#powers/no powers choose your own adventure
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eggcats · 2 days ago
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Just got the most diabolical idea for a one-way broadcast fic.
Alastor convinces Vox they've made up. Alastor never really MEANT to abandon him, to turn him down. He just didn't want to be on a team with anyone OTHER than Vox, is the case! A big misunderstanding! If Vox helps him get rid of the other 2 Vees, he'll stay by his side for the rest of eternity! It's just those pesky 2 others that are holding him back.
So Vox does. He gets rid of Val and Velvette (by kicking them out, or working with Alastor to eliminate them entirely? Choose your own adventure.)
And then, the second that Vox is by himself, socially (and physically) weakened, Alastor takes him down. Alastor needed the other 2 out of the way to ensure his victory.
Vox is left broken and abandoned, his media empire is shattered, and he's in a worse position than when he died and landed in hell. None of his deals apply without Voxtek, or the other 2 Vees, he's essentially powerless. Alastor COULD kill him, but it's crueler to leave him alive to realize his mistakes, so he does.
OR. Alastor just continues to pretend to care about Vox, keeping him hanging off of him, controlling him like a puppet. Vox can still have his empire, but all his power is REALLY Alastor's. Vox is left oblivious that he destroyed his own power to be nothing more than a whim of Alastor's to control who doesn't actually care about him one way or another.
Maybe Alastor convinces him to sell him his soul (and power/empire) before he lets the facade drop.
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builder051 · 2 years ago
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HYBB 2023 Valentines Day Challenge (Date night at Lucy's: Is it in the water? Or were we just made for each other?)
Powers/No Powers
Warnings: talk of rocky relationships, mental health (not major), mental health meds, alcohol, mentions of war, emeto, food mentions (not major), fluff (not major)
_________________
They've been out maybe three times in the last three years. To make things absolutely clear, Steve's more than grateful for each experience, in and of itself. They've been amazing nights, individually, and as a trend in Bucky's journey in, whatever to call it. Finding himself again.
They're back to living under the same roof, and things are still touchy. Well, they've barely stopped being touchy. Steve and Bucky sleep in the same bed again. They can hug. Cuddle. Drink coffee, and prepare each other's brews in just the right ways. It brings smiles. Happiness. They tell each other "I love you."
The bar down the block, past the gym and the pizza joint, is doing a Valentines Day special. Buy one get one drinks and appetizers, plus live music. A Beatles cover band. It sounds nice. It sounds like just their speed, as long as it's not too crowded.
Steve poses the question about a week in advance, and he's thrilled with Bucky's tentative agreement.
"Yeah." Bucky had nodded slowly. "I think that's... That's... Yeah."
Steve had considered offering Sam as a third wheel, or inviting Laura and Clint to come join, but if Bucky was willing to share the experience solo with Steve, he felt all the more fluttery inside. He felt younger. He felt like he was... accomplishing something.
The evening of, Steve leaves work early. He parks his bike in the garage, then heads upstairs to shower. Bucky's in the bedroom already, standing in front of the mirror on the closet door in his underwear, hair wet and dripping down the back of his neck.
"Hi," Steve says as he approaches, unbuttoning his shirt and wadding it up for the laundry. "You ok?"
"Yeah." Bucky seems to break from a trance. "I just. Clothes."
"Socks," Steve advises. "Then, whatever you want. It's kind of cold out, but..." He shrugs.
Bucky gives him a half smile and nods, then enters the closet. Steve can hear him aggressively attempting to locate appropriate socks as he strips and turns on the hot water in the bathroom.
He's just nervous, Steve tells himself. Steve himself is nervous, if he tells the truth. The chance of a public breakdown is real. He won't play percentages, but Bucky's still fragile. He probably will be for the rest of his life. Steve hates to think of what could happen if Bucky trips over a shoelace or something and wants Laura and Clint to come and comfort him instead of Steve. His one and only Steve. Steve's one and only Bucky.
Dusk falls into night, and they get into the car. Steve purposely put on only one spritz of cologne, but he can still smell himself in an awkward, overpowering way. Like a kid who's overused a can of Axe. Bucky smells heavily of Dial Gold and laundry detergent. Steve wonders if he rinsed himself properly in the shower, but there's no complaint there. Bucky's spiffed up for him. For this. And the thought of that makes Steve's butterflies go wild. He hopes he isn't blushing.
They park in front of the gym and hightail it across the strip of closed businesses and crooked cars to the neon lights up at the corner. Steve holds open the door, and immediately there's a gush of air tinted with beer, fried food, and thumping that falls slightly off beat with the classic rock music playing inside.
