#semi realism tutorial
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Tutorial sheet walking you through the steps to take to paint something semi-realistically using the layer modes in Photoshop and your base colors or black and white bases, because I spent years studying them and jump around these 3 methods myself depending on what look I'm going for. So here's this for myself and others. There a few typos in this. I really don't care. Patreon: https://www.patreon.com/JaeHaruArt?fan_landing=true Link Tree: https://linktr.ee/jaeharuart
#arttutorial#drawingtutorial#paintingtutorial#semirealismtutorial#digitalarttutorial#layermodestutorial#jaeharuart#digitalpainting#digitaldrawing#photoshoptutorial#semirealstic tutorial#art tutorial#drawing tutorial#painting tutorial#semi realism tutorial#digital art tutorial#digitalart tutorial#layer modes tutorial#digital drawing#photoshop tutorial
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Art Advice: The Misconception Behind "Study Realism"
Most people who draw anime/cartoons have, while asking for ways to improve, at one point or another been told to "study realism." A common response to this is, "But I don't want to draw realism!"
But, did you know that the purpose behind this suggestion is NOT so that you draw realism? They're not suggesting you change to a more realistic style. What, then?
Let's look at this through an analogy:
Say you don't know music yet and decide you want to learn how to play the Happy Birthday song. You're not interested in playing anything else, just the HB song, and you haven't started learning anything related to music at this point. OK, that's fine, and now we have our situation set up. Once you've decided this, you set yourself to learning the sequence of notes to the HB song. You practice and practice, and, after a while, you can play it really well without a hitch. After a few years, it starts feeling bland to you, and you ask, "How can I make my HB song better?" And someone tells you, "Learn all the other music notes," and "Study classical and other genres of music." And you reply, "But I don't want to play that type of music; I want to play the HB song!" (And that's FINE! It's valid; it's what you want to do.[*Footnote 1]) But without having learned all the other notes and other types of music, you can't make a remix of the HB song, or an "epic version," or a hip-hop-fusion version; you've capped at the end of the first paragraph of this story.
So drawing anime or cartoons is like playing the HB song, or any one song in our example.
And here's where our misunderstanding comes in:
"Study Realism" DOES NOT MEAN "Draw Realism"
Yes, you'll have to draw it to study it (not only your brain, but also your hand needs to learn the skill), but it doesn't mean that's what all your artwork will look like. It is meant to give you more tools to make your anime and cartoon work stronger, more appealing, and more unique.
How will it do that? The more music notes you know, the more types of music you understand and can play, the more original a remix /version of the Happy Birthday song you'll be able to make - and it will be unique. Because you will be able to take all that diverse knowledge and apply it to your song, making it stand out, and the next time you play the HB song, people will go, "Wow! This is a really cool version!"
So now we can be clear: There is a difference between learning something and performing it. You can perform whatever you choose, but by learning all the things, your performance of your "Thing of Choice" will be stronger.
What, Exactly, Will Studying Realism Teach You, Then?
I. VALUES
If you learn how to paint/shade with a full range of values (by learning realistic shading) that properly depict both volume and lighting, you will have no trouble simplifying that to cel-shading or gradient-shading in your anime or cartoon drawings, because you will at once spot when something is undershaded or the shadows are in the wrong spot.
On the other hand, if you try to do cel- or gradient-shading first, you are way more likely to a) undershade, and b) have an inconsistent light source. And when these things happen, you won't be able to tell *why* your drawing looks "off" or bland.
II. COLOR
By studying realistic coloring, you'll be able to learn how color varies across an item (say, a shirt) that is a "solid color." Example: you're drawing a character with a pink t-shirt, standing in the sun, at the end of the school day. The t-shirt is solid pink, however, the colors on it will vary from orange-ish to purple-gray, with some areas almost a bright red (and that's not even considering items around the shirt that would bounce light back onto the shirt and change its color). But you'll only know this (and how to do it) if you study realistic coloring.
Then you can apply that knowledge to your stylized artwork and make it stand out more.
Painting of a stylized pear, where I studied real pears to understand their coloring and texture. See how studying realism can enhance your cartoon work.
III. MAKE BETTER STYLIZED ANATOMY
By studying and learning realistic anatomy, you will be able to make stylized art that, for example, doesn't have one arm longer than the other, because you will have learned how to measure proportions, even if you don't draw realistic proportions. So that if you decide you want to draw unrealistically long legs (eg: Sailor Moon), you'll be able to make them look good and keep them consistent.
You will also be able to draw figures in any position, because you will have learned how body parts are made up and how they move, as well as foreshortening/perspective. Then, when you go to draw a pose you haven't drawn before, it will be WAY easier.
IV. UNDERLYING SHAPES
Although this is one of the least-mentioned aspects of art-learning, it is, in my opinion, one of the most important, because when you learn to see underlying shapes (the quasi-geometrical shapes that build up a figure), coupled with learning how to measure a form using other parts of the same form as reference (measuring the length of one body part by the number of times another body part fits in it, as mentioned in Section III, above), you will be able to DRAW. (Period.) You won't be able to draw just people. Or just wolves. Or just cats. You will be able to break down a new subject into its building blocks and come up with a very reasonable likeness. And whatever's different, you'll easily be able to make relative measurements to spot why and fix it.
