#not being able to utilise it
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blackhholes · 4 months ago
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teen wolf meme: [5/5] motifs -> pain
It still hurt! And that's what keeps you human- pain.
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hollyslangblr · 1 year ago
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i really need to stop wanting to learn a new language at every slightest thing
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shoecrabs · 1 year ago
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i honestly don't think anyone will care but I keep brainrotting over the idea of a pjo/rainworld au
I've turned the Seven into funky slimy cats dealing w concepts far beyond their comprehensions lmao
#my brainrots have mutated more than 5p's structure send help 💀#i present you: slugcat au where the gods are iterators#(names + abilities pending)#the big 3 kids are purposed organisms and the rest “natural” slugcats#Frank (The Juggernaut) is the chief of the clan and has to deal with these random ahh weirdos (the 3) rocking up#he's honeslty like Gourmand with less cooking skills and more endurance lmao- just a muscle powerhouse fit into a slimy rodent body#Jason (The Turbine)'s retired from being a Messenger and has no clue what to do with his life now (he becomes a scholar later on)#he's a centipede/wing hybrid and can electrocute anything he grabs given enough pips + can double jump (to handle Pipeyard lol pray for him#Percy (The Navigator) wonders off to explore since his creator didn't really HAVE plans for him other than occasional missions#he's honestly just colour swapped Rivulet with less spear skills (but can aim and throw them really well under water)#Hazel (The Martyr/Apostate) pulling a power move and refusing to die lol#she escaped the void & probably does everything to keep herself bound to the cycle in fear of getting dragged back#she doesn't have anything really special that i can think of other than actually dealing damage with debris and being able to wall climb#Annabeth (The Weaver) as lookout for ancient research and really good at building ladders/utilising the landscape. the most basic scug tbh#she can also take spears off of walls p easily and probably has a grapple worm friend#Piper (The Mimic/Paradigm? names r hard) being able to copy plant toxins/abilities. does most damage up close & is mostly a herbivore#like eating sporepuffs for a smokescreen. cherrybombs to scare off/stun into unconsciousness. lilypucks/slime mold to glow and etc#Leo (The Artillerist) as a scrawny little guy with explosives. fast but physically weak. he has to rely on his int and makes the clans tool#basically Arti/Monk mix without double jump but able to reassemble Iterator parts (jesus i had to Work to not accidentally copy her design)#Festus is a lizard!! he's probably a stupidly big Yellow and is our beloved. he got saved by Artillerist and followed him ever since :)#alternatively: an au where Leo just ends up in rw and insults 5p (who is confused on how an ancient survived and why he's Like That)#pjo#rain world
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detectivenyx · 1 year ago
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is that character moment really wasted potential or is it a tragedy to further the themes of the text that you've decided is wasted potential because your beloved blorbo was just another victim instead of the hero who saved the day
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malkaleh · 1 year ago
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Apparently now clicking on a username on a post just takes you to the persons blog not the specific post and also tumblr no longer remembers most of my tags I am UPSET. /whine.
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homemade-potato · 5 months ago
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tan my beloathed
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ominous-horse-noises · 6 months ago
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as someone who fell off of genshin for similar reasons (gameplay loop became meaningless busywork way too quickly, the story became too self-referential and unfocused, etc.), i also want to add that i feel like the writers wrote themselves into a corner from the start with the traveler.
the traveler's motivations are kind of counterintuitive to the interests of players. from lumine's (the twin i played) perspective, she wants as little interaction with this world as possible, and thus any story conflict she's drawn into has to be kind of against her will. sure, lumine can make connections with the characters, but genshin isnt really written well enough to express a lot of those relationships as organic and a meaningful obstacle to her objective of grabbing her twin and leaving teyvat. there are exceptions (xiao, for instance, has actually been built up to have a close bond with the traveler specifically), but overall, the writing strongly implies that if it wasnt useful for her to be helping others, she would have stopped by now.
full admission, i stopped playing soon after sumeru dropped- partly because i had gotten bored with the gameplay, and partly because a lot of the new mechanics and puzzles introduced were too dense to parse easily. however, from streamers i watch who've played up to fontaine, there seems to have been an overarching arc of the traveler's good nature being taken advantage of so often and for so long that they're starting to become embittered over having to lend a hand at all in all threads of the plot- because the writers keep having characters (usually the archons or similarly high ranking members in each nation's society) promise them progress and then go 'teehee guess i can't help you after all' in a cycle that feels a little like the writers taunting the players themselves.
now, i say this is counterintuitive to the players because the players WANT to linger in the world. they want to get to know all the characters, they want to explore every inch of the map for puzzles and chests, they want to do all the quests, they want to understand the lore. so now the story is caught between inventing more and more grating reasons why the traveler has to get involved with the narrative of the world against their will, the characters seem more and more like assholes for being able to provide nothing useful in return (bc as op accurately pinpointed, the writers keep holding their story cards tight to their chests), and the traveler becomes more exhausted and cynical about doing the things that the player is playing the game to do. its basically a running joke in the fandom at this point.
the difference between botw having a similar 'racing to save someone dear to the protagonist but getting involved in the minutiae of an open world' and genshin is that botw is VERY clear why link can't just grab a few overpowered allies and run straight for the castle. in genshin, because the story is so bloated and yet underdeveloped, the player doesn't get a real sense of the scope of the danger beyond cryptic allusion and other characters just saying so.
and the tragic thing is hoyo knows this is, objectively, a bad set up to tell a story like this from, because the first thing they did with the protagonist of honkai: star rail (i have complaints about the storytelling from the second world, but overall, the writing is head and shoulders above genshin by every metric) is give them no past and stick them on a crew of people who are literal do-gooders. amnesia is a cheap writing trick for player avatars, but it ends up working because the avatar is put with a group of people whose whole motivation is to travel and help others, which gives them an easy and plausible reason to get involved in conflicts of both A plot and C/D plot importance.
so. uh. in short, writing a protagonist whose express purpose is to get out of the world the entire game takes place in as soon as possible punishes players who want to try and be immersed in the story and their avatar's goals with endless frustration.
i kinda really wanna see a big ol vent/rant from you about genshin now lol. I would read an essay
I'm not sure you understand the insanity you just unlocked in me but ok
genshin impact is probably the clearest modern example i can think of of capitalism absolutely eviscerating a creative project. For context, I started playing genshin in 2021, just after the 1.4 update. it was venti's first rerun/the first windblume festival if that means something to you. and I really genuinely thought that it might have had something special. It was a gacha that didn't FEEL like a gacha, which was a huge feat to me.
it began with a very simple story pitch--you, the protagonist, are one of a set of twin siblings traveling through space. you come upon a seemingly unassuming world and your attempts to continue your journey are suddenly stopped by a mysterious, all-powerful figure. you are separated from your sibling and wake up alone on the shores of this planet you were attempting to leave together. throughout that opening cutscene and scattered through the world and your character's dialog there are implications that all is not as it seems, that your character is something unique to this world and that they possess powers and abilities that you've yet to unlock. You are told that you must travel the seven nations of this world in order to find your sibling, which is great--a simple, zelda-like objective which drives the player to explore the secondary narratives of the world. none of this is bad on the surface. in fact i'd argue it's pretty good. there's a ton that can be done with these story bones. even at launch the map and combat system were full of potential as well.
Note: for ease of reading, i'm going to label the different storylines of the game now. A-plot refers to the central objective of the entire game; the find-your-sibling plot and everything that encompasses, including the abyss order/dain, the heavenly principles, the fake sky, etc. B-plot refers to the secondary objective present in each new nation, usually meeting the archon and/or solving a problem for the archon. (A and B-plots will occasionally intersect.) C-plot refers to any story, location, or background information which remains in permanent gameplay but which isn't directly related to the A or B-plots, such as dragonspine, the chasm, enkanomiya, etc. D-plot refers to any story, location, or background information which is confined to limited-time events and does NOT remain in permanent gameplay, regardless of its connection or lack thereof to the A and B-plots, such as the golden apple archipelago, the infamous albedo/dragonspine event, the infamous kaeya/diluc event, etc. Lore as i will refer to it in this post refers to any information which is present in permanent gameplay but which is not directly told to the player within the A or B-plot story quests and objectives, including books, weapon, artifact, and item descriptions, world quest dialog and puzzles, etc.