Bucky seems to have no qualms about entering, though, and he glances back at Steve before jutting his chin toward two empty stools at the bar. They're positioned on the corner, so Bucky won't have his back to the door, but Steve thinks it's pretty adventurous that he isn't seeking out the farthest corner.
"Yeah, that's a good spot," Steve encourages. Bucky gives a single nod and practically runs to the stools, as if they're in danger of being taken.
They sit. Steve takes off his leather jacket and covers his stool before using it as an extra cushion. Bucky puts his elbow on the bar and lets his stump shoulder, hidden in the swaths of his flannel shirt sleeve, bump against Steve's arm. Whether it's accidental or affectionate or grounding, Steve can't tell, but he's happy to be the buffer all the same.
The bartender comes up and asks what they'll have. Steve orders a Sam Adams, then squints at the chalkboard on the wall before choosing a food item.
Bucky stutters. "A, um, a coke with... with a shot of..." He seems to scan the various bottles and brews behind the counter. "Um. Maybe just a coke..."
"How about a coke and a shot of Jim Beam on the side?" Steve offers, hoping the script is helpful and not patronizing.
"Yeah. That's. Yeah. I'll have that." Bucky nods to the bartender.
"And for eats?" the bartender prompts.
"Um..." Steve fully expects Bucky to order French fries. He's gotten them here before, and he's become used to eating potatoes from various places. Maybe with a little ketchup or mayonnaise here and there. It's not a broad palette, but it's something. "Onion rings?"
Steve raises his eyebrows.
"Ranch?" asks the bartender.
Bucky pauses a beat. "Ok."
"I'll just share with him," Steve says when he gets the next inviting glance. "We'll keep you posted."
"Alright, then." The bartender smiles and turns away, only to come back a second later with their drinks.
"This ok?" Steve checks in.
Bucky takes a moment to tear the paper off his straw before jamming in between the ice cubes in his coke.
"Mm hm." Bucky takes a drink of his soda, then argues the straw back down to the bottom of the cup when it begins to float upward on the bubbles of carbonation.
The last time or so they've been here, Bucky's had a beer. Just one per visit, as far as Steve can remember. Bucky doesn't seem to enjoy the sloshy warmth and disorientation as much as he used to. Not as much as he used to before the war. Not as much as he seems to when he fucks with his meds.
A coke and a shot, though, it's almost humorous to Steve. That was Bucky...way back. Stealing sips from his father's liquor cabinet before they'd even graduated. Before he'd signed on. If he's remembering, Steve's not messing with that. Bucky can tell him, at his own pace. If he's progressing, it's great. But if he's being wild... Steve feels the need to keep his guard up a little.
Sergeant Pepper's Lonely Heart's Club Band begins to play from the music platform, which is behind them and a little to the left.
"I've never really gotten this song," Steve admits, his lips close to Bucky's ear so he knows he can hear him properly. "It's like a spoof, right? They're a band singing as if they're another band singing?"
"Your guess is as good as mine." Bucky toys with his shot. He dips his finger in it, then puts it in his mouth. "That's some strong stuff."
Steve grins. "That's why people use a mixer." He looks pointedly at Bucky's coke. "Dump it in there, if you want."
"Nah." Bucky shakes his head. "Don't want to ruin the coke."
"You have had alcohol before," Steve reminds him, a little unsurely. "You remember Clint's Halloween party? And, like, a long time ago?"
"Yeah." Bucky cocks his head to the side. "I just... It feels like a lifetime ago. Both of those..."
"I'm not saying you have to do anything," Steve says quickly, just in case he's accidentally created a situation with pressure. "I'm just saying, like," he pauses, choosing his words carefully. "You have options, you know?"
"Yeah." Bucky doesn't get time to say anything else, for the bartender is back with a steaming basket of onion rings, still sizzling in grease from the fryer. The lining paper sticks up, fresh and stiff, and boats of ranch dressing and ketchup sit precariously on either side.
"Oh, wow. Thanks." Steve settles the basket on the bar and accepts the stack of paper napkins on offer as well.
"That smells amazing." Steve passes Bucky a fork and several napkins, but he doesn't accept right away. He finishes chugging his shot, swallows heavily, slams the glass down on the bar, then looks at Steve and seems to realize what he's supposed to be doing.
"Oh." Bucky clears his throat. "That's really. Yeah. Something else."
Steve burns his tongue and swigs his beer as a rescue measure. If he had space in his mouth, he'd check in with Bucky again. Ask if he's alright. He looks tense again. Maybe the shot had gone down too hard.
