caligvlasaqvarivm
caligvlasaqvarivm
caligulasAquarium
245 posts
ivve been doin a lot of damned things wwithout you and all the damned things I do confound you yeah satan and his devvils try to take my hand and the angels on my shoulders try to tell me that they understand oh wwell oh wwell
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caligvlasaqvarivm · 8 hours ago
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thoughts on new Hussie q&a?
confirms a lot of things i was thinking :)
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caligvlasaqvarivm · 12 hours ago
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I’ve always been interested in seemingly hypocritical/contradictory classpects, like Witch of Mind (Emotional class|Rational aspect) or Mage of Life (negative class|optimistic aspect.) How do you think they interact with their aspect in a special way, if at all?
Class refers more to *arc* and starting circumstances, so you can basically think of it as a set of circumstances to throw the [aspect]-y guy into. As we see from canon pairings, like Meenah being a Thief of Life, the class can kind of override Life's better traits, or from Kanaya being a Sylph of Space, it can choose which ones to emphasize (a big difference between her enabling and Aranea's enabling is that Kanaya enables *everyone,* even people she doesn't like, tying in with Space's passive permissivity, while Aranea likes to pick out "main characters" who "matter more," fitting in with Light).
For your specific examples, the Witch arc isn't necessarily that "they are emotional" so much as "they grow up as outsiders to society, and thus, don't develop normal moral compasses/common sense. As a result, they tend to rely entirely on personal bias to make decisions, and this makes them easy to manipulate". In fact, the class has really good (bad?) synergy with Mind, because part of Mind's psychological profile is having such a poorly-developed sense of self that they tend to outsource decision-making to external structures, like law, societal pressure, or their own innate grasp of karma.
So you can pretty easily imagine a Witch of Mind as being someone who plays mind games with people for fun, without fully understanding the greater ethical issues of their actions, since they're relying purely on their own, biased, subjective grasp of karma to dictate their actions rather than the rules and expectations of greater society (or compassion and kindness, which Mind also tends to lack). They might swing the other way into being a hardass rules lawyer, the Lawful Stupid paladin type, again leaning into how Mind prioritizes "rules" and karma over personal feelings and emotions, who simply doesn't grasp that they're being cruel and heartless.
For the Mage of Life example, the Mage deal isn't so much "they're sad" as "they've experienced so much hardship through their aspect that their prophecies are colored by it, and they can't bring themselves to prophesy good, positive futures as a result" - which usually goes hand-in-hand with sadness. This means that the Mage class would mitigate some of Life's optimism, but even without the optimism, Life players have a vibe of being fairly stable, stubborn people. As Hussie notes, they're "normal" - which is often a flaw in their characters, as "normal" implicitly means that they uphold the status quo, including its ugly parts. Meenah isn't as virulent a casteist as some of her friends, but her favorite bullying target was the team rustblood; Feferi LOVES casteism and LOVES that being a princess means she's better than everyone else; Jane sees no issue with the corporate, capitalist stranglehold Crockercorp has over the world, even if they didn't turn out to be a front for an evil alien invasion.
Every aspect profile has strengths and weaknesses, traits that can be both positive and negative, depending on context. For Life, their stubborn forward progress can often become hard-headed cruelty, and the stability of being a "normal" person comes at the cost of being complicit in shitty systems. The Mage class emphasizes these flaws to inflict damage on the player, which the player then turns around and inflicts as damage on the future; in the case of Life, this would likely mean that our player has an arc dealing with being pressured into the status quo. Perhaps bullying plays a part; I can easily see the Mage of Life being one of the Mean Girl's lackeys, who's pushed into the role out of fear of retaliation, like the yellow Heather or Gretchen and Karen from Mean Girls, or the kid whose dad is pressuring them to be a star football player, regardless of their own feelings on the matter.
Then, whatever divination they do, it's colored by their resignation and misery; Life doesn't just govern healing, but physical biology, genetics, and forward motion (for good OR for ill). Maybe they're a hypochondriac who literally calls down diseases by their own anxiety, or maybe they do forecast things that seem "good" on the surface - like that they'll win the Big Game or whatever - but then ignore the way that these "victories" trample over the feelings or even lives of others, in line with Life's tendency towards callousness and cruelty. (Like, yes, Alice, YOU will win the science fair with your shitty baking soda volcano, even though Bob has literally been working on his project for weeks and he needs the prize money to save his sick dog or whatever). And again, with Life's ties to the status quo, it's likely that they'll also only prophesy things that uphold that status quo, keeping social divisions stratified, losers "in their place", et cetera.
I hope this makes sense? The idea is that the aspect is kind of a well from which certain traits can be drawn, and class modifies the expression of these traits. Again, practically every character trait could be good or bad, depending on the context around it and how it's expressed, so when I say that Life players are optimists, I don't mean that as necessarily a good thing. We can see with Meenah that her optimism comes in the form of selfishly deciding that anything she does is totally OK, and she uses it to absolve herself of responsibility when she does horrific shit, like her bullying of Damara or her predilection for dating vulnerable children. It's not always a good thing to be always looking at the bright side!
A Mage of Life will probably be less outright sad than a lot of other Mage combinations, but they'll still enact the fundamental Mage arc of being unhappy, and having that unhappiness color their prophecies and lead to shitty futures. A Witch of Mind might be less outwardly irrational compared to other Witch combinations, but they'll still enact the fundamental Witch arc of letting personal biases cloud their judgement, and get themselves manipulated by a malicious force.
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caligvlasaqvarivm · 1 day ago
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caligvlasaqvarivm · 2 days ago
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if youre still doing classpect discussion im curious as to what you think a Rogue of Rage would do { i have some ideas already but wanna hear from more people }
class = character arc and starting circumstances, aspect = base personality traits and what's considered heroic/unheroic for this character
Rogues are rebels - they feel injustice deep in their bones, and start the game with a sense of discomfort towards the status quo, an innate understanding of the flaws in the system. Nepeta is the only troll to outright say that blood color shouldn't matter, and Roxy is the most vengeful towards the batterwitch, and characterized by going out of her way to support her community of oppressed carapacians. Rufioh, too, was motivated to defect from society entirely, taking up with the Lost Weeaboos out in the woods.
However, this rebelliousness is unfocused. The Rogue knows that something must be changed, but not specifically what; they know they must rebel, but not specifically how. This is reflected in their abilities: while Rogues do have generic abilities from their aspect, like Nepeta's ability to sniff out motivations and romantic feelings amongst her team, or Roxy's ability to turn invisible and wink out of existence, they have difficulty understanding how to tap into even that much, not to mention the greater abilities of their classpect. Rogues often suffer from failure to start, as Nepeta never really got to learn about Heart, Rufioh never really seemed to figure out Breath, and Roxy's arc featured a very long struggle to make Void usable.
Worse than that, however, is that Rogues often become rebels without a cause - they'll break taboos and stick it to "the man" in ways that become actively detrimental to themselves and the team, purely because their sheer rebellious energy must find some sort of outlet. Rufioh cheated on his girlfriend for an extended period of time, Nepeta refusing to listen to Equius's orders to stay hidden and safe leads directly to her death, and Roxy nearly blows Jane up with a fake copy of SBURB in an attempt to make her not play the game, and stick it to the Condy.
However, if their team is able to provide them with direction and clarity, Rogues become a powerful tool in their arsenal. The passive counterpart to Thieves, they excel at allowing others to utilize their aspect, and the specific way they interact with their aspect is to "steal" it. Where a Thief's theft leaves its target debuffed in that aspect - Vriska stealing luck from an underling makes it fall off a cliff to its presumable death - a Rogue's theft actually leaves its target buffed - Roxy stealing the nonexistence from things allows them to spontaneously come into existence.
This powerset is complicated and subversive, just like the Rogue's natural tendency toward rebellion, and requires a helpful party to guide the Rogue's intentions. If they're able to master their abilities, and gain clarity on how to change the systems they know are injust, they become incomparably flexible - possessing an infinite toolbox at their disposal, capable of cracking any lock, solving any puzzle, fixing any problem.
Rage, meanwhile, is perhaps the most enigmatic ability, with secrets and riddles literally being a part of its domain. Void is something of a red herring, in that regard; though the comic often calls it difficult to understand, we see it in use quite often, and can pretty easily derive the shared traits among its players. Void's domain, then, is actually simplicity, pleasure, vice, and sexuality - it deals with many taboos and unspoken things, like substance use and abuse, fetishes, so on and so on - but not really with secrets.
No, secrets are the domain of Rage, as they're practically Kurloz's whole schtick. Moreover, Rage is the opposite of Hope, something a little more well-explored, and between the heroes of all three, and Hussie's words from the book commentary, an understanding of Rage can emerge from the ether.
Something interesting to note about aspect is that the character being at a low point in their character arc practically always concides with them exhibiting inverted aspect character traits. Rose at her lowest is a dumb, sloppy drunk - with intellect being associated with Light, and vice being associated with Void. It isn't that their aspect flips, but that the aspects are set up to be yin and yang, equals and opposites along the same axis, and the dereliction of one comes to resemble the other at its worst. Thus, you can derive some understanding of Rage by knowing that its opposite is Hope, and also, by knowing that Hope players at their worst will often resemble Rage players and its worst traits.
Hope players are, as a rule, shameless. Eridan literally seems incapable of noticing how stupid and embarrassing he comes across as, and phrases his requests as demands, including, at times, to date him. Eridan's our most Hope-y Hope player, being a Prince, and therefore running at an overabundance of his aspect. Cronus is more lowkey, but he's shameless too, hitting on Mituna and Meenah without an iota of self-respect. Jake is a Page, and therefore running at a deficit of some of his aspect's better traits (he's wishy-washy, compared to Hope's usual focus on conviction and faith), but one of its worse traits that he has in excess is shamelessness - shamelessly ghosting Dirk, asking Erisolsprite for advice, whining at Jane over and over, on her damn birthday.
This naked and shameless sincerity - often to the point of embarrassment, and paired with unwavering faith and conviction - suits Hope very well, as Hope is described by Hussie in the book commentary as "a force that defines reality, used to snatch personal meaning from the jaws of a cynical reality". Hope, he explains, literally makes fake things real; Eridan's "white science" is literally just magic given a name he's more comfortable with, and his belief in it turns it into something very real, and very deadly, and Jake makes Brain Ghost Dirk real, which baffles Aranea - a Light player. According to Hussie, it's also "framed as the most fundamentally powerful aspect", and it's consistently seen in the comic as being able to completely no-sell any greater forces of reality - Eridan overcoming Sollux's eye beams, which even the Ahab's Crosshairs, described as the strongest weapon his specibus will allow, couldn't do, or Jake's turbohealed Hope field completely no-selling Jade's Green Sun powers and later, really fucking up a god tiered Caliborn.
Thus, it stands to reason that Rage players are secretive and self-conscious, and this holds true for both of them. Kurloz is noted multiple times to have a deep fondness for riddles and secrets, and Gamzee, too, has a penchant for being sneaky. Gamzee has always been more lucid than he lets on, his internal narration during his introduction showcasing an awareness that his friends don't really like him much, and he lies twice about being "scared" of someone in order to suit his own purposes - one time to keep Eridan from providing Karkat with emotional support after Sollux dies, because it's implied that Gamzee has a palecrush on Karkat, and one time to keep Vriska out of his horn pile, because he doesn't like her.
Shame, in fact, seems to be a defining attribute of Rage - the main thing we get to hear about Kurloz before his Prince meltdown - so, presumably, while he's at an overabundance of Rage - is being so ashamed of deafening Meulin that he takes the drastic action of sewing his own mouth shut and taking a vow of silence. Moreover, Gamzee's crisis of faith is ultimately shadowed by the emotion of shame, as Hussie explains in the book commentary that the reason he reacted so poorly to the ICP Miracles video was that it confronted him with the realization that his entire existence and religion were basically one big joke, an embarrassing parody, and he couldn't deal with the shame. Ultimately, his way of taking revenge is also via totems of fear and shame, with the jester plush in John's dreams causing him to scribble self-loathing, self-shaming comments across his walls. Thus we can derive that Rage encompasses not just shame, but that which is shameful - fear, loathing, embarrassment, and, of course, rage itself. If Void is the domain of that which can't be seen, of taboos and nonexistence, then Rage is the aspect governing that which we don't want others to know about - our fears, our insecurities, our anxieties, our embarrassment.
Both Kurloz and Gamzee later come to be defined by their religious faith and conviction, with Karkat claiming their breakup was due to how unbelievably pious Gamzee became, and Kurloz's faith being paired with shamelessly mind-controlling his girlfriend (and it's implied he's doing the same to Mituna). As characters at their lowest come to resemble the opposite aspect, we can assume that this is a reflection of how they've Raged so hard that they've wrapped around.
In fact, Hussie describes Gamzee's ability to always show up at the right (wrong) time to do the right (wrong) thing in the plot and enforce the worst outcome, "bespoiling" every part of the narrative he touches, as a dark mastery over Rage, the same way that Eridan's fall into hopelessness and his white science is a dark mastery of Hope. He describes Gamzee after his crisis of faith as "taking revenge against the narrative itself". Therefore, we can assume that Rage is an aspect that similarly works directly on the narrative, a force that shapes reality.
Therefore, let me posit that Hope is a transformative ability - it pens in something new, it makes fake things real, it imposes an impossible new status quo over the old. Rage, then, is an interpretive ability - it acts on existing reality, picking out what to emphasize and what to deemphasize, what to bring to the forefront, and what options to close out forever.
These kinds of far-reaching abilities imposed directly on reality itself are not unheard of. The ultimate expression of John's Breath abilities - Breath being the aspect governing freedom and indepenence - is his retcon powers, allowing him to unstick from the control of the alpha timeline, and grant that boon to others. Mages, as a class, act directly on causality itself, predetermining which futures will definitely come to pass.
Rage is a force that defines reality by defining which parts of it we keep, by deciding which parts are "true," by deciding what the past means to us. Both Cronus and Gamzee are bards, meaning they have arcs of religious belief and crises of faiths (with Cronus's Harry Potter prophecy being framed as a religious belief while Meenah and Aranea discuss it). Cronus's faith is some bogus story about an evil wizard he's destined to defeat. Knowing what we do about Hope, it stands to reason that his arc, had he properly completed it, would've ultimately been about using Hope to make the bogus prophecy true.
Gamzee's religious belief, meanwhile, is incredibly open to interpretation - and this is by design. Hussie outright says that who the mirthful messiahs are, and what Gamzee's beliefs correspond to, change over the course of the story, to reflect whatever's convenient for both him and Gamzee. Its initial description in Gamzee's introduction makes it sound like a factual description of SBURB: a band of rowdy minstrels (the players) will usher in an apocalyptic vast honk (the reckoning meteor shower), but will then give rise to a paradise planet that doesn't yet exist (the Ultimate Reward). When Gamzee raps about it to Tavros, which is the first chronological time he ever talks about it, there's an aspect to it that's quite hopeful, specifically that he believes it will equalize the blood castes, as he says "I peeped six trillion hemos, bleeding as equals".
However, after his turn, he describes the mirthful messiahs as "me" and "me," and fully embraces his heritage as a casteist highblood, spewing slurs and casteism as he commands Equius to kneel and calls Karkat a "punchline blooded motherfucker". Later on, it seems the mirthful messiahs become Caliborn and Calliope.
This is, I believe, a reflection of how Rage is interpretive. If Hope can be described as the power of fanfiction - of imposing something fake and new onto reality - then Rage is the power of literary criticism - choosing which version of existing reality you want to be real, and closing out other options.
Thus, to pull it all together, Rage governs shame and shameful things: anger, embarrassment, loathing, hatred, and fear. Its players tend to be secretive and self-conscious, prone to feeling ashamed and embarrassed of themselves, hiding who they really are. They possess an innate, instinctive understanding of how to bend reality to their whims, and their powers work by closing off possibilities, bringing forth a single "true" version of existence. This sounds volatile and dangerous, and it is - Rage players are prone to hopelessness, cynicism, and an overpowering belief that everything must burn. We see this in both Gamzee and Kurloz, who begin to campaign for oblivion, destruction, and death. This utter despair can come with it a faith-like zen, a Hope-esque religious conviction - Rage at its nadir.
It stands to reason, then, that our Hope players at their worst are similarly displaying Rage-esque traits. Jake, I think, makes his the most obvious - after having his self-esteem shattered by Dirk's Prince tirade, Jake takes a very firm stance of "I don't want to do that". He becomes so ashamed of himself and his actions that he can't even bring himself to talk to Jane or Dirk, and his following conversations with Jane and Aranea basically consist of him saying he doesn't WANT to do any of the things they're trying to make him do. Rage and shame, closing possibilities.
Eridan, meanwhile, becomes an angry, vengeful, destructive force of hopelessness, killing Feferi and destroying the matriorb - Rage, hatred, and closing possibilities. Cronus becomes self-conscious, seeking some personal to fill the void left behind by the "massive disappointing fraud" that magic turned out to be - Rage, shame, self-consciousness.
But we must also remember that these emotions are vital sources of energy, wellsprings of power from which revolutions are born. When Princes have their meltdowns, they take their aspect down with them, rendering it inaccessible for the rest of the team; Kurloz nuking rage from his team is likely why they've stagnated, become fixed in place, unable to access hatred (notice how they have no blackroms?), or even be shamed out of bad behavior.
Thus, Rage at its best is revolution. If Rage can pick out a shitty version of reality to endorse, it can pick out a beautiful and kind one. If it can decide that misery, pain, and suffering are deserved and all we're allowed to have, it can also decide that they're injust, and we must fight for a world where they no longer exist. If Rage can perpetuate harm, then it can also safeguard kindness.
And so, a Rogue of Rage takes shape. Between the Rogue's rebelliousness and Rage's dynamic upturning of reality, this is going to be an incredibly volatile individual. This character is likely going to be A Problem for their team. Rogues start out unfocused, and Rage players inflict massive, far-reaching consequences when they act; a Rogue of Rage is going to lash out at the oppressive forces they see - whether those forces deserve it or not - and give them all a Very Bad Time.
