while also teasing that maybe there’ll be ANOTHER sequel after the OVA series they literally called “FINAL.” Ah well.
4/11: The Owl House - Sad to see this one go, but it’s hard to imagine them doing a better finale than this, even if they had gotten the six seasons they deserved. I’m not as obsessed with The Owl House as I probably would’ve been had it come out when I was, like, 20, but it’s a really fantastic show for all the reasons people always say. Great characters, great world, great story. I love that this starry-eyed fantasy story about a teenager finding love and a place where she belongs is also set on the rotting corpse of a titan with Hieronymous Bosch-inspired scenery and freaky monsters everywhere. What a great mix. If anything, I just wish I would’ve watched the first season as it aired so I could’ve had more time with it.
4/29: Mega Man Battle Network 3: Blue Version - FINALLY beat this via the new collection, 20 years after playing it as my first Mega Man game. (Technically my first was White, not Blue, but whatever.) There are more annoyances than I remember - lots of really really bad forced backtracking sections where you have to revisit every previous part of the internet, low chip drop rates, some really aggravating bosses like BubbleMan and KingMan, etc. But it’s still a great time overall. It’s Battle Network. In the back half the story gets surprisingly emotional, too. I was always under the assumption that the Hub stuff never came back up much in the story after 1, so I was pleasantly surprised with how relevant it was to the emotional arc of 3.
4/30: Mega Man Battle Network 4: Red Sun * - Yeah I’m not playing through the whole thing lmao. I just wanted to play the first couple hours for nostalgia’s sake, and as a baseline for how much better the rest are. Even before getting deep in the game and having to deal with all the shit gated between doing two new game+ playthroughs, it’s immediately obvious how much of a downgrade this one is. Tons of glaring errors and typos all over the script, blander music, a way more boring aesthetic for the internet, and a premise that mostly just recycles the tournament idea from 3.
May
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5/14: The Venture Bros. - Glad I finally sat down and watched all of this with Anthony after having seen one (1) episode as a teenager and a bunch of random clips in the years since. Great show. Some jokes in the early seasons haven’t aged gracefully, but what the show grows into over time... man. Hank and Dean go from being the butt of the joke to being characters you actually sympathize with - while still also being funny little goofballs. And the journey Henchman 21 goes on throughout the show. Man. Amazing that a comedy like this could run for 20 years and maintain its level of quality. Can’t wait for the movie.
5/18: Future Me Hates Me (The Beths) - Okay yeah I’m now just discovering bands through Fortnite lmao. I can’t complain really, they pick some really great indie artists for the in-game radio stations. Anyway: It’s very easy to win me over with a combination of energetic power pop, catchy guitar riffs, and earnest lyrics like this. One of those albums where three or four tracks in I know I have to buy it. Favorite track: Not Running
5/18: Jump Rope Gazers (The Beths) - Ditto. Favorite track: Dying to Believe
5/18: Expert In A Dying Field (The Beths) - Another good album. (I’m listening to these in release order.) I’ve been a bit slower to warm up to this one, initially thinking it was a little too mellow overall, but it might be my favorite after a few listens. Some real high highs. Interestingly, the lead singer’s New Zealand accent is also coming out more in her singing? Favorite track: Your Side (or maybe Head in the Clouds)
5/19: The Super Mario Bros. Movie - As a Mario fan, I think I enjoyed it? As a movie, less so? It was decent, in spite of feeling like they came up with a list of fun action setpieces first and then wrote the absolute bare minimum possible for the story scenes tying it all together. Full thoughts here. (This is the first movie I’ve seen this year, huh? I really don’t watch a lot of movies.)
5/23: Don't Know What You're In Until You're Out (Gladie) - I feel like I don’t like Gladie as much as I should. Their style of noisy indie rock is very much in my wheelhouse, and I do enjoy listening to them, but I dunno. Maybe it’s that the particular style of vocals makes it more monotonous to me. A good album nonetheless, if not 100% my thing. Favorite track: Nothing
5/24: City Slicker (Ginger Root) - Yes I am still making my way through Bandcamp artists I heard on Fortnite don’t @ me. Any excuse to get me to listen to some cool city pop-inspired funk like this is a good excuse. Favorite track: Loretta
5/24: Rikki (Ginger Root) - Favorite track: Why Try
5/25: Spotlight People (Ginger Root) - Favorite track: The Classic
5/29: Succession - A good dramedy series that increasingly focuses more on the drama than the comedy as it progresses, but it’s hard to complain about that since the drama is so compellingly produced. I enjoyed it. That being said, I kind of rankle at the claims that it’s The Greatest TV Show Of All Time. It’s great, don’t get me wrong. Amazing performances all around. But the show LOVES to spin its wheels, to repeat itself, and to let most of its interesting dramatic developments fizzle out before anything really comes of them, almost as if the show is constantly getting bored with its own ideas. To some extent this is intentional - Logan Roy is the untouchable billionaire, his kids fail at everything (but will nonetheless remain billionaires), and in the long run none of them really give a shit about anything other than their own status. But it’s not like things tend to visibly impact anyone else, either, be they supporting characters or the world at large. Even the Big Scary Election, where the Roy siblings are directly responsible for plunging the nation into chaos, ultimately has zero impact on the finale a mere two episodes later. Certain Other Things do have an impact in the last season, though, allowing things to meaningfully change for the cast and for the show to sit with the ensuing drama, which has stopped me from souring on Succession more. There was finally a payoff for something. But it does still kind of feel like a show that goes in circles until it’s ready to call it quits, even if those circles did contain a lot of great acting and music along the way.
5/29: Kipo and the Age of Wonderbeasts - I’d watched the first 12 episodes when they originally released, but I guess the Netflix binge release and the fact that all three “seasons” came out in one year led to me waiting until it finished… and then I just never got around to finishing it. Glad I fixed that! Really fun and stylish cartoon with an art style reminiscent of Teen Titans, a hip hop-filled soundtrack, dynamic fight scenes, and a colorful post-apocalyptic world filled with mutant (mostly anthropomorphic) animals. I’ll admit that at times I do kinda roll my eyes at Kipo’s unshakeable belief that everyone can be friends in a way that I don’t necessarily with similar shows like Steven Universe, and not every joke lands, but I dunno. It’s a kids’ show. That’s to be expected. It doesn’t detract from the overall package for me.
June
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6/1: Craig of the Creek (Season 4) - It’s been years and I’m still processing the fact that kids can turn on Cartoon Network and hear Jeff Rosenstock. Anyway! Craig continues to be one of the best cartoons on TV, consistently funny and creative and way more engaging than a show about a bunch of kids LARPing in the woods has any right to be. This season turned into One Piece with the gang effectively hunting down the Poneglyphs in search of a legendary treasure. The kids think it’ll be magic. It isn't. An increasing number of cartoon logic gags aside, this show is firmly set in the real world. Does that make it any less interesting? Hell no. Season 3 turned a game of capture the flag into an all-out five episode war between the heroes and villains, filled with dramatic turnabouts and a climactic guest appearance from Del the Funky Homosapien. I’m sure however they wrap things up in the (sadly shortened) final season, it’ll be great. (Also? I would watch a whole show based on that “what if” episode that jumped forward to everyone’s 20s.)
6/6: Barry - Holy shit, what a show. I ended up binging it in less than a week in a cycle of “okay, just one more episode.” The way this show is able to swing between tones and genres while still feeling like a cohesive whole is truly masterful. It’s a layered character drama, a tragic crime thriller, a farcical comedy, an understated action series, a surrealist morality play, and a scathing satire of Hollywood, all in one. Even within the criminal underworld subplots the show ranges in tone from Breaking Bad to Paddington 2. And it works! While the show naturally gets bleaker over time as it confronts the repercussions of Barry’s murders, it never completely loses sight of its comedic roots. My favorite episode was easily season 2’s “ronny/lily,” a mostly self-contained episode that somehow manages to keep throwing the perfect curveballs to escalate its dark comedy.
6/12: The Lord of the Rings: The Fellowship of the Ring (Extended Edition) - Y’all heard of this movie? Pretty good, it turns out. (I’d seen the theatrical cut before, but this was my first time watching the extended edition. I’ve also only seen parts of the other two movies, so it’s time I finally watch all the extended cuts. The Gollum game pushed me to this.)
6/13: The Lord of the Rings: The Two Towers (Extended Edition) - give it to us RAW and WRIGGLING
6/17: The Lord of the Rings: Return of the King (Extended Edition) - I’m not crying YOU’RE crying
6/22: Clone High (Season 2) - While the first episode being about “cancel culture” (or, more accurately, a teenager from 2003 being transported to 2023 and putting his foot in his mouth a lot) put a lot of people off, I ended up enjoying the new season of Clone High. The new clones grew on me as the season went on and their roles in the web of teen romance melodrama crystalized, and it made me laugh a lot, and Cleo/Frida is galaxy brained. Also they played one of my favorite Antarctigo Vespucci songs like a minute into the first episode. I don’t think I could really ask for much more.
6/28: The Mandalorian (Season 3) - I'd been watching this weekly but put off the last episode for no real reason. Responses to this season have been all over the place, but my blistering hot take is… it was fine. Is it as good as the first season? Probably not. But Mando no longer needs to carry the whole franchise on its shoulders and set the bar for how good the live action Disney Star Wars shows can be, because Andor exists, and it’s never gonna top Andor. The Mandalorian is free to just be a pulpy space adventure show where Giancarlo Esposito plays a scenery-chewing cartoon villain and a little puppet does wire stunts. These are things Andor cannot and should not do, but that’s Star Wars, baby. It’s delightful. I could watch Grogu get underhand tossed like a sack of flour all day.