Steve should tell him to take a sip of coke, but before he can form words, Bucky's already forking an onion ring into the ranch, which he drips onto the basket's paper lining, and shoving it into his mouth. He chews only a couple of times before swallowing again. Hard. Then he puts his fist to his lips, the fork sticking out the other end like an improperly secured weapon.
The band strikes up Yellow Submarine. The singer's accent is just a touch over exaggerated, and Steve can see his shadow swaying back and forth, miming the sickly rhythm of the deck of an ocean liner.
"Hey," Steve says, maybe a little coarsely. He means to be gentle, but his throat feels raw. "You doing ok?"
"I, uh." Bucky swallows heavily. He shakes his head, but ducks his chin at the same time, so he could just as easily have been forming a nod. "I need--" He scrambles his feet toward the floor and looks frantically around to the corners of the crowded room. "Probably-- throw up."
"Sure. Yeah." Steve puts both hands on Bucky's shoulders, then points to the lit sign for the gent's. "Right there."
Bucky stumbles off his stool for the first step, but makes haste with his quick trot and rushes the door without causing a scene. Steve breathes a small sigh of relief, then starts counting down. He should give Bucky, what, a minute's head start? Thirty seconds?
He makes it to twenty with the slow countdown in his head, but Steve can't contain himself past that. The next ten seconds will be eaten up with the walk across the room, right?
Unsure if they'll return to their seats, Steve drops cash for the bill and a tip onto the counter, then collects his jacket and weaves his way toward the bathroom. Half the bar seems to be singing, or at least laughing, along with the band as they carry on with the ridiculous chorus.
Yellow submarine.
Yellow submarine.
Steve would probably puke, too, if he was stuck in a yellow submarine. God, the water pressure would be unbearable. Did people still die of the bends?
The single light bulb in the ceiling in incandescent, and for that, Steve's grateful. No need to spike up a migraine when Bucky's already feeling awful. The bathroom's shabby, but clean. Steve immediately hears Bucky hurling in the first stall, and he feels half heartbreak and half pleasure that Bucky, handicapped as he may be, has left the accessible stall for someone who needs it more than he does. It's classic Bucky all over.
"Hey, Buck." Steve announces his presence. "It's just me."
"Mmph." There's a retch, then a few coughs.
"Can I come in?" Steve asks tetremoniously?
Bucky spits into the toilet, bringing on an echo. "Yeah." It's barely a croak, but it's definite.
"Ok, yeah." Steve eases the stall door open. He gets a glimpse of Bucky's ghostly pale, sweaty face as he tries to look back at him, but after a second, it's lost as Bucky vomits again. He curls his arm around the toilet seat and rests his forehead on his wrist as his body contracts, back and neck arching to push what has to be down to cola and bile out of his system.
Steve stoops, then pops a squat, carefully rubbing his hand down Bucky's back. "Too much all at once?"
"Something." Bucky spits, strings of mucous dangling from his lower lip. "I don't even..."
"Seasick," Steve says decidedly. "Right?"
"Huh." It might have been the start of a laugh. Bucky hocks and gives it another good try. "About sums it up."
"Do you want to go home?" Seve proffers. "Or maybe have some water and sit a while, if the car doesn't sound that appealing."
"I'll be good in a minute." Bucky attempts to wipe his face on his stump shoulder. "You got something different, though?"
Steve's confused. "I'm not sure I follow..."
"Fucking submarine." Bucky digs at his eye socket with the heel of his hand. "They had to be smashed. All of them. The whole time."
"Oh." Steve tries not to laugh. "I think I have a Queen album in the glove box. The Stones, too."
"Yeah?" Bucky turns sideways just enough to catch Steve's eye. "If you can fix it... I love you."
Steve smiles. "Love you too, Buck."
"I mean, I still love you even if you don't fix it..."
"I got it, I got it." Steve helps Bucky to his feet. "Can you stand it for, like five seconds? Just to get outside?"
"I think so." Bucky pulls a paper towel, then slips his hand inside Steve's.
Steve opens the door, and they're immediately assaulted with All You Need is Love.
"Great," Steve groans, maneuvering Bucky in front of him so they can make it toward the exit.
He isn't sure if Bucky means for him to hear it, but Steve sees Bucky's lips move. "'s all I need."
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rambunctioustoons · 5 months ago
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porch lights and fireflies
reader/moon, word count 1000
Your socked feet quietly stalk along the hardwood. Groggily trying to evade triggering the call of creaky floors, stumbling your steps as you do. 
Led between the cracks of unpolished maple right up to the suspiciously wide open doorway. Unfocused sleepy gaze not deceiving you for once. 
