#some of the scenes are like THIS IS GAMEPLAY REALITY
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askshivanulegacy · 2 years ago
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Ok so we can all agree Dragon Age Absolution is critically flawed because it doesn't have Fenris, but it DOES still have a stabby stabby elf with an angsty backstory AND it's leagues better than Critical Role, so I'll give it a pass. 8)
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felassan · 4 months ago
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Snippets. 🐺💜 DA:TV spoilers under cut.
When the Community Council played the game, in the working version they played, it sounds like when the 'no dying' mode was turned on, when the player's health gets low the screen turns red (but you don't then die, of course) [source]
Caitie of Ghildirthalen shared that everyone that she talked to from the Community Council really liked the gameplay. "They were all into it, none of us had any complaints about how they were doing the gameplay, we all thought it was solid" [source]
The Lighthouse isn't literally an actual lighthouse by the sea. It's in the Crossroads. It's "like a bubble in the Crossroads, kind of like what Morrigan brings you to" in DA:I. "It's its own little bubble, it's not actually the Crossroads, it's like its own little bubble of reality." "It's not really in the Fade, but it kinda is, but it's kinda not". "It's so cool, I loved it so much [...] it's very comfy". It used to belong to Solas and "as you walk around there, you will see, like, stuff, that kinda shows what Solas has been up to for the past couple years" [source]
"They say in the [Game Informer cover] article that [The Lighthouse] like looks gaudy, and stuff, and like it does, in like an ancient elven way, but it's not like going to grandma's house which has that 2005 Tuscan kitchen feel." It sounds like there are a lot of frescos made by Solas in there. "It's kind of like, sad, too, 'cause it's a little bit like, ancient elven bachelor pad that he's been too busy to really keep up with it". "I think it's the coolest hub [in a DA game] by far" [source]
After the gameplay reveal video, Solas essentially gets trapped in the new prison he was trying to build for Ghil and Elgar'nan. "I don't think they explain it well in the [GI cover] article what happens, like, lore-wise, like how this connection between Solas and Rook one, works, and then two, like, how it's done. [...] From that [Community Council participation and talking to devs], I have a better understanding of this link, and I do think the explanation given [in-game] is good, and is satisfying to me. They're just not explaining it well in the article, I do think they give a better reason in the game"[source]
Caitie shared that she doesn't know why marketing for the game keeps saying/trying to say that Rook isn't a Chosen One as a talking point. "Maybe [Rook] wasn't chosen, [they] just happened to be there, but now there is a connection there, like [they] can't just leave, [they] have that strange Solas connection that nobody else has". "In this game Rook was just at the wrong place at the wrong time, or right place right time, depending on how you look at it, and it could have been anyone in that scene, that's kind've what they're trying to say" [source]
Photomode is something the devs expressed to Community Council that they want to include in the game [source]
User: "many of us would love to see cosplay kits again of the new companions. Just thought to throw that out into the ether" Trick: "Agreed! Definitely bring that up to official BioWare accounts. I think it's a great idea." [source]
John: "at this point my brain is about 70% DATV and 30% everything else" [source]
User: "I keep looking at that horn [Taash's blue one], thinking: 1. What -is- it made of?" Karin Weekes-West: "If only we knew!" [source] User: "If this turns out to be some high-value gemstone or crafting mat, I can't promise I'll be able to suppress certain... larcenous urges." Karin: "How very Lords of Fortune of you! :D <3 It really is SO PRETTY, isn’t it? Our art team is so good. :)" [source]
User: "I need to know if Rook gets their own room CAN WE DECORATE" Carly: ":^)" [source]
User: "anyway they [Neve and Harding] are both in this concept art. next to each other even. this has to mean they are both alive after the prologue. right? right???" Carly: ":^)" [source]
Kala: "the overall UI is very nice" [source]
Kala: "I remember the sliders [in CC] having pretty good range tbh, so probably pretty tall and pretty short" [source]
Kala: "I can't wait to learn who the VAs for Rook are! I know one and I know people will be really excited for this person to join the Dragon Age family 🤫" [source]
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thealexchen · 5 months ago
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thoughts on LIS: Double Exposure?
This is probably gonna be my hottest take in awhile, but: I deeply dislike the idea of an official LiS1 direct sequel game existing. Excluding all my thoughts on the gameplay, story, Max's character, etc. I don't think a game like Double Exposure is necessary.
This isn't a new take either; back in 2020 I made a Reddit post saying I was glad we never got a continuation of Max and Chloe's story, because in order to have a plot, you have to have conflict. And to have conflict means your characters are forced to change or struggle in some way, and I simply wasn't interested in seeing that again. I never even read the comics. As long as Max and Chloe's future existed only in the fanbase's collective imagination and not in an officially licensed game, Pricefield could be as happy as I wanted and I wouldn't have to witness DN or D9's version of canon.
A lot of fans, including myself, are also confused and upset as to where Chloe could be in Double Exposure. Even if Chloe winds up having a surprise role, it would likely be too logistically difficult to write Chloe into one version of the story and not the other. Either way, DE is strongly pointing to Chloe no longer being the deuteragonist. If D9 was going to make a direct sequel with Max and Chloe, I could at least be intrigued by how they might write their dynamic and how they'd use Max's power in new and interesting ways. But instead there's... none of that. Chloe's nowhere to be seen and Max can't time travel anymore.
On a narrative level, Max and Chloe are the heart of the original Life is Strange. They represent the game's central relationship, and their very first interaction (Max saving Chloe's life) kicks off the entire story. Throughout the story, their dynamic advances the plot and mutually motivates their character arcs. You can't have LiS1 without either Max or Chloe; the story simply wouldn't exist without them. Now in DE, they don't even seem to be in each other's lives anymore. It's true, this series is meant to reflect universal feelings and experiences, which could include breakups, but the romantic catharsis of Pricefield as canon soulmates who defied time and space itself to stay together forever is something you can only get from the beauty of fiction. To jab DE's story with a dose of reality and go, "Eh, they grew apart. Shit happens," totally undermines everything the Bae ending stood for.
On a technical level, Max's rewind was an objectively brilliant game mechanic. LiS1 arrived onto the scene after Telltale had paved the way for the resurgence of choice-based, episodic games, but LiS1 totally reinvented the wheel by giving the player the option to go back and weigh each option before continuing, essentially save-scumming in-game. But the right choice was never that easy to determine, and Rewind brilliantly complemented Max's character arc of overcoming her indecision and learning to live with her choices. Not to mention, you could also use Rewind to solve puzzles, instead of the endless fetch quests the later games had. No other LiS game since then has given the player that kind of agency and interactivity. LiS2 had telekinesis, but the player couldn't use it, only Daniel. D9 tried with Backtalk and Empathy, but Max's Rewind was truly the narrative and gameplay jackpot that they haven't been able to recreate since.
So if you take away one half of the central relationship that made the first game so memorable, and the supernatural power/game mechanic that made it so fun to play... why even bring Max back at all? It just feels like D9 threw away their golden opportunity to build upon the major selling points of the first game and are only relying on name recognition of the Life is Strange "brand" and Max Caulfield.
What upsets me most of all about a direct sequel existing is that it proves that Life is Strange, as a series, now stands more for profits than originality. Life is Strange will always be an IP meant to make money for Square, I know that, but back when LiS1 was just a brand new episodic game, it stood out for how different it dared to be. In a landscape saturated with shooters, sexualized female characters, and casual misogyny, LiS1 instead featured a teenage girl in a contemporary setting that took her seriously and made her the hero of her story. Before it was a franchise, LiS wasn't concerned with the bottom dollar; it was a piece of art that just wanted to tell a thoughtful, unique story.
Whether you love it or hate it, Life is Strange 2 was an insanely risky follow-up to Life is Strange that refused to rely on the convenience of a direct sequel because Dontnod stuck to their artistic vision. Meanwhile, all of Deck Nine's games have leaned on the first game's following to generate interest (BtS being a direct prequel, TC bringing back Steph, and Wavelengths expanding on Steph's connection to Chloe, Rachel, and Arcadia Bay). In other words, all of the subsequent LiS games by D9 have played it very, very safe. It's worked like a damn charm because there are still elements I love about each game, but the basic principle is nostalgia-baiting fans. It's just that now, Double Exposure isn't hiding that nostalgia bait at all anymore and prioritizing profits over telling a unique story. It's sad to see that LiS has strayed so far from its risky, daring, original, and unique artistic beginnings.
Before I end, I'll say that I can't be too cynical about it all, nor do I want to be. Because I can't deny how much joy this whole series has brought me, too. LiS was what got me into narrative adventure games and pushed the boundaries of what a video game could be. If nothing else, I am truly thrilled that Hannah Telle got the chance to play Max again. D9's always been great at maintaining relationships with their actors, and the casts of their games always have consistently great chemistry. Getting recognized by Erika Mori on my own blog is still unbelievable and speaks to the amazing community that LiS has built. As you can see, I'm still posting and reblogging stuff about Double Exposure. And while I don't see myself buying or playing this game for myself, I know it'll keep all of us talking for awhile, and I still live for a good discussion.
Thank you for asking! And thank you for reading.
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kitskiis · 7 months ago
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I think the saddest part about secret life Joel is just how futile all of his actions are in that season. On a surface level i mean stuff like all of his more careful gameplay being cancelled out by a singular failed tnt trap but on a deeper level i specifically mean how that character contrasts with last life Joel. Joel is undoubtedly at his lowest point in the life series in Last Life. He goes down to red in session 2 and spends the majority of the rest of the season alone (and when he does have allies it’s only bc of a shared bloodlust). The red bloodlust completely takes over and this festers for nearly *8 sessions*. Not only that but the one time he is given a chance to restart and go back to yellow his old alliance member goes to red, leaving him alone again, and he is made boogeyman the next session. This, overall, has lasting consequences (he actually wanted to be fairly friendly at the beginning of LL, a stark contrast to how bloodthirsty he was at the beginning of DL or Lim L), and gained him a reputation that has never fully gone away. This is especially bad bc most people agree that LL was the most violent season (despite the lower kill counts in comparison to LimL) and was generally the worst and most traumatizing experience in the games for most people involved. Compare this to secret life, which everyone agrees was definitely the happiest season for Joel (or at least the most normal. His life is a tragedy no matter the season.) he has allies that (for the most part rip mumbo) stick with him until the end, he is friendlier with a larger group of people, and when he initially has to deal with the loss of some of them he has people who can ground him (bc as much as I adore the bad boys, grian was not qualified to do that). He was so hopeful that season, and was generally in a much healthier place mentally. And yet, despite how much he seemed to have grown, those 2 seasons ended so similarly for him it was almost comical. Joel engaged in a fight at the end, watched his ally get killed by scott, and is then forced into a 2v1 against Scott and another player that results in Scott taking his final life and him finishing 5th overall. I was describing both of those seasons here. After everything he did to grow, after all the improvements he had made, everything ended *exactly the same*
Making this about the bad boys for a second (because I’m me) they kinda suffer similar fates. Grian learned in the most tragic way possible that his allies were doomed to fail as long as he was with them no matter what, that this was not something that he could control by simply avoiding killing them himself. Even when he actively tries to save them (“let Tim do it he needs the time” “Joel you can kill me!”) he’ll still lose them in the end. I think this realization is also what made him stop trying to fight it, which resulted in him killing or almost killing his allies from previous seasons immediately afterwards (stabbing scar in the back and that one scene where grian kinda ominously jumps with a sword like he was about to crit and kill bigb after finding out he had 50 seconds left on his timer). It’s sorta like a way of telling the universe “fine. You win”
Similarly Jimmy. Well. I don’t think I need to explain that one. Even when he was given hope that things could be different, that he could break the curse, he died only a few minutes later. I still hold on to the narrative that the watchers only allowed that to happen to give Jimmy false hope that things can be different only to rip the rug out from under him and drive home the point that he is in a losing battle because by the time of secret life Jimmy was one of the only few people who genuinely still believed he had a chance. Obviously this is not something that can fully be a reality until he goes out first next season so if he doesn’t that’s a little awkward but just work with me here
TLDR; here is reason number 672 on why I believe the bad boys are the most doomed motherfuckers on this server and their alliance is a modern tragedy
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anim-ttrpgs · 4 days ago
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A big part of Eureka is splitting the party. Normally games are loathe to do this because of the potential to bore players while they passively watch others play the game. I'm curious how you deal with this when you run Eureka. Sending players away seems like it could make it either better or worse. Like if it's at a home, people can go hang out by the snack table and drink and chat, but that doesn't work as well at, say, a game store. I'm curious how people felt about having to leave the game several times.
While the risk of boring the players or putting too much stress on the GM is a real concern, the addage of "don't split the party" actually originated in the TSR D&D era, where splitting the party made them weak and vulnerable to all sorts of situations that would be less of a problem for a full strength party, However, for a game like Eureka that produces more conventional narratives (everyone take note that I did not say that Eureka produces more narrative or is "more focused on narrative", just more conventional narratives) and has more of a focus on intrigue and horror, the party splitting up to cover more ground and collect more clues in the limited time they have to solve the mystery, but also making each one of them more vulnerable if something happens, is an actual trade-off that can improve the gameplay and story.
First of all, besides it just being really entertaining, I really recommend you listen to the Tiny Table Actual Play of Eureka. It has some really good examples of splitting the party and sending players away that are executed really well, and also some good discussion of it in the post-mortem episode and the interview.
I’m going to answer the ask directly from my own gameplay experience, but I really really urge anyone who has played Eureka to comment with their own experiences with splitting the party and sending players away.
Alright, so, obviously how long players are willing to wait their turn is group-dependent, but with our own group, we’ve actually kinda had the opposite problem from players getting bored. Instead, Narrator and the players whose characters are currently in the spotlight start to worry that they’re selfishly hogging too much session time, and try to rush the scene along (to its great detriment), when in reality the players who were sitting out were happy to keep waiting. Realizing this led to us altering the advice regarding splitting the party in the rulebook, and actually recommending the Narrator go a little longer before switching to the other characters.
I personally am happy to wait up to like 90 minutes if my character is out of the scene, because I have faith in my group and also in Eureka that the payoff for waiting will be that much greater, seeing the characters relay what they have learned while they were apart in dialogue rather than the player just saying “My investigator tells them everything that happened.” It really heightens the tension, lets the characters shine, and can even really help with solving the mystery, because having the events and evidence recounted out loud can help with making connections that might have gone over people’s heads the first time.
Of course like the rulebook says, it also comes to the judgement of the play group as a whole, and should definitely be discussed beforehand basically as part of session zero, and even mid-session if it needs to be. (Communicate your preferences to your play group!!!!!) There’s plenty of scenes and situations where having the other players leave the room instead of sitting and watching would add nothing at all to the experience.
Now I want to hear other people’s opinions. If you have played Eureka and had a party split where some players left the room or otherwise excused themselves, how did it go?
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linuxgamenews · 6 days ago
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Enigma of Fear: A Brilliant Collaboration for a Thrilling Game
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Enigma of Fear pixel art 3D investigation game is heading to Linux with Windows PC. Thanks to the brilliant minds at Dumativa and Cellbit. Due to make its way onto Steam this month. Get ready for a wild ride because Enigma of Fear, a Pixel Art/3D investigation game, is releasing on November 28, 2024. This title comes from the minds of Brazilian content creator Cellbit (who has over 10 million followers!) and Dumativa. Thanks to a super successful crowdfunding campaign, which raised a whopping $832,000, this mystery-packed adventure is now a reality.
Yes, we do plan to support specific Linux distributions, as we recognize the importance of making our game available to Linux users. We’re actively working on compatibility details and will share more information closer to the release.
Here’s the email reply from Dumativa, who are gearing up for the release later this month. Since they’re using Unity for development, a Linux port should be simple enough. I’ve have to say, this reply is really impressive. In Enigma of Fear, you’ll be playing as Mia, a paranormal detective on a mission to find her missing father, Mr. Veríssimo. He’s not just any dad – he was the leader of Ordo Realitas, an elite group of paranormal detectives. Now, it’s up to Mia to follow the clues and uncover what happened to him. You won’t be alone, though. Mia’s trusty companion, Lupi the dog, will be by your side as you explore creepy locations. Solving enigmas and uncover some seriously tough secrets. You’ll also meet a cast of friends along the way, all working together to solve the enigma that surrounds Mia’s dad's disappearance.
