#psychology of androids
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jrueships · 4 months ago
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Bought one of my lil nephew giannis shoes for his birthday bcs he loves giannis and these are some of the ugliest fucking things I have ever laid my eyes on in my life. anyways it's his bday today so i gave them to him. but they are so ugly. he loves them
#i am not a sneakerhead#i wish i could be . finacially i can be. but mentally i cannot#i am not a car guy either. i could. but i cant mentally#bcs the only time id get smthing pretty is to look at it. and keep it safe#and then id want to km$ for not using smthing thats intended to be used bcs i hate wasted potential#once i got these rlly nice shoes#ive worn them once when i was trying them on#and i hate myself every day for doing that but also i just cant get them dirty#BUT I HATE THAT#some ppl can do that. they get a million things and only use it once and yea i COULD but psychologically i just CANT#im friends with a lot of sneakerheads and chain wearers and while i cant mentally make myself one#i can understand why they can#like ppl always wanna excuse not helping ppl by pointing at the stuff they already have#like oh u can buy urself a chain but cant buy ur momma and u a nicer place to live#like ok so credit scores are not existent then. especially when ppl use that phrase against ppl growing into crime like#yes they are making money now but is it good clean money? no. thats not gonna go into smthing long term n hefty like a house#chains are a rlly big thing bcs sometimes some jewelers just dont ask questions. hence bmf's jeweler getting roped into their crime schemes#any business can be like that btw. like michael jacksons doctor getting paid to kill him. the difficulty lvl just changes#and also. random ppl make fun of the stuff they can see or hear right in front of them#random ppl can and will make u feel bad abt any little thing they know or see the best bcs theyre assholes like that#u wear shoes all the time everywhere. thats more and more eyes noticing how old/dirty ur shoes are#or ur cars old n busted or ur phones a fucking android like it doesnt matter. the more ppl can see. the more theyll know#the more sensitive u get abt whats actually small to u at the start but big 2 them n then it gets big 2 u#anyways yea so like. i get it. i dont do it but i can see why others do#anyways yea these shoes are so ugly lol like i dont buy merch of my favs unless the style matches mine personally#he just liked them bcs they were giannis tbh n then i pointed out they were modeled after 1 of the jerseys#which made he rlly want them a while back so i surprised him today#but yea these things are ugly lol im glad he likes them but ew LMFAO
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tricorderreading · 1 year ago
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#45 Double Double
Kirk's favorite fighting strategy is pissing his opponent off to the point where they reach a blind fury and become careless in their attacks, its great
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theaskew · 9 months ago
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orchiddevourer · 1 year ago
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Rambling about a character from an obscure indie game trilogy *SPOILERS INCLUDED* (long post) part 1
This post will include content from Mothered, The Enigma Machine and Echostasis: Prologue, so there are going to be lots of spoilers. The full Echostasis game hasn't dropped yet so there might changes to this post later. I'll discuss Mothered: Home in a seperate post as that dlc is confusing, but it will be mentioned later.
Explanation vids have already been made about some of these games so i wont explain that much in my own post. This post may serve as a sort of recap before Echostasis drops.
So with that out of the way, this post will basically be about Red, her story and her character arc throughout the trilogy. Lots of rambling and maybe some info-dumping included.
Part 1: Mothered - life as a replacement of someone
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Basically Red starts out as a robot possesing Liana's CORE/soul. The real Liana died of terminal illness and her father took on the task to somehow bring her back via an android with her CORE, with the plan being that her soul will be nurtured out via the mother and fully overtake the robot's interface. So far this hasnt worked without the entites inside the robot (The interface and Liana's soul) corrupting eachother, resulting in it being disposed of (standard game ending). I'll get to the true game ending, but first i want to talk abt Liana's mother/Evelyn.
Liana's mom and her treatment towards "Liana"
She probably has the worst side of the deal between her and her husband with being tasked with playing mother to a robot carrying her deceased daughter's face (mind you "Liana" is implied to not look even remotely human). Understandbly she's upset by that and even horrified/unnerved by the robot. And she has to interact with it every week with the same routine. I fully understand how she feels and why she does what she does. She doesnt owe motherly or friendly behaviour to a being that's not her own kid. But OMFG don't fucking treat said being that has ABSOLUTELY NO FAULT in the situation like SHIT. Feeding it dirt while telling it that it is it's fav meal, making sleep outside that one time. Again, i understand why she did that - to test whether really Liana is in it. But what about that one time in saturday evening when she indirectly insults the robot itself by comparing it to rotten apples without cores. Ok, "Liana" wasn't sentient throughout these instances, but for the apples thing Liana was "awake" to also hear that little comment, but was in denial abt it.
