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Moon in the houses (Part 2)💅✨
This is primarily based on how Moon is related to CHANGES and what possible changes moon placements can bring over time. I've included some other random points too.💛
(These observations are based on the whole sign system, sidereal charts and all obs are subject to change with other aspects in the chart, so don't conclude anything with a single placement, take whatever that resonates and leave the rest,hope you enjoy giving it a read, take it lightly!) ❤
Moon in 7th house- You could have a dependent personality especially if it's in a water/earth sign. 7H water moons can be openly expressive about it with their partners that they like to be clingy and value companionship a lot, this can even manifest into them indulging in their partner's life too much without leaving space for any personal boundaries. 7H moons can change from being dependent to growing out as an independent person when their feelings and needs were repeatedly misunderstood or hurt by their loved ones, this can be a potential change that will happen in these people. Partner can have a complex personality, difficult to understand or moody. The people they get acquainted in life, not essentially friendships, just the circle of people they have can sound like people pleasers. In man's chart, they can have many female friendships if moon is placed well. Some of you can eat more when feeling anxious or stressed.🤗🤗
Moon in 8th house- You could potentially sense death incidents in your surrounding. You can ooze self pride a lot, difficulty in asking for help to anyone even if you are in need. You opt to struggle by yourself rather than voicing out that you actually need help. Your intelligence will not be limited to specific areas, you have exceptional analytical skills where you go to the root and think everything deeply. You could've been someone who is constantly questioning yourself and having a pessimistic mentality towards life in general, you don't express it outside but you could've struggled with self esteem issues in earlier life stages leading to anxiety and lesser self confidence, then you learn how to navigate through your strengths and wield it in a way that makes u feel more confident. Your confidence stems from feeling powerful, which can make you addicted towards improving your area of strengths and focus on being better than others, this could be the change you can have in later stages where you learn to transform yourself rather than give in to that low self esteem and pessimistic little voice in your mind.💪💪
Moon in 9th house- You could've been a person who wasn't very open minded or judgemental about others ' way of thinking and living life. Your life approach and how you think could be influenced by the teachings of your mother or grandmother. You could've given unsolicited life advice to the people you cared about, based on what you think about their situations, later you realize no one thinks of unsolicited advice as a form of caring as you do and refrain from doing it excessively. The change you might experience as you grow up is the expansion of your thinking, widely accepting things outside your societal norms and becoming a non judgemental friend to anyone. You can be emotionally connected to the places you travel, you are the person who says 'I left a piece of my heart there'. You would collect things from the places you visited, not a famous thing, but something unique that makes you feel sentimental about that particular place and cherish it. You can have a dream of pursuing higher education in foreign places. For taurus and gemini ascendants, this could cause a strained relationship with mom or a mother who was distant or absent. If your sun is well placed, you can be more attached to your father who could've possibly played the role of your mother.❤❤
Moon in 10th house- You can be popular in your workplace and have many friends. You tend to be walking on eggshells, adjusting to people and can sound like a people pleaser. Sometimes you can get caught between two people who don't like each other and you're forced to play a mediator. You don't choose sides easily, that's why you can have friendship with most of the colleagues. Even though you have an image of a pleasant person at work, you can be prone to high levels of stress and sometimes even crying in the bathroom when the workload gets too much, you are not a workaholic, it can make you feel depressed easily. You are sensitive to criticism at work, you would reassess a lot before submitting your assigned task. This can also be an indicator where your passion is in a totally different field from where you work now and you can be prone to changing jobs or even the field from time to time. You would socialize after your work time with colleagues, like in the cafeteria but many times you would mentally force yourself to do so, as you have a hard time saying 'NO' at the workplace. Later, you learn to prioritize yourself, quit from jobs if it's too much stress on you, say NO to the boss if he's asking you to work overtime and tell 'bye' to ur colleagues right after your shift ends and go right to your bed to relax. This could be a change you develop over time.💖💖
Moon in 11th house- You could have a close knit of friends you care about a lot rather than a whole lot of random people. You love the depth of friendship, where you can have deep conversations with each other and be emotionally connected. You rarely entertain the type of friends who just exploit you in later life stages but you are helpful to anyone who comes to you with their problems as you are a great listener and empathetic. You could be that kid who still remembers their best friend from school or is still in contact with them closely. Some people can have the same best friend from their primary/middle school. You could feel like your friends come to you only when they need your help or support, you can feel one sided or way too giving and available always in earlier friendships which can make you to be selective about your circle in a later age. Your elder siblings can lean on you for emotional support and you will gladly provide it for them. You can come off as a different individual than what people would've assumed about you as your social tendencies can fluctuate from time to time, your social battery can go from being very high to living under a rock. Your uniqueness in thinking and approaching emotional situations in a logical way and difference in perspectives can make u feel incompatible with most people but you love the mental stimulation you get from like minded people and can talk with them for hours. Your income can be from multiple sources apart from your main job especially if mercury is involved too. For some people, You feel like a sponge absorbing the energies of people around you in a social setting, which can be draining your own liveliness but you always try your best to lighten up everyone around you. You have difficulty in expressing your emotions as your words are often misinterpreted and you end up murmuring 'no that's not what I meant'.💞💞
Moon in 12th house- Mother could've been hospitalized for a long time or they can be mentally unstable with either being closed off entirely or showing drastic emotional outbursts which can lead you to become a quiet person trying their best to control and turn off their emotions all the time. Traveling to foreign lands, away from home gives you a state of mental peace as your home can be a reminder of your suppressed emotional state, how you were forced to mature as a kid. Instead you can turn towards spirituality and seek solace in that. Your intuitive and psychic nature helps you in understanding the complexities of the human mind, making you an extraordinary person for people to confide in. In earlier stages, you appear as a calm person but inside you carry too much emotional turmoil. The change you face is that you gradually learn to embrace your scars and let go of all the emotional baggage the moment you turn towards spirituality. Your outer demeanor will start to match your inner being, both calm and detached from worldly attachments and emotional sufferings. You could've yearned for deep, soul melting emotional connections but later have philosophical realization phases. You love sleeping but can be frustrated about how much of a light sleeper you are or just how disturbed you sleep. You could have irregular sleep schedules and watery eyes. You have vivid dreams that almost feel so real most of the time. At the younger phase, you could have the habit of isolating yourself and hiding from crowded places when you're hurt, in a fear of lashing out on somebody else or getting your emotional side exposed. You like a partner who can sit in silence with you and understand you without exchanging conversations. You are also highly likely to only have intimacy with the person you feel deeply connected with, flings can make you feel like your energy's been disturbed or just empty inside. At your lower state, you can indulge in compulsive addictions and have flings but if someone with this placement had that phase, they would've felt entirely devastated and overcame it with much difficulty.🌷🌷
With Love- Yashi ❤⚡
Moon in houses part 1 here✨
Masterlist 💖
#astrology#blogs#astro community#astro observations#astro placements#birth chart#natal chart#astroblr#astro notes#vedic astro observations#vedic astrology observations#vedic astro notes#vedic chart#vedic astrology#moonchild033#moon#moon in the houses#7H moon#8H moon#9H moon#10H moon#11H moon#12H moon#astro blog#astrology aspects#sidereal chart#sidereal zodiac#sidereal astrology#astro girlies#astrology notes
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You know what would make the Lucky Charm more balanced? Make it so that there are times where other characters figure it out, not just Ladybug. That way, it doesn't make Ladybug hypercompent and makes it possible for other people to save the day.
I don't mind Ladybug being the one best suited to Lucky Charm. I don't think it makes her hyper competent because you don't need a Lucky Charm to save the day. It's just the way that she saves the day. The other characters should have their own unique talents that let them win fights. Generally speaking, that's how strong teams work.
For a random example, let's talk about the teenage mutant ninja turtles simply because I think most people know something about that franchise. The character Donatello (aka Donnie) is the team's tech guy. He makes all kinds of inventions that help them save the day. The show would not be improved if all four of the turtles were able to take on this inventor role. I'd argue that it would actually be lessened because the characters would become interchangeable. This is something that the franchise seems to agree with as each version of the show gives each turtle unique skills and personality traits that makes each of them indispensable in their own way, which is what I think Miraculous should have done with the temp heroes.
That being said, I do think that there's a way to make your idea work. I'd just go a slightly different, more lore balancing route since Lucky Charm is technically bad lore and you all know how I feel about bad lore. So let's talk about giving it a minor tweak and how I think that would actually improve things.
Tikki is supposed to be Creation, not Luck, so the Lucky Charm shouldn't have anything to do with Luck. It should just be pure Creation where the holder comes up with a thing they want and that thing then pops up. It could also have a give and take element where the holder gets what they asked for if they want something specific, but they could also just call the power as a hail Mary and Tikki would come up with something on the fly, leading to the occasional puzzle.
This leads me to my proposed changed.
I personally think it would be hilarious and honestly more fun for Marinette's character if she could summon anything she wanted, but the Lucky Charms stay exactly the same because that's just how her mind works. Even when Tikki is helping, it's still all wacky items because Tikki knows how Marinette is and just goes with it.
For example, in Copy Cat, Ladybug turns a spoon into a hook for a cobbled together fishing pole. Wouldn't it be even funnier if Marinette summoned a spoon on purpose because she was thinking of the makeshift thing she cobbled together in order to fish up something she dropped from her balcony? Then, post fight, Chat Noir praises her like always, only to then ask, "So why a spoon and not a fishing hook?" And Ladybug just stares at him because oh, right, those are things they make. She could have done that. Ooops.
And in Malediktator where she summons a sniper rifle to get a laser pointer? Well, she was thinking about this silly comic about a cat assassin! She totally spaced on the fact that you could just get a laser pointer by itself.
Eventually, her team learns to just go with it and not ask questions. Meanwhile, the general public thinks that the Lucky Charm is some random item that Ladybug has to figure out and no one bothers to correct this misunderstanding. You can even have a running gag of new team members learning the truth and going through the acceptance process of, "Hey, you try thinking up how to set a trap while a 5 meter tall lollipop is trying to crush you! Your mind goes to what it knows, not to the ideal solution, okay???"
If we go with this setup, then other people can wield the Ladybug and use Lucky Charm effectively, they'll just use it in a very different way from the way Marinette uses it. There will also be people who are just not suited to the Ladybug since that was initially how the powers were supposed to work and it made perfect sense. Kwamis should have ideal holders along with okay backups and terrible backups. I personally think Alya would be an okay backup since she's creative, but not creative in the same way Marinette is, leading her to be a lesser Ladybug. Adrien, on the other hand, should generally suck at the Ladybug as he simply doesn't have that style of creative thinking. Which is fine. Better than fine, even! You don't want your characters to be interchangeable! They should all have strengths and weaknesses!
This is one of the show's big flaws. Since everything is on Marinette's shoulders, the other characters rarely get a chance to shine and so they feel interchangeable. For example, if gift always shows the target what THEY want, then why does Rose need to be the one to wield it? Juleka could wield it just as easily. And if Ladybug is generally the one telling Marc and Nathaniel what to summon with their powers, then their creativity is not needed. Anyone could wield the rooster and the goat! The show has completely failed to understand what makes teams memorable and so we have a bloated, boring team whose presence I'm dreading because they had five seasons to set these guys up and yet here we are.
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Why things will be easy now
Choose a pile by which picture you resonate with the most.
If your mind is too busy to clearly decide, take a few deep breaths, and use the finger of your non-dominant hand to hover over the images. One will give off the most subtle yet prominent signals, like tingles, a magnetic pull, or temperature. This is your pile. Multiples are also possible.
more PACs
Pile 1
Queen of Swords, The Emperor
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Things will be easy now because you learned what works for you, and are confident to ditch the rest. Your intuition is razor sharp and wielding it is second nature to you now. Other's opinions don't sway you anymore. You know everyone has their own path, and them doing thing A has no influence on your thing B. You are a master now with drawing boundaries with others as well within your own thoughts - you know which ones are from your true, authentic, eternal, beautiful self, and which one are just silly downward spiraling habits you can opt out anytime. Those doubts are like fluffy clouds on a breezy summer day - superficial, fleeting, never able to stop the sun from reaching you. You know where to put your energy and your focus, and feel the results instantly. How come mood is now so easy? And the best part - it doesn't actually feel new. You remember how this was always at your disposal. How you just forgot about it. But it was always there. Memories of past successes are cut and dry proof of all the blessings to come. It feels powerful, it feels true, it feels good - it feels you. Like actually you.
Pile 2
The World, Page of Pentacles
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Things will be easy now because the minute somethings stops feeling satisfying, another perfect thing will pop up. Talking about divine orchestration, and this is your symphony. You enjoy every step of the journey - the idea, the initiation, the progress, the habit, the finish. You marvel at the infinite combinations of those currents through your perception, and the world is your oyster now. So many prospects that hold reliable promises! It's all up to you. Things that used to be dull and monotonous suddenly bring a sparkle to your eye again. Food tastes rich, water refreshes you with every sip, your body is a miracle you have access to every living second. The physical plane got its magic back. With the eyes of the eternal child, you feel abundant beyond limits. I get the feeling specifically of having beautiful interactions with nature, with an emphasis on animals. Spotting a rare bird, petting a cat, a butterfly landing right next to you. Serendipitous timing with weather - sun right when you want it, rain right when it adds to the athmosphere, a breeze caressing your back as encouragement on a stroll towards something exciting. Beautiful sunsets, stargazing, moonlight moments. You have everything you could ever want, and then some. This is what life is about, and it's so easy. And you know how to stay in it.
Pile 3
3 of Cups, 2 of Wands
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Things will be easy now because it finally clicked: You remembered how freaking likeable you are. Social interactions that used to confuse you now suddenly make sense - people are intimidated and nervous around you! They really want you to like them, and they can't fathom how you don't see that. Well, those times are over now. A calm and confident warmth emenates from within you now, and what used to be a source of anxiety and stress is now a constant uplift in your life - the people you meet, how they look at you, the words they say, just their body language from across the street are all surefire signs you can read like a children's book. They reflect what has finally once againrevealed itself to you: You are beautiful, impressive, radiant, capable, deserving, magical. This makes time by yourself like a serene island of recuperation and contemplation. Your dreams and plans with people are just as easily achievable as opening the door to your room. Mundane, easy, self explanatory, a given. Not ever a focus of your worries. Why worry about the doorknob? Why worry about things that are certain? Why worry about just the right people entering your life at just the right moment, with just the right circumstances, right words, right gifts, right intentions? That's right. As easy as the inhale and exhale. As sure as the next breath. Welcome to the truth.
Pile 4
5 of Cups, The Hierophant
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Things will be easy now because you know you don't have to fake anything to get what you want. Feel sad? Cry. You are still God's favorite and your blessings are on their way. The more authentic you are, the faster they will come. You have found comfort in what others would falsely read as "bad signs". There are no bad signs when you are set on the right path. There are only different stations all with their own rhythm, themes and energies. All parts of you are necessary and welcome. Your joy, your fear, your sadness, your frustrations - they are no longer being pushed away, but embraced. That's how they power your manifestations. The more you, the merrier. You can suddenly feel the beautiful relief and cleanse your tears bring, the empowering holy fire within your rage as it propels you forward towards what you deserve, the soothing hum of your tiredness replenishing every cell. No more thwarted sense of self that breaks you - you are perfect and sacred as you are. The less pressure, the more rewards are coming your way. Life flows through you, you are an expression of the divine, and carry yourself accordingly through all phases of life. You will suddenly see texts and teachings reflecting exactly that. You will feel validated in a way you never felt before, but it will feel just like home. Your true home of eternal love and possibilities.
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How do you know if you’re antisemitic?
Well, if a Jew telling you you’re antisemitic won’t make you believe it, here is a guide to help you figure it out yourself.
1. Do you think Jews, en masse, are ACTIVELY REPLACING/ATTEMPTING TO REPLACE some other group — especially a somehow more deserving group? (For example, White people, Black people, African people, Palestinians, Arabs, Muslims, indigenous people, etc.) Do you feel there are JUST TOO MANY JEWS IN A GIVEN LOCATION?
2. Do you think Jews are PRETENDING TO BE SOMETHING THAT THEY ARE NOT? (For example, White, PoC, “Real” Jews, Indigenous/Native, an Ethnic Minority, Devoted Citizens of [YOUR COUNTRY] etc.)?
3. Do you think Jews are CONTROLLING OR ATTEMPTING TO CONTROL SOME INTEGRAL ASPECT OF SOCIETY? (For example, the government, media, banks, business, medicine, etc.)
4. Do you think Jews that you criticize are UNIQUELY BLOODTHIRSTY OR GENOCIDAL — especially when hoping for personal achievement or cultural supremacy? (For example, trying to stage a global war so they can control the world; using/consuming blood of Christians and babies to do satanic rituals; sexually seducing non-Jews in order to contaminate bloodlines and erase other pre-existing identities; immigrating to a new location with the intention of murdering those who already exist there; desiring to murder Arabs, Muslims, or Palestinians in their homelands by means of genocide in order to control a region at the exclusion of other ethnicities, etc.)
5. Do you think Jews are APPROPRIATING A PRIVILEGE THAT THEY DO NOT DESERVE AND THAT DOES NOT BELONG TO THEM? (For example, freedom, wealth, power, whiteness, G-d’s favor, a safe home in the Levant, Arab land, colonial power, representation as a minority group, etc.)
6. Do you think Jews at large or the specific Jews you disagree with and who wield power in a way you disapprove of CAN BE COLLECTIVELY LABELED? (For example, might you call them slaves, vermin, insects, dirty, scheming, communists, fascists, Nazis, satanic, Zionists, scum, etc.)
IF YOU ANSWERED YES TO ANY OF THESE QUESTIONS YOU ARE AN ANTISEMITE. This is literally textbook antisemitism. If you answered, well yeah but only “the Jews in Israel” or “the ones who vote for Bibi” or the “ones who moved to my town/country/region” or if you saw something on one of the lists and think “well no fair! That one is actually true,” your exception isn’t exceptional. You haven’t found the one true bad thing that Jews ACTUALLY are. It’s not some conspiratorial propaganda to equate reasonable beliefs with hate. You’re just hateful. Some part of you hates Jews. And you have to confront what that part of you is and you have to destroy it if you want to engage in any conversations that impact Jewish welfare anywhere in the world.
One way to start deconstructing is to ask yourself “Why do I feel this way?” “From whom did I learn to think this way?” “Who in my life approves and supports me thinking this way?” “Am I comfortable telling a Jewish person I feel this way in person?” “How do I think a Jewish person will feel/What do I think a Jewish person will think if I tell them this?” “Do I care what they feel or think? Why or why not?” “How would I feel/what would I think if someone felt this way or thought this way about me or an identity I value deeply?”