Enigma of Fear | Release Date Teaser
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The gameplay throws you into a beautifully crafted world that combines the charm of Pixel Art with deep 3D settings. You’ll be exploring a non-linear map split into five unique regions, each with its own mysteries to solve. The Inspection and Investigation system is where Enigma of Fear shines – you’ll feel like a true detective. Due to analyze clues, inspect items, and piece together the story. No hand holding here – you’re in charge of figuring out the puzzle. But, it’s not just about solving mysteries. There are paranormal creatures lurking around every corner, ready to strike if you make the wrong move. You’ll face off against tough bosses, each one more brutal than the last. So, get ready for some heart-pounding encounters that will test your skills. What really sets Enigma of Fear apart is the dynamic vibe. The game’s visuals combine retro Pixel Art with deep 3D lighting effects, making every scene pop. Plus, the soundtrack adapts to what’s happening on-screen. While pulling you even deeper into the mystery. Whether you’re sneaking through eerie areas or facing off against paranormal creature, the music has your back. And the best part? You can enjoy the fully voiced title in Brazilian Portuguese, Spanish, or English. So, whether you’re uncovering clues or battling bosses, you’ll get the full experience in your preferred language. Enigma of Fear launches on Steam on November 28th for $19.99 USD / £16.75 / 19,50€. If you're into mystery games with a haunting vibe, this is one you won’t want to miss. Coming to Linux and Windows PC.
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nitrowyverine · 2 months ago
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I think I write dating sim/VNs/etc reviews now? Anyway,
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LOST IN LIMBO REVIEW/THOUGHTS
This VN piqued my interest, so I gave the demo a shot! This review will follow the same general format as my Obscura/Touchstarved review, except there's 7 (!!!) romance options.
Since I totally loved this game, I'm going to put the conclusion promo up here too: if Lost in Limbo interests you, consider playing it Here, Here on steam, and/or backing it Here!
ALSO! THIS REVIEW CONTAINS SPOILERS FOR THE DEMO!
My (long winded) thoughts are below:
(Banner image courtesy of the Ravenstar Games tumblr account pinned post. Individual character pics courtesy of tumblr posts from the studio. Individual posts are linked in character titles.)
Gameplay design thoughts:
the plot immediately sucked me in, I'm pretty invested in whatever the hell is going on with the protag, the realms, the lords, etc. I think the setup/land are deep enough to draw me in, but not so intimidating in it's depth that I'm afraid to explore more.
I always enjoy a little bit of nightmare fuel in my games, so the voidbound are perfect. They're so gross and horrible, but not just a stock zombie/nightmare creature design. Whenever the voidbound pop up, it makes the back of my neck itch, which is perfect.
I have no idea whose route I'll pick first. Usually I have one candidate that I can pick out as number 1. This game however? I go back and forth all the time, since I love all of them. I do think I have bias for Ara/Gael/Amon/Envy, maybe?
I really want to design an MC to doodle for this, but I feel like I don't know enough about other people in the realm. (Mostly, I'm assuming that standard humans don't have pointy ears? how close to our reality is the regular world?) I might say "screw it" and design an MC anyway (with some speculative clothing for once they get cleaned up)
The backgrounds have been great set pieces so far. Sometimes I catch myself just kinda staring into space at them. They've got a fantastic flavor.
Misc. Thoughts written during a replay
Fun touch to have Evie's rock image from the beginning fortune shop scene line up with the 7 LI's color schemes.
Each of the VA's does a lovely job with their voices. I've been turned off of certain dating sims because of bad voice acting, but the acting in this game is superb so far. It really helps set the richness of the story.
I have a theory that the LI's (and possibly people in Limbo in general) experience pain differently. The characters seem largely uninterested in the MC's stabbed, weakened state, beyond a "Oh that sucks....we'll clean you up later" mentality. I wonder if they have different pain tolerances, or are just less attached to such things. (Then again, Amon and Raeya have full missing limbs/eyes, so they probably have a decent perspective on pain altogether)
What does wielder/non-wielder mean? Xal says the MC "Can't wield, can't see." What do the LI's see that we don't? Ara mentions that the MC seems "Completely normal". Many mysteries.
I need those monster forms like crazy oh my goodness. Please devs PLEASE SHOW THE MONSTER FORMS
Now, to the lovely love interests!
Amon
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WHO LET THIS MAN BE OVER 7 FEET TALL? PRIDE YOU HAVE SOME EXPLAINING TO DO
I only just noticed he also has a few freckles, *chefs kiss* (Waaaiit do all of them have little freckle skin textures??? Oh this is a glorious day.)
It's hard not to love a big friendly guy. I was honestly relieved when he first showed up, because I did Envy's route first, and I was thrilled to see a friendly face in the big dark scary woods.
This does not mean, however, that I'm not excited to see what this guy turns into when he's mad.
I like that he has pity for MC when they first show up, but I do worry it makes his resolve weaker. I'm not as confident that he could handle society/reality breaking down as well as the others. Can he put aside his affable nature for when shit hits the fan?
Question: What level of fight had to happen for Amon to lose his eye? He's already huge, and has some sort of telekinetic powers. My theory is that he was taken by surprise, maybe by someone close to him.....(Envy I'm looking at you)
RIP Amon you would have loved Hawaiian shirts
Conclusion: Most likely to be the camp counselor who hurts his back from always giving piggy back rides. Least likely to keep his composure during a badly timed pun/dad joke.
Raeya
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I'm fighting for my life whenever shes on screen good LORD
Similarly to Amon, I GOTTA know the story behind her prosthetic arm. Its so rad looking, but how did she lose a whole arm? (I am also considering that she was also not born with one)
Playing the demo again, she makes a specific comment about the monsters having not "infected a limb" of the MC. My bet is that's how she lost her arm.
I wish I could have spent 1:1 time with her, but it wasn't offered in the demo. I'd love to have like, a sit down discussion with her about history. (Well I'd be fine getting lectured about history and drinking tea and hanging out)
Out of everyone's motivations, I think I understood Raeya's the most. Even if she was against MC, I think her concerns are completely valid. If an alien fell out of the sky from a different reality to earth I'd ALSO be taking every precaution
She and Amon have matching ear chains, that's adorable....
I hope I can take her on a nice date and spoil her and let her relax in the full game, pretty please. Nothing bad will happen right???
Conclusion: Most likely to gently remind the waiter that you said NO pickles with your order, thank you very much. Least likely to admit to being the one who farted in a crowded room.
Envy
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every other line from him is "UGGGHHH" and i love that for them.
After playing, I think I've finally realized that I've got a soft spot for grumps. just grumpy lil friends with their pouty faces
I want (vivi's) Envy's nails SO BAD. I need him to do my nails because theirs are perfect. Envy, envy PLEASE
They pretend not to care, but are already getting attached to the MC by the end of the demo. I can't wait to see what they're like when they actually DO get attached
Elephant in the room, what could he have possibly done to get himself demoted so severely? Everyone seems to be fine with him being demoted except Amon, who sheepishly vouches for him when he can.
I just wanna wrap him in a blanket burrito like you do with a spicy kitten. and then give him little smooches
Conclusion: Most likely to be they guy who gets one drink at a party and sits in the corner with the dog/cat all night. Least likely to allow their partner to willingly boop their nose with any regularity.
Pride
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Old man yells at cloud? No....old man IS cloud.
The dev's tumblr has mentioned that he's a pathetic old man, but for now at least, I am afraid of his authority and power. since hes like. yaknow. the big god of this world
The VA did some fabulous work for his voice. I definitely got actual chills in certain parts. 10/10
Okay, so WHAT is this guy's deal with mirrors? He looks great, why is he worried about it. I sincerely doubt he's just 52 though, if he's a god. (as a note for all these interests, I have a feeling that the ages are their physical ages, and not their actual ages. Or at least, age relative to ours. I think they're much older in our years than in their years.)
We also didn't get any 1:1 time with Pride in the demo, so I'm fascinated to see what alone time with Pride would be like. Is he quiet? a chatterbox? Just a guy??? does he only play piano and not talk to you. (power move)
Conclusion: Most likely to show up WAY over-prepared for Parent-Teacher conferences. Least likely to understand and survive the cinnamon challenge.
Ara
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Certified CUTIE PIE
We got a pretty clear demonstration of everyone's powers in the demo, except for Ara. Unless it was too subtle for me to realize, I'm not actually sure what her cool powers are yet.
If she DOESN'T have plant powers I'd be very surprised.
I keep wanting to think things like "I have to protect her" or "keep her safe at all costs". But then I remember she's likely absolutely terrifying, and I honestly should be actually afraid for anyone who gets in her way.
I would like to remind/inform everyone that so far, she is the only member of the cast who is visibly armed at all times. (Raeya doesn't count even if her arm claws look really really sharp.)
If I have to pick anyone to party with, it's probably Ara. I know she'd throw an absolute rager, but would also make sure you stay hydrated. I wanna hold her hand too. Please?
I'll go butch for her, i'll do it if thats what she wants. I'm weak
Conclusion: Most likely to be able convince you to give her your kidney. Least likely to let you skip a bloodthirsty game of monopoly because you "Have a headache"
Gael
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where did he find pants long enough for him.
Okay. So its HIS fault that Amon has the deepest V-cut since time immemorial. Do you think Amon and Gael had an extensive argument about the minimum amount of clothes Amon has to wear at any given time? Because I do.
His powers certainly did not. Awaken anything in me. Nope.
he has the shortest and most perfect arc from stranger -> friendly -> ???? -> BETRAYAL
I am MASSIVELY curious about his dissociation/spacing out during the demo. He was 8 million miles away in the tower for some reason, and I HAVE to find out why. I just KNOW this man is doing some questionable shit with good intentions and I can't wait to find out what it is.
So, he has SOME issue with touch. No idea what it is, but I can't wait to find out what it is. Also noting he's the only one with full-coverage gloves in the cast. Interesting...
Conclusion: Most likely to cry after being sent those sad FB/insta animal stories. Least likely to let you open your own car/carriage/etc door under any circumstances.
Xal
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He looks so soft. I have to bully him, in a good way. (Like grim from Date with Death)
I am fascinated as to why he would lie for MC. That's such a great hook to his character. What does a guy who so desperately wants to be left alone have to see to stick his neck out for a stranger?
SOMEONE get this man a NINTENDO DS POST HASTE
THIS GAME HAS TO GET FUNDED BECAUSE XAL SAYS HE HAS A CAT AND I WANT TO SEE IT!!!!!!!!!!!!!!!!!
I will do it, I will be the one to tuck him in when he is too eepy. I will carry him to bed and kiss his little head good night
Wait, if he can "Figure something out" by touching it, he could be like, the worlds greatest doctor. Xal please get off the couch and help me diagnose mystery ailments in a medical sitcom
Conclusion: Most likely to injure himself rigging up a Rue Goldberg machine to scratch his back. Least likely take it easy on you once he learns how to play super smash bros. (He's a fox/falco main)
Concerns:
What the Ravenstar team has already been able to accomplish is incredible. I'm worried that with 7 whole love interests (with a possible two more on the way if the kickstarter goes well), i'm worried the devs are taking on a whole lot of work. I think they're fully capable of taking this on, but I hope they don't burn themselves out in the process.
I'm pretty happy to see the kickstarter is moving along, but there's always the chance that something happens, and/or the kickstarter goal isn't met. BY THE TIME I FINISHED WRITING THIS IT GOT FUNDED LETS GOO!!! I still hope this project makes it all the way to completion beyond the kickstarter. Things can always happen, so Ive got my fingers crossed for the Ravenstar team!
OVERALL CONCLUSION:
I loved the demo, and I have now backed the project! The team is trying to hit stretch goals now, so share Lost in Limbo with your buddies! I crave content for this game like nothing else.
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atelieronthemoon · 11 days ago
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Roman has replaced Daeho for now as fall has officially settled into my bones with its chill.
Onto the development updates!
Writing: Joseph's script is finished for the extended demo and y'all... I'm kicking my feet and giggling for this man 😭 Some writing has been going smoothly while others haven't. Sadly that's the reality of game dev, things don't go as planned and life just gets in the way. But I'm crossing my fingers that everything is done before the extended demo release date.
Patreon: The reception to our Patreon has been overwhelming 😭😭 We seriously thought no one would join (we doubt almost everything asdgfdsh) but our backers proved us wrong! Thank you to our Stars for supporting us and believing in us!! ⭐ Consider joining our Patreon for behind-the-scenes content, exclusive art, and beta builds~
Finally, I'd like to announce our extended demo's tentative release date... We're aiming to release on February 21! Patreon backers will have the chance to playtest the beta version before its final launch. Each month will contain 1 day of gameplay, and in November you can experience everyone's Day 1.
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mx-pokirby · 10 days ago
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Alright, let's get pretentious.
I've come to start resenting those super popular Mario 64 hacks as of late, like B3313, the multiplayer mod, Mario 64 with Shotgun.
People came out of the woodworks making videos and articles about them, and it kinda hate how those are now "the mainstream", relatively speaking.
And it also sucks because they're all great hacks! But the fact that that if you asked most (relevant) people to think of what a Mario 64 hack is, it's either just the base vanilla game "with a wacky YouTube Content-y™ Twist and/or within the ballpark of just creepypasta (/derogatory)/beta content.
Aside from Star Road back in 2011, which while groundbreaking had some pretty mixed design, the general online populous who even still cares about Mario 64 have no idea about the game's entire massive & passionate modding scene, full of incredible and original standalone experiences, both in gameplay and narrative, for free.
Elise, a beautiful Yume Nikki-like with cutscenes and voice acting, borrowing the base game's sense of exploration as a jumping off point.
SM64 Kingdom's End, a genuinely haunting story about Mario struggling until the last moment to save a dying world.
Mario Party 64, our childhood dream of wishing we could play in the boards & minigames of Mario Party like an actual platformer brought to life.
Detective Mario: Murder on Ice, mapping the genre of text-based murder mystery (complete with typing in commands) into a 3D Mario level with surprising twists and required deduction skills.
Mario breaks EVERY BONE IN HIS BODY (case sensitive), a hilarious Monkey Ball-like
Ceaseless Climb, exploring a tricky, warped reality beyond the game's infamous Infinite Staircase
My Dress-Up Darling 64 which, and I quote from the game's Romhacking.com page's description, "being the first hack to use HVQM full-motion video"
There's rhythm games, Zelda-likes, horror games, shitposts, puzzlers, slide hacks, what-ifs, massive collabs, the absurdly sized Star Revenge *series*, huge hacking competitions with cash prizes and often dozens/hundreds of submissions meant to incentivize newcomers to try, Mario slips on a banana peel and fucking dies 64, and literally hundreds more I could name
I'm just really passionate about this little niche internet community, and I'm sad it only got the thinnest spotlight once a tiny piece of it ended up being profitable for content creators. There's so much more than what most people see.
Besides. It's free video games; Surely that alone makes it worth checking out, right...? Everything is suuuper accessible/user-friendly nowadays~
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justplainhappy-jph · 7 months ago
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TG: indivisible unit my ass TT: Dave, that game hardly reflects the nuanced reality of alchemy. TG: no itll work let me try i need my goddamn apple juice or im going to get all the scury up in here TG: ill undergo a pirate metamorphosis and turn into the saltiest seadog butterfly TG: like "yarr ahoy i need to stick my mouth straw into some fuckin froot shoot" TG: then i flap around with my wood peg wings because im a butterfly as well TG: an aj addicted butterfly pirate getting all the scurvy TG: wait scurvy is oranges TG: i need my goddamn apple juice or im going to get apple scurvy
I was playing infinite craft recently and it made me think of the scene (I think it was Act 6 Intermission 3?) where Rose is talking to Dave about alchemy
[Theme: Gameplay/Videogames] @413countdown
[Image ID: 3D blender render of Dave Strider showing Rose Lalonde how to make an apple in the popular videogame Infinite Craft on a comically large Apple IPhone]
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laxmiree · 5 months ago
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[CN] MLQC Season 2 Chapter 59 Translation [Lucien’s Route (1/3)]
⚠️  SPOILER ALERT  ⚠️
This post contains a VERY HEAVY SPOILER for the chapter that has not been released in EN yet! Feel free to notify me if there are any mistakes in the translation~
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I turn around and see Lucien standing behind me, the fine mist enveloping his expression in a haze.
"Would my little lady lie to me?"
A brief silence flows through the air as the pool continues to steam, making every breath sound incredibly distinct.
For a moment, I almost think that Lucien had already discovered my identity before the first night even began.
Translation under the cut!
[Previous Chapter-> Click Here]
—[Prologue]—
Before the summer heat sweeps across Loveland City, the Loveland City Digital Technology Summit, jointly organized by the City Hall and Infinite, officially opens.