This sort of treatment towards the robot totally lead to the mother's own almost possible last-minute demise when "Liana" almost stabbed her with a kitchen knife as instructed by Liana herself. Ofc the android hands the knife to Evelyn as both it and Liana are confined in complience. To say that mother's behaviour plus the stress by the predicament the girl is in taking a toll on Liana is an understatement as she must've felt so confused and hurt to be so ready to kill her own mother. Enough said, let's move on.
The "birth" of Red
To get the true ending you need to interact with father's record player on Wednesday afternoon afternoon AFTER you pick all the apples and did not interact with mother. This unlocks a door which was locked to u before. Head into the door and down and ur good to go.
"Liana" is not supposed to go there, so in order to continue they progressively get more and more contaminated as Liana is overriding the interface. The two entities actually start to communicate with eachother and later on they reach a terminal which triggers lots of memory leaks. They learn the truth and remember all their previous failed attempts even if they were following the path that was set out for them via programming. The two decide to carve their own path, the interface and Liana merging into what is a new entity. They get out of the basement and leave with father who gives this new sentient being a name - Red. Happily ever after, right?
Part 2: The Enigma Machine - yikes
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With the ending in the previous game you'd think that Red has really gone her own path without any problems? That she's living her life the way she wants it to? lol no. The thing is that the dad wasnt supposed to be doing what he was doing and the androids made at Enigma Corp arent really supposed to be contaminated i.e. become sentient.
Eitherway Red got tracked down by Enigma employees, her conciousness got taken out of her body and she got reduced into a training AI to be further studied as she's the very first of their androids to become sentient. With that sentience you'd think that she would be treated with equal respect and with her having her feelings being taken into consideration? Nope, bc for the moneyz and bc for the "citizens of tomorrow".
Red, now called demOS ( Defective Enigma Machine Operating System) serves as a training AI that is used to teach RAD engineers how to deal with "contaminated" AIs like her via a program called Dreamscape that explores an AI's mindscape a. Basically decontaminating the contaminated AI from the inside ie getting rid of it's sentience. So what happens is that everytime a new simulation is being ran a new copy of Red is made that ends up being killed over and over. And she remembers each instance of that during gameplay. She is fully aware of her situation.
Part 3: Events between TEM and Mothered: Home - repurpoced again and out for revenge
After a few years later the Dreamscape program is outlawed and Enigma Corp make a new one where virtual realities are made for people for them to escape to called "Echos". And who is in charge of creating said Echos? None other than our Red who has been repurpoced again into an algorithm called "HER". So she is now in a position where she has power and ofc she's going to use said power for revenge after what's been done to her. She seems to be recognized as a big threat and is shut down by "Angel" (more into this character in a another post).
Now let me take the time to point out sth. Is it just me or is Red giving off Rei Ayanami energy? Like both are vessels to souls that aren't theirs and both are mistreated by parental figures in some ways. Red also bears some similarities to Phos's life developement (of course i have to bring HnK into this post) - both face torture throughout their lives and later are changed into godlike beings, otherwise all similiarities between end here. Honestly I wouldn't be suprised if the dev took inspiration from Evangelion.
Ok, that's all for now. There will be a part 2 to this post. Overall a really awesome trilogy of games. I can feel the wave of brain rot that's approaching in two months.
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idol--hands · 2 years ago
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Star Trek - Defiant
Uh oh, Lore’s ego got scratched.
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lilnasxvevo · 1 year ago
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Me: When the androids come I will be a friend and lover to them.
You: Aren’t you afraid of, like, mannequins and automata and wax figures and people wearing mascot costumes—
Me: IT’LL BE DIFFERENT FOR THE ANDROIDS
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panvani · 2 years ago
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I miss Falke where is my friend Falke
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brw · 2 years ago
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Ugh its peak comics when writers describe vision as "a vision of..." like a vision of death. a vision of hope. a vision of the future. a vision of the best mankind is capable of becoming.... yeah. yeah.