Once you learn to identify underlying shapes and how to measure proportions in anything, you will also be able to pick up and reproduce any existing style without much trouble.
[link to Tumblr post with this artwork]
For example, this was my first time drawing anything Peanuts. I didn't have to do practice sketches for it (though there's nothing wrong with doing that). But I knew, from realism, that to achieve a good likeness, you need to measure body parts relative to other body parts, so I looked at Schulz's drawings and was able to determine: OK, Charlie Brown's head is roughly this shape, his body is so many heads tall, his eyes are this % of the head, the ears are this far in, the arms reach down to here, etc. I knew what to look for.
V. FOR THOSE WHO WANT SEMI-REALISM
If you want to do "semi-realism," you'll have a way easier time of it by learning realism and then stripping it down as much as you like, than by starting off with "100% anime" and trying to build it up without knowledge of realism. People think the latter is easier, because it *seems* less intimidating, but it's like trying to drive to a store you've never been to without knowing its address: you'll be driving around forever trying to find it, and it will be frustrating. What people call "semi-realism" is stylized realism, and you can't really hit it without knowing how realism works.
CLOSING NOTES
It also doesn't mean you should stop drawing anime/cartoons and focus solely on realism for X amount of time - you can do both concurrently. In fact, the most fun way to study realism is to do so on your favorite subjects; you can even turn your reference into your favorite character!
Studying realism is also one of the best ways to help develop your OWN, unique style; one which, when people look at it, say, "Oh, that's [your name]'s work!"
[*]Footnote 1: It is fine as long as you are drawing for yourself. As soon as art is a job and you're drawing for an employer, you have to draw in the style they tell you to. So, in this case, it's to your advantage to be flexible.
I hope this was helpful and helps clear up a common misunderstanding people go through when receiving feedback. 💞
MORE ART ADVICE ARTICLES
You can find the index to all Art Advice Articles [here] including:
How to Deal with Art Block
How to Have a Positive Outlook
How to Develop Your Own Style (coming soon!)
etc.
#art advice#art tips#art help#art resources#art learning#artists on tumblr#art#how to#art tutorial#anime art#cartoon#semi realism
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Yet Another Major Revamp: Semi-Realism Edition + make-your-own toolkit!🥳
🐸 DOWNLOAD: SFS
This is an edit of Phaenoh' Realistic Major to Career Linking BUT with the following BENEFITS:
🌟 NOT REALISTIC... BUT MAXIS-REALISM: this edit made the ideal careers for each major somewhat logical and coherent (consult the table below for the changes) yet respects the internal logic of the game because Maxis' humor is underrated, slacker and criminal are treated as serious career pathways in this game so why not 🤩
🌟 ALL MAJORS BALANCED ⚖️: frustrated with the lack of benefits that some majors offer compared to others? want an easier time being a job-hopper?? what do you mean my skills aren't transferable in this market??? WELL:
All majors are now supporting at least 5 or more careers
Art [6]: Adventurer, Architecture, Artist, Culinary, Gamer, Slacker
Bio [5]: Athletic, Medicine, Natural Sci, Ocean, Science
Drama [6]: Athletic, Dance, Entertainment, Law, Politics, ShowBiz
Econ [5]: Business, Criminal, Music, Politics, Show Biz
History [5]: Adventurer, Artist, Law, Military, Politics
Lit [6]: Artist, Edu, Entertainment, Journalism, Law Enf, Music
Math [6]: Business, Culinary, Edu, Gamer, Natural Sci, Science
Philo [5]: Culinary, Law Enf, Music, Paranormal, Slacker
Physics [5]: Athletic, Dance, Medicine, Ocean, Science
PolSci [5]: Intelligence, Journalism, Law, Military, Politics
Psych [6]: Architecture, Business, Criminal, Edu, Intelligence, Paranormal
All careers are now supported by 2 or more majors, only the Politics career is supported by 4 (cause Maxis' choice was so good I didn't want to touch it!)
8 careers that require degree (only available for graduate): Architecture, Education, Intelligence, Law, Medicine, Nat Sci, Oceanography, Science.
🌟 OTHER INFOS:
🎓 You'll need UNI EP 🎓
Credits: Phaenoh (for the base mod I edited and the tutorial!), SimPE
Conflicts:
mods that lock/unlock degree requirement like Lamare's getUniCareerWithoutEducation
any mods do the same thing (Belladovah's, Phaenoh's & Cyjon's) which you might want to consider shopping around first before picking mine so look below 🛍️🛒👀
also conflicts with lauratje86's but their mod works with default replacement majors so it can't be covered here, check it out though!
note: Cyjon altered some majors' names and skill requirements (he also hates Philosophy methinks), Phaenoh offers a different version that changes which career requires degree (just like mine but ADDED Business), Belladovah offers Education version in which every major benefits the Education career.
