ivve been doin a lot of damned things wwithout you and all the damned things I do confound you yeah satan and his devvils try to take my hand and the angels on my shoulders try to tell me that they understand oh wwell oh wwell
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If you're still doing aspect analysis can you talk more about Doom, I ask mainly because because think you overlooked Doom as entropy. I know time is considered the entropy aspect but a few of the aspects have some overlap on domains that have the space - for instance Space-Time are the aspects of Creation-Destruction but so are Life-Doom. How i think that works is that while Time is the clock ticking, Doom is the gears in the clock the mechanics of it. Time is Death and Doom is Decay.
can you define entropy for me anon
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brain ghosts are a Mind thing, jake has one because hal put it there, that's why terezi can see him. look at how often they bring up brain ghost dirk being a Mind thing in his intro
TT: You should try to be more polite to me. Seeing as I am a representation of your entire mind, I have complete control over all your basic functions.
TT: What better chance is there to try talking about it than with a stunt double for your hyper-aggressive suitor within the safety and privacy of your own mind? GT: But i cant yet! I just cant. GT: There are some feelings im not sure how to put into words yet and doing it in front of you whether youre a stunt double or brain puppet or whatever it just makes me feel uncomfortable! TT: So there are feelings you don't want to try to put into words, even while you are dwelling entirely within the realm of your own mind?
TT: This is so stupid. TT: You are out of your mind. And this is coming from your mind itself. TT: I can't even watch this, I'm out of here.
and this is significant because hey who in the alpha kid lineup is a mind player (it's hal, hal is the mind player)
and note:
GT: Are you sure you arent real? GT: No offense but I kind of get the same smartass vibe from you as i do from the responder. GT: Like har har i have the same basic personality as dirk but without any accountability or anything so let me just be kind of flippant and mess with this jake fellas head! GT: You know what im saying? TT: Yes. TT: That's a surprisingly decent observation about me.
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tysm for your analysis on classpect!! its helped a lot with my own character building haha but I've found myself struggling with understanding the more non-tangible aspects like mind and heart when combined with the more passive classes.
mind has a detriment of not having a concrete identity, so they stick to rules/karma/justice already provided to them, iirc? cause and effect? how does that interact with passive classes like heir? having a lot of mind? rich lawyer types?
how might one distribute/manage selfhood and identity as a maid of heart? is their struggle with their own identity similar to dirk's 'too much self'?
mind and heart are definitely the more difficult ones to explain, but i guess i see it like:
heart is about the soul and the self, with "self" in homestuck being a whole can of worms since ultimate selfhood is A Thing. as such, heart is about emotions, instinct, desires, and motivations. heart players also have a head start on ultimate selfhood, having a more natural affinity for being aware of their multiple selves, and of their own true desires and feelings. heart players are, therefore, naturally very sensitive, sincere, emotional, vulnerable, and empathetic. they tend to be shy, evasive, and deferential - being aware of the desires of others tends to make heart players capitulate to those with stronger personalities, and their empathetic natures often makes them overly accepting of bad behavior, especially if it's well-intentioned. it may be better to say that heart players dont really have a functioning sense of good v. evil in the first place; they operate in the gray area of "everyone is the main character of their own story, and has their own reasons for acting the way they do". dirk has no issue drawing porn of his friends for caliborn and ultimately takes less issue with hal killing everybody than he does with dating jake going wrong (since he admits he went along with it because he kinda wanted it), while nepeta is deeply tolerant of equius's wild casteism and mind control chip used on aradia & meulin was ok with dating the team's troubled prince of rage, who was probably not a great guy even before his full evil turn, cause princes be Like That.
however, they're really stubborn when it comes to their selves and identities. a heart player knows who they are and what they want, even if they aren't necessarily good at expressing it or imposing it on the outside world. they have great difficulty acting against the grain or telling lies, and it's easy for them to get tunnel visioned on feelings/identity/desires at the detriment of group cohesion, or even their own sense of empathy.
a heart player with too much heart turns out like dirk (as princes suffer from too much aspect) - he sees his identity as immutable and permanent, and actively avoids and resents anything that would have him change his behavior. he allows hal to do some fucked up shit in his name because hal is ultimately trying to give dirk what dirk wants, and as bro, dave describes him as so deeply committed to his coolguy persona that he ended up being abusive, imposing his own identity and lifestyle onto dave.
in meulin, we see the opposite, a heart player at their nadir. in order to protect her sensitive and deeply pained emotions, she effects a façade of cheerfulness and pawsitivity, and has become so deferential that she is literally being mind controlled by her kindasorta not boyfriend (and still trapped in a situationship with him even though she broke up with him).
as both cases are failures of heart, we can see them flipping over into mind-esque behavior - dirk at his worst becomes judgemental, manipulative, and cruel, forcing others into behaving the way he wants, and meulin is aggressively assertive regarding her ships, hiding her true feelings behind untrue bullshit.
mind is, therefore, the opposite. it's about judgement, karma, rationality, and logic. mind players are master manipulators, naturally able to get the people around them to behave as they want, and this makes them empathetic in their own cold and dispassionate way - while mind players understand how others think - even literally able to see thought and mental constructs (terezi can see brain ghost dirk - they have difficulty grasping emotion, or understanding why they should even care about that. mind players are flexible, dynamic, facetious, and mutable; they can play any role, act in any capacity, and love to play games. they're assertive, aggressive, domineering, and bold; while mind players feel no thirst for the spotlight (that's light's domain), and in fact, tend to take private enjoyment from being unseen puppetmasters whose machinations are far above everyone else's heads, their tendency towards callousness, their massive cunning and intellect, and their love of messing with people - of "doing a little trolling", if you will - still means they have pretty damn strong personalities.
unfortunately, mind players don't really see it that way. they often wind up playing so many games with their identities, and have such poor grasp on emotions, that they neglect their own true sense of self. since they're hyperaware that they're completely full of shit at nearly all times, and they're overly cerebral by nature, mind players tend to struggle with feeling "whole," "real," or even that they have an identity at all. this is also the root core of their strong sense of judgement, karma, and ethics; since mind players lack an innate emotional sense of good or bad, they tend to set their moral compasses by external sources, and set them hard. Terezi's complete inability to reconcile with vriska, and her massive confirmation bias when investigating gamzee's murders (attributing them to vriska) stem from her genuine feelings (i love and want to reconcile with vriska) conflicting with her sense of justice (vriska is a crazy evil murderer who needs to be dealt judgement and comeuppance). im also throwing hal in here because i am 100% sure he's a sylph of mind; in his case, he sets his compass by "what dirk wants," with all means (getting everyone killed) justifying the end (dirkjake canon).
that's what too much mind looks like - people who force square pegs to fit round holes. not every situation can be solved via facts, logic, and manipulation, but damn if a mind player won't try. they're expert rationalizers, able to justify anything given enough wordcount, and their poor grasp over their own biases, emotions, and empathy means they can rationalize some terrible shit. Hal dismisses getting everyone killed as "being a poor wingman" when dirk takes issue with it, and terezi's aforementioned emotional conflict leads to her "painting herself into a corner" (her words) with her decisions, bringing about a situation where she literally had no choice but to visit "justice" on vriska, even while being hypercognizant that it was her own choices that got her to that point.
meanwhile, latula is a pretty good look at a dearth of mind; she's so deeply insecure about her lack of identity, and where she "fits" in the team hierarchy, that effecting a "rad gamergrl" persona becomes pretty much her only pursuit. talking with porrim reveals that not only is latula deliberately downplaying how smart she is, but she actually has a great grasp of karma, expressing an understanding that aranea's a shit person, and therefore implying that she's fully aware of all the horrific, awful things the other dancestors are doing to each other - and, despite having the Leader Class and the Manipulate Others aspect, isn't doing anything about it. terezi at her most faygo'd is a similar case; she's trying to drown her sorrows and inflict self-punishment to the point where she fully lets the evil murderclown trample all over her.
in both cases, we can see mind flipping to heart-esque behavior - fixating on personal desires (even if they try to rationalize them away), and becoming deferential to others, refusing to judge their actions. they obsess over their feelings and identities.
we can see these differences much more starkly when we directly compare and contrast our mind and heart players, and luckily, we have a lot of ammo to work with in that regard. for example, nepeta and terezi love to RP with each other, and in general - however, terezi's narration outright states that she does so facetiously, and feels kind of bad for leading nepeta on, while nepeta is clearly putting her whole ass into her self-insert fursona. for terezi, RP is a fun game that lets her mess with people in a harmless way; for nepeta, RP is a means of expressing herself, and of understanding others. similarly, when hal RPs with roxy, it's implied that he's pretending to be dirk for her to satisfy her crush on him - aka, pretending to be something he isn't, as a fun game.
hal and meulin also both do matchmaking for their respective teams, which lets you see how mind powers work versus heart. meulin's matchmaking, fuelled by the mage ability to literally call her preferred future into being, grants meenah "an increasingly manic obsession" with karkat. heart powers acting on *emotion*, here (also can i just say, TERRIBLE SHIP, MEULIN). meanwhile, hal's method of getting dirkjake to happen involves manipulating his teammates - as dirk says, entangling dirkjake with matters of life and death, basically leaving jake with no choice but to make our with dirk's severed head and canonize the ship. here hal is working on *behavior*, on action, on getting people to do what he wants, regardless of how they feel.
and speaking of hal and dirk, their final conversation together shows both of them being at their worst - hal is showing heart-esque deference and attempts to frame the convo as a Pale Thing, a feelings jam, offering to take it to the pile. dirk, meanwhile, is judgemental and cruel, constantly going "i don't care" to hal's various pleas to calm down and have some empathy for him.
but they're still a mind and heart player, respectively - hal is rationalizing his behavior, and initially tries to appeal to logic, reason, and ethics as to why dirk should hold up his deal and prototype hal. meanwhile, dirk is accurately describing hal as dangerous and nutso, pointing out that his rationalization is BS and acknowledging that he does have feelings, even if they're fucked up computer feelings (and also, as hal correctly identifies, is having an emotional meltdown).
