Last year I wrote a story about a streamer who shrinks based on chat donations. I meant it as a one shot, but guys…. GUYSSSSS.
I think about this story ‘s universe a lot. I have lore notes just collecting dust and I need to share it or I might go absolutely mad XD Made these visuals charts to get the basics across but if you’re interested in my lore and semantic ramblings, feel free to read below the cut.
Consider this my unofficial pitch bible for Down Played.
General premise: Monica Diaz is Twitch streamer with steadily growing fan base. Her tag is MiniMushroom and her aesthetic is cottage core. She loves all things magical and tiny, especially toadstool mushrooms, that’s the image most associated with her “brand.” She’s approached by a mysterious benefactor who has developed technology specifically for Monica to test and utilize for her streams. It’s called Byte-Syzed Tech and it connects to a user’s twitch stream and based on the user’s preferences, gives the audience the ability to change the user’s height. The one shot I wrote takes place during Monica’s first live use of Byte-Syzed tech on stream. If I were to develop this into a full story I’d probably go back a bit and start around when Monica is first approached about using Byte-Syzed tech then continue to follow Monica adjusting to using Byte-Syzed more often. How she deals with the size change on camera, off camera, how her social and personal life are affected, all that good stuff. I think it would like a slice of life feel good kinda story.
Characters:
- Monica - Main character and primary user of Byte-Syzed tech. Surprisingly enough, she’s actually a law school grad who probably would have put her degree to use if she didn’t accidentally gain a massive following on twitch. Funny how life works out. She stands at 6’4 and always was fascinated with the idea of being small (Basically, she’s a g/t nerd who doesn’t know what g/t is) so being gifted Byte-Syzed and being able to use it on stream is kinda a dream come true.
- Kim - Monica’s girlfriend, roommate, and stream moderator. Kim and Monica were high school sweethearts but drifted apart in college due to personal matters in Kim’s life including having to drop out of college. Kim and Monica rekindled their relationship a few years later and Kim cites Monica and her encouragement as a big reason why she’s been able to get her life back together. She’s currently back in college working on getting her degree in Mathematics.
- The Twitch Team- Moni hosts solo streams but also very often collabs with three of her online friends. Ariel (@Lifeisthebubbles), a Vtuber who is the only one Moni has met in person. Corey (@McDonuts) an NB asmrist on youtube who started streaming games for fun. And Phin (@UrguyPhin) Corey's bf and the competitive gamer of the four. All three of them were streaming with Monica when she first used Byte-Syzed and have since gotten used to pausing their games so an ever shrinking Monica can adjust her set up.
- The Benefactors- Keeping their (Plural, there are two of them) exact identity to myself for the time being, but basically they’re mad scientists with the best intentions. Their antics have garnered attention across the internet as they have created and gifted inventions to up and coming online creators that seem to defy all laws of physics. Anti Gravity chambers, a literal money tree, a mask the morphs the wearer’s face, and now the Byte-Syzed size changing tech. Despite their inventions going viral, their identities have remained hidden. So what is their deal? They’re just big fans of these creators and for lack of drawing skills have gifted them weird inventions instead. Nerds… Due to the nature of Byte-Syzed and the possible effects it can have on the human body, Monica and Kim remain in close contact with them.
How Byte-Syzed Works in Universe: This I wrote tons of notes about when I first thought of the idea. Byte-Syzed can be divided into three key components; The program, the arm band monitor, and the sync suit.
The Program is installed on the user’s computer and connects directly to the arm band monitor and sync suit. The program has user friendly set up that allows the user to input the direction of height change (Shrink or Grow), The minimum or maximum height change, How height change occurs (By views, chat commands, donations, etc.), and rate of height change (How much height is gained or lost with each instance of viewer interaction.) EX: If height is based on donations, the user can set it up so they lose 1 inch for every 10 dollars donated. They can set the minimum height to 6 inches, so once they’ve received enough donations that they have shrunk down to 6 inches, Byte-Syzed will hold at that height. More donations may come in after, but the height will remain at 6 inches for the duration of the stream.)
The Arm Band Monitor, is the device the physically changes the user’s height after connecting to the Byte-Syzed Program. It also monitors and display’s the user’s current height and vitals. All data collected from the arm band will then be saved and can be referenced later if the band is connected to the computer. The arm band must be kept on at all times during active use and active reset of Byte-Syzed. Active use is the time in which Byte-Syzed is being used in a stream and the user’s height is actively changing. Active reset refers to time after the stream has ended and the user is either set at their new current height or in the process of returning to their normal height. After a stream has ended the user will remain at their changed height until they press the reset button on the monitor. Once the reset button is active, the user will return to their normal height at 1.5 times the amount of time it took to change to their current changed height. EX: A user has finished a stream that was 4 hours. They hit the reset button which will return them to normal over the course of 6 hours. (4x1.5=6) This only applies for time Byte-Syzed was in use, not how long a size change occurred. EX: If the user’s stream was 4 hours, but they reached their minimum height in 3 hours, the reset function will account for the 4 hours the stream lasted. This is a safety procedure to reduce stress on the user’s body. Note: If the reset button is not pressed, the user will remain at their changed height for a period of 12 hours. After 12 hours, the reset function will kick in automatically.
