#or medium depending if we have plotted or not
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girlsurvive · 3 days ago
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like this for something small ??
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unproduciblesmackdown · 2 years ago
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one in a million when i watch smthing in the horror genre and don't end up disappointed to/and/or pissed off about it so like "also yeah i liked it. ooo" is like relative to that an off the charts rave review of media of the millennium. also i did think about mh a lot along the way so would recommend its affect/effect if you like mh's horror too
#i didn't realize at first that's the director/creator tim's qrting. thought a rando went ''i love mh'' & he went ''& i love smthing else''#saw this a few weeks ago while also like writing or drawing or smthing like oh good plot's beside the point? b/c i'm splitting this focus#even checking in w/recaps was both like oh ok i missed that / didn't realize xyz could be a Thread or something but each of the like three#or four recaps i went over Also saw points differently in terms of even like; who was there or said what lmfao. or noting sm detail at all.#i went ''oh worm?'' at some early shot that may or may not have even gone mentioned by any of them. depending lol. doesn't matter#anyways we don't have time for tags media analysis except that i'll count this as: once again horror for children wins. even tho it's...#not rated? well anyways you know. probably generally not advisable for children as a direct audience lmao. however#like yes as per the premise as a child we've all experienced this [the media] anyways. perturbing summons dreams we've all had em#anyhow fr i'd even struggle to think of horror movies i'd say i mostly liked / would or did rewatch but still wasn't like. i disliked major#elements / choices to the point of being pissed off abt it. so many movies i can't be bothered to watch b/c i already know specifics like#i don't like or respect any of you people. or choices or elements or premises or executions or effects. not even interested fr like lord...#but often what has better odds are mediums that Aren't straightforwardly tv / film. like i'd compare mh to a series of several movies and#that's also imo largely a more apt categorization than saying it's an ARG or smthing but anyways like i'd recommend it to someone sure....#rare to be like yeah a movie was enjoyable. & if you already liked mh then that's a useful reference point here#which like usually i'd use mh as a categorical tag but idk i guess actually it's actively popular nowadays lmfao i really don't know#posting is already exhausting like whew but this one's for whosoever happens to follow me i guess#which is possible? nonzero ppl arrived for mh but unlikely lmfao. but also ppl see it on their own anyways coincidentally.#and you never know who observes the posts like hell yeah for an anon enjoying niche akd theatreposting who is to me ambiently out there#really odd the other day seeing an mh reblog like ''??? huh. i made that eons ago; then'' & people in the tags talking abt some repost like#on the one hand that Original Source post is two layers of deactivated blogs so a repost could be archival. but if they don't say as much#i.e. that it's even from a different source then that's not exactly it then is it. but also that even finding an original document For OP#is like. oh yeah that's me actually. but then knowing & technically saying as much doesn't / didn't actually affect me as that op lol#just kind of archival on both ends then. vs someone else in the tags saying they saw it on fb 9 yrs ago? definitely didn't post it there#my true op experience: keeping it nicheposting & just kind of saying sm shit & maybe some people are out there nodding thoughtfully#oh also in case fyi. that's tim as in actor playing [also tim] in mh. & did some writing for mh & other such behind the scenes efforts also#every time i look at the text in this post i notice a new typo of mine. get it tgoether (organic typo there. so; lol)
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tossawary · 8 months ago
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One piece of acting advice that has stayed with me for years in regards to both writing and drawing as well is: "Don't use the body to act what the character is saying. Act what the character is THINKING."
Like, as a very, very basic example: a character is apologizing by saying, "I'm sorry." But that line is going to look and sound different depending on what the character is thinking. Crossed arms and a sullen tone can mean that a character is actually thinking: "I don't mean it and also I hate you." A pleading tone and reaching out to take the other character's arm can mean: "Please don't leave me." A tired voice and slumped shoulders within context could mean: "I did what I had to do."
This is one way to begin to do "Show, Don't Tell" in storytelling. It is trusting your audience to see the depth and to catch on to the things you leave unsaid. It's fun to let the audience be observant and clever. It is also reflective of real life, where people are often scared of being vulnerable, or don't necessarily even understand their own emotions, or can't articulate their own thoughts, or have difficulty identifying the true feelings of the people around them, and so don't say very much.
There are exceptions to this advice, of course. In writing especially, rather than in a visual medium, some POV characters are very good at reading emotions from body language and others are not, and their observations in the narration may reflect this skill. Some characters will assume everyone around them is always angry with them or simply not pay attention to other people's moods at all, personalities which can also be subtly communicated to the audience and later used in the story in some interesting way.
Some characters have excellent control over their body language and tone of voice, because they are on-guard, highly trained in some fashion, or a very good liar. They will not easily communicate their true thoughts through their body language or their actions. Their lie can be so good that it can be slipped past the audience as nothing important to the plot until it comes back to bite. Their oddly perfect control over their body in a tense situation can instead maybe be used to indicate to the POV character and/or the audience: "Oh, there's something up with this person."
Body language will also change by culture and class and disability and so on. This clash can cause communication problems between characters, as a character's affectionate pat on the shoulder of another might be intended as casual comfort, but be received as overly intimate condescension. Different cultures / people can even have very different opinions on what level of eye contact and overlapping speech is rude.
This advice was originally given to me in the context of illustration and animation, in which it is very common for inexperienced artists to act out the words that the character is saying in mime-like gesture. In media for young children, we might choose to keep things very simple, as toddlers struggle to learn what it looks like and feels like to be angry or happy. But past that? People don't really behave this way. What we say and what we really mean are not always synchronized, and we can use the body to communicate this.
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terriblyrenderedenigma · 3 months ago
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On Transformers and Human soulmate tropes...
(i do personally attack starscream at the end, i'm sorry starscream lovers, i love him too, but he's just a sad, devious little guy.)
Just a little thought here, so, I love soulmate tropes. Depending on the plot, they can be really fun and take so many interesting paths as a medium used within storytelling, whether romantic or platonic.
But what i want to talk about specifically is Transformer x Human soulmate tropes. Like, you have this super sweet side to it where the bot can be like 'I have waited my entire life to find you, finally, I can hold you in my arms and we never have to part again'. Depending on the character/story/type of SM (soulmate, shortening it because I'm not gonna keep writing it out) trope of course.
