#or critique me if need be
Explore tagged Tumblr posts
twipsai · 15 hours ago
Text
this one panel in issue #50 and it's, like, not THAT bad alright
fuck it im tired and had a long day this is my treat to myself. im talking about that panel. yes, THAT panel. which one?
Tumblr media
THIS ONE. alrighty this is off the cuff and terrible, lets go.
so this panel isnt like, that bad in context when it comes to Sonic. i think specifically "ive made peace with enough enemies to know there is a better way" is a really interesting line here, because it calls back to the amount of times that the "villain" hes fought has just been a person whos hurting, and how hes been able to help those people. it makes sense that eventually hes more keen on trying to figure out someones whole story before deciding if theyve gotta go (which is rare).
but i want to talk about the FRAMING of this panel, and specifically the larger context of this issue in particular. theres a lot of flip-flopping in perspectives. usually, IDW is told through Sonic's perspective (loosely, this kind of thing is up to interpretation a lot), but in issue 50, it switches rapidly between four different groups -- Sonic and Surge, Tails and Kit, Eggman and Starline, and Belle and Metal. within these groups, the perspective its being told from changes a few times, but never as much as Sonic and Surge's do
i actually love these two when they interact as a storyteller myself, and one that has handled scripts too often for my own liking. Sonic and Surge do this thing where they push and pull the pacing of the script to fit their motives -- Surge keeps trying to escalate things, whenever shes in a panel everything starts pushing rapidly and it feels like the panels are tumbling off the page. when Sonic does anything, though, its slow and deliberate. hes having fun fighting, sure, but he can very much tell that Surge is trying to kill him and hes not having any of that. Sonic keeps things slow and focused, Surge tries to push things faster and unfocused. i could get into how this reflects her motivations and stuff but thats not what this is about i already lost track of what i was talking about fuck hang on
ok so. Surge knows shes supposed to be Sonic, to be BETTER than Sonic. its all she knows, really, and thats the problem. shes traumatized and full of rage and Sonic has been put on this high pedestal, not just by her, but by everyone. she cannot stand this.
this panel is how SURGE sees Sonic, specifically the composition. hes shrouded in light and physically above her -- its not even that subtle of a metaphor, they use it all the time in idw.
the entire overpowered saga shows Surge clawing for control of herself, her life, her freedom... this issue sets all that up in the main story. the way Sonic is framed here isnt how he sees himself at all. weve seen him do this exact same thing from his own perspective before, where everyone is on even ground. he doesnt see himself as above anyone, this instance of him being depicted as such isnt alluding to how Sonic feels about himself, its how Surge feels about Sonic.
and, look, its not the most well-done in the world. this issue has a whole host of problems, evident by the constant switching of focus from one group to a next (a problem that i think they did better on in the Phantom Rider saga). i literally forgot about Belle and Metal in this issue bc theres just so much more going on, i wouldve loved for them to slow things down a bit, maybe splitting it into two issues, but hey, what can you do, yk?
as an aside, i think its really weird how people narrow in on this specific panel of Sonic as being "so out of character", which i sorta like, 30% agree with (i think some phrasing could be better), and then ignore the page right after it...
Tumblr media
...in which he pretty much says "you dont get freedom if youre gonna be a problem". funnily enough, on twitter i have this flow chart saved whenever i need a quick guide on Sonics morality and stuff, its really not that complicated
Tumblr media
x
none of this is new imo, we see he has the same philosophy in sa1 and satbk. Chaos was blinded by rage and pain after being trapped for thousands of years RIGHT after they were attacked by the echidnas. Merlina was so scared of death (implied to be because she had lost family members and wasnt able to cope with it well) that she became a monster in an attempt to never let anything change ever again. these arent very different stories in my head i guess, just cases of Sonic seeing people who are hurting and doing his best to free them from that.
uhhhh anyways. all this is disorganized i forgot what i was talking about like 5 times while writing this but. people on twitter are ripping into this issue again. like its a b tier issue stop acting like its an f yk Q_Q i will defend anything if people are too mean tbh
thanks for making it this far if you read all this. i love idw a lot and i think that it does have some flaws, theyre all really blown out of proportion.
have a great day/afternoon/evening wherever you are yall :) bye bye
55 notes · View notes
glo-shroom · 11 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
yes & no by Natalie Wee | Trigun Ultimate Overhaul
3K notes · View notes
poorly-drawn-mdzs · 8 months ago
Text
Tumblr media
Unsolved Mysteries.