#antisemitism#self reflection#deconstruction#bias#i/p#the situation#anti zionisim#Zionism#communism#fascism#I dare a goy to reblog this challenge#for the goys#leftist antisemitism#conspiracy theories#conspiracy#genocide
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i think ‘Big’ Jack Horner is Disney, and here’s why
many of us have had the pleasure of seeing the incredible Puss in Boots: The Last Wish by now, and were blown away by its clever writing, enchanting animation and emotional character arcs. yet there is one character who booted the trend of having a reason for his behaviour, and outright refused to experience any growth whatsoever.
let’s talk about ‘Big’ Jack Horner, and why i think he’s supposed to represent Disney:
‘Big’ Jack Horner isn’t just an antagonist in The Last Wish - he’s a villain. a self-obsessed, exploitative, murderous, petty, cruel bastard of a man whose awful behaviour isn’t just motivated by personal slights or childhood trauma: he sincerely enjoys hurting other people. whether it’s cheating his goons (’The Serpent Sisters’) out of a fair payment for their services or being excited about shooting a puppy in the face, there’s no denying that Jack delights in causing others pain and suffering. but what does he have to do with Disney?
let’s answer that question with another question: do you think that Jack, when placed next to the other antagonists - Goldi, The Three Bears, even Death - sticks out like a sore, plum-coloured thumb?
of course he does! but why? well, let’s look at Jack on a surface level. Jack is a monolith of a human being. not only is he physically huge and intimidating, he is the inheritor of an enormous pastry fortune and operates in the manner of a mob boss, with countless resources and a whole variety of powerful magical items at his disposal. indeed, Jack employs a crack team of bakers/assassins called ‘The Baker’s Dozen’ to carry out many of his tasks. although Jack does harm others himself, it is because of these resources - including the people who work for him - that he is able to bypass many of the obstacles faced by our protagonists in an honest and character-developing way (e.g., the Pocket Full O’Posies in The Dark Forest). Jack doesn’t need to have a character arc the way the other characters do, because he is so wealthy and owns so much.
but Jack’s reason for owning so much and being obsessed with magic and magical items isn’t through intellectual curiosity, or a traumatic backstory where he needed to learn how to wield magic. do you know what Jack’s covert motivation for owning all of the magic in the world is?
it’s money.
when we get the flashback of Jack’s childhood, dancing for the entertainment of an audience using his nursery rhyme, we see him becoming jealous of Pinocchio - and we see Gepetto in the back, absolutely raking in the cash. if we consider this flashback as that crucial moment within which Jack decided to become what he is today - and the presence of our off-brand Jiminy Cricket inclines us to think so - then we can understand that Jack decided that from that moment forward, he would own all of the magic.
let’s go back to The Baker’s Dozen for a moment. this team of highly-competent, multidisciplinary artisans do everything for Jack, whether it’s baking the pies which make him rich, or laying down their lives at his service. we aren’t given an in-universe reason for why they do this. yes, Jack is feared, but he is still the subject of mockery due to his humble beginnings as a nursery rhyme character. it certainly isn’t due to being treated or paid well. however, if we view the Baker’s Dozen as a metaphor for overworked, exploited artists whose views are routinely dismissed by the money-hungry, powerful corporation who owns their craft...things start to add up, don’t they? considering historic allegations of worker abuse at the hands of Disney, having Jack Horner literally step on their spines and encourage them to flex takes on a whole different meaning.
it doesn’t end there. do you recognise the items that Jack pulls out of his Mary Poppins bag when his Baker’s Dozen are being destroyed by the Pocket Full O’Posies - the items that he calls ‘the big guns’? it’s the broomstick from Fantasia, the spinning wheel from Sleeping Beauty, the size snacks from Alice in Wonderland, and a knock-off Jiminy Cricket from Pinocchio - all references to some of Disney’s earliest and most famous films.
still don’t believe me? well, let’s recap more of the items Jack has in his repertoire:
a hook-hand (referencing Captain Hook in Peter Pan)
a trident (referencing King Triton in The Little Mermaid)
poison apple bombs (referencing The Evil Queen in Snow White)
a glass slipper (again referencing Cinderella)
remember what happens when the knock-off Jiminy Cricket (interesting that there are so many Pinocchio references specifically, huh?) is horrified that Jack is losing so many men? Jack says he isn’t worried about losing the manpower, because he has a bottomless bag full of magical weapons. Jack literally gets his power off of the backs of his workers. sounds a lot like a big company justifying worker layoffs and exploitation because they have so many properties and are too big to fail, doesn’t it?
hell, Jack doesn’t even know what half of these items do! when he’s using the unicorn horns as ammo, he is surprised that they cause people to explode in a shower of confetti. viewing Jack through this lens, it’s difficult not to think about enormous corporations gobbling up properties and churning out content with little to no regard for their artists (looking back at The Baker’s Dozen - some of whom do perish in the fight with the unicorn horns) or what the properties are about. we haven’t even touched on Jack coveting the Wishing Star, a recurring motif in countless Disney movies as representing magic, dreams, and boundless creativity.
now, i hear you saying, ‘but Star! why would DreamWorks bother writing their bad guy as a metaphor for Disney?’ believe it or not, this isn’t the first time that DreamWorks have done this. in case you didn’t know, Lord Farquaad is a caricature of Michael Eisner, former chairman and CEO of The Walt Disney Company. the production of Shrek was actually quite troubled; animators who were perceived as having failed on other projects were ‘Shreked’, or sent to work on Shrek, instead of working on other (presumed to be more lucrative) films. of course, DreamWorks was co-founded by previous Disney CEO Jeffrey Katzenberg, hence the animosity towards Disney and its works evident in the Shrek franchise. this is what formed the story of Shrek: an ugly, crude outsider character taking on the clean-cut moralising of a dictator hell-bent on a so-called ‘perfect’ world, all created against the creative backdrop of a painful separation from Disney and a great deal of pent-up rage.
the irreverent, crass and sometimes adult humour of Shrek was a middle finger to Disney’s high-censorship control on animation. this is why Lord Farquaad (which you may have noticed sounds a bit like ‘Fuckwad’) is so obsessed with Duloc being ‘perfect’, and why he couldn’t stand the freedom of the fairy tale creatures who are the heroes of the first Shrek movie.
in fact, this kind of meta-commentary permeates the Shrek franchise:
The Fairy Godmother from Shrek 2, despite being a fairy tale creature herself, is highly prejudiced against characters who break out of their perceived social norms: i.e., Shrek marrying Princess Fiona and getting his Happily Ever After. she is an expansion of the control left over by Lord Farquaad, and rich because of her monopolisation of fairy tale creatures and their stories.
Prince Charming in Shrek the Third fails miserably to capitalise on these themes, but we’ll get back to him!
Rumpelstiltskin from Shrek Forever After tackles the gluttony of franchise reboots, and how soulless and rooted in corporate greed attempts to reboot often are. whilst not necessarily Disney-specific, Shrek Forever After follows the box office bomb that was Shrek the Third: a movie which noticeably fails to write a compelling narrative approaching any of the themes of the previous two films. the writers learned from their mistakes and wrote a movie which satirised their own selling-out of the franchise, becoming hollow and unnecessary and ‘perfect’ - the very thing they were making fun of in the earlier Shrek films.
there is one more area i’d like to touch on: Jack Horner’s source material. we know that Little Jack Horner is quite obscure: an 18th-century English nursery rhyme involving a boy who pulls a plum out of a pie with his thumb, and congratulates himself for his fortitude. but did you know that from its earliest conception, Little Jack Horner was associated with foolishness and dishonesty?
it’s true: the simple yet inexplicable nature of the poem was lambasted for being infantile, and quickly became the subject of revision, moralisation, and even political satire. it is no mistake that to ‘be under one’s thumb’ (as many of the characters in The Last Wish are to Jack, both literally and figuratively) means to be under one’s decisive control. the choice of Jack Horner for the villain of The Last Wish is a clever one, because we could easily have ended up with a sympathetic Jack, whose ostracisation as ‘not even a fairy tale’ may have led to a justifiable motive, even for his specific brand of cruelty. but instead, the writers of The Last Wish have gone one step further; they’ve transformed a source affiliated with idiocy and deception into a metaphor for a global multimedia conglomerate...all while portraying him as simultaneously terrifying, powerful, and ridiculous.
it has been over a decade since Shrek Forever After was released, and Disney has changed dramatically in that time. a global giant, Disney now owns more enormous money-making properties than ever thought possible, and consistently capitalises on nostalgia for its early properties to make more money and accumulate power. since breaking out of its exclusive licensing agreement with Disney in 2016, DreamWorks has had no official connection to Disney, making the ground for mockery and satirisation of the company which spawned the studio all the more fertile. ‘Big’ Jack Horner is not just a glamorous return to form for the dreadful, unapologetically evil villain which Disney has eschewed in modern times - he’s a hulking, egocentric monster whose avarice rivals that only of the corporation he’s inspired by.
and those are my thoughts on ‘Big’ Jack Horner! of course this is by no means the definitive interpretation - we should all just have fun with the movie and come up with whatever theories we like 🥰💖 i’d love to hear your thoughts on him and The Last Wish in general - he’s definitely one of my favourite bad guys to be released in the past few years!
thanks so much for reading, and have yourselves a wonderful day 🥰
#big jack horner#jack horner#puss in boots: the last wish#puss in boots#shrek#disney#puss in boots: the last wish spoilers#starleskatalks
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Vergil and his s/o training together
Or Vergil and his s/o spar for foreplay fun!
Pairing: Vergil x Reader
Summary: With your sword recently broken, Vergil gave you a new devil arm to get used to. He is also your mentor when it comes to fighting - but being his lover doesn't mean he's going to go easy on you. Quite the contrary.
Restrictions: None, BUT I should tell you: lots of sexual tension in this one. What can I say, Vergil is a weird guy, sparring with his lover does things to him. Nothing explicit though, you know how I roll. Also, reader gets bruises from training/sparring. He's rough and doesn't hold back, I mentioned it before I think Vergil has this "only the strong survive" mentality, and I do think he gets ruthless as a sign of respect for his lover's abilities rather than anything else.
Author's Notes: I blame @yanderebishforlevi for this one after they dropped an ask I just answered :) I'm focusing on the Halloween specials, but that made me go through my unfinished, discarded, short stuff on limbo and rehash/put it together to post something new here.
Simple stuff, not really much of a story, just some training with sexy, bared arms, ruthless, emotionally constipated man. That's why I never thought about posting, it felt like it was missing something a plot so I was going to put it in Nemesis but, oh well. Hope you guys like it xD
“We’re done for today.”
Vergil’s words sounded final, as he lowered the Yamato after a devastating blow that had you tumbling back and struggling to fall on your knees – scraping them in a way you would have some bruises to display for a couple of days at least.
“Given it’s my training session, love…” You growled while pulling yourself back on your feet, using your sword as a crutch for help. Vergil observed you with those cutting silvery eyes, almost as if questioning your resolve to pull yourself up. Again. “I say when we are done. And I am not done.”
“You are being terribly stubborn, that is.” Vergil had Yamato back in its sheath, arms crossed while curiously watching you take your coat off, having only your training clothes underneath.
“Well, at least we got that in common, Dark Slayer.” You carefully watched as Vergil mirrored you and took off his own long coat, leaving his arms bare for the first time that night. He only did that when he was about to get rough during training – and you had to huff a laugh. “I’m only standing down when I master this damned sword, and apparently I’m not even close to that.”
“You are closer than you were when we started.” He took a deep breath, already choosing a fighting stance since you were doing the same – walking slowly in a circle, observing him with a pair of predatorial eyes. Vergil was used to be under that scrutiny around demons, but when it came to your eyes, they were threatening… And bewitching.
“And I would be even closer, if you hadn’t been cheating this whole time.” You narrowed your eyes, allowing a smirk color the corner of your lips as Vergil froze in place – you could even bet he stopped breathing for a fraction of a second.
“Cheating…?” His voice was dangerously low, words alarmingly taking their time, savoring every syllable of that little word. You knew you had struck a nerve – but, in your defense, Vergil had been striking your nerves ever since you started training a few hours prior.
It had been a couple of weeks you had a new sword in your inventory: big, heavy, resembling a claymore. Dante and Vergil had killed one particularly powerful demon that ended up becoming the sword now in your hands: brimming with demonic power, ready to be wielded to bring doom to its enemies. You had your previous sword broken into shards while protecting Nero during one of your jobs – a story for another time – and Vergil thought the claymore of sorts would be a nice replacement.
A new weapon, though, meant a lot of new things: new grip, new balance, new weight, new powers… So much to master, but you had to learn soon in order to keep up with your devil hunter job. Halloween was approaching and, given how chaotic the last few years were, you had to at least master the basics soon enough.
Vergil, being the thoughtful partner and lover of knowledge that he was, offered to help you train and master your new sword – all his arcane teachings would surely come in handy when dealing with a devil arm.
You had a problem, though. Learning and mastering things on your own was almost a given, and you always expected to do it at your pace – meaning, you didn’t have much patience to not be at least good and easily fighting after a few hours of practice. With a mentor like Vergil, though, that process was taking double the time.
He was relentless. You being his lover just meant he would go twice as hard on you – in his dictionary, it probably meant how much he adored you; but in your dictionary, you were absolutely and infinitely vexed that, by now, you hadn’t been able to at least get to a tie with him.
And that was something you always proudly said you could do.
“Yes. Cheating.” You held your sword with only one hand, throwing it behind your body and having your eyes fixed on your lover. That way, when you or him decided to attack, you could use all your strength to lunge forward. “You got exponentially worse every time I lost and got back on my feet again; you haven’t made it easier nor remained with the same level of fighting from the beginning. You are making it more difficult for me. If you hadn’t, I would’ve already had my sword on your throat by now.”
“Tsk.” You smiled as Vergil finally had that nonchalant attitude, but his eyes burned like the coldest circles of Hell. With a swift move, he unsheathed the Yamato and attacked you – as you had already prepared before, you threw your sword forward, immediately able to parry. He quickly tried another attack, but you managed to grip your sword with both of your hands and hold him back. You found Vergil’s silvery eyes staring at you sharply between the blades of your swords. “Don’t expect demons to have mercy just because the sight of you eclipses even the moon herself.”
“If we weren’t sparring, I’d take that as a compliment.” You had a small laugh hidden amidst your words, clearly seeing the shadow of a smile Vergil tried to conceal before he pushed you back with only half of his might – still having you stumble back and use whatever energy you had left to keep your body balanced.
“Your human body won’t be able to take it for too long.” And even if Vergil was trying to convince you to stand down, he still circled you, keeping his own predatorial gaze on your form and tense shoulders to quickly get into a fighting stance. You weren’t one easy to convince when you had your mind set on something, that he had to admit. “We should call it a day and tend your wounds. Your body doesn’t have the same resilience a devil’s body has.”
“I would have a lot more if you hadn’t been ruthless with me, love.” You pointed at some slight marks on your body – nothing too jarring, but still making an appearance here and there. “These bruises are on you.”
With those words, it was your turn to lunge forward and attack first. Vergil easily defended with a swift move from Yamato, trying an attack right after. You managed to defend as well, holding him still for a few seconds.
“They will make you stronger.” Were the only words he managed to answer before you attacked again. Vergil seemed to fight effortlessly, while you had to muster all your strength to wield your new sword – Vergil was right to say your body wouldn’t last for too long: you were already tired, thanks to his training, but your pride wouldn’t allow you to back down. And he knew that.
Even if Vergil worried about your stamina, he couldn’t deny how much he admired – and had a pang of pride in his own heart – every time you displayed that much willpower.
With a calculated attack to disarm you, Vergil was certain your playing would come to an end and he would have the final word on that argument – he did not expect, though, a graceful move from your side, spinning such a heavy sword in one of your hands and making it face down, coming between you and him and completely breaking his stance, foiling Vergil’s attempt to end your resolve.
You quickly threw your sword a little on the air in front of you in order to let go from the grip and hold the blade itself – strong enough to be able to wield it, but careful not to hurt yourself in the process – which gave you the perfect opportunity to spin around him and smack the hilt of your sword on his back.
Vergil slowly turned his head around, still impressed by your swift move after being so tired, only to find you with a smug smile on your lips.
“It will make you stronger.” You pointed at him with the hilt of your sword, throwing it slightly in the air again so you could grab the hilt with one hand and then another.
Vergil kept his back at you, calmly walking to the other side of the room so you could take your initial stances again – but this time you saw him shaking his head and heard a low chuckle coming from him.
Vergil was a survivor, one that lived the law of the jungle for so long that sparring and teasing his partner was one of the best ways to entertain him. To say you were both having fun was an understatement.
“Apparently, I haven’t been ruthless enough with you.” He turned around, holding Yamato’s hilt with both of his hands. You had to hold back a smile – that was one of his stances that usually meant Vergil was starting to lose his patience and considering going all out.
And that usually happened when he recognized you were starting to get the upper hand – which meant he saw your playful sword smack as a sign you were starting to get the hang of things.
After all, you only did that sort of thing with your old sword. Comparing to the way you both used to spar, he was going considerably easier on you tonight.
“Let’s remedy that.” His voice was almost a growl as his feet moved like lightning on the floor.
You had to put all your concentration in that fight – your eyes never leaving the Yamato, quickly finding the blade in the air from its shimmer and parrying with your heavy claymore. Using your weight, you pushed Vergil back – which only worked because he saw it as an opportunity to power another heavy attack to try to get you off-balance. You stumbled a little, but quickly gained your balance once more, holding back another quick attack from your lover – something quite frustrating for him, as you observed in his furrowed brows.
Even if he wasn’t going easy on you, it was the first time Vergil was tapping into some of his demonic abilities – strength, speed and power, for starters – and you took that as a compliment. If he wasn’t going to cut you some slack, he could at least fight you the same way he always did – and Vergil never really held back when fighting you.
As he said before, it would only make you stronger. And that was why you could easily fight some of the most frightening demons of Hell without even breaking a sweat.
Vergil didn’t take long to attack you again. He had that look in his eyes he only used when he was hunting, leaving no room for mercy. You held your sword in a vertical position right in front of you, having the Yamato hit the flat blade of your claymore with enough power to have you and Vergil recoil a little from the impact.
Thankfully, your sword was sturdy enough to take a powerful blow from a legendary blade and its less than formidable wielder and not shatter. That was something you would remember later, for now Vergil attacked again and you defended, holding back a series of lightning quick attacks that required all your attention, strength and speed – as well as both of your hands holding your new sword in order to be able to avoid all of the attacks.
As expected, though, you hadn’t mastered your claymore yet. Your grip faltered in one of your hands, and Vergil’s predator eyes were quick enough to notice that and see a window of opportunity. Spinning the Yamato on his hand, Vergil gripped its hilt and used the butt-end to hit your hands and make you lose your grip on your sword.
As you tried to recover without losing too much of your stance, Vergil took the chance to spin around you – as you did before with him – and use the sheath of the Yamato to smack your back. A bit lower, and he would’ve smacked your ass – at least, he allowed you to keep a little of your pride, as you allowed him when you chose not to do that as well.
You immediately leaned the tip of your sword on the floor, side-eyeing your lover – only to find him with his head held high, that convinced expression he would always wear whenever he had the upper hand, along with a ghost of a smile you knew very well.
“Shall we continue…?” His words were crowned with his usual slight tinge of arrogance, as you turned around and adjusted your grip around the hilt of your sword. “Or will you finally yield and allow me to take care of those wounds?”
“As my lover, you should know, Vergil…” You sighed and snapped your neck from side to side, getting back into position to fight. He had to raise one of his eyebrows, ever so impressed with your resilience. “I do not yield.”
His only answer was a smile before your powerful attack, holding you back with the Yamato still sheathed, using one of his feet behind his body as an anchor so he wouldn’t fall over. Even in his wildest dreams, Vergil could never had imagined he would find someone who would give such flawless answers. Yes, he wanted to care for you. But how could he deny the fire he saw in you when you said such things? It was the same fire that kept him alive for so many years; the same fire that made him get back on his feet even when defeat was certain, when all hope was lost, and only death and blood were expected. The same fire that made Vergil defy all odds and save himself, over and over again.
He didn’t know how he had found you neither how he could deserve you, but he did hope you remained for as long as he could have you.
With another attack, he took the opportunity to unsheathe his sword, using both the blade and the sheath to defend himself from a string of attacks as ruthless as those he had attacked you before. You didn’t see an opportunity, but you knew Vergil relied on a few tricks up his metaphorical sleeves, so you acted quickly to do the same he did before – and with the hilt of your claymore, you weakened his grip on the sheath, quickly spinning your sword and hitting it with all your might, making the blue sheath fly across the training ground. Vergil immediately held Yamato’s grip with both of his hands, trying not to let his surprise show on his face.
You could see it in his silvery eyes, though. You already knew how to expertly access them, to find Vergil’s emotions underneath the icy façade he used to wear. You had an advantage that made your heart swell and bolstered your resolve – and that Vergil was also able to read in your eyes. He fought back, putting a little more of his strength and power into a few riposte attacks, stopping your advances and making you fall a few steps back.
It wouldn’t be fair if he started using his demonic might when your body was almost giving out – but Vergil had to recognize you were lasting a lot longer than he expected. He thought, by now, your physical body wouldn’t be able to keep going, completely unrelated to your willpower. But there you were, proving him wrong – and making him fall even more in love with you, if that was even possible.
Your hands trembled a bit, though. You kept your eyes locked in his, reading his every move, his every emotion – and Vergil did the same, as if your fight didn’t rely on your swords anymore. As he got ready for another devastating attack, your sword found his in the air and, spinning your blades together, you brought them down with a flick of your wrist, having them rest together a few inches inside the ground.
You turned your back for a few seconds to catch your breath, pain starting to ebb through your arms. Vergil took some steps back in amazement, since that move was a first: you had never taken a break from a fight by disarming him as well as yourself, even if for a few seconds; you only asked with words and it usually took a few minutes. He observed you carefully – part of him reading if your body was going to give out and part of him reading if you would jump on him unexpectedly. Vergil didn’t know what to expect, but he could feel his blood tingling at his fingertips, ready to take action with whatever it is that you had for him.
After a few seconds, you immediately turned around, locking your hands around the grip of your sword once more and lifting it from the ground. Vergil couldn’t believe you still wanted to fight – and even win – but mirrored your speed and had Yamato back in his grip once more.
A few more attacks. He could see your hands trembling. A few more steps. He could hear your shaking breaths. A few more swift moves. He could see the relentless fire inside your eyes.
Vergil didn’t make it easier because of your crumbling endurance – if you broke, it would serve as a lesson on assessing your own energy and how far you could go. As you knew right from the start, Vergil wasn’t a forgiving mentor and would push you to your limit – he didn’t exactly expect you would do the same thing with yourself as he did to himself in order to improve his fighting to perfection.
A flick of his wrist. A powerful move from your hands. You found yourselves drenched in sweat, in the middle of your training space, the Yamato touching your neck, and your claymore touching the skin on Vergil’s throat.
You had your eyes locked into his silvery gaze, the gleaming blades of your swords ignored as the only thing that dictated that fight was your willpower – yours and Vergil’s. As you looked into each other’s reflections, you stated something you didn’t have to say out loud to be understood: neither of you would ever yield.