July
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7/2: Mobile Suit Gundam: The Witch from Mercury (Season 2) - LOVE WINS. (More nuanced take from way later: It definitely feels like a lot of the more messy political conflicts in this show got swept aside by the big final battle where some more easily resolved family conflicts take center stage. I’m not sure the ending is the most satisfying. But also this show only got half the episode count that damn near every other Gundam show ever made got, so that might be a factor here. Idk. Still one of my favorite Gundams.)
7/4: Final Fantasy XVI (watched Anthony play) - I had to write my longest Medium article ever about this one because I was so frustrated
7/10: Home Movies - “Things I like that I’ve never seen in full” has certainly been a recurring theme this year. Home Movies remains an all-time classic of animated comedy that went out on a high note before things got stale or the characters became parodies of themselves. While it’s mostly known for its funny improvised banter, throughout the last season you can really see the arc where Brendon no longer enjoys making movies, yet he feels obligated to keep using them to escape from the real world. In that light, the ending where the nature of their dysfunctional makeshift family is cemented, Brendon’s camera suddenly breaks, and life moves on really does feel like the perfect note to end on. Truly one of the best to ever do it.
7/15: The Legend of Zelda - Tears of the Kingdom - Wow. Just… wow. I had serious doubts about TotK in the months leading up to release due to how close Nintendo was playing their cards to their chest. I didn’t want this to be a Saints Row IV, where the game is fun enough but the recycled map makes it feel like a rehash. Instead, I found a game that made me look at BotW’s map in a whole new light, brimming with so many more things to do and people to meet. Add on a better, more versatile set of tools, more varied dungeons and bosses, and a story that I felt was told somewhat better and we’ve got a real contender for my new favorite Zelda game. It was hard to tear myself away, but as this list shows, it’s been basically the only game I’ve played since it came out.
7/16: Sonic Prime (Season 2) - I liked the parts with Shadow and Chaos Sonic, but I’ve come to the sad conclusion that most of this show is just mediocre. More thoughts here.
7/18: We ♥ Katamari Reroll + Royal Reverie - “I’m a dog, but I love Katamari Damacy.” Truer words have never been spoken.
7/19: Transformers: Rise of the Beasts - Pretty good! It didn’t blow me away, but after how bad the Bay movies got I’m just thankful to have a decently cohesive Transformers movie where the human story is okay and I like the bots (although half of them needed more screen time), even if it is just another Hollywood blockbuster about two sides fighting over a macguffin that devolves into a big CGI battle against an army of nameless monsters in the third act. This is basically a mid-tier MCU movie but with Transformers, which won’t do much for most people, but again: the bar was underground.
7/22: The Venture Bros.: Radiant is the Blood of the Baboon Heart - God DAMN. A phenomenal ending for the series. While I would have loved to see a full final season to get some more one-off episodes in there, this doesn’t feel creatively compromised in any way–either due to the time constraints, or due to a desire to make it more marketable as a movie. It really does feel like they just took their outlines for the canceled final season and gently massaged them into the shape of an 84-minute movie, and I mean that in the best possible way. It’s completely on par with the previous seasons. A hilarious and fitting sendoff for one of the greats of adult animation.
7/23: Beautiful Katamari - This was one of my first Xbox 360 games, but a frustrating temperature-based level made me put it down for 16 years. “Maybe it won’t be as bad now that I’ve beaten the first two games and am better at Katamari,” I thought. Nope! Still an absolutely dogshit level. But also, turns out the whole game is only like two hours long lmao. It’s still Katamari, so it’s still fun - the final level in particular, which seamlessly takes you from ground level all the way to space, feels like a logical endpoint for the series - but beyond that it just doesn't have the same soul without Keita Takahashi's input.
August
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8/4: Doom Singer (Chris Farren) - I’ve been waiting so long for Chris and Jeff to do another Antarctigo Vespucci album, but god damn. This is the best of Chris’s solo work, and a contender for his best record, period. Every track’s a banger, with more energy than some of his previous solo work but also a good deal of variety. Favorite tracks: First Place, Cosmic Leash
8/4: Transformers Earthspark (Season 1) - This show had a bit of an uneven start, unsure if it wanted to have the emotional maturity of a more serious action cartoon or a preschool cartoon where the characters have little kid mood swings and outbursts and learn basic lessons. It also felt like it was speedrunning its Wholesome Found Family Dynamic with characters who just met, which didn’t feel earned. While these problems never completely go away (see: the cheap and corny way the otherwise very dark season finale suddenly resolves), the show improves quickly, and the positives outweigh the negatives. It’s so great to have a Transformers cartoon that feels fresh, giving us a post-war setting with a bunch of new characters and new dynamics between the Cybertronians and the humans. The returning characters are also uniformly great as the old veterans overseeing the new generation. (Reformed Megatron! Danny Pudi as Bumblebee! Steve Blum returning as Starscream! Keith David as Grimlock!!!) And those super dynamic action scenes! I can nitpick, but Earthspark’s a ton of fun, and easily the best new Transformers cartoon since Prime and Animated.
8/5: Ghost Trick: Phantom Detective (remaster) - Everyone who told me this game was a masterpiece was right. I had played the first chapter when it dropped as the demo for the iOS version years ago, but never went further than that until now. What a game. Absolutely incredible through and through. Great story, great twists, great characters, great puzzles, great art direction. Everything comes together so perfectly to form a totally unique, unforgettable package, a top tier video game murder mystery. Everyone should play this, preferably going in as blind as possible.
8/15: It’s Always Sunny in Philadelphia (Season 16) - Wow! Recent seasons of Sunny have been kind of up and down, with some interesting experiments (Mac Finds His Pride, the Ireland arc, etc.) paired with some comedic duds. Most of this latest season is standard fare for the series with fewer big creative swings, but it’s just hit after hit in terms of comedy. Not a single dud, whether we’re seeing Mac and Dennis try to start a rental business for inflatable furniture or watching the gang meet Bryan Cranston and Aaron Paul, believing the entire time that the latter is Malcolm from Malcolm in the Middle. Even the attempts at topical comedy landed better. Easily the funniest season in years.
8/16: One Piece Film Gold - It’s easy to see why this one has kind of been forgotten in the wake of Stampede and Film Red, which revolve around established fan favorite characters, but this was still pretty fun. Perhaps a little too long, but it’s fun to see the Straw Hats fool around in a giant casino and do a heist. They definitely cranked the fanservice up even more than usual in this one, though, as I probably should have expected for a movie made alongside the anime’s adaptation of Dressrosa.
8/17: One Piece: Stampede - This one goes for a different kind of fanservice. While most One Piece movies are isolated from the ongoing plot and its expanded cast of characters, Stampede instead asks “What if we just put damn near every active character on the same island and had them fight?” The answer: a fun time! It would get old if all of the movies were like this, but after a bunch of movies that are just like “the Straw Hats are gonna land on another new island and fight some more weird guys” it’s fun to see characters like Law and Buggy and Smoker get in on the fun. It’s also nice to get a movie with the Wano era art style, and Usopp surprisingly gets some really good character moments in here.
8/18: One Piece Film Red - This really is the best of the One Piece movies, huh? (Baron Omatsuri is a close second.) It really feels like a change of pace after the last four with the most interesting and emotionally engaging story out of any of them. And even if the events of these movies are never canon, it still feels significant in my understanding of Shanks as a character as we move into the final phase of the manga.
8/21: Pikmin 4 - The opening hour of the game made me really question if they’d changed too much, with all the focus on your new dog unit over your Pikmin and the extremely dull, drawn out dialogue scenes with your new companions back at the base. But once I got into the swing of things I had a blast. This is probably my new favorite Pikmin game. There’s a great mix of activities here to keep things fresh. I also really ended up liking Oatchi’s role as basically your second captain who can also serve as your tank or a rideable mount. The Dandori stuff and nighttime missions in particular show off how useful Oatchi is for your multitasking without necessarily overshadowing the Pikmin.
8/22: Never Get Tired: The Bomb the Music Industry! Story - I literally backed this on Kickstarter eight years ago (my name is in the credits!) and then never got around to watching it for no reason. It’s on YouTube now, and Jeff’s got a new album out next week, so now feels like the perfect time to watch it. And man… what a great documentary. Obviously I’m just a fan of the band, but this also really spoke to me as an artist. Jeff wanting to stick to his principles and give out his music for free and play cheap all ages shows, his discomfort over the idea of selling merch, and the struggles that come with not playing the game like that… It's hard. They readily admit that Jeff is an idealist, that people fight him on this stuff, that he’s missed out on some big opportunities because of these stances, and that he’s had to compromise a bit on some of these things over time. But that incredible climax with their final show, including a full opening performance of the slowly building “Campaign for a Better Next Weekend” and the closing performance of “Future 86” where the whole audience is singing along as the members of the band are hugging and crying… it’s beautiful. This may have been a band where the members had to go back to their shitty day jobs after every tour because they weren’t selling out arenas, but their art meant something to people, and that makes it all worth it.
