5!! for the siken ask game <3
(siken ask game)
hi froggie!!! of course :) here you go!
5. monsters are always hungry, darling.
Sirius never wakes up first. That’s James, up with the sun, excited about every new day. Sometimes James pokes Sirius awake, or Peter, but never Remus. Remus managed to master a wandless stinging hex in second year, one of the most impressive things Sirius has ever seen. Twelve-year-old Remus, stretched out under his covers like taffy, made James yelp every morning for a week until James learned his lesson. Now Remus can do the hex nearly asleep, but no one ever tries to wake him except Sirius. Remus never hexes Sirius.
Remus dresses slowly, relying on Sirius to find his tie and his vest and his left sock. Sirius sometimes hides something of Remus’, a jumper or a shoe or, once, a wand, so he has an excuse to help look. They walk down to breakfast together, in step with each other even though Sirius has to lengthen his strides to make it so.
The mornings come with nausea and the sour taste of anxiety; his mother isn’t at this table but she’s been at so many others that he can’t quite forget her. Sirius butters toast and chokes it down and avoids looking at his brother doing the same thing three tables away. Instead he focuses on watching Remus eat. Remus never seems to eat as much as he wants to, so Sirius waits until he goes to talk to Lily or Marlene about some homework assignment and then piles extra sausages on Remus’ plate before he turns back around.
Lunchtime usually finds Remus in the library, and even Sirius can’t drag him away from his books. His hair sticks up at the back and his tongue pokes out of his mouth and if Sirius listens, he can hear his stomach growl just a little. Madam Pince has given Sirius thirteen detentions this semester alone for trailing crumbs when he sneaks in pastries. It’s worth it for the little half-smile Remus gives him before turning back to whatever book he’s buried in.
And then Sirius kills time before dinner, spelling James’ hair blue in Transfiguration or shooting tripping jinxes at his brother’s idiot friends in the hallways or napping through his free study period, just outside the Arithmancy classroom so he’s there to meet Remus when class lets out. They walk back down to dinner and Sirius lengthens his strides again, thinks about the way bodies can hurt and break and stitch back together, about what a person needs to feel full and sated and whole.
Remus gets distracted during dinner. To be fair, Sirius does as well, staring at the way Remus holds his fork and knife until James kicks him under the table and talks his ear off about Quidditch plays. Sirius still keeps track of everything Remus puts in his mouth, though, and resolutely doesn’t think about tongues and thumbs and bottom lips. He doesn’t think about the way spit looks when it connects two people. He finishes his dinner, helps boost Peter so he can ride up the stairs on James’ shoulders, laughs as they both fall down and into Remus’ soft cushioning charm.
Most evenings, Sirius has detention, from Pince or McGonagall or Slughorn. Sirius scrubs cauldrons and mops floors and wonders if he’s building muscle from all this manual labor. He wonders if there’s a good way to ask your best friend to check if you’re getting stronger. He wonders what it would be like to hold someone down, and then to hold them close. Sirius aches a little on his walk back to Gryffindor, but he swings by the kitchens and coaxes the house-elves into giving him a whole spread of snacks to bring back to his friends. He saves the best ones for Remus and hoards them away so they can eat them together at bedtime.
Sirius sits in Remus’ bed and gets crumbs everywhere, which makes Remus mad but also amenable when Sirius suggests moving into his own bed instead. Remus talks until he falls asleep, right there in Sirius’ bed, one hand under his cheek on the pillow. Sirius lies next to him, watching him sleep. He stays awake thinking about what it really means to be a monster, and about whatever lives inside him that’s so, so hungry.