As that knowing reached Vergil’s heart, that was only one thing he could really do – something his logical mind and demonic pride could never fathom as the proper response to that situation, but his human heart burned to have him do it. His free hand cupped your face, pulling you into an immediate kiss.
When your lips found his, you used your free hand to anchor yourself in place by holding the back of his neck, pulling Vergil towards you. It was a kiss that burned with the very same fire he saw in your eyes, the one he mirrored in his soul and rarely let out as something other than willpower to keep on surviving. That fire was a will to live, a will to keep going, a will for life… A lust to experience, to burn bright and intensely, to take everything existence had to offer. A lust you could only safely explore with each other, not having to channel that only into surviving, but also into living life as it should be lived.
One of the things Vergil would always tell you, was to never let your guard down. You could be calm and collected, apparently unprepared, but always aware of your surroundings – and ready to kill at every waking moment.
Anything could be a distraction, anything could be a weakness. Being that close to you, in the middle of a fight, with that whirlwind of emotions stirring like a lightning storm that had to have its energy released somehow… Even if you had your sword still in one of your hands as he had Yamato in his, your blades were lowered - you had your grip almost letting go, ready to forget it on the floor.
You had your guard down.
“A demon would have killed you by now.” Vergil’s voice was but a rough whisper as he broke the kiss, his lips barely away from yours, hot breath still ghosting on your skin.
“A demon wouldn’t have kissed me.”
Both of your swords found the floor in unison, as your hands found each other with your lips locking in another breathless kiss.
Fortunately, you were both imperfectly human.
#devil may cry#devil may cry imagine#dmc#dmc imagine#vergil x reader#vergil imagine#devil may cry fanfiction#dmc fanfiction#dmc vergil#vergil sparda#I'm 99% sure sparring works as foreplay for Vergil when it's against his s/o#the other 1% is just actual training and focus#again no plot#only vibes#half of me is wanting to beat the shit out of him#and the other half is wanting to kiss the hell out of him#so why not both?
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Kink/NSFW Alphabet: Astarion X Reader
Word Count: 4.2k Mentions: SMUT, HORNYYYYY, She/Her
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A - Aftercare:
After the thrill of an intense encounter, Astarion would savor the moments of gentle touch and tender care with you. He might surprise you with his softness, relishing the closeness that comes after. It’s a rare chance for him to show a quieter side, reminding both of you that there’s more to intimacy than just the heat of the moment.
“You have no idea how much I need this—no games, no pretense. Just… you.” His voice would drop to a whisper, his words carrying a weight that hints at something deeper.
“Water, a warm bed, and you. I may have been dead for centuries, but I think I could learn to appreciate the little things again.” He’d give you a lazy smile, clearly enjoying this rare moment of calm.
B- Biting:
Astarion would take his time, making sure each bite is memorable, blending pleasure with just a hint of danger. As his lips graze your neck, Astarion pauses, breathing in deeply “You have no idea how intoxicating you smell,” he murmurs, his voice a mix of hunger and desire. He lets his fangs hover just above your skin, savoring the anticipation before finally pressing them in, just enough to send a slight moan and shiver down your spine. He pulls back, smirking as he studies your reaction. “Did that hurt, or should I go a bit deeper?” His tone is teasing, but his eyes flash with something primal, as if holding himself back is as thrilling for him as the bite itself.
C - Control:
Astarion thrives on control; it’s where he feels most alive. He revels in guiding each encounter, deciding when to be gentle and when to be intense. Every touch, every whispered command, is carefully calculated to keep you exactly where he wants you.
For Astarion, it’s a dance where he leads, and you willingly follow, caught in the thrill of his commanding presence.
As he moves closer, he whispers, “Every sound you make belongs to me. If you’re quiet, I might reward you. But if you disobey… well, let’s just say I have my ways of reminding you who’s in control.” The promise of pleasure mixed with a hint of danger lingers in the air.
D - Dominance: (DADDY preference)
Astarion revels in his role as the dominant partner, thriving on the control he wields over every encounter. His commanding presence transforms each moment into a thrilling game of power and submission. He takes pleasure in guiding you, ensuring you know that he’s the one in charge, and relishes in teasing you until you’re desperate for his touch.
He leans over you, his breath hot against your ear, Astarion smirks, relishing the power he holds. “You love this, don’t you? Being completely at my mercy,” he taunts, his fingers trailing down your body, teasing just above where you need him most.
When you gasp out, “Yes, daddy,” a wicked grin spreads across his face, his eyes darkening with desire. “Ah, there it is,” he purrs, his voice dripping with satisfaction. “It’s so much more thrilling when you know who’s in charge.” He presses his body against yours, making sure you feel every inch of him. “Now, beg for it,” he commands, his tone both teasing and serious, his grip tightening as he watches the need flood your expression. “Tell me how badly you want this, and I just might give you what you crave.”
(I’m blushing writing, editing and re-reading this LOL)
E - Edge Play:
Astarion thrives on the thrill of pushing boundaries and exploring the fine line between pleasure and pain. He enjoys taking you to the brink, teasing you mercilessly and keeping you on the edge of ecstasy, never quite allowing you to fall over into release until he decides it’s time. For him, the tension and anticipation only heighten the experience, turning every moment into a delicious game of control.
With a wicked grin, he holds you firmly in place, whispering, “I want you to feel every pulse of desire building inside you. I’ll keep you right on the edge until you can’t take it anymore.”
He trails his fingers along your body, stopping just shy of where you need him most. “You’re going to beg for it, darling. And I won’t give you a thing until I’m satisfied.” His eyes glint with mischief as he leans closer, his lips brushing against your ear. “Can you handle that, my love? “
F - Fetishes:
Blood Play: Given Astarion’s vampiric nature, he may have a slight fascination with blood play—enjoying the thrill of drawing blood during intimate moments. This could be both a literal aspect of his vampirism and a metaphor for the deeper connection he craves. The intensity and danger of this fetish would excite him, heightening the sense of power and submission.
Astarion leans in, a playful smirk dancing across his lips. “Tell me, love, what are your secret desires? What fetishes do you long to explore?” His voice is sultry, drawing you in as he holds your gaze.
As you shyly confess a fantasy, he raises an eyebrow, his interest piqued. “Oh, that sounds positively delightful. I can already envision how much fun we could have.” He steps closer, his breath hot against your skin. “I’ll make sure you experience it in the most exquisite way possible.”
G - Gag Play:
Astarion finds a particular thrill in gag play, savoring the way it amplifies control and adds an element of vulnerability. He enjoys the sight and sound of you silenced, heightening every sensation as he takes charge, knowing that your trust is his to hold. The added restraint brings a deeper intensity to your connection, amplifying every gesture and touch.
Astarion slips a gag into place, his eyes gleaming with satisfaction as he fastens it carefully. “There we go darling,” he murmurs, taking a step back to admire his work. “Now you can’t even protest, not that you’d want to. All you can do is give in to me.” He brushes a thumb over your cheek, reveling in the muffled sounds you make as he teases and torments you, savoring every muffled whimper. “I like you like this—helpless and unable to speak,” he says, a smirk dancing on his lips. “Now, let’s see how much you can handle without a single word.” He leans in close, whispering in your ear, “You don’t need to talk, my love. Just follow my lead, and I’ll make sure every moment leaves you breathless.” His touch becomes more deliberate, his eyes never leaving yours as he revels in the thrill of seeing you restrained, bound to his control. “You look absolutely divine on your knees, my sweet. Such a good little girl, knowing exactly how to beg for my pleasure."
H - Handcuffs:
Astarion revels in the exhilarating thrill of using handcuffs during your intimate times. For him, the sensation of you bound and completely dependent on him heightens both the tension and excitement, allowing him to take full control of your pleasure.
“You’re going to learn to love being tied up, my sweet. Trust me, it’s an exquisite way to surrender” He tightens the cuffs. Your breath quickens, doesn’t it? It’s the thrill of surrendering to me that makes your heart race,” Astarion murmurs, his voice a velvety whisper as he leans closer, his lips brushing against your ear. “Every gasp, every shiver—it only tells me how much you crave this.”
I - Impregnation Fantasy: ( aka Breeding Kink hehe )
Astarion is intrigued by the allure of impregnation fantasies, where the thrill of possibility intertwines with desire. This fantasy taps into deep-seated emotions and primal instincts, igniting a heady mix of vulnerability, power, and intimacy. For him, it’s not just about the physical act but also the deeper connections and the fantasies of creating something new together.
As he continues, his fingers trace your skin with tantalizing slowness. “Picture it: the two of us lost in ecstasy, the heat building until you can’t help but want me completely. The idea of me filling you with my seed, making you mine in the most primal way possible, drives me wild. I want to hear you beg for it, to want it so badly that you can’t think of anything else.” He leans back, gazing into your eyes, a playful smile teasing his lips. “The thought of it sends shivers down my spine. The idea of you carrying a part of me… it’s almost intoxicating, don’t you think?”
J - Jerking off :
Astarion was not one to indulge in self-pleasure; he much preferred the intimacy of slow, passionate lovemaking with Y/N, where every caress and lingering kiss deepened their connection. But as the day stretched into evening while they traveled apart, the ache of longing began to consume him. The memories of her soft skin against his, her breath hitching in delight, haunted him, making it impossible to resist the temptation. In the quiet solitude of his chamber, he found himself surrendering to desire, the thrill of imagining her beside him igniting a fire he rarely felt alone. With each stroke, he conjured the image of her, knowing that this fleeting moment would only heighten their next encounter.
In the dimly lit room, Astarion found himself alone, the flickering candlelight casting playful shadows across the walls. He leaned back against the plush cushions of the chaise lounge, his thoughts drifting to the memory of her—every tantalizing moment they had shared. A wicked smile spread across his lips as he closed his eyes, allowing the visions to consume him.
With a low, seductive chuckle, he began to stroke himself slowly, his hand moving up and down the length of his shaft with a deliberate slowness that made his breath hitch. “You have no idea what you do to me,” he murmured, imagining her soft gasps and the way her body would arch under his touch.
Each stroke felt electric, sending shivers down his spine as he pictured her beneath him, her eyes glazed with desire, begging for more. “If only you were here, love,” he whispered, his voice thick with longing. “I could make you feel so good…”
K - Kitten Play:
Astarion couldn’t help but chuckle when Y/N jokingly meowed at him one evening, the sound playful and unexpectedly adorable. The moment sparked something in him, a mischievous idea that began to blossom in his mind. Every so often he affectionately dubbed her as “Kitten,” each instance bringing a playful glint to his eyes.
“Well, at least your meow is for me,” he teased one afternoon, watching her with a smirk as she curled up on the couch, a playful pout on her lips. “Who knew I had a little feline in my life?” He leaned in closer, whispering conspiratorially, “Do you want a treat, my dear Kitten?”
Whenever they found themselves in playful moments, he’d tease her further, urging her to embrace the persona. “Come on, show me your best meow,” he’d say, grinning wickedly, knowing full well how her cheeks would flush at the request.
L - Lingerie Play:
Astarion had developed a penchant for selecting the most exquisite lingerie for Y/N. Each time they ventured into a market or passed a boutique, he couldn’t resist the urge to slip inside, his eyes gleaming with delight as he envisioned her wearing the delicate fabrics. It had become a delightful game between them—his seductive eye for detail paired with her playful acceptance.
“I simply cannot resist,” he would declare, holding up a lacy piece in an enticing shade of crimson. “This one screams your name, my darling.” He’d watch her face light up with a mix of surprise and excitement, the playful banter between them igniting their chemistry even further.
M - Masochism:
Astarion thrived on the exquisite and indulgent, finding true exhilaration in moments of masochism where pleasure intertwined with pain. He loved the thrill of pushing boundaries (consensually), each sting drawing him deeper into ecstasy. In these intimate encounters, he took the lead, guiding Y/N through the delicate dance of sensations that heightened their connection.
Leaning in, she gave his ear a soft, teasing nibble, a cute gesture that surprised him. Astarion's eyes widened, a mix of shock and delight flashing across his face. The unexpected sensation sent a shiver of pleasure through him, and a genuine smile broke free as he savored the delightful twist.
(Sorry I love his fawkkkinggg stupid big sexy pointy elf ears I wanna bite himmmmm nom nom nom)
N - Nipple Play:
Astarion had a particular weakness for breasts, finding them utterly captivating. He adored exploring Y/N's curves, especially when it came to nipple play.
“You know,” he teased, leaning in with a sly grin, “I’m quite skilled at this.” With that, he brought his mouth to her nipple, swirling his tongue around the sensitive peak before sucking gently. “Mmm, you taste divine,” he murmured, the heat of his breath sending shivers through her.
As he lavished attention on her, Astarion delighted in her soft gasps and eager reactions. “Tell me how good it feels, love,” he encouraged, reveling in the way her body arched towards him, craving more of his touch. Each flick of his tongue ignited her desire, deepening their intimate connection with every teasing kiss.
O - Orgasms:
To Astarion, an orgasm is the ultimate expression of surrender and pleasure, where all boundaries fade away, leaving only raw ecstasy. It’s not just a release but a profound connection with Y/N, a thrilling culmination of desire. Watching her unravel in bliss is his greatest reward, a testament to their intimacy that fuels his craving for more.
Astarion knew the delicate balance between pleasure and anticipation. “Hold on to that feeling,” he instructed, teasing her as he skillfully coaxed her towards the edge, then pulling back just enough to prolong the delicious torment. He loved the way her eyes would darken with need, the way her body arched toward him, craving release.
When he finally allowed her to plunge into ecstasy, it was as if time itself stood still. The shuddering wave of pleasure that consumed her sent him spiraling alongside her, both of them lost in the blissful aftermath. “You’re breathtaking, my love,” he breathed, brushing his thumb along her jawline, marveling at the glow of satisfaction that enveloped her. “Together, we create magic.”
P - Positions:
Astarion had an exquisite taste for intimacy, and when it came to sexual positions, he preferred those that allowed him to fully appreciate the beauty of his partner. He thrived on the thrill of connection and the power dynamics at play, always eager to explore new ways to bring Y/N pleasure.
One of his favorites was the classic missionary, where he could gaze into Y/N’s eyes, savoring the depth of their connection as he thrust deeply inside her. “I could get lost in your gaze forever,” he would whisper, the intimacy igniting his desire even more.
Q - Quickies:
Astarion wasn’t one for quickies. He found the rush of hurried encounters to be lacking, a mere shadow of the true pleasure that could be achieved through leisurely exploration. “Why rush when we can savor every moment?” he would often muse, a playful smirk gracing his lips. “I’d much rather take my time,” he would say with a teasing grin, “because when I finally have you, I want you to remember every exquisite detail.” Quickies, in his view, were a distraction from the true delight of losing themselves in each other, a fleeting encounter he was happy to forgo for something far more tantalizing.
R - Roleplay:
Given his charismatic and theatrical personality, he’d relish the opportunity to step into different characters and scenarios. Roleplay allows for a creative exploration of fantasies and power dynamics, which would appeal to his penchant for control and seduction.
Astarion lounged on the edge of a lavishly decorated chaise, the dim candlelight casting soft shadows on his flawless features. His eyes sparkled with mischief as he glanced at Y/N, a sly smile playing on his lips. “My dear,” he drawled, his voice dripping with allure, “would you care to indulge in a little fantasy tonight?” He leaned forward, the flicker of excitement in his gaze igniting a sense of adventure in the air. Y/N raised an eyebrow, intrigued. “What do you have in mind?”
“Let’s play a game,” he suggested, a playful smirk dancing on his lips. “You shall be a princess trapped in a dark castle, and I”—he paused dramatically—“am the charming vampire who has taken you captive.” He stood, his posture exuding confidence, and took a slow step towards her. “You’ll find that I’m not the monster you might think I am.”
(he always wants to be the "bad monster" who takes you)
S - Spanking:
Astarion had a particular fondness for spanking, finding the mix of pleasure and pain to be utterly intoxicating. The sharp slap against skin sent delightful tingles coursing through his body, igniting a primal thrill that left him craving more. He loved the sound it made—an echo of intimacy that filled the air, reminding both him and Y/N of the delicious dynamic they shared. Music to his ears.
He loved the way Y/N would gasp, her body responding eagerly to each strike, the combination of pain and pleasure heightening her arousal. “Just a little more, darling,” he’d murmur, his breath warm against her ear. “You can take it, do it for me.”
T - Temperature Play:
Astarion delighted in the sensual thrill of temperature play, especially when it came to using candle wax to heighten sensation and anticipation. He adored the intimate dance of warmth and coolness, the way it transformed the atmosphere into one charged with electricity.
“Shall we try something a bit daring tonight?” he would ask with a devilish grin, holding up a beautifully crafted candle, its wax glistening in the candlelight. Y/N's curiosity piqued, she nodded, excitement bubbling within.
As he lit the candle, the flickering flame cast playful shadows across the room. “Just relax,” he instructed, his voice smooth and soothing. “I promise you’ll find this exhilarating.”
He leaned in closer, his breath warm against Y/N's skin as he tilted the candle. “Now, let’s see how you react to a little heat,” he teased, letting a few drops of warm wax fall onto their body. The sensation was both surprising and thrilling, a rush of warmth that contrasted sharply with the cool air surrounding them.
U - Undressing:
Astarion had a profound appreciation for the art of undressing. To him, it was more than just the physical act; it was a tantalizing ritual filled with anticipation and desire. He relished the way his gaze lingered on Y/N, his eyes drinking in every curve and contour, as if he could undress them with just a look.
“You know how much I adore seeing you in that,” he would say, admiring the outfit he had chosen for her. Each piece was selected with meticulous care, designed to accentuate her beauty while igniting his own desires. “But let’s not keep it on for too long, shall we?”
(He takes your panties off with his teefs)
V - Voyerism:
Astarion lurked in the shadows, a predator hidden in the night. He watched you as you gathered wildflowers, your carefree movements striking against the encroaching darkness. There was something almost intoxicating about your innocence, a stark contrast to the chaos that surrounded them.
As you knelt to collect kindling, the fabric of your clothes clung to you, a tempting reminder of your fragility. He felt a thrill shoot through him, a dark hunger ignited by the sight of you so blissfully unaware of the eyes upon you. It was an intoxicating game, one that filled him with a twisted pleasure—watching you in your mundane tasks, a stark reminder of everything he’d lost.
He relished the intimacy of the moment, the thrill of being just out of sight. Each smile you offered, each soft laugh that escaped your lips, felt like a secret meant only for him. It was exhilarating, knowing he could take everything from you in an instant, yet choosing to simply observe instead.
When you turned and caught his gaze, he smirked, his eyes glinting with mischief. “Just admiring your handiwork,” he said, his voice low and playful. But inside, the darkness coiled tighter, a reminder of the monster he was, lurking just beneath the surface, reveling in the shadows.
W - Worship:
Astarion stood before you, the flickering candlelight illuminating his sharp features and casting an alluring glow over his pale skin. There was an intensity in his crimson gaze, a hunger that ran deeper than mere desire. In this moment, he was not just a vampire lord; he was your devoted worshiper, ready to offer everything he had.
“Look at you,” he breathed, his voice smooth and sultry. “Absolutely divine.” He stepped closer, his presence enveloping you, a magnetic force drawing you in. He knelt at your feet, a stark contrast to his usual confident demeanor, and pressed a soft kiss to the ground before you, a gesture of reverence that sent a thrill through your body.
With every movement, he exuded a dark, intoxicating energy, making it clear that he was fully at your service. “You deserve to be worshiped,” he continued, his voice low, laced with sincerity. “To have every part of you adored and cherished.”
He trailed his lips along your ankles, his kisses both delicate and possessive, as if he wanted to imprint his devotion upon your skin. “You are the light in my darkness,” he whispered, his breath warm against you. “I crave to honor you, to revel in your beauty.”
Astarion looked up, his gaze locked on yours, filled with a mix of admiration and something darker. “Let me show you how deeply I worship you,” he said, his voice dropping to a seductive murmur. “Every caress, every kiss will be a testament to my devotion.”
With that, he took your hand, bringing it to his lips and pressing a gentle kiss against your palm. The intimacy of the moment felt electric, a silent promise of the pleasures to come. He savored the taste of your skin, each kiss a declaration of his worship.
“Your power over me is intoxicating,” he continued, his voice low and reverent. “I want to drown in your presence, to feel every inch of you beneath my lips.”
(Makes love to you but can also fuck you like a toy)
X - Ray : He’s gotta be at LEAST 6 inches and veiny/girthy (idk im delusional, I love him no matter what)
Y - Yearning: In which they haven’t developed a relationship… Yet
Astarion watched you interact with the other companions, a bittersweet ache settling in his chest. Deep down, he longed for something genuine—a connection that felt real. Your laughter stirred feelings he had long buried, and the warmth of your presence ignited a hope he thought was lost.
He craved the chance to share not just his darkness, but also the flicker of humanity still within him. The idea of being seen by you, truly seen, both thrilled and terrified him.
