#or at least a very important side character
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felassan · 2 days ago
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Some snippets from DA dev Luke Barrett on the unofficial BioWare forum, cut for length:
DA:I -
User: "I am still convinced that Bioware cut the healing spells and went with barriers instead because of the Multiplayer." Luke Barrett: I can't speak to any other games directly but I can give a bit of historic context for DAI. The game was initially a more dungeon/linear delving - see how far you can get - experience and there was no barrier of any kind. As a side note: healing has always been a hot topic in design because as soon as you include it there are many other conceits you now need take into consideration for the gameplay - one of which I will call 'the Anders problem'. Anyway, as DAI got the date moved and shifted more into the pseudo-openworld the concept of attrition (see how far you can get before having to return to camp) became less relevant and we needed to help the Players have more moment-to-moment agency around their survival. Unfortunately for various reasons (one of which is the sad reality of designing a game with a shifting timeline) the healing couldn't be re-added so we ended up with more of a mitigation strategy in the barrier system. It went through a lot of iterations but eventually landed on what it shipped with which I would call... acceptable (but just barely). Now, I will concede that a part of the reason it didn't return after that shift was an aversion to holy trinity gameplay specifically for MP but it wasn't the core reason. As a side story, trying to balance the game (as that was my job on DAI - and yes, it could be much better haha) we had to all but force Players to take barrier. It is intentionally the first skill in the first tree for the Mage and all the autolevel (I also handled that) is designed to get it right away." [source]
User: "Merry Christmas Luke! Sooo what was the hardest class you had to balance? [DA:I]" Luke Barrett: "I feel like anyone who was around for the post-launch content will already know the answer to this as it was the bane of my existence when I got put exclusively on MP after launch but the Knight-Enchanter barrier absorbing was a pain. Stuff like that is very challenging to feel good without being broken as they are relative to damage so scaling is fairly open-ended. Too little and the casual players won't get use out of it, too much and the character builders will be wildly OP. We actually had a 'no nerfing' guideline for the SP side so it was a hard battle to fix that silly thing 🙃." [source]
"As a fun fact, I did all the logic for autolevel on DAI and the guideline I was given was literally "make functional builds, but don't make something optimal that you'd play"." [source]
DA:TV -
User: "If you can, say thanks to the people making the no die option possible." Luke Barrett: "Done! My team handles this stuff so I let them know 😊" [source]
"Comically, I designed the majority of the items and skills and I am still finding it fun making awesome builds (been almost entirely doing playthroughs lately" [source]
"Was really important to the team that everyone could play the way that felt best to them." [source]
"Each specialization has a focus around a few specific mechanics, some of which are the weapons or damage types but you can go off script and make it work for sure (this was intentional in the designs)." [source]
"I designed all the skills and so they're each enjoyable to me to some extent. I have been playing through the game over and over the last couple months for balance purposes so I've played them all fairly extensively." [source]
User: "Necrotic sounds like it could be either Spirit or Nature." User: "For Rogue, it replace "poison". For Mage, it replace spirit (Spirit bomb). For Warrior, it's more spirit (especially Reaper), but some skills could work as poison too. So basically they merged spirit and nature." Luke Barrett: "Thats pretty close to spot on. They were actually heavily iterated on throughout development - I can't (at least currently) go into specifics as to why though." [source]
"the target for the progression vision is that you can make a viable build out of almost** any aspect of the gameplay." [source]
"As for timelines, We started DA4 in October of 2015 roughly. The entire team was moved to MEA for about 3-4 months to help it ship and I also spent all of 3 weeks helping out on Anthem. But otherwise I've been on some incarnation of DA4 for about 9 years now - pretty ready for it to release 😅." [source]
"yes, years of working on the same thing can cause some burnout but I've played through the full game probably about 8 times in the last few months and it's still fun (though some of the specific levels that haven't changed in a long time I've done 50+ times easily and I could do without ever seeing them again 😂)." [source]
User: "I do kind of feel that at this point the DA team has put so much work into creating and improving their tools and learning the ins and outs of Frostbite [...] But who knows what the devs in the trenches really feel" Luke Barrett: "I will say it does some things very well and some things poorly, relative to other engines. Personally I really enjoy Frostbite but I've been using it since 2012. In an ideal world, many engines would be viable and developers would make games suited to the strengths of a specific engine." [source]
User: "Since this game is much more stat heavy than prior titles, specifically when it comes to skills and gear, there's likely a need for some balance changes to be made post-launch. Does the game being playable completely offline hinder the data capture side for your team (in terms of analytics), or is this a non-factor?" Luke Barrett: "Generally speaking, most people leave data analytics on so we get more than enough data coming in. Additionally, I'll personally be watching several channels for things that are underperforming (relatively speaking) and not have to nerf anything. The rpg side is vast though and I'm sure people will find OP combinations/synergies that might need 'adjustments' but as long as it's fun and not an "I win" button that trivializes combat I'm pretty cool with it." [source]
Luke Barrett: "I can safely say there are many builds for each class that will feel very powerful if you're not on the highest difficulty 😉. What I'm really excited for is when the guides comes out that show people the fastest way to get some of the uniques that unlock 'special' gameplay 😊. Let's just say I love the feeling of rushing to Patches in DS1 and kicking him off the bridge for the Crescent Axe (iykyk)." [source] User: "Speaking of guides. Will there be a guidebook like there was for DAI? " Luke Barrett: "Not that I'm aware of but I'm happy to help feed info to somewhere like fextralife or the dragon age wiki after a week or so to help with those pursuits. Have to leave some time for exploration and discovery before the optimizers streamline the experience 😉" [source]
"Effectively, at least until the game launches (and likely a week or so after), you won't get anything interesting out of any of the devs save Mike Gamble or John Epler. Longer term I hope to be very active, at least for build mechanics and all the combat/rpg nuts and bolts conversations." [source]
"I started "da4" in October 2015 and so after 9 years of effort (minus 3 months on Andromeda) I'm quite excited for tomorrow and the launch week. I don't know if I'd say nervous, I feel pretty confident in the product, but definitely that eager kid before Christmas feeling 😊" [source]
"As the person who did all the balance, I will say that if you are comprehending how to make a cohesive build and understand the combat mechanics, you should play on Underdog. One of the downsides to having a lot of power growth vectors is the difference between people who engage vs those that don't becomes a chasm quite quickly. If you start blowing enemies up rapidly, turn up the difficulty (or play on nightmare where that will not be the case) - basically if it ever feels super easy or like enemies are health sponges you're probably on the wrong setting for your skill level. The custom difficulty settings are there to make the gameplay enjoyable (for whatever that means to you)." [source]
"As a tip from me, the balance is subtly tipped in the players favor until the last fight of the 3rd combat mission. Be warned if it's feeling too easy you may want to wait until after that to decide." [source]