[First] Prev <–-> Next
1K notes · View notes
quicksilversnails · 1 month ago
Text
Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
452 notes · View notes
tangents-within-tangents · 4 months ago
Text
Echo canonically being sentimental (and a sweetheart)
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
With his armor, there's also the "For Hevy" memorial, the fact he kept Rex's handprint, and that he put the Bad Batch skull on his armor before he even joined them
Tumblr media
Echo holding 99 as he died has always stuck out to me as one of the saddest/sweetest things in TCW (especially since the show rarely actually shows clones mourning/expressing much emotion)
I also noticed that Echo is often the one to mention his brothers by name, and make sure they're remembered. And of course his entire thing about saving his brothers and leaving no one behind. (Also that he turned the call signs into this like nickname/inside joke thing with Omega is so adorable to me ahh)
--
And then there's whatever this is:
Tumblr media
Tumblr media
Not even a reaction to the name (and we know they are good at implying expression under those helmets)! I know this is old news but it bears saying lol. They had the perfect opportunity here to not only address Echo's loss, but also to honor Fives and the sacrifice he made to discover the chips. A sacrifice which saved Ahsoka, Rex, and now the Bad Batch. This is obviously not the first time Echo and Rex talked about Fives, he knows he's dead (I firmly believe he would not have left the 501st if Fives was still alive), but come on! This did the bare minimum to check the box of 'mention Fives.' How about you cut Wrecker getting attacked by a sarlacc or whatever and give that screen time to show us an actual conversation?
Like I found this bit in an interview:
While the conversation obviously never happened onscreen, Corbett says that doesn't mean it never happened, suggesting the two talked offscreen, saying "For Fives, I imagine that Rex and Echo had that conversation after he was rescued off of Skako Minor, and I know in Season 1 we did have Rex reference Fives on Bracca," adding "So, in my headcanon, they've had many conversations about Fives."
And I'm just like... Jennifer! You don't have to have headcanons, you are literally the writer! Show us!!
(Also he should have gotten his handprint again no I will never let this go)
1K notes · View notes
dykedvonte · 2 months ago
Note
You ever just see a Mouthwashing take that makes you want to bang your head into a wall? I literally just saw someone claim Curly couldn't have been emotionally abused by Jimmy before the crash because he was in a higher position of power than Jimmy.
-Shrimp Anon
The mouthwashing fandom has shown me that people genuinely do believe that certain types of abuse are not as detrimental as other types especially when they deem those immune/resistant, ergo, believing one is objectively worse no matter how it affects the person nor the intersections of power, history and dynamics at play.
Get ready cause this is a yap session:
Cause like it's heavily implied that Curly and Jimmy's friendship was toxic and abusive, pointedly in the direction of how Jimmy uses Curly's belief/comfort in him. Curly wasn't forced to enable Jimmy but he was emotional and mentally on edge around him in almost every scene in some way. Mental and emotional abuse are not contingent on what positions you have at work. Yeah, he's Jimmy's boss but he was Jimmy's friend first and it's like getting into Psych discussion to talk about how social power tends to overshadow any perceived organizational power in the human mind. People are concerned about their jobs ofc but they tend to hang onto and put more value/investment into their personal relationships, hence why there tends to be laws and restrictions around mixing the two.
I always see the sentiments that "Curly is a grown ass man", "Curly is bigger than Jimmy", "Curly is Jimmy's boss", "He just needed a backbone" as criticisms of Curly and while I do agree that on the surface level all of these to be true and viable ways Curly could've taken more control of the situation, I often look at the parallels of Anya and Curly as victims of Jimmy pre/post crash.