Moon sat alone on the porch, huddled into himself. Dimmed painted casting blended right in with the night time sky, but his hat had always been a dead give away in the dark. 
Feeling your breath catch in your throat. So often darting away from you these days, you half expect his nimble limbs to straight up and bolt away from you into the forest. So many times as he had before. 
But you can't get your hopes up. "Hey," You say, barely above a murmur. Tightening the throw blanket wrapped around your shoulders, feeling the fibres brush up tightly along your fingertips. Time slowing almost. 
Choosing to approach. Hesitantly moving forward past the doorway, past the burn out porch lights. It shuffles further away from you, evading looking at you entirely. But not running, not bolting. 
"Good to see you." 
Polite statement radiating hollow, you could do better than that. Sitting down next to him, the squeak of protest from worn down wooden steps earning you a creaky twitch of his face plate. A faint chime of the bell from his hat. 
"go sleep." He tuts. Tone lacking the heeded warning it usually had. No walled in corridors anymore to chase you in, free reign surrounding you. 
Left fumbling on if that had been the reason you've barely seen him since the 'Plex. Sun having no answers, and leaving assurances in place of words you'd just needed to hear. Dancing around concerns with hurried careful statements, but never quick enough to turn away when a faint worried hum wobbled from his casting. 
If it's more freedom he'd wanted, that they'd both wanted, you'd be more than happy to oblige. More than happy to help if they'd just stopped reverting back to old habits. Shutting you out of whatever was happening. 
This was all still new, rubbed raw like skinned knees on asphalt. 
"Go charge." You settle on, getting much too comfortable much too quick. Sliding ever so slightly closer to him proves to be a mistake. 
Shifting away again, balancing himself half off the top step at this point, goosebumps of shame prickling along your neck. Face flush as you pull back again. 
"Sorry-.. I just- I miss you.”
Words crumbling out into the open air. Brisk cold breeze cupping your cheeks, as you hear another squeak. 
Much too sharp to emit from wood, but, there's no solace to be had if your fretting breaks the stairs. Quickly getting off the stairs, out of his space. The sprawl of cold ground trickling up your legs. 
Facing his direction upright, you catch him holding a throw blanket bundled in his lap. Little time to really question it, assuming it to be some kind of comfort. One he couldn't find with you.
Made sense, in some regard you suppose. Your visage is a direct reminder of the fever dream nightmare you'd all rescued each other from. 
Celestial bots gaze turned down away from you, pinprick pupils avoiding meeting yours at any cost. Desperate to reach out, you just can't help but open your mouth again. 
"I couldn't sleep, doesn't look like you could either. I—" 
The folded bundle on their lap, rustling and shrilling sharp. Their widened eyes meeting yours, clutching the displeased creature tighter. 
It's only now, you notice a striped bushy tail peeking out from the blanket. Wiggling and swishing in dis-contempt. 
In the end, little feisty claws are no match for his clutches. A raccoon, bolts from under the covers and out into the open. Blurry haze of fur illuminated by startled, scattered fireflies. 
Moon's stance no longer hunch, sprawling themselves out lengthwise along the steps in woeful defeat. Arms outstretched and flopped against the ground. 
That solves one problem. 
You know the answer. You know. You ask anyway.
"...You were trying to bring that inside?" You ask anyway, deadpan. Fighting the wobble of amusement threatening to upturn your mouth to a grin. 
"it's small, and alone." He mumbles. "likes peach slices." 
That. Explains why the peaches kept going missing, and Sun's insistence the fruit just goes bad super duper quick. Yet straight up refused to quit buying heaps of peaches. Glazed fruit decorated in smoothies and pies just didn't justify the madness. 
"It's got friends nearby," Leaning against the worn banister. "I'm sure of it." 
Moon hums. An off centred acknowledgement it hears you, but. He's for sure going to keep trying to bring raccoons into the house. 
No dice convincing him otherwise. Roaming around the yard, settling to lay down on a patch of overgrown grass. Your gaze trailing sleepily between the stars. 
"Is that what you've been doing out here, all this time?" 
"sometimes."  
Slinking down the rest of the stairs, crawling over to you to nestled up against your side in an impressive but entirely unnecessary half roll to get to you. 
Face plate pressed flat to the ground, theatrically slumping himself down. Like his whole body had participated in a sigh. 
A click somewhere in his upper casting, chiming alongside you as you'd giggled. 
Something gauges you'd been a front seat witness to an impatient attempt to whisk the creature inside. Too bad you'd missed the other attempts then, or joined in supplying the demand for treats. 