Can I just say how...instrumentally fucked this is though? So you have this race of robots who live for, what is essentially millennia out in the wild unless they catch the smoke. Their soulmate ends up being this little creature that lives for 80, maybe 100 years tops before dying. -Unless we're going for some kind of mind switch body type thing, but we all know how that went with spike in g1.
Our beloved robo blorbos will eventually have to cope with the fact that their soulmate, the person or creature they're MEANT to be with via laws of the universe, will die a LOT sooner than they will.
This especially hits hard with the decepticons who, depending on continuity -- hate humanity already. Bots who've gone through so much, losing their home, friends, and their dignities; have to learn to put up with and accept this creature as their fated mate/spouse/conjux endura, whatever you want to call it- SOULMATE.
Then the decepticons just have to deal with the fact that they're going to lose this person too, just like they've already lost everything else and oh GOD. Maybe they choose to forget about them and move on, stay alone and mourn what could have been if the universe hadn't had such a fucked sense of humor. Maybe they choose to accept it, but never let their SM too close because they know they'll just be hurt so much more hurt when the inevitable comes.
Then you have to think about decepticons having to possibly protect their SM from other cons! From being taken and 'saved' by the autobots.
Imagine some bots or cons just flying off the handle, going crazy just to try and keep their human alive in any way they possibly can, afraid of running out of time.
(Starscream lovers forgive me for the angst)
And Starscream especially, Maybe he'd try. He'd have a great time, take a chance, and give it a go. But what if he's actually terrified? Maybe he'd also self sabotage a little, knowing the relationship will never last too long anyways; not in the short blink of time it would be next to his life. Maybe, he doesn't actually know what to do with himself in a positive relationship after being, i dunno, consistently dogged on by megatron and he freezes.
There's something actually good for him, and since he isn't sure how to receive or accept that fact, he's gone. And maybe he'll come back, but the cycle could repeat.
(Im sorry, unless you put a tracker on him and call his ass and really give him some therapy. get him some god damn therapy.)
But yeah. All around, the angst potential is immense for this stuff and it makes me sad to think about so I thought i would share it instead of just write about it in an actual fic because my character analysis and ability to comprehend my own thoughts is so shit.
Okay, CIAOOOOOO~
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mayapapaya33 · 1 month ago
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I suppose the most important, burning animation question is this:
How progressively fucked up are they going to make Sprinkle look as time goes by in the show. Because let's be real, that poor weasel was kept alive by the power of Artagan and plot armor because he was just a pet and didn't go into combat (where he could then get hurt/ die fair and square like Trinket). So he was always "hiding in Jester's armor" lol.
Now here's the dilemma I think they're going to run across. The "Sprinkle longing for death" gag is one of the funniest things ever, but it is highly dependent on Travis and the rest giving voice to Sprinkle's woes as meta commentary. Without that, in a visual medium, unless they strike the balance just right, I think visual animal abuse just isn't that funny. In fact, I think done poorly it could very quickly turn the audience against Jester. Objectively, if you look at the situation stripped of comedy, Jester is a neglectful, abusive pet owner and should feel bad. But obviously that's missing some of the context of the show. And I think that somewhat intangible context is going to be difficult to translate to a visual medium. They could maybe play into the "are we SURE Sprinkle isn't undead? Gag with Fjord asking Caduceus to just double check or something. They could try to translate some bits of the meta into the character's mouths.
I think there's a good chance they'll skip it altogether and just have her be competent at pet care which is really too bad considering a good chunk of the audience already infantilizes Jester and ignores all of her flaws. Keeping one of the funny yet terrible things she did as a running gag would be good. And it's just so funny. Poor Sprinkle.
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clericofgale · 1 year ago
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The stars will be our bed
I'm seeing a very popular narrative that asking for physical sex during Gale's act 2 scene is better for his character development, and the astral scene is bad for him. Or at least not as good. While I do prefer the astral version more, I disagree with the notion that either one is better for Gale's plot development. I've done both options depending on the what felt right for that specific Tav at the time. As always, if that's the narrative you want to build, there's nothing wrong with it.
For me personally I think both are narratively sound for his character development. Yes Gale needs to know he doesn't need magic to be loved, but Gale also loves magic. It's his life, his passion and his artistic medium of choice. What he needs is balance, not total rejection. You want the man, and the magic.
"Tactful, Bowing to the player's desires"
If you insist on regular sex, that's the devnote that's attached to it. Gale is acquiescing to what you, the player wants. Gale wanted to share his magic with you, but you refused. He doesn't care either way, as long as he's spending the night with you. The approval numbers are the same. He obviously prefers the astral sex because it's what he's used to and confident in, but either is fine.
One thing we have to remember is Gale also uses magic to find connection. In the act 1 weave scene, Gale and you share thoughts over the weave. It's exactly what he's trying to do in Act 2 as well. It's a mind meld sequence using the weave. I don't think Gale is trying to use magic to as a front in this scene, despite the "I can wow you" sentence if you refuse. I think he's trying to share his inner self with magic as the canvas, and connect with you in this most intimate way. It's akin to Fane's scene in DOS2 where you share Source with each other and also mind meld.
Gale wants to distill a lifetime's worth of affection into one night because he feels he will die soon. The scene is his "Last Night Alive". Gale, the artist of the weave puts on his final and private show for his beloved. He weaves stars and invites light to the land of shadows. He's prepared for days for this whole sequence, and you only need to trust him.
If you do he leads you into his innermost world. First, where he feels safest, and the balcony that brings him comfort. Then the book of a thousand days and nights filled with his love for you. The amount of time he wishes he had left to show you his affection, physical or emotional.
But he only has one night.
"There are endless worlds out there. Countless ways to declare love. Infinite ways to express it. Too much for one night.. but we shall try."
The astral scene is him trying. He multiplies as he refuses to let go your hand. He caresses every part of your mind, body, and soul. Gale tries desperately to sear every fiber of your being, of the one he loves onto his own soul. He wants to feel everything you do, and the weave is capable of that.
"Your bodies and minds weave together in a masterpiece of intimacy. Never have you felt such wonder, such love - as vast as the universe itself, and just as heavenly. "
You are one and the same that night. Where Gale ends and you begin is a mystery; he is lost in you and you in him.