The way Jimmy talks to Anya post crash is how he talked to Curly in the pre-crash segments. It's hard to pin-point mainly because we know he hates and wants nothing to do with Anya compared to his contrary but similarly handled obsessions with Curly. It's a weird sort of "honey-moon" effect of abuse Jimmy does in terms of emotional and mental victimization. He is always horrid to Anya, always talking down or questioning her abilities and thoughts in a situation, this of course includes the harassment and assault. However, he has a moment of attempted gentleness/conditioning when he question her about the mouthwash when she's contemplating drinking it at the table. The key difference is he has no personal investment in Jimmy outside wanting nothing to do with him, meaning there is no sort of romanticized version of him that he can condition her off of. He knows this, hence, why he always reverts to trying to make her to scared to oppose him.
This sort of give and take of "kindness" doesn't work on her because she knows he is just doing it to take more from her than whatever he could possibly give but it reflects even the "softer" scenes between him and Curly where he always rewords or rephrases Curly's sentiments and concerns to sound more shallow. He is feigning a deeper understanding by reworking Curly's emotions into something bad and needing to be hidden. Everything is laced with envy and resentment, an outburst just around the corner, I mean he even slams the table in the birthday party scene, a tactic in emotional manipulation to set the victim on edge and cloud their ability to respond. Even if Curly knows Jimmy won't get physical in that moment, the physical actions is intended to make him back down in the confrontation in case it does. This is something that is just not person specific. It ingrains itself into how you interact with the world and life and it shows in major and minor ways with Curly.
Post-crash, the abusive nature is more in tandem to the physical victimization Anya went through and the stripping of voice and autonomy we see take place. Like the parasite in HFIM, Jimmy speaks for Curly most of the time and puts words in his mouth, similarly to how he takes Anya's plans as his own. He very commonly, with the both of them mind you, supplements the worst aspects of himself into them; pettiness, selfishness, lack of understanding... And tries to cover himself with their best qualities; kindness, planning, initiative, etc...
These parallel are just to say that positional power has little to do with if a person can be abused and how it can even be flipped to further the abuse. There is no doubt that Curly could've picked up on Jimmy's envy of his position hence another reason he never confronted him as a Captain but as a friend as doing so would immediately put Jimmy in a space to be confrontational/combative.
I think the disdain some people have when they talk about the heavily implied if not implicitly stated emotional/mental abuse Curly experienced being Jimmy's friend is when treating it as an excuse to why he didn't do more. I can understand that completely because it is not an excuse to why he didn't do more but is a very real reason people in his position in these scenarios can experience whether in the context of a work or social environment. However, I also think the way people talk about it really does demonstrate a bigger problem when talking about abuse when somehow who is/was abused is either part of the issue or enabled it.
Harkening back to the sentiments about Curly's inaction regarding Jimmy, I think the exact phrases I used/have seen show how there is an inherent belief that it is easier to overpower the effects of emotional/mental abuse that go in tandem with the perception of Curly as someone who should be able to. There is not an age you suddenly stop being susceptible to abuse nor a set point or low where you realize how it has affected you. You don't suddenly know to stand up or put a face on to face your abuser nor admit that you inadvertently enabled them to subjugate someone else to the same treatment. Maybe it's my psych brain but their is this growing belief that direct action is somehow easy or always the best method with the game shows you instances where it is not always the case. In real life that rings true too. He should have done more, but it's not impossible to see why he struggled to find a way or didn't even if it makes us mad.
It's not easy to suddenly gain a "back-bone". You don't immediately want to resort to aggression, especially if it mirrors the type you were a victim to. You don't want to believe you allowed yourself to be treated this bad, let it get that bad or allowed something bad to happen to someone else. It is easy to be in denial, to retreat to your thoughts or make excuses to avoid the painful truth. It's frustrating but in a way we know is relatable. It why we both hate and love Curly for it. We know we'd be better, we think we'd be better, we like to think we wouldn't falter in the same ways but it's always easier to say that from the outside looking in. It's easy to see what he was doing wrong because we are seeing it, not him, but the game really does make you picture what you would do if this was your raw reality and it's why this debate about Curly seems so never ending/contradictory. We can all say what we'd do but bottom line is that's much different when you're in the moment with all the emotions and human feelings attached.