However, the balance for this is the Rage player's natural tendency for self-consciousness. While this does get overridden to some extent by the Rogue's rebellious energy, they'll likely be very aware that they don't have all the answers, and don't know what to do, who to fight, how to go about their revolution. What happens from here will depend greatly on if the team is able to offer proper advice.
A Rogue of Rage who receives no guidance will never unlock the greater abilities of their Rogue powerset, and eventually, their natural penchant for rebellion will leave a trail of destruction and closed possibilities in their wake. Again, this character has a high chance of being A Problem for their team.
However, if the Rogue of Rage IS able to get their shit together, then they're going to be one of the greatest classpect combinations at putting a finger on the scales of causality. Possessing Rage abilities by default, they'll be able to steal Rage from others in a manner that buffs them - for example, removing fear, shame, or hesitation from a teammate that needs a forward push, or removing a narrative blockage of some sort. The soft magic system of Homestuck, and especially the way Hope/Rage work directly on the narrative, makes specific expressions of these abilities difficult to describe, but that should give you an idea of what a Rogue of Rage can do.
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caligvlasaqvarivm · 4 days ago
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Original Sin: The Failure of the Dancestors
Establishing an Eden-like paradise from which there is some departure through sin is sort of the boilerplate basis for religious lore. [...] The failed players from peaceful Alternia made a classic "deal with the devil" move by causing the scratch after being given a choice by the mother of all monsters. (Echidna. Hey, she's a big snake!) By doing so they brought Scratch into their universe, and therefore all the things you'd expect that comes with summoning the devil.
Andrew Hussie, Formspring, Aug. 12, 2011.
Warnings for: Mostly? I'm going to be really mean to the dancestors, so if you aren't here for a thorough (and I mean thorough) dancestor takedown, please do not read this. Ableism, questionable consent and outright non-consent, horrific interpersonal relationships, and Cronus ahead.
Overview
I hesitated to write this because I know there will be some really controversial interpretations in here. Many of the circumstances I bring up as failures on the Dancestors' part are interpreted by the fandom as positive things. A common one I've run into before is Latula x Mituna, where I maintain it's bad, but the fandom often sees them as cute. I'll also be condemning things like Horuss's plurality, or Cronus's kinning, not because I have any beef towards this stuff IRL, but because they're framed as failings on the characters' part within the context of the comic, and I'm analyzing the characters within the context of the comic. I'm not asking anyone to agree with me, but I am asking that you approach this essay with an open mind, and not send death threats over a silly webcomic from the early 2010's. I would not be asking for this if it hadn't already happened, which was embarrassing for all of us TBH.
The Dancestors, as made clear from the Hussie quote, are the story's original sin - the initial failure point from which all the comic's problems stem. Their role in the story is antagonistic - with very little exception, the Dancestors are not meant to be sympathetic, and/or their flaws outweigh their sympathetic qualities. Every single one of them succumbed to some major failure (some their own fault, some brought on by others on the team), and practically only Porrim showed any improvement after death.
There's another really important thematic shadow hanging over them: if Homestuck is a coming-of-age, then the Dancestors represent a prior generation that reached physical maturity, but failed to grow up.
[The dancestors' choices] resulted not only turning Alternia into a planet full of violent murderers, but it only technically granted them what they wanted with a huge caveat, as is the case with such ill-advised bargains. The players were strong enough to win, but made a terminal universe, were barred from entry, hunted by a demon, and then started killing each other.
They're an older generation defined by how entitled and immature they are, who invited terrible forces into society and allowed the perpetuation of cruelty to continue after them. In other words, theyre boomers. It's important to note that they literally had the choice, before their Scratch, to prevent the birth of LE by simply choosing to let their species die with them - but they made the selfish choice of what was, functionally, having kids:
The heroes could either accept their defeat along with the extinction of their race, and put no others at risk. Or, [Echidna] could show them a path to a second chance, to a reality in which the chosen heroes of their race would be strong enough to succeed with ease, and claim the reward.
For more on Homestuck's coming-of-age, anti-fascist, and feminist themes, please see my essay on the Alpha Timeline. Note that I have an updated opinion: the ending was, in fact, bad on purpose, because it was a continuation of the theme of narration needing to be refuted - "who's telling the story, and why are we listening to them?" You can read more about that here. Sorry to have to link two long essays at the beginning of a really long essay, but these are the backing arguments to many of the claims I'm about to make.
I also want to refute a common fandom belief. A take I commonly see is "the dancestors are one-dimensional assholes as a snub to the fandom" - this is not true, at least to any extent moreso than the Alternian trolls.
Yes, the dancestors are riffs of Common Fandom Types of Guy, especially Types of Guy on Tumblr while the comic was being written. However, the beta trolls/kids are ALSO Internet Types of Guy - the reason the trolls are named "trolls" is because part of their original conception was that they each represented a common type of forum troll. The dancestors aren't making fun of the audience any more than the Alternian trolls are, since Hussie got his start on fora.
Moreover, they aren't actually one-dimensional, or at least not in a way meant to be a snub to people. In fact, I find the entire attitude people have that they're somehow owed the dancestors being "good" or "likable" weird. The dancestors, as I said before, are antagonistic - if not at times outright villainous. They're the story's cautionary tale, a look at what happens when a session fails and the kids in it don't grow up.
On the whole, they simply don't need a bigger role in the story than just existing, as their past actions are what spurred the plot into action, and their narrative utility now is as a window into those. Moreover, if you read between the lines and analyze them a little beyond the surface, there's actually a lot going on, which I hope to uncover in this essay.
On the Topic of Kid-Kissing
It needs to be addressed now and needs to be addressed early. The dancestors are physically 19, and the beta/alpha kids are 16 at the oldest and 13 at the youngest. Lots of the dancestors are uncomfortably okay with pursuing romantic relationships or performing romantic acts with these actual children. Cronus gets the most flak for it, but the list includes:
Cronus, who asks Eridan on a date,
Meenah, who has a "manic obsession" with Karkat, and later dates Vriska,
Meulin, who eagerly offers to ship Meenah with Karkat in red, and gets really excited about shipping the children in general, calling them her "gay babies",
Aranea, who's willing to smooch Jake in a sexy way as part of healing his brain because she thinks he's attracted to her.
Now, as gross as this all is, I do think it serves a narrative purpose. One can debate whether that narrative purpose was worth its inclusion at all, but I'm personally going to bypass this discussion since this damn essay is long enough. At least I'll clarify what I believe the narrative purpose is:
It was an extant trope at the time of the comic's writing (which has thankfully fallen out of favor) that an adult character would date a highschooler in order to show how immature, and not suited for adulthood, the adult was. One of the most famous examples of this is Scott Pilgrim's relationship with a high schooler in Scott Pilgrim, something other characters call him out on constantly.
Given that basically none of these dancestor/child relationships are intended to be read as comfortable, pleasant, or even good (I'll get more into this later), I fully believe that this is the reason for their inclusion in the story: a demonstration of the dancestors' immaturity and failure to grow up, such to the point that they see actual children as viable dating partners.
Finally, while most of the dancestors have very limited screentime, one thing we DO have is all their classpects. I'll be using my definitions, which you can find here. Please note that, while that essay does not have any textual evidence (as it was already 10k words long without any), I'm willing to back up every claim in there with textual evidence upon request.
The TL;DR is that class is correlated with character arc and starting circumstances, while aspect is correlated with base personality traits, and what qualities would make the character a successful (and unsuccessful) hero of said aspect.
I firmly believe that, given what's in the comic, it's entirely possible to deduce what each class and aspect actually do, so being provided with every Dancestor's classpect means that we have a very powerful vector by which we can understand how their tragedy unfurled.
So please join me as we turn over this big rock and take a peek at all the skeletons living in the dancestors' closets. There are a lot of them, and they are rancid, but the complex ways they interlock are endlessly fascinating, and I hope you walk away from this with some new insight, or at least a new perspective.
Establishing a Baseline
First and foremost, let's factually review the events leading up to the dancestors' Scratch, organized in the way that makes the most sense to me. Many of these events don't have any set timelines, and aren't even described in relation to each other, but by going over them in general, we can get a big picture overview of the tragedies, and it helps to make sense of the interlocking nature of their failure.
Pre-Game
The dancestors grow up in a version of troll society as designed by Feferi Peixes, where the main difference between the two is that "culling" means "coddling excessively" rather than killing. Therefore, casteism still exists, but usually does not have as life-threatening effects. Characters who would've been culled on Alternia are likewise targets for culling on Beforus - this is most relevant to Mituna and Kankri.
Meenah finds the idea of becoming the next empress so distasteful that she flees to the pink moon, where she finds and transcribes the code for SGRUB and bothers her friends into playing it with her, in large part because it promises an escape from her responsibilities.
Cronus believes he's a chosen one destined to defeat an evil wizard, who tried to kill him when he was a wiggler. The story is one part Harry Potter and Voldemort, and one part Definitely About Lord English.
Kurloz and Meulin are probably dating in red, and Kurloz and Mituna are probably dating in pale.
Latula suffers an injury that leaves her unable to smell, something she remains insecure about for the rest of her existence. Communing with her lusus à la Terezi teaches her "new ways to smell".
Damara and Rufioh are dating in red.
Kankri was likely culled on sight, while Mituna was destined for one of the highest/"cushiest'" degrees of culling possible, echoing Karkat's and Sollux's relationships with culling.
Porrim is being trained for the breeding caverns as a jade-blood, and is not happy about it. It's likely that jades are the caste with the least privileges and freedoms, given the culling system (yes, I know culling is still a form of oppression, but it's still a cushy position to be in, compared to jades being forced to work breeding duties by birth).
During the Game
All of this happens over the course of six years.
Mituna spends the whole game attempting to warn his team to stop being such assholes or else something really bad is going to happen to them, using the prophetic insight he has as a Doom player.
Meenah starts cruelly bullying Damara, under the supposed motivation of "trying to galvanize the team into action".
Porrim outright ignores frog breeding, opting instead to go on a bra-burning rampage across her session.
Meulin is shipping her friends. Due to her Mage powers and predilections, not only do these ships come true, but they're really unhealthy and toxic as a rule.
Horuss begins an affair with Rufioh.
Kankri argues with himself nonstop, rendering most memos pointless.
Kurloz has a terrible nightmare and accidentally deafens Meulin, an act he finds so shameful that he stitches his own mouth shut. The two break up, but are still "very close friends"/in a situationship.
Someone talks Cronus out of his wizard beliefs, likely Kankri, and Cronus completely loses faith in magic, as well as a sense of identity. This is really bad, given what Hope does.
Meenah finds out about Rufioh and Horuss's affair and uses it as bullying fodder.
Damara snaps, kills Meenah, renders Rufioh a quadruplegic, and begins to perform acts of "timeline sabotage," which are even more impactful given her Witch class. It's heavily implied that Damara is the cause of the dancestors not performing their own ectobiology, the glitch that rendered their game unwinnable and serves as a "calling card" for LE.
Mituna tries to divert a terrible tragedy, something "only Kurloz was witness to". Said tragedy is implied to be Kurloz's Prince meltdown, and Mituna fails, rendering him brain damaged to the extent that he can no longer think or speak coherently. The team does NOT heal him or even reference TRYING to heal him, as it's implied they're more comfortable with him like this than they were with him telling them they were all doomed assholes.
Kurloz fully commits to his doomsday clown religion and begins using Meulin and Mituna as hynopuppets/conduits to bring about the end. It's likely that they rope Damara into their religion at this time.
Latula and Mituna start dating in red. For various reasons I'll get into later, this relationship seems to have started AFTER Mituna's injury.
Meenah bakes a cake. Isn't that nice.
It's never made very clear how long it took for all of this to go down, but the way it's framed is that everything major happened fairly early on, before the Reckoning, and they spent the rest of their session faffing around. While the beta kids have a nonstandard-ly short session, the beta trolls have what seems to be a more standard timeframe of about 612 hours, or several weeks. Again... SIX YEARS elapse. The dancestors reach the age of physical adulthood within the game.
Finally, seeing no way out, Aranea goes to Echidna for her quills in order to initiate the Scratch. The Choice that she's given is to immediately stymie the harm the dancestors' actions will bring (LE) by letting their species die with them, or to try again by passing the buck onto the next generation of heroes. The pick is obvious.
Damara, who's been uncooperative since she snapped, chooses to help out with the Scratch, muttering that everyone will "get what they deserve".
Meenah uses a tumor-like bomb to kill them all just before the Scratch goes off, in the window where god tier immortality pauses before bringing them back. This allows them to exist in the afterlife with memories fully intact. It's not fully clear how many of them achieved god tier before dying.
Afterlife
Meenah stays in her castle, echoing the way she fled responsibility to the pink moon, for the millenia that her friends have been mingling in the afterlife. Her descent from her castle after LE starts popping bubbles is the first time she's interacted with her team since she died.
Porrim is the ONLY dancestor that shows improvement or reflection, coming to view her frog breeding duties as something she probably should have paid more attention to, and toning down her feminism to thoughtful, reasonable critiques. This still doesn't excuse her total bystander nature while everything else was happening, which continues into the afterlife, but it's nice to see that she's doing better, since that's so rare in this team.
Kurloz starts readying for Lord English's birth, building labyrinths in the afterlife and using Meulin and Mituna as mind-controlled helpers (and possibly Damara as well).
Meulin and Horuss start dating in pale after Horuss is inspired by the meowrails. Despite Horuss's internal anguish and anger, he's been told by Meulin to cover it up with forced positivity no matter what.
Cronus is kinning a 1950's human greaser, an act which he himself admits is probably just a cry for attention, and a greater symptom of his struggles with personal identity in the wake of losing interest in magic and wizardry.
Rufioh wants to break up with Horuss, but doesn't have the backbone to to get pushy with these requests. Horuss has difficulty hearing what he doesn't want to hear, so Rufioh winds up wilting and agreeing to continue dating him every time he tries breaking up with him.
Aranea... does all that, spurred on by a desire to be important.
Meenah decides to encourage Vriska to shirk responsibility, running off with her and starting a romantic relationship with her.
Woof, that's a lot! So, now that we've established an overview of what went wrong, something I should probably note:
It's not JUST that Damara caused the timeline glitch that retroactively summoned LE, or JUST that Meenah bullied her. When I say that the dancestors' failure is multivalent and interlocking, I mean it - especially once you get into the implications of their classpects. Cronus being a Bard of Hope - Hope being the aspect of making fake things real - losing faith in his own destiny of defeating an evil wizard likely had some karmic contribution to the first half of that destiny - the existence of the evil wizard in the first place - coming true. So on and so on. So the rest of this essay will be a deeper look into each individual dancestor, and the contributions they made towards the ultimate blowout.
Porrim Maryam: The Ultimate Bystander
Porrim's drama is the least connected to the various conflicts suffered by everyone else, though it's one of the most consequential.
The Maid of Space was of course our all-important Space player and Stoker of the Forge, 8ut as you know, we never made much progress on the frog 8reeding front, or really any aspect of the game 8efore the reckoning. [...] She challenged these roles wherever they existed in 8eforan society, as well as where she found them woven into our session, in kingdoms, class assignments, consort culture and the like.
While she is pretty much the only dancestor that reflected on her failures - having come to a realization after her game's Reckoning that she probably should've paid attention to frog breeding - the fact remains that she totally ignored this duty in favor of going on a feminist rampage.
I do actually believe there is merit to her viewpoint, something Hussie appears to agree with:
HUSSIE: Porrim is better at social justice than Kankri because she isn't a boring asshole. [...] Porrim wants there to be equality for ladies. Not everybody cares about that though, which makes it hard for people like Porrim. That's the way it is in the real world. CHALLENGES.
Note that while Hussie is a deeply unreliable narrator (he describes his own self-insert as "oafish" and "buffoonish" in the book commentary, and his narration being biased and full of holes is a very deliberate choice), there is still meaning to be gleaned from his words, especially once you identify what biases he's performing. In this case, I think he's being genuine, as Homestuck has a deeply feminist and anti-patriarchy message overall, which I touch on in my essay about the Alpha Timeline.
However, Porrim's failure is that, as correctly as she identified sexism as being an issue, she became tunnel-visioned on it to the point that she failed to do anything useful at all. Frog breeding, AKA creating a new universe, is practically the entire point of SGRUB, and though her energies could've been focused on creating a new world free of sexism, she prioritized nitpicking it in session constructs.
Her other big failure is that of being a total bystander. In her conversations with Latula and Meenah, Porrim doesn't make any references at all to the bullying Meenah perpetrated, and otherwise seems surprised at the Redglare/Mindfang situation. She's also known as promiscuous, willing to sleep around with nearly anyone, tacitly approving of her teams' actions. Much of her feminist rhetoric is undercut by the fact that she has no comment to make on the way Meenah - the team's rich fuchsia - was primarily targetting a rustblood immigrant. It's implied her constant bickering with Kankri was in part due to her complete lack of intersectionality (with the other, more major part being Kankri's misogyny, but we'll get to that).
Interestingly enough, these three failures - poor prioritization, tunnel vision, and bystanderism - are failures of Space. There are two ways for an aspect (which is associated with base personality) to fail - the first is a toxic overabundance of the aspect's natural worst traits, and the second is a dearth of its positive qualities, to the point of resembling its counterpart. Space is associated with cycles and interconnectivity, patience and passivity. Its players are distractible and frivolous, but kind and permissive. However, it's easy for Space players to become so distracted that they lose sight of the bigger picture - we see this in Porrim's poor prioritization, and the tunnel vision she incurs in pursuit. It's also easy for them to become so passive that bad actors take advantage, and this, too, is present in Porrim's complete failure to grasp her team's cruelties.
Maids, meanwhile, are victims of oppression, and start the game under some form of control. Jane's been bombarded with hypnotic subliminals her entire life, and is ultimately directly controlled hy the Condesce; Aradia is killed so as to be Doc Scratch's servant via the Handmaid, and Hussie even outright calls her a slave in his book commentary. Porrim is not an exception to this:
On 8eforus, well 8efore her drinker a8ilities had awakened, she grew up in the caste almost solely devoted to tending to the mother gru8, hatching the young and proliferating the 8rood. The jade 8loods were also an almost exclusively female caste, and she 8egan to resent the roles she was hatched into, designated for 8oth her class and gender.