This summit is the first online summit held in virtual reality in the history of Loveland City.
The stage is at the center, with audience seats arranged in a circular formation around it. Floating holographic screens are positioned between the stage and the audience.
I look around, and the thousand-seat venue is fully occupied. On the stage, Aether is speaking calmly about the prospects of digital technology and virtual reality applications.
[T/N: just to fill in y’all, Aether is representative of Infinite, the company that develops Odyssey]
Aether: Infinite's scientific and technological capabilities will lead society to new heights in medical care, education, culture, and other fields.
Aether: "Odyssey" is one of our greatest challenges in presenting virtual reality.
Aether: In the future, it might not be the pinnacle of the field, but it will undoubtedly be an important starting point. We are also challenging different technological updates…
As he speaks, some scenes and objects from the Odyssey occasionally appear in the audience.
The life-like presentation catches the eyes of many, and the low murmurs of other attending entrepreneurs can be heard.
??: Indeed, it's pretty impressive. No technology company currently on the market can match this level of technical capability and R&D.
??: It's just that we don't know the development costs…
Taking in these bits and pieces, I poke the chibi black swan "flying around" beside me.
The black swan spins around and pops out a line chart, showing the trend of Infinite's tech product coverage in Loveland City over recent years.
The black line representing Infinite shoots straight up into the sky, leaving a vast and unattainable gap between it and other technology companies.
Looking at such a straightforward image, my thoughts drift far away along with my memories…
From the launch of the Golden Apple 2 capsule pod to the official release of Odyssey, Infinite's technological development has left others far behind.
Even now, other companies are hiring "protection shields" in a desperate attempt to catch up.
I know their ambition has never been just a globally popular game but rather broader and more significant fields.
After the representatives from the relevant fields finish speaking, the host announces on the spot-
Long story short, an announcement is made of a beta test for the new "Carnival Night" gameplay of "Odyssey”, “Carnival Night” is based on the popular board game Werewolf (commonly known in the West as “Mafia”). Participants are transported to a virtual ballroom, and as MC navigates the crowd, she gets a message from Kiro, that has entered the game and encounters some familiar faces, like Gavin and Victor. Each male lead participates in the beta test and chooses a different scenario.
I put away this brochure and picked up several others, planning to study them all. The staff at the service desk smiles and hands me a form.
Staff: Hello, we are conducting an interest survey within the game. Could you please sign under the scenario you're interested in on the registration form?
MC: Sure.
I sign under several scenarios, and when I get to the last one, “Seaside Mansion",  I see a familiar signature — Lucien.
He messaged me the day before yesterday, saying that Infinite sent beta test invitations to the top three players on the in-game achievement leaderboard.
[Yes, Lucien is one of the top players; the chapter before this reveals that due to his deteriorating condition, he spends more time in the Odyssey to free himself from the pain:". The R&S that accompany the chapter shows how he spends his time in the game besides experimenting, which is observing the game, and from this observation, he finds many hidden mechanisms and achieves many hidden achievements along the way. A game world is full of puzzles after all and he's the greatest puzzle solver~]
I look around the crowd but don't see him.
MC: Has he already entered the game?
Thinking this, I also plan to study the brochures I just picked up.
Which one should I look at?
-Choose “Seaside Mansion”
Surrounded by the blue ocean, a seaside mansion with a luxurious design rises from the island.
A group of people from around the world are invited by the mansion's owner to the island, unaware that danger is silently approaching in the shadows…
Players will take on the role of guests arriving at the "Seaside Mansion," tasked with finding the werewolves responsible for the killings on this secluded island.
This scenario is designed for 13 players, with the following roles: Hunter, Guardian, Seer, Gravekeeper, and Hidden Werewolf, each one player; two Outsiders; three Werewolves; and three Mansiongers.
After reading the scenario introduction, I turned to the standard game rules at the end of the brochure:
This time, eight game scenarios are available, and players can select the one they are interested in by clicking to enter.
In all scenarios, everyone must return to their rooms and close the doors by 23:30. The werewolves and unique roles must go out within the system-specified times.
The action times are as follows:
- 23:30-23:59 - Guardian
- 0:00-0:29 - Werewolves
- 0:30-0:59 - Seer
- 1:00-1:29 - Witch
- 1:30-1:59 - Hunter
The werewolves win if the number of good players (human and unique roles) reaches zero. In contrast, the human and unique roles win if the number of werewolves (including the hidden werewolf) reaches zero.
Additionally, each scenario will have designated areas equipped with live-streaming cameras. A prompt will appear on the user panel when entering a live-streaming area, so please be aware.
MC: The introduction is relatively straightforward...
Closing the brochure, I opened the selection interface. Looking at the various scenarios before me, I felt a bit overwhelmed…
[T/N: Before we jump to the next part, here is a quick explanation about the roles!
- Villagers: Their goal is to identify and eliminate the werewolf.
-Werewolves: Their goal is to deceive the villagers and eliminate them.
-Witch: Has two potions, one to save a player from being killed and one to kill another player.
-Hunter: Once they die, they can kill the one player by their choice (usually kills who they believe to be their killer).
-Gravekeeper: can check the roles of the player that has already been killed.
-Seer: each night, the Seer can choose one player to identify their role.
-Guardian: each night, the Guardian can choose one player to protect from being killed.
-Hidden Werewolf: Werewolf that appears as a normal villager when investigated by the Seer or other investigative roles]
✂———————–
—[Lucien's Route - 1: Raging Sea Storm]—
Without hesitation, I pressed the confirm button for "Seaside Mansion."
White light envelops my vision, and when I open my eyes again, the sunlight pierces through the thin mist, falling on the gray-black low cliff beneath my feet.
The deep blue sea water tirelessly crashes against the steep cliffs as if trying to engulf the entire island.
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MC: So high…!
I shiver in fear at the cliff beneath my feet and take a few steps back. Turning around, a modern mansion fills my entire view.
The seaside mansion boasts a luxurious design, rising with opulent grandeur and resembling the safest fortress perched on the cliff.
I rush towards the door. As soon as I arrive, the door opens for me, and a butler dressed in a pitch-black suit steps out from behind the door to greet me.
Butler: Welcome home, madam*.
[T/N: fun fact: the Butler calls her with the same title (夫人, read: fu ren) as the one in Lucien's latest Halloween Date 🤧; this title used to refer to a married woman. Interesting that both this chapter and that date have similar kind of ending-]
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MC: Ah…?
Although I know the "Carnival Night" mode assigns roles to players, I am still a bit confused when such an address suddenly comes up.
Butler: Madam, you are the owner of this mansion.
The butler hands me a letter as he speaks. I break the wax seal on the letter, and the crimson handwriting catches my eye — “Werewolf”.
MC: …!
Butler: Once all the guests have arrived, you need to conceal your identity as the host and choose one guest each night to be thrown into the pool—
Butler: End their life and offer it to the sea.
I didn't expect to be the werewolf... My initially steady heartbeat skips a beat, and I take two deep breaths to calm myself.
It seems that no other guests have arrived at the mansion yet. With such a "villainous" role, it's better not to be the "first to arrive" and draw attention…
So, I paused my step into the mansion, quickly ran back outside, and planned to hide behind the wall to observe secretly first.
I wait until most players have entered before I pretend to be entering the game myself, lifting my skirt as I step through the door.
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Suddenly, my gaze meets a pair of familiar eyes.
Lucien walks through the crowd in white clothes. The sea breeze tousles the strands of hair on his forehead. His silent eyes spot me through the crowd and curve into a smile.
The raging sound of the waves in my ears seems to have instantly dissipated by that silence, and my rapid heartbeat from a few minutes ago gradually stabilizes.
I take a few quick steps to his side, and Lucien naturally takes my hand.
MC: Mr. X, are you good at playing this kind of game?
Lucien: [chuckle] I can only say I'm average; perhaps I might need your help, Miss MC.
If it really is "help," then that would be nice…
Perhaps it's the werewolf identity at work; the game hasn't officially started, but I've already begun scheming in my mind.
I wonder what Lucien's identity will be... Will he be a werewolf like me?
I absentmindedly ponder this while casually chatting with Lucien, and we enter the mansion together.
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The butler leads us to the banquet hall, surrounded by a circle of exquisitely designed luxurious pools.
The clear pool water shows a faint aquamarine hue, reflecting off the gilded walls and casting a cold-colored light on us.
A long table divides the banquet hall in half, with a name tag displaying an ID in front of each seat.
Lucien and I sit down according to the name tags. I quietly count the name tags on the long table; there are thirteen in total.
Suddenly, three clear, rhythmic sounds emerge on the bustling long table, interrupting our cautious scrutiny of each other.
Lucien lowers his hand after lightly tapping the dinner bell and stands up from the long table. The light, fragmented into countless tiny ripples by the water's surface, penetrates his deep eyes.
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Lucien: As a member of the human faction with a divine duty, I think it’s not too presumptuous for me to start the game abruptly. So…
Lucien's face unfolds into a calm, confident smile, and his unhurried voice clearly resonates throughout the banquet hall.
Lucien: I am the hunter in this game.
MC: ?!
The originally somewhat dull atmosphere in the banquet hall instantly simmers like boiling water.
Everyone seems somewhat surprised by Lucien's decision to reveal his identity at this moment, while I have no interest in participating in the discussion.
It's over. It seems I will have to spend the following nights alone and be forced to keep my distance from Lucien during the day so he doesn't see through my identity…
Although "engaging in a battle of wits and valor" with him is quite interesting, I still prefer being together with him.
I am immersed in my "thoughts" when someone nearby suddenly lets out a disdainful snort.
Player: Huh? Do you even know how to play?
I look up and see a young man with the name tag "Brother Genius" on the table, who is the first to speak against Lucien.
Brother Genius: Revealing your role on the first day? The werewolves will “kill” you tonight, and at most, you can only take one person down with your shot.
He tilts his chin up and shakes his head.
Brother Genius: The human faction is really out of luck, starting without a hunter. Learn from me; only someone with my role can reveal their identity openly.
He gestures with his chin towards the farthest corner.
Brother Genius: Look at us, the two outsiders.
Brother Genius: We arrived at this Mansion only after the werewolves appeared, so we can't be werewolves. We don't have any skills, but we are definitely good people. Do you understand?
The person in the corner, whose identity was suddenly exposed, stands up coldly and abruptly, causing the chair to slide backward with his movement.
The ear-piercing scraping sound makes everyone's scalp tingle, and almost everyone frowns in unison.
??: Idiot.
He had been sitting silently in the corner, and I hadn't noticed him before. Now that I look closer, I see his dark green hair and hollow dark gray eyes...
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MC: ...Joker?!
✂———————–
[Some fun fact: Lucien's route is the only one where MC and the ML belong to opposite factions (they're truly Lovepro’s star-crossed lovers ahah🥹); other ML's (and MC) roles in their respective split routes are:
BQ/Gavin: Werewolf MC, "Hidden Werewolf" BQ
LZY/Victor: Guardian MC, "Witch" LZY
XM/Lucien: Werewolf MC, Hunter XM
ZQL/Kiro: Seer MC, Gravekeeper ZQL]
[Also, if it's not predictable already, Lucien already knows that MC is Werewolf; man can read her like an open book after all 😂 I think this is what leads to his decision to reveal his role as Hunter so early because doing so, he can gain others’ trust and have more ‘’control and power” for the sake of protecting her. There's also (spoiler) reason, but you all will know about it eventually~]
✂———————–
—[Lucien's Route - 2: Humid Airflow]—
Past experiences flood my mind, making my scalp tingle instinctively. How did this terribly nefarious person also end up in this game!
He hasn't appeared for so long, and his mind is always full of the lighthouse. How does he even have the time to "waste" here?
If I remember correctly, he's still wanted. How does he come out without changing his appearance?
As if in response to my question, the ID "Joker" above his head flickers glaringly a few times.
I instinctively glance at Lucien. He only casts a fleeting look in Joker's direction before shifting his gaze away.
Hearing what Joker said, Brother Genius seems a bit incredulous.
Brother Genius: ...What did you say?
Joker ignores him, shifts his gaze to Lucien, and speaks in a cold tone.
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Joker: Fortunately, this game is at least worth participating in.
After saying that, he turns around and leaves the banquet hall without looking back despite everyone's gazes.
Lucien does not respond to his words at all, simply watching everything unfold calmly.
I quietly watch Joker's back, mentally drawing a big X over it.
Arrogant bastard, I will kill you tonight!
After the scene quiets down, Lucien speaks gently.
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Lucien: Since three players have already revealed their identities, I suggest we start the election for the sheriff early.
Lucien: The sheriff has 1.5 votes, and they can also guide and organize thoughts…
At the long table, Lucien explains the necessity of the sheriff in a clear and understandable manner to those who are still confused.
And for those who raised objections to the sheriff system, he accommodates their opinions and adopts a compromise approach.
The more I listen, the more I feel that this Mr. Hunter beside me is like a "kind-hearted God” who calmly accepts and gently gives.
And the weaker players on the field seem to share my sentiment, their faces showing apparent trust.
Ultimately, Lucien is elected sheriff without any suspense due to his revealed hunter identity and charismatic personality. I can't help but sigh.
MC: It'll be difficult for the werewolves…
Lucien: What are you talking about?
I shudder all over, realizing that Lucien has finished the discussion and is now looking at me gently.
I give him a guilty smile, but a dangerous thought arises within me.
If Lucien is willing to "favor" me just a little... Maybe him being the sheriff could actually be a good thing?
With this in mind, I discreetly wink at Lucien.
MC: I was thinking, this mansion looks so big, I have a feeling I might get lost if I'm not careful.
MC: [smiles] Would the newly elected Sheriff X accompany me for a walk?
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The clear water surface reflects a faint glow as if whispering unknown secrets.
I did not expect such pools to occupy this mansion's corridor and every room.
No matter where we go, the sound of flowing water never ceases.
The heavy and silent humid air wraps around us from head to toe, causing a wave of discomfort to surge within my heart.
MC: I thought a seaside mansion would be a beautiful, fresh-air vacation spot.
MC: Lucien, don't you feel like we've been swallowed by a giant monster, all sticky and slimy…?
Lucien is observing at the direction of the pool not far away. Hearing my words, an inscrutable smile tugs at the corner of his mouth.
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Lucien: Based on the current findings, it is likely that these pools are connected underground, forming some sort of waterway...
Lucien: If these waterways are like circulating blood vessels, then the pools are the organs that transport the blood. In that sense, we do seem to be inside some kind of giant monster...
The hairs on my body instantly stand on end, and I turn and throw myself into Lucien's arms. He catches me as if he had planned it, then gently pats my back.
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MC: ...I was already scared enough, and now you're scaring me even more!
Lucien: [coaxing by whispering softly] I just wanted to agree with this imaginative girl's metaphor. Is that not allowed?
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Seeing his cunning, squinting eyes, I can't help but let out a huffy little hum.
MC: Let's not talk about this anymore and change the subject!
MC: For example... weren't you worried about being targeted by the werewolves on the first day when you revealed your identity today?
I glance around and ask the premeditated question, only to see Lucien's eyelashes flutter slightly as he responds in an innocent tone.
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Lucien: Huh... was I supposed to keep my identity hidden?
MC: Hmph, Professor Lucien, don't play innocent. I know you're a master at these kinds of games.
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Lucien: I just don't want to lie in front of you.
He speaks frankly, with no intention of hiding anything. Being gazed at like this makes my heart skip a beat, and I almost want to confide my own secrets to him.
I quickly suppress the impulse, turn away to escape from his gentle allure, and hold his hand to lead him forward.
MC: Alright, alright, it seems you already have your own strategy. You're so intelligent. You definitely don't need a fool like me to worry needlessly.
I speak in a listless tone, with a little wistful expression, when I suddenly hear Lucien's voice.
Lucien: And what about you?
MC: What?
I turn around and see Lucien standing behind me, the fine mist enveloping his expression in a haze.
Lucien: [softly] Would my little lady lie to me?
A brief silence flows through the air as the pool continues to steam, making every breath sound incredibly distinct.
For a moment, I almost think that Lucien had already discovered my identity before the first night even began.
...No, I can't lose my composure first! I secretly pinch my palm, look straight into his eyes, and smile.
MC: Professor Lucien is so smart; how could my little tricks ever fool you?
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MC: Why not take a guess?
After all, more than winning, I want to enjoy this game with you in a "special way".