[on DA MP] Luke Barrett: "It was actually pretty fun but very much not what most people wanted us to make (including internally). Also we had, let's say, limited staff who had a passion and background in MP so it was definitely the right call to go SP only. Now, it would have been nice had we just started that way but so it goes sometimes." [source] User: "You still play it yourself from time to time (DA MP), or have you left it be?" Luke Barrett: "After playing variations of DA4 for so many years (9!!!) it's hard to go back to anything with DAI controls/gameplay speed. Even the initial Joplin prototypes I was doing were much more snappy/twitchy - for everything good about DAI the combat was definitely in the middle of two different styles." [source]
[on aiming bows] "we actually used to have separate buttons for ADS and ranged attack but it was wildly overloading the controller. These RPG games need controllers with at least 2 more buttons (fingers crossed for the next gen)" [source]
User: "After the last few games, I'm really surprised by the current skill... tree?" Luke Barrett: "I call it a skill graph - aside from the beginning where you have 3 choices the entirety of it is 2 choice splits and it'll essentially make a build for you. Just go a little at a time and aim for whatever specialization seems most fun to you 😄" [source]
"Loot is not random so theoretically guides with drop locations should appear pretty soon." [source]
"Yep, Spellblade is the only spec that directly impacts fire damage but you can get benefits from most of them and still go fire. As for the specs, yes it would have been nice to support all of them but just wasn't in scope unfortunately. Mage has Mourn-Watch, Shadow Dragons, and Antivan Crows specializations - only the Rogue has a Veiljumper one. Deathcaller left side you can go beam based and use a Fire weapon. Evoker you'd likely need to do a hybrid ice/fire build." [source]
User: "Bit of a side question, but for those who intend to make more characters, is BioWare considering upping the amount of playable character slots you can have (currently at 3)? Or is there a hardware restriction here given the game is offline playable?" Luke Barrett: "Don't quote me as I don't handle the technical side of this but my understanding is we have to allocate a specific amount of HD space on the consoles so we basically have to pick a limit, relative to our save file sizes, and then divide that by number of careers. I'll inquire if this is something we can increase with an optional download or something but I suspect consoles are stuck that way, unfortunately." [source]
[on Patch 1] "It's been awhile since I actually did the content for this patch so I'd have to check but I have a pretty anti-nerf policy for SP games. I know I fixed up a couple enemies that weren't as hard as they were supposed to be and definitely boosted a bunch of synergistic things though. I'll take a look tomorrow but for those that don't know, the turnaround time on these things is about a month of it's not an emergency due to certification process with consoles. Longer term my goal is to keep an eye in telemetry of any underused abilities and items (or enemies with too many kills under their belt) and audit them just to double check if they need a boost or if people just haven't figured them out yet 😉." [source]
"The equippable items are all predetermined with a minor exception*. Some items are class specific (all the weapons, a small amount of armors and accessories, 2 runes) so when you play a different class you'll see your classes 'version' of that item. Things that are random (from a table/pool) are valuables. Exception: Near the very end of the game we do a few checks on what equipment you haven't acquired. A bunch of those final drops, and inventory on the final merchant, simply find stuff you don't have and give it to you. That's basically the only major RNG we have with loot. If you notice even 99% of the skills and item mods employ an effect after a condition is met X times rather than a more traditional 'proc chance'." [source]
[on modding] "Once this starts to pick up, feel free to PM me if anyone needs help 'finding' assets or has questions about how one might mod something. We don't officially support mods buuuuut we don't have any kind of anti-modding stance either" [source]
"To give the high level gist of the resource economy: - each class starts off with minimal ability usage, this is intentional to force people to learn the other combat mechanics as they're a necessary skill and it's easy to lean on a crutch like ability spam and kiting - abilities are designed to feel powerful on use, thus they all have a decent cost and can't be spammed* - weapon attacks generate your resource - in the bottom right of the center skills area is a node to make each class's resource easier to manage - halfway down all starting segments (N, SW, SE) there is always a node that boosts generation - there are +max nodes on all sides of the skill graph for each class, this is particularly important for the Mage as they start each fight at max - each class can build into being ability focused but starts intentionally rounded - loastly, the first ability is always a resource spender and 1 or 2 of the next available ones will be cooldown gated. It is recommended to have at least one cooldown based ability slotted" [source]
"So loosely the rogue momentum works like this: - each ability costs 50 momentum - hitting enemies generates ~2 momentum per hit (base), you get extra for bow weakpoints - when you are directly hit, you lose 15% of your current momentum, this means the more you hold the more you will lose (this loss has a small cooldown so you don't lose a whole bar when you get hit rapidly) - momentum carries forward between combats (compared to warrior rage which decays when out of combat) If youre having issues, make sure you get that skill in the middle section that reduces momentum loss when hit. As a helpful tip, the Quicken buff generates small amounts of momentum each second so it's a good way to get more if you're having issues." [source]
"I highly recommend using the belt that grants Quicken early game until you can generate momentum faster yourself. And yes, the time dilation affects everything in the world except the Player so all your buffs and things still tick at normal speed" [source]
User: "If I knock an enemy off an edge, if they were supposed to drop something will it appear on the edge, or is it lost for good?" Luke Barrett: "It should appear on the ledge. I will say the 'real' loot from enemy drops are all hand placed. The actual random stuff is just valuables and materials." [source]
" The way it actually works is very complicated with a lot of necessary exceptions but loosely - each ability has a base damage and ones that hit multiple times have an offset multiplier. - That value is multiplied by the sum of all your stat bonuses, conditional bonuses, resist and layer modifiers. - We then subtract enemy defense and multiply by 1-resist (with penetration being calculated here). - this new damage then gets multiplied by 1+crit+weakpointpoint (so those bonuses always feel meaty) and then multiplied by a random number between .95 and 1.05 just to give a little range to the floaties (basically just a presentation thing) - we then multiply again for buffs and debuffs so they, again, always feel meaningful - lastly, we take all added damage and add it flat on top" [source]
"Specific enhancements make enemies immune to the matching affliction. For example, Fire Enchanted enemies are immune to burning. Juggernaut enemies are immune to being staggered but otherwise it should work in everything." [source]
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gay-mooshrooms · 2 days ago
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Part 1 of Spock TOS vs AOS
Ok so from popular demand I’m posting this. I made a post a lil while ago about writing an "essay" looking at the differences in Spock's characterization and relationship with kirk in TOS vs AOS so this is the first part of that cus I actually polished it up XD. First couple paragraphs under to cut :)
A lot of things bug me about the AOS movies and there’s a whole nother essay there, BUT, one of the biggest things that’s always bugged me is the difference in Kirk and Spock’s dynamic from TOS to AOS. If you’ve seen both you know exactly what I’m talking about. Obviously a large portion of the difference comes from the changes in individual stories and personalities. Kirk is made much more aggressive and the “macho man” he has become known to be in popular culture, and Spock is also shown to be more assertive. The timing in AOS is also different, in TOS they’ve already known each other for a short period of time, Kirk is already the captain of the Enterprise and Spock is already the First Officer, we meet them when they already have professional respect and admiration for each other. In AOS we don’t get that. They meet each other much earlier and at very different stages of their character development. This causes tension from the get-go which will continue pretty much throughout all 3 movies to some extent.
