#sm64
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sm64mario 1 day ago
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aquapede 2 days ago
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been thinking about the personalization ai in b3313 too hard and going crazy
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alighierisdante 2 months ago
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Faster then Light
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zhjake 4 months ago
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|still trapped inside your own walls| . . b3313 was a lot of fun and its something that i still pull up every once in a while to play around in and find places ive never been before. highly recommended if sm64 has a special place in your heart.
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1-7776 1 year ago
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This is makign me sick why are the devs taking off his hat every frame and putting it back just to do it again for the rest of his life. do you think its funny? you sickos you freaks leave him alone you dont deserve him
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did-someone-say-aliens 3 months ago
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the special interest will not die. computers and malware forever
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j0elybean 7 months ago
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Super Meshi 64
youtube
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clowngames 1 year ago
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pannenkoek's explanation video of SM64's invisible walls is interesting because from the perspective of someone with a background in gamedev it seems like the random invisible wall bug of SM64 only occurs because the game was made before certain practices in 3D game development were standardized.
To try and summarize the problem as briefly as possible, the bug occurs in places where there's a gap in level geometry, and gaps occur because the positions of polygon points are truncated. This only causes an issue if your geometry has T-vertexes, which is a big no-no in modern 3D modeling, and can easily be solved by sub-dividing a few polygons.
Below is an example I found online of a T-vertex that needs to be solved (since explaining what they are takes too many words)
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In this example, you can fix the T-vertex by turning that triangle into two triangles.
To put it into perspective, if your 3D models have T-vertexes in the modern era some 3D modeling software won't let you render them without flashing a warning to fix it first.
This isn't an issue of technical limitations on SM64's part. Solving the issue would require creating more polygons but not nearly enough to affect performance by any means. This is a case of 3D modeling being such an early pursuit that no one knew what not to do yet.
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tj99er 1 year ago
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This man is a gift who should be cherished
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What is wrong with him? (affectionate)
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sonocomics 5 months ago
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It only occurred to me recently that - at the very least in Super Mario 64 - dying because of a bad camera actually has a character to directly blame for it.
Lakitu has killed Mario indirectly far more than Bowser could hope.
Click HERE to view more Mario comics, including more Super Mario 64!
Commissions Info | ko-fi | Patreon | Check out my patrons!
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n64retro 9 months ago
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Toad in Super Mario 64 (Nintendo EAD, 1996)
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aphidoideart 6 months ago
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My first ever 3D art! Modeled a little Low Poly Aphid on Sketchup then ported it to Mario 64!
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They're so happy to be in 3 dimensions! Super happy with how they came out! Expect more low poly models from me in the future ==:D!
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celestial-moths 1 year ago
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wibblus 1 year ago
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i made a him
was a fun little project to dabble in, i'm officially back in the mario 64 brain abjkfsdbg
(if you want to play with the guy, he's made for sm64-excoop, check out the Character Select mod github page, featuring how to use these and all my (and others') character mod links in the Pack Catalog :3)
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leroy-64 7 months ago
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i like to think that they go for nice walks around the kingdom [repost]
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rosicom 10 months ago
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Over the Rainbow! 鉂も湪馃寛
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