#still have not played the game i just like that boss fight the designs are soooo
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Take it easy, take it easy / Close your frightened eyes and give your mind a chance to fly
#promised consort radahn#miquella the kind#miquella the unalloyed#elden ring fanart#elden ring#elden ring radahn#radahn consort of miquella#still have not played the game i just like that boss fight the designs are soooo
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the only thing i took away from hsr 2.1 is that march is gay
#who is this bartender and can she become playable she deserves a full on the mouth kiss#hsr spoilers#hsr#also aven meeting his younger self is cute tho i still havent gotten to the part where they explain who tf is speaking thru his future self#but i actually hate how the game pushes you to keep pulling for newer units oh my god like i dont wanna do dot damage stop making your boss#bosses able to be oneshotted by black swan acheron kafka and nobody else#pov person who hasnt progressed through aven boss fight because it's taking way too damn long. prolly a skill issue but just let me play#my fav characters i dont need this fucking powercreep stuff T_T#ramblings!#also aven is growing on me but also idc his design is too dripless and so is boothill's im like -_-#the only pretty people are robin and siobhan the bartender and im so sick of physical..............#also i tghink this is just a side effect of being way more invested in genshin bc i cannot fully pay attention to the lore tm#they be revealing things left and right and i just dont care so it flies over my head#at least they properly gave everything needed to understand avens backstory before we have to fight him
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I will say while I've loved most of elden ring I'm really glad I'm down to just 2 more main boss fights (malenia + maliketh) before I start the endgame boss fights... whew 😮💨
#really gorgeous world but frankly its unnecessarily long. theyre gonna kill me for saying that but its true..#some areas/bosses just become overly repetitive when the game is THAT massive like its unavoidable#they tried rly hard to distinguish every area + honestly its a great effort but it couldve been half the size and just as good#like i just did the elphael ulcerative tree spirit bc i wanted to finish millicents questline. and come on man we didnt need another one#the design is sick + loooove the animation. but its a bad fight not bc of the difficulty but bc its janky as hell#lock on doesnt work properly bc of its size and the way it moves. u cant see shit on ur screen fighting them melee its just hack n slash#and theyre always in the most dogshit arenas possible for them like spaces w no maneuverability. its just not fuuuun#especially after youve fought 5 or 6 already earlier on in the game..#and its cool to have variations like the scarlet rot ones but we already HAD one of those just before lake of rot!! the gimmicks worn off#i did everything except maliketh in farum azula today as well and again. it didnt need to be that long. killing beastmen gets boring#after like the first 20 combat is just mashing buttons.. even the platforming is getting dull bc ive done 120 hours of it now#and theres only so many combinations of ladders and hallways and so on that u can possibly cram in here..#i say all this with fondness like i truly do love it. but it couldve been a lot tighter! regardless ill still 100% complete it#and i get most ppl dont try to get every single armament and talisman etc so they probably dont waste time FULLY exploring like i am#ahhh. anyway ill probably do malenia and maliketh tmr bc im right outside both of their arenas. and then call it quits this weekend#ill get my first ending next weekend probably... and hopefully by june ill have 100% and then i can play something else 😭#ik the dlc comes out in june but ill probably take a month or two break before i get to that#it doesnt even neeeed a dlc.......its excessive as it is just make a new game by this point ahhhhh#anyway its like 1am i need to SLEEP. i said i would go out to watch for northern lights but its overcast and im tired and my roommate#didnt wanna come with.. so i was gonna go to bed early instead but i guess that didnt happen lol#gonna feel like shit tomorrow bc i have to be up early to take my meds and she'll wake me up anyway.. but cross that bridge#typing is getting difficult bc im so sleepy okay goodnight everyone#.diaries
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Any analysis of how Undertale deals with Pacifism and how it tries to guide the Player towards it has to take a deep look at Papyrus. Because Papyrus is the one character in the game who will never kill, the one actual ‘True Pacifist’ in the game’s main cast.
I mean, the Player can be an even bigger Pacifist. Papyrus does still FIGHT, and the Player can get through an entire run without draining a single sliver of HP. But… they can also be the world’s biggest murderbastard and literally stab reality to death.
Toriel would very much like to not kill, but she is also fully capable of doing so.
Same with Asgore, but he has a lot more actual blood on his hands. Undyne and Mettaton are both fully 100% willing to kill to accomplish their goals. Sans is non-violent in most runs because he’s too lazy and depressed to do anything, and when he is motivated into actions - it is in the form of a FIGHT to the death. Alphys… the timeline is a bit fuzzy cause both she and Mettaton love lying so much, but it seems like she did sincerely add deadly weapons to Mettaton cause killing humans would make him more 'useful' and then had second thoughts once she developed a parasocial relationship with the Human Child and THEN she and Mettaton started hatching their little play-acting plan. I think??
With Papyrus there is NONE of this ambiguity, we know for sure - no matter what timeline or what may come - The Great Papyrus will always choose MERCY.
And the interesting thing about that is on a Meta-Sense, Papyrus is a very rare example of the game giving MERCY towards the Player.
Because the game starts out being really obtuse with the Sparing mechanic and how it works. If you want to be a Pacifist in Undertale from the get-go, you’re gonna have to work for it. You're gonna have to figure it out on your own and commit to it and believe that it's possible. It's basically a test of your own belief in non-violence and your moral integrity. Then, the RUINS end with the Toriel boss battle - in a way, that’s probably the hardest Sparing puzzle in the whole game. And it’s very very easy to accidentally kill her. (I’d almost say that’s the intention of the battle, to try to goad the Player into Resetting so they can see how the game remembers across RESETs)
And then we have Papyrus, and it’s not just that his ‘Sparing Puzzle’ is something as simple as outlasting him and letting him run out of dialogue - and it’s not just that he’s the only boss that will just give up and let you continue if you lose to him enough times. it’s also that, just as Papyrus is the only boss incapable of accidentally killing the Player - he’s also the only boss that the player is incapable of accidentally killing.
(Okay, fine, to be pedantic, there’s also Asgore)
I mean, the Player can certainly kill him if they want to - but draining Papyrus’s HP just makes him skip through his battle dialogue right to the end of it. It’s designed in such a way that, no matter what Route you're on and no matter what approach you take with Papyrus - you will always end up on this screen.
Unlike basically any other Monster in this game, including the major boss battle just before him - you can’t kill Papyrus accidently. You can't kill him without also having Sparing him as an option. The game kinda treats killing Papyrus as one of the Worst Things You Can Do because killing Papyrus will always be a deliberate, considered action done to a person who will not kill you and who has stopped wanting to FIGHT and has extended a hand of Mercy. With the game clearly communicating what you need to do to Spare him at that moment.
And that means that - even if you killed before, even if you don’t have the patience of a True Pacifist, even if you spent all this time in the game without even trying to engage with the Sparing mechanic… as long as you don’t want to be a Huge Rat Bastard, the game is basically gifting you with the very very easy option to not be. Being a Pacifist in Undertale is usually a challenge - a puzzle to be solved, a test to pass. But as long as you aren’t intentionally trying to be the Worst Person - the game is basically giving you Papyrus.
If you accept his Mercy, you are accepting the game’s Mercy. That sort of benefit-of-the-doubt assumption that maybe all of the LOVE you might have accumulated so far was all due to honest mistakes or panic or an attempt in self-defense. That you still deserve this one chance to prove that you are not intentionally, maliciously cruel - or at least not like the Worst Person in the World. Even if you did kill before, you still deserve at least one friend.
And Sparing Papyrus leads you to his wonderful Hangout/Dating Sequence and to his Phone Calls and they all add so much wholesome charm to the Undertale experience and no matter what happens Papyrus will always think the best of the Player and he will always trust them and it also makes Sans also kinda your buddy by default. And more than just adding a little bit of wholesome charm into even the more LOVE-filled Playthroughs, I think this is meant to try and incentivize these players into trying out the Mercy mechanic a bit more.
Whatever it’s, like, for future playthroughs or Resetting the game right there to try a True Pacifist Run right there and then or just trying to be a little kinder for the rest of this current playthrough - especially since there’s an emphasis about the close friendship Papyrus has with the upcoming boss Undyne, and to a lesser extent with his idol and next-next boss battle Mettaton. It’s like “well, if you didn’t figure out how to spare before, this is how you do it? And isn’t it nice to have a friend? Isn’t it nice to not have to kill this lovable skeleton man? You should do this more often wink wink nudge nudge!”
And it’s like… all of Papyrus’ loved ones care about him so much but they also look down on his pacifism. They see his inability to kill and desire to make friends as simple naivete and that’s why all tend to hide the truth from him all the time. About what will happen to the Human he will capture, about what his new Human friend might’ve done, about the fact that they view him as so naïve.
They admire it on some level, that’s why they want to protect it, but they also see it as a weakness which is why they want to protect it by lying to him all the time. But, you know, Undyne says that if Papyrus goes into battle he’ll be ‘ripped into little smiling shreds’ and that is certainly what happens every time a Player chooses to refuse Papyrus’ Mercy and the game’s Mercy and press that FIGHT button…
But have you thought about all the times that doesn’t happen? All the careless or violent players who were offered that skeletal hand of friendship, accepted it and then carried that offered kindness forward for the rest of the game? All the players motivated to do good for the sake of their buddy Papyrus? All the Murder Routes stopped because the player just didn’t have it in them to kill someone who believes in them so earnestly?
Like, no, it’s not a surefire thing - especially since Papyrus has so much less narrative power than the Actual Unkillable Time God that is the Player. But it happened, and it happened many many times to many players. Papyrus offered Mercy, the game offered Mercy. And much like Frisk’s Pacifism, it comes from a place of seeing the honest goodness in your ‘enemy’ and can inspire them to become a better person - this little sparkle of goodness being passed forwards.
And I think that’s beautiful, even if it didn’t happen in every timeline. Any potential future where Papyrus’ kindness can have such an effect on the Player and thus the entire trajectory of the Underground validates his kindness and pacifism on some level - even if there are also always the potential worlds that it backfires completely.
And there’s also one other way in which the Great Papyrus Proves Pacifism Pays. One that is a bit more practical, perhaps. And one that Papyrus himself is not even aware of.
Papyrus’ boss battle can be a surprisingly challenging one specifically because he is the only one who doesn’t kill the Player.
Like there is a reason why Papyrus will just offer you to skip his Fight after you lose to him three times, because if he didn’t do that - there’s an honest risk that the Player can get stuck in a much stuckier way than anywhere else in the game.
Because, like, for basically any other character in the game, being killed is the Worst Thing that could ever happen to them. For everyone except the actual Player Character because we are an Actual Unkillable Time God and dying is nothing more than a minor annoyance that sets you back to your last SAVE Point. So, leaving aside Papyrus’ admirably kind intentions - there is not much material difference from the Player’s perspective between getting Captured and getting a more traditional GAME OVER. Except…
Except getting Captured does not undo everything that happened in your inventory during the battle. In every other Undertale battle, if you use all of your items but still lose - the GAME OVER at least means you get your stuff back. But because Papyrus doesn’t kill you, any healing item you’ve used during the battle is still used. I have watched so many Undertale Let’s Players waste all of their valuable items on their first Papyrus battle and then have to face him again without them and thus do even worse in their second go… and then their third go... and thankfully then Papyrus offers them to skip the fight.
And while that technically can be circumvented by just manually closing the game and opening it back again on their pre-battle SAVE Point, a lot of players are gonna reflexively Save over it if they pop over to the Shop or the Snowed Inn before their second attempt at the battle. If Papyrus didn’t offer that chance to skip his battle, it could’ve easily become a softlock situation for a huge chunk of players - because he doesn’t kill the Player.
Most of Undertale deals with the value of non-violence from a standpoint of morality and kindness and personal connections. Since most people do die when they get killed. But when dealing with an Unkillable Time God like the Player, Papyrus proves that not-killing might actually be the most practical solution.
Of course, it doesn’t seem like Papyrus is aware of any of this. From his perspective, he is just offering genuine mercy to a being just as ephemeral as he is. But it accidentally turned into one of the most effective methods of blocking the Player’s way… at least he didn’t offer us an opt out so soon after that.
And it’s interesting when comparing him to how his brother Sans - one of the few people actually aware of the existence of SAVEs and RESETs - deals with the Player. Because the Sans boss battle at the end of the Murder Route is entirely based on the concept that death is nothing but an annoyance to the Player. Sans is less trying to kill the Player (the way Undyne the Undying did), he is simply trying to annoy the Player into a ragequit. But he is still killing the Player.
Now imagine a Sans battle where he has all of his usual annoying tricks, but also instead of killing you - he captures you just like his brother would’ve in a happier timeline. And while it’s not a fool-proof plan to stop the Player in their tracks - he could very easily stick them in that sort of softlock situation where they have to battle him again and again without any Healing Items. Forcing them to either abandon the game or RESET the whole world back the way it was - just like Sans wants them too.
But instead, by killing the Player, he is just allowing that perfect second-third-fourth-fifth-sixth-try where they get all of their Stuff back. And he does actually knows that. And why doesn’t he do that? (Speaking here from an in-universe character study perspective. Obviously the Doylist answer is that the game doesn’t want to Softlock you even in the most deliberately-frustrating part of the game).