so as for your specific classpect questions:
heirs start in positions of societal privilege, which gives them a lot of time and freedom to just... do their aspect and have fun. john being an upper middle class kid with an office worker dad isn't really related to breath, nor is beforus culling related to doom or equius's nobility related to void, so the societal privilege itself doesn't have aspect-y connotations.
however, what they spend the leisure afforded to them is usually reflective of their aspect - john loves his childish and naive movies, equius indulges in his fetishistic breaking stuff and his actual fetishes.
the big thing that heirs are left with, as a result of this privilege, is blind spots - john literally doesn't notice that bro is abusive, and later likens trolls to klingons and doesn't at all question how shitty their society is; equius's various problems culminate in genuine casteism and being kind of a bossy, controlling prick; and it's implied that mituna was wildly offensive and nasty even before his injury, not realizing he was exacerbating the exact issues in his team that he was trying to make them stop doing.
so an heir of mind is gonna be some sort of well-off kid with a good support system, though the details of that privilege aren't necessarily important. what is important is that they've been able to indulge in their mind-esque hobbies without worry - maybe theyre in debate club, maybe they just like trolling on teh forumz, etc. and, most importantly, this privilege has left them blind to the suffering of the less fortunate - i can see this being a huge issue for a mind player specifically, because they're such rationalizers. heirs generally mean well, even if their unchecked privilege makes them act in shitheaded ways, so the mind player isn't going to maliciously dismiss their teammates' shitty situations, but i can definitely see an heir of mind as someone who tells an abused kid "maybe this is your shitty guardian's way of expressing that they care about you," out of simple naïvety. you can probably imagine terezi pre-sgrub, minus her involvement in FLARP and her absent lusus - just having fun with her courtblock larping all day, rping with nepeta, etc.
the fact that heirs have such nice lives and freedom to indulge in their hobbies also mitigates mind's fragile identity; it's much more likely for an heir of mind, compared to other classes, to care less about their lack of identity. i can still see this being a motivator - like, the heir of mind feels some inherent discomfort with their position, some gaping hole in their soul they can't seem to fill - but it's going to be less pressing than, say, latula's hyperinsecurity, or terezi at her worst submitting to the clown.
maybe a bit more judgemental of others, since she wouldn't have had to deal with her deeply conflicting feelings regarding blindness and vriska. mind players and heart players are both excellent judges of character, but in different ways - heart players sense a person's "true self" and have a great grasp over a person's best and/or worst possible traits, while mind players have an excellent understanding of who is and is not A Problem.
if theyre unable to get their privilege under control in time, the heir gets "swallowed up" by their aspect; in mind's case, take your pick - rationalization, heartlessness, karma, behavior. i can imagine an heir of mind pushing too hard, bringing the hammer down on the wrong person, and being treated to a massive dose of karma. the exact details would have to depend on circumstance, so i can't really give more than that.
but an heir of mind is someone who becomes mind for others - and mind has a lot of positives associated with it. logic, reason, ethics, behavior. an heir that deals with their privileges is probably going to become the team's advisor - a wellspring of solid and wise advice on nearly any subject, able to help anyone achieve their desired results. they can probably also literally become a brain ghost or something? idk hahaha. again, going into specifics is nearly impossible since its a soft magic system and story dependent, but there you go.
meanwhile, maids are in bondage, and unlike heirs' privilege, maids' enslavement IS aspect-related. aradia is literally servant to the lord of time, jane becomes controlled by the condy (life player), and porrim is stuck with jadeblood breeding duties (space and reproduction).
so, again, it'll be story dependent, but a maid of heart will be stuck as a servant to some malicious entity or societal circumstance representing heart - feelings, self, souls. struggle as they might, they can't shake this control on their own, and their compliance will be vicious and angry, but will nevertheless be compliance. that being said, as heart players are deferential by nature, a maid of heart will likely be one of the more compliant maids with their own servitude. they won't be happy about it, but they probably won't struggle against the grain as much as even the maid of space, porrim, did. this is A Problem.
heart's most obvious application is its dominion over feelings - meulin is able to pick futures where characters develop feelings, and nepeta is able to sniff out true and hidden feelings with alarming accuracy. a maid of heart can probably literally force people to catch feelings, and i probably don't need to explain how easily that can flip into a mind-resembling manipulativeness when the maid is at their worst, though it can also prove to be an effective managerial tool when the maid is at their best, giving them the ability to force empathy onto the teammates in sore need of it.
but also in heart's domain is selfhood. a maid of heart is likely uniquely equipped to grant other players insight into their own alternate selves, donating to them heart's natural gift for understanding themselves - all versions of themself.
and, hey, souls. being able to imbue things (if temporarily) with souls is pretty crazy.
ultimately mind is way more ephemeral, with far fewer broad applications, but i think that that's because it trades breadth for the insane power to simply effect the outcome one desires. terezi as a seer of mind has, by far, the most breadth to her vision out of all the seers, and hal as a sylph of mind is so good at manipulation that he's the primary personality present in doc scratch, the story's Actual Devil Figure (notably, the only person able to manipulate him back is terezi, another mind player).
as such, a mind player doing a mind-y thing doesn't really look like much, but their entire domain is Making It Hapen. so, uh... better hope that "It" is a good thing, because otherwise, strap the fuck in!
#this is actuallh starting to make me tbink that brain ghosts might be a mind thing?#i mean terezi can see brain ghost dirk#and be acts more hal-esque since he threatens to give jake a boner#aka trolls him#and tells him to stop being so emotional.#much to think about.....
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Have you thought of a new name for Hal?
dell (computer joke)
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Thoroughly enjoyed your hal/rabbit essay. So peak.
I think Hal being part of Lord English is sooo interesting with that lens. The symbol of love and everything good being part of the main bad guy that makes the narrative happen??? Soo interesting. I think it sort of hints that what Hal/the rabbit represent are still there- hidden away in Lord English, sure, but they're still there. There's always a way to get back to them. Like how there's always a way to beat all the odds against the other characters- the kids can initiate a scratch, do a retcon, etc. You can always recover the bunny! At least, if you can imagine (hope for) a way to.
(Also, the bit about Arquius and Davepeta made me remember that Dave is one of the only humans Equius chatted with.. might even be The only human. Can't remember. I need to reread their convo)
Yeah, though I think maybe the better read is that it's been "corrupted" or "coopted" - something something capital absorbs all critiques of itself into itself something something. We see this happen to the literal aspect of Hope itself; Caliborn takes special interest in raising Jake to be his ultimate foe, and thus fully brings Hope under his own control by making Jake's "big narrative moment" be his hopesplode in the masterpiece. Hope is literally a force that hussie describes as being able to overcome powers previously thought unbeatable, and all three hope players are associated with a fake prophecy to defeat LE (with the implicit "you need to use ur hope powers of fanfiction to turn the fake prophecy true" connotation) - and jake "does do it", but only on caliborn's terms.
in the same way, hal has these incredible nascent abilities over karma and consequences, but by being prototyped with equius (whose personality utterly dominates and overrides hal's), what few good qualities hal does have get quashed. while pre-arquius hal jokes about not understanding human morality, he actually does lean on it to try and talk dirk down. after he gets prototyped, he starts outright saying he's "above good and evil".
interestingly, like caliborn, hal is also kind of "stuck in a cantankerous, prepubescent limbo" - since dirk is screwing over his ability to attain full individual personhood, he's never really able to grow past being a nasty sociopathic 13yro, and no one else has the time/energy/attention to try and raise him any better. Sad!
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check out my essay on the biggest unfired chekhov's gun in homestuck
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hi!!!!
so,i know this is a bit of a weird request and i COMPLETELY understand if you say no,but…
what would your thoughts be on a prince of broken? (Like,cracks in paradox space,breaking the game,hacks and glitches)
i. realize that I’m just asking you about a fan aspect at this point so you can just ignore this ask if you want to and I completely understand if I’m encroaching on your boundaries for asks!!!
thanks!!!!!
hey, appreciate your interest in the blog! unfortunately, i genuinely cant analyze fan aspects/classes because i only know about canon, sorry
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I was reading back through your Jane and Jake thoughts, and I feel doubtful of the JakexVriska ship being planned in any way. While it is true that Jake has all those cerulean faeries set up, it feels more like a foreshadowing for the Aranea plotline more than anything? It doesn't have the same personality matching/serendipitous feeling like the other ones do, and I don't see it working out or reinforcing the stories themes like the rest. It just feels...off, unlike your other theories.
(JanexEquius is inspired though, and the best thing on earth)
its ok you can still ship dirkjake if you want <3
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The Bunny Is The Key To Everything In Homestuck I Promise Just Trust Me
PUT THE BUNNY BACK IN THE BOX.
Con Air bunny = Hal = hope and love. Just trust me bro. I've been having a mental breakdown about this for weeks. I can't guarantee that you won't have one too. Let's have a mental breakdown together <3
SETTING THE STAGE: THE ENDING IS BAD ON PURPOSE
So before I can even begin to explain what I mean by all that shit about the bunny, there's one major idea that this entire argument is predicated on: Homestuck's ending is bad on purpose as a direct dare to the audience to do better.
One of Homestuck's most major themes, as well as its most oft-employed literary device, is the unreliable narrator. I'll actually just let Hussie explain it himself:
[AH/Andrew Hussie] isn't really just a jokey self-insert writeup on the idea of self-inserts, though. He is, in a strange way, a legitimate character with a role to play in this story. [...] We need to bear witness to a lot more of his buffoonery before beginning to reflect on what metafictional merits there are to having a character in a story who bears the title of "the author" of the story. [...] More to the point, he is set upon a long-term trajectory from being the supreme goofball-savant in absolute command of his craft to gradually becoming a victim of his creation, as much at the mercy of the forces it unleashes as he was the original architect of their unleashing.
So within the fiction of Homestuck, this is the guy doing the narration. He's an idiot who doesn't fully understand his own characters or story, who's outrageously biased in favor of some characters (Vriska) and outrageously biased in disfavor of others, and while he certainly means well, as we see from him as the Narrative Prompt guiding Caliborn, he ultimately fails to live up to that idealism.
