#ngl this was fun
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garfield-milk · 11 months ago
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could I offer you some modern au long haired sokka in these trying times? (+a zuko warmup)
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scifirenegades-badart · 2 years ago
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Someone (whose name I forgot) made a post back when Class was first airing, that they hoped Ian would show up at the end. Details include hawaiian shirts, on the phone to Barbara and saying "Hope nothing bad happened while I was away."
Combine that image with me feeling like going back to my 2019 bizarro Doctor Who fanart times, well...
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edgygayguy · 2 years ago
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I've been bored on a train with no internet so here's a shitty fan made frame idea and some Oberon bullshit nobody asked for. Pan suits my playstyle but probably would be shit in Steel path (so am I shocker) so don't take him too seriously, tbh the Oberon tweaks kinda suck, they're just small buffs that fix nothing. It's all just for fun. Also the fact that he synergizes with Oberon everywhere is def weird, I love the idea so I put it in.
Pan Warframe
Plus a small dose of Oberon tweaks.
He looks kinda like Oberon but more goat and flesh than a paladin in armor. His defining features would be spooky eye-like ornaments on his body, large horns, and a pan pipe embedded in his wrist. He's supposed to be a cc frame with some support and not much in the way of damage. Definitely needs his allies to do the killing. I could see him be used with a range and efficiency build to cheese interception missions, or anything else that doesn't require much killing. His main purpose is grouping enemies, giving some health and energy, and running around taking all the heat. Idk how effective he would really be, maybe he would have large energy problems but idk, he's def. not something that would make it into the game.
Stats (at max rank):
• Health: 350
• Shields: 300
• Armor: 200
• Energy: 200
• Starting energy: 100
• Sprint speed: 1.15
Passive: Pan jumps higher and deals more damage to enemies while parkour'ing into them. All crowd control abilities cast within affinity range of Pan are more effective. (On a case by case basis, too lazy to go through all of them)
First ability: Faun Dash
• Ability: If tapped Pan leaps high into the air pushing away enemies, when pressed again he comes crushing down, causing a radiation status effect on enemies in an area, as well as a miniature and worse rhino stomp. Costs 15 energy. If held Pan starts running, stomping and leaping. Each stomp of his hooves staggers enemies and places down a small field of plants/grass and a toxin cloud above it (10 meter radius). The plants suck in enemies (withing 15 meters) cc'ing them for a short time, untill they reach the center of the field. Each stomp costs 5 energy. Idk about speed and distance but it'll be a pretty good movement ability, comparable to bullet jumping. When the player stops holding the ability key, Pan will travel extra distance, ramming with his horns forward. If he hits a wall or an enemy he will ragdoll the enemy hit stripping it's armor and all enemies in a small radius will be pushed back and dealt impact damage without the armor strip. If the ability key is tapped again during the ram, Pan will perform the vertical jump like normal but with half the energy cost. While using this ability Pan can use weapons but aiming is difficult, for both Pan and enemies. Idk how evasion works in this game but let's say 40% of shots will miss him.
• Other ability synergy: Can be used with Pan Pipes and Panic.
• Oberon synergy: While channeling, the projectiles from Oberon's smite will follow Pan, see Oberon tweaks for why that does anything.
• Augment: Now when using pan pipes alongside this ability, Pan will inflict a status effect onto affacted enemies based on his energy color (the 4 basic elements only). The status effect will also mix with the clouds of toxin, creating a elemental combo or doubling the toxin damage
Second ability: Pan Pipe
• Ability: Channeled ability, costs 10 energy per second. Pan plays on the pan flute embedded within his wrist. While using this ability Pan can't use any weapons. While activating it for the first time, all enemies within 30 meters will lay down their guns for up to five seconds. After 3 seconds of continuous playing  up to 12 enemies will begin shooting their former allies (the ability prioritizes enemies depending on their DPS). All enemies under the effect of the ability will focus on attacking Pan, even if they walk out of range. Pan himself will receive 40% less damage, and all damage dealt by his followers will be converted into health and armor with a 1.2x multiplier. When cancelled the enemies go back to normal but suffer form a weak stagger similar to the one that Banshee's silence causes, but shorter.
• Other ability synergy: Can be used with Faun Dash and Panic
• Oberon synergy: Obviously renewal will help keep Pan alive indefinitely. When standing on hallowed ground The music's effect will extend to all the connected instances of hallowed ground (for example Oberon places a long strip of hallowed ground, when Pan is on one end he will still charm enemies that stand on the other end, even if they're further than 30m).