8/25: Nimona - I haven’t read the original comic (yet), so I can’t compare them too much, but it’s nonetheless pretty apparent that some things were softened and easy kids’ movie jokes were added by the studio to squeeze this graphic novel for teens into a PG animated movie. Regardless, the emotional throughline hits REALLY hard, particularly the very blatant trans allegory and the climax. (It’s no wonder Disney was afraid of this movie seeing the light of day lmao.) The animation is also very squishy and fun to watch throughout. Great movie.
8/26: Puss in Boots: The Last Wish - Spider-Verse really has done so much for animation, huh? This one was as good as everyone said. Beautiful use of stylized color and lighting throughout, and every time this movie very conspicuously shifted to different framerates for a flashy fight scene it owned. Very cute and heartwarming story, too, which thankfully gave its second act plenty of time to explore the cast and let them go on their journey, unlike a certain plumber movie that came out a few months later. Also I would let Death [redacted]
8/28: Holocure: Save the Fans! - This isn't really something I can beat, but I've been addicted to Holocure lately. I don't even watch VTubers aside from maybe seeing a funny Korone animation every now and then, this is just a really, really good freeware Vampire Survivors clone with a huge roster of varied characters to pick from.
8/31: HELLMODE (Jeff Rosenstock) - A new album from Jeff is always a major event for me. If there were any worries that he was starting to go soft at 40 (because one of the three singles off this album was a gentle acoustic piece), the frantic opening of this album put those worries to rest. The first two tracks are Jeff screaming out for help as he’s pulled in a million directions by the chaotic state of the world, a theme that becomes the thesis of the album. I’d say it lags slightly in the middle, but overall this is another extremely well-rounded record full of bangers that’s unapologetically Jeff, with possibly my favorite closing track he’s ever done. Favorite tracks: I WANNA BE WRONG, 3 SUMMERS
September
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9/3: One Piece (live action, Season 1) - They did it. I can’t believe it, but they did it. While I have my nitpicks (Usopp and Sanji don’t get enough big moments to shine), this is an extremely solid and faithful adaptation of the first few arcs of One Piece with a great cast. For the most part the changes feel smart and logical, and the big emotional beats of the story are all there and executed very well. I doubted it a little in episodes 2-4, where the Orange Town and Syrup Village arcs saw some major changes to shift the action indoors, and the increased focus on the drama in favor of repeating every gag and battle from the manga 1:1 took a bit of getting used to, but by the end I was having a blast. It’s a different take on One Piece, but it still feels like One Piece. Genuinely very excited for season 2.
9/4: Pseudoregalia - A great little N64-style 3D Metroidvania focused on platforming and very satisfying movement. I always love entries in the genre that are less prescriptive in what order you have to tackle areas in, a la Symphony of the Night or Hollow Knight, and this one’s great in that regard. While there are a number of new moves to find, most of the map is open to you very early in the game, and smart use of your moveset can allow you to “sequence break” without even realizing it. (You would not believe how long I went without getting the wall run.) I do wish it had a map, but that’s already being patched in.
9/6: Bomb Rush Cyberfunk * - Not a bad game at all, but I quickly remembered how bad I am at skating games, so like… eh? Not sure I have much desire to play past chapter 2. Also the soundtrack is sadly kinda hit or miss for me outside of the obvious Naganuma tunes.
9/9: The History of the Minnesota Vikings (Dorktown) - Jon Bois never misses. Even as someone who doesn’t actively follow sports, Jon Bois is a master storyteller, using graphs and statistics and funny anecdotes to explore these deeply human stories. He can convey why people care so much about these teams, these people, and sports in general, and how our popular sports reflect on American culture. He could tell the story of just about any team or player in any sport and I just know I’ll come out the other side a misty-eyed fan. And what a fascinating cast of characters we have this time, with origin stories for everything from the Hail Mary pass to a Minnesota state supreme court judge to the Griddy. Nine hours well spent.
9/10: Timespinner - A fun and highly polished Metroidvania that maybe doesn’t quite have enough of its own identity in its quest to replicate Symphony of the Night…but also, like, this was pitched as a Symphony throwback on KickStarter in a pre-Bloodstained, pre-Hollow Knight world, so I can’t really blame ‘em! Stopping time to avoid boss attacks is fun, the pixel art is gorgeous, and I liked the dark science fantasy story about warring empires and meddling with time a lot more than I thought I would - lore journal text dumps and all.
9/14: The Decay of Sam & Cat (Quinton Reviews) - All the stuff at the end with Matt Bennett (the actor who played Robbie on Victorious and Sam & Cat) in this was really good and sweet. It’s that kind of thing that makes these videos feel like they’re still worthwhile on some level. But the padding and the things Quinton chooses to spend the colossal runtime on does drive me more and more insane with each passing Nick sitcom video. I don’t know how much longer he can keep this schtick up. I hope he’s able to move on to other things before too terribly long instead of continuing to extend this “miniseries.”
9/19: Marvel’s Spider-Man: Miles Morales - AKA Insomniac’s Marvel’s Spider-Man 1.5. It’s fun for the same reasons Peter’s first game was fun. I had a good time swinging around New York again in preparation for the sequel, and there’s a lot of cute stuff with Miles becoming Harlem’s neighborhood hero, but WOW did the Underground v. Roxxon conflict fall flat for me.
9/20: I Think You Should Leave with Tim Robinson - I understand so many posts now.
9/25: Spider-Man (2002) (rewatch) - It’s you who’s out, Gobby! OUT OF YOUR MIND!
9/25: Futurama (Season 8) - I was ready to be a hater, recalling the fact that Futurama has already had three “perfect endings” with the show getting a little weaker with every revival. Then I watched the first new episode on a whim and thought it wasn’t bad, so I was like, eh, sure, I’ll watch the rest. Overall Hulurama is hit or miss. There are chuckles to be had, and it sure as hell beats modern Simpsons, but almost every episode is either a belated take on an overplayed Topical Issue (the pandemic, Amazon, cancel culture, etc.) or a direct sequel to an old episode people liked. Or both! It’s also really noticeable that certain voice actors sound way older - Billy West is struggling with the Fry voice in particular, and it hurts his comedic timing. But just when all hope seemed lost after the nigh-incomprehensible toy-themed anthology episode, possibly the worst episode of the entire series… the last episode, where the Planet Express crew explores whether or not the universe could be a simulation, was really, really solid. Great note to end on to make me not regret my time with this season as a whole.
9/26: Spider-Man 2 (2004) (rewatch) - Once the GOAT, always the GOAT.
9/27: Spider-Man 3 (rewatch) - Revisiting this movie for the first time since I saw it in theaters… it’s not bad. It’s fine! It continues to have the heart and sincerity that make the first two movies work. It’s just not as concise with three villains vying for the spotlight, but I also wouldn’t cut any of them, necessarily. I guess Eddie/Venom would be the easiest, but Peter getting the black suit and giving in to his resentment feels too central to cut. (Yes, even with Emo Peter becoming a meme.)
9/28: Adventure Time: Fionna and Cake - I wasn’t really sure what to expect with this one, especially since I was never really a fan of the genderbend episodes in the original show. (At the time they mostly just felt like an excuse to crank up the teen romance stuff to 11.) But MAN. This was a fantastic coda to the original series. It made me care about Fionna and Cake and their friends as their own characters separate from their original counterparts, it gave the Simon/Betty arc a much more satisfying (if no less bittersweet) resolution than the original finale had time to do, and it even managed to be a multiverse story that didn’t make me roll my eyes in 2023. A+ all around. Makes me wanna rewatch the original show again. [spoiler: I did]
9/29: Meanwhile (aivi & surasshu) - It’s been a whole decade–they were busy with, you know, all the music in Steven Universe, among other things–but we finally have a new aivi & surasshu album! Their chiptune/piano fusion style is familiar, but they’ve definitely grown as composers in subtle ways. Favorite track: Time Travel
October
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10/1: This is Financial Advice (Folding Ideas) - A lot of the nitty gritty finance law stuff turned into white noise for me, but still, great video. I had no idea that the GameStop stock craze devolved into this bizarre cult that thinks they’re going to crash the global economy and rise from the ashes as the new kings with the value of their GME stocks. Glad this video exists to try and balance out the narrative.
10/5: Sonic Frontiers: The Final Horizon DLC - Good ideas, absurdly frustrating and tedious execution. Full thoughts here.
10/10: Spider-Man: Into the Spider-Verse (rewatch) - I didn’t plan this, but very fitting that I would end up rewatching this on 10/10.
10/12: Half-Life Alyx but the Gnome is Self-Aware (wayneradiotv) - ha he! (Seriously though, that finale was a fucking masterpiece. The RTVS crew has an incredible knack for using the framing device of video game livestreams to blur the lines between comedy and horror, or ironic anti-humor and complete sincerity. I’ve never seen anything else like this.)
10/15: Spider-Man: Across the Spider-Verse - Not sure how much I can say that hasn’t already been said. The most visually creative movie I’ve ever seen, grounded by some really excellent storytelling about Miles (and now Gwen) that’s probably better than his actual comics. But it also does feel like it’s about to end and then the movie just keeps going like ten times over lmao. Can’t wait to watch this a second time on a better TV.
10/20: Sonic Superstars - A mostly really solid and fun 2D Sonic game that’s unfortunately dragged down by an extremely hodgepodge soundtrack and some overly drawn out boss fights. I spent HOURS trying to beat the final boss of the bonus scenario (which is required for the true ending in this one) before giving up. Really a shame that that’s the note I’m leaving the game on, because I otherwise enjoyed it, but ah well. More thoughts here.