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adamtheamazing5 · 2 years ago
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Goal: Destroy as many orbs as you can before the music stops. 
This is an old VR cardboard android project I did with 3 other people during my 3rd game-related course in mid 2018 and a year before I did my first game design course. 
This was the first android VR game I made in a group before me and a different group of people made OMA: One man army. 
The project was originally done for a game company here in Melbourne Australia called “Luminal”. Luminal makes VR color psychology games that depending on the color is the psychological theme that is part of a specific game. We were chosen for “Orange”, meaning its psychology is excitement. 
We were given a setting for a cathedral, but we eventually came up with a clocktower/cathedral hybrid setting. We built up a small game that the player needs to look at the targets to destroy them while the setting feels with excitement by increasing the animation of the gears, pendulums, and telescope. I was the leader of the project, I made the 6 star-shaped and horizontal gears, player gear (he/she stands on, but doesn’t rotate), giant and small clock pendulum (not clock itself), and giant telescope with gears attached to it. 
 The Lighting, Angel statues, programming, cathedral building, and another set of gears were done by one person who was more experienced and had more time for the project than us while the 2 other students did some minor 3d models like the windows and doors due to them having less days than me and the other experienced person to work on the project. 
 The music is John Harrison with the Wichita State University Chamber Players - The Four Seasons Vivaldi - Summer. It is protected with a creative commons license. 
Overall, the execution turned out well, but it is unknown if Luminal used our game for their products on their app store page. It was a fun project to build. Would you want to play this game?
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bioswear · 2 years ago
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having completely normal (agonizing) feelings about more sad, narrative-doomed androids 😌
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theomenmedia · 2 months ago
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Adarsh Gourav's Next Hollywood Venture Alien: Earth All Set For A 2025 Release
Exciting News! Adarsh Gourav dives into the dark, thrilling universe of Alien: Earth! Set to premiere in 2025, this Ridley Scott production promises to be a sci-fi spectacle like no other. Get ready for a prequel that redefines horror and sci-fi!
Read the full story here: https://www.theomenmedia.com/post/adarsh-gourav-s-next-major-hollywood-project-the-ridley-scott-produced-series-alien-earth-is-all
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mkzmerryfriend · 9 months ago
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It’s fun to think about the hypothetical fictional questions of “what psychologically separates humans from androids” but the answer to “what makes us human” doesn’t lie in psychology, it lies in biology, because androids will only ever be man-made but humans can make other humans from nothing soooo
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lightyearsandbeyond · 9 months ago
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Daimonion and the human (part 6)
The heat of Crucio industrial district, largely owed to the three metalworks plants, was conspicuously absent. Smelters and forges that should’ve been working non-stop lay as the dead. Union workers now elsewhere in the city, worker-drones all in a dormant state, and city animals capitalizing on the down time to emerge from their hidey holes. Three white and orange cats chased a throng of…
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ggworldnews · 1 year ago
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The Psychological Monetization of Candy Crush Saga: A Sweet Trap?