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"We are all sensual vessels. Illusory magic lets us sail farther, and feel more deeply."
The scene is beautiful, both narratively and visually. This is not a man trying to use magic to demonstrate his worth so you won't leave him. This is a man trying to use magic to weave a tapestry from two spools of thread in one night. It's ok to let him do so. It's also ok to remind him he doesn't need to. Whichever feels right in that moment is the right choice.
They all end in giving Gale renewed hope. Magic was merely the medium on which it blossomed and thrived. Whether from a bed of stars or a bed conjured under it, your love is what gave it life.
Thanks for reading this way too long cold take.
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synchodai · 5 months ago
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Let's talk adaptation theory, because I've been seeing a lot of accusations that criticism of HotD is just "wanting it to be exactly like the books" and "book purists" not knowing what an adaptation is. So okay, let's talk about what an adaptation is, then.
I'll mostly be quoting from Linda Hutcheon's A Theory of Adaptation, because this is the first book most everyone reads when going into adaptation studies. Let's look at several ways we can approach and critique adaptation.
ADAPTATION AS INTERPRETATION
The adapted text, therefore, is not something to be reproduced, but something to be interpreted and recreated [...]
No one expects HotD to be a 1:1 reproduction of F&B. Hutcheon often compares adaptation to the process of linguistic translation, in that there will always be an inevitable loss of fidelity when translating from one language to another. However, the translator is still expected to provide an accurate representation of the source text — hence, adaptation as interpretation and recreation. Some may call this approach "fidelity criticism," an evaluation of quality based on how much the adaptation aligns with the source text.
("Fidelity criticism" is not what GRRM did. He didn't criticize the show simply because it differed from the books, and often even praises changes from the source material if it "strengthens" the impact of the work. His priority was never fidelity.)
This approach has its detractors, but there is merit to pointing out that HotD and its audience will have a difficult time interpreting and conveying F&B's message (story) if the showrunners actively take out key words (characters) and terminology (plot events). If we view adaptation as translation (from one medium to another), then the role of the adapter is to convey the intention and meaning of the source text as accurately as possible. And people do have a right to criticize "accuracy" of meaning if we see adaptation as a process of translation and remediation — which you are free not to, but some people DO come from this angle and are often dismissed as "book purists."
If you see adaptation as interpretation, are you a book purist? Perhaps, depending on what the definition of "book purist" is, but to make it clear, the people who are coming from this viewpoint clearly do not expect a blow-by-blow reproduction, and to argue that they do is dismissing a whole school of thought when it comes to adaptation.
ADAPTATION AS SUBSTITUTION
Another way to look at adaptation is through a "process of substitution." Pretty simple to understand, right? Prose that says "red dress" is substituted for an image of a white gown but with ruby embellishments, two characters are merged into one for the show, and Aemond and Aegon working together in Rook's Rest is substituted for the former betraying the latter. Your mileage may vary on whether you find these acceptable substitutions.
I believe this is the camp GRRM falls into. He brings up fidelity only insofar that he's concerned a lack of it will lead to poor and unacceptable substitutions.
How does one know if a substitution is "acceptable?" Well, I'd like to use the analogy Hutcheon brings up about surgery:
Usually adaptations, especially from long novels, mean that the adapter's job is one of subtraction or contraction; this is called "surgical art."
Good adaptations are like good surgeries: the body remains holistically intact and ideally functions better with the replacements and removals. Bad adaptations are like bad surgeries — hence the oft lobbied critique of an adaptation "butchering" the source material. The body of the adapted text cannot function on its own, being maimed or crippled by the adaptation process.
For example, the adaptational change of making Rhaenyra and Alicent the "heart" of the story has been discussed a lot by fans and critics. It was praised in the first season because it gave the story an intimate and personal "face." But it was lambasted in the second season because it actively deterred the plot progression, "crippling" the pace and stakes of the show.
In GRRM's case, his argument was that while Maelor was an unimportant part by himself, his presence was necessary for the continued function of other more vital organs. He goes on to suggest possible replacements and reprecussions upon the text as a whole. While he expresses disapproval that Maelor was removed in the first place and mentions other potentially "toxic" changes, there's also the (albeit wary) admission that Condal and his team could very still find acceptable substitutes that may stave off the damage he foresees being done to the body.
Again, this is valid criticism and a legitimate approach to HotD as an adaptation.
ADAPTATION AS AUTONOMOUS
Perhaps one way to think about unsuccessful adaptations is not in terms of infidelity to a prior text, but in terms of lack of creativity and skill to make the text one's own and autonomous.
Basically, this approach to adaptation asks, "Is the show still good by itself? Or does it fall apart without its source text and paratext (interviews, podcasts, press releases, etc.)?" This mode argues that adaptations cannot be simply sequels, prequels, or any sort of expansion of the source text. They must be separate retellings that actively evolve and mutate into a species that can survive on its own — mainly, that it adapts to a new context and audience so to speak.
A critique lobbied at the season two HotD finale was that its impact relied solely on the legacy of the prior show and the A Song of Ice and Fire mystery of who truly is The Prince That Was Promised. If the audience had no connection to Daenerys, no investment in the question of who truly was TPTWP, and never watched Game of Thrones, would Daemon's decision to finally devote himself to Rhaenyra make sense? Or does its emotional resonance rely solely on the audience's investment to another story that is not this one? Is it an adaptation of F&B or a prequel to GoT?
There's nothing wrong with it being a prequel, but if it was billed as an adaptation, then the audience has the right to feel misled because both conventional wisdom and esoteric theory agree that prequels are not adaptations. I think this is the school of thought most people subscribe to when they say HotD feels like "fanfiction" — because while fanfics CAN be written as adaptation (like modern AUs, video game novelizations, etc.), a vast majority of them are not. Most fanfics are grafted on expansions reliant on the source text for context.
This is all to say that a lot of criticism levied against the show, including GRRM's, can't be chalked up to "people not knowing what an adaptation is." There are several different ways to approach adaptation — the question is does HotD succeed in any of them?
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sporeclan · 24 days ago
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Hellooooo! I’m working on a clangen blog of my own, so I’m going around asking my favorite clangen blogs some questions. I’m happy to get answers to whichever you feel like answering (or none at all if you don’t feel like it!)
What program and file size do you use?
If you use a font, what font is it?