📁 MOD RESOURCE: Linking Maxis Majors & Degrees to Maxis Career Toolkit 🥳
🎯 Difficulty: EASY (no modding experience needed)
It's easier to customize own or track which majors your career is linked to with a bunch pre-made templates right???
Download my edited mod as a base & start making edits 📝 Have these templates to easily cross-reference 0x2(2) values you need to change in SimPE following PHAENOH'S TUTORIAL.
The templates will look like the 2 tables you see above, they are available in:
odt (highly recommended, easy to use word doc file with Phaenoh's tutorial included)
md (markdown file)
csv (for both of the tables you see above)
Comparison Table - use to compare your edits to MAXIS original Career By Major Table - work out which major supports your career and calculate 0x2(2) values
4. zip (for SiYuan users to import, highly rec because I used that program to make the tables, it's Notion but ✨uglier and offline✨)
🐸 DOWNLOAD (browse what you need): SFS
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Any tips on getting better at realism? I've been drawing very cartoony works forever but I really want to branch out and draw more realistically and hone that style but Everytime I try it never feels human 😔
Suuuure. Sorry it’s fairly long, answer under the split thing.
I’d say mainly just practice drawing from reference first. Before I started doing any sort of more abstractive or non referential realism, I spent time practicing with maybe 20 or 30 paintings from reference.
Here are just some that I made during that time. I think they really really helped me to learn the principles of painting appealing realism, different kinds of people, color, skin, lighting, and anatomy.
In terms of actually drawing realism (whether from reference or not) I think the most important tip I can give, as well as the most overlooked ironally, is stylisation. Most realism that I see doesn’t connect at all with me which I think is maybe what you’re talking about when you say your portraiture doesn’t “feel human”.
Learning to draw realism in my eyes is largely about learning how to shortcut every single thing you can. So instead of drawing everything exactly how it is using an image, learn how to stylise realism in your own way. I find that if you don’t find a way to simplify the process, it can end up being A : Busy and B : hard for you to create more realistic images from imagination or from real life instead of photographs.
Here is a 40 minute drawing I just drew from a random photo I pulled off Pinterest + small explanation on what helps me to break down an image. I simplify realistic portraiture by adopting somewhat of an angular style, but the best realism / semi realism artists I know of draw realism using their own stylisation methods.
I also personally find that it helps to start by blocking in instead of sketching with lines, but I understand that this is a personal preference and might not work for you.
I also say this for everything but there is no “cheating” in art and anyone who tells you there is fundamentally doesn’t know anything about drawing, especially in the learning process. Cheat if you want. Use grids to plot where things will be, colorpick, trace, liquify, transform, whatever. Although I do also recommend that you only use this as a way to learn and don’t rely on it as a crutch, it helps a lot to be able to draw independently of all of these factors. But I learned to draw partially *by* being a kid who traced and colorpicked and fucked around. Who cares
This applies to everything too but just practice a lot. I’m too embarrassed to show but when I first starting drawing semi realistic art without reference it fucking sucked. Like *really* fucking sucked because I am extremely extremely faceblind and I mean that. It takes me 3 seasons of a show to recognise an actor’s face. But because I’ve drawn hundreds of faces now I know what I’m doing kind of. I also never post any realism art immediately because oftentimes if I don’t look at it for a day or two, I’ll come back to it and notice that something doesn’t look quite right. I would say that definitely helps.
ALSO very important but look at it from far away or a little version. I always look at my drawing in the digital navigator on FA and it helps me to notice when something looks dumb.
Anyways hope this helped at all… lalala. I don’t know man. Don’t take my words as bible I’m just some guy and I am also not a professional and realism is definitely not my strong suit. Tutorials are bullshit and if you think any of this advice sucks for you then don’t take it and forge your own path. Bless
#ask#I’ve got quite a few asks asking for tips. I’ll try to answer them all in time but#seriously I am just an amateur at words and at pictures.#I like making pictures though… let’s all make pictures guys.#But my methods are just my methods. I try to use as few brush strokes as I can#and I’m sure other wonderful artists probably draw realism completely differently than me. I don’t know#Long as heck !#No one judge on the 40 minute portraiture in image#It was my first time using CSP today and I just wanted to try it out. So it was very quick and I don’t know the program well at all.#Lalala…
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Biblically accurate Ring-- (i'm so sorry)
i really wanted to try doing some semi-realism values using a Fungzau tutorial and Ring was my unfortunate victim. ♥
Please make sure to like and reblog, if you can! However, please do not repost with out my (@noxinara) permission! Thank you, I love you! ♥ I might be starting a taglist soon if people want to be tagged to see my art! lemme know if you do c; dividers are by @bunnysrph!
Reference photo under the cut!
#ikevil#ikevil fanart#ikevil ring#ikevil ring schwarz#ikemen villains#ikemen villains ring#ikevil vogel#my artwork#my art#noxiart#ring schwartz#ring schwarz#ikevil ring schwartz
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Do you have any tips for a young artist?
okay GOOD QUESTION so I'm gonna just start typing about some things I wish I had known as a young artist and keep adding to the draft of this answer as I think of things. LOL.