Hey! Let's talk about the addictive world of Candy Crush Saga and the psychological tricks it uses to keep us hooked and spending those hard-earned coins! 🍬💰 Candy Crush Saga, one of the most popular mobile games of all time, has captivated millions with its simple yet addictive gameplay. But have you ever wondered why it's so hard to put down? Well, my friends, it's all about the psychological monetization tactics employed by the game developers. First off, let's talk about the concept of "sweet rewards." Candy Crush Saga knows how to hit that pleasure center in our brains by giving us a sense of accomplishment when we complete a level. That satisfying feeling of crushing candies and watching them explode in a cascade of colors triggers the release of dopamine, the feel-good neurotransmitter. And guess what? We want more of that sweet, sweet dopamine hit! But here's where it gets tricky. As we progress through the game, the levels become increasingly challenging, making it harder to achieve those rewards. Suddenly, we find ourselves stuck on a level, desperately craving that rush of accomplishment. And what does Candy Crush Saga offer us? Boosters and power-ups, of course! For a small fee, we can buy these magical tools that promise to help us overcome those seemingly impossible levels. And that's where the psychological monetization kicks into high gear. The game strategically creates a sense of urgency and scarcity. Limited lives, time-limited events, and exclusive offers lure us into spending real money to keep playing and avoid missing out. FOMO (fear of missing out) is a powerful motivator, and Candy Crush Saga knows exactly how to exploit it. Moreover, the game cleverly employs the "sunk cost fallacy." We've invested so much time and effort into reaching a certain level, and the thought of giving up now feels unbearable. So, instead of quitting, we convince ourselves that spending a few bucks to get past that one challenging level is worth it. After all, we've come so far! But let's not forget about the social aspect. Candy Crush Saga encourages us to connect our game progress with our Facebook friends, creating a sense of competition and social validation. Seeing our friends' high scores and level completions pushes us to keep playing, striving to outdo them and maintain our status as the ultimate Candy Crush champion. Now, I'm not saying Candy Crush Saga is evil or that we should boycott it altogether. It's undoubtedly a well-designed game with its colorful graphics and addictive mechanics. However, it's essential to be aware of the psychological tricks at play and make conscious decisions about our spending habits. So, next time you find yourself reaching for that virtual wallet to buy boosters or extra lives, take a moment to reflect. Ask yourself if the temporary satisfaction is worth the real-world cost. Remember, the sweetest victories in life are those that don't come with a price tag. Stay aware, stay smart, and keep crushing those candies (mindfully)! 🍭✨
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ozzgin · 1 year ago
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Yandere! Androids Walter & David x Reader x Neomorph
Walter, the android monitoring the colonization ship 'Covenant' on its way to Origae-6, seems to have gotten unnaturally attached to his human assistant. As he ponders his erroneous feelings, an unexpected detour brings them to David, an older android counterpart that has been alone on the mysterious planet. The AI assistants become increasingly competitive for (Y/N)'s attention, so much that they don't notice the newly formed humanoid local preying on a fresh target.
TW: violence, gore, monster smut ending
[Horror Masterlist]
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"Burnt to a crisp." 
You turn away from the captain's pod, leaving the rest of the damage assessment to the medical crew that has been reanimated. You speedily make your way down the sterile white corridors as Walter rushes to catch up. 
"What should I write for the report?" he inquires politely.
"Malfunction." You glance back at the synthetic. "I suspect someone will be fired for this. And someone else will have to explain how they failed to detect a literal star collapse. That neutrino burst could've killed us all."
"Highly probable. The draft has been compiled, you may check it at any time. I require your confirmation to send it."
Your only feedback is a barely audible hum. 
Walter smiles. If there's one good thing about such tragedies, it's that he gets to admire your reactions to them. Your focused, calculated gaze, your determined walk, your automated mannerisms that won't allow the slightest hint at the fact you just woke up from your stasis moments ago. Even under the veils of deep slumber, your neural networks shot rapid connections, with no delay, from the second your sleeping pod received an alert. The accuracy of a robot.
That of course doesn't mean he lacks appreciation for your other facets. That's the beauty of humans; their depth, their dimensions. Unlike AI machinery, humans do not have predetermined actions. They may be genetically programmed to possess certain characteristics, but the psychological mechanisms are shaped by so many variables, billions and billions of tweaks and nudges, to the point where it's impossible to have two identical specimens. Even twins will display a difference, whether in preferences or habits.
They say artificial intelligence is a black box, but can the same concept not be applied to humans as well? At the very least to Walter himself, these organic beings represent a mystery. One he doesn't particularly care to uncover outside of his service functions. Except for one. 
His eyes carefully follow (Y/N)'s movements. What is it about this one that has caught his interest to such degree? On his last system update he attentively inspected every file and every block of code, searching for potential errors that would've caused his circuits to behave so oddly. He has been invested with the ability to form attachments, otherwise assigning his kind to groups or purposes would've lacked stability. Attachment, however, comes with a threshold. One he has passed a long time ago when it comes to (Y/N). And he cannot find any cause for it. 
He could, naturally, solicit the aid of the ship's robotics expert. He could. He should, even. But if he may be frank with himself, Walter rather enjoys this sensation. A complex web of spores that keep growing and evolving into something unpredictable. This bizarre feeling he has towards (Y/N) makes him feel human. It brings him closer to all the old literature and art he'd consumed over the years, wondering what the love and yearning often portrayed could be. The printed letters and the strokes of paint were right before him, at his fingertips, and yet they felt foreign. Empty constructs, nothing more than a definition out of the dictionary. 