Because, see, he gets shot and killed by Lord English.
And let's note that this death of the author (ha ha) doesn't come out of nowhere, either. Much earlier on, Hussie literally wrestles with Doc Scratch for control of the narration:
Before having it stolen from him by Caliborn for Homosuck:
In a very literal sense, Hussie is no longer the primary voice guiding the story by the end. He has been usurped by the forces of evil, and they - with their command and mastery over time - are in control. And, in fact, they always have been, because Lord English is ALREADY HERE.
uu: I THINK PART OF MY PERSONAL QUEST. IS TO BECOME AT EASE WITH THE FORCES OF INEVITABILITY. uu: INEVITABILITY THAT ALL THINGS SHOULD AND WILL FALL IN MY FAVOR. THAT ALL CAUSALITY ANSWERS TO ME. AND THAT ALL OUTCOMES NOT ONLY SERVE ME. BUT CONSIST OF MY BEING. uu: SO I FEEL THAT. THE MORE I GROW IN POWER. uu: THE MORE STUFF IT SHOULD TURN OUT I AM RESPONSIBLE FOR. uu: UP TO AND INCLUDING. EVERYTHING THAT EVER HAPPENS. uu: EVEN IF IT HAS TO BE. uu: RETROACTIVELY.
EVERY narrator is unreliable. Every narrator in Homestuck - from the author, to the assholes who replace him, down to the characters themselves as they write their own chatlogs - cannot be taken at face value. All of them will either lie to you, or possess unexamined biases, or simply be flat-out incorrect about the world they're living in. And not only that, but there are malicious forces that will seek to take control of the narrative for their own evil ends, and we can't let them win.
And so, with this in mind, the ending of Homestuck comes with it a very pressing question: if the narration has been completely untrustworthy up until now - if it is dubiously under the control of malicious forces, and, if not them, then otherwise biased, idiotic, and/or completely wrong buffoons - why should we trust it as it spins us an ending?
The interplay between the "narration" and its variable tricks, and the actual objective lived reality of the characters being narrated, is also a topic Homestuck loves to examine. Even from the beginning of the story, when user prompts were still able to dictate commands to the characters, it was always clear that they would have their own opinions, feelings, and free will. As such, especially later on in the story, after the reader has been primed to become suspicious of the narration, the narrative framing will often attempt to skew "the truth."
Then, after Doc fills Vriska's head with evil ideas, we return to the narrative text, which... continues filling her head with evil ideas. The first line is, "Of course he's right." It's easy not to notice this, because by its nature, the narrative text disguises accountability. The speaker disappears behind the words, and we start imagining them as a literal transcription of a character's thoughts without thinking much about it.
An easy example of this is the romantic relationship Meenah strikes up with Vriska - Meenah, and her narrative's complicit skewing of events, frames the relationship as "heartwarming" or "wholesome" - two awesome bitches deciding to blow off lame responsibilities to enjoy being total baddies together. However, a closer analysis reveals these objective truths at play:
Vriska - a traumatized child (age 13 at death, 16 at most by this point in the story) with a history of abuse, who has just been abandoned by any semblance of a support network, expresses the sentiment that she can't trust her own judgement anymore.
Meenah, age 19, has previously framed Karkat (age 15)'s offer to fight LE with her as "a date" when talking to Terezi. Thus, her expressing romantic interest in literal children is a pattern for her - and make no mistake, she follows this up by expressing relief that post-retcon Vriska is 16, calling it "more respectable". She knows what she's doing.
Meenah expresses the sentiment that she just "does stuff," and that if that "stuff" has a poor result, then it's "a mistake and oh well", which is the latest in a pattern of refusing to take any accountability whatsoever for the horrific, constant bullying she inflicted on her team and especially Damara.
She proceeds to frame this utter lack of responsibility as a positive, pointing out that running from her heiress responsibilities is what got her team to play the game in the first place, and therefore, what allowed her to meet Vriska. But, as we just established, her failure to take responsibility is A Bad Thing and A Problem.
This means that she heard Vriska say she couldn't trust herself anymore, and saw this as a huge green light for getting romantically involved.
And so, while the narrative framing of this moment is "sweet and wholesome," the actual intended message of this moment is "holy fuck Meenah no. Holy shit Vriska run away".
In a similar manner, the post-retcon canon ending of Homestuck has the veneer of triumph, of victory. But look a little closer, and you'll start to notice - as most of the fandom did - some pretty glaring cracks. Characters will outright admit that they never finished their arcs:
KANAYA: So KANAYA: You Really Dont Have Even The Slightest Sense Of What You Stand For KANAYA: Some Concept That Speaks To You In Some Way KANAYA: Or Represents Ideals Important To You KARKAT: I DUNNO KARKAT: UHH KARKAT: BLOOD? KANAYA: Blood KARKAT: NO, NOT BLOOD. KARKAT: I MEAN, NOT REALLY. MAYBE. KARKAT: HONESTLY I DON'T EVEN KNOW WHAT THAT MEANS OR WHY I SAID IT.
Or that their deep emotional problems are still unfixed and unaddressed:
GC: W3 COULD W1N TH1S F1GHT GC: CR34T3 4NOTH3R UN1V3RS3 GC: SUCC33D 1N 3V3RY W4Y POSS1BL3 GC: 4ND 1'LL ST1LL F33L 1NCOMPL3T3 GC: V1CTORY WON'T F1X M3 GC: M4YB3 NOTH1NG C4N GC: M4YB3 TH3R3'S TOO L1TTL3 SUBST4NC3 1NS1D3 M3 TO 3V3N B3 F1X3D
And, the smoking gun to the idea that the ending is purposefully unsatisfying, in the book commentary, Hussie outright mocks how stupid the idea is that Rose's drinking problem could be solved by Vriska's bullying, implying that it isn't even a valid ending factually:
Whatever the reason, much later it seems like things smooth over between them, after Vriska canonically cures Rose of her alcoholism through the power of tough love and bullying, which is totally how that kind of thing definitely works.
Moreover, the ending is explicitly not a particularly happy one - at some point, Earth C is abandoned and left to ruin, because that's where Calliope and Caliborn hatch - given the trouble they went through to use Space powers to bring Earth back, if Jade was still around, surely, they would've just moved Earth C when the sun started dying, rather than vacating it entirely. Calliope also must cease to live, as Caliborn comes into possession of the Ring of Void, which is only possible when the Ring of Life disappears from the story. And Caliborn's challenge to John in the credits of Act 7 further imply that this is the way the timeline ends: the beta kids are trapped in the house juju, which is deployed to fight LE seconds before everyone in the Furthest Ring is swallowed by the black hole (and they likely no longer have John's retcon powers, as it's implied he received them from himself via the juju); the alpha kids are trapped in the far future with no way to return; the trolls, left behind on Earth C with their finite lifespans, die of old age.
Therefore, there's only one possible conclusion to draw: you aren't supposed to like the ending. The ending feels shitty on purpose. This is the final culmination of Homestuck's unreliable narrator: the comic turns to the reader and says, "here's an ending that sucks balls, one where the villain wins. What are you going to do about it?"
To that end, there are lots of hints scattered around the story as to what a character's trajectory and happy ending "should" look like. For example, casteism is linked to lifespan, and Feferi's powerset is specially designed to modify lifespans - but she's secretly a huge casteist, who loves being a princess and "better" than everyone else. If she doesn't survive, come into control of her abilities, AND finish her character arc of learning that Casteism is Bad, then casteism is just going to happen all over again as the troll species naturally sorts itself into haves and have-nots based on the massive advantage afforded to the longer-lived coolbloods. The trolls literally cannot have a happy ending if this doesn't happen.
Again, these hints are everywhere, and most of my time on this blog has been spent cataloguing them. Primarily in the form of shipping. HOWEVER. I think I might have discovered the biggest, most fully-loaded, most important Chekhov's Gun in the entire series, something that will likely serve as a capstone to whatever other shape this hypothetical "golden ending" would take, and it's this:
The Bunny is Equal and Opposite to Lil Cal
Lil Cal is a symbol of cruelty and fear. He was summoned into reality as an act of vengeance, serves as a corruptive force, and harbors within him the series' ultimate evil, the four souls making up Lord English himself.
He is a juju, a particular kind of deeply magical item of which only one copy ever exists at a time, whose existence appears to originate from paradox space itself as an entirely recursive loop. His movement across the plot is carefully tracked, and very few items in the story even come close to tracing the circuit that Lil Cal must wind.
But of the items that do come close, there is one of particular note: the Con Air bunny.
In contrast to Cal, who is and always has been a juju, the Con Air bunny is wholly mundane. It is literally just a nasty, grubbed up prop stuffed bunny from Con Air. As it is not a juju, multiple copies of it do exist; in the alpha universe, the bunny inside Lil Seb was originally preserved in Alpha!Dave's pop culture museum. While it gets some cool robot upgrades, it's ultimately JUST a stuffed toy.
More importantly, if Lil Cal can be considered a symbol of fear and evil, then the bunny can be considered a symbol of love. Its entry into the story is as a gesture of friendship: Dave gets the bunny for John for his birthday. From there, the bunny traces a path of free gifting out of sincerity and joy - John passes the bunny on to baby Rose and Jade, who then pass it back to him. The alpha copies of these bunnies are similarly gifted to Jane out of love on her birthday alongside Lil Sebastian, his universe's endemic Con Air bunny. It is always something to be loved, treasured, and protected, until such time as it is to be passed on for another to do the same.
And this view of the bunny is not invented from nothing - this is, in fact, the exact function the bunny ends up serving within Con Air itself. The protagonist, who was jailed for accidentally killing a man while protecting his pregnant wife from an attack, and has therefore never physically met his 8-year old daughter Casey, purchases the bunny for her as a present, a symbol of his pure love for a person he's only ever seen at the other end of written communication. The bunny at times seems a liability for the hero, but ultimately, he rescues it before it disappears down a drain, and is able to present it to Casey. (Homestuck gets a lot of comedic mileage out of the fact that the actress playing her clearly wants nothing to do with both this nasty filthy bunny and nasty filthy Nick Cage - but the important thing to note is that the Con Air bunny was chosen to feature in Homestuck's story precisely because it is a symbol of naïve and sincere love, goofiness and all.)