He wanted to be desired not just as a vampire lord, but as a man worthy of your love. In those fleeting moments, Astarion realized that what he wanted most was the possibility of a future with you, one filled with authenticity and connection.
Z - Zero Tolerance: What I imagine some of his boundaries are that he’s set.
Clear Safe Words: He emphasizes the importance of establishing safe words or signals that can be used to pause or stop play instantly, reinforcing the idea that boundaries are always respected.
Betrayal: Betrayal has haunted Astarion for ages, making him hyper-aware of trust issues. Any hint of dishonesty or broken promises can trigger a visceral reaction, prompting him to reinforce the need for transparency and accountability in their relationship.
No Use of Sharp Objects: Astarion could establish that no knives or sharp implements are allowed in play, emphasizing safety and avoiding triggers related to past traumas.
No Slapping in the Face: Astarion may specify that any form of impact play on the face is off-limits, as it feels too personal and vulnerable.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Authors Note:
Hey, if you've made it this far thank you!
I know it was superrrrr long, I hope it was satisfying. I haven't seen anyone do a NSFW alphabet in a while so I gave it my own twist.
Just a reminder that this is fun for me and this is how I view him so please don't be upset if it doesn't align with you <3
Also you guys this song "Rule 34" is amazing, fits Star perfectly in my humble opinion....
If you enjoyed, please give it a like/reblog :)
Cheers X
-Siren
#baldurs gate 3#astarion#baldurs gate astarion#baldur's gate 3#astarion x tav#astarion x reader#one shot#bg3 fanfiction#bg3 astarion#bg3 tav#baldur's gate#Spotify
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Tales of Wocdes: The Silver Protector
A WIP Twine game! The demo is now available (demo updated 27.10.2024, ~103 500 words with code inside text and different branches):
Tales of Wocdes: The Silver Protector is a high fantasy interactive fiction made in Twine. During the story, your protagonist will change from a helpless child to a Silver Protector, an elite warrior and protector. In time, you may wield powerful magic, or be a master of the blade.
The game is in early development. All content is subject to change.
There is also now a kofi page.
Premise
Wocdes is a world full of magic, monsters, and secrets. No beings in this world embody all three better than the Ancients, godlike in power and unbeatable in battle. Incredibly wise and compassionate. Incredibly terrible and cruel. Immortal and glorious. Petty and vengeful. Or so the stories go.
Not that you know the stories. Why would you? You are a child kidnapped for unknown purposes. You barely know anything about yourself. Your life is one of pain and suffering at the hands of people you do not know.
In a moment of desperation, a plea leaves your lips. Or perhaps it is only in your mind. Unexpectedly something hears you and will never ignore a broken child alone in the dark asking for help. You are saved but you are permanently scarred by your experiences. Given into the care of the newly created Orphanage of Firgrat, here is where your journey truly begins. How will you cope with your past and current reality? Can you survive the cruel world of Wocdes, the weight of your trauma? Can you help others survive? Can you grow up, make friends, learn to love, and become a real person again?
What to look forward to
In this game, you will (eventually) be able to:
Customize your character, from their appearance and gender (male, female, non-binary) to their abilities and personality.
Admittedly, your characters emotional development has taken a bit of a hit due to recent events, leaving them a bit confused in general about... everything.
You can add elements of fantasy races to your character's appearance, such as a tail, wings, pointy ears and many more.
Discover why you were kidnapped, eventually.
Protect those you feel deserve it, become stronger for yourself or to protect others.
Grow up alongside other orphans and kids from the city, journey through childhood at the orphanage and the surrounding city, to adulthood with responsibilities.
Develop your relationships with your fellow orphans and other companions, maybe even get into a romance.
Speaking of romance, the author aims to offer an option to be completely and utterly dense about romance, like completely oblivious to the degree people worry about you. Or maybe you will be a smoother operator.
Go on adventures and missions, both innocent and not, in an original fantasy world full of magic, wonder and cruelty.
Characters
Primary
The twins Atru (m) and Azha (f): The original inhabitants of the orphanage and the only children already there when you arrive. Both twins have short blond hair and green eyes. Atru is a seemingly silent emotionless boy who clings to his sister Azha. Azha is a little girl shaped ray of sunshine and well-meaning mischief. And chatter!
More characters will be filled out later.
Secondary
Havard (m): The head custodian of the Orphanage. A father figure to all the children. His duty is to guide the children, and it is a duty he takes very seriously.
Lexia (f): The Silver Protector in charge of you. Young, excitable and strong. One of the first to be chosen for the new elite order called the Silver Protectors.
Alessa (f): The custodian in charge of the twins. A sweet young somewhat shy woman who the twins adore, both in their own ways.
Sandor (m): The Silver Protector in charge of the twins. A good-natured and somewhat shy young man often trailing after the twins with a fond look.
The Ancients
RAFO (Read And Find Out). You might meet some.
Disclaimer
This is a work of fiction! Any potential resemblance of appearances, names, or personalities of characters with people in real life, living or dead, is coincidental.
This story is meant for adults. The game contains depictions of violence, blood, gore, sexually suggestive content, black humor, explicit language etc. A more complete list can be found in game. Like everything else, this list is subject to change.
The game contains dealing with traumatic events. The author is not a qualified medical professional, and the in game responses to trauma are not in any way encouraged. If you are uncomfortable with what you are reading, please refrain from continuing until you feel better. Or drop the story entirely. None of this is worth your health.
#fantasy#interactive fiction#interactive novel#twine game#writing#high fantasy#magic#twine if#twine wip#twine interactive fiction#twine story#wip#twine#itch.io#tales-of-wocdes#the-silver-protector
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Why Chloe Deserved A Miraculous
Its a thought that's been stewing in my head and the more I thought about it, the more I realized it was true. Chloe was entitled to a Miraculous.
From a Doylist Perspective.
When there is conversations of if Chloe was entitled to a Miraculous is always presented from a Watsonian perspective. For those who don't know, Watsonian means the perspective of someone inside the story. A character. Doylist is the perspective of those in the real world. The author and audience.
The problem I see from fandom discourse is how often people don't actually consider the tools in a story. Often they take a Watsonian perspective, talk about what is right and sensible and should be how things work if this was a real situation. But the thing about stories is they have messages. They have tools and metaphors and themes to help display these messages. Sure, shows are about entertainment, but a story always has some kind of point. It may not be a moral lesson, it may not be some grand philosophy, but any story worth telling says SOMETHING. It takes a stance. The Fast and the Furious is all about doing cool stunts with cars, but it also has a message of doing things for family because if you just want to see cool car stunts, just go watch cool car stunts, but no, people want at least a little humanity in the car stunts, so there is a message of family. Sharing is caring, do your best, the heat death of the universe comes for us all, the messages can be vast, but there's some point of emotional reality to invest us in this specific media.
If we talk about Chloe and the Miraculous from a Watsonian perspective, no, she is not entitled to a Miraculous. No one is entitled to an object of power. Not even Marinette nor Adrien are entitled to their Miraculous.
But superpowers aren't real. Superpowers have always been a tool to emphasize a point. The stories of superman only focused on his powers are boring, but when you tell stories of how he tries to fit into a world that is not made for him, stories of how much he loves this world despite how easy it could be to be cruel, it gets interesting. The reason superhero comics started is there was a want to show that there can be incredibly powerful people who choose to be good. To choose to make the world a better place.
Superpowers made just to be cool and show off are boring. There is only so much you can watch a fight with a cool power before it gets dull and repetitive. But you relate the powers, the struggles of using the powers, to the person wielding them, the story has a lot more staying power. The powers say something about the person, and is part of their development.
And honestly, Miraculous is a good case for why this is important.
Because good god, most of the superhero team is boring.
And I don't just mean because they're good people, so there's no spice, though that's also true, but because the powers aren't really used to emphasize anything about the character. Max has portals. Why? His mom wants to be an astronaut, but we never really hear about Max wanting to travel. Doorman is a better example of a portal hero because he loves going to other places and learning about them.
Now portals are good for a tactician....except Max is never the tactician despite the fact we know he's brilliant and is good at video games. He just does as he's told by Ladybug for where he should put his portals. Its so close, but its not utilized.
And that is the case for most of the superheroes. Like the bones are there, but nothing is properly utilized. Sabrina is definitely a dog, good at getting things, and is in fact well practiced in recognizing what things may or may not be important. But we've never actually gotten to focus on her BEING a superhero, she only had a small cameo with the power, basically. Same with Ivan, really. They're pretty perfect for their powers and it suits their personalities, but none of it is EXPLORED. And that's the case with most of the heroes.
Juleka and Rose were pretty good at using the Miraculous to develop more of someone's character and emphasize a strength about another in turn. These are good hero episodes because we learned more about them and their journey.
Kagami's first episode with the dragon showed off more of her, such as she could be reckless, which is new information, but we learn a lot about her without it, and nothing new beyond that.
Luka could have actually been incredibly good because the snake both emphasizes a big part of him, and something he needs to work on. Luka is someone who steps back and watches. He observes. However, he has a problem where he often is too willing to step back. But with the snake needs someone who can observe AND act. So its a Miraculous that uses an important part of his personality, but could have also helped him grow.
And the rest are just...nothing.
There is a little for Nino and Alya. Nino is definitely more bold about defending his friends than he was at first, and Alya learns to be better about secrets, but these are the primary secondary heroes. We should have seen a ton of impact and development due to them having the Miraculous.
Here is the stance Miraculous should be taking in their story.
The desperation of those trapped and the power of being given good options.
Most of the Akumas are people who are trapped. They feel powerless. They are desperate to escape their problem and feel like they have no proper recourse with things are they are. How accurate this is varies, but this is how they feel in the moment, and that is what Gabriel preys on. These people agree to the deal because they don't feel like they will be helped any other way.
Ladybug and Chat Noir are meant to bring hope to those who felt hopeless and chose a terrible way to try and escape. They are support. They are a hand people desperately need.
So by that same token, the Miraculous should be a good way for people who feel trapped to be given an option, OR give those people the ability to extend their own hands to help others.
While it doesn't have to every time, it should often be the case those who are given a Miraculous; A, dealing with a huge problem and the Miraculous helps them solve that problem, regardless to the Akuma being related. Like if Juleka was working on trying to speak up even if the Akuma wasn't her parents and the Tiger still helped her do that. B, they are related to the Akuma and why they feel trapped, so they are working through their own issues with the important person. Like Rose when Juleka felt guilty. Or C, the person wants to find a way to help in general and kind of go how it went with Nino becoming Carapace. Where they were trying to be that hand a person needed, and earn the Miraculous, and that helps them on their journey to provide more support and help.
But its often it is someone they know, but them being the hero doesn't REALLY matter. Penalteam, the people were just there, these specific people didn't matter. Why did Zoe need to be Vesperia? Anyone could have taunted Chloe and she got turned into a banana real fast, her being the Bee didn't really bring a lot, to the bee, to her, or even to Chloe, and then she proceeded to just not bring much as the Bee, to the story, or herself.
Now part of this problem is that Marinette is not allowed to not learn a lesson, and has to be the one to save the day. These heroes do have skills. They have things they could be good at. But often....the plan is just what Marinette says. These heroes are not allowed to have agency.
They can't make decisions on their own.
Often times, they're just bodies being told to do the power without the ability to make the decision how and when. Sometimes they let the heroes do things and make decisions, but nine times out of ten, its Marinette who says who does what and when and her mental health is degrading because of it.
The Akumas are stories that always at least tell us something about the person because we see what problems hit them hard. There is something to learn, a bit of conflict to develop from.
The Miraculous should be following that trend, but in a positive way, but...doesn't.
All that being said.
Chloe was entitled to the Miraculous.
Because here is the stance Miraculous takes.
Someone is trapped in a situation and chooses to lash out violently and while that violence can not be permitted to continue, the heroes offer their support so the victim can feel like they have another option.
This is the story of Miraculous crystalized. People who feel alone and helpless are easily convinced to hurt others until someone is willing to help them despite this harm.
Chloe is the story of Miraculous.
Akumas are a metaphor.
And Chloe is the reality.
A child who is alone. Who feels trapped in her situation. Who doesn't know what else to do. So she does the only thing she knows how. She lashes out. She hurts people. She keeps them distant because then it doesn't hurt as much when they leave, or when they treat her like dirt.
Chloe is an Akuma personified, but her problems are brief moments. They're not a bad day that someone took advantage of. They are ever present and continuous and more over, reinforced to continue.
Chloe knows being a brat gets her what she wants from her father and was never taught to not be like that. Because he didn't discipline her, because her mother acted like that, because all adults around her was staff. Making demands is what she was TAUGHT and learned, through observation and guidance.
A behavior she continued to do with kids, and she found out teachers responded to the same threats and was never properly stopped. Other kids, reasonably, didn't want to deal with her, or submitted to her like Sabrina.
Chloe was not never taught how to be good. She was, in fact, very much taught to NOT be good. Her parents both set a terrible example. Her father is a corrupt politician. He may spoil her, but he we know he bribes and blackmails people, plus, you know, abandoned his daughter and technically kidnapped Zoe. This is not a paragon of a man. Then there was her mother. But she had a choice, listen to the man who had to weasel and cheat and play back handed games to get what he wanted, or the woman who got anything and everything she wanted...of course she would try to be the woman who seemed to get everything her way.
Because if her mother got everything she wanted, if Chloe was like her, maybe she could get everything SHE wanted.
Except it wasn't working.
But Chloe wasn't taught it was because she was cruel. She just started to believe she wasn't GOOD ENOUGH.
Maybe if she was as great as her mother, it would work.
By the time she would be old enough to recognize that wasn't how the world worked...well, by then, most of her peers hated her.
And here is something I think goes under the radar about Zoe.
Zoe knows how to act like Chloe. Audrey didn't blink at it. Zoe defaulted to the same behavior as Chloe. Zoe said she put on an act and she was tired of it.
Zoe WAS CHLOE.
And we know what happened with Zoe. Zoe stopped acting like Chloe. And then she got bullied. People were mean and cruel and put cockroaches in her locker and she only had one friend.
I'm sure that's why Zoe moved to Paris. Zoe went to her mom because she wanted a clean slate. She wanted the bullying to stop.
Even then, she struggled to stop. She defaulted to her habit, and we see that she CONTINUED the act around the hotel for some weeks after, because it was a hard habit to break.
But then...
Zoe got support. A hand was held out to her. Marinette gave her a chance, and so did everyone else, and Zoe took it because she wanted to be herself and she wanted to stop being cruel. Of course she's nice. She was given the space to be so.
Chloe is never given that support.
Chloe doesn't know how to be kind. She doesn't know how to be nice.
But the greatest tragedy is Chloe does know how to be GOOD.
Out of all the heroes, besides Chat, to a lesser degree Alya, and Alix and Luka by nature of their Miraculous, Chloe shows the most agency as a superhero. All the other heroes have their hands held by Ladybug. She tells them what to do, to an overly specific degree, and they are just bodies to use a tool. Chloe? Chloe acts on her own. To good and bad effect. Discounting the whole Queen Wasp break down, just when Chloe is actually acting as a superhero, she doesn't wait for Ladybug to tell her everything all the time. She calls out to her father, which was a mistake, but then there is every other time she's Queen Bee...
And she's fantastic at it.
Miraculer, she almost had Mayura's Miraculous.
Star Train, she gets people away from the Akuma.
In Bakerix, she's the last the to leave the train car.
In Ladybug, she's defending Sabrina.
In Style Queen, played Style Queen in an effort to find a way to save Adrien.
In Heroes Day, she is a great teammate. Keep in mind, everyone on the team knows who Chloe is. Ladybug was desperate and doesn't fully trust Chloe as a general rule. Rena Rouge and Carapace definitely don't trust her at all. Chat Noir is the only one who believes in Chloe as a person.
And yet, throughout the entire fight, Chloe is keeping up and picking up the slack with everyone else. She fights, she keeps civilians from being hurt, her synergy is on fire despite the lack of trust. When Rena Rouge and Carapace go down, she is quick to try and protect them and even after two EXTREMELY dangerous Akuma show up by way of her parents, who are both gunning for her real hard, she holds her own for a while and even then, she had to be mind controlled to stop and to feel negative emotions. It took FOUR AKUMAS gunning for her specifically to corrupt her, akums who are made to mess her up mentally to boot. When they confront Gabriel at the end, she prepares venom without being asked, to have a back up for taking him down. She makes decisions and when she was trusted to act as a hero, they are largely good ones.
And she never once complained about the mental hardship of what she went through. Because that's the thing, all her times as Queen Bee are super intense. They are her loved ones she's fighting, they are incredibly powerful Akumas. She fought a frickin' army.
And everyone...
Just insults her.
She risked her life for people and no one cared.
She fought her family and no one cared.
Chloe doesn't know how to be nice. Nor kind. But she was so good. And while the next day, people appreciated her, it was only a day.
And the tragedy is Chloe didn't immediately go back to being a bully. After Despair Bear, Chloe's bullying habits took an extreme nose dive. We only see her being unreasonably cruel a few times. After Maledikator, the only time is when she bullies Aurore and when she teamed up with Marinette, but also Marinette was with her and they were both doing it for fear of losing Adrien reasons. Not reasonable, but also not just to be cruel and honestly, her plan was fairly benign. She wanted Kagami to leave, not even humiliate her. And even Aurore is because Chloe was reaching the point she did in Miraculer where she was doubting Ladybug's trust in her and as she is want to do, she lashed out.
Most of the time when we see Chloe, what we see is her bragging about being Queen Bee. Which, sure, isn't a great thing...
But better a braggart than a bully. And when things go wrong, she tries to use her status to help reassure and guide people, which is actually a pretty good idea. Akumas are attracted to negative emotions. If she can reassure them, then less likely of them getting akumatized. It may be bragging, but it could help.
Chloe may not have been picture perfect nice, but we literally have an entire classroom full of perfectly nice people. She may not be humble, but bragging is not a damnable offense. But Chloe was legitimately trying to be a better person. She put herself in between others and danger. She had faith and belief that there were solutions. Even without the Miraculous, she tried to help people.
She may have wanted appreciate and gratitude for it, but what's even sadder is she didn't require it.
Chloe believed in Ladybug for a long time. She believed Ladybug would trust her again. She believed she could be given a Miraculous again, and all on her own, ALL ON HER OWN, she was trying to be a better person.
Its actually amazing how good Chloe was being despite the fact no one was helping her.
Because that is the thing.
Zoe got support and help.
Chloe didn't.
Every. Single. Time. Chloe tried to do something different, something not cruel, she is rejected. She tries to join the art club and she's mocked out of it. She tries to be class representative, a job no one else wanted for years, and she loses it as soon as someone did challenge her. She auditions, legitimately, for a music video, with eight years of practice, and she loses it because she isn't nice enough.
She stops bullying, tries to be a reassuring presence, and she is treated with suspicion and derision.
And still.
And STILL.
That isn't what breaks her.
What breaks her is the realization the only time where her efforts were appreciated was taken away. And even then, she holds onto the pieces. Holds onto hope that maybe she would be given a new chance.
Her parents are in danger. The reason she was given she couldn't be a hero is because she and her loved ones would be in danger.
Except her loved ones were in danger.
She was in danger.
Not having a Miraculous didn't change anything. It didn't keep them safe, it didn't keep her safe.
And its only then, after months of no one believing in her for more than two days, of no one holding out their hand, helping her, supporting her, believing her, with the one person she thought DID believe in her proved that she didn't believe in her, and couldn't even give her the safety that not having a Miraculous was supposed to bring.
For months, Chloe only thought Ladybug believed she could be good.
Adrien wanted her to be less cruel, but Chloe knew her being good wasn't necessary for him.
Nor was it for Sabrina.
But Ladybug?
Ladybug needed her to be good to believe in her, and she thought Ladybug did.
Chloe was able to largely bite back her desires to lash out at people based purely on the fact one person, ONE SINGULAR PERSON, needed her to be good, and believed in her ability to be so. It got her derision. It got her suspicion. It got people comparing her to villains. It got her dismissal. But she still tried. She still believed.
A person who didn't really believe in Chloe very much.
And there is also the Watsonian argument that Marinette doesn't owe it to Chloe to help her improve AND THIS IS INCREDIBLY VALID and honestly, in a perfect world, it would be great if it was Adrien who helped Chloe improve.
Or you know, Zoe. Someone who has a clean slate with Chloe and understands where she's coming from and could help her.
But no, this is the Marinette Has To Solve Everything Show.
So from a Doylist view, it IS Marinette who has to help Chloe, but also the Watsonian problem could be helped if it was CLEARLY ESTABLISHED that Marinette knows she doesn't HAVE to help Chloe, and people aren't pressuring her to do so (coughBustiercough) because that is a bad message...
But Marinette can CHOOSE to help her and make that clear.
Because Marinette has seen a lot of Chloe and could understand that she really does just need a little more help. That Chloe needed just a bit more support and help. And, you know, didn't actively encourage Chloe to please her abuser.
But we're going from the Doylist view and we can solve the Marinette being the one to help Chloe problem by not having it be Marinette, but LADYBUG.