Advice I'm definitely qualified to give young artists:
1) If you are primarily an artist that draws humans or humanoid characters, I need you to internalize this very important fact: There is NO race, shape, type of body, etc. that you are 'unable' to draw. Y'all it is 2023 and Twitter is a cesspool of idiots running around INSISTING that they simply "can't draw black people", "can't color dark skin", or that "black people don't fit into my style."
But you, young artist anon, YOU know better now! Go tell all your friends! Spread the good news! There is no fundamental inability to include diversity in the subjects of your art--there is only unwillingness to learn.
Because that's the thing--a lot of people who say these kinds of silly things will also say that the don't want to 'get it wrong' (I typed and deleted a whole other tangent here. lol). The important thing about approaching diversity in your art is that you are earnestly trying, respectful, and open to being corrected. Hard to go wrong that way! There are tutorials abound--research is your friend!
2) Related: encourage yourself to explore and celebrate variety as you cultivate your unique style. and DON'T SKIMP ON THE FUNDAMENTALS! DO NOT!
I'm going to talk a little bit about what it was like for me when I started "really" drawing at like. 9 or 10. (cont'd.)
I got really into drawing because some friends of mine liked to draw anime in their free time in class. I centered my early drawing life around emulating a style that was strictly anime. Drawing realism or semi-realism seemed so ugly to me! I had no interest in it.
In addition, I came away with a message that harmed my self-esteem greatly, even if I didn't know it at the time: black people don't look good in an anime style. You just can't do it!
So I never tried to. I had a narrow focus, and I was reluctant to explore outside of it. If I'm being honest with myself, I hamstrung myself pretty hard by not being open to exploring a variety of styles. I also thought that the fundamentals of art (principles of lighting, color, shape, and the human figure, etc.) were a waste of time for me to study up on. I knew what I wanted my art to look like--pretty anime pictures! Lol.
All of the above is why I don't think I actually started to get "good" at art until September of 2019, roughly a trillion years after I started to draw. I know that because of those art summary memes, lol. Here, for reference:
tumblr compressed the image to shit, so you'll have to take my word for it, but yeah! lol.
Anyways, the point is this:
You will go through many stylistic phases in your life as an artist. This is normal, and honestly, I'd celebrate it! Be open to any number of unlikely stylistic influences. They may take your artistic sensibilities in a direction you'd never expect. All in service of developing your unique artistic voice.
If you want to be good at what you do, you will need to create a strong base of knowledge for yourself. This is what intentional study of the fundamentals does. Get that shit in your brain while you're young!!! You will be planting the seedling of your artistic prowess in much nicer soil, and future you will thank you for it.
3) Developing artistic skill is NOT A RACE! You will hear this advice a lot, but I'd like to talk about a specific nuance that I think is important.
There are a number of reasons why it would make sense for you to think that it is, in fact, a race. For instance, there are roughly a kajillion other artists in your age range. A lot of them are on social media, cultivating a following. A lot of them will be "better" than you.
Do not get attached to the idea of being a brilliant young artist. You will not be young forever. If your idea of skill is entwined with your identity as a young person, what happens as you get older? I'll tell you: You start to see more and more people who are way more talented than you, and at least five years younger, and it can really really hurt you because you have not been set up for success with the right mindset. Your pride and joy was not being a creator--it was being a young creator.
Being an artist, especially in the age of social media (jesus, i sound so old) is an emotional investment as well as a practical, skill-based one. If you do not take care of yourself emotionally, if you do not approach creating art and posting it online with the right mindset, you will destroy yourself. Worst case, you end up bitter and hating art altogether.
If you are able to remain reasonably detached from social media response in general--great! That bodes well for you. But that's a skill, like anything else, so it's much more likely that the way your art is received on social media will affect you.
If you are very young, say, in your teens, and your art is exemplary, you will probably receive a lot of comments about this! They might be astonished that you, at so young an age, are so advanced in your skill. It is GREAT to be proud of yourself for accomplishing so much at a young age, don't get me wrong. Feels nice! But just like you will be advised not to let mean comments go to your head, you need to be thoughtful about how you receive comments that praise you for your age specifically. You need to be firm in the understanding that your age is not what makes your art exceptional. Your art is exceptional because YOU made it and because YOU honed your skills!
Beyond that, stuff that you probably already know: comparison to your artistic peers can be very encouraging and motivating; conversely, it can also be stressful and lead to unfortunate emotional spirals. You know yourself best--engage with or steer clear of comparison according to your comfort. You're not on your friend's artistic journey. You're on your own one. This is a very cursory thought on the topic of comparison, but I don't think I could offer you anything you don't already know about it, y'know?
4) This one... I'm gonna try to get across a very specific point. My point is this: Know what success looks like to you, and be honest with yourself.
The definition of 'success' may evolve for you as you develop, but I don't think it's ever too early to have a frank conversation with yourself about what it means for you, specifically, to be a successful artist.