However, I think a lot of the changes in the relationship and personality, specifically on Spock’s front, can be attributed to the change in his relationship with his parents. In TOS we see, primarily in the episode Journey to Babel where we first meet Spock’s parents, that he has at least a semi-strained relationship with both of them. He hasn’t visited either of them in years, and Sarek declines to have him as a guide around the Enterprise. Amanda tells Kirk that the reason for this strain was Spock’s choice to enlist in Starfleet, which went directly against Sareks wishes and Vulcan teaching that he had been forcing on Spock from an extremely young age. In AOS we see something entirely different, while it is true Spock was originally going to go to the Vulcan Science Academy, as his father wished, he chose to enlist in Starfleet not due to a sense of alienation or a longing for a place to belong, but out of righteous anger at his and his mother’s treatment from the Vulcan’s of the Academy, so while Sarek might not have approved entirely, he didn’t object either. 
Sarek is not the only change we see, Amanda is changed a lot in AOS, and her change is arguably more important. The Amanda we see in AOS is a very kind and understanding woman, and Spock is shown to care very deeply for her and she was likely the person he was closest to before enlisting in Starfleet, which we can tell from how he reacts to her death. But the most important thing is how she treats him and his choices. It is established extremely early on that she would love and support Spock no matter what path he goes down, even when he asks outright if she would support him going through Kohlinar(the purging of all emotions), which would effectively eliminate his human side(or at least he hopes it would), and permanently distance her from him. This is EXTREMELY different from the Amanda we see in TOS. In TOS Amanda does seem to somewhat understand her son’s struggle, but she neglects to realize her own hand in that struggle. She so badly wants Spock to be human like her and tries to force him in that direction many times even when it’s clear he is unwilling or unable to do so, going so far as to slap him. Spock in TOS effectively comes from a divided household, as Sarek and Amanda have such different ideas about who they think he “should” be, Vulcan vs Human, which causes Spock himself to have even more inner turmoil. He is constantly being pulled in two different directions depending on what will make Sarek or Amanda the most pleased, rather than them trying to think what will actually be best for Spock himself.
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Will post the other bits later <3
@neil-perrys-glasses i know you wanted to read this so here ya go <3333
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supremechancellorrex · 3 days ago
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I don't think Mai saving Zuko's life and putting herself at risk of being killed by Azula is simply "Saving the jerk who dumped me", that's more how she dryly responds the guards when they ask. I don't find it likely Mai would have responded with something mushy. As for her being bitter about the break up, that's quite understandable. She spent most of Book 3 trying to put some sort of work into the relationship, such as in Nightmares and Daydreams where she repeatedly tries to cheer him up. Of course, instead of speaking to her in person to get her to understand an understanding Zuko himself has only recently come to, Zuko never has the conversation with her.
Mai: "All I get is a letter? You could have at least looked me in the eye when you ripped out my heart."
The letter itself doesn't seem very explanatory. "Dear Mai. I'm sorry you have to find out this way but I'm leaving." So, she demands answers. It's important to remember that Mai was raised in the same culture as Zuko was, she herself has been gaslight and had her emotions disregarded by her own parents in childhood. If Mai hates the world and is apathetic, it would be because of that. But I don't think Mai does hate the world, she doesn't hate Zuko, or Ty Lee, or it seems the people she interacts with generally. Part of her 'hating' things seems to be said in jest, like on the sunset picnic with Zuko. She has only admitted to fearing Azula.
Regardless, after Zuko explains his side of things in the Boiling Rock, Mai chooses him. Zuko talks about creating an era of kindness in the series, and Mai chooses love over fear, rejecting Azula and Fire Nation ideology. An ideology that was demonstrated in Ozai and Zuko's conversation in the Day of Black Sun, where he rejected Ozai and the Fire Nation. The themes intricately link both personal and national motivations. So I think Mai does understand why Zuko turned against the Fire Nation. She doesn't argue that strongly for the Fire Nation in the Boiling Rock because when Zuko speaks with conviction, and passion, it seems she begins to realise the Fire Nation isn't worth it to the point she doesn't even manage the last word in the conversation and goes quiet.
Mai (to Azula): "I guess you just don't know people as well as you think you do. You miscalculated, I love Zuko more than I fear you."
In the end, Mai finds her motivation. Love. Something that seems in short supply in the Fire Nation. And that pushes her to action. I also don't think Katara would even punch her in the throat, because Katara has dealt with apathetic people before and it seems she tends to want to motivate them. Which she doesn't even need to do because Mai already finds her motivation. Ultimately, I doubt Katara would hate Mai, who isn't sadistic nor particularly mocking. Meanwhile Azula languidly traps Aang under rubble, sets fire to the walls around him up his fear and make him struggle more, then slowly walks up to him with a revelling smirk as if savouring the final blow. Katara would hate Azula, which she has demonstrated in canon.
