#sm64
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This is makign me sick why are the devs taking off his hat every frame and putting it back just to do it again for the rest of his life. do you think its funny? you sickos you freaks leave him alone you dont deserve him
#sm64#super mario#pannenkoek2012#im only 15 mins into tje new vid and im screaming and crying etc i love you mario i love you pannen
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|still trapped inside your own walls| . . b3313 was a lot of fun and its something that i still pull up every once in a while to play around in and find places ive never been before. highly recommended if sm64 has a special place in your heart.
#artists on tumblr#art#digital art#digital painting#sketch#sketchbook#drawing#illustration#painting#mario bros#super mario#mario#super mario bros#smb#bowser#mario and luigi#sm64#mario 64#super mario 64#supermario#b3313#nintendo#fanart#princess peach
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Super Meshi 64
youtube
#sm64#mario 64#mario#super mario 64#dungeon meshi#delicious in dungeon#meshi#super meshi 64#mod#character mod#sm64coopdx#senshi#laios#laois#chilchuck#marcille#Youtube
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pannenkoek's explanation video of SM64's invisible walls is interesting because from the perspective of someone with a background in gamedev it seems like the random invisible wall bug of SM64 only occurs because the game was made before certain practices in 3D game development were standardized.
To try and summarize the problem as briefly as possible, the bug occurs in places where there's a gap in level geometry, and gaps occur because the positions of polygon points are truncated. This only causes an issue if your geometry has T-vertexes, which is a big no-no in modern 3D modeling, and can easily be solved by sub-dividing a few polygons.
Below is an example I found online of a T-vertex that needs to be solved (since explaining what they are takes too many words)
In this example, you can fix the T-vertex by turning that triangle into two triangles.
To put it into perspective, if your 3D models have T-vertexes in the modern era some 3D modeling software won't let you render them without flashing a warning to fix it first.
This isn't an issue of technical limitations on SM64's part. Solving the issue would require creating more polygons but not nearly enough to affect performance by any means. This is a case of 3D modeling being such an early pursuit that no one knew what not to do yet.
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This man is a gift who should be cherished
What is wrong with him? (affectionate)
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It only occurred to me recently that - at the very least in Super Mario 64 - dying because of a bad camera actually has a character to directly blame for it.
Lakitu has killed Mario indirectly far more than Bowser could hope.
Click HERE to view more Mario comics, including more Super Mario 64!
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Toad in Super Mario 64 (Nintendo EAD, 1996)
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My first ever 3D art! Modeled a little Low Poly Aphid on Sketchup then ported it to Mario 64!
They're so happy to be in 3 dimensions! Super happy with how they came out! Expect more low poly models from me in the future ==:D!
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#The real heroes#except when there's gaps lol#Super Mario 64#SM64#pannenkoek2012#SM64's Invisible Walls Explained Once and for All
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i made a him
was a fun little project to dabble in, i'm officially back in the mario 64 brain abjkfsdbg
(if you want to play with the guy, he's made for sm64-excoop, check out the Character Select mod github page, featuring how to use these and all my (and others') character mod links in the Pack Catalog :3)
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Over the Rainbow! ❤✨🌈
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vivian blj :3
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i like to think that they go for nice walks around the kingdom [repost]
#super mario#mario#princess peach#sm64#mareach#mario is probably either talking about his adventures or offering to hold peach's hand#she's shocked at first but she'd definitely do it#welcome to my new account lol
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At least the grass still feels normal.
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Oh boy! I'a been painted with'a aluminum powder and'a paste to'a represent my'a metallic appearance as'a Metal Mario!
This is what'a happens every time you'a see Metal Mario! I'a have to extensively sit in a chair for'a 4 hours beforehand to'a have this all applied to me!
I'a cannot stop coughing!
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Capless!
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