So now we're in mid-2021, there are two nations' worth of B-plot story quests released in full, and we've run into our first problem, which is that the game isn't finished yet. I don't have any actual information about how the game was/is written, but based on what i've observed over the past few years, my best guess is that the A-plot has been fully written since the beginning, at least in some form. there were very early-game events and information pertaining to the A-plot that would take years to see any actual payoff in the main story quests (kaeya's origin story, the 1.3 scaramouche fake-sky drop, the flowers in lumine's hair, etc.) but those kinds of A-plot story easter eggs very quickly dropped off when the game absolutely EXPLODED during the pandemic.
this sudden burst in popularity was the true beginning of the end for genshin, i think, because suddenly they had a HUGE fanbase that desperately wanted more content faster than they could pump out new A-plot or even B-plot story quests. one of the most pervasive complaints about the game when I began playing in 2021 was that there was nothing to do between story quests. update 1.4 (which was the update I started playing at) was important in that it was the first time since genshin's release over a year before that players recieved any new A-plot, in the form of the archon quest We Will Be Reunited, also known as the quest with the most fucking misleading name of all time. you'll never guess what doesn't fucking happen during this quest. anyways. we were a year into gameplay, two nations out of seven released and a third on the not-so-distant horizon, and it seemed obvious that players were owed some sort of A-plot payoff. and that's very much what WWBR was advertised as, from the quest's name to the banners full of art of the twins staring wistfully at each other. The thing is, what i'm describing as A-plot payoff was actually. not really A-plot payoff at all. WWBR was the reveal that the protagonist's sibling was working with the abyss order, and that the abyss order was connected somehow to Khaenri'ah, which at this point casual players would only have known about from THAT QUEST and MAYBE kaeya's character descriptions if they were diligent enough to get him to friendship level 10 (which, btw there is no indication that you should do to get important context about the story of the game, because kaeya is a 4-star starter character and the only character in the entire game that actually has genuinely important story hidden in his character descriptions.) So what I'm calling A-plot payoff felt at the time a lot less like A-plot payoff than it did like an abyss sibling cameo in an attempt to satiate everyone who was begging for more story. We actually gained almost net 0 information. this is very quickly going to become a pattern.
As I've already alluded to, the motives behind this writing decision are transparently obvious. Genshin is a free gacha game which relies on a consistently active and engaged userbase to make its money. With fans getting restless about the lack of engaging story at the time and a new, very ambitious B-plot quest gearing up for release that would require major support from that fan base in order to remain profitable, the writers were backed into a corner. they HAD to throw the fans some sort of bone in order to keep them engaged with the A-plot, since it was originally pitched as the driving force for the story as a whole, but they were also clearly not at a stage of the writing process where it was prudent to give the player any REAL information about the A-plot. This is how we ended up with a 10-second abyss sibling cameo and an offhanded mention of Khaenri'ah, a nation whose plot-relevance was at that point still basically unknown.
The real problem is, WWBR worked. at least, it worked as intended at the time. It satiated story-focused fans in the interlude between B-plot nations, as hyv was gearing up to release inazuma, which required a lot of time in preparation. WWBR was followed almost immediately by the C-plot golden apple archipelago in 1.6, widely regarded as one of the better events of version 1. GAA was memorable especially because it was the first event that involved an entirely new, limited-time-only map, meaning the event had much more longevity than the standard events players were used to. This is, imo, most likely the update combination that led to the standard formula which hyv uses for its quests and events nowadays. the back-to-back release of WWBR and GAA satisfied both fans who wanted A-plot story AND silenced criticisms about the game lacking endgame playability, which at the time must have seemed like a goldmine to writers desperate for a solution to their content-to-fanbase ratio problem.
From here, genshin started following a standard method of release for their next three nations--inazuma, sumeru, and fontaine. the formula generally went as follows: one major version update (usually version x.0) containing a major map update which included all B-plot relevant locations in the new nation, and the first chapter of the B-plot story quest relevant to that nation. this would then be followed by 2-3 version updates which would each contain the next chapter in the nation's B-plot story quest, sequentially. After the nation's B-plot quest ended, during the downtime in which the next nation's story and map would be finalized, subsequent updates would be largely C-plot, and would contain minor expansions of the map to increase endgame playability via exploration and world quests. This is how we ended up with updates like the chasm, the several extra islands in inazuma, and the quite frankly ridiculously large sumeru map, as well as the offloaded maps like enkanomiya and the sea of bygone eras. with the possible exception of the chasm, none of these areas are A OR B-plot relevant. hyv has realized that artificially inflating the map makes their game technically more engaging during the downtime between nations. However, this comes at a price. While the scenery and set design of the game remains consistently beautiful, the actual, mechanical gameplay that populates that scenery very quickly became mind-numbingly boring if not borderline unplayable. While the 1.0 questlines were not perfect, there was at least an emphasis on the player actually DOING things. 1.0 B-plot quests would have you going to mini-dungeon temples and completing challenges which would acclimate you to the combat system while also serving narrative purpose. There were quests that required you to navigate open-world dungeons. Because your characters were lower-level, combat challenges that arose during these quests were CHALLENGES, rather than two-second buttonmashing segments. By the time we get to sumeru, though, both B-plot AND C-plot quests have become little more than moving your character from location to location and tapping through (usually unvoiced) dialog. there's no GAMEPLAY in the quests anymore, because gameplay isn't what makes money. What DOES make money is giving players 300 hidden chests to find in an open-world map segment, each of which gives them 1/80th of a gacha pull. And so the story suffers and the map gets bigger.
Along with the map expansions, downtime between nations usually also nets us one A-plot quest, usually involving the character dainslief, who was the driver of the initial WWBR quest. This is the second half of hyv's magical formula for keeping fans happy between major releases. the A-plot quests will, as a general rule, give players either very little new information or no new information at all, but will dress up the delivery in such a way that it ALMOST feels as though the protagonist has moved forward somehow. the most recent example of this writing style, the 4.7 quest bedtime story, amounts to about an hour and a half of gameplay and, while it DOES contain a segment in which the protagonist finally actually has a conversation with their sibling, that conversation literally begins with the line "I have so many questions, but for some reason I don't want to ask them right now," ensuring that the sibling will not actually be required to give away any plot-relevant information whatsoever, and the quest ends with the protagonist FORGETTING THAT THE CONVERSATION EVER HAPPENED IN THE FIRST PLACE.
As I think I mentioned before, the cardinal problem of genshin impact's writing is that fans want answers faster than the writers are prepared to give them. I don't doubt that there's a game bible or relevant equivalent somewhere within hyv which contains the explanations we are currently lacking in regards to the A-plot. the game is consistent enough in its storytelling for me to believe that this isn't all just being made up as we go along. But I'm also certain that a lot of the late-game A and B-plot that is planned (especially if the Khaenri'ah is truly planned to be the 8th nation of the game) hinges on the player knowing very little about the A-plot. this would be fine if genshin was a standard single-release video game that players could work through at their own pace, but it isn't. it's unfinished, and each nation in the game releases months to years after the last, leaving the writers to scramble to fill in the gameplay gaps and players struggling to remember plot-relevant information when it's brought up literal years after they last heard it mentioned. Not only does the time between updates leave players frustrated about the lack of A-plot, it makes the A-plot harder to understand when it is brought up, because the writers are required to throw in so much dense C and D-plot just to keep engagement high enough to make the game profitable in its downtime. we joke about the insane convolution of genshin's lore, but that is first and foremost a byproduct of its financial model. the game requires engaement to be profitable, and adding lore for players to look into drives up engagement. The fact that having so much story with so little plot relevance muddies the waters and makes the A and B-plot stories considerably harder to understand doesn't matter as long as money is being made.
I want to take a quick detour here to talk about the release of sumeru specifically, because this is when I really began to clock the fact that genshin was declining. on paper, racial sensitivity issues aside (Not that they're not important, but i'm doing this deep dive from a storytelling and game design point of view, nothing else. that's a whole can of worms i don't have time to get into here) sumeru was a really promising addition to the game. The new B-plot quest which was set to drop in 3.0 was highly anticipated for several reasons. Two fan-favorite characters (kaeya and scaramouche) were expected to play major roles, because of earlier C and B-plot quests, and much of the nation's scenery that was teased in trailers and promotional content appeared to tie into the A-plot. the most exciting draw about sumeru and version 3.0, though, was the major update to the combat system.