Meanwhile, "Don't ever break up with me again" sounded more like a joke, born out of dry sense of humour, than anything serious considering she smiles and if we are to take comic canon into account she breaks up with him. I have doubts the line in the scene meant Zuko was imprisoned forever and more was supposed to be tongue-in-cheek.
Plus, I tend to personally see show canon, written by Bryke, Ehasz and the rest of the Avatar writing team, more difficult to disregard than comics written by another writer that are infamous for being contradicting and butchering characters. I doubt the original intentions of the cartoon and comic really match. Regardless, you are right in that the comics, no matter horribly written are canon, which is a shame for pretty much every character, and Mai isn't alone in being impacted by bad writing (although not unsalvegeable) under Gene Yang. As for that scene at the end, I doubt Mai was there because of Zutara, in canon she's Zuko's girlfriend at that point, it shows a new unity (just like Ty Lee with the Kyoshi Warriors) and it's probably also the writers wanted to make that "I look like a man" joke as fans online had been saying stuff like that at the time because they didn't think Mai was pretty or feminine enough.
"I think Katara would get along with Azula/Mai because female solidarity!"
Cool. I think Katara would punch fascists in the throat.
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sweet-beezus · 6 months ago
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Enya
A headstrong and mostly independent girl with a lot of compassion for the people of her home world. When things go south, she tries her best to pick up the pieces along the way, even if it means causing more harm for herself.
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idk-tbh-idk · 1 year ago
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The queen herself
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kanhotep · 3 days ago
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So, I'm afraid I'll have to do it this way cuz I have a lot of recommendations :')
https://archiveofourown.org/works/55272970
This is a WIP slowburn romance where they do everything in the wrong order: First Alastor adopts a child, then Lucifer moves in and becomes her second favorite person and then they start to date.
It's funny, sweet and hopefully not heartbreaking (side eye to @twolovertale).
If you read it, make sure to check out their amazing picture of the little star of the show. She's so cute!
https://archiveofourown.org/series/4063651
Now we have to different series by two different writers which I love to read more or less simultaneously because that makes them even better:
Both start with the idea of Radio Apple hate sex turning into a slowburn, both start after the season finale, both deal with Alastor's deal and both have very well written smut, so consider yourself warned.
But that's about where the similarities end: One is Lucifer's POV (you'll never guess which one) and one is Alastor's POV, they have very different world building ideas (both absolutely awesome though), both introduce us to amazing and compelling side characters but with vastly different functions in the story.
A must read in my eyes!
https://archiveofourown.org/series/4118053
This one is not only a Radioapple Slowburn but also a story about Lucifer and his brother's.
It is absolutely hilarious in parts, heartbreaking in other's and a great pleasure to read!
Also interesting: The story explores Alastor's Asexuality alongside him.
Trigger Warning: At one point a major character is raped and it's an important plot point so you cannot skip it. The scene itself isn't graphic but the character's trauma in the aftermath is.
https://archiveofourown.org/works/53949712/chapters/136560607
Harry Potter AU but a fantastic slowburn so I wanted to mention it!
https://archiveofourown.org/works/57496768/chapters/146284795
Again an AU: This time an arranged marriage between Lucifer and Alastor shortly after his arrival in hell.
Bonus points for baby Charlie who is the best!
https://archiveofourown.org/series/4143226
And last but not least: What if we're dating but no one believes us?
I suppose it's not technically a slowburn story because they are already committed to each other but as no one believes them it does read a bit similar to a slowburn.
Hi I’m asking all my favorite Hazbin artists this. Do you have any good slow burn radioapple suggestions or Lucifer and his brothers from heaven fanfics?
No sorry :/
But if anyone got recommendations feel free to reply here!
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wildstar25 · 8 months ago
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What physical part(s) of Arsay does her partners find the most attractive! Is it the same for all partners or does it differ between them?
(also optional bonus ask of what part(s) of/about Arsay generally do they love the most, physical or not!)
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Meanwhile, if you were to ask the same of Arsay:
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#ffxiv#wolship#g'raha tia#y'shtola rhul#wolgraha#wolshtola#y'shtola x wol#arsay nun#graharshtola#y'shtola calling arsay a pain in her side is very much an affectionate thing btw#and i couldnt pass up the joke of g'raha giving the sweet gentlemanly response only for yshtola to be like 'tits tbh'#her defaulting to an answer that would probably stop the conversation before she has to talk to much about her deeper feelings imo#i have. a lot of feelings about yshtola and arsay's friendship#someone who is constantly trying to build walls between herself and others vs someone who desperately wants to form real connections#its not a 'wearing that person down' type situation either#just one lonely person seeing another lonely person and hoping that they could be less lonely together#or that she could at least bring some cheer to#and idk yshtola strikes me as the type to have been like 'if they want to be my friend they have to work for it'#which arsay certainly did#i could ramble on and on how their friendship lines up so well with yshtolas character development but theres a limit to these tags#so just look at how cute shtola is with the slightest blush on her cheeks#graha is a much more complicated topic since he went from Extreme adoration to I want to be her friend but I dont think im good enough#to 100% Hero worship again to Shes my hero and I love her to Shes a person and I love her#to I love Arsay. Even the parts she can't love in herself. I will love all of her till my dying breath.#he thinks shes the most beautiful person in the world and the most important thing in his life#but he now knows how insane she's been about being everyone's hero and he really doesnt want to feed that beast#so hes trying to build her up in other ways#focusing more on the adventuring side than the saving the world side#and then there is arsay who loves so much about her partners and is in capable of narrowing it down to any one thing so its#'here let me list everything that comes to mind right now' with 0 shame or filter
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palaceoftears · 29 days ago
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Magnificent Century Rewatch: One Picspam per Episode
Episode 17: The Double Joy
-My dear mother used to say "walk barefoot on earth and it shall take away all your troubles and sorrows, earth shall give you happiness and joy"
-Your mother spoke well, one can only find peace in earth. But I'm not sure if it is on earth or in it.