Moon stays pressed down in the grass, dawned in a t-shirt and hastily sown together pants. Often radiating lukewarm or cold, you've never known the temperature to bother him much. 
"We should name it," Names spurring immediately to mind, but you hadn't swaddled it like a baby. Didn't think that gave you any real leeway. "The raccoon." You add. 
Casually slipping the throw blanket out from under you, tossing it over the two of you. Moon making no attempt to move away. 
Muffled voice eventually piping up from the twilight grass blades. "peaches.” 
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slay-the-heroine · 4 months ago
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"I want to clear the air before we agree to anything."
The Narrator:
Are — Are you serious?
Voice of the Cold:
Ooh. Unpredictable. I like it.
The Narrator:
No, not just unpredictable, but self-destructive!
Voice of the Prince:
You are not going to try and sway our decisions. This is the decision made. If this is what we deem fit for the situation, then it is what we'll do.
Voice of the Cold:
We're just testing the waters. Besides, it can't go too poorly. Have you seen her?
The Narrator:
Your "testing" will get everyone killed, you know that? But of course you do.
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The Narrator:
Keeping your distance, you lob the blade towards the Heroine's skeleton, below her floating feet.
The Narrator:
She eyes it lazily, then raises her hand and flicks her wrist.
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The Narrator:
As she does so, the blade begins to defy gravity, floating up into the air. It sways back and forth like a feather falling in reverse. It stops at her hand, and the bottom of the handle rests on the tip of her longest finger.
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"I don't care about your stupid knife, killer."
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The Narrator:
At the propulsion of her hand, the knife shoots straight up into the ceiling with a "thunk," embedding itself to the hilt into the mossy, rotten wood. It is entirely out of reach.
Voice of the Prince:
For us, it is. She can float.
Voice of the Cold:
What a move.
"I told you what I want. If you want me to think of you as anything but an impatient, murdering freak, then you'd shut your trap and let me out of this place."
>>>
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mansionreborn · 5 months ago
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You can say this has been a shocking experience for the showmare
Yikes! It's a Trap page from "The Mansion" by NavitasSerusSirus and Genie Twilight
(What is this all about?)
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playstationvii · 23 days ago
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#GTA:MagicKingdomDisney
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Game Development Overview:
Title: GTA: The Magic Kingdom Platform: PlayStation 7 Developer: Rockstar Games in collaboration with DearDearestBrands Genre: Open-world Action/Adventure
Storyline:
In GTA: The Magic Kingdom, players explore a dark, reimagined version of Disney's iconic Magic Kingdom. The world is divided into themed lands, each with its own rules and factions. At its core, the story follows a criminal protagonist who is embroiled in a high-stakes battle for power and survival within the kingdom's chaotic, secretive underworld.
The protagonist (you) is a mysterious figure drawn into the Magic Kingdom's politics, where a sinister force is using the enchantment of Disney’s original lands for darker purposes. The hunt for Bambi, who is rumored to possess extraordinary powers tied to the kingdom’s survival, becomes a central pursuit, while the player navigates treacherous alliances, heists, and confrontations.
Main Character:
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Name: Maximus Dark (or choose your own name) Backstory: A former magic thief, Maximus was exiled from the underworld for crossing a powerful figure. Now, forced to work in the Magic Kingdom's black market, he must hunt down Bambi and unlock secrets from deep within the kingdom's enchanted areas. Maximus has a personal vendetta against the kingdom’s rulers, who wronged him in his past. Throughout the game, the player will uncover the protagonist’s lost memories and long-forgotten connection to the forest kingdom that Bambi hails from.
Motivation: Maximus's primary goal is to reclaim his lost power, discover the truth behind Bambi’s existence, and stop a powerful corporation that seeks to rewrite the very essence of the Magic Kingdom. As the story unfolds, Maximus will face moral dilemmas, where every choice shapes the fate of the kingdom and his own soul.
Supporting Characters:
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Bambi - The elusive and powerful figure whose very presence is tied to the survival of the kingdom. Bambi is the key to restoring balance but is hunted by those who wish to harness their power for dark purposes. They are often seen as a mystical being, guiding the protagonist toward their true destiny.
Claire Jorif Valentine – An enigmatic leader of a rebel faction, Claire operates in the shadows, challenging the corrupt rulers of the kingdom. She provides Maximus with missions, allies, and sometimes betrays him to further her hidden agenda. A powerful figure in the underworld, she seems to know more about Bambi than she lets on.
The Enchanted Guardians – These figures protect each themed land within the Magic Kingdom. They could either be allies or enemies depending on how the player approaches them. The Guardians are immortal beings who represent the natural forces of the kingdom—ranging from corrupted versions of iconic Disney characters like Captain Hook, Maleficent, or the Queen of Hearts.