✂———————–
[Dang, the way he said, “would my little lady lie to me?” 🤧🤧🤧, you can almost hear his insecurity and sense of feeling wronged(?). 😂 This is one of many instances in this chapter that show, under his calm and composed demeanor and how he acts as if everything is under control, he isn't as in ease as he appears to be🤧 there's still a possibility and choice that the MC might want to win and abandon him to achieve that, and her not answering his question definitely doesn't put his heart at ease. He will respect her choice, whatever it may be, yet selfishly, he wants her to choose to trust him and 'be with him' instead of winning]
✂———————–
—[Lucien's Route - 3: Sneaks through the night]—
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As night falls, I quietly leave the door and see a bald man and a slim young man standing in the corridor from afar.
MC: You must be my teammates, the Ferocious and Superior Baldhead* and... Super Mousy*, right?
[T/N: not sure if it's deliberate, but the name… I'm going to scream lmao. The bald man's complete ID is 邪魅狂狷的光头. While "光头" (guang tao) literally means "bald head," it's also a term that lovepro players use to refer to the neighboring game 光与夜之恋 (guang yu ye zhi lian), also known as Light and Night. The slim man's ID is 超人鼠鼠; in Chinese slang, "鼠" (shǔ) is often used to describe someone timid, cowardly, or passive. It's like a person behaving like a mouse, often in the context of being overly cautious or submissive. Anyway, after this, I'll refer to the mouse guy as Mousy and the bald guy as Baldhead]
The bald guy responded with a grunt through his nose, and the slim guy timidly greeted me.
I remember these two; the bald guy is indeed "ferocious and acts superior" as his ID suggests, while the slim guy seems socially anxious and introverted, barely speaking during the day.
Baldhead: Stop wasting time discussing. Let's find someone who talks a lot and kill them first!
The bald guy speaks up domineeringly, leaving no room for doubt, while the young man timidly opens his lips but says nothing.
I can't help but sigh inwardly; how are we supposed to defeat Lucien and Joker with teammates like this….
However, they don't seem good at logical games, so maybe I can try to induce them.
Not giving them time to think and possibly connect the dots to Lucien, I quickly nod, showing a look of agreement.
MC: I agree. And I already have someone in mind.
Both of them look at me, and I try my best to put an air of authority.
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MC: I suggest taking out Joker first. I've played other games with him before... and he's a very tricky player.
MC: You can also sense his attitude today, right? He's very dangerous. Eliminating the smart ones first will increase our chances of winning.
I deliberately mention Joker's attitude during the luncheon; sure enough, both the bald guy and the slim young man frown.
Baldhead: It'll be him then! D*mn it, daring to act arrogant in front of me, he won't live through the night!
I can't help but feel a secret delight inside. Joker, oh Joker, you never thought there would be a day when you'd be "at someone else's mercy," did you?
We hit it off and head towards Joker's bedroom together.
The lights in the mansion are dim at night, making the pool seem even more unfathomable. I nervously swallow hard.
At this moment, Baldhead, who was walking in front of me, suddenly stopped. Mousy and I almost bumped into him but managed to steady ourselves.
Before I can ask, I see from beside him that a bedroom door, which should have been tightly closed, is wide open about three meters away, with someone standing in the doorway.
At this time, only werewolves are supposed to be out and about. How can there be someone else outside?! My heart jumps to my throat as I hear that person speak.
Brother Genius: Oh, finally, you're here. I've been waiting for you wolves for quite a while.
...it's the Brother Genius who was mocked by Joker in the banquet hall earlier today.
Brother Genius: I have discovered the biggest loophole in this game. Now... just watch and see!
A brass candlestick is suddenly pulled out from behind him, and in the blink of an eye, it is plunged into his own body.
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MC: ….?!
Everything happens so suddenly that we don't have time to react, and Brother Genius falls right in front of us.
Still in shock, we step forward to check, and he is indeed motionless.
Mousy: How... isn't it true that only the wolf can commit suicide in "Carnival Night"? How did he manage it? Did he find a bug in the game?
Like the blood, an uneasy atmosphere spreads from the still soft corpse before us. Just then, the three of us simultaneously receive a private message.
Butler: There are 10 minutes left until the werewolf activity time ends.
Mousy: What... What should we do... The system doesn't seem to show any issues. Should we still follow the plan to kill someone?
Baldhead grits his teeth, seemingly making up his mind.
Baldhead: We're already here, let's go!
Even though I am still slightly confused, I follow them, stiffly walking towards Joker's room.
I input the werewolf's fingerprint and press down on the door handle, but the door remains firmly shut.
Seeing that I am not taking further action, Baldhead shoves me aside and forcefully presses the handle, but the door still won't open.
Could it be another bug, or...? I ponder momentarily, then suddenly think of a possibility, and my heart sinks instantly.
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MC: ....Could it be that he is being guarded? Since the werewolf's fingerprint can unlock it, the Guardian might be able to add another lock...
Baldhead curses and, still unwilling to give up, tries other doors, but none of them open.
Eventually, the werewolf's activity time ends, and we can only return to our respective rooms in defeat.
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I lie down on the bed with a headache. The werewolf's action failed, and Brother Genius inexplicably "committed suicide"......
Trouble keeps piling up, and I feel like my brain is about to burn out.
The pool inside the room reflects a cold, icy light. I toss and turn, not knowing when I finally manage to fall asleep.
When the rapid knocking sounds for the third time, I groggily wake up and open the door.
Lucien walks straight in, the worry in his expression not yet completely gone. He relaxes only after seeing me.
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Lucien: Did you sleep uncomfortably?
I look at his slightly disheveled cuffs, clearly showing he hurriedly threw on his coat to rush over, and I can't help but open my arms to hug him.
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MC: I was a bit nervous and didn't sleep well... but now that I see you, all those feelings have vanished.
Lucien wraps his arms around my waist, allowing me to hold him tighter.
His clean and pleasant scent wraps around my tense nerves, making me unable to resist nuzzling closer.
Although the tension wasn't due to fear of being killed, last night was really too frightening.
Just at that moment, a scream comes from the other end of the hallway.
??: Brother Genius is dead!
I shudder all over, pretending to have just relaxed only to be scared again, and bury my head in Lucien's shoulder.
Lucien's hand moves up to my chin, and he looks me in the eyes. I can clearly see my own unease reflected in his eyes.
Lucien: [in a gentle tone] Were you scared?
MC: Mm...
——Not because of them, but because I have to walk through a night without Lucien. I purse my lips and hold Lucien tighter, yet I seem to hear his barely audible chuckle.
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When Lucien and I arrive at the banquet hall, I notice that everyone's faces look rather pale, and there is little discussion.
Although it is just a game, the solemn atmosphere brought by "death" grows even more chilling with the constant sound of running water.
I sit down with an uneasy expression, my heart filled with doubts.
Before coming to the banquet hall, Lucien and I went to see the crime scene.
To my shock, Brother Genius, who was dead by the door last night, is now found inside the room.
The butler claims that Brother Genius fell victim to a werewolf last night, but this is clearly not the truth.
...Could it be that he really exploited some loophole in the game, and the game's rules tacitly allowed his actions?
Just when I am puzzled and unable to figure it out, someone nearby breaks the silence.
Red Nose: It's almost time to vote. Why is no one talking? I'll go first.
A guy wearing a clown nose accessory anxiously taps the dinner plate with a spoon.
Red Nose: Could it be that the wolf targeted "Brother Genius" because he exposed his identity as an outsider…
The middle-aged man sitting at the head of the table hears this and slowly shakes his head.
Uncle: "A gentleman does not deceive in the dark." I suggest we all play openly; that would make the game much simpler…
[T/N: basically, the uncle would rather have everyone reveal the role, while the red-nosed guy is afraid that if anyone reveals their role, they will get targeted. Hmm, I wonder why-]
The two begin to discuss it heatedly, and soon, Red Nose's increasingly sharp voice turns it into a one-sided argument.
Watching the human faction fall into disarray, I wish they would argue even more fiercely. However, when I look up, I see Lucien's thoughtful expression.
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Lucien: Based on your discussion, I believe that Brother Genius's death is not the worst situation.
Lucien: Please don't forget that his identity was that of an outsider, and the seer is still among us.
Red Nose: So what, are you suggesting that the seer should reveal themselves like you?
Red Nose: Seer, I don't know who you are, but if you didn't identify a werewolf last night, don't reveal your identity!
Facing Red Nose's targeting, Lucien merely shows a gentle smile.
Lucien: I can't control the seer's actions, but since we currently lack sufficient clues, I have a suggestion for everyone to consider.
Lucien: Tonight, I hope the seer can verify the identity of whoever is willing to prove themselves first.
✂———————–
—[Lucien's Route - 4: Banquet Social Season (Non-story/a.k.a Stage part)]—
Every banquet is an encounter.
✂———————–
—[Lucien's Route - 5: Misty Water Mirror]—
Whoever is willing to prove themselves first...?
What does that mean? I pause slightly and then hear the uncle burst into hearty laughter.
Uncle: Good! Great idea. With so many people present, the seer does indeed need some "hints!"
Lucien: So, who is willing to be verified by the seer tonight?
Lucien's lips curve into a relaxed smile as if he is merely making a casual suggestion.
However, alarm bells go off in my mind, and the fork in my hand unconsciously scrapes the plate twice.
Could he really just be signaling the seer hidden in the crowd to start working? No, based on what I know about Lucien, there's definitely more to it than that…
I instinctively want to stay silent; we still don't know who the seer is. What if I'm the only one who raises their hand, and the seer really investigates me? But…
My heart is beating faster and faster, and my mind is whirling.
Until an almost terrifying thought suddenly flashes through my mind, exploding within me.
——Could Lucien be setting up a trap? This trap targets not only the wolves but also the humans.
If I think outside the perspective of a wolf and view it from a human's standpoint, only the wolves wouldn't want to be verified by the seer...
With this thought, I impulsively raise my hand, cold sweat running down my back.
Whatever, I'll take the gamble!
MC: I am human. If the seer doesn't have a suitable candidate, they can verify me tonight.
It seems my action also encouraged others, and soon, more people raised their hands.
As the first to raise my hand, I openly look at their faces, only to notice that the uncle is also observing in secret.
He was so supportive of Lucien's suggestion, yet he didn't raise his hand... Doesn't he want to prove his identity first?
As I ponder this, Red Nose suddenly stands up from his seat and almost shouts from his throat.
Red Nose: Stop doing foolish things! How can you be manipulated by a few fancy words and consider exposing yourself?
Exposing...? In a flash, I suddenly realize Lucien's trap for the humans—the seer, who isn't good at scheming, risks being exposed because of this!
Unfortunately, such shallow and aggressive rhetoric would only enlighten someone with ulterior motives like me. Who else would want to listen?
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Joker: Ridiculous.
Leaning against the wall, Joker speaks coldly, casting a glance at everyone present as if looking at a group of monkeys in a zoo.
Finally, his gaze falls on Red Nose.
Joker: Your stupidity makes you useless in information sharing, only capable of creating arguments and stirring emotions.
Joker: Even if you are not a wolf, your voice is redundant for the human faction.
After speaking, Joker ignores the discussions and Red Nose's curses that follow, crossing his arms and closing his eyes as if to sleep.
.......even though the situation is favorable to me, I still feel that he is more of a "shit-stirrer" than the werewolves.
The interruption leaves everyone a little unsure for a moment, and Lucien takes the opportunity to speak up.
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Lucien: In deduction and confrontation games, good people always hope to prove their innocence regardless of skill level.
Lucien: Therefore, those who actively seek to have a voice are naturally more eager to prove their identity first, thus leading the direction of the voting.
The cold, shimmering light blurs his expression, drawing more attention to his firm words.
Lucien: Actively seizing the right to speak while not wanting to be checked... If there is still no reasonable explanation, then it's very likely a wolf trying to confuse the humans.
Immediately, everyone’s hands shot up in unison as if driven by a death warrant.
I watch as Lucien steers the situation, effortlessly controlling everyone's emotions, making me feel both proud and nervous.
Then, everyone's eyes converged on the one person who had yet to raise their hand.
Red Nose breathes heavily, his bloodshot eyes glaring fiercely at Lucien, his face full of unwilling rage.
Red Nose: If you're going to vote, then vote!
As expected, Red Nose is unanimously voted out. The attendants take him to the edge of the banquet hall's pool and push him in.
Like the empty stomach of a giant monster finally capturing its nutrients, the calm water surface surges and engulfs his body violently, a striking crimson color spreading across the water.
The pool becomes very bright instantly, but just as quickly, it calms down again. The vivid red water reverts to a pale aquamarine, just as it was before.
Obviously, such a display in the game doesn't relax anyone. People start to leave one after another, unwilling to stay any longer.
I walk to the edge of the long table and turn back to take another look at the uncle, who remains in place.
He sits at the table enjoying his dessert, his brow relaxed, and he seems much more at ease than before the luncheon.
I go over his behavior today in my mind, and an answer becomes apparent to me.
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Lucien: [gently] Are you feeling better?
Lucien walks toward me, naturally taking my hand, and I instinctively avert my gaze from the uncle.
MC: Hmm, much better~ Maybe because I ate something, I feel more energized!
My palms are still sweaty from the luncheon, and although I let Lucien hold my fingertips, I never dared to fully open my hand and interlock fingers with him.
Lucien's long fingers gently squeeze my fingertips, seemingly unaware of my little thoughts.
It's just that the time he spends gazing at my face seems... a bit longer?
Lucien: But your complexion is still a bit pale. Have some more sugar.
Lucien picks up a glass of juice from the table and hands it to me. I happily take it and drink a sip, then immediately frown.
...Why does it taste so strange? It's not good at all.
Lucien: Don't like it?
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MC: ...No, of course I like anything Professor Lucien gives me!
As soon as the words leave my mouth, I feel a bit regretful. There was no need to explain something so trivial; I'm being overly cautious…
Lucien just smiles slightly, his eyes as gentle and profound as always.
But perhaps due to the mindset of a werewolf, I have the feeling that he is subtly punishing me for lying.
...With him by my side, I have to be even more careful with every move I make.
[When she doesn't answer last night, he understands why. He understands her choice, hesitation, and pain. So, he still comforts her with so much care. However, he can't help but still feel a bit wronged that MC doesn't trust him enough to tell him the truth and chooses to endure everything alone, so that not-so-palatable drink was his small retaliation.... this fox can be a bit petty sometimes skskks]
[Next Part-> Click Here]
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felassan · 4 months ago
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Thoughts on the DA:TV reveal trailer from June 9th. DA:TV spoilers under cut.
this post is rly late, ik hh ◕‿◕
General and some random stuff
It's important to bear in mind what the trailer advised at the bottom, which is that the trailer is "game engine footage" and that "not all images appear in game".
Overall I really liked the trailer and it made me feel super excited!! I thought it was cool. the general more light-hearted tone of it and the music choice weren't what I would've guessed or expected, but they were interesting choices. I was a bit [dog cocking head from side to side in confusion] in the early portion hh, but it really came together for me all chills n stuff with the 'rise of Rook'-kinda shot and the group fight scene at the end, by which point I was overwhelmed with excitement, all the new stuff it had shown and the prospect of going back to Thedas fr to the point that I was teary lmao (don't look at me). I think as well the subsequent gameplay reveal video was more representative of the tone that the game will have, and that DA has.. previous [affectionate] for slightly ?? trailers and portions of the marketing. (remember the DA:O-era Marilyn Manson 'This Is the New Shit' metal trailers with like blood splattering all over the place & screen like strawberry jam fountains and stuff and the male Cousland who inexplicably looks about 40-50 years old? hhh. yea).
I think it looked great ^^ it's very pretty and detailed, it has cool art.
I also dug the sound design, like when there were sound effects like Venatori drawing swords and stuff (as a random example), it was just very crisp and satisfying
Trailer song
I'm so curious to know who the cover/rearrangement of "Heroes" is by and to be able to listen to it in full sometime. Do you think it's simply music for the trailer, or that it's part of the game OST? Didn't DA2's have some Florence and the Machine on it for example?
Interesting to note that "Heroes" is about two lovers from different sides. "Under constant fear of death, they dream they are free, swimming with dolphins". the song "represents two opposing forces", a sense that they will be separated, and the idea that love can endure or overcome anything (umm Var lath vir suledin? 😭). it brings to mind the idea of two people on opposite sides of something as parted friends or star-crossed lovers or something like that.