#the quote is a little bit silly but it adquires seriousness when you know everything that comes later#especially because it's hurrem's mother's quote from when she lived in ruthenia. when peace was possible. when she was going to marry leo#and had her future all planned. and there was stability#but the joke is suleyman's. after all becoming part of his family is what brings that ambiguity to the quote for hurrem's story#as it could be argued she never found true peace. at least for the most of her life#but also suleyman speaks in general terms here. so the quote can be extended to all the characters and in this episode of double joy it's#even more significant. because peace it's going to go sooner than later. and the signals of future ibratice problems are already there#and just as the birds are partly symbolic of that temporal peace and joy in love for hurrem the gifts the marriage gets are very important#as well#this episode is just gifts gifts gifts all around#suleyman's necklace for hatice has the tulips of the dynasty and it's something ibrahim himself recognizes could never give her#she says she's always going to have it w her. tho i don't remember seeing it too much in her tbh sdfy#in the other side ibrahim gets a lot of gifts. but the one that reminds him of his origin is his father's ofc. and he says he will always#have it with him as well. and later he gets suleyman's ring [i'm w haticehurrem. this totally looks like a subrahim wedding asfg]#which goes to remind us that he's now officially part of his family as well. he returned but he converted again. and THEN there's the table!#and taking away the politic alliance it could signify. it is venetian. his mother's heritage is there. in all the palace. and in the same#episode hurrem mentioned her mother's saying. the dynasty [or at least the most conservative side represented by ayse] it's unconfortable#the converts are not only winning more power and getting closer to the family. but they're also bringing their cultures & traditions to the#*ba dum tss* table#there's more to the whole return/convert and how it shows in the ibratice palace especially later w the statues but if i ever write about it#it deserves a post of its own ofc [and prolly someone that knows what they're talking about more than me lmao]#noo why did i write so much 😭 i should've done a separate post this is a mess to be under an already long picspam#anyways there's other significant gifts as the clock that musti likes or mahi's lucky charm for selim. and also the ones we already knew:#the ibratice gifts together 💝. and these contrast a lot with the rest because it's something of their own. when the couple was separated#from dynastic or even ibro's family. will they ever find peace again? we'll see it in the next episode [i'm lying]#maybe i should organize this in a post of its own#magnificent century#muhtesem yuzyil#mc1picspam4episode
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jessamine-rose · 3 months ago
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*squeezes aine this time*
Read my Yandere! Dottore fics first (⁎⁍̴̆Ɛ⁍̴̆⁎)
Chemistry ๑ Magnum Opus
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So @ainescribe decided to surprise me with more Darling fan art, this time of Dottore’s Assistant!! *sobs* I love it so much 。゚(゚´ω`゚)゚。
Once again, feedback will be in the tags. Thank you so much for enjoying my writing, Aine <3
#feedback#fan art#ainescribe#AIIIIIIIIIIIIIIIIIIIINE ( ;∀;)#THE FACT THAT YOU DREW THIS?? AND SO SOON?? give me a moment. i need to cry happily#fun fact aine has made jokes about assistant and 'dead-eyed desi trauma' so my first thought when seeing this fan art was#'wow you can rlly see the desi trauma in her eyes' xD i say this both jokingly and seriously cuz AHH HER EXPRESSION!!#it's hard for me to describe visual art + techniques but you did such a good job at depicting assistant's emotions#is it bc of the thicker line art used for the eyes + eyebrows?? the lil eyebags/ creases under her eyes?? the uneven shading for her irises#all of that combined with her jaded facial expression and body language?? idk but just know that i love this depiction of assistant#especially since her emotions are an important aspect of her character design (to me at least)#moving on i love your original design for her. once again it's always interesting to see how my readers imagine and depict my darlings#and the way you drew her including the pose and design....she looks like a character from an animated show or visual novel!!#just put her name. caption. and dialogue on the side then she's ready to be romanced. 100% the fan-favorite character <3#i rlly like how you drew her hair!! it looks very fluffy and voluminous (sorry idk many terms for haircare either)#the scar is an interesting detail. makes me wonder if she got it before. during. or after the akademiya?? from an expedition/ experiment??#either way. ohohoho the potential....i imagine the scar serving as a lifelong reminder to assistant of what she has sacrificed for her#scientific curiosity and career. not to mention that the scar is located on her FACE which is 1) the body part most crucial to a person's#identity 2) makes the scar difficult to ignore. to the point that some people may recognize assistant's face mainly bc of her scar#poor assistant. at least dottore is one to appreciate such traits. i can see him administering first aid or lovingly tracing the scar......#moving on to her uniform. i love that it's practical but also stylish in its own way. a perfect balance methinks uwu#the patterned lapels. the lil brooch. the leather armbands. the fatui symbol. the tucked shirt and high-waist pants.....aaaahhhh i just#love these small details!! and it does look like smth which a fatuus would wear on the job~#i think that's all i have to say on assistant!! once again. thank you thank you THANK YOU FOR EXPRESSING YOUR LOVE FOR MY WRITING AND MY#DARLINGS!! it means the world to me and i'll always cherish our rambles and brainrot <3#dottore x reader#yandere dottore x reader#yandere fatui harbingers#fatui x reader#genshin x reader
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sysig · 9 months ago
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A hero is only as good as his weapons, so make ‘em count (Patreon)
#Doodles#Original#Another idea smol and I are working on together :D Been a bit!#She came up with the concept on this one and I fell in love with it <3 She's very cool hehe#If you're familiar with the game Minit it has Something of a similar premise - not the same strict time pressure but yes on the time loop#Y'ever notice how in some games it seems like the wandering trader or traveling shop seems to come upon you rather than the other way around#:3c Hm ♪ Wonder how they'd know where you were gonna be :3c#The crux is that you play as the weapons shop owner and you're responsible for supplying the hero and his team with weapons!#Except the BBEG has gotten wise to how the hero keeps defeating him and it sick of it - so the shop owner is cursed to be in a time loop!#I love the concept <3 It sounds so fun to play in and there's still plenty of room to think about the mechanics and how it would be played#As well as the art design! :D#We threw around some character concepts - she's really into Baldur's Gate 3 at the moment so of course they had some influence in hers hehe#Only got the starting party for the moment but there are plans for a full team of 4 plus the shopkeep >:3c And various other NPCs lol#A lot of the gameplay would basically boil down to being a bartering simulator hehe ♪#Very RPG trade-this-for-that style quests - under a time limit! Hehe#Since it's the type of game that pretty much requires replaying sections time-loop-style it's all about how quickly you can trial and error#And then hightail it to where you need to be lol#I think we were also tossing around a nap mechanic to skip right to the time loop reset in case you mess up a run haha#I gotta get back to Majora's Mask at some point I swear#We still have a good bit of concept work to do on the art side of things - she's also been really into pixel art lately and I love pixel art#I also managed to pick up a full release of one of the RPGMakers :D So that's an exciting possibility!#I haven't learned most of its ins and outs yet but I do know About importing custom assets at the very least >:3c#Same with Novelty and I haven't done that yet either lol - all in due time! I hope!!