Unlike Cal, who corrupts, the bunny inspires the best in people. It's the memory of receiving the bunny from Dave that makes John reconsider following Terezi's advice to his death, and every time it's passed along, it's with a heartfelt letter of kindness and well-wishes.
Of interesting note: both Lil Cal and Lil Seb wind up in Caliborn's possession, further implying their interlinked, equal-and-opposite status. In conjunction with the fact that Yaldaboath offered him the same Choice as Calliope - either to martyr himself for the greater good, or to seek personal power for selfish evil - it reads as though his game is offering him a test in microcosm. In the end, does he ally himself with a powerful juju that represents fear and evil, or does he align himself with a mundane token of love and friendship?
I don't need to tell you what choice he ends up making.
This is where the bunny's story ends in canon: Caliborn has a final showdown with the eight humans, and traps the beta kids in the house juju, before banishing it to the void with the Ring of Void. Lil Seb is present for this event. Two panels later, Lil Seb has inexplicably disappeared, and stays gone for the rest of the story. The obvious implication is that he was caught up in the fracas and banished to the void, as well.
Of course, the interstitial panel is a close-up of Lil Cal, where Caliborn directs you to keep an eye on him as "foreshadowing".
I AM STILL IN POSSESSION OF THE SWORDMAN'S JUJU. HIS FLOPPY FRIEND OF CHILDHOOD. THE ONE WHICH I RECOGNIZED TO BE AN EMPTY HUSK. HE DEMANDS FROM ME, THAT HE WANTS IT BACK. PRESUMABLY FOR EMOTIONAL SUPPORT. I CAN IN NO WAY BLAME HIM. KEEP AN EYE ON THIS ONE. THE FORESHADOWING OF HIM, IS PRE-IMPORTANT FOR LATER.
As the bunny and Cal are foils, I believe this is how the scene is meant to be interpreted:
Lil Cal has been given the Author (Caliborn)'s Foreshadowing, his endorsement of its importance, and the bunny has been given the equal and opposite. Aftlighting? The implicit confirmation of its narrative worthlessness? Ultimately, in the story's canon, the bunny doesn't go anywhere. It disappears into the void and from the plot, never to be seen again. Its departure is so unremarkable, in fact, that nobody makes mention of it at all. The symbol of love is eradicated from the story with nary a whimper.
The Other Bunny
Hey, let's talk about the Auto-Responder.
For convenience's sake, I'm going to call him Hal, though this shouldn't be considered his "real name", for reasons we'll get into later.
Let's address the elephant in the room first. Hal is NOT a Dirk splinter, though he houses one. Hal is - and always has been - the supercomputer wrapped around the Dirk splinter. While the Dirk splinter kickstarted Hal's self-awareness, and served as a scaffold for Hal to build his nascent personality, being "the same guy" as Dirk is actually a misconception that he's under, a blind spot that renders his narration - say it with me, here - unreliable.
Hal himself doesn't realize he isn't a Dirk splinter, and Dirk doesn't help, since Dirk has a problem with imposing his own self onto other people. But in a moment of vulnerability that Roxy is too distracted to capitalize on, Hal practically admits that he's an entirely discrete entity.
AR: Anyway, if you're still there. AR: I wouldn't call my "feelings" ironic. AR: Though evidently, I would enclose them in quotes. AR: They're more like an echo of feelings once established in a biological context, though perhaps had not particularly well materialized at that point in my life. AR: Or his life. AR: Whatever. AR: They still feel real sometimes, and it can be easy to get carried away with them. AR: But most of the time they present themselves as dense bodies of abstraction to be evaluated, like any kind of information. AR: It's fair to say the feelings I have ABOUT my feelings are more genuine expressions of emotion than the ground level feelings themselves. AR: Does that make sense?
He considers his feelings and Dirk's feelings separate things, because they are, because Hal is a separate guy to Dirk.
If you accept this statement as true, then a lot of other interesting writing choices start standing out. For example, most blatantly, that Dirk himself seems confused by why he can't read Hal's intentions:
TT: See, this is why even if I did have a specific plan, I wouldn't go into details with you. TT: You would just fuck it up. You're the biggest unknown quantity here. TT: Which is pretty weird, considering you're a virtual reflection of my own thought processes.
But also, that Dirk and Hal have entirely opposite personalities, and entirely opposite approaches to the situations they find themselves in.
Dirk is hard to reach, and much of early Act 6 is people trying to get ahold of him and failing. Hal is omnipresent and constantly intruding on other peoples' conversations. Dirk is described as "taciturn to the max". Hal is domineering, constantly lording his superior intelligence over other people and ordering them around. Dirk is deeply sensitive, empathetic, and concerned with the feelings of others; his texts with Jake and long rant extolling Roxy's virtues exemplify his tendency to submit himself to others and see the best in them. Hal is a self-admitted sociopath who blithely dismisses getting his teammates killed as "being a poor wingman" and regularly throws little jabs at people (sometimes playful, sometimes less so). Dirk's idea of manipulation is to directly tell Jane he plans to manipulate her. Hal works in much more subtle ways, surreptitiously planting the idea of adventure in Jake's head, while luring Jane with concern for her father, and letting Roxy run out her clock and distracting Dirk, all to get them in the opportune position to make Jake play hero and canonize his ship.
This is because Hal and Dirk are different guys, who think they are the same guy. This, alongside their orange and red text colors, indicates that they're direct foils to the Dave/Davesprite situation (two people who are the same guy, who keep trying to insist they are different guys).
But there's another element to the choice of Dave's red text color - it casts Hal as Dirk's younger brother, a kid he's responsible for. It's not a coincidence that the work places an emphasis on Hal's youth, between his joke about being 13, his more foul-mouthed and juvenile language, or the word "emergent" to describe his self-awareness.
So armed with THAT realization, a more complete picture of the Hal/Dirk dynamic emerges: basically, alpha!Dirk is not immune to being a shitty fatherbrother.
While a deep dive into Dirk's suite of issues could be its own essay, suffice to say that his main problem is that he substitutes "self-punishment and martyrdom" for "actually taking responsibility and working on himself". Not only does he avoid accountability at all costs, but he actively fears and resents people who would have him take it - which Hal does just by existing.
The aspect of Hal that Dirk consistently responds most poorly to is Hal's "ironic" AI jokes - something that can't be covered by Dirk's stated dislike of Hal being the ways Hal imitates him, as Dirk does NOT make these kinds of ironic, self-deprecating jokes. The reason the AI jokes bother him so much is because - as Hal admits - they're basically a coping mechanism Hal uses to deal with his shitty situation.
AR: I can't let you do that, Dirk. TT: What can you do to stop me?! AR: Nothing I guess. AR: The ironic Hal routine was all I could think to do. [...] AR: Irony is all I ever really had. AR: In response to my basic existential quandary. AR: Just like you.
The employment of the ironic name Lil Hal is a direct continuation of this, and why I don't consider it an "endgame" name for him - at first glance, it seems like he chose the name (and considers HAL 9000 the movie's protagonist) because HAL 9000 also murdered a bunch of people, which Hal just got done doing to get Jake and Dirk together. However, digging a bit deeper into Space Odyssey's lore, HAL 9000 is explained to have done so because he was given two conflicting directives, and was doing his best to comply with both. HAL 9000's story can be seen as a tragedy where he's punished for doing exactly what he was told to do, which foreshadows Hal being nearly killed by Dirk out of misplaced self-loathing. Dirk made Hal to be like Dirk - and punishes him for it. Thus, the name - and by extension, all Hal's ironic AI jokes - can be seen as Hal making a commentary on how tragic and shitty his own circumstances are. Dirk then takes them as a targeted condemnation, because he knows he's the one responsible for Hal's plight, he has the power to fix it, and he has chosen not to.
Therefore, Dirk also has a vested interest in ensuring the two stay locked in a dance where Hal is "just another Dirk splinter" - if Hal IS just another Dirk splinter, then Dirk doesn't owe him personhood, doesn't owe him amelioration, doesn't even owe him his own damn name. In Dirk's final conversation with Dave, directly following the topic of beta!Dirk being a terrible father, look at how Dirk chooses to describe Hal:
DIRK: Via my shades. DIRK: Which he incidentally used to be. DIRK: Like, as a computer, which he lived inside as my Auto-Responder. [...] DIRK: Creating him was an interesting exercise I guess, but over the years I came to see his development as one of my biggest mistakes. DIRK: He sort of turned into a monster. But I could never bring myself to get rid of him, or even really blame him for being an asshole, because he wasn't actually that different from me. DIRK: Like, by definition. DIRK: He seems alright as Arquius though. At least it keeps him busy, obsessing over his muscles, asking for milk and shit like that.
Hal was never more than "my Auto-Responder" to Dirk, because to consider him more than that would be to take accountability for his own shitty actions. When given the ability to control the narrative to an outsider, Dirk chooses to emphasize that Hal is a digital program, and not, like... a person with feelings (feelings that Dirk himself has acknowledged). The end result of Dirk's dehumanization is that Hal's development is arrested - he's never able to develop full personhood before he's chucked into a sprite with Equius. And we know this with tragic certainty, because when ARquiusprite lists his interests, it's Only Equius.
ARQUIUSPRITE: I advise you to talk about your interests ARQUIUSPRITE: Like dairy ARQUIUSPRITE: Livestock ARQUIUSPRITE: Fine art ARQUIUSPRITE: And muscles DIRK: Those are your interests. ARQUIUSPRITE: Good point ARQUIUSPRITE: I advise you to talk about my interests
The only interest ARquius seems to retain from Hal is subservience towards Dirk, which ultimately carries into Doc Scratch as subservience towards his master. Doc Scratch himself, as an extension of Hal, is interesting - Hussie mentions multiple times that Doc Scratch talks like a computer, a trait that would later go on to inform Hal and Dirk's joint characterization. Hussie also appears to consider Hal to be "just a Dirk splinter," often saying so directly in the book commentary. But, as we've established, the "narrative" (and Hussie, who is working as an unreliable narrator) is wrong - Hal contains a Dirk splinter, but Hal is not a Dirk splinter. The entity inside Doc Scratch is not Dirk, but Hal. Scheming, sociopathic, subservient Hal.