Maybe, even though he intellectually knows that killing the Player will be of no help - he still does it because he wants to. Because he just wants to get back at the evil murderous monster that took his brother from him and destroyed his entire world even if he knows it’s actually ineffective. And this thirst for bloodshed is, ironically, blinding him from a new exciting way to actually practically stop that murderous bastard who is themself motivated entirely by bloodshed.
Maybe he just can’t do something like that. Reducing an enemy to exactly one HP and then stopping is not a feat anyone else in the game is capable of pulling off - even the ones who would obviously use such a thing (like Toriel or a Player with a Pacifist intentions). Maybe it’s something that requires a lot of hard practice and discipline and carefulness, that Sans never thought to put in because he didn’t see it as a useful skill the way Papyrus did.
Maybe that wouldn’t have worked anyways. After all, and that’s something I kinda touched on in a previous Overly Long Rambly Hot Take - Sans’ War of Attrition against the Player is greatly helped by the fact he can’t remember every single previous try and so he can’t get exhausted the way the Player can get. Obviously, without a GAME OVER induced RESET that will not apply. Which is especially notable because… Sans’ laziness is literally what brings him down at the end of that Boss Battle.
So maybe, while Papyrus, as long as you decline his offer to skip the battle, is capable of offering just the same Battle as before over and over and over again.... It’s possible that Sans just won’t be able to pull off two or three or more battles of the same intensity and difficulty in a row without a RESET to undo his own exhaustion.
But I think it’s at least worth considering the option, y’know? That after all this time of viewing Papyrus’ kindness as sweet-and-yet-kinda-foolish-naïveté - that exact viewpoint made Sans overlook the perfect solution to dealing with his little Murderous Time God problem. Cause he just never considered that while killing might be fully morally justifiable in this situation and very very satisfying, that does not necessarily mean it is actually the most practical solution. And that maybe, in a weirdly twisted way, Pacifism WAS the answer.
#undertale#ut#utdr#under tale#papyrus#the great papyrus#papyrus undertale#papyrus ut#sans#sans undertale#sans ut#sans the skeleton#papyrus the skeleton#undertale analysis#undertale meta#genocide route#genocide run
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The Shape of Monkey
Some of my friends were talking about the monkey design in Black Myth Wukong, in terms of how much of monkey features the DO/SWK has, and how we wished they devs added a bit more "monkey" ness to the DO, which then made me realize, the devs did do that, but just not for the "normal" game model that we use to play.
The anatomy here is pretty much very normal, the only few traits pointing at him being a monkey are his feet, tail, his face and his fur.
My friend (who doesn't even play BMW or knows about JTTW but is a certified monster fucker) said she doesn't count him as a monster because his shape is too human LOL
This is how he looks in Chapter 5 ending animation:
very human shaped.
which brings me back to the monkey that looks more like a monkey in the game
The Stone Monkey is a two phase we fight in the final boss battle, after we defeat him he breaks and out comes the Broken Shell of the Great Sage
After you finish the first playthrough, you get the Stone Monkey as a transformation, called the Azure Dome.
If you do the True Ending, you transform into the Azure Dome for the first time towering over monkeys and beat the shit out of the four heavenly kings and Erlang. Great fight 10/10
proprotionally speaking, his arms seems a bit longer, or least looks like it due to his big hands. His tails is also longer (don't have a screenshot of that unfortunately), and his ears are pointed. I also think that his mouth structure is a lot more monkey like with it being more pointed forward than his normal model.
Canonly, SWK can change his size into very big or very small, but I don't think in JTTW it was ever described that he had a Stone Monkey form. He is a stone monkey, or monkey born from stone.
I really love that the devs took it literal and created a form and transformation that looks like a monkey and you can see from his tecture that he is supposed to be made from stone
He punches people and also when he dodges he walks on all four. So I guess that is the closest to a monkey we will get from DO/SWK
Chapter 6 ending animation also goes with a more "monkey" like anatomy for Wukong's design
point ears, longer limbs, shorter legs. I love that they added the red face blush here too. His tail is never shown in the animation, but looking at his pilgrim outfit set and the pulge in his pants (no not that one), he probably hides his tail inside his pants. it's kind of a cute detail
The Old Monkey we see also has more human like proportions:
all the other monkeys in the background (beside DO) are more monkey.
Here are the models I pulled from the game
I also love that each monkey has a different fur "pattern", gives them more variety
This one we only see when you reach the normal ending, when the DO did not break the cycle and the headband is put back onto his head, we see this monkey in the fetal position and then it zooms out to the stone egg and sad credit song plays. You can watch the clip here.
I think it's clear that the devs are trying to show an unbron monkey still in the womb, the stone egg/birth stone being the womb in this case, waiting for the next DO to come and finish SWK's revival.
I guess the stages of growth could be like this:
Why did Game Science went for a more human-like approach for the Monkey in terms of design?
We don't know the answer, it was never mentioned anything in the game about it and I have not come across any interviews about it yet.
I do think that the choice to make the Stone Monkey more monkey like and the "normal" monkey more human like was a deliberate choice by the devs.
For the animation, I believe the Game science gave the studio some references on "hey this is how our monkey looks like" and then let the studio do its own thing style-wise, hence why in Ch. 5 animation monkey has a more human like anatomy but ch. 6 comes with more monkey like anatomy
My personal HC is that SWK has a more human-like anatomy to show that he has a high level of cultivation maybe? We have seen in the game there are few yaoguais that are able to take on human appearances, such as the Pingping and the 5th spider sister. And yes, I also hc that SWK does have a monkey-form too that he can transform into.
I'm really begging for Game Science to release an artbook with concept art and background info on why they did this and that
#black myth rambling#black myth wukong#sun wukong#destined one#I think it goes without saying that I am a Certified Stone Monkey Fudger#the things I would do to the Stone Monkey form#game science made the monkey hot#w hat for seriously#so we can fantasize about him???
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So.... This game is 2 years old now huh?
Honestly... I don't think i have a TON to say about this game. It's just a great ass fucking video game that has given me a lot of fun and great memories!
This game came out during my final year of school, which is kinda funny considering that Splatoon 3 acts like a "finale" to a trilogy. It's interesting how those kinds of things work out eh? Splatoon 2 came out at the start of my secondary education, and Splatoon 3 came out at the tail end of my final year.
I remember thinking before the game came out, "why do we need a Splatoon 3? This is pointless, it's just more Splatoon 2." And then my mind was quickly changed once i got to play the Splatfest test fire and the actual game itself.....
I completed ROTM in such a short amount of time and i documented my reactions to my friends. Although i was spoiled in that Deep Cut had boss fights and Mr. Grizz was the final boss, ROTM still gave me a giant smile to my face all the way through. It was so fun, so charming and just a really good single player experience.
One of the things that i LOVE about Splatoon 3 is the vibe. I just love the location of Splatsville, i love the aesthetics, the lighting, the model improvements from Splatoon 2, the music, it's my favourite art style/aesthetic out of any of the Splatoon games by far. It just feels so polished, i don't know how to exactly describe it.
Also the fact that this game won best multiplayer game of 2022 over CALL OF DUTY! OVERWATCH 2 AND MULTIVERSUS MAKES ME SO GIDDY AND HAPPY!
PEOPLE GOT MAD ABOUT THIS AND THAT MAKES ME WANNA EVIL LAUGH! All of those fucking depressed and sad Call of Duty players who whine and complain about how "wahh modern gaming sucks!! There's no good games anymore wahhh!! It's all microtransactions wahhh!!" BITCH! SPLATOON 3 IS LITERALLY THE GAME YOU'VE BEEN ASKING FOR!! Yet you won't play it because it's on Nintendo huh? Yeah... You're a fucking PUSSY!! YOU'RE WEAK!! You're SCARED to be seen as less of a manly man!! You only wanna play games with oily dirty buff men.... Yet you call others who play games like Splatoon gay? Hmm..... Sounds like you're a wittle insecureeeeee!!!!
Have fun rotting in microtransaction hell you LOSERS!! GAHAHAHAHA!!!!!!!!!!!!!!
Anyways.... uh.... sorry....
I also fucking love Deep Cut too. I thought i wasn't gonna like these guys and i remember thinking when i first saw them "oh... okayyyy..."
But now? I love these bastards.
I love their dynamic and how they are bandits but they actually wanna help the people back in Splatsville. That is such a cool and unique take to have for Idol characters. The Squid Sisters are very cutesy and so are Off the Hook, but Deep Cut aren't. They are loud, messy, chaotic, in your face, rude, etc. They are about contrast and the character designers did a phenomenal job at conveying that theme via their backgrounds and looks.
Another thing that i love about Splatoon 3 is that it also acts as a celebration of things that have come before, Inkopolis Plaza and Square return as hubs, old colour combos from previous games act as loading screens, most of the music returns in the jukebox, it rewards long time fans for sticking around and for a long running franchise IT'S SUPER IMPORTANT to have that stuff!!!
Seeing the improvements in the model quality from Splatoon 1 to 3 genuinely makes me kinda emotional, it shows how far we've come in just a little under 10 years...
It really homes in on the point that... These characters, have grown up with us.... The Squid Sisters are about to reach their mid 20s, Pearl is nearly 30 fucking years old!!!
And the last thing i wanna bring up before i talk about the Grand Fest...
...Is Side Order.
This fucking DLC... My god... Being able to experience it by myself and just enjoy the stuff i was seeing, being able to SCREAM AND CRY AS MUCH I WANT WAS SO IMPORTANT TO ME DUDE!
When i got to the 10th floor in the tutorial and i saw Marina Agitando staring me down.... I did the loudest gasp a human could possibly do and my jaw was hung to the floor for a solid MINUTE!
Marina's first fucking dev diary made me cry and scream, THAT IS NOT A JOKE!!!! THESE CHARACTERS ARE THAT IMPORTANT TO ME!
And the final boss.... Made me cry, it broke me down, i was singing along to Ebb and Flow as best as i could, it felt like i was brought back to 2018, being in my room, listening to that song on repeat... I feel like a kid again....
I love this song... i love it so much... Like it's not the most hype finale song ever, but, the emotion behind it, the build up from Splatoon 2... The power this song has in it's meaning... It's some good shit man...
youtube
So yeah! I love Splatoon 3!!! It's my favourite game out of the series and anyone who is gonna jump into this game now is gonna have a LOT to chew on.
And... It's both sweet and sad that we're at the end. This is it... The moment we've been waiting for. The final Splatfest to end them all. The event 9 years in the making.
The Grand Festival...
I am extremely excited and so FUCKING NERVOUS for this Splatfest!!!! I know i am going to cry and be so overwhelmed with joy. Seeing the Squid Sisters and Off the Hook perform their old songs again after all of these years is gonna make me sob so loudly it's not even funny.
These characters genuinely mean the world to me and it's gonna be so fucking hard for me to watch their final major appearance and say goodbye. Cause after this, we don't know what's gonna happen. I know they will come back, they have to but... In what capacity? That's what I'm scared about...
So yeah, let's savior this moment when it eventually arrives, take all the time you need to be engulfed in the Grand Fest.
Thank you Splatoon 3, you have given me so much.... It's not time to say goodbye just yet but, i wanna watch you as you walk into the sunset with your head held high....
#splatoon 3#long post#emotions#callie cuttlefish#callie splatoon#marie cuttlefish#marie splatoon#squid sisters#pearl houzuki#pearl drone#marina ida#marina splatoon#off the hook#shiver hohojiro#shiver splatoon#frye onaga#frye splatoon#big man#inkling girl#inkling boy#octoling boy#octoling girl#side order#splatoon 2#splatoon#final fest#i love you#i fucking love splatoon#tw swearing#video
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So. Remember last time I drew Mr. M. Well he's been like completely redesigned (thank you to my friend Levi who helped me concept him to be like. Unique from most Mr. M's). So some fun facts
Mr. M is violently competitive. Like. Maybe a bit too competitive. I do not think the other henchmen like him very much. Except maybe O' Chunks. I think they'd spar or something. M is a sore loser about it though
He has a giant hammer. Like. Cartoonishly big. He uses this to launch fireballs at Luigi, Peach, and Bowser during his boss fight
Instead of fighting a giant robot in space, Mr. M's second boss phase is Mario Kart but he has the kart, you have a Squirps, and there is a timer. You fail to beat him before he crosses that finish line and you're toast
In this AU, I just assume Luigi attacked Count Bleck instead, so he got knocked out. Mario ends up in Bleck's castle and I mean of course he tries to find Peach (and Bowser) and gets caught
The problem? Mario is insanely stubborn. The solution? Repeatedly expose him to Mind Control until he is so exhausted from it he has to give in (that's the bottom right doodle).
He treats his boss fight like a game, I am playing into the sports games with him. Can ya tell?
In this AU, Dimentio kinda realizes that if he just controls the hero? Then there is no hero of prophecy to stop him. Because while there are 4 heroes, Mario is like the Main One.
Also, timeline wise, I think Mario still ends up being the final survivor during Chapter 8. Dimentio just planted the Floro Sprout after Chapter 6 instead of in Chapter 8.
I will eventually design horrible messed up Super Dimentio but with Mario. It'll have different energy.