I also think this is interesting: "Bowie placed the [song] title in quotation marks as an expression of irony on the otherwise romantic or triumphant words and music". When Solas raised the Veil, he saved his people and the world but also doomed his people and destroyed the world - he is an ironic and sad/tragic hero. In a previous trailer, he says [to Rook probably] in a non-positive, almost bitter tone, "They call me The Dread Wolf. What will they call you, when this is over?" It sounds like he thinks (knows..) that though Rook may save the day now, they could poetically end up like him, a mirror of him - hated for it after the fact, or a big damn hero that sadly no-one knows about (remember in Mass Effect when Kirrahe says "We are trained for espionage. We would be legends, but the records are sealed. Glory in battle is not our way"? remember when Mark Darrah said that at one point or other, the 'vision statement' for DA4 was "We would be heroes, but the records are sealed"?), or being a hero at great personal cost to themself, or saving the world from one issue but inadvertently setting off another or causing great collateral damage or something like that. a "hero", but an ironic one in some form or other. it's argued by some that despite its sound, "Heroes" is not a feel-good anthem per se:
Describing the song, [Bowie] stated it is about "facing reality and standing up to it", about achieving "a sense of compassion" and "deriving some joy from the very simple pleasure of being alive". Likewise, Pegg contests the song contains underlying dark themes that juxtapose its uplifting chord sequence and delirious vocal [...] while the repeated announcement of "nothing will keep us together" asserts that time is short. Regarding the themes, Lurie stated: 'alchemy: We may be average and regular in the present moment, but we have the potential, at any time, for heroic thought and action – even if only for one day. The transformation can be brought about by an external event or through an internal change in perspective'."
Purple and bronze
My favs <3 :)
People we've met before
We knew Lucanis wasn't really dead
I really liked the focus of the trailer and its accompanying text blurb on the cast of characters, a thing which is a mainstay focus of Dragon Age and something that people really love about it. The trailer gives the impression that the game is about Rook becoming a leader, the leader of this specific A-Team crew; the relationships between them and the crew members; all their unique and complimentary strengths and personal storylines as woven into the main plot; and working as a team to defy the odds.. together. the old lesson of, if we work together, we have the power to resist and triumph. real The Power of Friendship, Found Family-vibes, yknow? 🥺 I really liked this line "Create memories with your team which will deepen your experiences and give you more to fight for." (Dates and friend dates with them please). In ME, Liara can ask Shepard what she's fighting for, and if it's a chance to give Garrus peace. Shepard can reply that Garrus has been hurt and betrayed, and that she would like to offer him something better. that's the sort of thing that that line makes me think of.
I also get the impression that yeah, the DA:TV prologue/lead-in comic Dragon Age: The Missing was definitely originally intended to end not long temporally irl before DA:TV marketing content of this kind came out. like if you read The Missing then immediately watch this trailer, you can see what they may have been trying to go for in that comic and how they connect together. The Missing ends with Varric and Harding in Minrathous, and in this trailer, here they are in Minrathous. At the time of The Missing, I wondered:
this sounds like it’ll be Varric’s role in DA:D, right? The person who puts together the new Team, but not a companion per se. so… Varnick Fury? he recruits us? maybe the various characters Varric and Harding meet in this comic series are part of the wider team in DA:D, contacts, folks we meet?
and
D] highlight these four groups/factions and introduce the two new ones (Veil Jumpers and Shadow Dragons) in advance of DA:D. [...] Certainly if I was Varric at the moment when Harding asks “So who are you thinking?” at the end here, after the events I had experienced and people & groups I had met in recent weeks, with those being fresh in my mind, I would be thinking about the Grey Wardens, the Antivan Crows, the Veil Jumpers and the Shadow Dragons, both as groups and terms of the mental list of people that I had recently met who Solas doesn’t know. again it makes you think about the popular speculation that the DA:D PC will have the background of being from one of these groups.
this trailer and subsequent marketing materials since then have indeed detailed that Varric is not a companion, that he recruited Rook, that the devs were kinda thinking of an 'Avengers'-type team, that Neve (appeared in The Missing) is a companion, that Rook can be a Warden, Crow, Veil Jumper, or Shadow Dragon (among other things), that those factions are all important in the storyline of the game, that the companions include a Warden, a Crow, a Veil Jumper, and a Shadow Dragon, and that the crew will also have contact with non-companion NPCs who will be "faces" of their respective factions!! like we don't know for sure that the 'face' NPC[s] of the Veil Jumpers will be Strife and Irelin or one of them, but we do know thanks to Game Informer that e.g. Strife and Irelin do appear in the game as NPCs. When Harding asks Varric in The Missing "So who are you thinking?", it mirrors the trailer, where Varric asks Harding "What are you thinking?" after she states that this will take more than just the two of them.
A fun fact about the trailer is that the 'most replayed' segment is the Lucanis and Bellara part. the people know what they want hh.. ^^
Opening segment: Venatori, Varric, Harding
The trailer begins with a view of Docktown, Minrathous, just from a bit of a different angle to the one in that screenshot. the now-familiar floating castle is in the sky. I guess the bright green light on the docks in the trailer version of this scene is one of Minrathous' magical neon shop signs, specifically one above the door of the building on the docks that you can see here (albeit it's unlit there because it's daytime/or at least not overcast). it's foggy/misty, with a general moody vibe. Varric and Harding are in a bar. I think the bar they're in is through the doorway with the neon green light above it, and I wonder if that bar is this one.
Are the carved creatures with human heads and wings in the foreground statues on the nearest shore (where the 'pov' is standing) or carved prows of ships in the harbor? they remind me of harpies or angels. have we seen these assets before in DA? in-world were they based on a Thedosian creature?
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[points] repeating rings/concentric circles
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this bit reminds me of the different shapes and patterns here. (around 'Level 30', around '0 points available', and the skill tree itself both in terms of design and the pattern behind it)
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Who doesn't love a good Mass Effect-style lens flare? :D somehow these always make me feel nostalgic.. this bit reminds me of an eclipse (of which much could be said in the context of DA and DA:TV..) or other astrological event, or like an event horizon or something.
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These guys are Venatori Soldiers. Compare with those in the gameplay reveal video. they even attack in a big group of guys in the trailer the way they do in gameplay, Power Rangers badguys-style (a Venatori classic..). ^^
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What's the deal with some of their weapons being red btw?
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It's giving red lyrium, it's giving red lyrium blade like Certainty (two), it's giving the vibe of the red lyrium weapons pack, it's giving general Venatori fuckery (they have messed with red lyrium stuff for their own nefarious ends several times before).
the symbol on their foreheads is also familiar.
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It shows up in Dragon Age: Absolution.
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(from here) the flag scene on the right is seen during Hira's flashback when the Venatori killed her family as an example, punishing them for helping those less fortunate in Tevinter. so it seems like the Venatori have a new symbol and a new look in the post-DA:I material, right? like irl art direction/art updates-wise. just, in-world, they actually were using it in the past, as we can see it in the Hira flashback, at which point she was a child, long before the time of the Inquisition forming. unless this is a specific faction or offshoot of Venatori..?
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I'm not sure that it actually is or not, but when I see this type of thing I also think about red lyrium shards. also, some of them have lil spiky shoulder blades -
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which reminds me of that 'hostile architecture' vibe Tevinter architecture and designs of stuff have going on, like the spikes on the back of the chairs here. and I wonder if the guy with the red face covering is the leader of this particular squad?
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When it pans out to this shot, we get a good look at the bar and also it's clear what a bunch of cowards the Venatori are. What is this, like, 7 on 2 at least.. but it was actually more than that in the beginning because Varric and Harding have already laid several Venatori soldiers out flat on the ground (I count at least 3 there and 1 flat on the bar lol). 11+ v 2 LOL. there are also a couple of injured but not KO'd people crouching who could be more injured Venatori, or else just innocent bar patrons who got in the way. in the background you can see what looks like a hookah, which we have seen in northern Thedas before. also, at this point, Rook is right there, sitting there all casual and nonchalant at a table over by the window, with their hood up and their back to the fight hh. the other thing that strikes me about this shot is the intricate patterns on the rug and how beautiful the lighting is - all those shafts of sunlight and candle/firelight and stuff.
Bar fights are such a fantasy, D&D-type classic. I wonder if this bar is the Swan, the tavern Corinne mentioned as being in Minrathous which has good tavern music? or if it's the same bar as where the game starts off, where Rook has the choice of intimidating a bartender or not? an article also mentioned a pub in the streets of Minrathous which has a dozen NPCs in it and which is reached via a wide, winding pathway. (probably at least two of these various bar/pubs are actually the same one being described/shown in a different way hh.) the Venatori try to look all menacing and the barperson, understandably, tries to scuttle out the way.
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Bianca looks great and has had a glow up. the carved patterns are so pretty, and with the eyepieces and stuff she looks almost steampunky or Fable-y. which makes her subsequent demise at Solas' hands in the gameplay reveal video all the sadder. 🥺 we can also see at this point that at Varric's belt, he wears a symbol of the Inquisition, even though it's been around 8 years.. 🥺 as in The Missing, you can also clearly see that Varric has been aging. he looks old and tired, he has more of a beard, and his hair is thinning and graying. this look of his, including the outfit and scarring around his eye, iirc first appeared in Issue 2 of The Missing.
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I wrote then of that,
he looks Older and more tired, and also maybe redesigned (outfit, scar etc). if this comic is set around 9:52 or shortly beforehand, he’s over 50 years old now since he was born in 9:1. according to this tweet of Fernando’s, it wasn’t Fernando who did a redesign, BioWare had sent along the reference for Varric for this comic. are we looking at Varric’s DA:D Era (Dad Era..) Redesign? is this how he’ll look in DA:D? 
and it seems we were, and it seems it is! :D
When the shot cuts to Harding, we can see that the bar has a roaring fire (tho I question the heat efficiency of this with a wide open door :D). I like the symmetry of having Varric and Harding both shoot one Venatori each with their bow/crossbow at this point. Harding is in her new gear, the new look that appeared in The Missing. She looks so good! I love all the detailing on her and Varric's clothes, like the fur parts at their collar and shoulders (which up here in Tevinter seems so quaintly southern, Fereldan-y hh). my heart skips a beat when Harding whips her head around and blows her bangs out her face. 🥰 the motion of her and Varric's hair is soo goood (and for stuff like Harding's cape whipping around), and look at the detailing of her braided updo!!
Mid bar-fight, when despite being mid-fight Varric reaches for a tankard and Harding summarily takes it off him.. it reminded me of this panel from The Missing #2. at that time, I thought,
“food poisoning” ye sure okay bud. at the end of issue 1, Varric was after a stiff drink. this panel is a smart bit of continuity from that. [but] on a serious note though I hope Varric is doing okay like, and this was just a hangover after a celebration like he says, rather than part of his recent tired/sad/kinda strugglin vibe. otherwise coupled with his older tireder more haggard look it reminds me a bit of Ser Aaron. [and it's] sad to think about [anyone going through or struggling with that] :( (RIP Aaron...)
and the tankard moment in this trailer reminded me of that worry again. Varric, buddy... are you okay 😭
It's so funny (in a good way) when Harding in the background uses her bow like a freakin baseball bat to level a guy while in the foreground Varric is like 'yea it's fine, she got this' because he knows she can handle herself hh. and like, yea, in these few seconds Harding takes out three dudes herself. Varric is still looking forlornly at his now-empty hand when she's smacking a guy clean across the face with the mug. Harding.. make it rain!! :) bad guys drop to the floor and the sparkly effects of spilled drink both fall around her. also, does it look to anyone else that on the front of a pouch Harding wears on her front, there's the eyeball Scout-or-Inquisition symbol, like how there is on her bow? then Varric is like. 'okay, I'm listening'. :D
Neve
We see Neve meeting someone in a Minrathous backstreet. the setting here reminds of the Minrathous streets in the gameplay reveal, of this concept art and of this scene from a previous trailer. it's raining at night and she's meeting them - an informant or contact etc - at a specific time and place in a secluded area to make some sort of trade. they show her the goods and she offers them a pouch of what is presumably coin
from how the Venatori talk about Neve in the gameplay reveal, and maybe even a lil based on how this 'contact' (who is actually trying to rob her or maybe even trying to complete a hit/kill contract on her) is dressed, I wonder if this person was Venatori or one of their agents?
Neve's saunter made me weak in the knees. she seems so confident and capable. she has great instincts/reflexes, which makes sense for a character who investigates alone on the night streets; she saw the attacker's feint (and their real goal all along) coming straightaway. you can't get one over on Neve
In the final triumphant shot of her, when she holds the item aloft, she's got one foot on the felled person, who is lying on the ground hh
I appreciated the attention paid to the sound effects of her footsteps! it's like there's a metal clinking sound when she steps with her metal leg.
She does her specialty, ice magic, and ice magic looks so lovely - a bright white light coming from it, snowflakes floating all around
though I know it's probably more like, this was her planned design and the comic artist was given BW's reference for her, I love how faithfully Neve's complicated, fashionable design was carried over from the comics into this trailer/vice versa/matches in each!! e.g. the toe of her boot, her leg, all the details of her overcoat, the shape of her snake-belt, everything
Also her mannerisms match too! the spell she does here, with its staff-less magic and both hands coming forward with a burst of ice magic, is exactly like she does in the comics. :D (on the right below). I just think that's such a thoughtful touch.
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I'm rly curious about the item that she was after. the red shard-type thing reminds me of red lyrium, and at this point a red gem-like thing set in golden metal surrounds remind me of the Venatori. those are different shapes of course, but see above with regards to: the red and gold symbols on the foreheads of the Venatori guys who attack Varric and Harding in the bar; the red and gold brooch or clasp thing from Absolution; and the red and gold symbol of the Venatori on their banners in Hira's flashback in Absolution.
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What is it, and why was she after it? the other thing it reminds me of is the round enchanted clay discs from her TN short story, The Streets of Minrathous. they were seals to the demon's prison (the one that is under Minrathous) and involved blood magic. (this is red and gold though so it doesn't super-match tho, as if I remember right the seals in TN were described as being seated in polished black shell on gold chains, with a long, thin, 4-winged dragon etched on the front that was rising out of a dark sea..)
Another thing to notice here is when Neve's name's splash text comes up, what look like orange-red leaves blowing in the wind blow across the screen. this imagery repeats in a few of the other companion segments.
Lucanis
He assassinates a target in a crowded, beautiful, colorful and busy marketplace. Do you think this is Antiva, Tevinter or somewhere else? ^^ the target is frantic, he knows he's in danger and that he's being chased/watched (makes sense, 'The Demon' has a reputation); but Lucanis is so stealthy that he has no idea where he is. Lucanis is quick and deadly.
the orange-red leaves swirl around in the air
on the back of Lucanis' outfit we can see the purpley wing motif and the patterning of many eyes (more thoughts on that here), these are placed really prominently in this trailer.
Again the detailing of hair movement, clothes etc is awesome! Even the back of the target's cloak is all bejewelled and detailed.
Lots of NPCs in the crowd. peer around at their hairstyles just in case they're among those that are available in the CC for Rook :D we also now know that we will be able to re-create NPCs like these in the CC, as it was used to make them all.
Who do we think the target is? they are a human man. is he simply a random person to showcase Lucanis' assassin-ness for the purposes of the trailer, or meant to indicate a person from a particular group or faction? can we infer anything from the design of his clothes? the red pointy spike on his shoulder pad for example kind of reminds me of that of some Venatori (see above in barfight segment). and in general he seems well-dressed, and maybe his outfit has a sort of mage-y vibe. a higher-up Venatori? a bad magister? we know Lucanis has been going around taking contracts to kill prominent Venatori from TN, and that he was intending to do more of these jobs.
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It's a mixed crowd, there are humans present and you can also see elves, qunari and dwarves. :) (please ignore the top right hand corner of the image below, I guess a copy-paste failed and I didn't notice at the time hh).
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After the target knocks someone over by mistake, an angry guy behind him gesticulates, understandably annoyed.
Lucanis catches and kills him in one fluid motion. I would let Lucanis assassinate me
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Grabs em by the face hh (makes sense, he then covers their mouth so they can't scream and draw attention I guess - it's the middle of a crowded marketplace after all)
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mullet singing magnificently in the wind
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lil crowfeather-like hair tufts sticking out
And he snaps his neck rather than stabbing with one of his knives or swords (and he is wielding one in this encounter). I guess it's more efficient and quick in this instance than stabbing. it also makes less of a mess. :D The setting and dialogue line for this segment is smart too - Lucanis kills this person by leaping out of the shadows/where he was hiding into the broad daylight, and kills them when it's light outside hh.