Arguably genshin impact's most interesting feature upon release was its combat system. The map was basically a botw clone at that point, and the story quests, while decently engaging, were rough around the edges to say the least. What genshin DID have going for it was a unique real-time combat system that rewarded strategy and quick thinking.
Genshin's combat system is elemental, and on release there were 6 elemental affiliations: anemo (wind), cryo (ice), pyro (fire), hydro (water), geo (rock), and electro (electricity.) in a sort of pokemon-like system, certain elements were weak to other ones, but more importantly, certain combinations of elements could drastically boost combat stats. Players got to construct four-slot teams of characters, each with an elemental affiliation and certain "skills" which would match their element, and you were encouraged to use the interactions of these elements to build teams. very quickly, a huge community formed dedicated to optimizing teams and tiering characters. People would even make a game out of building teams specifically to do high-level damage with "bad" characters or characters who weren't designed to be damage drivers (my 100k jean burst was an incredible moment fr.) this was, of course, also a picture-perfect driver for the gacha aspect of the game, which was how players obtained new characters.
Pre-3.0, combat was... well i won't say it was balanced, but there was no elemental reaction that had any MAJOR advantage over the others. when you actually ran the numbers, i believe vaporize was the best reaction in terms of damage output, with the best team being raiden national with kazuha for EM buffs. but a well-built freeze or melt team could do similar numbers, or even better numbers depending on your artifact rolls. (ayaka permafreeze you will always be my #1.) Despite a steady stream of new characters with each update, characters from the earliest version of the game like xingqiu and xiangling were still topping the charts in terms of usefulness and versatility in teambuilding. However, as early as 1.0, players had been teased that a major update to the combat system was planned. There was a seventh element, dendro (plants) which pre-3.0 only existed as an elemental affiliation for menial enemies. there were no playable dendro characters, and the only elemental reaction that existed relating to it was very low-level and not particularly useful in combat.
Originally, dendro was projected to be added to the combat system somewhere in version 2, but its release was delayed substantially, meaning it came out along with its affiliated nation, sumeru. And as soon as it came out, it basically broke the combat system. I assume that the scaling they ended up going with may have been out of fear that players would be hesitant to integrate a new element into their pre-established team builds, and thus they may have been worried about sales on their dendro character banners, and i assume that the fact that 3 elements are required to get the highest-level reaction was an attempt to make the meta more balanced in the face of that scaling, but, well... it didn't work. At this point, the genshin impact combat meta is basically "if you're not using hyperbloom what the fuck are you doing." there's basically no reaction in the game that comes close to it in terms of both damage and ease of use. you are not going to beat a hyperbloom team with anything other than a better-built hyperbloom team. combat is now very heavily skewed in the direction of dendro, meaning that if you DON'T want to use a dendro team, you're going to be doing significantly lower numbers. And since enemies are added with each update, post-3.0 combat becomes difficult and annoying if you don't have a hyperbloom team on-hand.
The major gripe i have with dendro isn't even the scaling, though. I mentioned offhand earlier that the 1.0 B-plot questline had a section which taught you the basics of the combat system via mini-dungeons. These mini-dungeons, of course, taught you the version of the system that existed pre-3.0, so there's no tutorial for dendro reactions. Rather than integrating the tutorial into the story and world like they did in their early quests, upon playing 3.0 for the first time players were given a popup that explained, very wordily, how dendro reactions worked. there was no opportunity to test these reactions in an environment without consequences--if you wanted to try them you'd have to remember the relevant information, build yourself a team, find an enemy to try them on, and just hope you got it right. This lack of integration is something i began to notice more and more with genshin as it progressed, especially in sumeru. where in mondstadt and liyue open-world puzzles would be explained to you by an npc or via environmental context clues, in sumeru you'd be stopped while exploring every two seconds by a popup explaining some puzzle or another which, of course, you wouldn't read, because you didn't want to do the puzzle right that minute anyway, and then by the time you DID want to do that puzzle you'd have no in-game way of figuring out how to do it. The puzzle popups may seem like a small thing, but it's one of the clearest examples in the game to me of the fact that the player experience is so clearly not being prioritized here. the game doesn't even TRY to be immersive anymore. they have no qualms about pulling you out of the story to read a paragraph about how the puzzle works. they don't care how your character, in-universe, is supposed to have acquired that information. they don't care why your character, in-universe, is doing the puzzle in the first place. because they know the reason YOU are doing the puzzle, which is to unlock a hidden chest that gives you 1/80th of a gacha pull.
That was not "a quick detour" was it lmfao. ok anyways. back to the story. Now i want to talk about D-plot, meaning limited event stories, and lore as i defined it earlier, meaning contextual details not present in quests or playable story. This is where i think genshin's story becomes completely inaccessible.
Already, we've covered the fact that in order to consume the very basic story, players have to be willing to wait years between A and B-plot quest releases, punctuated by irrelevant map expansions and interlude quests. I mentioned before that genshin's incompleteness is one of the major problems of its story. the fact that players have to wait years, remembering plot-relevant information that they have no way of knowing will even BE plot-relevant, for the payoff of these narratives is frustrating at best and actively malicious at worst. But in theory, there should be an obvious way to circumvent this. One could just wait until the game IS completely finished to play the whole thing. Sort of like buying a game in early access but waiting until it's actually finished to play it all the way through. that's theoretically possible. but, as i have been hammering home this whole time, genshin is a free game, and therefore genshin relies entirely on a consistently engaging fanbase in order to remain profitable. if genshin does not have a base of players who are willing to log in every day, or at the very least once every update, the game's financial model collapses on itself. therefore, genshin puts on limited-time events. this is a standard in gacha games, as a way to keep the fans consistently engaging. What is not standard, however, is the way that genshin uses these events as vessels for its story. about 19 out of 20 limited events in genshin impact will be useless menial bullshit with no effect on the story or really even the player aside from maybe making you fucking angry. 1 out of those 20, though, will be innocuously named, with nothing in the banner or event description to indicate that it's special in any way, but it will contain serious A or B-plot relevant information that exists nowhere else in the game. My personal favorite example is the infamous 1.3 scaramouche appearance, in which he showed up, told the protagonist that the sky was fake, and then immediately fucked off again. Scaramouche did not show up again until at least 2.0, and the fake sky wasn't so much as MENTIONED again until 3.2, almost TWO YEARS LATER. but there are others, such as the (almost equally infamous) albedo doppelganger event in which a major character's loyalties are called into question, or the event where major biographical information is revealed about kaeya, the only playable character with major known connections to the A-plot and Khaenri'ah. With all of these events, once the event period ends, the information contained within them vanishes from the game completely. there's no way to replay old events that you've missed, even sans rewards, so if you miss a plot-relevant event the ONLY way to catch up on that story is through word of mouth. again, this is a transparent way to keep genshin's userbase engaged during downtime between B-plot quests; if you don't log in and play every event, how will you know if you've missed something important? You might not be able to fully understand the future story if you miss out on the D-plot now!
The D-plot problem is something that I think could, in theory, be circumvented by dedicated record-keeping. if the wiki had anything resembling an easily accessible event database that marked story-relevant events and contained summaries or gameplay videos, at the very least you wouldn't have to fear being completely lost on the off chance that a random throwaway line in an event from fucking 1.3 becomes plot-relevant. but hyv obviously doesn't want that, because it undermines their financial model, and the sheer number of events and the amount of rerunning of irrelevant events they do makes the task of recording and categorizing them all daunting if not impossible.