(Reblogs with tags/comments are appreciated. Thankyuuuu)
#super paper mario#spm#mr. m spm#mr. m#mr. l#mr. l spm#super mario#super mario bros#smb#tw mind control#tw blood#tw plant horror#cw glowing eyes#ask to tag#germdraws#germ draws
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These aren't full ref sheets but I was trying to take some clear pictures of Hephaistos for later art reasons and then got side tracked doing all of the Pandaemonium bosses so here they are in order. Also for anyone following who doesn't play FFXIV and knows it as the catgirl game, enjoy this instead? VISUAL SPOILERS obviously.
Asphodelos
Warder of the Condemned: Erichthonios
Mythic Creation: The Hippokampos
Mythic Creation: The Phoinix
(+ familiars)
Hemitheos: Hesperos
(+ sexy fanfic redesign by Nemjiji)
To be brutally honest I never really liked either of these designs compared to every other Hemitheos we get, I think the really brutal black and red of the Phoinix is weakened by gold accents, but I still am always down for gay vampire surf rock. The Savage version kind of looks like Ultimalius as well if you've played XVI.
Abyssos
Mythic Creation: Proto-Carbuncle
Hrgrhhgrhrgrh
Hemitheos: Hegemone
^ My favourite detail on this is you can see the parasite's outlines in her robes and in her legs, then right through the eye holes on the mask to wrap around the torso. I'm convinced this version of Hegemone is functionally an ant being piloted by a cordyceps infection.
Hemitheos: Agdistis
She's very big
Perfect Imperfection: Hephaistos
I'm probably biased by Abyssos being the first raid I was there for day of release but these really are all fantastic. It's also when the story abandons all pretense of not being (at least partly) about family abuse and is loudly using the body horror and shackle motifs to talk about that. It's great. Hephaistos specifically is constantly bulging and twisting in and out of different forms like a highly unstable chimera and the more I look at these the more I notice parts that just should not be there. He's giving everything.
As for the Savage design It's a hard thing to rate as such but my favourite part is the veins that grow down from the eyeholes in his mask like bloody tears.
Thanks Abyssos I love you
Anabaseios
Mythic Creation: Kokytos
Dæmoniac Dungeon: Pandæmonium
It's really hard to communicate how huge this nasty tumor crab I zoomed out as far as physically possible in the game engine and subsequently ended up at a goofy angle staring up his nose.
Ephemeral Justice: Themis
Best boy. The double ended lance and second pair of arms are fantastic for this character.
Theos: Athena
In.. almost every final fantasy adventure you're fighting the real villain not at the very end but a little beforehand, the big iconic end boss is often more a metaphorical figure representing everything wrong with that first person's ideals. Athena cut out the middle man and became her own JENOVA.
I do like the moth angel, especially the hollow body full of dubious orbs, but with her eyes closed all the time it gives off the impression of this not even being the true body but some kind of anglerfish lure in the shape of a fairy... which might be true because this exists:
I really really love her twitchy anemone feelers and how the moth body ends up grafted to the rest of it waist down.
Anyway there's the gang I did not specifically intend for this to be design reviews I just wanted to have clear photos because when you actually see them in game there's other things to focus on. In hindsight I can appreciate more the theming of each tier and then the series as a whole, but my only (extremely obvious) observation for now is that every character Athena had a personal hold over is decorated in chains somehow and so I should have seen the Hegemone thing coming lmao. Heph and Aggy are still my favourites I don't think that's changing any time soon. I'm also noticing that Anabaseios is now just old enough for random DF parties to fuck up severely and I find that fun so I'm going to go fight the crab mansion now.
#ffxiv#endwalker spoilers#pandaemonium#ff14#let him speak#dante plays catboy simulator#Erich's transformation is unlike everyone else here he can just do that normally#none of the body horror is present that's just what he looks like when he's not a little guy in a robe#but I do find it really fascinating that you get with these Ancient characters a second symbolic body#and his is completely wrapped up in chains there's a hole in his heart#and the little plinth on his head where his dad's mask sits#Heph's designs are all very unnatural though and I think the reason I love it so much is just how much all of it screams pain and misery#Not an outwardly depressive character but just look at this dude#fun in comparison to athena who has made herself into a glowing white angel with three different halos and one has a crown#it's such an egotistical design lmao
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October 5 2023
I changed things up because it's got Frontiers Final Horizons Spoilers. I know the updates been out for like 2 months now but I'm being really cautious.
Super Sonic was really fun to play in the base game, having the auto combo thing on and just seeing so much bombastic energy and over the top moves being thrown at giant titans was so much fun.
I did however, not read the instructions where they tell you to hold the parry, I thought it was a perfect timing thing like a normal parry. So fighting Giganto and Wyvern for the first time was a nightmare for me until I actually read the instructions. =v='
For the design, I didn't change much, Super Sonic is really cool. I basically just changed the green parts of his shoes to red to reflect his new eye color.
Super Sonic² was so cool! The casual backhand slap, the sass, the move where he basically does the idw move, the finger point when he gets back in the game!
The only issue I had is that I didn't understand at all how to fight the final boss. I didn't 100% complete the map so I didn't get the hints. (I am still stuck on the stupid ball hoop map puzzle thing, I swear there is no way to do it) So unfortunately, I had to look up a guide. That kinda dampened the experience, but there was no way I was fighting Supreme over again, getting to the same glitch because I killed him too fast, and then fail the final boss fight again because I didn't know I was supposed to press r2.
I made his quills seem like they are turning into flames at the tips, I made his torso kinda have a sun symbol on it, I made his secondary fur white and his base fur/ quills bright yellow to kinda give it more sun imagery. His arm patterns are a little more detailed, his gloves have kinda formed into the body, making the cuffs look like they're on fire too. His socks turned into bandages and blue rings floating on him with the soles of his shoes kinda smoking on the back. It was a lot of fun interpreting this design differently, giving it a more ancient vibe with a modern twist. The original design is still really cool too!
Cyber Super Sonic... one of the coolest forms in my opinion and yet we see him for less than a minute in only a cutscene. I'm not complaining, the cutscene was so cool! Me and my sibling were star struck when we saw it!
I love the Fleetway elements! The sharp teeth, the crazy eyes, the chaotic behavior that almost made it seem like if Cyber Super Sonic wasn't being literally shot out to his enemy, he'd not be able to tell between friend or foe! God, it was so cool!! Even if it was just limited to a cutscene where you can barely see the entire design in a single image!
I did actually have a static version of this image too, but I'm not including it because it gave me eye strain, and I don't want to hurt you.
For the form I actually decreased the amount of polygons on Sonic. If you look, he's more angular & simplistic and his legs and arms are rectangles! I thought it'd help give him more of a Cyber Computer vibe. I used the blue static and made it kinda an accent color so you can see where things are. I don't really know why, but I also made some parts of him detached? The inside parts have the white spirals that Cyber Super Sonic's eyes were.
The update was a lot of fun to play when it came out, even if it was EXTREMELY challenging for a casual player like myself. Almost made me quit a few times and a couple guides were begrudgingly looked up. Playing as Tails and Amy were definitely the highlights of the update for me though. I hope it was as much fun for you as it was for me. :)
#sonic the hedgehog#sonic fanart#sonic frontiers: the final horizon#sonic frontiers#super sonic#super sonic 2#cyber super sonic#The backhand slap was probably the coolest thing Super Sonic has done in a while. In my opinion.
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Bobby's 2023 Media Wrap-Up
So! Like I said before, this past year I kept a running list of everything I watched, every game I finished, every new album I listened to, etc., and wrote one-paragraph blurbs with my thoughts on every single one. Please enjoy this journey through everything I liked, or didn't like, in 2023, with my favorites of the year listed at the bottom.
(Yes! This is long!!)
Some notes:
I mainly only included things I finished. Exceptions are marked with an asterisk.
I included some YouTube stuff as "TV shows" - mostly particularly long, high effort video essays and documentaries.
I was a bit less adventurous than I'd like to have been this year. Part of this was just that I felt like I was constantly playing catch-up with Big Releases I felt obligated to check out, and part of this was just executive dysfunction from burnout. Wait until you see how long it took me to beat Mario Wonder lmao
Yes, I need to read more books. I don't read a lot of books these days. I need to get back to Discworld.
COLOR KEY
Video Games • TV / Web Video • Movies • Comics • Music
January
1/15: Final Fantasy XIV: A Realm Reborn (MSQ) - Very slow at times, the Primal shit is generally extremely lame to me outside of the boss fights themselves, but god if the quality of life improvements over WoW, the JRPG energy, and the fact that it Actually Has A Story carry it pretty hard.
1/18: Sonic the Hedgehog: Scrapnik Island miniseries - One of the most creative and compelling uses of the Sonic IP… ever? Fantastic little self-contained arc about the struggles of Eggman’s abandoned creations that gracefully weaves between heartfelt optimism and moody horror with some of the best art ever seen in a Sonic comic.
1/18: Mega Man X4 - Glad I finally actually beat this after never even beating any of the Mavericks as a kid! I can see why it’s a lot of peoples’ favorites. The gameplay has very little of that X series bloat and is just fun, especially after getting X’s armor upgrades. (But the story really is a long series of missed opportunities.)
February
2/2: Donks - Felix Colgrave continues to be an exceptional artist. The sound design on this is fantastic and really sells this short as something unique. Had to go back and watch his older stuff again after this.
2/4: Final Fantasy XIV: Heavensward (3.0 - 3.3 MSQ) - I get it now. I get why people say this is just a proper mainline Final Fantasy game built into the framework of an MMO. That shit ruled. Not even walking back the drama in Ul’Dah from the end of ARR can sour me on it because the main storyline was so strong.
2/8: Disneyland's Forgotten Sci-Fi Rock Band - Live From the Space Stage - A nice and honest tribute to a group of artists who could have easily been forgotten. In hindsight this feels like a precursor to Kevin’s Disney Channel jingle video, a tribute to the unsung artists pouring their hearts into “lesser” art for a megacorporation, art that was designed to be transient but sticks with people nonetheless.
2/9: Metroid Prime Remastered* - Not gonna finish because I just played through the Wii version in 2021, but still. Very, very pretty remaster.
2/16: Theatrhythm Final Bar Line - It’s more Theatrhythm. What more could I want
2/17: JoJo’s Bizarre Adventure: Stone Ocean (anime) - Probably the best part of the anime so far (assuming they continue on to SBR). A near perfect mix of the more structured plot of part 5 with the goofiness of parts 3 and 4 that crescendos into a fantastic, bombastic, emotional, bittersweet ending. The use of footage from the original opening and the new ending set to Roundabout in the finale were perfect, and made me intensely nostalgic for the early days of my JoJo fandom between seasons 1 and 2 of the anime.
2/22: Aggretsuko Season 5 - I don’t really know what to make of this one. Once you get past the agonizing initial arc all about Haida where Retsuko has to be his overbearing mommy GF who flips out and starts spying on him when she’s left on read and chides him when he misbehaves, it feels like an improvement over the previous seasons. But I don’t know how much of that is due to the extremely low bar set by season 4. And then the ending is extremely rushed and anticlimactic. They got legally married and the only acknowledgement was a shot of them signing the paperwork in a montage partway through the final episode?????????
2/24: Double Fine PsychOdyssey - God, what a journey the making of this game was. I already loved 2 Player’s past efforts at documenting Double Fine’s process, but this takes it to a whole new level. This feels culturally significant. The depth and honesty with which they depict not just the nitty gritty of making a game, but also the inherent struggles of working on a collaborative creative work for years at a time, is astounding. Not to mention that they were there to capture the shift from office life to remote work as COVID hit. So much of this would have been nightmarishly stressful to watch if I didn’t already know how successful the game was, but that’s just because they really didn’t sugarcoat it. And yet even after all that, it leaves me feeling optimistic about video games as an art form in a way that the constant headlines about cynical live service games don’t. There are still people out there pouring their hearts into making real art, and this is their story. Everyone who plays video games should watch this.
2/25: Cracker Island (Gorillaz) - New Gorillaz albums feel like less of an event these days, but after Humanz it feels like they’re just more chill with the project and their ambitions with it. Every couple years we get some more laid back jams from Damon along with some fun new collabs. Hard to complain. Favorite track: New Gold
2/25: Pool Kids (Pool Kids) - I discovered this band because Derek knows them and was excited when they got a song added to Fortnite through the Bandcamp collab. Always down to find more cool indie rock bands I can vibe with. The mix of dreamy vocals and energetic riffs on some of the tracks here almost fill the Crying-shaped hole in my heart. Almost… Favorite track: Conscious Uncoupling
2/25: Insane in the Rain (insaneintherainmusic) - I thought it was really funny timing when Carlos announced that his first original project would be a jazz fusion album inspired by acts like T-Square and Casiopea right as I was getting into those two specific bands. The final product does not disappoint. Favorite track: Insane in the Rain
2/26: Get Up Sequences Part Two (The Go! Team) - I’ve never been one to believe that a band’s sound has to remain exactly the same forever, but it really does hit you hard that the first two tracks here sound like classic The Go! Team. Their more recent cleaner sound is still here too, though, for a nice mix of old and new. Favorite track: Divebomb
2/28: Mobile Suit Gundam: The Witch From Mercury (Season 1) - Oh my god. Oh my god. I got distracted around the time I was finishing SLARPG, but finally catching up now, wow. My assumption that the seemingly lighter tone of the series compared to the prologue was there to lull us into a false sense of security before twisting the knife when war finally breaks out was spot on. This is peak Gundam.