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listen in my head there’s like, a slightly au version of canon slightly to the left where after joe leaves hermitopia and the enemy of the state thing happens he’s a bit more bitter about it and then e!false hires him and instead of it being one temp job he ends up just permanently being a citizen of cogsmede and. okay maybe he’s betraying the hermits a little—a lot—but they accused him of doing it first, is the thing. he hadn’t actually betrayed anyone, he’d just decided to leave, and they labeled him a traitor and a coward. so when e!false asks, if he starts telling her whatever she wants to know and also more—well, it’s only what he was already supposedly doing, he’s just… actually doing it this time. and we go from there. joe and e!false bond over sort of being outcasts.
and then if I’m REALLY self-indulgent with this canon to the left. joe is also cub’s friend and is willing to vouch to bring a (somewhat possessed) cub into the fold; he’ll just clean up if he does anything dangerous around cogsmede. elsewhere, though, is perhaps fair game,
and like. idk where this is going. but I’m just saying that somewhere in my head this only very slightly nudged version of events exists where joe is slightly more bitter and even more removed from the other hermits and also he’s with my empires blorbo,
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Ngl my best friend and I are doing a kind of rewrite of totk for fun and like. We had a more nuanced story in around thirty minutes, and I kind of want to work on it more. Here's the thing though, it's so easy to write this as a good story because it has so much potential, and it's like you said!! Taken at face value it's so boring!! I'm genuinely so frustrated with this!!
I know, right? Something I've noticed is that like literally anytime I mention the story being kinda shit, it takes like maybe a minute for people to look at the existing setup and think of something more interesting. Like, I briefly complained about the boring writing in a youtube comment, and I've seen three different people reply to that with more compelling takes on the story using very minor fixes. There's just so many bad decisions in the writing, I have no idea how the fuck Nintendo thought this was acceptable.
I mean goddamn, even putting aside all of the Everything with the imperialism in the memories, the memories existing at all is a horrible decision! They seriously made a role playing game where 95% of the story occurs in the past, where the only involvement the player has is our character being namedropped a few times. It worked in BOTW, because Link was there the whole fucking time, and also the memories WEREN'T the story - that was everything leading up to the actual plot kicking off! If a player just totally ignored the memories, the only real consequence was that you didn't really get to know Zelda! If you ignore the memories in TOTK, you are missing the entire fucking plot.
It's such an easy fix too, I mean ffs if the ancient past is where everything interesting is going to happen, just send Link and Zelda back in time together. Link can actually interact with the story and characters, he can develop his own beef with Ganondorf instead of them literally having nothing to do with each other beyond other people saying they should fight, and it'd fix the gaping plot hole of literally all the Sheikah tech being gone - none of it's been built yet. The story could take Link through working with the Sages, finding a way to heal the decayed Master Sword - fuck, he could even wield the ancient Master Sword in its place while he's in the past! They fight Ganon, seal him away, then for the grand finale Link and Zelda return to the modern day Hyrule shortly after they left, and discover it's basically an apocalypse kicking off, because why would Ganon bother to just wait for his enemies to get ready to stop him, he can just go apeshit the second he's free of the seal. This works in story, but also excuses the finale having some railroading - the chaos of the apocalypse stops Link from going off track, ensuring the devs don't need to put in the entire BOTW map just for that one finale sequence. Link retrieves the formerly decayed Master Sword from wherever he left it to heal for the last ten thousand years, and then him and Zelda go fuck up Ganon together, for real this time. Bam, problem solved. Link's in the actual plot, Zelda gets to actually exist for more of the story than just the ending cutscene, there's a reason for the map being completely different, and the Sheikah tech isn't just retconned into non-existence. Fuck, they could explain the runes being gone as just Zelda dropping the Sheikah Slate in the chaos before being yeeted into the past, or the slate being hit by Gloom and destroyed as well. Also, the expanded list of monsters and old monsters having different designs to include the new horns makes sense; they're ten thousand years in the past, of course things are different. Yeah it'd suck that we wouldn't really get to see the characters from BOTW, but... come on. They barely did anything with them anyways.
Alternatively, they could just do the story in the past with Zelda as the player character, if they're that hellbent on ensuring Link isn't allowed to do anything. It'd be a really cool twist! They wouldn't even need to change the gameplay that much, it's been years since the Calamity and Zelda's been travelling around with Link the whole time, it makes perfect sense that she would have learned how to fight over the years, and Link teaching her would give her a very similar fighting style.
It would have been so easy to give the game a more interesting story, it's just embarrassing that they fucked it up so badly.
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