10/27: Marvel’s Spider-Man 2 - Another good Spider-Man game from Insomniac. Liked the story more than the one in Miles Morales, but maybe not as much as the first game. Extensive thoughts here.
10/28: Venom - Was in the mood for more Venom after the game. As expected this was not a very good movie, but the dynamic between Eddie and Venom made it a fun watch. Tom Hardy is constantly about to shit his pants in this movie. It’s great.
10/28: Venom: Let There Be Carnage - I had a way better time with this one. Is this a good movie? No. But it cranks the insanity of the first movie up to 11. Goofy as fuck in an extremely watchable way.
November
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11/5: Pluto - An absolutely masterful series that anyone interested in sci-fi needs to watch. The anime adaptation was great, and I immediately understand why people who’ve read the manga speak so highly of it. Really makes me want to get into Astro Boy more, and also read some of Urasawa’s other works.
11/18: Scott Pilgrim Takes Off - Wow, just wow. When news of a Scott Pilgrim anime broke I was cautiously curious to see if we’d get a more direct adaptation of the comics, and instead it veered off in the exact opposite direction in the best way possible. This is almost entirely a different story, one that’s in conversation with the previous versions (sometimes in very meta ways), and I think it’s really valuable to see O’Malley revisiting these characters with new things to say about them. The major story divergence gives us a chance to examine the characters from a new angle - particularly Ramona, who’s the real protagonist of this version, and the evil exes, who completely steal the show. This was a great reminder of why I fell in love with this series as a teenager. I now genuinely hope we get more Scott Pilgrim.
11/22: Void Rivals (Issues #1 - #6) - The first arc of the new Robert Kirkman series that kicked off Skybound’s new “Energon Universe” is now complete, and I’m left thinking Void Rivals is… okay? I thought the first issue was a decent (if not particularly original) sci-fi comic with an appealing art style, which just so happens to also briefly have a Transformer in it so there can be a Big Surprise. And the series still hasn’t quite shaken that feeling to me. It’s an okay sci-fi series that arbitrarily dedicates a couple of pages of every issue to something from Transformers, but I’m not really sure what the shared universe stuff adds to Void Rivals, or what Void Rivals adds to Transformers and GI Joe. I guess we’ll have to wait and see.
11/22: Journey to EPCOT Center: A Symphonic History (Defunctland) - Yeah, gotta be honest, I only got halfway through this one. It seems like Kevin just 1) really wanted to push himself creatively and 2) make a love letter to Epcot, and while I respect that, I think it suffers as a historical documentary. It’s Fantasia but for the creation of Epcot. That might be very impressive on a technical level, but it feels more like a piece of Disney propaganda than prior Defunctland videos due to a lack of context and nuance. 
11/24: Aperture Desk Job - A short, sweet, and funny little tech demo for my new Steam Deck set in the Portal universe. More effort was definitely put into this than was strictly necessary.
11/26: ESCHATOS - I am not good at bullet hell games, but I enjoy them from time to time and I really love this one’s FM synth soundtrack, so I picked it up on a whim in the Steam sale. I only beat it on Easy, but still, I had a lot of fun with it! It’s straightforward but very flashy, with the camera dynamically zooming around from set piece to set piece at ridiculous speeds and each level segueing directly into the next. The lack of a powerup system on the main mode in favor of just needing to know when to use your different shot types makes it feel very approachable.
11/27: Lunistice - A great little 3D platformer with a good soundtrack that I had fun hunting down all the secrets in. This is an easy recommendation for fans of games like Kirby or Klonoa - whimsical games set in colorful dream worlds where the underlying story can get a bit more somber. (Although the story in this one is mostly told through mildly cryptic lore dumps, so your mileage there may vary.)
11/28: Spark the Electric Jester 2 - The leap from 2D to 3D here is impressive, but this is very clearly a rough draft for Spark 3. Very, very fun Sonic-style 3D platforming, but the combat is lacking and the storytelling is just kinda bad. More extensive thoughts on this and the above two games here.
December
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12/2: Fortnite (Chapter 4) - This was my first full chapter of Fortnite, after having been roped into the game by the siren songs of Zero Build mode and Goku during Chapter 3. This means it’s harder for me to compare this chapter to previous ones, but still, Fortnite remains a genuinely very well made Battle Royale shooter that’s a blast with friends. If I have any complaint about this Chapter, it’s that they would regularly introduce zany ideas and then slowly reel them back in, whether it was the Augment system or the increasingly mundane movement items. It also felt like it was a little too easy to get the perfect loadout in every match, meaning the final showdown would almost always be against players with Slurp Juice and gold shotguns. And I missed the smaller mid-season map updates of Chapter 3. But overall I still had a really good time, and look forward to playing more for the foreseeable future.
12/4: Plagiarism and You(Tube) (HBomberguy) - This will get written off by many as “YouTuber drama,” but this really is an excellent video essay that feels like the kick in the pants that YouTube needs. If video essayists are gonna be a major source of information for so many, then they gotta have standards. I also think it does a good job of highlighting the people that have been plagiarized and trying to drive more attention their way in an attempt to right those wrongs.
12/6: Transformers (Skybound comic) - We only got the first three issues of this in 2023, but I just HAVE to say something about how incredible this series is here. Daniel Warren Johnson is knocking it out of the park. This is the new bar for Transformers. The hand-inked art is extremely dynamic and full of character, and the story is using the familiar beats of G1 Transformers but doing very new things with them. You can tell this from the very first page, but the emotional scene of Optimus accidentally crushing a deer in the forest and realizing how fragile life is on Earth sealed the deal for me. And yet in the very same comics Optimus can do suplexes and clotheslines and lord knows how many other wrestling moves on Decepticons, and it doesn’t feel like tonal whiplash? These comics just fucking rule, and anyone with even the slightest interest in Transformers should be reading them.
12/8: What We Do in the Shadows (Season 5) - [spoilers] WWDITS has very much settled into being a status quo show. Every season has its own little arc where one or two things change to keep things interesting, but then everything returns to normal by the end. Guillermo finally becoming a vampire, only to become a human again in the end, might just be the most egregious example of this yet. But also… the show’s still really funny? And I continue to be happy that Kristen Schaal has stuck around as a series regular as the Guide. So it’s hard to complain. I could see the show running out of steam over the next few seasons, but it’s still hitting for me right now.
12/12: Pony Island - Finally got around to this since the trailer for the sequel dropped. I feel like playing this years later in a post-Inscryption world where Pony Island is a known quantity kind of lessens its impact, but still, it’s a fun and funny puzzle game where you try to hack your way out of a possessed arcade machine. I’m not sure I found it particularly scary, but I’m not sure it’s supposed to be? The way the game messes with you during the Asmodeus “boss fight” was probably the highlight for me. I also like being able to say things like “The part where you have to not kill Jesus was so hard. I kept getting terrible butterfly patterns.”
12/16: Breaking Bad VR but the AI is Self-Aware (wayneradiotv) - As always, Wayne and co.’s commitment to the bit is unrivaled. This kind of got interpreted as just a way to troll HLVRAI fans, but so many moments in this genuinely made me laugh out loud.
12/18: Soul of Sovereignty Prelude - As someone who would list Cucumber Quest as a big creative influence, I was naturally very excited for this first chapter of GGDG’s new visual novel. Their mentality of both scaling things back in terms of labor while also going more shamelessly self-indulgent in terms of storytelling after burning out on making webcomics has really spoken to me, and WOW, the end result of that new process of theirs is shaping up to be something really special. The art and music are sparse but extremely evocative, giving you the rough sketch of the world and letting your mind fill in the rest. The story blends literary high fantasy vibes with the style of fantasy seen in ‘90s JRPGs (you can definitely tell this came from an idea for an RPG), but rather than constantly winking at the audience and making self-aware video game references it plays these storytelling ideas extremely sincerely, giving them real dramatic weight while still indulging in fun tropes to their fullest extent. While it’s a far cry from their most famous work with much more mature content, GGDG always excels at creating characters and worlds that immediately grab me. I can’t wait for the rest.
12/18: Barbie - I’m only… what, five months late for the whole Barbenheimer thing? Perfect timing. Anyway! On the one hand, I get the critiques saying that this movie is just a major corporation funding a self-aware feminist critique of their own product as a marketing ploy. And I kinda agree with that. And the movie is a little too long, and I don’t really know what to think of the way the Barbie/Ken conflict plays out. Anthony asked me to summarize what the story ended up being about, and I had no idea what to even say. But also… I did still like the movie? We don’t get a lot of cartoonish, absurdist, fourth wall breaking comedies like this anymore, and this is a good one of those. Also the whole cast is great, the set design is kind of stunning, and the cinematography is consistently appealing. I wouldn’t say it’s a revolutionary work of feminist filmmaking by any stretch, but it’s a good comedy movie.
12/21: Dr. Stone: New World - Man, Dr. Stone is great. I’ve said this many times, but I just love that this series uses all the trappings of shounen that would normally be used to hype up the protagonist learning a new move to instead hype up things like the protagonist building a loom or a hot air balloon. It’s shounen Bill Nye. I didn’t completely love everything about the Treasure Island arc this season, but it all built towards a really fun climax with a lot of satisfying turnabouts where the heroes use their ingenuity to just barely win.