And this?
This is why I say Chloe was entitled to a Miraculous.
Because Chloe is the reality of the stance of the show, and so helping her problem with the metaphors would go a long way.
You see, Chloe doesn't know Ladybug is Marinette. And Marinette knows being Ladybug means being the bigger person. Ladybug believes in people. Ladybug helps everyone she can. Its not about the victim helping their bully, its the superhero choosing to help someone who NEEDS HELP.
Chloe is stuck in her situation. Her mother will always be emotionally abusive. Her father will always be an enabler. She can try to change, but no one will BELIEVE in her change. She will be derided and mocked and treated poorly because no one is willing to give her the chance to grow, and they certainly won't help.
Frankly, its a miracle that Chloe's Akumas are so merciful.
Because Banana Queen is the most destructive of Chloe's Akuma forms. Most of Chloe's Akuma forms don't care about HURTING people. They care about WINNING. She either wants to win or for people to just listen to her.
But give Chloe the Bee Miraculous, and suddenly things change.
Chloe feels like she has OPTIONS as Queen Bee. She doesn't feel she has to meet her mother's expectations as much if she's Queen Bee. She has people who trust and depend on her. At least right after she saves people, she gets a little praise, a little belief.
And people may say being a hero for glory and attention is a bad thing, but the thing is, Chloe's need for glory and attention is about being ACKNOWLEDGED. As feeling like people value and care about her. This is a BASIC HUMAN NEED and she doesn't know another way to get it. Its not like she's demanding physical things for her heroics.
She just wants to be appreciated.
By giving Chloe a Miraculous, she is given the tools to try and be good. She is given an escape from her situation. She is given SUPPORT in her efforts because the other heroes have to support her.
And over time...
That trust will grow.
Because what Chloe doesn't know, all her classmates are the other heroes.
And suddenly, all her classmates will see her as a different person. They will see what she's like when the chips are down. How much effort she's willing to put in. How seriously she takes the job.
Is she still a braggart? Sure. Is she still rude as hell? Absolutely.
But she will risk it all to help people, without asking for anything in return except a little faith.
Chloe is entitled to a Miraculous.
Because her story without a Miraculous is a story of a little girl who no one wanted to help, who were unwilling to offer her help because she lashed out while trying to survive a situation she couldn't escape, and because it wasn't super charged by a terrorist, she was deemed unworthy of it and instead deserving of isolation and constant emotional abuse.
But with a Miraculous?
Chloe is a girl who, when given a little faith, a little trust, a little help, returned it tenfold. Who puts her all in trying to be the best hero she could be. Is she imperfect? Sure. But she's giving it her all. (And frankly, she's spicy and it makes for entertaining character dynamics. You can have a character be a jerk and good, tsunderes are popular for a reason.) And as she gets more trust, as she gets more help, as she is offered that hand of help over and over again, she would continue to improve.
And as she's given power, she uses that same faith to figure out how to offer her hand to others. To help them. To spare them the same pain she suffered.
Because that is what given to the Akuma victims. They are given a little help, and a little power to break free of their magically abusive mindsets.
To have someone go from the continuing the cycle of abuse to someone who would save other people from that?
That is a real superhero story.
Chloe is undeserving from a Watsonian perspective.
But she's so very deserving from a Doylist perspective.
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Home is the first grave.
[ Moon-Pluto, Pluto in 4th house culture ]
tw for various mentions of abuse and death as well as mental problems, sh and su!cide, also needles (dont ask)
- may have experienced a lot of death in thr family or in the close neighborhood
- feel more connected to your dead relatives than your alive ones
- there mightve been a death in your family before you were born
- feeling peacful in graveyards
- may have fantasized about death/su!cide, might percieve death as something that brings peace (hence the fantasies, because really all you ever wanted was peace)
- wanting peace but knowing you cannot have it because of your nature; feeling like theres just something in your blood in your soul that is uncontrollable and overwhelming
- your household was always a house , never a home
- being raised by very old people, enjoying the presence of much older wiser people (like, literal elders not hot teachers 💀)
- enduring literal psychological warfare in your home (usual your mother waged war on you as soon as you were old enough to form a coherent critical thought)
- "I hate you, dont leave me" (might be the attitude of your mother towards you, or yours towards others you love)
- Your mother always knew when you were lying or hiding something. Especially if she had a scorpio moon or moon/pluto aspects herself. You grew up extremely fearful of her.
- moon pluto culture is hearing your mother talk lovingly about her own fucked up mother, she never accepted the severity of her own abuse, until of course she needs to use it in an argument against you "Im a great mother, my mother was so much worse"(basically Im good because I abuse you differently than I was abused 😍 same shit different package)
- not liking motherly women or women who try to be mother figures to you, feeling uncomofortable around them; youre uncomfortable with how much you crave motherly love and people who can provide you that become threats because of the power they could have over you if you opened up
- being betrayed by the women in your life, especially those who were much older and supposed to take care of you (teachers, tutors, family members, therapists, babysitters..)
- toxic female friends 😁🔫 bonus : really close but toxic female friendships in youth that feel like death when you end them even though you know it was necessary
- feeling pain so deeply you think you will drop dead or have a heart attack. (When I was little and depressed I wrote in a diary of mine "My body will kill me before I get to")
more on this : when you start crying because of immense emotional pain and suddenly your heart is burning and beating too fast and youre getting light headed and throwing up , and suddenly youre not crying because of the pain, youre crying because youre afraid youre about to have a heart attack and die
- fearing that your mother will k word herself or you if you try to leave her (harsh aspects mostly)
- learning what emotional violence is very early, how to wield it and defend against it
- turning your emotions off completely for a while and then having a nervous breakdown when it all rushes back
- reading up on psychology, psychiatry and works of psychotherapists so you can heal and never become your mother
- wanting to put a bullet in your head when you notice yourself thinking or behaving like your mother
- going home after you spent time somewhere where you felt good and safe is extremely dreadful
- your mother doesnt see you as a human being (harsh aspects especially), and may take you a while to figure this out
- extremely controlling behavior from your mother or other caretakers (for example my mother threatened to send people to stalk me when I moved to a diff city, to 'make sure Im not doing something bad')
- deeply grieving the loss of your childhood and your inner child
- almost choking while crying or passing out
- feeling like youre a horrible person and dont deserve your family [because youre in deep denial and are seeing the flaws of your family as your own and denying your own trauma]
- learning about sex early on, perhaps early sexual obsession but not like promiscuity more like craving for deep intimacy (also you were probably deeply ashamed of it)
- not telling your family (esp mother) anything because they will ruin it for you
- being accused of being a psychopath, uncaring, selfish for "not loving your family enough"
- not knowing how to feel about the members of your family that played a more passive role in your life because they didnt do anything wrong but they didnt do anything right either; surely they knew , why didnt they stop it? why didnt they save you? (Im talking about adults obviously)
- your parents mightve been much older when you were born, you might have siblings much older than you
- doing anything to avoid your intense emotions and then when you break down and feel everything you realize how freeing it is and how comfortable you actually are with the intensity
- gutteral reactions to songs you deeply relate to (I hear 10 seconds of 'Slipping through my fingers' and I am dead on the floor)
- being afraid of your mother or just of your family in general
- you could probably kill someone with your bare hands if you were angry and hurt enough
- scary as fuck when you actually show your anger
- if you cry in the midst of a fight (verbal or physical) ... someone tell that person to make peace w God . cause thats you crying because of what youre about to do, because thats you loosing the last crumb of humanity you had for them and that can only end one way.
- you would probably kill for your loved ones
- your friends feel like you would help them hide a body (and you probably would)
- recognizing people by footsteps and breathing patterns (especially family members)
- deep deep eyes, people can see war and death them, and they feel like you see their pain too (because you do)
- reading people easily
- enjoying? cruelty (to yourself or others), like getting impulses to do something that would cause you or someone else that ugly feeling of facing cruelty
- finding comfort in the cold and the dark
- insane nightmares since youth, growing to be used to them
- its very hard to shock you
- you know when someones lying
- you might dread certain types of pain yet feel pleasure from them (personally I hate having my blood taken for a test but then I end up immensely enjoying the feeling of a needle pricking my skin and going deep into my vein)
- feeling the need to "kill" some your habits; most likely to drop things cold turkey and be extremely strict in breaking bad habits
- might enjoy really dark, emotionally and morally complex media
- immediately recognizing other moon pluto people and trauma bonding
- extremely good pain endurance. not necessarily tolerance , but endurance. you feel the pain and do it anyway.
- might not react to physical pain at all from a young age
- fantasies about drowning or slipping away peacfully
- either loving deep waters or hating them
- randomly breaking down in the middle of the day because of some pain you buried 5 years ago
- might self harm a lot because of your complex relationship w pain, it genuinely helps sometimes
- home feels like literal prison
- seeing the value in suffering, you might reject the idea that suffering is bad and should be avoided and prevented at all costs
- you might become religious as you mature (but usually in your own way, not necessarily according to tradition)
- forced to eat or denied food in your home, this mightve fucked up your relationship with food
And lastly, I need you to engrave this in yourself :
Wrong love is not love.
#plutonian#pluto placements#moon square pluto#moon opposite pluto#moon conjunct pluto#moon trine pluto#moon sextile pluto#astro placements#horoscope#astrology#trauma#dysfunctional family#moon#moon placements#mommy issues#abuse awareness
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ʏᴀɴᴅᴇʀᴇ ᴅᴇꜱᴛʀᴜᴄᴛɪᴏɴ ᴅᴇɪᴛʏ
✒ ᴛʜᴇ ᴏɴʟʏ ᴏɴᴇ ᴡʜᴏ ᴀᴄᴄᴇᴘᴛᴇᴅ ᴛʜᴇᴍ, ᴡᴀꜱ ʏᴏᴜ
ʏᴀɴᴅᴇʀᴇ ᴠɪᴄᴛᴏʀʏ ɢᴏᴅ
☏ - ᴠᴏɪᴄᴇᴍᴀɪʟ: ᴍʀ. ꜱᴀɢᴇ ɪꜱ ꜱᴏ ꜱᴏʀʀʏ ꜰᴏʀ ʜᴏᴡ ʟᴏɴɢ ᴛʜɪꜱ ʜᴀꜱ ᴛᴀᴋᴇɴ. ʜᴇ'ᴅ ᴀʟꜱᴏ ʟɪᴋᴇ ᴛᴏ ᴛʜᴀɴᴋ @hana-no-seiiki ꜰᴏʀ ᴀʟʟ ᴛʜᴇ ɪɴꜱᴘɪʀᴀᴛɪᴏɴ ᴛʜᴇʏ ᴘʀᴏᴠɪᴅᴇᴅ ʜɪᴍ, ᴛʜᴇɪʀ ᴡᴏʀᴋ ꜱᴇʀᴠᴇᴅ ᴀꜱ ᴛʜᴇ ꜰᴜᴇʟ ᴏꜰ ᴍᴏᴛɪᴠᴀᴛɪᴏɴ ʜᴇ ɴᴇᴇᴅᴇᴅ ᴛᴏ ᴋᴇᴇᴘ ᴏɴ ᴡʀɪᴛɪɴɢ.
ᴄᴏɴᴛᴇɴᴛ ɪɴᴄʟᴜᴅᴇꜱ: ᴡᴀʀ, ᴠɪᴏʟᴇɴᴄᴇ, ᴛʀᴇᴀꜱᴏɴ, ꜱᴛᴀɴᴅᴀʀᴅ ʏᴀɴᴅᴇʀᴇ ʙᴇʜᴀᴠɪᴏʀ, ᴍɪɴᴅ ᴄᴏɴᴛʀᴏʟ, ɢᴏᴅ ɪɴᴄᴇꜱᴛ (ʙᴇᴛᴡᴇᴇɴ ʀᴇᴀᴅᴇʀ ᴀɴᴅ Qʜᴇᴛᴏʜʀ), ꜱᴡᴇᴀʀɪɴɢ. ᴛᴇʟʟ ᴍᴇ ɪꜰ ɪ ᴍɪꜱꜱᴇᴅ ᴀɴʏᴛʜɪɴɢ ᴇʟꜱᴇ!
Yandere Destruction Deity who, just like you and all your other siblings, was born from the remains of Kases: the strongest of the Great ones.
Yandere Destruction Deity who even then, was already an outcast from the others in the (then yet to be formed) pantheon.
Instead of joining Uren in their rebellion, they chose to spend their time doing more fun activities. Like exploring the new world they've just been born into, interacting with all the strange yet fascinating creatures, fiddling with the inventions and gadgets crafted by the Great ones, all with you, the only one among their siblings who seemed to actually get them.
Yandere Destruction Deity who spends days with you in the garden you’ve cultivated, laughing and bonding. Growing closer together.
You talk about many things; stars, Kases, your siblings, Uren, the rebellion. It was inevitable that your conversations would eventually go in that direction, they just wished it didn’t have to be so soon.
Yandere Destruction Deity who immediately tries to convince you to back out of the war when you tell them you’re helping Uren. You can’t! You’re too weak, too soft.
They’ve seen the beasts the Great ones have at their beck and call, and not to mention the giants, the cyclopes, and all manner of creature they were going to sic on Kases’ children.
Yandere Destruction Deity who begrudgingly approaches Uren, and tells you not long after that they’re going to join in this foolish endeavor. They can’t exactly leave you alone, you’ll need somebody to protect you after all.
Who cares if they themselves don’t know the first thing about fighting. All you have to do is swing some blade, right? Bah, it doesn’t matter! They’re going to keep you safe, nothing will ever even come close to harming you as long as they’re here.
Yandere Destruction Deity who soon finds that they’re rather good at this whole fighting thing, hell, they’re probably the best. Probably only second to Itia, but they were a brute who simply relied on sheer force to get what they wanted, however when it came to skill? To prowess? To the ability to wield a weapon like it was simply an extension of your own body? Nobody could beat Qhetohr in that aspect.
Yandere Destruction Deity who became an entity whose name was whispered only in the darkness illuminated by a campfire, between soldiers of the Great ones who dreaded meeting them on the battlefield, especially once they were able to harness the power of the literal void to their advantage.
They were reminded again of the overwhelming difference between the two of you when they learned that you had become a name that was spoken by hopeful prisoners who wished for you to arrive to grant them freedom, while they would solve problems with their blade, you were far more diplomatic in your approach. Convincing generals to side with Uren, and freeing the enslaved soldiers.
Yandere Destruction Deity, who even amidst the rebellion, always makes time for you regardless of how busy they get with managing their own forces. They fuss over you, and grow red with fury whenever they see a new scar on what used to be a flawless landscape.
But all worries are washed away whenever you flash them a kind smile, and assure them that all is well; “This shall come to pass.” You remind them, and they must force themselves to accept it. Regardless of how they wish they could just shield you away from all this violence, they’re stronger now, they could protect you, you could both still run away from this. However you only shake your head and tell them you’re both in too deep now to quit.
Yandere Destruction Deity who runs up to you, swings you up, and spins you around, laughing all the while. The rebellion is over, and Uren won. The both of you can retire back to your garden! And spend the rest of eternity there, just you and them. Isn’t that amazing? It’s the best thing that came out of this stupid war. Forget the fact that all these enslaved races have been liberated, who cares really? All they can think about is how you’re now safe in their arms.
Yandere Destruction Deity who isn’t all too pleased to learn that they’ve been appointed as Uren’s general for their exemplary performance during the war. What the hell? They didn’t sign up for this! They’re meant to spend their retirement with you, damn it. Yes, they enjoyed fighting, but not as much as being with you, duh. Stupid Uren! But after some convincing from you, they reluctantly accept this position.
Yandere Destruction Deity decides that this isn’t too bad, really, not when they get to put down any possible threats to your safety. There’s a lot of people who’d like to get their filthy hands on you, you know? Especially since you played such a big part in Uren winning the war. Don’t worry, they’ll get rid of all these bugs for you. It’s no big deal for somebody with their power.
Yandere Destruction Deity who is confused when they learn of Uren’s new creation: Humans. What were these things sculpted in the gods’ own image? What were they meant to do? How long could they last in a fight? Safe to say, when their questions were answered, Qhetohr wasn’t too pleased. They don’t get what’s so great about them, when they’re basically just useless flesh sacks.
Yandere Destruction Deity who still doesn’t get it when you explain to them that it’s because humans have so much boundless potential that they’re so exceptional, but they lie and promise you that they do. Even if they’re soft, squishy, and the least impressive of all of Uren’s creations, they’ll spare them. Especially since you’re so enamored with them.
Yandere Destruction Deity who gets restless when things finally become peaceful. They thought they’d be happy now that there’s less threats to you, but their body has gotten so used to fighting all the time that anything else feels strange. Any time they hold your hand, they have to remind themself to loosen their grip, and any time you come close to even hugging them they have to restrain themself from grabbing you by the collar and flipping you over then pinning you to the ground. Though… in retrospect it doesn’t sound that bad in the right context.
Yandere Destruction Deity who spreads whispers, inciting fear, paranoia, and destruction. Mortals, who had at that point established tight-knit communities, became wary of their neighbors, and it didn’t take long before conflict was starting to brew between them. Their words even affected Uren, who was growing suspicious of their own son, Ebris, the god of the Sun, who was more beloved by the pantheon than they were.
Yandere Destruction Deity who encourages Uren as they descend into tyranny. Delighting at the feeling of warm blood staining their skin once more, as they cut off the heads of who Uren perceived as treasonous. Mortals, monsters, even some who were minor gods, none were safe from Qhetohr’s ‘punishing’ blade.
Yandere Destruction Deity who feigns innocence when confronted by the other gods of their possible involvement in Uren’s change, a sly smirk on their face as they tell their siblings they don’t know what on earth they're talking about! They swear on Kases’ grave. But when it’s you who asks them if they really have no involvement, they falter at the fact that you’d think of them as the cause behind this, even if it’s true, their chest still clenches at the thought you could think of them like this.
Yandere Destruction Deity who denies it, of course they would. But the look in your eyes tells them enough. They ask you if you’re going to tell the others, and they can’t help but smile when they see you visibly hesitate. You tell them you’ll keep it a secret, but you won’t dissuade the others from trying to discover the truth themselves.
Yandere Destruction Deity who isn’t surprised when another rebellion emerges, this time led by Ebris. It was inevitable really. But what truly shocks them is when they learn that you’re joining Ebris’ faction. They knew you’d never side with Uren, not when everything they were doing now stood against you as the God of Mercy. But never did they think you’d betray them by joining forces with Ebris.
Yandere Destruction Deity who never thought it’d be you forcing them to their knees in surrender, they’ve never seen this expression on your face. So cold, yet in your eyes they can see pity, and so much sorrow and regret. It was like you blame yourself for this six decade long mess.
Yandere Destruction Deity who fully expects to receive the same fate as Uren, a beheading for all of the world to see, but is surprised when they see you speaking to Ebris in hushed tones. Your gaze flickers to them every so often as the conversation continues on. What are you doing? Are you actually-
Yandere Destruction Deity who is stunned speechless when Ebris announces that instead of a beheading, they would instead have their powers restricted and be imprisoned.
Compared a beheading, this was an improvement. Or, at least it seemed like that to others. In reality death would have been better, so much better than years locked away unable to see you.
Twas the night before Qhetohr would be locked away, trapped in one of Ularus’ inventions. The thought of being imprisoned wasn’t what bothered them, but instead being apart from you for that long.
They’ve been told tales by Nuyja, stories of husbands away at war, and of wives mourning the distance that had to be between them. It always sounded so dramatic, probably because it was, but right now they’re starting to feel like one of those wives.
As the Ofriedian metal dug into their pale, marble skin that you always admired for its flawless texture, their dark eyes caught onto something past their bars. The familiar hem of a [f/c] robe. Their eyes widened, and their suspicions were only confirmed when they saw you walk out from wherever you were hiding.
“[N-Name]?” They spoke in a whisper, like you were some animal that they’d scare away if they spoke too loudly, “Is that you?” They got up from where they sat on the cold, stone floors and approached the bars.
You pulled down the hood of your robe, “It’s me, Qhetohr.” Your voice was equally as gentle, but that was just how you always spoke. Instead of greeting him with your usual smile, your face was impassive and as impenetrable as stone.
“Have you come to free me?” Qhetohr knew better than to hope, but they couldn’t help it. Ever since they’ve been imprisoned here while Ularus worked out the final kinks in their next cage, all they had for company was their mind.
And all their mind could do to stave off the madness that came with boredom was daydream of a life with you in seclusion, on some beautiful island where you could have a new garden and they would have enough room to take out their frustrations on the wildlife.
The disappointment that followed when you shook your head was immeasurable.
“Oh…”
You are silent in response, you were never one for speaking much. You always preferred to listen whenever you talked with Qhetohr, giving your wise input every now and then. They didn’t mind the silence before, but why did it bother them so much now?
“Qhetohr,” Your voice was different as well, they noticed, colder than before, “Before you are imprisoned, I must know one thing.”
