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hana-no-seiiki · 2 years ago
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FLIRTY! READER: Feeling bad today?
YAN / TSUN ! PRETTY BOY (FRIEND) : Mhm…
FLIRTY! READER: I know just the thing to make you feel better.
YAN / TSUN ! PRETTY BOY (FRIEND) : Yeah sure whatever.
FLIRTY! READER: *Takes off their shirt* Touch my tiddies.
YAN / TSUN ! PRETTY BOY (FRIEND): YOU- YOU PERVERT! *he says as he grabs your bazongas and massages them*
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kavaleyre · 9 months ago
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• The Hanged Man •
“Compared to what Falin went through? This is nothing.”
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pensola · 18 days ago
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DA5 and why I want it to be in Nevarra
(written by a casual who only played DA:O once fourteen years ago and DA:I once ten years ago, but cares somewhat about the story.)
If the choices from previous games become too much, they should consider to downscale the narrative.
DA:O took place in Ferelden. The choices there mostly amounted to what happened to the Circles in Ferelden, who is the monarch of Ferelden, how the Fifth Blight was stopped in Ferelden. Sure, there are lore and some choices regarding their relationship with other nations, Orzammar (which I think is underneath Ferelden?) and foreign companions whose life state can be significant, but otherwise it keeps to that one nation.
DA2 takes place in the city of Kirkwall, mostly. There are choices about what happens to the Circle there, the foreign relations between Qunari and them, or Ferelden and them, and there are big consequences of what happens at the end, of course, but the smaller choices are related to Kirkwall.
DA:I did something different by making the narrative multinational, dragging Ferelden's Hinterlands and Orlais into the picture both. The choices are big, because they involve the templars, mages, Grey Wardens, the Orlesian imperial family and relation with elves, connection with ancient elves and Tevinter, the next leader of the international big religion that many countries serve, and more.
Then DA:V goes even further, giving us one zone in Tevinter, Antiva, Nevarra, Rivain, and Anderfells each, and smaller, temporary zones elsewhere. If there were choices that would matter in the game, there would be so many areas that would be inflicted.
And now they have a secret ending that hints of an even more international conflict/storyline for DA5.
It makes me think that, if they were to make a new game, they really should just find one land or area and keep themselves there. Nevarra, for example. We know at least two important characters from there (Cassandra and Emmrich), the nobility there are complicated, the whole mess with the King being puppeteered by the royal necromancers for unknown reasons.
I can absolutely imagine a game that only takes place in Nevarra, where the goal is perhaps less to stop the world from being destroyed, but more about keeping the land safe.
Just the idea that, if the story of the undead king comes to light, how other nations might react. Others have commented that it could bring an Exalted March onto the kingdom, that would be unfortunate. We also know very little about their relationship with elves, dwarves and qunari. And if we truly want a "save the world" campaign, it could be a heretoforth unknown but extremely powerful demon/spirit, at the calibre of Elgar'nan, taking over the undead to do what the elven gods failed. Perhaps that will then bring up the topic of the Veil again, that this spirit had actually been benevolent but the creation of the Veil somehow corrupted it even worse than for other spirits.
This is also just headcanon, but I would really like to hear whether the Grand Necropolis is a Titan or not, as well. Moving on.
Because it all takes place in one land, there are many choices from previous games that simply do not matter in the grand scheme of things, but some still could. Likewise, choices that happen in Nevarra relates first and foremost to Nevarra, so future games might not need to consider them that much.
Furthermore, there need to be some changes that cannot be a choice. I have read people say that destroying the Veil should have been a choice in DA:V, but that will be such a giant change that it cannot be a choice, unless there are hardly any concequences for it (which would be disappointing). You cannot choose to let the monarchy fall in DA:O, or for the Blight to win. You CAN choose how the monarchy lives on, and how the Blight is stopped (or, who does it and if they survive). You cannot stop... a whole lot of stuff happening in DA2, but you can choose how you, your friends and Kirkwall react and move on from it.