Then, of course, there's lore. this is arguably what genshin is infamous for in certain circles of the internet. You know that unraveled video where bdg reads every book in skyrim? if you tried to do that with genshin the video would probably be about 10 hours long. and it's not just books; genshin hides (potentially) plot-relevant information in weapon and artifact descriptions, in random hidden world quests, in character bios... the list goes on. and 9 times out of 10, the information is essentially written in code. Plot-relevant characters will have multiple names, or the relevant information will refer to them as vaguely as possible, presumably to further the "mystery" and encourage theorizing among fans. but the sheer amount of information like this that exists within the game makes it all but impossible to determine what is plot-relevant and what isn't. For a topical example, the most recent A-plot quest bedtime story mentions the name Rhinedottir in connection with events in Khaenri'ah, suddenly making that name A-plot relevant. Rhinedottir is an alternate name for the character Gold, whose existence you would only have known of before this point if you'd unlocked and read the character Albedo's character bios. (Albedo is a limited-run character who hasn't been available since november 2022, btw.) the only other information about Rhinedottir permanently available in the game comes from the description of the weapon Festering Desire, which was only obtainable from a limited event back in 2020, anyway. So basically, if you wanted ANY context for that remark, you'd have to have been playing the game since AT LEAST 2022, AND you'd have to have taken the time to go over your weapon and character descriptions with a fine-toothed comb. keep in mind that as of right now (june 2024) there are 85 playable characters in this game, each with 10 unique unlockable character bio sections, and over 150 weapons, each with their own unique descriptions, not to mention over 50 artifact sets, each with 5 unique artifacts, which all have their own unique descriptions as well. there are also 51 different collections of books which contain written lore as well. the idea that any player could keep up with all this, or that anyone could even sift through it all to pick out the important things that they NEED to keep up with, is insane, especially when the game makes a point of withholding crucial plot information from its players within the A and B-plot quests. this amount of written lore only exists, again, to drive up engagement in the hopes of subsequently driving up profit. Even if the average player isn't reading and absorbing all this information, the fact that it's there coupled with the fact that the writers consistently refuse to reveal anything beyond surface-level A-plot information means that there's basically ENDLESS theory fodder. and THAT means that people will be posting their theories and talking with each other and getting into arguments. it means "genshin impact" trends on twitter. it means engagement, and engagement means money.
basically what it comes back to is that everything is so transparently money over player experience with this game. I think what we're witnessing with genshin is what i would call an end-stage gacha game--a gacha game that's gone on a little too long and gotten a little too popular, and so the veil has started to slip a little more than usual. Gachas work primarily because they operate by toeing the line between what is fun to play and what is a predatory mechanic. As long as the actual gameplay remains engaging and rewarding, players can ignore the unsavory business practices underneath. At this point, genshin has swerved too hard into the money-hungriness and is still hoping that they can use their old tried-and-true engagement farming methods to remain popular regardless. currently, it seems like those methods are still working, unfortunately. Like I said in the post that prompted this, i really can't wait for the hyv writer NDAs to expire 10 or so years down the line, because I can only imagine what an insane shitshow writing for this game must be. I want to see the tell-all articles. I want carnage.
That being said, I played genshin impact religiously from 2020 to 2023. I loved the game. Despite myself, I am still really, REALLY interested in the A-plot. I want to know what's going on with the protagonist and their sibling; where they came from, what happened to them, what the heavenly principles are, what role celestia plays in all of this. I want to know Kaeya's full backstory, what role Khaenri'ah plays in the overarching story, and what happened to it in the past. but I don't really have any faith that I ever will, because I know that as long as keeping their fans in the dark and stringing them along remains profitable, that's what hyv will continue to do.
Do I think genshin impact is unsalvagable? in its current state, yes. If I was given the ability to turn back time and convince a bunch of executives of the profitability of this venture, I would change almost nothing about the story of genshin and completely rework the mechanics of its release. I would make it a series of single-release self-contained games rather than a constantly-updating gacha. Each game would be one B-plot quest, or one nation, eight games in all, preferably released once every year. Removing the gacha mechanic, players would be given access to a certain pool of characters to build teams at the start of each game, and then periodically unlock new characters as the story progressed. for example, if you were playing the inazuma game, you'd start out with only your protag, and after progressing to a certain point in the story you'd get a pool of inazuma 4-stars to teambuild with freely. Then, as the story progressed and you met plot-relevant inazuman 5-stars you'd add them to your pool. I'd change basically nothing about the combat system except for a properly integrated introduction of dendro when it makes its appearance in sumeru. Once you completed the story in that nation, you could move onto the next game in the series if it was out, or if it wasn't, you could continue to explore the open world while waiting for the next release. Would this be as profitable as the gacha model? probably not, but what it WOULD do is allow for much more consistent pacing and writing, with the added bonus of not making your userbase feel like you'd shoot them in the head for their pocket change.
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skylordhorus · 11 months ago
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*through gritted teeth* we are at my grandpa’s!
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louderfade · 1 year ago
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dreamiie4her · 2 months ago
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How i mastered the art of persisting & how yall can too
hello my luvs, lemme tell u, its been a rlly eventful last 2 weeks in terms of me undergo a drastic shift in my mindset and WHEWWWWW, i thought it was time to share with yall
storytime
this past year i told myself i would adopt a strict mental diet where i wouldn't let doubts stop me or anything and lemme tell you, it was such a rocky road. There would be periods of me affirming that i was a master shifter, seek validation from the 3D and then start dwelling in my old state again. This cycle of giving up continued until i came across these posts. I then deeped how i've been overcomplicating manifesting & shifting to the point where i would give up so easily on my new states because "persisting was too hard” when it rlly wasn't. Anyways, lemme share my favourite tips & advice i learnt.
THE ADVICE & TIPS
stop associating emotions w/ states
Once i stopped associating me doubting, being frustrated, etc with my state, i found stuff x10000 EASIER!! I be affirming when i'm sad/frustrated because my emotions do NAWT define me. If something happens in my life, i allow myself to acknowledge it then i affirm on loop that "everything gets better" and the very fact i am a master manifestor.
manifesting will exist whether u like it or not
whenever i feel like "giving up", i remember that no matter if i "give up" on my desires or not, the law of assumption will still operate in the same principle of dominant thoughts materialising ur reality. So that really made me think, why would i not take advantage of knowing about the loa and manifesting everything i want? Like once you find out about the law of assumption, there is no turning back so u might aswell utilise it.
you can never lose your "manifestation powers"
Sometimes i be having thoughts "what if i lose my manifestation powers" and its like?? i will always be able to manifest easily & so will you. You can never "lose" the ability to manifest. Its a LAW. Meaning you will always be able to do it
pick a staple affirmation & loop it no matter what
After utilising robotic affirming, i've felt so much more FULFILLED then i ever did. Trust me when i say, pick one affirmation (e.g. "i am a master shifter") and keep affirming through your doubts, random thoughts, etc. Litreally when you deep it, affirming is basically thinking and thinking is super duper easy. So picking one affirmation and continuously repeating it is so easy even when you feel like your having sm doubts (trust me, once u get in the habit of js affirming, things feel sm easier).
you don't need to believe to manifest
Before some of yall come at me, lemme tell yall something. When i got more serious about the loa this year, i overconsumed a sh!t ton of loa content stating in order to manifest your desires and it made me feel so frustrated whenever i felt doubts/overwhelmed when affirming for my desire. The belief bit will follow natrually while persisting, dont focus on beliving in ur manifestation, keep repeating you have it & your belief of it will feel more natrual as you keep repeating it (if that makes sense)
the 3D isn't the end, keep persisting
I made a post about this but to keep it short & simple, your 3D circumstances aren't permanent. Just because you may be experiencing the opposite of what you want in the 3D, doesn't mean it will stay like that forever and your manifestation "won't work". Keep affirming bb <3
okie that's it for the post <3 i'll probs make a pt2 if i got anymore advice?? but hope yall liked it ;3
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prettieinpink · 1 year ago
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NEW YEAR, NEW ME
( A collab with thee lovely lele @bloombabydoll )
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If you want to reinvent and rebrand yourself, or just continue to make positive improvements in 2024, the first thing is to evaluate your current year. 
EVALUATION
Reflect on how things went for you. Was there continuous growth? Were there many difficult times? Did you discover anything major about yourself and so on. Try to summarise your year in (a) paragraph(s) at least. 
Oversee your goals. Which ones you didn’t, did achieve, difficult ones, easy ones and the impacts it had on your life. 
Compare your dream girl then and now. Is your visualisation of your life currently different to the one you have now and why? 
List any major losses or successes you’ve had in your life, and how they have helped you or why it matters to you. 
This evaluation can be as detailed or simple as you like, but as long as you have a decent outline of your year. 