Do you want to develop the skill to draw or create a specific idea in particular? Do you want a kajillion followers on instagram? Do you want to build a portfolio that will get you into a specific creative industry? Do you want to cultivate a steady stream of commissioners? Do you just want to relax and get ideas out of your head? And any other infinite goals.
Obviously I'm saying this without placing a value judgement on anyone's definition of artistic success. This is a highly personal sort of thing.
The reason I encourage this is because it can provide additional direction to a young artist, for whom the world is an oyster. Different enduring goals will require slightly different approaches to art as a field. This goal may inform what you draw, what medium you use, your higher education & career plans, where you choose to post your art (if at all), how much effort you must invest in building a brand for yourself, the role of social media in your life as an artist, the kinds of artists you devote energy to being peers with, etc. Hope that makes sense!
Anyways, I hope this advice is helpful. I'm always happy to answer other questions related to this sort of thing. Go forth, young artiste--I believe in you!
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Drawtober 2023 (Now on AO3)
[Series Tag] [Art Tag] [FAQs Below the Cut]
Who: Hi I'm Anisa and I'm feral for feudal fairy tales :)
What: Drawtober is a label for a project that comprised of a theme, and a list of ideas. If you wanna see the thoughts behind those themes, I've attached some meta notes over on AO3. For nifty purposes.
When: Right now. I've also taken the liberty of compliling my 2023 Pride Month series in a similar format, and will likely continue to do so whenever the urge strikes/the shoe fits.
Where: Specifically on my Artnisa pseudoname. Previously, this was exclusive to collabs where I was the arteest and had no hand in the writing. I may choose to shift gears somewhere down the line, but for now, that's where they'll be.
Why: Fandom, as a contruct, is ever-changing, and Tumblr, the frontline of such a construct, is doing the most to kill desktop navigation whilst speed-running the Focus Theft Race; pair that with a testy search function, ever-evolving "porn bots" sniping tag usability, it can be a 'mare finding fanworks out there, in the Tumblr dot com wilds, let alone attempting to create some form of personal archive in the comfort of your own blog. So, as the Internet shifts, like all cultures do, it feels high time to start archiving properly. On the archive. For posterity and such.
How: Laughable that the only mention of this guide on Tumblr exists in the form of a button on the aformentioned desktop navigation, but here's a beginner friendly tutorial on how to add images to AO3 for any writers/artists that would like to learn how to do so. Plus some other fun stuff in and around it. Of course :D
Bonus Fun Fact: There's a black & white image under each post, though I added no context. When I'm done with something that toes the semi-realism lines like this lot, I like to turn RGB off to see how my values (light and shadows, essentially) turned out. I paint in colour, so seeing that the light was Just Right when said colour is no longer there to lean on is like a little reward. I just think they're neat. Thank you :)
Bonus Bonus Fact: There is a 753 word strong ficlet hidden in there, somwhere :3
Forehead smooches 💋🤸♂️
#ㄟ(≧◇≦)ㄏ#drawtober#posts to keep#as all ideas go i have percolated too long and went 110%#inuyasha#kagome#miroku#sango#kikyo#yura#inuyasha fanart#犬夜叉#animanga#fanart#artists on tumblr#and now on AO3#artnisa
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I’ve been working on an FFIV fan fic and so I decided to make a reference sheet for some of the characters. Anime is hard, y’all! Getting the features to look right (even with using a lot of references!) is a gargantuan task. I don’t have this much trouble with semi-realism or other stylizations, but anime style? Brain don’t wanna brain it.
On the plus side, this is good practice! And it’s good practice trying to keep characters on model for angles I don’t draw that much. I really like the simple look of the gray shading (slightly different than how I’ve used it in the past), so I’m probably going to play with that more going forward.
Any anime artists out there have advice for me? Or links to tutorials/other resources for getting better at drawing in an anime style?
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Hi, I hope you're doing well! If you don't mind me asking, what is your whole drawing process and how did you manage to develope your style? I really love your artwork and it's inspired me to try practicing in a similiar art style, but the problem is I'm still kind of a beginner and don't know where to start lol. Even just some general tips as I struggle a lot with perfectionism.
It's perfectly fine if you don't want to answer or have any advice, regardless I wish you the best and want you to know how awesome your art is! And also make sure you're not overworking yourself, but other than that have a good day :D
First of all: aww thats so sweet! thanks anon 😊💖 And for drawing: The more you draw, the more you see what you actually like from your artworks: for me it was the rather sketchy/loose lines with flat colors. kinda messy, kinda rough - not 100% polished all the time. Fun fact: started out with semi realism, then came back to "simple" flat colors 😂 actually did the spongebob meme irl:
Anyway, this style works the best for me, cuz I don't get hung up in too many details (like I usually do). I can draw something relatively quickly in a few days rather than spending weeks on one drawing. I have like 300 wips at once so I gotta draw EVerYThInG as soon as possible 👀 idk how to really describe finding your style - I guess it comes naturally? 😅
Now, for starting: it's best to draw something you're passionate about: animals, fanart or whatever you like! biggest motivation ever. And of course the classic fundamentals: - learning anatomy (first thing) - perspective and framing - color and all that jazz
start simple: break things down into simple shapes 🙏 for example this hand:
step 01: ALWAYS use a reference when drawing - it helps! step 02: If you can't see shapes you can always try to draw them over the image to help you understand things better - great for learning!