Ultimately, Maids can't shake off their oppressors alone, and outside intervention is needed to rid them of their shackles. Nobody on Porrim's team seemed to give a shit about what she had to say, however, nor did they attempt to relieve her of frog breeding or attempt to alleviate her workload - leaving her ultimately shackled to frog breeding, which, aside from the final frog (usually implied to be long in the Space player's past), did not HAVE to be conducted by her. In fact, Echidna being Aranea's denizen, when she's normally associated with the frog-breeding Space player, further implies that it didn't necessarily need to be up to Porrim - perhaps the team could've come together to take up frog breeding, splitting the duties equally, freeing Porrim from oppression.
But that didn't happen, and thus, our Maid of Space is disconnected from everything but the breeding duties that bound her so.
Kankri Vantas: The Hemocaste's Number One Fan
Kankri is a casteist, ableist, slut-shaming misogynistic bootlicker.
I'm going to go a bit lighter on the citations, because he uses a hundred words where ten will do, but if you actually bother to read his diatribes, he's all-in on perpetuating oppression. Here's a quick rundown of some of the awful shit he's said:
He tells Mituna that Mituna is bad representation for disabled people, and basically tells him to his face that he wishes everything about him was different, likely as displaced jealousy that Mituna is dating Latula. This shows that his rhetoric is actually just a mask, a tool he uses to disguise his actual intentions.
He complains about how burgundies have to "check their privilege" because they don't know how good they have it compared to off-spectrums, showing that he resents it when others attempt to address their oppression.
He tells Porrim that he thinks misogyny isn't real, and then slut shames her by insinuating that she's even willing to go for the Mayor. Once more, a display of how he resents when others challenge his points, or try to take away attention from his causes.
He calls Horuss and Cronus's beliefs fake even as he's defending their right to believe in them, revealing that it's not about justice for him, but about whatever puts him in a position of power over the situation, as the quote-unquote "spiritual leader".
Kankri was very likely culled on sight for his mutant blood color, mirroring how Karkat would've been. He clearly has complicated feelings about this, as he reacts very poorly to Porrim's mothering, but it's also the source of his deep-seated casteism, and the favor he shows towards the two sea dwellers on the team. While it IS a form of oppression, those culled on Beforus ARE provided extremely comfortable lifestyles, and Kankri would've been subjected to an intense amount of pampering, being a mutant.
In other words, he's been taught his whole life that he's a very special little boy, and he both feels entitled to the emotional energies of others, and gets upset when he isn't the center of attention. In contrast to Porrim, who had valid points but prioritized poorly, for Kankri, "social justice" is just a smokescreen he uses as he verbally browbeats his team into falling into line. Any valid points he makes are twisted to suit his personal agenda of being the loudest voice in the room, and he hides behind them so nobody can properly challenge his position. The actual oppression he did face, and a genuine desire buried deep down to make the world a better place (which I do believe exists), are ultimately undercut by his willingness to play victim in order to sate his own desire for attention and control.
Kankri himself didn't contribute as directly to the team's failure, but he was, overall, a binding force of stasis - perpetuating societal prejudices, fixing them in place. It should be no surprise that the two who find Kankri the most tolerable - Horuss and Cronus - are the two biggest casteists on the team.
Blood is about bonds - familial, platonic, romantic, and societal. It governs oaths, promises, compatability, and all interpersonal relationships. Its players, in contrast to Breath's free-spirited youthfulness, tend to be neurotic and controlling. At their best, they're mature, empathetic, and responsible, and indeed Karkat is one of the most level-headed and generally correct members of his team when he's not flying off the handle, but at toxic overabundance, they become iron-fisted dictators, "my way or the highway" types - to the point of shirking their innate sense of empathy and natural compulsion to be helpful to others.
Seers, meanwhile, struggle with blindness - either by hubris and ego, or else by shame-induced self-infliction. Rose's ego prevented her from bonding with her mother, and her need to be the smartest person in the room let Doc Scratch manipulate her; she later copes with her grief by drinking herself stupid, opposite Light's association with knowledge and insight. Terezi boldly painted herself into a corner where the only option left was killing Vriska, and coped with the guilt by throwing herself into a toxic relationship with Gamzee, a Gamzee victory that triumphed over Mind's sense of justice and karma.
Kankri is so moved by ego - his selfish desires for a society that works best for him personally, and his confidence that he knows better than the rest of his team - that he's blind to how harmful his rhetoric is. He damages their ability to move forward by chaining them in place, an ultimate failure of Blood.
Moreover, he's also inflicted a "blindness" upon himself - due to his staunch celibacy, he doesn't seem to notice that he has clear red feelings for Latula and pale feelings for Cronus - and this is to disastrous effect. The motivator behind his cruelty to Mituna appears to be jealousy, and he interrupts a conversation Cronus is having with Meenah, where she's about to make him reflect on choices that are harming him, just in time to prevent Cronus from reaching his epiphany. In fact, it's implied that Kankri is the one who talked Cronus out of his wizard faith in the first place, which we'll get into later (this is the most direct contribution Kankri made to the dancestor's failure).
As such, our Seer of Blood is sightless, and through blindness both based in ego and self-inflicted, he can't see the damage he's dealing.
Cronus Ampora: Hopeless - And That's Everyone's Problem Now
Cronus is a nasty casteist fuckboy who's greatly disliked by his team, and also everyone else, for good reason. He's mostly irrelevant to everyone and failed to do anything of worth. The problem is, he's a Bard of Hope, and thus, was one of the greatest contributors to the creation of LE.
Cronus as we see him is easy to explain. He's fundamentally a directionless, shitty rich kid, who's never had real problems before, and thus, never had the kinds of formative experiences that would've built him a personal identity. In an effort to find something to give his directionless (after)life some meaning, he's decided that he's humankin, specifically a 1950's greaser. He's also trying to get laid for similar reasons. What else is there to do when you don't feel like you have a real personality, and thus, don't really know how to open up to others or connect on a deeper level, but still crave an intimate relationship of some sort?
The thing is, Cronus wasn't always this way, and in fact, started out his game quite different:
[H]e once had a deeply a8iding faith in magic, and dedicated himself to 8ecoming a great wizard. He 8ecame convinced he was hatched to defeat an extraordinarily evil magician, one he swore the angels foretold of. Though when pressed for the name of the man, he would not say it, claiming it was too dangerous to even enunciate. Part of his self-aggrandizing mythos was that this magician once somehow from afar tried to strike him down at a young age, so he would never have to face him. 8ut the evil spell was deflected, sealing the magician's spirit away in a series of unassuming vessels until he could find some other cunning way to enter our universe. The attack supposedly left him with his distinctive scar, which he was not reluctant to point out when trying to hit on me.
Now, while this is definitely Harry Potter, it's also worded so as to resemble Lord English, and this is not a coincidence. You see, Hope is a power that makes fake things real.
Believing in things reduces their fakeness attribute. It's the force that shapes your reality, used to snatch personal meaning from the jaws of a cynical and nihilistic environment. Could this be why Hope is framed as the most fundamentally powerful aspect?
Ultimately, it didn't matter if Cronus's stupid wizard faith (and it is framed as a faith, a religious belief - put a pin in this) was real or not. In fact, the more credible journey for a Hope player would be if his personal mythos were fake - because Hope would've made it real.
However...
8ut at some point he 8ecame disillusioned with magic. [...] Perhaps someone talked him out of his 8eliefs. May8e a friend close to him. Or, if one is to 8elieve his fantasy held any water, perhaps someone who was in league with the evil magician.
As all Bards do, he suffered a crisis of faith, and he was never able to recover. Now, the identity of the person who talked him out of his religion is never made explicit, but I'm firmly convinced it was Kankri. First of all, who else on the team would qualify as a "friend close to him"? While "someone in league with the evil magician" might refer to Kurloz, Meulin, or Damara, Cronus seems wholly unrelated to the latter two, never mentioning them once, and while he's "scared" by Kurloz, it's not enough to not hit on him.
However, "in league with the evil magician" can also be interpreted metaphorically - someone who represents the same values as Lord English does, especially those of misogyny, fascism, and oppression. Which, again, points to Kankri. In fact, the main interaction Cronus has with Kankri illustrates the harm Kankri is doing to him: right as Cronus is about to have a personal epiphany that his humankin schtick is doing him more harm than good, Kankri jumps in to guilt-trip him until he continues with the act.
CRONUS: to be honest, she might be right. sometimes i think i might only be saying im a human to get attention. maybe i should givwe it up. KANKRI: I'd 6e extremely disapp9inted t9 hear that, if it were true. That w9uld 6e such a slap in the face t9 all th9se wh9 kn9w themselves t9 6e an alien while trapped in the pedestrian 69dy 9f their 9wn race. It w9uld 6e unspeaka6ly invalidating 9f their struggles and massively triggering t9 their em9ti9ns.  #TW #invalidated struggles #triggered em9ti9ns KANKRI: 6ut f9rtunately, I kn9w y9u w9uld never st99p as l9w as that. Y9u understanda6ly have d9u6ts a69ut y9ur feelings and pr96a6ly d9wnplay them as a defense mechanism, since s9 few are prepared t9 rec9gnize the legitimacy 9f y9ur plight. 6ut I am, and I just wanted y9u t9 kn9w that I'm here f9r y9u, and am prepared t9 lecture t9 y9u extensively, I mean, listen t9 y9u extensively, a69ut y9ur ultra-imp9rtant pr96lem.
Fucking Kankri! He doesn't even believe in Cronus's act himself (calling it a "fantasy versi9n 9f [him]self"), but Cronus's conversation with Meenah is pale-coded, with Cronus being the only person on the team able to make Meenah have doubts about how awesome the Condesce (and by extension, her own worst qualities) are, with her able to pierce through Cronus's bullshit and make him rethink his choices. But Kankri has a palecrush on Cronus, so he cannot abide by Cronus having a pale interaction with anyone else.
KANKRI: Listen, I was d9ing y9u a fav9r. Y9u d9n't need t9 6e dating any9ne wh9 can't appreciate y9u f9r wh9 y9u really are[.]
But his interruption of Cronus's character development, and also his breaking of Cronus's faith, aren't just disastrous for Cronus's ability to self-actualize - remember, Cronus is a Bard of Hope.
UU: while the more passive bard coUld be seen as "one who allows x to be destroyed, or invites destrUction throUgh x," as if by the will of the aspect. TT: I'm obviously no expert, but that sounds like a pretty odd thing for a Bard to do. UU: maybe! it's a qUirky class. UU: somewhat like a wildcard role for a hero. very Unpredictable. UU: they are typically known for their spontaneoUs and dramatic story-altering inflUence on the fate of a party. UU: some of the more remarkable tales involve sUch parties, where the bard is single handedly responsible for their spectacUlar downfall or improbable victory. or both!
Bards act as a conduit by which their Aspect dramatically alters fate, for better or for worse, and Hope is a power that makes fake things real. Cronus had a Bard crisis of faith, never recovered, and, in his failure to do so, began to exhibit his aspect at its nadir - where Hope players should be idealists, dreaming up better futures with a naive and shameless sincerity, Cronus has become self-conscious, frustrated with himself and magic, and utterly materialistic, seeking only immediate physical gratification. Hope, at its worst, picks out such bleak possibilities to invest its incredible, reality-altering power into, that it actually serves to close possibilities and ruin everything - mirroring Rage's ability to tear down false truths.
It is, therefore, incredibly likely that the direct manifestation of his Bard of Hope abilities is the materialization of the first half of Cronus's faith - the existence of the evil wizard - and not the second - that he would become a wizard to defeat him. This is one of the single greatest karmic contributions to LE's improbable existence. Perhaps this is the source of Kurloz's pivotal nightmare, which would've sprung out of nowhere, given LE doesn't exist until after the Scratch? We can only speculate, but this seems to me the most likely source of Lord English worship within the dancestors - Hope made him real.
And so, our Bard of Hope is faithless, and by extension, hopeless - in such a way that he breathes active calamity into existence.
Mituna Captor: Tried to Warn Them, but Nobody Wanted to Listen
I'm going to preface this section with a small list of what we will NOT be discussing, not because the conversations aren't important to have, but because they are not relevant to his essay. First of all, I will not be litigating the issue of whether or not Mituna's portrayal of TBIs/neurodivergence/etc. is problematic. I will also not be discussing the greater conversation surrounding those with such conditions to consent romantically or sexually. These are important topics to talk about, but they're just not in the scope of this essay (it's long enough as it is!).
As a break from form, I'm going to discuss his classpect first. This is because the implications of his classpect provide vital context for how we are meant to interpret and understand Mituna's arc.
Doom is the aspect presiding death, sleep, the future, and endings. It sits opposite Life, as Life's equal-and-opposite, which helps shed some light on Doom-specific qualities, as we have little exploration into Doom itself. Most notably, our three Life players are stubborn optimists, and our two Doom players are mutable pessimists. Sollux is literally introduced by changing his mind about being introduced, before changing his mind a second time, while Cronus notes that Mituna has a long-running schtick of being wildly offensive, and then pathetically contrite. Mituna is stated to have visions of the future even without being one of the two future-sighted classes (Mage and Seer), making some degree of prophetic insight a part of Doom.
I'm also firmly convinced that it's Doom, and not being a Captor, that makes both Sollux and Mituna dual-dreamers. Most non-Seer/non-Mage players' main interaction with prophecy will be the clouds of Skaia or the whispers of the Horrorterrors while they're asleep, and being a dual-dreamer gives Doom access to both, as well as an extra "death" to spare - which Sollux makes great use of, as he arrives to his session dead. Moreover, being a dual dreamer allowed Sollux to be "half-dead" in the afterlife, granting him the special ability to leave - and navigate - the dream bubbles. This influence over the realm of the dead is notable, so please put a pin in it.
Heirs, meanwhile, bear a character arc of defecting from decadence. They're born into positions of wealth and comfort relative to their societies - John enjoys an upper-middle class lifestyle, with a supportive and loving father, and Equius enjoys being high enough nobility not to worry about culling, but low enough not to bear any pressing responsibilities, and has a supportive and loving lusus. Mituna, similarly, was born to a supportive and caring bicyclopsdad (as opposed to Sollux's, who was a big terrible idiot), with an eventual fate of being culled for his powerful psionic brain.
Before anyone protests that culling on Beforus is still a form of oppression - it's "a position of wealth and comfort relative to their society." Ultimately, being a stuffy capitalist isn't exactly a great destiny, and being a noble on Alternia still means being subject to a horrific system of murdering and being murdered. In a similar vein, Mituna's inheritance is a wolf in sheep's clothing. In fact, this exact wolf-in-sheep's-clothing nature of inheritance factors into the Heir's arc.
Heirs are on a ticking clock. Their aspects are powerful, but they struggle to control them. After all, they're a passive class:
He is the Heir of Breath after all. It's a passive class, and he's a passive guy. An heir, literally speaking, is one who inherits stuff.
And passive classes work best when they're allowing their aspect to be used for others:
UU: the +/- distinction can mean many things, bUt coUld be qUite roUghly sUmmed Up in this way: active classes exploit their aspect to benefit themselves, while passive classes allow their aspect to benefit others.
We see this with John, who gains the incredible power to retcon the story, unsticking it from the alpha timeline, but doesn't know how to effect useful change without guidance from others. Even Equius's first chronological expression of Void is his mere presence providing a shield for Vriska from Doc Scratch's omniscience.
But because of their privileged upbringings, it's difficult for them to know how to help others, or even that they should. John is goofy and friendly, but doesn't seem to notice that Dave is being constantly abused, and doesn't question the horrific violence of troll culture when Vriska tells him about it (something which Hussie chastises him for in the book commentary), while Equius's blind spots are even more glaring, given his casteism and complete obliviousness regarding his own fetishes.
Thus, like wealthy inheritors in real life, an Heir that fails to interrogate the systemic injustices of the system they were born into becomes swallowed up by their inheritance, another brick in the wall, rendering their aspect out of reach. John's retcon powers, before he gains control over them, nearly take him out of the story entirely (Breath and its associations with freedom and independence), while Equius succumbs to his fetish for submission and allows Gamzee to strangle him to death (Void and its associations with vice and sexual pleasure - Hussie notes on multiple fronts that Equius could've escaped at any point just by flexing his neck muscles, but chose not to because horny).
While we don't have very much information about Mituna before his injury, the dancestors' failure is a foregone conclusion; therefore, we can conclude that Mituna's current state is a reflection of his failure as an Heir, and subsequently being "swallowing up" by Doom. Mituna's injury is, within the context of the story, therefore a bad thing that happened to him, and thus, it reflects poorly on every other player who not only didn't heal him, but never mentions ever trying to.
It's here that I want to point out something odd about the dancestors as a group. Isn't it strange that they retained many of their injuries even into death?
Injuries don't need to carry into the afterlife - here Tavros is with his legs fully intact. Even if you assume that characters who consider their injury to be part of their identity, like Terezi and her blindness, therefore get to keep their body in that state after death, Latula clearly has insecurities about her sense of smell, Meulin was so disheartened by her deafness that she broke up with Kurloz over it, and there's no way that Mituna is happy about the fact that he can hardly string together a coherent thought anymore.
But remember, Heirs are experts at leveraging their aspects on others' behalf, and Doom has influence and sway over death and the dead. And so, on that note, let's actually begin analyzing Mituna himself.
The primary description we have of Mituna before his injury is this:
The Heir of Doom was once a powerful psionic. He was gifted with vision twofold, and had strong prophetic insights wherever a 8leak future was concerned. He had much to say when it came to warning us a8out the path of doom and destruction we were all headed for, 8ut no one took him very seriously. 8ut one day he lost all those a8ilities when he 8adly overexerted himself. It's hard to get any specifics from him, 8ut indications are that he applied every last 8it of energy he had toward some great act of heroism, saving us all from some looming threat. Not only did his exertion permanently 8urn out his psychic a8ilities, 8ut it left him somewhat... er. Incoherent.