PREPARING & PLANNING
To prepare for 2024, you want to know what you want life to be like in 2024. Something realistic to a point, but still is a growth journey. 
Think of something that you can associate with 2024. This can be a word, a symbol, art, a song, a book, a movie, a place, or even just all of these things. When you think about your goals and your journey, this is your theme. This is something that should relate to your goals or your dream girl somehow. 
For me, I chose a word and a song. My word is growth because, for me, 2023 was a year for just being able to shed my old self which I did achieve however I just felt there wasn’t much growth as an actual person and not just in my environment. 
For my song, it is Mayflowers by Proleters and Taskrok. This song is the epitome of what I would imagine, is the most polished mindset. I would say perfect, but having a perfect mindset is near impossible. I want to have a mindset glow up because I’ve just been hard on myself lately which has caused my confidence to plummet. 
Before we get into the fun part of the preparation stage, we have to do some organisation in our life. I want you to take a look at your daily lifestyle and your habits, and be completely unashamed about this. 
Then categorise these habits into two sections; Leave and Leap. Leave habits are habits that you are leaving behind in 2023, leap habits are habits that are leaping into 2024 with you. 
Any habits that are self-destructive, addictive or generally harmful are leave habits. Beneficial habits and self-building are leaping with you into the new year.
I want you to do the same for people in your life, all environments (school, work, online etc) and anything else you believe needs to be sorted out. 
This works better if you can reason with yourself why it is a leaping or leaving habit, but don’t try to convince yourself a bad habit is good or vice versa. 
Now, I want you to document an honest paragraph about who you are right now. List your bad and good habits, your strengths and weaknesses and your behaviours. This one requires a bit more detail. 
Then, write a paragraph about who you will be in 2024, your dream girl. List her habits, lifestyle, behaviours, mindset, strengths and anything else extra. I’ll explain later but do not include materialistic desires in this your dream girl. Once again, this one also requires details. 
Stemming from those paragraphs, I want you to create specific and achievable goals. SMART goals are best, but I want to introduce you to how I set goals. 
I divide my year into quarters. For each 3 months, I have 3-5 goals for those months. Usually, it’s one from each area of my life. Then, I break down these goals. 
Questions and How They Help 
Why do I want to do this goal - For motivation and commitment. 
How it’ll benefit me - For the sake of improvement. 
How can I involve myself in this goal - To achieve your goal.  
I prefer this method because it is a lot simpler for me, as I am just a young girl and my bigger goals are more in the future in which I’ll utilise SMART goals. 
To create good goals; Make sure they align with your current values and life principles first. Try to avoid creating goals that you have just taken from the internet. Those goals just aren’t it and you most likely won’t follow through with it. 
Be specific. Don’t say you want to eat more healthily, instead say you want to include (a certain group of veggies/fruits) in your diet and reduce the intake of ( food/drink). 
E.g using eating healthy example
I want to eat healthy -> I want to start including foods that boost my immunity system and support my skin while reducing those that have the opposite effect. 
Then break down those quarterly goals into monthly, weekly and daily goals. Make these habits that you can establish in your lifestyle and have a way in which you can refer back to your progress. 
EXAMPLE GOAL BREAKDOWN
Quarterly Goal - Read 6 books.  
Monthly Goal - Finish 2 books.
Weekly Goal - Be or near half way of one book.
Daily Goal - 20 minutes of reading per day. 
AREAS TO SET GOALS IN YOUR LIFE
Academics
Spiritual
Fitness/sport
Health and wellbeing
Mental health
Personal life
Relationships
Hobbies and recreation
Now for the best part- vision boards! Collect all of your favourite images that embody your quarters or the whole year, then put them in one place where you can see them regularly!
Some ideas are a scrapbook, Pinterest boards, mood boards, playlists etc. 
Choose your theme; It can be your healthy girl era, your academic come back or whatever you want. You can have more than two btw.
Use quotes! Then actually say them in your daily life as a way to shift your mindset to reflect said quote.
Include inspirational people. It doesn't even have to be a millionaire or a very well established person, it could be your friends or someone on the internet.
Be imaginative. Your vision board doesn't have to realistic in my opinion, as the whole point of it to me is that viewing it daily and considering it to be part of your life one day allows for you to open up to those opportunities.
Materialistic Wants
I feel obligated to make this a separate section. This section is practically tangible objects that you want.
However, when choosing this said object that you want, mindfully think about why you want that thing specifically.
It doesn’t have to be meaningful, but as long as each thing on that list has got a purpose to you, and will serve you, I think it’s all good!
Conclusion
If you want, you can definitely start implementing habits before January. However, I believe that as long as you go into 2024 at least knowing who you want to be and shedding away any limiting beliefs, you’ll be fine.
Make sure to incorporate some self care rituals into your daily life as well✨
To end this, I hope everyone has a very merry Christmas! And that 2024 they will achieve to close that gap with their current selves and their dream girl selves! 💖🙏
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bxbatea · 1 year ago
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From Kehlani's recent Instagram story. To eat and drink, have lunch with friends and family, mourn their dead with candles and vigils is a privilege. For me to be able to simply post this is a privilege. In our present day, the constant censorship and manipulation of media is thought to be a thing of the past or of fiction. It is not. To my knowledge, there has been constant suppression of the coverage of the mass genocide in Palestine across all social media platforms. Including here on Tumblr. Palestinians continue to be condemned, they continue to be twisted and depicted by the media as "terrorists", when that cannot be further from the truth. Their people continue to suffer at the hands of Israel everyday. Being Pro-Palestine does not equate to condoning the actions of Hamas or being anti-Semitic, which is something that cannot be stressed enough. For the past 75 years, millions of Palestinians in the West Bank and Gaza Strip have had their homes demolished, had military checks which have impeded on their freedom of movement, experienced endless bombardment on their places of residence and worship, and have witnessed and endured the inhumane slaughter of their families, neighbours and friends. Therefore, we must continue to amplify the voices of our fellow Palestinian brothers and sisters. Keep posting, keep donating, keep listening to them, keep speaking up and keep educating yourselves. Education is a privilege and a powerful tool, which in times like this, we must utilise. Do not be hypocritical, do not remain ignorant. In the words of Kwame Ture, American Political Activist: "Peace is not the answer. Liberation is the answer. Peace is the white man's word." Do not allow for them to be silenced. We are their voice. For us to lose our voice, to stop advocating, in turn means for Palestine to lose their voice. More so than ever, we must ensure their stories are heard.
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eph-em-era · 1 year ago
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well all i can say about HBO's anti-union message in that bts video is that AS A KIWI ACTOR/STAGE/SCREEN INDUSTRY WORKER who isn't being strongarmed by a corporation into saying shit that they agree with
the hobbit laws suck. peter jackson is universally despised. what that man did with warner brothers and the national government to make our laws worse for workers so he could film his bad films here in the late 00s is akin to several crimes.
we WANT union protection! we WANT to be able to strike! i'm a member on the Equity NZ (union akin to SAG-AFTRA) committee for Wellington and the amount of work that's going on behind the scenes at the moment to claw back worker protections from our fucked up local laws is immense.
most of us aren't allowed to strike. most people working at wētā (the big screen production house), as well as on most screen/stage jobs are employed as contractors, so they're taxed exorbitantly, have no sick leave, have no holidays, have minimal protection from harassment or being taken advantage of.
long hours? being burned out? that's the kiwi way of living in the screen/stage industry and it SHOULD NOT be celebrated.
The Screen Industry Workers Act of 2022 has fixed some of that but there's still so much to go. yknow how SAG-AFTRA is fighting over residuals? here, we don't even know her.
i know all this personally and intimately.
i was taxed 39% on my contractor income last year.
only now that i'm a salaried worker can i afford to get my teeth fixed.
i had to get a legal action from a lawyer from ANOTHER UNION to get paid for one of my contracts in 2021 because the production team didn't like how i spoke up about their lax health and safety rules (this was a contract I was nominated for one of the most prestigious awards in the country for my work on, fyi)
sexual harassment is rife. what support is there? basically none. we hope it comes out in the media, or it doesn't change and there's nothing we can do cause we'll get sued into oblivion.
ive worked multiple 12+ hour days with only a tiny break in the middle or none at all. friends of mine have done 10-16 hour night shoots.
i've burned myself out multiple times in five years of professional practise cause that's the expected thing. that's what you do. if you're not working at 150% the entire time then you're a bad arts industry employee.
in conclusion, fuck off with your anti-union message, fuck you for utilising our weak-ass laws and HBO i'm in your walls
if you're in the US, support the Entertainment Community Fund! if you're a screen/stage worker in NZ, join Equity!