12/23: The History of Mike Tyson’s Punch-Out World Records (Summoning Salt) - Truly one of my favorite Summoning Salt videos ever, even with how repetitive Punch-Out can get to watch. It’s just so hard to beat “and that runner… was me.”
12/24: Super Mario Bros. Wonder - What more can be said that hasn’t already been said? It’s the best and most creative 2D Mario game since the ‘90s. The only real flaws are that it’s a little easy, the Search Party stages are annoying in singleplayer, and I wish that every boss prior to the final boss wasn’t just some form of Bowser Jr. fight. But those aren’t nearly enough to drag the whole experience down. It was a blast.
12/24: Do a Powerbomb! - Got this from Anthony as a birthday present. This is the previous series by the creative team currently doing the new Transformers comics I was gushing about a few entries ago. Even with the high bar set by those comics, Do a Powerbomb! exceeded my expectations. Holy shit. An absolutely entrancing fantasy wrestling miniseries full of dynamic, energetic action and tons of heart. These comics where a guy wrestles a giant talking orangutan almost made me cry. Twice. An instant favorite.
12/25: Adventure Time (rewatch) - We ended up finishing our rewatch of Adventure Time (the main series, anyway) on my 30th birthday, which feels appropriate. I already kinda knew this, but this rewatch has truly confirmed that Adventure Time is my favorite TV series of all time. The entire show is even better on a full series rewatch. In hindsight, even parts that annoyed me when they aired end up being important parts of the beautiful tapestry that is this series. The many low points of Finn’s adolescent love life are important stepping stones in his growth as a person, which leaves him in an extremely satisfying place by the end. Jake having kids didn’t get to be a huge status quo change because they grew up instantly, but then they did a bunch of fun episodes about Jake’s relationships with his adult children that deepened him as a character. And most of the big lore questions they kept teasing over the years (“Where’d the humans go?” “Who are Finn’s parents?” “When’s Finn gonna get a robot arm?” etc.) ended up getting satisfying and creative answers, because the show left itself the room to figure those things out later. This is a truly special, one-of-a-kind series, one that lasted nearly 300 episodes and yet still seems like it was over too soon. And yes, I did in fact cry during the final montage, like I knew I would. I will always cherish this show with all of my heart.
12/25: Olive the Other Reindeer (rewatch) - Haven’t seen this one since I was a kid! It was a favorite of mine back then, and while it might not be quite as funny as I remember it’s still very cute, with a 2D/3D hybrid art style that remains very unique and appealing. As an adult I can also appreciate the cast they got for this, with like half the cast of Futurama bolstered by guests like Michael Stipe from REM and The Sopranos’ Joe Pantoliano.
12/26: Guillermo Del Toro’s Pinocchio - Anthony and I capped off our Christmas with the most jolly and festive stop motion movie of all! Jokes aside, man, what a beautiful movie. The animation is immaculate, and we really just don’t get children’s animated films like this anymore. Ones that overtly feature real world politics and religion and so many other dark themes in a way that doesn’t talk down to kids or sugarcoat things. This one hits hard. We need more movies like this.
12/31: Oppenheimer - This was an interesting one. Despite being three hours, the way that first hour jumps around in time makes it feel like Oppenheimer is constantly being propelled forward through life at a breakneck pace, swept up by the rising tide of nationalism in spite of his personal left wing politics, never really reflecting on what he’s doing until it’s too late. Then when he’s no longer useful to the empire, he’s chewed up and spat out, only to eventually be honored as a national hero as a symbolic gesture. It’s a compelling story. However, I’m a little torn on how certain aspects of history were framed. Does the abstraction of the bombings detract from the true weight of those events, in favor of sympathizing with the man who built the bomb? Or is it clever a way to show how the realities of the war were compartmentalized away by people who were complicit in its most heinous acts of violence? One minute a bunch of physicists are talking theory, thousands of miles away from the theaters of war, and the next they’ve killed 200,000 people. So which is it? Eh, probably somewhere in the middle, I guess. But I liked it overall.
12/31: Kirby’s Return to Dream Land Deluxe - I’ve been really surprised by how good this rerelease is. It kind of flew under the radar for me. I liked the original game, but at the time it also almost felt like the New Super Mario Bros. of Kirby. It was a straightforward throwback game where you went through a grass world, then a desert world, then a water world, etc., and also they added four player co-op. But returning to this one after the kinda mid Star Allies has made me appreciate just how solid RtDL is as a Kirby game. I really like the updated graphics, too - yes, even the new cel shaded outlines around the characters - even though I didn’t think it looked that great in screenshots. Also the two new copy abilities (Sand and Mecha) are fun, the minigame collection is shockingly fleshed out to the point that they could’ve sold it as a standalone eShop game, the collectible character masks are fun, and the new epilogue mode where you play as Magolor is one of the coolest bonus modes they’ve ever done. This is a top tier Kirby remake any fan of the series should check out.
Ongoing things I followed in 2023 that don't have a blurb:
Halo Infinite multiplayer
IDW Sonic the Hedgehog (main series + specials)
One Piece
Chainsaw Man
My Hero Academia (not caught up)
The JOJOlands (not caught up)
Things I started in 2023 that I still need to finish:
Freedom Planet 2
Hi-Fi Rush
Live A Live
Super Monkey Ball: Banana Mania
Star Wars Jedi: Fallen Order
Picross 3D Round 2
Rhythm Heaven MegaMix
Mega Man Battle Network 5: Team ProtoMan
Ratchet & Clank: Rift Apart
Spark the Electric Jester 3
Sonic Dream Team
One Piece (Wano arc, anime)
Jujutsu Kaisen season 2 (I’ve already read the Shibuya arc already in the manga, though)
Astro Boy (2003 anime)
Futurama (original run rewatch)
One Piece (manga reread)
The Amazing Spider-Man (Lee/Ditko era)
Scott Pilgrim series (reread)
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And finally... my favorites of 2023!!!
Overall favorite game: The Legend of Zelda: Tears of the Kingdom
Favorite indie game: Pseudoregalia
Games remastered in 2023 that are now among my all-time faves: Ghost Trick: Phantom Detective, We Love Katamari
Most pleasant surprise in gaming: The Murder of Sonic the Hedgehog
Favorite film: Spider-Man: Across the Spider-Verse
Favorite live action show: Barry
Favorite anime: Pluto
Favorite anime written by a Canadian guy and an American guy based on the Canadian guy's old graphic novel series: Scott PIlgrim Takes Off
Favorite live action adaptation of an anime that I still can't believe they didn't fuck up: One Piece
Favorite Western cartoon: Adventure Time: Fionna & Cake
Favorite older cartoon I only got around to watching in its entirety this year: The Venture Bros.
Favorite documentary: Double Fine PsychOdyssey
Favorite semi-improvised semi-scripted absurdist comedy/horror/tragedy Twitch livestream performance art thing: Half-Life Alyx but the Gnome is Self-Aware finale (wayneradiotv)
Favorite manga: Chainsaw Man
Favorite older manga that I only read this year: Berserk
Favorite Western comic book: Daniel Warren Johnson's Transformers
Favorite album: HELLMODE (Jeff Rosenstock)
And that's a wrap!!!!! Happy new year, everyone! Here's to me maybe actually reading a goddamn book this year
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sanflawoah · 2 months ago
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Black Myth: Wukong
More brainrot commentary because I'M NOWHERE NEAR DONE WITH GOING INSANE OVER THIS MONKE GAME.
Cursed texts and massive spoilers bellow. Lots of random bits and wee woo wee woo.
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First of all, YEEESSS to everything well written big budget media with heavy cultural elements that isn't western centric. Love it 👏, a thousand more like this please.
HONESTLY can't get enough of the character designs. Watching the old tv show in my childhood got me imagining the JTTW characters as these cute human with animal ears. But since the game took a more serious and darker tone they took the character design to 1000. So many memorable characters with distinct style, drip, and combat.
Ok so whose idea was it to make some of the plants sentient and will beat your ass for daring to pick them up. I now have trust issues with ginseng and mushrooms
The toad bosses reminds me of Gamabunta. For a moment they also gave me a war flashback of Jedi Survivor's Oggdo-Bogdo, I want those things vaporised from earth 🔫🔫
Kang-Jin darkening the environment during her second stage, I legit thought it was a problem with my screen, until I found out other players had it too lmao. Also looove her design, silver loong with holographic glow, prettiest loong in the game
Boss musics are so LIT, I've been looping them for weeks
The Scorpionlord. First I saw him I was like HANZO HASASHI :DD??? But instead of hellfire, this time he uses venom. And the fact that the environments have autumn palette, connects me to MK 11 Shirai Ryu fire garden arena lol
an NPC called Starved Abomination. The name really sends me because ngl it's a relatable concept, I too became an abomination whenever I'm starving.
To punish Wukong for his lifetime worth of trash-talking, the game now choose The Destined One as shy and doesn't talk much except for when he screams during fights. All my grievances of expecting him to be chatty and noisy actually works out the more I understand the story. And turns out it was all part of his journey, you are meant to complete him by collecting Wukong's scattered senses. Lil introverted fur-ball of scream I love you so much. Since the NG+++ Wukong stance actually gave him voicelines, I'm guessing the Destined One is going to complete his development in actually becoming Wukong in the DLC.