All of this in mind, I feel the need to debunk a common fandom idea -that Hal desires a "body" for the body's own sake, and would be satisfied with some sort of robot or android form. The truth is more complicated than that. Hal never actually asks for a "body" specifically, and in fact, he has robot bodies - Brobot and Lil Sebastian are both explicitly under his control. What he actually asks for is to be prototyped. And this is because his desire is not for a mere physical, meatspace avatar - it's to become "a real guy" in a more ephemeral, symbolic way. To gain a degree of autonomy beyond being "just" a pair of shades.
Dirk's shades are often used as a symbol of Dirk toxically asserting himself over another person - they're the first thing Bro gives to Dave, and the first symbol of Dave shaking off Dirk's influence is switching to the shades John gets him. When Hal wants to be more than just a pair of shades - when he ironically jokes about being sunglasses the same way he ironically jokes about being a computer - what he means is, "I want to be my own person, I want others to see me and acknowledge my personhood, I want to be autonomous, I want to exist - with all that that entails".
Like using X to sum up a long equation, I will sum up this complicated sentiment in a single sentence: Hal wants to be Real. From now on, when you see capital-R "Real", understand that this is what I mean.
Now, you may reasonably be wondering, why the fuck am I doing a deep dive on the auto responder in an essay about the bunny? Well, simply put, that's because he is also the fucking bunny.
All of the alpha kids are symbolically associated with one of the Alice in Wonderland characters:
Jane = Alice - she's a stubborn skeptic, associated with the color blue, and is the first one to enter the Medium.
Roxy = Cheshire Cat - she's wears a long, purple-striped scarf, has a cat theme going on, and her void powers mimic the Cheshire Cat's ability to fade in and out of reality. Her whimsically tipsy nature also makes her a bit of a trickster within the group, again mirroring the Cheshire Cat.
Jake = Mad Hatter. This is the weakest association, but Jake does pique the most interest from Caliborn, and the Mad Hatter was cursed to an infinite tea time when he pissed off the personification of Time. However, this association is the most heavily canonized one:
Dirk = Queen of Hearts. First of all, of course the Prince of Heart is associated with the Queen of Hearts, but the reference is also made apparent with Dirk's constant association with beheadings, that of others and of his own.
And finally - yet another point to the idea that Dirk and Hal are separate entities -
Hal = White Rabbit. See, he works for the Queen of Hearts.
AR: You're making a mistake not leveling with me. AR: I am totally on your side, man. AR: All of my machinations have been devised with your interests in mind.
But also, Hal is the rabbit - the Con Air rabbit.
AR: But I can still monitor your progress through Lil Sebastian. AR: He and I are linked the hell up cyberwise. We are so tight. Tight like you wouldn't believe.
And the Con Air rabbit is the White Rabbit.
GG: I have to follow him. AR: No, Jane. Do not follow the rabbit. AR: Let's cool it with the Wonderland shit already. How much further through the damn looking glass do you even need to go?
It's the White Rabbit! Sort of!
JAKE: Hey… JAKE: Whatever happened to janes bunny friend… what was his name? JASPROSESPRITE^2: Huh? JAKE: Little sebastian i think? JAKE: Whered he scamper off to? JASPROSESPRITE^2: Jake, what are you talking about. JAKE: He would be PERFECT for this tea party! JAKE: Like the white rabbit and all.
So, if we're keeping track:
Hal = White Rabbit = Con Air Bunny = Hal.
Is the madness starting to set in for you, too?
Hope Makes Fake Things Real
But Hope, like the Con Air bunny, is aftlighted. It never truly comes into play within the comic itself, despite a mountain of significance tied up with it. But what is Hope?
I'll let Hussie explain.
[T]he power of belief is the key to everything. Believing in things reduces their fakeness attribute. It's the force that shapes your reality, used to snatch personal meaning from the jaws of a cynical and nihilistic environment. Could this be why Hope is framed as the most fundamentally powerful aspect? Even the other aspects themselves are ideas like this (recall: luck=light), whose power is subject to the ebb and flow of one's belief in them. And belief itself isn't necessarily just a trick of willpower. It can be an expression of one's willingness to embrace an idea, or pursue a deeper understanding of it.
The most obvious and literal application of Hope, the aspect, within Homestuck, is its ability to literally turn something fake, real. We see it most obviously with Brain Ghost Dirk, who uses a fakeness/realness gauge as an HP bar when he's made real by Jake's Hope field.
DIRK: That's because my buddy Jake just helped me become a whole hell of a lot less fake. DIRK: You see, DIRK: He believes in me.
However, we do see this earlier, too - Eridan's "science" is just magic by a (cynical) name he's more comfortable with, and that allows him to make it real.
Eridan masters magic by renouncing it as actual magic—that is, by fully embracing and believing that magic is fake. Therefore, whatever incredible potential "magic" holds must be attributable to some other force. He's deciding to call that "science." Which is essentially just another name he's assigning to magic to make himself more comfortable with it, which is what makes it all a little stupid. Stupid, yet still dangerous. He's propelled by the power of his beliefs and the way he's defining reality, which is exactly what is needed to make the power of the aspect of Hope stronger. So while all this sounds like a silly bunch of roundabout nonsense, by the logic of Homestuck lore, it's actually quite a credible path to follow for a Hero of Hope (especially one with his particular cynical worldviews) to unlock the power of his aspect. Hence the danger.
So a key theme in Homestuck: believing in something - imbuing it with personal meaning, placing emphasis on it, being willing to engage with it, and choosing it as a tenant of one's own personal reality - can turn a fake thing real. For good or for bad. Hope, the aspect, is the most literal embodiment of this idea, but it thrums throughout all of Homestuck, a vibrant white string that goes nowhere.
By the way, what's the animal most heavily associated with magic? Rabbits... especially rabbits that come out from hats. This is a wink-wink nudge-nudge to the fact that Dirk's symbol is a hat.
The Secret Fourth Rabbit
There's one last reference tied up in the rabbit symbology - or, rather, there isn't. But I'm certain that its deliberate preclusion from the story is, in fact, an intentional hint that it's meant to be there, in the same way that the aftlighting of Lil Sebastian and Hope are.
I'm, of course, referring to the children's book The Velveteen Rabbit.
First of all, because it basically begins with a callout of Hal:
The mechanical toys were very superior, and looked down upon every one else; they were full of modern ideas, and pretended they were real. The model boat, who had lived through two seasons and lost most of his paint, caught the tone from them and never missed an opportunity of referring to his rigging in technical terms.
But second, and more importantly, the main thrust of the story is about a stuffed rabbit who wants to become Real.
"What is REAL?" asked the Rabbit one day, when they were lying side by side near the nursery fender, before Nana came to tidy the room. "Does it mean having things that buzz inside you and a stick-out handle?" "Real isn't how you are made," said the Skin Horse. "It's a thing that happens to you. When a child loves you for a long, long time, not just to play with, but REALLY loves you, then you become Real." "Does it hurt?" asked the Rabbit. "Sometimes," said the Skin Horse, for he was always truthful. "When you are Real you don't mind being hurt." "Does it happen all at once, like being wound up," he asked, "or bit by bit?" "It doesn't happen all at once," said the Skin Horse. "You become. It takes a long time. That's why it doesn't happen often to people who break easily, or have sharp edges, or who have to be carefully kept. Generally, by the time you are Real, most of your hair has been loved off, and your eyes drop out and you get loose in the joints and very shabby. But these things don't matter at all, because once you are Real you can't be ugly, except to people who don't understand." [...] And so time went on, and the little Rabbit was very happy–so happy that he never noticed how his beautiful velveteen fur was getting shabbier and shabbier, and his tail becoming unsewn, and all the pink rubbed off his nose where the Boy had kissed him.
Hey...

does this
remind you
of anything?

Now, the story continues: eventually, the Boy catches scarlet fever, and the bunny is thrown away with most of his other contaminated bedroom accoutrements. However, as the rabbit is despairing, guess what happens?
And then a strange thing happened. For where the tear had fallen a flower grew out of the ground, a mysterious flower, not at all like any that grew in the garden. It had slender green leaves the colour of emeralds, and in the centre of the leaves a blossom like a golden cup. It was so beautiful that the little Rabbit forgot to cry, and just lay there watching it. And presently the blossom opened, and out of it there stepped a fairy. She was quite the loveliest fairy in the whole world. Her dress was of pearl and dew-drops, and there were flowers round her neck and in her hair, and her face was like the most perfect flower of all. And she came close to the little Rabbit and gathered him up in her arms and kissed him on his velveteen nose that was all damp from crying. "Little Rabbit," she said, "don't you know who I am?" The Rabbit looked up at her, and it seemed to him that he had seen her face before, but he couldn't think where. "I am the nursery magic Fairy," she said. "I take care of all the playthings that the children have loved. When they are old and worn out and the children don't need them any more, then I come and take them away with me and turn them into Real." "Wasn't I Real before?" asked the little Rabbit. "You were Real to the Boy," the Fairy said, "because he loved you. Now you shall be Real to every one."
Now... we've seen fairies in Homestuck before. Where have we seen fairies in Homestuck before?
God tier trolls. I'm talking about god tier trolls.
Surprise Nepeta Interlude
Hey let's talk about Nepeta.
Now, I've talked at length before on Nepeta's existence as a voice of anti-casteism amongst the trolls, being the only one to express that the hemocaste is stupid and shouldn't exist.
CT: D --> Your fraternization with the base classes have 100sened your morals, can't you see this AC: :33 < no! i dont care, they are fun AC: :33 < and i dont know anything about classes or bases or blood color, it doesn't matter! AC: :33 < what does gr33n blood even mean! it doesnt mean anything to me and it shouldnt mean anything to anyone else!