Doom players tend to stagnate and stay in place. Their mutability, ironically, means they have a tendency to go nowhere. However, their pessimism can cause them to become fixated on these nowheres - to become so certain of an unhappy ending that they can become energized by the notion, steamrolling over others, which can resemble Life's stubborn optimism. It seems this may have been what happened with Mituna - though it appears to be far and away aggravated by his injury, there's an implication when he's talking with Meenah and Cronus that he was already prone to being wildly offensive and aggressive even before it:
CRONUS: your vwhole bifurcated demeanor is such an act. half the time you are noxious and incomprehensible, and the other half you are mild and contrite? sure, "PAL." CRONUS: as if im not SO on to you. you only pretend to say youre sorry to get girls to like you more. sure seems like pyropes a sucker for the ruse. like im not familiar vwith THOSE tactics. vwho do you think vwrote the book on that??
MITUNA: 817H1CH WH4Y D0N7 Y0U 5H00V3 M0Y R4D 1NJURJY P4N3L 1N7H0 URR N457H7Y 53XXXU4L3 PR1V457 P4R7H 0RF P3R3RF3R3R4NC3 MEENAH: thank fuck you were never a major playa at least from my personal vantage over the course a this ridicu huge narrative  #way minor character yo MEENAH: probably woulda offed my shellf even schooner if i had to hear you talk much  #really too bad since you got the bestest fishiest name of anyone #38( MITUNA: ..,.,..,,...,..,.,. MITUNA: 50RRY
What's worse, remember how I said earlier that it's implied that all the major problems occurred before their reckoning (which was likely on a timeframe of weeks or months), and then they spent six years faffing around in their session besides? This means that Mituna was left injured for six years, and not a single time does anyone mention even attempting to heal him. Even if you subscribe to the idea that their Life player's class precluded her from healing people (and it doesn't; the Helmsman's lifespan is explicitly extended by the Condesce's powers), Aranea's powerset is explicitly geared toward healing injuries of the mind:
ARANEA: I can see every fault and fissure in your mind. My vision 8-fold sheds light on every injury you have ever suffered, whether emotional or physical. ARANEA: I can repair it all for you, Jake. JAKE: (Oh no...) ARANEA: I can heal your mind. JAKE: (Oh n-n-n-) ARANEA: I can heal your soul. JAKE: N-n-n-n-n-n-n-nooooOOOOOOOOOOOOOOOOO!
... So why doesn't she? Why doesn't anyone? Well, the implication is... that he was annoying! He was the only member of the team who was trying to tell them to stop being such assholes, or else they would be hurtling themselves face-first into a catastrophe, and this was such a bummer and so unpleasant to hear (likely not helped by his aggressive and offensive way of wording things) that his team actually prefers him injured. At least this way, he isn't constantly calling them out for the horrible shit that they do to each other on a regular basis. Doom players are commiserators, not a healers, and their power lies in their ability to empathize and relate, opposite Life's tendency to charge forward, not caring who they trample on the way. Mituna was never able to tap into these powers of empathy enough to get people to listen to him, and he paid for this with his injury - the version of him his teammates prefer, because now they can take advantage of him.
Cronus does so most obviously, with his unwanted advances that Mituna sits there and takes because he can't reason well enough to escape of his own volition, but I posit - and will stand by this claim - that Latula and Kurloz, his two romantic partners, are taking advantage of him, too. Kurloz is implied to be directly puppeting him the way he puppets Meulin, the source of the "rumor" Cronus heard that Mituna is "lucid" when he's around Kurloz - in fact, it's implied that Mituna's injury was directly caused by Kurloz, as part of his Prince meltdown, something we'll get into more when we discuss Kurloz. I believe this is why several of the dancestors retain major injuries into the afterlife - in a dark reflection of how an Heir is supposed to operate, Kurloz is using Mituna as a conduit to exert influence over the afterlife, rendering Doom and death an oppressive force rather than peaceful resting place. I think there's a reason that Meenah questions the fact that some people have stayed injured when talking to Mituna. It should be his area of expertise, after all!
Now, while we are sidestepping the greater discussion overall of the consent of those with TBIs, I want to state that Mituna specifically, post-injury, cannot be considered fully consenting.
Cronus says the quiet part out loud:
CRONUS: i really feel like youre one of the only people i can open up to about my feelings. i guess it really does help to confide in someone vwho basically lacks the ability to repeat vwhat you say vwith any clarity or coherence, or evwen understand vwhat you said in the first place.
And unfortunately, this is pretty true: Mituna is impaired to the point where he:
Can't answer yes or no to whether he's god tier, because he doesn't know/can't remember/doesn't fully seem to understand the question.
Can't seem to understand that Meenah's asking him to strip because she's trying to check if he has god tier wings, instead enthusiastically assuming that she's asking to have sex with him.
Forgets how to take his own shirt off.
Doesn't understand that Cronus is touching him as a prelude to sexual intentions, just that he doesn't like it.
As is often the case with TBIs, he does have glimpses of clarity, but - whether this portrayal is offensive or not - the clear indication to me is that, within the context of the comic, we should come away with the understanding that Mituna can barely register what's going on, can barely understand what others are trying to communicate to him, and can barely voice what few thoughts he is able to string together. And I think it would also be one thing if he was simply born this way, but again, this is the result of an injury that is portrayed as a terrible thing that happened to him, and his injured state is not a reflection of who he was, and what decisions he would've made, before it happened.
And thus the Heir of Doom has inherited Doom in the worst way, becoming Doom as a force of oppression, bereft of empathy, understanding, or peace.
Latula Pyrope: Insecure Poser, Derelict Duty
Latula is a rad gamer girl... not! This is an act, and she even admits that it's an act.
PORRIM: I just think yo+u sho+uld be yo+urself mo+re o+ften. We already kno+w yo+u are stro+ng and go+o+d at games and all that. Yo+u have no+thing to+ pro+ve. LATULA: y34h. your3 prob4bly r1ght. LATULA: 1ts k1nd of str3ssful som3t1m3s, k33p1ng 1t up! som3t1m3s 1 forg3t to put z33s on th3 3nd of words, 4nd 1 r34lly str3ss out 4bout 1t.  #sp3c14lly wh3n 1m off my m3ds
So what's Latula's actual deal? Well, we get a really good glimpse of it here:
LATULA: for most of th3 t1m3 w3 kn3w 34ch oth3r, 1 w4s 4ll l1k3, WHY SHOULD TH3R3 B3 TWO B4D4SS, 1N-YOUR-F4C3 GRLZ 1N TH3 GROUP??? LATULA: sort of ov3rk1ll, r1ght? MEENAH: mehhh  #u searious? LATULA: 1 w4s k1nd of v13w1ng you 4s 4 comp3t1tor, 1n l1k3 4 two grl RAD-OFF. 1 w4s w1nn1ng 1n my m1nd, of cours3. but s33, 1 h4d 1t 4ll wrong!!!! MEENAH: did you LATULA: Y3AH! s33, 1m th3 t34mz R4D GRL, wh3r34s YOUR3 th3 t34mz B4D GRL!!!! 1t 4ll m4k3s p3rf3ct s3ns3! do3snt th4t m4k3 SO MUCH S3NS3??? MEENAH: that MEENAH: is the stupidest glubbin thing to require any sorta rationalization i ever heard  #p lame tules LATULA: s33 p4ych3ck? 1 kn3w 1 could count on you to b3 just1f14bly cyn1c4l 4bout my n3urot1c bullsh1t. you RUL3!!!
Latula is another character we get little direct development of, so I'll head into classpect analysis early, as she's much easier to understand once we have the context of Knights and Mind players.
Mind governs logic, rationality, justice, karma, behaviors, and consequences. The justice and karma associations are explained as a Mindy Thing by Latula herself:
PORRIM: Did yo+u no+t kno+w that?  #Mindfang gave yo+u five #Then left yo+u hanging LATULA: n3v3r r34lly thought 4bout 1t. but now th4t you m3nt1on 1t, th4t outcom3 m4k3s 4ll sorts of s3ns3 to m3. PORRIM: It do+es? Ho+w? LATULA: just do3s, b4b3z. PORRIM: I do+n't really understand karma. LATULA: th4ts c4us3 your3 not 4 m1nd pl4y3r.
Mind players tend to be cunning and manipulative. As the aspect presiding over the "effect" of cause-and-effect, they're finely attuned to the various webs of actions and consequences, but not so much to the inner workings of emotions and identity, which are Heart's domain, Mind's equal-and-opposite. As such, Mind players have a tendency to deemphasize their own emotions, substituting systems of karma, justice, societal attitudes, etc. to make decisions instead. We see this in Terezi's primary character struggle, the way she painted herself into a corner where the only viable outcome was killing Vriska, which happened because she consistently prioritized what Vriska karmically deserved over her own desire to maintain their friendship. In the worst case, their own identity and sense of self can become so confused that they seek out unhealthy relationships with others, in an attempt to supplement their poor sense of personal identity with some sort of external validation - you can see this in Terezi's toxic relationship with Gamzee, or, indeed, with Latula's relationship with Mituna (more on this later).
Knights, meanwhile, struggle with great insecurity. Often provided a significant role by the forces of fate and prophecy, they suffer deeply from imposter syndrome and/or self-loathing, and to help them cope with these feelings, they effect a facade that distances them from their aspect. Karkat, whose aspect presides over bonds and relationships, insists he's a big bad leader who doesn't give a shit about other people, and this breakdown of Blood's bonds culminated in Murderstuck. Dave, whose aspect presides over minutiae, goal-orientedness, and struggle, pretends to be a disaffected cool guy. In the worst case, their insecurity can become so intense that they invest completely into their facades, laying down their weapons and refusing the call entirely. Dave, at the belly of his whale, declares that he won't fight LE, as he "doesn't even think he did anything directly bad to them" - despite Dave literally being haunted by LE for his entire childhood under the guise of Lil' Cal, a detail he'd normally notice, given how often he secretly pays attention (which is a Timey Thing).
Latula struggles greatly with her own personal identity, her anxiety surrounding not having anything unique or standout about her in her friend group. To cope with this, she projects a facade that practically screams its "personality" from the rooftops - she's a dumb but radical "gamer girl". In doing so, she distances herself from her actual aspect - gone are Mind's cunning and intellect, which even Porrim calls her out on:
PORRIM: Yo+u can pretend to+ misunderstand all yo+u want, but we've talked abo+ut this befo+re and I kno+w yo+u're smarter abo+ut this than yo+u let o+n.
But, crucially, it also distances her from Mind's ties with karma and justice. Latula states that, not only does she dislike Aranea, but she can also absolutely understand the chains of karma and destiny that would've led to Mindfang and Redglare having such a contentious relationship that it led to them killing each other.
What else is Latula aware of, that she's completely chosen to ignore, out of desperate fear that it wouldn't suit her image, would make her seem less "r4d"?
Well... let's talk about Mituna. As we've already covered in his section, his ability to consent to this relationship is dubious, and the fact that it's dubious at all is already not a great sign. But I also want to bring up a couple other things. Did you know that, throughout all of Mituna's dialogue - including when he's enthusiastically trying to strip to have sex with Meenah - he doesn't mention dating Latula even one time?
Other characters will bring it up, but Mituna himself doesn't say anything about it. And, again, given that he's enthusiastically ready to get nasty with Meenah... one wonders if he's even lucid enough to know that he and Latula are dating.
MEENAH: look take off your rad shirt deal and lemme see if you got wings MITUNA: 3H3HH3H7H37H37H3 YY35 MITUNA: 7H0NGH7 Y0DU N3V3R 45K MITUNA: 817HCH 4C4M3 4R0UN57 70 MY W1L135 MU7H4FUCK5!  #W1L135 #MUH #FUX MITUNA: W417 H3LUP  #!!!!!!!!!! MITUNA: H3LP H0W D01 74K3 0FF MY CL07H37H 4G41N?  #8( MEENAH: yeah keep your shirt on you made that exchange beyond awful
Hey, maybe he does. He does get sad when Cronus tells him that Latula's only dating him out of pity. But still, the fact that it's in question at all - and also the fact that he's totally up for cheating with Meenah - are bad signs!
But even putting that to the side for a second... what does Latula even see in him? He's constantly saying slurs, he's down to cheat at the first opportunity, he's questionably capable of stringing a coherent thought together... well, good news! It comes up in conversation.
MEENAH: mother glubber MEENAH: seriously didnt think T)(ATD last LATULA: 1dk, th3r3z w4y mor3 to h1m th4n. w3ll, 4ll th3 t3rr1bl3 4nd stup1d sh1t h3 s4ys 4ll th3 t1m3. LATULA: 4nd 1ts 4lw4yz f3lt l1k3 h3 n33ds m3 1f th4t m4k3s s3ns3, 3v3n 4ft3r dy1ng. so th3r3z th4t!!!!
So, let's actually break down what she's saying here.
She feels the need to insult him while she's trying to come up with something nice to say.
She can't actually name anything specific that she likes about him...
Except that he's dependent on her. She likes him because he can't reliably function away from her. Woof.
But I also want to turn your attention to the phrase "way more to him". What does she mean by this, exactly? Does she mean some of the traits he had before his injury? If so, how come it never comes up that Latula wanted to heal him, or tried to heal him? In fact, Aranea - who, again, has a powerset specifically suited for healing minds - comes up in conversation between Porrim and Latula, and Latula doesn't mention ANYTHING about Mituna. She's even on friendly terms with Aranea.
PORRIM: Like, as far as I kno+w, yo+u and Aranea always go+t alo+ng. Didn't yo+u?  #Radglare #Kindfang LATULA: 3h 1 gu3ss. n3v3r sp3nt much t1m3 th1nk1ng 4bout s3rk3t, tbh. LATULA: 4lw4ys thought sh3 w4s 4 s3lf 4bsorb3d snooz3, 1f you r34lly w4nt to know.  #zzzz #not 3v3n th3 r4d k1nd of z33s
The only other possible indication that they might secretly have a good relationship is that she threatens that if Damara touches Mituna, she'll kill Damara. Now, we'll have to save a lot of this for the Damara part of the essay, but I'll note here that Damara is perfectly pleasant and kind to people she doesn't have any personal beef with, with the example being the human kids. However, since the bulk of her team were complicit bystanders (and even Meenah's friends) in her horrific bullying, she obviously has great anger at all of them. However... if there's any exception to the bystander disease that plagued her team, it would've been Mituna, the only one trying to warn them they were headed for a terrible, bleak ending. Wouldn't he, out of everyone on the team, be someone Damara is fond of?
So, there are several options here... but they ALL make Latula look bad to varying degrees.
Damara really IS a threat to Mituna.
This still makes Latula a bystander in Damara's abuse, and a terrible hypocrite, as Kankri says one of the things he likes about her is her egalitarian, non-casteist demeanor, but she totally let a fuchsia bullying a burgundy slide, but I suppose it's the option that makes her look the least bad otherwise. Again, it seems unlikely, given the way Damara operates, but it's technically possible.
Damara is on friendly terms with Mituna, but Latula doesn't know this, and thinks she's protecting him.
This means she's still a bystander, as described above, but ALSO seems unlikely given we know Latula has Mind insight into webs of karma, and is a lot smarter than she lets on, which brings us to:
Damara is on friendly terms with Mituna, and Latula is keeping them apart deliberately.
Unfortunately, it's possible... she's dating Mituna at all, meaning she's already taking advantage of him. Ultimately, we can't say for sure what's going on there, but I don't think it's as fully innocent as it seems, especially when so much of the rest of her and Mituna's relationship is cast in such a worrying light.
Knights are tasked with leadership positions, and their failures to live up to them result in the breakdowns of their teams. Karkat's failure to manage his team's interpersonal relationships blew up into Murderstuck, Dave's refusal to keep working towards their goals means the bad guys win, and Latula's refusal to engage with the lattices of karma within her team, or deal directly with her own insecurities, means that none of these injustices ever get addressed. Even though Latula isn't a casteists, casteists are allowed to continue on being castests; even though Latula has insecurities about her own disability, those who take advantage of disabilities proliferate; even though Latula commands great respect and admiration from her team, she never comes down with the hammer - and passively allowing evil to exist is the same as picking evil's side.
And so our Knight of Mind is too busy pretending to be something she's not, cutting off her intellect, cunning and acumen, rendering justice a non-entity.
Aranea Serket: Enabled Too Close to the Sun
Aranea's another one of those characters that doesn't really directly seem to contribute to the team's problems as much, and ironically, because we have so much more of her available to peruse, there's a lot less that I need to say. It's pretty obvious what happened - she was always secretly pretty selfish and cruel, and ended up desiring the spotlight so hard that she went power-mad, challenged the Condy, and GAME OVER'd herself.
As a result, I'm instead going to do a classpect read on her, so we can better understand what she contributed to her team before her death. Which was mostly nothing good!
Light is, fittingly, one of the most well-explored aspects in the story. Governing the realm of knowledge, fortune, and vision, its players are erudite, learned, and guiding stars. Light players tend to love the spotlight, to be important, to be acknowledged - this is the crux of both Vriska's and Aranea's respective arcs, but Rose also has a flair for the dramatic, and writes her long-winded Gamespot guide as a form of one-upsmanship to the other extant guides. This desire for external validation, however, means that they're always playing to an imaginary crowd, and they don't deal very well with having that attention taken away from them. Light players are volatile and complicated, attention hogs and drama queens, and they deal poorly with embarrassment, shame, and failure.
But we already know about Light. Light players won't shut up about Light. Let's talk about something a bit more enigmatic: Sylphs.
Aranea presents Sylphs as healers and nurturers, but she's hardly an unbiased source. In fact, bias happens to be a common thread linking Sylphs, and their active counterpart, Witches, together. The struggle at the core of being a Sylph is that Sylphs are enablers.
"Enabler" is the single most consistent word Hussie uses to describe Kanaya, and I don't think it's just her Space aspect at play. Even Kanaya herself discusses how one of her major personal problems is a fascination, an attraction, with "dangerous" people. We see this exact tendency mirrored in Aranea, who has a fascination with her team's resident Thief, too.