March
3/4: Pizza Tower - One of the best platformers I’ve played in a long time. It transcends its blatant Wario Land inspirations with the sheer speed at which Peppino can move and the way things like the level design, his wall running, and even the hidden ability to do a second lap around the level reward getting into a flow state where you’re just constantly moving. This is the type of game that wants to turn you into a speedrunner. My only real complaint is a few iffy enemy designs that I wish would get patched.
3/6: Bloons TD 6 * - I bought this before bed one night on a nostalgic whim and then the next morning woke up and saw the Steam receipt email on my phone in one of the most “what did I do last night” moments of my life. I like when the monkeys pop the balloons.
3/7: The Book of Boba Fett - I put off finishing this show for a very long time but finally caved upon the release of The Mandalorian season 3. This show spends four episodes failing to make me give a shit about Boba Fett trying to be “the daimyo” and drive the drug trade off of Tatooine, then just gives up and becomes season 2.5 of Mando, which in turn feels like it undercuts the main series. It fails as both its own story and as a spinoff. I know that finishing this after Andor did it no favors, but WHOOF.
3/12: Obi-Wan Kenobi - Some interesting ideas in the first half hinting at a more introspective show, but it’s mostly swept aside in the back half so it can become a generic Star Wars adventure remixing things from A New Hope and Rebels (and apparently Jedi: Fallen Order). Action scenes have zero stakes because you know nothing can happen to any of the returning characters and none of the new ones are particularly interesting. Why there’s a second climax hinging on a Luke Skywalker death fakeout eludes me. Obi-Wan throwing the rocks at Vader is one of the funniest things in Star Wars history. But it was still better than Book of Boba Fett, I guess.
3/19: The King of Braves GaoGaiGar - Wow, cool robot indeed… GaoGaiGar isn’t going to blow anyone away with its writing, but sometimes you just need a really fun monster of the week mecha show with great action and lovably goofy characters. This is a show where like 20% of every episode consists of recycled transformation, combination, and signature attack sequences and I ate it up every time because they look fucking cool as hell. I don’t care. I’d watch Final Fusion another 49 times.
3/21: The Last of Us (HBO) * - Watched the first two episodes out of curiosity, but I’m not sure if I’ll continue because I don’t give a shit about The Last of Us. It’s definitely a well done adaptation, though, even if I know it’s inevitably going to devolve into miserable torture porn with questionable politics if they adapt Part II faithfully. The ending of episode 2 also lines up perfectly with where I stopped in the game in 2013 lmao
3/27: The Future is a Dead Mall - Decentraland and the Metaverse (Folding Ideas) - Another banger from Dan Olson. This time the premise inherently gives him more time to just show off a bunch of stupid ugly bullshit made by crypto guys, which is fun. My main complaint was that I wished he would’ve brought up Second Life more as a point of comparison (a thing I basically always want out of discussion of “the metaverse”), but he at least did touch on it in the last section.
3/31: The Murder of Sonic the Hedgehog - I can’t believe after years of begging for the supporting cast to get more and better material in a Sonic game I got my wish in the form of a freeware murder mystery VN released for April Fools. This kicked ass.
April
4/7: Berserk - Completed Miura’s run and caught up on the chapters that have been released posthumously. It’s hard to say anything that hasn’t been said about Berserk, universally agreed upon as one of the greats of manga and fantasy fiction as a whole. What begins in its first few volumes as a nihilistic and edgy action comic built to facilitate as much sex and gore as possible quickly evolves into something deeply human and vulnerable and beautiful, both figuratively and in terms of its lavish art. The world sucks and is immeasurably cruel, and you will see that cruelty illustrated in graphic, sickening detail repeatedly throughout the series. (Perhaps a little too often throughout the Golden Age, where it feels like Miura never misses an opportunity to threaten Casca with sexual assault mid-battle.) But the point isn’t to wallow in that misery. It’s the story of a victim of horrific abuse learning to slowly open up to others, having those people he cares about torn away from him in the worst night of his life, hardening himself into a cold killing machine, and then slowly learning to open back up again, even if it means leaving himself vulnerable to more hurt. Anyone who says that the series peaked with the eclipse and went downhill in the “Guts’ JRPG Party” era is missing the point. Guts needed to find new people in his life to care about, to begin to find happiness again. Because no matter what unspeakable things Guts has gone through, it’s still possible for him to heal and to be loved. It takes time, but eventually you stop and realize that life has moved on.
4/8: Dedede’s Drum Dash Deluxe - Skipped it upon release because I didn’t particularly care for the minigame in Triple Deluxe, and I didn’t miss much. It’s fine as a little distraction, but not as a standalone rhythm game with only seven songs. If you don’t bother with the hard modes or chase after high scores this game is 15 minutes long. Oh how I yearn for Kirby to get the Theatrhythm treatment.
4/10: The King of Braves: GaoGaiGar FINAL - Eh… It was okay. Lots of cool robot fights, but said fights are stitched together with a mediocre plot that tries too hard to be more “mature” than its unabashedly schlocky kids’ show predecessor. Not crazy about the ending, either, which tries to be a bittersweet farewell closing off the series once and for all while also teasing that maybe there’ll be ANOTHER sequel after the OVA series they literally called “FINAL.” Ah well.
4/11: The Owl House - Sad to see this one go, but it’s hard to imagine them doing a better finale than this, even if they had gotten the six seasons they deserved. I’m not as obsessed with The Owl House as I probably would’ve been had it come out when I was, like, 20, but it’s a really fantastic show for all the reasons people always say. Great characters, great world, great story. I love that this starry-eyed fantasy story about a teenager finding love and a place where she belongs is also set on the rotting corpse of a titan with Hieronymous Bosch-inspired scenery and freaky monsters everywhere. What a great mix. If anything, I just wish I would’ve watched the first season as it aired so I could’ve had more time with it.
4/29: Mega Man Battle Network 3: Blue Version - FINALLY beat this via the new collection, 20 years after playing it as my first Mega Man game. (Technically my first was White, not Blue, but whatever.) There are more annoyances than I remember - lots of really really bad forced backtracking sections where you have to revisit every previous part of the internet, low chip drop rates, some really aggravating bosses like BubbleMan and KingMan, etc. But it’s still a great time overall. It’s Battle Network. In the back half the story gets surprisingly emotional, too. I was always under the assumption that the Hub stuff never came back up much in the story after 1, so I was pleasantly surprised with how relevant it was to the emotional arc of 3.
4/30: Mega Man Battle Network 4: Red Sun * - Yeah I’m not playing through the whole thing lmao. I just wanted to play the first couple hours for nostalgia’s sake, and as a baseline for how much better the rest are. Even before getting deep in the game and having to deal with all the shit gated between doing two new game+ playthroughs, it’s immediately obvious how much of a downgrade this one is. Tons of glaring errors and typos all over the script, blander music, a way more boring aesthetic for the internet, and a premise that mostly just recycles the tournament idea from 3.
May
5/14: The Venture Bros. - Glad I finally sat down and watched all of this with Anthony after having seen one (1) episode as a teenager and a bunch of random clips in the years since. Great show. Some jokes in the early seasons haven’t aged gracefully, but what the show grows into over time... man. Hank and Dean go from being the butt of the joke to being characters you actually sympathize with - while still also being funny little goofballs. And the journey Henchman 21 goes on throughout the show. Man. Amazing that a comedy like this could run for 20 years and maintain its level of quality. Can’t wait for the movie.
5/18: Future Me Hates Me (The Beths) - Okay yeah I’m now just discovering bands through Fortnite lmao. I can’t complain really, they pick some really great indie artists for the in-game radio stations. Anyway: It’s very easy to win me over with a combination of energetic power pop, catchy guitar riffs, and earnest lyrics like this. One of those albums where three or four tracks in I know I have to buy it. Favorite track: Not Running
5/18: Jump Rope Gazers (The Beths) - Ditto. Favorite track: Dying to Believe
5/18: Expert In A Dying Field (The Beths) - Another good album. (I’m listening to these in release order.) I’ve been a bit slower to warm up to this one, initially thinking it was a little too mellow overall, but it might be my favorite after a few listens. Some real high highs. Interestingly, the lead singer’s New Zealand accent is also coming out more in her singing? Favorite track: Your Side (or maybe Head in the Clouds)
5/19: The Super Mario Bros. Movie - As a Mario fan, I think I enjoyed it? As a movie, less so? It was decent, in spite of feeling like they came up with a list of fun action setpieces first and then wrote the absolute bare minimum possible for the story scenes tying it all together. Full thoughts here. (This is the first movie I’ve seen this year, huh? I really don’t watch a lot of movies.)
5/23: Don't Know What You're In Until You're Out (Gladie) - I feel like I don’t like Gladie as much as I should. Their style of noisy indie rock is very much in my wheelhouse, and I do enjoy listening to them, but I dunno. Maybe it’s that the particular style of vocals makes it more monotonous to me. A good album nonetheless, if not 100% my thing. Favorite track: Nothing
5/24: City Slicker (Ginger Root) - Yes I am still making my way through Bandcamp artists I heard on Fortnite don’t @ me. Any excuse to get me to listen to some cool city pop-inspired funk like this is a good excuse. Favorite track: Loretta
5/24: Rikki (Ginger Root) - Favorite track: Why Try
5/25: Spotlight People (Ginger Root) - Favorite track: The Classic
5/29: Succession - A good dramedy series that increasingly focuses more on the drama than the comedy as it progresses, but it’s hard to complain about that since the drama is so compellingly produced. I enjoyed it. That being said, I kind of rankle at the claims that it’s The Greatest TV Show Of All Time. It’s great, don’t get me wrong. Amazing performances all around. But the show LOVES to spin its wheels, to repeat itself, and to let most of its interesting dramatic developments fizzle out before anything really comes of them, almost as if the show is constantly getting bored with its own ideas. To some extent this is intentional - Logan Roy is the untouchable billionaire, his kids fail at everything (but will nonetheless remain billionaires), and in the long run none of them really give a shit about anything other than their own status. But it’s not like things tend to visibly impact anyone else, either, be they supporting characters or the world at large. Even the Big Scary Election, where the Roy siblings are directly responsible for plunging the nation into chaos, ultimately has zero impact on the finale a mere two episodes later. Certain Other Things do have an impact in the last season, though, allowing things to meaningfully change for the cast and for the show to sit with the ensuing drama, which has stopped me from souring on Succession more. There was finally a payoff for something. But it does still kind of feel like a show that goes in circles until it’s ready to call it quits, even if those circles did contain a lot of great acting and music along the way.
5/29: Kipo and the Age of Wonderbeasts - I’d watched the first 12 episodes when they originally released, but I guess the Netflix binge release and the fact that all three “seasons” came out in one year led to me waiting until it finished… and then I just never got around to finishing it. Glad I fixed that! Really fun and stylish cartoon with an art style reminiscent of Teen Titans, a hip hop-filled soundtrack, dynamic fight scenes, and a colorful post-apocalyptic world filled with mutant (mostly anthropomorphic) animals. I’ll admit that at times I do kinda roll my eyes at Kipo’s unshakeable belief that everyone can be friends in a way that I don’t necessarily with similar shows like Steven Universe, and not every joke lands, but I dunno. It’s a kids’ show. That’s to be expected. It doesn’t detract from the overall package for me.
June
6/1: Craig of the Creek (Season 4) - It’s been years and I’m still processing the fact that kids can turn on Cartoon Network and hear Jeff Rosenstock. Anyway! Craig continues to be one of the best cartoons on TV, consistently funny and creative and way more engaging than a show about a bunch of kids LARPing in the woods has any right to be. This season turned into One Piece with the gang effectively hunting down the Poneglyphs in search of a legendary treasure. The kids think it’ll be magic. It isn't. An increasing number of cartoon logic gags aside, this show is firmly set in the real world. Does that make it any less interesting? Hell no. Season 3 turned a game of capture the flag into an all-out five episode war between the heroes and villains, filled with dramatic turnabouts and a climactic guest appearance from Del the Funky Homosapien. I’m sure however they wrap things up in the (sadly shortened) final season, it’ll be great. (Also? I would watch a whole show based on that “what if” episode that jumped forward to everyone’s 20s.)
6/6: Barry - Holy shit, what a show. I ended up binging it in less than a week in a cycle of “okay, just one more episode.” The way this show is able to swing between tones and genres while still feeling like a cohesive whole is truly masterful. It’s a layered character drama, a tragic crime thriller, a farcical comedy, an understated action series, a surrealist morality play, and a scathing satire of Hollywood, all in one. Even within the criminal underworld subplots the show ranges in tone from Breaking Bad to Paddington 2. And it works! While the show naturally gets bleaker over time as it confronts the repercussions of Barry’s murders, it never completely loses sight of its comedic roots. My favorite episode was easily season 2’s “ronny/lily,” a mostly self-contained episode that somehow manages to keep throwing the perfect curveballs to escalate its dark comedy.