How far ahead do you recommend playing?
Do you have any advice for layouts?
Do you have any tips for lighting/drawing fur?
Do you have any tips for making cats look more unique?
If you do backgrounds, do you have any advice for creating them?
If you use them, where do you recommend finding reference images?
Hi!! :D
1) I use Clip Studio Paint! Unfortunately not a free program, but I'm very very fond of it. Definitely recommend it to anyone who has the money! My file size is about 1680px wide, I believe? With varying heights. I definitely wouldn't recommend doing it that way, but it's what works for me so :')
2) I made the font myself, actually! Highly recommend doing that tbh, it's a happy medium between getting something handwritten looking without having to spend a thousand years writing haha :D There are probably a hundred websites out there that let you make you own font, but I used Calligraphr
3) It depends! For me playing to about 12-15 moons ahead with a minimum of 6 moons works really well with my style and workflow. Makes me able to cobble together these small interpersonal plotlines while also letting me occasionally play and get new drama to get invested in these characters all over again about. But if I were going for something with a major overarching plot, I would probably go a lot further ahead, if not straight up take the playthrough as far as I'd want it/until a game over just to not risk rng screwing with my plans
4) I would suggest looking up comic panelling tips in general for a better explaination than what I can offer, but I'll try to explain my basic process :'D I mostly go by heart, but I do like to sometimes follow this rule of thumb I like to call the 'Z'
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When we read text, we learn to go from left to right, then back to left at a slight diagonal to get to the next line. By following that simple shape when placing characters and especially text, it makes it flow much more naturally to us. And when your pages flow well, you get to break that flow when you want a scene to feel more tense! I tried doing that with the last two panels of the page above and I really liked how that came out :D
Another couple of tips is 1) try not to make the panels too uniform 2) if you want to use two panels for one scene, slanting the side of a panel can make it feel like they flow into each other better, like matching two puzzle pieces if that makes sense 3) small overlapping panels are great for reaction shots and so fun to do!
And lastly, don't be afraid to break the panel border!
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It can add a lot of momentum and impact if used right! Plus it's so fun to do <3
5) No sorry, I don't do lighting/shading in my comics at all :'D
6) I have a couple posts here and here describing my own process a bit! But otherwise I'd like to refer to whisper-cats' response to this same prompt, it's pretty in depth and I think they give some really solid advice here!
7) Not particularly, just find a style that works for you the best. I don't do a lot of backgrounding, but when I do, it's in this lineless limited palette style because that's just my favourite kind of background to make
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I do highly recommend trying to limit how much time you spend on a background. Don't burn yourself out on one panel because then you'll never wanna finish the whole page!
And for 8), I dont use references so sadly I can't give you any good recommendations there either :')
I hope any of this made sense, lol! Good luck with your blog!
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Okay so I took some notes during the Hatchetfield Halloween party stream
This doesn't include spoilers for Working Boys (which was actually fucking excellent) and also doesn't include the proposed NMT3 episode descriptions just because I didn't screenshot and I've seen a billion posts of them going around.
Steph's mum's dead, Matt Lang says it's likely something to do with when Solomon Lauter says about the black book 'I'm never touching that book again'.
Nora is the owner of beanies
Melissa is a serial killer in every reality
The black alters constructed by the church of the starry children: Lakeside mall, Waylon place, the highschool, the starlight theatre, CCRP (formerly the site of the Hatchetfield Gazette)
Greenpeace girl's real name is Harmony Jones
Duke's dad was the sheriff of Hatchetfield and was murdered in October 2005 by Wilber Cross
Linda auditioned for Working Boys but was the only person not to make the cut.
Working boys was originally going to be much longer and more complicated and the black book prop was originally commissioned for it. In the end most of that content ended up getting lifted and pulled into nightmare time episodes. The song 'The Summoning' was originally written for Working Boys as the goal was to trick the cast into performing the ritual. This also originally wasn't supposed to happen in Nerdy Prudes.
They're keen to put the brakes on Hatchetfield at some point soon and the next musical definitely won't be Hatchetfield.
NMT2 ends on a cliffhanger because they originally intended to do NMT3 very shortly after to wrap up some of the loose ends.
Doing NMT3 will depend on demand. Writing a season of NMT takes about 4 times the amount of time as writing a musical and If they did NMT3 they'd want to make it even less zoom cally than NMT2 (i.e. have characters talking to each other) which also takes a lot of time and money. They are very keen to do it on a personal level as the arc from NMT2 currently feels unfinished but doing it will depend on demand.
They're keen to do more film style things akin to Working Boys.
Proposed NMT3 episode 'Bottle Imp' was originally planned to be part of NMT S1 E2.
NMT3 would revolve around Halloween.
They originally thought the musical trilogy would start with nerdy prudes must die and have the sequel be 'horny campers must die' (which became absintence camp), the third in the trilogy would have followed a similar plot to proposed NMT3 episode 'Devils night'.
The soldier referenced in the description for proposed NMT3 episode 'Orbweaver' is General MacNamara.
If they ever did another Hatchetfield musical at some point in the future it would be about Miss Holloway and her origins story.
They want to do a Hatchetfield movie at some point, and Working Boys was a test for how well Hatchetfield transfers over to that medium. This would have to be isolated in location and character list to be feasible. Their current thoughts for this would be 'Cast Party Massacre' which would involve a lot of the new characters we met in Working Boys.
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archandshri · 7 months ago
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28th June ‘24 - [arch] One Page Limitation??? - My process for Traffic Zine #5
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Hello All!
A couple months ago, I got accepted to @trafficzine, a digital anthology of pieces by a large group of artists and writers based on the most recent season of the Life Series. I made this piece back in April, but thankfully I kept some notes of my process. 
Heads up - this contains spoilers for Secret Life :D
We were able to choose our own prompt from a list! For this project, I wanted to push my comic making - especially how to communicate a lot of information in a small space. I went through and watched a few clips from the series to see which prompt would fit a comic and settled on Scott’s death.
As usual, I began by getting some reference images and going ham on some big paper. This gets me excited about the project and helps generate ideas. I go for whatever interests me in terms of medium and subject matter, but I try to use a process that doesn’t let me control too much (in this case brush and ink)
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initial sketches for fun and vibes :D
During this, I also took the time to transcribe the scene - I wanted to use the dialogue directly, and see how much I could fit into the single page that I was allowed for the zine.