In fact, one of the most notable things about Aranea's little expositional blurbs is the way she downplays the cruelty of her teammates, especially Meenah. Meenah's bullying was horrific, constant, and had major undertones of racism/casteism, and here's how Aranea describes it:
ARANEA: So you did your 8est to rile up the crew any way you could. Appealing to peoples insecurities, 8uried hostilities, 8rewing rivalries... needling anyone you could into confrontation with others. Your theory was that increasing everyone's state of aggression would make them 8etter equipped to play the game. And you were sort of right a8out that! 8ut the Alternians would prove it. Not our group, sadly. ARANEA: The poor girl who took the 8runt of your 8ullying tactics was Damara Megido. You talked up her matesprit's 8etrayal making her feel even more dreadful, while pushing him further into the arms of her rival, until she simply snapped. She attacked him, paralyzing him from the neck down. You finally got the aggressive confrontation you were looking for. Unfortunately, you unleashed something even you weren't prepared for, and you had to deal with her yourself. After a long 8loody duel, she killed you. And you would have stayed dead if not for me! ARANEA: You never listened to me. You just kept needling and fussing and meddling until eventually you paid the price, and I had to 8ail you out.
Let's notice where Aranea chooses to put the focus: not on the cruelty of the bully's actions, not on the horrific pain and suffering that Damara must've endured, but on how ARANEA had to save poor Meenah.
In fact, this shocking callousness is a constant fixture of Aranea's exposition. It mirrors Kanaya at her worst, as they both pick and choose their favorites in the team to lavish with kindness and attention, and treat others like objects of ridicule - Kanaya mocks Eridan to his face, and Aranea:
Mocks Latula's inability to smell.
ARANEA: She was truly an inspiration, and proved 8eyond a shadow of a dou8t that any handicap can 8e overcome, and doesn't have to stop you from 8eing as rad as you can truly 8e. MEENAH: wuuut MEENAH: serket are you whistlin through my blowhole with his idiotic shit ARANEA: Yes, that last part was a joke. Lighten up, Peixes!
Mocks Cronus's wizard faith (his one redeeming quality).
ARANEA: Whatever the case, it was pro8a8ly for the 8est, since pretty much everyone who had half a think pan thought it was all a 8unch of ridiculous nonsense. MEENAH: serket why do you got to hate on other peoples religions MEENAH: dont you kno they just as much a load of crackpotty bunk as all your spiritual bullfuck ARANEA: 8ut I........ ARANEA: Yes, I guess I was out of line. ARANEA: Sorry, I was just trying to riff with you little on a mutually disliked acquaintance. Is that really so 8ad? Why do you have to take every opportunity to knock my personal 8eliefs? ARANEA: You can really 8e so mean sometimes.
And says this incredibly out-of-pocket thing:
And says this incredibly out-of-pocket thing: ARANEA: It was almost a little eerie how happily she complied with our plan. What did Rufioh say she said? Something a8out how we would all finally get what we deserved... ARANEA: Which at the time, I thought sounded chilling. 8ut there's really two ways of looking at it. One is how the Scratch re8ooted our world into a state of pure chaos, culminating in the annihilation of our universe. 8ut on the other hand, we all got the chance to live out our wildest fantasies as adults on Alternia! ARANEA: At least you and I sure did. And I wouldn't dou8t she feels the same way.
Yeah, it sure was Damara's wildest fantasy to be abused by Doc Scratch to the point of making actual suicide attempts to escape him... and Kankri's wildest fantasy to be troll crucified, and all his friends' wildest fantasies to be hunted down for their association with him and turned into slaves, exiles, or worse... or Porrim's wildest fantasy to be raped by Mindfang.
But apparently that's part of Aranea's wildest fantasies, huh?
We also see from the Terezi situation - where Aranea first frames her abilities as "healing" and "nurturing," and makes an offer to heal Terezi's eyes as an attempt to help her "heal" from her emotional wounds - that Aranea has no idea what healing is at all. Rather, she helps people avoid (Void) what they're hurting from, what they should confront, grapple with, and accept, in order to truly move on. Knowing that Void is associated with sexual pleasure and vice, and that an Aspect often resembles its counterpart when its player is at their worst, what does this say about Actual Rapist Marquise Spinneret Mindfang, or the Jake-kissing Aranea?
Light players have an innate sense of the spotlight, and an understanding that, for it to shine on one person, it must necessarily be taken from another. Aranea enabled the two Thieves in her (after)life until they chummed up so much that they didn't give a shit about her anymore, at which point she decided to enable the one bastard she could count on - herself. And in attempting to hog that spotlight all by herself, she cosigned the entire timeline to obscurity.
And so our Sylph of Light leaves a legacy of cruelty, toxicity, suffering, pain, and oblivion, her light a poison, not a salve.
Kurloz Makara: Gave Up On "Better"
I do want to go through some Kurloz stuff before I launch into the classpect things, most notably that he's really utterly vile by the time we see him. Before his Prince meltdown, which we'll get to, perhaps there was something redeeming about him, but by the time we get to see him in the comic, he's lost any respectable qualities.
Kurloz is an adherent of the same religion as Gamzee, although, somehow, he carries even less hope than Gamzee does. Let's note the basic tenents of their faith:
You belong to a RATHER OBSCURE CULT, which foretells of a BAND OF ROWDY AND CAPRICIOUS MINSTRELS which will rise one day on a MYTHICAL PARADISE PLANET that does not exist yet.
Now, exploring this faith, and the way its interpretation changes throughout the comic, could be an essay of its own, but what's important to note here is that Kurloz will never see its fruition. He's dead, and neither has the ability to revive himself, nor the desire to do so. Thus, it follows that his personal interpretation of their faith must be darker than Gamzee's - Kurloz has so utterly given up on himself and his team that being cosigned to utter oblivion, destined to double-die by their godhead's rainbow breath, seems like a totally great outcome that Kurloz both wants and is working toward. The paradise planet doesn't actually matter to him - the act of betraying his friends, and getting everyone killed (and double-killed), seems reward enough.
KURLOZ: WE SHALL NOW BUST OPEN THESE BITCHIN ELIXIR FORTIES KURLOZ: AND POUR SOME SWEET SWILL OUT FOR THE SOULS WHO SOON WONT BE NO MORE  #:o)
To that end, he's willing to lie to his teammates, and use the two people closest to him - Mituna and Meulin - as literal slaves, furthering LE's goals and pushing for LE's existence, making him one of the most direct forces acting against the dancestors.
But, as I said earlier, he didn't start out this way - so how did he get to this point of utter clowny despair? Well, let's take a look at what it means to be a Prince of Rage.
Princes have a fairly simple arc to discuss, though actually dealing with a Prince is arduous and difficult. Princes are, in a very masculine way, driven by an anxious forward momentum, by feelings of duty, by a masculine need to appear strong and take on burdens. Dirk is the most anxious of his team about their fate to sit around and wait, and Eridan's entire character has been shaped by the duty he had to keep Feferi's lusus placated.
However, these driving forces tend to make Princes controlling, aggressive, volatile, and nasty, and it's difficult to even be near one, let alone help them deal with their emotional problems. Thus are princes on a marching path to self-destruction, overtaxing their engines, burning themselves out. And given that one's "self" is tied inextricably to their aspect, this means that they take their aspect with them.
Thus are Princes on a ticking timer, and left untreated, they'll suffer a spectacular meltdown, which removes from play themselves, their aspect, and whoever is unlucky enough to be in the same room. We see it with Murderstuck, where Eridan goes on a Hope-crushing murder spree, and we see it when Dirk's trickster tirade utterly shatters Jake's self-confidence and self-worth.
But before that meltdown occurs, Princes suffer from an overburdening of their aspect - Eridan is a hipster (Hope and conviction), and burdened by several layers of political beliefs and societally-imposed duties. Dirk is solipsistic (Heart and the self), and is burdened by self-loathing, amplified by all his splinters and Hal staring back at him.
Kurloz's aspect is Rage, one of the most enigmatic, but I'll do my best here. Hope is, after all, fairly well-defined - a transformative force that imposes a new reality onto the old. Rage, its equal and opposite, is similarly a force that defines reality - but it does so by striking things from the record (something both Gamzee and Kurloz are noted to do, the former removing references to himself from recountings of his team's story, the latter creating intricate labyrinths within the bubbles to hide their clowny conspiracy with). Rage encompasses anger, but also the emotions of fear and shame - transformative energies that are the core of great acts of revolution, but also volatile, and prone to great destructiveness. Rage players "tear down false truths" - meaning, they define reality by closing possibilities, crafting meaning from the past by the power of interpretation. Hope is fanfiction, and Rage is literary criticism. Hope pens in something new, and Rage strikes out what it deems unacceptible.
Kurloz, before his turn, is characterized primarily through a single major incident - having a dream so terrifying that he screamed loud enough to deafen his matesprit, and feeling so ashamed of himself (shame being a Rage-associated emotion) that he sewed his own mouth shut in penitance. Given the way Princes are overtaxed by their aspect, it's likely that this isn't the only great shame he was bearing.
He and Damara appear to be on secretly decent terms - she is, after all, a Lord English believer, and who else would she have gotten that religious leaning from? Moreover, Kurloz and Mituna were close, if not actively dating, and Mituna was the one member of the team who seemed to give a shit that they were hurtling themselves towards oblivion.
This means that Kurloz, in all likelihood, was actually on Damara's side, and aware that his team was being shitheads - but he never said anything, later because of his vow of silence, but earlier, because it was himself he was most ashamed of. It's unclear what the inciting incident of his final meltdown was, but given the far-reaching consequences when a Prince does have their meltdown, this is likely the "disaster" that Mituna was attempting to stop - a situation that echoes how Feferi, Eridan's ex-moirail, turning on him to kill him was what finally pushed Eridan over the edge into full-blown murder. Kurloz is likely both the disaster Mituna was trying to avert and the source of Mituna's injury; subsequently, his team was dealing with a post-meltdown Prince and the destruction of Rage.
As I mentioned before, Rage is a revolutionary force, a force of upheaval and change. It's likely that the Mituna injury happened fairly late in the game, concurrent to or shortly following Damara's rampage, because the lack of Rage is starkly present in the six years following the Reckoning, where the dancestors did fuckall. But there's one other place where the dancestors' lack of Rage is present: ever notice how they don't have a single blackrom?
We'll get more into that when we talk about Meulin, but for now, I'll just say that this is directly Kurloz's fault. No blackroms, no conflicts, no change... Kurloz's meltdown was allowed to happen with no one the wiser. Rage, at its nadir, begins to resemble Hope - it gains a steadfast, religious conviction to the belief that nothing matters and everything must be torn down. We see this in Kurloz, whose spiritual belief is, functionally, that all that he and everyone else deserves is utter oblivion.
And so our Prince of Rage can no longer be swayed, a force of religious inertia, directing all beings headlong into oblivion.
Meulin Leijon: Healthy Relationship? IDK Her
Meulin Leijon's ships are all rancid. Unfortunately, they also all come true. This makes Meulin one of the most direct and overwhelming contributors to the dancestors' extant emotional problems, and why every single one of their established romances is a dumpster fire (and, conversely, why none of the healthy ships hinted at - pale Latula/Porrim, for example - are never established).
But to explain that, we have to back up and explain how Mages work. But I'm a bit tired of typing, so I'll just let Terezi and Sollux explain it instead:
TA: 2o yeah. TA: we wiill all diie but mo2t e2peciially me, end of 2tory. GC: BUT GC: DONT T4K3 TH1S TH3 WRONG W4Y BUT HOW C4N YOU B3 TOT4LLY SUR3 4BOUT 4LL TH4T? GC: HOW DO YOU KNOW SOM3 OF TH3 R34L V1S1ONS YOUR3 H4V1NG 4R3NT G3TT1NG K1ND OF T4NGL3D UP W1TH UHHH GC: SORT OF TH3 W4Y YOU 4R3 4BOUT YOURS3LF TA: what do you mean. GC: HOW YOU G3T MOP3Y 4ND YOUR3 4LW4YS TH3 V1CT1M OF SOM3TH1NG 4ND HOW SOM3T1M3S YOU TH1NK YOU SUCK WH3N YOU R34LLY DONT GC: M4YB3 TH4T 1S CLOUD1NG YOUR V1S1ON?
Mages are the active counterpart to Seers, as they're both classes concerned with glimpsing the future. Sollux is most obviously a prophet, gifted with vision twofold and Doom's natural prophetic insight, and at first this doesn't seem to suit Meulin... until you realize that matchmaking is commonly considered a form of divination, and "matchmaker" is Meulin's signature profession.
However, unlike a Seer, who's privy to all the myriad branching paths the future can take, Mages seem to know which of these futures will definitely happen for sure. This seems to be contradictory - how can multiple branching paths and set-in-stone futures coexist, when the comic - and Hussie - explicitly tend to frame even the Alpha Timeline as a result of player choices, and not predestination?
But it makes sense if you turn it around - it's not that Mages are privy to a set-in-stone future... it's that the Mage powerset allows the Mage to set a future in stone. They aren't PREDICTING the future, they're PREDETERMINING it.
This is an incredibly powerful ability, and to balance it out, Mages start out sad, and this sadness and pessimism colors their visions and causes the futures they pick out to be shitty. Terezi directly calls out Sollux's chosen future for being a reflection of his self-loathing and victimization, but wait, isn't Meulin super cheerful?
No. Actually, she's fucking miserable.
HORUSS: 8=D < She's taught me to get in touch with my anger. Through a moderately discernible series of enthusiastic mimes, she has made it clear that it is much healthier to crush all negative emotions beneath a stampede of positivity, and to always be cheerful and upbeat no matter what, even if projecting that facade is at times physically painful. #Such as #All times.
Vriska also later makes mention of how Meulin seems to have a "fascin8tingly dark history", further driving home the point that Meulin's hyperactive, friendly demeanor is a front for some really deep sadness on her part.
Heart is the aspect of the soul and the self. Its players are preoccupied with identity, and naturally talented at sussing out motivations, emotions, intentions, and desires. Nepeta's ships are usually wrong, but she clocks romantic interest correctly - she's able to pick up on Gamzee's palecrush toward Karkat, and Tavros's something-something towards Dave. Dirk, too, has an arc defined by romantic interest, feelings that ultimately don't pan out.
Moreover, Heart players are very vulnerable and sincere, and can't really help it. Divesting Dirk from Hal (whom I'm personally convinced is both his own separate entity and not even a Heart player), Dirk is incredibly straightforward. His idea of manipulating Jane is to directly tell her he's manipulating her. Nepeta's sincerity probably doesn't even need to be said.
But the flipside of this sensitivity towards the emotions of others is that Heart players are often doormats. They tend to prioritize the desires of others - Nepeta being bent to Equius's whims, and Dirk's neediness towards Jake manifesting as some embarrasing "forget how I feel, tell me what YOU want" texts. Their vulnerability also makes them easily hurt, and they tend to retreat into themselves out of fear of pain - Dirk outright states that his aloof demeanor hides the feelings his team has been trampling, while Nepeta expresses that she's afraid to engage too much with others because she's scared they'll mock her for being silly and stupid.
Thus, Meulin's situationship with Kurloz is cast into a much more uncomfortable light - and it was already pretty damn uncomfortable. Being deafened clearly hurt her emotionally, to the point she formally broke up with him, but he is still basically dating her, practically holding her hostage between her natural doormat tendencies and the actual mind control he's using on her. Her relationship with Horuss isn't much better, given the breathtakingly awful way he speaks about her:
HORUSS: 8=D < E%actly. Whoof would have thought? If you a%ed me before we all died whether I would consider romantically pairing with a r*d*culous midb100d, let alone Ms. Leijon of all people, I'd probably have died regardless, due to laughter-induced asphy%iation.
Yikes. Yikes all around. Welcome to yikes town.
Thus, Meulin is miserable, and has never been within ten miles of a healthy relationship - is it any surprise, then, that the ships she sets up for all her friends are similarly ill-fated? Let's not forget, the one ship she's actively seen making is Meenah and Karkat - an adult and an actual child.
MEULIN: (=^-ω-^=) < NOW, BEFORE I WORK MY MAGIC, WE SHOULD GET ONE THING CLEAR. IS YOUR YEARNING RED OR BLACK? MEULIN: (=TωT=) < I AM ONLY ASKING TO BE ABSOLUTELY CERTAIN, BUT METHINKS THERE IS BARELY ANY DOUBT ABOUT IT. SOMMMEONE IS WAXING SCARLET FOR A LOUD, YOUNGER KANKRI, HMMMMMMMMM?
And it's after this that Meenah develops an "increasingly manic obsession" with Karkat.
You got a CLAWSICKLE! You absolutely love this due to its nautical nature. Also, hoarding items such as this will nicely complement your increasingly manic obsession with Karkat.
This is the secret behind Meulin's abilities as a "miracle worker when it comes to match making". As a Mage of Heart, she's directly picking out futures in which certain characters develop feelings for others - and, as a result, every single existing romance within the dancestors is highly suspect.
But what's also suspect is the lack of certain romances, namely the blackroms. What's going on there? Well, as Meulin herself says:
MEULIN: ~(=^‥^)ノ < GENERALLY I STICK TO THE RED MATCHUPS WHILE HE ADVISES ON BLACK. HE'S 33RILY TALENTED AT PICKING BLACKROM PAIRS! PROBABLY EVEN BETTER THAN ME...
Like how he's exerting control over the state of their death by using Mituna as a puppet, Kurloz is exerting control over their relationships via Meulin, killing their rage - their ability to effect change and grow - at the source.
And so our Mage of Heart has had hers trampled over so many times that she's unable to conceive of a future where lovers are supportive and kind, not destructive and cruel.
Horuss Zahhak: Albatross with the Gravitational Pull of a Black Hole
Finally, we're getting to the biggest Mess of all: the Damara situation. Horuss is our starting point here, as he's the eye of the storm - while he's the least directly culpable for Damara's rampage, he's the inciting incident, as Pages often are.
Horuss's flaws are glaringly obvious - he's a virulent casteist, he's an affair partner, he feels no guilt for the harm he caused Damara, he's really only looking to satisfy his own sexual desires, and he's too bullheaded to listen when people tell him things he doesn't want to hear.
He actually spends quite a bit of time talking about his aspect, and the journey he took to "understand" it. That saves me some time.