Qhetohr placed a hand around one of the bars separating you two, “What is it then?” If only they didn’t have this chunky bracelet, perhaps they could’ve reached a hand through the bar and touched you.
You took in a deep breath, and let out a shakier one. You licked the bottom of your lip, and then wrapped a hand around the same bar Qhetohr was gripping. You moved your face closer to them, and they tried not to gulp, “Do you regret what you’ve done?”
At that, Qhetohr had no answer.
You had the rare ability of being able to render Qhetohr speechless, cultivated from countless hours listening to them, observing them, and well honed through debates about topics such as the difference between the gods and the Great ones, the meaning of life, and whether or not the gods were all that different from mortals.
It was the one of the many reasons you were the only god they had a truly functioning relationship with.
At their silence, your face contorts. Your brows furrow, your lips purse, and your [e/c] eyes fill with what can only be described as sorrow. They cannot bring themself to look at you, for they do not want you to see the shame that is starting to invade their heart.
Your hand falls from the bar, and as it does it brushes against their own and they restrain themselves from reaching out to try to clasp at your warm fingers, instead tightening their grip on the inflexible steel.
When you speak, your voice is hoarse, and if Qhetohr were to look at you right now they swear your eyes would be wet with unshed tears.
“I truly am as weak as you say I am,” You speak quietly, voice barely above a whisper, “Despite the sins you’ve committed, I cannot find it in myself to hate you.”
Their eyes widen, and their head snaps to look at you, but it is too late. The hood of your cloak is pulled back up, and you’ve already turned to leave. The last they see of you is the hem of the cloak they had sewn for you themselves.
Yandere Destruction Deity who is stuck in an endless void similar to the ones they are able to harness themself, and tries to break out. Even if their powers were restrained, surely they’d be able to access at least some of them, right? But unfortunately for them, nothing works. They’re stuck.
Yandere Destruction Deity who wanders the endless void, trying to find a gap somewhere, some sort of imperfection Ularus made when creating this prison. All the while their mind races with thoughts of you. Your first meeting. Your laugh. Your smile. Your kind eyes. Your final expression as they were sealed away.
Yandere Destruction Deity who feels like they’re going insane. They’ve never spent so much time without you before. They’re starting to feel like the mortals they’ve seen on the streets during Ebris’ rebellion, deprived and hungry for the filthy substances Boztrix’s temple produced. But all they’re craving is you, the sweetest drug they’ve ever tasted. Sometimes, they swear they can see you. A specter haunting them in this fucked up hell, comforting them yet at the same time driving him down the rabbit hole further and further.
Yandere Destruction Deity who swears that they see light, in what seemed like a never-ending black landscape. I-is it you? Have you come to free him from this cage- Oh wait, it’s just another one of Uren’s children. Vetnos, god of the Sea. They can’t help but sigh, they still remember when they used to bully the god when they were but a small babe. Scaring them using their void powers whenever he wouldn’t go to bed. Perhaps he’s coming to taunt them? Something something, “How ironic that you’re trapped in the same shadows you’ve used to haunt me with,” something like that, maybe?
If Vetnos thinks he looks any way intimidating, then he’s sorely mistaken. Even bound and trapped, Qhetohr could probably take him down.
“What brings you here, insignificant son of Uren?” Qhetohr drawls, a single dark brow raised, “Here to taunt me? I thought you’d be more mature than that by now.” They can’t help but tease him, it’s not their fault that Vetnos was so fun to mess with, he always had such interesting reactions, even when he was a child.
Vetnos glared at them, eyes the same color as the sea during a harsh storm, “Silence, Qhetohr, if I must remind you, it is you who is restrained here.” Qhetohr can see it in the way that Vetnos is carrying himself, the boy is practically shaking in those leather boots of his.
“And if I must remind you,” Qhetohr sneers, and walks over to Vetnos till they were eye-to-eye, “I didn’t need my powers when I killed your father.” At that, Vetnos flinches. Dhealdir, the first God of War, and one of Uren’s lovers. Vetnos’ father was one of the best soldiers in Uren’s army, but Qhetohr was the general for a reason.
Qhetohr smirked, and then backed away from Vetnos. They cross their arms, “You still haven’t answered my question Vetnos.” They tap their finger against their bicep, ignoring the uncomfortable feeling of the bracelet digging into the flesh of their forearm.
Vetnos huffs, the storm brewing within his gaze tempered reluctantly, “I have come to offer you a deal.”
It was hard for Qhetohr to restrain the urge to chuckle, and so they didn’t, the sound flowing easily past their lips, “Let me guess, you want me to fight for you in exchange for my freedom?”
“What- How did you know that’s what I wanted?” Vetnos asked with a bewildered expression on his face.
“Before I was ever the Deity of Destruction, I was simply an outcast among my siblings,” Qhetohr explains, “When I sided with Uren during their rebellion, they all changed their opinion about me rather quickly.”
That’s how the gods were, unless you were able to give them something of value you were no better than the dirt beneath their heel. The only good thing about mortals is how they foolishly waste their time on things that don’t matter, they don’t care if something has a use or not, as long as they like it they’ll keep it around.
“All my family wants from me, is for me to be the dog on the leash they can sic on their foes,” Qhetohr narrows their eyes at Vetnos, “What is there to suggest that you’ll be any different.”
They smirked when they saw the vein bulge in Vetnos’ forehead and how he clenched his fists tighter, the gods never liked having their own flaws pointed out to them, it made the reality that they were just as imperfect as the lowly mortals they looked down upon all the more real.
“Anyways, how’re you going to free me in the first place?” Qhetohr asked. Ularus’ creations were annoying as hell because the bastard always built them to only have one weakness, and it was always way too complex for its own good.
Suddenly in Vetnos’ hand appeared an orb of water the size of a child’s toy ball, “Ularus always has such unorthodox solutions to his machines,” Vetnos played with the water idly, “That fact, all the gods are aware of.”
Qhetohr rolled their eyes, “And so?”
“So, I thought if you were to bind a god in a void devoid of anything except the never ending darkness,” Vetnos approached Qhetohr, who watched with wary eyes, and held the orb of water over one of their bindings, “It was best to go for the simple approach.”
Vetnos dropped the orb of water, and it splashed onto the bracelet.
Qhetohr stared, “Was that supposed to do something?” They should’ve known better than to trust the younger gods, but here they were, letting one drop a ball of water on their hand and getting it all wet.
Vetnos sighed, it was clear to Qhetohr that whatever patience he had managed to gather was already starting to run out, “You are familiar with Ofriedian metal, correct?”
Qhetohr’s gaze flicked over to Vetnos’ hand, which still hovered above their own, now soaking wet, hand, “It is older than you are, of course I am familiar with Ofriedian metal.” They sigh, “If all you are here for is to soak my hand, then I’d like you to go back where you came from-”
But Vetnos interrupted them, “Ofriedian metal is surprisingly very similar to iron,” His fist then clenches, and the water coating the bracelet seems to change and then seep into it, “And iron, as you may know, rusts.”
It started off small at first, but as the seconds passed, the change became more noticeable. The Ofriedian metal started to lose its dark color, and slowly the color of rust started to invade the bracelet. Qhetohr watched with rapt attention as one of their bindings, that after so many years, was finally showing the signs of age. They could feel the changes too, the sharp spikes that had pierced their skin when the bracelet locked itself onto their wrist were starting to recede into the bracelet.
But then, Vetnos’ hand spread out, and whatever was happening ceased.
“Fascinating…” Qhetohr murmured. If Vetnos had allowed it to continue, they would’ve been halfway over to being a free god.
“You see the power I hold now, Qhetohr?” Vetnos’ voice held an arrogance that wasn’t there before, “I am your only way of escaping this prison.” He had a smirk on his face, and despite how it frustrated Qhetohr to be so weak as to need the help of others, they couldn’t deny that this was the first time in a long time that they ever dared to hope of being free.
Qhetohr’s thoughts went back to you, as it always did during their time here. Would you be happy to see them, and welcome them back with your warm embrace? Or would you scorn them, and draw your blade against theirs? They hoped it’d be the former, but they had enough sense in them to know it’d most likely be the latter. But still, they had to take the chance that you value your relationship enough to show the mercy that you’re famed for.
Qhetohr sighed, “Fine,” They placed their hands on their waist, “What is it you want me to do?”
Vetnos grinned, “Swear your allegiance to me,” From the expression on his face alone, Qhetohr knew the younger god was giddy. He looked like a boy again, instead of the divine being that was freeing a force that he could not hope to contain.
Qhetohr considered the offer. They did not find the idea of being bound to one of Uren’s sons pleasing, but then again, there were always loopholes to be exploited. As long as they can twist their words then whatever forces above the gods would turn a blind eye to what they planned to do.
“Very well,” Qhetohr sighed, and then took a knee, “I, Qhetohr, child of Kases, and deity of destruction, madness, and the void, swear to fight for Vetnos, god of the seas, in exchange for my freedom.” They hadn’t sworn an oath of allegiance to any other since Uren, and so the words felt unnatural on their tongue.
Vetnos puffed up his chest, and had all the arrogance of a spoiled child who finally got what he wanted after throwing a tantrum, “I, Vetnos, son of Uren, and god of the seas, accept this oath, and swear to free Qhetohr, deity of destruction, madness, and the void, from their chains.”
A tense atmosphere seemed to envelop the two of them, as the entities above watched Vetnos, who approached Qhetohr and used his powers to destroy the bracelets, and the collar around their neck. When the last one clattered to the ground, a red, glowing thread appeared between the two of them, tying them together by the wrist.
Qhetohr ignored the string connecting them to Vetnos, and instead inspected the holes that the bracelets left in their wrists. They were small, and interspaced perfectly, like the pricks of a needle. That is, if the needle pierced through their skin and buried itself deep in their godly flesh.
“Since we’ve finished the vows, I must remind you of a few things Qhetohr-” But before Vetnos could continue speaking, and setting down rules that Qhetohr would be forced to follow for the rest of eternity as long as they’d serve under him, Qhetohr flourished their hand and a piece of the void that surrounded them leapt out and wrapped itself around Vetnos’ throat.
Vetnos choked on the air, as he felt the newly formed collar wrapping itself tightly, with enough force to crush his throat. His stormy blue eyes bulged out and were filled with righteous fury at Qhetohr’s trickery.
Qhetohr chuckled, “You didn’t really think I’d just let you do whatever you wanted to me, did you?” They shook their head and clicked their tongue in disapproval, “Truly, Vetnos, I thought with age comes wisdom, but clearly that doesn’t apply to you.” A wicked grin formed on their face, “But I guess that doesn’t apply to you.”
If Vetnos’ face wasn’t turning blue from the lack of oxygen, it would surely turn red from, if not anger, then humiliation.
Qhetohr stroked their chin as they contemplated what to do with Vetnos. They could kill him, which would remove the oath, but then the other gods would get suspicious. They do not know why Vetnos wanted them to fight for him, but if he went so far as to look for them of all people, then that must only mean there was a war brewing among the gods once more, and Vetnos was one of the key players.
Qhetohr’s mind wandered, going back to the last conflict they participated in: Ebris’ rebellion. As their gaze focused on Vetnos, who was only turning more blue as the seconds ticked by, they recalled Uren, Vetnos’ parent, who they were able to control with the same darkness choking Vetnos.
Their eyes lit up as an idea entered their head, and then they smirked, “Do not worry Vetnos, for this day shall not be your last,” They reached out their hand, and the void from the collar flowed like smoke to Vetnos’ gasping mouth. Vetnos’ eyes widened, and he struggled even further, moving wildly like a fish out of water.
“It would do you well not to fight it, Vetnos,” Qhetohr drawled, “Just let go, let it consume you.”
Vetnos ignored their advice, and closed his mouth, keeping his lips firmly shut so as to not let more enter him. But they simply entered through his ears, and his nose instead. Soon, as more of the void started to fill him, Vetnos’ resistance faded and then he nodded his mouth once more, welcoming the darkness inside him.
When there was no more collar around his neck, and Vetnos’ eyes held a strange gleam, Qhetohr smiled, sharp and unnerving. They did not need to speak, and Vetnos fell to his knees, and then bent his back and pressed his head against the floor, right in front of Qhetohr’s feet.
“I, Vetnos, son of Uren, and god of the seas, release Qhetohr, deity of destruction, madness, and the void from their oath.”
The string binding them snapped, and Qhetohr let out a deep sigh of relief. Finally, they were now truly free.
Qhetohr gestured for Vetnos to rise, and he did. They raised their hand, and called upon the void that had once been their prison, and it obediently followed their orders, and gathered swiftly in their hand.
Once the last of it joined in, what they held was a pure black cube. They then placed their other hand on top of it, and crushed it as one would crush a fly.
Qhetohr looked around, and was pleased to see the bright blue sky, to feel the tall grass tickling their legs, and the radiant sun that had trapped them in the first place beating down upon their pale skin.
Thoughts of you immediately flooded their head, and a smile formed on their face. Not harsh, not cruel, but instead it was one that a poet would make thinking of their beloved muse.
“Soon, [Name],” Qhetohr relishes in how the sound of your name still rolls off their tongue as naturally as their own, “I will be your steadfast companion once more, and no war will ever separate us.”
Yandere Destruction Deity who never thought they’d be able to leave the stupid box, but here they are, neck free from that heavy collar, wrists no longer being wrapped by those thick bracelets, the sun which they wish to consume with their void shining down on their marble skin.
Yandere Destruction Deity who decides to lay low for a while. Although they want to see you so much it physically hurts to be apart from you, they have to be patient, though it’s hard, they never were good at this whole waiting thing like you were. They decide to learn more about what’s happened since their imprisonment nearly two centuries ago.
Yandere Destruction Deity who is tempted to reveal themself and challenge the God of Victory to a duel to the death when they learn of the state of your relationship. No, they’re not just tempted. They need to. But for now, they’ll restrain themself. That can come later. You were always naive and oblivious to others' feelings for you, despite your seemingly infinite wisdom. They’re sure you didn’t mean for it to happen, it was surely that young upstart’s fault.
Yandere Destruction Deity who finally decides that it’s the right moment to strike, and appears at your temple. It’s the only one you have. The one they built with you back all those years ago, when things were far more innocent than they ever were now. They’ll make sure not to make too much of a mess.
They are outside your temple, the elegant, pale marble untouched by the war and devastation that has plagued the earth since they've been unleashed. Good, your house remains as safe as it was during Ebris’ rebellion.
Qhetohr’s eyes wander over the marble pillars, the sturdy roof, and the well-trimmed shrubbery; the green served as a fine contrast against the pure white of the marble. Nothing had changed much since the last time they were at your temple, and that was nearly two centuries ago. A new statue, a tree cut down, flowers blooming where there was only grass, but everything else was the same.
They walked up the steps, their heart racing faster. Qhetohr paused in front of a statue. You, not in the nude like other gods, but instead in your old cloak, head bowed and a small, gentle smile on your face. Hands clasped together in prayer. For who, even they are not sure.
Inscribed on the pedestal, are familiar words.
[Name], God of mercy, Patron of slaves and the shackled, Father of Dakmes, Ugrena, Bagbris, Ather, Rhohdos, and many heroes. Kindest of the gods.
Kindest of the gods. If a mortal were to call any other god this, they would be smited for such blasphemy. All gods were gracious, at least that was what they all claimed. But all the gods acknowledged that you were the one with the most love in your heart, and so this inscription remained.
Qhetohr entered the temple, sandal clad feet silent, face cloaked just like your statue. The fabric is as dark as the voids they summoned, the only splash of color being the gold embroidery at the hem, a match for your own.
One of your followers, young and still filled with the last flushes of boyhood, notices them first. He looks up from his sweeping, “Good day to you,” Like all your followers, he spoke slowly and with a calmness that is hard to find these past years, “What brings you to this temple?” Qhetohr noticed the discomfort in the boy's expression, he could tell that there was something strange about them but could not place his finger on it.
Qhetohr surveys the area, and finds that, save for a few other followers strewn about cleaning the floors, that it is barren. “Where are all the others?” They ask.
“They are in the libraries, or in the gardens,” The youth replies, “Why? Are you looking for one? A sibling perhaps?”
Qhetohr smirks, “Something like that,” You were more to them than just one of their many siblings, you were their only confidante, their first and only love, but to call you their brother was not wrong.
“What is their name?” The youth inquires.
Qhetohr’s eyes narrow, like a fox, and they grin, “[Name],” They supply. The youth flinches, the oppressive aura he felt was because in front of him was a deity. He falls to his knees, the broom clattering to the ground and attracting the attention of the others, who watch as he bends down and his head presses against the cool marble.
“Forgive me, lord!” The calmness in his voice is gone, replaced with a high pitched begging, “I- I did not realize I was in a presence of one as great as yourself-”
“Shh,” The boy flinches, but does not dare look up, “Stand, child.” Qhetohr has a smirk on their face, but their eyes are as cold as any other god when they meet with the boy's fearful gaze. Not warm like yours, for there was never another god quite like you.
The others watched with wide eyes as they realized who it was they were staring at, and immediately resumed their work, but their ears could not help but continue to listen.
“Where is he?” Qhetohr asks.
“Lord [Name] is in the gardens,” The youth steadies his voice, and it impresses Qhetohr how assured he sounds despite how he's shaking like a leaf, “If you’d like I can-”
“No need,” Qhetohr was already walking past him, “I know my way around.”
Qhetohr walked through the elegantly carved halls of your temple, unlike other temples, it was built during the first rebellion. From the hands of the cyclopes, who you had freed from the Great ones, and who had in return swore their lineage’s loyalty to not only Uren, but to you as well.
Perhaps that was why among all the gods of the oldest pantheon, yours and Qhetohr’s siblings, you were one of the few that remained. On the very marble hung paintings depicting your deeds, drawn by the hands of Addia herself, a Great one who sided with the gods after you had slain her husband Lilios.
Even if their eyes have seen these landscapes many times, they never grew wary of the sight of them. You swearing an oath to Uren. You freeing the Cyclopes. Your form clad in your Ofriedian armor, plunging your spear into Lilios’ neck. You fighting by Qhetohr’s side, watching their back as their blade slices through the necks of the Great one’s soldiers.
Qhetohr slows to a stop at the last one, your face is as hard as stone, yet still as beautiful as no other god has ever been or will be, and kinder than any creature on earth. They remember watching as Addia painted this one, and critiquing how harsh she had made you look. In contrast, Qhetohr’s face is one of devilish delight as blood splatters on their pale skin.
You shook your head when you saw it, “I do not want you to be immortalized like this,” You rarely complained about anything no matter how much it bothered you, “If it would not stain Addia’s name, I would have this painting burned.”
Now, Qhetohr’s name is only remembered by the bloodshed and devastation they’ve caused, and even if it displeases you, they do not deny that they prefer it this way.
Qhetohr finally arrives to the entrance to your garden, the only place they've ever felt at peace. The sound of running water from the fountain, your doves chirping, and idle chatter between those working in the garden takes them back to more innocent days, when the only people in the garden would be the two of you.
Qhetohr steps foot inside the garden, and sticks out like a sore thumb. Their black cloak, a stark contrast against the verdant green, and immediately one of your priests approaches them. “Excuse me, young one, but you are not permitted inside Lord [Name]’s gardens,” The old man speaks like he does not sense Qhetohr’s naturally oppressive aura, “I must ask you to leave.”
They sigh, this old man surely recognizes them, does he not? The paintings are still on the wall, and though they were not the main subject they were still a prominent figure standing beside you. Qhetohr’s eyes narrow down on him, “Who are you to order me around, mortal?”
The old man flinches at the sight of Qhetohr’s eyes, and his lips tremble, and then he shrieks, “I Ávyssos!” The Abyssal. Qhetohr snorts, they haven’t heard that title in years.
The other priests and priestesses look up from their work and their eyes widen at the sight of Qhetohr, who clicks their tongue and then glares at the old man, “Should’ve held your tongue,” They smirk, “No need to hold your tongue when you won’t have one, eh?”
Before Qhetohr’s words could settle in the old man’s feeble mind, they shot out their hand and a black beam shot out and forced itself into the old man’s mouth and wrapped around his tongue. Then, it crushes the tongue till it’s nothing more but a bloody mass of flesh in the old man’s mouth. He tries to scream, but he cannot.
Only then do they see you, you came as soon as you sensed your followers’ terror. Your beautiful [e/c] eyes widen in shock, and then harden, “Qhetohr,” Their name falls off your tongue like it’s an insult, “How did you get out of your prison?”
The rest of your priests and priestesses try to run away now that you’ve arrived, but Qhetohr summons tendrils made from the void that hold them in place and gag their mouths.
They smile pleasantly, “Did a bit of bargaining, but that’s not what matters,” Qhetohr walks closer to you, and their smile grows wider when you do not back away, “Aren’t you happy that I’m back, [Name]?”
When they reach out to touch you, only then do you step back, “You’re not meant to be here, Qhetohr,” You remind them, “You were in that place for a reason.”