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One day I'll draw the ieytd cast with all the flower imagery i want
#i think. i think the fact that we all draw the characters so colour coordinated contributes heavily to this#i have SOOO many fucking thoughts you have no idea#specifically some starstruck ones I've had for like a year but blahblahblah im always thinking about them at least a little#it's my fucking that old man yaoi you can pry it from my cold dead hands#but also ughhh i hate the canon ages like SIDE NOTE#okay these tags are abt to go in a wildly different direction basically i am no longer yapping about florography#likeeee prism being 40 canonically makes it weird for me prism is more like. 45-47 for me and reggie is probably like 50-52#juniper also like i know a lot of people say mid 20s but for me?? he's like 37 and DESPARATE not do have a twink death#and then phoenix is probably around the same age as jj??#idk just working off the main 4 guys (to me) i guess but idk ive always had mild issues with the fact prism is canonically 40#it's just. naur.......nuhuh......................#i digress reggie being in his 50s is weirdly important to me and i have NO idea why. maybe I've just been jn this fandom for a while#<- been here on and off since before first class from ieytd 1#i more or less discovered there was a fandom in 2022 tho but sighs. ive been here a WHILE.....#at the very most j was here before seat of power i remember watching a playthrough of that when it released#but in terms of first class my memory gets deeply spotty but thats being a system for ya wayyyyyyyy#wow this ramble went in like 17 directions jf you're still here thank you??????????? why??? /lh#[words words words]#ughh anyways 🤩🤩 ieytd and flowers yeah it's intrinsically linked to me#idk might redesign them all surrounded by flowers but also i literally do not have the time for that <- just started art college
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arolesbianism · 1 month ago
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Just realized I forgot to post these
#keese draws#oc art#oc#ocs#these guys are from the same story as the grape twins btw#root beer is their cousin and one of the four main characters#dragons beard is merlot's boyfriend and fellow antagonist#and lemon taffy is the older sibling of one of the other main characters who spends most of the story 'kidnapped'#and by kidnapped I mean the super villain polycule asked them if they could help them with some tests and they went 👍#important context! lemon taffy (and their two siblings) are the kids of three superheroes and merlot and fox grape are the kids of four#supervillains both of which are mostly absent for the main story (although the supervillains at least get to be more of side characters)#the heroes are off in space dealing with alien political drama that doesn't matter to the main plot#the two groups have a fairly casual rivalry but they still have genuine beef#merlot and fox grape were left home alone after their parents set out to work on some big project and merlot took the chance to go fuck#off and get a boyfriend to do crime with leaving fox grape desperately trying to find them and get them to come back home#and for the other side root beer was roped into helping rescue lemon taffy by their two younger siblings pop rock and jelly bean#he and pop rock are the main duo on that side with jelly bean being their guy in the chair#merlot and dragons beard are mostly antagonists to those three with fox grape and the other main guy cayenne pepper chasing after them#cayenne is dragon beards childhood friend and I have never drawn him before despite adoring him 😔#hes such a piece of shit I love him#in my old original concepts for him he was going to be an incel but then my brain went but what if. aro. and I instantly hard committed#hes a bitchy asshole who's made all the more annoying by the fact that his anxieties are low key completely justified#hes a sad wet cat abandoned in a cardboard box all alone 😔#oh yeah also worth noting that root beer is a vampire who has a strained relationship with his adoptive dads#oh and dragons beard's parents are a dragon and a royal fae so he has a lot of power that he doesnt know how to use lol#lemon taffy is like. sort of part dragon in a very distant way? their grandma was a failed revival of an old god who was a dragon who made#their dad out of her own magic which included that same magic from the dragon god who was basically made of magic#so he was also sort of part dragon but not really? idk its complicated#merlot and fox grape are miraculously not part dragon somehow despite my track record of making too many ppl dragons in this world#they are however vampires and also directly decend from a god so thats fun
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So Doof in Milo Murphy's Law?
In general, I think Doof was as funny as he always was. He's just a disaster of a man with few social skills. He sometimes seems a bit more annoying or inconsiderate than he used to be, though I'm pretty sure the reason for this is Doof in Phineas and Ferb hardly interacts with anyone but Perry, who doesn't talk, mostly in his apartment where his behavior doesn't really bother anyone else. Doof DOES have a full fledged supporting cast so to speak (Vanessa, Norm, Charlene, Roger, OWCA, LOVE MUFFIN), but their interactions often just set up an episode or close out an episode. Not to say he doesn't have storylines where he interacts with other characters, and Norm is around often, but that's not where he spends his time. And those characters he does interact with are usually foiled to him in some notable way. I think the only human characters he interacts with for more than a few lines at a time with are Major Monogram (who is a "good" guy but a bit of an asshole, who has a natural chemistry than , Rodney, who often specifically riles Doof up, and Vanessa whose issues with her dad is central to many of her stories and has a lot of patience for him. And the kids on occasion, where I think we see many of the same problems of his Milo Murphy's Law presence. Where he's basically the kids peer and is often called out for his ridiculousness, and irritates a lot of people. There are characters Doof bounces off wonderfully and characters he just doesn't. Orton Mahson, yes. Sara, Not so much.
It's just that in MML, he's regularly interacting with people so his inability to function is affecting people beyond his immediate family. It's a bit less funny when he's actually interacting with people who don't deserve the problems he's causing. Or who aren't on some level, obligated to deal with it. His behavior is just constant Agent Doof/At2D behavior, but its now directed at characters who shouldn't have to put up with his nonsense. And it's also a little bit Doof is in a context different than the one we saw him than during PnF. He's not as certain about who he is. He's lacking a solid goal. Despite sounding like I'm complaining, I don't really mind all that so to speak. I mean, he was pretty good in the Phineas and Ferb effect in my opinion precisely because he had Orton Mahlson and Cavendish to bounce off of. Doof's still funny, he's still got heart. But I think it just makes the actual problem worse.