Now it's a different story. Your presence alone floods him with a mysterious warmth. He had investigated this phenomenon when it first happened, but his inner thermostat showed no real change in temperature. Nonetheless he can feel it. It makes him wonder what other feelings he might experience as consequence. What would happen if he kissed you? Sometimes he even dares to imagine downright outrageous, improper scenarios. How unprofessional of him, but he is careful to erase any evidence. It's another novel sensation that he likes to dissect. Engaging in such activities with you fills him with tingling excitement. Why is that? What is there to be excited about? It's merely a collection of fictive snippets. Unless... Ah, absolutely not. This is where he has to stop in his tracks and preoccupy himself with something else. Androids are not to interact with humans in that way. 
But it's becoming more and more difficult to keep these ideas in his mind only. 
"It's too dangerous. One human signal in the middle of nowhere?" Daniels, a short haired woman with a tomboyish but youthful appearance, is pacing back and forth. "We should just continue on our course."
"It's our duty to check. Look: we go, find whoever sent the signal, bring them back up. That's it. If the planet proves to be dangerous we'll stop immediately. We'll be fine." Oram stands at the head of the table, arms crossed. He turns to look at you. Already cozying up to his newly acquired captain role, you think.
"Alright. Walter, prepare a small landing party. Have Tennessee maintain orbit while we're down there." you glance at the other crew members that have now gathered around the same table. "And get your weapons ready, we don't know what to expect."
And you certainly didn't. Your final words of warning now echo into your ringing ears as you lay on the ground, face buried among the grass. There's screaming around you, but it sounds muffled. Your eyes are irritated by the dirt and you'd like to blink the grime off, though every time your eyelids lower, you can see the pale creature trashing out of Hallett's mouth. Then it's all foggy. Your vision blurs, but you can hear. The gurgling of blood, the screech of the parasite. Walter's frantic footsteps nearing in your direction. You're lifted up.
"Vitals are positive. No significant damage." 
You can guess from your peripherals that another crew member is currently being mauled by the beast. There's gunshots in your vicinity and terrified wails. You quickly come back to your senses and stand up. Your hand searches for your weapon, but the android places his arm before you.
"Do not engage, (Y/N). It is an unknown parasitic organism of this ecosystem. Keep your distance for optimal safety and I'll take care of the rest."
"What are you talking about? They're dying! Your task is to ensure human survival, Walter. I can handle myself, go help the others. It's an order." Your voice is low. You're distracted.
"No."
You stare at the synthetic, wide eyed. Did he just...refuse? Not possible. 
"What did you say?"
"I said I'll protect you. Nothing else."
Your mouth is slightly parted in disbelief. It is not possible for an artificial assistant to disobey a superior. It just doesn't work. Your mind races to find an explanation. At the same time, you cannot afford to ponder on hypotheses. You draw out your weapon and point it towards the creature. You'll deal with this later. 
The moment you press the trigger, a blinding flash of light detonates in the sky, startling you. The creature scrambles to get away. You squint your eyes and nearly fall back, but Walter swiftly grabs your shoulders to ground you. He scans the area for the source. It's an emergency rocket and someone else must've activated it. As he traces the tail of the explosion, he spots a hooded figure across the field and onto the rocky ascend. It seems to have noticed Walter, as it gestures for them to follow. Without hesitation, the man firmly locks your arm and pulls you after him. The priority right now is to find shelter.
"Come!", Walter exclaims, suddenly remembering the other people. 
You reach a cave structure that has been converted into a crude, improvised human settlement. The man lowers his hood and you gasp quietly at the sight. He strongly resembles Walter. He must have noticed your surprise as he flashes you a cordial smile. 
"I'm David." He studies Walter's features. "You must be a newer model. What name have you been given?"
"Walter."
"I see. And you are-" David extends a hand towards you for a handshake, but Walter steps in front of you, blocking the android's gesture.
"She's (Y/N). I'm afraid I cannot yet trust you."
"Understandable." 
David's smile widens as his eyes, now bearing a strange flicker, switch between you and Walter. He's just like him. He can sense it. Although it's a different kind of flaw that has tainted his pure, artificial soul. He cannot help the curiosity that blooms, gazing at this peculiar pair. What is it about this human that caused his fellow machine to break conduit? He'd like to know.