Qhetohr groans, “Oh come on, [Name]!” They whine like a petulant child, “You were always such a stick in the mud,” Qhetohr then grins, and snake an arm around you before you could get away, “You really don’t miss me, hm?”
You push them away, “How could I miss somebody like you?” They know you’re lying, they know you better than the back of their hand. But it’s difficult to keep that smile on their face.
Qhetohr grins, and then the gagged followers let out muffled screams as the tendrils tighten around them. Your eyes widen, and they chuckle, “Be careful what you say, love,” They croon, “It just might kill these poor mortals.”
“What do you want, Qhetohr,” You’re getting afraid, afraid of them, afraid of what they could do to your followers, their grin grows forced, “Is this for Ebris’ rebellion? Do you resent me for the consequences of your own actions?”
Qhetohr snarls, and the tendrils grow even tighter around your followers and the both of you can hear the sound of their bones creaking, “I don’t! I fucking don’t, okay?” They feel like they’re a godling again, small and powerless before they ever discovered how strong they truly were, “You just- You’re not meant to be like this!”
You don’t even have to ask what they mean. “You’re meant to- You’re meant to be kind, to- to welcome me back into your arms with a big smile and-”
“Qhetohr,” Your voice is cold, “What do you want.”
Qhetohr takes a deep breath, and then smiles, “I want you to come with me.” “To where?”
“That doesn’t matter,” Qhetohr’s smile widens, “Come with me, or I’ll kill all of your followers.”
Your eyes widen, and you hiss, “You monster,” Your nostrils flare, and your fists clench. Like an angry bull seeing red. Never have they seen you so angry before, and their stomach twists from how it’s because of them. You grit your teeth, “Fine.”
Their smile grows even wider, and they summon more tendrils that wrap around your wrists like handcuffs. A chain materializes in the middle between the two cuffs and the other end is being held in Qhetohr’s hand, who tugs it towards them, “Come on, [Name], let’s go.”
“Free them first,” You remind them, and they look at your followers whose faces are filled with sorrow for you, and fear for themselves. Qhetohr nods, but instead of the tendrils disappearing, they instead wrap tighter. Your eyes widen, “I said free them, not-” But it is too late, their bones crack and when the tendrils finally fade away, all that’s left are bloody remnants of what was once a human body.
“The [Name] I knew would’ve been wise enough to make me swear to free them,” Qhetohr chuckles, “But unfortunately my dear, I cannot leave any witnesses behind.”
“You-!” But Qhetohr gags you with more of the tendrils, and leads you out of the temple. Any followers that scream at the sight of the blood covering Qhetohr, or see you in chains and try to help gets killed. Some are spared, but cursed.
Qhetohr glances at you, your face is splattered with blood, and your eyes are still wide in shock. They smile, and wipe away the blood from your face, “It’s all right,” They coo, “You’ll be able to move on, eventually.”
Yandere Destruction Deity, who finally has you back where you belong: Right by their side. They keep you with them back in those islands they claimed during Uren’s rebellion, what was it called again? Ah right, the Ivory Isles. They erect a pale tower as white as the bones from the Great one that made up the island, out of the ground, and now you both have a home suitable for gods such as yourselves.
Yandere Destruction Deity who doesn’t mind that you act so coldly, of course you would. They did kill a lot of your followers back in the temple, and there was still Ebris’ rebellion. Bumps like these didn’t just go away overnight, or they suppose over two centuries, even they were aware of that. You’ll forgive them eventually, you always did.
Yandere Destruction Deity who delights in all the small ways you’re slowly letting them back on your good side, they’re allowed to stand closer to you, allowed to hold your hand again, allowed to wrap their arms around you. Hell, one night you even allowed them to kiss your forehead, the same way you always told them you loved, because it sprouted a warmth within your stomach that spread throughout you. They wonder, as you close your eyes, what they make you feel now.
Yandere Destruction Deity who spends the next few decades puppeteering Vetnos’ body as their conflict with Aenar, dubbed by the mortals as the War of Storms, continues on. It is only when Aenar’s blade finally slices through Vetnos’ neck does it end, but they know the gods will still be too busy to find you, because they’re all too busy starting new wars. Seriously, what in Kases’ name was wrong with the newer generation of gods?
Yandere Destruction Deity who is able to spend the rest of their days in peace with you; tending to your new gardens, watching the stars together, talking about any topic that comes to mind, sometimes even sparring if they’re feeling lenient. It felt all so idyllic, so domestic. In their younger days they sparked an entirely new rebellion just because they were getting bored, but now all they want is to continue living with you peacefully in the tower.
Yandere Destruction Deity who isn’t pleased when they detect that the curse they’ve placed on that young priest of yours has been triggered, who could be the fool daring to search for you?
Yandere Destruction Deity who can’t stifle the laugh that slips past their lips when they learn that it’s the God of Victory. When they learned of your relationship with him, they decided to learn more about this upstart. They wonder what you could ever find of value in this arrogant little bastard to ever tolerate him so much. They’re excited to see what their void will do to Faius’ already decaying mind.
Yandere Destruction Deity who decides to pour more of their energy into Faius’ bracelet, just to ruin the boy further. You notice, and ask them why they’re looking so tired, and they laugh and tell you they’ve just been spending many nights sleepless thinking about you. Their flirtations are enough to dissuade you from asking more.
Yandere Destruction Deity who is surprised when it only takes four months for Faius to arrive at the Ivory Isles, but perhaps they really shouldn’t. If Faius was anything like them, then this level of dedication was to be expected. Really, the things gods do for true love.
Yandere Destruction Deity who persuades you to stay in your gardens, while they prepare for Faius to arrive at their tower. It’s been so long since their blade has tasted blood, they hope for your sake and theirs that their skills haven’t rusted too much.
Qhetohr had seen the statues of Faius, of course they did. In war it was important to make offerings to the God of Victory, but they had only done the more human-looking forms instead of his divine one, which was the one that Faius had arrived in.
What he did share with the statues however, was the way that his armor was depicted. He wore a cuirass made of Ofriedian metal, greaves from the same material, and carried with him his sword, a familiar dove carved onto its hilt that had topaz for eyes.
His eyes were perhaps the most striking thing about him, the whites of his eyes were eclipsed by velvety black and really made the amber color of his iris pop. They hardened when they came to rest upon Qhetohr, who smiled as they waved at him.
“Greetings, I take it you are Faius?” Qhetohr noticed the dark bracelet around his wrist, and smirked. They could end the battle right now, but where was the fun in that? Besides, this guy was the only one who bothered to search for you, so they had to give him some respect.
He grunts, “You’re Qhetohr, aren’t you?”
“Indeed I am,” Qhetohr beams, and then spreads their arms, “Welcome, to the Ivory Isles, God of Victory.” They chuckle, “Apologies, I couldn’t welcome you when you got on the island, I was preoccupied.”
“Save the pleasantries,” Faius takes a step closer to them, “Where is [Name]?”
“Rather impatient, aren’t you?” They sigh, and go down the stairs, “You’re just like your mother, Gholyja. How is she anyway? Still as bloodthirsty as ever I take it-”
Before they can even finish their sentence, the tip of Faius’ sword presses into their neck, “You didn’t answer my question, Ávyssos,” He hisses, “Where. Is. [Name]?”
Qhetohr raises one singular brow, and then takes a step back away from the sharp blade, “I see you’ve inherited your mother’s lust for violence,” Their eyes narrow, “Or perhaps that’s simply my own powers at work.”
Faius’ brows furrow, “This,'' He raises the hand that has the bracelet on it, “Is your doing?” They can see how much it’s affecting him. What should be a flawless face, is weighted down by the dark circles around his eyes that have a wildness to them that they are willing to bet wasn’t there before.
Qhetohr gave him a sly grin as they nodded, “Mhm, who else could possibly be giving you such delicious thoughts if not for the deity of madness themself?” Thoughts similar to the ones that were running in Uren’s head must be going through Faius’ mind as well.
Faius grits his teeth, “I’ll have you killed for this,” He promises, “And [Name] will not mourn your death.”
Qhetohr wants to laugh at that, nobody knows you better than they do. Certainly not this foolish boy with too big a head, so who was he to assume you’d feel such a way? Besides, they only needed to show you the effects of what Faius has done in search of a way to you and then you’d be recoiling in disgust at the mere mention of his name.
Qhetohr summons their blade, crafted from the void, it crackles with dark energy, “I can say the same about you, God of Victory,” They say his title like a mockery and delight in how it causes him to tighten his grip further on his sword’s grip.
Oh, how they’ll enjoy the sight of his ichor on their blade.
☏ - ᴠᴏɪᴄᴇᴍᴀɪʟ: ᴍʀ. ꜱᴀɢᴇ ᴡᴏᴜʟᴅ ʟɪᴋᴇ ᴛᴏ ʀᴇᴍɪɴᴅ ʏᴏᴜ ᴀʟʟ ᴛʜᴀᴛ ʀᴇQᴜᴇꜱᴛꜱ ᴀʀᴇ ᴏᴘᴇɴ, ɪꜰ ʏᴏᴜ'ᴅ ʟɪᴋᴇ ᴛᴏ ꜱᴇᴇ ᴍᴏʀᴇ ᴄᴏɴᴛᴇɴᴛ ʟɪᴋᴇ ᴛʜɪꜱ.
#yandere x reader#yandere x you#yandere oc#yandere male#yandere imagines#x reader#yandere#Qhetohr#Faius
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CLASSES - a comprehensive guide
The first thing that needs to be said is that there is no such thing as a "bad" class. All of them have the potential to be a great detriment OR great boon to the rest of the team, depending on how far along the journey of self-actualization a party member is. Some may have steeper challenges, but this corresponds with greater rewards.
The second thing that needs to be said is that all players are part of a team, and all personal journeys and playstyles are interlinked. No class is truly "solo." Even the smallest viable session is still two people, and even the most suitable classes for solo play are stronger when they're in a party.
The last thing that needs to be said is that the game wants you to succeed. The game, inherently, wants every player to reach godhood, wants every player to self-actualize, wants every player to win. It respects free will and free choice, so it will allow for failures (and, indeed, doomed timelines are vital to the alpha one existing), but Skaia is ultimately optimistic, and tries at every turn to ensure that a golden ending is possible.
Because, after all, SBURB/SGRUB - and Homestuck itself - are about children growing up, maturing, and learning compassion for each other. About fixing their flaws and rejecting the negative aspects of the society they came from. It's about how it is our duty, our responsibility, to become kind, mature people who care about one another, because we will one day be responsible for creating a new society.
And so, without further ado:
ACTIVE (-) Classes and PASSIVE (+) Classes are described with the dichotomy of "powers working for the self" vs. "powers working for others," but I believe this to be an oversimplification of what the active and passive split is. Both active AND passive classes benefit from being in a party; however, an active class will gain fewer party benefits in exchange for being more suited for solo play, while a passive class will be less suited for solo play, but confer much greater benefits to party play.
This is reflected in their personal quests: while active classes and passive classes will both require intervention, empathy, and guidance from their teammates, the struggle of an active class is usually one of grappling with internal flaws, and the struggle of a passive class is one of grappling with interpersonal or societal relations. In other words, the personal quest of an active player will usually involve getting therapized, while the personal quest of a passive player will usually involve addressing a systemic societal issue. Often, both will be required, but whether a class is active or passive will indicate an area of focus.
KNIGHT - / MAID +
PARTY MANAGEMENT
one who wields [aspect] or leads with [aspect] / one who distributes [aspect] or manages with [aspect]
KNIGHTS (-) are a very flexible and versatile class; "wielding" their aspect does not necessarily mean they are skilled at DPS. It actually indicates the way a knight interacts with their aspect, a very straightforward relationship of tradesperson and tool, or soldier and weapon. Similarly, while a knight does not always take up the "leader" position in the party, they will be the "spearhead," a point behind which the other players rally, a beating heart keeping the party together.
This straightforward relationship between a knight and their aspect leads to knights finding little difficulty mastering their aspect once they've begun. Many knights are, in fact, instinctively drawn toward utilizing their aspect, in the same way that they are naturally drawn toward roles of importance or heroism.
Knights often struggle with their perceived place in society, as well as with their innate sense of self and self-worth, seeing themselves as outcasts, resenting the responsibility placed on their shoulders, and fearing vulnerability. Unaddressed, these issues will lead to knights who actively become a detriment to party success. For example, they can dismiss valid concerns, shirk their duties, and in the worst case scenario, actively lead the party down the wrong path, invoking their natural ability to lead for ill.
Therefore, a knight's journey is one of accepting themselves and accepting their duty to better the world. It is about coming to terms with their own insecurities and learning to rely on others. It is about learning to take responsibility, and accepting the banner of a just and glorious cause.
A fully realized knight will be the center of every charge, the guiding star behind which the other players rally. They can provide clarity and guidance to those still on their journeys, and peace and comfort to those who are struggling or in pain. Where the knight goes, the party will follow, as a unified and united front.
MAIDS (+), meanwhile, tend to be on the backlines. If the knight is the forward march, then the maid is the supply line, an incredibly vital role whose absence is disastrous, even if its presence is nearly invisible. Maids have a nearly infinite well of their aspect to distribute, and are uniquely talented at managerial duties - keeping players on task, patching up the holes in a plan, sourcing and supplying resources, so on and so forth.
This is not to say that maids are relegated to support roles - a maid is usually capable of holding their own in combat just fine, especially if they've been endowed with a more combat-suited aspect. Both knights and maids are extremely versatile. That being said, maids truly shine when they're able to take on these backline roles, and many maids are more noticeable by the devastating effects of their absence rather than the invisible touch of their presence.
However, they are the class that most often starts in subservient conditions - low status, strict duties enforced upon them, so on - and their personal journey is a constant struggle against the control of others. Maids whose parties fail to grapple with and undo these shackling forces will find their maids succumbing to the influence or control of malicious entities; in the worst-case scenario, a maid can become an actively hostile enemy or saboteur, invisibly pulling the party's strings and setting them up for failure.
Therefore, a maid's journey is about rejecting societal oppression and throwing off the chains that bind them. A successful maid rises to become the head of the household - nothing occurs within the game that does not first pass the maid's inspection, and their touch ensures that there is a place for everything, and everything is in its place.
A free maid, who belongs to themselves, incomparably increases a party's efficiency. Every communication line is clear, every distribution route is clean, every mystery is solvable, and every plan is airtight. A maid guarantees that nothing can ever go too wrong.
PAGE - / HEIR +
TEAM BONDING
one who must earn [aspect] or inherits the mantle of [aspect] / one who is beloved by [aspect] or awakens to [aspect]
PAGES (-) start the game with the fewest benefits from their aspects, but the greatest potential for growth. Theirs is a constant battle with the self; they are often cowardly and naive. They possess sensitive souls, and while it is incredibly easy to hurt a page, it's much more difficult to build them up. Because of the difficulty of raising this class, it's practically defined by its journey - a constant struggle against the self - rather than its destination, and the powers the class confers.
Pages, like heirs, are classes of inheritance. A page is promoted by trials and tribulations and comes to inherit a greater power than they begin with; in the same way, the class will one day come to embody its aspect, although the road will always be turbulent and long. Moreover, it is a journey without end; pages, being as sensitive as they are, are the most prone to backwards progress, even after reaching their peak.
They prone to staying weak throughout the entire game, never self-actualizing past being the party joke. They attract the obsession and ridicule of stronger-willed players, and their mistreatment can become extremely divisive. A page can easily become a party's albatross, the epicenter of massive interpersonal conflicts, which can tank an entire session.
Therefore, a page's journey is one of the most difficult of all - that of teaching others how to care about other people. Pages rely on great patience, kindness, and understanding. Their sensitive souls must be carefully nurtured and propagated with love and attention. In the same way that a page can tear a team apart, they can bring a team together, all in the name of compassion and empathy. A fully-realized page is the symbol of a party that has linked hands with one another.
Self-actualized pages, as a result of the difficulty inherent to the class, are incredibly powerful and versatile when fully realized. Inheriting the mantle of their aspect, they become pure embodiments of their aspect, capable of achieving impossible feats of raw, unfiltered power, and inspiring all those who gaze upon them.
HEIRS (+) begin the game very strong, but have a difficult time becoming stronger. This is because their usage of their aspect is very instinctual to them, even at times being entirely beyond their control, hence, "beloved by" in the class description. However, because of how naturally their aspect comes to them, it makes taking further command of their powers difficult.
An heir "awakens to" their aspect because their natural, intuitive control often renders them too comfortable to grasp the greater implications of their class. As an inheritance class, heirs can come to embody their aspect, transforming entirely into it. Their challenge lies in breaking out of their comfortable shell and learning how to utilize their powers in more active, intentional ways.
This is reflected in their personal quests. They are often set to inherit great privilege or wealth prior to entering the game, and are thus naive to the realities of the suffering and pain of others. Without a supportive party willing to challenge their views, heirs can perpetuate that pain by submitting to their place in the world, becoming a divisive force within the party, or, in the worst case, losing themselves to their inheritance, and submitting so wholly to their aspect that they become lost to the rest of the team.
Thus, an heir's journey is to question the stratification of the society they belong to, so that they can recognize and address its flaws. They must learn to interrogate their inheritance, separate it from themselves, and reconcile with it. Theirs is an arc of examination and understanding, descending from their position of privilege and peace to learn about the suffering of others, and deciding that they wish to do something about it.
With full command over their aspect, and a clear vision for how it ought to be distributed, the party gains a new and powerful ally - the aspect itself, which will come to embrace the entire party as family. A fully-realized heir connects the privileged and underprivileged, spreading their inheritance to all.
MAGE - / SEER +
GUIDANCE
one who invokes [aspect] or is drawn to [aspect] / one who comprehends [aspect] or is guided by [aspect]
MAGES (-) are a class of prophets, although saying they "see the future" is misleading. Rather, mages "invoke" the future, collapsing causality to align to their desires. Most mages remain unaware that they are doing so until well into their journey. While all players weigh on the scale of causality, affecting both past and future events, and which sequence of events is the "alpha" sequence, mages have the most direct effect.
Because of this ability to invoke future events, mages possess powerful buffing/debuffing abilities. Furthermore, as one of the two knowledge classes, a mage usually has a very deep understanding of their aspect, and an intuitive knowledge of how the flow of time and causality function. They are "drawn to" their aspects in this way, instinctively searching out points where their influence can affect the flow of events.
However, with great power comes great cost; the mage class is usually assigned to those who are stricken by tragedies and prone to negativity and self-loathing. Mages often begin the game as a detriment to the party, "prophesying" future events that leave the party - including themselves - at a disadvantage. In the worst case scenario, a mage can invoke certain doom for their party or themselves.
Therefore, it is vital that a mage address their tragedies and be given a chance to heal and grow. The ones most struck by tragedy, theirs is a journey of reclaiming lost joy and rediscovering lost hope. However, the transformation is powerful once completed - as the one who suffers tragedy and loss most intimately, a mage can also come to be one of the most empathetic and compassionate members of the team.
If a mage is uplifted, and capable of believing in a kinder and gentler world, then their ability to invoke the future - and the aspects of their aspect that they are drawn to - become kinder, as well. Pain and suffering still have their place, but the ending will be a happy one. With a fully empowered mage, the future will always be better than what came before.
SEERS (+) see multiple branching paths. A mage determines where a road will be built, but a seer tells you where a road CAN be built. They are also often gifted with knowledge of the game and its mechanics, and are especially uniquely gifted with understanding of their own abilities. In this way, they "comprehend" their aspect.
Seers themselves are not particularly gifted in combat through their classpect alone; however, in exchange, they often play a vital role in steering the party. They are the game's built-in guides, with an intuitive knowledge of the game's victory conditions, as well as an instinctive desire to lead others along their paths. Seers are, therefore, one of the most important classes in the game, when one is present.
However, the ability to see is a burden as well as a gift. Seers find themselves paralyzed by choice, and often doubt their own abilities to choose "correctly." They are prone to becoming mired in what-ifs, and struggle with political or ethical debates with no clear answers. In the worst-case scenario, a seer may feel so cursed by their sight that they self-destruct, and deliberately choose poor or incomprehensible answers, in an attempt to free themselves of their sight.
Thus, a seer's quest is, ironically, to see the world beyond the purview of their aspect. They must come to have a more comprehensive understanding of the world they live in, and what purpose they are trying to achieve, so that they can feel confident in the choices they make. A seer is often blind - their journey, therefore, is that of regaining their vision, by connecting with the world outside their inner sight.
A seer with a clear vision for the future will always know exactly which path to choose. A party with such a seer in it will never be stuck and never be lost. If there exists a path to self-actualization, the seer will know it. And if there exists a path to a breathless and perfect victory, a fully-realized seer will light the way.
THIEF - / ROGUE +
UTILITY
one who steals [aspect] from others or steals with [aspect] / one who steals [aspect] for others or steals from [aspect]
THIEVES (-) are a very difficult class to play. They start out with almost no passive abilities regarding their aspect, and their ability to actively use their aspect is contingent on their ability to first "steal" it from someone else. Thus, they are always playing a game of resource management, and there is always a chance for them to be left helpless after a heist gone wrong.