6/12: The Lord of the Rings: The Fellowship of the Ring (Extended Edition) - Y’all heard of this movie? Pretty good, it turns out. (I’d seen the theatrical cut before, but this was my first time watching the extended edition. I’ve also only seen parts of the other two movies, so it’s time I finally watch all the extended cuts. The Gollum game pushed me to this.)
6/13: The Lord of the Rings: The Two Towers (Extended Edition) - give it to us RAW and WRIGGLING
6/17: The Lord of the Rings: Return of the King (Extended Edition) - I’m not crying YOU’RE crying
6/22: Clone High (Season 2) - While the first episode being about “cancel culture” (or, more accurately, a teenager from 2003 being transported to 2023 and putting his foot in his mouth a lot) put a lot of people off, I ended up enjoying the new season of Clone High. The new clones grew on me as the season went on and their roles in the web of teen romance melodrama crystalized, and it made me laugh a lot, and Cleo/Frida is galaxy brained. Also they played one of my favorite Antarctigo Vespucci songs like a minute into the first episode. I don’t think I could really ask for much more.
6/28: The Mandalorian (Season 3) - I'd been watching this weekly but put off the last episode for no real reason. Responses to this season have been all over the place, but my blistering hot take is… it was fine. Is it as good as the first season? Probably not. But Mando no longer needs to carry the whole franchise on its shoulders and set the bar for how good the live action Disney Star Wars shows can be, because Andor exists, and it’s never gonna top Andor. The Mandalorian is free to just be a pulpy space adventure show where Giancarlo Esposito plays a scenery-chewing cartoon villain and a little puppet does wire stunts. These are things Andor cannot and should not do, but that’s Star Wars, baby. It’s delightful. I could watch Grogu get underhand tossed like a sack of flour all day.
July
7/2: Mobile Suit Gundam: The Witch from Mercury (Season 2) - LOVE WINS. (More nuanced take from way later: It definitely feels like a lot of the more messy political conflicts in this show got swept aside by the big final battle where some more easily resolved family conflicts take center stage. I’m not sure the ending is the most satisfying. But also this show only got half the episode count that damn near every other Gundam show ever made got, so that might be a factor here. Idk. Still one of my favorite Gundams.)
7/4: Final Fantasy XVI (watched Anthony play) - I had to write my longest Medium article ever about this one because I was so frustrated
7/10: Home Movies - “Things I like that I’ve never seen in full” has certainly been a recurring theme this year. Home Movies remains an all-time classic of animated comedy that went out on a high note before things got stale or the characters became parodies of themselves. While it’s mostly known for its funny improvised banter, throughout the last season you can really see the arc where Brendon no longer enjoys making movies, yet he feels obligated to keep using them to escape from the real world. In that light, the ending where the nature of their dysfunctional makeshift family is cemented, Brendon’s camera suddenly breaks, and life moves on really does feel like the perfect note to end on. Truly one of the best to ever do it.
7/15: The Legend of Zelda - Tears of the Kingdom - Wow. Just… wow. I had serious doubts about TotK in the months leading up to release due to how close Nintendo was playing their cards to their chest. I didn’t want this to be a Saints Row IV, where the game is fun enough but the recycled map makes it feel like a rehash. Instead, I found a game that made me look at BotW’s map in a whole new light, brimming with so many more things to do and people to meet. Add on a better, more versatile set of tools, more varied dungeons and bosses, and a story that I felt was told somewhat better and we’ve got a real contender for my new favorite Zelda game. It was hard to tear myself away, but as this list shows, it’s been basically the only game I’ve played since it came out.
7/16: Sonic Prime (Season 2) - I liked the parts with Shadow and Chaos Sonic, but I’ve come to the sad conclusion that most of this show is just mediocre. More thoughts here.
7/18: We ♥ Katamari Reroll + Royal Reverie - “I’m a dog, but I love Katamari Damacy.” Truer words have never been spoken.
7/19: Transformers: Rise of the Beasts - Pretty good! It didn’t blow me away, but after how bad the Bay movies got I’m just thankful to have a decently cohesive Transformers movie where the human story is okay and I like the bots (although half of them needed more screen time), even if it is just another Hollywood blockbuster about two sides fighting over a macguffin that devolves into a big CGI battle against an army of nameless monsters in the third act. This is basically a mid-tier MCU movie but with Transformers, which won’t do much for most people, but again: the bar was underground.
7/22: The Venture Bros.: Radiant is the Blood of the Baboon Heart - God DAMN. A phenomenal ending for the series. While I would have loved to see a full final season to get some more one-off episodes in there, this doesn’t feel creatively compromised in any way–either due to the time constraints, or due to a desire to make it more marketable as a movie. It really does feel like they just took their outlines for the canceled final season and gently massaged them into the shape of an 84-minute movie, and I mean that in the best possible way. It’s completely on par with the previous seasons. A hilarious and fitting sendoff for one of the greats of adult animation.
7/23: Beautiful Katamari - This was one of my first Xbox 360 games, but a frustrating temperature-based level made me put it down for 16 years. “Maybe it won’t be as bad now that I’ve beaten the first two games and am better at Katamari,” I thought. Nope! Still an absolutely dogshit level. But also, turns out the whole game is only like two hours long lmao. It’s still Katamari, so it’s still fun - the final level in particular, which seamlessly takes you from ground level all the way to space, feels like a logical endpoint for the series - but beyond that it just doesn't have the same soul without Keita Takahashi's input.
August
8/4: Doom Singer (Chris Farren) - I’ve been waiting so long for Chris and Jeff to do another Antarctigo Vespucci album, but god damn. This is the best of Chris’s solo work, and a contender for his best record, period. Every track’s a banger, with more energy than some of his previous solo work but also a good deal of variety. Favorite tracks: First Place, Cosmic Leash
8/4: Transformers Earthspark (Season 1) - This show had a bit of an uneven start, unsure if it wanted to have the emotional maturity of a more serious action cartoon or a preschool cartoon where the characters have little kid mood swings and outbursts and learn basic lessons. It also felt like it was speedrunning its Wholesome Found Family Dynamic with characters who just met, which didn’t feel earned. While these problems never completely go away (see: the cheap and corny way the otherwise very dark season finale suddenly resolves), the show improves quickly, and the positives outweigh the negatives. It’s so great to have a Transformers cartoon that feels fresh, giving us a post-war setting with a bunch of new characters and new dynamics between the Cybertronians and the humans. The returning characters are also uniformly great as the old veterans overseeing the new generation. (Reformed Megatron! Danny Pudi as Bumblebee! Steve Blum returning as Starscream! Keith David as Grimlock!!!) And those super dynamic action scenes! I can nitpick, but Earthspark’s a ton of fun, and easily the best new Transformers cartoon since Prime and Animated.
8/5: Ghost Trick: Phantom Detective (remaster) - Everyone who told me this game was a masterpiece was right. I had played the first chapter when it dropped as the demo for the iOS version years ago, but never went further than that until now. What a game. Absolutely incredible through and through. Great story, great twists, great characters, great puzzles, great art direction. Everything comes together so perfectly to form a totally unique, unforgettable package, a top tier video game murder mystery. Everyone should play this, preferably going in as blind as possible.
8/15: It’s Always Sunny in Philadelphia (Season 16) - Wow! Recent seasons of Sunny have been kind of up and down, with some interesting experiments (Mac Finds His Pride, the Ireland arc, etc.) paired with some comedic duds. Most of this latest season is standard fare for the series with fewer big creative swings, but it’s just hit after hit in terms of comedy. Not a single dud, whether we’re seeing Mac and Dennis try to start a rental business for inflatable furniture or watching the gang meet Bryan Cranston and Aaron Paul, believing the entire time that the latter is Malcolm from Malcolm in the Middle. Even the attempts at topical comedy landed better. Easily the funniest season in years.
8/16: One Piece Film Gold - It’s easy to see why this one has kind of been forgotten in the wake of Stampede and Film Red, which revolve around established fan favorite characters, but this was still pretty fun. Perhaps a little too long, but it’s fun to see the Straw Hats fool around in a giant casino and do a heist. They definitely cranked the fanservice up even more than usual in this one, though, as I probably should have expected for a movie made alongside the anime’s adaptation of Dressrosa.
8/17: One Piece: Stampede - This one goes for a different kind of fanservice. While most One Piece movies are isolated from the ongoing plot and its expanded cast of characters, Stampede instead asks “What if we just put damn near every active character on the same island and had them fight?” The answer: a fun time! It would get old if all of the movies were like this, but after a bunch of movies that are just like “the Straw Hats are gonna land on another new island and fight some more weird guys” it’s fun to see characters like Law and Buggy and Smoker get in on the fun. It’s also nice to get a movie with the Wano era art style, and Usopp surprisingly gets some really good character moments in here.
8/18: One Piece Film Red - This really is the best of the One Piece movies, huh? (Baron Omatsuri is a close second.) It really feels like a change of pace after the last four with the most interesting and emotionally engaging story out of any of them. And even if the events of these movies are never canon, it still feels significant in my understanding of Shanks as a character as we move into the final phase of the manga.
8/21: Pikmin 4 - The opening hour of the game made me really question if they’d changed too much, with all the focus on your new dog unit over your Pikmin and the extremely dull, drawn out dialogue scenes with your new companions back at the base. But once I got into the swing of things I had a blast. This is probably my new favorite Pikmin game. There’s a great mix of activities here to keep things fresh. I also really ended up liking Oatchi’s role as basically your second captain who can also serve as your tank or a rideable mount. The Dandori stuff and nighttime missions in particular show off how useful Oatchi is for your multitasking without necessarily overshadowing the Pikmin.
8/22: Never Get Tired: The Bomb the Music Industry! Story - I literally backed this on Kickstarter eight years ago (my name is in the credits!) and then never got around to watching it for no reason. It’s on YouTube now, and Jeff’s got a new album out next week, so now feels like the perfect time to watch it. And man… what a great documentary. Obviously I’m just a fan of the band, but this also really spoke to me as an artist. Jeff wanting to stick to his principles and give out his music for free and play cheap all ages shows, his discomfort over the idea of selling merch, and the struggles that come with not playing the game like that… It's hard. They readily admit that Jeff is an idealist, that people fight him on this stuff, that he’s missed out on some big opportunities because of these stances, and that he’s had to compromise a bit on some of these things over time. But that incredible climax with their final show, including a full opening performance of the slowly building “Campaign for a Better Next Weekend” and the closing performance of “Future 86” where the whole audience is singing along as the members of the band are hugging and crying… it’s beautiful. This may have been a band where the members had to go back to their shitty day jobs after every tour because they weren’t selling out arenas, but their art meant something to people, and that makes it all worth it.
8/25: Nimona - I haven’t read the original comic (yet), so I can’t compare them too much, but it’s nonetheless pretty apparent that some things were softened and easy kids’ movie jokes were added by the studio to squeeze this graphic novel for teens into a PG animated movie. Regardless, the emotional throughline hits REALLY hard, particularly the very blatant trans allegory and the climax. (It’s no wonder Disney was afraid of this movie seeing the light of day lmao.) The animation is also very squishy and fun to watch throughout. Great movie.
8/26: Puss in Boots: The Last Wish - Spider-Verse really has done so much for animation, huh? This one was as good as everyone said. Beautiful use of stylized color and lighting throughout, and every time this movie very conspicuously shifted to different framerates for a flashy fight scene it owned. Very cute and heartwarming story, too, which thankfully gave its second act plenty of time to explore the cast and let them go on their journey, unlike a certain plumber movie that came out a few months later. Also I would let Death [redacted]
8/28: Holocure: Save the Fans! - This isn't really something I can beat, but I've been addicted to Holocure lately. I don't even watch VTubers aside from maybe seeing a funny Korone animation every now and then, this is just a really, really good freeware Vampire Survivors clone with a huge roster of varied characters to pick from.
8/31: HELLMODE (Jeff Rosenstock) - A new album from Jeff is always a major event for me. If there were any worries that he was starting to go soft at 40 (because one of the three singles off this album was a gentle acoustic piece), the frantic opening of this album put those worries to rest. The first two tracks are Jeff screaming out for help as he’s pulled in a million directions by the chaotic state of the world, a theme that becomes the thesis of the album. I’d say it lags slightly in the middle, but overall this is another extremely well-rounded record full of bangers that’s unapologetically Jeff, with possibly my favorite closing track he’s ever done. Favorite tracks: I WANNA BE WRONG, 3 SUMMERS
September
9/3: One Piece (live action, Season 1) - They did it. I can’t believe it, but they did it. While I have my nitpicks (Usopp and Sanji don’t get enough big moments to shine), this is an extremely solid and faithful adaptation of the first few arcs of One Piece with a great cast. For the most part the changes feel smart and logical, and the big emotional beats of the story are all there and executed very well. I doubted it a little in episodes 2-4, where the Orange Town and Syrup Village arcs saw some major changes to shift the action indoors, and the increased focus on the drama in favor of repeating every gag and battle from the manga 1:1 took a bit of getting used to, but by the end I was having a blast. It’s a different take on One Piece, but it still feels like One Piece. Genuinely very excited for season 2.