HORUSS: 8=D < My path was similarly governed by my aspect. For the longest time, I felt as if I was a blank sheet of paper. Like I had to make myself out of nothing. HORUSS: 8=D < And so I began to listen closely to the void within myself and corral the various personal attributes I herd calling to me. [...] HORUSS: 8=D < And in following sweeps I would keep turning my mechanically augmented, acute equine ear back to the abyss within, and continue to discover more about myself. I would learn that I was more complicated than I ever imagined. [...] HORUSS: 8=D < The second is how if you are faced with any crisis of identity whatsoever, it's really important to do your best to manufacture esoteric features of your personality and believe in them very STRONGLY and tell people about those things as frequently as possible.
Again, we aren't going to get into the plurality of real life people, this isn't the essay for that. In the context of the comic, because the failure of the dancestors is a foregone conclusion, and because Horuss is especially vile and clearly not aspirational, what he is describing is, in fact, an abject failure of Void, and a failing of his character.
To get into it, let's break down what a Page of Void is, and what arc they're "supposed" to undertake.
Pages are defined by their limitless potential.
TT: Pages have a lot of untapped potential. TT: That's practically all there is to the class, actually. TT: But when they eventually find it, look out.
AA: y0u picked a t0ugh class tavr0s! AA: n0ne 0f the really useful c0mbat abilities c0me int0 play until y0u reach a very high level AA: but i supp0se it will be rewarding when y0u get there
They're magikarps - very strong at high levels, very weak at low ones. So weak, in fact, that they're defined by a lack of their aspect when they initially start the game. Tavros, the Page of Breath - Breath governing freedom and independence - is wheelchair-bound and under Vriska's thumb. Jake, the Page of Hope - Hope dealing in conviction and belief - is constantly called "wishy-washy," and has absolutely zero standards when it comes to his taste in media (contrast Eridan, who's functioning with too much Hope as per his Prince class, who's a hipster that castigates Kanaya for liking Troll Twilight).
And Void is simplicity - its two other heroes, much more representative of the aspect, embody this well. They are what they are, they like what they like. Roxy loves wizards and, as mom, loves her daughter; Equius loves horses and archery and being STRONG. Void is also associated with sexual pleasure, vice, and taboo, with Roxy's "sauciness" being something characters often comment on and her alcoholism being so foundational to her character, while you can't talk about Equius without talking about his BDSM fetish.
In fact, we can see this interplay between Void's simplicity against Light's penchant for complexity in the introduction of Rose's mother. Rose has concocted in her mind a grand, elaborate narrative where her and her mother are locked in a deady contest of one-upsmanship, that her mother's various gifts and wizards are part of some sort of ironic or passive-aggressive mind game. The truth is, Momlonde just loves wizards and dotes on her daughter. No mind games whatsoever.
So when Horuss talks about how "complicated" he's decided he is, this is a Page's penchant for regression, for aspect deficit. Horuss refuses to be honest with himself, to deal with his actual emotions of frustration, anger, and emptiness, and instead turns to complication to try to explain them. He complexifies everything he gets involved with - his affair with Rufioh is clearly a symptom of some fetish he has for dating down the hemospectrum, but he refuses to admit to it, instead claiming at first that it was simply a "fleeting dalliance" or "exploration," and then claiming it to be true love.
The one Void trait he does seem to have in excess, however, is its tendency to get so caught up in its own personal pleasures and desires that it becomes pushy to others, drowning them out, resembling Light's spotlight hogging. Equius did this to Nepeta, and Roxy would attempt it with Dirk sometimes, aggressively flirting with him despite his homosexuality. Horuss simply talks over Rufioh, not listening to a thing he says.
Also, another point to how interwoven everyone's issues are, Kankri shows up to enable Horuss and tell him to keep being complicated. Also, Kankri doesn't comment AT ALL on Horuss's constant use of slurs and casteist language. So thanks again Kankri. For nothing.
The problem with Pages is that their failures aren't contained to themselves - their weakness becomes like a black hole, an albatross about the party's neck, and they're often right at the center of major catastrophes - maybe not the direct cause, but often an inciting incident. Tavros was ultimately at the center of the Team Charge debacle, and the Jakestakes tore apart his entire team.
HORUSS: 8=D < It was only to be a very private, fleeting dalliance with a BUOY, but the whole thing became so quickly scandalized.  #A spur of the moment affair, really. HORUSS: 8=D < And soon others were whisked into it such as you and the vengeful rust b100d, and... well, imagine my embarrassment. Trust me, the last thing I wanted was for royalty such as yourself to know I was pursuing forbidden b100d. To be caught with my hoof in the chocolate jar, so to nicker.
And so our Page of Void, by dint of the complicated web he's woven about himself, has ensnared others in his orbit of total irrelevance and inability to move forward.
Rufioh Nitram: Desperately Escaping Responsibility
Let me speak for everyone when I say, "Rufioh, you cheating piece of shit!!!!!!!!!!!!!!!"
Rufioh, too, has his failures on brazen display. He's weak-willed and spineless, has been trying and failing to break up with Horuss for eons, and cheated on his girlfriend, but has the nerve to ask her for romantic advice.
However, what I want to really focus down on is that the specific flavor of his spinelessness is a refusal to take responsibility. He constantly claims that he "doesn't know" why Damara got more and more upset at him:
RUFIOH: and for some reason... st1ll don't know why... damara just started go1ng a l1ttle more nuts every day... gett1ng more and more jealous when she knew we were hang1ng out...
But clearly this isn't true, because he tells her to get over it.
RUFIOH: d*mn... so cold, g1rl. why can't you let the past go?
He also constantly calls her "crazy" and "jealous," framing the story as though she's the one who went totally nuts, and washing his hands of his involvement.
Remember how I mentioned that Blood tends to be overly responsible? All the way up there, when I was talking about Kankri. Well, meet Blood's counterpart. Breath is, at its best, a force of freedom and liberation - look no further than the Summoner, Rufioh's Alternian counterpart. But at its worst, it tends to be callous and immature, youthful but irresponsible. Rufioh does everything he can to avoid having to take responsibility, whether that's wilting from breaking up with Horuss, avoiding culpability for hurting his feelings, or downplaying what he did to Damara.
This youthfulness is the source of their charm, and all three Breath players share it - John loves his dumb cheesy movies well into his teens, Tavros loves Pupa Pan and Fiduspawn, and Rufioh loves kiddie anime. It's not harmful in and of itself that they like childish things, but it often goes hand-in-hand with a refusal to grow up.
Ironically, they can become so avoidant of responsibility that they wind up trapped, like Tavros was with Vriska, or Rufioh is with Horuss. If you never acknowledge that there is a problem, you can never begin to fix it. But where does being a Rogue come in?
Well, Rogues are natural-born rebels. Nepeta is the only Alternian troll to outright say that the hemocaste is stupid and casteism shouldn't exist:
AC: :33 < and i dont know anything about classes or bases or blood color, it doesn't matter! AC: :33 < what does gr33n blood even mean! it doesnt mean anything to me and it shouldnt mean anything to anyone else!
And Roxy is the most motivated in her friend group to stick it to the Batterwitch. The problem is, while they have unrest and rebellion deep in their souls, they're often at a loss as to how to address it, make it more than just a thought. This leads to them rebelling for the sake of rebelling, breaking taboos and defying commands. Nepeta refusing to listen to Equius telling her to hide and stay put directly leads to her death, and even Roxy nearly blew Jane up with a fake SBURB application in a misguided attempt to defy the Condesce.
And Rufioh? Well, Rufioh cheated. Hard as he could. For a long, long time. Started before he entered the session. Spent the whole time gaslighting Damara and calling her crazy and jealous. After all, if he actually came out and said that he wasn't happy with her and wanted out of the relationship, she'd be upset with him, and he'd have to be responsible for that. Can't have that!
And so our Rogue of Breath has been trapped in bondage, having gone willingly in chains, because the alternative - freedom and responsibility - were too difficult for him.
Damara Megido: Babe I'm So Sorry, You Didn't Deserve That
So I'm going to address a pretty common fandom take, by first divulging some personal information. I'm Chinese diaspora; my parents were both immigrants. Obviously, I can't speak for every Chinese person, and especially not every Asian, but at least from my perspective, Damara isn't racist. She's just actual representation.
Yes, Damara plays into several stereotypes, most notably the oversexed Asian schoolgirl - but that's part of the greater point that the comic is trying to make. Hussie has a long habit of putting the reader in the shoes of the characters who are wrong in a situation - for example, having the reader mock Eridan together with Rose, Kanaya, Jade, and Gamzee, or indeed, having the reader sympathize with Meenah Peixes, and hear the story from the point of view of Meenahs' biggest enabler.
Damara's google-translate quirk makes her text difficult to understand, to the point a lot of people won't even bother figuring out what she's saying, and her design makes her seem like a flat stereotype, because this is how her team sees her. And as I have extensively covered in this essay thus far, Damara's team were unbelievable assholes for doing so.
Let's look at her situation objectively for a second, and you'll see what I mean. Damara grew up with the Lost Weeaboos - she was already there when Rufioh ran into her, after he joined up after his wings came in. Yeah, Damara was the original Lost Weeaboo, not him. She was an immigrant from East Beforus, and couldn't speak English, and was seemingly only included in the friend group so long as Rufioh was translating for her - something he doesn't do when he deems it would cause problems (for him).
RUFIOH: 1f people knew some of the sh*t you sa1d... how you say crazy sh*t l1ke you want to serve h1m... f***! RUFIOH: 1t wouldn't be cool... people would fl1p... RUFIOH: h*ll, d1dn't you hear meenah was try1ng to ra1se an army to k1ll h1m? RUFIOH: 1f she could hear some of the th1ngs you told me... sh*t... 1 can't ever let her f1nd out... RUFIOH: 1f she knew, you'd both start f1ght1ng aga1n...  #}:(
Not to mention, she's a burgundy, the bottom of the hemocaste, and implied to be pretty poor, too, given... she was living in the woods with the Lost Weeaboos.
Before the game even starts, Horuss starts visiting Rufioh in the woods, something that starts as an emotional affair, but quickly becomes more than that. Damara catches on pretty quickly, becoming more and more jealous and angry with him as the affair continues, but Rufioh gaslights her and lies to her about it until Meenah discovers the affair and blows it out into the open. Damara breaks up with Rufioh, but Meenah continues to use the affair to mock and degrade her.
ARANEA: The poor girl who took the 8runt of your 8ullying tactics was Damara Megido. You talked up her matesprit's 8etrayal making her feel even more dreadful, while pushing him further into the arms of her rival, until she simply snapped.
Can you even fucking imagine? Damara has nobody else to turn to. Not only are half the people on the team Meenah's friends, not only is Meenah the rich and powerful fuchsia-blooded heiress, while Damara's a poor, immigrant rustblood, but no one on the team besides her ex - who is running around slandering her for being "crazy" and "jealous" - can even be assed to learn her language. She can't defend herself, and even if she tried, nobody would listen. To them, Damara's just a flat stereotype - the meek and docile Asian waifu who speaks engrish and puts chopsticks in her hair.
This is like... actually just what a lot of poor immigrants, not even necessarily Asian ones, have to go through. Damara's struggles are incredibly relevant, and her reaction is very realistic, too. She snaps and decides that she hates everyone and outright wishes for their demise and double-demise. In this context, her hypersexual language is a form of reclaiming power - nobody cared about what she had to say, so now she doesn't care what they have to listen to. It's one of the only petty vengeances left to her, and notably, she doesn't do it towards people she doesn't have beef with - the human kids - and the fact that Rufioh can speak her language at all is why she's still willing to go so far as to call him a friend, even after all the horrible shit he did to her.
RUFIOH: um... you can keep a secret, r1ght? DAMARA: はい、もちろん。私はあなたの友達です。[Yes, of course. I am your friend.]
And death hasn't made anything let up for her. She tells Meenah to go double-fuck herself, and Meenah assumes that they're totally cool now, even though Meenah didn't even so much as say "sorry".
DAMARA: あなたのデュアルフォークを取る。二回自分自身をファック。 [Take your dual fork. Fuck yourself twice.] [...] DAMARA: 私は何も後悔はありません。[I do not regret anything.] MEENAH: apology accepted
Sorry for getting heated, but what happened to Damara - and the fact that the fandom often sides with her bullies in calling her a flat stereotype - is very near and dear to me. The Damara situation casts a pall across the entire rest of the dancestors. Despite how cruel the circumstances were, how objectively unjust they were, how obviously Meenah was the aggressor and Damara was a victim, how clearly delineated good and evil were in her situation, and how big of a problem this became, nobody intervened, nobody tried to stop it, nobody stood up for her. Every single member of the team is an irredeemable asshole by this simple fact alone, except maybe Mituna, and even then, that's a maybe and nothing more. All of them are complicit in abuse, complicit in oppression, and complicit in bullying - if not worse.
Witches are creatures of emotion. They grow up as "outsiders" to society, and as such, are very easy to sway - as they lack societal senses of right and wrong, good or evil, they tend to rely on their own emotions to navigate the world instead. This also means it's very easy to flatter the Witch into believing in something cruel. Feferi loves casteism because being a princess is awesome, and she loves feeling like she's better than other people. Jade constantly allows shitty boys to trample all over her, and the trolls consider her most culpable for Bec Noir's creation because she blindly follows the prophecies of her beloved future-telling clouds, taking direct action to doom them all.
Damara's still friends with Rufioh because he bothers to speak her language at all, even though he does nothing but gaslight her, badmouth her, and use her to his own convenience. She follows the teachings of Lord English because her feelings have been hurt to the point where oblivion sounds like a great idea.
Time is about persistence, goal-orientedness, details, and minutiae. However, its players can often become so tunnel-visioned, so frustrated, that they become destructive forces of anger and rage. In the worst case, this destructive frustration causes them to become overwhelmed with a sense of futility, something that superficially resembles Space's big-picture thinking, or its tendency for passivity. Time has ties to entropy and death, and unfortunately, Damara has come to embody that for her team.
But, most crucially, Witches cause change.
The dancestors' session is victim to a glitch that ultimately renders it unwinnable - they didn't perform their own ectobiology. Such glitches are described as the "calling cards" of Lord English, his way of reserving a universe to destroy. But, as discussed above, LE did not actually exist until the dancestors brought him into their session by scratching it.
It's stated that, after her initial rampage, Damara began performing acts of "timeline sa8otage" up and down their timeline. I believe that it's during this time that she wound up causing the ectobiology glitch - retroactively rendering their system unwinnable, forcing them into the Scratch. After all, Damara knew what would result from the Scratch - Kurloz had inducted her into his religion by that point, and she was heard muttering that the Scratch would deliver them all "what they deserve".
And so, our Witch of Time was tempted by the forces of evil, and ultimately led them down the path of destruction, closing down all options until they had no choice but to Scratch, and - of course - though the dancestors had one last chance to back out, choose the selfless option, and let no more harm come of their actions - they picked the selfish option, and passed their problems onto the next generation.
Meenah Peixes: Ultra-Bitch
Meenah is her team's leader, and she represents the worst aspects of her team - the casual cruelty, the lack of responsibility, the kid-kissing, the failure to grow up. In a way, there's no leader more fitting.
The greatest thing she contributed to her team was her ruthless bullying, which didn't do anything but make everyone feel worse about themselves. Of this bullying, Meenah's favorite target was Damara, but we already covered all that in Damara's section. I want to talk about some of Meenah's other failings here, because I think the comic did such a good job of unreliably narrating her escapades that even many in the fandom seem to think she's a much better person than she is.
In truth, Meenah is a toxic friend, a bad influence, and her "cool"ness serves as a smokescreen to cover the depravity and cruelty of her actions. She is consistently running away from responsibility, consistently taking advantage of weaker-willed individuals, consistently constructing a narrative around herself where her actions were justified and anyone who disagrees with her is just a lame loser. In reality, she's just a rich bitch mean girl. A bog-standard bully. Someone who thinks literal children are pursuable romantic targets. You can't lose sight of this.
MEENAH: i dont verbally torture my cray schemes like all the serket girls MEENAH: and that works ok for me MEENAH: guess i made some mistakes but who really gives a flip [...] MEENAH: i just MEENAH: did shit MEENAH: and the shit i did MEENAH: meant only the things the shit accomplished MEENAH: and if that shit accomplished a dumb thing that sucked MEENAH: then i guess thats what you call a mistake and oh fuckin well
Sure, Meenah. Your deliberate, constant, unrelenting bullying, the active choices you made over, and over, and over again, are completely excusable by just saying "they were some mistakes" and "oh well".
Meenah ran away from responsibility four times over the course of her story: the first time was running off to the moon because she didn't want to be heiress; the second was blowing up her home planet rather than dealing with succession; the third was cooping herself up in her moon palace until a bigger threat presented itself, and the fourth was encouraging Vriska to give up on struggling against Lord English and run away with her and the LE-killing treasure. Not only that, but she tries to convince Karkat to jump off the meteor with her to fight LE - something that's framed in that conversation as a literal act of suicide, as LE is still, as far as Karkat and Meenah know, invincible, immortal, and unbeatable.
Speaking of her conversation with Karkat, let's zoom out for a second and take it in objectively. I think many are tricked by Karkat's softness and vulnerability here into thinking that the conversation they have together is cute or wholesome, but that isn't the case. First of all, let's remember that Meulin has just implied that Meenah's got some romantic feelings for what is - again - an actual child (I think he's literally 14 here). So. Yeah. And then second, let's remember what Karkat's arc is.
Karkat is a mutant, and has lived his life alternately in fear that he'll be killed if anyone ever finds out, and filled with self-loathing, since he knows it means he'll never be accepted by society. Moreover, he's aware of the prophecy that he's supposed to be Troll Jesus's second coming, and he's deeply insecure about it.
MY BLOOD IS NOT FIT TO FLOW THROUGH A SEWER, AND MY SIGN IS A PICTOGRAPHIC SYMBOL THAT LOOSELY TRANSLATES AS "PLEASE HIKE THESE PANTS UP TO THIS GUY'S ARMPITS, CHAIN HIM TO A FLOGGING JUT, AND MAKE A FUCKING EXAMPLE OUT OF THIS SORRY SACK OF SHIT." WHEN I LOOK IN A MIRROR, MY REFLECTION SLOWLY SHAKES HIS HEAD WHILE I WET MYSELF IN SHAME.