Everyone and I mean EVERYONE had a beef with Wukong and now we gotta pick up after his mess. My poor Destined One walked into an area completely clueless and suddenly everyone is jumping on him because "REMEMBER THE THING YOU DID TO ME A FEW HUNDRED YEARS AGO??? WELL FUK YOU, NOW DIE."
~
🐱Yin Tiger🐱. First time I met him I was like ohhh who are you, you look so cool and kinda cute tho, look at those big boba eyes, pspspsps.
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He's all busy with his hammer and zabuza sword, thinks you're so annoying for bothering his work. Then there's this "challenge" option and suddenly he rose and casually tossed his hammer to the ground, I was like wait I was just joking aYO I WAS JUST JOKING-, then proceeds to delete my HP in 30 seconds. Anyway I love how he appears big and heavy and yet moves so swiftly. Of ALL the tiger bosses in this game, imo he's the coolest and THE SANEST. I still can''t get over the Tiger Vanguard and Mad Tiger trauma, those orange cats are on a whole new level of insanity.
🕷️Fourth Spider Sister🕷️. I'm actually so INVESTED in her mystery, like why are you helping me? Why do you look so sad? Are those tear stains on your cheeks?? Why did the Immortal Crane said that I'm giving you "false hopes"? What were we in the previous life?
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"Think about her, won't you? Should you feel like stirring trouble in your next life." WHAT DOES THIS MEAN, TELL ME. SHE SEEMS SO NICE THO, she's just a sad goth girl what did she do?? What did WE do?? And her journal entry is so interesting.
🐉Yellow Loong🐉. LISTEN.... I literally had to pause for a moment when I saw him. Cutscene plays and I was like Oohh it's going to be that type of charismatic character reciting monologue, and then I saw his name and it's THE YELLOW LOONG??? This suave horned man is The Yellow Loong??
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Well damn I have to say that's one handsome loong. He's one of those elegant style fighters, my favourite genre, up there with Whiteclad Noble and Erlang Shen.
👁️Erlang Shen⚡. The way I turned up the volume when I heard Andrew Koji's Erlang voice.....It's just so.......pleasant to hear. Something about the way he did his voice, the smug taunts, the gentle almost-whispers, and the gROWLS???
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I can't even with the entirety of Erlang's character design in this game, because dAMN BOI what a BEAUTY. I thought the game was going to make his appearance more mature looking, or even scarier, because that's just how it is with game character design formula, especially in games like this. But NOOOOO..... they made him ABSOLUTELY BEAUTIFUL. His face, his voice, HIS MOVESS, the way they designed his martial arts so elegantly. When you perfect dodge everything with him, it really feels like a dance. I have to note that when sometimes you tried heavy attack on him aND HE SIMPLY JUST-.... took one step to the side.... THE ABSOLUTE SLAYYY DISRESPECT💅💅. Welcome back Isshin from Sekiro.
Also I just found out that depending on what transformation you're using, he's going to react differently on each. Particularly interesting one was when you use Azure Dust. Most of the time, when you transform, he's going to transform too and chances are he's going to one-shot you out of the transformation. He doesn't do that with Azure Dust for some reason, instead he got amused because Lmao returning back to your origin?. And this line, "Walking his path is no easy feat, it will test you relentlessly". SOMETHING SOMETHING ABOUT ERLANG HAVING THIS HIDDEN BURDEN THROUGHOUT THE PLOT IS DRIVING ME INSANE, I NEED THE DLC TO EXPLORE HIS CHARACTER MORE I'M BEGGING YOU GAME SCIENCE. You can't leave me hanging with his journal entry please I want him to have some peace and closure.
Powerful quiet character with hidden struggle, the bane of my existence, my beloved.
☂️🐉The Four Heavenly Kings🎸🗡️. MAN I love these guys, their fight feels so rewarding somehow, because after all those struggles with Erlang, they feel more like a reward battle for visual entertainment.
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Aside from being relatively easy, they're just so fun to watch. I keep wanting to stall the fight just to see what move sets they could perform because their coordinated attacks are just SO COOL.
South king throwing the sword at us, joined by the West king throwing punches, and then the West king passing the sword back to South king. That brief moment of them passing weapons, they need to do more of that, so sick.
The North king combo with every other kings. The West jumping up using the North's umbrella, summoned the dragon, the South yeeting the sword, and the East buffing up the umbrella thrust attack with his Pipa magic. I'd hate to be a normal human citizen under them during that scene GODDAMN. I'd say the West is the game's favourite king because he's the one with the most screentime. He's the one with distinct glowing eyes and he was the most visible behind Erlang during the opening. The North being the coolest because WTF WAS THAT TYPHOON UMBRELLA WITH THE WEST'S DRAGON ROLLING WITH IT, AND THE MUSIC QUE, ABSOLUT CINEMA. The East probably being the chillest of them all because my man was just serenading the fight yo, I like how his fingers actually moves accurately playing the BGM. I know they're on the heaven's side, but for some reason I want them to be on our side if it's possible in the DLC. If we could get Erlang, then surely we can get them? They're too epic not to have.
🐒THE GREAT SAGE'S BROKEN SHELL🐒
THE MONKEY, THE MYTH, THE LEGEND. SUN. WU. KONG. THE SCREAM I SCRUMPT WHEN THIS MF SHOWED UP ON SCREEN. TEARFUL CHEER AND AND UNIMAGINABLE TERROR. AND WITH THAT BITS OF THE OG TV SHOW THEME MOTIF PLAYING WHEN HE SUMMONED JINGU BANG.
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Who would've thought that we're going to fight our former self as a literal your greatest enemy is yourself concept. Like yO IT'S THE G HIMSELF WUKONG but now FUK I HAVE TO FIGHT HIM?? Look, sir, Mr. Great Sage, I know I've been playing around as you and I don't even know what I'm doing, I'M SORRY.
So now we're fighting zombie Wukong. He's literally soulless inside and his voice sounds demonic. YET STILL he radiates that lively asshole energy. You try pillar stance to get away from him, he does the same but his pillar is TALLER than yours. You try to walk off calmly, he does the same but then taunts you for it, eats a peach and then flicks the seed to your head. Kicks you to the sky and transforms his jingu bang into a pillar and plants it to the ground with you under it. He cheats by summoning kintoun and body slammed you. He summoned his clones to kick you in all directions only for the original Wukong to wait on the side yawning, then he kicks your jingu bang back at you like "pick it up bitch", and taunts you with his hand gesture to come at him. Ok now you're raging and you tried to pillar stance heavy attack at him, he's like "shut yo bitch-" and GRABBED YOUR JINGU BANG WITH YOU STILL HOLDING ON TO IT AND STARTS USING YOU AS A FLY SWATTER. Just as you think that these suffering couldn't get any worse, you tried to heal and he IMMOBILISED YOU, SNATCHED YOUR GOURD AND TOOK A SIP, decided that it tastes like shit and threw it back at you. Now THIS is the little shit that I know and love.
The whole time you tried to do a move against him, he returned the favour but better. You think your staff extension is long? Ok he'll extend his staff to a kilometer, and that's STILL him holding back. You can do ring of fire? His is bigger in diameter and burns brighter. The game had to nerf out his lore accurate skills because it's just so atrociously OP.
Ok so you finally defeated him? Just as he got dusted away he still managed to croak a last laugh.
Que good ending animated cutscene with the JTTW plot in reverse serenaded with Celestial Symphony. Happy onions, happy onions tearing up the eyes. Crank the volume up, it's all coming together. That's Ba Jie, that's Sanzang, that's Wujing, that's horse.
MMMMMMM MONKE.
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valtharr · 2 months ago
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Imagine someone made a mod for Kingdom Hearts 2 where they perfectly recreate the world of Dark Souls. Rip all the textures and sound files and dialogue and so on from Dark Souls, recreate the whole world within KH 2. Rebuild the maps, apply the textures, place NPCs, which will give out the dialogue if spoken to. They're also taking KH 2 enemies and reskinning them to look like Dark Souls enemies. They're replacing the names and descriptions and illustrations of KH 2 items with those of Dark Souls items. But, critically, they're not actually changing anything about the actual gameplay. You are, for all intents and purposes, still Sora fighting Heartless and Nobodies, but they all just look different. It looks like Dark Souls, but plays like KH 2. Instead of slow, deliberate combat, it's fast-paced, flashy, and mostly airborne. Instead of only being able to level up at bonfires, and risking losing all your Souls when you die, you automatically level up as soon as you have enough EXP. Instead of respawning at a bonfire after dying, and having to make the trek back to where you died, you can just respawn there immediately.
Now let's say we have someone who already KH 2 on PC, and is interested in playing Dark Souls. They heard good things about the games, and really want to play them. But then, they find out about that mod. And they're like "hey, nice, I can just play that mod! I don't have to learn any new game mechanics or control schemes, and don't have to spend any extra money!"
Do you think this person would get an authentic Dark Souls experience? Do you think they'd get what it is about Dark Souls that people actually like?
Sure, they may still have fun. I mean, they probably will. After all, they already like Kingdom Hearts, and they're essentially just playing more Kingdom Hearts.
But also... they're essentially just playing more Kingdom Hearts!
They'll probably have fun with that, but they're denying themselves an opportunity to find something new that could be fun for them! Something different! Something that they can't get from just playing Kingdom Hearts! They end up settling for a cheap, surface-level imitation of the looks of Dark Souls, while completely ignoring that a team of game designers has worked really hard to create a set of game mechanics that can convey the appropriate feel of Dark Souls! They will travel the same spaces and fight (visually) the same bosses as people who play Dark Souls, but they won't actually get what made those spaces and bosses special in the players eyes. They'll never have the same kinds of stories to tell that Dark Souls players have to tell.
