#and yes zelda is the protagonist of the AU while link is the one thats missing
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gay-jesus-probably · 1 year ago
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Ngl my best friend and I are doing a kind of rewrite of totk for fun and like. We had a more nuanced story in around thirty minutes, and I kind of want to work on it more. Here's the thing though, it's so easy to write this as a good story because it has so much potential, and it's like you said!! Taken at face value it's so boring!! I'm genuinely so frustrated with this!!
I know, right? Something I've noticed is that like literally anytime I mention the story being kinda shit, it takes like maybe a minute for people to look at the existing setup and think of something more interesting. Like, I briefly complained about the boring writing in a youtube comment, and I've seen three different people reply to that with more compelling takes on the story using very minor fixes. There's just so many bad decisions in the writing, I have no idea how the fuck Nintendo thought this was acceptable.
I mean goddamn, even putting aside all of the Everything with the imperialism in the memories, the memories existing at all is a horrible decision! They seriously made a role playing game where 95% of the story occurs in the past, where the only involvement the player has is our character being namedropped a few times. It worked in BOTW, because Link was there the whole fucking time, and also the memories WEREN'T the story - that was everything leading up to the actual plot kicking off! If a player just totally ignored the memories, the only real consequence was that you didn't really get to know Zelda! If you ignore the memories in TOTK, you are missing the entire fucking plot.
It's such an easy fix too, I mean ffs if the ancient past is where everything interesting is going to happen, just send Link and Zelda back in time together. Link can actually interact with the story and characters, he can develop his own beef with Ganondorf instead of them literally having nothing to do with each other beyond other people saying they should fight, and it'd fix the gaping plot hole of literally all the Sheikah tech being gone - none of it's been built yet. The story could take Link through working with the Sages, finding a way to heal the decayed Master Sword - fuck, he could even wield the ancient Master Sword in its place while he's in the past! They fight Ganon, seal him away, then for the grand finale Link and Zelda return to the modern day Hyrule shortly after they left, and discover it's basically an apocalypse kicking off, because why would Ganon bother to just wait for his enemies to get ready to stop him, he can just go apeshit the second he's free of the seal. This works in story, but also excuses the finale having some railroading - the chaos of the apocalypse stops Link from going off track, ensuring the devs don't need to put in the entire BOTW map just for that one finale sequence. Link retrieves the formerly decayed Master Sword from wherever he left it to heal for the last ten thousand years, and then him and Zelda go fuck up Ganon together, for real this time. Bam, problem solved. Link's in the actual plot, Zelda gets to actually exist for more of the story than just the ending cutscene, there's a reason for the map being completely different, and the Sheikah tech isn't just retconned into non-existence. Fuck, they could explain the runes being gone as just Zelda dropping the Sheikah Slate in the chaos before being yeeted into the past, or the slate being hit by Gloom and destroyed as well. Also, the expanded list of monsters and old monsters having different designs to include the new horns makes sense; they're ten thousand years in the past, of course things are different. Yeah it'd suck that we wouldn't really get to see the characters from BOTW, but... come on. They barely did anything with them anyways.
Alternatively, they could just do the story in the past with Zelda as the player character, if they're that hellbent on ensuring Link isn't allowed to do anything. It'd be a really cool twist! They wouldn't even need to change the gameplay that much, it's been years since the Calamity and Zelda's been travelling around with Link the whole time, it makes perfect sense that she would have learned how to fight over the years, and Link teaching her would give her a very similar fighting style.
It would have been so easy to give the game a more interesting story, it's just embarrassing that they fucked it up so badly.
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