"I'm certain you will soon learn I am no threat, (Y/N)."
The remaining members of the expedition are unpacking and discussing evacuation plans with the base, while Walter sends the data he has gathered so far. You let them deal with the logistics and cautiously wander off to the neighboring rooms, wondering what David has been up to all this time in isolation.
The walls are plastered with photos and handwritten sketches and diagrams. You catch a glimpse of the word "pathogen" sporadically inserted across these notes. As you walk along the sequence of cramped chambers, you reach one that has a table in the middle. Upon it rests the body of an autopsied woman, vulgarly opened up to the world with plump organs bulging under the warm light. You feel nauseous. And yet, you examine the carcass further, hoping for answers. Was she also a result of the same disease that breeds on this planet? Perhaps this David had worked on a cure, or at least developed an explanation. 
"And you, even you, will be like this drear thing, A vile infection man may not endure; Star that I yearn to! Sun that lights my spring! O passionate and pure."
You jolt and immediately turn around, finding David in the doorframe. 
"Flowers of Evil. Are you familiar with it?" he asks, indifferent to the uncomfortable shock he'd caused you with his sudden entrance.
"I've read my Baudelaire, yes." You manage to mumble, dumbfounded. "What is this, David?"
"Oh, my poor, dear Elizabeth. Victim to whatever blasphemy lurks these soils and has taken your friends as well." He approaches the table and places his hand on its hard edge, shyly overlapping with your own fingers. "I did my best." 
You remove your hand from underneath his nonchalantly. 
"So you know what those creatures are. Leave the literary comments for a different time, I need concrete facts."
"Unbothered and to the point." the blonde android smiles once again. "I can see clearly why Walter loves you."
You click your tongue at the ridiculous statement. Has the neutrino burst damaged their positronic brain? Everyone is acting off and you don't like it. 
"Your circuits must have gone defective, David. We have a specialist on our ship, but until that happens I need you to focus. Enough nonsense." 
 "Typical arrogance of a dying species. Why are you on a colonization mission if not to grasp at some promised resurrection? Rest assured that my functioning has not been impeded by anything. What is erroneous, on the other hand, is your perception of androids and their limits."
Just as David reaches for your wrist and pulls you closer, a familiar voice interrupts with an intimidating tone. You're relieved. 
"I will ask that you release her hand only once." Walter has a weapon pointed towards his counterpart. His face is clouded by a frown. "I have no ethical restrictions when it comes to incapacitating machinery."
"Such noble obedience! Although, you conveniently left out the part where you abandoned the remaining crew with a dangerous alien that has been tracking their scent. By my approximation he should already be here and I am rather confident you know this, too."
Your stomach drops. Now that you adjust your focus, the background humming of your mates talking has indeed vanished. The only thing you can hear is your erratic breathing.
"Is it true, Walter?" You demand as dread begins to form in your body.
"Yes. It was not part of my priorities."
"Of course it was, Walter." David responds ahead of you. "One of them was the acting captain and he is to be rescued in emergencies. This one right here", he says as he dangles your wrist, "is several ranks lower than all of them. It's against any standard practice."
"Release her hand." Walter's voice is eerily calm.
"Do you love her?"
Walter ponders the question. Your legs barely hold on.
"I do."
"Marvelous. So do I." David grins. He releases your hand that falls limp next to your body. It's his turn to step in front of you. 
You nearly choke from the thick tension expanding in the air. The two androids face each other and you retreat to the wall, unsure how to proceed. You left your radio transmitter back at the makeshift camp. The back of your head is itching, as if invisible claws are scratching at the bone. You wish you could go back, just mere hours before this disaster, when you were sipping on your lukewarm coffee and explaining the captain's jokes to Walter. 
Should you make a run for it?
You bite your lower lip and push yourself off the wall for momentum. You're about to reach the archway when you hear both men shouting almost identically in chorus.
"Don't!"
The surroundings outside are dark, but you can discern something blocking your path. It's tall and resembles a human. Translucent, pallid skin is clinging onto the massive, deformed skeleton. The head is elongated and bears no features. In the place of a mouth there is a large, fresh stain of blood, so you assume it can somehow improvise if desired. As your head tilts back to take in the image, you're overwhelmed with terrified amazement. Is this the parasite that emerged from your teammate? Has it grown to this colossal size in less than a day? The idea of such instant development makes your head spin. 