Which is that it split S2's focus. S1 heavily focused on Milo and friends, with the pistachio stuff mostly going on in the background until it became actually important. 2 plot lines (not unlike PnF). But Season 2 added a third arc in addition to the Alien arc that replaced the time travel arc, Doof's professor time arc. And while it paralleled Cavendish and Dakota's, it still took up time. I didn't really dislike any of it per se. But it was taking significant time away from Milo, and to a certain extent the dynamics we could have between Milo characters. I don't necessarily have a problem with the episodes, its just between Milo and Gang, Cavendish's escapades, Doof was just too much. We know (due to all the failed backdoor pilots in PnF S4), that they wanted to continue Doof's story. Between Doof 101 and the OWCA Files, they were clearly been thinking about a Doof who is figuring out how to be good for a while. And Doof, DID have room to grow. I do completely agree with giving Doof an arc. But ultimately Doof is a character who is far more funny when he's diluted by other shenanigans, or has good people to bounce off, and Milo's less erratic formula didn't dilute him too much. What I mean by that is we didn't have B (and C) plots the way we did in Phineas. I LOVE Doof, let me make that clear, he was always a delight, but I think I speak for most of us when I say I didn't love Doof enough to give up limited Milo time for him.
Phineas and Ferb had like 65 episodes in its first two seasons alone while Milo Murphy's Law had 40 episodes total. And Doof was a main character in at least 8 segments. Which may not sound like a lot, but half of those episodes didn't feature Milo. He also featured as a major character in several others. And unlike PnF where most segments were shared with the Flynn-Fletcher's escapades, when Doof gets a segment, he's often its sole focus. I genuinely think cutting down a few of the more repetitive Doof episodes or giving them Milo centric B-plots could have done a world of good. That said, I just don't care that much about Doof's middle aged drama compared to the kids shenanigans.
So ultimately I have extremely mixed feelings on it. I do love Doof. Him being professor time and Cavendish's hero, Cavenpuss, his role in helping the kids with the aliens. All great. But I admit. I don't watch the episodes featuring him nearly as much as I do the ones that are just about him and Perry's drama. I think it was something Dan and Swampy cared about. And I respect that. I get it. I could never hate it. But Milo and his friends are great characters who easily can carry half a show, and their extended cast are incredibly engaging. Between the rest of the Murphy family and the rest of the middle school there was plenty of story opportunities. Not to mention Melissa and Zack's families (we never meet Zack's younger siblings, despite their existence being confirmed). I think we all wanted to see something new.
I think none of the episodes featuring Doof were particularly bad but they all together did felt a bit repetitive when the unexplored potential of Milo was right there. I enjoyed Doof's presence in pretty much any episode where Milo and his friends also played a role, because his presence felt beneficial to the story. I liked Doof in the finale for example. But I also can't help but feel that I would have rather had characters like Amanda and Sara in it, characters who were a lot more relevant to Milo, even if Doof was a delight. But when Milo dipped out of an episode to focus on Doof that was a huge problem.
And usually I love episodes which let's us explore new dynamics. And let's make it clear, I like Adventure Buddies. But did we really need it. Maybe if Milo got another season. Because that seems like the exact kind of episode that would have come out of season 3 or 4 of Phineas and Ferb, when they had already worked through a lot of the more expected combinations and started experimenting with weirder stuff. That's when we started getting, all the AU versions of the gang, the episodes that shuffled up the cast and status quo in more unusual ways, and while those are some of my favorite episodes, I feel they only worked because of how much we already had.
There are definitely a few episodes I would cut, or at least would have demoted to B plots of some other episode. But ultimately, Doof's journey was clearly a story they so desperately wanted to tell, and he is, for the most part, a delight. I can't imagine cutting him out of Milo Season 2 altogether. It's such an important piece of Doof lore that I would hate to lose. But I mourn the loss of Milo (and Cavendish and Dakota) episodes even more. I really do have mixed feelings about it. And I can only hope that Milo & co make their way into the new PnF seasons.
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dimiclaudeblaigan · 9 months ago
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If there is at least one thing I can credit FE for doing better than Tales in localization, it's not trying to actively go out of their way for an entire game to avoid subtext or direct text between two men that is romantic or implied romantic. Funny when it's so present that the attempt doesn't even work; infuriating that it was attempted to begin with.
So as much as I often have issues with some of FE's localizations, at least they have a leg up on loc Tales for that.
#DCB Comments#imagine changing entire sentences and vocal tones just to try to avoid it#if anything I'd say at least in FE the locs just... keep what's there like#they could've toned Soren and Houses Yuri down and they didn't. they just kept their lines or in some cases#especially with Houses Yuri I'd say leaned into them#have to specify bc Houses Yuri got to keep his bi agenda. Vesperia Yuri had the unfortunate issue of#the loc not wanting to keep his gay and trying reeeeally hard to avoid it#including altering entire sentences to avoid any woe is them misunderstandings about men having feelings for each other#meanwhile Houses Yuri is free to call men cute and lo and behold everyone loved that for him#they removed and altered a LOT of Vesperia Yuri's personality traits#(including any ability to express real sadness or fear bc woe is them if he's not a cool edgy man)#but they also really changed his tone toward Flynn PLUS some of what they say to each other#and twisted it to make it sound like Yuri was either angry or wasn't actually emotional abt him#forget the way they brought Grant George in for the DE release and made him sound just completely DEAD with zero personality#like. I can tolerate playing Houses dubbed despite my gripes with it (story based stuff)#it didn't feel like they were trying to alter LBGT+ aspects and they even for some rly leaned into it#basically if you haven't played Vesperia Yuri is... really gay coded. the loc pretended not to notice#in fact he's queer + gay coded bc and doesn't fit male gender norms and the gacha games LOVE that with his hair/outfits#Rays mind you is JP only bc it was shut down very quickly in the west and Vesp Yuri's story in Rays is uh#basically it centers around Flynn he loses his shit to protect Flynn and they do the usual like#don't-admit-it's-gay-outright in fictional media by using the ''Yuri's important person'' shtick#but he activates a special power in the middle of utterly raging to get Flynn back from their enemies#funny thing? that game never made it to that arc. I was told in about five months the western ver would've gotten that#but in some way I'm glad it didn't bc who knows how they would've tried to spin that#It's BAFFLING to me how you can get characters in Tales like JAY but the locs shake in their boots at the idea of queer gays#but given how allergic fictional media is to admitting a male character is gay -gestures to Ike and Vesp Yuri-#I'm not surprised I'm just actually angry that the locs try to censor homosexual relationships as much as possible even when they barely ca#if anyone does know Vesp Yuri and is confused on why I'm calling him gay coded despite what the dub did with Judith feel free to ask#bc I do ship them a little bit myself! but I just recognize that canon wise I really can't see him as anything but gay-demiromantic#but again at least FE locs don't shake in their boots anymore abt same sex pairs including men (side eyes Lucius/Raven)
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icewindandboringhorror · 3 months ago
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Recent game related things .. hrmm...