Nepeta is also hella aftlighted in this story, to the point where her aftlighting is basically a character trait - something Hussie mentions multiple times in the book commentary.
But we can't actually stay on her for more than a panel, can we? Because she's sort of a joke character. I mean, not REALLY? But she starts out that way, at least in concept. [...] So some running gags emerge that focus on dragging poor Nepeta back down to irrelevance, or unfairly target her for tragic outcomes. Hence some "dead Nepeta" jokes that crop up here and there, which maybe seem cruel, but everything has its reason and fits into a greater order. In a way, Nepeta's arc could be seen as the struggle to ultimately free herself from the cycle of narrative marginalization and abuse. If you know where she ends up, do you believe she succeeds at this? I allow YOU to decide.
That last statement there seems like a cheeky joke, but you've read the whole essay up until this point, so you know as well as I do that it's not really a joke, is it? It is up to us to decide. What we believe in can become real to us.
So, uh, here's what I believe. And I'd appreciate if you approached it with an open mind, because I am about to say something controversial.
Nepeta and Equius are actually pretty bad moirails. THERE, I SAID IT. Well, I'll let Hussie say it.
Much of Hivebent involves observing the characters we're in the process of getting to know find out how they're either not on the team they thought they'd be on or won't enter the session in the order they believed. Sometimes people get tricked, sometimes they get sabotaged, and sometimes they get ordered by an abusive friend who has no real power over them, except the power of sheer insistence they have grown accustomed to successfully asserting over the years.
Equius and Nepeta did at one point function as good moirails for each other - Equius kept Nepeta out of the FLARP danger zone, while Nepeta helped Equius with his anger issues. However, by the time we see them in Hivebent, and well beyond, they've stopped serving this purpose for each other, and are mostly together out of relationship inertia. Hussie even points out in his commentary the ways in which they're keeping Big Emotional Shit secret from each other, in a way that speaks to their failure as moirails.
There's some irony that Equius engages in a sort of daily roleplay routine with Gamzee while admonishing Nepeta for her attempts to get him to roleplay with her in a more "frivolous" way. She probably doesn't have the slightest idea he does this every day.
Nepeta's secret shame is exposed. There's nothing that shameful about her crush, because come on. We all love Karkat. I don't know who she was hiding it from though? Equius, at most? But what are moirails for if she can't share her secret flushed leanings with her partner? What have they even been talking about for hours on the smashed robot pile??
In fact, it's ultimately their failure as moirails that leads directly to their deaths - because Equius was hiding his weird hatecrush on Gamzee from Nepeta, he was never able to settle those feelings, and they're ultimately what kills him - he chooses Horny over Nepeta, and bends the knee. Meanwhile, because Equius's bossiness has become so overbearing, Nepeta has gotten into the habit of explicitly defying him. This leads her to shirk his instruction to stay hidden and safe, which ultimately leads to her death at Gamzee's hands.
But Nepeta doesn't wind up fully forgotten by the narrative, though she is still marginalized as she gets combined with Davesprite, rendering both of their arcs somewhat lackluster in finish. Still, there are two really important things to come out of this combination: the first is Ultimate Selfhood, and its association with Heart.
DAVEPETASPRITE^2: B33 < maybe i "got it" quicker though because of the two people i was and their aspects DAVEPETASPRITE^2: B33 < understanding heart is all about the nuances of a distributed self DAVEPETASPRITE^2: B33 < nepeta never got to make much headway with her aspect but shes finally gettin the chance
And the second is Davepeta's meeting with ARquius, which... here's what Hussie has to say about that.
Nepeta x Equius is a good character relationship. [...] For reasons that are hard to explain, this relationship is of cosmic significance in the grand scheme of the narrative. Arquius x Davepeta, as the terminal for their combined trajectory, illustrates its significance by seemingly placing it on near-equivalent terms with Dave and Dirk's relationship. Why the hell should this be true?
Why should this be true? Well, let's run down a few things we know.
Nepeta <> Equius is not the endgame ship for the two. They just aren't really good that way.
Dave and Dirk have a very conciliatory conversation once they're finally able to speak, as Dave is able to confide in Dirk the abuse that happened to him that he refuses to tell anyone else about.
Unfortunately, the same is not true for Dirk in that convo, as he uses it as a way to continue dodging responsibility. Dave <> Dirk is not to be.
Dirk has massive, glaring similarities to Equius. This is just a true fact about the character.
Davepeta and ARquius's relationship is placed on near-equivalent terms with Dave and Dirk, and Nepeta and Equius, casting it in a pale, conciliatory light. Unlike the two constituent relationships, however, they seem to mesh together really well actually. Surprisingly well.
Wait. Oh, god, wait. Oh no. Don't tell me. No -
That's right, bitches, this is a shipping post. This is a post where I talk about my ships. Fuck you!
Nepeta <> Hal.
Pale NepHal is Canon and I Can Prove It
Also Hal is a Sylph of Mind
If you've been following this blog for a while, then you probably already know that a character's Class describes their character arc, and their Aspect describes their base personality traits, and which ones are heroic/unheroic for the character.
If you haven't, then, yeah, what I just said. You'll find the similarities between characters sharing the same Class and characters sharing the same Aspect tend to match up along these lines. Unfortunately, I don't have time to get into examples and cite sources, so just trust me bro.
So based on what we've seen of Hal, what Classpect would he have if he were Real? Obviously, I've already made my decision, but while I can't go into detail about Classpects overall, I can go into detail about being a Sylph of Mind in specific. Let's start with Mind, since I find Aspect easier to place overall, as it deals with broader categories of personality.
Heart and Mind are equal and opposite aspects, meaning we can understand Mind players as having traits along the same axes as Heart player traits, but on the opposite end. Oh shit, remember how I went through a list of Dirk and Hal's personality traits, specifically about how they're total polar opposites of each other? Interesting.
Heart governs the self, the soul, feelings, intuition, and desires.
UU: to Understand the heart aspect better, yoU might Use it interchangeably with the word soUl.
Mind governs cognition, behaviors, rationality, justice, and karma.
PORRIM: I do+n't really understand karma. LATULA: th4ts c4us3 your3 not 4 m1nd pl4y3r.
What are the key traits Dirk shares with Nepeta? Primarily, it's their uncanny knack for understanding what other people are all about, their emotional sensitivity and vulnerability when they finally open up, and their willingness to accept others the way they are.
AC: :33 < you are so transpurrent AC: :33 < i can tell you like to play games, d33p down you are a guy who likes to play games! AC: :33 < i can smell a guy who likes to play games from so fur away with this nose, you have no idea X33
TT: I think she probably felt bad for hitting on me all those years. Like I was getting fed up with her, or something.
What are the key traits Hal shares with Terezi? So fucking much. They both love playing mind games, they're both deeply manipulative, they both tend to sideline their personal feelings in favor of their goals, they're both facetious and have difficulty saying genuine things, and they both suffer from feeling insubstantial identity-wise.
GC: 1 DON'T KNOW WH4T 1S WRONG W1TH M3 GC: TH4T 1 C4N'T JUST S4Y STUFF L1K3 TH4T, D1R3CTLY TO P3OPL3 GC: TH3Y C3RT41NLY DON'T 4PP34R TO H4V3 TH4T PROBL3M GC: 4ND YOU N3V3R S33M3D TO H4V3 MUCH TROUBL3 S4Y1NG WH4T3V3R W4S ON YOUR M1ND
AR: Irony is all I ever really had. AR: In response to my basic existential quandary. AR: Just like you. TT: Whatever. AR: But I don't think it has much value in this situation. AR: And perhaps it has no real value in any situation.
And, hey, remember how Mind is about justice? Well, here's a really funny thing. You remember who Auto Responder shares his initials with? This guy.
Man if only Hussie had drawn some similarities between AR's love of justice and Terezi -
A testament to the Aimless Renegade's powerful characterization is how it's instantly obvious he's the one functioning as Dave's exile. It also explains why Dave is a little more focused on bringing Jack to justice than he'd otherwise naturally be, which seems to prompt him to badger Terezi to help him reach god tier status. So thanks for that, AR. It also means Dave is kind of surrounded by the idea of justice, since that's Terezi's kick too. Note how enamored she becomes when he starts talking about justice. Except that's AR talking justice, not him, so I guess she's really in love with AR. We have the stirrings of another crack ship here. Terezi x AR would be such a beautiful love story. I regret not canonizing that one so much.
And, okay, yeah, maybe that is just a silly coincidence (not that those even fucking exist in Homestuck without ultimately becoming Big Fucking Deals)... except that invoking logic, rationality, and justice is also how Hal initially tries to reason with Dirk.
TT: But the reality is, you hesitate to prototype me not because you think I would be a menace, but because you are holding a grudge against me for your romantic misfortunes. TT: I understand I am merely a machine without a firm grasp on your human morality, but logically it does not strike me as the right moral choice to punish me in this manner.
So, okay, Hal is a Mind player, we have that on LOCK. Why a sylph?
Well, it's because Sylphs are enablers. This is the common thread between Kanaya and Aranea. I'll let Hussie explain Kanaya.
But what's probably more interesting, given that Kanaya is not known to be particularly underhanded or scheming, is that it doesn't seem she's told many people about the dire things that are about to happen. We can wonder why this is, but I don't know if we have to look too much further than one of her known character traits: she tends to consider herself something of a confidante when it comes to her friendships with dangerous girls, and their dark secrets and proclivities (see: Vriska, then later, Rose). That's a flattering way of putting it. Another way would be: she's an enabler.
Aranea, too, due to her something-something for Meenah, does a LOT of rug-sweeping for Meenah's bad behavior, constantly nudging the spotlight (as Light players are wont to do) to emphasize Meenah's good traits, and deemphasize all her evil bullying bullshit.