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pinkslaystation · 8 months ago
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If I meant something to you.
toxic!Simon 'Ghost' Riley x Reader
You want him, but does he want you? Part 2 :> Part 3 :< Word Count: 2.1k
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Whatever you did, you always found yourself being a disappoint to your parents.
First, it was getting rejected from the university your parents intended you to go to. Then, it was working at a job that didn't utilise your degree. And now, it's complaint after complaint for being in a 'relationship' with some they didn't approve of.
"Honey, I just don't think he's the right one for you..." Your mother complained on the phone for what felt like the thousandth time this day.
You rolled your eyes exasperatingly, happy that she couldn't see your annoyance through the call.
"Ma...you haven't even met him, I don't see why it's such a big deal, I'm finally out of your hair anyways, isn't that what you wanted?" You argued.
Everyday felt like a battle for your parent's time and affection.
Living under the shadows of your siblings was a pain. Your older sister had pursued a law degree at a top university when you were just in high school, and moved abroad to practice at one of the best law firms in the US. Your younger brother, on the other hand, was in their 2nd year studying Aeronautical Engineering at the same university as the elder. You felt like the odd one out in every field.
And here you are, stuck working in retail even though you complete your Bachelors degree in Computer Science.
Whatever you did, just was not enough for your parents.
So you saved enough money from your job, took out a small loan and made the decision to pack your bags and move to the Midlands, which was just regionally higher up than where you initially resided in your family home. How funny was it that you were the last sibling to move out?
After weeks of working your ass of at your new 8-6 job...still in retail, one silent evening after taking out the trash, you found yourself coming face to face to your neighbor.
And to say to he was attractive was an understatement. He had a tall tower-like frame, height ranging anywhere from 6'2 to 6'4, his scarred face was decorated with dirty blonde, short yet soft, hair and a slight stubble. His face, though rough, looked almost model worthy and held a permanent angry face, eyebrows furrowed and jaw clenching as if it hurt to open them.
"You got a staring problem, love?" He scoffed at you, the first time your met. You stumbled over your words, eyes wide as saucepans.
"!- we- um..who..who are you?"
The blonde chuckled at you sarcastically, "Your neighbour, Riley, you won't see as often so close that bloody mouth of yours."
And he was right, out of 7 months of living at your new flat, you'd seen him only a handful of times. You often found yourself questioning his occupation, why exactly he hangs out and about the area for a week, then just suddenly just disappears, like a ghost.
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You'd learnt from the other residents that he worked within the military, whether it was the marines, the air force or the army, you never knew, until one faithful morning, you found yourself nestled against his broad warm chest, both of you hungover from the block party that all of the residents had been invited to.
"Hmm...mornin'" He grunts out at you, and the slightly reddening marks running down his neck and the bruising hand prints on your waist told you enough about the previous night.
You stiffen next to him, but his rough skin grazing against your skin urges to continue to curl up beside him.
Fast-forward another 5 months, it's been nearly a year of knowing 'Riley' and nearly a year you'd seen anyone from your family. You've always wanted to know how long they would be able to go on without you...and you'd finally got your answer.
You've learnt a lot of things about 'Riley'. For starters, his full name was Simon, though everyone in the building referred to him by his last name (you'd pestered him too much, and he finally caved in and allowed you to call him by his first name). He was almost 10 years elder to you and his striking face was usually masked with a black balaclava or those disposable ones.
"Ma, I'm happy, why can't you just be happy for me?"
"Sweetheart, why don't you come home for the weekend and we can finally meet this man. I mean since you're exclusive and everything."
"We...we're not that level yet-"
"Your older sister's getting married and she's only 4 years older than you.-"
"Why do you keep bringing her up? What's she got to do with this?"
"Honey, listen, me and your father are happy you're with someone. I mean this is the first time someone actually liked you right?"
Ouch.
"It wouldn't hurt to meet the old fella, no?"
Ah, one important part I forgot to mention.
You weren't dating Simon.
In fact, you guys never really established a relationship between the two of you. When he was home from deployment, your evening usually consisted of lazing about after work, wine in hand, Simon walking in, a few words exchanged here and there about his work-
Oh, and the night ending with a good rough fucking.
The morning would come by and you'd walk into your shift, your hickey-adorned chest and neck covered with a black turtleneck although it was the middle of August (and against the uniform policy).
So one night you decided to break away from his dominating kiss, and sit him down for a heartfelt conversation-
"Why'd you want to complicate things," he sneers, "we're just fuck buddies yeah?"
"Excuse me? So, what those 5 months didn't mean shit to you?" You scoffed, rather offended that he looked down at you, just like your family.
"You're old enough to be my kid, what make you think this was gonna go anywhere?" He stands up, lighting a smoke, knowing you hated the stench of his cigarettes in your room. It was always your room, always your flat. You can't remember the last time you even went to Simon's place, if there ever was a time.
"Who has a kid at 10? And why'd you keep fucking me? And I'm 24 fucking years old, Jesus, why does that not go through anyone's thick ass skull?!"
"Calm down love, thought this arrangement was mutual, I've got pent up frustration from the military, you're pent up 'cos no one else wants you-"
"Those nights didn't mean anything to you?"
"You don't mean anything to me." He asserts furiously. You studied him, the glimpse of that comforting man who stroked your back and kissed your forehead post-sex really wasn't there.
The fuck does this guy think he is?
"Get out."
"Done."
And he gets up and leaves, blowing a puff of smoke as if to scent the room. Just like that. Wow, was there anyone in your life that actually cared about you?
All those Wattpad stories taught you that the guy usually fights for his lover, screaming back saying that he won't leave without a fight, arguing that that the pair deserved each other. And yet, here you are, sobbing in the shower, unable to differentiate whether your body is getting soaked from the water or from the river of salty tears streaming down your dull, lifeless face, all because the guy you wanted never truly wanted you back.
You felt used, mainly your body. Rubbing yourself full of soap just caused your mind to flash back to his thick calloused hands massaging every inch of skin.
When you occasionally saw him at the building get together, which you wonder why he even attends considering he just hates and complains about everyone (everyone but you of course), you'd find yourself glued on the spot, lips quivering, tears threatening to spill again- and the throbbing. Man, the throbbing you felt between your legs. If it wasn't for his dick, you'd really be wondering why you craved him so bad, because it's definitely not his nasty personality.
And every time you open your mouth to say something to him, to call him over, to greet him, hell you should be cursing him out in front of everyone, he just stormed out with his head down with what looks like a combination of embarrassment or grief.
Until one night, you get a phone call from your older sister, the unsaved number appearing unfamiliar to you. Your hesitant to pick up.
"Hello?"
"Heyyy," She drags out her words, as if to waste time. You can tell your mother meddled in between, "So, I'm having the engagement party by the end of this month, and um...you free to come? No worries if you can't."
You pause, did she even want you there?
"Sure."
"Cool. Um, Mum says you're seeing someone, you can bring 'em if you want."
"Sure."
"Yeah, dunno if it's serious enough but there's enough space in the venue."
"Sure."
There's a pause on the other line.
"Hey can you say anything other than 'sUrE'?" She mocks you. Your eyebrow twitches in amusement.
"Did you just call to brag about you and your fancy ass engagement party? And the audacity to not send an invite, if you don't want me there, just say it. I'm not a baby anymore." You frustratingly answer.
Your sister remains quiet on the other line and you can tell you struck a nerve.
"I- listen I know we never get along but can you please come? Ma keeps mentioning you, surprisingly, and- and we haven't seen you in months, you don't even reply to the memes on the family group chat..."
You blink. "We have a family group chat?"
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The rest of the month was empty, and although you were thankful for no more surprising run-ins with Simon, you missed having a warm body next to you. You learnt from one of the residents that he's been deployed for 3 weeks, this particular one shorter than others.