9/4: Pseudoregalia - A great little N64-style 3D Metroidvania focused on platforming and very satisfying movement. I always love entries in the genre that are less prescriptive in what order you have to tackle areas in, a la Symphony of the Night or Hollow Knight, and this one’s great in that regard. While there are a number of new moves to find, most of the map is open to you very early in the game, and smart use of your moveset can allow you to “sequence break” without even realizing it. (You would not believe how long I went without getting the wall run.) I do wish it had a map, but that’s already being patched in.
9/6: Bomb Rush Cyberfunk * - Not a bad game at all, but I quickly remembered how bad I am at skating games, so like… eh? Not sure I have much desire to play past chapter 2. Also the soundtrack is sadly kinda hit or miss for me outside of the obvious Naganuma tunes.
9/9: The History of the Minnesota Vikings (Dorktown) - Jon Bois never misses. Even as someone who doesn’t actively follow sports, Jon Bois is a master storyteller, using graphs and statistics and funny anecdotes to explore these deeply human stories. He can convey why people care so much about these teams, these people, and sports in general, and how our popular sports reflect on American culture. He could tell the story of just about any team or player in any sport and I just know I’ll come out the other side a misty-eyed fan. And what a fascinating cast of characters we have this time, with origin stories for everything from the Hail Mary pass to a Minnesota state supreme court judge to the Griddy. Nine hours well spent.
9/10: Timespinner - A fun and highly polished Metroidvania that maybe doesn’t quite have enough of its own identity in its quest to replicate Symphony of the Night…but also, like, this was pitched as a Symphony throwback on KickStarter in a pre-Bloodstained, pre-Hollow Knight world, so I can’t really blame ‘em! Stopping time to avoid boss attacks is fun, the pixel art is gorgeous, and I liked the dark science fantasy story about warring empires and meddling with time a lot more than I thought I would - lore journal text dumps and all.
9/14: The Decay of Sam & Cat (Quinton Reviews) - All the stuff at the end with Matt Bennett (the actor who played Robbie on Victorious and Sam & Cat) in this was really good and sweet. It’s that kind of thing that makes these videos feel like they’re still worthwhile on some level. But the padding and the things Quinton chooses to spend the colossal runtime on does drive me more and more insane with each passing Nick sitcom video. I don’t know how much longer he can keep this schtick up. I hope he’s able to move on to other things before too terribly long instead of continuing to extend this “miniseries.”
9/19: Marvel’s Spider-Man: Miles Morales - AKA Insomniac’s Marvel’s Spider-Man 1.5. It’s fun for the same reasons Peter’s first game was fun. I had a good time swinging around New York again in preparation for the sequel, and there’s a lot of cute stuff with Miles becoming Harlem’s neighborhood hero, but WOW did the Underground v. Roxxon conflict fall flat for me.
9/20: I Think You Should Leave with Tim Robinson - I understand so many posts now.
9/25: Spider-Man (2002) (rewatch) - It’s you who’s out, Gobby! OUT OF YOUR MIND!
9/25: Futurama (Season 8) - I was ready to be a hater, recalling the fact that Futurama has already had three “perfect endings” with the show getting a little weaker with every revival. Then I watched the first new episode on a whim and thought it wasn’t bad, so I was like, eh, sure, I’ll watch the rest. Overall Hulurama is hit or miss. There are chuckles to be had, and it sure as hell beats modern Simpsons, but almost every episode is either a belated take on an overplayed Topical Issue (the pandemic, Amazon, cancel culture, etc.) or a direct sequel to an old episode people liked. Or both! It’s also really noticeable that certain voice actors sound way older - Billy West is struggling with the Fry voice in particular, and it hurts his comedic timing. But just when all hope seemed lost after the nigh-incomprehensible toy-themed anthology episode, possibly the worst episode of the entire series… the last episode, where the Planet Express crew explores whether or not the universe could be a simulation, was really, really solid. Great note to end on to make me not regret my time with this season as a whole.
9/26: Spider-Man 2 (2004) (rewatch) - Once the GOAT, always the GOAT.
9/27: Spider-Man 3 (rewatch) - Revisiting this movie for the first time since I saw it in theaters… it’s not bad. It’s fine! It continues to have the heart and sincerity that make the first two movies work. It’s just not as concise with three villains vying for the spotlight, but I also wouldn’t cut any of them, necessarily. I guess Eddie/Venom would be the easiest, but Peter getting the black suit and giving in to his resentment feels too central to cut. (Yes, even with Emo Peter becoming a meme.)
9/28: Adventure Time: Fionna and Cake - I wasn’t really sure what to expect with this one, especially since I was never really a fan of the genderbend episodes in the original show. (At the time they mostly just felt like an excuse to crank up the teen romance stuff to 11.) But MAN. This was a fantastic coda to the original series. It made me care about Fionna and Cake and their friends as their own characters separate from their original counterparts, it gave the Simon/Betty arc a much more satisfying (if no less bittersweet) resolution than the original finale had time to do, and it even managed to be a multiverse story that didn’t make me roll my eyes in 2023. A+ all around. Makes me wanna rewatch the original show again. [spoiler: I did]
9/29: Meanwhile (aivi & surasshu) - It’s been a whole decade–they were busy with, you know, all the music in Steven Universe, among other things–but we finally have a new aivi & surasshu album! Their chiptune/piano fusion style is familiar, but they’ve definitely grown as composers in subtle ways. Favorite track: Time Travel
October
10/1: This is Financial Advice (Folding Ideas) - A lot of the nitty gritty finance law stuff turned into white noise for me, but still, great video. I had no idea that the GameStop stock craze devolved into this bizarre cult that thinks they’re going to crash the global economy and rise from the ashes as the new kings with the value of their GME stocks. Glad this video exists to try and balance out the narrative.
10/5: Sonic Frontiers: The Final Horizon DLC - Good ideas, absurdly frustrating and tedious execution. Full thoughts here.
10/10: Spider-Man: Into the Spider-Verse (rewatch) - I didn’t plan this, but very fitting that I would end up rewatching this on 10/10.
10/12: Half-Life Alyx but the Gnome is Self-Aware (wayneradiotv) - ha he! (Seriously though, that finale was a fucking masterpiece. The RTVS crew has an incredible knack for using the framing device of video game livestreams to blur the lines between comedy and horror, or ironic anti-humor and complete sincerity. I’ve never seen anything else like this.)
10/15: Spider-Man: Across the Spider-Verse - Not sure how much I can say that hasn’t already been said. The most visually creative movie I’ve ever seen, grounded by some really excellent storytelling about Miles (and now Gwen) that’s probably better than his actual comics. But it also does feel like it’s about to end and then the movie just keeps going like ten times over lmao. Can’t wait to watch this a second time on a better TV.
10/20: Sonic Superstars - A mostly really solid and fun 2D Sonic game that’s unfortunately dragged down by an extremely hodgepodge soundtrack and some overly drawn out boss fights. I spent HOURS trying to beat the final boss of the bonus scenario (which is required for the true ending in this one) before giving up. Really a shame that that’s the note I’m leaving the game on, because I otherwise enjoyed it, but ah well. More thoughts here.
10/27: Marvel’s Spider-Man 2 - Another good Spider-Man game from Insomniac. Liked the story more than the one in Miles Morales, but maybe not as much as the first game. Extensive thoughts here.
10/28: Venom - Was in the mood for more Venom after the game. As expected this was not a very good movie, but the dynamic between Eddie and Venom made it a fun watch. Tom Hardy is constantly about to shit his pants in this movie. It’s great.
10/28: Venom: Let There Be Carnage - I had a way better time with this one. Is this a good movie? No. But it cranks the insanity of the first movie up to 11. Goofy as fuck in an extremely watchable way.
November
11/5: Pluto - An absolutely masterful series that anyone interested in sci-fi needs to watch. The anime adaptation was great, and I immediately understand why people who’ve read the manga speak so highly of it. Really makes me want to get into Astro Boy more, and also read some of Urasawa’s other works.
11/18: Scott Pilgrim Takes Off - Wow, just wow. When news of a Scott Pilgrim anime broke I was cautiously curious to see if we’d get a more direct adaptation of the comics, and instead it veered off in the exact opposite direction in the best way possible. This is almost entirely a different story, one that’s in conversation with the previous versions (sometimes in very meta ways), and I think it’s really valuable to see O’Malley revisiting these characters with new things to say about them. The major story divergence gives us a chance to examine the characters from a new angle - particularly Ramona, who’s the real protagonist of this version, and the evil exes, who completely steal the show. This was a great reminder of why I fell in love with this series as a teenager. I now genuinely hope we get more Scott Pilgrim.
11/22: Void Rivals (Issues #1 - #6) - The first arc of the new Robert Kirkman series that kicked off Skybound’s new “Energon Universe” is now complete, and I’m left thinking Void Rivals is… okay? I thought the first issue was a decent (if not particularly original) sci-fi comic with an appealing art style, which just so happens to also briefly have a Transformer in it so there can be a Big Surprise. And the series still hasn’t quite shaken that feeling to me. It’s an okay sci-fi series that arbitrarily dedicates a couple of pages of every issue to something from Transformers, but I’m not really sure what the shared universe stuff adds to Void Rivals, or what Void Rivals adds to Transformers and GI Joe. I guess we’ll have to wait and see.
11/22: Journey to EPCOT Center: A Symphonic History (Defunctland) - Yeah, gotta be honest, I only got halfway through this one. It seems like Kevin just 1) really wanted to push himself creatively and 2) make a love letter to Epcot, and while I respect that, I think it suffers as a historical documentary. It’s Fantasia but for the creation of Epcot. That might be very impressive on a technical level, but it feels more like a piece of Disney propaganda than prior Defunctland videos due to a lack of context and nuance.
11/24: Aperture Desk Job - A short, sweet, and funny little tech demo for my new Steam Deck set in the Portal universe. More effort was definitely put into this than was strictly necessary.
11/26: ESCHATOS - I am not good at bullet hell games, but I enjoy them from time to time and I really love this one’s FM synth soundtrack, so I picked it up on a whim in the Steam sale. I only beat it on Easy, but still, I had a lot of fun with it! It’s straightforward but very flashy, with the camera dynamically zooming around from set piece to set piece at ridiculous speeds and each level segueing directly into the next. The lack of a powerup system on the main mode in favor of just needing to know when to use your different shot types makes it feel very approachable.
11/27: Lunistice - A great little 3D platformer with a good soundtrack that I had fun hunting down all the secrets in. This is an easy recommendation for fans of games like Kirby or Klonoa - whimsical games set in colorful dream worlds where the underlying story can get a bit more somber. (Although the story in this one is mostly told through mildly cryptic lore dumps, so your mileage there may vary.)
11/28: Spark the Electric Jester 2 - The leap from 2D to 3D here is impressive, but this is very clearly a rough draft for Spark 3. Very, very fun Sonic-style 3D platforming, but the combat is lacking and the storytelling is just kinda bad. More extensive thoughts on this and the above two games here.
December
12/2: Fortnite (Chapter 4) - This was my first full chapter of Fortnite, after having been roped into the game by the siren songs of Zero Build mode and Goku during Chapter 3. This means it’s harder for me to compare this chapter to previous ones, but still, Fortnite remains a genuinely very well made Battle Royale shooter that’s a blast with friends. If I have any complaint about this Chapter, it’s that they would regularly introduce zany ideas and then slowly reel them back in, whether it was the Augment system or the increasingly mundane movement items. It also felt like it was a little too easy to get the perfect loadout in every match, meaning the final showdown would almost always be against players with Slurp Juice and gold shotguns. And I missed the smaller mid-season map updates of Chapter 3. But overall I still had a really good time, and look forward to playing more for the foreseeable future.
12/4: Plagiarism and You(Tube) (HBomberguy) - This will get written off by many as “YouTuber drama,” but this really is an excellent video essay that feels like the kick in the pants that YouTube needs. If video essayists are gonna be a major source of information for so many, then they gotta have standards. I also think it does a good job of highlighting the people that have been plagiarized and trying to drive more attention their way in an attempt to right those wrongs.
12/6: Transformers (Skybound comic) - We only got the first three issues of this in 2023, but I just HAVE to say something about how incredible this series is here. Daniel Warren Johnson is knocking it out of the park. This is the new bar for Transformers. The hand-inked art is extremely dynamic and full of character, and the story is using the familiar beats of G1 Transformers but doing very new things with them. You can tell this from the very first page, but the emotional scene of Optimus accidentally crushing a deer in the forest and realizing how fragile life is on Earth sealed the deal for me. And yet in the very same comics Optimus can do suplexes and clotheslines and lord knows how many other wrestling moves on Decepticons, and it doesn’t feel like tonal whiplash? These comics just fucking rule, and anyone with even the slightest interest in Transformers should be reading them.
12/8: What We Do in the Shadows (Season 5) - [spoilers] WWDITS has very much settled into being a status quo show. Every season has its own little arc where one or two things change to keep things interesting, but then everything returns to normal by the end. Guillermo finally becoming a vampire, only to become a human again in the end, might just be the most egregious example of this yet. But also… the show’s still really funny? And I continue to be happy that Kristen Schaal has stuck around as a series regular as the Guide. So it’s hard to complain. I could see the show running out of steam over the next few seasons, but it’s still hitting for me right now.