In these early planning stages I make sure to do warm-up sketches to remind myself of the energy I want to communicate. This also keeps things fun and fresh so I'm not ONLY thinking about page composition and making things 'good'. (the expectation for it to be 'good' kills a project prove me wrong)
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Dialogue from the clip + warm up sketches
Next up, I started to plan what panels I have on the page. At this stage, some panels might just be a box with some words, and some may have a sketch if I have a clear composition in mind. This stage is mostly for pacing and plot, so instead of focusing on what the panel and page will look like, I will think about:
what will happen in the panel
it's purpose and
what it will communicate
Sometimes I'll illustrate a string of panels that tell the story and fit them on a page after - but this depends on the project and my confidence with the size of it.
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After messing around with these and coming up with a pretty clear direction, I draw a bunch of boxes to see how the panels could sit nicely together. At this stage I might realise I have too many panels, and need to cut a few or come up with a creative solution. Nothing is set in stone at this point.
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sketching panel layouts
Now begins the fun! I decide on the layout I prefer and I can start putting planned compositions into the boxes. I often do this digitally, or a digital editing process will be involved.
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Once planned, I print these out to do a more refined sketch over. I find that my traditional drawings have a lot more life and character to them than digital ones, so I try to keep the majority of the process traditional, with passes of scanning and digital editing.
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I tried a version with her looking out at the distance - ready to face the oncoming battle. But it still felt off. So I turned to my slides to ask myself some questions!!
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I tried to think of more things that were working - but I really felt like it was lacking a lot. I was going for this slower emotional feeling because that came more naturally to me, but it just wasn't working for this image. The original clip is quite rushed and chaotic - which would be harder to communicate in a comic format but the challenge interested me. Either way, I knew I wasn't happy with this direction so... i decided to start from scratch! Back to the drawing board!!!
In the previous version, I had cut out a lot of the dialogue, but I decided to go back to the original clip and use AS MUCH as possible. Since passing the bow was my favourite part of that first composition, I really wanted to lean into it as the emotional height and final goodbye before Scott's death. It's a moment to slow down and absorb the vibes :D
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I made a list of panels along with their descriptions to refer to when trying to figure out the order of panels. there were SO MANY and it was VERY CONFUSING when they were too small to read.
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These thumbnails were super small and would not have made sense without my list, I swear.
I printed this tiny thumbnail out at A4, so I could sketch over it and get a clearer sense of flow. Then began a loooong process of printing out tiny photocopies and rearranging the panels to be legible. It was a difficult balance of communicating busyness while making sure the hierarchy/reading order made sense.
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After some tweaking, i printed out an A3 copy to draw my panel borders and text.
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Doing this on a separate piece of paper means I don't have to worry so much about messing up the text or borders when drawing the characters. This allows me to be more free and expressive with my illustration.
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Woah! Quick trip back in time!! During the thumbnailing process I drew these warm up sketches! I looooved the way the linework came out. I drew this on an A3 piece of paper - and the shocked Gem would, in theory, be one of the smallest panels. So I decided to do a crazy thing.
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I touched up the sketch digitally, compiling some of my favourite warm up sketches, some traditional sketches made for the panels, and filling the rest in digitally. Then I printed this image out in QUATERS at A3!! This meant the final sketch layer, printed out was A1!! (aka very large, considering the final file would be at A4, about 8x smaller)
I did this so I could get fairly small detailed lines with my pencil while being quite expressive and firm with my mark-making. Slowly, I dlined all of the panels traditionally and scanned them in. Then I assembled the finished linework on Photoshop, along with the text and panel borders and got to colouring :D
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final linework :D
For colouring, I played a little bit with halftone but I found the texture made it feel a bit too busy - the panels are already doing enough. Because of this, I also decided to use a limited colour palette. Here are some images of the colouring process, which I won't go into today.
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I'm really happy with how this came out - I think it captures the chaos of the moment, while taking time to linger on the emotion of it. Keeping that bow moment really made it, I think.
I think the last panel is still quite weak. Earlier in the process there was a low-angle shot of Gem about to kill Scott which may have been more powerful, but I think I was struggling with my actual drawing skill when it comes to perspective. A lot of learning how to draw, and in particular with comics, is about knowing where your skills are at, how to utilise them best and how to test and push them.
I'm glad that I started again, instead of finishing that composition I wasn't happy with. It was a tough project but I learnt sooooo much from it, and it's been essential skill-building for.... the current comic I'm working on (stay tuned!!! :0) Thanks for reading this incredibly long post! Go check out @trafficzine and look at all the other cool art Cool vibes and silly men,
Archie :D
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nattikay · 7 months ago
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actually no wait holdup, I stumbled across some "Na'vi redesigns" recently, and while I don't want to make a stink about it on the actual redesign posts themselves because I don't want to antagonize the artists, who are clearly skilled in their own right, I do have something to say on the topic. While there is of course nothing wrong with re-designing characters or species for fun, there seems to be this condescending attitude surrounding Na'vi redesigns in particular, especially ones that make them significantly more monstrous/non-human, about how they're "better" than the canon designs for being less humanoid but....
y'all. Though there is a lot of cool speculative biology in Avatar, Avatar at is heart is not meant to be a speculative biology documentary, it's meant to be a story.
y’know, it’s interesting, there’s a section in Anomaly Inc’s epic eight-hour Avatar defense in which he’s refuting The Critical Drinker’s Avatar video. Paraphrasing a bit because I don’t want to dig through eight hours for this one line, but there’s a point where Critical Drinker says “if the Na'vi looked like this, or this, or this [showing images of much more monstrous alien designs from other movies], Avatar would be a very different movie”, and Anomaly Inc responds, “no actually, if the Na'vi looked like xenomorphs nothing in the plot would change, it would just be a whole lot less pleasant to look at.”
And you know what? They’re both right. Anomaly Inc is correct that giving the Na'vi a more monstrous design would not affect the plot itself, but Critical Drinker is also right (though perhaps not in the way he intended) that it would make Avatar a different movie. A WORSE MOVIE.
Yeah, I said it. Because plot is an important element to a movie, yes, but it’s not the only important element. Film is a visual medium, and therefore design is very important too, and it’s not arbitrary: the design of your characters should be used to support the story you’re trying to tell.