Bellara
an ancient elven ruin in Arlathan (Forest or Crater). birds fly overhead. I love the lighting and all the greenery :)
the orange-red leaves continue to fall in Bellara's segment too. they aren't a surprise here of course, the gold/orangey 'omg it's Arlathan/the Veil[Jumper] archer place from old concept art' trees are in Arlathan, where this segment is set, but they also crop up in the trailer in e.g. Minrathous in Neve's segment, in Lucanis' segment. they're a nice continuous aesthetic linking the scenes together ^^ We also see them on the Golden City version of the DA vinyl cover art, twining through the dragon's wings and growing among the buildings, in a way connecting this foliage to the Fade.
the design of the place reminds me a bit of the bridge at the Temple of Mythal in DA:I. I wonder if this ruin was a temple or palace in the past, and if so, to/of whom?
it's so beautiful and makes me feel really excited to explore ancient elven ruins and Arlathan :)
the two startled halla look so pretty
interestingly, the black bird that flies near the halla looks like a corvid - making you think of rooks, and Rook.
green Fade-y light gathers in the archway and our Veil Jumper's official proper introduction, fittingly, has her leaping out of the Fade[?], or otherwise leaping through part of the Veil :D Bellara's segment is so fun and I love that for her and us. when she first appears, she looks so happy and thrilled to be on the adventure that she's on here.
in her hand she grasps her prize, which I guess she's just taken from wherever she was - a gold-colored triangley thing (so, a piece of ancient elven tech or another ancient elven artifact). when she gets caught and pulled back into the portal, she drops it and it falls out of her hands.
👁️ Now, about the tentacles. from previous materials like the short story Ruins of Reality and DA: The Missing, we know that in Arlathan, space and time, and reality, has been warping. the Veil is thin and wild, wacky stuff is going on in there. there are Veil Bubbles. the Fade is a mess close to Solas' ritual and demons are coming through, etc. the tentacles in this segment are very interesting indeed 👀 Veil Jumpers are also being attacked by tentacles in this DA4 concept art. here's another DA4 concept art with a tentacled monster in it. I wonder where Bellara was jumping from? a different pocket of reality in Arlathan or elsewhere? a place "in-between"? from a Veil Bubble? the tentacles also reminded me a lot of the Cekorax. it was a big tentacled monster that Dorian hired Hollix to kill in Minrathous. in that TN story, Dorian recalls that a Mortalitasi once told him of "things past the Veil of our world, neither demon nor spirit"...
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Emmrich
Cut to Emmrich in the Grand Necropolis in Nevarra. See the bottom of this post for thoughts on the final shot of the Emmrich segment.
Digging up a lot of buried secrets.. it's giving the mysteries of the Grand Necropolis (the lowest reaches of it are quite ancient), and it also makes me think of secrets in the Deep Roads, Descent-style 👁️
The pov at the start of Emmrich's segment has the camera inside the chest (or coffin-type thing, since the skeleton seems to rise from it a few seconds later) these two people are opening and looking inside. the lore says that the geography of the lower parts of the Necropolis varies and changes, producing a disorienting effect on visitors which has successfully prevented robbery attempts. but we can probably assume from location and context cues that these people are looters or grave robbers right? you could imagine grave goods and other treasures/loot to be found in the elaborate Nevarran crypts. (and, some of the wealthiest Nevarrans decorate their crypts with their most prized possessions.) Emmrich is a Mourn Watcher, a member of an order which serves as guardians and keepers of the sacred Necropolis. so it makes sense to see him foiling an attempted graverobbing :) [disrespectful of the departed anyway, but especially so in a culture where their death-related practises are kinda sacred to them like Nevarra]
I wonder if the people are just random petty thieves created for the purposes of the trailer, or if they represent members of a specific group/'speak' of a particular plot-thread? like I could imagine e.g. some Lords of Fortune or something wanting to loot a storied tomb full of walking dead, for treasure and glory.
the way Emmrich casts his magic here, he reminds me of a pianist or a composer. he's so calm and composed.
he's behiiiind youuu, Pantomime-style hh :)
when the splash text appears on-screen, in the bottom right you can see a fire burning - looks to be one of the robbers' dropped torches, which is a fun touch.
Davrin
I really love Davrin's design and I'm super curious to know which Creators' vallaslin designs he and Bellara have. he's so calm in battle, you get the sense that he's a skilled warrior for sure and I immediately trust him with my life. like Harding and Varric in the bar fight, he's holding off loads of enemies just him (well, him and Assan ^^).
He's fighting darkspawn which have been afflicted by red lyrium. (here's the "red lyrium darkspawn" for real too). as if regular darkspawn and the threat of being Tainted by contact with them wasn't enough, now you need to be careful of their red lyrium claws and the spread of red lyrium and stuff too. look how gross they look from behind.
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In the background is a statue of a griffon, so I think Davrin is fighting in a Warden-related area. there are stone structures around and you can see some banners (albeit, not with Grey Warden symbols on them from what I can see).
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It's dark and all around are the signs of the Taint - the darkspawn themselves, the dead gnarled trees, the corrupted tendrils, things which look like they could be Blight pustules/sacs, etc. I think the Davrin scene is set in the same location as this screenshot (which as it happens, also features Davrin!):
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in the bottom left of this screenshot you can see water, and in the trailer, Assan runs past a boat. plus the other stuff looks the same too. and being that it's apparently a Warden-y location (griffon statue), I think that it's maybe the surrounds (or.. remains..?) of Weisshaupt in the Anderfels, and I definitely think it's the same place as here from the DA Day 2023 trailer:
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- as the rock, lighting, structures, red lyrium etc all match up. Remember the line from that trailer, "Grey Wardens don’t hide in our castle. I won’t ask good soldiers to turn tail and run"? chat, it's not looking good rn for the Grey Wardens or for Weisshaupt (ctrl-F "Weisshaupt" in this post, and see also this post, for more on this topic.)
when the big red lyrium darkspawn charges forward, it knocks over one of the small ones hh.
Cut to Assan. good boy Assan!! he's already taken out at least one darkspawn by himself over there and we see him sitting on it hh. I wonder if Assan will join us in battle if we select Davrin as one of the 2 companions? it looks like he and Davrin have a close bond - he knows what move Davrin is thinking of just by how Davrin looks over at him. :) he's a strong baby - when he leaps on the big darkspawn he knocks it right over all by himself from the force of the impact. I love Assan's model and I think he's so cute oml 🥺 the way his ears perk up when Davrin looks at him 🥺... his big blue eyes like a husky or something.. the way he's kinda rangy and a bit scraggly like a puppy in the 'teen' stage where they're kinda tall and leggy but haven't really filled out yet 🥺 the lil whinny and squeaky roar he makes. HIS LYNX-LIKE EAR TUFTIES...
The shield-launching move is so fun and cool :D I think it's my favorite shot in the whole trailer. I just love Davrin, the relationship depicted here between Davrin and Assan, the trust and fun in that moment, the bond between them. and when he launches Assan here, Davrin looks so joyful and happy, it's nice :)
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On Assan - is he one of the thirteen griffon hatchlings Valya discovered in 9:42 Dragon? or is he from a subsequent clutch? it's about 9:52 now, the question is how long does it take for a griffon to reach maturity? ^^
I also really wanna know more about Davrin. :D like Bellara and Taash, he hasn't appeared in prior DA secondary media like a comic or story so we don't have insight into him from something like that. we got quite a bit of insight into Bellara as a character in the Game Informer cover story (how we meet her, her personality etc) and a few lil snippets about Taash have come out here and there from social media (though I'd also really like to know more about Taash!). I'm dying to know more about Davrin too!! how did he come to join the Wardens, what motivated him to do that? what Dalish clan is he part of (is it a known one or a new-to-us one?), and where did they tend to roam? was he specifically entrusted with the care of Assan as a Warden assignment, was it more happenstance that he came into his care, or did Assan when he was a lil baby see Davrin one day and kinda be like "yea that is my guy" (griffons chose their riders by themselves, not the other way around) ((also. valid))? what does Davrin think of the possible Grey Warden civil war, the First Warden, the Hero of Ferelden? how long has he been a Grey Warden for, and how far is he from his Calling? what are some random lil trivia factoids about him? does he travel around killing other monsters in addition to darkspawn and saving people from them, and that's how he made his name as a monster hunter ("monster hunter" is giving a lil Witcher-vibe to me, and the voiceover line here anyways implies that Davrin also fights demons)? ◕‿◕
Also at this point is a neat transition to darkness. back in the bar, Harding and Varric are fighting back to back, a trope I am a sucker for hh.
Taash
(reverb womp womp womp sfx like a giant boomerang is being thrown :D)
"We'll need someone with fire in their blood" [to face dragons]. I know what this conveys (fight fire with fire, Taash is badass, brave, bold in the face of danger, will fight dragons etc) but I also thought this was an inchresting choice of line for Taash's segment.. Iron Bull once said "So, when you face a dragon, does it get your heart pumping? Do you breathe a little faster, feel the blood racing?" When qunari Inquisitor speaks to Old God Soul Kieran, he tells them: "I noticed your blood. It doesn't belong to your people." Corypheus taunts Adaar, "What do they call you? A qunari? Your blood is engorged with decay! Your race is not a race, it is a mistake!" In some scenarios, Corypheus can say of Adaar that they are "a beast of strange blood". and some believe that the Tamassrans cultivate dragon blood within the Qunari. so 👁️..
Some thoughts on Taash's design. (so I don't repeat myself too much. I link to each post in that series btw, one for each companion, at the end of this post).
Taash's segment is set on the Rivain Coast (two). you can see the palm trees, beach, bright blue waters, the skeleton of a large dead creature, that statue in the background, etc. fittingly she's fighting a dragon and there's fire everywhere :) I wonder if the Rivain Coast locale is where we will recruit Taash. she isn't among the characters (like Neve) who Varric knew prior to the start of the game; at the timepoint he speaks his Taash line in the trailer, he doesn't know her.
omg, the physics on Taash's braid! :D it looks like the gold cuffs on her horns have an eye symbol carved on them. dear Taash, please tell me the story behind each shiny trophy that you wear. 🙏 in addition to the dragonscale-looking parts of her armor, it looks to me like on her gauntlets there are also teeth (assumedly dragonteeth). love that for her. and as she gets up to charge forward, she does a small smile or smirk to herself. she's havin a great time fighting a dragon :D the heat-warping effects from the fire are cool too.
When Taash's splash text appeared on screen, it was at this point (the last one lol..) that I realized there were different effects on the companions' name texts. Harding has horizontal lines through hers, like the flightpath of arrows. the bits in Neve's could be chunks of ice. Lucanis' looks scratched/slashed, as if by daggers. Bellara's contains the floating triangle pieces that indicate ancient elven magitech. maybe Emmrich's is the particle effects of his necromancy? Davrin's could be slash marks from a sword or claw marks from a griffon's talons. and Taash's is all burning and on fire, with dragon-looking claw marks. smart!!
check this out in the background, the rock structure which looks like a head with pointed teeth -
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it's the same structure as in this shot of Rivain from the DA Day 2023 trailer.
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only in Taash's scene, she's on the beach and the teeth-rock structure is in the background, whereas in this shot, the POV is like you're standing under the jagged overhang, looking out from the jaws of the 'beast'. in the 'in jaws' shot you can even see the beach Taash may be fighting on, it's the area with the big skeleton on the shore. when we saw this shot in the DA Day trailer, it reminded us of teeth, and now that we can see the rock shape from another angle, it really does look like the maw of a great dragon-y creature, with fangs on the top and bottom jaws. the placement of this in Taash's segment interests me because there is also the suggestion of a dragon-y creature with teeth in the background of her card art. ^^
I also wonder if we can identify what type of dragon it is here from the dragon's design? ^^
When Taash leaps through the air, you can hear her yelling. :D at this point it looks to me like this is the same place as in this screenshot of Rivain Coast that came out later. you can see the big skeleton ribs, the campfire, the wall, and the hanging line thing. it's just from a different angle.
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Rook and back in the bar
Do you think the Rook shown in this trailer is the 'default' Rook for marketing, like mage dude Hawke in DA2? And/or the Rook from the gameplay reveal video? you can see a lil bit of their face in this trailer.
dae get the feeling that when Varric says "This crew needs a leader. Someone we can count on" he might be thinking of Hawke? not to suggest as the leader of this crew (remember how he gave the Inquisition the run around to protect Hawke when they were looking for them), but just like, he's thinking back to a different place, a different time, a different crew, a different found family. 20 years ago in Kirkwall, his home, when he was part of Hawke's gang and they sheltered all the DA2 misfits (affectionate) under their wings. a reality he hasn't inhabited for ~10 years now. 🥺 "Someone that the world can count on" takes me back to his line to Cassandra in her interrogation, "The entire world is on the brink of war. And you need the one person who can help you put it back together". And it also has me wondering if by that point he's also thinking of the Inquisitor, another leader that he followed, a leader that saved the world. 🥺
Varric also understands the importance of a good leader as the core of a group, of the power of bringing friends together around someone great. a lesson he learned at Hawke's side, then later solidified or emphasized at the Inquisitor's. then, with "But where are we gonna find...?" he's probably going through the factions he and Harding encountered in DA: The Missing in his head at this point, but I also feel like he's rotating the leader-hero blorbos he keeps in his head and scrolling through them. Hawke? [if not left in the Fade]. Absolutely not, the world has taken too much from them already and he just wants to protect his friend. The Inquisitor? Won't work [for the literal leadership role], at this point they know they need to find someone that Solas doesn't know. and it doesn't even occur to him that he himself could lead the new crew. for one thing, Solas knows him obviously, and he's tired, but for another, Varric knows he's the storyteller, just a character in other peoples' stories, a follower, not a leader (of that kind). its a lil meta but it (and the rest of the stuff I said here) is also just 🥺.. when you think about Varric's life and what's happened in it.
Where in the opening segment, Rook was there chillin sitting all casual at a table by the window in the bar, they've now gotten up and started laying into Venatori themselves. (contrasing with e.g. the bartender, who ran out of the way, and other bar patrons who stand around in the background during the fight at various points or are seen floored. you can see why Rook specifically attracts Harding's attention at this point.) it's so funny [pos] - Varric and Harding are now staring thoughtfully into the fire discussing their plan in a circle of KO'd Venatori, Varric with his hands on his hips, meanwhile Rook has taken the heat off them and fends off a gang of Venatori by themselves. and the Venatori are back to trying to like, 6v1 someone. Oh Venatori dudes, you're so retro Power Rangers badguys. Rook only came out here for a quiet drink, and they are feeling so attacked right now.
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Varric and Harding conducting a demon-summoning Heroic Leader[™]-summoning ritual
The unconscious/dead Venatori on the bar is still there on the bar. Rook lays someone else out on a table. Harding hears the commotion behind her and slowly turns around. Venatori flail towards Rook. Rook, backlit all cool, smashes two of their heads together silly-style (pos) and then steals their stuff (a sword). Rook pistol-whips a guy in the face with the handle of one of their own swords. Rook then launches themselves off a bench (floored Venatori in the background), yeeting the Venatori on their back (floored-table Venatori also in the background) into the bar, then elbows them in the face. Harding, understandably, falls in love (I know you, I walked with you once upon a dream..). Varric isn't aware of what's going on yet, either because he's so lost in thought reminiscing about his glory days with Hawke and/or because maybe his hearing is going a lil in his old age. Harding makes bedroom eyes at Rook.
Five Venatori then run at Rook (haha.. these fuckin guys :D). At first I was like wait, where did this wave come from? but if you look around Varric and Harding's feet at this point, the Venatori that were laid out in a circle around them are no longer on the ground - so that's a nice touch, that it's the same ones who got back up to have another go. Rook executes the swashbuckling action-adventure trope of cutting a rope to drop a chandelier, crates or other objects on some bad guys, which is fun. this bar patron (hit the image limit on this post hh) with the magnificent feathery collar is unfazed and just enjoying their drink. Harding's cape whips as she turns around; Harding is paying ATTENTION. The Venatori tackle and swarm on top of Rook like they're playing rugby. The chandelier drops. The Venatori are taken out. Harding is like 'wake up grandpa, get with the program'. Varric turns ("HUH?") and then, understandably, also falls in love. Varric makes bedroom eyes at Rook.