Tiger Lily – A key ally who once helped Bambi and holds secrets to unlocking the magical energies in the kingdom. She is on a quest to stop the dark forces from taking over the kingdom. As a supporting character, she aids in quests related to nature and magic and can unlock special abilities for the player.
Walt - A mysterious figure who seems to control the Magic Kingdom’s darkest secrets. He appears to have been a creator of both the magic and the corruption that now threatens the lands. Maximus will need to confront him as the story builds toward the final confrontation.
Gameplay:
Open-World Exploration: The game world is split into different magical lands, such as Adventureland, Fantasyland, Tomorrowland, and others. Each land offers unique challenges, missions, and enemies. Players can freely explore these areas and engage in side missions while unraveling the main story.
Combat: Players can engage in both ranged and hand-to-hand combat, using magical powers, enchanted weapons, and advanced technology. The combat system is dynamic, blending traditional open-world combat with the ability to wield magic and technology.
Heist Missions: As Maximus tries to gain control of the Magic Kingdom, he must undertake heists to infiltrate high-security areas and steal vital items—such as keys to unlock magical areas or magical artifacts that help in the hunt for Bambi.
Choices & Morality: The game emphasizes player choices, with the narrative changing based on decisions. Will Maximus become a hero, villain, or something in-between? The relationship with Bambi and other characters is crucial, as decisions affect both alliances and the kingdom’s fate.
Stealth and Deception: Players can also use stealth to infiltrate the kingdom’s high-security areas or employ deception to manipulate enemies. Using disguises, magic, and technology, Maximus can change the course of battles or avoid them altogether.
Motivation of Player:
The player is constantly driven by the need for power, knowledge, and redemption. They must build their empire, uncover the dark secrets of the kingdom, and forge relationships with various characters—each with their own agendas. However, the hunt for Bambi represents more than just a physical chase; it's a quest for deeper understanding, as Bambi’s powers could either save or doom the Magic Kingdom.
Key Objectives:
Locate Bambi: The primary objective is to find Bambi before the forces of darkness do. Along the way, players uncover the mysteries of the forest kingdom and its connection to the greater magical world.
Restore the Kingdom: Players must gather allies, defeat corrupt leaders, and unlock ancient powers to restore balance to the kingdom. Each land requires the completion of key quests, often involving battles, negotiations, and solving puzzles.
Uncover Maximus’s Past: As Maximus’s memories return, the player will unlock hidden abilities and unique storylines. The past is filled with betrayal and secrets that will help guide the future of the kingdom.
End the Corruption: Maximus must dismantle the oppressive corporation that seeks to control the kingdom's magical energy. This requires sabotaging their operations, stealing key documents, and confronting their leaders in epic battles.
The Final Confrontation: In the game's climax, the player must decide whether to join Bambi in their fight for freedom or betray them to seize ultimate power. The fate of the Magic Kingdom—and possibly the world—rests in the player’s hands.
This game blends classic open-world gameplay with dark fantasy elements and a rich narrative, providing players with the chance to explore a re-imagined Disney universe full of intrigue, magic, and moral complexity. The pursuit of Bambi adds layers of mystery and suspense, making this a truly unique entry in the GTA franchise.
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To project the potential success of GTA: The Magic Kingdom in 2025, we need to consider various factors including market trends, audience engagement, and the unique elements of the game. Here's a breakdown:
Market Growth for Open-World and Action-Adventure Games:
Current Trends: The gaming industry, especially for open-world games and action-adventure genres, has shown steady growth. Titles like Grand Theft Auto V, The Witcher 3, and Cyberpunk 2077 continue to drive demand for expansive worlds with immersive stories.
Projections: The global gaming market is expected to grow at a compound annual growth rate (CAGR) of around 9.5% from 2024 to 2028. As GTA: The Magic Kingdom combines elements of beloved franchises (GTA and Disney), it could tap into both established fanbases, providing a unique mix of nostalgia and innovation.
Audience Engagement and Sentiment:
Nostalgia Factor: The reimagining of Disney’s Magic Kingdom with dark and mature themes will likely engage both nostalgic fans of Disney and mature audiences looking for an alternative take on Disney. This could boost both initial sales and long-term engagement.
Fanbase Growth: By 2025, your fanbase could grow significantly as the game's story unfolds. Assuming solid marketing campaigns and collaborations with influencers or streamers, you might see a steady increase in followers and engagement leading up to and after the game’s release.