The story of Avatar requires the audience to empathize with the Na'vi. We’re supposed to be able to relate to them, to see ourselves in them. We’re meant not to see them as just “aliens”, but as people, because recognizing them as people emphasizes the wrongness of the RDA’s treatment of them. Blowing up the village of a clearly humanoid species is going to hit the audience much harder than blowing up the nest of scary-looking aliens, even if we know the aliens are smart and have their own culture etc. (not to say that blowing up the “nest” wouldn’t still be bad, of course it would be, it just wouldn’t invoke quite the same gut reaction in the viewers and yes that matters in a story).
A more monstrous design would not only not support the Na'vi’s narrative role, it would actively hinder it. Like it or not, general audiences would have a much more difficult time connecting with the Na'vi if they were depicted as hunched-over four-eyed hexapods with gaping jaws and the inability to make human facial expressions. Making them more humanoid makes them much easier to read and therefore to emotionally connect to. And no, Mr. Drinker, making your protagonists appealing to look at is not “lazy dirty manipulation”, it’s character design 101.
And don’t get me wrong, there’s certainly a place for more monstrous-looking sapient alien species in fiction! And if that’s your cup of tea by all means go nuts! Make that alien species! Flesh out their culture! That sounds awesome! I know I’ve definitely seen some cool and interesting ones out there!
….but I just don’t think that Avatar is that place. And that’s ok. There’s a place for “monstrous” aliens (sapient or otherwise), but there’s a place for humanoid aliens too, Avatar is the latter and there’s nothing wrong with that.
…all that to say, my stance on Na'vi redesigns is heavily dependent on the attitude behind them:
“Here’s a Na'vi redesign because I thought it would be a fun challenge and look cool!” Awesome, go for it, have fun! :D
“Here’s a Na'vi redesign because the canon designs are dumb and lazy and mine is way Better and More Original because it looks more like a movie monster, the filmmakers were so stupid for not making them look more like this, I’m just Fixing It” shut up
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cerastes · 1 year ago
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With the exception of Arknights what are your thoughts on gacha games?
I don't feel like I need to exclude Arknights from the statement, I can criticize things even if I like them.
In general, I don't like that their widely accepted and even defended business model is "Capitalize on FOMO, exploit gambling addictions, create dependent users". I also think that the use of the "game as a service" model, and one that needs to keep pumping content forever and can't risk to alienate the player, severely limits what can be done with the medium in terms of creativity, because you can't kill off playable characters nilly willy (I actually think Epic Seven was cooking with this, Epic Seven will kill off playable characters and remove them from the plot if it feels like it, or at least used to back when I played, don't know nowadays), relationships and dynamics with characters tend to be limited because otherwise your audience can feel like you are cucking them, and I wish I was kidding but just look at the absolute dumpster fire of a drama going on as we speak (22nd of January, 2024) in Girls' Frontline 2 over in China over one of the characters having interactions with a male NPC, and you can't ever bring a true sense of finality to any given arc because everything ends up having to be foreshadowing, set-up, build-up and so on and on and on. In many cases, you also have a mold cast of Must Have tropes in your playable cast: The Maid, The Idol, The One That Worships The Ground You Walk On, The Underage And Underclothed One, The Underage (But We Treat This One As A Precious Child!) One, Foxgirl, The Cold And Highly Analytical One (But Actually, Loves You), Chuuni, etc, so it feels like in every game I kinda already know at least a third of the cast minimum already and I'm kind of primed to not really want to know them, even though there's subversions I end up liking sometimes (Fenny from Snowbreak is an example of an Idol-type I ended up loving despite not liking Idol-types).
On the other hand, even with these negatives in mind, having a game that periodically updates and adds content, and that you can discreetly play pretty much everywhere on the go due to smartphones being their main 'console', games that foster community and something to talk about with your friends that also play and that will always have something new every couple of weeks, as well as inspire fanart, fanworks, analysis, and commentary, and that tend to be more risque and interesting with their designs is honestly good to have. I personally enjoy the community aspect of gacha games, I consider it one of the two most important aspects for me, because I know I can come here, for example, and see people talking about the story, the characters, the music, the gameplay, and more, every day, and the other important thing to me is how discreet they are, since I can just play a few maps or stages in my phone real fast midst a social situation at work, and then hop back in with a renewed social battery or when a topic I like comes up.
I fully get when people showcase their disdain for gacha, yeah, but if we really want to be nitpicky, the majority of the game industry is kind of a cesspool of toxicity, which is not to say "stop bashing gacha" and instead say "bash the whole thing if you're going to be bashing it anyway" (and we should! Game devs and other personnel in the industry have been crying for better conditions for years now!). Either way, if someone decides to sit at the gambling den, it becomes their responsibility. I want there to be more safeguards for people with actual addictions and to protect them, but with this in mind, if anyone still decides to sit at the den, it's assumed they are going to take responsibility for their actions and financial decisions.
So all in all, yeah, predatory games that suffer in quality due to their own trappings, but also good sources of community, inspiration, and effective at being discreet games you can play anywhere and that get periodic updates (this isn't necessarily exclusive to gacha but it is an aspect of them that bears mentioning, which I point out since no doubt people will want to point out there's good non-gacha smartphone game options out there)
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thegoatsongs · 2 years ago
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Sometimes I will watch a book adaptation as a movie/show and think about how the original text has so much that could benefit a visual medium, but that potential gets completely wasted.
For example, there are plenty of Dracula adaptations where Dracula throws away Jonathan's mirror. This is a good opportunity to show without telling about how many weeks have passed after that until Jonathan attempts his escape. Show him in a stubble that eventually grows into a beard. Make his hair messy, how he wears the same change of clothes for weeks and weeks, it's wrinkled. In general, most adaptations give me the impression that he's been there for a week, max. He was imprisoned for months.
When Dracula steals his clothes on May 31st we get the first large gap between entries, which is almost 18 days, which indicates a variety of things, including depression and despair. Since this can't be communicated through blank pages on screen, there's plenty of opportunity to show it otherwise. He has no mirror, but he has his razor. Show him reach for it, before stopping himself. Is it because he wants to attack his captor, or something else?