Anyway, that's what it's like when people homebrew D&D for a genre it's not meant for instead of even looking at games made specifically for that genre.
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vyl3tpwny · 6 months ago
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wauitb what the fuck i have 5000 followers
this is insane hi guys
to celebrate 5000 followers on tublr here are some facts about myself: - my favourite food is fried chicken
- my favourite food is spicy fried chicken
most of my hyperfixations fluctuate in and out, but some that don't ever seem to let me go are my little pony, half life, skrillex, undertale/deltarune
recently i have developed an unfathomable obsession with bees i have a huge bee hyperfixation i play bee swarm simulator on roblox every day and i watch bee videos and i also just designed a beesona on pony town its name is beetrice the dragon bee:
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my favourite movie is probably wolf children or mr. bean's holiday or elf
im basically lucario for girls
i am like a dragon and i collect things that i like.. you can see some here:
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i play a lot of instruments, mostly piano, drums, singing, and guitar/bass/ukulele. my first instrument was the drums tho which i started playing when i was 2 or something. i no longer play drums because our house is too small for a drum set right now and i dont like electronic drum kits. one day!!!!
i have had zero music lessons which is why you should also make music bc you dont need to spend life savings on music education to make chunes
non-musicians who have influenced me the most are @sterfler and @astroeden who have changed my brain chemistry forever artistically (this is not an exaggeration)
i am not allergic to anything at all somehow
im the motherfucker who will drink an entire gallon of whole milk with nothing else yeah im just kind of awesome like that
i do not drink alcohol (anymore) or smoke or do drugs or anything like that just a personal pref
i am filipino but i am also chinese and scottish and italian and polish and maybe other things
i have been openly queer since 2011
i have been a furry since 2007 or something?
i have been making music since 2007 or something....?
my first true love as a musician was queen, which (because of their older albums) was my rabbit hole into the world of progressive rock. my passion for creating music was nurtured entirely by my discovery of genesis and the album 'the lamb lies down on broadway'. the next thing that shaped me as an artist? skrillex - 'scary monsters and nice sprites'
i have really bad verbal processing issues so you can probably speak directly to me and i will have no idea what youre saying sometimes
my feelings on art change a lot but i update my topster lists every now and again
i am mostly right [hoofed] but i'm technically ambidextrous
my first concert was bruce springsteen i think it was in 2009. i still love the the boss to this day.
i'm a kitty cat
i am also a dragon
i am also a possum
i am a formless void
my first song i wrote when i was 8 was titled after a jimmy neutron reference
the second song i wrote was a fan song about the flying dutchman
i played the original dota warcraft 3 mods long before dota 2 and league of legends existed because i've been a blizzard fangirl since like 2005 and now i hate blizzard so fuck you blizzard you're evil as shit but anyway i used to try and do map development for warcraft iii games but really my favourite thing to do was build maps where i could build the biggest possible army to fight npcs for fun. one of the first videos on my thecobalion channel is a warcraft iii map someone else made. i've just now turned it off private so you can see it if you want.
my favourite kind of humour is recursive
ok thanks what i can remember about myself right now. thanks for following me!!!!
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wispythreads · 2 months ago
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The Lair of the Shadowbroker DLC definitely earned its fan praise, in my opinion. This feels like Mass Effect 1 level of artistry and level design, I love it.
There were like, way too many enemies, and I still don't really feel great about how they changed Liara in just a two year time gap between the games, but I appreciate the way this DLC handled it, it made an effort that resulted in her feeling more like how she felt in the first game.
The scene after Tela got revealed as the one who had been trying to murder Liara at the start of all this was rough, Shepard and her slipping off the window ledge, falling together, slowed down only by Tela's biotics until she shoves Shepard the rest of the way to the ground, while she gets to gently float down to make her escape. That impact looked like it HURT, especially with how much effort she had to put into getting back up again.
Shepard honestly sounded so grumpy and dejected as she said "I'm okay, by the way, thanks for asking." before hopping into the car with Liara.
And speaking of the car, I loved the banter between Liara and Shepard the whole way through, but particularly during the car chase, which was really fun! "Head on Collision!" - Liara "I hear that's bad for people." - Shepard. All the little bits of back and forth were so great to listen to, wouldn't mind replaying just for that bit of the DLC alone.
The actual Lair itself was so so so pretty.
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The boss fight against the Shadowbroker is probably my favorite across all all of Mass Effect 1 and 2? Especially with the cutscenes where Shepard realizes ah ok ammo won't do anything that's fine I'll just punch him
Really cool alien design too.
Mini thoughts from snooping on my squadmates dossiers below.
Straight up chortling over Mordin and Kirrahe's bickering and how it is preserved in their mission report He really should've realized something was going to be up on Maelon's end... Nice of them to try and shelter him from any repercussions for his outburst, but he needed followed up on much sooner than when Mordin thought he'd been kidnapped. The list of threat analysis against all the other main species holy- not surprising, honestly, based on what is known about Salarians, but still pretty interesting ... So not only is he a musical enthusiast in his spare time but also a Bill Nye the Science Guy type? That's neat. Good for him.
I hope we get to reunite Jack with her mom. That would be nice.
LEGION IS A GAMER I love this little cluster of AI so much. He has so many infractions on that online game that technically are true due to the fact that he's. Not an organic being. But the only one that sticks is him taunting other players- that's so silly aww… he bought the highest (and most likely most expensive) version of a game that was fundraising for the events of Eden Prime, just for the fundraiser. He did not play that game at all. He even tried a dating simulator oh my gosh. I don't think he's hopeless =( what a mean ranking for a dating sim. He's spent so much time on it, too… (not as much as the other games, but still a significant time investment my gosh)
ahhh this is where Grunt's fanon characterization of being Shepard's son starts coming in. I do think the main game version of him and his relationship with Shepard, a paragon!Shepard at that, is interesting, but it wasn't lining up with what I was seeing online. (and by main game version I mean the transition of [Talking about how great it is we've got so many strong enemies to fight against] "I don't plan on living like this forever" "Talk like that and it won't be your choice. I'm sure as hell not quitting with a whimper. Just so you're clear where we stand." [Hyper aggressive and enjoying memories of gruesome kills] "I'm not sure I want to keep coming down for these talks..." "Whatever. Don't have to be friends to be allies." [Still hyper aggressive and enjoying memories of gruesome kills] "Y'know, I kind of thought connecting with your past would bring stability." "Ha! See, now we're having fun. Me remembering good deaths, and you with your... funny human thing you're doing.") I think there is something very sweet about him being enamored with dinosaurs and looking up to Shepard so much that he wants to know about the whole of Humanity's history as warriors :')
The transmission between Samara and her daughters... all the things she had to give up in order to become a Justicar...
!!! THANE GET THE LUNG TRANSPLANT YOU HAVE A SON YOU NEED TO CONNECT WITH AND I CARE ABOUT YOU SO MUCH DON'T JUST GIVE UP AND DIE IN A YEAR!! LIVE! LIVE AS A PERSON AND NOT A WEAPON!! I love how his kill methods are so elaborate and the alternate methods are equally intricate, with the Krogan's main method understandably being the most involved and calculated. And then you get to their alternate method and it's just one word. It gives this impression of hands to his head exhausted and resigned.
... Garrus's family… his mom…. god that's hitting a little too close to my heart....
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circus4apsycho8 · 2 years ago
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Hello! I was wondering if I could request headcanons abt what would ninjas (if possible, could you include Skylor?) be like as your best friend (gn reader)? Thank you!
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𝚊/𝚗: 𝚑𝚎𝚛𝚎 𝚢𝚘𝚞 𝚐𝚘! 𝚎𝚗𝚓𝚘𝚢! 𝚗𝚘 𝚙𝚛𝚘𝚗𝚘𝚞𝚗𝚜 𝚊𝚛𝚎 𝚖𝚎𝚗𝚝𝚒𝚘𝚗𝚎𝚍 𝚏𝚘𝚛 𝚝𝚑𝚎 𝚛𝚎𝚊𝚍𝚎𝚛!