The fact that he knows that his ancestor is the Signless puts his initial desire to join the Threshecutioners in a very sad light. As he tells Meenah, he harbored fantasies that he would fight so well that they'd let him join, in spite of his blood color, even knowing objectively that they'd probably just kill him on sight.
KARKAT: THEY WERE LIKE THE DEADLIEST SQUAD OF INTERSTELLAR FIGHTERS UNDER THE COMMAND OF THE EMPRESS. THEY HELPED CONQUER MORE PLANETS THAN ANY OTHER IMPERIAL FORCE. BUT IT WOULD HAVE BEEN IMPOSSIBLE FOR ME TO MAKE THE CUT, BECAUSE OF MY BLOOD. SO I USED TO THINK OF ALL THESE ELABORATE SCENARIOS TO HIDE MY BLOOD COLOR. OR IN THE MORE RIDICULOUS FANTASIES, MAYBE I COULD EVEN PROVE MY WORTH AS A SOLDIER? LIKE JUST BE SO AWESOME WITH A SICKLE, THEY WOULD JUST HAVE TO MAKE AN EXCEPTION. MAYBE EVEN BE LIKE A FOLK HERO AND RISE THROUGH THE RANKS TO BECOME THE LEADER. HAHA.
He desires, so so so deeply, to be accepted. He hates himself - this is the first thing revealed to us in his introduction.
Your name is KARKAT VANTAS. As was previously mentioned, it is your WRIGGLING DAY, which is barely even worth mentioning. It is an anniversary, if anything, to lament the faults of your existence, of which there are assuredly plenty.
As a result, he's equated societal acceptance with self-worth - tricked himself into believing that if he can gain the approval of society, the approval of the Condesce, then he'll finally be able to feel less like a worthless, kill-on-sight miscreant.
This is the lens we must look through his conversations with Meenah through. These are not soft, tender exchanges where Meenah helps Karkat deal with his emotional issues. This is the young adult version of the Condesce trying to tempt a literal child into suicide, leveraging his desire to be accepted by her in order to stroke her own ego. When he says Alternia was great, that's a bad thing. Alternia sucked, and it sucked to him specifically, but he wants to be accepted by it so badly that he's willing to act like it was awesome. When he says he respects the Condesce, that's terrible. She's an evil monster who directly caused all his and his friend's problems, a monstrous, genocidal dictator who revels in bloodshed and misery. And when he says:
KARKAT: OH, BUT ON ONE CONDITION. AS THE NEW EMPRESS, YOU HAVE TO APPOINT ME AS GRAND THRESHECUTIONER OF YOUR ARMY. DO WE HAVE A DEAL? MEENAH: oh yes yes you got it yessss
This is sad, actually. This is just really sad. Karkat wants to be accepted so, so badly that he's willing to jump off the meteor on a suicide mission. He wants it so bad that he's willing to lie down and let the forces of fascism, oppression, cruelty, and evil win, just for a crumb of validation.
And, yeah, it's romantic to Meenah. Just to be clear with everyone.
MEENAH: i was standin around in shoutkats place when it all dream switched on me outta nowhere [...] MEENAH: and i think MEENAH: we might be goin on a date later?
Hey, remember how she's 19 and he's fourteen fucking years old?
So, yeah, later on, when she starts having little giggly fits with Vriska, rolling around in the fields with her? When she starts grooming Vriska to dress like her, get tattoos with her nautical themes? Yes, I'm going to use the word "grooming". That's what it is.
Vriska is a vulnerable child. She was raised by an abusive, demanding, narcissistic spider, and all her friends just abandoned her because of her resultant nasty personality. And remember how I pointed out that Meenah likes to run away from responsibility?
VRISKA: What if we just........ VRISKA: Gave up on the mission? MEENAH: gave up VRISKA: Yeah. VRISKA: What do you think. MEENAH: um MEENAH: sure VRISKA: Sure? VRISKA: You don't think that would 8e a wussy move? MEENAH: well yeah MEENAH: it would be MEENAH: if a couple of cowards did it MEENAH: but that aint us MEENAH: so we cool to do whatev VRISKA: That's a very good point. MEENAH: nofin wrong with stickin a fork in a shit idea that just makes you miserable MEENAH: hell the best choice i ever made involved givin up MEENAH: one day i said MEENAH: fuck da throne MEENAH: ran off to the moon MEENAH: thats how this whole crazy mess kicked off MEENAH: and if i didnt do that MEENAH: i wouldnt of met you 38) VRISKA: VRISKA: ::::)
I hope this conversation hits a little different.
Thieves are, as the name suggests, selfish and greedy - they harbor some deep emotional hole that they attempt to fill with "wealth". For Vriska, it was narrative importance, and for Meenah, it was forward motion, as that's what Life's all about. However, they do so at the expense of others, not realizing that harming their own group relations harms their own ability to self-actualize and attain true happiness. The one time something nice happened on Meenah's team, it was when Meenah wasn't taking, taking, taking, but when she baked a cake for everyone.
But Meenah wasn't content with that.
And so, our Thief of Life defeated her own agenda in an effort to move forward, her mistakes culminating in the doom of herself and all her friends, as her misguided grasping toward forward motion ultimately led to the ugly side of a tumor-bomb.
Final Thoughts
I know I've been really negative towards the dancestors for this entire essay. And I do think they deserve it. However, please don't confuse that with me saying I think they were "bad characters," or that I dislike their inclusion in the comic.
On the contrary, I think they're all very, very good characters. Their utilization in the narrative is excellent, and they perform their narrative function incredibly well. I think Hussie's a fantastic writer, and I find the dancestors fascinating - if you couldn't tell from the massive essay.
But they are shitty people - and that's the point. The role they serve to the kids is as evil mentors, bad influences, dark reflections. Maybe they were redeemable before they ruined everything, but they passed the point of no return. At every juncture, they chose the selfish option, the cruel option, the easy option, and in some ways subtle, some ways overt, they encourage their kids to do the same.
But - crucially - the ones to come after them can choose differently. And I believe in the version of Homestuck where they do.
Thanks for reading.
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caligvlasaqvarivm · 6 days ago
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caligvlasaqvarivm · 7 days ago
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i havent plugged it in a while, but ive got an 18+ server for discussing homestuck if anyones interested. ive been getting a lot of classpect requests (i asked for them but still) and youre more likely to get an answer here, where i cant escape or pretend i lost the ask in my inbox
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caligvlasaqvarivm · 7 days ago
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heirs being passive and "inheritors," setting them up as the passive counterpart to pages, btw:
At the end of the day, Vriska did 90% of the talking, while John intermittently offered a few remarks such as "wow" and "geez" and "huh" and "golly, that's a lot of murders…" But then, that's why John is such a perfect friend. And an even perfecter friend for Vriska, who really just wants a boy-foil functioning as the ultimate enabler and sounding board for her apologist "multicultural" navel gazing and self-absorbed rationalization narratives. He is the Heir of Breath after all. It's a passive class, and he's a passive guy. An heir, literally speaking, is one who inherits stuff. Let's infer this to mean, for the sake of this particular note, someone who "inherits" by making room for something to fill, such as wind. He certainly provides that service for a whole lot of hot air when it comes to Vriska.
Whereas John is an Heir. Though I guess Heirs aren't really known for wearing feathered caps? It makes sense for a Page though, which is why Jake also has a feathered cap for his rung climbing. Maybe it's just that Heir is kind of a lame class, just like Page, so they both get the dorky Robin Hood hat.
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caligvlasaqvarivm · 8 days ago
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It seems that on my recent travels and internetting, I have gotten some new followers. So I will decide to actually use tumblr for something useful. As mentioned previously, there is probably some connection between T.S. Eliot and Homestuck, although there is only one overt reference “Lilacs in…
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caligvlasaqvarivm · 10 days ago
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question! apologies if you've already answered this, but you've talked about how each alpha kid has a beta troll counterpart that would match well(or at least, was alluded to match well) with them thematically, or at least fit their interests. roxy = eridan, jake = vriska, jane = equius. following that theming, who would dirk's be?
It's not as obvious for Dirk, but given the pattern followed by the other alpha kids, probably Tavros?
The other kids, it's practically indisputable - Jake's intro literally yammers about how he loves "cerulean knockouts, hubba hubba" and how he wishes he could be the guy who dated Neytiri from James Cameron's Avatar, wording it in a way that makes it sound exactly like the TaVris SGRUB situationship. The other big hint is that Jake is pretty much at the center of the venn diagram of Vriska's two love interests, John and Tavros (three if you count Nic Cage). Let's note that one of those interests shares a Class with Jake, a Page.
Roxy's is also practically indisputable; she fucking loves wizards, she's a hipster, but crucially, she also has a crush on a broody Prince, and her other interest is John, who's got black hair and glasses (and in their initial meeting, she literally isn't even listening to him, just going "wow... black hair and glasses... is he single" hahaha). Similar to VrisJake, Roxy is in the center of the venn diagram of Eridan's two red interests, Feferi and Nepeta - a bubbly pink nice girl, and a cat-themed Rogue. Let's notice again that some major foreshadowing here is class.
Finally, Jane literally talks about having a wall of "cobalt beefcakes," and she's constantly described as a "tightass" who starts out correcting peoples' grammar and chastising them when they cuss. Equius's main redcrush? Aradia... a Maid, except he laments her low social status because he's really into being dommed. Well. Guess who is also a Maid and of high social status (heiress).
So, following this pattern, it's very likely that Dirk's redrom situation will be someone who shares a class with his extant red interest... which would be a Page. Moreover, while it's subtler, his interest sets him up for Tavros in a similar way to the other three - he unironically loves Rainbow Dash, a flying horse, with Tavros also having a preoccupation with flight; he has a tiny horse similar to Tinkerbull (and Tavros also has horse associations, given his fiduspawn of choice is Horsearoni), and he's shown in his introduction rapping with a robot significantly less good at it than he is, winning by dousing it with orange soda. This same orange soda is later used by Dirk to pacify Gamzee, and Tavros and Gamzee are implied to be destined moirails, so that also gives it a more direct Tavros association. It's also not the first time soda of a corresponding blood color has been used to represent a troll character, as part of pale EriKar foreshadowing is the cherry-red Faygo that Eridan picks up. Tavros is a real mess in the romance department, meanwhile, because he regularly pursues people purely for status/accomplishment - Vriska (after dying) and Jade most notably - but he also has a weird something-something with Dave, being the first one to show up to doomed!Dave's bubble besides Aradia to challenge him to a rap battle. As we've seen with Vriska and John, an indicator of compatability might be interest in a similar family member.
Plus, the glimpse we get to see of Jake and Dirk casts Dirk in an interesting light - he IS needy and IS pushy, but his messages largely read as "what do YOU want to do? Let's go do something fun for YOU. Or if you need space, that's OK, just tell me and I'll give you some. But still you have to tell me". In a very Heart-esque way, he's super comfortable putting his own wants aside to accommodate his partner - he's just pushy about knowing what his partner wants.
(Quick sidenote - I believe that Hal is a fully separate entity from Dirk, so I don't lump any of Hal's actions in with Dirk's.)
This actually seems like what Tavros would need - as we see with Gamzee, he ghosts people who are too forward, but Gamzee is also deeply pessimistic and self-conscious, so he probably didn't bother trying to get back in touch after the first ghosting. Meanwhile, we see from Vriska that Tavros actually doesn't mind some pushiness, and there are even parts of their adventure he had fun with, since he just genuinely loves adventuring - she was just ultimately too inconsiderate and selfish for him.
And again, the major caveat to all these relationships is that every character needs character development to get to a point where the relationship is viable. Eridan, Vriska, AND Equius, given how they were before they died, and sometimes after, were all far too unstable, their worst traits untreated, for them to be good matches with the Alpha kids - but with some char dev and maturation, each of these characters' best selves are basically perfect fits.
Vriska's character development cuts out her need to live up to her society's murderous standards, and learns to be a bit nicer, meaning she ends up as a confident, take-no-shit bitch, whose adventuring style would mesh well with Jake, who's a fan of a challenge to a greater degree than Tavros and rebounds better from humiliation and defeat.
Eridan at full character development is likely still a naturally arrogant-sounding, despotic-acting freak, but firmly on the side of good (the "i will kill for you" type of friend), much like Slinus Marlevort from Roxy's wizard fanfic, but 1) she's really into all of that, she DOES NOT STOP describing Slinus as Hot as Hell, and 2) he's also a simp, like he would do anything his dating partner asked LOL
Equius at full character development has had a very long reflection on the fact that he's mostly just got a fetish, which - because he hasn't realized it's a fetish - he's inadvertantly been pushing onto other people. And he would stop that. Equius, at his core, is a polite and helpful lil' stoic, and most of his casteism is a combination of being a sub mixed with "this makes sense to me as an explanation of the horrible things that happen around me". Once he learns to rein in his fetish, his natural tendency is already to be the strong, silent type - à la Ron Swanson, Jane's "ideal man". Moreover, we see from tiaratop!Jane (and Jane and Jade later describe their mind control as them acting on their worst impulses, so it's still meant to be read as a reflection of Jane) treats Jake like an object/breeding stud, meaning that there's a part of Jane that's looking for submission, deference, and obedience in a partner............ Equius.
And finally, Tavros with full character development sees Tavros friendly, nice, confident, and outgoing. It's the version of him that puts together a massive pirate army at the end just by asking them nicely. Dirk's introduction describes that he unironically loves Rainbow Dash... because she's so spunky <3. Spunky is a good word to describe this final form of Tavros we get to see at the end.
Just wish I could see these characters happy, man. Like, I get why I can't, but still.
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caligvlasaqvarivm · 11 days ago
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caligvlasaqvarivm · 11 days ago
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given that titles are some of the most significant things we know about some of the dancestors yes this will 100% be included haha
anyone interested in like... a deep dive on the dancestor's failures
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caligvlasaqvarivm · 11 days ago
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anyone interested in like... a deep dive on the dancestor's failures
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caligvlasaqvarivm · 12 days ago
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can you please do an analysis on Page of Space / Sylph of Space ? im new to homestuck and dont really understand the more metaphysical/philosophical side of the aspects and classes, thank you in advance!
Sure! Class = character arc, and Aspect = base personality.
I've already pretty extensively covered Space before, but the long and short of them is that Space players' primary character traits are their passivity, patience, and distractibility - for better or for worse. Space is the aspect that governs interconnectedness, cycles (especially reproduction), the present moment, the journey over the destination; its players tend to be very silly and frivolous, and have difficulty bringing full gravitas to serious situations.
Jade is outright described as "silly" in her introduction, her initial character-establishing sequence being vitally important for the cohesion of their session, but the most disjointed and random out of all four beta kids. Kanaya, despite appearing much more serious on the outside, is also constantly being distracted by silliness - taking a pause from carving open her lusus to fantasize about being a rainbow drinker; interjecting in Aradia's exposition on Doc Scratch's origins to mention putting Lil' Cal in a nice suit; stopping mid-rant with tieratop!Jane to get utterly hosed buying blood from her. Even at her evilest, under doggy mind-control, Roxy taunts Jade about how trying to be serious doesn't suit her at all.
But this silliness comes with a drawback, which is that Space players are often permissive to a harmful degree. Kanaya is exacerbated by being a Sylph, but "enabler" is one of her greatest character traits, which Hussie brings up over and over in his commentary. She builds Tavros up to provide Vriska with a chew toy, reassures Feferi that her treatment of Eridan is totally fine, enables Rose's drinking problem for 3 years, and even makes Eridan the wand he uses to punch a hole through her.
Jade has this trait in less excess, but it's still present - she's overly nice to the shitty boys who constantly harass her (especially tavros, who tried to leverage killing her grandpa into a romantic relationship), and the initial reason the trolls blame her the most for Bec Noir's creation is her blind obedience to her cloud visions on Skaia. Porrim doesn't even seem fully aware of all the horrific things happening on her team, and is willing to sleep with anyone (tacit approval of all their actions), and tolerates Kankri's horrific cruelty toward her, and Calliope ignores and downplays her brother's constant threats until it's far too late.
Porrim's case is also a good look at Space players at their worst - not only is she passively fine with her teammates' terrible actions and personalities, but she spent her session on a bra-burning feminist rampage - to the point that she ignored frog breeding, What You Could Call The Whole Point. Space's distractibility can turn its players into demons of poor prioritization - while Porrim absolutely had a point regarding feminism, and Hussie even appears to agree with her in his assessment of her stance at the end of Meenahquest, it shouldn't have come at the expense of literally creating a new universe, something only Porrim could do. Jade, too, causes the trolls a lot of grief with her password system, and she has a stunningly illustrative moment where Eridan donates her his legendary gun out of genuine goodwill, noting that they have the same strife specibus, and she opts to throw it out with the trash. Remember, Tavros KILLED HER GRANDPA and expressed that he's owed her redrom due to this "act of heroism," and Jade told him they could start by being friends - and all Eridan's done to her is be kind of a dick. She's also apparently very hostile to Nepeta, as Nepeta says that Jade seems to think she's making fun of Jade, despite Nepeta being genuinely one of the friendliest and most sincere trolls on the team. Poor prioritization, and enabling bad behavior.
Pages, meanwhile, are one of the more straightforward classes to explain. They're magikarps - they start weak, and are a pain in the ass to train up, but can come into incredible power once they get there (Aradia outright describes this as being how Tavros's FLARP class works, while Brain Ghost Dirk spells it out even further to Jake). Getting there, and staying there, present major problems for Pages, but the fact remains that they have potential second-to-none - enough to easily overpower even a Lord when going at it. Jake, temporarily turbohealed by Aranea, completely curbstomps a Green Sun-empowered Jade (and later, fucks up Caliborn), while Tavros manages to pull together a massive pirate army purely by asking them nicely.