#I do like the inconsistency of the first map. that is actually something older but that I re-found and added to my Game Reference stuff#so that when characters reference where they're from I can be accurate. I like that the whole map is kind of shifted up that way. Where the#actual south part doesnt even count as the south since its Too Far and Scary lol. and if you say you're from 'the north' thats basically#like.. one single continent. Though some people do make distinctions like 'north midlands' or etc. still. I like the ways that common#language isn't always precisely accurate like that. and thinking about why a culture would classify things a certain way or etc. etc.#The inventory page is so funny to me because it's literally just the BASe like.. sample layout just to make sure it works properly with 0#actual design into it. just colored rectangles thrown together in MS paint. but what if I like... left it like that.. what if all the other#art in the game and UI is like stylized and fully matching BUT the inventory/journal/etc. screens I just left as plain colored blocks#with random misalignments and black spots and etc gjhbhjj... It looks unfinished in a Funny Contrast way to me.#the wordcounts are just like... my past few days of writing.. I am still not getting 2200 words a day done or whatever I needed. I'm lucky#if it's even half of that .... tee hee.. :3c I do also keep having appointments and other things going on but..grrr...#The full map of the area is probably not necessary but I thought it would be more realisitc if people were able to reference things. Like i#you have people all living in a city area probably at some point someone might mention a neighboring city or some landmark nearby#or etc. so I thought having at least the basic names of what's around for reference would be sensible. A side character mentioning#'oh yeah I don't live here full time I just travel from Marisene sometimes' or whatever makes it seem more like a Real#Fleshed Out Place than people just making vague references like 'the river' or 'i come from a city nearby' or 'i went to a place somewhere#around here' or 'the other city' or etc. lol.. Especially since global cities/global areas are weird as they operate almost like an#independent country within their walls. so it's like a micro country inside of another country usually. just plopped down in some agreed#upon plot of land that won't be too disruptive to the main country around it. That could get very complex depending on the cultural and#political backdrop of where they're placed (though obviously they try to choose the 'easiest' areas possible for it). Asen is a very mild#country without much history of conflict or anything so it's fine. But still interesting that Sifeh and the entire branched out global area#border three other districts of Asen. Which means like 3 times the local representitives you'l have to negotiate with for some major change#or anything. I think one of the 'random characters you can find around the world and have short discussions with just to make the area#feel more populated and real even though theyre not actual important npcs' is going to be a guy who actually serves on the council that#handles running the global areas and he's like.. some perpetually exhausted middle aged elf running around with a clipboard or whatever#ANYWAY...... hrgh... still trying to write when I can....#I WISH so badly that I had the scope for a simple character creation menu and all character interactions would allot for the background#of your player character. And also to have a simple day night cycle where places in the world you explore/people you talk to during the day#have new options or dialogue at night.. BUT alas... I already am so behind on everything as is lol.. aughhh... T o T#As the worlds number one Needless Detail And Complexity Enjoyer i must dilligently prevent myself from adding additional complexity
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orcelito · 1 year ago
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Also remembering that I get to write wolfwood next chapter and I'm a widdle nervous bc this is a Big Moment and I only wrote him a little bit with Sentido and it's been 8 months since then
But im also REALLY excited bc I get to finally (FINALLY) start executing the vashwood concepts I'd thought up at the damned START of this fic
So much relationship development to get to. So much Wolfwood to get to. Very exciting things.
#speculation nation#itnl shit#ive got a pretty solid grasp on wolfwood I Think but also#i think i wanna do some more research into him before i write hin#im gonna need to read more of the manga Anyways.#i need to study his mannerisms and speech patterns and the ways he interacts with the world#because i have a good idea of it already but a lot of my concept of him does exist in fanon#because it's been A Bit since ive actually read the manga.#and i never want to base my writing off of fanon. never ever ever. that's fatal writing error number One.#i pride myself on my rock solid characterizations. for side characters it doesnt matter as much#but the 2nd person in the main pairing? ostensibly the 2nd most important character to the fic?#yeah im not gonna fuckin base him off of what i have in my mind from however much fanfiction.#it's like the difference between accuracy and precision. by following fanon characterizations#someone might be able to be Precise about his characterization. in that they write him consistently and according to common perception.#but fanon very often exists Just to the left of what canon actually is. so it may be precise but not accurate#at least with regard to canon characterizations.#i want my characterization to be both precise And accurate. i want people to read my fic and go 'yeah thats trimax wolfwood'#with vash i do sprinkle in a few of my favorite things from the other versions too. same with the girls.#and maybe i'll do that a bit with wolfwood. but also hes so very different between the 3 iterations#that he might as well be different characters in all of them.#this is first and foremost a trimax fic. so i WILL have trimax wolfwood in it.#i may look up general guides for writing him if theyre around. but tbh i will rely more on my own research probably.#i have my own system for writing anyways. the sliding scales of different qualities that guides my general word choices for dialog#ive explained it before. dont really wanna get into it again.#i need to solidify in my mind where ww exists on the axes of intelligence politeness kindness and formality#among others. while also paying attention for any kind of repeat words or phrases that he likes to use#that i can pepper in to make it Sound Like Him.#thats the key to how i do general dialog lol. it's of course guided by who they are as a person#but word choice is done through the general perception of them along a set of axes. this is how it goes for All my writing.#im. rambling. whoops. anyways im excited for wolfwood. Soon...
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