There are no mirrors in the castle, and he can't check his own neck if he's been bitten, maybe show him try to find a reflective surface in vain after one of his strange dreams (and they are another great visual opportunity to show his subconscious vs reality). If you go with that route, dial up the horror by getting us to finally see marks on his neck, which he cannot know are there.
There's more, like actually showing Jonathan's "brain fever" disturbing his and Mina's nights and being lost in "the hue of unreality" he tells Van Helsing about. Maybe give him a walking aid. Showing Jonathan clean-shaven since his wedding to show it's an important ritual to him and being on the way to healing. Then he starts growing facial hair again after Mina's attack.
No one ever shows Dracula's forehead scar, which is more than just an identifier of who he is despite his becoming younger. From a storytelling standpoint, it's proof that he is not indestructible, without needing too many words about that. From a symbolic standpoint, it parallels him with the only person Dracula has a psychic bond with, Mina, who also gets a scar on her forehead. Or how he in the end was marked to die by the person who scarred him.
And that's without going with the other characters, who I have thoughts about for each too.
Not to mention so many other books that rely heavily on symbolism. On-screen one can do so much more with Hyde's (as well as Jekyll's) appearance than making him a big monster or an uglier Jekyll, for example. Depending on the route they want to go with. But anyway that's for another time, I'm just having thoughts on directors showing they have a deeper understanding of the text than just "tick the plot boxes".
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vsaintsin · 9 months ago
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Writeblr Re-Intro
Yo! I'm V Saintsin. Or V or Vin or Saintsin or whatever you want to call me that sounds right on your tongue. I'm a self-proclaimed Social Media fumbler who got a late start to the party and has never quite figured it out. I hate how hipster and edgy it sounds to say "I'm bad at social media" but like I used to work with some people who actually managed the social media accounts for the business we worked for and there were rules and whatnot and damn, I think online media is just not my medium. That being said, here I am! Hah
I'm an author and general mess who's hoping to be the miracle man (somebody who makes a living writing silly little stories). I do use a pseudonym but please hear me out when I say I didn't realize how edgy it sounds, it just has some sentimental value to my personal life. I'm so sorry that I sound like I'm in my emo phase HAHA
About me -
He/Him Transguy from the American Midwest (arguably the south, depending on who you talk to, but the older people still say "Sodi-pop" and "ope").
I'm dysautonomic, bendy, permanently sleepy, and a survivor of Crappy Doctors Who Suck At Doctoring.
I like DnD, Pathfinder, Baldur's Gate 3, Cyberpunk, Dragon Age, and other things in that vein.
I do make art of my stories and characters (Tablet is currently not working so I'm in a dry spell).
My writing background is predominantly ancient, dusty RPs from as far back as the foopets days and fanfic writing on Quizilla - I am an old and wizened elder of the net.
My formal education was music performance and behavioral neuroscience, I don't really know how I got where I am.
This is not my first rodeo with tumblr but it is the first time I have anything to SAY instead of just lurking.
In the event of malfunction, you can put me outside for 5 minutes and I'll probably factory reset.
My existence as I know it hinges on a massive number of sticky notes plastered throughout my room.
What I'm lookin' for -
Idk, whatever? I'm down for most things. Did you write it? Cool, let me see. I'm not too bent on genre or anything, just fascinated by the art of storytelling.
A bit tentative with fanfiction but that's just because if it's not a fandom I'm familiar with I am rather clueless about what the hell is going on and if it's a fandom I am familiar with I HUNT DOWN THE DEEP LORE.
I like art a whole lot, including fanart. Also art advice, love seeing things from different perspectives and learning something new.
Mutuals, really, for any reason. Building better connections on here, getting to know people. I am hideously bad at this but I try.
What I write -
Science Fiction with heavy subjects that matter to me - trigger warnings on a story-by-story basis.
High Fantasy (eventually books I think?) characters and their backgrounds for DnD and Pathfinder - I have been tempted to share these to help people get ideas or just for free use?
Things that I delete because I have crippling imposter syndrome and publishing makes me nauseous (doin' it tho).
Stories that I hope will make people feel less alone or that people could relate to, stories that I wish I had when life was worse and I was reaching out for anything I could find to keep me afloat, stories that try to be critical of things that SUCK in a way that's any helpful.
Lots of curse words and cussing (that's just how people talk 'round here), dubious science, things that I hope might make you cry but in a good way though.
Character-Driven stories that revolve more around the development of the person and less around the plot itself if that makes sense.
I've put blurb things below for my primary project/series which features a grumpy, queer, 37-year old chain smoking Frenchman and his misadventures with life and love and unbridled rage. If any of that sounds cool stick around and hang out? (This part is a plug bc I did a thing and I'm proud of it) And if my books sounds interesting the first one is 99 cents on Kindle and you just need a phone and a free app to read it!
THE SECRET OF LIFE (Published) - Sci-Fi/Psychological Thriller, Bi M Lead, Lovers to Enemies, AI but the oldschool cool kind not the real world thing that's stealing our future
Carlisle-Trystan Antoinette is a mercenary on a hard road, navigating life and death itself in an infinite cycle started by powers above his understanding. He has one mission - warn The Dianican Space Station of the coming threat and put a stop to a war that would encapsulate the whole of the Sol System before it can ever begin. Unfortunately for Carlisle, reality is a tenuous thing, made up only by our understanding of it. At least, according to his Psychiatrist, who tells him that there is no war, that he was never a mercenary, and that what Carlisle is experiencing is a severe but manageable psychotic break. Stripped of his combat enhancements, his bio monitor, and everything he's every known, Carlisle has a decision to make. Does he give in to the thoughts and memories, so real that he can almost taste them, or does he live a life of comfort and ease, returning to a husband and daughter that he left behind?
TWs: Domestic and War Violence, suicide, rape, medical trauma, grief, drug use
THE SILENCE OF ANGELS (Due 2024, TSoL 2) - Betrayal and Rage, Learning how to love again slow-burn romantic subplot, Learning how to Dad, A general inability for any one thing to just go right
(Quick Rough Blurb that offers no spoilers for TSoL) Making connections isn't easy for somebody who's accustomed to burning bridges. Isolation has always been Carlisle's mantra for surviving his life. Playing a role comes second nature, pretending to be the man that everyone else wants to see in him. When an old friend is murdered Carlisle finds himself as the primary suspect with all evidence pointing to him so clearly that even he calls to question what he is capable of. Unwilling to believe that he could commit such a heinous crime, Carlisle sets off to find the truth of his friend's death - was Carlisle framed or does he truly have the capacity to bring such harm upon those he loves? Old and new bonds will be tested, faith broken, and the future of everyone called into question as lines are drawn and sides are picked.