I personally think Mouthwashing tackles the themes of rape culture, enabling, toxic masculinity, types of abuse and patriarchy in ways that are meant to deconstruct the typical straightforward views we mostly have of these concepts and how little subtilities of them are just as, if not more, detrimental than the overt/obvious parts. The game deals with the idea of little details and bigger picture in a way to show that sometimes the bigger picture is not the issue but the little details that make it up. It's why I have a personal dislike of depictions of Jimmy as the typical horrible person who would of course do something like this because the game is about noticing the little warning signs, the foreshadowing and foresight.
It's why I dislike the typical discussion of "bro code" and "boys will be boys" for the game because the game makes a point to avoid the standard depictions of such. It is about the type of men who still enable despite not condoning, agreeing or even perpetuating harmful beliefs because they can't see the little details or the ways it seeps into their everyday. The severity is not obvious to them as it was not obvious to Curly, Swansea or even Daisuke the way it was to a woman like Anya. There are little details about Jimmy that should ring alarms but if you are too naive like Daisuke, too distant like Swansea or too conditioned like Curly, they are just off markers.
There is 100% more constructive/concise ways to say "Curly was a victim of Jimmy's abuse on an emotional and mental aspect that clouded his judgements and perceptions in the scenario" while also critiquing on the side of "Curly still had a responsibility to protect Anya as a crew mate and Captain that he failed to do due to biases and stigma's he failed to surpass" without the weird condemnation people give him about should've knowing better than to let himself be manipulated by a person he considered a close, if not family/best-friend and had his own reasons to trust initially. Also stop being weird about victims of abuse in general with this fandom, like sorry not everyone has a like social epiphany the moment someone's nasty to them. People are treating it like you immediately know when you are in a toxic relationship immediately or comprehend when a person is actively dangerous and either it's your fault for not knowing how to leave/cut them off or you deserve it. Like the hypocrisy of people believing how certain fans treat the story reflect their irl views but not their own is crazy.
End statement is: I honestly don't even know man, I've been writing this too long and just like no man on that ship was perfect or really helped Anya when it mattered and I feel like pitting them against each other in discussion on who did the least or most or how it was justified sucks cause in the end Anya always did the most and best thing for herself.
#i also think it is because mouthwashing is first and foremost a game about rape culture and the patriarchy especially in work spaces#regarding women and centering conversation around Curly a man rubs people wrong because it does overshadow that commentary#but it still mixes other topics into its initial theming and message on how abuse conditions you to accept certain things that are harmful#and how getting used to a culture/enviornment does not mean you are happy healthy or most importantly safe in it. I personally like to#explore those aspects where it mixes all the themes so we can discuss the ways you have to watch out for things because there is a differen#in the idea Curly enabled Jimmy just because they were bros and because he was an example of another man afraid to step out from what#is a still oppressive system that does try to punish those who act against it even if they fall in the category of those who would benefit#from it as Jimmy and PE 100% represent that sort of misogynistic system where men that would be “good” are altered until they follow line#in a way both on the personal and professional level as PE is the corporate lock out and Jimmy represents the social and its just the issue#that the discussion of it sounds like “in defense of men” when I am more so trying to discuss how it is much deeper than men being scared t#upset other men but complacency is rewarded by not becoming another person subjugated hence as all the moments Curly does try to do#something we can tie it back to how Jimmy reacts and a possible penality from PE where we now need to address the ways to combat those#two concepts so we dont get cases like Curly or Daisuke or Swansea where male avoidance of the issue is considered neutral or even good.