The same should be with the Veil. If it can go down without destroying the world, it MUST happen, it cannot be a choice. What the game's choices regarding the Veil should then be, is how the PC, companions and people/government in the story prepares for it. Maybe the player plays a character who absolutely does not want the Veil to fall, and makes all the choices centered around trying (and failing) to keep it up rather than preparing for the changes, which can end disastrously. Maybe the PC accepts the fall of the Veil, but only helps prepare certain people for it. Perhaps they manage to create cooperation between humans and elves so that Nevarra is not thrown into conflict when the elves regain their ancient powers, or they 100% support the elves and influence what they will do once the Veil is down. (And, I'm theorizing that the Grand Necropolis is some form of Titan, so some dwarf lore and perhaps further answers as to what to do with the titans could be nice). That the king is undead cannot be a choice, but we can choose how it gets revealed (if at all, perhaps we support the necromancers), who gets the throne after, and whether we have to be spread thin due to an Exalted March or not.
And then, the next game is released and takes place some years after the previous one, in another country. We are presented how THAT country dealt with the fall of the Fade (and there can be many excuses as to how they were better prepared than Nevarra), and we are told how Nevarra is doing through codexes, returning characters and other mentions, in which they are influenced by those choices.
(I feel like DA2 and DA:I are the best examples of this happening: DA2's inescapable consequences continue at least somewhat in DA:I but is pushed aside by bigger problems, there are some cameos dependant on your choices, the cameos' dialogue change somewhat depending on what you chose in DA:O, and in DA:I the DA:O choice consequences are fewer compared to the DA2 choices, but still there. DA:I's choices, meanwhile, were so encompassing that they in the end decided to burn the south so that they do not have to care for them later on.)
Also, this is a personal note, but "smaller" or more local risks in the narrative makes it easier for me to digest when the companions, and the PC, are being funny or moronic. So many times I kept thinking in DA:V that I liked the companions and their relationships, but hardly anyone belonged to the story of stopping old elven gods from super-blighting the world. If the story had been more focused on a smaller issue that gets bigger after a while, then sure, or if they were just trying to stop the corruption of the royal necromancers or something, even better.
I don't know, I just keep thinking about it more and more.
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clowns0up-felix · 21 days ago
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Sighs and twirls hair …. Jayvik……………. This isn’t fun I am rotting !!!!!
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I don’t know man I don’t know I man okay I don’t k now I
I HAVE to stop I am giving myself 1 more arcane post after this and then I have to get back to loz somehow
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astriiformes · 9 months ago
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Thinking again about the time my aliens class was discussing conspiracy theories and the professor asked us to call some out and I, thinking simultaneously of both flat earthers and the "moon landing was faked" people, confidently shouted out "FLAT MOON!" and sent the class into hysterics
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carsthatnevermadeitetc · 4 months ago
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Porsche bb-Auto Targa Hybrid, 2024 (1986), by Galpin Auto Sports. A restomod based on a 1986 911 Targa wide body built to celebrate the 50th anniversary of German tuning house bb-Auto. The car references the German tuners Rainbow 911 Turbo Targa of 1976 but has been updated with a 4.0-litre flat-6 engine by Ed Pink Racing, paired with a Vonnen hybrid system, delivering a combined 550hp. There is also updated suspension and brakes. Galpin plan to make a limited number of their restomod replicas, each can be customized to the owner’s specifications.
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such-a-daydreamer · 6 months ago
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And then they explode
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rennybu · 6 months ago
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something unknown but very powerful came over me. retro spirk kyaa❣️❣️❣️
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cassowariess · 2 months ago
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F L A T T E
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aridatinas-art · 14 days ago
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something something ... Stanford "Why didn't Rudolf just kill the other reindeer?" Pines and Fiddleford "I create death-mechas when my feelings get hurt" McGucket
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hopalongfairywrens · 2 months ago
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>It’s an election year
>Dsmp on the dash
close enough! Welcome back 2020
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faerynova · 3 months ago
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the treat is for ME i havent had pet rats in over a decade. new baby. dont worry i'll get you a friend soon
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hinamie · 1 month ago
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inflict
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akanemnon · 1 month ago
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Despite everything, it's still you.
FIRST - PREVIOUS - NEXT
MASTERPOST (for the full series / FAQ / reference sheets)
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sourkreem · 9 months ago
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i hc that jason is concerningly good at obscure competitive video games, and that tim comes around his apartment at least twice a month
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