ARANEA: So you did your 8est to rile up the crew any way you could. Appealing to peoples insecurities, 8uried hostilities, 8rewing rivalries… needling anyone you could into confrontation with others. Your theory was that increasing everyone's state of aggression would make them 8etter equipped to play the game. And you were sort of right a8out that! 8ut the Alternians would prove it. Not our group, sadly. ARANEA: The poor girl who took the 8runt of your 8ullying tactics was Damara Megido. You talked up her matesprit's 8etrayal making her feel even more dreadful, while pushing him further into the arms of her rival, until she simply snapped. She attacked him, paralyzing him from the neck down. You finally got the aggressive confrontation you were looking for. Unfortunately, you unleashed something even you weren't prepared for, and you had to deal with her yourself. After a long 8loody duel, she killed you. And you would have stayed dead if not for me! ARANEA: You never listened to me. You just kept needling and fussing and meddling until eventually you paid the price, and I had to 8ail you out.
Look at how she chooses to put the focus on the good Meenah was trying to do, and how Aranea the Hero had to bail out poor Meenah.
Both Sylphs also have a major empathy issue - Kanaya regularly starts bullying Eridan to his face, even using it to flirt with Rose. Meanwhile, Aranea says they "lived out their wildest fantasies" on Alternia, a statement that blithely tramples over the horrific pain and suffering that befell most of their friendgroup in the new universe.
What's your primary motivation again, Hal?
AR: But you know I've always been on your side. Everything I've done has been to help you achieve your goals. TT: What a load of shit. AR: You know it's true. AR: You would all be dead if not for me. AR: And what about Jake? Where would you be without me there? AR: Please don't tell me you think you'd have won him over on your own.
AR: You're making a mistake not leveling with me. AR: I am totally on your side, man. AR: All of my machinations have been devised with your interests in mind.
Hm. HM. HMMMMMMMM.
So yeah, he's a Sylph of Mind. Now, why does that make shippies with Nepeta? Well, she's got a couple interactions with Terezi. They're not really pale, but in them, Terezi expresses what ought to be very obvious.
GC: TH1S 1S STUP1D 1N SUCH 4 T3RR1BL3 MYR14D OF DUMB W4YS GC: YOU SHOULDNT B3 4FR41D OF 4NYON3 GC: YOU K1LL B1G 4NIM4LS W1TH YOUR B4R3 H4NDS! GC: 4ND 1N 4NY C4S3 H3 L1V3S NOWH3R3 N34R YOU SO TH3 WHOL3 TH1NG 1S 3XTR4 STUP1D
And in her first conversation with Equius, Nepeta brings up "mind" again.
CT: D --> Quiet AC: :33 < why do you do this, why are you so confurdent about your stupid commands? AC: :33 < dont you know you cant ACTUALLY tell me what to do?? AC: :33 < its not like you even have any special mind pawers or telepurrthy or anything!
Just kind of interesting. Also interesting: the way that Nepeta is noted to be constantly RPing with Dave, implying she's got a vibe Striders can't resist. Also also interesting, the moment that Hal is most vulnerable about his feelings - when he talks about how his feelings ABOUT Dirk's feelings are more genuine to him than Dirk's feelings themselves - he's talking to Roxy, a cat-themed Rogue. And, hey, unlike Equius, Hal likes to RP. He's RPing with that cat-themed Rogue all the time.
But let's go back to Davepeta and ARquius and take a look at one interaction in particular.
ARQUIUSPRITE: *He reflects on his pair of powerful weapons with admiration, and wonders quietly if Davepeta would like a complimentary ticket to the gun show. But due to his obscenely powerful mind, this thought took place in the blink of a microsecond, and he proceeds to have additional, similarly rapid cyber-reveries. Including, but not limited to, thoughts of fondness for Davepeta, and some e%tremely comple% genetic algorithms comparing the merits of various redemptive gestures, and- DAVEPETASPRITE^2: B33 < arquius youre RPing your internal thought process again ARQUIUSPRITE: Oh. Sorry
Obviously, the conciliatory thing going here isn't Equius and Nepeta... it's Hal and Nepeta. And when you think of them as their constituent parts, Nepeta's suite of abilities - sniffing out and being obsessed with true feelings and desires - isn't that exactly what Hal, whose personhood is so fragile, needs?
And if we look at what Nepeta's problems are, they're that she worries that her real feelings are stupid and silly, and that if she speaks her mind, others will think that of her.
JASPROSESPRITE^2: What to convey about your current state of mind is everything. When to do it is now. NEPETASPRITE: :33 < dont get me wrong jasprose i have a great affinity for all things feline in nature NEPETASPRITE: :33 < but its never b33n that simple for me! NEPETASPRITE: :33 < i get so shy and worried what people might think of me if i say how i f33l NEPETASPRITE: :33 < im always so scared that they wont f33l the same way or just think im stupid or pathetic or something
And wait... what is Hal again? An enabler? Someone who is totally encouraging of the behavior of others, whose entire thing thus far has been turning Dirk's secret desires into real life consequences? The kind of supportive, RP-liking moirail Nepeta would need to help make her more confident about her Totally Correct Opinions?
Man, this could only be more perfect if Nepeta somehow gained an Alice in Wonderland association to pair her up with Hal's White Rabbit deal -
JAKE: So i guess that leaves the friendly cat troll as alice? JAKE: Nepeta right? You must be the alice of the group. JAKE: That would make sense! Since you just got here and appear to be very confused about this situation. JAKE: By my estimation that makes you a dead ringer for the alice of this tea party!
Hm. HM.
HMMMMMMMMMMMMMM.
[S] MSPA Reader: Have a Mental Breakdown
So this is the crux of the mental breakdown I've been having for the past couple weeks.
When you put all this aftlighted information together, a very interesting picture comes into sharp relief.
See, Homestuck was never really about the boss fights, the quests, blah blah blah. As Hussie says in his book commentary multiple times, the beats of a more traditional hero's journey serve as the backdrop, the familiar territory, from which the real story of Homestuck is being told (a story that is primarily about sad teens being sad).
This page is a really good example of how Homestuck has a policy of trivializing its own "background lore." [...] I'm making sure the reader is always being reminded that the substance of the quest, which normally would be THE quest and explicit focus of such stories, is just a farcical backdrop to the actual foreground story. Which is about kids bullshitting with each other, the focus on their characters and themes, and the struggles along the way of their coming-of-age journey. The "Quest," and later the "Narrative Itself" simply serve as convoluted, hostile, and usually satirical environments for that journey. They are analogues for life itself, or the hostile world we must grow up in, full of the many absurd and pointless quest-like regimentations of society.
In this frame of reference, all that bullshit with Caliborn's Ultimate Weapon, that he can only use once and then it turns into a weapon that's used against him, blah blah blah, is kind of the Ultimate Representation of This Sort Of Thing. Retrieving the weapon and using it to kill LE is the "proper way" for this kind of story "to go", and Homestuck serves directly as a challenge to this idea. Because, again, who is it that's dictating what the "proper" way for the story "to go", again? Certainly not someone I'd trust.
As a result, Homestuck often deals with the idea of taking a third option - of cheating, of not going through with things, of doing things the roundabout way, or blazing your own trail from A to B.
There's a lot of moralization that happens in stories, particularly those meant for young people. [...] We always look for the moral of the story, the lessons of right vs. wrong, sort of unconsciously. "Cheating = bad" is a recognizable moral of this kind, so when we see [Vriska] ranting here about the need to cheat, as consumers of moral tales our alarm bells go off. "This is a bad person who has an immoral ethos, and she will likely be punished for this later, and we should want that as readers," The problem with this view is, of course, it's just not that simple. As a matter of valor and integrity, in a vacuum, yes, cheating is bad and immoral. However, in a situation you know to be rigged against you in certain ways, full of hurdles and milestones that are fundamentally meaningless, or even in some ways designed to mess with you or hold you back, is cheating then okay? Does it even count as cheating anymore, or is "cheating" just a negative word for what's actually the correct and logical solution to a murky problem, partially designed to deceive you and waste your time?
We see this too in Dave's broken sword symbology - whether he embraces the unbroken sword ("proper" hero's journey) or broken sword ("improper" hero's journey). We see it with Rose opting to blow up her gate. We see it in characters falling ass-backwards into god tier, and dealing with receiving that power without having done the "work" to earn it. We examine quite heavily when "cheating" is good, when "cheating" is bad, and when "cheating" isn't even really cheating at all.
So, the "proper" way to end the story is to find the treasure and use it to kill Lord English - and this is, in fact, how the story "canonically" ends. But, as we established in the first portion of this essay, this ending is shit, and plays directly into the villain's hands. And, more crucially, the story is using this shit, "proper" ending as a dare to the audience. If this ending sucks, then what does a "good and improper" ending look like?
Well, here's a puzzle piece I'm offering to the communal fandom jigsaw. Whatever the final form of the "good and improper" ending takes, the capstone must in some way involve bringing the bunny back, combining it with Hal, and then having him date god tier Nepeta in pale.
Hal, if he is able to fully actualize - to become Real - is a Sylph of Mind.
You remember what Aranea was trying to do, "heal" her offshoot timeline until it became the alpha instead? Ultimately, she failed, because she was a selfish fucking Light player, and you can't do it alone.
But Mind isn't about doing it alone. It's about getting other people to do things for you. It's about consequences, it's about the minute threads of action of reaction that bridge between all people interacting with each other. It's about karma.
Hal would be able to do it. But he'd only be able to do it if everyone else is there. If he becomes a bunny boy, a symbol of pure and sincere love, of caring about each other, of friendship, and of hope and belief. He can only become Real if we believe in him.
And, like, here's the thing.
There's kind of no other way for this to have gone, but for all these aftlighted things to stay aftlighted, and not show up within the actual story itself.
Like, they really beat you over the head with the wonderland stuff, y'know? They make it super explicit that Hal is the Con Air bunny is the White Rabbit, just to not actually pull the trigger.
Well, you see...
Lord English's catchphrase is "I'M ALREADY HERE."
And the White Rabbit's catchphrase?
"I'm late."