#i think most of this boils down the perfect victim mentality to where if someone who underwent or is being abused is not a perfect example#or accpetible type than their abuse can not be considered a valid or substantial reason for effects on their behavior compounded with the#fact that Anya's abuse at the hands of Jimmy is a systematic issue that Curly is a part of even if unwillingly and was more physically#violating and topical cause sometimes i have to remind myself that all media is still critiqued through the lens of the culture it came out#in cause i do think about what if this game came out inlike 2014 like the conversations would be sooooooo different could you imagine it?#but back the before statement Curly isn't perfect but I feel like boiling it down if hes a good person or man is not the point of the game#but more so good people can still be part of the problem and the idea of condemning a person for one act creates a false sense of#rightouesness and justice that does not aid the victim and in fact aids the abusers in escaping blame for their mulitple behaviors as we se#how the men on the ship tend to blame Jimmy for just one act against them including himself while there is a plethora of things Anya is#concerned about with Jimmy#and its not that Curly just made one mistake with Jimmy but more so we consider his actions more damning because he didn't stop Jimmy#instead of focusing on the fact Jimmy did what he did regardless of Curly and the consequence because we already know he's bad n maladjuste#which is problem in the conversation where the individuals are blamed but the system and perputrator are overlooked in a sense of acceptiab#complacency as we know how they are and the lack of tangibility to personally affect them on a larger scale like I should just make a post#on like cutting out the face when it comes it confronting systems of oppression rather than tag talking but just ask me to clarify if#you want that like im jus trying to say we avoid talking about Jimmy and PE so much cause it is obvious what they do wrong that we make#the initial and inherent problem out to be one aspect someone in this case Curly does and the the constraints they use to force actions
320 notes · View notes
dukeofthomas · 4 months ago
Text
"Jason just needs to see things from his family's perspective and understand how much they love him (despite them never actually communicating or showing him through their actions)" is out. "The batfamily putting a single bit of effort into understanding Jason and reconciling with him on his own terms" is in.
215 notes · View notes
thebrainrotsreal · 3 months ago
Text
Tumblr media
Listen there's a half chance the hands and stuff do not work this way, but simply?? pretend they do ig ??? Had to get some Vlad out of my system, so behold my fav ghostie on the planet! Wine drinker, petty plotter, my love, haha!
181 notes · View notes
potato-lord-but-not · 8 months ago
Note
Learn to draw women
YES SIR 🗣️🗣️🗣️
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
393 notes · View notes
celtrist · 2 months ago
Text
Controversial opinion: Vox's design sucks
...
Because he should be wearing a NORMAL TIE. not a BOWTIE. It would:
Add to his businessman persona
Give a place for that wifi symbol to go that isn't awkward
Be a good opposing design to Alastor's bowtie
Potentially give the idea he's moved away (or attempting to) from Alastor. Especially if they had it that Vox USED to wear a bowtie.
Also, we joke about it but seriously, why does everyone have a bowtie when it doesn't make sense for some characters like Husk--
I rest my case your honors.
...
Rebuttle:
Vox having the bowtie could signify him latching onto his past with Alastor and not being able to move on
145 notes · View notes
lazylittledragon · 7 months ago
Text
right now i'm very torn between "taking critique is important as an artist and it's not an attack on me personally" and "people commenting about my same face syndrome under my posts upsets me an unreasonable amount and i wish they would stop doing it"
325 notes · View notes
bookwyrminspiration · 2 months ago
Text
this isn't a fully formed thought, but some of the ways people "critique" kotlc is starting to bother me a little. there's genuine critique and criticism, but some of them feel like...condescending almost? talking down on the series to show they're better/more mature than to like it. or that they're better than Shannon--I feel I see a lot of condescending to Shannon (WHAT is she doing, why would she do that, we can tell you don't plan, does she even know her own series?)
and i've definitely been guilty of it before and have my share of criticisms, but it does make me want to go like. okay but you do also like the series though, right? that's why we're all here--we're here by choice, much as I joke about being held hostage. there is an appreciation for the good parts and the community and everything else under all that, right? right??