12/12: Pony Island - Finally got around to this since the trailer for the sequel dropped. I feel like playing this years later in a post-Inscryption world where Pony Island is a known quantity kind of lessens its impact, but still, it’s a fun and funny puzzle game where you try to hack your way out of a possessed arcade machine. I’m not sure I found it particularly scary, but I’m not sure it’s supposed to be? The way the game messes with you during the Asmodeus “boss fight” was probably the highlight for me. I also like being able to say things like “The part where you have to not kill Jesus was so hard. I kept getting terrible butterfly patterns.”
12/16: Breaking Bad VR but the AI is Self-Aware (wayneradiotv) - As always, Wayne and co.’s commitment to the bit is unrivaled. This kind of got interpreted as just a way to troll HLVRAI fans, but so many moments in this genuinely made me laugh out loud.
12/18: Soul of Sovereignty Prelude - As someone who would list Cucumber Quest as a big creative influence, I was naturally very excited for this first chapter of GGDG’s new visual novel. Their mentality of both scaling things back in terms of labor while also going more shamelessly self-indulgent in terms of storytelling after burning out on making webcomics has really spoken to me, and WOW, the end result of that new process of theirs is shaping up to be something really special. The art and music are sparse but extremely evocative, giving you the rough sketch of the world and letting your mind fill in the rest. The story blends literary high fantasy vibes with the style of fantasy seen in ‘90s JRPGs (you can definitely tell this came from an idea for an RPG), but rather than constantly winking at the audience and making self-aware video game references it plays these storytelling ideas extremely sincerely, giving them real dramatic weight while still indulging in fun tropes to their fullest extent. While it’s a far cry from their most famous work with much more mature content, GGDG always excels at creating characters and worlds that immediately grab me. I can’t wait for the rest.
12/18: Barbie - I’m only… what, five months late for the whole Barbenheimer thing? Perfect timing. Anyway! On the one hand, I get the critiques saying that this movie is just a major corporation funding a self-aware feminist critique of their own product as a marketing ploy. And I kinda agree with that. And the movie is a little too long, and I don’t really know what to think of the way the Barbie/Ken conflict plays out. Anthony asked me to summarize what the story ended up being about, and I had no idea what to even say. But also… I did still like the movie? We don’t get a lot of cartoonish, absurdist, fourth wall breaking comedies like this anymore, and this is a good one of those. Also the whole cast is great, the set design is kind of stunning, and the cinematography is consistently appealing. I wouldn’t say it’s a revolutionary work of feminist filmmaking by any stretch, but it’s a good comedy movie.
12/21: Dr. Stone: New World - Man, Dr. Stone is great. I’ve said this many times, but I just love that this series uses all the trappings of shounen that would normally be used to hype up the protagonist learning a new move to instead hype up things like the protagonist building a loom or a hot air balloon. It’s shounen Bill Nye. I didn’t completely love everything about the Treasure Island arc this season, but it all built towards a really fun climax with a lot of satisfying turnabouts where the heroes use their ingenuity to just barely win.
12/23: The History of Mike Tyson’s Punch-Out World Records (Summoning Salt) - Truly one of my favorite Summoning Salt videos ever, even with how repetitive Punch-Out can get to watch. It’s just so hard to beat “and that runner… was me.”
12/24: Super Mario Bros. Wonder - What more can be said that hasn’t already been said? It’s the best and most creative 2D Mario game since the ‘90s. The only real flaws are that it’s a little easy, the Search Party stages are annoying in singleplayer, and I wish that every boss prior to the final boss wasn’t just some form of Bowser Jr. fight. But those aren’t nearly enough to drag the whole experience down. It was a blast.
12/24: Do a Powerbomb! - Got this from Anthony as a birthday present. This is the previous series by the creative team currently doing the new Transformers comics I was gushing about a few entries ago. Even with the high bar set by those comics, Do a Powerbomb! exceeded my expectations. Holy shit. An absolutely entrancing fantasy wrestling miniseries full of dynamic, energetic action and tons of heart. These comics where a guy wrestles a giant talking orangutan almost made me cry. Twice. An instant favorite.
12/25: Adventure Time (rewatch) - We ended up finishing our rewatch of Adventure Time (the main series, anyway) on my 30th birthday, which feels appropriate. I already kinda knew this, but this rewatch has truly confirmed that Adventure Time is my favorite TV series of all time. The entire show is even better on a full series rewatch. In hindsight, even parts that annoyed me when they aired end up being important parts of the beautiful tapestry that is this series. The many low points of Finn’s adolescent love life are important stepping stones in his growth as a person, which leaves him in an extremely satisfying place by the end. Jake having kids didn’t get to be a huge status quo change because they grew up instantly, but then they did a bunch of fun episodes about Jake’s relationships with his adult children that deepened him as a character. And most of the big lore questions they kept teasing over the years (“Where’d the humans go?” “Who are Finn’s parents?” “When’s Finn gonna get a robot arm?” etc.) ended up getting satisfying and creative answers, because the show left itself the room to figure those things out later. This is a truly special, one-of-a-kind series, one that lasted nearly 300 episodes and yet still seems like it was over too soon. And yes, I did in fact cry during the final montage, like I knew I would. I will always cherish this show with all of my heart.
12/25: Olive the Other Reindeer (rewatch) - Haven’t seen this one since I was a kid! It was a favorite of mine back then, and while it might not be quite as funny as I remember it’s still very cute, with a 2D/3D hybrid art style that remains very unique and appealing. As an adult I can also appreciate the cast they got for this, with like half the cast of Futurama bolstered by guests like Michael Stipe from REM and The Sopranos’ Joe Pantoliano.
12/26: Guillermo Del Toro’s Pinocchio - Anthony and I capped off our Christmas with the most jolly and festive stop motion movie of all! Jokes aside, man, what a beautiful movie. The animation is immaculate, and we really just don’t get children’s animated films like this anymore. Ones that overtly feature real world politics and religion and so many other dark themes in a way that doesn’t talk down to kids or sugarcoat things. This one hits hard. We need more movies like this.
12/31: Oppenheimer - This was an interesting one. Despite being three hours, the way that first hour jumps around in time makes it feel like Oppenheimer is constantly being propelled forward through life at a breakneck pace, swept up by the rising tide of nationalism in spite of his personal left wing politics, never really reflecting on what he’s doing until it’s too late. Then when he’s no longer useful to the empire, he’s chewed up and spat out, only to eventually be honored as a national hero as a symbolic gesture. It’s a compelling story. However, I’m a little torn on how certain aspects of history were framed. Does the abstraction of the bombings detract from the true weight of those events, in favor of sympathizing with the man who built the bomb? Or is it clever a way to show how the realities of the war were compartmentalized away by people who were complicit in its most heinous acts of violence? One minute a bunch of physicists are talking theory, thousands of miles away from the theaters of war, and the next they’ve killed 200,000 people. So which is it? Eh, probably somewhere in the middle, I guess. But I liked it overall.
12/31: Kirby’s Return to Dream Land Deluxe - I’ve been really surprised by how good this rerelease is. It kind of flew under the radar for me. I liked the original game, but at the time it also almost felt like the New Super Mario Bros. of Kirby. It was a straightforward throwback game where you went through a grass world, then a desert world, then a water world, etc., and also they added four player co-op. But returning to this one after the kinda mid Star Allies has made me appreciate just how solid RtDL is as a Kirby game. I really like the updated graphics, too - yes, even the new cel shaded outlines around the characters - even though I didn’t think it looked that great in screenshots. Also the two new copy abilities (Sand and Mecha) are fun, the minigame collection is shockingly fleshed out to the point that they could’ve sold it as a standalone eShop game, the collectible character masks are fun, and the new epilogue mode where you play as Magolor is one of the coolest bonus modes they’ve ever done. This is a top tier Kirby remake any fan of the series should check out.
Ongoing things I followed in 2023 that don't have a blurb:
Halo Infinite multiplayer
IDW Sonic the Hedgehog (main series + specials)
One Piece
Chainsaw Man
My Hero Academia (not caught up)
The JOJOlands (not caught up)
Things I started in 2023 that I still need to finish:
Freedom Planet 2
Hi-Fi Rush
Live A Live
Super Monkey Ball: Banana Mania
Star Wars Jedi: Fallen Order
Picross 3D Round 2
Rhythm Heaven MegaMix
Mega Man Battle Network 5: Team ProtoMan
Ratchet & Clank: Rift Apart
Spark the Electric Jester 3
Sonic Dream Team
One Piece (Wano arc, anime)
Jujutsu Kaisen season 2 (I’ve already read the Shibuya arc already in the manga, though)
Astro Boy (2003 anime)
Futurama (original run rewatch)
One Piece (manga reread)
The Amazing Spider-Man (Lee/Ditko era)
Scott Pilgrim series (reread)
And finally... my favorites of 2023!!!
Overall favorite game: The Legend of Zelda: Tears of the Kingdom
Favorite indie game: Pseudoregalia
Games remastered in 2023 that are now among my all-time faves: Ghost Trick: Phantom Detective, We Love Katamari
Most pleasant surprise in gaming: The Murder of Sonic the Hedgehog
Favorite film: Spider-Man: Across the Spider-Verse
Favorite live action show: Barry
Favorite anime: Pluto
Favorite anime written by a Canadian guy and an American guy based on the Canadian guy's old graphic novel series: Scott PIlgrim Takes Off
Favorite live action adaptation of an anime that I still can't believe they didn't fuck up: One Piece
Favorite Western cartoon: Adventure Time: Fionna & Cake
Favorite older cartoon I only got around to watching in its entirety this year: The Venture Bros.
Favorite documentary: Double Fine PsychOdyssey
Favorite semi-improvised semi-scripted absurdist comedy/horror/tragedy Twitch livestream performance art thing: Half-Life Alyx but the Gnome is Self-Aware finale (wayneradiotv)
Favorite manga: Chainsaw Man
Favorite older manga that I only read this year: Berserk
Favorite Western comic book: Daniel Warren Johnson's Transformers
Favorite album: HELLMODE (Jeff Rosenstock)
And that's a wrap!!!!! Happy new year, everyone! Here's to me maybe actually reading a goddamn book this year
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Veilguard is generally a well designed and well written game. I’m clear on what I think about DA as a whole, but it’s easily the best actual game in the franchise.
People are picking up, however, on a real critical flaw and mostly failing to locate the flaw while getting distracted by nonsense. It’s a flaw present in every DA game if you dig enough. Let’s talk about story bosses.
This is a tricky thing in arpgs. RGG and CDPR try to ensure that story bosses are densely interwoven into the world in a way that works thematically.
Adam Smasher would have been a problem in any universe; he’s just enabled and enshrined by this one. Hansen points us right back to the military industrial complex, the ghost of which we’ve spent the entire game wrestling with. Literally. All of that directs us right back to the systems in place in our cyberpunk world. It points us at our own motivations as V and interrogates our love of the power fantasy as a player.
In an RGG game, when you run down a corridor towards a boss, it’s a gauntlet. It’s there for fun and also to highlight the legendary clash that’s about to happen with reference to the Yakuza films the series started as an homage to. The boss may wait at the end or jump you, depending on their personality and goals. There will be mini bosses along the way because you’re generally fighting hierarchical organizations.
In Veilguard, our enemies wait at the end of a corridor. They’re powerful and don’t need to come to us. Ok good start, also a nod to ME. Occasionally you’re lucky and get story ‘minibosses’ that interrogate that very idea. The first warden is here to flesh out everyone’s motives and challenge us as the player. Sometimes you’re very lucky and the boss is Johanna Hezenkoss and she’s exclusively here to have clear motives that flesh out Emmrich’s arc and to cause problems because it’s fun. Most of the time, you get Aelia or whatserface Aelia 2.0 in Lucanis’s arc. Or the others I don’t remember after playing the game 5 times. Anaris? What did he even want? No I don’t mean power. What was under that? What was his motivation? Because I can explain the power-hunger in every Yakuza shithead or nationalist asshat I’ve fought in an RGG game. But Veilguard, like all of DA is avoiding real discussions of power and psychology and ~implications~.
I’m not a forgetful person. I’m meticulous and have the true blue autistic pattern recognition. I genuinely can’t say what made Aelia and Aelia 2.0 anything other than cosplay tyrants. Not without projecting onto the text or stretching it to breaking point by leaning hard on one specific short story.* Dragon guy and other antaam guy came out of literally nowhere. Mail order villains those two.
Even with our big bads, we get mere hints and gestures. Everyone is impressed with whatsisface doing a bad imitation of Bowie’s lines in Labyrinth. He’s a spirit of tyranny though. What does that mean. What makes the tyrants work in this world. And why are we cribbing from the Goblin King while carefully editing out the sucker punch?
We know the answer in the real world and can project that onto the game. But it’s not in the game. Not in a way the text doesn’t flinch from. And this is something people are picking up on. It’s also not been in any of the other games sorry to say. So this isn’t new. Veilguard just isn’t hiding behind obfuscating design choices and allusions to better stories. It’s still making those allusions (see gif above) but it’s a more honest text re: its limitations.
As with everything. The Mourn Watch and Grey Wardens stand heads and shoulders above the rest of the faction/companion-based conflicts. Their bosses have clear psychologies, motivations, and represent coherent and grounded goals (in hilariously disparate ways) Solas, likewise, has us/Rook as a mirror and his needs/wants and the conflict between those needs/wants are forefront and incredibly well developed. It’s not all bad. It’s actually quite good.