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𝚋𝚎𝚜𝚝 𝚏𝚛𝚒𝚎𝚗𝚍 𝚑𝚎𝚊𝚍𝚌𝚊𝚗𝚘𝚗𝚜
𝕚𝕟𝕔𝕝𝕦𝕕𝕖𝕤: 𝕜𝕒𝕚, 𝕛𝕒𝕪, 𝕔𝕠𝕝𝕖, 𝕫𝕒𝕟𝕖, 𝕝𝕝𝕠𝕪𝕕, 𝕟𝕪𝕒 & 𝕤𝕜𝕪𝕝𝕠𝕣
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𝚔𝚊𝚒 
idiots  
you guys FIGHT  
but still love each other  
taunting, playful fighting, lots of competitiveness  
you two always call each other stupid names  
petty to the max  
but at the same time you both are super protective of each other  
despite your fiery friendship, the two of you still know each other well  
will quote vines in fitting circumstances and expect you to finish the reference 
he likes doing your hair :) 
𝚓𝚊𝚢
nerds 
you both take interest in each other’s hobbies 
you both will 100% stay up late discussing pop culture lore – whether it’s from a video game, comic book, movie, etc., it doesn’t matter. if it’s interesting, it’s talked about 
you love listening to him rant or ramble away, and he’s forever grateful for that 
aside from nya, you’re the only person he opens up to about his experience from skybound 
ed and edna love you and basically adopt you
nerf battles in the junkyard at 3AM 
𝚌𝚘𝚕𝚎
the best hugs <3 
big eaters 
a very deep relationship 
play wrestling 
you two read together a lot 
he teaches you self-defense 
lots of quiet nights together 
video games 
JUST DANCE. you two are bosses at it and everyone is in absolute awe of your just dance skills 
when jay and nya start to learn to dance, you two agree that you both have to show them up no matter the cost 
𝚣𝚊𝚗𝚎
there's lots of learning between the two of you, about anything and everything 
you're his go-to person for any pop/internet culture questions 
lots of reading and quiet moments 
you help him set up a date with pixal!! :) 
(and almost die of cuteness) 
he lets you lean against him when it’s super hot outside 
𝚕𝚕𝚘𝚢𝚍
candy candy candy candy candy  
S W E E T S  
you two have your own minecraft world together 
a favorite activity between the two of you is reading comics together 
b l a n k e t  f o r t s 
pranks...you two are partners in crime 
no one trusts either of you when you’re together 
he opens up about himself too – the loss of his childhood, his dad, harumi, and about how the pressure of leading often gets to him
during hunted, you're the one who gets him back into shape
you play with his hair when it gets longer :) 
𝚗𝚢𝚊
you encouraged her to become samurai x and helped her design the mech & suit 
you like painting/putting decorative finishes on her machines/outfits while she does the more technical parts 
the two of you love designing decorative weapons and armor together; sometimes, nya even takes you to the blacksmith shop to make a few prototypes 
when she gets her powers, the two of you take a liking to swimming together 
𝚜𝚔𝚢𝚕𝚘𝚛
you help her out with the restaurant quite a bit 
in your free time, the two of you like to train together to stay sharp 
you both enjoy studying all of the different elements & experimenting with her power too 
you also promote her business to others whenever you can :) 
sometimes she will task you with making playlists for the restaurant 
also, you like doing each other’s hair!! 
100% would be down to bury a body for you, no questions asked
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𝚊/𝚗: 𝚗𝚒𝚗𝚓𝚊𝚐𝚘 𝚡 𝚛𝚎𝚊𝚍𝚎𝚛 𝚛𝚎𝚚𝚞𝚎𝚜𝚝𝚜 𝚊𝚛𝚎 𝚊𝚕𝚠𝚊𝚢𝚜 𝚘𝚙𝚎𝚗; 𝚜𝚎𝚎 𝚖𝚢 𝚙𝚒𝚗𝚗𝚎𝚍 𝚙𝚘𝚜𝚝 𝚏𝚘𝚛 𝚖𝚘𝚛𝚎 𝚒𝚗𝚏𝚘!
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phagodyke · 10 months ago
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they need to give me a month off work to play elden ring full time fr....
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hellslayersomething · 16 days ago
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I feel like I should write out some proper thoughts about my opinions on Veilguard, or at least an outline for the much longer essay that is currently calcifying in my heart. It's a mixed bag of a reaction, and I'm not going to compliment sandwiching any of it--this is all just stream of consciousness, so I'm probably going to snag on the negative and spiral down that pretty quickly. Spoilers, obviously:
I liked the battle system. For the first time in a DA game, it actually felt satisfying to play and had its own identity. I do wish the Pokemon element aspect was a little better balanced among the companions, but overall it was great.
That said, considering the length of the game, they needed way more enemy diversity, especially with the bosses. Eventually I was just fighting dragons, and every dragon had essentially the same moveset, one of those moves being "the dragon trips over her own dick and face-plants on top of Rook", which sure doesn't make the fights feel epic. Even very unique characters, like the Gloom Howler, were just reskinned basic demons when it came time to fight them.
The decision to tie companion approval to companion levels was a mistake. A massive and extremely obvious mistake. No wonder there are no disagreements or tension among the group--the game can't let you lose affinity with your team members, because then it would have to account for you leveling them down. The gameplay design here strangled the narrative design in its crib.
Speaking of narrative design: while I appreciate that the modular approach to companion arcs was experimental, it was extremely weird of them to take that approach in the only DA game where all companions are required. The story doesn't have to be written to account for the fact that you might not recruit some of them or they might die early--so why didn't they write one story about Rook and their seven friends instead of one story about Rook and also there are seven smaller, unrelated stories of extremely varying quality shoved in next to it?
The hyperfixation on the companion quests paired with their complete compartmentalization from each other means that each companion basically has nothing going on outside of their own quest and very few opportunities to engage with other characters' quests.
I was so starved for conflict in this game that I went from Solas-neutral to Solas-positive because he was the only character who the game allowed to be a bitch to me, and I respect him for that.
I do like all the horrid little sons the game gives me. I think I would appreciate them more if there was anything bad or tense happening in the story on a personal level that required some comic relief, but I am a sucker for a funky little guy none the less, and Manfred, Assan, and Spite are the perfect trifecta of funky little guys, as far as I'm concerned.
"We're only going to do character cameos if it's important to the plot." *does what they did with Isabela* Okay, devs.
"We aren't importing player choices but we won't override your decisions either." *several codex entries overriding player decisions later* Okay, devs.
I like the companions, generally. I see their potential. Fanfic will do right by them. Harding, in my mind, is the weakest of the bunch, just truly having no personality to speak of and talking like she was written by a Boomer who thinks that Millennials are still teenagers. (Everyone responsible for her uttering the phrase "Awkward..." like she's a character in 2011 quirky girl sitcom should be tried at the fucking Hague, istg.) And while I like Bellara, it was extremely frustrating to have a character that's just "Merrill, again, but with the edges sanded off". Taash and Emmerich are also glaringly the last additions in the writing process, each belonging to one of the two most underbaked factions and neither of them being tied to any of the game's few "big choices". There's promise in this cast, but I don't think any of them came close to realizing their potential.
Davrin and Emmerich's companion quests felt appropriately scoped to the size of the questlines, had good emotionality, good antagonists, and expanded on the lore of Thedas in ways we hadn't seen yet.
Lucanis's companion quest had potential, but it was too unfocused with three antagonists, too much attention to the boring Venatori shit, and not enough examination on Illario's motives or Lucanis's relationships with either Spite or Illario.
Harding's companion quest was fine, I guess (the people are starving for dwarf lore), but Harding could have been swapped out with literally any other dwarven character who wasn't Sandal and nothing would have been different. (Also weird that the whole quest was basically about Sandal while simultaneously fully removing Sandal from the narrative.)
Bellara and Neve's companion quests were just nothing. Just a whole lot of nothing. And Neve's also suffered from what I like to call "machete editing", where it is glaring obviously where things were cut, changed, moved around, and added at the last minute.
I say, from the bottom of my non-binary heart: Taash's companion quest is total ass. Real nice of Mae to come out of hiding and risk being found and executed by the Venatori to give Taash a Queer Theory 101 class, though, I fucking guess.
Is Lucanis's romance bugged? Apparently I'm not the only one who had that thought while I was playing it, so now I'm wondering. Like, there's no way they made it Like That on purpose, right?
Why and how are the Venatori still a force in Thedas, never mind a force with numbers so great (in spite of lacking a central leader) that they were able to simultaneously occupy the two largest cities in Thedas?
They literally didn't even try with the Antaam. The Venatori are at least theoretically still working to try to restore Tevinter to its former imperial might. The Antaam are just invading countries for literally no reason except ill-defined power grabs. Given the racial coding of Qunari, this writing choice sure is...something. (And that something is racist.)
That said, the revelation that the Butcher did a military tour in Europe and fell in love with the culture and just wants to drink wine and visit art museums now is fucking hilarious.
What the absolute FUCK did they do the Crows. I like the Crow characters from Tevinter Nights/the comics, and Zevran is my favorite character in the whole damn franchise, but they completely whitewashed both TN's mafia take on them and their original portrayal in DA:O. But it also doesn't really retcon anything, making it instead seem like the human trafficking and torture and sexual abuse that Zevran suffered at the Crows' hands A) only happened to him individually, and B) are fine, actually??? Even the very few times that characters express reservations about working with Lucanis because he's an assassin, if you play as a Crow, those concerns get immediately backpedaled, so the Crows end up being so ironed out that the game doesn't even let characters say of the Crows, "Murder is bad," lest it hurt a Crow Rook's feelings. That is how conflict-averse the writing is.
So I guess everyone in southern Thedas is...dead now? Several characters survived long enough to get a mention from the Inquisitor, but by the end, it sounds like Orlais, Ferelden, and most of the Free Marches are pretty much donezo. When Epler said the events in southern Thedas didn't matter, I didn't expect that to mean they were going to nuke the damn place. Even having generally enjoyed VG (in spite of all my criticisms here) that, uh...doesn't leave me enthused about the future of the franchise, ngl.
The layoffs of several writers (and other Bioware employees) before the game's release was obviously heinous. But after that secret ending, I'm now of the mind that of the writers that remain, at least a few of them need to be demoted. Like literally what the fuck was that. That was the dumbest plot point to ever appear in a Dragon Age game, and that is a high bar to clear. If you're not going to acknowledge our past choices, then keep Loghain's name out of your fucking mouths.
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