And then Rook rises (backlit, among flames and from the heap of a whole football team of Venatori that they KO'd themselves), and also rises. at the same time the music is crashing to a crescendo and the song says "We can be heroes". :D And at this point I'm feeling a bit unhinged over trees, but it looks to me like some of the particles floating around at this point are the orange-red leaves again hh.. Having no "Rook" splash text at the Rook-focus segment makes sense, they aren't a companion and while they are always "Rook", that isn't their name and of course they are the player-defined character of the bunch. I really like the shot where they look over their shoulder, back at Harding, Varric, and the pov.
looping back to the question I first asked in the 'Rook' section of this post, in this trailer it looks like Rook is wearing this outfit, which is also the outfit Rook (there a Shadow Dragon Rook) wears in the gameplay reveal trailer. So I think we can surmise that the Rook in the character reveal trailer is a Shadow Dragon Rook (and a rogue too, as in the gameplay reveal). I wonder if this Rook, this Shadow Dragon Rook, is sort of the 'default' Rook for marketing? or whether in the next trailer, they have a different Rook?
About Rook's clothing in this trailer. it looks similar (e.g. hood shape, presence of a hood, diamond-quilt-like pattern in places, the diamond-shape pattern on the shoulder, etc) to this figure on a Minrathous street from the 2020 trailer, who I assume is a Shadow Dragon or Shadow Dragon Rook. like in that post, it again makes me think of the art which accompanied Minrathous Shadows, the short story about the Viper. the outfit of the person in that art isn't the same as Rook's, but there are similar aspects in the way that people from the same faction have similar aspects in their outfits. again I'm wondering if maybe the Viper is associated with the Shadow Dragons faction, maybe even the Viper leads it? and what if their contact in that story, a lady who is lightning smart, is Neve? ^^
Also, Rook already has the Veilguard symbol on their clothes in this trailer. I wonder which moment the trailer is depicting. Is it depicting the moment when Varric and Harding first met Rook, then after it they recruited them to join the team? Or is it depicting a time after that when Rook had already been travelling with them for some time (per some info we were told before we know that Rook has been with Varric for a while already before the start of the game), as just a lil part of the team, only their performance in this bar fight was the moment when Varric and Harding realized that Rook could lead? Is it neither of these, and more just a cool scene for a trailer for vibes (that is very valid btw, it's a trailer - we didn't see the Hero of Ferelden's eyes for example glowing blue as they entered that specific cavern full of darkspawn like in that one DA:O trailer etc) - the trailer did note at the start that not all images in the trailer appear in the actual game. the trailer also depicts a barfight, and we know the game can kick off with a fight in a Tevinter bar (depending on if Rook chooses to be aggressive in the bar, a fight scene can follow). or maybe the trailer is showing when Varric and Harding met Shadow Dragon Rook specifically? since we know that faction choice basically determines why Rook has been called to help in the fight against Solas, and in this trailer it's Harding being impressed by Rook in Minrathous as they fend off Venatori, specifically.
End group fight
I really love the tagline "Together - Defy The Gods". "Together" puts the emphasis on the companions, the characters and their relationships with Rook & one another as they work together as a team. it makes sense to flash up at this point too, when the whole party (not just Rook+2) is fighting a serious battle together and quite a few of them get a spotlight of them doing their thing as the camera pans around this battle. the tagline also reminds me of when the Inquisitor can say defiantly to Cory at the end of DAI, "I don't believe in gods". ◕‿◕ I also really liked the swelling of the music and the drumming as the trailer ended, it was cool.
At this point, we can see Shadow Dragon Rogue Rook, Neve, Harding, Lucanis, Davrin and Bellara, though in the next bit we also see Taash fighting in the circle. am I just missing her at this first point? can anyone see Taash in that image? ^^ (Emmrich runs up in a following scene.) they're fighting off loads and loads of red lyrium darkspawn (when I watched this scene a second time I realized those humanoid darkspawn remind me a lot of the husks from Mass Effect, only red instead of blue). the big darkspawn swinging a hammer near Lucanis looks like one of the redesigned ogres. I really liked the group fight scene, I thought it was really cool and heroic. :) I hope this is a cutscene and bossfight-type battle at some point in the game's main storyline, because it is a really cool scene. :D maybe the trailer version with all the companions in it is just that, the trailer cinematic version of the fight, and in the gameplay it's Rook+2 companions as in this screenshot?
from the way the structures around them look architecturally, the place they're in has ancient elven ruins. the red sky is ominous. from the darkness and the curling tendrils, and what looks like maybe sacs on the walls, the place they're in is afflicted by Taint corruption. there are also floating chunks of rock in the sky, a trait of the Fade or places in the mundane world where the Veil is thin and Fadey things are Fadin'. they are in the same place as in this screenshot. (when the dragon alights later in this segment, it also generally evokes the sense of this key art for me.) and like I said here, this place and dragon encounter bears a resemblance to the 2x cover arts of the DA Vinyl, which we know were called "Golden City" and "Black City". so here we are maybe, in the corrupted/Blighted Black City..? and if it has ancient elven architecture.. brb, lying awake at night thinkin of how the elven architecture on the vinyl cover art basically confirmed the long-held theory that Arlathan is the Black City. these tower-tops are quite like what we see here in Arlathan Forest and here in Arlathan Forest at Solas' ritual site in the gameplay reveal video, for example.
Bellara's bedroll in her backpack in this climactic battle is so cute and pratical. 🥺 when her 'arrow' hits its mark, darkspawn blood and guts go everywhere. Rook has a cool golden dagger. Lucanis, please move, you are about to be smashed by an ogre's hammer. I'm really curious about his purple wing ability - like how does it work and what does it do? he pretty much stays on the same spot, wings outstretched, for the duration of this scene. I love the way Neve moves when she casts magic, it's like she's dancing, like some forms of bending in Avatar or something. when she lights up with the bright light she looks even radiant-er than usual. and the flash of Neve's ice magic turning the screen white for the next text to appear is a smart transition. ^^
(darkspawn feet pic.)
I'm a sucker for a good ol' 'camera pans around the gang fighting something off together and looking cool'. you know that one shot in the Avengers somewhere where it circles round them when they stand ready in a circle? that's the vibe, and it reminds me of when the devs mentioned the Avengers in the context of talking about the game's name change.
Davrin's boots have spur-looking parts! you can feel the force of Taash's blow there. and then Emmrich comes running up to the team from somewhere else chased by more darkspawn and the freakin dragon. did.. did they use poor Emmrich as DRAGON BAIT (I kind of get the impression that they wanted to draw the dragon to this particular location, and I wonder if that has something to do with the circle)? 😭😭 Grandpa..?? they wouldn't let him help fight in the circle with his magic, or assign a more physical member of the team to be the bait, and were instead just like run old man, run. 😭 he's running for his life and Harding's like over here Emmrich, I'll keep them off you, promise. at this point you can also see lots of those Blight sacs on the walls. the dragon is huge and looks really cool and detailed - when it's getting ready to breathe fire, you can see light through the tissue of its throat, and the fire dripping from its maw is cool.
in the final scene with the dragon's wings outstretched, on the left you can see a red lamp-type thing. it's the same as the blue ones here, only red. I wonder what those are? and why do they change color?
and of course, like I said here, in the background at this point we can see the Evanuris symbols in the form of their headshapes, specifically on the tops of statues just like the ones that surrounded Solas' ritual site in Arlathan Forest in the gameplay reveal. this makes me wonder - this battle seems quite climactic, if it occurs at the end of the game, maybe the game ends where it all really began, back at the Arlathan Forest Ritual Site, which by that point has maybe become extra Fadey and has corruption spreading in it, which killed all the vegetation? that would be poetic. an alternative spin on this theory is that, since this place is kinda Fadey, maybe it's the in-Fade reflection (specifically the Black City) of the irl ritual site.
I've previously wondered if the dragon in this shot is Elgar'nan (dragons were a form reserved for the divine, i.e. the Evanuris, in the time of the Evanuris), but on a re-watch, from the way things are positioned (maybe that was intentional?), the statue-head directly behind the dragon in the center as it spreads its wings is actually the one with the Ghilan'nain headshape, so maybe it's actually Ghil? this dragon's horns curve down like Ghil's headpiece curves, not upwards like Elgar'nan's. this concept art piece for DA4 to me implies both Ghil and Elgar'nan take dragon form (2 dragons here, 2 Evil Gods rising), and as we know, they were a shape of the divine generally speaking back then anyway so it's totally feasible. the dragon in the trailer matches the one on the left in this concept art more than the one on the right.
The other big thing about the final shot is that there is an eclipse in the background. this is just like on the vinyl cover arts, and is something we've seen a lot in DA:TV marketing (ctrl-f "eclipse" here), e.g. the astral-looking spheres here, this previous iteration of the logo. it's also a thing that has cropped up in related lore in previous games, along with sun&moon imagery (example), like:
two shadowed spheres among stars / an eclipse as Fen'Harel stirred [Emergent Compendium]
and I looked up and saw the seven gates of the Black City shatter, and darkness cloaked both realms. [Chant of Light]
etc. and if you think about it, in a solar eclipse, the moon blocks out the sun. Elgar'nan in Dalish lore is the son of the sun; he threw the sun down from the sky and is known as He Who Overthrew His Father. throwing down the sun would cause darkness, and it could be a poetic reading of an eclipse-type event like we're seeing here. additionally, the Dalish believe that when he did so, he buried the sun in the abyss (which might be the Void), a place which sounds like it's in a different part of reality to the waking world and which sounds like it could potentially be Blighted. (and in this trailer we're looking at a Fade-y or Fade location, and it is corrupted).
as the trailer ends, we can see pretty designs similar to the one here around Rook's level in the top left.
At the end of this post I'm gonna link to some more of the other posts I made about the trailer & related things at the time, just for the sake of completion. ^^
Post with the reveal trailer in it
Related official new screenshots from the website
Yeyyy, griffons are back (outside of the books)
Vallaslin
We saw you from across the bar
Lucanis wings compilation pic
Floating building, welcome back
He is here
A dream come true
Thoughts on the companion 'tarot-style' art pieces: Taash | Neve | Davrin | Harding | Bellara | Emmrich | Lucanis
Yoooo
They have come to deliver this world..  (◡ ‿ ◡ ✿)
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sweetvoicecafe · 8 months ago
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Welcome to the Sweet Voice Cafe, a HLVRAI AU!
The cafe serves ice cream, hot drinks, and a few options of pastries! Their special includes different themed ice creams with sweet voice ingredients that give actual effects. (Calming, kindness, sleepiness, love, etc.) The decorations are loud and bright, driving away most “karens”. Sunkist is the mascot! The science team has a large apartment upstairs where they reside. It’s basically a collection of Outcodes. This is an AU where Black Mesa, aliens, and powers don’t exist. They simply exist in the Half Life video games. The government has taken notice of this establishment, but are so frightened by the unknown powers of these entities, that they don’t take action.
Information about all characters below!
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Benrey (Benny)
He/It/They (He preferred) Nonbinary Omnisexual
He messed around and found out, escaping his reality for but a few minutes. The universe didn’t like that and hard reset, replacing them with an identical Benrey. He can visit his old AU, but if he ever tries to interact with someone he gets teleported out of distance. He eventually found the Sweet Voice Cafe. In his free time, he enjoys working there (it supplies sweet voice or works the cash register sometimes), playing video games, or traveling the multiverse, usually the latter.
Outfits include blues, purples, and pinks, plus sort of 80s aesthetics. Comfy clothes like hoodies and sweatshirts. It does have some casual hats, but his helmet is a comfort item.
Powers:
- Sweet Voice
- Multiverse Travel/Portals
- Glitching/Clipping
- Fast Healing/Immortality
- Flying/Floating
- Size Manipulation
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Mr. Coomer
He/Him Trans Bisexual
He’s from an AU where he became self-aware way too early on and panicked. The game didn’t like that and expelled him from the universe. He floated in the void for a bit, but luckily not long enough to go crazy, less than a couple of days. He was rescued by Bubby and they ended up traveling together for a while before meeting the others and settling down. He became a co-owner of Sweet Voice Cafe, but enjoys working alongside everyone, usually greeting customers. He’s a very fun and extroverted manager, but takes harassment of his employees very seriously. A look alone can scare off the worst of customers.
Outfits include collared shirts, Hawaiian shirts, and rolled up sleeves. Likes green tones and bootleg brand logos.
Powers:
- Sweet Voice
- Advanced Biotech (extendo arms/legs, rocket launcher arm, artificial colon, etc.)
- Sometimes unable to feel pain and others times feels it to the extreme (not allowed to work with the hot items)
- Glow in the dark eyes/Night vision
- Can eat anything (he’s considered the trash disposal lol)
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Bubby
He/Xim Agender Pansexual Demiromantic
Bubby’s world was dismantled very quickly by a virus, only a few minutes into gameplay. Bubby had only met Tommy for a short moment. When the world glitched out of existence, his body went into overdrive to protect him. Xe floated through the void for a long time in a coma. He finally awoke when a faceless NPC let him out. After exploring his powers, Xe traveled the multiverse alone at random for quite a while, a couple years at least. He met Coomer and they settled down in an unknown AU after about a year. He’s a co-owner of SVC, but prefers to work more behind the scenes, ordering people around in the kitchen and making hot drinks (no need to pay for machines yippee!). Although he’s strong enough to pick the AUs he goes to now, he only uses it to visit rage rooms lol. He has a couple pet Snarks named Pyro and Ember.
Fashion-wise, he would wear any type of outfit and SLAY. But his preferences include leather jackets, turtlenecks, and flowy skirts. He prefers cyan, black, red, and neon colors, especially if it has flame motifs. Xe doesn’t wear pastels unless it’s blue.
Powers:
- Ultimate Lifeform
- Pyrokinesis
- Controlled Multiversal Travel
- Turning into a car (and speaking to/controlling them)
- Translation of any language
- Telekinesis
- Pretty much any power you can think of. You have no idea what he will do next and he likes it that way.
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Tommy Neapolitan
He/Him Cis Asexual Panromantic
Tommy hails from a world where he chose his last name based on ice cream, and loves smoothies instead of soda. He experienced the entire game before he was taken during his birthday party at Ben and Jerrys. (SVC) Gman, grieving from his loss, saw Tommy and embraced him, taking him with him to the next AU. With the lack of Tommy, his original world was overwritten to fix it, effectively replacing him. Gman and Tommy didn’t get along for the longest time, but now they’re on speaking terms, albeit tense. Tommy manages most of the ice cream department because of his expertise in flavors. He also does the bookkeeping.
Tommy wears mostly soft colors, usually yellow, orange, and pink coded. He prefers loose clothing, but ties it back when working with food.
Powers:
- Time powers
- Glow in the dark eyes/Night vision
- Sweet voice (better at reading than speaking it though)
- Semi-photographic memory
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Gordon Martinez
He/Him Trans Bisexual
Because he hails from a “it is a game” AU, you can imagine how shocking it was when supernatural stuff happened in his OWN home, not in the VR set. To this day, he’s still unsure what exactly happened. Aliens? The government? Fairies? He doesn’t know and doesn’t care. When they started getting attacked, his first instinct was of course to protect his son. Soon enough, Bubby rescued them and brought them to SVC. He is divorced, but luckily Gordon has full custody and is just grateful his son is safe. He was more than happy to settle down, despite Joshua’s grumblings. He helps with the miscellaneous baking in the kitchen. His bestseller is his croissants! In his free time, he enjoys streaming or binge watching tv.
He’s drawn to warm colors for his outfits, usually oranges and browns. He likes sweaters or shirts with funny dad jokes. He has a couple of hoodies as well.
Powers
- Does being an absolute nerd count?
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Joshua Martinez
He/Him
Joshua is 6 years old. He doesn't understand what happened, but whines to Gordon about missing his friends and why they can’t go back. He’s happy he gets a big room to himself now at least! Gordon eventually enrolled him in a nearby school. He enjoys cowboys, dinosaurs, music, and video games. His least favorite class is math. He very much enjoys the free ice cream he gets from the shop. Benrey had to be scolded for giving him too much one time asdgfhjkl.
Tshirts with logos! Doesn’t have a color preference yet, but does enjoy his cowboy hat and assorted bandanas the team keeps getting him.
Powers:
- Puppy dog eyes you cannot resist (but should learn to)
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George Mantle (GMan)
He/It Agender Aroace
George lost his Tommy in a freak accident that also wiped out his entire world. He wandered the multiverse aimlessly, unfortunately not finding any AUs with a Tommy either. It met a Slick once, but noticed how differently they sounded and acted, so he didn’t pry. The first Tommy he saw was Neapolitan. He immediately hugged him, and the universe decided “oh hey, angst” and kicked them both out. It took a very long time for the two to get on good terms. It tries its best in forming a connection though. Gman focuses on keeping the establishment running and secretly watches the government to make sure they don’t do something… unwise to his friends. He wants nothing to do with multiversal travel anymore, no siree.