But when people flounder at surface details looking for the ‘problems’ with the writing. This is what’s getting missed. The problem is never ‘plot hole’ or ‘bad lore’. It’s something in the structure and conflict and motivation. And I’m afraid to say it’s old news with DA (Loghain is fine but the entire end of origins is an asspull. Don’t @ me). This game is much stronger than the others on that front. That would still be true if we had only Solas. We also got Johanna fingerguns Hezenkoss and the entire Grey Warden plot. I, for one, am counting that a win.
*the extended media is a critical weakness of the franchise. Referencing your own EU is not the same as entering a dialogue with an existing subgenre populated by works from diverse sources.
#actual criticism to counter the flailing#grandwitchbird does game analysis kind of#game analysis#this is actually positive and constructive#dragon age critical#not really but you know#to be safe#gif
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A review for Sonic Movie 3. Anyone who hasn't watched it yet, please do, I highly recommend it. The following text will contain some spoilers. For the record, I have been a Sonic fan since I was 10, so to me these movie series are a great deal.
I played Sonic Adventure not so long time ago, around 2020, unfortunately I just didn't have a console. So the feelings I had after the walkthrough were fresh (just as recent MGS3 walkthrough). So, this is my personal view on the movie adaptation.
Character design—As many fans have mentioned since the first movie, the redesign of the characters was a great move. They all look organic in a realistic environment. The quills and fur feel soft, and the details of the models are great.
Jim Carry did a great job portraying Robotnik. All of his scenes and his performance as Gerald are perfect, funny and close to the canonic Eggman. He had fun with this role for sure :3 Look at them go!
Agent Stone x Robotnik ship is now canon (Robotnik literally said, 'I love you' to him in his last moments), and I couldn't stop saying 'aaaaw' about their scenes.
OMG they even added CHAO
Maria's sequence is cute and fulfilling, she needed it. In games, she barely has screen time, so it is a big plus.
Also, the Ark was moved to Earth, Gerald is alive, and this plot line was different in Sonic Adventure, too, but I think it still makes sense. I like how the screenwriters made the plot fit the realistic setting and also filled the plot holes that were in the game.
No Biolizard boss fight :(
'I found you faker' scene reimagined was a chef's kiss
Shadow didn't say 'Chaos control' or 'I am the Ultimate Life Form' and that's alright.
No Black Doom, but the 'Black Arms' meteorite that arrived on Earth gives us the needed lore about Shadow's origin.
The final battle scene, the conversation between Sonic and Shadow on the moon, was fantastic. I almost got a tear. It's beautiful, they finally settle things between each other. Sonic just couldn't kill him; he is just not the type of character. The scrip writers dove deep into the lore and adapted it brilliantly.
Sonadow now feels more canon than ever. My inner shipper screams, "I must draw something with them." I also love the parallels of the moon scene. Of course, I also instantly thought of the Cyberpunk 2077 moon scene.
Tails and Knuckles were cute, and the group hug in the end was just aaaaw. Sonic Team & Knuckles made me chuckle 😄
I would like to rewatch it in English dub, obviously for Idris Elba and Keanu Reeves.
When 'Live and Learn' started playing I had goosebumps, and almost jumped out of my sit
Metal Sonic's and Amy's appearance was peak after the credits, holy shit
In conclusion, Sonic 3 is one of the greatest game adaptions I have seen so far. Every detail and every action scene doesn't feel overwhelming, I actually don't mind the plot's slight alteration from the canon. I enjoyed it a lot and I had lots of fun!
#sonic movie 3#sonic movie#sonic movie 3 spoilers#sonic 3#sonadow#sonic the hedgehog#shadow the hedgehog#movie review#Spotify
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Imagine someone made a mod for Kingdom Hearts 2 where they perfectly recreate the world of Dark Souls. Rip all the textures and sound files and dialogue and so on from Dark Souls, recreate the whole world within KH 2. Rebuild the maps, apply the textures, place NPCs, which will give out the dialogue if spoken to. They're also taking KH 2 enemies and reskinning them to look like Dark Souls enemies. They're replacing the names and descriptions and illustrations of KH 2 items with those of Dark Souls items. But, critically, they're not actually changing anything about the actual gameplay. You are, for all intents and purposes, still Sora fighting Heartless and Nobodies, but they all just look different. It looks like Dark Souls, but plays like KH 2. Instead of slow, deliberate combat, it's fast-paced, flashy, and mostly airborne. Instead of only being able to level up at bonfires, and risking losing all your Souls when you die, you automatically level up as soon as you have enough EXP. Instead of respawning at a bonfire after dying, and having to make the trek back to where you died, you can just respawn there immediately.
Now let's say we have someone who already KH 2 on PC, and is interested in playing Dark Souls. They heard good things about the games, and really want to play them. But then, they find out about that mod. And they're like "hey, nice, I can just play that mod! I don't have to learn any new game mechanics or control schemes, and don't have to spend any extra money!"
Do you think this person would get an authentic Dark Souls experience? Do you think they'd get what it is about Dark Souls that people actually like?
Sure, they may still have fun. I mean, they probably will. After all, they already like Kingdom Hearts, and they're essentially just playing more Kingdom Hearts.
But also... they're essentially just playing more Kingdom Hearts!
They'll probably have fun with that, but they're denying themselves an opportunity to find something new that could be fun for them! Something different! Something that they can't get from just playing Kingdom Hearts! They end up settling for a cheap, surface-level imitation of the looks of Dark Souls, while completely ignoring that a team of game designers has worked really hard to create a set of game mechanics that can convey the appropriate feel of Dark Souls! They will travel the same spaces and fight (visually) the same bosses as people who play Dark Souls, but they won't actually get what made those spaces and bosses special in the players eyes. They'll never have the same kinds of stories to tell that Dark Souls players have to tell.
Anyway, that's what it's like when people homebrew D&D for a genre it's not meant for instead of even looking at games made specifically for that genre.
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they need to give me a month off work to play elden ring full time fr....
#im having so much fun i realised i probably need to level up and actually find some weapons that arent my quality longsword before#I try fighting margit again so ive just been fucking around limgrave#i found an evergaol and defeated the bloodhound guy and got a slay weapon for it its crazy how much better it is....#when the game isnt a rogue so u actually have to grind bc ur base damage and health arent enough to kill every boss....#I still hate ranged weapons tho lol so im sticking to whatever this melee weapon style is. curved greatsword? it rules either way#cutting thru enemies like fucking butter. im doing some questline where i deliver a letter to some guy and then ill go for margit again#defeated some weird creatures along the way too. love the attention to detail in every design its such a gorgeous game#i need to figure out what the spirit bell thing does as well lol there are so many mechanics i havent even touched yet#.diaries#i was gonna work out but im rly in the zone playing this so i might just bump it to tmr instead. my biceps can wait i got shit to kill
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wauitb what the fuck i have 5000 followers
this is insane hi guys
to celebrate 5000 followers on tublr here are some facts about myself: - my favourite food is fried chicken
- my favourite food is spicy fried chicken
most of my hyperfixations fluctuate in and out, but some that don't ever seem to let me go are my little pony, half life, skrillex, undertale/deltarune
recently i have developed an unfathomable obsession with bees i have a huge bee hyperfixation i play bee swarm simulator on roblox every day and i watch bee videos and i also just designed a beesona on pony town its name is beetrice the dragon bee:
my favourite movie is probably wolf children or mr. bean's holiday or elf
im basically lucario for girls
i am like a dragon and i collect things that i like.. you can see some here:
i play a lot of instruments, mostly piano, drums, singing, and guitar/bass/ukulele. my first instrument was the drums tho which i started playing when i was 2 or something. i no longer play drums because our house is too small for a drum set right now and i dont like electronic drum kits. one day!!!!
i have had zero music lessons which is why you should also make music bc you dont need to spend life savings on music education to make chunes
non-musicians who have influenced me the most are @sterfler and @astroeden who have changed my brain chemistry forever artistically (this is not an exaggeration)
i am not allergic to anything at all somehow
im the motherfucker who will drink an entire gallon of whole milk with nothing else yeah im just kind of awesome like that
i do not drink alcohol (anymore) or smoke or do drugs or anything like that just a personal pref
i am filipino but i am also chinese and scottish and italian and polish and maybe other things
i have been openly queer since 2011
i have been a furry since 2007 or something?
i have been making music since 2007 or something....?
my first true love as a musician was queen, which (because of their older albums) was my rabbit hole into the world of progressive rock. my passion for creating music was nurtured entirely by my discovery of genesis and the album 'the lamb lies down on broadway'. the next thing that shaped me as an artist? skrillex - 'scary monsters and nice sprites'
i have really bad verbal processing issues so you can probably speak directly to me and i will have no idea what youre saying sometimes
my feelings on art change a lot but i update my topster lists every now and again
i am mostly right [hoofed] but i'm technically ambidextrous
my first concert was bruce springsteen i think it was in 2009. i still love the the boss to this day.
i'm a kitty cat
i am also a dragon
i am also a possum
i am a formless void
my first song i wrote when i was 8 was titled after a jimmy neutron reference
the second song i wrote was a fan song about the flying dutchman
i played the original dota warcraft 3 mods long before dota 2 and league of legends existed because i've been a blizzard fangirl since like 2005 and now i hate blizzard so fuck you blizzard you're evil as shit but anyway i used to try and do map development for warcraft iii games but really my favourite thing to do was build maps where i could build the biggest possible army to fight npcs for fun. one of the first videos on my thecobalion channel is a warcraft iii map someone else made. i've just now turned it off private so you can see it if you want.
my favourite kind of humour is recursive
ok thanks what i can remember about myself right now. thanks for following me!!!!
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Tbh this is more me bitching about once again wasting money on a game I probably won't be able to finish due to cripple-itus but we're going to pretend it's a serious discussion on game design.
So to preface: my vision is fucked. Irrevocably. Like get discounts on insurance levels of fucked. But games, even very difficult ones still Often very doable and fun.
One of my favorite genres is "white dot goes on a combat platforming adventure" Ie metroidvania/soulslikes that either Are hollow knight or heavily inspired by hollow knight
And I just want to compare a Good white dot, against an extremely irritating white dot.
This is yi. He is an edgy cat boy. he is a good white dot.
No matter the amount of bullshit on screen or the background color, you can always quickly find the white dot that is Yi or his lil robe.
This Bo. They are a bad white dot. they look like they'd be a Good white dot, what with the really clear silhouette of their ears and strong red markings
This is Bo in the game.
Bo breaks the number 1 rule of being a white dot: they end up the same color as the background because neat light effects which do look Great, were more important than the ability to find you're guy while doing minute long don't touch the ground style parkour sessions.
Like Hollowknight and Nine Sols, Path of the teal lotus uses a lot of forground and back ground layers to create a very nice sense of depth. However the foreground layers frequently completely cover the lower half of Bo's body. often making them a light colored dot on a noisy light colored back ground.
The fact background and play ground elements are often the same color does not help. Nor does the fact the camera is . Bad. it just is. It zooms in and out in the middle of a screen making it extremely difficult to keep track of an already hard to follow character in a setting where. losing track of your guy means getting sent back to the beginning of a tedious boss fight or a prolonged parkour session (which to be clear, would be good if you could track your player character. not the bosses though. They are. bad. they need to attack faster, have more than 2 attacks, or at least have a fraction of the HP they do. so you're not just standing around waiting for them to decide to start up another attack to open a vulnerability window.)
And I'm just going to say it, Someone on the team knew the game had this issue. Because they gave you a fix that doesn't work. You can adjust brightness, contrast, and saturation. None of these fix the issue of Bo disappearing. The game is so blown out that no combination of settings produce a result where bo is consistently visible, and also you can tell whats background and what's something you can stand on.
Anyways Demos are an accessibility feature, and when they're not available don't be lazy like I was and just pirate it. If the devs aren't going to give you a way to check if their shit is busted or not, you'll just have to find one yourself.
Anyways anyways tldr absolutely Gorgeous game, Should've been a silent animated movie instead because it's nearly unplayable and the translators either did a Really bad job, or the writers just didn't get why the jokes they're copying were funny
#elden ring is also a 'white dot goes on an adventure' game. the white dot is just the auto targeting reticle instead of Scrimbly#My horrible son who i made as white dot adjacent as i could. He doesn't get to wear hats unles theyre funny or cat heads#im having trouble finding screenshots bc i Cant Find Bo in them and so don't know if bo just. isnt there.#its like wheres waldo. But its the player character.#i shouldn't be questioning whether or noth the Guy is there in a normal screeny of your game#idk maybe im over exaggerating#also potl is the first game ive ever played where on my first play through. before ive gotten to know all the movement and combat#ive wanted to be able to speed up the game. Like Celeste lets you turn the speed down? This needs the opposite. Extremely sluggish and it's#made worse because it slows down even more Constantly#near an edge near something you can pogo on near an enemy projectile you can do the Ori redirect thing with#near an enemy#when you're pogoing#it just feels bad man.#its not even Consistent#anyways play nine sols. Its really good#I like Ji. <Anyone who knows my vibe of character and also this game just rolled their eyes#Jiequan is cool too but im still mad they didn't draw his dick. iykyk
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