However, their gimmicky nature allows them to overtake other classes even in that class's specialty, if they can set up the exact right circumstances and manage their resources well. This makes them incredibly versatile, especially when a thief is working together with a party, and thus able to count their party among their potential resources. It takes great cunning to play the thief class well.
However, this also makes the thief a potentially dangerous element to the rest of the party. Thieves are often egotistical and self-serving, willing to see enemies and allies alike as resources and tools. Unaddressed, their reckless, selfish natures will earn their teammates' distrust and enmity. In the worst case scenario, a thief running rampant can severely harm the party, or earn so much ire that the party turns against them.
Thus, their journey is that of realizing that their selfishness and ego are flaws - the classic parable of "money doesn't bring happiness." Beneath their uncaring surface lurks genuine emotional distress; a thief must come to realize that their greed and selfishness is an active detriment not only to the people around them, but their own selves. Only then can they heal from their injured souls.
A thief that has undertaken this journey is one who has realized that they are stronger when they are working with others. Their versatility, creativity, and cunning are incredible assets once harnessed toward the will of the party. No situation will ever be inescapable, no safe uncrackable, and no problem unsolvable - not if the thief has anything to say about it.
ROGUES (+) are similarly difficult to play. Unlike the thieves, rogues do see passive benefits from their aspects. However, their active abilities are much less straightforward, and rogues often struggle with understanding them. A rogue's role is to redistribute wealth - thus, "stealing for the sake of others."
A rogue, being able to steal directly from their aspect, truly shines when given enough time to prepare. If a thief must fly by the seat of their pants, then a rogue is a heist planner - they have an infinite box of tools to pull from, if only they know what tools they'll need for the job. This makes them incomparably versatile, even if not necessarily in the heat of combat.
Rogues take on the mantle of challenging the status quo. They usually begin the game already in opposition to their society, seeking out better alternatives and considering unorthodox options. However, not every party is ready for a rogue's radical ideology, and not every rogue has considered the full consequences of their belief in change; in the worst case scenario, the rogue can become outcasted and disregarded, or cause an upheaval that proves disastrous, rioting for the sake of rioting.
It often requires the help of others for a rogue to understand how to use their powers. In the same way, it requires the party's honest communication and exchange of ideas to help a rogue grasp exactly what form their rebellion ought to take. A rogue knows instinctively that something must change; their journey is learning how they ought to go about it.
Once they do, a rogue - given enough time to prepare and plan - is the ultimate utility player, having the right tool for every possible situation. Their abilities are only magnified in a party setting, as their teammates become variables that unlock new possibilities. A party with a fully-prepped rogue always has a perfect plan, a way to solve any problem that they might face.
WITCH - / SYLPH +
AREA CONTROL
one who manipulates [aspect] or achieves dominion through [aspect] / one who nurtures [aspect] or creates a land of [aspect]
WITCHES (-) carry with them the winds of change. A witch manipulates, changing properties of their aspect and their aspect's effect on others, creating a "territory" over which they rule. They see few passive benefits of their aspects, in exchange for their active abilities being so all-encompassing and overwhelming.
Once their territory has been established, witches make the rules. Their changes can be permanent, temporary, massive, and miniscule. However, a witch "achieves dominion" with their aspect - this means that they must first struggle to create this domain, and it's difficult for their abilities to manifest until they do, often leaving younger witches weak and vulnerable.
Witches have strong feelings for how things should and should not be, but not necessarily grounded ideas for how to implement them, often due to some "outsider" status in society. Unfocused witches become dangerous for the party, as they are easily manipulated; in the worst-case scenario, they can fall in with malicious forces, who can sway a witch's turbulent heart and utilize them as a force for negative change, rather than good.
Thus, a witch's journey is that of interrogating right and wrong. A witch must struggle with morality and ethics, and come to clarify their own beliefs; only then can they know what sort of domain they wish to establish, and what sort of rules they wish to enforce. Once they know their own hearts, they can shake off the insidious whispers of malicious external influence.
As if a reward for their struggles for autonomy and independence, the witch is the one whose will is most imposed on the world that comes after them. Just as an evil witch putrefies the world around them, a fully-realized witch who has decided to use their influence for good can create a near-utopia.
SYLPHS (+) call to mind the images of fey folk who sprout plants where they walk. That is how a sylph "creates a land" of their aspect - merely by existing, the world around them becomes suffused by it. A sylph's mere presence nurtures, grows, and heals their aspect; unlike witches, who manipulate what is already there, sylphs can create something from nothing.
The establishment of their domain comes naturally to them. Those caught within it are on the receiving end of their aspect, whether they want to be or not. In exchange for such powerful passive abilities, a sylph's active abilities are weaker, and usually unsuited for solo combat, generally being of healing, buffing, or debuffing nature.
A sylph is prone to selfishness - to luxuriating within their own land, their own aspect, their own mind. They often have difficulty connecting with others and understanding why their own personal world may not be to the liking of the world outside of themselves. Often, they are aloof. An unrealized sylph can cause great harm to the world around them, their domain choking out and smothering their party; in the worst case, they can mire their party within it, leaving their party unable to proceed.
Thus, it often requires the outside world to breach their safe haven in order for a sylph to grow. They must be made uncomfortable, and then made to accept that uncomfortable things are also important - maybe even more important than comfort, at times. Growth often requires pruning; a sylph's journey is to come to understand that good intentions may lead to harm, and, vice versa, that harm can often lead to true growth.
Sylphs can provide the greatest compassion and emotional comfort within a party, encouraging - if not enabling - their teammates' growth in their personal journeys. Once a sylph understands when it is appropriate to encourage, and when it is appropriate to pull back, there is no refuge safer for the party than the sylph's domain.
PRINCE - / BARD +
OBSTACLE REMOVAL
one who destroys [aspect] or destroys with [aspect] / one who allows the destruction of [aspect] or allows destruction through [aspect]
PRINCES (-) possess the ability to annihilate, a destructive class not limited to physical or tangible objects. Princes also enjoy auxiliary benefits as befits their royal titles - many princes start the game with great talents, great status and wealth, or both. They are also endowed with royal presence; their very existence provokes strong emotions from those around them, for good or for ill.
One of the more straightforward classes in the game, a prince's ability to destroy most commonly manifests as DPS. However, their abilities encompass a greater scope than mere damage - the prince's ability to annihilate figurative or metaphysical concepts makes them capable of directly removing any obstacles that stand in their way. As if hungry to consume their aspect, they are naturally drawn towards where it congregates.
However, with great power comes great responsibility: princes are often the most psychologically maligned within the party, and their destructive talents can very easily become self-destructive instead. Usually the result of societal pressure, trauma, and suffering, a prince is prone to embodying the lack of their aspect, rather than its presence. In the worst-case scenario, a prince spreads this misfortune to the rest of their party, destroying the presence of their aspect from their session altogether, often taking themselves along with it.
A prince must be shown compassion. Though they are often viscerally unpleasant to engage with, turning a blind eye to foolishness, loneliness, and suffering - which a prince embodies - is one of the worst things that a party can do. Though the effort at times seems undeserved, to heal a prince requires a staunch belief that there is good to be gained if we are kind to each other. This kindness will be returned; once you are counted among a prince's "people," they will do anything to keep harm from befalling you.
A prince, once shown this grace, is incomparably powerful. To destroy their aspect or with their aspect is the ability to destroy nearly anything, including concepts such as despair, death, and doom. As if proclaiming a royal decree, a fully-realized prince can banish misfortune and ill tidings altogether, leaving nothing standing in the party's way.
BARDS (+) are a wildcard of a class, often responsible for a party's improbable victory, abject defeat, or both. Their abilities are not very well-understood, even by the bard themselves, and they often utilize both passive and active abilities intuitively, unaware that they are doing so. The morale of the party is deeply tied to the bard's own, and it's unclear which side is cause and which is effect.
The ability to allow the destruction of their aspect, or invite it through their aspect, is actually something of a debuff rather than DPS - the bard's ability is to break unbreakable shields, tear down unclimbable walls, and nullify unstoppable forces. Rather than dealing damage themselves, they allow for damage to be dealt that would otherwise have no effect - in other words, by nature, they make the impossible possible. This is the true source of their ability to evoke "miraculous" situations.
Bards are inextricably tied to society - after all, their tales only hold as much value as their relevance to the audience. This means those with the bard class are invariably molded by the worst aspects of the society they come from. They serve as living embodiments of the most unpleasant aspects of society, and living reminders that leaving these elements to fester only means they will multiply in severity. If these beliefs are allowed to go unexamined, bards will always steer a party towards ruin.
Therefore, a party must engage with the bard earnestly, compassionately, and openly, and help them see the errors of the past. A bard must be led, with gentle guidance and genuine openness, to discard their harmful beliefs, and sing a new, more beautiful tune.
A bard that has been brought back into the fold is a worker of miracles. When every other possible option has been exhausted - the knight and maid in disarray, the page and heir unable to keep the party together, the mage and seer blinded, the thief and rogue out of action, the witch and sylph with their territory lost, the prince no longer able to function - this is where a bard will step in, transmuting abject defeat into a perfect and breathless victory.
#homestuck#classpect#classpects#just my own opinions obviously#feel free to disagree#this is also more meant to examine the actual text of homestuck or serve as a reference for fanworks#i dont actually vibe that much with classpecting actual real people#because unlike fictional characters we contain multitudes#still i cant STOP you if thats what you want to do hahahah
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Hi, I just stumbled onto your blog and I love your writing. If you’re accepting requests then can I please request Chorollo, Illumi, and Feitan with a s/o reader similar to Shizuo Hewajima from Durarara. Basically they’re crazy strong without any enhancements and when they get angry their known to throw cars, vending machines, street signs, etc. maybe they get caught in the cross fire when the reader is attacking someone who pissed them off and are amazed by the readers natural strength. Please and thank you.
HXH W/ a ShizuoHewajima!S/o
Characters: Illumi Zoldyck, Chrollo Lucilfer, Feitan Portor Type: Crack, Headcanons, Gn!Reader
i never actually watched Durarara but...hes kind of fine.....
Warnings: violence but it's silly
Illumi Zoldyck
you guys met under odd circumstances
he was out with Hisoka for...whatever reason and both of them turned around at the sudden scream of the magicians name
his face goes paler than it already is before he turned to Illumi and was like "Well, I gotta run now. Tata!"
and you are literally sprinting after the clown at full speed wielding a stop sign that still had bits of concrete attached to it's base
and Illumi's like that's weird I don't sense any aura from them
the next time he encounters you is at a bar, where he was to meet his red haired companion once again
you apologize for him having to see you chase down Hisoka like that, explaining that you don't particularly like violence but your anger get's the best of you
he was already intrigued that you were assumedly able to rip a stop sign out of the ground so naturally he asks you about it
"So I take it you're an enhancer?" "Enhancer of what?"
now he is even more interested
do you have some sort of nen ability that even yourself didn't know about?
and then Hisoka is like no, they just strong like that
and he's like Oh.
every time he has seen an exhibition of your strength, Hisoka had always been on the receiving end of your wrath
and he decides that even though you may or may not be nenless, you are powerful enough to be made into his spouse one day
Chrollo Lucilfer
bro was in a disguise just walking around town when he first met you
as he was walking he saw some dude get tossed through a shop window with a table following suit
"AND STAY OUT YOU SON OF A BITCH! I DON'T HAVE TIME FOR YOUR SHIT"
Chrollo peeked through the broken to see you standing there, angrily and seemingly underpaid
and he was surprised that it was you who managed to throw both a grown man and a table through a window and across the street
you seemed like every average person so how the hell did you even do that?
and being the crazy yet curious guy he is he steps in through the broken window and you're like oh fuck that was unprofessional
and you chat and you tell him you don't like absolutely bodying people like that but your body has a mind of it's own when angry
and you apologized to him for almost catching him in the crossfire
bro asks for your number then boom you start dating
and he's learned how to avoid ticking you off
yeah, sometimes he makes you mildly angry and gets a mug or two chucked at him but he has yet to be on the receiving end of a literal boulder or large household appliance
Feitan Portor
it was him
he was the one that managed to piss you off
how? who knows
but you are chucking very large pieces of rubble in his direction and he's kind of regretting whatever he said though he'd never admit it
he's encountered many strong people in his life but you're lifting literal boulders WITHOUT nen?
scary
he's probably watched you have a lifting competition with Uvo and win
how the hell did you win against a literal beefy giant!? he will never know
at some point in yorknew, you lifted an entire police car above your head and tossed it like it was nothing
and he develops some sort of silent respect for your strength
he thinks its kind of hot
sorry i have no clue where to go with this
#hxh 2011#hxh x reader#hunter x hunter#hxh#hxh illumi#illumi zoldyck#chrollo lucilfer#chrollo x reader#hxh chrollo#chrollo hunter x hunter#illumi x reader#illumi hxh#illumi#hunter x hunter chrollo#phantom troupe#feitan#chrollo#feitan x reader#feitan hxh#hunter x hunter feitan#hxh feitan#feitan x y/n#feitan x you#chrollo x y/n#chrollo x you#illumi x you#illumi x y/n
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I know I've written a lot of "magic powers as a metaphor for neurodivergence/mental illness/etc"-posts before, but consider: An entire goddamn family that's got magical powers, but, like, undiagnosed.
A world where magical powers are something that's somewhat well-known, and though it's known they're not as uncommon as once thought, and that some people are born with a natural tendency for them, others may develop abilities after being exposed to magic, and while some people may figure out how to wield the little magical residue they have without aid, having strong magic in you that you haven't been trained to properly wield can and will Fucking Kill You. And there's a family with an insistence that there's no magic in their bloodline.
Like yeah, great-great-grandfather Thornskull was a great and powerful warlock, but we don't talk about that so that wasn't real and didn't happen. Random outbursts of Unexplained Phenomena are not caused by magic, surely you did something wrong and lied about it. Everyone has little accidental fires in the house every now and then, every other family is just better at managing and hiding it. One child of the family decides to rebel against their family's strong anti-magic stance and goes to an academy to become a wizard.
Standing in a classroom, practicing a spell of summoning fire, they attract the attention of a classmate going "hey how the fuck did you already figure that out, how did you learn to summon fire so fast", they don't know how to explain that they didn't just learn how to summon fire, but figured out how to do it on command, and how to make it stop at will. And the classmates will not accept "I don't know, it just happens" for an answer.
And it slowly sinks in that maybe having several childhood memories of walking in on your mother standing in the kitchen, uncontrollably vomiting outbursts of green flames, probably wasn't normal.
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Danny learned from the Ghost Writer that other worlds exist, even his favorite world. The Justice League!
However, Ghost Writer has always been hesitant to use his portals to explore other realms. This is due to the immense power and danger lurking on the other side.
Danny's curiosity gets the better of him, and he can't resist using Ghost Writer's portals to go into the DC universe.
Danny was here to have fun, so he decides to dress up as various DC villains, but with his young age, it has an adorable twist: he appears as a tiny child version of them.
To his surprise, Danny realizes that these costumes give him access to the powers of the villains. He seemed to mimic them, like he did in a few of his fights against his enemies attacks.
Like Ghostly wails with Dan or Cloning with Vlad.
And just seeing this would be much more fun! He started his playful journey to meet iconic heroes and villains.
The first one Danny met was the Flash family while dressed as Reverse Flash. He stumbles upon a face-off between Flash, Kid Flash, and the real Reverse Flash. With his childlike innocence, Danny manages to confuse all three speedsters, much to Kid Flash's chagrin. Danny began to tease Kid Flash about a prank he played on him. "It was me, Wally; I shoved the coffee table ever so slightly so that you would stub your toe right before you were sent off to school." "It was me who made your mother and father see your adult magazine!" Thawne laughed as he heard what the boy did. Leaving after Eobard was defeated, leaving very confused Speedsters behind.
Next, Danny decides to become Ares, the God of War. This leads to a comical confrontation with Wonder Woman. Ares is perplexed by how this young boy possesses his godly powers, and Diana is equally confused by the mysterious demigod child.
The one he had most fun was the Ra's al Ghul cosplay, complete with a sword. Danny found himself entangled in a battle between the League of Assassins and Green Arrow with his sidekick Speedy. Ra's was puzzled by this unexpected child version of himself, and Green Arrow can't help but be amused and confused by the whole situation. After the battle, Danny poured the ectoplasm from his bottle on the ground and jumped into it. Which made it look like Green Arrow and Ra's that Danny just jumped into Lazarus water and was swallowed by it.
Sinestro and Hal Jordan were bewildered by the appearance of a child wearing a Yellow Lantern ring. The notion of such a young Yellow Lantern throws them off balance during their battle. Sinestro and Hal Jordan are utterly baffled as to why a child could even wield the power of fear.
Dressed up as the Ocean Master, Danny intervenes in a conflict between Aquaman and Aqualad against the vengeful Ocean Master. Initially mistaking him for Orm's son, Arthur planned to talk with the boy, only for him to leave after the fight.
When Danny dons the Lex Luthor Warsuit, he finds himself in a confrontation with Superman, catching the attention of Lex Luthor. Lex is intrigued by the young boy's capabilities and is somehow proud of him, even though they aren't fighting on the same side. If Lex sees potential in him and contemplates offering some guidance, the boy would go far. The Suit was like his own.
At Last, The Mr. Freeze Costume, Danny intervenes in a showdown between Batman, Robin, and Mr. Freeze in Gotham City. The Caped Crusader is intrigued by this young "villain" and contemplates whether the boy can be taught to use his abilities responsibly. As Danny was just talking about Dr. Victor Fries inventions and theories, Victor saw that the boy had good ideas and theories.
Danny had his fun, and he tried to return home, only for the portal not to work.
He used it many times and had to wait a short time. Well, what are a few days here?
#danny phantom#danny fenton#dp#dc#dcau#dc comics#dp x dc#dc x dp#batman#dp + dc#Aquaman#Cosplay Danny#Villain's cosplay#Flash#Kid Flash#Wally West#Reverse Flash#Aqualad#Ocean Master#Lex Luthor#Superman#Robin#Mr Freeze#Ares#Wonder woman#diana of themyscira#Sinestro#Green Lantern#Ghost Writer#Copy Cat Danny
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Cannot get what Alice and Will say to Colin out of my head. And it had me thinking about everyone's different reactions to hearing about Colin helping Penelope.
Alice and Will were pretty offended and affronted by Colin's blatant and rude dismissal of Will when he tried to warn him about Cousin Jack. When Colin brings his acquaintances to the bar at the end of s2 and thanks Will for his warning, I bet Alice and Will were like, he's a good egg. They probably admired his sincerity and were happy he brought them business. So they most likely developed a soft spot for Colin.
Alice is very new to the ton when she calls Colin gallant. The Mondriches are still learning the roles in which everyone plays. So instead of seeing Colin's help as scandalous or pathetic, the Mondriches can easily connect what he did to how he handled himself in s2. He's just a good dude, and they know it.
Hyacinth reads as much Whistledown as she can, but she still is not out and therefore not there to witness the societal structure of the ton. So she also admires Colin for helping Penelope. And Penelope herself also reiterates how kind he was to help her. She might be on the outskirts of every social function, but she wields societal power in a way that is unmatched. And she can see through the rules of propriety because, sometimes, she writes new ones.
And every other character who reacts to what he does sees his assistance as something different. Even Eloise, who still holds disdain for the ton, warns him about the scandal. Which makes sense because she's trying desperately to align herself with the winning side this season, while also nursing her broken heart.
All of this goes back to Violet's comment about people pleasing. People pleasing is not martyrdom. Those are two very different things. So Anthony was a martyr to the point that Daphne called him out on it. Colin's a people pleaser.
There is a dark and self-serving side to people pleasing. It's not about helping others. It's seeking the approval of others. It's going against what feels natural and right and doing what you think you should be doing or feeling how you think you should be feeling. So Colin has grown up, learning every aspect of societal norms. Despite the squabbles they get into, he thinks the world of Anthony. And he's watched Anthony and Benedict become men and thinks, well I should be doing that too. I should be acting like them and then, perhaps, I can command respect. And that idea is proven right when Anthony buys a Colin a drink for having so many admirers.
So when Debling pops up, Colin's obviously upset and jealous. He sees this older, richer, titled guy who has a lot going on, is serious about his work, and is easily winning Penelope's affections. But I think he's also threatened by Debling's apparent lack of concern for how people see him. He owns his peculiarities in a way that Colin didn't think was possible for esteemed members of the ton.
That's why his behavior at the Queen's Ball is such a payoff. He had learned how to successfully master society's game. But in the end, none of it mattered if he couldn't be his authentic self. None of it mattered if he couldn't have the one person who truly understood him.
#bridgerton#colin bridgerton#polin#penelope featherington#the choice#the viscount who loved me#out of the shadows#how bright the moon#forces of nature#old friends#alice mondrich#will mondrich#hyacinth bridgerton#eloise bridgerton#anthony bridgerton#polin meta#bridgerton meta
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