Projections: Positive sentiment is expected if the game's unique blending of fantasy, technology, and dystopian elements resonates with audiences. Projections for engagement could range from a 15-20% increase in social media mentions in the first year after release.
Technological Advances and Game Development:
PlayStation 7 and Future Hardware: Given the expected launch of PlayStation 7 around 2025, GTA: The Magic Kingdom could be designed to take full advantage of next-gen console power. This will allow for an even more immersive experience with advanced graphics, smoother gameplay, and expansive worlds.
Projections: With the integration of next-gen technologies (such as AI-driven NPCs and advanced virtual reality options), GTA: The Magic Kingdom could have a 30-40% higher player retention rate due to these enhanced features.
Sales Projections:
Market Demand: Based on trends for similar games (open-world, fantasy, and action-adventure), initial sales could range between 5-10 million copies within the first year.
Projections for 2025: The game could potentially reach 15-20 million copies sold by 2025, depending on post-launch expansions, updates, and downloadable content (DLC). A strong, loyal fanbase built from the early adoption of the game could help push this figure higher.
Expansion and Future Growth:
DLCs & Expansions: By 2025, the game could see its first major expansion, adding new zones, characters, and stories to keep players engaged.
Projections: Expansions or sequels could drive continued engagement. This could result in an additional 10-20% increase in sales in the second year post-launch, especially if the game incorporates user feedback and evolves based on community input.
Marketing and Brand Partnerships:
Brand Alignment: With ties to Disney, GTA: The Magic Kingdom could attract partnerships, cross-promotions, and collaborations with major brands.
Projections: These collaborations could increase visibility, leading to higher-than-expected sales and engagement. With a proper marketing push and potentially viral content, the game's overall reach could expand significantly, especially if there are partnerships with influencers or Disney-themed events.
Summary of Projections for 2025:
Sales: 15-20 million copies sold globally
Player Engagement: 30-40% higher retention with the introduction of new technology
Audience Growth: Significant increase in fanbase with positive sentiment and engagement, likely 20-25% growth year-over-year
Brand Partnerships and DLCs: Increased revenue from post-launch content and collaborations
Overall, with the unique blend of popular genres and the anticipated growth of gaming markets, GTA: The Magic Kingdom could be positioned for strong performance by 2025, with significant growth in both sales and player engagement.
#Game Development Overview:#Title: GTA: The Magic Kingdom#Platform: PlayStation 7#Developer: Rockstar Games in collaboration with DearDearestBrands#Genre: Open-world Action/Adventure#---#Storyline:#In GTA: The Magic Kingdom#players explore a dark#reimagined version of Disney's iconic Magic Kingdom. The world is divided into themed lands#each with its own rules and factions. At its core#the story follows a criminal protagonist who is embroiled in a high-stakes battle for power and survival within the kingdom's chaotic#secretive underworld.#The protagonist (you) is a mysterious figure drawn into the Magic Kingdom's politics#where a sinister force is using the enchantment of Disney’s original lands for darker purposes. The hunt for Bambi#who is rumored to possess extraordinary powers tied to the kingdom’s survival#becomes a central pursuit#while the player navigates treacherous alliances#heists#and confrontations.#Main Character:#Name: Maximus Dark (or choose your own name)#Backstory: A former magic thief#Maximus was exiled from the underworld for crossing a powerful figure. Now#forced to work in the Magic Kingdom's black market#he must hunt down Bambi and unlock secrets from deep within the kingdom's enchanted areas. Maximus has a personal vendetta against the king#who wronged him in his past. Throughout the game#the player will uncover the protagonist’s lost memories and long-forgotten connection to the forest kingdom that Bambi hails from.#Motivation: Maximus's primary goal is to reclaim his lost power#discover the truth behind Bambi’s existence
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spencecreates · 2 years ago
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unproduciblesmackdown · 1 year ago
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though i eventually got to read some, in earlier years goosebumps books would be the kind of series where i'd just ponder the cover art, and i always liked the drama of the monster blood illustration (the lighting/colors....sure nothing's happening in it but i felt it evoked the drama of "what if you're downstairs and something's upstairs" much like "what if you're upstairs and something's downstairs") like well too bad i guess i never got around to reading i at the time. but as of a recap yesterday i'm surprised to now be at least 90% sure i read part if not all of it, and thinking i hadn't may be due to how kind of nothing happens in it