The Synchronized Suit or Sync Suit is directly connected to the Byte-Syzed program and will grow and shrink with the user at the same rate as the user. Normal clothing can be worn above it but they will not change size with the user, only the sync suit. The sync suit Monica received came with the suit, shoes, and a headset with a built in microphone to keep audio input even over the course of her size changing. More sync suits are in the process of being designed and produced, with the goal of making sync suits that resemble everyday clothing like t shirts or skirts.
Fun Story Ideas:
- Origin story. How Monica met the benefactors and was gifted Byte-Syzed, her and Kim’s gripes about using it, actually going through with it and the pros and cons she noticed, the end of her first size changing stream and dealing with being tiny in her own room and her girlfriend’s hands. Etc etc
- Monica finished a late night stream using byte Syzed and forgets to press reset when she goes to sleep so instead of growing back over the course of the night she wakes up at her tiny size. After realizing her mistake she begins the growth process but now has to do it while attempting to do her regular day time activities.
- Monica is approached by a doll company to collaborate on a new doll based on her, only issue, their studio is several hours away and they want her to model at both her full height and at the height of the dolls. After some consideration Monica and Kim decide to take a road trip to the studio and use Byte Syzed at the studio under Kim’s careful supervision. What could go wrong?
- Months have passed and Kim and Monica have grown well adjusted to the major size difference between them after Monica finishes a byte syze stream, however curiosity has gotten the best of her and Kim wonders what it would be like to be the tiny one for a change.
If you have read this far, you have my eternal gratitude. Thanks for reading this far, I really hope you liked it XD Maybe if time and motivation allows I can flesh the story out.
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The live action Scooby-Doo movies?
I did not see this ask until RIGHT now (first time on desktop since crab day, second time since Nov 5 2020 [which was DOUBLY experience since I got my phone taken the same day]) so I'm going to assume this ask got eaten on mobile because tumblr, HOWEVER you poked a bear with this ask anon (as I'm sure you knew when asking) SO without further ado: my Scooby Doo live action opinions
So when you say 'live action Scooby-Doo movies' I'm assuming you're talking about the James Gunn films, starting with Scooby-Doo (2002) followed by Scooby-Doo 2: Monsters Unleashed, just due to like, generally popularity and also the fact that I have actually seen those films. However shoot another ask if you wanted me to include Curse of the Lake Monster in this (because I will if anyone cares and turn this into a live-action scooby dissertation, i'd just need to like. watch the movie first) But anyways where I'm going with this is that this post is about the Gunn movies aka the ones with SMG, Freddie Prinze Jr., Linda Cardellini, and ofc our #1 man, Matthew Lilliard.
Okay so my take on these movies is... complicated. I wouldn't say it's as complicated as my feelings towards SDMI, because I watched the live actions way less as a kid and generally care less about them, but still no matter how much shit I throw at these two movies there are parts that I generally like (even love) that stops me from totally condemning them wholesale. Like the fact that these movies are FUNNY! There's so many moments from this duology that are just beyond iconic "like, that's one of my favorite names!" the whole thing with Scooby in the dress at the airport, ET. CETERA (like I can go on!)
The Gunn movies are genuinely SO fun and I can 100% see and understand how they've stood so well in the public view as a representation of Scooby. HOWEVER, this is where you start to see my problems with them. For the general American, (because that is the audience I'm familiar with) ESPECIALLY millennials and younger, who happen to make up the majority of both people on this site AND people I talk about Scooby with in real life, these movies, and the elements they introduced as "quintessential scooby tropes" are the base of their understanding of the Scooby franchise, along with likely some miscellaneous WAY episodes and maybe SDMI.