TWs: Violence, mentions of SA, graphic character death, more grief, more death
I don't know what else to say... Later!
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mintywolf · 1 month ago
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A Long Road Home - Page 90
Page 90
I think the point I was trying to make with this plot arc was that the Hells’ meddling in Laudna’s memories had the unintended effect of unmooring her from time, so that she has memories of her childhood from a normal timestream and a version of it rippled by the effects of meeting them in her past and their future simultaneously. Part of her consciousness is still trapped in a German Expressionist nightmare somewhere in the future. (As to how this happened I’m just going to shrug and suggest dunamancy? All the laudanum probably isn’t helping.)
Originally there was just going to be some drawings of Bells Hells on the wall but I thought having them appear as ragdolls would be truer to her character, if a bit more of a stretch of credulity. (She would have either have had to make them herself which is pretty advanced for a twelve-year-old or else her mother must have been very indulgent about her imaginary friends.) Her other doll is her displacer beast whom we last saw her with when she was three. His name is Glue, after a displacer beast cub in my home campaign. You may be seeing him again in a different medium. :)
So the drawings on the wall now are a fancy rat in Regency clothing and a wolf that could be a LOT of things depending on how far you want to believe the time distortion goes, as well as, you know. Just a wolf. (At the time that I drew it it was very late so for inspiration I turned to the things I remember doodling in the margins of my seventh grade notebooks and it was mostly Redwall fanart and werewolves.)
So when I wrote the script (and the beginnings of Remember Us) I decided to have Matilda address her mother as Mama to emphasize both her youthfulness and the warmth of her relationship with her. This was meant to be in contrast to Imogen’s fraught relationship with her own mother, whom for the first half of the campaign she addressed and referred to as Mother. WELL right after I launched the comic she suddenly started calling her mother “Mama” instead. (And to add insult to injury a year+ later Matilda addresses her parents in What Doesn’t Break as Mother and Father.)
It’s not really a big deal because obviously it’s a very common form of address for one’s mother but after I made such a point of in my Fire Emblem Fates fic Nohrian Lullaby out of the kids of the King’s ten (10!!) mistresses all calling their mothers something not only different for the sake of clarity, but indicative of their relationship with them for the sake of characterization (I think there’s even a point made about Camilla being wistful that her sister gets to call her loving mother “Mama” while her own mother, who keeps her at arm’s length, insists on “Mother”) I’m a little bit hands on hips cricket guy about it.
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iri-desky · 4 months ago
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Random little thing about the c!dsmp, from the perspective of a writer!
(Please note: THIS IS ABOUT THE MEDIA/ROLEPLAY! I do not support any problematic content creator involved. I am treating all individuals named in this post as their respective characters.)
I know the dsmp is over and it lives on through fandom content. But one thing that kinda irks me a little is the people who say "c!Ranboo is the protagonist" and leave it at that, and keep it that simple--well, they interest me more than anything else.
Listen. Maybe he was meant to be the protagonist. Maybe he wasn't. But one thing I do know is that one thing that made the dsmp unique is that there really wasn't any main character. Sure, there were some characters that were more side characters than others, and some characters who were the main players, but ultimately there really wasn't any main character in the lore to begin with! Everything just happened by itself and I can even suffice to say that, if there was an mc, it may have changed from arc to arc. It can all be based on interpretation, honestly. That said, if there WAS a singular mc throughout every single arc, it wasn't Ranboo. Yes, while a lot of main character jokes were made and he had a lot of close encounters with c!Dream, but from an outside narrative perspective it definitely isn't him. He wasn't even present in the smp for the first few arcs! If it's anyone, it's c!Tommy. c!Tommy is LITERALLY the character that started it all and was the person who turned the dsmp from "funny random server that we made during quarantine because we're bored" to " lore filled epic of massive proportions". Everything started when HE joined, and most of the arcs happen because of him. "But Iri, isn't it the same/ similar with c!Dream?" That's different, actually--c!Dream gives c!Tommy an obstacle. He antagonizes him and bounces off of him and consequently the rest of the server. No matter what arc it is, c!Tommy is almost always in the middle of it all. He's always caught in the crossfire and strongly related to the current arc. While other characters may be focused on for certain arcs and get more of the spotlight sometimes, it all ultimately circles back to him. As a writer, THAT'S what a main character looks like to me.
C!Tommy was pretty clearly the main character, if there was any at all. As much as I love c!Ranboo, he really doesn't qualify to me! As for c!Tommy's actions, Tommy isn't a hero but he isn't quite a villain either. Every character in the dsmp is very grey (phenomenally so). But Tommy is at the center of the plot. And the way he IS, his personality, and his arc, fundamentally reflects the nature of the dsmp as a whole, how his chaotic innocence turned into bleak cynicism with extremely careful optimism. He's affected by almost every major arc in the plot, and experiences the brunt of the conflict across the server. He was the one who initially owned the disc's. He's directly related to the man who blew up l'manburg, the blood god himself, and a personal enemy of the literal god of the server who is chasing him for his disc's--his disc's literally started a whole war. He IS the reason that the server is the way it is.
That said, the perception of who the protagonist is could differ depending on the viewer. Specifically, I'm talking about the exact medium of the dsmp. It's via roleplay in live twitch streams--as such, depending on how you first experienced any given event, and from what perspective you quite literally watched it through (i.e., Ranboo's streams, Tommy's streams, Punz' streams), you might view the dsmp very differently and understand the plot and its innerworkings with various nuances. I personally bounced between content creators and gave a lot of different ones the time of day, and watched a lot of clips, so I have somewhat of a detached view of it-- however, it can easily differ to other people.
I'd absolutely love to hear you guys' interpretation on who may have been the protagonist, who could've been the antagonist, who were the main characters, who were heroes, and who were villains, and more. In fact, I'd love to hear your opinions in the replies. That being said, this is all my two cents from a narrative perspective.
Okay, I'm done.
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