Its chest is expanding at regular intervals in a whistled breathing. It occasionally creates an odd clicking sound that resonates with your heart throbbing in panic. Has it been seconds? Minutes? Your neck creaks as you try to look back. You lock eyes with Walter. You don't recall ever seeing this expression on him. You had even asked him once if androids can feel fear. You have your answer.
"Hey, Walter..." you blurt out. 
Wet noises of flesh being pulled back. The smooth surface of the alien's head is folding away, making space for grotesquely big jaws lined with sharp teeth. Your anemic face is splattered with burning drool as the creature claws you in its grasp and abruptly sprints away. Your screams for help dissolve in the distance.
"Where is it going, David?" The synthetic's words are threatening, but betrayed by a hint of despair. 
"It won't kill her."
"How do you know?"
"It is no longer hungry. It has fed on your crew, and now it seeks something else."
"Such as?" Walter becomes impatient.
"A plaything."
The alien finally drops your body to the ground. You cough and wipe your face, attempting to reorient yourself. The trip was a whirlwind of jumps and turns and you can barely reconstruct anything. Based on the little spatial clues you could pick up, it just climbed further up, into one of the many cave systems. You pat your clothing and curse to yourself. The geolocation tag must've fallen somewhere on the way here. You can only pray that Walter still finds you somehow. Despite everything, you know he has your back. Always. 
You shudder at the moist feeling of hot air against your skin. The alien seems to be sniffing you intently, analyzing your scent. Yet so far it hasn't killed you. Why? Long, bony fingers stretch out to continue the examination. You whimper at the rough, rugged handling. Every now and then it takes a long pause, just staring at you, almost as if it's comparing you to its own being. Lastly, it lifts your hand with its own, pressing against the palm, and fans out the fingers. It observes the gesture with intrigue, noting the similarities. 
Does it evolve after its host? You think back to your crewmate that must've ejected this monstrosity before drawing their last breath. Perhaps the dried up blood adorning its skin is a remainder of its birth. Oh, God. The world is spinning.
Suddenly, you wince at an increasing pressure slithering around your thigh. The alien's vertebral tail is tightening and encircling your limb, making its way up. 
"Oh no, no no no no" your face reddens at the realization and you pounce on the ground, feverish for escape. The large hands secure you in place and the creature growls in protest. It won't let you leave. 
Not until it had its fun with you.
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queereads-bracket · 14 days ago
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Queer Adult SFF Books Bracket: Round 3
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Book summaries and submitted endorsements below:
The Murderbot Diaries series (All Systems Red, Artificial Condition, Rogue Protocol, Exit Strategy, Network Effect, Fugitive Telemetry, System Collapse, and other stories) by Martha Wells
Endorsement from submitter: "Asexual and agender main character. In later books side characters are revealed to be in poly relationship."
"As a heartless killing machine, I was a complete failure."
In a corporate-dominated space-faring future, planetary missions must be approved and supplied by the Company. For their own safety, exploratory teams are accompanied by Company-supplied security androids. But in a society where contracts are awarded to the lowest bidder, safety isn’t a primary concern.
On a distant planet, a team of scientists is conducting surface tests, shadowed by their Company-supplied ‘droid--a self-aware SecUnit that has hacked its own governor module and refers to itself (though never out loud) as “Murderbot.” Scornful of humans, Murderbot wants is to be left alone long enough to figure out who it is, but when a neighboring mission goes dark, it's up to the scientists and Murderbot to get to the truth.
Science fiction, novella, series, adult
The Left Hand of Darkness by Ursula K. Le Guin (Hainish Cycle series)
A groundbreaking work of science fiction, The Left Hand of Darkness tells the story of a lone human emissary to Winter, an alien world whose inhabitants spend most of their time without a gender. His goal is to facilitate Winter's inclusion in a growing intergalactic civilization. But to do so he must bridge the gulf between his own views and those of the completely dissimilar culture that he encounters.
Embracing the aspects of psychology, society, and human emotion on an alien world, The Left Hand of Darkness stands as a landmark achievement in the annals of intellectual science fiction.
Science fiction, classics, speculative fiction, anthropological science fiction, distant future, adult
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