There are plenty of great drawing tutorials on youtube where u can learn :3
And finally: don't be too hard on yourself! 🔥
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How long have you been drawing? I really like your art styl. I've been wanting to learn how to draw, but I'm worried I won't ever be able to pick it up or have the patience or know how to start.
(video includes some of my art from 2017-2019)
Drawing has always been a hobby of mine, but I only got serious about it around 2017. The most important thing is motivation, that's why a lot of people get started with fanart and learn the fundamentals through it. Try drawing things you love! References are your best friend, I have entire folders for every character I draw.
All artstyles are a combination of process and appearance preference: I don't use multiple layers for lineart (my sketches are the lineart and I clean them up with an eraser) and semi-realism is the easiest for me because I was mostly into traditional realism at first - I learned I like fine details, clean but sketchy lines and rough textured brushes. It's kinda like handwriting, you already have your own unique way of drawing, but you can shape it to your developing tastes with practice.
For most folk anime and comic styles are usually easier to learn, because they simplify everything already. Especially at the very beginning copying other people's art and manga/comic panels is a great way to get into drawing, figuring out your preferences and build up muscle memory (don't upload copied art, but traced photos are fine).
Remember that the art you enjoy seeing and the art you enjoy making can look vastly different. Having multiple styles, changing over time and experimenting are very natural things.
To this day I struggle drawing chibis and cartoons because I've only studied realism :') Even semi-realism has only recently clicked for me by closely looking at other people's art, so don't stress yourself with only focusing on the fundamentals.
Another tip that really helped me understand better in the beginning was watching various artists draw in real time, just observing them can really clarify the process and break it down. It's also a lot less lonely than learning all alone - there's lots of art youtubers and tutorials.
Here are a few:
How to start drawing for beginners
What our brains do when we draw
How to learn to draw (as an adult)
Learn the sketching basics
Obligatory Drawfee episode
Tips for changing artstyles/get unstuck from patterns
Doodle date (caus they're wholesome and fun)
Guided drawing practice with Nathan
#art advice yippie#enjoy my old ass art#you can tell the exact moment I figured graphite out (kratos)#and for painting it was the tiger
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Tutorial sheet. One of my personal methods I use to color over greyscale. Just thought I'd share. Patreon: https://www.patreon.com/JaeHaruArt?fan_landing=true Link Tree: https://linktr.ee/jaeharuart
#art tutorial#drawing tutorial#painting tutorial#rendering tutorial#semi realism#semi realistic#jaeharuart#how to color#how to color greyscale#tutorial#digital art#how to draw digitally
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¡WARNING!: VERY long post ahead!
I was recently asked to do a tutorial for two friends, and I figured I’d share it here! It’s on how I personally use markers and colored pencils for portraits, so if that’s something you’re interested in then this is for you!
I must preface by saying this is my first tutorial/guide thingy and I’m no professional, but hopefully it helps some! This is only one way of going about it, don’t worry if it’s not your way!
Without further ado, let’s do this! And remember: Trust the process!!!
First, the angelic (😏) reference:
Now, we all see tones differently. I also am using the Art Alternatives Portrait Set, which is limited in tones. So, this won’t be completely picture accurate- which is okay! Essence over accuracy!
Alright! Here we go!
Step One: the sketch!
Typically I do the sketch in the person’s undertone, usually pinks or purples. However, for whatever reason I was compelled to try blue on this one, and hey- what is art if not random attempts at creating beauty?
And just like the color scheme, the sketch isn’t 100% accurate. But again, it’s all good!
But anyways, the reason I do my sketches in colored pencil is because it doesn’t smudge like graphite does, and it actually blends into the marker. I feel it’s smoother, and it provides some undertones as you start layering with marker.
Step Two: base tones
This is where you wonder if you just destroyed the entire drawing. I promise you that you didn’t! Basically what I do here is I put pinks down wherever I see pinks in the reference and lay down where the skin is the darkest. I find that it blends better when it’s underneath the base layer.
Step Three: the base layer
Here, all you do is throw down the skintone over the entirety of where it goes, in this case the face. I typically try to leave out highlights, but sometimes the marker bleeds and covers things I didn’t ask it to. In this case, that was the eyes. Oh well!
One thing to notice here is how you can still see the colored pencil beneath the sketch. That’s a very useful guide for when you begin detailing.
Step 3.5: uh
This isn’t necessarily a marker step, it’s just me letting the ink dry and working on other spots with pen and colored pencil. Also, I do like to go over the pink areas a few times to make them less stark.
Step Four: beginning detailing
Now, black is a tricky color on the face, because it can either smudge on everything and turn it gray, or work really well. I used a colored pencil here, and began going over the blue colored pencil spots and lines that were visible under the marked, which started to bring out his face. I also covered the highlight on the nose that had been left alone thus far.