He confused you, Simon. He hated the idea of being in a relationship with you, yet he did 'relationship things' with you. He disliked when people assumed you two were a couple in public, but he always had his arm around you protectively. Not even education was this stressful.
And as much as you wanted to sit and let the misery marinate into your mind, you knew the date of the engagement party was nearing and you knew you couldn't come empty-handed.
By the end of the 3rd week, you knew Simon had come home, recognising the sound of the heavy footsteps entering his flat next door at 3 in the morning, you being awake from all the stress your high-maintenance sister had thrown suddenly at you. But you couldn't help but notice the sound of a softer treads following his. Maybe he got a pet?
That night, you had trouble sleeping, unsure whether it was the stress of trying to impress your family or the light sound of the headboards of next door creaking. That sound was familiar, reminding you when he was over at your place, rocking gently inside of you, though you question why he's not with you this moment. Usually you'd find him at the other side of the door, tired eyes resembling those of a stray puppy looking for a place to stay.
You close your eyes, your mind racing to the thought of the burly man on the other side of the wall rubbing himself to the thought of you. You sink into the bed, disregarding that unignorable pulsating feeling.
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Saturday morning come, and you stretched contently, knowing that you finally had the day off from work. But that short-lived happiness dimmed when you checked the unread notification blasting through your phone.
7:29 A.M. #####:- hey listen i meant it when i said i wanted you there. pls come. #####:- it wouldnt just make ma happy but me too #####:- u gotta be there to make look better haha im joking
You had a feeling that she was not.
7:56 A.M. #####:-and uh, bring your guy as well pls, ma's so excited planning this wedding she wants to get started on the next one too lolol #####:- also she thinks your lying :/
Great, now there's actual pressure to bring someone.
Your morning dose of caffeine didn't hit today, as your body feels heavier than usual as you trudge all the way to your doorstep. When the last time you actually left your apartment if not for work?
Forcing yourself to look decently good, you make your way to your neighbour's doorstep, knocking so softly you almost tried again, until the door abruptly open, revealing a wet toweled Simon.
An eerie silence captures the atmosphere, consists of his eyes drinking in your disheveled appearance after almost a month, and yours undressing him, as if he wasn't already standing almost-nude.
He opens his mouth to say something but you beat him to it, "Listen I know you've been deployed for the past 3 weeks, but listen I need a favour, I know you hate me and don't want to be with me but I really need a date to an engagement party, and I hate men and men hate me so I don't know anyone but you, and here me out, but could you please take some time out of your month to please be my date, I know you don't like me like that, which makes no sense to me 'cos you're in that mask almost the same number of times as you're in me- just please give it a thought-"
There's a cough behind Simon.
A half nude woman runs past you, head down in shame, smilingly guiltily as she tiptoes out of his room. She heard it all, you thought.
You look at Simon, suddenly recollected last night's events, the 2nd footsteps, the headboard banging. It all made sense. You really didn't mean anything to him.
Simon shifts on his feet uncomfortably.
"Surprise?"
its's 2 a.m. as i post this...why do my brain cells suddenly begin to work post-midnight I've decided to start a tag list! -> lemme know you're interested to be tagged in my future posts! tags -> @lilliumrorum
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spookieloverslittlemind · 2 months ago
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Michael Myers - NSFW Alphabet
tw: mentions of cnc, knife play, spanking, choking
A = Aftercare (what they’re like after sex)
Has no concept of this prior to meeting you, but Michael does have a territorial base instinct whereby after he’s had you, he does not want you out of his reach for several hours, minimum. Sometimes days. Weeks. But if you teach him what matters to you in terms of aftercare, he’ll do it. A bit robotic when he’s carrying you to a bath or cleaning you up, but it’s the fact he does it based on what you’ve expressed you need, rather than any personal gain - he does it for you, solely.
B = Body part (their favorite body part of theirs and also their partner’s)
Your face and your waist/stomach; Michael likes being able to read your every micro expression and communicate without your words as well as his own, often rests his head on your stomach when cuddling, and is usually holding your waist when fucking you into the next week.
He’s indifferent to his own body, but utilises his hands more than anything, so would choose that if he had to pick.
C = Cum (anything to do with cum, basically)
Likes smearing it over your kiss-swollen lips. Collecting it on his fingers to push back into your holes.
D = Dirty secret (pretty self explanatory, a dirty secret of theirs)
You know if he pulls your panties to the side rather than ripping them off, it means he’s going to fill you, then leave you filled and let you drip into those panties for the rest of the day. Sit in it. It’s part of those animal instincts, a means of marking you with his scent, his seed.
E = Experience (how experienced are they? do they know what they’re doing?)
Nothing prior to meeting you, but doesn’t really need it. Just follows instincts to clap cheeks.
F = Favorite position (this goes without saying)
Bending you over the couch. Undoubtedly. Lifting you up by your throat? Spanking? Controlling the pace? Yeah.
G = Goofy (are they more serious in the moment? are they humorous? etc.)
He’s the pioneer of the sassy man apocalypse - in a deadly silent way - but he’s not goofy. Most you’ll get is him tilting his mask to the side in an expressionless means of conveying “bffr”
H = Hair (how well groomed are they? does the carpet match the drapes? etc.)
Untamed jungle and has no desire to keep that shit trimmed at all. Has no thoughts to his body hair or anyone else’s, for that matter.
I = Intimacy (how are they during the moment? the romantic aspect)
As intimate as he’s capable of being, but Michael has no “romantic” feelings in the traditional sense. It’s all about ownership for him.
J = Jack off (masturbation headcanon)
Not of interest to Michael at all. If he’s not got you to fuck, the urge doesn’t cross his mind.
K = Kink (one or more of their kinks)
Say it w me now: cnc !!!
But also knife play, dominating you in any capacity, choking, spanking, marking you (bruises in the shape of his fingerprints/hands + hickeys), blindfolding you so he can take his mask off and ruin you, and obviously wearing a mask in general. First time you wore your own mask and stood w his same silence? He was like a feral animal. Loved that shit.
L = Location (favorite places to do the do)
Anywhere he can have you without anyone seeing. Not opposed to taking you in a public place if people can only see him pounding something, but cant see he’s pounding you, specifically.
M = Motivation (what turns them on, gets them going)
Doesn’t really have the traditional sense of a libido, more like animal instincts. Usually Michael just comes home and bends you over the nearest piece of furniture, if he feels like it. Anytime you get needy, he indulges you. But in terms of what actually gets him going, the closest thing would be you submitting to him. Obeying wordless instructions from him. Doesn’t necessarily “turn him on” so to speak, but satisfies him in a primal way.
N = No (something they wouldn’t do, turn offs)
Expose you where anyone else can see. Michael doesn’t feel love like people do, what he feels for you is more akin to ownership and possession, being entertained by your submission. Keeping that in mind, anything that involves sharing you (even just a view) is not something he’ll even consider.
O = Oral (preference in giving or receiving, skill, etc.)
If he’s receiving, he’s literally just standing there like:
(-_-)
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And don’t get me wrong, seeing you on your knees for him? That does it for him big time. But Michael actually prefers giving (you’ll have to persuade him to take his mask off and blindfold yourself/keep your eyes closed - whatever your kinky preference x). More often than not, prefers to pin you against a wall with your legs over his shoulders, so he can stand at his full height with his face between your thighs. He’s all about that. You heard it here first folks: Michael Myers is a munch.
P = Pace (are they fast and rough? slow and sensual? etc.)
Typically fast and rigid, not exactly soft or tender, but sometimes in the post-nut relief Michael traces your facial features with his fingers. Something about feeling his own cum dripping out of you brings out the soft side of him <333
Q = Quickie (their opinions on quickies, how often, etc.)
So down it’s diabolical. Will not hesitate to bend you over anytime you need it.
R = Risk (are they game to experiment? do they take risks? etc.)
Michael doesn’t have much of a concept of “risks”. He’s down to try absolutely anything you suggest to him, but he also wont ever suggest anything himself both because he doesn’t talk and because he doesn’t care. If he gets to pound you into next week, he’s satisfied. Anything you choose to add to that only adds to his experience because you make more noise/squirm/cum more for him.
S = Stamina (how many rounds can they go for? how long do they last?)