• Augment: All damage dealty by his followers is now given to Pan's allies in the form of health and armor with a 1.5x multiplier. Damage dealt by allies to affected enemies is given to pan as energy with a diminished value.
Third ability: Panic
Ability: Pan screams (ability doesn't interrupt shooting or reloading) and inflicts Panic onto his enemies withing 20m. Enemies will either drop their guns or erratically start shooting at air, missing their targets. Enemies will start running toward each other clumping into tight groups. Enemies affected by Panic have a 60% chance of dropping both health and energy orbs. Costs 30 energy
Other ability synergy: Can be used with Faun Dash and Pan Pipes.
Oberon synergy: Range is increased while standing in hallowed ground. If Pan has the armor buff from renewal and hallowed ground, he can spread it to other allies with this ability.
Augment: Now enemies scatter and run aimlessly for 2 seconds. They are also blinded permanently. (This one sucks ass lmao)
Fourth ability: Great God Pan
Ability: Cool void shit happens in a 30m radius around Pan. Enemies caught within this ability will either kill themselves (20% chance), be inflicted with panic (30% chance) or get turned by cool void magic into pools of light (50% chance), which stay behind even after the ability is over. If an ally walks into one of these pools, they will have their energy restored and next time they are downed they will be able to get themselves back up without help (doesn't stack, but when they step into the pool a second time their pet/sentinel will be granted an extra life) When Pan steps into one of these pools he is granted invincibility for 2 seconds, all his health and shields are quickly drained and split between allies, then his health is returned back up to full (he can't make use of the single free revive, would be too powerful solo, and his energy isn't renewed). The ability costs 120 energy to cast and the fireworks last for 7 seconds.
Other ability synergy: Enemies that have been previously inflicted with Panic have a 100% chance to turn into a pool of light
Oberon synergy: The pools of light increase the healing done by renewal for 15 seconds. Also restoring energy is pretty good.
Augment: The ability now doesn't affect enemies. Allies within range recieve the self revive buff and are granted continuous healing and energy regeneration of 15/s. They're also able to see enemies through walls. The ability now costs 50 energy, has a cool down of 40 seconds and lasts 10 seconds.
Small Oberon tweaks totally detached from this:
• Smite can now heal allies, when the projectiles can't home on an enemy they will instead target Oberon or an ally, healing them for a portion of damage they would deal. Pan would be able to carry those leftover projectiles and keep them as extra healing for himself when using his pan pipes.
• Reckoning should drop health orbs when attacking enemies at a lower rate, than when killing them
• The passive is kinda outdated, should be buffed. Buffs to companions are a good idea, I just want some better ones.
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saryasy · 3 months ago
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"kill them with kindness" WRONG 500 BEES 🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝 🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝
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daclium · 2 months ago
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Doodles of my kids
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mumblesplash · 9 months ago
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actual footage from hermitcraft 10 ep 1
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viviiyon · 4 months ago
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The world’s your oyster! ✨
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Individual illustrations below aa-
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saltedbiscuiit · 7 months ago
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Apple Zai
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ikachap · 1 month ago
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(WIP) your honor i am. going insane also volume warning its a bit loud
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silversoulsociety · 7 months ago
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Gojo Satoru ✰青のすみか
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garfield-milk · 8 months ago
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strong alpha master katara and her little beta twink boyfreind the avatar
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mike-png · 2 months ago
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Miku in Jewish Menswear
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asmodeauxx · 26 days ago
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playing with my dolls
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maloneswe · 1 month ago
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your daily dose of poolverine coming right up
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the shirts are real btw lmao i got them from pinterest
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anbaisai · 4 days ago
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The girlies are fighting… (featuring mentions of a friend’s OC)
Textless version can be interpreted as POV you're being bullied by mean girls or something
Hypothetical exchange based on Leona giving Jamil this ⬇️ piece of advice during Book 6
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If this statement doesn’t literally also apply to Jamiyuu ships if Leona knew about things in universe… he’s a Jamiyuu shipper and he’s getting impatient (/j).
And instead of defending himself, I believe Jamil’d just pick something to fire back about because he’s like that. Men who can’t be direct or honest for their lives, sigh.
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njere · 2 months ago
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☆ love, electricity, shockwave central power on the motherboard, yes! ☆
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