Step Five: THE™️ details
If there’s anything I’ve learned in my five years of drawing, it’s that the highlights and darkest points are what really make the piece. Pure white, bright highlights (like the ones in the eyes) are awesome, but lately I like smudging them out a little bit so that they’re gentler.
If there’s anything you want to hit, it’s the whites of the eyes with the white gel pen, and the pupils + nostrils with the black fineliner.
I have shaky hands, but I use them to my advantage in stippling the darkest part of the eyebrows and in the line of the lips with the fineliner- it just adds a little bit more depth :)
Hair is its own thing, I just sort of wing it. Black hair especially is not the easiest for me, just because I find it difficult to bring out the shades in it. It’s not done at this step as I was trying to figure out how I was going to finish it.
I will also blend things out with both the skintone marker and a pink colored pencil just to get stuff to be smoother. If you’re going for semi realism/realism like me, I highly recommend taking a reddish brown to do some freckles/skin texture with. You can’t see it too much in this picture, and I didn’t want to overdo it since Cas/Misha doesn’t have that many freckles as far as I can see, but it does make a difference.
Step Six: everything else
I did the jacket in colored pencil as well as the fake id!
If you have any questions let me know, I’m happy to help!
Hope this is a decent guide :)
#castiel#castiel fanart#supernatural#supernatural fanart#spn#spn art#spn fanart#cas#tutorial#guide#art#art tutorial
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SEMI REALISM/HOW TO ANATOMY GOOD TUTORIAL (click for quality)
@shortest-jorts sorry for writing so much but i hope this makes sense 🤓 👍
#art tutorial#anatomy#anatomy tutorial#how to draw#drawing tutorial#artists on tumblr#my art#i feel like i’m back in figure drawing class lmao#also if u can’t read this bc my handwriting sucks……………sorry OTL#ik it’s mostly abt proportions but ong i feel like that needs to be pushed more above everything else when learning how to draw#it is v important#this is p much what u learn in fig drawing classes in college first so that’s my justification#muscles and how to capture motion in the body is another thing that would take forever to explain but i could try lol
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some thoughts on capturing likeness of people
this is as much of a tutorial as stories in the front of recipes teach you how to cook
so what the hell is likeness?
im drawin guys thatre supposed to look like real human guys. if you ever tried drawin a character with no in the flesh portrayal as well as in the flesh humans, this is a totally different skill set from just drawin uh. the illusion of a person? or maybe i just had the first unique experience in ever (equally as likely)
a persons likeness is their je nais se quoi, what makes them look and feel like themselves. you see a drawin and know its your guy, no matter how representative or abstract it gets? that got their likeness down pat. you see a drawin and scramble to the tags to figure who it is? (funny enough an experience i get often with my own stuff) not only did it not capture their likeness, they caught a whole new horse and i want it OUT of my kitchen what???
tangent: realism
did you know (semi-)realism is WAY easier to draw than whatever the weird little freaks i draw are, there is so much back and forthing on if it looks enough like the guy as a doodle for me
(i dont actually know what semi-realism is, its kinda the holding bin of anything thats not realism or anime, the only two art styles that are recognized casually. this is a gross oversimplification.)
its a LOT easier to work with making a guy look like himself with 200 strokes all over 20 strokes all im sayin . you get way more space and details to work with to get the bigger picture. simple doodles do not give you the same mercy. people who work with simpler styles thatre drawin real faces, i bow at your feet cause HARD.
basically when you see my sorta realistic kinda nothing portraits, these are my hyperrealistic eye drawings in the margins of my papers. ive never had an eye drawing phase.
massively simplifying faces feels like taking every part i know about drawing a face and severely compressing it. i mean yeah literally they tiny but
the hell is a proportion
something i noticed is a really common advice on how to get good at drawin a guy is to "focus on proportions"
okay okay i admit. thats incredibly true and you cant really skip around it if you want to get good likeness. having a grip on where things go on a face is the steak and potatoes to capturing a guys likeness . gotta study the blade to draw it etc
but also i am incapable of learning anything related to art without just tripping into the concept myself LOL
which is why im goin to be real i pay a lot less attention to the proportion and anatomy than i really should and instead go off strongest impressions of they face as a whole (and then editing parts afterwards because it looks wack)
i have an incredibly unoptimized workflow
heres my secret to you! memories are a lot less accurate than we think and pushing and pulling traits to get more caricature street artist than life study class makes players look more like themselves ^_^
some examples off the top of my head: drawing william eklunds chin longer, over emphasizing joey daccords eyes + devin cooleys smile, tomas tatars eyebrows dont even look like that. its not about the individual traits, its about the face as a whole
no one checks your work! you can get away with a lot you just need to take the money and run
just add shading! ^_^
one of the easiest ways to make a guy look like himself for me is shading LOL
its funny because just add shading is NOTHING advice and i will stand by this. (learning shading is a good skill in art but you dont NEED it for EVERY PIECE. this is usually a SUBJECTIVE PREFERENCE!!! there tend to be underlying issues that make you feel COMPELED like a lack of contrast or
on the other hand, shading gives me way more control about implying how much parts of the face stick out . form! its a wondrous thing
this is something i struggle with INCREDIBLY in with drawing noses actually! without angles it gets way hard to how showcase a lot of the shapes to it. and in my case i cant imply all these without shadow.
and then i doodle them
not tryin to make the case that drawin them as amoebas is challenging. im just sayin have you ever tried havin your first shot on drawin someone be instantly recognizable in as few lines as possible.