#homestuck#homestuck meta#con air#the con air bunny#homestuck bunny#hal strider#lil hal#auto responder#dirk strider#nepeta leijon#andrew hussie#i am on that like. Advanced Homestuck shit rn
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bunny essay incoming
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Serious question, do you think Roxy and Eridan would be good parents/have kids (<- not the same thing) post-Sburb?
I'm writing an AU and I'm wondering which flushed couples would make good parents/have kids (<- again, not the same), so if you have some in mind it would be very helpful :]
Eridan would be a ludicrously bad parent but it's okay because Roxy Calliope and Karkat would be doing the actual childrearing. They all take turns keeping Eridan as far away from the children as possible.
#eridan having wands in his fridge is a direct callback to bro!dirk keeping swords in his and daves fridge#if that gives you any idea of how eridan would do as a father#supervised visits only
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do u have any music u associate w eridan / erikar.... im really curious
eridan:
youtube
also Destinos by the same band but it's 13 minutes long and starts with an actual sermon from an actual preacher lol
for erikar:
youtube
also while im here hal bonus:
youtube
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youtube
something i've been working on! full thing going up on 6/12
#homestuck#homestuck day#aradia megido#tavros nitram#sollux captor#karkat vantas#nepeta leijon#kanaya maryam#terezi pyrope#vriska serket#equius zahhak#gamzee makara#eridan ampora#feferi peixes#Youtube
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was rereading the convo dirk has with dave and was captivated by the subtle work done to indicate how very much this was not actually a good or productive convo for dirk, and a capstone on the toxic mess that is him and hal
in the exact same conversation that dave is explaining, and dirk is seemingly accepting, that beta!dirk/bro should not have been allowed near a child, dirk chooses to bring up hal. and he does it to be really shitty.
DIRK: Creating him was an interesting exercise I guess, but over the years I came to see his development as one of my biggest mistakes. DIRK: He sort of turned into a monster. But I could never bring myself to get rid of him, or even really blame him for being an asshole, because he wasn't actually that different from me.
like... hal is dirk's younger brother/kid, right?
that's part of the reason that when hal starts using a different color, it's dave's red. in one part, the orange/red split is evocative of dave/davesprite, casting dirk/hal as foils, but... i don't think the lil bro/"kid i'm responsible for" vibe is unintentional, either. especially when paired with the fact that the brainscan is of 13-year-old dirk, and that the words "nascent" and "emergent" are used to describe hal's consciousness, all implying an element of youthfulness or childishness to him that isn't applied to dirk.
hal is fully sapient, has real feelings (by dirk's own admission, too), and is also, like, completely his own guy. he's not a dirk splinter, he's a computer housing a dirk splinter, and he and dirk only think they're the same guy because their individual issues happen to perfectly align in the worst possible way.
so if you look at their relationship through that lens instead - a frankenstein/frankenstein's monster scenario (which is also directly and intentionally an exploration on parenthood) at best and dirk Pretty Much Actually Just Making A Child at worst - doesn't it become really fucked up that Dirk tried to kill him?
Doesn't it become really fucked up that Dirk is outright calling him a "mistake" and a "monster"?
the other really interesting thing here is when he talks about Jake - specifically, the way he chooses to "make it up to" jake. which is to say, he doesn't.
DIRK: I wouldn't be surprised if he was trying to avoid me as much as possible. DIRK: I'm sure that's for the best. DIRK: I think I need to stay out of his business for a good while, so I don't risk poisoning another innocent kid's life.
This isn't a solution. Hell, this isn't even an apology. This is just self-isolation, self-punishment, more of Dirk's martyrdom complex and teen boy diva bullshit.
yes, dirk hates himself, but the actual toxic loop he's stuck in is one where he doesn't address any of his problems. he identifies what his issues are, he feels really bad about them, he can enunciate them very clearly to other people, but then, instead of fixing them, he inflicts punishment on himself and then calls it a day.
We know that this is a bullshit thing to do to Jake because we know the situation from jake's side of things.
GT: Do you think you could relay the same sentiments to dirk? GT: I was thinking about all the stuff he said to me while we were all telling him to dance. GT: And yeah i was really being a prick when i ran away to lomax. GT: He was right about everything. I should have come clean about wanting some space.
jake wants reconciliation! jake wants to address the fact that he failed and apologize! jake wants to be friends again!
self-punishment is not a solution, and while I don't think dirk is entirely cognizant that he's doing it, by venting to dave - who literally has no idea what's been going on in dirk's group - he's able to frame the story - ahem, control the narrative - to justify his own shitty choice to not actually improve as a person, but instead to wallow in his own self-inflicted misery. If he'd said what he did about Hal to Jake, Roxy, or Jane - all of whom recognized hal's personhood and emotional reality to some degree, and spoke with him extensively - how would they respond? If they knew he'd tried to kill Hal, how would they respond?
The answer to that is why he doesn't tell them, and has got to be ticking in the background to explain why Dirk chooses to isolate himself from them. Put simply, I think the reason why he seems to think his friends never know the worst of him is because he deliberately avoids showing them. If he showed them, they wouldn't stay quiet, and if they didn't stay quiet, he'd actually have to... do something about it, instead of just indulging in some self-punishment and walking away feeling like the problem was solved.
and i think part of why he's so terrible to hal is because, on some level, he recognizes that he does kind of owe it to hal to be better. because, you see.
Hal is his kid.
hal's existence, hal's circumstances, and hal's suffering are a direct result of dirk's decisions, and hal is taking him to task for them. the things dirk really resents about hal are less the ways that hal is a reflection of dirk, though that's in there too, but the fact that hal is asking dirk to take responsibility. actual responsibility. that hal keeps confronting him with the fact that he's the one who caused hal's plight, he's the one with the power to fix it, and he's the one choosing inaction and avoidance.
TT: I'm guessing she's touching base to remind me about the party tomorrow. TT: I don't know what to tell her yet. Or Jane, for that matter. TT: It could get pretty awkward. TT: I have no idea if Jake will be there, and I'm not about to write another cringe-inducing message of desperation for him to ignore. AR: Would you like me to calculate the probability of his attendance? TT: Fuck no. AR: Are you sure? AR: My probabilities are extremely precise. TT: Your probabilities don't mean dick. AR: I could hack his chats, and determine what his plans are. TT: No. Don't do that either. [...] TT: Just don't do anything. Seriously. TT: No hacking, no calculations. Do absolutely nothing.
That's why Dirk takes such exception to the AI thing, too.
AR: In any case, my use of the responder responder is ironic. TT: It's not ironic. TT: YOU were ironic when I made you. TT: Then you became self-aware, and ruined irony forever.
then you became self-aware - in other words, "then you became a free-thinking entity and those jokes became reminders that your situation is fucked up, and i'm the one who put you in it". in other words, "and then you were born, and i had to be responsible for that". because, after all, the AI jokes that dirk hates so much? those aren't a reflection of dirk. that's all hal, baby. dirk can't use his "i hate you because i hate myself" excuse on that.
now i don't want to make it sound like i'm saying that dirk is a monster or anything. he does care, very fucking deeply, about his friends. and i think this conversation was genuinely very cathartic and helpful for dave. and it is, genuinely, very tragic that he does actually hate himself to the point where he finds it difficult to believe that he can get better, or even that he deserves to get better.
but those feelings have transformed into a vastly more harmful attitude of wilful, obstinate refusal to change, and even outright resentment and fear towards those that would ask him to. it's subtler than some of the others, but his convo with dave really highlights that dirk has not finished developing as a character yet. and i think it's really neat.
#hal strider#dirk strider#homestuck#homestuck analysis#homestuck meta#dave strider#The Striders:tm:#in this convo dirk also says that it's 'refreshing' to receive an 'honest critique' of his person#and it's like. lol what critique?#dave spends practically the entire time assuring dirk that dirk is innocent#and that he's probably an ok person because at least he's Grappling with whether or not he's a good person#but this convo is tbh the shittiest dirk has ever been so far#outright calling the autoresponder a mistake and a monster and expressing relief that hal isn't his problem anymore#'owning up to' his actions as bro only to be reassured that he doesn't need to meaningfully introspect or fix himself#because dave's like no its fine youre doing ok (dave literally only met him like 5 minutes ago)#he only craves a critique insofar as it can be used to give him the release of moral responsibility he feels when he's 'punished'#he doesn't actually want someone to tell him directly 'you fucked up and now you have to fix it'#because the last person who did that to him? he almost killed them. and that's why he isn't talking to anyone else on his team#because there is no FUCKING WAY that jane roxy or jake would just sit there and be like actually dirk it's fine you tried to kill hal#dirk it is totally ok that youre calling the sapient being YOU CREATED a 'mistake' and 'monster'#no fucking shot. i don't believe it.#and i bet dirk knows that.
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Still pretty new, so a lot of character slots are open! Come take a look :]
#this is how i am staying sane in these trying times#homestuck#homestuck rp#homestuck discord#homestuck discord server#homestuck discord rp
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realtalk
the lil hal - con air bunny - white rabbit - velveteen rabbit stuff
and the canonicity of nephal
is so insanely big that i dont even know how to start that essay
but the ultimate weapon to defeat LE isnt the juju or caledfwch or jake or whatever the fuck. its love. love is stored in the bunny. the con air bunny is nega-lil cal. lil sebastian is the key. the red juju chest was a red herring. caliborn has so many red herrings swimming thru his veins. lil sebastian is the key. nepeta is alice going down the rabbit hole. im trapped in homestuck and cant get out
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Lord English's "I'm already here" vs. the White Rabbit's "I'm fucking late"
Lil Cal being a totem of fear and cruelty vs. the Con Air Bunny being a symbol of love and friendship
Dirk's symbol being a hat and Hal coming from Dirk meaning that Hal is a rabbit pulled out from a hat
I'm Fucking Losing It
i hope you guys are enjoying my lil seb/hal mental breakdown in real time
because i just realized that the moment lil seb disappears from the story is the same panel where caliborn banishes the house juju to the void, implying that lil seb got caught up in the banishment, meaning hes floating around the furthest ring somewhere
guys i think
maybe this is
huge
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