92 notes · View notes
starrysharks · 8 months ago
Text
Tumblr media
evilution
318 notes · View notes
time-woods · 2 years ago
Photo
Tumblr media
hapy love day everybody!! (he dropped th flowers) (yall prob right- he did eat th flowers)
2K notes · View notes
thevulturesquadron · 2 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
I needed more Harding & Lucanis banter like this. It started SO good! spoke of two such different experiences and beliefs on the topic of spirits/demons. And at the same time it spoke of the characters: Harding's pinch of sass, her honesty and her confidence in her skills and Lucanis' willingness to trust that she will do what needs to be done 'if it comes to that'. I think somewhere along the line 'they just got better and became good friends' but I wish we could have seen more of their journey from point A to point B.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
103 notes · View notes
violent-viscera · 22 days ago
Text
okay, so most definitely an unpopular opinion considering the amount of caitlyn fans/stans (in addition to fans solely bc of caitvi) but i wanted to articulate my thoughts on her s2.
firstly, i loved the idea of her character in s1. along with jayce, i understand that they were both fundamentally flawed due to inherent, latent prejudices that they held against zaunites. they often misspoke and stepped out of line when speaking to ppl like vi and viktor just on the basis of their privilege of being born piltovan.
but it was interesting to see how their good hearts and intentions led them to being forced to face their troubled and unfair prejudices. of course, i didn't agree with how they viewed zaunites, but i was rooting for them to become spearheads of change and reform.
anyway, i digress to where i am now where i am feel incredibly disappointed by the writing of her character.
i love a good villainess and was actually quite excited to see where her fascist arc would take her. it would be such a diametric, polar opposite of her character in s1 where she was slowly beginning to see piltover's role in the systematic oppression of zaun.
it would've been compelling to see her become completely lost to her grief and rage and the message behind how the repercussions of cataclysmic calamity that she and jinx cause as mirrors of one another would've been interesting (ie. jinx shooting a rocket launcher at the council in her loss of silco vs. caitlyn gassing innocent civilians in a bid to discover jinx after losing her mother)
but again, the writing didn't do much for me in the way of caitlyn or her mother in s2 in so many different ways.
i understand that there are nuances and complexities in difficult mother-daughter relationships and i understand caitlyn has every right to grieve. but her grief is not parallel to the grief of vi or jinx or any other zaunite when most of the misfortune that befell zaunite deaths can indirectly stem from the choices made by ppl like cassandra and the council.
yes, cassandra built systems to ensure that the grey did not completely suffocate zaunites. but this still by no means absolves all her other sins in her complacency in the oppression of zaunites–not to mention her attitude towards zaunites or anyone else that she deems "less than"
caitlyn's villain arc was watery and diluted at best. it was initially really interesting to see count caitlyn and her cape step up to the plate under ambessa's encouragement, but by the next episode she was already wavering and uncommitted. it seemed like a pointless route to entertain with how brief it was. and as others mentioned, caitlyn was being a cruel asshole without the direction of ambessa with the usage of chemical warfare.
caitlyn's choices had very little repercussions throughout the season. she hits vi with a rifle and turns her back on her and is basically instantly forgiven. she performs chemical warfare and her guilty conscience is the only real consequence she faces. she loses her eye in a fight, yes, but it is also a battle she invited when she accepted tutelage under ambessa to sustain a fascist regime. she makes it blatantly clear that she accepts vi bc she views vi as an entity separate of the rest of the animals of zaun and there isn't really any content that implies these views have changed or that there will be any reform imminent for enforcers/piltovan-zaun relations aside from reluctantly allowing Sevika a spot on the council
i dont even want to get into how vi become completely a shell of the amazing, compelling character she was in s1 and how the heart and soul of the show (the sisters' rs) was essentially abandoned to make caitvi happen rather than rly considering the optics and pragmatism of having an oppressed, falsely imprisoned, vulnerable zaunite being with an enforcer without due sensitivity and consideration of what needs happen to make caitvi happen in a sensible fashion.
i just feel like by the end of the show, caitlyn ends up right where she started where she's a privileged piltovan living her cushy life with no repercussions. there was no real reason to write her as an empathetic character, struggling with what she knew as a piltovan vs. what she sees when she is with vi down in zaun, bc in the end, the empathy did nothing to change how she treated zaunites or how her enforcers operate on the day-to-day.
and i actually think if the writers didn't try to play caitvi off as being a healthy, beautiful representation of a lesbian relationship instead of toxic one marred by power imbalances, it would've been a compelling and tragic message.
TLDR: i think many ppl have expressed their disappointment in how vi (and jinx) were written in s2, but i also think the writers did a terrible job in writing caitlyn as well.
57 notes · View notes