(fun fact: i draw some features only at certain angles in my doodles because it doesnt translate well without! its mostly prominent nose bumps. try not to pay too much attention to the technical aspect of it. can you imagine my grubi or macklini head on . can you imagine willyek from the side???)
tangent: tutorials
i actually love making tutorials can i be so honest. i dont even learn or teach well i just love making a weird long winded thing about how i approach random parts of a drawing (ive done ones on shirt collars, jawlines, jacket lapels, basic color theory, and arm muscles for an idea on what kind of tom foolery im about)
honest to god i was considerin a more tutorial angle on this but the problem is that my approach on likeness is more a mix of more technical aspects of portrayin different kinds of facial features and puttin the vibes over realism.
its not even necessarily a hard craft, its just hard to explain without havin to pull up the whole root system of how it works and how to apply it! even tyin your shoes sounds like rocket surgery if your teachers bad enough
could tell you how to draw a guys nose but that doesnt tell you how to arrange the guys face with it. you know??? and i dont think anyones in a hurry to draw how i do LMAO
anyways if you ever want a collection of low res mspaint images explaining any aspect of what i get up to . just ask! ^_^
the big picture
honestly i think i get away with the shenanigans that i do because i put more care into the big picture than the details
NOT TO SAY DETAIL WORK ISNT CUTE. i love it a lot, include that close up of your lovingly rendered eyelashes or complicated shirt sleeve wrinkles mwah mwah
its more just that its nice to get the shape of a guys eyes or his freckles down pat but if his profile looks like a whole other person, its going to look like that whole other person before it looks like his eyes, you feel what i mean? (in that way proportion is actually a huge deal in likeness to me)
if i ever did a detail shot of an eye you would have NO idea who it was though HAHAHAHA its all dots!
i really do think the more broad strokes you get down the more you can hide the lazier or less accurate parts in the back. because HOH you dont want to pull a photo up when you look at my drawings
bwegh
there is no conclusion go out into the world and be cute or whatever
this is more my personal observations from drawin hockeys for like. 10 months? thats like the length of a pregnancy give or take. i know my units of time
#neon etcetra#sometimes i ask is this somethin people care to read?#then i remember#MY blog MY rules MY three note posts
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hmmmmmm your initial introduction to art was through semi-realism, like a "how to draw faces" book of some kind
suprisingly, no I wasn't SGDHFHSHHD 😭 I was actually introduced to art by those anime and chibi tutorials, like the "how to draw an anime eye" tutorials and those "how to draw a chibi autumn girl" stuff if yknow what I mean
BUT I did get interested in semi-realism not long after, and I used to take an art course where it was focused on semi-realism when it came to drawing humans until I was moved up to portrait classes so yeah 👍
(art assumption ask game)
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Hai kismet! Do you have any tips on how discover your artstyle? I've been having some problems with not liking my drawings so much bc the artstyle isn't the way I like or something
Hope I'm not bothering ya :')
Hey bug! Don’t worry, you’re not bothering me at all, I’m glad you came to me for this question, even though I’m not a professional yet 💙
🪲 I wouldn’t say I really have much of an art style yet, it’s still very much in development. I usually try to go for something less realistic, but my skills bring me to create realism; I’ve come to accept that and even embrace it, so I just make less realistic art other times.
🪲 One thing that helped me a lot, is studying the style of other artists (while being mindful of not copying or doing anything that would upset the original artist, especially if you post it online). I would write a list of their qualities and try to make something similar. If you do this enough times with different artists, you learn a lot of different techniques and will naturally pick some of those traits up which will help you to build your own style. Here are some tutorials you may find helpful for this, here, here and here.
🪲 Using Pinterest and taking notes (literal notes, like write that shit down and cement it in your brain) of styles and traits you would like to work towards can really help.
🪲 Also, here’s a tip, it is totally fine to have more than one art style. I’ve made semi-realistic art and goofy meme stickers among my usual. This is especially useful if you want to make art your career, as you can cater to more people’s tastes.
🪲 Regardless of whether you like or dislike your art or style as it is right now, it will change and evolve. So give yourself a break and let time do it’s thing, bug.
🦋 I’m still learning though, and I hope I can make a living from my art soon. I’m also certainly not a teacher, lmao. But if there are any more questions, feel free to ask and I’ll update this if I think of anything.
🦋 Mwah!
#artists on tumblr#digital painting#digital art#digital drawing#art tutorial#tutorial#digital illustration#digital aritst#small artist#small art account#small art blog#art style study#q&a#asks
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