Reflecting their initial weakness, however, Pages actually start in deficit of their Aspect. Tavros, Page of Breath - Breath governing freedom and independence - starts the game as a paraplegic in a wheelchair, under Vriska's thumb, constantly used by her as a mind control target. Horuss, Page of Void - void governing emptiness and simplicity - is a complicated mess of compartmentalized personality components. Jake, Page of Hope - hope governing conviction and steadfast belief - is constantly called wishy-washy, with no standards when it comes to media. Seconds after telling Caliborn he's Caliborn's sworn enemy and won't forgive him, he's trying to be Caliborn's friend.
Let's note, however, that Class is still subject to Aspect, and even though these Pages are lacking in some of their Aspect's better traits, they still represent the Aspect as a whole. Tavros dreams of freedom and flight, and his immaturity and inherent good-natured whimsy are both very Breath-esque. Horuss's concern with personal, sexual pleasure, while also twisted into something harmful, is still a void quality. Jake's naked, earnest sincerity - to the point of being embarrassing and cringey - is a hope quality. They are still fundamentally heroes of their given Aspect, just that the parts of them that are their Aspect are overshadowed by their harmful dearth of the others.
Moreover, Pages have fragile hearts and sensitive souls, and it's very easy for them to stall in their character development, or even regress. Tavros was locked in a holding pattern with Vriska and Kanaya, before being so traumatized by Vriska's death that he spent the rest of their session sleeping and running away from his problems. Horuss conveniently doesn't hear anything he doesn't want to hear or deal with. Jake is a dumbass (hope, baby) who doesn't appear to notice malice or ill will, but once Dirk and Jane go off on him, he's a sobbing wreck post-trickster.
A Page's weakness is bad enough for the Page themselves, but it poses a greater threat to the party overall: like gravitic wells or black holes, Pages' weakness sucks the rest of their party in. Pages often become an albatross around the party's neck, the epicenter or inciting incident of some great disaster. Vriska's complex feelings for Tavros were ultimately what kicked off the Team Charge debacle, a disaster the beta trolls never truly recovered from; Horuss's affair with Rufioh became the spark that finally set off Damara's rampage; the Jakestakes ultimately blew up his team.
But the fact is that, given care and nurturing, Pages ARE incredibly powerful. Their apotheosis is a reflection of the party's ability to come together and support each other; they're the ultimate representation of a group of people becoming more than the sum of their parts. Pages are paired with Heirs by the fact that they both "inherit" their Aspect - Pages at full power become living beacons of their Aspect, capable of breathless, impossible feats of heroism.
So a Page of Space takes form. The greatest strength a Space player has will usually be their ability to bring people together, their focus on the bigger picture and the interconnectivity of all things; this, then, is the trait a Page of Space is lacking in. While likely still frivolous or silly or distractible, the Page of Space's initial weakness will likely include isolation, standoffishness, or apathy towards other people. They'll likely have difficulty understanding why they should care about other people, or grander pursuits than their own, and - with the Page's sensitive nature - likely become defensive or frustrated with being forced to interact outside of themselves.
To be honest, I kind of imagine the type of person who uses the cry of "just being a little silly bean" to avoid responsibility or accountability. That stereotype of aesthetic bloggers who neglect themselves and the people around them in real life. This is the kind of person who says that Disco Elysium would've been better if it was a cozy cottagecore game about a little witch girl living in the Alps. A Page of Space is the master of missing the point, in such a way that they alienate the people around them and are severed from the bigger picture.
"I don't know how to tell you to care about other people" is the crux of this character's arc - but the party had better figure out how, because, left unchecked, the Page of Space is likely to be the inciting incident for some grave tragedy, likely spurred on by whichever irrelevant interest they're pursuing. This sort of thing is so dependent on the other personalities involved that it's difficult for me to say what the incident would look like, but suffice to say that the Page of Space would not be exempt from the Page's tendency towards dragging their team into some great conflict - maybe even moreso than other Pages, as Space governs interconnectivity and the totality of existence and material reality itself.
But if the party IS able to pull their shit together for the Page, then the Page of Space can be empowered to become Space itself - while Pages' tendency to backslide means that these bouts don't last forever, at least temporarily, the Page of Space would be able to wield all of physical reality itself, master and commander of everything, everywhere, physically speaking. For the brief time they capture full actualization, they will have complete understanding of the present moment, and be fully capable of folding reality itself - black holes, teleportation, size changes, even bending and restructuring the rules of physics themselves.
I've also spoken on Sylphs before, but they're enablers. While they do have fussy, nurturing natures, they have an almost childish tendency to pick favorites, on which they can't help but lavish attention - and usually, it's one of the more malignant members of the team. Kanaya and Aranea are both guilty of this - Kanaya outright bemoans her attraction to dangerous people, having spent so long providing Vriska with aid, while Aranea clearly has something-something towards Meenah, and constantly downplays or justifies Meenah's horrific actions as a result.
(I'm also going to lump Hal in here, since I see him as a Sylph of Mind - he's constantly manipulating people for "[Dirk's] own good", and constantly trying to give people what he seems to think they want - Jake his epic action hero kiss before an exploding volcano, Dirk a relationship with Jake, and he even apparently flirtLARPs with Roxy and pretends to be Dirk for her. I know this is personal speculation rather than hard canon, butttt. yeah.)
Thus a Sylph's nuturing and caring is paired with abhorrent cruelty - Kanaya builds up Tavros's self-esteem just so Vriska can tear it down again, and lets Eridan (dumbass) consider the two of them to be great friends even while she's making fun of him to his face (there's a really painful moment where he SINCERELY THANKS HER for believing in him/being a friend to him, and she mocks him directly while he's doing so, like GIRL!!! HELLO). Aranea also ruthlessly mocks Latula's disability and Cronus's wizard belief, to the point even Meenah asks her to back off - not to mention she's so pleased about her Alternian reincarnation being Mindfang that she claims they "all" got to live out their wildest dreams on Alternia - ignoring how several of her teammates suffered horribly and died horrifically, and that Mindfang herself is literally a rapist and NOT aspirational.
The nice thing about a Sylph of Space is that we have an example in Kanaya - and we can see directly with how being a Space player has modified her Sylph tendencies. Aranea is directly cruel and dismissive of people she doesn't like, simply not talking to them, but in contrast, Space's permissive qualities mean that Kanaya is actually constantly talking to, and enabling, EVERYONE - even people she hates. Yes, she does eventually snap and kill Eridan and make attempts on Gamzee's life, but until her snapping point, Eridan actually considers her a close friend because she refuses to simply block him and move on. She also does, importantly, simply give up on killing Gamzee not too long into the meteor trip, tacitly permitting him to stick around and eventually cause trouble.
We never really get to see Kanaya self-actualize - the ending of Homestuck is intentionally bad, as an extension of its themes of unreliable narrator, "who's telling the story, and why are we even listening to them?" - so Kanaya never got to finish her character development. However, she was on the way - refusing to enable Rose's drinking habit any longer - and Homestuck runs on fairly standard archetypes, so it's not too hard to figure out what self-actualization looks like for a Sylph.
It's to stop being so friggin' selfish! To look outside their own preferences towards the greater good, and to refuse to contribute to greater harm. To realize that they can't JUST pay attention to things they like, but that they also must pay attention to unpleasant but necessary duties, and care for people that offend their aesthetic sensibilities.
Aranea tells us that Sylphs are healers, and her own healing abilities manifest as granting others Light - clarity, understanding. They're paired with Witches in that they both change the world to suit them - where Witches directly manipulate their Aspect, Sylphs allow their Aspect to change others, a power that usually manifests as healing or buffs due to its additive nature. Thus, a Sylph of Space heals by allowing others to be changed by Space - interconnectivity, cycles, and physical reality. Teleporting them from one place to another, fixing bones in place, putting blood back in someone, or even speeding up the process of natural healing, a cycle of reproduction for the body's cells. Space also has minor associations with life, so a Sylph of Space's healing could potentially even just be direct healing. Kanaya never uses these, as she's ultimately never able to complete her character arc, but given all we know about Sylphs from Aranea, who spells it out, and Kanaya's personal quest to restore (heal) the matriorb, and her peoples' ability to reproduce, it stands to reason that her healing would take such a form, if she'd managed to harness it.
uhhhh yeah hahaha
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caligvlasaqvarivm · 14 days ago
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Thoughts on a prince of life?
Sure! Class = character arc and Aspect = base personality traits.
The most common misconception around Princes is that they lack their Aspect - the opposite is actually true! Princes suffer from a toxic overabundance of their Aspect, and boy do they make that everyone's problem.
It's really fun to describe Eridan as hopeless and Dirk as heartless, but if you actually drill down into their characters, you'll find that Eridan's major issue is having too much Hope, while Dirk's is having too much Heart.
Eridan is a hard-headed idiot who simply does not listen to other people, defining his own reality irrespective of the input of others. Cronus shares these traits to a lesser degree, and Jake, a Page (so, starting in deficit of their Aspect) is the opposite in a way that reinforces that Eridan is running at 200% Hope while Jake is at -100%. Jake is famously wishy-washy; Eridan takes hardline stances at the slightest provocation and you can't convince him otherwise. Jake has no standards when it comes to movies; Eridan is a hipster who castigates Kanaya for being into Twilight.
What is Dirk? He's solipsistic. Heart governs the self, soul, and identity, and Dirk has way too much of that. He's highly occupied with himself, the persona he projects, his own feelings and desires. I personally believe that Hal is a wholly separate, unique entity from Dirk, but he's a Mind player (Mind players suffering from lack of personal identity, which ties into how even Hal considers himself to be a splinter of Dirk), so he offers a good look at what equal and opposite character traits might be: where Hal is genuinely manipulative, constantly playing mind games with their friend group, Dirk's version of "manipulation" is actually incredibly straightforward - he just outright tells Jane that she'll be a puppet leader and he'll be pulling the strings. Hal criticizes Dirk for being a needy, emotional wreck when he starts dating Jake, and the glimpse we see of it is a very Heart-esque "don't worry about me or my feelings, what do YOU want to do? 🥺🥺🥺". And, of course, his self-loathing - he can't help but see all his own flaws, a Heart ability echoed by Nepeta's uncanny intuition regarding peoples' true selves, intentions, and desires - and he can't help feeling burdened by himself, his splinters, his identity.
Thus are Princes burdened with too much of their Aspect, put to poor use. Moreover, they bear a great sense of duty or responsibility, some driving anxiety guiding their actions. Dirk is the most anxious of his party over their lack of progress in the game (and inability to MAKE progress), while Eridan's obsession with genocide ultimately stems from his duty to prevent genocide on a daily basis by feeding Feferi's lusus. The "good of the species" has always been on the very forefront of Eridan's mind, and he's a wreck about all the sacrifices he's had to make to that end.
Because they have such strong, overwhelming personalities, and are motivated by an anxious sense of duty and responsibility, they're very difficult to dissuade from their path of self-destruction. The class is very masculine in this way - it's hard-headed and arrogant, its players having a penchant for declaring that it's "my way or the highway," that they know best. Eridan and Dirk are both associated with toxic masculinity, with Hussie explicitly saying that the worst parts of Dirk - his intellectual aggression and penchant for mansplaining - are the parts that made it into LE, while he also explicitly calls Eridan a proto-Caliborn and makes mention of his poor behavior around women specifically.
Thus Princes are on a marching path to self-destruction, since ultimately, any pursuit fuelled by their egos and anxiety isn't sustainable. This is where they "destroy their Aspect" - they destroy themselves; without intervention, Princes will eventually run themselves so ragged that they - and whoever is unlucky enough to be in the same room - come crashing down, removing themselves, and their Aspect, from play. It's one of the greatest disasters that can befall a team, something very difficult to recover from - Eridan kicked off murderstuck, and removed Hope from play (the Page of Hope even has his dreamself killed - Hope is dead, indeed); Dirk's trickster diatribe shattered the group friendship dynamics, and they were never fully able to recover, especially Jake. It's also implied that the great disaster that Mituna tried to prevent was Kurloz's Prince meltdown, something he ultimately failed to do; Kurloz taking charge of the team's blackroms means that the dancestors simply don't have any, and contributed to their stagnation - he removed Rage from play.
This makes Princes sound very volatile and dangerous, and they are, but no moreso than any other Class at its worst. At their best, however, Princes are the ultimate obstacle removers, whatever those obstacles might be. Their toxic overabundance means that, while they lack the delicate touch other Classes may have, they can harness it into a razing, overwhelming force, the true form of "destroying with their Aspect". Eridan at one point had a prophecy to destroy LE, and with Hope's gamebreaking ability to make the impossible possible, it's very well within his capabilities to have bypassed LE's unconditional immortality, had he been able to self-actualize. If Brain Ghost Dirk had had more time, it's possible he could've killed Aranea, even though she was wearing the Ring of Life.
Their senses of duty and responsibility make them very reliable, powerful allies if they can be knocked out of the Prince Downward Spiral. They're the first to rise, last to bed, and tireless in pursuit of the greater good and Ultimate Reward. And they just also kick a ton of ass. It's good to have an asskicker in your corner when you need one.
Speaking of Life...
Life players are stubborn optimists, though this doesn't mean they're good-natured. Feferi is outright defined by her stubborn optimism, no matter how dire her circumstances, even as this leads to some not-so-savory results - like her insistence that the Horrorterrors are friendly and nice, completely ignoring how traumatized Eridan was by Gl'bgolyb, or her desire to remake Alternia with casteism fully intact. Meenah literally refuses to listen when people try to tell her that the immortal, invincible demon is immortal and invincible, and only Cronus can dissuade her from thinking the Condy is the coolest, sexiest, awesomest thing ever. Jane is a skeptic who refuses to believe that her friends are from the future, or even that Crockercorp is evil, insisting that they're just messing with her and that, as heiress, she'll be fixing it up someday.
So we see the other character traits they tend to share, especially at their worst - while Life players do often have a focus on helping others, on forward progress and betterment of themselves and society, the catch is that they tend to be doing so in a selfish way - Meenah's bullying was motivated by her desire to galvanize her party into action and self-actualization, but was also just cruel and done for her personal pleasure and love of violence (let's also note that her main target was the lowest caste immigrant girl). Feferi wants to stop state-sanctioned murder, but only because she loves taking care of things like they're pets and she finds them adorabubble (casteism is still Very Much A Thing on Beforus). Jane wants to make Crockercorp better for people, but she still very much wants Crockercorp - and consumer capitalism as a whole - to keep existing.
Which is the last Life trait I want to touch on - its players tend to be very stable and "normal" (that's the word Hussie uses for them), but in doing so, they tend to naturally prop up the status quo, even if that status quo is harmful for others. That's the dark side of Life players - they're very normal, but normalcy can be, in itself, harmful. They love forward progress, but tend not to notice the people that progress tramples. They like to take care of others, but on their own terms.
So a Prince of Life takes form. This is someone who is, more than most Life players, duty-bound to protect the weak and heal the wounded - whether or not the weak and wounded WANT that. Life players already have a tendency towards self-satisfied, overbearing personalities, and the Prince class would likely exacerbate that, even as Life's stability mitigates the Prince's anxiety somewhat.
Their meltdown, then, would likely not come from a well of anxiety, like other Aspects, but instead from a feeling of being spurned. Princes have a tendency to push others away with their difficult personalities, and a Prince of Life would likely not take very well to others pulling away from them, since they're likely to be heavily convinced of their own righteousness. Life players have a tendency to push forward even if it means trampling over others, and a Prince of Life at their lowest would feel the need to take matters into their own hands. Class is subject to Aspect - Eridan's destruction ultimately took the form of making something fake real (magic) - so a Prince of Life would have a self-destructive meltdown in a way befitting of a Life player - perhaps they unleash a zombie apocalypse, a plague of locusts, or summon so many vines and plants that they drain the life out of the rest of the earth - and even the rest of the team.
So our Life player is probably strongly obsessed with forward progress and making everyone into (what they deem to be) the best versions of themselves. Life has associations with genetics and biology (the Condy's experiments to give herself other psionic abilities is likely an expression of being a Thief of Life), so our Prince of Life probably has a penchant for some Frankenstein-style mad science, and/or a pursuit of "genetic perfection." You can quickly see how a Prince of Life becomes a dictator-esque character, even verging into the territory of eugenics, and how easily they'd be able to convince themselves not to listen to the complaints of their team, as they simply "know better" than everyone else, and believes themselves to be acting "for their teammates' own good".
Princes are burdened by their Aspect in excess - Life, with its associations with normalcy and status quo, means our Prince of Life feels some great pressure to conform. A high school Mean Girl, an influencer, or an HR-type position would suit them. This is someone who is overbearing about pressuring others to conform, but ties a lot of their own self-worth to how well THEY conform. Given Life's associations with genetics and biology, it's likely for them to be obsessed with all the latest fad diets and cosmetic surgeries. It's a pretty fundamental part of Prince psychology that, while they often feel satisfaction from moving their goals forward, it's difficult for them to truly feel relaxed, happy, or content. Thus, while the Prince of Life would project an air of easy confidence and self-satisfaction, and being a Life player does take the edge off the Prince Anxiety, the Prince of Life is still a fundamentally unstable and unhappy person at baseline.
In doing so, the Prince of Life would remove Life from play - all progress would stop dead in its tracks, and helpful resources would crumble to dust. Prince meltdowns are often a party's turning point, and very difficult to undo without fully changing the past, and a Prince of Life is no exception.
But a Prince of Life whose party is able to get through to them, who's able to have their beliefs challenged and comes to realize that the right way forward is one walked with everyone's input, not just their own personal view of the greater good, is an incredibly powerful ally. Again, Class is always subject to Aspect, and every Aspect still has things it can do even if the Class is not well-suited for it - Doom players always have prophetic visions (Mituna can see the future even though he's an Heir), and Life players always have a healing touch (the Condy, a Thief, could still extend the Helmsman's life). While being a Prince would make them less well-suited to heal than perhaps the party Sylph or Maid would be, their abilities are still intrinsically based in Life - perhaps they're clumsy to heal minor wounds, at least not without inflicting weird mutations, but they'd still have the capability. I imagine a Prince of Life would be able to grant very powerful buffs to their teammates, pushing them to their physical limits, even if there's a crash afterwards. They'd also be, in general, an utter menace on the battlefield; I see vines erupting at their command, crushing buildings in an instant. I'm also imagining medic from tf2 lmao.
I love princes hahaha
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