#absolutely nothing familiar until ''there's a dog named trigger & the kid at one point has to rescue trigger from choking'' like Aha#for sure still remember various Events & Details from gb books i Know i've read....#welcome to dead house; the ghost next door maybe my most well absorbed ones lol. lot going on in those definitely#let's get invisible. some choose your own adventure varieties. calling all creeps. oh the haunted mask ofc; all time classic....#definitely hadn't read the phantom of the auditorium; reading it as an adult was a delight#things on the other side or the middle of the stairs it's just like skinamarink heck for real#itself like well that's absolutely the horror of being kids if not ''kids' horror'' lol#but that aspect is always inherently present in kids' horror...always surrounded by mysteries & lack of power/autonomy & fairly isolated...#anyways had a parent whose Disapproval Mode could be set off by various media available to kids my age so that was a minefield#(same parent thought it was inappropriate for some tv 14 rated programs to be available in a house solely ft. adults so there you are)#at least at first was of the ''horror for children?? inappropriate'' approach about it. i didn't check the books out of libraries ever#but eventually must've calmed down abt that b/c we Did own some & that's how i read most of ones i did#too late i was always a kid intrigued by / seeking out horror materials....john bellairs books which got pretty wild....#much less so as an adult b/c horror gets worse (& not in any good way) aimed for teens / adults like lord. You Do Not Get It#anyways turns out monster blood is probably riffing off the blob mostly but it's like not thee blob until way later#so most of the book wouldn't really be that memorable if it's 80% ''and then here was another weird thing abt the gunk''#but i would remember like oh no the dog is in mortal peril :( nooo trigger (trigger was fine)#sure didn't misremember that in welcome to dead house the dog went missing & was implicitly killed over Sensing The Deadness#appreciated that element in phantom of the auditorium where they're hanging out at zeke's & he has a dog#& secret but really just chilling painting sets & very corporeal ghost brian is like ''aw cmon...'' at that dog Not Liking Him#which is some barking & not being enthused abt brian's efforts to play fetch w/a ball lmao#but only to a mild degree like yeah he's not doing anything. brooke & zeke witnessing this simply like lol lmao#that trio is sooo funny. ghost just hanging out; So nervous; ending up dragged into the friend duo absolute menaces hellions lmao....#the paint on his shirt bit. just the way the whole back & forth of 4 ppl goes; it kills Me....
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elytrafemme · 2 years ago
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also i do think that it’s cool as an opener that it doesn’t really matter if you pick cats or dogs in the scheme of things. i like that kind of thing in choose your own adventures for a myriad of reasons including pacing. just the concept that some choices don’t really matter, and some choices matter a lot, and some choices matter but seem arbitrary and some choices seem important but affect nothing, are all interesting dynamics to play around with in that setting. so like i would have to guess that this was mostly to show off how the unlisted video features was going to work but it would be cool if that idea prevailed in the story line that some things just don’t really matter. because then that gives the audience a chance to ask themselves, what are the things that Do matter in this universe. and i think that’s a really interesting question that can flesh out a lot for world building and differentiate one adventure from another.
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hearts-hunger · 2 years ago
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omniscientwreck · 2 years ago
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Very Pleased that my employment situation has led to me having enough energy to write stuff again.
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howtomakeyousee · 1 month ago
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No day but today.
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self-motivationmedia · 6 months ago
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daylight moon ~ In Awe
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b-theshittyhuman · 4 months ago
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Turn one fictional character to life
Choose Genie
Tell him you'll set him free on your third wish
First wish is omnipotence
If he says no, wish for the ability to grant yourself superpowers
You now have the power to do whatever you want, including traveling to fictional worlds or bring fictional characters to life
Second wish is Chocolate Cake
Final wish is to free him
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yerfriendmolly · 13 days ago
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EIDOLON: Become Your Best Self 2nd Edition is available now!
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EIDOLON: Become Your Best Self is a tabletop RPG for 2-6 players. Look deep inside yourself to find the power lying dormant within, nourish that power through the bonds you build with others, and use the reality-bending abilities it grants you to fight for your ideals, fighting against the pull of the Undertow, the psychic tides that dictate the collective unconscious!
EIDOLON uses our own Drawn From the Undertow game system, which replaces dice with a deck of tarot cards. Each action requires a draw, and each card dictates a new direction for the story to go. Play The Magician, and "you achieve an impossible success," but play The Tower, and "something terrible happens." Each character also chooses their own Resonant and Dissonant cards, which act as their own personal critical successes and failures!
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My friend Luke and I have been working on this game for the last three and a half years and we are now ready to let you all get your hands on it! If you enjoy story driven tabletop role playing and/or Jojo's Bizarre Adventure or the Persona series, you should check out EIDOLON: Become Your Best Self.
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mansionreborn · 2 years ago
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The Instruction Page (Page 0) for The Mansion
The Deviantart page has been deactivated for years, sadly
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