He wears lots of suits. They’re just the most comfortable to him. They do end up varying in color and pattern. One time Tommy got him a long sleeved shirt with a pattern of a fake suit on it and he nearly cried. (Tommy took it to mean the gift was bad, but Gman was just moved his “son” was trying to make a connection.)
Powers:
- Time manipulation
- Clipping/glitching
- Teleportation
- Invisibility
- Glowing eyes/Night vision
- Could breathe in space/underwater but has no interest in doing so.
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Forzen
He/She Bigender Abrosexual
Forzen doesn’t quite remember where he came from. She just woke up here one day, I guess. He doesn’t live with the science team and only shows up every once and a while as a customer. He only orders original Rocky Road ice cream. In reality, the government asked her to keep an eye on SVC. Since this is a world where aliens and supernatural occurrences don’t exist, they’re very unsure how to handle the situation. Forzen is laid back and bored over the whole thing. She’s just happy he gets a free living space and unlimited pizza and textbooks at his disposal. The government asked what he wanted to graduate in, and he never ever elaborated.
He mostly wears baggy t-shirts and jeans, sometimes cargo pants. Dull colors or funny phrases.
Powers:
- Teleportation
- Super Speed
- Indestructibility (this greatly frightens the government, especially after he denied wanting to fight for their military)
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Darnold
They/He/She Genderfluid Asexual Demiromantic
Darnold is from an unknown AU. Maybe. They either remember and don’t want to talk about it, or don’t care. She very quickly adapts to the new place and the science team welcomed him into their apartment. He very much enjoys his place in the cafe, able to experiment and mix flavors and sweet voice combinations in his lab. Tommy tried to help gather sweet voice, but he’s not good enough at it himself, and Sunkist wouldn’t listen. So Darnold has to stock up on the sporadic times Benrey returns. They enjoy flying kites and playing TF2 in their spare time.
Their favorite outfit is sweater vests and she enjoys darker warm colors, like maroon and purple. She collects various bow ties.
Powers:
- Fast Healing
- Flying
- Not much else, but can invent stuff easily from scrap metal and spare parts
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Sunkist
She/He/It
No one knows where Sunkist came from because, well, she can’t speak. As he is the perfect dog, he doesn’t shed, and is allowed to freely roam the cafe, or wherever else she’d like to wander off to. As the mascot, it is well beloved by the community. It can change his form from a flat (and slightly glowing and transparent) png to a human-sized dog at will. Very quickly bonded with Tommy and became a support when he was struggling with the situation. It cares for everyone on the science team, regardless of whether it listens to their demands or not.
Sometimes wears bandanas, collars, or bows with soda motifs. No one gifted it to her, she just appears with them sometimes and they may change when you blink . . .
Powers:
- Sweet Voice
- Immortal and indestructible
- Clipping and flying
- Teleportation
- Glowing (including in 3D form, but it's by random)
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hungnitan · 6 months ago
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Penacony TB 2.2 Impression
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A bit story summary, here I am after 2.1 having wild imagination what if Churin become AE temporary members but it change into Boothill and made Danheng traumatized and Black Swan (in the end it's just a dream lol).
Unexpectedly we found Argenti in Penacony and then again making us suprise with sudden battling him ! But wow I think hoyo needs another arc/event story to explain Argenti power scale, just how stonk he is can entered nihility and get out alive...
After finish 2.2 I kinda get the reasons we still not getting any info regarding playable Sunday. Additionaly, it explain the reasons why Robin interview with Owlbert came out weeks faster... Now I wondering why Robin gameplay focused on FuA support
Honorable mention scene :
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We have three different answer of "why we sleep ?" question and it's really mirroring their personality. Tired of living version from Churin, tired with reality from Sunday and have a hope of humanity from Trailblazer.
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Here we are, Welt having a homesick and mention warriors (valkryie) from his home, btw S rank tier is basically their best groupie (lol)
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As we expected, SAM is initial and sounds near gundam (lol) but I didn't expect even Firefly isn't a real name...
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Remember a male voicing the story summary at finishing part ? It sounds like a boy (if I delulu it's near Heizou voice so yeah boy lol) so maybe it's him... I kinda want to know his VA~
Edit : in the end, it's Lyney (Hiro Shimono) not Heizou, I'm pretty near I guess 🤣
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Jade Churin convo talking about his fate as stonehearts, the conclusion could between cut or promotion. But from my finding about Diamond personality so far, I think he's very leniant to "worth to invest" people. From Churin character story, he sounds so sure Churin gonna make profits later. Even Topaz big failure only get her one rank down because he saw she gonna make contribution in next project (Penacony). If somehow he get a cut too I don't think Churin screentime finish only at Penacony arc~ the reason mostly like if you're a screenwriter there's no way you gonna throw all the times for world building you made so meticilous for one person easily...
Overall not the best but it's pretty good, a big twist made me "HUH !?" once or twice (lol) and good change of pace too after 2.1 with Churin's dark past aside the fact some problem still not finish like what's happens with Penacony stellaron, the main antagonist basically running away and throw all blame to Sunday, Boothill searching for Oswaldo (eh moreless around his past I'm sure) and question from 2.1 that still unanswered in this version, IPC move on Penacony. Well with the epilogue finished like that I'm really sure IPC will make their move in TB next version.
From my personal opinion TB 2.2 isn't that interesting, maybe I read too many speculation before but most of them are right like Ena deep rooted on Penacony, Acheron real name eh is this even hidden lol, old man from Acheron convo means her reasons coming to Penacony (it's predictable after read halfway).
In the end, what's the problem with button Sparkle keep distributing ?
Additionaly we have "another date" with Firefly and she's just dying again this time off screen lol... and she said she's got one more dying later ? hmmm... well yeah she's cute but it's just too absurd, I can't even make any reaction about it, the things I spout after heard she dying again is just "oh she dying again huh...? Oh well she's gonna revive later anyway". Not lowering reader expectation on Firefly but isn't she just too streotype anime tragic cutie girl ? If not because of stellaron hunter + SAM too proper voice I could skip her banner easily. But she should have another chance in next version, let's see if she can turn around all my low expectation on her...
If I gonna be honest she will leave a big impression if she's dying for real at 2.3 plus I heard something like Sunday as stellaron member on future but...let's see~
So yeah I'm more eager with next version TB !
But you know what, with Penacony TB more into nameless and we all know Oswaldo is one of them... can I hope for IPC arc ? To tell the truth, I'm very curious with him and Diamond !
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emblazons · 7 months ago
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i’m about a month late to the ffvii rebirth fanfare but i saw your study/shot comparison for the ending while scrolling through some tags and was really curious to see if you had come up with any more conclusions since then! i just finished it a couple days ago and still reeling from it and have been enjoying hearing people’s thoughts about what the heck they think is going on. obvs cloud is not ok, but i’m still trying to decide just how much of what we’re seeing is due to his sanity going out the window and how much of it (if any) is aerith actually speaking to him and/or sephiroth messing with him. the way he tells the rest of the party to not look up at the sky though and none of them see what he sees, just clues them all in to the fact that he isn’t entirely all there anymore. a collective very concerned side-eye lol. somebody help him pls.
!!! oh friend, you're in a TON of luck: I actually started a few different commentaries on how I saw the ending on this weeks back, but didn't post them because I got distracted by other fandoms? I'm more than happy to share them though—not as developed as they could be, but some congealing of where my mind went upon finishing the game and rewatching the gameplay.
forewarning: FFVII ending spoilers + a long af post lmao
So I wrote this on my twitter (where I go to see things only on twt lol) the other day because of a bunch of concepts were clarified by the Ultimania + translators, which kinda sums up where my thoughts are:
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Which...yeah. As I see it: as of the ending, Aerith is in fact dead in our current world (the one of the player narrative). How I see it, she's died in our primary timeline—though likely "alive" in the same way Zack is in some other timeline, in addition to her connection to every "universe" through the power of her connection to the planet as the last Cetra.
The white whispers (which represent Aerith/the will of the planet) as well as the “confluence of world” colors we see with Sephiroth are all around when Cloud supposedly “sees her alive" during the classic death scene—
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—an indicator that the event itself was the "confluence" Sephiroth was trying to achieve, with Cloud experiencing several versions of it due to his own connection to Sephiroth/the lifestream/his fragmented mind. We see this both in what Sephiroth says around the event itself....and also the contrasting experiences of our party with what Cloud sees in the moment (+ through end of the game).
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As I see it, Cloud’s consciousness by the end of FFVII:R-II is fully fractured; throughout both Remake & Rebirth he is already seeing visions affected by Sephiroth’s influence on the planet (the black whispers, the way hooded men and thin air turn into Sephiroth before his eyes)—and now, during the “confluence of emotions / worlds / reunion” mentioned (Aerith's death), Cloud’s already broken mind is slipping further into seeing “the middle space” of the worlds joined and prepared for destruction by Sephiroth in real time, rather than following the timeline of events in the world we play—a la the post that inspired your ask. :)
All that said: the reason he’s seeing Aerith (not just sensing her the way Red does in his own Lifestream connection) is because she’s a Cetra, and now (in death) the embodiment of the positive!Will of Gaia across worlds—so because of Cloud's connection to that "middle space" / ability to traverse different versions of reality because of his connection to Sephiroth, Cloud is interacting with her presence…despite it not being there for anyone else.
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It’s also why he can see the sky split no one else can.
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ADDITIONALLY:
The Aerith we see fight alongside Cloud in the final battle and the one we see walking around everyone as Cid fixes the plane…that’s the spirit of her person (think the Aerith of Advent Children). Aerith didn’t live this game—her spirit can communicate because of Sephiroth's successful confluence, though she’s ALSO "alive" in the same way Zack and Biggs are to us: aka she died in the world she was in but still exists in others, which Sephiroth confirms/explains both when Aerith pulls Cloud into another “doomed” world—
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when he’s trying to manipulate Cloud in the Lifestream—
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and when you’re fighting Sephiroth alongside Aerith in the void during the final battle (after she’s died).
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Even so, Aerith “living on” as the last Cetra/the spirit of the planet + someone with access to multiple worlds through the "reunion" means she’s now as able to infiltrate Cloud's ongoing visions as Sephiroth is...and is likely trying to keep him even somewhat present despite his clearly fractured mind.
I think that’s implied repeatedly by through the hollow Holy Materia (implying both Aerith is no longer “there,” but still present + that cloud himself is now hollow)—
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—and why/how the Black Materia (Sephiroth) is still manipulating him and very much driving his fractured thoughts, visions and actions.
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As for the rest of the party: it's because no one but his “vessel-connected-to-Sephiroth” self (+ now dead-but-living-on-in-the-Lifestream Aerith) has any idea what he learned about worlds in the Lifestream that what’s happening to Cloud is lost on everyone (and why they look painfully concerned), and also why spirit!Aerith repeatedly gives him reminders to 1) not listen to Sephiroth and 2) focus on finding himself again.
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All that said: because Cloud’s actual self is already slipping away from our present game TL by the second half of the game, it will have to be retrieved and rearranged—which we know will happen in game 3 (assuming you know the original FF7 plot where Tifa rearranges him in the Lifesteam) but that has to be changed from “Cloud finds out about Zack and finally cracks" because Cloud already knows about Zack in some capacity by the middle of Rebirth.
I personally think this sets us up for a really interesting resolution in that Tifa is going to probably have spirit!Aerith’s help putting Cloud back together in the Lifestream in game 3—and that she will likely play a bigger part in helping Cloud “find himself” in his own world again because it’s been made more apparent that she’s a full consciousness in the Lifestream/able to affect multiple worlds now because of Sephiroth completing the first step in his plan. That's more just hopeful on my part going into the next game than something rooted in analysis though.
But yes! those are my thoughts! I hope this gives you (more than a little) something. Feel free to ask if something isn’t clear though lol this was like 4 different half-done drafts combined 😂 Regardless, ty so much for the ask / giving me a reason to post them!
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jimmyogames · 10 days ago
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Katana ZERO and The Beauty of Stupid Premises
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If you want to support me and my endeavors, please consider donating or subscribing to my Ko-fi! https://ko-fi.com/jcjimmy
*****
<Spoilers for Katana ZERO>
Katana ZERO is a game about a Vietnam War veteran former child soldier hopped up on MK Ultra time juice going around and cutting assholes down with a katana while wearing a bathrobe and sandals.
That sounds stupid, right? That is a stupid ass premise for anything, let alone a video game. Everything about that premise should reasonably clash against itself so hard that it collapses into a black hole.
And yet, Katana ZERO is one of my favorite games of all time. Didn't I just call it stupid, though? Yes, and I don't think it isn't stupid; but stupid does not mean dumb. Something can be stupid while still being clever, intelligent, and downright fucking gripping.
Because a premise is just that: a base idea upon which you build upward. You can make anything sound stupid when you strip it back to its foundation. Super Mario Bros. is a game about a fat, Italian plumber taking mushrooms to save a princess from a shitty Godzilla turtle. Disco Elysium is about an amnesiac cop who bumbles his way about a ghetto trying to piece together a murder mystery and not die of a heart attack in the process. Bloodborne is about some pinhead getting crunk off blood and, picking up a hacksaw, and going to war with a bunch of racist Londoners who turn into werewolves who turn into space aliens.
When you put things in such a manner, anything can seem utterly absurd — even the most grounded of fiction. As we all know, though, the reality is that these games are beloved. These games, which are built upon downright ridiculous concepts, are lauded as some of the most brilliant pieces of media ever conceived; and they work so well not in spite of their premises, but because of them.
No matter what idea you start with, it can always be made exceptional if it is well-thought out and carefully executed — which brings us back to Katana ZERO. Consider the premise I stated at the beginning of this post and ponder its individual elements. "Vietnam War veteran former child soldier hopped up on MK Ultra time juice"? How could anyone take that seriously? Well, the answer is that the game handles its characters and narrative in a way that presents them earnestly, without trying to lampshade or sidestep its innate absurdity. The main protagonist's past goes from appearing comedic on paper to being tragic when all the details actually unfold in the story. No part of "Vietnam War veteran former child soldier" is superfluous; they are each aspects of both the protagonist and the larger themes at play and are treated as if this was a retelling of an actual person's experiences.
The same is true for the rest of the premise. "MK Ultra time juice" is both a relevant story beat and one of the cruxes of the gameplay in Katana ZERO. As silly as it is to think about how the government shooting you up with hyper heroin can make your character slow down time, the way the game presents the issue turns it from nonsense to a striking commentary on drug use — and it does so while also weaving it into the gameplay without missing a beat!
This brings us to the last point in the premise: the fact that all of the aforementioned is true of a character who wields a katana instead of something more realistic, like a gun. Katanas have become a bit infamous over the years as the weapon of choice of people a little too invested in Japanese culture. It's to the point where when a lot of people hear mention of katanas, their minds go straight to scenes of sweaty neckbeards slicing up plastic bottles in their backyards. Thus, a game which revolves around a katana-user and his prolific master of dicing bodyguards like vegetables likely puts people off at first! Butchering hordes of enemies ninja-style is not only more fantastical than something akin to Call of Duty, but it's more comical too — at least in the eyes of many a modern person. How could something like this ever amount to more than Apple Store shovelware, let alone a masterpiece of narrative-gameplay marriage?
The answer, again, is sincerity — and confidence. Katana ZERO works not because it takes itself extremely seriously or attempts to play off the zaniness of its premise, but rather because it puts its foot forward without hesitation and without embarrassment. Katana ZERO dares to say "Yeah, you play as a junkie shinobi who uses time powers to turn bald dudes into confetti. You either accept that fact or fuck off." And it's because of that sincerity that it can wrap back around from being stupid to being captivating. When everyone stops trying to take games apart and boil them down to their ludicrous concepts, that's when you can become truly immersed in an experience — and Katana ZERO knows this. It knows this and invites you to leave your pretenses at the door. "Come on in," it says. "Let's cut some motherfuckers, shall we?"
Everything I've said applies universally, not just to Katana ZERO. Stupid premises stand out in the sea of realistic mediocrity that bubbles up from the dark depths of big business, whether it be in the movies industry, games industry, or what have you. The simple fact of the matter is that when you get stupid, you get creative. You leave behind the shackles of established norms and allow yourself to make something truly unfiltered. Something memorable. Something that, though it can be called ridiculous or absurd or whatever else, can hit you in the heart.
That's what makes Katana ZERO so good, and I invite all my fellow creatives to get stupid in turn.
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