Bro is immortal and never wastes energy running so you KNOW he’s got that pace FR. Will go as many rounds as it takes for you to pass out and will probably carry on using you after you’ve passed out.
T = Toys (do they own toys? do they use them? on a partner or themselves?)
Not so much toys but props like knives, obviously.
U = Unfair (how much they like to tease)
Doesn’t understand teasing. Knows you tease the fuck out of him and it pisses him off which leads to him ruining you. More to teach you a lesson than because you’ve actually riled him up, because it doesn’t really work for him in that way.
V = Volume (how loud they are, what sounds they make, etc.)
Apart from heavy breathing and clapping cheeks, you’re not getting much sound out of Mike.
W = Wild card (a random headcanon for the character)
Has a thing for sneaking (breaking) into your house at night and fucking you while you sleep (w established consent in advance, of course).
X = X-ray (let’s see what’s going on under those clothes)
He’s a tall guy, so above average length, definitely above average girth. Does not wear pants under his boiler suit so you’ll see a bulge on the regular.
Y = Yearning (how high is their sex drive?)
Feel like this has been more or less covered by previous answers, but Michael doesn’t have a traditional libido. Just territorial instincts to own. So when that strikes, he takes, and if you need it, he’s always game.
Z = Zzz (how quickly they fall asleep afterwards)
The Shape does not need to sleep.
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w2sology · 3 months ago
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Kids fic/dilf Harry plsss
big little boss, harry lewis.
summary: harry just can't seem to say no when it comes to his little girl, especially when she's taken his pestering and temper.
warnings: mentions of baby teething, not proofread!
notes: had to pull out the prompt list for this one 😭 anyways babygirl finally has a name thanks to the beautiful anon who recommended it :))
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darcy had recently began teething and it was an absolute mare. you and harry were up later than usual trying to get her to sleep or soothing her pain, and nothing seemed to be working. one of the few things that did work was letting her lay skin to skin on harry's chest until she fell asleep.
however a problem with that was that darcy was a biter. as in anything remotely near her mouth would feel the consequences of her not-yet-there teeth.
harry was taking the brunt of it, his skin littered in little marks from when he'd hold her close to him and she'd just grab at whatever was closest to her. and in response, harry would yelp or cuss, hoping she was still in that phase where she didn't yet understand words enough to repeat them back.
with you on the other hand, darcy was much more gentle. she'd only give you a nibble here and there if your fingers were close to her mouth, somehow being able to sense that the look you were giving her wasn't one of approval.
also, unlike harry you actually utilised the teething toys that were gifted to you two at your baby shower, so darcy was pretty much preoccupied with chewing on something else other than you.
today was a pretty regular day for your small family; harry wasn't filming with the boys and you were still on maternity leave with no plans for the day. deciding to use it as a means to go for a big shop later on, you and harry made a start early on in the day.
"did you make her bottle or should i?" harry mumbled as his arms wrapped around your body, tucked in comfortably right behind you as you made yourself a cup of tea.
"that's alright, love, i already did it," smiling at this soft kisses he left along your neck and on your cheek. "is she up yet?"
harry nodded, telling you that darcy was having a bit of tummy time in the sitting room. and as you looked over, you couldn't help but laugh at the makeshift fort harry had made our of pillows to make sure nothing happened to darcy.
he allowed you to finish your tea, opting to get darcy dressed for the day.
"how the fuck does this go on?" harry mumbled to himself, fiddling with the button on darcy's blouse. he really didn't know why kids clothes had to be almost as complicated as adult clothes.
darcy babbled on to herself as harry slid on her socks, making random noises as harry entertained her too, pretending they were having a conversation of their own.
as he picked her up off of the bed, harry looked through his wardrobe in search of his own outfit for the day.
darcy's head lay on her dad's shoulder poking around at his skin before she stopped briefly.
next thing harry knew, her sharp gums were sinking into his bare shoulder.
"ow─── darc!" he groaned, mismatching her smile and refusal to release his shoulder.
maybe that was harry's fault for not wearing a shirt.
"i told you to wear a shirt around her," you couldn't hold in your laugh as you walked in, taking your daughter from her father's arms and wiping over the baby pink mark that she left on him.
"i didn't know she was gonna fucking bite me at every chance," harry huffed, kissing your lips before leaving to get changed himself.
"you," you said, tickling darcy's tummy and hearing her bright laugh. "need to stop biting your daddy."
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it turns out you and harry didn't actually pick a place to shop at. usually you'd go to tesco, sometimes asda or costco. but since you didn't plan which of them to go to, harry ended up driving to tesco.
ever since you gave birth, he'd been offering to drive you around a lot more, slotting away from his preferred role of passenger princess. and you weren't complaining, not one bit.
so as you opened up the makeshift shopping list on your notes, harry sat darcy in the kids's seat of the trolley and began to push her.
shopping with harry usually consisted of him grabbing random things and claiming they were needed, whereas you were more organised and actually took note of what you did and didn't have at home.
now with a little one, it was like harry's role had been multiplied by two. whenever she could reach out for something, darcy would make a show of clinging onto it with her little hands until you and harry had no choice but to take it with you to the till.
as you picked out two boxes of cereal, harry was entertaining darcy, who seemed nothing short of unamused. she watched as her dad poked and prodded gently at her, waiting for a smile to decorate her face.
"what's gotten into you, hm?" he frowned, stroking her cheek with his finger, momentarily forgetting his daughter was teething.
"darc, you've gotta stop biting me," harry whimpered, pulling his finger away from her grip. he looked over at you with a frown, cradling his finger but you were to immersed in the food shoo to realise.
you continued to scroll through the aisles, harry and darcy following right behind you. every now and then you'd turn to harry, holding up and item and he'd either nod yes or shake his head no.
it went on like that for a few moments until darcy grew a little agitated with sitting still for too long. just harry's luck, you guys were near the baby aisle, so he took darcy down there in hopes of finding something to distract her for a little bit.
a small teething toy caught his eye, and actually made him let out a sigh of relief, as if darcy would be able to take it out on the toy now and not on him.
"here you go," he smiled, letting her hold on to it. he wasn't sure if you two would end up buying it or not, so he kept it in its packaging, hoping she'd find some entertainment in just looking at it.
and that she did; she was quiet for the rest of the shop aside from the occasional babble and giggle she let out.
now at the till, harry helped you unload the shopping, and it was then that you noticed the nee toy darcy had. "really, harry?" you held in a laugh.
"what?"
"she's got like ten of those already, and some are in her bag," you gestured to darcy's baby essential bag that you brought with you.
harry glanced down at the bag, then back at you, shrugging as he continued to unload the shopping. "one more won't hurt."
harry was such a girl dad, he couldn't ever bring himself to say no to her. quite like he was with you sometimes.
you rolled your eyes, attempting to take the toy away from darcy to place on the till with the rest of the stuff. "darcy, babe, i'm just going to pay for it," you laughed at her super strong grip, and the frown that replaced her smile, similar to how harry looked when he was moping about.
she shook her head, trying to hide the the toy close to her chest. she looked over at harry with those huge eyes of hers, expecting him to intervene.
and that he did. he let you unpack the small amount of items still in the trolley as he picked darcy out of it, kissing all over her face to distract her from the fact that the toy was no longer in her hands, but instead on the conveyor belt.
but darcy didn't seem to notice. instead, both her small hands were on either side of harry's face, squishing and poking as she smiled and babbled to him.
you didn't know how he did it, it was as if he was just meant to understand her better than you. you didn't mind though, it meant that harry was the one who got the end of darcy's little tantrums instead of you.
when it came to pay for the items, harry reached over and tapped his phone on the card machine, ignoring the glare you were giving him as you collected the receipt.
"you thought you almost got away with it," he laughed, knowing that no matter what, he'd always pay if you were with him.
he helped you but the bags back in the trolley, darcy safely in his hold as you walked back to the car.
when she was buckled in, harry handed her the toy that she surely forgot all about, kissing her forehead. "now you can stop biting me," he smiled, going back to the driver's side.
you smiled at your daughter through the mirror, matching that smile to harry's when he put his seatbelt on.
"why're you looking all soppy, then?"
"nothing," you rolled your eyes, smile still on your face. "just happy, is all."
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