Which is where I get pissed off. In the pushing of the narrative of "breaking away" from the Scooby norm, Gunn basically invents (aka totally makes up) an idea of what classic era Scooby was like, cementing an idea of classic Scooby into the public mind that is totally disingenuous and just straight up false. For example, in attempting to portray Daphne as having taken strides to be seen more seriously in solving mysteries and defending herself, it pushes the narrative that in the classic era she WASN'T taken seriously, and only existed as a damsel-in-distress prop of a character, which is just not true??? Like yes, Daphne is clumsy, that's a part of her character, and her friends (because, fun fact, the gang ARE friends) joke about it sometimes because that's what friends DO. Framing that in some kind of sexist "that's all she does" lens is just total bull, especially as gang members fall into secret passageways/get lost etc. in WAY ALL THE DAMN TIME because that's how the plot functions! Like are we calling Velma ditzy for losing her glasses every other episode? Of course not, and Fred falls into passageways all the time, not to MENTION Shaggy and Scooby and all they get up to. Also one last thing on the topic of Daphne, like this idea of her mystery solving skills not being respected by the gang is just so supremely bullshit it amazes me sometimes, especially when she was the LEADER (or leader adjacent) through pretty much all of her appearances in the 1980s [Not that James Gunn could look at '80s era Scooby without spitting on it, but I digress]
AND THIS IS JUST DAPHNE! Like the perceptions pushed towards Fred (and Velma, but mostly Fred) through these movies are just as bad! Like okay, with Fred---In these movies Fred is just an asshole. I hate Gunn Movies!Fred. I mean yeah he can be funny but it's almost always so mean! Almost nothing makes me madder than a mean Fred by the way. If he's putting other gang members down (even halfway, like with his whole "dorky chicks like you turn me on too" line, which... ew) then to me something has gone very, very, VERY, wrong in your basic understanding of Frederick Herman Jones as a character. Like he's the cheerleader! He puts himself in between his friends and danger! He loves nets, and traps, and Elvis impressions, and wrestling, and the trapeze, and cars, and most of all he LOVES sharing the things he loves with his friends! (Sometimes to a bit of an extreme. No one wants to hear about your net facts, Fred) And the live action movies just don't understand that at all. And I know there's maybe something to say I suppose in that some of those aspects of his characterization hadn't been "established yet" by the time "Scooby-Doo" came out in 2002. But it's there if you look. For Fred Jones, being the leader means being the caretaker, (he's the Mom friend what can I say) and any version where he's cruel and arrogant and just DOESN'T CARE about his friends in the way he's shown to in the Gunn movies is just so far from Fred to me it's not even funny. And what makes it even worse for me is that this (or at least something similar) is the idea of Fred that has really spread to the popular culture. Just the "leader", the jock that makes the rules, the one that [insert X adaptation here] finally gave a personality and made interesting (something that has been said more times than I can count for pretty much every gang member, save Shaggy and Scooby).
And I haven't even touched on Velma, and how they gave her a bit of a early 2000s smart superiority girl complex against Daphne, plus the whole makeover thing and etc. etc. The Gunn Movies are pretty much what would happen if you took someone who hadn't seen Scooby since they were 7 years old (and honestly had a pretty negative outlook against it then) and tried to "fix" it, only his memory was so bad he just made up problems (and threw in a good helping of early 2000s style sexism with it) convincing pretty much the entirety of the popular culture that said problems exist and that Gunn was absolutely brilliant for fixing them (and then bringing up said "problems" whenever anyone wants to talk about Scooby) and this entire rant has been without even fucking MENTIONING what is probably the reason you, anonymous tumblr user sent this ask in the first place, to I, Swishy "Scrappy Doo Redemption Arc" Broke-on-books (dot tumblr dot com), which is his HIGHLY SUCESSFUL and utterly sadistic character assassination of my number one man, Scrappy Doo.
And I am going to try my damnedest here not to get totally into my highly passionate opinions over what James Gunn did to Scrappy in the first of his Scooby movies and how thoroughly it has pissed me the fuck off because I have been writing this post for over an hour now and if we start to really get into my feelings on this topic it will certainly be a couple of hours more but like. That Fucking Bitch. I give James Gunn personally a solid eighty-five percent of the blame for making my life as a Scrappy Doo fan UTTERLY unbearable with this stupid fucking movie alone, and just his Scrappy crimes would honestly be enough for me to say that I hate this movie, not even considering the numerous Scooby crimes I've been talking about here for the past million paragraphs, but the part about this movie that makes me the MOST mad the most pissed off is that it's actually a good fucking movie. James Gunn wrote two hilarious and entertaining movies that have become beloved in the popular culture for their successes in that arena, while at the same time pissing all over the core themes and messages of the franchise of which it was based, that of friendship.
TLDR; The Live Action Scooby Doo movies (written by James Gunn) are highly entertaining and fun pieces of media to watch, and are widely loved by the general public and looked at with fondness and nostalgia because of that. However, as a hardcore Scooby Doo fan (writing that phrase sounds so ridiculous but oh well) the existence of these movies and their impact on the popular culture can be extremely frustrating (despite any personal nostalgia said fan may have) due to their spreading of a misinformed picture of what "typical Scooby Doo" looks like. This picture is especially frustrating due to the fabrication or exaggeration of problems present in classic Scooby (such as sexism in regards to the girls), as well as giving more ammunition to other problems in Scooby fandom (such as oversexualization, and sexualization in general, which no one wants to see in regards to their children's cartoons, like HONESTLY.) Discussions of sexism and sexualization in Scooby (both of which ARE present and are issues, although not at their worst in WAY) can often lead to an overlooking of the issues that are very present and clear in WAY and have continued since then with far too little resistance (I'm 100% talking about the racism here) HOWEVER that topic deserves at least a dozen posts of its own that I am no way informed or qualified enough to even begin to think about writing. The Gunn Movies are frustrating to many longtime Scooby fans because of these reasons, but for me, and fellow Scrappy Doo fans there is also the added aspect of the demonization of Scrappy Doo in the live action movies and the affects that has had on the popular culture as well, making it uniquely inhospitable to like or enjoy the character of Scrappy. End post.
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